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- "x": "var $bm_rt;\nvar IKFK, layer1, layer2;\nvar controller = null;\nvar result = value;\ntry {\n controller = effect('IK')(1);\n} catch (e) {\n}\nif (controller != null) {\n var fx = controller.effect('IK | Foot');\n IKFK = fx(1).value;\n layer1 = null;\n layer2 = thisLayer;\n try {\n layer1 = fx(27);\n } catch (e) {\n }\n if (layer1 != null) {\n function ik() {\n var endPos, cw, A, B, C, E, a, b, c, x, alpha, y, gamma, V1, adj1, V2, adj2, IK;\n endPos = fx(36).value;\n cw = fx(2).value;\n function getWorldPos(L) {\n return L.toWorld(L.anchorPoint);\n }\n A = getWorldPos(layer1);\n B = getWorldPos(layer2);\n C = layer2.toWorld(endPos);\n E = getWorldPos(controller);\n a = length(B, C);\n b = length(E, A);\n c = length(A, B);\n x = div(sub(sum(mul(b, b), mul(c, c)), mul(a, a)), mul(2, b));\n alpha = Math.acos(clamp(div(x, c), -1, 1));\n y = sub(b, x);\n gamma = Math.acos(clamp(div(y, a), -1, 1));\n result = mul(cw ? 1 : -1, radiansToDegrees(sum(gamma, alpha)));\n V1 = sub(B, A);\n adj1 = radiansToDegrees(Math.atan2(V1[1], V1[0]));\n V2 = sub(C, B);\n adj2 = radiansToDegrees(Math.atan2(V2[1], V2[0]));\n IK = sum(sub(sum(result, adj1), adj2), value);\n return IK;\n }\n function fk() {\n var FK;\n var ctrlRot = fx(6);\n var delay = fx(8).value;\n var amp = fx(7).value;\n var follow = fx(15).value;\n var ftEnabled = fx(4).value;\n if (!ftEnabled) {\n amp = 0;\n delay = 0;\n } else {\n delay = div(delay, 100);\n amp = div(amp, 100);\n }\n FK = ctrlRot.valueAtTime(sub(time, delay));\n if (follow && hasParent) {\n var cP = layer1;\n while (cP.hasParent) {\n cP = cP.parent;\n FK = sub(FK, sub(cP.rotation.value, cP.rotation.valueAtTime(sub(time, delay))));\n }\n }\n FK = sub(FK, ctrlRot.value);\n FK = mul(FK, amp);\n FK = sub(FK, mul(ctrlRot.velocity, div(delay, 5)));\n FK = sum(FK, fx(12).value);\n return FK;\n }\n result = IKFK ? ik() : fk();\n }\n}\n$bm_rt = result;"
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- "x": "var $bm_rt;\nvar fx, layer1, stretch, auto, IK, shrinkVal, dist1, dist2, IKLength, IKStretched, boneStretch, proportion, posC, posR, distC, shrinkMax, shrink, shrink, boneStretch, boneStretch, boneStretch, coef, coef, coef, coef;\nvar ctrl = null;\nvar result = value;\ntry {\n ctrl = effect('IK')(1);\n} catch (e) {\n value;\n}\n;\nif (ctrl != null) {\n fx = ctrl.effect('IK | Foot');\n layer1 = null;\n result = [\n 211,\n 25\n ];\n try {\n layer1 = fx(27);\n } catch (e) {\n }\n if (layer1 != null) {\n stretch = fx(19).value;\n auto = fx(18).value;\n IK = fx(1).value;\n shrinkVal = div(fx(20).value, 100);\n function getWorldPos(L) {\n return L.toWorld(L.anchorPoint);\n }\n dist1 = fx(40).value;\n dist2 = fx(41).value;\n IKLength = sum(dist1, dist2);\n IKStretched = sum(IKLength, stretch);\n boneStretch = 0;\n proportion = div(dist1, IKLength);\n posC = getWorldPos(ctrl);\n posR = getWorldPos(layer1);\n distC = length(posC, posR);\n shrinkMax = mul(IKLength, shrinkVal);\n shrink = 0;\n if (distC < IKStretched && IK)\n shrink = sub(1, div(distC, IKStretched));\n boneStretch = sub(boneStretch, mul(easeOut(shrink, 0, shrinkMax), proportion));\n if (distC > IKStretched && auto && IK)\n boneStretch = sum(boneStretch, mul(sub(distC, IKLength), proportion));\n else\n boneStretch = sum(boneStretch, mul(stretch, proportion));\n coef = 1;\n dist1 != 0 ? coef = div(sum(dist1, boneStretch), dist1) : coef = 1;\n result = sum(mul(sub([\n -26.9999999999999,\n 176,\n 0\n ], [\n 0,\n 0,\n 0\n ]), coef), [\n 0,\n 0,\n 0\n ]);\n }\n}\n$bm_rt = result;"
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