 
 
if (function() {
    "use strict";
    function o(e, t) {
        return typeof e === t
    }
    function a(e, t) {
        return e instanceof t
    }
    function s(e) {
        return e && e.nodeType
    }
    function l(e) {
        return s(e) ? e : a(e, y) ? e[0] : void 0
    }
    function e(e, i, n) {
        return y.each(e, function(e, t) {
            n = i.call(t, n, e, t)
        }),
        n
    }
    function t(e, t, i) {
        var n, r, o;
        if (e === t)
            return !0;
        if (!e || !t || e.constructor !== t.constructor)
            return !1;
        for (n = 0,
        r = i.length; n < r; n += 1) {
            if (e[o = i[n]] && E(e[o].equals) && !e[o].equals(t[o]))
                return !1;
            if (e[o] !== t[o])
                return !1
        }
        return !0
    }
    function c(e, t, i, n) {
        this.left = w(e),
        this.top = w(t),
        this.width = w(i),
        this.height = w(n),
        this.right = this.left + this.width,
        this.bottom = this.top + this.height
    }
    function h(e, t, i, n) {
        this.visible = e || 0,
        this.viewport = t || 0,
        this.possible = i || 0,
        this.rects = n && I({}, n) || null
    }
    function r(e, t) {
        this.els = e,
        this.viewport = t
    }
    function n(e, t) {
        return e.val - t.val
    }
    function u(e, t) {
        return t.val - e.val
    }
    function d(e) {
        var t = c.ofContent(e, !0)
          , i = c.ofViewport(e, !0)
          , n = t.width - i.width
          , r = t.height - i.height;
        this.content = t,
        this.viewport = i,
        this.width = n <= 0 ? null : i.left / n,
        this.height = r <= 0 ? null : i.top / r,
        this.left = i.left,
        this.top = i.top,
        this.right = t.right - i.right,
        this.bottom = t.bottom - i.bottom
    }
    function p(e) {
        this.el = e || window
    }
    function f(e, t) {
        this.context = e,
        this.viewport = t,
        this.init()
    }
    function g(e, t, i, n) {
        this.context = new r(e,t),
        this.property = i,
        this.descending = n,
        this.init()
    }
    function m(e) {
        e && e !== window && e !== document ? (this.context = e,
        this.$autoTarget = y(e)) : this.context = window,
        this.init()
    }
    var i, v, y = jQuery, A = y(window), C = y(document), I = y.extend, E = y.isFunction, _ = Math.max, b = Math.min, w = Math.round, T = (i = {},
    v = 1,
    function(e) {
        return e ? (i[e] || (i[e] = v,
        v += 1),
        i[e]) : 0
    }
    );
    I(c.prototype, {
        equals: function(e) {
            return t(this, e, ["left", "top", "width", "height"])
        },
        area: function() {
            return this.width * this.height
        },
        relativeTo: function(e) {
            return new c(this.left - e.left,this.top - e.top,this.width,this.height)
        },
        intersection: function(e) {
            if (!a(e, c))
                return null;
            var t = _(this.left, e.left)
              , i = b(this.right, e.right)
              , n = _(this.top, e.top)
              , r = i - t
              , o = b(this.bottom, e.bottom) - n;
            return 0 <= r && 0 <= o ? new c(t,n,r,o) : null
        },
        envelope: function(e) {
            if (!a(e, c))
                return this;
            var t = b(this.left, e.left)
              , i = _(this.right, e.right)
              , n = b(this.top, e.top);
            return new c(t,n,i - t,_(this.bottom, e.bottom) - n)
        }
    }),
    I(c, {
        ofContent: function(e, t) {
            return e && e !== document && e !== window ? t ? new c(0,0,e.scrollWidth,e.scrollHeight) : new c(e.offsetLeft - e.scrollLeft,e.offsetTop - e.scrollTop,e.scrollWidth,e.scrollHeight) : new c(0,0,C.width(),C.height())
        },
        ofViewport: function(e, t) {
            return e && e !== document && e !== window ? t ? new c(e.scrollLeft,e.scrollTop,e.clientWidth,e.clientHeight) : new c(e.offsetLeft,e.offsetTop,e.clientWidth,e.clientHeight) : new c(A.scrollLeft(),A.scrollTop(),A.width(),A.height())
        },
        ofElement: function(e) {
            var t = y(e);
            if (!t.is(":visible"))
                return null;
            var i = t.offset();
            return new c(i.left,i.top,t.outerWidth(),t.outerHeight())
        }
    }),
    I(h.prototype, {
        equals: function(e) {
            return this.fracsEqual(e) && this.rectsEqual(e)
        },
        fracsEqual: function(e) {
            return t(this, e, ["visible", "viewport", "possible"])
        },
        rectsEqual: function(e) {
            return t(this.rects, e.rects, ["document", "element", "viewport"])
        }
    }),
    I(h, {
        of: function(e, t) {
            var i, n, r;
            return e = s(e) && c.ofElement(e) || e,
            t = s(t) && c.ofViewport(t) || t || c.ofViewport(),
            e instanceof c && (i = e.intersection(t)) ? (n = i.area(),
            r = b(e.width, t.width) * b(e.height, t.height),
            new h(n / e.area(),n / t.area(),n / r,{
                document: i,
                element: i.relativeTo(e),
                viewport: i.relativeTo(t)
            })) : new h
        }
    });
    var x = ["width", "height", "left", "right", "top", "bottom"]
      , S = ["possible", "visible", "viewport"];
    I(r.prototype, {
        sorted: function(t, e) {
            var i = this.viewport;
            return y.map(this.els, function(e) {
                return {
                    el: e,
                    val: function(e, t, i) {
                        var n;
                        return 0 <= y.inArray(i, x) ? n = c.ofElement(e) : 0 <= y.inArray(i, S) && (n = h.of(e, t)),
                        n ? n[i] : 0
                    }(e, i, t)
                }
            }).sort(e ? u : n)
        },
        best: function(e, t) {
            return this.els.length ? this.sorted(e, t)[0] : null
        }
    }),
    I(d.prototype, {
        equals: function(e) {
            return t(this, e, ["width", "height", "left", "top", "right", "bottom", "content", "viewport"])
        }
    }),
    I(p.prototype, {
        equals: function(e) {
            return t(this, e, ["el"])
        },
        scrollState: function() {
            return new d(this.el)
        },
        scrollTo: function(e, t, i) {
            var n = y(this.el === window ? "html,body" : this.el);
            e = e || 0,
            t = t || 0,
            i = isNaN(i) ? 1e3 : i,
            n.stop(!0).animate({
                scrollLeft: e,
                scrollTop: t
            }, i)
        },
        scroll: function(e, t, i) {
            var n = this.el === window ? A : y(this.el);
            e = e || 0,
            t = t || 0,
            this.scrollTo(n.scrollLeft() + e, n.scrollTop() + t, i)
        },
        scrollToRect: function(e, t, i, n) {
            t = t || 0,
            i = i || 0,
            this.scrollTo(e.left - t, e.top - i, n)
        },
        scrollToElement: function(e, t, i, n) {
            var r = c.ofElement(e).relativeTo(c.ofContent(this.el));
            this.scrollToRect(r, t, i, n)
        }
    });
    var M = {
        init: function() {
            this.callbacks = y.Callbacks("memory unique"),
            this.currVal = null,
            this.prevVal = null,
            this.checkProxy = y.proxy(this.check, this),
            this.autoCheck()
        },
        bind: function(e) {
            this.callbacks.add(e)
        },
        unbind: function(e) {
            e ? this.callbacks.remove(e) : this.callbacks.empty()
        },
        trigger: function() {
            this.callbacks.fireWith(this.context, [this.currVal, this.prevVal])
        },
        check: function(e) {
            var t = this.updatedValue(e);
            return void 0 !== t && (this.prevVal = this.currVal,
            this.currVal = t,
            this.trigger(),
            !0)
        },
        $autoTarget: A,
        autoEvents: "load resize scroll",
        autoCheck: function(e) {
            this.$autoTarget[!1 === e ? "off" : "on"](this.autoEvents, this.checkProxy)
        }
    };
    I(f.prototype, M, {
        updatedValue: function() {
            var e = h.of(this.context, this.viewport);
            return this.currVal && this.currVal.equals(e) ? void 0 : e
        }
    }),
    I(g.prototype, M, {
        updatedValue: function() {
            var e = this.context.best(this.property, this.descending);
            return e && (e = 0 < e.val ? e.el : null,
            this.currVal !== e) ? e : void 0
        }
    }),
    I(m.prototype, M, {
        updatedValue: function() {
            var e = new d(this.context);
            return this.currVal && this.currVal.equals(e) ? void 0 : e
        }
    });
    var R, P, O, L, D, N, F, B, V, k, U = "fracs";
    function H(e, t, i, n) {
        return i = N(i) ? i.apply(e, t) : i,
        N(n[i]) ? n[i].apply(e, t) : void L.error('Method "' + i + '" does not exist on jQuery.' + R)
    }
    R = U,
    P = {
        statics: {
            version: "0.15.0",
            Rect: c,
            Fractions: h,
            Group: r,
            ScrollState: d,
            Viewport: p,
            FracsCallbacks: f,
            GroupCallbacks: g,
            ScrollStateCallbacks: m,
            fracs: function(e, t) {
                return h.of(e, t)
            }
        },
        methods: {
            content: function(e) {
                return this.length ? c.ofContent(this[0], e) : null
            },
            envelope: function() {
                return e(this, function(e) {
                    var t = c.ofElement(this);
                    return e ? e.envelope(t) : t
                })
            },
            fracs: function(e, i, n) {
                o(e, "string") || (n = i,
                i = e,
                e = null),
                E(i) || (n = i,
                i = null),
                n = l(n);
                var r = U + ".fracs." + T(n);
                return "unbind" === e ? this.each(function() {
                    var e = y(this).data(r);
                    e && e.unbind(i)
                }) : "check" === e ? this.each(function() {
                    var e = y(this).data(r);
                    e && e.check()
                }) : E(i) ? this.each(function() {
                    var e = y(this)
                      , t = e.data(r);
                    t || (t = new f(this,n),
                    e.data(r, t)),
                    t.bind(i)
                }) : this.length ? h.of(this[0], n) : null
            },
            intersection: function() {
                return e(this, function(e) {
                    var t = c.ofElement(this);
                    return e ? e.intersection(t) : t
                })
            },
            max: function(e, t, i) {
                return E(t) || (i = t,
                t = null),
                i = l(i),
                t ? (new g(this,i,e,!0).bind(t),
                this) : this.pushStack(new r(this,i).best(e, !0).el)
            },
            min: function(e, t, i) {
                return E(t) || (i = t,
                t = null),
                i = l(i),
                t ? (new g(this,i,e).bind(t),
                this) : this.pushStack(new r(this,i).best(e).el)
            },
            rect: function() {
                return this.length ? c.ofElement(this[0]) : null
            },
            scrollState: function(e, i) {
                var n = U + ".scrollState";
                return o(e, "string") || (i = e,
                e = null),
                "unbind" === e ? this.each(function() {
                    var e = y(this).data(n);
                    e && e.unbind(i)
                }) : "check" === e ? this.each(function() {
                    var e = y(this).data(n);
                    e && e.check()
                }) : E(i) ? this.each(function() {
                    var e = y(this)
                      , t = e.data(n);
                    t || (t = new m(this),
                    e.data(n, t)),
                    t.bind(i)
                }) : this.length ? new d(this[0]) : null
            },
            scroll: function(e, t, i) {
                return this.each(function() {
                    new p(this).scroll(e, t, i)
                })
            },
            scrollTo: function(e, t, i, n) {
                return y.isNumeric(e) && (n = i,
                i = t,
                t = e,
                e = null),
                e = l(e),
                this.each(function() {
                    e ? new p(this).scrollToElement(e, t, i, n) : new p(this).scrollTo(t, i, n)
                })
            },
            scrollToThis: function(e, t, i, n) {
                return (n = new p(l(n))).scrollToElement(this[0], e, t, i),
                this
            },
            softLink: function(t, i, n, r) {
                return r = new p(l(r)),
                this.filter("a[href^=#]").each(function() {
                    var e = y(this);
                    e.on("click", function() {
                        r.scrollToElement(y(e.attr("href"))[0], t, i, n)
                    })
                })
            },
            sort: function(e, t, i) {
                return o(t, "boolean") || (i = t,
                t = null),
                i = l(i),
                this.pushStack(y.map(new r(this,i).sorted(e, !t), function(e) {
                    return e.el
                }))
            },
            viewport: function(e) {
                return this.length ? c.ofViewport(this[0], e) : null
            }
        },
        defaultStatic: "fracs",
        defaultMethod: "fracs"
    },
    O = [].slice,
    L = jQuery,
    D = L.extend,
    N = L.isFunction,
    F = D({}, P),
    B = function() {
        return H(this, O.call(arguments), F.defaultStatic, B)
    }
    ,
    V = function(e) {
        return N(V[e]) ? V[e].apply(this, O.call(arguments, 1)) : H(this, O.call(arguments), F.defaultMethod, V)
    }
    ,
    (k = function(e) {
        e && (D(B, e.statics),
        D(V, e.methods)),
        B.modplug = k
    }
    ).prev = {
        statics: L[R],
        methods: L.fn[R]
    },
    k(P),
    L[R] = B,
    L.fn[R] = V
}(),
"undefined" == typeof jQuery)
    throw new Error("Bootstrap's JavaScript requires jQuery");
!function(m) {
    "use strict";
    function r(e, t) {
        this.type = this.options = this.enabled = this.timeout = this.hoverState = this.$element = null,
        this.init("tooltip", e, t)
    }
    r.VERSION = "3.2.0",
    r.DEFAULTS = {
        animation: !0,
        placement: "top",
        selector: !1,
        template: '<div class="tooltip" role="tooltip"><div class="tooltip-arrow"></div><div class="tooltip-inner"></div></div>',
        trigger: "hover focus",
        title: "",
        delay: 0,
        html: !1,
        container: !1,
        viewport: {
            selector: "body",
            padding: 0
        }
    },
    r.prototype.init = function(e, t, i) {
        this.enabled = !0,
        this.type = e,
        this.$element = m(t),
        this.options = this.getOptions(i),
        this.$viewport = this.options.viewport && m(this.options.viewport.selector || this.options.viewport);
        for (var n = this.options.trigger.split(" "), r = n.length; r--; ) {
            var o = n[r];
            if ("click" == o)
                this.$element.on("click." + this.type, this.options.selector, m.proxy(this.toggle, this));
            else if ("manual" != o) {
                var a = "hover" == o ? "mouseenter" : "focusin"
                  , s = "hover" == o ? "mouseleave" : "focusout";
                this.$element.on(a + "." + this.type, this.options.selector, m.proxy(this.enter, this)),
                this.$element.on(s + "." + this.type, this.options.selector, m.proxy(this.leave, this))
            }
        }
        this.options.selector ? this._options = m.extend({}, this.options, {
            trigger: "manual",
            selector: ""
        }) : this.fixTitle()
    }
    ,
    r.prototype.getDefaults = function() {
        return r.DEFAULTS
    }
    ,
    r.prototype.getOptions = function(e) {
        return (e = m.extend({}, this.getDefaults(), this.$element.data(), e)).delay && "number" == typeof e.delay && (e.delay = {
            show: e.delay,
            hide: e.delay
        }),
        e
    }
    ,
    r.prototype.getDelegateOptions = function() {
        var i = {}
          , n = this.getDefaults();
        return this._options && m.each(this._options, function(e, t) {
            n[e] != t && (i[e] = t)
        }),
        i
    }
    ,
    r.prototype.enter = function(e) {
        var t = e instanceof this.constructor ? e : m(e.currentTarget).data("bs." + this.type);
        return t || (t = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        m(e.currentTarget).data("bs." + this.type, t)),
        clearTimeout(t.timeout),
        t.hoverState = "in",
        t.options.delay && t.options.delay.show ? void (t.timeout = setTimeout(function() {}, t.options.delay.show)) : t.show()
    }
    ,
    r.prototype.leave = function(e) {
        var t = e instanceof this.constructor ? e : m(e.currentTarget).data("bs." + this.type);
        return t || (t = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        m(e.currentTarget).data("bs." + this.type, t)),
        clearTimeout(t.timeout),
        t.hoverState = "out",
        t.options.delay && t.options.delay.hide ? void (t.timeout = setTimeout(function() {
            "out" == t.hoverState && t.hide()
        }, t.options.delay.hide)) : t.hide()
    }
    ,
    r.prototype.show = function() {
        var e = m.Event("show.bs." + this.type);
        if (this.hasContent() && this.enabled) {
            this.$element.trigger(e);
            var t = m.contains(document.documentElement, this.$element[0]);
            if (e.isDefaultPrevented() || !t)
                return;
            var i = this
              , n = this.tip()
              , r = this.getUID(this.type);
            this.setContent(),
            n.attr("id", r),
            this.$element.attr("aria-describedby", r),
            this.options.animation && n.addClass("fade");
            var o = "function" == typeof this.options.placement ? this.options.placement.call(this, n[0], this.$element[0]) : this.options.placement
              , a = /\s?auto?\s?/i
              , s = a.test(o);
            s && (o = o.replace(a, "") || "top"),
            n.detach().css({
                top: 0,
                left: 0,
                display: "block"
            }).addClass(o).data("bs." + this.type, this),
            this.options.container ? n.appendTo(this.options.container) : n.insertAfter(this.$element);
            var l = this.getPosition()
              , c = n[0].offsetWidth
              , h = n[0].offsetHeight;
            if (s) {
                var u = o
                  , d = this.$element.parent()
                  , p = this.getPosition(d);
                o = "bottom" == o && l.top + l.height + h - p.scroll > p.height ? "top" : "top" == o && l.top - p.scroll - h < 0 ? "bottom" : "right" == o && l.right + c > p.width ? "left" : "left" == o && l.left - c < p.left ? "right" : o,
                n.removeClass(u).addClass(o)
            }
            var f = this.getCalculatedOffset(o, l, c, h);
            this.applyPlacement(f, o);
            var g = function() {
                i.$element.trigger("shown.bs." + i.type),
                i.hoverState = null
            };
            m.support.transition && this.$tip.hasClass("fade") ? n.one("bsTransitionEnd", g).emulateTransitionEnd(150) : g()
        }
    }
    ,
    r.prototype.applyPlacement = function(e, t) {
        var i = this.tip()
          , n = i[0].offsetWidth
          , r = i[0].offsetHeight
          , o = parseInt(i.css("margin-top"), 10)
          , a = parseInt(i.css("margin-left"), 10);
        isNaN(o) && (o = 0),
        isNaN(a) && (a = 0),
        e.top = e.top + o,
        e.left = e.left + a,
        m.offset.setOffset(i[0], m.extend({
            using: function(e) {
                i.css({
                    top: Math.round(e.top),
                    left: Math.round(e.left)
                })
            }
        }, e), 0),
        i.addClass("in");
        var s = i[0].offsetWidth
          , l = i[0].offsetHeight;
        "top" == t && l != r && (e.top = e.top + r - l);
        var c = this.getViewportAdjustedDelta(t, e, s, l);
        c.left ? e.left += c.left : e.top += c.top;
        var h = c.left ? 2 * c.left - n + s : 2 * c.top - r + l
          , u = c.left ? "left" : "top"
          , d = c.left ? "offsetWidth" : "offsetHeight";
        i.offset(e),
        this.replaceArrow(h, i[0][d], u)
    }
    ,
    r.prototype.replaceArrow = function(e, t, i) {
        this.arrow().css(i, e ? 50 * (1 - e / t) + "%" : "")
    }
    ,
    r.prototype.setContent = function() {
        var e = this.tip()
          , t = this.getTitle();
        e.find(".tooltip-inner")[this.options.html ? "html" : "text"](t),
        e.removeClass("fade in top bottom left right")
    }
    ,
    r.prototype.hide = function() {
        function e() {
            "in" != t.hoverState && i.detach(),
            t.$element.trigger("hidden.bs." + t.type)
        }
        var t = this
          , i = this.tip()
          , n = m.Event("hide.bs." + this.type);
        if (this.$element.removeAttr("aria-describedby"),
        this.$element.trigger(n),
        !n.isDefaultPrevented())
            return i.removeClass("in"),
            m.support.transition && this.$tip.hasClass("fade") ? i.one("bsTransitionEnd", e).emulateTransitionEnd(150) : e(),
            this.hoverState = null,
            this
    }
    ,
    r.prototype.fixTitle = function() {
        var e = this.$element;
        !e.attr("title") && "string" == typeof e.attr("data-original-title") || e.attr("data-original-title", e.attr("title") || "").attr("title", "")
    }
    ,
    r.prototype.hasContent = function() {
        return this.getTitle()
    }
    ,
    r.prototype.getPosition = function(e) {
        var t = (e = e || this.$element)[0]
          , i = "BODY" == t.tagName;
        return m.extend({}, "function" == typeof t.getBoundingClientRect ? t.getBoundingClientRect() : null, {
            scroll: i ? document.documentElement.scrollTop || document.body.scrollTop : e.scrollTop(),
            width: i ? m(window).width() : e.outerWidth(),
            height: i ? m(window).height() : e.outerHeight()
        }, i ? {
            top: 0,
            left: 0
        } : e.offset())
    }
    ,
    r.prototype.getCalculatedOffset = function(e, t, i, n) {
        return "bottom" == e ? {
            top: t.top + t.height,
            left: t.left + t.width / 2 - i / 2
        } : "top" == e ? {
            top: t.top - n,
            left: t.left + t.width / 2 - i / 2
        } : "left" == e ? {
            top: t.top + t.height / 2 - n / 2,
            left: t.left - i
        } : {
            top: t.top + t.height / 2 - n / 2,
            left: t.left + t.width
        }
    }
    ,
    r.prototype.getViewportAdjustedDelta = function(e, t, i, n) {
        var r = {
            top: 0,
            left: 0
        };
        if (!this.$viewport)
            return r;
        var o = this.options.viewport && this.options.viewport.padding || 0
          , a = this.getPosition(this.$viewport);
        if (/right|left/.test(e)) {
            var s = t.top - o - a.scroll
              , l = t.top + o - a.scroll + n;
            s < a.top ? r.top = a.top - s : l > a.top + a.height && (r.top = a.top + a.height - l)
        } else {
            var c = t.left - o
              , h = t.left + o + i;
            c < a.left ? r.left = a.left - c : h > a.width && (r.left = a.left + a.width - h)
        }
        return r
    }
    ,
    r.prototype.getTitle = function() {
        var e = this.$element
          , t = this.options;
        return e.attr("data-original-title") || ("function" == typeof t.title ? t.title.call(e[0]) : t.title)
    }
    ,
    r.prototype.getUID = function(e) {
        for (; e += ~~(1e6 * Math.random()),
        document.getElementById(e); )
            ;
        return e
    }
    ,
    r.prototype.tip = function() {
        return this.$tip = this.$tip || m(this.options.template)
    }
    ,
    r.prototype.arrow = function() {
        return this.$arrow = this.$arrow || this.tip().find(".tooltip-arrow")
    }
    ,
    r.prototype.validate = function() {
        this.$element[0].parentNode || (this.hide(),
        this.$element = null,
        this.options = null)
    }
    ,
    r.prototype.enable = function() {
        this.enabled = !0
    }
    ,
    r.prototype.disable = function() {
        this.enabled = !1
    }
    ,
    r.prototype.toggleEnabled = function() {
        this.enabled = !this.enabled
    }
    ,
    r.prototype.toggle = function(e) {
        var t = this;
        e && ((t = m(e.currentTarget).data("bs." + this.type)) || (t = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        m(e.currentTarget).data("bs." + this.type, t))),
        t.tip().hasClass("in") ? t.leave(t) : t.enter(t)
    }
    ,
    r.prototype.destroy = function() {
        clearTimeout(this.timeout),
        this.hide().$element.off("." + this.type).removeData("bs." + this.type)
    }
    ;
    var e = m.fn.tooltip;
    m.fn.tooltip = function(n) {
        return this.each(function() {
            var e = m(this)
              , t = e.data("bs.tooltip")
              , i = "object" == typeof n && n;
            !t && "destroy" == n || (t || e.data("bs.tooltip", t = new r(this,i)),
            "string" == typeof n && t[n]())
        })
    }
    ,
    m.fn.tooltip.Constructor = r,
    m.fn.tooltip.noConflict = function() {
        return m.fn.tooltip = e,
        this
    }
}(jQuery),
function(e, t, i) {
    "undefined" != typeof module && module.exports ? module.exports = i() : "function" == typeof define && define.amd ? define(i) : t.Keen = i()
}(0, this, function() {
    "use strict";
    function Keen() {
        return _init.apply(this, arguments)
    }
    function _init(e) {
        if (_isUndefined(e))
            throw new Error("Check out our JavaScript SDK Usage Guide: https://keen.io/docs/clients/javascript/usage-guide/");
        if (_isUndefined(e.projectId) || "String" !== _type(e.projectId) || e.projectId.length < 1)
            throw new Error("Please provide a projectId");
        this.configure(e)
    }
    function _extend(e) {
        for (var t = 1; t < arguments.length; t++)
            for (var i in arguments[t])
                e[i] = arguments[t][i];
        return e
    }
    function _isUndefined(e) {
        return void 0 === e
    }
    function _type(e) {
        var t = e && e.constructor ? e.constructor.toString() : void 0;
        return t ? t.match(/function (.*)\(/)[1] : "Null"
    }
    function _each(e, t, i) {
        var n;
        if (!e)
            return 0;
        if (i = i || e,
        "array" === _type(e)) {
            for (n = 0; n < e.length; n++)
                if (!1 === t.call(i, e[n], n, e))
                    return 0
        } else
            for (n in e)
                if (e.hasOwnProperty(n) && !1 === t.call(i, e[n], n, e))
                    return 0;
        return 1
    }
    function _parse_params(e) {
        for (var t, i = {}, n = /\+/g, r = /([^&=]+)=?([^&]*)/g, o = function(e) {
            return decodeURIComponent(e.replace(n, " "))
        }, a = e.split("?")[1]; t = r.exec(a); )
            i[o(t[1])] = o(t[2]);
        return i
    }
    function _set_protocol(e) {
        switch (e) {
        case "http":
            return "http";
        case "auto":
            return location.protocol.replace(/:/g, "");
        case "https":
        case void 0:
        default:
            return "https"
        }
    }
    function _set_request_type(e) {
        var t = e || "jsonp"
          , i = !1;
        return ("Object" === _type(XMLHttpRequest) || "Function" === _type(XMLHttpRequest)) && "withCredentials"in new XMLHttpRequest && (i = !0),
        null == t || "xhr" == t ? i ? "xhr" : "jsonp" : t
    }
    function _build_url(e) {
        return this.client.endpoint + "/projects/" + this.client.projectId + e
    }
    function _uploadEvent(e, t, i, n, r) {
        var o = _build_url.apply(this, ["/events/" + e])
          , a = {};
        for (var s in i = !1 !== i,
        this.client.globalProperties && (a = this.client.globalProperties(e)),
        t)
            t.hasOwnProperty(s) && (a[s] = t[s]);
        switch (this.client.requestType) {
        case "xhr":
            _request.xhr.apply(this, ["POST", o, null, a, this.client.writeKey, i, n, r]);
            break;
        case "jsonp":
            var l = JSON.stringify(a)
              , c = Keen.Base64.encode(l);
            o = (o = (o = o + "?api_key=" + this.client.writeKey) + "&data=" + c) + "&modified=" + (new Date).getTime(),
            _request.jsonp.apply(this, [o, this.client.writeKey, n, r]);
            break;
        case "beacon":
            l = JSON.stringify(a),
            c = Keen.Base64.encode(l);
            o = (o = (o = o + "?api_key=" + encodeURIComponent(this.client.writeKey)) + "&data=" + encodeURIComponent(c)) + "&modified=" + encodeURIComponent((new Date).getTime()),
            o += "&c=clv1",
            _request.beacon.apply(this, [o, null, n, r])
        }
    }
    Keen.prototype.configure = function(e) {
        return e.host = _isUndefined(e.host) ? "api.keen.io/3.0" : e.host.replace(/.*?:\/\//g, ""),
        e.protocol = _set_protocol(e.protocol),
        e.requestType = _set_request_type(e.requestType),
        this.client = {
            projectId: e.projectId,
            writeKey: e.writeKey,
            readKey: e.readKey,
            globalProperties: null,
            endpoint: e.protocol + "://" + e.host,
            requestType: e.requestType
        },
        Keen.trigger("client", this, e),
        this.trigger("ready"),
        this
    }
    ;
    var _request = {
        xhr: function(e, t, i, n, r, o, a, s) {
            if (!r)
                return Keen.log("Please provide a writeKey for https://keen.io/project/" + this.client.projectId);
            var l = new XMLHttpRequest;
            if (l.onreadystatechange = function() {
                if (4 == l.readyState)
                    if (200 <= l.status && l.status < 300) {
                        var e;
                        try {
                            e = JSON.parse(l.responseText)
                        } catch (e) {
                            Keen.log("Could not JSON parse HTTP response: " + l.responseText),
                            s && s(l, e)
                        }
                        a && e && a(e)
                    } else
                        Keen.log("HTTP request failed."),
                        s && s(l, null)
            }
            ,
            l.open(e, t, o),
            r && l.setRequestHeader("Authorization", r),
            n && l.setRequestHeader("Content-Type", "application/json"),
            i)
                for (var c in i)
                    i.hasOwnProperty(c) && l.setRequestHeader(c, i[c]);
            var h = n ? JSON.stringify(n) : null;
            l.send(h)
        },
        jsonp: function(e, t, i, n) {
            if (!t)
                return Keen.log("Please provide a writeKey for https://keen.io/project/" + this.client.projectId);
            if (t && e.indexOf("api_key") < 0) {
                var r = 0 < e.indexOf("?") ? "&" : "?";
                e = e + r + "api_key=" + t
            }
            for (var o = "keenJSONPCallback" + (new Date).getTime(); o in window; )
                o += "a";
            var a = !1;
            window[o] = function(e) {
                a = !0,
                i && e && i(e),
                window[o] = void 0
            }
            ,
            e = e + "&jsonp=" + o;
            var s = document.createElement("script");
            s.id = "keen-jsonp",
            s.src = e,
            document.getElementsByTagName("head")[0].appendChild(s),
            s.onreadystatechange = function() {
                !1 === a && "loaded" === this.readyState && (a = !0,
                n && n())
            }
            ,
            s.onerror = function() {
                !1 === a && (a = !0,
                n && n())
            }
        },
        beacon: function(e, t, i, n) {
            if (t && e.indexOf("api_key") < 0) {
                var r = 0 < e.indexOf("?") ? "&" : "?";
                e = e + r + "api_key=" + t
            }
            var o = document.createElement("img");
            o.onload = function() {
                if (!0,
                "naturalHeight"in this) {
                    if (this.naturalHeight + this.naturalWidth === 0)
                        return void this.onerror()
                } else if (this.width + this.height === 0)
                    return void this.onerror();
                i && i({
                    created: !0
                })
            }
            ,
            o.onerror = function() {
                !0,
                n && n()
            }
            ,
            o.src = e
        }
    }
      , Events = Keen.Events = {
        on: function(e, t) {
            return this.listeners || (this.listeners = {}),
            (this.listeners[e] || (this.listeners[e] = [])).push({
                callback: t
            }),
            this
        },
        off: function(e, t) {
            if (!e && !t)
                return this.listeners = void 0,
                delete this.listeners,
                this;
            for (var i = this.listeners[e] || [], n = i.length; n--; )
                t && t == i[n].callback && this.listeners[e].splice(n, 1),
                t && 0 != i.length || (this.listeners[e] = void 0,
                delete this.listeners[e]);
            return this
        },
        trigger: function(e) {
            if (!this.listeners)
                return this;
            for (var t = Array.prototype.slice.call(arguments, 1), i = this.listeners[e] || [], n = 0; n < i.length; n++)
                i[n].callback.apply(this, t);
            return this
        }
    };
    _extend(Keen.prototype, Events),
    _extend(Keen, Events),
    Keen.loaded = !0,
    Keen.utils = {
        each: _each,
        extend: _extend,
        parseParams: _parse_params
    },
    Keen.ready = function(e) {
        Keen.loaded ? e() : Keen.on("ready", e)
    }
    ,
    Keen.log = function(e) {
        "object" == typeof console && console.log("[Keen IO]", e)
    }
    ;
    var Plugins = Keen.Plugins = {}, Hh, Ih;
    Keen.prototype.addEvent = function() {
        _uploadEvent.apply(this, arguments)
    }
    ,
    Keen.prototype.addEventSync = function(e, t, i, n) {
        _uploadEvent.apply(this, [e, t, !1, i, n])
    }
    ,
    Keen.prototype.trackExternalLink = function(e, t, i, n, r) {
        var o = e
          , a = o.metaKey
          , s = o.target
          , l = !1
          , c = function() {};
        return void 0 === n && (n = 500),
        "A" === s.nodeName ? c = function() {
            a || l || (l = !0,
            window.location = s.href)
        }
        : "FORM" === s.nodeName && (c = function() {
            l || (l = !0,
            s.submit())
        }
        ),
        r && (c = function() {
            l || (l = !0,
            r())
        }
        ),
        _uploadEvent.call(this, t, i, c, c),
        setTimeout(function() {
            c()
        }, n),
        !!a && void 0
    }
    ,
    Keen.prototype.setGlobalProperties = function(e) {
        if (!this.client)
            return Keen.log("Check out our JavaScript SDK Usage Guide: https://keen.io/docs/clients/javascript/usage-guide/");
        if (!e || "function" != typeof e)
            throw new Error("Invalid value for global properties: " + e);
        this.client.globalProperties = e
    }
    ,
    Keen.Base64 = {
        map: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
        encode: function(e) {
            var t, i, n, r, o, a, s, l = "", c = 0, h = this.map;
            for (e = this.utf8.encode(e); c < e.length; )
                t = e.charCodeAt(c++),
                i = e.charCodeAt(c++),
                n = e.charCodeAt(c++),
                r = t >> 2,
                o = (3 & t) << 4 | i >> 4,
                a = isNaN(i) ? 64 : (15 & i) << 2 | n >> 6,
                s = isNaN(i) || isNaN(n) ? 64 : 63 & n,
                l = l + h.charAt(r) + h.charAt(o) + h.charAt(a) + h.charAt(s);
            return l
        },
        decode: function(e) {
            var t, i, n, r, o, a, s = "", l = 0, c = this.map, h = String.fromCharCode;
            for (e = e.replace(/[^A-Za-z0-9\+\/\=]/g, ""); l < e.length; )
                t = c.indexOf(e.charAt(l++)),
                o = (15 & (i = c.indexOf(e.charAt(l++)))) << 4 | (n = c.indexOf(e.charAt(l++))) >> 2,
                a = (3 & n) << 6 | (r = c.indexOf(e.charAt(l++))),
                s = s + (h(t << 2 | i >> 4) + (64 != n ? h(o) : "")) + (64 != r ? h(a) : "");
            return this.utf8.decode(s)
        },
        utf8: {
            encode: function(e) {
                for (var t, i = "", n = 0, r = String.fromCharCode; n < e.length; )
                    i += (t = e.charCodeAt(n++)) < 128 ? r(t) : 127 < t && t < 2048 ? r(t >> 6 | 192) + r(63 & t | 128) : r(t >> 12 | 224) + r(t >> 6 & 63 | 128) + r(63 & t | 128);
                return i
            },
            decode: function(e) {
                for (var t, i = "", n = 0, r = String.fromCharCode; n < e.length; )
                    i += (t = e.charCodeAt(n)) < 128 ? [r(t), n++][0] : 191 < t && t < 224 ? [r((31 & t) << 6 | 63 & e.charCodeAt(n + 1)), n += 2][0] : [r((15 & t) << 12 | (63 & e.charCodeAt(n + 1)) << 6 | 63 & (c3 = e.charCodeAt(n + 2))), n += 3][0];
                return i
            }
        }
    },
    "object" != typeof JSON && (JSON = {}),
    function() {
        function f(e) {
            return e < 10 ? "0" + e : e
        }
        function quote(e) {
            return escapable.lastIndex = 0,
            escapable.test(e) ? '"' + e.replace(escapable, function(e) {
                var t = meta[e];
                return "string" == typeof t ? t : "\\u" + ("0000" + e.charCodeAt(0).toString(16)).slice(-4)
            }) + '"' : '"' + e + '"'
        }
        function str(e, t) {
            var i, n, r, o, a, s = gap, l = t[e];
            switch (l && "object" == typeof l && "function" == typeof l.toJSON && (l = l.toJSON(e)),
            "function" == typeof rep && (l = rep.call(t, e, l)),
            typeof l) {
            case "string":
                return quote(l);
            case "number":
                return isFinite(l) ? String(l) : "null";
            case "boolean":
            case "null":
                return String(l);
            case "object":
                if (!l)
                    return "null";
                if (gap += indent,
                a = [],
                "[object Array]" === Object.prototype.toString.apply(l)) {
                    for (o = l.length,
                    i = 0; i < o; i += 1)
                        a[i] = str(i, l) || "null";
                    return r = 0 === a.length ? "[]" : gap ? "[\n" + gap + a.join(",\n" + gap) + "\n" + s + "]" : "[" + a.join(",") + "]",
                    gap = s,
                    r
                }
                if (rep && "object" == typeof rep)
                    for (o = rep.length,
                    i = 0; i < o; i += 1)
                        "string" == typeof rep[i] && ((r = str(n = rep[i], l)) && a.push(quote(n) + (gap ? ": " : ":") + r));
                else
                    for (n in l)
                        Object.prototype.hasOwnProperty.call(l, n) && ((r = str(n, l)) && a.push(quote(n) + (gap ? ": " : ":") + r));
                return r = 0 === a.length ? "{}" : gap ? "{\n" + gap + a.join(",\n" + gap) + "\n" + s + "}" : "{" + a.join(",") + "}",
                gap = s,
                r
            }
        }
        "function" != typeof Date.prototype.toJSON && (Date.prototype.toJSON = function() {
            return isFinite(this.valueOf()) ? this.getUTCFullYear() + "-" + f(this.getUTCMonth() + 1) + "-" + f(this.getUTCDate()) + "T" + f(this.getUTCHours()) + ":" + f(this.getUTCMinutes()) + ":" + f(this.getUTCSeconds()) + "Z" : null
        }
        ,
        String.prototype.toJSON = Number.prototype.toJSON = Boolean.prototype.toJSON = function() {
            return this.valueOf()
        }
        );
        var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g, escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g, gap, indent, meta = {
            "\b": "\\b",
            "\t": "\\t",
            "\n": "\\n",
            "\f": "\\f",
            "\r": "\\r",
            '"': '\\"',
            "\\": "\\\\"
        }, rep;
        "function" != typeof JSON.stringify && (JSON.stringify = function(e, t, i) {
            var n;
            if (indent = gap = "",
            "number" == typeof i)
                for (n = 0; n < i; n += 1)
                    indent += " ";
            else
                "string" == typeof i && (indent = i);
            if ((rep = t) && "function" != typeof t && ("object" != typeof t || "number" != typeof t.length))
                throw new Error("JSON.stringify");
            return str("", {
                "": e
            })
        }
        ),
        "function" != typeof JSON.parse && (JSON.parse = function(text, reviver) {
            function walk(e, t) {
                var i, n, r = e[t];
                if (r && "object" == typeof r)
                    for (i in r)
                        Object.prototype.hasOwnProperty.call(r, i) && (void 0 !== (n = walk(r, i)) ? r[i] = n : delete r[i]);
                return reviver.call(e, t, r)
            }
            var j;
            if (text = String(text),
            cx.lastIndex = 0,
            cx.test(text) && (text = text.replace(cx, function(e) {
                return "\\u" + ("0000" + e.charCodeAt(0).toString(16)).slice(-4)
            })),
            /^[\],:{}\s]*$/.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, "@").replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, "]").replace(/(?:^|:|,)(?:\s*\[)+/g, "")))
                return j = eval("(" + text + ")"),
                "function" == typeof reviver ? walk({
                    "": j
                }, "") : j;
            throw new SyntaxError("JSON.parse")
        }
        )
    }(),
    Hh = Keen.utils,
    Ih = function(i) {
        function e(e) {
            for (u = 1; e = n.shift(); )
                e()
        }
        var t, n = [], r = document, o = r.documentElement, a = o.doScroll, s = "DOMContentLoaded", l = "addEventListener", c = "onreadystatechange", h = "readyState", u = (a ? /^loaded|^c/ : /^loaded|c/).test(r[h]);
        return r[l] && r[l](s, t = function() {
            r.removeEventListener(s, t, !1),
            e()
        }
        , !1),
        a && r.attachEvent(c, t = function() {
            /^c/.test(r[h]) && (r.detachEvent(c, t),
            e())
        }
        ),
        i = a ? function(t) {
            self != top ? u ? t() : n.push(t) : function() {
                try {
                    o.doScroll("left")
                } catch (e) {
                    return setTimeout(function() {
                        i(t)
                    }, 50)
                }
                t()
            }()
        }
        : function(e) {
            u ? e() : n.push(e)
        }
    }
    ,
    "undefined" != typeof module && module.exports ? module.exports = Ih() : "function" == typeof define && define.amd ? define(Ih) : Hh.domready = Ih();
    var loaded = window.Keen, cached = window._Keen || {}, clients, ready;
    if (loaded && cached) {
        for (var instance in clients = cached.clients || {},
        ready = cached.ready || [],
        clients)
            if (clients.hasOwnProperty(instance)) {
                var client = clients[instance];
                for (var method in Keen.prototype)
                    Keen.prototype.hasOwnProperty(method) && (loaded.prototype[method] = Keen.prototype[method]);
                if (loaded.Query = Keen.Query ? Keen.Query : function() {}
                ,
                loaded.Visualization = Keen.Visualization ? Keen.Visualization : function() {}
                ,
                client._config && (client.configure.call(client, client._config),
                delete client._config),
                client._setGlobalProperties) {
                    for (var globals = client._setGlobalProperties, i = 0; i < globals.length; i++)
                        client.setGlobalProperties.apply(client, globals[i]);
                    delete client._setGlobalProperties
                }
                if (client._addEvent) {
                    for (var queue = client._addEvent || [], i = 0; i < queue.length; i++)
                        client.addEvent.apply(client, queue[i]);
                    delete client._addEvent
                }
                var callback = client._on || [];
                if (client._on) {
                    for (var i = 0; i < callback.length; i++)
                        client.on.apply(client, callback[i]);
                    client.trigger("ready"),
                    delete client._on
                }
            }
        for (var i = 0; i < ready.length; i++) {
            var callback = ready[i];
            Keen.on("ready", function() {
                callback()
            })
        }
    }
    return Keen.loaded && setTimeout(function() {
        Keen.utils.domready(function() {
            Keen.trigger("ready")
        })
    }, 0),
    Keen
}),
function() {
    var i = window.analytics = window.analytics || [];
    if (!i.initialize) {
        if (i.invoked)
            return window.console && console.error && console.error("Segment snippet included twice.");
        i.invoked = !0,
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        B.moveAfter = function(e, t) {
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              , i = Math.max(0, 16 - (t - r))
              , n = setTimeout(e, i);
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        ;
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          , i = t.cancelAnimationFrame || t.webkitCancelAnimationFrame || t.clearTimeout;
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function o(a, s, l) {
    function c(i, e) {
        if (!s[i]) {
            if (!a[i]) {
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                    return t(i, !0);
                if (h)
                    return h(i, !0);
                var n = new Error("Cannot find module '" + i + "'");
                throw n.code = "MODULE_NOT_FOUND",
                n
            }
            var r = s[i] = {
                exports: {}
            };
            a[i][0].call(r.exports, function(e) {
                var t = a[i][1][e];
                return c(t || e)
            }, r, r.exports, o, a, s, l)
        }
        return s[i].exports
    }
    for (var h = "function" == typeof require && require, e = 0; e < l.length; e++)
        c(l[e]);
    return c
}({
    1: [function(p, f, e) {
        (function(e) {
            "use strict";
            function t(e) {
                this.player = null,
                this.director = null,
                this.modelManager = null,
                this.container = null,
                this.tagManager = null,
                this.fadeInSpeed = e,
                null !== this.fadeInSpeed && void 0 !== this.fadeInSpeed || (this.fadeInSpeed = 0)
            }
            var r = p("three")
              , i = p("./util/logger")
              , n = (p("./util/common"),
            p("./enum/PlayerEvents"))
              , o = p("./enum/DirectorEvents")
              , a = p("./settings")
              , s = p("./enum/Viewmode")
              , l = (p("./enum/WarpStyle"),
            p("./enum/BlackoutStyle"),
            p("./enum/ModelManagerEvents"))
              , c = p("./enum/tagEvents")
              , h = p("./util/transitions")
              , u = p("./util/lerp")
              , d = new i(e);
            
