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@@ -1532,8 +1532,27 @@
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}
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})
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}
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+ function beforeSave() {
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+ params.colorBalance.Highlights.x = colorBalancePass.uniforms.high.value.x
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+ params.colorBalance.Highlights.y = colorBalancePass.uniforms.high.value.y
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+ params.colorBalance.Highlights.z = colorBalancePass.uniforms.high.value.z
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+
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+ params.colorBalance.Midtones.x = colorBalancePass.uniforms.mid.value.x
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+ params.colorBalance.Midtones.y = colorBalancePass.uniforms.mid.value.y
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+ params.colorBalance.Midtones.z = colorBalancePass.uniforms.mid.value.z
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+
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+ params.colorBalance.Shadows.x = colorBalancePass.uniforms.low.value.x
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+ params.colorBalance.Shadows.y = colorBalancePass.uniforms.low.value.y
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+ params.colorBalance.Shadows.z = colorBalancePass.uniforms.low.value.z
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+ }
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async function saveScene() {
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saveLightData()
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+ if(params.lock === true) {
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+ alert('该场景暂时被锁定无法保存更改')
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+ return
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+ }
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+ // console.log(params)
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+ beforeSave()
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const def = $.Deferred();
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await saveCove(def)
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def.then(() => {
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@@ -1675,6 +1694,26 @@
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if(!params.dof.bladeCount) {
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params.dof.bladeCount = 6
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}
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+ // params.lock = true
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+
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+ // params.colorBalance = {
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+ // enabled: true,
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+ // Shadows: {
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+ // x: 0,
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+ // y: 0,
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+ // z: 0,
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+ // },
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+ // Midtones: {
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+ // x: 0,
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+ // y: 0,
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+ // z: 0,
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+ // },
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+ // Highlights: {
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+ // x: 0,
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+ // y: 0,
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+ // z: 0,
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+ // },
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+ // }
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}
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function cameraMove() {
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