RelicsSceneInitQueueDTO.java 1.5 KB

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  1. package com.fdkankan.ucenter.vo;
  2. import lombok.Data;
  3. @Data
  4. public class RelicsSceneInitQueueDTO {
  5. private String sceneCode;
  6. // @ApiModelProperty(value = "判断是否为slam场景,深光和深时 以前的场景都是4" +
  7. // "typedef enum SceneLocation {\n" +
  8. // " Scene_Location_Slam = 0, //slam\n" +
  9. // " Scene_Location_SFM 1 , //sfm\n" +
  10. // " Scene_Location_SFMAI 2, //SFM + AI\n" +
  11. // " Scene_Location_MutiFloor 3 , //多楼层\n" +
  12. // " Scene_Location_PointCloud 4, //点云\n" +
  13. // " Scene_Location_SLAMPoint 5, //slam实时拍\n" +
  14. // " Scene_Location_SLAMPointAndSFMAI 6 //slam实时拍+站点\n" +
  15. // "} SceneLocation;")
  16. private Integer location;
  17. //@ApiModelProperty(value = "场景来源:相机拍摄10以内表示,1表示八目,2双目,3转台,4 激光 5深光 其他来源10以上,11:一键换装,12:123看房,13文通虚拟场景")
  18. private Integer sceneSource;
  19. //@ApiModelProperty(value = "计算完成时间")
  20. private String algorithmTime;
  21. //@ApiModelProperty(value = "创建时间")
  22. private String createTime;
  23. private String phoneNum;
  24. private Long userId;
  25. private String snCode;
  26. //0-计算中 1-计算成功 -1-计算失败
  27. private int status;
  28. private String sceneName;
  29. //@ApiModelProperty(value = "点位数量")
  30. private Integer shootCount;
  31. }