            t.prototype.init = function(e, t, i, n, r) {
                (window.app = this).player = t,
                this.director = e,
                this.modelManager = i,
                this.tagManager = n,
                this.container = r,
                this.updateModel(),
                this.bindEvents()
            }
            ,
            t.prototype.bindEvents = function() {
                this.modelManager.on(l.ActiveModelChanged, this.updateModel.bind(this)),
                this.player.on(n.ModeChanging, this.handlePlayerModeChanging.bind(this)),
                this.player.on(n.ModeChanged, this.handlePlayerModeChanged.bind(this)),
                this.player.on(n.ClosestPanoChanging, this.handleClosestPanoChanging.bind(this)),
                this.player.on(n.StartInside, this.handleStartInside.bind(this)),
                this.player.on(n.StartOutside, this.handleStartOutside.bind(this)),
                this.player.on(n.WarpStarted, this.handleWarpStarted.bind(this)),
                this.director.on(o.ActionInterrupted, this.handleActionInterruption.bind(this)),
                this.tagManager.on(c.TagActivated, this.ontagActivated.bind(this)),
                this.tagManager.on(c.TagNavigation, this.onNavigationTotag.bind(this))
            }
            ,
            t.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel()
            }
            ,
            t.prototype.handleWarpStarted = function() {
                this.hidePlayerReticule()
            }
            ,
            t.prototype.ontagActivated = function() {
                this.hidePlayerReticule()
            }
            ,
            t.prototype.onNavigationTotag = function() {
                this.hidePlayerReticule()
            }
            ,
            t.prototype.handlePlayerModeChanging = function(e, t, i) {
                var n = this.modelManager.getActiveModel()
                  , r = this.player.is360View(t, i) || this.director.tourIsPlaying ? 0 : a[t].markerOpacity;
                n.fadePanoMarkers(r),
                n.setMode(t)
            }
            ,
            t.prototype.handlePlayerModeChanged = function(e, t) {
                var i = this.modelManager.getActiveModel()
                  , n = t === s.PANORAMA ? r.DoubleSide : r.FrontSide;
                i.setSide(n),
                i.setMode(t)
            }
            ,
            t.prototype.handleClosestPanoChanging = function(e, t, i) {
                i !== s.TRANSITIONING && (e && !this.director.tourIsPlaying && e.hoverOff(i),
                t && !this.director.tourIsPlaying && t.hoverOn(i))
            }
            ,
            t.prototype.handleActionInterruption = function() {}
            ,
            t.prototype.handleStartInside = function(e) {
                var t = a[this.player.mode]
                  , i = e ? 0 : t.transitionTime * t.skyboxOpacityLength;
                this.fadeIn(this.fadeInSpeed),
                this.model.alpha = 0,
                this.model.skybox.material.uniforms.opacity.value = 1,
                this.model.fadePanoMarkers(e ? 0 : t.markerOpacity);
                var n = this.player.reticule;
                h.start(u.property(n.material, "opacity", 0), i, null, 0, null, "retReOpac")
            }
            ,
            t.prototype.handleStartOutside = function(e) {
                this.fadeIn(e)
            }
            ,
            t.prototype.fadeIn = function(e) {
                null != e || (e = 2e3,
                d.warn("DisplayController.fadeIn -> no transition time specified, defaulting to 2000 ms.")),
                $(this.container).fadeIn(e)
            }
            ,
            t.prototype.hidePlayerReticule = function() {
                this.player.reticule.hide()
            }
            ,
            f.exports = t
        }
        ).call(this, "/js/DisplayController.js")
    }
    , {
        "./enum/BlackoutStyle": 18,
        "./enum/DirectorEvents": 23,
        "./enum/tagEvents": 32,
        "./enum/ModelManagerEvents": 33,
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./settings": 166,
        "./util/common": 185,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/transitions": 195,
        three: 217
    }],
    2: [function(e, t, i) {
        "use strict";
        function n() {
            this.baseStartTime = performance.timing.navigationStart,
            this.loadingStartTime = null,
            this.waitingStartTime = null,
            this.appReadyTime = null
        }
        n.prototype.setBaseStartTime = function(e) {
            this.baseStartTime = e || Date.now()
        }
        ,
        n.prototype.setWaitingStartTime = function(e) {
            this.waitingStartTime = e || Date.now()
        }
        ,
        n.prototype.setLoadingStartTime = function(e) {
            this.loadingStartTime = e || Date.now()
        }
        ,
        n.prototype.setAppReadyTime = function(e) {
            this.appReadyTime = e || Date.now()
        }
        ,
        n.prototype.calcFullLoadingTime = function() {
            var e = this.appReadyTime - this.baseStartTime;
            return this.waitingStartTime && (e -= this.loadingStartTime - this.waitingStartTime),
            e
        }
        ,
        t.exports = n
    }
    , {}],
    3: [function(i, n, e) {
        (function(e) {
            "use strict";
            function a() {
                return 100 * Math.random()
            }
            var t = i("./util/logger")
              , s = i("./util/browser")
              , l = new t(e)
              , c = window.MP_AB_TESTS = window.MP_AB_TESTS || {
                initialized: !1,
                init: function(e, t) {
                    if (t = t || {},
                    !this.initialized) {
                        for (var i in this.initialized = !0,
                        s.valueFromHash("tilegen") && (t.tilegen = 1 === s.valueFromHash("tilegen", 0)),
                        s.valueFromHash("imgopt") && (t.imgopt = 1 === s.valueFromHash("imgopt", 0)),
                        e) {
                            var n = i.match("^sc_tilegen_([0-9]+)$");
                            n && (c.tilegen = a() < parseInt(n[1]));
                            var r = i.match("^sc_imgopt_([0-9]+)$");
                            r && (c.imgopt = a() < parseInt(r[1]))
                        }
                        for (var o in t)
                            c[o] = t[o],
                            l.debug("A/B override:", o, c[o])
                    }
                },
                changeIfTileGenerating: function(e) {
                    return c.tilegen && (e += -1 === e.indexOf("?") ? "?" : "&",
                    e += ""),
                    e
                },
                changeIfImageOptimzing: function(e) {
                    if(e.includes("blob:http"))return e;//add
                    return c.imgopt && -1 === e.indexOf("imgopt=1") && (e += -1 === e.indexOf("?") ? "?" : "&",
                    e += ""),
                    e
                },
                tilegen: !1,
                imgopt: !1
            };
            n.exports = c
        }
        ).call(this, "/js/ab.js")
    }
    , {
        "./util/browser": 182,
        "./util/logger": 189
    }],
    4: [function(u, d, e) {
        (function(e) {
            "use strict";
            function r(n, e, t, i) {
                function r(e) {
                    a[e.sid] = !0;
                    var t = e.billboard.media && e.billboard.media.type
                      , i = {
                        tag_id: e.sid,
                        tags_visited: Object.keys(a).length,
                        tag_count: Object.keys(n.tags).length,
                        tag_view_count: ++d,
                        has_media: !!t
                    };
                    t && (i.media_type = t),
                    g("tag_opened", i)
                }
                var o, a = {}, s = Date.now() - P, l = null;
                i && (l = Date.now() - window.navigationStart);
                try {
                    o = /* n.data.player_options.highlight_reel && */ 0 < n.heroLocations.length
                } catch (n) {
                    o = !1
                }
                var c, h = n.supportsVR;
                h || (c = "VR disabled at the model/account level",
                y.valueFromHash("vr") === w.NONE ? c = "VR disabled, using &vr=0" : y.detectAndroid() ? _.isDeviceSupported(b.Android) || (c = "VR disabled, unsupported Android version") : y.detectIOS() && (_.isDeviceSupported(b.IOS) || (c = "VR disabled, unsupported iOS version"))),
                g("model_loaded", {
                    duration: s,
                    duration_from_navigation_start: l,
                    has_hlr: o,
                    has_vr: h,
                    vr_reason: c
                });
                var u = 0;
                n.panos.forEach(function(e) {
                    e.on("enter", function() {
                        f("pano_viewed", {
                            pano_id: e.id,
                            pano_view_count: ++u,
                            alignment_type: e.alignmentType,
                            interaction_source: R,
                            navigation_source: v
                        })
                    })
                });
                var d = 0;
                for (var p in n.tags)
                    n.tags[p].billboard.on(M.OPENED, r.bind(this, n.tags[p]));
                e.on("tour_auto", function(e) {
                    v = "tour_" + e
                }),
                e.on("tour_manual", function(e) {
                    R = "gui-" + e,
                    v = "tour_manual"
                }),
                t.on(C.InteractionKey, function() {
                    e.mode === A.TRANSITIONING || e.flying || m(C.InteractionKey)
                }),
                t.on(C.InteractionDirect, function() {
                    e.mode === A.TRANSITIONING || e.flying || m(C.InteractionDirect)
                }),
                function(t) {
                    I.on(T.OPENED, function() {
                        f("showcase_share_intent", {
                            pano_id: t.currentPano && t.currentPano.id
                        })
                    }),
                    I.on(T.LINK_CLICKED, function(e) {
                        f("showcase_share_action", {
                            channel: e.channel,
                            pano_id: t.currentPano && t.currentPano.id
                        })
                    }),
                    E.on(x.ORIGIN_LINK_CLICKED, function() {
                        f("showcase_share_origin_link_clicked")
                    })
                }(e),
                function() {
                    _.on(S.OPENED, f.bind(this, "showcase_gui", {
                        gui_action: "click_vr_button"
                    })),
                    _.on(S.LAUNCH, function(e) {
                        f("showcase_gui", {
                            gui_action: "launch_vr",
                            vr_platform: e.vr_platform,
                            vr_app: e.vr_app
                        })
                    }),
                    _.on(S.PREV, f.bind(this, "showcase_gui", {
                        gui_action: "vr_modal_prev"
                    })),
                    _.on(S.NEXT, function(e) {
                        f("showcase_gui", {
                            gui_action: e.nextAction
                        })
                    }),
                    _.on(S.CLOSED, f.bind(this, "showcase_gui", {
                        gui_action: "vr_modal_close"
                    })),
                    _.on(S.falseICECHOSEN, function(e) {
                        f("showcase_gui", {
                            gui_action: e.name + " "
                        })
                    }),
                    _.on(S.STORE, function(e) {
                        f("showcase_gui", {
                            gui_action: "launch_store",
                            store: e
                        })
                    })
                }()
            }
            function f(e, t) {
                if (t = t || {},
                i)
                    try {
                        window.analytics.track(e, s.extendObject(t, c), {
                            context: {
                                app: {
                                    name: "showcase",
                                    version: "2.25.6-0-gd87e5b1"
                                },
                                screen: {
                                    width: window.screen.width,
                                    height: window.screen.height,
                                    density: window.devicePixelRatio
                                }
                            }
                        })
                    } catch (t) {
                        console.warn("Failed to send data to segment for " + e)
                    }
            }
            function g(e, t) {
                f(e, t = t || {})
            }
            function m(e, t) {
                R = e === C.InteractionGui ? "gui-" + t : e,
                v = "self_guided"
            }
            var v, o, a = (u("three"),
            u("./util/ajax"),
            u("./ab")), y = u("./util/browser"), s = u("./util/common"), t = u("./settings"), A = (u("./localization/localize"),
            u("./enum/Viewmode")), C = u("./enum/ControlEvents"), I = u("./gui/sharing/modal"), E = u("./gui/title/titleBar"), _ = u("./gui/vr/vrModal"), b = u("./enum/VRPlatforms"), w = u("./enum/VROption"), T = u("./gui/sharing/ShareEvents"), x = u("./gui/title/TitleEvents"), S = u("./gui/vr/vrEvent"), M = u("./tag/Billboard/BillboardEvent"), l = new (u("./util/logger"))(e), R = (u("./enum/PlayerEvents"),
            "direct"), i = null, n = !1, P = null, c = null, h = s.uuid4();
            d.exports = {
                report: function(e, t, i, n) {
                    !function(e, t) {
                        if (o)
                            try {
                                o.addEvent(e, s.extendObject({
                                    host: window.location.host,
                                    keen: {
                                        addons: [{
                                            name: "keen:ua_parser",
                                            input: {
                                                ua_string: "user_agent"
                                            },
                                            output: "parsed_user_agent"
                                        }]
                                    },
                                    user_agent: "${keen.user_agent}",
                                    referrer: {
                                        url: s.normalizeUrl(document.referrer),
                                        domain: s.domainFromUrl(document.referrer),
                                        url_original: document.referrer
                                    },
                                    embedded: y.inIframe(),
                                    is_mobile: y.isMobile(),
                                    version: "2.25.6-0-gd87e5b1"
                                }, t))
                            } catch (e) {
                                l.warn("analytics.report -> client.addEvent() error (is there blocking software installed?). Error message: " + e)
                            }
                    }("Session starts", {
                        model: e,
                        status: t,
                        loadtime: Date.now() - (P || Date.now()),
                        loadtime_from_navigation_start: i ? Date.now() - window.navigationStart : null,
                        autoplay: i,
                        quickstart: n,
                        ab_tilegen: a.tilegen,
                        ab_imgopt: a.imgopt
                    })
                },
                impression: function(e) {
                    g("impression", {
                        visible: void 0 === (e = e || {}).isVisible || e.isVisible,
                        url_params: (void 0 !== e.immediate && e.immediate,
                        window.location.search.substr(1).split("&"))
                    })
                },
                initKeen: function(e) {
                    return e.token && e.appId ? void (o = new Keen({
                        projectId: e.appId,
                        writeKey: e.token,
                        readKey: "",
                        requestType: "xhr"
                    })) : void l.warn("no keen token/appId")
                },
                initSegment: function(e) {
                    return e.token ? (i = e.token,
                    window.analytics.load(e.token),
                    c = {
                        model_id: e.model,
                        start_source: e.startSource,
                        autoplay: e.autoplay,
                        quickstart: e.quickstart,
                        language_tag: t.languageTag,
                        is_mobile: y.isMobile(),
                        iframe: y.inIframe(),
                        aspect_ratio: y.aspectRatio(),
                        session_id: h,
                        window: {
                            width: $("#player").width(),
                            height: $("#player").height()
                        },
                        platform: {
                            browser: {
                                name: $.ua.browser.name,
                                major: $.ua.browser.major,
                                version: $.ua.browser.version
                            },
                            os: {
                                name: $.ua.os.name,
                                version: $.ua.os.version
                            },
                            device: {
                                vendor: $.ua.device.vendor,
                                model: $.ua.device.model,
                                type: $.ua.device.type
                            }
                        }
                    },
                    n = Math.random() < t.analytics.sessionTrackingRate,
                    l.debug("tracking sample rate = " + t.analytics.sessionTrackingRate),
                    void l.debug("tracking this session = " + n)) : void l.warn("no segment token")
                },
                sessionStart: function(e) {
                    l.debug("analytics user_session_start"),
                    f("session_started"),
                    P = Date.now(),
                    window.addEventListener("unload", function() {
                        !function(e, t) {
                            if (t = t || {},
                            navigator.sendBeacon && i)
                                try {
                                    navigator.sendBeacon("https://api.segment.io/v1/t", JSON.stringify({
                                        event: e,
                                        anonymousId: window.analytics.user().anonymousId(),
                                        properties: s.extendObject(t, c),
                                        writeKey: i,
                                        sentAt: Date.now(),
                                        type: "track",
                                        context: {
                                            userAgent: y.userAgent(),
                                            library: {
                                                name: "showcase-beacon",
                                                version: "2.25.6-0-gd87e5b1"
                                            },
                                            app: {
                                                name: "showcase",
                                                version: "2.25.6-0-gd87e5b1"
                                            }
                                        }
                                    }))
                                } catch (e) {
                                    console.warn("Failed to send async segment request")
                                }
                        }("session_ended", {
                            duration: Date.now() - P
                        })
                    })
                },
                modelLoaded: function(e, t, i, n) {
                    r(e, t, i, n)
                },
                loadComplete: function(e) {
                    f("load_times", {
                        time_to_app_start: e
                    })
                },
                track: function(e, t) {
                    n && (l.debug('analytics.track("' + e + '", ' + JSON.stringify(t) + " )"),
                    f(e, t))
                },
                trackAlways: function(e, t) {
                    l.debug('analytics.trackAlways("' + e + '", ' + JSON.stringify(t) + " )"),
                    f(e, t)
                },
                getSessionId: function() {
                    return h
                },
                updateInteraction: m
            }
        }
        ).call(this, "/js/analytics.js")
    }
    , {
        "./ab": 3,
        "./enum/ControlEvents": 21,
        "./enum/PlayerEvents": 40,
        "./enum/VROption": 47,
        "./enum/VRPlatforms": 49,
        "./enum/Viewmode": 51,
        "./gui/sharing/ShareEvents": 76,
        "./gui/sharing/modal": 77,
        "./gui/title/TitleEvents": 80,
        "./gui/title/titleBar": 82,
        "./gui/vr/vrEvent": 85,
        "./gui/vr/vrModal": 87,
        "./localization/localize": 108,
        "./tag/Billboard/BillboardEvent": 120,
        "./settings": 166,
        "./util/ajax": 181,
        "./util/browser": 182,
        "./util/common": 185,
        "./util/logger": 189,
        three: 217
    }],
    5: [function(e, t, i) {
        "use strict";
        function n() {
            r.PerspectiveCamera.call(this, a.clampVFOV(o.dollhouseFOV), $("#player").width() / $("#player").height(), o.dollhouseNear, o.dollhouseFar),
            this.controls = null
        }
        var r = e("three")
          , o = e("../constants")
          , a = e("../util/cameraLight");
        (n.prototype = Object.create(r.PerspectiveCamera.prototype)).updateAspect = function(e) {
            this.aspect = e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        "../util/cameraLight": 184,
        three: 217
    }],
    6: [function(e, t, i) {
        "use strict";
        function n() {
            var e = $("#player").width() / $("#player").height();
            r.OrthographicCamera.call(this, -o.orthoBase, o.orthoBase, o.orthoBase / e, -o.orthoBase / e, o.orthoNear, o.orthoFar),
            this.controls = null,
            this.updateAspect(e)
        }
        var r = e("three")
          , o = e("../constants");
        (n.prototype = Object.create(r.OrthographicCamera.prototype)).updateAspect = function(e) {
            this.aspect = e,
            this.top = o.orthoBase / e,
            this.bottom = -o.orthoBase / e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        three: 217
    }],
    7: [function(e, t, i) {
        "use strict";
        function n() {
            r.PerspectiveCamera.call(this, a.clampVFOV(o.insideFOV), $("#player").width() / $("#player").height(), o.insideNear, o.insideFar),
            this.controls = null
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/cameraLight");
        (n.prototype = Object.create(r.PerspectiveCamera.prototype)).updateAspect = function(e) {
            this.aspect = e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        "../util/cameraLight": 184,
        three: 217
    }],
    8: [function(e, t, i) {
        "use strict";
        t.exports = {
            signedUrlDefaultExpireTime: 24e4,
            signedUrlCheckInterval: 1e4,
            signedUrlRefreshBuffer: 15e3,
            dollhouseFOV: 70,
            dollhouseNear: .1,//1,
            dollhouseFar: 5e3,
            insideFOV: 70,
            insideFOVMax: 120,
            insideNear: 0.01,//.1,
            insideFar: 5e3,
            insideLookSpeed: .12,
            insideLookLimitUp: 40,
            insideLookLimitDown: -40,
            orthoNear: 1,
            orthoFar: 5e3,
            orthoBase: 10,
            narrowLandscapeHeight: 290,
            reallyNarrowLandscapeHeight: 250,
            visionTilingStartDate: new Date("8/26/2016"),
            visionTilingStartVersion: "1.1.407.13667",
            windowHeightHighQualityThreshold: 900,
            tourStepDelayDefault: 3500,
            tourStepDelaySlideShow: 5e3,
            workshopApsect: 9 / 16,
            highQualityMaxZoom: 2,
            ultraHighQualityMaxZoom: 3
        }
    }
    , {}],
    9: [function(e, t, i) {
        "use strict";
        function n() {
            this.activeControl = null,
            this.controls = {},
            this.cameras = {}
        }
        var a = e("./PanoramaControls")
          , s = e("./DollhouseControls")
          , l = e("./FloorplanControls")
          , c = e("../cameras/PanoramaCamera")
          , h = e("../cameras/DollhouseCamera")
          , u = e("../cameras/FloorplanCamera")
          , r = e("events").EventEmitter
          , d = e("../enum/ControlEvents")
          , o = e("../enum/ModelManagerEvents")
          , p = e("../enum/Viewmode")
          , f = e("../settings");
        (n.prototype = Object.create(r.prototype)).init = function(e, t) {
            this.setUpControls(),
            this.bindEvents(e, t)
        }
        ,
        n.prototype.activateControls = function(e) {
            this.activeControl && (this.activeControl.reset(),
            this.activeControl.enabled = !1),
            this.controls[e] && (this.controls[e].enabled = !0),
            this.activeControl = this.controls[e]
        }
        ,
        n.prototype.setUpControls = function() {
            var i = {}
              , n = {}
              , e = [p.PANORAMA, p.DOLLHOUSE, p.FLOORPLAN]
              , r = [c, h, u]
              , o = [a, s, l];
            e.forEach(function(e, t) {
                i[e] = new r[t],
                n[e] = new o[t](i[e]),
                n[e].on(d.Move, this.emit.bind(this, d.Move)),
                n[e].on(d.InputStart, this.emit.bind(this, d.InputStart)),
                n[e].on(d.InteractionDirect, this.emit.bind(this, d.InteractionDirect)),
                n[e].on(d.InteractionKey, this.emit.bind(this, d.InteractionKey)),
                n[e].on(d.Pinch, this.emit.bind(this, d.Pinch)),
                n[e].on(d.Scroll, this.emit.bind(this, d.Scroll))
            }
            .bind(this)),
            this.controls = n,
            this.cameras = i
        }
        ,
        n.prototype.bindEvents = function(e, t) {
            e.addEventListener("mousemove", this.onMouseMove.bind(this)),
            e.addEventListener("mousedown", this.onMouseDown.bind(this)),
            e.addEventListener("mouseup", this.onMouseUp.bind(this)),
            e.addEventListener("mouseover", this.onMouseOver.bind(this)),
            f.useWheel && (e.addEventListener("mousewheel", this.onMouseWheel.bind(this), {
                passive: !1
            }),
            e.addEventListener("DOMMouseScroll", this.onMouseWheel.bind(this))),
            e.addEventListener("touchstart", this.onTouchStart.bind(this)),
            e.addEventListener("touchmove", this.onTouchMove.bind(this)),
            e.addEventListener("touchend", this.onTouchEnd.bind(this)),
            e.addEventListener("contextmenu", function(e) {
                e.preventDefault()
            }),
            e.addEventListener("pointerdown", this.onPointerDown.bind(this)),
            e.addEventListener("pointermove", this.onPointerMove.bind(this)),
            e.addEventListener("pointerup", this.onPointerUp.bind(this)),
            e.addEventListener("pointerout", this.onPointerCancel.bind(this)),
            e.addEventListener("pointercancel", this.onPointerCancel.bind(this)),
            document.addEventListener("keydown", this.onKeyDown.bind(this)),
            document.addEventListener("keyup", this.onKeyUp.bind(this)),
            t.on(o.ActiveModelChanged, function(e) {
                this.setModelForControls(e.model)
            }
            .bind(this))
        }
        ,
        n.prototype.setModelForControls = function(e) {
            this.controls[p.DOLLHOUSE].setZoomBounds(e.boundingBox);
            var t = e.boundingBox.clone().expandByScalar(f.modelBoundsPadding);
            [p.DOLLHOUSE, p.FLOORPLAN].forEach(function(e) {
                this.controls[e].setBounds(t)
            }
            .bind(this))
        }
        ,
        n.prototype.onMouseDown = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseDown(e)
        }
        ,
        n.prototype.onMouseMove = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseMove(e)
        }
        ,
        n.prototype.onMouseUp = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseUp(e)
        }
        ,
        n.prototype.onMouseOver = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseOver(e)
        }
        ,
        n.prototype.onMouseWheel = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseWheel(e)
        }
        ,
        n.prototype.onTouchStart = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchStart(e),
            $("#hotListWrap")[0].classList.remove("hotListActive"),
            $("#hotListContent ul .active").removeClass("active"),
            $("#hotList")[0].classList.remove("active")
        }
        ,
        n.prototype.onTouchMove = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchMove(e)
        }
        ,
        n.prototype.onTouchEnd = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchEnd(e)
        }
        ,
        n.prototype.onPointerDown = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseDown(e);
                    break;
                default:
                    this.activeControl.onPointerDown(e)
                }
        }
        ,
        n.prototype.onPointerMove = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseMove(e);
                    break;
                default:
                    this.activeControl.onPointerMove(e)
                }
        }
        ,
        n.prototype.onPointerUp = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseUp(e);
                    break;
                default:
                    this.activeControl.onPointerUp(e)
                }
        }
        ,
        n.prototype.onPointerCancel = function(e) {
            e.preventDefault(),
            this.activeControl && "mouse" !== e.pointerType && this.activeControl.onPointerUp(e)
        }
        ,
        n.prototype.onKeyDown = function(e) {
            e.metaKey || e.ctrlKey || (e.preventDefault(),
            this.activeControl && this.activeControl.onKeyDown(e))
        }
        ,
        n.prototype.onKeyUp = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onKeyUp(e)
        }
        ,
        t.exports = n
    }
    , {
        "../cameras/DollhouseCamera": 5,
        "../cameras/FloorplanCamera": 6,
        "../cameras/PanoramaCamera": 7,
        "../enum/ControlEvents": 21,
        "../enum/ModelManagerEvents": 33,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "./DollhouseControls": 10,
        "./FloorplanControls": 11,
        "./PanoramaControls": 13,
        events: 202
    }],
    10: [function(e, t, i) {
        "use strict";
        function n(e) {
            a.call(this, e),
            this.minPolarAngle = o.dollhouseDefault.minPolarAngle,
            this.maxPolarAngle = o.dollhouseDefault.maxPolarAngle,
            this.minDistance = o.dollhouseDefault.minDistance,
            this.maxDistance = o.dollhouseDefault.maxDistance,
            this.adjustedMinDistance = this.minDistance,
            this.adjustedMaxDistance = this.maxDistance
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("./OutsideControls");
        (n.prototype = Object.create(a.prototype)).pan = function(e, t) {
            this.camera.updateMatrix();
            var i = this.camera.position.clone().sub(this.target).length();
            i *= Math.tan(this.camera.fov / 2 * Math.PI / 180),
            this.panLeft(2 * e * i / $("#player").height()),
            this.panUp(-2 * t * i / $("#player").height())
        }
        ,
        n.prototype.updateZoom = function() {
            return this.offset.length() * this.scale
        }
        ,
        n.prototype.setZoomBounds = function(e) {
            var t = e.min.distanceTo(e.max);
            this.adjustedMinDistance = Math.max(Math.min(t / 2, o.dollhouseDefault.minDistance), 0),
            this.adjustedMaxDistance = Math.min(Math.max(t, o.dollhouseDefault.maxDistance), o.skyboxRadius),
            this.minDistance = this.adjustedMinDistance,
            this.maxDistance = this.adjustedMaxDistance
        }
        ,
        n.prototype.resetRanges = function(e, t) {
            e ? (this.minDistance = Math.min(e, this.minDistance),
            this.maxDistance = Math.max(e, this.maxDistance)) : (this.minDistance = this.adjustedMinDistance,
            this.maxDistance = this.adjustedMaxDistance),
            t ? (this.minPolarAngle = r.Math.degToRad(-15),
            this.maxPolarAngle = r.Math.degToRad(89.9)) : (this.minPolarAngle = o.dollhouseDefault.minPolarAngle,
            this.maxPolarAngle = o.dollhouseDefault.maxPolarAngle)
        }
        ,
        n.prototype.toJSON = function() {
            return a.prototype.toJSON.call(this)
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        "./OutsideControls": 12,
        three: 217
    }],
    11: [function(e, t, i) {
        "use strict";
        function n(e) {
            c.call(this, e),
            this.minDistance = 15,
            this.maxDistance = 50,
            this.noRotateUpDown = !0,
            this.minPolarAngle = 0,
            this.maxPolarAngle = 0,
            this.mouseActions[u.LEFT] = h.PAN,
            this.mouseActions[u.MIDDLE] = h.DOLLY,
            this.mouseActions[u.RIGHT] = h.ROTATE,
            this.touchActions[1] = h.PAN,
            this.touchActions[2] = h.ROTATE_DOLLY,
            this.absoluteScale = 1,
            this.currentScale = 1
        }
        var r, o, a, s = e("three"), l = e("../settings"), c = e("./OutsideControls"), h = e("../enum/ControlActions"), u = e("../enum/MouseButton"), d = e("../util/math"), p = e("../util/browser");
        (n.prototype = Object.create(c.prototype)).zoomToContain = function(e) {
              
            this.absoluteScale = this.getDefaultAbsoluteScale(e);
            this.currentScale = this.absoluteScale
             
            
        }
        ,
        
        /* n.prototype.getDefaultAbsoluteScale = function(modelSize) {
            var t = Math.max(modelSize.x, modelSize.z)
              , i = Math.min(modelSize.x, modelSize.z)
              , n = Math.max(t, i * this.camera.aspect)
              , r = Math.max(i, t * this.camera.aspect);
            var absoluteScale = (p.aspectRatio() < 1 ? r : n) / 2 / l.orthoBase * 1.2
            return absoluteScale
        }, */
        n.prototype.getDefaultAbsoluteScale = function(modelSize, ratio) {
            let defaultRatio = 1.2 ,   absoluteScale 
    
            
            if(_settings.floorPlanAngle){//指定了角度的话，就和browser.aspectRatio()无关，总使用纵向
                var angle = parseFloat(_settings.floorPlanAngle)
                    
                
                modelSize = modelSize.clone().applyEuler(new THREE.Euler(0, angle, 0))
                
                var n = Math.max(Math.abs(modelSize.x), Math.abs(modelSize.z) * this.camera.aspect) //视口宽高比 >= 1 情况下，模型所占最大视口尺寸
                
                var screenSize = Math.min($("#player").width(), $("#player").height())
                var maxSize = 800;//模型最大占据像素
                ratio = ratio != void 0 ? ratio :  Math.max(screenSize *  defaultRatio / maxSize,  defaultRatio) ; 
                
                absoluteScale = n / 2 / l.orthoBase * ratio;  //根据模型所占最大视口尺寸调整缩放
            }else{ 
                var t = Math.max(modelSize.x, modelSize.z)
                  , i = Math.min(modelSize.x, modelSize.z)
                  , n = Math.max(t, i * this.camera.aspect)
                  , r = Math.max(i, t * this.camera.aspect);
                absoluteScale = (p.aspectRatio() < 1 ? r : n) / 2 / l.orthoBase * defaultRatio 
            }
            return absoluteScale
        },
        
         
        
        n.prototype.rotateToView = function(modelSize, direction) {
            let i = 0, n = p.aspectRatio() < 1  //是否模型尺寸显“细长” 
              
            if(_settings.floorPlanAngle ){//规定了cadImage旋转值的话 (0是无效的，将不设置)
                i = parseFloat(_settings.floorPlanAngle)
                 
                
            }else{ 
                let r = modelSize.x < modelSize.z; //是否视口为“窄屏”
                
                if(n === r)                                     //“细长” 且 “窄屏”，说明模型尺寸比例与视口比例匹配，相机坐标只需要调转“前”“后”
                {
                    if(direction.z > 0)                         //（第一种情况）相机是否位于背面。 注：在默认情况下webgl的相机朝向-z, direction.z > 0 说明相机视野已经偏向+z，说明相机位于模型“背面”
                    {
                        i = Math.PI;                            //经度上做180度轨道角位移，使相机移到静止模型的“前面”
                    }
                                                                //（第二种情况） 不做处理

                }
                else if(direction.x > 0)                        
                {
                    i = Math.PI / 2;                           
                }
                else
                {
                    i = -Math.PI / 2;                        
                }
            }
              

            this.rotateLeft(i);
            this.update(0);
            
            
        }
        ,
        n.prototype.rotateToAngle = function(angle){//add  旋转到特定角度 
            this.rotateLeft(angle + this.lon);
            this.update(0); 
            
