interface Mesh {

    name: string

    indexCount: number

    indexTypeSize: number   // 2 | 4 对应 short | int

    wireCount: number

    vertexCount: number

    cullBackFaces: 1

    castShadows: 1

    minBound: [number, number, number]

    maxBound: [number, number, number]

    subMeshes: SubMesh[]

    transform: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

    file: string
}


interface SubMesh {

    material: string

    firstIndex: number

    indexCount: number

    firstWireIndex: number

    wireIndexCount: number
}
export default Mesh 