        }
        ,
        
        
        n.prototype.pan = function(e, t) {
            this.camera.updateMatrix(),
            this.panLeft(e * (this.camera.right - this.camera.left) / $("#player").width()),
            this.panUp(-t * (this.camera.top - this.camera.bottom) / $("#player").height())
        }
        ,
        n.prototype.updateZoom = function() {
            return this.absoluteScale *= this.scale - .03 * this.keyboardZoomSpeed,
            this.absoluteScale = Math.max(l.zoomNearLimit, Math.min(this.absoluteScale, l.zoomFarLimit)),
            this.currentScale = .8 * this.currentScale + .2 * this.absoluteScale,
            this.camera.left = -l.orthoBase * this.currentScale,
            this.camera.right = l.orthoBase * this.currentScale,
            this.camera.top = l.orthoBase * this.currentScale / this.camera.aspect,
            this.camera.bottom = -l.orthoBase * this.currentScale / this.camera.aspect,
            this.camera.updateProjectionMatrix(),
            this.offset.length()
        }
        ,
        n.prototype.toJSON = (r = new s.Quaternion,
        o = (new s.Quaternion).setFromAxisAngle(new s.Vector3(0,1,0), s.Math.degToRad(90)),
        a = new s.Quaternion,
        function() {
            var e = c.prototype.toJSON.call(this);
            return r.copy(e.camera_quaternion),
            a.copy(o),
            a.multiply(r),
            e.camera_quaternion.x = d.toPrecision(a.x, 4),
            e.camera_quaternion.y = d.toPrecision(a.y, 4),
            e.camera_quaternion.z = d.toPrecision(a.z, 4),
            e.camera_quaternion.w = d.toPrecision(a.w, 4),
            e.ortho_zoom = d.toPrecision(this.currentScale * this.camera.aspect, 4),
            e
        }
        ),
        t.exports = n
    }
    , {
        "../enum/ControlActions": 20,
        "../enum/MouseButton": 34,
        "../settings": 166,
        "../util/browser": 182,
        "../util/math": 190,
        "./OutsideControls": 12,
        three: 217
    }],
    12: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.camera = e,
            (this.camera.controls = this).enabled = !1,
            this.target = new a.Vector3,
            this.targetBounds = new a.Box3,
            this.zoomSpeed = 2,//编辑时缩放快一些
            this.minDistance = 0,
            this.maxDistance = 1 / 0,
            this.noRotateUpDown = !1,
            this.rotateSpeed = 1,
            this.keyboardZoomSpeed = 0,
            this.keyPanSpeed = 7,
            this.autoRotate = !1,
            this.autoRotateSpeed = 2,
            this.autoPan = !1,
            this.autoPanPosition = new a.Vector3,
            this.minPolarAngle = a.Math.degToRad(25),
            this.maxPolarAngle = a.Math.degToRad(65),
            this.rotationAcceleration = new a.Vector2,
            this.rotationSpeed = new a.Vector2,
            this.panAcceleration = new a.Vector2,
            this.panSpeed = new a.Vector2,
            this.rotateStart = new a.Vector2,
            this.rotateEnd = new a.Vector2,
            this.rotateDelta = new a.Vector2,
            this.panStart = new a.Vector2,
            this.panEnd = new a.Vector2,
            this.panDelta = new a.Vector2,
            this.panOffset = new a.Vector3,
            this.offset = new a.Vector3,
            this.dollyStart = new a.Vector2,
            this.dollyEnd = new a.Vector2,
            this.dollyDelta = new a.Vector2,
            this.phiDelta = 0,
            this.thetaDelta = 0,
            this.scale = 1,
            this.panVector = new a.Vector3,
            this.lastPosition = new a.Vector3,
            this.state = u.NONE,
            this.mouseActions = {},
            this.mouseActions[d.LEFT] = u.ROTATE,
            this.mouseActions[d.MIDDLE] = u.DOLLY,
            this.mouseActions[d.RIGHT] = u.PAN,
            this.touchActions = {},
            this.touchActions[1] = u.ROTATE,
            this.touchActions[2] = u.PAN_DOLLY,
            this.lastMoveTime = 0,
            this.pointersLimit = 2,
            this.pointers = []
        }
        var r, o, a = e("three"), c = e("../settings"), h = e("../util/common"), s = e("../util/math"), l = e("../enum/Vectors"), u = e("../enum/ControlActions"), d = e("../enum/MouseButton"), p = e("../enum/Keys"), f = e("../enum/ControlEvents"), g = e("events").EventEmitter;
        (n.prototype = Object.create(g.prototype)).setBounds = function(e) {
            this.targetBounds = e
        }
        ,
        n.prototype.isEngaged = function() {
            return this.state !== u.NONE
        }
        ,
        n.prototype.rotateLeft = function(e) {
            void 0 === e && (e = this.getAutoRotationAngle()),
            this.thetaDelta -= e
        }
        ,
        n.prototype.rotateUp = function(e) {
            this.noRotateUpDown || (void 0 === e && (e = this.getAutoRotationAngle()),
            this.phiDelta -= e)
        }
        ,
        n.prototype.panLeft = function(e) {
            var t = this.camera.matrix.elements;
            this.panOffset.set(t[0], 0, t[2]).normalize(),
            this.panOffset.multiplyScalar(-e),
            this.panVector.add(this.panOffset)
        }
        ,
        n.prototype.panUp = function(e) {
            var t = this.camera.matrix.elements;
            this.panOffset.set(t[4], 0, t[6]).normalize(),
            this.panOffset.multiplyScalar(-e),
            this.panVector.add(this.panOffset)
        }
        ,
        n.prototype.startRotating = function(e, t) {
            e && this.navRotationAcc("x", e),
            t && this.navRotationAcc("y", t)
        }
        ,
        n.prototype.stopRotating = function(e) {
            e && (this.rotationSpeed.x = this.rotationSpeed.y = 0),
            this.navRotationAcc("x", 0),
            this.navRotationAcc("y", 0)
        }
        ,
        n.prototype.setAutoPanPosition = (r = new a.Vector3,
        o = new a.Vector3,
        function(e, t) {
            r.copy(this.camera.position),
            void 0 === e && null === e || r.setX(e),
            void 0 === t && null === t || r.setZ(t);
            var i = this.camera.position.distanceTo(this.target)
              , n = l.FORWARD.clone().applyQuaternion(this.camera.quaternion);
            this.targetClamped = !1,
            o.copy(r).addScaledVector(n, i),
            this.targetBounds.containsPoint(o) || (this.targetBounds.clampPoint(o, o),
            r.copy(o).addScaledVector(n, -i),
            this.targetClamped = !0),
            this.autoPanPosition.x = r.x,
            this.autoPanPosition.z = r.z,
            this.autoPan && this.stopAutoPanning()
        }
        ),
        n.prototype.stopAutoPanning = function() {
            var e = this.autoPan;
            this.autoPan = !1,
            this.emit(this.targetClamped ? f.AutoPanClamped : e ? f.AutoPanInterrupt : f.AutoPanComplete)
        }
        ,
        n.prototype.dollyIn = function(e) {
            void 0 === e && (e = this.getZoomScale()),
            this.scale /= e
        }
        ,
        n.prototype.dollyOut = function(e) {
            void 0 === e && (e = this.getZoomScale()),
            this.scale *= e
        }
        ,
        n.prototype.updatePan = function(e) {
            if (this.panSpeed.multiplyScalar(1 - c.panFriction).addScaledVector(this.panAcceleration, c.panAccelerationOutside * e),
            this.pan(-this.panSpeed.x, this.panSpeed.y),
            this.autoPan) {
                var t = (new a.Vector3).copy(this.autoPanPosition).sub(this.camera.position);
                t.setY(0).clampLength(0, 50 * e),
                this.target.add(t),
                this.camera.position.add(t),
                this.autoPanPosition.x === this.camera.position.x && this.autoPanPosition.z === this.camera.position.z && (this.autoPan = !1,
                this.stopAutoPanning())
            }
        }
        ,
        n.prototype.update = function(e) {
            e = e || 1 / 60,
            this.rotationSpeed.multiplyScalar(1 - c.rotationFriction).addScaledVector(this.rotationAcceleration, c.rotationAccelerationOutside * e),
            this.rotateLeft(-this.rotationSpeed.x),
            this.noRotateUpDown || this.rotateUp(this.rotationSpeed.y),
            this.updatePan(e);
            var t = this.camera.position;
            this.offset.copy(t).sub(this.target);
            var i = Math.atan2(this.offset.x, this.offset.z)
              , n = Math.atan2(Math.sqrt(this.offset.x * this.offset.x + this.offset.z * this.offset.z), this.offset.y);
            this.autoRotate && this.rotateLeft(this.getAutoRotationAngle()),
            i += this.thetaDelta,
            n += this.phiDelta,
            n = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, n)),
            n = Math.max(1e-6, Math.min(Math.PI - 1e-6, n));
            this.lon = i, this.lat = n//add
            var r = this.updateZoom();
            r = Math.max(this.minDistance, Math.min(this.maxDistance, r)),
            this.target.add(this.panVector),
            this.targetBounds.clampPoint(this.target, this.target),
            this.offset.x = r * Math.sin(n) * Math.sin(i),
            this.offset.y = r * Math.cos(n),
            this.offset.z = r * Math.sin(n) * Math.cos(i),
            t.copy(this.target).add(this.offset),
            this.camera.lookAt(this.target),
            this.thetaDelta = 0,
            this.phiDelta = 0,
            this.scale = 1,
            this.panVector.set(0, 0, 0),
            0 < this.lastPosition.distanceTo(this.camera.position) && this.lastPosition.copy(this.camera.position)
        }
        ,
        n.prototype.getAutoRotationAngle = function() {
            return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed
        }
        ,
        n.prototype.getZoomScale = function() {
            return Math.pow(.95, this.zoomSpeed)
        }
        ,
        n.prototype.onMouseDown = function(e) {
            if (this.enabled) {
                switch (e.preventDefault(),
                this.stopAutoPanning(),
                this.mouseDown = !0,
                this.state = this.mouseActions[e.button],
                this.state) {
                case u.ROTATE:
                    this.rotateStart.set(e.clientX, this.noRotateUpDown ? 0 : e.clientY),
                    this.rotationSpeed.set(0, 0);
                    break;
                case u.DOLLY:
                    this.dollyStart.set(e.clientX, e.clientY);
                    break;
                case u.PAN:
                    this.panStart.set(e.clientX, e.clientY)
                }
                this.emit(f.InputStart, "mouse")
            }
        }
        ,
        n.prototype.onMouseMove = function(e) {
            if (this.enabled && this.mouseDown && 0 !== e.buttons) {
                switch (e.preventDefault(),
                this.state) {
                case u.ROTATE:
                    this.rotateEnd.set(e.clientX, this.noRotateUpDown ? 0 : e.clientY),
                    this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart),
                    this.rotateLeft(2 * Math.PI * this.rotateDelta.x / $("#player").width() * this.rotateSpeed),
                    this.rotateUp(2 * Math.PI * this.rotateDelta.y / $("#player").height() * this.rotateSpeed),
                    this.rotateStart.copy(this.rotateEnd);
                    break;
                case u.DOLLY:
                    this.dollyEnd.set(e.clientX, e.clientY),
                    this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart),
                    (0 < this.dollyDelta.y ? this.dollyIn : this.dollyOut).call(this),
                    this.dollyStart.copy(this.dollyEnd);
                    break;
                case u.PAN:
                    this.panEnd.set(e.clientX, e.clientY),
                    this.panDelta.subVectors(this.panEnd, this.panStart),
                    this.pan(this.panDelta.x, this.panDelta.y),
                    this.panStart.copy(this.panEnd)
                }
                this.emit(f.Move, "mouse"),
                this.lastMoveTime = e.timeStamp,
                this.update()
            }
        }
        ,
        n.prototype.onMouseUp = function(e) {
            this.enabled && (this.mouseDown = !1,
            this.state = u.NONE,
            "mouseover" !== e.type && (e.timeStamp > this.lastMoveTime + 100 ? (this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0)) : this.rotationAcceleration.set(-this.rotateDelta.x, this.rotateDelta.y),
            this.update(),
            this.rotationAcceleration.set(0, 0),
            this.rotateDelta.set(0, 0)))
        }
        ,
        n.prototype.onMouseOver = function(e) {
            0 !== e.which && 0 !== e.buttons || this.onMouseUp(e)
        }
        ,
        n.prototype.onMouseWheel = function(e) {
            this.enabled && c.useWheel && (this.emit(f.Move, "wheel"),
            (0 < (e.wheelDelta || -e.detail) ? this.dollyOut : this.dollyIn).call(this),
            this.update())
        }
        ,
        n.prototype.onKeyDown = function(e) {
            this.enabled && (e.metaKey || e.ctrlKey || (e.preventDefault(),
            this.handleKeyDown(e.which)))
        }
        ,
        n.prototype.navRotationAcc = function(e, t) {
            "y" === e ? this.noRotateUpDown ? this.keyboardZoomSpeed = t : this.rotationAcceleration.y = t : this.rotationAcceleration.x = t
        }
        ,
        n.prototype.navPanAcc = function(e, t) {
            this.stopAutoPanning(),
            this.panAcceleration[e] = t
        }
        ,
        n.prototype.handleKeyDown = function(e) {
            var t = !0;
            switch (e) {
            case p.UPARROW:
            case p.I:
                this.navRotationAcc("y", 1);
                break;
            case p.DOWNARROW:
            case p.K:
                this.navRotationAcc("y", -1);
                break;
            case p.LEFTARROW:
            case p.J:
                this.navRotationAcc("x", -1);
                break;
            case p.RIGHTARROW:
            case p.L:
                this.navRotationAcc("x", 1);
                break;
            case p.W:
                this.navPanAcc("y", 1);
                break;
            case p.S:
                this.navPanAcc("y", -1);
                break;
            case p.A:
                this.navPanAcc("x", -1);
                break;
            case p.D:
                this.navPanAcc("x", 1);
                break;
            default:
                t = !1
            }
            t && this.emit(f.Move, "key")
        }
        ,
        n.prototype.onKeyUp = function(e) {
            this.enabled && (e.preventDefault(),
            e.stopPropagation(),
            this.handleKeyUp(e.which))
        }
        ,
        n.prototype.handleKeyUp = function(e) {
            switch (e) {
            case p.I:
            case p.K:
            case p.UPARROW:
            case p.DOWNARROW:
                this.keyboardZoomSpeed = 0,
                this.rotationAcceleration.y = 0;
                break;
            case p.J:
            case p.L:
            case p.LEFTARROW:
            case p.RIGHTARROW:
                this.rotationAcceleration.x = 0;
                break;
            case p.S:
            case p.W:
                this.panAcceleration.y = 0;
                break;
            case p.A:
            case p.D:
                this.panAcceleration.x = 0
            }
        }
        ,
        n.prototype.onTouchStart = function(i) {
            if (this.enabled || this.state === u.NONE) {
                i.preventDefault(),
                i.stopPropagation(),
                this.stopAutoPanning();
                var e = function() {
                    if (2 === i.touches.length) {
                        var e = i.touches[0].pageX - i.touches[1].pageX
                          , t = i.touches[0].pageY - i.touches[1].pageY;
                        this.dollyStart.set(e, t)
                    }
                }
                .bind(this)
                  , t = function() {
                    this.panStart.set(h.average(i.touches, "pageX"), h.average(i.touches, "pageY"))
                }
                .bind(this)
                  , n = function() {
                    this.rotateStart.set(h.average(i.touches, "pageX"), h.average(i.touches, "pageY"))
                }
                .bind(this);
                switch (this.state = this.touchActions[i.touches.length],
                this.state) {
                case u.PAN_DOLLY:
                    e();
                case u.PAN:
                    t();
                    break;
                case u.ROTATE_DOLLY:
                    e();
                case u.ROTATE:
                    n()
                }
                this.rotationSpeed.set(0, 0),
                this.emit(f.InputStart, "touch")
            }
        }
        ,
        n.prototype.onTouchMove = function(a) {
            if (this.enabled && this.state !== u.NONE) {
                a.preventDefault(),
                a.stopPropagation();
                var s = function() {
                    var e = a.touches[0].pageX - a.touches[1].pageX
                      , t = a.touches[0].pageY - a.touches[1].pageY;
                    this.dollyEnd.set(e, t);
                    var i = this.dollyStart.length() - this.dollyEnd.length();
                    0 < i ? this.dollyOut(1 + i / 500) : this.dollyIn(1 - i / 500),
                    this.dollyStart.copy(this.dollyEnd)
                }
                .bind(this)
                  , e = function() {
                    this.panEnd.set(h.average(a.touches, "pageX"), h.average(a.touches, "pageY")),
                    this.panDelta.subVectors(this.panEnd, this.panStart),
                    this.pan(this.panDelta.x, this.panDelta.y),
                    this.panStart.copy(this.panEnd),
                    this.rotateDelta.set(0, 0)
                }
                .bind(this)
                  , l = function() {
                    this.rotateEnd.set(h.average(a.touches, "pageX"), h.average(a.touches, "pageY")),
                    this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart),
                    this.rotateLeft(2 * Math.PI * this.rotateDelta.x / $("#player").width() * this.rotateSpeed),
                    this.rotateUp(2 * Math.PI * this.rotateDelta.y / $("#player").height() * this.rotateSpeed),
                    this.rotateStart.copy(this.rotateEnd)
                }
                .bind(this)
                  , t = function() {
                    if (2 === a.touches.length) {
                        var e = window.devicePixelRatio || 1
                          , t = a.touches[1].pageX - a.touches[0].pageX
                          , i = a.touches[1].pageY - a.touches[0].pageY
                          , n = Math.sqrt(t * t + i * i);
                        if (Math.abs(this.dollyStart.length() - n) > c.input.touchMoveThreshold * e)
                            this.state = u.DOLLY,
                            s();
                        else {
                            var r = h.average(a.touches, "pageX")
                              , o = h.average(a.touches, "pageY");
                            this.rotateDelta.set(r, o).sub(this.rotateStart).length() > c.input.touchMoveThreshold && (this.state = u.ROTATE,
                            this.rotateStart.set(r, o),
                            l())
                        }
                    }
                }
                .bind(this);
                switch (this.state) {
                case u.PAN_DOLLY:
                    s();
                case u.PAN:
                    e();
                    break;
                case u.ROTATE_DOLLY:
                    t();
                    break;
                case u.DOLLY:
                    s();
                    break;
                case u.ROTATE:
                    l();
                    break;
                default:
                    this.state = u.NONE
                }
                this.lastMoveTime = a.timeStamp,
                this.emit(f.Move, "touch")
            }
        }
        ,
        n.prototype.onTouchEnd = function(e) {
            this.enabled && (this.state === u.ROTATE && (e.timeStamp > this.lastMoveTime + 100 ? (this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0)) : this.rotationAcceleration.set(-this.rotateDelta.x, this.rotateDelta.y)),
            this.state = u.NONE,
            this.update(),
            this.rotationAcceleration.set(0, 0),
            this.rotateDelta.set(0, 0))
        }
        ,
        n.prototype.onPointerDown = function(e) {
            this.enabled && ("touch" === e.pointerType && (this.pointers.length < this.pointersLimit && this.pointers.push({
                id: e.pointerId,
                pageX: e.pageX,
                pageY: e.pageY
            }),
            e.touches = this.pointers,
            this.onTouchStart(e)),
            this.emit(f.InputStart, "pointer"))
        }
        ,
        n.prototype.onPointerMove = function(t) {
            this.enabled && "touch" === t.pointerType && (this.pointers.forEach(function(e) {
                t.pointerId === e.id && (e.pageX = t.pageX,
                e.pageY = t.pageY)
            }),
            t.touches = this.pointers,
            this.onTouchMove(t))
        }
        ,
        n.prototype.onPointerUp = function(i) {
            this.enabled && "touch" === i.pointerType && (this.pointers.forEach(function(e, t) {
                i.pointerId === e.id && this.pointers.splice(t, 1)
            }
            .bind(this)),
            i.touches = this.pointers,
            this.onTouchEnd(i))
        }
        ,
        n.prototype.reset = function() {
            this.state = u.NONE,
            this.stopAutoPanning(),
            this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0),
            this.panSpeed.set(0, 0),
            this.panAcceleration.set(0, 0)
        }
        ,
        n.prototype.toJSON = function() {
            return {
                camera_position: {
                    x: s.toPrecision(this.camera.position.x, 4),
                    y: s.toPrecision(this.camera.position.y, 4),
                    z: s.toPrecision(this.camera.position.z, 4)
                },
                camera_quaternion: {
                    x: s.toPrecision(this.camera.quaternion.x, 4),
                    y: s.toPrecision(this.camera.quaternion.y, 4),
                    z: s.toPrecision(this.camera.quaternion.z, 4),
                    w: s.toPrecision(this.camera.quaternion.w, 4)
                }
            }
        }
        ,
        t.exports = n
    }
    , {
        "../enum/ControlActions": 20,
        "../enum/ControlEvents": 21,
        "../enum/Keys": 30,
        "../enum/MouseButton": 34,
        "../enum/Vectors": 50,
        "../settings": 166,
        "../util/common": 185,
        "../util/math": 190,
        events: 202,
        three: 217
    }],
    13: [function(u, d, e) {
        (function(e) {
            "use strict";
            function t(e) {
                this.camera = e,
                (this.camera.controls = this).target = new s.Vector3(0,0,0),
                this.lookVector = new s.Vector3,
                this.lookSpeed = .05,
                this.rotationAcc = new s.Vector2,
                this.rotationSpeed = new s.Vector2,
                this.lat = 0,
                this.lon = 0,
                this.phi = 0,
                this.theta = 0,
                this.enabled = !1,
                this.locked = !1,
                this.pointer = new s.Vector2(0,0),
                this.rotationHistory = [],
                this.rotationDifference = new s.Vector2,
                this.pointerDragOn = !1,
                this.pointerDragStart = new s.Vector2(0,0),
                this.pinchDistance = 0,
                this.moveStart = new s.Vector2,
                this.moveTolerance = .01,
                this.pointersLimit = 2,
                this.pointers = []
                 
                //watch(this, 'enabled', this.enabled)
                
            }
            var s = u("three")
              , i = u("../util/logger")
              , n = u("../settings")
              , r = u("../util/common")
              , o = u("../util/math")
              , a = (u("../enum/Vectors"),
            u("../enum/MouseButton"))
              , l = u("../enum/Keys")
              , c = u("../enum/ControlEvents")
              , h = u("events").EventEmitter;
            new i(e),
            (t.prototype = Object.create(h.prototype)).usable = function() {
                return this.enabled && !this.locked
            }
            ,
            
            
            
            /* t.prototype.lookAt = function(e) {
                var t = this.camera.position.clone().sub(e)
                  , i = Math.atan(t.z / t.x);
                i += t.x < 0 ? Math.PI : 0,
                i += 0 < t.x && t.z < 0 ? 2 * Math.PI : 0,
                this.lon = s.Math.radToDeg(i) + 180;
                var n = Math.sqrt(t.x * t.x + t.z * t.z)
                  , r = Math.atan(t.y / n);
                this.lat = -s.Math.radToDeg(r)
            } */
            
             
            t.prototype.lookAt = function(aim, dir) {
                var t = dir || this.camera.position.clone().sub(aim); //aim所指点的笛卡尔坐标系
 
                var i = Math.atan(t.z / t.x);
                i += t.x < 0 ? Math.PI : 0;
                i += t.x > 0 && t.z < 0 ? 2 * Math.PI : 0;
                this.lon = s.Math.radToDeg(i) + 180;
                var n = Math.sqrt(t.x * t.x + t.z * t.z),
                    o = Math.atan(t.y / n);
                this.lat = -s.Math.radToDeg(o);
            }
            
            ,
            t.prototype.startRotationFrom = function(e, t) {
                o.convertScreenPositionToNDC(e, t, this.pointer),
                this.pointerDragOn = !0,
                this.pointerDragStart.copy(this.pointer),
                this.moveStart.copy(this.pointer),
                this.rotationHistory = [],
                this.rotationSpeed.set(0, 0)
            }
            ,
            t.prototype.onMouseOver = function(e) {
                !this.pointerDragOn || 0 !== e.which && 0 !== e.buttons || this.onMouseUp(e)
            }
            ,
            t.prototype.onTouchStart = function(e) {
                if (this.usable()) {
                    switch (e.preventDefault(),
                    e.stopPropagation(),
                    e.touches.length) {
                    case 1:
                        this.startRotationFrom(e.touches[0].clientX, e.touches[0].clientY);
                        break;
                    case 2:
                        var t = (e.touches[0].clientX - e.touches[1].clientX) / $("#player").width()
                          , i = (e.touches[0].clientY - e.touches[1].clientY) / $("#player").height();
                        this.pinchDistance = Math.sqrt(t * t + i * i)
                    }
                    this.emit(c.InputStart, "touch")
                }
            }
            ,
            t.prototype.onPointerDown = function(e) {
                this.usable() && "touch" === e.pointerType && (this.pointers.length < this.pointersLimit && this.pointers.push({
                    id: e.pointerId,
                    clientX: e.clientX,
                    clientY: e.clientY
                }),
                e.touches = this.pointers,
                this.onTouchStart(e),
                this.emit(c.InputStart, "pointer"))
            }
            ,
            t.prototype.onMouseDown = function(e) {
                if (this.usable()) {
                    switch (e.preventDefault(),
                    e.stopPropagation(),
                    e.button) {
                    case a.LEFT:
                        this.startRotationFrom(e.clientX, e.clientY)
                    }
                    this.emit(c.InputStart, "mouse")
                }
            }
            ,
            t.prototype.updateRotation = function() {
                if (this.usable() && this.pointerDragOn) {
                    var e = new s.Vector3(this.pointerDragStart.x,this.pointerDragStart.y,-1).unproject(this.camera)
                      , t = new s.Vector3(this.pointer.x,this.pointer.y,-1).unproject(this.camera)
                      , i = Math.sqrt(e.x * e.x + e.z * e.z)
                      , n = Math.sqrt(t.x * t.x + t.z * t.z)
                      , r = Math.atan2(e.y, i)
                      , o = Math.atan2(t.y, n);
                    this.rotationDifference.y = s.Math.radToDeg(r - o),
                    e.y = 0,
                    t.y = 0;
                    var a = Math.acos(e.dot(t) / e.length() / t.length());
                    isNaN(a) || (this.rotationDifference.x = s.Math.radToDeg(a),
                    this.pointerDragStart.x < this.pointer.x && (this.rotationDifference.x *= -1)),
                    this.pointerDragStart.copy(this.pointer)
                    
                    
                    
                }
            }
            ,
            t.prototype.onMouseMove = function(e) {
                this.usable() && (o.convertScreenPositionToNDC(e.clientX, e.clientY, this.pointer),
                this.pointerDragOn && (Math.abs(this.pointer.x - this.moveStart.x) > this.moveTolerance || Math.abs(this.pointer.y - this.moveStart.y) > this.moveTolerance) && this.emit(c.Move, "mouse"))
            }
            ,
            t.prototype.onTouchMove = function(e) {
                if (this.usable())
                    switch (this.emit(c.Move, "touch"),
                    e.touches.length) {
                    case 1:
                        o.convertScreenPositionToNDC(e.touches[0].clientX, e.touches[0].clientY, this.pointer);
                        break;
                    case 2:
                        var t = (e.touches[0].clientX - e.touches[1].clientX) / $("#player").width()
                          , i = (e.touches[0].clientY - e.touches[1].clientY) / $("#player").height()
                          , n = this.pinchDistance - Math.sqrt(t * t + i * i);
                        .01 < Math.abs(n) && (this.emit(c.InteractionDirect),
                        this.emit(c.Pinch, n),
                        this.pinchDistance -= n)
                    }
            }
            ,
            t.prototype.onPointerMove = function(t) {
                this.usable() && "touch" === t.pointerType && (this.pointers.forEach(function(e) {
                    t.pointerId === e.id && (e.clientX = t.clientX,
                    e.clientY = t.clientY)
                }),
                t.touches = this.pointers,
                this.onTouchMove(t))
            }
            ,
            t.prototype.endRotation = function() {
                this.pointerDragOn = !1;
                var e = r.averageVectors(this.rotationHistory);
                this.rotationSpeed.set(e.x * n.rotationAfterMoveMultiplier, e.y * n.rotationAfterMoveMultiplier)
            }
            ,
            t.prototype.onTouchEnd = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.endRotation())
            }
            ,
            t.prototype.onMouseUp = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.endRotation())
            }
            ,
            t.prototype.onPointerUp = function(i) {
                this.usable() && "touch" === i.pointerType && (this.pointers.forEach(function(e, t) {
                    i.pointerId === e.id && this.pointers.splice(t, 1)
                }
                .bind(this)),
                i.touches = this.pointers,
                this.onTouchEnd(i))
            }
            ,
            t.prototype.update = function(e) {
                for (this.lon,
                this.lat,
                this.updateRotation(),
                this.rotationHistory.push(this.rotationDifference.clone()); this.rotationHistory.length > n.rotationAfterMoveHistoryCount; )
                    this.rotationHistory.shift();
                this.lon += this.rotationDifference.x,
                this.lat += this.rotationDifference.y,
                this.rotationDifference.set(0, 0),
                this.rotationSpeed.x = this.rotationSpeed.x * (1 - n.rotationFriction) + this.rotationAcc.x * n.rotationAccelerationInside,
                this.rotationSpeed.y = this.rotationSpeed.y * (1 - n.rotationFriction) + this.rotationAcc.y * n.rotationAccelerationInside,
                this.lon += this.rotationSpeed.x * e,
                this.lat += this.rotationSpeed.y * e
                
                var insideLookLimitDown = n.insideLookLimitDown - n.insideFOV/2 + this.camera.fov / 2 
                var insideLookLimitUp = n.insideLookLimitUp + n.insideFOV/2 - this.camera.fov / 2
                this.lat = Math.max(insideLookLimitDown, Math.min(insideLookLimitUp, this.lat)); //通过预定义的俯仰角最大最小范围(insideLookLimitUp、insideLookLimitDown)来限制俯仰角。 注：这种数学计算很常见，因此API也很常见（clamp），等价于 this.lat = THREE.Math.clamp( this.lat, settings.insideLookLimitDown, settings.insideLookLimitUp );   
                //this.lat = Math.max(n.insideLookLimitDown, Math.min(n.insideLookLimitUp, this.lat)),
                
                
                this.phi = s.Math.degToRad(90 - this.lat),
                this.theta = s.Math.degToRad(this.lon),
                this.lookVector.x = Math.sin(this.phi) * Math.cos(this.theta),
                this.lookVector.y = Math.cos(this.phi),
                this.lookVector.z = Math.sin(this.phi) * Math.sin(this.theta),
                this.target.copy(this.lookVector).add(this.camera.position),
                this.camera.lookAt(this.target)
            }
            ,
            t.prototype.onMouseWheel = function(e) {
                if (this.usable()) {
                    var t = e.wheelDelta || -e.detail;
                    this.emit(c.InteractionDirect),
                    this.emit(c.Scroll, t)
                }
            }
            ,
            t.prototype.onKeyDown = function(e) {
                this.usable() && (e.metaKey || e.ctrlKey || (e.preventDefault(),
                this.handleKeyDown(e.which)))
            }
            ,
            t.prototype.handleKeyDown = function(e) {
                var t = function(e, t) {
                    this.rotationAcc[e] = t
                }
                .bind(this);
                this.emit(c.InteractionKey);
                var i = !0;
                switch (e) {
                case l.LEFTARROW:
                case l.J:
                    t("x", -1);
                    break;
                case l.RIGHTARROW:
                case l.L:
                    t("x", 1);
                    break;
                case l.I:
                    t("y", 1);
                    break;
                case l.K:
                    t("y", -1);
                    break;
                default:
                    i = !1
                }
                i && this.emit(c.Move, "key")
            }
            ,
            t.prototype.onKeyUp = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.handleKeyUp(e.which))
            }
            ,
            t.prototype.handleKeyUp = function(e) {
                switch (e) {
                case l.LEFTARROW:
                case l.J:
                case l.RIGHTARROW:
                case l.L:
                    this.rotationAcc.x = 0;
                    break;
                case l.I:
                case l.K:
                    this.rotationAcc.y = 0
                }
            }
            ,
            t.prototype.startRotating = function(e, t) {
                e && (this.rotationAcc.x = e),
                t && (this.rotationAcc.y = t)
            }
            ,
            t.prototype.stopRotating = function(e) {
                e && (this.rotationSpeed.x = this.rotationSpeed.y = 0),
                this.rotationAcc.set(0, 0)
            }
            ,
            t.prototype.reset = function() {
                this.pointerDragOn = !1,
                this.rotationAcc.set(0, 0),
                this.rotationSpeed.set(0, 0),
                this.pointers = []
            }
            ,
            t.prototype.toJSON = function() {
                return {
                    camera_position: {
                        x: o.toPrecision(this.camera.position.x, 4),
                        y: o.toPrecision(this.camera.position.y, 4),
                        z: o.toPrecision(this.camera.position.z, 4)
                    },
                    camera_quaternion: {
                        x: o.toPrecision(this.camera.quaternion.x, 4),
                        y: o.toPrecision(this.camera.quaternion.y, 4),
                        z: o.toPrecision(this.camera.quaternion.z, 4),
                        w: o.toPrecision(this.camera.quaternion.w, 4)
                    }
                }
            }
            ,
            t.prototype.setStateFromJSON = function(e) {
                this.camera.position.copy(e.camera_position),
                this.camera.quaternion.copy(e.camera_quaternion)
            }
            ,
            d.exports = t
        }
        ).call(this, "/js/controls/PanoramaControls.js")
    }
    , {
        "../enum/ControlEvents": 21,
        "../enum/Keys": 30,
        "../enum/MouseButton": 34,
        "../enum/Vectors": 50,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        events: 202,
        three: 217
    }],
    14: [function(t, i, e) {
        (function(e) {
            "use strict";
            var c = t("three")
              , h = t("../enum/Viewmode")
              , u = new (t("../util/logger"))(e);
            i.exports = {
                serialize: function(e) {
                    return encodeURI(JSON.stringify(e))
                },
                deserialize: function(e) {
                    function t(e) {
                        return e.reduce(function(e, t) {
                            return e && "number" == typeof t && !isNaN(t)
                        }, !0)
                    }
                    try {
                        var i = JSON.parse(decodeURI(e))
                          , n = {
                            mode: h.fromInt(i.camera_mode),
                            panoId: i.scan_id,
                            position: (new c.Vector3).copy(i.camera_position),
                            quaternion: (new c.Quaternion).copy(i.camera_quaternion),
                            zoom: i.ortho_zoom,
                            floorVisibility: i.floor_visibility
                        }
                          , r = n.position;
                        t([r.x, r.y, r.z]) || n.position.set(0, 0, 0);
                        var o = n.quaternion;
                        return t([o.x, o.y, o.z, o.w]) || n.quaternion.set(0, 0, 0, 1),
                        n
                    } catch (i) {
                        u.debug("Not able to parse start location as JSON; falling back to old array style parsing");
                        try {
                            var a = e.split(",")
                              , s = {
                                x: parseFloat(a[2]),
                                y: parseFloat(a[3]),
                                z: parseFloat(a[4])
                            }
                              , l = {
                                x: parseFloat(a[5]),
                                y: parseFloat(a[6]),
                                z: parseFloat(a[7]),
                                w: parseFloat(a[8])
                            };
                            return t([s.x, s.y, s.z]) || (s.x = 0,
                            s.y = 0,
                            s.z = 0),
                            t([l.x, l.y, l.z, l.w]) || (l.x = 0,
                            l.y = 0,
                            l.z = 0,
                            l.w = 1),
                            {
                                mode: h.fromInt(a[0]),
                                panoId: a[1],
                                position: (new c.Vector3).copy(s),
                                quaternion: (new c.Quaternion).copy(l)
                            }
                        } catch (t) {
                            u.warn('Invalid start override, ignoring: "' + e + '"', t.message)
                        }
                    }
                    return null
                }
            }
        }
        ).call(this, "/js/controls/serializer.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../util/logger": 189,
        three: 217
    }],
    15: [function(C, I, e) {
        (function(e) {
            "use strict";
            function t() {
                this.endlessLoop = r.warp.loop,
                this.clock = new i.Clock(!0),
                this.model = null,
                this.player = null,
                this.currentItem = null,
                this.destinationItem = null,
                this.tourIsPlaying = !1,
                this.transitionStage = v.None,
                this.nextFunc = null,
                this.onTheBus = !1,
                this.tourInProgress = !1,
                this.reachSource = null,
                this.interrupted = !1,
                this.nItems = 0,
                this.walkingSectionPaused = !1
            }
            var i = C("three")
              , n = C("./util/logger")
              , r = C("./settings")
              , o = C("./util/transitions")
              , a = C("events").EventEmitter
              , s = C("./enum/Viewmode")
              , l = C("./analytics")
              , c = C("./enum/WarpStyle")
              , h = (o = C("./util/transitions"),
            C("./model/ModelManager"),
            C("./enum/ModelManagerEvents"))
              , u = C("./enum/DirectorEvents")
              , d = C("./enum/PlayerEvents")
              , p = (C("./enum/ControlEvents"),
            C("./enum/BlackoutStyle"))
              , f = C("./enum/PathDiscardMode")
              , g = C("./enum/PathDisplayMode")
              , m = (C("./player"),
            new n(e))
              , v = Object.freeze({
                None: 0,
                Moving: 1,
                Aiming: 2,
                Interlude: 3
            })
              , y = Object.freeze({
                Forward: 1,
                NoChange: 0,
                Backwards: -1
            })
              , A = o.getUniqueId();
            (t.prototype = Object.create(a.prototype)).init = function(e, t) {
                this.player = e,
                this.modelManager = t,
                this.updateModel(),
                this.resetAll(),
                this.bindEvents()
            }
            ,
            t.prototype.resetAll = function() {
                if (this.currentItem = null,
                this.destinationItem = null,
                this.tourIsPlaying = !1,
                //this.bgmReplay(),
                this.transitionStage = v.None,
                this.nextFunc = null,
                this.onTheBus = !1,
                this.reachSource = null,
                this.interrupted = !1,
                this.model) {
                    var e = r.path.typ === c.WALK ? c.WALK : c.STD;
                    this.defaultWarpStyle = this.model.data.hasOwnProperty("player_options") && this.model.data.player_options && !1 === this.model.data.player_options.fast_transitions ? e : c.BLACK
                } else
                    this.defaultWarpStyle = c.BLACK,
                    m.warn('No model yet, choosing "' + this.defaultWarpStyle + '" transitions');
                this.resetSpecialTransition()
            }
            ,
            t.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel(),
                this.nItems = this.model.heroLocations.length
            }
            ,
            t.prototype.bindEvents = function() {
                this.modelManager.on(h.ActiveModelChanged, this.updateModel.bind(this)),
                this.player.on(d.WarpInterruptedWithFlyTo, this.checkAndHandleWalkingtourInterruption.bind(this)),
                this.player.on(d.Move, this.handlePlayerMove.bind(this)),
                this.player.on(d.PanoChosen, this.handlePlayerPanoChosen.bind(this)),
                this.player.on(d.ModeChanged, this.handlePlayerModeChanged.bind(this)),
                this.player.on(d.InputStart, this.handlePlayerInputStart.bind(this)),
                this.player.on(d.FlyingStarted, this.handlePlayerFlyingStarted.bind(this)),
                this.player.once(d.Move, function() {
                    o.cancelById(A)
                })
            }
            ,
            t.prototype.checkAndHandleWalkingtourInterruption = function(e) {//快速停止。 改：去掉判断nextWarpStyle，因为这个属性改乱了，导致点击停止按钮不执行
                return /* e === c.WALK && ( */this.interrupt(p.NONE),
                this.pauseWalkingSection(),
                this.player.fastForwardActivePanoFlight(),
                !0/* ) */
            }
            ,
            t.prototype.handlePlayerMove = function(e) {
                this.transitionStage === v.Interlude && this.interrupt(p.NONE),
                this.emit("update.controls")
            }
            ,
            t.prototype.handlePlayerPanoChosen = function(e, t) {
                this.intermediateState() || e.id === t.id || (this.onTheBus = !1,
                this.emit("update.controls"))
            }
            ,
            t.prototype.handlePlayerModeChanged = function(e, t) {
                this.intermediateState() || e === t || (this.onTheBus = !1,
                this.emit("update.controls"))
            }
            ,
            t.prototype.handlePlayerInputStart = function(e) {
                this.transitionStage === v.Interlude && this.interrupt(p.NONE)
            }
            ,
            t.prototype.handlePlayerFlyingStarted = function() {
                this.clearWalkingSectionPaused()
            }
            ,
            t.prototype.describe = function() {
                return {
                    nItems: this.nItems,
                    currentItem: this.currentItem,
                    destinationItem: this.destinationItem,
                    tourIsPlaying: this.tourIsPlaying,
                    onTheBus: this.onTheBus,
                    endlessLoop: this.endlessLoop,
                    viewMode: this.player.mode,
                    inTransition: this._inTransition(),
                    transitionStage: this.transitionStage,
                    tourInProgress: this.tourInProgress
                }
            }
            ,
            t.prototype._inTransition = function() {
                return this.player.flying || this.player.isWarping() || this.player.isWaitingToWarp() || this.player.mode === s.TRANSITIONING || this.tourIsPlaying
            }
            ,
            t.prototype.bounceable = function() {
                var e = this.clock.getDelta();
                return this.isInterrupted() || e < .9 && .01 < e || this.player.flying && !this.player.isWarping()
            }
            ,
            
            
            t.prototype.itemCompare = function(item1, item2, type){//add
                if(type == 'equal'){//==
                    return item1 && item2 && item1[0] == item2[0] && item1[1] == item2[1]
                }else if(type == 'less'){//<
                    return item1 && item2 && (item1[0] < item2[0]) || (item1[0] == item2[0] && item1[1] < item2[1])
                }
            }
            
            
            
            t.prototype.currentMoveDirection = function() {
                //return null === this.currentItem || void 0 === this.currentItem ? y.Forward : this.destinationItem === this.currentItem ? y.NoChange : this.destinationItem > this.currentItem ? y.Forward : y.Backwards
                return null === this.currentItem || void 0 === this.currentItem ? y.Forward : this.itemCompare(this.destinationItem, this.currentItem,'equal') ? y.NoChange : this.itemCompare(this.currentItem, this.destinationItem,'less')  ? y.Forward : y.Backwards
            }
            ,
            t.prototype.clearPath = function() {
                this._inTransition() || this.player.path.discardPathObject()
            }
            ,
            t.prototype.allFloors = function() {
                this.model.toggleAllFloors()
            }
            ,
            t.prototype.actionComplete = function(e) {
                if (this.interrupted = !1,
                this.transitionStage = v.None,
                this.resetSpecialTransition(),
                null !== this.destinationItem && this.setCurrentItem(this.destinationItem),
                this.tourIsPlaying || (this.player.disablePreRendering(),
                this.player.mode === s.PANORAMA && this.player.currentPano.isAligned() && this.model.fadePanoMarkers()),
                this.emit("update.controls"),
                this.nextFunc) {
                    var t = this.nextFunc;
                    this.nextFunc = null,
                    t()
                }
            }
            ,
            t.prototype.awaitCompletion = function(e, t) {
                this.nextFunc = t,
                e()
            }
            ,
            t.prototype.updateSuccessFunction = function(e) {
                this.nextFunc = e
            }
            ,
            t.prototype.interrupt = function(e, t) {
                return !!this.wouldInterrupt() && (this.tourIsPlaying && (this.player.zoomEnabled = this.wasZoomEnabled),
                this.tourIsPlaying = !1,
                //this.bgmReplay(),
                this.interrupted = !0,
                this.nextFunc = null,
                this.emit(u.ActionInterrupted),
                null != e || (e = p.BEGINNING),
                this.player.interruptAndFastForward(e, t),
                !0)
            }
            ,
            t.prototype.wouldInterrupt = function() {
                return this.transitionStage !== v.None
            }
            ,
            t.prototype.intermediateState = function() {
                return this.transitionStage !== v.None
            }
            ,
            t.prototype.isInterrupted = function() {
                return this.interrupted
            }
            ,
            t.prototype.pauseWalkingSection = function() {
                this.walkingSectionPaused = !0
            }
            ,
            t.prototype.clearWalkingSectionPaused = function() {
                this.walkingSectionPaused = !1
            }
            ,
            t.prototype.autoTour = function() {
                var i = Date.now();
                this.model.auxDataPromise.then(function() {
                    i = Date.now() - i;
                    var e = r.warp.auto
                      , t = this.model.data && this.model.data.player_options/*  && this.model.data.player_options.highlight_reel */;
                    0 <= e && 1 < this.model.heroCount() && t && o.trigger({
                        duration: Math.max(1e3 * Math.min(300, e) - i, 0),
                        done: function() {
                            this.playTour()
                        }
                        .bind(this),
                        name: "_atr",
                        id: A
                    })
                }
                .bind(this))
            }
            ,
            t.prototype.atDestinationPano = function() { 
                if (!this.player.currentPano || null === this.destinationItem)
                    return !1;
                var e = this.player.currentPano.id;
                if (void 0 === e)
                    return !1;
                var t = this.model.heroLocations;
                //return null !== this.destinationItem && void 0 !== t[this.destinationItem] && e === t[this.destinationItem].panoId
                
                var destination = this.destinationItem && this.model.getHeroDescriptorByIndex(this.destinationItem)
                return destination && destination.panoId == e
            }
            ,
            t.prototype.redirectToItem = function(e, t) {
                if (null != e)
                    if (this.wouldInterrupt())
                        if (this.player.mode !== s.TRANSITIONING) {
                            m.debug("Director.redirectToItem() -> Redirecting to " + e + " via " + t);
                            var i = function() {
                                o.setTimeout(function() {
                                    this.setDestinationItem(e),
                                    this.goToDestination(!0, p.BEGINNING, r.warp.warpInterruptionRedirectTime, !1)
                                }
                                .bind(this), 0)
                            }
                            .bind(this);
                            this.interrupt(p.END, 0),
                            this.updateSuccessFunction(i)
                        } else
                            m.debug("Director.redirectToItem() -> Cannot redirect while transitioning.");
                    else
                        m.warn("Director.redirectToItem() -> Director cannot redirect if there is nothing to interrupt.");
                else
                    m.warn("Director.redirectToItem() -> Redirecting to null item.")
            }
            ,
            t.prototype.useSpecialTransition = function(e) {
                void 0 !== e && this.defaultWarpStyle !== c.BLACK && m.debug("useSpecialTransition(): " + e),
                this.nextWarpStyle = c.BLACK
            }
            ,
            t.prototype.resetSpecialTransition = function() {
                this.nextWarpStyle = this.defaultWarpStyle
            }
            ,
            t.prototype.arrivedAtDestination = function(e) {
                if (this.player.flying || this.player.isWarping())
                    m.warn("Cannot advance to interlude or aiming while player is flying or warping.");
                else {
                    this.transitionStage = v.Aiming;
                    var t = this.tourIsPlaying ? this.tourInterlude.bind(this, this.nextItem(this.currentItem)) : null;
                    this.player.model.fadePanoMarkers(0),
                    this.awaitCompletion(function() {
                        this.resetSpecialTransition(),
                        e ? this.player.aimTourCamera(this.destinationItem, g.Retain, g.Slow, this.actionComplete.bind(this)) : this.actionComplete()
                    }
                    .bind(this), t)
                }
            }
            ,
            t.prototype.goToDestination = function(e, t, i, n) { 
                //音频
                var musicInfo = this.model.heroLocations[this.destinationItem[0]].musicInfo //只有外层有音乐
                if(musicInfo && musicInfo.music){
                    let src = musicInfo.music.includes(g_Prefix.slice(-10)) ? musicInfo.music :  g_Prefix + musicInfo.music;
                    let audioObj = SoundManager.list.find(e=>e.name == 'tour')
                    let audioSrc1 = common.getFileNameFromUrl(audioObj.src);  
                    let audioSrc2 = common.getFileNameFromUrl(src)
               
                    if(audioSrc1 == audioSrc2){//应该是继续播放该folder 
                        if(this.destinationItem[1] == 0){//从头开始播放 因为可能暂停后然后再点该缩略图播
                            SoundManager.play('tour',null,0)  // currentTime = 0; 
                        }else if( audioObj.audio.paused && audioObj.audio.currentTime < audioObj.audio.duration   ){//未播完
                            SoundManager.play('tour')//继续播。   如果不是<  说明播完了，item[1]不为0应该是继续播放就不需要从头
                        } 
                        
                    }else{//很可能是该folder的起始
                        SoundManager.play('tour', manage.dealURL(src))
                    }
                     
                }
                
                
                if (this.onTheBus = !0,
                this.emit("update.controls"),
                this.player.updateLastView(),
                n || !this.atDestinationPano()){
                    if (this.player.flying || this.player.isWarping())
                        m.warn("Cannot go to new destination while player is flying or warping.");
                    else {
                        var a = this.model.getHeroDescriptorByIndex(this.destinationItem)
                          , s = null
                          , l = null;
                        if (a.isPano()) {  
                            var o1 = e ? 'black' : this.getMomentTour(this.destinationItem)   //window.DATA.momentTour || "walk";
                            l = this.player.warpToPanoByHeroIndex.bind(this.player, this.destinationItem, g.Show, f.Slow, o1, !0, i, this.actionComplete.bind(this)),
                            s = this.arrivedAtDestination.bind(this, !0)
                             
                            //add
                            if(o1=='black' && a.zoom && a.zoom != this.player.zoomLevel){
                                this.player.smoothZoomFovTo(null, a.zoom,  r.warp.teleportTime) //瞬间过渡的时间
                            }
                            
                        } else{
                            l = this.player.warpToNonPanoByHeroIndex.bind(this.player, this.destinationItem, this.actionComplete.bind(this)),
                            s = this.arrivedAtDestination.bind(this, !1);
                        }
                        this.transitionStage = v.Moving,
                        this.model.fadePanoMarkers(0),
                        this.awaitCompletion(function() {
                            l()
                        }
                        .bind(this), s),
                        this.emit("update.controls")
                    }
                }else{
                    //add 原地旋转时， 写到_warpCameraAim里，因那有时间
                    /* var a = this.model.getHeroDescriptorByIndex(this.destinationItem)
                    if(a.zoom && a.zoom != this.player.zoomLevel){
                        this.player.smoothZoomFovTo(null, a.zoom,  r.warp.teleportTime) //瞬间过渡的时间
                    } */
                    
                    this.arrivedAtDestination(!0)
                }
            }
            ,
            t.prototype.tourInterlude = function() {
                if (l.trackAlways("reach_highlight", {
                    reach_source: this.reachSource
                }),
                this.model.fadePanoMarkers(0),
                this.emit("update.controls"),
                this.tourIsPlaying)
                    return this.atEndOfTour() && !this.endlessLoop ? (this.tourInProgress = !1,
                    this.stopTour(),
                    this.emit(u.TourEnd),
                    void (this.player.mode === s.PANORAMA && this.model.fadePanoMarkers(r.panorama.markerOpacity))) : void this.awaitCompletion(function() {
                        this.transitionStage = v.Interlude,
                        this.player.tourInterlude(this.nextItem(this.currentItem), this.actionComplete.bind(this))
                    }
                    .bind(this), this.goNext.bind(this))
            }
            ,
            t.prototype.playTour = function() {
                if (!this.bounceable())
                    return this.tourIsPlaying ? void m.info("tour is already playing") : void (this.wouldInterrupt() || (this.player.emit("tour_auto", this.defaultWarpStyle),
                    this.tourInProgress = !0,
                    this.reachSource = "play",
                    this.tourIsPlaying = !0,
                    this.wasZoomEnabled = this.player.zoomEnabled,
                    this.player.zoomEnabled = !1,
                    this.resetSpecialTransition(),
                    this.emit("update.controls"),
                    this.emit(u.TourStart),
                    this.player.enablePreRendering(),
                    this.walkingSectionPaused ? (this.clearWalkingSectionPaused(),
                    this.goToDestination()) : /* this.goNext() */(
                        this.atEndOfTour() ? this.goNext() : ( this.tourAdvance(0) ,  this.goToDestination())) )
                    ) //xzw: 不要直接跳到下一个点开始，从当前点开始，否则当一段区域内只有一个导览时播放会立刻跳到下一个缩略图进行。
            }
            ,
            
            t.prototype.stopTour = function(isAutoStop) {//停止导览        isAutoStop 希望仅在飞完结束自动停止时的stopTour不停止tourSound, 这样才能完整播放tourSound.  不过似乎会在倒数第二个片段点击按钮停止导览时也视作自动结束的（执行this.interrupt() ）。
                this.isInterrupted() || this.transitionStage === v.Moving && this.checkAndHandleWalkingtourInterruption(this.nextWarpStyle) || (this.tourIsPlaying && (this.player.zoomEnabled = this.wasZoomEnabled),
                this.tourIsPlaying = !1,
                //(!isAutoStop || g_tourAudio && g_tourAudio.paused )&&this.bgmReplay(),//xzw
                this.interrupt(),
                this.clearWalkingSectionPaused(),
                this.resetSpecialTransition(),
                this.emit("update.controls")) 
                
                
                
            }
            ,
            t.prototype.endTourProgress = function() {
                this.tourInProgress = !1,
                this.emit("update.controls"),
                this.emit(u.TourEnd)
            }
            ,
            
            
            
            t.prototype.goToHighlight = function(e) {
                if (this.wouldInterrupt())
                    this.itemCompare(this.destinationItem,e,'equal') ? this.interrupt() : this.redirectToItem(e, "goToHighlight");
                else {
                    if (m.debug("<tour.goto " + e + ">"),
                    this.isInterrupted())
                        return;
                    this.clearWalkingSectionPaused(),
                    this.setDestinationItem(e),
                    this.useSpecialTransition("Hilight"),
                    this.goToDestination(true),//add true
                    l.trackAlways("reach_highlight", {
                        reach_source: "thumb"
                    })
                }
            }
            ,
            t.prototype.prevHighlight = function() {
                this.bounceable() || (this.player.emit("tour_manual", "prev"),
                this.interrupt(p.BEGINNING) || this.isInterrupted() || (this.clearWalkingSectionPaused(),
                this.reachSource = "prev",
                this.goPrev()))
            }
            ,
            t.prototype.nextHighlight = function() {
                this.bounceable() || (this.player.emit("tour_manual", "next"),
                this.interrupt(p.BEGINNING) || this.isInterrupted() || (this.clearWalkingSectionPaused(),
                this.reachSource = "next",
                this.goNext()))
            }
            ,
            t.prototype.changeMode = function(e) {
                var t = $.Deferred()
                  , i = t.resolve.bind(t)
                  , n = t.reject.bind(t);
                if (this.emit(u.StartModeChange),
                !function() {
                    return this.clearWalkingSectionPaused(),
                    !!this.wouldInterrupt() && (this.interrupt(),
                    !0)
                }
                .bind(this)()) {
                    switch (e) {
                    case s.PANORAMA:
                        this.player.mode === s.PANORAMA ? this.player.currentPano.isAligned() || this.player.goToLastView(!0).done(i).fail(n) : this.player.insideMode(this.player.lastInsideView.pano).done(i).fail(n);
                        break;
                    case s.DOLLHOUSE:
                    case s.FLOORPLAN:
                        this.player.flyToNewMode({
                            mode: e
                        }).done(i).fail(n);
                        break;
                    case s.OUTDOOR:
                        this.player.model.has360Views && (this.player.mode !== s.PANORAMA || this.player.mode === s.PANORAMA && this.player.currentPano.isAligned()) && this.player.goToLastView(!1).done(i).fail(n)
                    }
                    return t.promise()
                }
            }
            ,
            
             
            
            t.prototype.atEndOfTour = function(item) {
                //return this.currentItem >= this.nItems - 1
                var end = this.currentItem && this.currentItem[0] >= this.nItems - 1; 
                if(end){
                    var heroLocations = this.model.heroLocations[this.nItems-1].heroLocations
                    if(heroLocations){
                        end = this.currentItem[1] >= heroLocations.length - 1
                    }
                }
                return end;
            }
            ,
            t.prototype.firstDestination = function() {
                //return 0 < this.nItems ? 0 : null
                return 0 < this.nItems ? [0,0]: null
            }
            ,
            t.prototype.finalDestination = function() {
                //return 0 < this.nItems ? this.nItems - 1 : null
                return 0 < this.nItems ? [this.nItems - 1,0]: null
            }
            ,
            t.prototype.goPrev = function() {
                this.tourAdvance(-1)
            }
            ,
            t.prototype.goNext = function() {
                this.tourAdvance(1)
            }
            ,
            t.prototype.setDestinationItem = function(e) {
                this.destinationItem = e,
                this.emit("update.controls")
            }
            ,
            t.prototype.setCurrentItem = function(e) {
                this.currentItem = e,
                this.emit("update.controls")
            }
            ,
            t.prototype.nextItem = function(currentItem) {
                //return null === e ? this.firstDestination() : e >= this.nItems - 1 ? this.endlessLoop ? this.firstDestination() : null : e + 1
                if(currentItem == void 0)return this.firstDestination()
                var currentLocation = this.model.heroLocations[currentItem[0]];
                var currentChildNum = currentLocation.heroLocations ? currentLocation.heroLocations.length : 1
                var item;
                if(this.currentItem[1] >= currentChildNum - 1){//子目录中最后一个
                    item = [currentItem[0] + 1, 0] //结果可能超出nItems
                }else{
                    item = [currentItem[0] , currentItem[1]+1]
                }
                if(item[0]  >= this.nItems ){
                    item = this.firstDestination()
                }
                return item;
                //暂时不理会endlessLoop，默认为false
            }
            ,
            t.prototype.prevItem = function(currentItem) {
                //return null === e ? this.firstDestination() : e < 0 ? this.endlessLoop ? this.lastDestination() : null : e - 1
                if(currentItem == void 0)return this.firstDestination()//finalDestination?
                var item;
                var lastLocation = this.model.heroLocations[currentItem[0]-1];
                if(!lastLocation) return this.finalDestination()//[-1, 0]//this.setDestinationItem([-1, 0]) //结果小于0
                else{
                    var lastChildNum = lastLocation.heroLocations ? lastLocation.heroLocations.length : 1
            
                    if(this.currentItem[1] == 0){//子目录中第一个 
                        return [currentItem[0] - 1, lastChildNum-1]
                    }else{
                        return [currentItem[0], currentItem[1]-1]
                    }
                }
            
            }
            , 
            t.prototype.tourAdvance = function(e) {//e是1或-1或0
                
                m.debug("tourAdvance(" + e + ")") 
                if(null === this.currentItem || void 0 === this.currentItem){
                    this.setDestinationItem(this.firstDestination()) 
                }else{
                    var item = this.currentItem          
                    if(e == 1){
                        item = this.nextItem(this.currentItem)
                    }else if(e == -1){
                        item = this.prevItem(this.currentItem)
                    } 
                    
                    this.setDestinationItem(item) 
                }
                
                if(this.itemCompare(this.destinationItem, this.finalDestination(), 'equal')[0] < 0 ){ 
                    this.useSpecialTransition("reverse-looping to end") 
                }else if(this.itemCompare(this.destinationItem, this.firstDestination(), 'equal')){ 
                    this.useSpecialTransition("looping back to start")
                }
                
                /* if(this.destinationItem[0] < 0 ){
                    this.setDestinationItem(this.finalDestination()) 
                    this.useSpecialTransition("reverse-looping to end") 
                }else{
                    this.destinationItem[0] >= this.nItems && (this.setDestinationItem(this.firstDestination()),
                    this.useSpecialTransition("looping back to start"))
                } */
                 
                
                /* var momentTour = this.getMomentTour(this.destinationItem);
                if ( "black" === momentTour) { // 方奕卓 瞬间过渡, 相机缩放至1 
                    var i = this.player.zoomLevel;
                    this.player.zoomEnabled = !0;
                    var t = function(e, t) {
                        this.player.zoomTo((1 - e) * i, !0)
                    }
                    .bind(this);
                    o.start(t, 1500, function() {}, 0, h.easeOutQuad, "zoom")
                } */
                this.goToDestination()
            }
            ,
            t.prototype.getMomentTour = function(destinationItem) {//add 
                var wholeMomentTour = window.DATA.momentTour || "walk"; //最外层
                 
                if(!destinationItem) return wholeMomentTour
                else{
                    var currentLocation = this.model.getHeroDescriptorByIndex(destinationItem)//最内层。 如果有使用最内层
                    if(currentLocation.momentTour)return currentLocation.momentTour;
                    
                    var currentLocation_ = this.model.heroLocations[destinationItem[0]];
                    return  currentLocation_.momentTour || wholeMomentTour; //若中间层或最内层有就使用，否则使用最外层
                } 
            }
            ,
            I.exports = t
        }
        ).call(this, "/js/director.js")
    }
    , {
        "./analytics": 4,
        "./enum/BlackoutStyle": 18,
        "./enum/ControlEvents": 21,
        "./enum/DirectorEvents": 23,
        "./enum/ModelManagerEvents": 33,
        "./enum/PathDiscardMode": 38,
        "./enum/PathDisplayMode": 39,
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./model/ModelManager": 140,
        "./player": 155,
        "./settings": 166,
        "./util/logger": 189,
        "./util/transitions": 195,
        events: 202,
        three: 217
    }],
    16: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./enum/Viewmode")
          , o = (e("./settings"),
        e("./util/transitions"))
          , a = e("./enum/PlayerEvents")
          , s = new n.ShaderPass(n.HorizontalBlurShader)
          , l = new n.ShaderPass(n.VerticalBlurShader);
        l.renderToScreen = !0;
        var c = $("#player").width() / $("#player").height();
        isNaN(c) && (c = 1);
        
        //initTransitionPass(n)
        
        var h = {
            currentBlur: 0,
            aspect: c,
            blurStrength: 1,
            hblurPass: s,
            vblurPass: l,
            
            transitionMaskPass : new n.TransitionPass(),
            
            bindEvents: function(e) {
                e.on(a.ModeChanged, function(e, t) {
                    e === r.PANORAMA && (o.cancel(h.blur),
                    o.cancel(h.addBlur),
                    o.start(h.removeBlur, 500, null, 0, null, "deblur"))
                })
            },
            blur: function(e) {
                var t = (h.currentBlur = e) * h.blurStrength;
                l.uniforms.v.value = t / 512 * h.aspect,
                s.uniforms.h.value = t / 512
            },
            addBlur: function(e) {
                e = Math.max(e, h.currentBlur),
                h.blur(e)
            },
            removeBlur: function(e) {
                e = Math.min(1 - e, h.currentBlur),
                h.blur(e)
            }
        };
        h.blur(0),
        t.exports = h
    }
    , {
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./settings": 166,
        "./util/transitions": 195,
        three: 217
    }],
    17: [function(e, t, i) {
        "use strict";
        t.exports = {
            UNKNOWN: 0,
            ALIGNED: 1,
            UNALIGNED: 2,
            PLACED: 3
        }
    }
    , {}],
    18: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: 0,
            MIDDLE: 1,
            END: 2,
            BEGINNING: 3,
            FADEIN: 4
        }
    }
    , {}],
    19: [function(e, t, i) {
        "use strict";
        var r = e("three");
        t.exports = {
            newBlue: new r.Color(4967932),
            altBlue: new r.Color(47355),
            tagDefault: new r.Color(223357),
            classicBlue: new r.Color(53759),
            mpYellow: new r.Color(16502016),
            mpOrange: new r.Color(16428055),
            mpBlue: new r.Color(12096),
            mpLtGrey: new r.Color(13751252),
            mpDkGrey: new r.Color(10000019),
            mpRed: new r.Color(12525854),
            mpOrangeDesat: new r.Color(16764529),
            mpBlueDesat: new r.Color(4034734),
            mpRedDesat: new r.Color(14705505),
            white: new r.Color(16777215),
            black: new r.Color(0),
            _desat: function(e, t) {
                var i = t || .3
                  , n = (new r.Color).copy(e).getHSL();
                return (new r.Color).setHSL(n.h, n.s * (1 - i), n.l)
            },
            _darken: function(e, t) {
                var i = t || .2
                  , n = e.getHSL();
                return (new r.Color).setHSL(n.h, n.s, n.l * (1 - i))
            }
        }
    }
    , {
        three: 217
    }],
    20: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: -1,
            ROTATE: 0,
            DOLLY: 1,
            PAN: 2,
            ROTATE_DOLLY: 3,
            PAN_DOLLY: 4
        }
    }
    , {}],
    21: [function(e, t, i) {
        "use strict";
        t.exports = {
            Move: "move",
            InteractionDirect: "interaction.direct",
            InteractionKey: "interaction.key",
            InteractionGui: "interaction.gui",
            FlyInDirection: "fly.direction",
            InputStart: "input.start",
            Pinch: "input.pinch",
            Scroll: "input.scroll",
            AutoPanInterrupt: "autopan.interrupt",
            AutoPanComplete: "autopan.complete",
            AutoPanClamped: "autopan.clamped",
            LongTap: "longtap"
        }
    }
    , {}],
    22: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            FORWARD: "FORWARD",
            LEFT: "LEFT",
            RIGHT: "RIGHT",
            BACK: "BACK",
            UP: "UP",
            DOWN: "DOWN"
        })
    }
    , {}],
    23: [function(e, t, i) {
        "use strict";
        t.exports = {
            ActionInterrupted: "action.interrupted",
            TourStart: "tour.start",
            TourEnd: "tour.end",
            StartModeChange: "mode.startChange"
        }
    }
    , {}],
    24: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            None: 0,
            Queued: 1,
            ForceQueued: 2,
            Downloading: 3,
            Downloaded: 4,
            DownloadFailed: 5
        })
    }
    , {}],
    25: [function(e, t, i) {
        "use strict";
        t.exports = {
            GL_TEXTURE_CUBE_MAP_POSITIVE_X: 0,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1,
            GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 2,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 3,
            GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 4,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 5
        }
    }
    , {}],
    26: [function(e, t, i) {
        "use strict";
        t.exports = {
            Texture2D: 0,
            TextureCube: 1
        }
    }
    , {}],
    27: [function(e, t, i) {
        "use strict";
        t.exports = {
            SMALL: "small",
            LARGE: "large"
        }
    }
    , {}],
    28: [function(e, t, i) {
        "use strict";
        var n = e("./Viewmode")
          , r = {
            LANDING: {},
            NAVIGATION: "navigation",
            MORE_HELP: "moreHelp",
            TOUR_INTERACTION: {}
        };
        r.LANDING[n.PANORAMA] = "panorama.landing",
        r.LANDING[n.OUTDOOR] = "outdoor.landing",
        r.LANDING[n.DOLLHOUSE] = "dollhouse.landing",
        r.LANDING[n.FLOORPLAN] = "floorplan.landing",
        r.TOUR_INTERACTION.standard = "standard.tour",
        r.TOUR_INTERACTION[n.OUTDOOR] = "outdoor.tour",
        r.TOUR_INTERACTION[n.FLOORPLAN] = "floorplan.tour",
        t.exports = r
    }
    , {
        "./Viewmode": 51
    }],
    29: [function(e, t, i) {
        "use strict";
        var n = {
            UP: 1,
            DOWN: -1,
            LEFT: "L",
            RIGHT: "R",
            FORWARD: "F",
            BACK: "B",
            reverse: {},
            opposite: function(e) {
                return this.reverse[e.toString()]
            }
        };
        n.reverse[n.UP] = n.DOWN,
        n.reverse[n.DOWN] = n.UP,
        n.reverse[n.LEFT] = n.RIGHT,
        n.reverse[n.RIGHT] = n.LEFT,
        n.reverse[n.FORWARD] = n.BACK,
        n.reverse[n.BACK] = n.FORWARD,
        t.exports = n
    }
    , {}],
    30: [function(e, t, i) {
        "use strict";
        var n = {
            ZERO: 48,
            ONE: 49,
            TWO: 50,
            THREE: 51,
            FOUR: 52,
            FIVE: 53,
            SIX: 54,
            SEVEN: 55,
            EIGHT: 56,
            NINE: 57,
            LEFTARROW: 37,
            UPARROW: 38,
            RIGHTARROW: 39,
            DOWNARROW: 40,
            A: 65,
            B: 66,
            C: 67,
            D: 68,
            E: 69,
            F: 70,
            G: 71,
            H: 72,
            I: 73,
            J: 74,
            K: 75,
            L: 76,
            M: 77,
            N: 78,
            O: 79,
            P: 80,
            Q: 81,
            R: 82,
            S: 83,
            T: 84,
            U: 85,
            V: 86,
            W: 87,
            X: 88,
            Y: 89,
            Z: 90,
            SPACE: 32,
            RETURN: 13,
            SEMICOLON: 186,
            PLUSEQUALS: 187,
            DASHUNDERSCORE: 189,
            OPENBRACKET: 219
        };
        e("../util/browser").detectFirefox() && (n.SEMICOLON = 59,
        n.PLUSEQUALS = 61,
        n.DASHUNDERSCORE = 173),
        t.exports = n
    }
    , {
        "../util/browser": 182
    }],
    31: [function(e, t, i) {
        "use strict";
        t.exports = {
            EN_US: "en-US",
            ES_MX: "es-MX",
            FR_FR: "fr-FR",
            DE_DE: "de-DE",
            RU_RU: "ru-RU",
            CN_CN: "cn-CN",
            JP_JP: "jp-JP"
        }
    }
    , {}],
    32: [function(e, t, i) {
        "use strict";
        t.exports = {
            TagActivated: "tag.activated",
            TagDismissed: "tag.dismissed",
            TagNavigation: "tag.navigation"
        }
    }
    , {}],
    33: [function(e, t, i) {
        "use strict";
        t.exports = {
            ModelAdded: "model-added",
            ActiveModelChanged: "active-model-changed"
        }
    }
    , {}],
    34: [function(e, t, i) {
        "use strict";
        t.exports = {
            LEFT: 0,
            MIDDLE: 1,
            RIGHT: 2
        }
    }
    , {}],
    35: [function(e, t, i) {
        "use strict";
        t.exports = {
            PanoRenderComplete: "panorama.render.complete",
            TileRenderFailure: "panorama.tile.render.failed",
            TileRenderSuccess: "panorama.tile.render.success",
            TileUploadAttempted: "panorama.tile.upload.attempted",
            UploadAttemptedForAllTiles: "panorama.upload.attempted.all.tiles",
            ZoomLevelRenderStarted: "panorama.zoom.render.started"
        }
    }
    , {}],
    36: [function(e, t, i) {
        "use strict";
        t.exports = {
            BASE: 1,
            STANDARD: 2,
            HIGH: 3,
            ULTRAHIGH: 4
        }
    }
    , {}],
    37: [function(e, t, i) {
        "use strict";
        t.exports = {
            LoadComplete: "panorama.load.complete",
            LoadFailed: "panorama.load.failed",
            TileLoaded: "panorama.tile.loaded"
        }
    }
    , {}],
    38: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            Standard: 0,
            Slow: 1,
            Retain: 2
        })
    }
    , {}],
    39: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            Show: 0,
            Hide: 1,
            Retain: 2
        })
    }
    , {}],
    40: [function(e, t, i) {
        "use strict";
        t.exports = {
            Move: "move",
            MoveComplete: "move.complete",
            ModeChanged: "mode.changed",
            ModeChanging: "mode.changing",
            PanoChosen: "pano.chosen",
            ClosestPanoChanging: "closest.pano.changing",
            WarpStarted: "warp.started",
            WarpInterrupted: "warp.interrupted",
            WarpEnded: "warp.ended",
            FlyinFinished: "flyin.finished",
            FlyingStarted: "flying.started",
            FlyingInterrupted: "flying.interrupted",
            FlyingEnded: "flying.ended",
            Ready: "ready",
            StartInside: "start.inside",
            StartOutside: "start.outside",
            ViewChanged: "view.changed",
            WarpInterruptedWithFlyTo: "warp.interrupted.flyto",
            InputStart: "input.start"
        }
    }
    , {}],
    41: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            DEFAULT: 0,
            PANOMARKERS: 1,
            RETICULE: 2,
            TAG: 3
        })
    }
    , {}],
    42: [function(e, t, i) {
        "use strict";
        t.exports = {
            visibleFloor: 1,
            ghostFloor: 3,
            boundingSkybox: 1,
            panoMarker: 2,
            reticule: 3,
            tagStem: 4,
            tagDisc: 5,
            ribbon: 100
        }
    }
    , {}],
    43: [function(e, t, i) {
        "use strict";
        t.exports = {
            ContextCreated: "scene-renderer-context-created",
            AfterRender: "after-render",
            MemoryUsageUpdated: "scene-renderer-memory-usage-updated"
        }
    }
    , {}],
    44: [function(e, t, i) {
        "use strict";
        t.exports = {
            IDLE: "idle",
            BROWSE: "browse",
            EXAMINE: "examine"
        }
    }
    , {}],
    45: [function(e, t, i) {
        "use strict";
        t.exports = {
            TileDownloadSuccess: "tiledownloader.download.success",
            TileDownloadFailure: "tiledownloader.download.failure",
            PanoDownloadComplete: "tiledownloader.pano.download.complete"
        }
    }
    , {}],
    46: [function(e, t, i) {
        "use strict";
        t.exports = {
            CardboardAndroid: "googlevr",
            GearVR: "gearvr",
            CardboardIOS: "googlevrios",
            Cardboard: "googlevr"
        }
    }
    , {}],
    47: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: 0,
            CONTEXTUAL: 1,
            ANDROID: 2
        }
    }
    , {}],
    48: [function(e, t, i) {
        "use strict";
        var n = {
            Title: 0,
            Cardboard: 1
        }
          , r = {
            Title: 0,
            Cardboard: 1,
            Gear: 2
        };
        [n, r].forEach(function(e) {
            e.pageCount = Object.keys(e).length
        }),
        t.exports.ios = n,
        t.exports.standard = r
    }
    , {}],
    49: [function(e, t, i) {
        "use strict";
        t.exports = {
            Android: "android",
            IOS: "ios",
            Desktop: "desktop",
            UnsupportedAndroid: "android-unsupported"
        }
    }
    , {}],
    50: [function(e, t, i) {
        "use strict";
        var n = e("three");
        t.exports = {
            UP: new n.Vector3(0,1,0),
            DOWN: new n.Vector3(0,-1,0),
            LEFT: new n.Vector3(-1,0,0),
            RIGHT: new n.Vector3(1,0,0),
            FORWARD: new n.Vector3(0,0,-1),
            BACK: new n.Vector3(0,0,1)
        }
    }
    , {
        three: 217
    }],
    51: [function(e, t, i) {
        "use strict";
        var n = e("../exception/ViewmodeConvertException")
          , r = e("./coreViewmodes")
          , o = {
            MESH: "mesh",
            OUTDOOR: "outdoor",
            TRANSITIONING: "transitioning",
            toInt: function(e) {
                switch (e) {
                case this.PANORAMA:
                    return 1;
                case this.DOLLHOUSE:
                    return 2;
                case this.FLOORPLAN:
                    return 3;
                case this.OUTDOOR:
                    return 4;
                case this.TRANSITIONING:
                    return -1
                }
                throw new n("No known conversion for Viewmode to int for mode: " + e)
            },
            fromInt: function(e) {
                switch (e) {
                case "1":
                case 1:
                    return this.PANORAMA;
                case "2":
                case 2:
                    return this.DOLLHOUSE;
                case "3":
                case 3:
                    return this.FLOORPLAN;
                case "4":
                case 4:
                    return this.OUTDOOR
                }
                throw new n("No known conversion for int to viewmode for int: " + e)
            },
            convertWorkshopModeInt: function(e) {
                switch (e) {
                case "0":
                case 0:
                case void 0:
                    return this.PANORAMA;
                case "1":
                case 1:
                    return this.FLOORPLAN;
                case "2":
                case 2:
                    return this.DOLLHOUSE;
                case "3":
                case 3:
                    return this.MESH
                }
                throw new n("No known conversion for Workshop int to viewmode for int: " + e)
            }
        };
        e("../util/common").extendObject(o, r),
        t.exports = o
    }
    , {
        "../exception/ViewmodeConvertException": 58,
        "../util/common": 185,
        "./coreViewmodes": 54
    }],
    52: [function(e, t, i) {
        "use strict";
        t.exports = {
            BLACK: "black",
            STD: "std",
            WALK: "walk"
        }
    }
    , {}],
    53: [function(e, t, i) {
        "use strict";
        t.exports = {
            ZoomIn: "zoom.in",
            ZoomOut: "zoom.out",
            ZoomMax: "zoom.max",
            ZoomMin: "zoom.min"
        }
    }
    , {}],
    54: [function(e, t, i) {
        "use strict";
        t.exports = {
            PANORAMA: "panorama",
            DOLLHOUSE: "dollhouse",
            FLOORPLAN: "floorplan"
        }
    }
    , {}],
    55: [function(e, t, i) {
        "use strict";
        t.exports = function(e) {
            this.message = e
        }
    }
    , {}],
    56: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    57: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    58: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    59: [function(a, s, e) {
        (function(e) {
            "use strict";
            var i = a("./util/ajax")
              , n = a("./util/showcase")
              , t = a("./util/logger")
              , r = new t(e)
              , o = {};
            s.exports = {
                loadFeatureFlags: function(e) {
                    var t = $.Deferred();
                    return i.get(e.urlBase + "", {
                        responseType: "json",
                        prefetchFrom: "user",
                        auth: n.getAuthorizationHeader()
                    }).done(function(e) {
                        (o = function(e) {
                            var t = {};
                            if (e) {
                                var i = e.flags;
                                if (i)
                                    for (var n in i)
                                        i.hasOwnProperty(n) && (t[i[n]] = !0);
                                return t
                            }
                            return r.debug("Feature flags -> parseFeatureFlags: rawData is null."),
                            null
                        }(e)) ? t.resolve(o) : t.reject("loading-failed")
                    }).fail(function() {
                        r.debug("Retrieval of feature flags failed."),
                        t.reject("loading-failed")
                    }),
                    t.promise()
                },
                getFlags: function() {
                    return o
                },
                updateDependentSettings: function(e, t) {
                    (e = e || o).labels && (t.labels.enabled = !0),
                    e.zooming && !t.zoom.forceOff && (t.zoom.enabled = !0),
                    e.showcase_sdk && (t.sdkInit = !0),
                    e.mobile_highq_override && (t.tiling.mobileHighQualityOverride = !0),
                    e.showcase_webvr && (t.vr.allowWebVR = !0),
                    e.uhql && (t.tiling.allowUltraHighResolution = !0),
                    e.hide_sc_sharing && (t.share.enabled = !1)
                }
            }
        }
        ).call(this, "/js/featureflags.js")
    }
    , {
        "./util/ajax": 181,
        "./util/logger": 189,
        "./util/showcase": 193
    }],
    60: [function(e, t, i) {
        "use strict";
        var n = (e("../util/common"),
        {
            status: 0,
            set: function(e) {
                if (isNaN(e))
                    return !1;
                var t = $(".progressbar");
                e < 0 && (e = 0),
                100 < e && (e = 100);
                var i = e * (parseInt(t.css("width").replace("px", "")) / 100)
                  , n = Math.round(e)
                  , r = parseInt(i) - 15;
                t.find(".bar").css("width", i),
                t.find(".label").css("left", r),
                t.find(".perc").text(n + "%"),
                this.status = e
            },
            done: function(e) {
                return e || this.status ? (this.status = null,
                this.set(100)) : this
            }
        });
        t.exports.circleLoader = n
    }
    , {
        "../util/common": 185
    }],
    61: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            CLOSE: "modal.closer.close"
        })
    }
    , {}],
    62: [function(e, t, i) {
        "use strict";
        function n(t, e) {
            function i() {
                var e = t.offsetHeight >= $("#player").height() && t.offsetWidth >= $("#player").width();
                e !== p && ((p = e) ? (t.classList.add("closeByFooter"),
                c.classList.add("closeByFooter")) : (t.classList.remove("closeByFooter"),
                c.classList.remove("closeByFooter")))
            }
            e ? setTimeout(i, r.guiAnimationSpeed) : i()
        }
        var r = e("../../settings")
          , o = (e("../../tag/Media/MediaEvent"),
        e("../../util/browser"))
          , a = e("../../util/common")
          , s = e("./ModalCloserEvent")
          , l = e("events").EventEmitter
          , c = document.getElementsByClassName("footer")[0]
          , h = c.querySelectorAll(".close")[0]
          , u = null
          , d = null
          , p = null
          , f = (o.isMobile(),
        {
            open: function(e) {
                e && (n(e),
                u && h.removeEventListener("click", u, !0),
                u = function(e, t) {
                    t && (t.stopPropagation(),
                    t.preventDefault()),
                    e && this.emit(s.CLOSE, e),
                    f.reset()
                }
                .bind(this, e.id),
                h.addEventListener("click", u, !0),
                d && window.removeEventListener("resize", d, !0),
                d = n.bind(this, e),
                window.addEventListener("resize", d, !0))
            },
            reset: function() {
                c.classList.remove("closeByFooter"),
                h.removeEventListener("click", u, !0),
                window.removeEventListener("resize", d, !0),
                u = d = p = null
            }
        });
        a.extendObject(f, l.prototype),
        t.exports = f
    }
    , {
        "../../tag/Media/MediaEvent": 131,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./ModalCloserEvent": 61,
        events: 202
    }],
    63: [function(e, t, i) {
        "use strict";
        var A = e("../lib/dat.gui")
          , C = e("three")
          , I = e("../util/easing")
          , E = e("../enum/Viewmode")
          , _ = e("../enum/Colors")
          , b = e("../enum/WarpStyle")
          , w = e("../settings");
        e("../tag/tag"),
        A.GUI.prototype.removeFolder = function(e) {
            var t = this.__folders[e];
            t && (t.close(),
            this.__ul.removeChild(t.domElement.parentNode),
            delete this.__folders[e],
            this.onResize())
        }
        ,
        t.exports.toggle = function(t, e, i) {
            var n = new A.GUI({
                width: 400
            })
              , r = n.addFolder("Flydown from Dollhouse");
            r.add(w.flydown, "movementEasing", Object.keys(I)),
            r.add(w.flydown, "movementDelay", 0, 1).step(.01),
            r.add(w.flydown, "rotationEasing", Object.keys(I)),
            r.add(w.flydown, "rotationDelay", 0, 1).step(.01),
            r.add(w.flydown, "modelTextureDelay", 0, 1).step(.01),
            r.add(w.flydown, "skyboxDelay", 0, 1).step(.01),
            r.add(w.dollhouseDefault, "minPolarAngle", 0, C.Math.degToRad(50)),
            r.add(w.dollhouseDefault, "maxPolarAngle", C.Math.degToRad(50), C.Math.degToRad(170));
            var o = n.addFolder("Transition between panos");
            o.add(w.transition, "blur", 0, 10).onFinishChange(function() {}),
            o.add(w.transition, "flySpeed", 0, 10).step(.01).onFinishChange(function() {
                w.transition.flyTime = 0,
                o.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            o.add(w.transition, "flyTime", 0, 5e3).onFinishChange(function() {
                w.transition.flySpeed = 0,
                o.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            o.add(w.transition, "aimTime", 500, 2500).step(50),
            o.add(w.transition, "aimSlowFactor", 1, 3).step(.1),
            o.add(w.transition, "movementEasing", Object.keys(I));
            var a = n.addFolder("Path Display");
            a.add(w.path, "opacity", 0, 1).step(.01).onFinishChange(function() {}),
            a.add(w.path, "height", 0, .2).step(.01).onFinishChange(function() {}),
            a.add(w.path, "outsideHeight", 0, 2).step(.01).onFinishChange(function() {}),
            a.add(w.path, "ribbonWidth", .01, .35).step(.01).onFinishChange(function() {}),
            a.add(w.path, "waypointRadius", .01, 1.2).step(.01).onFinishChange(function() {}),
            a.add(w.path, "waypointPulse", 0, 3600).step(20).onFinishChange(function() {}),
            a.add(w.path, "waypointIndoorRadius", .01, 1.2).step(.01).onFinishChange(function() {}),
            a.add(w.path, "fadeInTime", 0, 1200).step(10).onFinishChange(function() {}),
            a.add(w.path, "fadeOutTime", 0, 1200).step(10).onFinishChange(function() {}),
            a.add(w.path, "color", Object.keys(_)).onFinishChange(function() {
                w.path.color = _[w.path.color],
                w.path.colorUp = _._desat(w.path.color),
                w.path.colorDown = _.darken(w.path.color)
            }),
            a.add(w, "reticuleColor", Object.keys(_)).onFinishChange(function() {
                w.reticuleColor = _[w.reticuleColor]
            });
            var s = n.addFolder("Warping")
              , l = s.addFolder("Warp/Teleport");
            l.add(w.warp, "softPushDist", 0, 2).onFinishChange(function() {}),
            l.add(w.warp, "softPushEnd", 0, 1).step(.01).onFinishChange(function() {}),
            l.add(w.warp, "softBendAngle", 0, 45).onFinishChange(function() {}),
            l.add(w.warp, "softBendTilt", 0, 45).onFinishChange(function() {}),
            l.add(w.warp, "softBendEnd", 0, 1).step(.01).onFinishChange(function() {}),
            l.add(w.warp, "burnsAngle", 0, 30).onFinishChange(function() {}),
            l.add(w.warp, "minBurnsAngle", 0, 10).onFinishChange(function() {}),
            l.add(w.warp, "brakeStrength", 1, 8).onFinishChange(function() {}),
            l.add(w.warp, "minBrakeAngle", 0, 5).step(.01).onFinishChange(function() {}),
            l.add(w.warp, "maxBrakeAngle", 0, 5).step(.01).onFinishChange(function() {}),
            l.add(w.path, "mapGuides").onFinishChange(function() {}),
            l.add(w.warp, "teleportTime", 0, 5e3).step(10).onFinishChange(function() {}),
            l.add(w.warp, "outsideTime", 0, 5e3).step(10).onFinishChange(function() {}),
            l.add(w.path, "typ", Object.keys(b)).onFinishChange(function() {
                w.path.typ = b[w.path.typ]
            }),
            l.add(w.warp, "loop").onChange(function() {}).onFinishChange(function() {
                e.endlessLoop = w.warp.loop
            }),
            l.add(w.warp, "walkSlideShowThreshhold", 1, 1e4).step(1).onFinishChange(function() {}),
            l.add(w.warp, "walkExtraPanosDistance", 0, 3).step(.1).onFinishChange(function() {}),
            l.add(w.transition, "fastForwardFactor", 1, 10).step(1).onFinishChange(function() {});
            var c = s.addFolder("Long Warp Only");
            c.add(w.warp, "minWarpTime", 0, 5e3).step(10).onFinishChange(function() {
                w.warp.flySpeed = 0,
                c.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            c.add(w.warp, "timePerMeter", 0, 5e3).step(10).onFinishChange(function() {}),
            c.add(w.warp, "lookAheadMax", .01, 1).step(.01).onFinishChange(function() {}),
            c.add(w.warp, "lookAheadDist", .01, 4).step(.01).onFinishChange(function() {}),
            c.add(w.warp, "maxTurnPerSec", 0, 720).step(1).onFinishChange(function() {}),
            c.add(w.warp, "maxAimPerSec", 0, 720).step(1).onFinishChange(function() {}),
            c.add(w.warp, "turnFriction", 0, 1).step(.01).onFinishChange(function() {}),
            c.add(w.warp, "walkDelay", 0, 2e3).step(10).onFinishChange(function() {}),
            c.add(w.transition, "flytimeMaxDistanceThreshold", 0, 25).step(10).onFinishChange(function() {}),
            c.add(w.warp, "walkMaxDist", 0, 100).step(1).onFinishChange(function() {});
            var h = n.addFolder("Warp Esoterica");
            h.add(w.warp, "nearPanoDist", .01, 12).step(0).onFinishChange(function() {}),
            h.add(w.warp, "blur", .01, 1).onFinishChange(function() {}),
            h.add(w.warp, "flySpeed", 0, 10).step(.01).onFinishChange(function() {
                w.warp.minWarpTime = 0,
                h.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            h.add(w.warp, "showBunny").onFinishChange(function() {}),
            h.add(w.warp, "fastTime", 0, 2500).step(10).onFinishChange(function() {}),
            h.add(w.warp, "movementEasing", Object.keys(I));
            var u = n.addFolder("Misc");
            u.add(w, "dollhouseFOV", 10, 180).onChange(function() {
                i.cameras[E.DOLLHOUSE].fov = w.dollhouseFOV
            }),
            u.add(w, "insideFOV", 10, 180).onChange(function() {
                i.cameras[E.PANORAMA].fov = w.insideFOV
            }),
            u.add(w, "insideLookSpeed", .01, .3).step(.01).onChange(function() {}),
            u.add(w, "rotationAccelerationInside", .1, 10).step(.1).onChange(function() {}),
            u.add(w, "rotationAccelerationOutside", .1, 10).step(.1).onChange(function() {});
            var d = n.addFolder("Navigation");
            d.add(w.navigation, "panoScores").onFinishChange(function() {
                w.navigation.panoScores || t.panos.forEach(function(e) {
                    e.floor.remove(e.text3d),
                    e.text3d = null
                })
            }),
            d.add(w.navigation, "mouseDirection"),
            d.add(w.navigation, "filterStrictness", 0, 1),
            d.add(w.navigation, "angleFactor", -60, 0),
            d.add(w.navigation, "directionFactor", 1, 20),
            d.add(w.navigation, "distanceFactor", -5, 5),
            d.add(w.navigation, "optionalityFactor", .1, 10);
            var p = n.addFolder("tags")
              , f = p.addFolder("Tag Creation");
            f.add(w.tags.pole, "enabled").name("poleEnabled"),
            f.add(w.tags.pole, "height", 0, 2.5).step(.01).name("poleHeight"),
            f.add(w.tags.pole, "width", 1, 10).step(1).name("poleWidth"),
            f.add(w.tags.pole, "opacity", .1, 1).step(.1).name("poleOpacity");
            var g = p.addFolder("Visibility");
            g.add(w.tags.visibility, "anyDistance"),
            g.add(w.tags.visibility, "visibleDistance", .1, 30).step(.1),
            g.add(w.tags.visibility, "cameraClearance", 0, 1).step(.01),
            g.add(w.tags.visibility, "hideViaFloor"),
            g.add(w.tags.visibility, "hideOffScreenDisc").name("hideEdgeDisc"),
            g.add(w.tags.visibility, "hideOffScreenObject").name("hideEdgeObject");
            var m = p.addFolder("Disc Parameters");
            m.add(w.tags.disc.scale, "nearBound", .1, 10).step(.1),
            m.add(w.tags.disc.scale, "farBound", .1, 20).step(.1).listen(),
            m.add(w.tags.disc.scale, "linkFarBound").onChange(function(e) {
                e && (w.tags.disc.scale.farBound = w.tags.visibility.visibleDistance * (1 - w.tags.disc.scale.linkPercent / 100))
            }),
            m.add(w.tags.disc.scale, "linkPercent", 0, 100).step(1).onChange(function(e) {
                w.tags.disc.scale.linkFarBound && (w.tags.disc.scale.farBound = w.tags.visibility.visibleDistance * (1 - e / 100))
            }),
            m.add(w.tags.disc.scale, "maxSize", 40, 200).step(1),
            m.add(w.tags.disc.scale, "minSize", 20, 100).step(1),
            m.add(w.tags.disc.scale, "responsiveness", 0, 100).step(1);
            var v = p.addFolder("Navigate");
            v.add(w.tags.navigate, "nearestPano").name("nearestPano"),
            v.add(w.tags.navigate, "lineOfSight").name("lineOfSight"),
            v.add(w.tags.navigate, "reactivate").name("reactivate"),
            v.add(w.tags.navigate, "aimAt", ["disc", "object", "pole", "nothing"]).name("aim at"),
            v.add(w.tags.navigate, "tiltTolerance", 0, 50).step(1),
            v.add(w.tags.navigate, "rotateSpeedFactor", 0, 5).step(.1);
            var y = n.addFolder("Debug");
            y.add(w, "wireframe").onFinishChange(function() {
                t.chunks.forEach(function(e) {
                    e.material && (e.wireframeTwin || (e.wireframeTwin = new C.WireframeHelper(e),
                    e.wireframeTwin.material.depthWrite = !1,
                    e.wireframeTwin.material.depthTest = !1,
                    e.wireframeTwin.material.opacity = .5,
                    e.wireframeTwin.material.transparent = !0),
                    w.wireframe ? t.add(e.wireframeTwin) : t.remove(e.wireframeTwin))
                })
            }),
            y.add(w, "skyboxWireframe").onFinishChange(function() {
                w.skyboxWireframe ? (t.skybox.wireframe = new C.WireframeHelper(t.skybox),
                t.add(t.skybox.wireframe)) : (t.remove(t.skybox.wireframe),
                t.skybox.wireframe = null)
            }),
            y.add(w, "showSweeps").onFinishChange(function() {
                t.setSweepVisibility(w.showSweeps)
            }),
            y.add(w, "showMesh").onFinishChange(function() {
                t.chunks.forEach(function(e) {
                    e.visible = w.showMesh
                })
            }),
            y.add(w, "showFloors").onFinishChange(function() {
                t.floors.forEach(function(e) {
                    e.collider.children.forEach(function(e) {
                        e.material.visible = w.showFloors
                    })
                })
            }),
            y.add(w, "showSkyboxes").onFinishChange(function() {
                t.panos.forEach(function(e) {
                    e.skyboxMesh.visible = w.showSkyboxes
                })
            }),
            y.add(w, "showNeighbors").onChange(function() {}),
            y.add(t, "alpha", 0, 1)
        }
    }
    , {
        "../enum/Colors": 19,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../lib/dat.gui": 93,
        "../tag/tag": 123,
        "../settings": 166,
        "../util/easing": 186,
        three: 217
    }],
    64: [function(c, h, e) {
        (function(e) {
            "use strict";
            function i(e, t, i, n) {
                $(".gui-error .error-problem-text").text(e),
                $(".gui-error .error-solution-text").text(t),
                $(".gui-error .error-explanation").text(i),
                $(".gui-error .error-actions").html(n),
                $(window).resize(),
                $(".gui-error").fadeIn(),
                $("#bottom-logo").fadeIn()
            }
            function n(e) {
                var t = ['<div class="browser-tiles">', '<div class="tile">', '<a href="https://www.google.com/chrome/browser/" target="_blank">', '<img class="icon" src="images/icon_Google_Chrome_2011.png" ', 'rel="tiletip" title="Chrome"></a>', "</div>", '<div class="tile">', '<a href="https://www.mozilla.org/en-US/firefox/new/" target="_blank">', '<img class="icon" src="images/icon_Mozilla_Firefox.png" ', 'rel="tiletip" title="Firefox"></a>', "</div>", '<div class="tile">', '<a href="http://windows.microsoft.com/en-us/internet-explorer/download-ie" target="_blank">', '<img class="icon" src="images/icon_Internet_Explorer_10.png" ', 'rel="tiletip" title="Internet Explorer"></a>', "</div>", '<div class="tile">', '<a href="https://support.apple.com/en-us/HT204416" target="_blank">', '<img class="icon" src="images/icon_MacOSX_Safari.png" ', 'rel="tiletip" title="Safari"></a>', "</div>", "</div>"].join("");
                i(e, s.ERROR_BROWSER_SOLUTION, s.ERROR_BROWSER_EXPLANATION, t),
                r.isMobile() || $("[rel=tiletip]").tooltip({
                    placement: "bottom",
                    delay: {
                        show: 50,
                        hide: 0
                    },
                    trigger: "hover",
                    viewport: {
                        selector: "body",
                        padding: 10
                    }
                })
            }
            function t() {
                var e = r.isMobile() ? "" : '<span class="link install-browser">' + s.ERROR_GENERIC_ACTIONS_2 + "</span>" + s.ERROR_GENERIC_ACTIONS_3
                  , t = [s.ERROR_GENERIC_ACTIONS_1, e].join("");
                i(s.ERROR_GENERIC_PROBLEM, s.ERROR_GENERIC_SOLUTION, "", t),
                r.isMobile() || $(".install-browser").on("click touchstart", function(e) {
                    e.preventDefault(),
                    e.stopPropagation(),
                    n(" ")
                })
            }
            var r = c("./../util/browser")
              , o = c("./../analytics")
              , a = c("./../settings")
              , s = c("../localization/localize")
              , l = new (c("./../util/logger"))(e);
            h.exports.error = function(e) {
                if ($("head title").text(a.pageTitle),
                $("#gui-message, #gui-loading, #nprogress, #gui-thumb, #bottom-logo").hide(),
                $("#gui-loading").fadeOut(250),
                $("#quick-blackout").hide(),
                o.track("showcase_error", {
                    error_key: e
                }),
                s.locale || s.init(),
                "webgl-unsupported" === e)
                    r.isMobile() ? t() : n(s.ERROR_WEBGL_UNSUPPORTED_PROBLEM);
                else if ("webgl-ios" === e)
                    i(s.ERROR_WEBGL_IOS_PROBLEM, s.ERROR_WEBGL_IOS_SOLUTION, "", s.ERROR_WEBGL_IOS_ACTIONS_1 + "<strong>" + s.ERROR_WEBGL_IOS_ACTIONS_2 + "</strong>.");
                else if ("webgl-safari" === e)
                    i(s.ERROR_WEBGL_SAFARI_PROBLEM, "", "", s.ERROR_WEBGL_SAFARI_ACTIONS_1 + "<strong>" + s.ERROR_WEBGL_SAFARI_ACTIONS_2 + "</strong>. " + s.ERROR_WEBGL_SAFARI_ACTIONS_3 + "<strong>" + s.ERROR_WEBGL_SAFARI_ACTIONS_4 + "</strong>.");
                else if ("webgl-generic" === e)
                    t();
                else if ("missing-urls" === e)
                    i(s.ERROR_MISSING_URLS_PROBLEM, "", s.ERROR_MISSING_URLS_EXPLANATION);
                else if ("loading-failed" === e)
                    i(s.ERROR_LOADING_FAILED_PROBLEM, "", "", s.ERROR_LOADING_FAILED_ACTIONS_1 + '<a class="link" target="_blank" href="https://support.port.com/hc/articles/208220058">' + s.ERROR_LOADING_FAILED_ACTIONS_2 + "</a>.");
                else {
                    if ("loading-failed-maintenance" !== e)
                        return void l.error("Unhandled error: " + e);
                    i(s.ERROR_MAINTENANCE_PROBLEM, s.ERROR_MAINTENANCE_SOLUTION)
                }
            }
        }
        ).call(this, "/js/gui/error.js")
    }
    , {
        "../localization/localize": 108,
        "./../analytics": 4,
        "./../settings": 166,
        "./../util/browser": 182,
        "./../util/logger": 189
    }],
    65: [function(Oe, Le, e) {
        (function(e) {
            "use strict";
            function c() {
                for (var e in Ce)
                    if (Ce.hasOwnProperty(e)) {
                        var t = Ce[e];
                        if (!t.visible)
                            for (var i = 0; i < t.elements.length; i++)
                                $(t.elements[i]).hide()
                    }
                Ce.highlight.visible && $(".pinBottom").addClass("highlightExists"),
                !1 === Ce.tourControls.visible && $("#drawer").addClass("fullWidth"),
                ge = [],
                Ce.floors.visible && ge.push(".gui-floor", ".gui-floor-title"),
                ge.push(".hideTarget", ".pinTop.right")
            }
            function v(e, t) {
                var i = !S.isMobile() && M.zoom.enabled && t.mode === ie.PANORAMA && !e.tourIsPlaying;
                $("#gui-zoomin").toggle(i),
                $("#gui-zoomout").toggle(i)
            }
            function l() {
                n(),
                $(".pinBottom").toggleClass("open"),
                $("#drawer").toggleClass("open"),
                $(".footer").toggleClass("open"),
                $("#drawer").hasClass("open") ? ($("#pullTab .icon").attr("data-original-title", se.CLOSE_HIGHLIGHTS),
                _e("highlights")) : ($("#pullTab .icon").attr("data-original-title", se.OPEN_HIGHLIGHTS),
                O.resetDrawer()),
                setTimeout(function() {
                    $("#pullTab").toggleClass("opened")
                }, $("#drawer").hasClass("open") ? 0 : M.highlightAnimationDuration),
                $(".pinBottom").hasClass("open") && t($(".vr-popup")) && $(".vr-popup").is(":visible") && X.dismiss()
            }
            function t(e) {
                var t;
                return "none" !== e.css("display") ? t = e.position().top + e.outerHeight() : (e.attr("style", "visibility: hidden"),
                t = e.position().top + e.outerHeight(),
                e.attr("style", "display: none")),
                $("#player").outerHeight() - 130 < t + 25
            }
            function y(e) {
                "touchstart" === e.type && e.preventDefault(),
                e.stopPropagation()
            }
            function n() {
                w && (w.reload(),
                w.init())
            }
            function r() {
                $("#gui-spinner").stop(!0, !0),
                $("#gui-spinner").fadeOut(1e3),
                !(Ae = !0)
            }
            function A(e, t) {
                var i = e.mode
                  , n = t || e.currentPano;
                $("#gui-modes-dollhouse").toggleClass("active", i === ie.DOLLHOUSE),
                $("#gui-modes-floorplan").toggleClass("active", i === ie.FLOORPLAN),
                $("#gui-modes-inside").toggleClass("active", i === ie.PANORAMA),
                i === ie.PANORAMA ? ($("#view-controllers").slideUp(500),
                M.show360Views.enabled && !n.isAligned() ? ($(".gui-floor").addClass("hidden"),
                $("#gui-modes-outside").addClass("desktop-only")) : ($(".gui-floor").removeClass("hidden"),
                $("#gui-modes-outside").removeClass("desktop-only")),
                $("#gui-modes-outside").removeClass("hidden")) : i !== ie.TRANSITIONING && (r(),
                pe = i,
                $("#gui-modes-outside").addClass("hidden"),
                e.model.has360Views && $(".gui-floor").removeClass("hidden"),
                $("#view-controllers").is(":visible") || $("#view-controllers").slideDown(M.guiAnimationSpeed))
            }
            function C(t, i) {
                function e() {
                    document.getElementById("vr").classList.remove("hidden"),
                    M.vr.allowWebVR ? S.getVRDisplay().then(function(e) {
                        S.supportsFullscreen() ? function(e) {
                            ue.info(e.displayName + " detected, VR button activates WebVR experience"),
                            Q.init(t.data, i, e, x),
                            Q.on(J.OPENED, _e.bind(gui, "vr")),
                            Q.on(J.SHOW_TERMS, W.show.bind(W))
                        }(e) : (ue.warn("Unable to use WebVR when full screen is not supported"),
                        $(".improper-embed").toggleClass("hidden", !1),
                        n())
                    }, function(e) {
                        n()
                    }) : n()
                }
                function n() {
                    var e;
                    ue.info("WebVR support not found, VR button activates native app VR modal"),
                    X.init(t.data, x),
                    X.on(Z.OPENED, (e = document.getElementById("vr-modal"),
                    function() {
                        _e("vr"),
                        V.open(e)
                    }
                    )),
                    X.on(Z.CLOSED, V.reset)
                }
                if (M.vr.enabled && t.supportsVR && !S.valueFromHash("mls", 0))
                    switch (M.vr.option) {
                    case le.CONTEXTUAL:
                        e();
                        break;
                    case le.ANDROID:
                        S.detectAndroid() && e();
                        break;
                    case le.NONE:
                    }
            }
            function h(e, i) {
                for (var n = $(".gui-floor"), t = 0; t < e.floors.length; t++)
                    if ("372" !== getQueryVariable("m")) {
                        var r = $('<div class="floorChoice" data-index="' + t + '"></div>').text(e.floors.get(t).name);
                        $(".gui-floor").find(".container").prepend(r)
                    }
                n.find(".container").prepend('<div class="floorChoice darkGlass allFloorBtn" data-index="all" style="display:none">' + se.FLOOR_ALL + "</div>"),
                n.on("click", function(e) {
                    y(e),
                    _e("floor"),
                    n.toggleClass("open")
                }),
                $(".floorChoice").on("click", function(e) {
                    y(e);
                    var t = $(this).data("index");
                    "all" !== t ? (R.updateInteraction(oe.InteractionGui, "floor-control"),
                    i.player.gotoFloor(t),
                    R.track("showcase_gui", {
                        gui_action: "click_floor_select_button",
                        interaction_source: "gui"
                    })) : (R.updateInteraction(oe.InteractionGui, "floor-control"),
                    _e("move"),
                    i.allFloors(),
                    R.track("showcase_gui", {
                        gui_action: "click_toggle_all_floors_button",
                        interaction_source: "gui"
                    })),
                    n.removeClass("open") 
                    
                })
            }
            function I(e, t) {
                e && (t === ie.DOLLHOUSE || t === ie.FLOORPLAN ? ($(".allFloorBtn").show(),
                $(".gui-floor-icon").hide(),
                $(".gui-floor-title").show()) : ($(".allFloorBtn").hide(),
                $(".gui-floor-icon").show(),
                $(".gui-floor-title").hide()),
                e.model.allFloorsVisible ? ($(".gui-floor-title").text(se.FLOOR_ALL),
                $(".gui-floor-number").text(se.FLOOR_ALL),
                $(".floorChoice").removeClass("active"),
                $('.floorChoice[data-index="all"]').addClass("active")) : ($(".gui-floor-title").text(e.name),
                $(".gui-floor-number").text(" " + (e.floorIndex + 1)),
                $(".floorChoice").removeClass("active"),
                $(".floorChoice[data-index=" + e.floorIndex + "]").addClass("active")))
            }
            function E() {
                var e = $("#player").width() - 20
                  , t = $("#scroller")
                  , i = $("#drawer")
                  , n = $(".pinBottom");
                $("#player").width() < 488 || $("#player").height() < 488 ? (t.addClass("hidden"),
                i.addClass("noScroll"),
                n.addClass("noScroll")) : e < T != !i.hasClass("noScroll") && (t.toggleClass("hidden"),
                i.toggleClass("noScroll"),
                n.toggleClass("noScroll"))
            }
            function _(e) {
                e.waitQueue.length <= 0 ? r() : ye || function(e) {
                    e = e || 0,
                    Ae = !1,
                    window.setTimeout(function() {
                        Ae || (!0,
                        $("#gui-spinner").stop(!0, !0).show())
                    }
                    .bind(this), e)
                }(M.modelComponentLoadSpinnerDelay)
            }
            function b(e, t) {
                for (var i = []; e; )
                    i.push(e),
                    e = e.parentNode;
                for (; t && -1 === i.indexOf(t); )
                    t = t.parentNode;
                return t
            }
            var w, T, o, a, x, i, s, u, d, p, f, g, S = (Oe("three"),
            Oe("../util/ajax"),
            Oe("../util/browser")), M = Oe("../settings"), R = Oe("../analytics"), m = (Oe("../util/transitions"),
            Oe("../util/camera"),
            Oe("../util/logger")), P = (Oe("../objects/Snapshot"),
            Oe("./helpManager")), O = Oe("./immersiveMode"), L = Oe("./loadingScreen"), D = Oe("./landingScreen"), N = Oe("./playButton"), F = Oe("./populateModal"), B = Oe("./memoryUsage"), V = Oe("./closer/modalCloser"), k = Oe("./closer/ModalCloserEvent"), U = Oe("./help/help"), H = Oe("./help/HelpEvent"), z = Oe("./title/titleBar"), G = Oe("./title/TitleEvents"), W = Oe("./terms/terms"), j = Oe("./terms/TermsEvent"), Y = Oe("./title/tagToggle"), q = Oe("./tourInteraction"), X = Oe("./vr/vrModal"), Z = Oe("./vr/vrEvent"), K = Oe("./sharing/modal"), Q = Oe("./webvr/webVRgui"), J = Oe("./webvr/WebVrEvent"), ee = Oe("../controls/serializer"), te = Oe("../enum/Keys"), ie = Oe("../enum/Viewmode"), ne = (Oe("../enum/BlackoutStyle"),
            Oe("../tag/Media/MediaEvent")), re = (Oe("../enum/PathDiscardMode"),
            Oe("../enum/PathDisplayMode"),
            Oe("../enum/DirectorEvents"),
            Oe("../enum/PlayerEvents")), oe = Oe("../enum/ControlEvents"), ae = Oe("./sharing/ShareEvents"), se = Oe("../localization/localize"), le = (Oe("../enum/Vectors"),
            Oe("../enum/WarpStyle"),
            Oe("../enum/AlignmentType"),
            Oe("../enum/VROption")), ce = Oe("./konami"), he = Oe("../lib/dat.gui"), ue = new m(e), de = (Oe("../util/showcase"),
            Oe("../enum/ZoomEvents")), pe = ie.DOLLHOUSE, fe = 0, ge = [".hideTarget"], me = null, ve = null, ye = !1, Ae = !1, Ce = {
                coBrand: {
                    visible: !0,
                    elements: [".co-brand", "#loaderCoBrand"]
                },
                help: {
                    visible: !0,
                    elements: [".nav-help", "#nav-help"]
                },
                tourControls: {
                    visible: !0,
                    elements: [".next", ".previous", "#play"]
                },
                highlight: {
                    visible: !0,
                    elements: ["#drawer", "#pullTab"]
                },
                share: {
                    visible: !0,
                    elements: [".socialButton", "#share"]
                },
                fullScreen: {
                    visible: !0,
                    elements: ["#gui-fullscreen"]
                },
                floors: {
                    visible: !0,
                    elements: [".gui-floor"]
                }
            }, Ie = (g = document.getElementById("drawer"),
            function() {
                $("#player").height() < 400 && g.classList.contains("open") && l()
            }
            ), Ee = (f = document.getElementById("meta-info"),
            function() {
                $("#player").height() < 400 && f.classList.contains("expand") && z.toggleMeta(!0)
            }
            ), _e = (i = document.getElementById("meta-info"),
            s = document.getElementById("interaction-modal"),
            u = $("#drawer").eq(0),
            d = $(".gui-floor").eq(0),
            p = $(".vr-popup").eq(0),
            function(e) {
                switch (e) {
                case "info":
                    we(),
                    Te(),
                    Ie(),
                    Me(),
                    Re(),
                    xe(),
                    Pe();
                    break;
                case "terms":
                    be(),
                    Te(),
                    Se(),
                    Me(),
                    Re(),
                    xe(),
                    Pe();
                    break;
                case "help":
                    be(),
                    we(),
                    Me(),
                    Re(),
                    xe(),
                    Pe();
                    break;
                case "vr":
                    be(),
                    we(),
                    Me(),
                    Re(),
                    Te(),
                    Pe(),
                    t(p) && Se();
                    break;
                case "highlights":
                    Ee(),
                    we(),
                    Me(),
                    Re();
                    break;
                case "share":
                    be(),
                    we(),
                    Te(),
                    Re(),
                    xe(),
                    Pe();
                    break;
                case "floor":
                    we(),
                    Me(),
                    xe();
                    break;
                case "view":
                    Re(),
                    Me(),
                    we(),
                    xe();
                    break;
                case "tour":
                case "move":
                    we(),
                    Me(),
                    Re(),
                    xe();
                    break;
                case "resize":
                    be(),
                    Ie(),
                    Re();
                    break;
                case "tag":
                    we(),
                    Te(),
                    Me(),
                    Re(),
                    xe()
                }
            }
            );
            function be() {
                i.classList.contains("expand") && z.toggleMeta(!0)
            }
            function we() {
                W.hide()
            }
            function Te() {
                U.close()
            }
            function xe() {
                X.dismiss()
            }
            function Se() {
                u.hasClass("open") && l()
            }
            function Me() {
                K.hide()
            }
            function Re() {
                d.hasClass("open") && d.removeClass("open")
            }
            function Pe() {
                s.classList.contains("fadeIn") && (s.classList.contains("landing") ? D.dismissModal() : s.classList.contains("tour") && q.dismissModal())
            }
            $(document).on("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", function(e) {
                $("#gui-fullscreen").toggle(!S.isFullscreen()),
                $("#gui-fullscreen-exit").toggle(!!S.isFullscreen()),
                setTimeout(function() {
                    $(".icon:visible").hide().show(0)
                }, 100)
            }),
            $("#gui-fullscreen").find("a").on("click", function(e) {
                y(e),
                S.requestFullscreen($("body")[0]),
                R.track("showcase_gui", {
                    gui_action: "click_enter_fullscreen",
                    interaction_source: "gui"
                })
            }),
            $("#gui-fullscreen-exit").find("a").on("click", function(e) {
                y(e),
                S.exitFullscreen(),
                R.track("showcase_gui", {
                    gui_action: "click_exit_fullscreen",
                    interaction_source: "gui"
                })
            }),
             
            $(window).on("resize", function(e) {
                var t = e.target.innerHeight
                  , i = e.target.innerWidth;
                t === o && i === a || (Ce.highlight.visible && E(),
                _e("resize"),
                $(".pinTop.right").removeClass("hideUnderMeta"),
                n(),
                o = t,
                a = i)
            }).resize(),
            S.supportsFullscreen() || $("#gui-fullscreen").hide(),
            $("#pullTab").on("click", function(e) {
                y(e),
                $("#drawer").hasClass("open") ? (R.trackAlways("showcase_gui", {
                    gui_action: "hide_highlight_reel"
                }),
                $(this).addClass("open").children("img").attr("src", "images/auto.png")) : (R.trackAlways("showcase_gui", {
                    gui_action: "show_highlight_reel"
                }),
                $(this).removeClass("open").children("img").attr("src", "images/auto-suspend.png")),
                l()
            }),
            window.DATA.showHotListSta && ($("#hotList").css("display", ""),
            $("#hotList").on("click", function(e) {
                y(e);
                var t = $("#hotListWrap")[0];
                t.classList.contains("hotListActive") ? (t.classList.remove("hotListActive"),
                this.classList.remove("active")) : (t.classList.add("hotListActive"),
                this.classList.add("active"))
            }),
            $("#hotListContent ul").on("mouseover", function(e) {
                y(e);
                var t = e.target
                  , i = document.getElementById("hotListWrap");
                if ("SPAN" === t.tagName) {
                    var n = t.parentElement.parentElement;
                    t.offsetWidth + 116 >= n.clientWidth ? i.style.width = t.offsetWidth + 116 + "px" : i.style.width = ""
                } else if ("LI" === t.tagName) {
                    n = t.parentElement;
                    t.children[0].offsetWidth + 116 >= n.clientWidth ? i.style.width = t.children[0].offsetWidth + 116 + "px" : i.style.width = ""
                } else
                    i.style.width = ""
            }),
            $("#hotListContent ul").on("click", function(e) {
                y(e),
                this.preElem && this.preElem.classList.remove("active"),
                "SPAN" === e.target.tagName ? (e.target.parentElement.classList.add("active"),
                e.target.parentElement.hot && e.target.parentElement.hot.examine(!0),
                this.preElem = e.target.parentElement) : (e.target.classList.add("active"),
                e.target.hot && e.target.hot.examine(!0),
                this.preElem = e.target)
            }),
            $("#hotListClose").on("click", function(e) {
                y(e),
                $("#hotListWrap")[0].classList.remove("hotListActive"),
                $("#hotListContent ul .active").removeClass("active"),
                $("#hotList")[0].classList.remove("active")
            })),
            "true" === window.DATA.supportsVR && $("#vr").css("display", ""),
            $("#more-menu-button").on("click", function(e) {
                y(e),
                $("#more-menu").toggleClass("open")
            }),
            Le.exports.init = function(s, l, c, e, t, i, n) {
                var r;
                x = n,
                s.outsideAllowed() || $("#gui-modes-outside").addClass("invisible"),
                s.supportedModes[ie.PANORAMA] || $("#gui-modes-inside").addClass("invisible"),
                F.init(),
                D.init(s, i),
                ce.init(s, l, e),
                $(".icon").on("mouseover", function() {
                    l.player && l.player.reticule.hide()
                }),
                function(e, t) {
                    var i = t.player;
                    $("#gui-modes-inside").on("mousedown touchstart", function(e) {
                        y(e),
                        R.updateInteraction(oe.InteractionGui, "inside-button"),
                        R.track("USER", {
                            event_type: "showcase_gui",
                            gui_action: "click_inside_mode_button"
                        }),
                        t.changeMode(ie.PANORAMA)
                    }),
                    $("#gui-modes-outside").find("a").on("click", function(e) {
                        y(e),
                        R.track("showcase_gui", {
                            gui_action: "click_outside_mode_button"
                        }),
                        t.changeMode(pe)
                    }),
                    $("#gui-modes-floorplan").on("click", function(e) {
                        y(e),
                        i.mode !== ie.FLOORPLAN && (R.track("showcase_gui", {
                            gui_action: "click_floorplan_mode_button"
                        }),
                        t.changeMode(ie.FLOORPLAN))
                    }),
                    $("#gui-modes-dollhouse").on("click", function(e) {
                        y(e),
                        i.mode !== ie.DOLLHOUSE && (R.track("showcase_gui", {
                            gui_action: "click_dollhouse_mode_button"
                        }),
                        t.changeMode(ie.DOLLHOUSE))
                    })
                }(0, l),
                function(e, t) {
                    $("#play").on("mousedown touchstart", function(e) {
                        y(e),
                        _e("tour"),
                        q.play(),
                        R.trackAlways("showcase_gui", {
                            gui_action: "play_highlights"
                        })
                    }),
                    window.startAndPlay = function(e) {
                        _e("tour"),
                        q.play(),
                        R.trackAlways("showcase_gui", {
                            gui_action: "play_highlights"
                        })
                    }
                    ,
                    $("#pause").on("mousedown touchstart", function(e) {
                        y(e),
                        q.pause(),
                        R.trackAlways("showcase_gui", {
                            gui_action: "pause_highlights"
                        })
                    }),
                    $("#gui-zoomin").find("a").on("click", function(e) {
                        y(e),
                        t.player.zoomInIncrementally()
                    }),
                    $("#gui-zoomout").find("a").on("click", function(e) {
                        y(e),
                        t.player.zoomOutIncrementally()
                    })
                }(0, l),
                s.data.enable_social_sharing && s.data.is_public && M.share.enabled && (K.init(DATA.name/* s.data.name */),
                K.on(ae.OPENED, (r = document.getElementById("share-modal"),
                function() {
                    _e("share"),
                    V.open(r)
                }
                )),
                K.on(ae.CLOSED, V.reset)),
             
                0 < s.heroLocations.length ? function(e, i, t) {   
                    var n = 100 / (fe = e.heroLocations.length) + "%"
                      , r = $("#thumb-container")
                      , o = $("#progressBar");
                    $("#status").find(".totalSteps").text(fe);
                    for (var a = 0; a < fe; a++) {
                        var s = e.heroLocations[a]
                          , l = $('<li class="thumbImg" data-index=""><img src=""></li>');
                          
                        if(s.heroLocations){//有子项，选第一张截图
                            var tmp =  s.heroLocations[0].thumbUrl.replace('https://','').replace('http://','')
                        }else{
                            var tmp =  s.thumbUrl.replace('https://','').replace('http://','')
                        }  
                          
                        

                        if (l.attr("data-index", a),
                        //Ce.highlight.visible && l.find("img").attr("src",'https://'+tmp),
                        Ce.highlight.visible && l.find("img").attr("src", 'http://'+tmp),// xzw改 导览图片 https在某些服务器打不开
                        s.name) {
                            var c = $('<div class="overlay"></div>').text(s.name);
                            l.prepend(c)
                        }
                        if (e.has360Views && s.cameraMode === ie.PANORAMA) {
                            var h = e.panos.get(s.panoId)
                              , u = h && !h.isAligned() ? '<div><img class="mark360View" src="images/mark-360-white-v2.png"></div>' : '<div><img class="markInsideView" src="images/mark-inside-white.png"></div>';
                            l.prepend(u)
                        }
                        r.append(l),
                        o.append('<div class="step" data-idx="' + a + '" style="width:' + n + '"></div>')
                    }
                    T = 144 * fe,
                    111 * fe,
                    $(".thumbImg").on("mouseover", function() {
                        !function(e) {
                            return e.describe().inTransition
                        }(i) && t.showPathToHeroLocation([$(this).data("index"),0])//改
                    }),
                    $(".thumbImg").on("mouseout", function() {
                        i.clearPath()
                    }),
                    $(".thumbImg").on("click", function(e) {
                        y(e);
                        var t = $(this);
                        R.updateInteraction(oe.InteractionGui, "thumbnail"),
                        R.trackAlways("showcase_gui", {
                            gui_action: "click_highlight"
                        }),
                        i.goToHighlight([t.data("index"),0])//改
                    }),
                    $(".previous").find("a").on("click", function(e) {
                        y(e),
                        R.trackAlways("showcase_gui", {
                            gui_action: "prev_highlight"
                        }),
                        i.prevHighlight()
                    }),
                    $(".next").find("a").on("click", function(e) {
                        y(e),
                        R.trackAlways("showcase_gui", {
                            gui_action: "next_highlight"
                        }),
                        i.nextHighlight()
                    }),
                    $("#drawer").on("mouseleave", function(t) {
                        var i;
                        y(t);
                        try {
                            i = new MouseEvent("mouseup",{
                                clientX: t.clientX,
                                clientY: t.clientY,
                                screenX: t.screenX,
                                screenY: t.screenY
                            })
                        } catch (e) {
                            (i = document.createEvent("MouseEvents")).initMouseEvent("mouseup", t.bubbles, t.cancelable, t.view, t.detail, t.screenX, t.screenY, t.clientX, t.clientY, t.ctrlKey, t.altKey, t.shiftKey, t.metaKey, t.button, t.relatedTarget)
                        }
                        document.dispatchEvent(i)
                    }),
                    (w = new Sly($("#scrollFrame"),{
                        horizontal: !0,
                        itemNav: "centered",
                        smart: !0,
                        scrollTrap: !0,
                        scrollBy: 1,
                        mouseDragging: !0,
                        touchDragging: !0,
                        speed: 300,
                        dragHandle: !0,
                        dynamicHandle: !0,
                        clickBar: !0,
                        scrollBar: $("#scroller"),
                        activateOn: null
                    }).init()).on("active", function(e, t) {
                        t,
                        _e("tour"),
                        $(".step").removeClass("active"),
                        $("#status").find(".curIdx").text(t + 1);
                        for (var i = 0; i <= t; i++)
                            $("#progressBar").find("[data-idx='" + i + "']").addClass("active")
                    }),
                    E()
                    
                    //add : 
                
                    let scrollFrame = $(w.frame)
                    scrollFrame.on("wheel.sly", function() {
                         lastMoveScrollTime = Date.now()
                    })
                    
                    let dragstart 
                    /* scrollFrame.on("pointerdown",  function() { 
                        dragstart = true
                    })
                    scrollFrame.on("pointerup",  function() {
                        dragstart = false
                    }) */
                    scrollFrame.on("pointermove",  function() {
                        //if(dragstart){
                            lastMoveScrollTime = Date.now()
                        //}
                    })
                    
                }(s, l, c) : (Ce.highlight.visible = !1,
                Ce.tourControls.visible = !1),
                z.on(G.OPEN_INFO, _e.bind(this, "info")),
                function() {
                    var n;
                    document.body.addEventListener("mousedown", function(e) {
                        n = 0 === e.button || 1 === e.which ? e.target : null
                    }, !0),
                    document.body.addEventListener("mouseup", function(t) {
                        n !== t.target && (n = b(n, t.target));
                        var e = document.getElementById("gui-parent");
                        if (b(e, n) !== e && (n = null),
                        n) {
                            var i;
                            try {
                                i = new MouseEvent("click",t)
                            } catch (e) {
                                (i = document.createEvent("MouseEvents")).initMouseEvent("click", t.bubbles, t.cancelable, t.view, t.detail, t.screenX, t.screenY, t.clientX, t.clientY, t.ctrlKey, t.altKey, t.shiftKey, t.metaKey, t.button, t.relatedTarget)
                            }
                            i.syntheticClick = !0,
                            n.dispatchEvent(i),
                            n = null
                        }
                    }, !0),
                    document.getElementById("gui-parent").addEventListener("click", function(e) {
                        e.syntheticClick || (e.stopPropagation(),
                        "A" === e.target.nodeName && e.preventDefault())
                    }, !0)
                }(), 
                A(c),
                C(s, t),
                s.on("floor.changed", I),
                s.on("waiting", function(e) {
                    _(e)
                }
                .bind(this, s)),
                s.on("waiting-done", function(e) {
                    _(e)
                }
                .bind(this, s)),
                c.on(re.ModeChanged, function(e, t) {
                    A(c),
                    v(l, c),
                    t === ie.PANORAMA && c.currentPano && !c.currentPano.isAligned() && (t = ie.OUTDOOR),
                    U.updateMode(t)
                }),
                e.on(oe.Move, _e.bind(this, "move")),
                c.on(re.Ready, function() {
                    O.init(e, c, c.tagManager, l),
                    c.on(re.ModeChanged, function(e, t) {
                        e !== t && $(".vr-popup").is(":visible") && X.dismiss()
                    })
                }),
                c.on(re.PanoChosen, function(e, t) {
                    A(c, t),
                    U.updateMode(t && !t.isAligned() ? ie.OUTDOOR : ie.PANORAMA)
                }),
                V.on(k.CLOSE, function(e) {
                    switch (e) {
                    case "vr-modal":
                        X.dismiss();
                        break;
                    case "share-modal":
                        K.hide();
                        break;
                    case "terms-modal":
                        W.hide()
                    }
                });
                
                var lastMoveScrollTime = 0;//add
                
                var o, h = $("#play").eq(0), u = $("#pause").eq(0), d = $(".pinBottom").toArray(), p = $("#drawer").eq(0), f = $("#playHead").eq(0), a = $("#progressBar").eq(0), g = $("#thumb-container").eq(0).children(), m = a.children();
                l.on("update.controls", function() {
                    var e, t, i, n = l.describe();
                    if (n.tourIsPlaying || c.isWarping() ? (Ce.tourControls.visible && (h.hide(),
                    u.show()),
                    n.tourInProgress && (d.forEach(function(e) {
                        e.classList.add("playing")
                    }),
                    p.addClass("playing"),
                    f.addClass("playing"))) : (Ce.tourControls.visible && (h.show(),
                    u.hide()),
                    n.tourInProgress || (q.stopTour(),
                    d.forEach(function(e) {
                        e.classList.remove("playing")
                    }),
                    p.removeClass("playing"),
                    f.removeClass("playing"))), 
                    null !== n.currentItem) {
                        var r, o;
                        $("#status").find(".curIdx").text(n.currentItem[0] + 1),
                        n.onTheBus ? (r = "active",
                        o = "recent") : (o = "active",
                        r = "recent");
                        var a = null === n.destinationItem || n.currentItem[0] === n.destinationItem[0];
                        for (e = 0; e < s.heroLocations.length; e += 1)
                            i = g.eq(e),
                            t = m.eq(e),
                            i.removeClass(o),
                            t.removeClass(o),
                            n.onTheBus && e === n.destinationItem[0] ? (i.addClass(r),
                            t.addClass(r),
                            
                            
                            // 如果一段时间内用户不拖拽滚动scroll，才focus回这个item
                            (Date.now() - lastMoveScrollTime > 2000) && w.activate(e)
                            
                            ): n.onTheBus && a && e === n.currentItem[0] ? (i.addClass(r),
                            t.addClass(r)) : (i.removeClass(r),
                            t.removeClass(r))
                    } else
                        for (e = 0; e < s.heroLocations.length; e += 1)
                            i = g.eq(e),
                            t = m.eq(e),
                            i.removeClass("active recent"),
                            t.removeClass("active recent");
                    v(l, c)
                }),
                document.addEventListener("keydown", function(e) {
                    switch (R.updateInteraction(oe.InteractionKey),
                    e.which) {
                    case te.ZERO:
                        M.debug && s.toggleAlpha();
                        break;
                    case te.NINE:
                        M.debug && B.toggle();
                        break;
                    case te.ONE:
                        c.isInMode(ie.TRANSITIONING) || l.changeMode(ie.PANORAMA);
                        break;
                    case te.TWO:
                        s.outsideAllowed() && !c.isInMode(ie.DOLLHOUSE, ie.TRANSITIONING) && l.changeMode(ie.DOLLHOUSE);
                        break;
                    case te.THREE:
                        s.outsideAllowed() && !c.isInMode(ie.FLOORPLAN, ie.TRANSITIONING) && l.changeMode(ie.FLOORPLAN);
                        break;
                    case te.FOUR:
                        c.isInMode(ie.TRANSITIONING) || l.changeMode(ie.OUTDOOR);
                        break;
                    case te.SPACE:
                        Ce.tourControls.visible && ($("#playHead").hasClass("playing") || _e("tour"));
                        break;
                    case te.RETURN:
                        M.debug && s.toggleExplodeUp();
                        break;
                    case te.P:
                        !function(e) {
                            me.gui || (me.gui = function(e) {
                                var t = new he.GUI;
                                return t.add(M, "showSweeps").name("Show sweeps").onFinishChange(function() {
                                    e.setSweepVisibility(M.showSweeps)
                                }),
                                t.add(M, "rotationAccelerationInside", .1, 10).name("Rotation speed").step(.1),
                                t.add(M.transition, "flyTime", 0, 5e3).name("Transition time").onFinishChange(function() {
                                    M.transition.flySpeed = 0,
                                    t.__controllers.forEach(function(e) {
                                        e.updateDisplay()
                                    })
                                }),
                                t.add(M.path, "opacity", 0, 1).name("Path opacity"),
                                $(t.__closeButton).hide(),
                                t
                            }(me.model)),
                            (me.visible = e) ? $(me.gui.domElement).show() : $(me.gui.domElement).hide()
                        }(!me.visible);
                        break;
                    case te.U:
                        !function(e) {
                            ve.gui || (ve.gui = function(t, i) {
                                function e() {
                                    var e = i.toJSON();
                                    n.linkToLocation = window.location.protocol + "//" + window.location.host + window.location.pathname + "?m=" + t.sid + "&start=" + ee.serialize(e),
                                    i.tagManager.activeTag && (n.linkToLocation += "&tag=" + i.tagManager.activeTag.sid)
                                }
                                var n = {}
                                  , r = new he.GUI({
                                    autoPlace: !0,
                                    width: "60%"
                                });
                                return e(),
                                i.on(re.ViewChanged, e),
                                r.add(n, "linkToLocation").name(se.LINK_TO_LOCATION).listen(),
                                r.domElement.id = "datLinks",
                                [].slice.call(r.domElement.querySelectorAll(".property-name")).forEach(function(e) {
                                    if (!S.detectSafari()) {
                                        var t = document.createElement("button");
                                        t.classList.add("btn-deep-link"),
                                        t.innerText = se.MENU_COPY,
                                        e.nextSibling.appendChild(t);
                                        var n = function() {
                                            alert(se.LINK_ALERT_COPY),
                                            t.hide()
                                        };
                                        t.addEventListener("click", function(e) {
                                            try {
                                                var t = e.target.parentNode.childNodes[0];
                                                t.select();
                                                var i = document.execCommand("copy");
                                                t.blur(),
                                                i || n()
                                            } catch (e) {
                                                n()
                                            }
                                        })
                                    }
                                }),
                                $(r.__closeButton).hide(),
                                r
                            }(ve.model, ve.player)),
                            (ve.visible = e) ? $(ve.gui.domElement).show() : $(ve.gui.domElement).hide()
                        }(!ve.visible);
                        break;
                    case te.X:
                        M.debug && s.toggleExplode();
                        break;
                    case te.PLUSEQUALS:
                        l.player.activatePersistentZooming(!0),
                        O.hideUi();
                        break;
                    case te.DASHUNDERSCORE:
                        l.player.activatePersistentZooming(!1),
                        O.hideUi();
                        break;
                    case te.SEVEN:
                        ue.info("Zoom level: " + l.player.zoomLevel + ", FOV: " + l.player.zoomFov);
                        break;
                    case te.EIGHT:
                        l.player.decreaseZoomSpeed();
                        break;
                    case te.NINE:
                        l.player.increaseZoomSpeed()
                    }
                    return c && c.reticule.hide(),
                    !0
                }
                .bind(this)),
                document.addEventListener("keyup", function(e) {
                    switch (e.which) {
                    case te.PLUSEQUALS:
                        l.player.deactivatePersistentZooming();
                        break;
                    case te.DASHUNDERSCORE:
                        l.player.deactivatePersistentZooming()
                    }
                }
                .bind(this)),
                function(e) {
                    me = {
                        gui: null,
                        visible: !1,
                        model: e
                    }
                }(s),
                function(e, t) {
                    ve = {
                        gui: null,
                        visible: !1,
                        model: e,
                        player: t
                    }
                }(s, l.player),
                function(e) {
                    function t(e, i) {
                        $(e).find("a").each(function(e, t) {
                            i ? $(t).removeClass("buttonZoomDisabled").addClass("buttonZoomEnabled") : $(t).addClass("buttonZoomDisabled").removeClass("buttonZoomEnabled"),
                            t.style.pointerEvents = i ? "auto" : "none"
                        })
                    }
                    e.on(de.ZoomMax, function() {
                        t("#gui-zoomin", !1),
                        t("#gui-zoomout", !0)
                    }),
                    e.on(de.ZoomMin, function() {
                        t("#gui-zoomin", !0),
                        t("#gui-zoomout", !1)
                    }),
                    e.on(de.ZoomIn, function() {
                        t("#gui-zoomout", !0)
                    }),
                    e.on(de.ZoomOut, function() {
                        t("#gui-zoomin", !0)
                    }),
                    e.zoomLevel >= M.zoom.max ? t("#gui-zoomin", !1) : t("#gui-zoomin", !0),
                    e.zoomLevel <= M.zoom.min ? t("#gui-zoomout", !1) : t("#gui-zoomout", !0)
                }(c),
                P.setAutoPlay(s.heroCount()),
                U.init(c, i.mode),
                U.on(H.OPENED, _e.bind(this, "help")),
                W.init(),
                W.on(j.OPENED, (o = document.getElementById("terms-modal"),
                function() {
                    _e("terms"),
                    V.open(o)
                }
                )),
                W.on(j.CLOSED, V.reset),
                M.quickstart.enabled || D.delayLanding(i.mode).then(D.showMessage.bind(this, c, l, Ce.coBrand.visible)),
                (M.quickstart.enabled || c.model.outsideAllowed()) && O.init(e, c, c.tagManager, l),
                M.profiling.enabled && B.show(),
                q.init(l)
            }
            ,
            Le.exports.startLoading = function(e, t, i, n, r, o) {
                function a() {
                    o.setLoadingStartTime(),
                    function() {
                        function e(e) {
                            e.target === t || $.contains(t, e.target) || e.target === i || $.contains(i, e.target) || e.target === n || $.contains(n, e.target)
                        }
                        $("body").css("touch-action", "none"),
                        $("#gui-parent").find("*:not(#tag-billboards)").on("touchmove", function(e) {});
                        var t = document.getElementById("terms-text")
                          , i = document.getElementById("more-help-wrapper")
                          , n = (document.getElementById("navigation-help-wrapper"),
                        document.getElementById("help-dialog"),
                        document.getElementById("tag-billboards"));
                        M.useWheel && (document.body.addEventListener("mousewheel", e, {
                            passive: !1
                        }),
                        document.body.addEventListener("DOMMouseScroll", e)),
                        $("#terms-text, #more-help-wrapper, #navigation-help-wrapper").off("touchmove").on("touchmove", function(e) {
                            e.stopPropagation()
                        })
                    }(),
                    r ? (D.showMessage(t, i, Ce.coBrand.visible),
                    l()) : function(e) {
                        L.show(e),
                        c()
                    }(l)
                }
                var s = $.Deferred()
                  , l = s.resolve.bind(s);
                  
                  
                ye = !0,
                _(e);
                e.data.player_options && function(e) {
                    Ce.tourControls.visible = true//e.tour_buttons && S.valueFromHash("gt", 1),
                    Ce.coBrand.visible = e.presented_by && 1 !== M.specialEdition && M.brand && !S.valueFromHash("mls", !1),
                    Ce.highlight.visible = /* e.highlight_reel && */ 1 !== M.specialEdition && M.showHighlights
                }(e.data.player_options),
                1 === M.specialEdition && $("body").addClass("specialEdition");
                se.localizeGUI();
                
                
                !function(i) {
                    function e(e, t) {
                        return !!i.player_options[e] && i[t || e]
                    }
                    $(".model-title").text(i.name);
                    var t = M.pageTitle;
                    2 !== S.valueFromHash("mls", 0) && i.name && (t = i.name),
                    document.title = t,
                    S.isMobile() ? $("#gui-fullscreen").css("display", "none") : ($("[rel=tooltip]").tooltip({
                        delay: {
                            show: 50,
                            hide: 0
                        },
                        trigger: "hover",
                        html: !1,
                        viewport: {
                            selector: "body",
                            padding: 10
                        }
                    }),
                    S.inIframe() && document.getElementsByClassName("pinBottom-container")[0].classList.add("embed")),
                    z.populate({
                        name: e("model_name", "name"),
                        coBrand: e("presented_by"),
                        description: e("model_summary", "summary") || "暂无内容",
                        contactName: e("contact_name"),
                        address: e("address"),
                        phone: e("contact_phone"),
                        formattedPhone: i.formatted_contact_phone,
                        email: e("contact_email"),
                        url: e("external_url"),
                        socialSharing: i.enable_social_sharing && i.is_public
                    })
                }(e.data);
                
                
                
                r || $(".quick").addClass("hidden");
                
                
                
                n ? (R.impression(),
                a()) : (o.setWaitingStartTime(),
                N.show(r, a)) 
                return  s
            }
            ,
            Le.exports.endLoading = function(e, t, i) {
                var n = t.player;
                function r() {
                    i.dismissExaminedTag(),
                    i.disableHovering()
                }
                $("#gui-thumb").fadeOut(2500),
                L.hide(function() {
                    ye = !1
                }),
                Y.init(e, i),
                z.finishSetup(Object.keys(e.tags).length),
                i.on(ne.IMAGE_OPENED, _e.bind(this, "tag")),
                X.on(Z.OPENED, r),
                K.on(ae.OPENED, r),
                U.on(H.OPENED, r),
                W.on(j.OPENED, r);
                var o = i.enableHovering.bind(i);
                if (X.on(Z.CLOSED, o),
                K.on(ae.CLOSED, o),
                U.on(H.CLOSED, o),
                W.on(j.CLOSED, o),
                M.labels.enabled && Object.keys(e.labels).length,
                e.floors.length <= 1 || !Ce.floors.visible ? Ce.floors.visible = !1 : (h(e, t),
                I(e.currentFloor, n.mode)),
                "372" === getQueryVariable("m") && (Ce.floors.visible = 1,
                h(e, t)),
                c(),
                v(t, t.player),
                $("#gui").fadeIn(1500),
                Ce.highlight.visible && (2 !== M.startHighlights || e.has360Views) && setTimeout(function() {
                    l(),
                    (!e.has360Views && 1 !== M.startHighlights || e.has360Views && 0 === M.startHighlights) && setTimeout(l, 2e3)
                }, 2e3),
                !S.isMobile())
                    for (var a = ["a", "#title-toggle", ".next-button", ".prev-button", ".gui-floor", ".meta-toggle", ".thumbImg", "logo-button"], s = 0; s < a.length; s++)
                        $(a[s]).addClass("hasHover");
                _(e),
                z.setupToggling(),
                window.editHotPanel && editHotPanel(), 
                
                function() {
                    var i = $("#pullTab")
                      , e = {
                        bottom: {
                            "border-bottom-left-radius": "10px",
                            "border-bottom-right-radius": "10px"
                        },
                        top: {
                            "border-top-left-radius": "10px",
                            "border-top-right-radius": "10px"
                        }
                    }
                      , t = {
                        bottom: {
                            "border-top-right-radius": "10px",
                            "border-bottom-right-radius": "10px"
                        },
                        top: {
                            "border-bottom-left-radius": "10px",
                            "border-top-left-radius": "10px"
                        }
                    };
                    function n(e, t) {
                        $("#gui-modes-map > div:visible:last").css(e),
                        i.is(":visible") ? $(".viewContainer > div:visible:first").css(t) : $("#gui-modes-map > div:visible:first").css(t)
                    }
                    /Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent) ? n(e.bottom, e.top) : n(t.bottom, t.top);
                    (window.DATA.model.special || "true" === window.DATA.special) && window.specialScene && specialScene.special().afterImplement()
                }() 
                $(".toolRight a").removeClass('hasHover')
            }
            ,
            Le.exports.onProgress = function(e) {
                L.progress(e)
            }
        }
        ).call(this, "/js/gui/gui.js")
    }
    , {
        "../analytics": 4,
        "../controls/serializer": 14,
        "../enum/AlignmentType": 17,
        "../enum/BlackoutStyle": 18,
        "../enum/ControlEvents": 21,
        "../enum/DirectorEvents": 23,
        "../enum/Keys": 30,
        "../enum/PathDiscardMode": 38,
        "../enum/PathDisplayMode": 39,
        "../enum/PlayerEvents": 40,
        "../enum/VROption": 47,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../enum/ZoomEvents": 53,
        "../lib/dat.gui": 93,
        "../localization/localize": 108,
        "../tag/Media/MediaEvent": 131,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/browser": 182,
        "../util/camera": 183,
        "../util/logger": 189,
        "../util/showcase": 193,
        "../util/transitions": 195,
        "./closer/ModalCloserEvent": 61,
        "./closer/modalCloser": 62,
        "./help/HelpEvent": 66,
        "./help/help": 67,
        "./helpManager": 68,
        "./immersiveMode": 69,
        "./konami": 70,
        "./landingScreen": 71,
        "./loadingScreen": 72,
        "./memoryUsage": 73,
        "./playButton": 74,
        "./populateModal": 75,
        "./sharing/ShareEvents": 76,
        "./sharing/modal": 77,
        "./terms/TermsEvent": 78,
        "./terms/terms": 79,
        "./title/TitleEvents": 80,
        "./title/tagToggle": 81,
        "./title/titleBar": 82,
        "./tourInteraction": 84,
        "./vr/vrEvent": 85,
        "./vr/vrModal": 87,
        "./webvr/WebVrEvent": 88,
        "./webvr/webVRgui": 89,
        three: 217
    }],
    66: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "help.opened",
            CLOSED: "help.closed"
        })
    }
    , {}],
    67: [function(e, t, i) {
        "use strict";
        function n() {
            p.on("click", function(e) {
                T && T !== a.TRANSITIONING && (0 < window.getComputedStyle(v).getPropertyValue("opacity") && !x ? S.close() : T && T !== a.TRANSITIONING && (x = !0,
                setTimeout(function() {
                    x = !1
                }, h.help.modalStayDuration),
                S.emit(l.OPENED),
                f.addClass("open " + T),
                p.addClass("open"),
                o(),
                r(),
                v.style.removeProperty ? v.style.removeProperty("display") : v.style.removeAttribute("display"),
                v.classList.add("fadeIn")))
            }),
            E.on("click", function(e) {
                S.close()
            }),
            C.on("click", function(e) {
                T && T !== a.TRANSITIONING && (o(),
                r())
            }),
            I.on("click", function(e) {
                o(),
                I.addClass("underline-tab"),
                c.fill(b, s.MORE_HELP),
                f.addClass("more-help")
            })
        }
        function r() {
            C.addClass("underline-tab"),
            c.fill(_, s.NAVIGATION, T),
            f.addClass(T)
        }
        function o() {
            f.removeClass("more-help " + a.PANORAMA + " " + a.DOLLHOUSE + " " + a.FLOORPLAN + " " + a.OUTDOOR),
            A.forEach(function(e) {
                e.classList.remove("underline-tab")
            })
        }
        var a = e("../../enum/Viewmode")
          , s = e("../../enum/HelpModalType")
          , l = e("./HelpEvent")
          , c = (e("../helpManager"),
        e("./../populateModal"))
          , h = e("../../settings")
          , u = e("../../util/common")
          , d = e("events").EventEmitter
          , p = $(".footer-help").eq(0)
          , f = $("#help-dialog").eq(0)
          , g = document.querySelector("#quick-logo")
          , m = document.querySelector("#loaderCoBrand")
          , v = document.querySelector("#help-dialog")
          , y = document.querySelector(".footer")
          , A = $(".help-tabs").children().toArray()
          , C = $(".navigation-tab").eq(0)
          , I = $(".more-help-tab").eq(0)
          , E = ($("#interaction-modal").eq(0).find(".interaction").toArray(),
        f.find(".close").eq(0))
          , _ = f.find(".interactions").toArray()
          , b = f.find(".ui-instructions").toArray()
          , w = a.PANORAMA
          , T = a.PANORAMA
          , x = !1
          , S = {
            init: function(e, t) {
                w = T = t,
                [v, m, g, y].forEach(function(e) {
                    e.classList.add(c.deviceType)
                }),
                n()
            },
            close: function() {
                if (f.hasClass("open") && (this.emit(l.CLOSED),
                p.removeClass("open"),
                f.removeClass("open"),
                v.classList.contains("fadeIn"))) {
                    v.classList.remove("fadeIn");
                    var e = T === a.TRANSITIONING ? w : T;
                    c.clear(_, s.NAVIGATION, e)
                }
            },
            updateMode: function(e) {
                w = T,
                T = e
            }
        };
        u.extendObject(S, d.prototype),
        t.exports = S
    }
    , {
        "../../enum/HelpModalType": 28,
        "../../enum/Viewmode": 51,
        "../../settings": 166,
        "../../util/common": 185,
        "../helpManager": 68,
        "./../populateModal": 75,
        "./HelpEvent": 66,
        events: 202
    }],
    68: [function(s, l, e) {
        (function(e) {
            "use strict";
            var t = s("../util/browser")
              , i = s("./../util/logger")
              , n = s("./../settings")
              , r = new i(e)
              , o = function() {
                var t;
                try {
                    return t = window.localStorage.getItem("visitCount") || "0",
                    t = (parseFloat(t) + 1).toString(),
                    window.localStorage.setItem("visitCount", t),
                    r.debug("visitCount = " + t),
                    t
                } catch (e) {
                    t = "1",
                    r.debug("couldn't set local storage")
                }
            }()
              , a = !1;
            l.exports = {
                isHelpDisabled: function() {
                    return "0" === t.valueFromHash("help", null) || a
                },
                isLargeHelpEnabled: function() {
                    return ("1" === o || "1" === t.valueFromHash("help", null)) && !this.isHelpDisabled()
                },
                isSmallHelpEnabled: function() {
                    return "2" === t.valueFromHash("help", null) && !this.isHelpDisabled()
                },
                isHelpEnabled: function() {
                    return this.isLargeHelpEnabled() || this.isSmallHelpEnabled()
                },
                setAutoPlay: function(e) {
                    a = 0 <= n.warp.auto && 1 < e
                }
            }
        }
        ).call(this, "/js/gui/helpManager.js")
    }
    , {
        "../util/browser": 182,
        "./../settings": 166,
        "./../util/logger": 189
    }],
    69: [function(e, t, i) {
        "use strict";
        function r(e) {
            M || n(e) && C.hasClass("playing") || (clearTimeout(x),
            T = !0,
            h.close(),
            function(e) {
                !n(e) && S ? v.forEach(function(e) {
                    e.classList.remove("drawerOpen"),
                    e.classList.add("duringTour")
                }) : C.hasClass("open") ? v.forEach(function(e) {
                    e.classList.remove("duringTour"),
                    e.classList.add("drawerOpen")
                }) : P || R === g.FLOORPLAN || R === g.DOLLHOUSE || v.forEach(function(e) {
                    e.classList.add("fadeOut")
                })
            }(e),
            R !== g.DOLLHOUSE && R !== g.FLOORPLAN && (E.hasClass("expand") && !_.hasClass("closed") || l.valueFromHash("title", 1),
            C.hasClass("playing") || (y.forEach(function(e) {
                e.classList.add("detectHover")
            }),
            x = setTimeout(a, c.immersive.timeToShowAgain))))
        }
        function o() {
            C.hasClass("playing") || (clearTimeout(x),
            x = setTimeout(a, c.immersive.timeToShowAgain))
        }
        function a() {
            clearTimeout(x),
            T = !1,
            m.forEach(function(e) {
                e.classList.remove("drawerOpen")
            }),
            S || v.forEach(function(e) {
                e.classList.remove("duringTour")
            }),
            y.forEach(function(e) {
                e.classList.remove("detectHover")
            })
        }
        function s() {
            T ? a() : r(),
            M = !0,
            setTimeout(function() {
                M = !1
            }, c.immersive.uiStayDuration)
        }
        function n(e) {
            return "mouse" === e || "touch" === e || "key" === e || "gui" === e
        }
        var l = e("../util/browser")
          , c = e("../settings")
          , h = e("./help/help")
          , u = e("../enum/tagEvents")
          , d = e("../enum/ControlEvents")
          , p = e("../enum/PlayerEvents")
          , f = e("../enum/DirectorEvents")
          , g = (p = e("../enum/PlayerEvents"),
        e("../enum/Viewmode"))
          , m = $(".pinTop.left, .pinBottom-container, #drawer-container, #drawer, .footer").toArray()
          , v = $(".pinBottom-container, #drawer-container, .footer").toArray()
          , y = $("#hover-bottom, #hover-top").toArray()
          , A = ($("#pullTab").eq(0),
        $("#playHead").eq(0),
        $(".pinBottom-container").eq(0))
          , C = $("#drawer").eq(0)
          , I = $("#drawer-container").eq(0)
          , E = $("#meta-info").eq(0)
          , _ = $(".pinTop.left").eq(0)
          , b = $("#player").eq(0)
          , w = document.getElementById("pullTab")
          , T = !1
          , x = null
          , S = !1
          , M = !1
          , R = null
          , P = !1;
        t.exports.init = function(e, t, i, n) {
            (function(t, i, e, n) {
                [g.PANORAMA, g.DOLLHOUSE, g.FLOORPLAN].forEach(function(e) {
                    t.controls[e].on(d.Move, r),
                    t.controls[e].on(d.LongTap, s)
                }),
                b.on("mousewheel DOMMouseScroll", r),
                e.on(u.TagActivated, r),
                e.on(u.TagNavigation, r),
                i.on(p.FlyingEnded, o),
                i.on(p.ModeChanging, function(e, t) {
                    P = t !== g.PANORAMA && e !== g.PANORAMA
                }),
                i.on(p.ModeChanged, function(e, t) {
                    R = i.mode,
                    t !== g.TRANSITIONING ? a() : r("modeChange")
                }),
                n.on(f.TourStart, function() {
                    S = !0,
                    r()
                }),
                n.on(f.TourEnd, function() {
                    S = !1,
                    a()
                }),
                n.on(f.ActionInterrupted, function() {
                    S = !1
                }),
                w.addEventListener("touchend", function() {
                    $("#pullTab").hasClass("opened") && !S && a()
                }, !0)
            }
            )(e, t, i, n),
            l.isMobile() ? (y.forEach(function(e) {
                e.classList.add("mobile")
            }),
            A.click(a)) : (y.forEach(function(e) {
                e.addEventListener("mouseleave", function() {
                    !b.is(":hover") && y[0].classList.contains("detectHover") && a()
                }, !0)
            }),
            b.mouseleave(function() {
                y[0].classList.contains("detectHover") && a()
            })),
            R = t.mode
        }
        ,
        t.exports.hideUi = r,
        t.exports.resetDrawer = function() {
            I.hasClass("duringTour") || (S = !1,
            r("gui"),
            a())
        }
    }
    , {
        "../enum/ControlEvents": 21,
        "../enum/DirectorEvents": 23,
        "../enum/tagEvents": 32,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/browser": 182,
        "./help/help": 67
    }],
    70: [function(i, n, e) {
        (function(e) {
            "use strict";
            var t = i("./../util/logger")
              , o = i("./../settings")
              , a = i("./debug")
              , s = i("./../util/common")
              , l = (i("./gui"),
            new t(e));
            o.console && $("body").append('<div id="debug-console"></div>'),
            n.exports.init = function(i, n, r) {
                l.debug("konami has the modelInstance");
                var t = [];
                $(window).on("keydown", function(e) {
                    t.push(e.which),
                    t.length > o.secretPanelWord.length && t.shift(),
                    s.equalLists(t, o.secretPanelWord) && (l.debug("Developer mode active."),
                    o.debug = !0)
                }),
                $(window).on("keydown", function e(t) {
                    o.debug && 72 === t.which && (i && r ? (a.toggle(i, n, r),
                    $(window).off("keydown", e)) : console.warn("sorry we're not ready yet"))
                })
            }
        }
        ).call(this, "/js/gui/konami.js")
    }
    , {
        "./../settings": 166,
        "./../util/common": 185,
        "./../util/logger": 189,
        "./debug": 63,
        "./gui": 65
    }],
    71: [function(e, t, i) {
        "use strict";
        function r() {
            s.clear(m, l.LANDING[v]),
            g.removeClass("fadeIn")
        }
        var o = e("../settings")
          , a = (e("./help/help"),
        e("./helpManager"))
          , s = e("./populateModal")
          , l = e("../enum/HelpModalType")
          , n = e("../enum/Viewmode")
          , c = e("../enum/DirectorEvents")
          , h = e("../enum/PlayerEvents")
          , u = $("#quick-blackout").eq(0)
          , d = $("#quick-logo").eq(0)
          , p = $(".quick-brand").toArray()
          , f = $("#loaderCoBrand").eq(0)
          , g = $("#interaction-modal").eq(0)
          , m = g.find(".interaction").toArray()
          , v = ($("#model-title, .pinBottom-container, #drawer-container, #drawer, .footer").toArray(),
        "");
        t.exports.delayLanding = function(e) {
            var t = $.Deferred();
            e || t.resolve();
            var i = o.startupFlyinDelay;
            return e === n.PANORAMA && (i += o.dollhouse.transitionTime),
            setTimeout(t.resolve.bind(t), i),
            t
        }
        ,
        t.exports.showMessage = function(e, t, i) {
            var n = 0;
            o.quickstart.enabled && (function(e) {
                /* e && (f.addClass("quick-brand"), //quick-brand样式有问题 会遮住屏幕
                d.before(f),
                p = $(".quick-brand").toArray()), */
                u.addClass("fadeOut") 
                /* setTimeout(function() {
                    p.forEach(function(e) {
                        e.classList.add("fadeIn")
                    })
                }, o.quickstart.showTextDelay),
                setTimeout(function() {
                    p.forEach(function(e) {
                        e.classList.add("fadeOut")
                    })
                }, o.quickstart.fadeOutDelay) */
            }(i),
            n = o.quickstart.showTextDelay + o.quickstart.fadeOutDelay),
            function(e, t) {
                setTimeout(function() {
                    if (a.isHelpEnabled()) {
                        if (t(),
                        s.init(),
                        g.addClass("fadeIn landing " + s.deviceType),
                        a.isSmallHelpEnabled())
                            return void g.addClass("small");
                        s.fill(m, l.LANDING[v]),
                        g.addClass(v)
                    }
                }, e);
                var i = {
                    pc: ["images/pc_step1.png", "images/pc_step2.png", "images/pc_step3.png"],
                    mobile: ["images/phone_step1.png", "images/phone_step2.png", "images/phone_step3.png"]
                }
                  , n = $(".nav-icon .icon");
                /Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent) && n.attr("src", i.mobile[0]);
                function r(e) {
                    e.on("click", function() {
                        var e = null;
                        if (e = "plus" == $(this).attr("data-id") ? +n.attr("data-page") + 1 : +n.attr("data-page") - 1,
                        i.length < e || e < 1)
                            return !1;
                        /Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent) ? n.attr({
                            "data-page": e,
                            src: i.mobile[e - 1]
                        }) : n.attr({
                            "data-page": e,
                            src: i.pc[e - 1]
                        })
                    })
                }
                r($(".next-button")),
                r($(".prev-button"))
            }(n, function() {
                e.once(h.Move, r),
                t.once(c.TourStart, r)
            })
        }
        ,
        t.exports.init = function(e, t) {
            v = t.mode === n.PANORAMA && t.pano && !t.pano.isAligned() ? n.OUTDOOR : t.mode
        }
        ,
        t.exports.dismissModal = r
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/HelpModalType": 28,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "./help/help": 67,
        "./helpManager": 68,
        "./populateModal": 75
    }],
    72: [function(e, t, i) {
        "use strict";
        var n = e("./circleLoader").circleLoader;
        t.exports = {
            element: $("#gui-loading"),
            hide: function(e) {
                n.done(),
                this.element.fadeOut(1500, e)
            },
            show: function(e) {
                this.element.fadeIn(500, function() {
                    this.element.css("display", "table"),
                    e && e()
                }
                .bind(this))
            },
            progress: function(e) {
                n.set(e)
            }
        }
    }
    , {
        "./circleLoader": 60
    }],
    73: [function(e, t, i) {
        "use strict";
        var n = e("../settings")
          , r = $("#memory-info")
          , o = r.find("#memory-gpu")
          , a = !1;
        t.exports = {
            show: function() {
                n.profiling.enabled && (r.show(),
                a = !0)
            },
            hide: function() {
                r.hide(),
                a = !1
            },
            toggle: function() {
                a ? this.hide() : this.show()
            },
            update: function(e) {
                n.profiling.enabled && o.text(Math.floor(e / 1e6) + "MB")
            }
        }
    }
    , {
        "../settings": 166
    }],
    74: [function(e, t, i) {
        "use strict";
        e("../util/browser"),
        e("../analytics");
        e("../settings"),
        t.exports = {
            show: function(e, t) {
                $("#gui-message").fadeOut(500, function() {
                    t()
                })
            }
        }
    }
    , {
        "../analytics": 4,
        "../settings": 166,
        "../util/browser": 182
    }],
    75: [function(e, t, i) {
        "use strict";
        function n(e, t, i, n) {
            i ? this.assets[t][i][this.deviceType] : this.assets[t][this.deviceType]
        }
        var r = e("../util/browser")
          , o = e("../localization/localize")
          , a = e("../enum/HelpModalType")
          , s = (e("../enum/HelpModalSize"),
        e("../enum/Viewmode"));
        t.exports = {
            init: function() {
                if (!this.hasInitialized) {
                    this.hasInitialized = !0,
                    this.deviceType = r.isMobile() ? "mobile" : "desktop",
                    this.assets = {},
                    this.assets[a.LANDING[s.PANORAMA]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.ZOOM,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_zoom_keys.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.ZOOM,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.LANDING[s.OUTDOOR]] = JSON.parse(JSON.stringify(this.assets[a.LANDING[s.PANORAMA]])),
                    this.assets[a.LANDING[s.DOLLHOUSE]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_position_right.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_position_two_finger.png"
                            }
                        }
                    },
                    this.assets[a.LANDING[s.FLOORPLAN]] = {
                        desktop: {
                            left: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_position_left.png"
                            },
                            middle: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_right.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_position.png"
                            },
                            middle: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag_two_finger.png"
                            }
                        }
                    };
                    var e = {
                        "top-info": o.INSIDE,
                        "big-image": "images/nav_help_click_inside.png",
                        keyboard: "images/nav_help_inside_key.png"
                    };
                    this.assets[a.LANDING[s.OUTDOOR]].desktop.middle = e,
                    this.assets[a.LANDING[s.DOLLHOUSE]].desktop.right = e,
                    this.assets[a.LANDING[s.FLOORPLAN]].desktop.right = e;
                    var t = {
                        "top-info": o.INSIDE,
                        "big-image": "images/nav_help_tap_inside.png"
                    };
                    this.assets[a.LANDING[s.OUTDOOR]].mobile.middle = t,
                    this.assets[a.LANDING[s.DOLLHOUSE]].mobile.right = t,
                    this.assets[a.LANDING[s.FLOORPLAN]].mobile.right = t,
                    this.assets[a.NAVIGATION] = {},
                    this.assets[a.NAVIGATION][s.PANORAMA] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_1A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_1B,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_2A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_2B,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_3A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_3B,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_zoom_keys.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_PANORAMA_1,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_PANORAMA_2,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.DOLLHOUSE] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_1A,
                                "bottom-info": o.HELP_DESKTOP_DOLLHOUSE_1B,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_all.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_2A,
                                "big-image": "images/nav_help_mouse_position_right.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_3A,
                                "big-image": "images/nav_help_mouse_zoom.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_DOLLHOUSE_1,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_DOLLHOUSE_2,
                                "big-image": "images/nav_help_gesture_position_two_finger.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.FLOORPLAN] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_1A,
                                "big-image": "images/nav_help_mouse_position_left.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_2A,
                                "bottom-info": o.HELP_DESKTOP_FLOORPLAN_2B,
                                "big-image": "images/nav_help_mouse_drag_right.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_3A,
                                "bottom-info": o.HELP_DESKTOP_FLOORPLAN_3B,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_FLOORPLAN_1,
                                "big-image": "images/nav_help_gesture_position.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_FLOORPLAN_2,
                                "big-image": "images/nav_help_gesture_drag_two_finger.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.OUTDOOR] = JSON.parse(JSON.stringify(this.assets[a.NAVIGATION][s.PANORAMA])),
                    this.assets[a.NAVIGATION][s.OUTDOOR].desktop.middle = {
                        "top-info": o.HELP_DESKTOP_360_2A,
                        "bottom-info": o.HELP_DESKTOP_360_2B,
                        "big-image": "images/nav_help_click_inside.png",
                        keyboard: "images/nav_help_inside_key.png"
                    },
                    this.assets[a.NAVIGATION][s.OUTDOOR].mobile.middle = {
                        "top-info": o.HELP_MOBILE_360_2,
                        "big-image": "images/nav_help_tap_inside.png"
                    },
                    this.assets[a.MORE_HELP] = {
                        desktop: {
                            "more-help-hlr": {
                                "top-info": o.HELP_MORE_HLR_A,
                                "big-image": "images/nav_help_expand.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_HLR_B
                            },
                            "more-help-dollhouse": {
                                "top-info": o.HELP_MORE_DOLLHOUSE_A,
                                "big-image": "images/nav_help_dollhouse.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_DOLLHOUSE_B
                            },
                            "more-help-floors": {
                                "top-info": o.HELP_MORE_FLOORS_A,
                                "big-image": "images/nav_help_floor picker.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FLOORS_B
                            },
                            "more-help-tag": {
                                "top-info": o.HELP_MORE_TAG_A,
                                "big-image": "images/nav_help_tag.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_TAG_B
                            },
                            "more-help-zoom": {
                                "top-info": o.HELP_MORE_ZOOM_A,
                                "big-image": "images/nav_help_zoom.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_ZOOM_B
                            },
                            "more-help-tour": {
                                "top-info": o.HELP_MORE_TOUR_A,
                                "big-image": "images/nav_help_play.png",
                                "bottom-info": o.HELP_DESKTOP_MORE_TOUR_B
                            },
                            "more-help-inside": {
                                "top-info": o.HELP_MORE_INSIDE_A,
                                "big-image": "images/nav_help_inside.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_INSIDE_B
                            },
                            "more-help-vr": {
                                "top-info": o.HELP_MORE_VR_A,
                                "big-image": "images/nav_help_vr.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_VR_B
                            },
                            "more-help-360": {
                                "top-info": o.HELP_MORE_360_A,
                                "big-image": "images/nav_help_360.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_360_B
                            },
                            "more-help-fullscreen": {
                                "top-info": o.HELP_MORE_FULLSCREEN_A,
                                "big-image": "images/nav_help_fullscreen.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FULLSCREEN_B
                            }
                        },
                        mobile: {
                            "more-help-hlr": {
                                "top-info": o.HELP_MORE_HLR_A,
                                "big-image": "images/nav_help_expand.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_HLR_B
                            },
                            "more-help-dollhouse": {
                                "top-info": o.HELP_MORE_DOLLHOUSE_A,
                                "big-image": "images/nav_help_dollhouse.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_DOLLHOUSE_B
                            },
                            "more-help-floors": {
                                "top-info": o.HELP_MORE_FLOORS_A,
                                "big-image": "images/nav_help_floor picker.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FLOORS_B
                            },
                            "more-help-tag": {
                                "top-info": o.HELP_MORE_TAG_A,
                                "big-image": "images/nav_help_tag.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_TAG_B
                            },
                            "more-help-tour": {
                                "top-info": o.HELP_MORE_TOUR_A,
                                "big-image": "images/nav_help_play.png",
                                "bottom-info": o.HELP_DESKTOP_MORE_TOUR_B
                            },
                            "more-help-inside": {
                                "top-info": o.HELP_MORE_INSIDE_A,
                                "big-image": "images/nav_help_inside.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_INSIDE_B
                            },
                            "more-help-vr": {
                                "top-info": o.HELP_MORE_VR_A,
                                "big-image": "images/webvr.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_VR_B
                            },
                            "more-help-360": {
                                "top-info": o.HELP_MORE_360_A,
                                "big-image": "images/nav_help_360.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_360_B
                            }
                        }
                    },
                    this.assets[a.TOUR_INTERACTION[s.PANORAMA]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.PLAY,
                                "big-image": "images/Desktop-help-play-button.svg",
                                keyboard: "images/Desktop-help-spacebar-2.svg"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.PLAY,
                                "big-image": "images/mobile-help-play-button.svg"
                            }
                        }
                    },
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]] = JSON.parse(JSON.stringify(this.assets[a.TOUR_INTERACTION[s.PANORAMA]])),
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]].desktop.middle = this.assets[a.LANDING[s.OUTDOOR]].desktop.middle,
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]].mobile.middle = this.assets[a.LANDING[s.OUTDOOR]].mobile.middle,
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]] = JSON.parse(JSON.stringify(this.assets[a.TOUR_INTERACTION[s.OUTDOOR]])),
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]].desktop.left = this.assets[a.LANDING[s.FLOORPLAN]].desktop.left,
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]].mobile.left = this.assets[a.LANDING[s.FLOORPLAN]].mobile.left
                }
            },
            fill: function(e, t, i) {
                n.call(this, e, t, i, !0)
            },
            clear: function(e, t, i) {
                n.call(this, e, t, i, !1)
            }
        }
    }
    , {
        "../enum/HelpModalSize": 27,
        "../enum/HelpModalType": 28,
        "../enum/Viewmode": 51,
        "../localization/localize": 108,
        "../util/browser": 182
    }],
    76: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "share.open",
            CLOSED: "share.closed",
            LINK_CLICKED: "share.linked"
        })
    }
    , {}],
    77: [function(e, t, i) {
        "use strict";
        function n(n) {
            function e(e, t) {
                var i = "top=" + (window.screenY + ($("#player").height() - t) / 2) + ",left=" + (window.screenX + ($("#player").width() - e) / 2) + ",width=" + e + ",height=" + t;
                I.emit(l.LINK_CLICKED, {
                    channel: n
                }),
                window.open(C[n], "shareWindow", i)
            }
            switch (n) {
            case A.FACEBOOK:
                e(580, 420);
                break;
            case A.TWITTER:
                e(550, 440);
                break;
            case A.MAIL:
                I.emit(l.LINK_CLICKED, {
                    channel: "email"
                }),
                window.open(C[n], "_blank");
                break;
            case A.LINKEDIN:
            }
        }
        function r(e) {
            I.emit(l.LINK_CLICKED, {
                channel: "copylink"
            });
            var t = document.createRange();
            t.selectNodeContents(v);
            var i = window.getSelection();
            i.removeAllRanges(),
            i.addRange(t),
            document.execCommand("copy"),
            y.classList.remove("hidden"),
            v.classList.add("highlighted")
        }
        function o(e) {
            e && (e.stopPropagation(),
            e.target === v) || (window.getSelection().removeAllRanges(),
            v.classList.remove("highlighted"),
            y.classList.add("hidden"))
        }
        var a = e("../../util/browser")
          , s = e("../../localization/localize")
          , l = e("./ShareEvents")
          , c = e("../../util/common")
          , h = e("events").EventEmitter
          , u = document.getElementById("sharing")
          , d = document.getElementById("share-modal")
          , p = document.getElementById("share-close")
          , f = document.getElementById("facebook-share")
          , g = document.getElementById("twitter-share")
          , m = document.getElementById("mail-share")
          , v = document.getElementById("share-url-text")
          , y = document.getElementById("copy-success")
          , A = Object.freeze({
            FACEBOOK: "facebook",
            TWITTER: "twitter",
            MAIL: "mail",
            LINKEDIN: "linkedin"
        })
          , C = {};
        C[A.FACEBOOK] = "http://www.facebook.com/sharer.php?u=" + encodeURIComponent(window.location.href + "&utm_source=1") + "&t=",
        C[A.TWITTER] = "http://twitter.com/intent/tweet?text=",
        C[A.MAIL] = "mailto:?subject=";
        var I = {
            init: function(e) {
                var t = encodeURIComponent(s.SHARE_EXPLORE + e + " " + s.SHARE_AT + " ");
                C[A.FACEBOOK] += t + encodeURIComponent(window.location.href + "&utm_source=1"),
                C[A.TWITTER] += t + encodeURIComponent(window.location.href + "&utm_source=2 " + s.SHARE_WITH + " #port"),
                C[A.MAIL] += encodeURIComponent(s.SHARE_EXPLORE + e + s.SHARE_3D) + "&body=" + t + encodeURIComponent(window.location.href + "&utm_source=3"),
                u.addEventListener("click", this.toggle.bind(this)),
                p.addEventListener("click", this.hide.bind(this)),
                v.addEventListener("click", r),
                d.addEventListener("click", o),
                f.addEventListener("click", n.bind(this, A.FACEBOOK)),
                g.addEventListener("click", n.bind(this, A.TWITTER)),
                m.addEventListener("click", n.bind(this, A.MAIL)),
                v.textContent = window.location.href + "&utm_source=4",
                d.classList.add(a.isMobile() ? "mobile" : "desktop"),
                u.classList.remove("hidden")
            },
            show: function() {
                this.emit(l.OPENED),
                d.classList.add("fadeIn")
            },
            hide: function() {
                d.classList.contains("fadeIn") && (this.emit(l.CLOSED),
                document.selection && document.selection.empty(),
                window.getSelection().removeAllRanges(),
                o(),
                d.classList.remove("fadeIn"))
            },
            toggle: function() {
                d.classList.contains("fadeIn") ? this.hide() : this.show()
            }
        };
        c.extendObject(I, h.prototype),
        t.exports = I
    }
    , {
        "../../localization/localize": 108,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./ShareEvents": 76,
        events: 202
    }],
    78: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "terms.opened",
            CLOSED: "terms.closed"
        })
    }
    , {}],
    79: [function(e, t, i) {
        "use strict";
        var n = e("./TermsEvent")
          , r = e("../../localization/localize")
          , o = e("../../analytics")
          , a = e("../../util/ajax")
          , s = e("../../util/common")
          , l = e("events").EventEmitter
          , c = document.getElementById("terms-modal")
          , h = {
            init: function() {
                $(".footer-terms").on("click", function(e) {
                    e.preventDefault(),
                    this.show()
                }
                .bind(this)),
                $("#terms-modal .close").on("click", this.hide.bind(this))
            },
            show: function() {
                this.emit(n.OPENED),
                a.get("static/" + r.TERMS_TEXT_FILE).done(function(e) {
                    var t = $("#terms-text").html(e);
                    o.track("showcase_gui", {
                        gui_action: "click_terms_button",
                        interaction_source: "gui"
                    }),
                    t.find("a").attr("target", "_blank")
                }).fail(function() {
                    $("#terms-text").html("<h1>" + r.TERMS_OF_USE + "</h1><p>" + r.TERMS_FAIL)
                }),
                c.classList.add("fadeIn")
            },
            hide: function(e) {
                e && e.preventDefault(),
                c.classList.contains("fadeIn") && this.emit(n.CLOSED),
                c.classList.remove("fadeIn")
            }
        };
        s.extendObject(h, l.prototype),
        t.exports = h
    }
    , {
        "../../analytics": 4,
        "../../localization/localize": 108,
        "../../util/ajax": 181,
        "../../util/common": 185,
        "./TermsEvent": 78,
        events: 202
    }],
    80: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPEN_INFO: "title.open.info",
            CLOSE_INFO: "title.close.info",
            SHOW_INFO: "title.show.info",
            HIDE_INFO: "title.hide.info",
            LINK_CLICKED: "title.link.click",
            CONTACT_LINK_CLICKED: "title.contact.click",
            ORIGIN_LINK_CLICKED: "title.origin.click"
        })
    }
    , {}],
    81: [function(e, t, i) {
        "use strict";
        var o = e("../../settings");
        t.exports.init = function(e, t) {
            o.tags.enabled && 0 !== Object.keys(e.tags).length && function(t, i) {
                function e(e) {
                    t.shouldShowtags = "show" === this.value,
                    t.shouldShowtags ? i.showAlltags(o.tags.startup.fadeInDuration) : i.hideAlltags(o.tags.startup.fadeInDuration)
                }
                document.getElementById("tag-toggles").classList.remove("hidden"),
                document.getElementById("radio-tag-show").checked = !0;
                for (var n = document.getElementById("tag-inputs").querySelectorAll("input"), r = 0; r < n.length; r++)
                    n[r].addEventListener("change", e)
            }(e, t)
        }
    }
    , {
        "../../settings": 166
    }],
    82: [function(S, M, e) {
        (function(e) {
            "use strict";
            function i(e) {
                return !(!e || l.inIframe() && document.referrer === e || (E.classList.remove("hidden"),
                _.innerHTML = r.WEBVR_LEARN_MORE + ": ",
                _.appendChild(function(e) {
                    var t = document.createElement("a");
                    return t.id = "url",
                    t.target = "_blank",
                    t.href = e,
                    t.innerText = e,
                    t.addEventListener("click", x.emit.bind(x, a.ORIGIN_LINK_CLICKED)),
                    t
                }(e)),
                b.forEach(function(e) {
                    e.classList.add("share-link")
                }),
                0))
            }
            function s(e, t) {
                var i = e
                  , n = t;
                return function(e, t) {
                    i.push(t || n, e)
                }
            }
            var l = S("../../util/browser")
              , t = S("../../util/common")
              , n = S("../../util/logger")
              , r = S("../../localization/localize")
              , o = S("./titleBarSettings")
              , c = S("../../settings")
              , a = S("./TitleEvents")
              , h = S("events").EventEmitter
              , u = new n(e)
              , d = document.querySelector(".pinTop.left")
              , p = document.getElementsByClassName("title-container")[0]
              , f = document.getElementById("title-toggle").querySelector("i")
              , g = document.getElementById("meta-info-wrapper")
              , m = document.getElementById("meta-info")
              , v = document.getElementById("meta-description")
              , y = document.getElementsByClassName("contact-info")[0]
              , A = document.getElementById("contact-data")
              , C = document.getElementById("addressTxt")
              , I = document.getElementById("tag-toggles")
              , E = document.getElementById("share-origin")
              , _ = document.getElementById("share-link-wrapper")
              , b = [m, g, p]
              , w = !1
              , T = !1
              , x = {
                populate: function(e) {
                    if (function(e, t) {
                        return e && l.valueFromHash("title", 1) && 2 !== l.valueFromHash("mls", 0) ? (document.getElementsByClassName("titleText")[0].innerText = e,
                        (g_weixinObj.title = e).length > o.minTooltipCharacters && p.parentElement.setAttribute("data-original-title", e),
                        t && 1 !== c.specialEdition && c.brand && !c.mls ? document.getElementById("cobrandTitle").innerText = t : (document.getElementsByClassName("co-brand")[0].classList.add("hidden"),
                        document.getElementById("gui-name").classList.add("noCoBrand"),
                        document.getElementById("cobrandTitle").classList.add("hidden")),
                        !0) : (document.getElementById("model-title").classList.add("hidden"),
                        !1)
                    }(DATA.name, e.coBrand)) {
                        if (function(e) {
                            e ? (w = !0,
                            v.innerHTML = e) : v.classList.add("hidden")
                        }(e.description),
                        function(e, t, i, n) {
                            if ((e || t || i) && c.brand && !l.valueFromHash("mls", !1)) {
                                w = !0;
                                var r = []
                                  , o = s(r, "<br>");
                                if (e && o('<span id="contactName">' + e + "</span>"),
                                t) {
                                    var a = n || t;
                                    o(l.isMobile() ? '<a id="phone" href="callto:' + t + '">' + a + "</a>" : "<span>" + a + "</span>")
                                }
                                i && o('<a id="email" href="mailTo:' + i + '">' + i + "</a>"),
                                r[0] = "",
                                A.innerHTML = r.join("")
                            } else
                                y.classList.add("hidden")
                        }(e.contactName, e.phone, e.email, e.formatted_contact_phone),
                        function(e) {
                            if ("string" == typeof e)
                                try {
                                    e = JSON.parse(e)
                                } catch (e) {
                                    return u.warn("Unable to parse address data"),
                                    C.parentElement.classList.add("hidden")
                                }
                            if (e && (e.address_1 || e.address_2 || e.city || e.state || e.zip)) {
                                w = !0;
                                var t = []
                                  , i = s(t, " ");
                                e.address_1 && i(e.address_1),
                                e.address_2 && i(e.address_2),
                                e.city && i(e.city, ", "),
                                e.state && i(e.state, ", "),
                                e.zip && i(e.zip, e.state ? " " : ", "),
                                t[0] = "",
                                C.innerText = t.join("")
                            } else
                                C.parentElement.classList.add("hidden")
                        }(e.address),
                        w) {
                            var t = document.createElement("br");
                            I.insertBefore(t, I.firstElementChild)
                        }
                        e.socialSharing && c.share.enabled && (T = i(e.url))
                    }
                },
                finishSetup: function(e) {
                    w = w || !!e,
                    document.getElementById("title-toggle").addEventListener("click", x.toggleTitle.bind(x)),
                    w && p.addEventListener("click", x.toggleMeta.bind(x, !1)),
                    [].slice.call(v.querySelectorAll("a")).forEach(function(e) {
                        e.addEventListener("click", x.emit.bind(x, a.LINK_CLICKED))
                    }),
                    [].slice.call(y.querySelectorAll("a")).forEach(function(e) {
                        e.addEventListener("click", x.emit.bind(x, a.CONTACT_LINK_CLICKED, {
                            contact_type: e.getAttribute("id")
                        }))
                    }),
                    w || (T ? p.classList.add("share-only") : p.classList.add("no-meta"))
                },
                toggleMeta: function(e, t) {
                    var i = document.getElementById("model-title");
                    t && t.preventDefault();
                    var n = m.classList.contains("expand");
                    e && !n || (n ? (b.forEach(function(e) {
                        e.classList.remove("expand")
                    }),
                    this.emit(a.CLOSE_INFO),
                    i.classList.remove("expand")) : (b.forEach(function(e) {
                        e.classList.add("expand")
                    }),
                    i.classList.add("expand"),
                    this.emit(a.OPEN_INFO)))
                },
                setupToggling: function() {
                    g.style.height = m.offsetHeight + "px",
                    m.addEventListener("transitionend", function() {
                        g.style.height = m.offsetHeight + "px"
                    })
                },
                toggleTitle: function(e) {
                    e && e.preventDefault(),
                    d.classList.contains("closed") ? (d.classList.add("open"),
                    f.classList.remove("icon-dpad-right"),
                    f.classList.add("icon-dpad-left"),
                    this.emit(a.SHOW_INFO),
                    setTimeout(function() {
                        d.classList.remove("closed"),
                        d.classList.remove("open")
                    }, o.removeAnimationClasses)) : (d.classList.add("closed"),
                    f.classList.remove("icon-dpad-left"),
                    f.classList.add("icon-dpad-right"),
                    this.emit(a.HIDE_INFO))
                }
            };
            t.extendObject(x, h.prototype),
            M.exports = x
        }
        ).call(this, "/js/gui/title/titleBar.js")
    }
    , {
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "../../util/logger": 189,
        "./TitleEvents": 80,
        "./titleBarSettings": 83,
        events: 202
    }],
    83: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            minTooltipCharacters: 19,
            removeAnimationClasses: 500
        })
    }
    , {}],
    84: [function(e, t, i) {
        "use strict";
        function n() {
            //v.playTourNearBy(),
            v.playTour(),
            y && clearTimeout(y),
            c(),
            E.removeClass("fadeIn")
        }
        function r() {
            A.classList.contains("playing") && (v.stopTour(),
            E.addClass("fadeIn"),
            setTimeout(function() {
                E.removeClass("fadeIn")
            }, h.tourInteraction.showPauseButton),
            M || (clearTimeout(y),
            y = setTimeout(s, h.tourInteraction.showModal)),
            setTimeout(function() {
                A.classList.remove("playing")
            }, h.tourInteraction.allowNextClick))
        }
        function o() {
            v.tourInProgress && (v.stopTour(),
            v.endTourProgress(),
            A.classList.remove("playing"))
        }
        function a() {
            _.is(":visible") ? n() : r()
        }
        function s() {//去掉导览结束时的提示
            /* if (!h.tourInteraction.disabled) {
                T.removeClass("small landing " + d.FLOORPLAN + " " + d.OUTDOOR + " " + d.PANORAMA),
                T.addClass("fadeIn tour " + p.deviceType);
                var e, t = h.tourInteraction.smallModal ? m.SMALL : m.LARGE;
                if (!h.tourInteraction.smallModal)
                    e = v.player.mode === d.PANORAMA && !v.player.currentPano.isAligned() || v.player.mode === d.DOLLHOUSE ? d.OUTDOOR : v.player.mode === d.FLOORPLAN ? d.FLOORPLAN : d.PANORAMA,
                    p.fill(x, g.TOUR_INTERACTION[e]),
                    T.addClass(e);
                T.addClass(t)
            } */
        }
        function l(e, t) {
            if (t) { 
                if($.contains($('.toolRight')[0],t.target))return //add 防止编辑时input 空格开始导览
               
                var i = "keydown" === t.type
                  , n = t.which === u.SPACE || v.tourIsPlaying;
                i && n || e || (M = !0),
                v.atEndOfTour() && c(),
                !v.tourIsPlaying && v.tourInProgress && (E.removeClass("fadeIn"),
                c(),
                t.which !== u.SPACE && o()),
                i && n && a()
            }
        }
        function c() {
            T.removeClass("fadeIn")
        }
        var h = (e("../util/browser"),
        e("../settings"))
          , u = e("../enum/Keys")
          , d = e("../enum/Viewmode")
          , p = (e("./helpManager"),
        e("./populateModal"))
          , f = e("../enum/DirectorEvents")
          , g = e("../enum/HelpModalType")
          , m = e("../enum/HelpModalSize")
          , v = null
          , y = null
          , A = document.getElementById("pause-overlay")
          , C = document.getElementById("player")
          , I = document.getElementById("gui")
          , E = $("#pause-icon").eq(0)
          , _ = $("#play").eq(0)
          , b = $("#playHead").eq(0)
          , w = $(".rightViewContainer, #previous, #next, #gui-modes-inside, #gui-modes-outside, #gui-modes-dollhouse, #gui-modes-floorplan").toArray()
          , T = $("#interaction-modal").eq(0)
          , x = $("#interaction-modal .interaction").toArray()
          , S = ["touchstart", "mousedown", "pointerdown"]
          , M = !1;
        t.exports.init = function(e) {
            v = e,
            S.forEach(function(t) {
                C.addEventListener(t, l.bind(this, !1), !0),
                I.addEventListener(t, l.bind(this, !0), !0),
                A.addEventListener(t, r, !0),
                w.forEach(function(e) {
                    e.addEventListener(t, o, !0)
                }),
                $("#drawer img").on(t, o)
            }),
            document.addEventListener("keydown", l.bind(this, !1), !0),
            v.on(f.TourStart, function() {
                A.classList.add("playing")
            })
        }
        ,
        t.exports.play = n,
        t.exports.pause = r,
        t.exports.pauseWithoutCTA = o,
        t.exports.togglePlay = a,
        t.exports.stopTour = function() {
            b.hasClass("playing") && (clearTimeout(y),
            v.atEndOfTour() ? (A.classList.remove("playing"),
            s()) : E.removeClass("fadeIn"))
        }
        ,
        t.exports.dismissModal = c
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/HelpModalSize": 27,
        "../enum/HelpModalType": 28,
        "../enum/Keys": 30,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/browser": 182,
        "./helpManager": 68,
        "./populateModal": 75
    }],
    85: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "vr.modal.opened",
            LAUNCH: "vr.modal.launch",
            CLOSED: "vr.modal.closed",
            NEXT: "vr.modal.next",
            PREV: "vr.modal.prev",
            STORE: "vr.modal.store",
            falseICECHOSEN: "vr.modal.device"
        })
    }
    , {}],
    86: [function(e, t, i) {
        "use strict";
        var h = e("../../util/browser")
          , u = e("../../enum/VRApps")
          , n = e("../../enum/VRPlatforms")
          , d = e("../../util/ajax")
          , p = e("../../settings")
          , r = {};
        for (var o in r[u.CardboardAndroid] = "https://play.google.com/store/apps/details?id=com.port.mpvrcardboard&redirect_uri=",
        r[u.CardboardIOS] = "https://itunes.apple.com/us/app/port-vr/id1168808473&redirect_uri=",
        r[u.GearVR] = "https://www.oculus.com/experiences/gear-vr/811670972252145/?redirect_uri=",
        u) {
            var a = u[o];
            r[a] += encodeURIComponent(document.referrer + "&display=" + a)
        }
        var s, f = {}, g = (-1 === (s = window.location.host).indexOf(".port.com") && -1 === s.indexOf("localhost") && (s = "my.port.com"),
        "https://" + s);
        t.exports.init = function(e, t, o) {
            function a(e, t, i, n) {
                function r() {
                    return "&utm_medium=" + (h.inIframe() ? "embed" : "direct") + ("&utm_source=" + s) + ("&utm_showcase_session_id=" + o)
                }
                return h.valueFromHash("vrcoll", !1) ? l + "&sids=" + t + "&lsid=" + t + "&ln=" + encodeURIComponent(i) + "&ld=" + encodeURIComponent(n) + "&display=" + e + r() : c + "&m=" + t + "&display=" + e + r()
            }
            var s = h.inIframe() ? encodeURIComponent(document.referrer) : encodeURIComponent(window.location.href)
              , l = g + "/vr/dlist/?ret=" + s
              , c = g + "/vr/show/?ret=" + s;
            switch (e) {
            case n.IOS:
                !function(t, e, i, n) {
                    var r = a(t, e, i, n)
                      , o = {
                        responseType: "json",
                        data: {
                            branch_key: p.appConfig.branch_key,
                            data: {
                                m: e,
                                full_url: r,
                                $desktop_url: "",
                                $og_app_id: "331853976762864119",
                                $og_title: i,
                                $og_description: n,
                                $og_image_url: location.origin + "/api/v1/player/models/" + e + "/thumb",
                                $canonical_url: window.location.href
                            }
                        }
                    };
                    d.post("https://api.branch.io/v1/url", o).done(function(e) {
                        f[t] = e.url
                    }).fail(function(e) {
                        f[t] = e
                    }
                    .bind(this, r))
                }(u.CardboardIOS, t.sid, t.name, t.summary);
                break;
            default:
                !function(e, t, i) {
                    for (var n in u) {
                        var r = u[n]
                          , o = a(r, e, t, i);
                        f[r] = o
                    }
                }(t.sid, t.name, t.summary)
            }
        }
        ,
        t.exports.launch = function(e) {
            var t = f[e];
            window.open(t, "_blank")
        }
        ,
        t.exports.launchStore = function(e) {
            var t = r[e];
            window.open(t, "_blank")
        }
    }
    , {
        "../../enum/VRApps": 46,
        "../../enum/VRPlatforms": 49,
        "../../settings": 166,
        "../../util/ajax": 181,
        "../../util/browser": 182
    }],
    87: [function(e, t, i) {
        "use strict";
        function c(e) {
            var t;
            switch (e) {
            case y.IOS:
                return 9 < (t = g.iosVersion()).major || 9 === t.major && 1 <= t.minor;
            case y.Android:
                return 4 < (t = g.androidVersion()).major || 4 === t.major && 4 < t.minor || 4 === t.major && 4 === t.minor && 4 <= t.patch
            }
            return !1
        }
        function h(e) {
            switch (e) {
            case y.Android:
                x.filter(".cardboard").off().on("click", q.cardboardAndroid),
                x.filter(".gearvr").off().on("click", q.gear),
                n(k, U, "logo-button", "same-line");
                break;
            case y.UnsupportedAndroid:
                n("", H, "", "");
                break;
            case y.IOS:
                x.filter(".cardboard").off().on("click", q.cardboardIOS),
                n(k, "", "logo-button", "");
                break;
            case y.Desktop:
                x.filter(".cardboard").off().on("click", r.bind(this, null, N, B)),
                x.filter(".gearvr").off().on("click", r.bind(this, U, F, null)),
                n(k, U, "logo-button", "same-line"),
                Q.cardboard()
            }
        }
        function u(e) {
            $(".p1, .p2, .p3").hide(),
            l.insertAfter(T),
            w.removeClass("front-page"),
            w.removeClass("details-page"),
            w.removeClass("lastPage"),
            x.removeClass("logo-button"),
            x.removeClass("same-line"),
            T.removeClass("headsetOptions"),
            S.attr("src", ""),
            S.filter(".second").removeClass("gear"),
            S.css("display", "inline-block"),
            S.off(),
            M.filter(".second").css("display", ""),
            O.css("display", "none"),
            $(".p" + (e + 1) + _).show(),
            S.filter(".third").insertBefore(M.filter(".third"))
        }
        function n(e, t, i, n) {
            w.addClass("front-page"),
            S.filter(".first").attr("src", e),
            S.filter(".second").attr("src", t),
            x.filter(".first").addClass(i),
            x.filter(".second").addClass(i),
            x.addClass(n),
            ".show-desktop" === _ && T.insertAfter(l)
        }
        function r(e, t, i) {
            T.addClass("headsetOptions"),
            x.off(),
            S.filter(".second").attr("src", t),
            O.css("display", "block"),
            M.filter(".second").css("display", "none"),
            O.on("click", function() {
                u(b.Title),
                h(y.Desktop)
            }),
            e && (X.emit(C.falseICECHOSEN, {
                name: v.GearVR
            }),
            S.filter(".first").attr("src", e),
            S.filter(".second").addClass("gear"),
            S.filter(".second").on("click", m.launchStore.bind(this, v.GearVR)),
            Q.gearvr()),
            i && (X.emit(C.falseICECHOSEN, {
                name: v.Cardboard
            }),
            S.filter(".third").attr("src", i),
            S.filter(".third").show(),
            S.filter(".third").insertAfter(S.filter(".second")),
            S.filter(".third").addClass("link"),
            S.filter(".second").addClass("link"),
            S.filter(".second").on("click", m.launchStore.bind(this, v.CardboardIOS)),
            S.filter(".third").on("click", m.launchStore.bind(this, v.CardboardAndroid)),
            Q.cardboard())
        }
        function d(e, t) {
            switch (t) {
            case y.IOS:
                j = W,
                Y = G;
                break;
            case y.Desktop:
                e === b.Cardboard ? (j = N,
                Y = B,
                S.filter(".second").on("click", m.launchStore.bind(this, v.CardboardIOS)),
                S.filter(".third").on("click", m.launchStore.bind(this, v.CardboardAndroid))) : (j = F,
                S.filter(".second").on("click", m.launchStore.bind(this, v.GearVR)),
                Y = "");
                break;
            default:
                Y = e === b.Cardboard ? (j = H,
                G) : (j = V,
                z)
            }
        }
        function p(e, t, i) {
            w.find(".inner").addClass("details-page"),
            w.addClass("details-page"),
            S.filter(".first").attr("src", e),
            S.filter(".second").attr("src", t),
            S.filter(".third").attr("src", i)
        }
        function f() {
            var e = 1 < g.aspectRatio() && g.isMobile();
            w.toggleClass("landscape", e).toggleClass("portrait", !e),
            w.toggleClass("tiny", $("#player").height() <= o.narrowLandscapeHeight),
            w.toggleClass("tinier", $("#player").height() <= o.reallyNarrowLandscapeHeight)
        }
        var g = e("../../util/browser")
          , m = e("./vrLink")
          , v = e("../../enum/VRApps")
          , y = e("../../enum/VRPlatforms")
          , A = e("../../enum/VRPages")
          , C = e("./vrEvent")
          , o = (e("../../settings"),
        e("../../constants"))
          , I = e("../../localization/localize")
          , a = e("../../util/common")
          , s = e("events").EventEmitter
          , E = 0
          , _ = null
          , b = A.standard
          , w = $(".vr-popup")
          , l = w.find(".vr-popup-body")
          , T = w.find(".vr-images")
          , x = w.find(".img-container")
          , S = w.find(".vr-sm-image")
          , M = x.find(".vr-img-caption")
          , R = $(".vr-buttons").find(".prev-button")
          , P = $(".vr-buttons").find(".next-button")
          , O = T.find(".front-close")
          , L = $(".vr-page")
          , D = w.find("img")
          , N = "images/apple-store.png"
          , F = "images/badge-oculus.png"
          , B = "images/badge-cardboard.png"
          , V = "images/logo-samsung.png"
          , k = "images/headset-cardboard.png"
          , U = "images/headset-gearvr.png"
          , H = "images/ico-android-robot.png"
          , z = "images/ico-gearvr.png"
          , G = "images/ico-vr.png"
          , W = "images/apple-logo-white.svg"
          , j = null
          , Y = null
          , q = {}
          , X = {
            init: function(e, t) {
                function i(e) {
                    X.emit(C.STORE, {
                        type: e
                    }),
                    m.launchStore(e)
                }
                function n(e) {
                    switch (e !== b.pageCount && (u(e),
                    L.text(e + 1 + " / " + b.pageCount)),
                    e) {
                    case b.Title:
                        R.css("display", "none"),
                        P.text(a[e]),
                        h(r);
                        break;
                    case b.Cardboard:
                        R.css("display", "block"),
                        P.text(a[e]),
                        x.filter(".cardboard").off(),
                        x.filter(".gearvr").off(),
                        d(e, r),
                        p(k, j, Y);
                        break;
                    case b.Gear:
                        P.text(a[e]),
                        d(e, r),
                        w.addClass("lastPage"),
                        p(U, j, Y);
                        break;
                    case b.pageCount:
                        w.removeClass("fadeIn"),
                        X.emit(C.CLOSED)
                    }
                    D.filter("[src='']").hide()
                }
                var r = g.detectAndroid() ? g.detectAndroidMobile() && c(y.Android) ? (w.addClass("supported"),
                _ = ".show-supported",
                y.Android) : (w.addClass("unsupported"),
                _ = ".show-unsupported",
                y.UnsupportedAndroid) : g.detectIPhone() || g.detectIPod() ? (w.addClass("ios"),
                _ = ".show-ios",
                b = A.ios,
                y.IOS) : (w.addClass("desktop"),
                _ = ".show-desktop",
                y.Desktop);
                function o(e) {
                    X.emit(C.LAUNCH, {
                        vr_platform: r,
                        vr_app: e
                    }),
                    m.launch(e)
                }
                m.init(r, e, t),
                r !== y.Desktop && w.addClass("mobile"),
                q.cardboardAndroid = o.bind(this, v.CardboardAndroid),
                q.gear = o.bind(this, v.GearVR),
                q.cardboardIOS = o.bind(this, v.CardboardIOS),
                f(),
                $(".show-supported, .show-unsupported, .show-ios, .show-desktop").hide(),
                $(_).show();
                var a = [I.VR_LEARN_MORE_CAPS, I.VR_NEXT_CAPS, I.VR_GOT_IT_CAPS]
                  , s = ["vr_modal_learn_more", "vr_modal_next", "vr_modal_done"];
                r === y.IOS && (a.splice(1, 1),
                s.splice(1, 1)),
                $("#vr").on("click", function(e) {
                    e.preventDefault(),
                    window.vrEnabled || (window.vrEnabled = !0,
                    this.classList.add("active"),
                    $("#gui div").not("#vrOff").addClass("vrHide"),
                    $("#vrOffImg").css({
                        display: "inline-block"
                    }))
                }),
                $("#vrOff").on("click", function() {
                    window.vrEnabled = !1,
                    $("#gui div").not("#vrOff").removeClass("vrHide"),
                    $("#vrOffImg").css({
                        display: "none"
                    }),
                    $("#player canvas").css({
                        width: "",
                        height: ""
                    }),
                    $("#vr").removeClass("active")
                });
                var l = "https://my.port.com/vr/show/?m=" + e.sid;
                r === y.IOS ? $(".cardboardLink").on("click", i.bind(this, v.CardboardIOS)) : $(".cardboardLink").on("click", i.bind(this, v.CardboardAndroid)),
                $(".gearLink").on("click", i.bind(this, v.GearVR)),
                $("span.modelLink").text(l),
                R.on("click", function(e) {
                    X.emit(C.PREV),
                    n(--E)
                }),
                P.on("click", function(e) {
                    P.text(),
                    X.emit(C.NEXT, {
                        nextAction: s[E]
                    }),
                    n(++E)
                }),
                w.find(".close").on("click", X.dismiss)
            },
            dismiss: function() {
                w.hasClass("fadeIn") && (w.removeClass("fadeIn"),
                X.emit(C.CLOSED))
            },
            isDeviceSupported: c
        };
        a.extendObject(X, s.prototype),
        $(window).resize(f);
        var Z, K, Q = (Z = M.filter(".first").find(".cardboard"),
        K = M.filter(".first").find(".gearvr"),
        {
            cardboard: function() {
                K.addClass("hidden"),
                Z.removeClass("hidden")
            },
            gearvr: function() {
                Z.addClass("hidden"),
                K.removeClass("hidden")
            }
        });
        t.exports = X
    }
    , {
        "../../constants": 8,
        "../../enum/VRApps": 46,
        "../../enum/VRPages": 48,
        "../../enum/VRPlatforms": 49,
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./vrEvent": 85,
        "./vrLink": 86,
        events: 202
    }],
    88: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "webvr.modal.opened",
            SHOW_TERMS: "webvr.footer.show.terms"
        })
    }
    , {}],
    89: [function(B, V, e) {
        (function(e) {
            "use strict";
            function a() {
                function t() {
                    p.isPresenting || (r.info("exiting webVR"),
                    c("webvr_exit_app"),
                    -1 === window.location.search.indexOf("&qs=1") ? window.location = window.location + "&qs=1" : window.location = window.location,
                    window.removeEventListener("vrdisplaypresentchange", t))
                }
                r.info("Headset mounted"),
                u.suspend();
                var e = document.createElement("canvas");
                for (e.getContext("webgl"),
                e.className = "webvr-canvas",
                document.bgColor = "#000",
                document.body.style.backgroundColor = "#000"; document.body.firstChild; )
                    document.body.removeChild(document.body.firstChild);
                document.body.appendChild(e),
                c("webvr_enter_app"),
                p.requestPresent([{
                    source: e,
                    predistorted: !0
                }]).catch(function(e) {
                    r.error("Failed to present: " + e),
                    c("webvr_exit_calibrate"),
                    t()
                }),
                d.then(function() {
                    window.dispatchEvent(new Event("vrapp-start"))
                }),
                window.addEventListener("vrdisplaypresentchange", t)
            }
            function s() {
                c("webvr_modal_close"),
                _.find(".enter-button").off("click", a),
                E.fadeOut(g.guiAnimationSpeed, function() {
                    _.toggleClass("hidden", !1),
                    b.toggleClass("hidden", !0),
                    f.exitFullscreen()
                }),
                I.fadeIn(g.guiAnimationSpeed)
            }
            function t() {
                M.toggleClass("hidden", !0),
                S.toggleClass("hidden", !1)
            }
            function l() {
                _.toggleClass("hidden"),
                b.toggleClass("hidden")
            }
            function c(e) {
                var t = f.isLandscape() ? "landscape" : "portrait";
                i.trackAlways("showcase_gui", {
                    gui_action: e,
                    orientation: t
                })
            }
            function h() {
                var e = f.isLandscape();
                E.toggleClass("landscape", e).toggleClass("portrait", !e)
            }
            var u, d, p, f = B("../../util/browser"), g = B("../../settings"), m = (B("./../gui"),
            B("../../enum/VRPlatforms")), v = B("../../enum/VRApps"), y = B("./../vr/vrLink"), A = B("./WebVrEvent"), i = B("../../analytics"), C = (B("../../constants"),
            B("../../localization/localize")), n = B("../../util/common"), r = new (B("../../util/logger"))(e), o = B("events").EventEmitter, I = $("#gui"), E = $(".webvr-popup"), _ = $(".webvr-popup .page.p1"), b = $(".webvr-popup .page.p2"), w = E.find(".image"), T = $(".webvr-popup .detail.headset"), x = $(".webvr-popup .detail.phone"), S = $(".webvr-popup .tab-content.webvr"), M = $(".webvr-popup .tab-content.native"), R = "images/headset-cardboard.png", P = "https://madeby.google.com/vr/", O = "webvr_daydream_link", L = P, D = O, N = {
                init: function(e, t, i, n) {
                    function r(e) {
                        e.preventDefault(),
                        o(e.currentTarget.id)
                    }
                    function o(i) {
                        F[i](),
                        Object.keys(F).map(function(e, t) {
                            $("#" + e).toggleClass("tabs-underlined", e === i)
                        })
                    }
                    p = i,
                    u = t,
                    y.init(m.Android, e, n),
                    h(),
                    new RegExp("daydream","i").test(p.displayName) ? (o("tabdaydream"),
                    w.filter(".device-headset-side").attr("src", "images/device-daydream-side.png"),
                    _.find(".title").text(C.localizeText("WEBVR_FOR_DAYDREAM"))) : (o("tabcardboard"),
                    w.filter(".device-headset-side").attr("src", R),
                    _.find(".title").text(C.localizeText("WEBVR_FOR_CARDBOARD"))),
                    $("#vr").on("click", function(e) {
                        e.preventDefault(),
                        c("click_webvr_button"),
                        E.is(":hidden") && (N.emit(A.OPENED),
                        I.fadeOut(g.guiAnimationSpeed),
                        E.fadeIn(g.guiAnimationSpeed),
                        function() {
                            if (!d) {
                                var n = "https://static.port.com/webvr/" + (f.valueFromHash("webvr") || g.appConfig.webvr_version) + "/js/main.js";
                                d = new Promise(function(e, t) {
                                    var i = document.createElement("script");
                                    i.type = "text/javascript",
                                    i.src = n,
                                    i.onload = e,
                                    document.head.appendChild(i)
                                }
                                )
                            }
                            _.find(".enter-button").on("click", a)
                        }())
                    }),
                    $(".webvr-popup .close").on("click", function(e) {
                        e.preventDefault(),
                        _.hasClass("hidden") ? (c("webvr_help_close"),
                        l()) : s()
                    }),
                    $("#tabcardboard").on("click", r),
                    $("#tabdaydream").on("click", r),
                    $("#tabnative").on("click", r),
                    $(".webvr-popup .open-with-app").on("click", function(e) {
                        e.preventDefault(),
                        c("webvr_learn_more"),
                        o("tabnative"),
                        l()
                    }),
                    $(".webvr-popup .help").on("click", function(e) {
                        e.preventDefault(),
                        c(_.hasClass("hidden") ? "webvr_help_close" : "webvr_help_show"),
                        l()
                    }),
                    $(".webvr-popup .terms").on("click", function(e) {
                        e.preventDefault(),
                        c("webvr_click_terms"),
                        s(),
                        N.emit(A.SHOW_TERMS)
                    }),
                    T.on("click", function(e) {
                        e.preventDefault(),
                        c(D),
                        window.open(L, "_blank")
                    }),
                    x.on("click", function(e) {
                        e.preventDefault(),
                        c("webvr_phone_link"),
                        window.open("https://vr.google.com/daydream/phones/", "_blank")
                    }),
                    $(".webvr-popup .badge-cardboard").on("click", function(e) {
                        e.preventDefault(),
                        c("webvr_cardboard_link"),
                        y.launch(v.CardboardAndroid)
                    }),
                    $(".webvr-popup .badge-oculus").on("click", function(e) {
                        e.preventDefault(),
                        c("webvr_oculus_link"),
                        y.launch(v.GearVR)
                    })
                }
            }, F = {
                tabcardboard: function() {
                    w.filter(".device-headset").attr("src", R),
                    w.filter(".device-phone").attr("src", "images/ico-android-robot.png"),
                    L = "https://vr.google.com/cardboard/get-cardboard/",
                    D = "webvr_cardboard_link",
                    T.text(C.localizeText("VR_GOOGLE_CARDBOARD")),
                    x.text(C.localizeText("VR_COMPATIBLE_ANDROID_LONG")),
                    $(".webvr-popup .detail.daydream-label").toggleClass("hidden", !0),
                    t()
                },
                tabdaydream: function() {
                    w.filter(".device-headset").attr("src", "images/device-daydream.png"),
                    w.filter(".device-phone").attr("src", "images/device-pixel.png"),
                    L = P,
                    D = O,
                    T.text(C.localizeText("WEBVR_DAYDREAM_VIEW")),
                    x.text(C.localizeText("VR_NEED_DAYDREAM_PHONE")),
                    $(".webvr-popup .detail.daydream-label").toggleClass("hidden", !1),
                    t()
                },
                tabnative: function() {
                    w.filter(".badge-cardboard").attr("src", "images/badge-cardboard.png"),
                    w.filter(".badge-oculus").attr("src", "images/badge-oculus.png"),
                    M.toggleClass("hidden", !1),
                    S.toggleClass("hidden", !0)
                }
            };
            n.extendObject(N, o.prototype),
            $(window).resize(h),
            V.exports = N
        }
        ).call(this, "/js/gui/webvr/webVRgui.js")
    }
    , {
        "../../analytics": 4,
        "../../constants": 8,
        "../../enum/VRApps": 46,
        "../../enum/VRPlatforms": 49,
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "../../util/logger": 189,
        "./../gui": 65,
        "./../vr/vrLink": 86,
        "./WebVrEvent": 88,
        events: 202
    }],
    90: [function(e, t, i) {
        "use strict";
        function n(e, t, i, n, r) {
            this.floorId = n || 0 === n ? n : -1,
            this.roomId = r || "",
            this.labelId = e,
            this.position = (new o.Vector3).copy(t),
            this.text = i
        }
        var o = e("three")
          , r = e("../util/browser");
        n.prototype.build = function() {
            var e = window.document.createElement("div");
            r.isMobile() ? e.setAttribute("class", "gui-floorplan-label gui-floorplan-label-mobile") : e.setAttribute("class", "gui-floorplan-label");
            var t = window.document.createElement("div");
            t.setAttribute("class", "gui-floorplan-label-text");
            var i = window.document.createTextNode(this.text);
            t.appendChild(i),
            e.appendChild(t),
            window.document.body.appendChild(e),
            this.labelGui = e,
            this.textBlock = t,
            $(this.labelGui).hide();
            var n = window.getComputedStyle(this.labelGui);
            this.initialTransform = n.transform || n.webkitTransform
        }
        ,
        t.exports = n
    }
    , {
        "../util/browser": 182,
        three: 217
    }],
    91: [function(e, t, i) {
        "use strict";
        function n() {
            this.player = null,
            this.modelManager = null,
            this.container = null
        }
        var c, o, r = e("three"), a = (e("../util/common"),
        e("../enum/PlayerEvents")), s = (e("../enum/DirectorEvents"),
        e("../enum/ModelManagerEvents")), l = e("../settings"), h = e("../enum/Viewmode"), u = (e("../enum/WarpStyle"),
        e("../util/transitions"),
        e("../util/lerp"),
        e("../util/browser"));
        n.prototype.init = function(e, t, i) {
            this.player = e,
            this.modelManager = t,
            this.container = i,
            this.updateModel(),
            this.bindEvents()
        }
        ,
        n.prototype.bindEvents = function() {
            this.modelManager.on(s.ActiveModelChanged, this.updateModel.bind(this)),
            this.player.on(a.ViewChanged, this.handlePlayerViewChanged.bind(this)),
            this.player.on(a.ModeChanged, this.handlePlayerViewChanged.bind(this)),
            this.player.on(a.StartInside, this.handleStartInside.bind(this)),
            this.player.on(a.StartOutside, this.handleStartOutside.bind(this))
        }
        ,
        n.prototype.updateModel = function() {
            this.model = this.modelManager.getActiveModel()
        }
        ,
        n.prototype.handlePlayerViewChanged = function() {
            this.updateLabelVisibility(),
            this.updateLabelDisplay()
        }
        ,
        n.prototype.getLabelsForFloor = function(t, i) {
            return (i = i || []).length = 0,
            this.model.labels.forEach(function(e) {
                this.labelVisibleForFloor(e, t) && i.push(e)
            }
            .bind(this)),
            i
        }
        ,
        n.prototype.getLabelsForCurrentFloor = function(e) {
            return this.getLabelsForFloor(this.model.currentFloor.floorIndex, e)
        }
        ,
        n.prototype.labelVisibleForFloor = function(e, t) {
            var i = u.isMobile() && this.player.getLabelScaleFactor() < l.labels.zoomHideThreshhold.mobile || !u.isMobile() && this.player.getLabelScaleFactor() < l.labels.zoomHideThreshhold.desktop;
            if (!this.model.showingLabels || !e.labelGui || !i)
                return !1;
            var n = e.floorId === this.model.floors.size() - 1;
            return this.model.allFloorsVisible ? n : e.floorId === t
        }
        ,
        n.prototype.updateLabelVisibility = function(e) {
            this.model.labels.forEach(function(e) {
                this.supportedMode() && this.labelVisibleForFloor(e, this.model.currentFloor.floorIndex) ? this.showLabel(e, l.labels.fadeInDelay, l.labels.fadeInDuration) : this.hideLabel(e, l.labels.fadeOutDelay, l.labels.fadeOutDuration)
            }
            .bind(this))
        }
        ,
        n.prototype.showAllLabels = function(t, i) {
            this.model.labels.forEach(function(e) {
                this.showLabel(e, t, i)
            }
            .bind(this))
        }
        ,
        n.prototype.hideAllLabels = function(t, i) {
            this.model.labels.forEach(function(e) {
                this.hideLabel(e, t, i)
            }
            .bind(this))
        }
        ,
        n.prototype.showLabel = function(e, t, i) {
            this.model.showingLabels && (e.visible || (e.visible = !0,
            e.labelGui.style.display = "block",
            e.labelGui.style.opacity = 0,
            $(e.labelGui).delay(t).fadeTo(i, 1)))
        }
        ,
        n.prototype.hideLabel = function(e, t, i) {
            e.visible && (e.visible = !1,
            u.isMobile() ? $(e.labelGui).hide() : $(e.labelGui).delay(t).fadeOut(i))
        }
        ,
        n.prototype.supportedMode = function() {
            return this.player.mode === h.FLOORPLAN
        }
        ,
        n.prototype.updateLabelDisplay = (new r.Vector3,
        new r.Vector3,
        o = [],
        function() {
            var e = this.player.getLabelScaleFactor()
              , t = 1.2 * (1 - e) + .6
              , i = u.isMobile() ? l.labels.zoomTruncateThreshhold.mobile : l.labels.zoomTruncateThreshhold.desktop;
            this.getLabelsForCurrentFloor(o);
            for (var n = 0; n < o.length; n++) {
                var r = o[n];
                this.supportedMode() && r.labelGui && (this.updateProjectedGuiElement(r.labelGui, r.textBlock, r.position, t, t),
                i <= e && r.text.length >= l.labels.minLengthForTruncate ? r.textBlock.innerText = r.text.substring(0, l.labels.truncateLength) + l.labels.truncateSuffix : r.textBlock.innerText = r.text)
            }
        }
        ),
        n.prototype.updateProjectedGuiElement = (c = new r.Vector3,
        new r.Vector3,
        function(e, t, i, n, r) {
            t.style.fontSize = 100 * r + "%";
            var o = .5 * $("#player").width()
              , a = .5 * $("#player").height();
            c.copy(i),
            c.project(this.player.camera);
            var s = c.x * o + o
              , l = -c.y * a + a;
            s -= e.offsetWidth / 2,
            l -= e.offsetHeight / 2,
            e.style.left = s + "px",
            e.style.top = l + "px"
        }
        ),
        n.prototype.handleStartInside = function(e) {
            this.updateLabelVisibility()
        }
        ,
        n.prototype.handleStartOutside = function() {
            this.updateLabelVisibility()
        }
        ,
        t.exports = n
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../settings": 166,
        "../util/browser": 182,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/transitions": 195,
        three: 217
    }],
    92: [function(e, t, i) {
        "use strict";
        Array.prototype.findIndex || (Array.prototype.findIndex = function(e) {
            if (null == this)
                throw new TypeError("Array.prototype.findIndex called on null or undefined");
            if ("function" != typeof e)
                throw new TypeError("predicate must be a function");
            for (var t, i = Object(this), n = i.length >>> 0, r = arguments[1], o = 0; o < n; o++)
                if (t = i[o],
                e.call(r, t, o, i))
                    return o;
            return -1
        }
        ),
        Array.prototype.find || Object.defineProperty(Array.prototype, "find", {
            value: function(e) {
                if (null == this)
                    throw new TypeError('"this" is null or not defined');
                var t = Object(this)
                  , i = t.length >>> 0;
                if ("function" != typeof e)
                    throw new TypeError("predicate must be a function");
                for (var n = arguments[1], r = 0; r < i; ) {
                    var o = t[r];
                    if (e.call(n, o, r, t))
                        return o;
                    r++
                }
            }
        })
    }
    , {}],
    93: [function(e, t, i) {
        "use strict";
        var n, r, o, a, s, l, c, h, u, d, p, f, g, m, v, y, A, C, I, E, _, b, w, T, x, S, M, R, P, O, L, D, N, F, B, V, k, U, H, z, G, W, j, Y, q, X, Z, K, Q, J, ee = ee || {};
        function te() {
            this.backgroundElement = document.createElement("div"),
            r.extend(this.backgroundElement.style, {
                backgroundColor: "rgba(0,0,0,0.8)",
                top: 0,
                left: 0,
                display: "none",
                zIndex: "1000",
                opacity: 0,
                WebkitTransition: "opacity 0.2s linear"
            }),
            n.makeFullscreen(this.backgroundElement),
            this.backgroundElement.style.position = "fixed",
            this.domElement = document.createElement("div"),
            r.extend(this.domElement.style, {
                position: "fixed",
                display: "none",
                zIndex: "1001",
                opacity: 0,
                WebkitTransition: "-webkit-transform 0.2s ease-out, opacity 0.2s linear"
            }),
            document.body.appendChild(this.backgroundElement),
            document.body.appendChild(this.domElement);
            var e = this;
            n.bind(this.backgroundElement, "click", function() {
                e.hide()
            })
        }
        function ie(e, t, i) {
            Object.defineProperty(e, t, {
                get: function() {
                    return "RGB" === this.__state.space || re(this, t, i),
                    this.__state[t]
                },
                set: function(e) {
                    "RGB" !== this.__state.space && (re(this, t, i),
                    this.__state.space = "RGB"),
                    this.__state[t] = e
                }
            })
        }
        function ne(e, t) {
            Object.defineProperty(e, t, {
                get: function() {
                    return "HSV" === this.__state.space || oe(this),
                    this.__state[t]
                },
                set: function(e) {
                    "HSV" !== this.__state.space && (oe(this),
                    this.__state.space = "HSV"),
                    this.__state[t] = e
                }
            })
        }
        function re(e, t, i) {
            if ("HEX" === e.__state.space)
                e.__state[t] = a.component_from_hex(e.__state.hex, i);
            else {
                if ("HSV" !== e.__state.space)
                    throw "Corrupted color state";
                l.extend(e.__state, a.hsv_to_rgb(e.__state.h, e.__state.s, e.__state.v))
            }
        }
        function oe(e) {
            var t = a.rgb_to_hsv(e.r, e.g, e.b);
            l.extend(e.__state, {
                s: t.s,
                v: t.v
            }),
            l.isNaN(t.h) ? l.isUndefined(e.__state.h) && (e.__state.h = 0) : e.__state.h = t.h
        }
        function ae() {
            if (this.__state = o.apply(this, arguments),
            !1 === this.__state)
                throw "Failed to interpret color arguments";
            this.__state.a = this.__state.a || 1
        }
        function se(e) {
            return -1 < (e = e.toString()).indexOf(".") ? e.length - e.indexOf(".") - 1 : 0
        }
        function le(e, t) {
            this.initialValue = e[t],
            this.domElement = document.createElement("div"),
            this.object = e,
            this.property = t,
            this.__onChange = void 0,
            this.__onFinishChange = void 0
        }
        (t.exports = ee).gui = ee.gui || {},
        ee.utils = ee.utils || {},
        ee.controllers = ee.controllers || {},
        ee.dom = ee.dom || {},
        ee.color = ee.color || {},
        ee.utils.css = {
            load: function(e, t) {
                var i = (t = t || document).createElement("link");
                i.type = "text/css",
                i.rel = "stylesheet",
                i.href = e,
                t.getElementsByTagName("head")[0].appendChild(i)
            },
            inject: function(e, t) {
                t = t || document;
                var i = document.createElement("style");
                i.type = "text/css",
                i.innerHTML = e,
                t.getElementsByTagName("head")[0].appendChild(i)
            }
        },
        ee.utils.common = (Q = Array.prototype.forEach,
        J = Array.prototype.slice,
        {
            BREAK: {},
            extend: function(i) {
                return this.each(J.call(arguments, 1), function(e) {
                    for (var t in e)
                        this.isUndefined(e[t]) || (i[t] = e[t])
                }, this),
                i
            },
            defaults: function(i) {
                return this.each(J.call(arguments, 1), function(e) {
                    for (var t in e)
                        this.isUndefined(i[t]) && (i[t] = e[t])
                }, this),
                i
            },
            compose: function() {
                var i = J.call(arguments);
                return function() {
                    for (var e = J.call(arguments), t = i.length - 1; 0 <= t; t--)
                        e = [i[t].apply(this, e)];
                    return e[0]
                }
            },
            each: function(e, t, i) {
                if (e)
                    if (Q && e.forEach && e.forEach === Q)
                        e.forEach(t, i);
                    else if (e.length === e.length + 0) {
                        for (var n = 0, r = e.length; n < r; n++)
                            if (n in e && t.call(i, e[n], n) === this.BREAK)
                                return
                    } else
                        for (var n in e)
                            if (t.call(i, e[n], n) === this.BREAK)
                                return
            },
            defer: function(e) {
                setTimeout(e, 0)
            },
            toArray: function(e) {
                return e.toArray ? e.toArray() : J.call(e)
            },
            isUndefined: function(e) {
                return void 0 === e
            },
            isNull: function(e) {
                return null === e
            },
            isNaN: function(e) {
                return e != e
            },
            isArray: Array.isArray || function(e) {
                return e.constructor === Array
            }
            ,
            isObject: function(e) {
                return e === Object(e)
            },
            isNumber: function(e) {
                return e === e + 0
            },
            isString: function(e) {
                return e === e + ""
            },
            isBoolean: function(e) {
                return !1 === e || !0 === e
            },
            isFunction: function(e) {
                return "[object Function]" === Object.prototype.toString.call(e)
            }
        }),
        ee.controllers.Controller = (ee.utils.common.extend(le.prototype, {
            onChange: function(e) {
                return this.__onChange = e,
                this
            },
            onFinishChange: function(e) {
                return this.__onFinishChange = e,
                this
            },
            setValue: function(e) {
                return this.object[this.property] = e,
                this.__onChange && this.__onChange.call(this, e),
                this.updateDisplay(),
                this
            },
            getValue: function() {
                return this.object[this.property]
            },
            updateDisplay: function() {
                return this
            },
            isModified: function() {
                return this.initialValue !== this.getValue()
            }
        }),
        le),
        ee.dom.dom = function(c) {
            function i(e) {
                if ("0" === e || c.isUndefined(e))
                    return 0;
                var t = e.match(n);
                return c.isNull(t) ? 0 : parseFloat(t[1])
            }
            var h = {};
            c.each({
                HTMLEvents: ["change"],
                MouseEvents: ["click", "mousemove", "mousedown", "mouseup", "mouseover"],
                KeyboardEvents: ["keydown"]
            }, function(e, t) {
                c.each(e, function(e) {
                    h[e] = t
                })
            });
            var n = /(\d+(\.\d+)?)px/
              , r = {
                makeSelectable: function(e, t) {
                    void 0 !== e && void 0 !== e.style && (e.onselectstart = t ? function() {
                        return !1
                    }
                    : function() {}
                    ,
                    e.style.MozUserSelect = t ? "auto" : "none",
                    e.style.KhtmlUserSelect = t ? "auto" : "none",
                    e.unselectable = t ? "on" : "off")
                },
                makeFullscreen: function(e, t, i) {
                    c.isUndefined(t) && (t = !0),
                    c.isUndefined(i) && (i = !0),
                    e.style.position = "absolute",
                    t && (e.style.left = 0,
                    e.style.right = 0),
                    i && (e.style.top = 0,
                    e.style.bottom = 0)
                },
                fakeEvent: function(e, t, i, n) {
                    i = i || {};
                    var r = h[t];
                    if (!r)
                        throw new Error("Event type " + t + " not supported.");
                    var o = document.createEvent(r);
                    switch (r) {
                    case "MouseEvents":
                        var a = i.x || i.clientX || 0
                          , s = i.y || i.clientY || 0;
                        o.initMouseEvent(t, i.bubbles || !1, i.cancelable || !0, window, i.clickCount || 1, 0, 0, a, s, !1, !1, !1, !1, 0, null);
                        break;
                    case "KeyboardEvents":
                        var l = o.initKeyboardEvent || o.initKeyEvent;
                        c.defaults(i, {
                            cancelable: !0,
                            ctrlKey: !1,
                            altKey: !1,
                            shiftKey: !1,
                            metaKey: !1,
                            keyCode: void 0,
                            charCode: void 0
                        }),
                        l(t, i.bubbles || !1, i.cancelable, window, i.ctrlKey, i.altKey, i.shiftKey, i.metaKey, i.keyCode, i.charCode);
                        break;
                    default:
                        o.initEvent(t, i.bubbles || !1, i.cancelable || !0)
                    }
                    c.defaults(o, n),
                    e.dispatchEvent(o)
                },
                bind: function(e, t, i, n) {
                    return n = n || !1,
                    e.addEventListener ? e.addEventListener(t, i, n) : e.attachEvent && e.attachEvent("on" + t, i),
                    r
                },
                unbind: function(e, t, i, n) {
                    return n = n || !1,
                    e.removeEventListener ? e.removeEventListener(t, i, n) : e.detachEvent && e.detachEvent("on" + t, i),
                    r
                },
                addClass: function(e, t) {
                    if (void 0 === e.className)
                        e.className = t;
                    else if (e.className !== t) {
                        var i = e.className.split(/ +/);
                        -1 == i.indexOf(t) && (i.push(t),
                        e.className = i.join(" ").replace(/^\s+/, "").replace(/\s+$/, ""))
                    }
                    return r
                },
                removeClass: function(e, t) {
                    if (t)
                        if (void 0 === e.className)
                            ;
                        else if (e.className === t)
                            e.removeAttribute("class");
                        else {
                            var i = e.className.split(/ +/)
                              , n = i.indexOf(t);
                            -1 != n && (i.splice(n, 1),
                            e.className = i.join(" "))
                        }
                    else
                        e.className = void 0;
                    return r
                },
                hasClass: function(e, t) {
                    return new RegExp("(?:^|\\s+)" + t + "(?:\\s+|$)").test(e.className) || !1
                },
                getWidth: function(e) {
                    var t = getComputedStyle(e);
                    return i(t["border-left-width"]) + i(t["border-right-width"]) + i(t["padding-left"]) + i(t["padding-right"]) + i(t.width)
                },
                getHeight: function(e) {
                    var t = getComputedStyle(e);
                    return i(t["border-top-width"]) + i(t["border-bottom-width"]) + i(t["padding-top"]) + i(t["padding-bottom"]) + i(t.height)
                },
                getOffset: function(e) {
                    var t = {
                        left: 0,
                        top: 0
                    };
                    if (e.offsetParent)
                        for (; t.left += e.offsetLeft,
                        t.top += e.offsetTop,
                        e = e.offsetParent; )
                            ;
                    return t
                },
                isActive: function(e) {
                    return e === document.activeElement && (e.type || e.href)
                }
            };
            return r
        }(ee.utils.common),
        ee.controllers.OptionController = (q = ee.controllers.Controller,
        X = ee.dom.dom,
        Z = ee.utils.common,
        (K = function(e, t, i) {
            K.superclass.call(this, e, t);
            var n = this;
            if (this.__select = document.createElement("select"),
            Z.isArray(i)) {
                var r = {};
                Z.each(i, function(e) {
                    r[e] = e
                }),
                i = r
            }
            Z.each(i, function(e, t) {
                var i = document.createElement("option");
                i.innerHTML = t,
                i.setAttribute("value", e),
                n.__select.appendChild(i)
            }),
            this.updateDisplay(),
            X.bind(this.__select, "change", function() {
                var e = this.options[this.selectedIndex].value;
                n.setValue(e)
            }),
            this.domElement.appendChild(this.__select)
        }
        ).superclass = q,
        Z.extend(K.prototype, q.prototype, {
            setValue: function(e) {
                var t = K.superclass.prototype.setValue.call(this, e);
                return this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                t
            },
            updateDisplay: function() {
                return this.__select.value = this.getValue(),
                K.superclass.prototype.updateDisplay.call(this)
            }
        }),
        K),
        ee.controllers.NumberController = (W = ee.controllers.Controller,
        j = ee.utils.common,
        (Y = function(e, t, i) {
            Y.superclass.call(this, e, t),
            i = i || {},
            this.__min = i.min,
            this.__max = i.max,
            this.__step = i.step,
            j.isUndefined(this.__step) ? 0 == this.initialValue ? this.__impliedStep = 1 : this.__impliedStep = Math.pow(10, Math.floor(Math.log(this.initialValue) / Math.LN10)) / 10 : this.__impliedStep = this.__step,
            this.__precision = se(this.__impliedStep)
        }
        ).superclass = W,
        j.extend(Y.prototype, W.prototype, {
            setValue: function(e) {
                return void 0 !== this.__min && e < this.__min ? e = this.__min : void 0 !== this.__max && e > this.__max && (e = this.__max),
                void 0 !== this.__step && e % this.__step != 0 && (e = Math.round(e / this.__step) * this.__step),
                Y.superclass.prototype.setValue.call(this, e)
            },
            min: function(e) {
                return this.__min = e,
                this
            },
            max: function(e) {
                return this.__max = e,
                this
            },
            step: function(e) {
                return this.__step = e,
                this.__impliedStep = e,
                this.__precision = se(e),
                this
            }
        }),
        Y),
        ee.controllers.NumberControllerBox = (U = ee.controllers.NumberController,
        H = ee.dom.dom,
        z = ee.utils.common,
        (G = function(e, t, i) {
            function n() {
                var e = parseFloat(s.__input.value);
                z.isNaN(e) || s.setValue(e)
            }
            function r(e) {
                var t = a - e.clientY;
                s.setValue(s.getValue() + t * s.__impliedStep),
                a = e.clientY
            }
            function o() {
                H.unbind(window, "mousemove", r),
                H.unbind(window, "mouseup", o)
            }
            this.__truncationSuspended = !1,
            G.superclass.call(this, e, t, i);
            var a, s = this;
            this.__input = document.createElement("input"),
            this.__input.setAttribute("type", "text"),
            H.bind(this.__input, "change", n),
            H.bind(this.__input, "blur", function() {
                n(),
                s.__onFinishChange && s.__onFinishChange.call(s, s.getValue())
            }),
            H.bind(this.__input, "mousedown", function(e) {
                H.bind(window, "mousemove", r),
                H.bind(window, "mouseup", o),
                a = e.clientY
            }),
            H.bind(this.__input, "keydown", function(e) {
                13 === e.keyCode && (s.__truncationSuspended = !0,
                this.blur(),
                s.__truncationSuspended = !1)
            }),
            this.updateDisplay(),
            this.domElement.appendChild(this.__input)
        }
        ).superclass = U,
        z.extend(G.prototype, U.prototype, {
            updateDisplay: function() {
                return this.__input.value = this.__truncationSuspended ? this.getValue() : function(e, t) {
                    var i = Math.pow(10, t);
                    return Math.round(e * i) / i
                }(this.getValue(), this.__precision),
                G.superclass.prototype.updateDisplay.call(this)
            }
        }),
        G),
        ee.controllers.NumberControllerSlider = (N = ee.controllers.NumberController,
        F = ee.dom.dom,
        B = ee.utils.css,
        V = ee.utils.common,
        (k = function(e, t, i, n, r) {
            function o(e) {
                e.preventDefault();
                var t = F.getOffset(s.__background)
                  , i = F.getWidth(s.__background);
                return s.setValue(function(e, t, i, n, r) {
                    return n + (e - t) / (i - t) * (r - n)
                }(e.clientX, t.left, t.left + i, s.__min, s.__max)),
                !1
            }
            function a() {
                F.unbind(window, "mousemove", o),
                F.unbind(window, "mouseup", a),
                s.__onFinishChange && s.__onFinishChange.call(s, s.getValue())
            }
            k.superclass.call(this, e, t, {
                min: i,
                max: n,
                step: r
            });
            var s = this;
            this.__background = document.createElement("div"),
            this.__foreground = document.createElement("div"),
            F.bind(this.__background, "mousedown", function(e) {
                F.bind(window, "mousemove", o),
                F.bind(window, "mouseup", a),
                o(e)
            }),
            F.addClass(this.__background, "slider"),
            F.addClass(this.__foreground, "slider-fg"),
            this.updateDisplay(),
            this.__background.appendChild(this.__foreground),
            this.domElement.appendChild(this.__background)
        }
        ).superclass = N,
        k.useDefaultStyles = function() {
            B.inject("/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\n.slider {\n  box-shadow: inset 0 2px 4px rgba(0,0,0,0.15);\n  height: 1em;\n  border-radius: 1em;\n  background-color: #eee;\n  padding: 0 0.5em;\n  overflow: hidden;\n}\n\n.slider-fg {\n  padding: 1px 0 2px 0;\n  background-color: #aaa;\n  height: 1em;\n  margin-left: -0.5em;\n  padding-right: 0.5em;\n  border-radius: 1em 0 0 1em;\n}\n\n.slider-fg:after {\n  display: inline-block;\n  border-radius: 1em;\n  background-color: #fff;\n  border:  1px solid #aaa;\n  content: '';\n  float: right;\n  margin-right: -1em;\n  margin-top: -1px;\n  height: 0.9em;\n  width: 0.9em;\n}")
        }
        ,
        V.extend(k.prototype, N.prototype, {
            updateDisplay: function() {
                var e = (this.getValue() - this.__min) / (this.__max - this.__min);
                return this.__foreground.style.width = 100 * e + "%",
                k.superclass.prototype.updateDisplay.call(this)
            }
        }),
        k),
        ee.controllers.FunctionController = (P = ee.controllers.Controller,
        O = ee.dom.dom,
        L = ee.utils.common,
        (D = function(e, t, i) {
            D.superclass.call(this, e, t);
            var n = this;
            this.__button = document.createElement("div"),
            this.__button.innerHTML = void 0 === i ? "Fire" : i,
            O.bind(this.__button, "click", function(e) {
                return e.preventDefault(),
                n.fire(),
                !1
            }),
            O.addClass(this.__button, "button"),
            this.domElement.appendChild(this.__button)
        }
        ).superclass = P,
        L.extend(D.prototype, P.prototype, {
            fire: function() {
                this.__onChange && this.__onChange.call(this),
                this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                this.getValue().call(this.object)
            }
        }),
        D),
        ee.controllers.BooleanController = (x = ee.controllers.Controller,
        S = ee.dom.dom,
        M = ee.utils.common,
        (R = function(e, t) {
            R.superclass.call(this, e, t);
            var i = this;
            this.__prev = this.getValue(),
            this.__checkbox = document.createElement("input"),
            this.__checkbox.setAttribute("type", "checkbox"),
            S.bind(this.__checkbox, "change", function() {
                i.setValue(!i.__prev)
            }, !1),
            this.domElement.appendChild(this.__checkbox),
            this.updateDisplay()
        }
        ).superclass = x,
        M.extend(R.prototype, x.prototype, {
            setValue: function(e) {
                var t = R.superclass.prototype.setValue.call(this, e);
                return this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                this.__prev = this.getValue(),
                t
            },
            updateDisplay: function() {
                return !0 === this.getValue() ? (this.__checkbox.setAttribute("checked", "checked"),
                this.__checkbox.checked = !0) : this.__checkbox.checked = !1,
                R.superclass.prototype.updateDisplay.call(this)
            }
        }),
        R),
        ee.color.toString = (T = ee.utils.common,
        function(e) {
            if (1 == e.a || T.isUndefined(e.a)) {
                for (var t = e.hex.toString(16); t.length < 6; )
                    t = "0" + t;
                return "#" + t
            }
            return "rgba(" + Math.round(e.r) + "," + Math.round(e.g) + "," + Math.round(e.b) + "," + e.a + ")"
        }
        ),
        ee.color.interpret = (I = ee.color.toString,
        E = ee.utils.common,
        w = [{
            litmus: E.isString,
            conversions: {
                THREE_CHAR_HEX: {
                    read: function(e) {
                        var t = e.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);
                        return null !== t && {
                            space: "HEX",
                            hex: parseInt("0x" + t[1].toString() + t[1].toString() + t[2].toString() + t[2].toString() + t[3].toString() + t[3].toString())
                        }
                    },
                    write: I
                },
                SIX_CHAR_HEX: {
                    read: function(e) {
                        var t = e.match(/^#([A-F0-9]{6})$/i);
                        return null !== t && {
                            space: "HEX",
                            hex: parseInt("0x" + t[1].toString())
                        }
                    },
                    write: I
                },
                CSS_RGB: {
                    read: function(e) {
                        var t = e.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
                        return null !== t && {
                            space: "RGB",
                            r: parseFloat(t[1]),
                            g: parseFloat(t[2]),
                            b: parseFloat(t[3])
                        }
                    },
                    write: I
                },
                CSS_RGBA: {
                    read: function(e) {
                        var t = e.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\,\s*(.+)\s*\)/);
                        return null !== t && {
                            space: "RGB",
                            r: parseFloat(t[1]),
                            g: parseFloat(t[2]),
                            b: parseFloat(t[3]),
                            a: parseFloat(t[4])
                        }
                    },
                    write: I
                }
            }
        }, {
            litmus: E.isNumber,
            conversions: {
                HEX: {
                    read: function(e) {
                        return {
                            space: "HEX",
                            hex: e,
                            conversionName: "HEX"
                        }
                    },
                    write: function(e) {
                        return e.hex
                    }
                }
            }
        }, {
            litmus: E.isArray,
            conversions: {
                RGB_ARRAY: {
                    read: function(e) {
                        return 3 == e.length && {
                            space: "RGB",
                            r: e[0],
                            g: e[1],
                            b: e[2]
                        }
                    },
                    write: function(e) {
                        return [e.r, e.g, e.b]
                    }
                },
                RGBA_ARRAY: {
                    read: function(e) {
                        return 4 == e.length && {
                            space: "RGB",
                            r: e[0],
                            g: e[1],
                            b: e[2],
                            a: e[3]
                        }
                    },
                    write: function(e) {
                        return [e.r, e.g, e.b, e.a]
                    }
                }
            }
        }, {
            litmus: E.isObject,
            conversions: {
                RGBA_OBJ: {
                    read: function(e) {
                        return !!(E.isNumber(e.r) && E.isNumber(e.g) && E.isNumber(e.b) && E.isNumber(e.a)) && {
                            space: "RGB",
                            r: e.r,
                            g: e.g,
                            b: e.b,
                            a: e.a
                        }
                    },
                    write: function(e) {
                        return {
                            r: e.r,
                            g: e.g,
                            b: e.b,
                            a: e.a
                        }
                    }
                },
                RGB_OBJ: {
                    read: function(e) {
                        return !!(E.isNumber(e.r) && E.isNumber(e.g) && E.isNumber(e.b)) && {
                            space: "RGB",
                            r: e.r,
                            g: e.g,
                            b: e.b
                        }
                    },
                    write: function(e) {
                        return {
                            r: e.r,
                            g: e.g,
                            b: e.b
                        }
                    }
                },
                HSVA_OBJ: {
                    read: function(e) {
                        return !!(E.isNumber(e.h) && E.isNumber(e.s) && E.isNumber(e.v) && E.isNumber(e.a)) && {
                            space: "HSV",
                            h: e.h,
                            s: e.s,
                            v: e.v,
                            a: e.a
                        }
                    },
                    write: function(e) {
                        return {
                            h: e.h,
                            s: e.s,
                            v: e.v,
                            a: e.a
                        }
                    }
                },
                HSV_OBJ: {
                    read: function(e) {
                        return !!(E.isNumber(e.h) && E.isNumber(e.s) && E.isNumber(e.v)) && {
                            space: "HSV",
                            h: e.h,
                            s: e.s,
                            v: e.v
                        }
                    },
                    write: function(e) {
                        return {
                            h: e.h,
                            s: e.s,
                            v: e.v
                        }
                    }
                }
            }
        }],
        function() {
            b = !1;
            var i = 1 < arguments.length ? E.toArray(arguments) : arguments[0];
            return E.each(w, function(e) {
                if (e.litmus(i))
                    return E.each(e.conversions, function(e, t) {
                        if (_ = e.read(i),
                        !1 === b && !1 !== _)
                            return (b = _).conversionName = t,
                            _.conversion = e,
                            E.BREAK
                    }),
                    E.BREAK
            }),
            b
        }
        ),
        ee.GUI = ee.gui.GUI = function(e, t, i, c, h, u, d, p, f, n, g, r, o, m, v) {
            function y(e, t, i, n) {
                if (void 0 === t[i])
                    throw new Error("Object " + t + ' has no property "' + i + '"');
                var r;
                if (n.color)
                    r = new g(t,i);
                else {
                    var o = [t, i].concat(n.factoryArgs);
                    r = c.apply(e, o)
                }
                n.before instanceof h && (n.before = n.before.__li),
                C(e, r),
                m.addClass(r.domElement, "c");
                var a = document.createElement("span");
                m.addClass(a, "property-name"),
                a.innerHTML = r.property;
                var s = document.createElement("div");
                s.appendChild(a),
                s.appendChild(r.domElement);
                var l = A(e, s, n.before);
                return m.addClass(l, R.CLASS_CONTROLLER_ROW),
                m.addClass(l, typeof r.getValue()),
                function(t, i, n) {
                    if (n.__li = i,
                    n.__gui = t,
                    v.extend(n, {
                        options: function(e) {
                            return 1 < arguments.length ? (n.remove(),
                            y(t, n.object, n.property, {
                                before: n.__li.nextElementSibling,
                                factoryArgs: [v.toArray(arguments)]
                            })) : v.isArray(e) || v.isObject(e) ? (n.remove(),
                            y(t, n.object, n.property, {
                                before: n.__li.nextElementSibling,
                                factoryArgs: [e]
                            })) : void 0
                        },
                        name: function(e) {
                            return n.__li.firstElementChild.firstElementChild.innerHTML = e,
                            n
                        },
                        listen: function() {
                            return n.__gui.listen(n),
                            n
                        },
                        remove: function() {
                            return n.__gui.remove(n),
                            n
                        }
                    }),
                    n instanceof f) {
                        var r = new p(n.object,n.property,{
                            min: n.__min,
                            max: n.__max,
                            step: n.__step
                        });
                        v.each(["updateDisplay", "onChange", "onFinishChange"], function(e) {
                            var t = n[e]
                              , i = r[e];
                            n[e] = r[e] = function() {
                                var e = Array.prototype.slice.call(arguments);
                                return t.apply(n, e),
                                i.apply(r, e)
                            }
                        }),
                        m.addClass(i, "has-slider"),
                        n.domElement.insertBefore(r.domElement, n.domElement.firstElementChild)
                    } else if (n instanceof p) {
                        var e = function(e) {
                            return v.isNumber(n.__min) && v.isNumber(n.__max) ? (n.remove(),
                            y(t, n.object, n.property, {
                                before: n.__li.nextElementSibling,
                                factoryArgs: [n.__min, n.__max, n.__step]
                            })) : e
                        };
                        n.min = v.compose(e, n.min),
                        n.max = v.compose(e, n.max)
                    } else
                        n instanceof u ? (m.bind(i, "click", function() {
                            m.fakeEvent(n.__checkbox, "click")
                        }),
                        m.bind(n.__checkbox, "click", function(e) {
                            e.stopPropagation()
                        })) : n instanceof d ? (m.bind(i, "click", function() {
                            m.fakeEvent(n.__button, "click")
                        }),
                        m.bind(i, "mouseover", function() {
                            m.addClass(n.__button, "hover")
                        }),
                        m.bind(i, "mouseout", function() {
                            m.removeClass(n.__button, "hover")
                        })) : n instanceof g && (m.addClass(i, "color"),
                        n.updateDisplay = v.compose(function(e) {
                            return i.style.borderLeftColor = n.__color.toString(),
                            e
                        }, n.updateDisplay),
                        n.updateDisplay());
                    n.setValue = v.compose(function(e) {
                        return t.getRoot().__preset_select && n.isModified() && _(t.getRoot(), !0),
                        e
                    }, n.setValue)
                }(e, l, r),
                e.__controllers.push(r),
                r
            }
            function A(e, t, i) {
                var n = document.createElement("li");
                return t && n.appendChild(t),
                i ? e.__ul.insertBefore(n, params.before) : e.__ul.appendChild(n),
                e.onResize(),
                n
            }
            function C(e, t) {
                var i = e.getRoot()
                  , n = i.__rememberedObjects.indexOf(t.object);
                if (-1 != n) {
                    var r = i.__rememberedObjectIndecesToControllers[n];
                    if (void 0 === r && (r = {},
                    i.__rememberedObjectIndecesToControllers[n] = r),
                    r[t.property] = t,
                    i.load && i.load.remembered) {
                        var o, a = i.load.remembered;
                        if (a[e.preset])
                            o = a[e.preset];
                        else {
                            if (!a[T])
                                return;
                            o = a[T]
                        }
                        if (o[n] && void 0 !== o[n][t.property]) {
                            var s = o[n][t.property];
                            t.initialValue = s,
                            t.setValue(s)
                        }
                    }
                }
            }
            function I(e, t) {
                return document.location.href + "." + t
            }
            function l(e, t) {
                e.domElement.style.width = t + "px",
                e.__save_row && e.autoPlace && (e.__save_row.style.width = t + "px"),
                e.__closeButton && (e.__closeButton.style.width = t + "px")
            }
            function a(r, o) {
                var a = {};
                return v.each(r.__rememberedObjects, function(e, t) {
                    var i = {}
                      , n = r.__rememberedObjectIndecesToControllers[t];
                    v.each(n, function(e, t) {
                        i[t] = o ? e.initialValue : e.getValue()
                    }),
                    a[t] = i
                }),
                a
            }
            function E(e, t, i) {
                var n = document.createElement("option");
                n.innerHTML = t,
                n.value = t,
                e.__preset_select.appendChild(n),
                i && (e.__preset_select.selectedIndex = e.__preset_select.length - 1)
            }
            function _(e, t) {
                var i = e.__preset_select[e.__preset_select.selectedIndex];
                i.innerHTML = t ? i.value + "*" : i.value
            }
            e.inject(".dg {\n  /** Clear list styles */\n  /* Auto-place container */\n  /* Auto-placed GUI's */\n  /* Line items that don't contain folders. */\n  /** Folder names */\n  /** Hides closed items */\n  /** Controller row */\n  /** Name-half (left) */\n  /** Controller-half (right) */\n  /** Controller placement */\n  /** Shorter number boxes when slider is present. */\n  /** Ensure the entire boolean and function row shows a hand */ }\n  .dg ul {\n    list-style: none;\n    margin: 0;\n    padding: 0;\n    width: 100%;\n    clear: both; }\n  .dg.ac {\n    position: fixed;\n    top: 0;\n    left: 0;\n    right: 0;\n    height: 0;\n    z-index: 0; }\n  .dg:not(.ac) .main {\n    /** Exclude mains in ac so that we don't hide close button */\n    overflow: hidden; }\n  .dg.main {\n    -webkit-transition: opacity 0.1s linear;\n    -o-transition: opacity 0.1s linear;\n    -moz-transition: opacity 0.1s linear;\n    transition: opacity 0.1s linear; }\n    .dg.main.taller-than-window {\n      overflow-y: auto; }\n      .dg.main.taller-than-window .close-button {\n        opacity: 1;\n        /* TODO, these are style notes */\n        margin-top: -1px;\n        border-top: 1px solid #2c2c2c; }\n    .dg.main ul.closed .close-button {\n      opacity: 1 !important; }\n    .dg.main:hover .close-button,\n    .dg.main .close-button.drag {\n      opacity: 1; }\n    .dg.main .close-button {\n      /*opacity: 0;*/\n      -webkit-transition: opacity 0.1s linear;\n      -o-transition: opacity 0.1s linear;\n      -moz-transition: opacity 0.1s linear;\n      transition: opacity 0.1s linear;\n      border: 0;\n      position: absolute;\n      line-height: 19px;\n      height: 20px;\n      /* TODO, these are style notes */\n      cursor: pointer;\n      text-align: center;\n      background-color: #000; }\n      .dg.main .close-button:hover {\n        background-color: #111; }\n  .dg.a {\n    float: right;\n    margin-right: 15px;\n    overflow-x: hidden; }\n    .dg.a.has-save > ul {\n      margin-top: 27px; }\n      .dg.a.has-save > ul.closed {\n        margin-top: 0; }\n    .dg.a .save-row {\n      position: fixed;\n      top: 0;\n      z-index: 1002; }\n  .dg li {\n    -webkit-transition: height 0.1s ease-out;\n    -o-transition: height 0.1s ease-out;\n    -moz-transition: height 0.1s ease-out;\n    transition: height 0.1s ease-out; }\n  .dg li:not(.folder) {\n    cursor: auto;\n    height: 27px;\n    line-height: 27px;\n    overflow: hidden;\n    padding: 0 4px 0 5px; }\n  .dg li.folder {\n    padding: 0;\n    border-left: 4px solid rgba(0, 0, 0, 0); }\n  .dg li.title {\n    cursor: pointer;\n    margin-left: -4px; }\n  .dg .closed li:not(.title),\n  .dg .closed ul li,\n  .dg .closed ul li > * {\n    height: 0;\n    overflow: hidden;\n    border: 0; }\n  .dg .cr {\n    clear: both;\n    padding-left: 3px;\n    height: 27px; }\n  .dg .property-name {\n    cursor: default;\n    float: left;\n    clear: left;\n    width: 40%;\n    overflow: hidden;\n    text-overflow: ellipsis; }\n  .dg .c {\n    float: left;\n    width: 60%; }\n  .dg .c input[type=text] {\n    border: 0;\n    margin-top: 4px;\n    padding: 3px;\n    width: 100%;\n    float: right; }\n  .dg .has-slider input[type=text] {\n    width: 30%;\n    /*display: none;*/\n    margin-left: 0; }\n  .dg .slider {\n    float: left;\n    width: 66%;\n    margin-left: -5px;\n    margin-right: 0;\n    height: 19px;\n    margin-top: 4px; }\n  .dg .slider-fg {\n    height: 100%; }\n  .dg .c input[type=checkbox] {\n    margin-top: 9px; }\n  .dg .c select {\n    margin-top: 5px; }\n  .dg .cr.function,\n  .dg .cr.function .property-name,\n  .dg .cr.function *,\n  .dg .cr.boolean,\n  .dg .cr.boolean * {\n    cursor: pointer; }\n  .dg .selector {\n    display: none;\n    position: absolute;\n    margin-left: -9px;\n    margin-top: 23px;\n    z-index: 10; }\n  .dg .c:hover .selector,\n  .dg .selector.drag {\n    display: block; }\n  .dg li.save-row {\n    padding: 0; }\n    .dg li.save-row .button {\n      display: inline-block;\n      padding: 0px 6px; }\n  .dg.dialogue {\n    background-color: #222;\n    width: 460px;\n    padding: 15px;\n    font-size: 13px;\n    line-height: 15px; }\n\n/* TODO Separate style and structure */\n#dg-new-constructor {\n  padding: 10px;\n  color: #222;\n  font-family: Monaco, monospace;\n  font-size: 10px;\n  border: 0;\n  resize: none;\n  box-shadow: inset 1px 1px 1px #888;\n  word-wrap: break-word;\n  margin: 12px 0;\n  display: block;\n  width: 440px;\n  overflow-y: scroll;\n  height: 100px;\n  position: relative; }\n\n#dg-local-explain {\n  display: none;\n  font-size: 11px;\n  line-height: 17px;\n  border-radius: 3px;\n  background-color: #333;\n  padding: 8px;\n  margin-top: 10px; }\n  #dg-local-explain code {\n    font-size: 10px; }\n\n#dat-gui-save-locally {\n  display: none; }\n\n/** Main type */\n.dg {\n  color: #eee;\n  font: 11px 'Lucida Grande', sans-serif;\n  text-shadow: 0 -1px 0 #111;\n  /** Auto place */\n  /* Controller row, <li> */\n  /** Controllers */ }\n  .dg.main {\n    /** Scrollbar */ }\n    .dg.main::-webkit-scrollbar {\n      width: 5px;\n      background: #1a1a1a; }\n    .dg.main::-webkit-scrollbar-corner {\n      height: 0;\n      display: none; }\n    .dg.main::-webkit-scrollbar-thumb {\n      border-radius: 5px;\n      background: #676767; }\n  .dg li:not(.folder) {\n    background: #1a1a1a;\n    border-bottom: 1px solid #2c2c2c; }\n  .dg li.save-row {\n    line-height: 25px;\n    background: #dad5cb;\n    border: 0; }\n    .dg li.save-row select {\n      margin-left: 5px;\n      width: 108px; }\n    .dg li.save-row .button {\n      margin-left: 5px;\n      margin-top: 1px;\n      border-radius: 2px;\n      font-size: 9px;\n      line-height: 7px;\n      padding: 4px 4px 5px 4px;\n      background: #c5bdad;\n      color: #fff;\n      text-shadow: 0 1px 0 #b0a58f;\n      box-shadow: 0 -1px 0 #b0a58f;\n      cursor: pointer; }\n      .dg li.save-row .button.gears {\n        background: #c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;\n        height: 7px;\n        width: 8px; }\n      .dg li.save-row .button:hover {\n        background-color: #bab19e;\n        box-shadow: 0 -1px 0 #b0a58f; }\n  .dg li.folder {\n    border-bottom: 0; }\n  .dg li.title {\n    padding-left: 16px;\n    background: black url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;\n    cursor: pointer;\n    border-bottom: 1px solid rgba(255, 255, 255, 0.2); }\n  .dg .closed li.title {\n    background-image: url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==); }\n  .dg .cr.boolean {\n    border-left: 3px solid #806787; }\n  .dg .cr.function {\n    border-left: 3px solid #e61d5f; }\n  .dg .cr.number {\n    border-left: 3px solid #2fa1d6; }\n    .dg .cr.number input[type=text] {\n      color: #2fa1d6; }\n  .dg .cr.string {\n    border-left: 3px solid #1ed36f; }\n    .dg .cr.string input[type=text] {\n      color: #1ed36f; }\n  .dg .cr.function:hover, .dg .cr.boolean:hover {\n    background: #111; }\n  .dg .c input[type=text] {\n    background: #303030;\n    outline: none; }\n    .dg .c input[type=text]:hover {\n      background: #3c3c3c; }\n    .dg .c input[type=text]:focus {\n      background: #494949;\n      color: #fff; }\n  .dg .c .slider {\n    background: #303030;\n    cursor: ew-resize; }\n  .dg .c .slider-fg {\n    background: #2fa1d6; }\n  .dg .c .slider:hover {\n    background: #3c3c3c; }\n    .dg .c .slider:hover .slider-fg {\n      background: #44abda; }\n");
            var b, w, T = "Default", x = function() {
                try {
                    return "localStorage"in window && null !== window.localStorage
                } catch (e) {
                    return !1
                }
            }(), S = !0, s = !1, M = [], R = function(t) {
                var i = this;
                this.domElement = document.createElement("div"),
                this.__ul = document.createElement("ul"),
                this.domElement.appendChild(this.__ul),
                m.addClass(this.domElement, "dg"),
                this.__folders = {},
                this.__controllers = [],
                this.__rememberedObjects = [],
                this.__rememberedObjectIndecesToControllers = [],
                this.__listening = [],
                t = t || {},
                t = v.defaults(t, {
                    autoPlace: !0,
                    width: R.DEFAULT_WIDTH
                }),
                t = v.defaults(t, {
                    resizable: t.autoPlace,
                    hideable: t.autoPlace
                }),
                v.isUndefined(t.load) ? t.load = {
                    preset: T
                } : t.preset && (t.load.preset = t.preset),
                v.isUndefined(t.parent) && t.hideable && M.push(this),
                t.resizable = v.isUndefined(t.parent) && t.resizable,
                t.autoPlace && v.isUndefined(t.scrollable) && (t.scrollable = !0);
                var n, e, r = x && "true" === localStorage.getItem(I(0, "isLocal"));
                if (Object.defineProperties(this, {
                    parent: {
                        get: function() {
                            return t.parent
                        }
                    },
                    scrollable: {
                        get: function() {
                            return t.scrollable
                        }
                    },
                    autoPlace: {
                        get: function() {
                            return t.autoPlace
                        }
                    },
                    preset: {
                        get: function() {
                            return i.parent ? i.getRoot().preset : t.load.preset
                        },
                        set: function(e) {
                            i.parent ? i.getRoot().preset = e : t.load.preset = e,
                            function(e) {
                                for (var t = 0; t < e.__preset_select.length; t++)
                                    e.__preset_select[t].value == e.preset && (e.__preset_select.selectedIndex = t)
                            }(this),
                            i.revert()
                        }
                    },
                    width: {
                        get: function() {
                            return t.width
                        },
                        set: function(e) {
                            t.width = e,
                            l(i, e)
                        }
                    },
                    name: {
                        get: function() {
                            return t.name
                        },
                        set: function(e) {
                            t.name = e,
                            a && (a.innerHTML = t.name)
                        }
                    },
                    closed: {
                        get: function() {
                            return t.closed
                        },
                        set: function(e) {
                            t.closed = e,
                            t.closed ? m.addClass(i.__ul, R.CLASS_CLOSED) : m.removeClass(i.__ul, R.CLASS_CLOSED),
                            this.onResize(),
                            i.__closeButton && (i.__closeButton.innerHTML = e ? R.TEXT_OPEN : R.TEXT_CLOSED)
                        }
                    },
                    load: {
                        get: function() {
                            return t.load
                        }
                    },
                    useLocalStorage: {
                        get: function() {
                            return r
                        },
                        set: function(e) {
                            x && ((r = e) ? m.bind(window, "unload", n) : m.unbind(window, "unload", n),
                            localStorage.setItem(I(0, "isLocal"), e))
                        }
                    }
                }),
                v.isUndefined(t.parent)) {
                    if (t.closed = !1,
                    m.addClass(this.domElement, R.CLASS_MAIN),
                    m.makeSelectable(this.domElement, !1),
                    x && r) {
                        i.useLocalStorage = !0;
                        var o = localStorage.getItem(I(0, "gui"));
                        o && (t.load = JSON.parse(o))
                    }
                    this.__closeButton = document.createElement("div"),
                    this.__closeButton.innerHTML = R.TEXT_CLOSED,
                    m.addClass(this.__closeButton, R.CLASS_CLOSE_BUTTON),
                    this.domElement.appendChild(this.__closeButton),
                    m.bind(this.__closeButton, "click", function() {
                        i.closed = !i.closed
                    })
                } else {
                    void 0 === t.closed && (t.closed = !0);
                    var a = document.createTextNode(t.name);
                    m.addClass(a, "controller-name");
                    var s = A(i, a);
                    m.addClass(this.__ul, R.CLASS_CLOSED),
                    m.addClass(s, "title"),
                    m.bind(s, "click", function(e) {
                        return e.preventDefault(),
                        i.closed = !i.closed,
                        !1
                    }),
                    t.closed || (this.closed = !1)
                }
                t.autoPlace && (v.isUndefined(t.parent) && (S && (w = document.createElement("div"),
                m.addClass(w, "dg"),
                m.addClass(w, R.CLASS_AUTO_PLACE_CONTAINER),
                document.body.appendChild(w),
                S = !1),
                w.appendChild(this.domElement),
                m.addClass(this.domElement, R.CLASS_AUTO_PLACE)),
                this.parent || l(i, t.width)),
                m.bind(window, "resize", function() {
                    i.onResize()
                }),
                m.bind(this.__ul, "webkitTransitionEnd", function() {
                    i.onResize()
                }),
                m.bind(this.__ul, "transitionend", function() {
                    i.onResize()
                }),
                m.bind(this.__ul, "oTransitionEnd", function() {
                    i.onResize()
                }),
                this.onResize(),
                t.resizable && function(t) {
                    function e(e) {
                        return e.preventDefault(),
                        r = e.clientX,
                        m.addClass(t.__closeButton, R.CLASS_DRAG),
                        m.bind(window, "mousemove", i),
                        m.bind(window, "mouseup", n),
                        !1
                    }
                    function i(e) {
                        return e.preventDefault(),
                        t.width += r - e.clientX,
                        t.onResize(),
                        r = e.clientX,
                        !1
                    }
                    function n() {
                        m.removeClass(t.__closeButton, R.CLASS_DRAG),
                        m.unbind(window, "mousemove", i),
                        m.unbind(window, "mouseup", n)
                    }
                    var r;
                    t.__resize_handle = document.createElement("div"),
                    v.extend(t.__resize_handle.style, {
                        width: "6px",
                        marginLeft: "-3px",
                        height: "200px",
                        cursor: "ew-resize",
                        position: "absolute"
                    }),
                    m.bind(t.__resize_handle, "mousedown", e),
                    m.bind(t.__closeButton, "mousedown", e),
                    t.domElement.insertBefore(t.__resize_handle, t.domElement.firstElementChild)
                }(this),
                n = function() {
                    x && "true" === localStorage.getItem(I(0, "isLocal")) && localStorage.setItem(I(0, "gui"), JSON.stringify(i.getSaveObject()))
                }
                ,
                this.saveToLocalStorageIfPossible = n,
                i.getRoot(),
                t.parent || ((e = i.getRoot()).width += 1,
                v.defer(function() {
                    e.width -= 1
                }))
            };
            return R.toggleHide = function() {
                s = !s,
                v.each(M, function(e) {
                    e.domElement.style.zIndex = s ? -999 : 999,
                    e.domElement.style.opacity = s ? 0 : 1
                })
            }
            ,
            R.CLASS_AUTO_PLACE = "a",
            R.CLASS_AUTO_PLACE_CONTAINER = "ac",
            R.CLASS_MAIN = "main",
            R.CLASS_CONTROLLER_ROW = "cr",
            R.CLASS_TOO_TALL = "taller-than-window",
            R.CLASS_CLOSED = "closed",
            R.CLASS_CLOSE_BUTTON = "close-button",
            R.CLASS_DRAG = "drag",
            R.DEFAULT_WIDTH = 245,
            R.TEXT_CLOSED = "Close Controls",
            R.TEXT_OPEN = "Open Controls",
            m.bind(window, "keydown", function(e) {
                "text" === document.activeElement.type || 72 !== e.which && 72 != e.keyCode || R.toggleHide()
            }, !1),
            v.extend(R.prototype, {
                add: function(e, t) {
                    return y(this, e, t, {
                        factoryArgs: Array.prototype.slice.call(arguments, 2)
                    })
                },
                addColor: function(e, t) {
                    return y(this, e, t, {
                        color: !0
                    })
                },
                remove: function(e) {
                    this.__ul.removeChild(e.__li),
                    this.__controllers.slice(this.__controllers.indexOf(e), 1);
                    var t = this;
                    v.defer(function() {
                        t.onResize()
                    })
                },
                destroy: function() {
                    this.autoPlace && w.removeChild(this.domElement)
                },
                addFolder: function(e) {
                    if (void 0 !== this.__folders[e])
                        throw new Error('You already have a folder in this GUI by the name "' + e + '"');
                    var t = {
                        name: e,
                        parent: this
                    };
                    t.autoPlace = this.autoPlace,
                    this.load && this.load.folders && this.load.folders[e] && (t.closed = this.load.folders[e].closed,
                    t.load = this.load.folders[e]);
                    var i = new R(t);
                    this.__folders[e] = i;
                    var n = A(this, i.domElement);
                    return m.addClass(n, "folder"),
                    i
                },
                open: function() {
                    this.closed = !1
                },
                close: function() {
                    this.closed = !0
                },
                onResize: function() {
                    var t = this.getRoot();
                    if (t.scrollable) {
                        var e = m.getOffset(t.__ul).top
                          , i = 0;
                        v.each(t.__ul.childNodes, function(e) {
                            t.autoPlace && e === t.__save_row || (i += m.getHeight(e))
                        }),
                        $("#player").height() - e - 20 < i ? (m.addClass(t.domElement, R.CLASS_TOO_TALL),
                        t.__ul.style.height = $("#player").height() - e - 20 + "px") : (m.removeClass(t.domElement, R.CLASS_TOO_TALL),
                        t.__ul.style.height = "auto")
                    }
                    t.__resize_handle && v.defer(function() {
                        t.__resize_handle.style.height = t.__ul.offsetHeight + "px"
                    }),
                    t.__closeButton && (t.__closeButton.style.width = t.width + "px")
                },
                remember: function() {
                    if (v.isUndefined(b) && ((b = new o).domElement.innerHTML = '<div id="dg-save" class="dg dialogue">\n\n  Here\'s the new load parameter for your <code>GUI</code>\'s constructor:\n\n  <textarea id="dg-new-constructor"></textarea>\n\n  <div id="dg-save-locally">\n\n    <input id="dg-local-storage" type="checkbox"/> Automatically save\n    values to <code>localStorage</code> on exit.\n\n    <div id="dg-local-explain">The values saved to <code>localStorage</code> will\n      override those passed to <code>dat.GUI</code>\'s constructor. This makes it\n      easier to work incrementally, but <code>localStorage</code> is fragile,\n      and your friends may not see the same values you do.\n      \n    </div>\n    \n  </div>\n\n</div>'),
                    this.parent)
                        throw new Error("You can only call remember on a top level GUI.");
                    var t = this;
                    v.each(Array.prototype.slice.call(arguments), function(e) {
                        0 == t.__rememberedObjects.length && function(i) {
                            var e = i.__save_row = document.createElement("li");
                            m.addClass(i.domElement, "has-save"),
                            i.__ul.insertBefore(e, i.__ul.firstChild),
                            m.addClass(e, "save-row");
                            var t = document.createElement("span");
                            t.innerHTML = "&nbsp;",
                            m.addClass(t, "button gears");
                            var n = document.createElement("span");
                            n.innerHTML = "Save",
                            m.addClass(n, "button"),
                            m.addClass(n, "save");
                            var r = document.createElement("span");
                            r.innerHTML = "New",
                            m.addClass(r, "button"),
                            m.addClass(r, "save-as");
                            var o = document.createElement("span");
                            o.innerHTML = "Revert",
                            m.addClass(o, "button"),
                            m.addClass(o, "revert");
                            var a = i.__preset_select = document.createElement("select");
                            if (i.load && i.load.remembered ? v.each(i.load.remembered, function(e, t) {
                                E(i, t, t == i.preset)
                            }) : E(i, T, !1),
                            m.bind(a, "change", function() {
                                for (var e = 0; e < i.__preset_select.length; e++)
                                    i.__preset_select[e].innerHTML = i.__preset_select[e].value;
                                i.preset = this.value
                            }),
                            e.appendChild(a),
                            e.appendChild(t),
                            e.appendChild(n),
                            e.appendChild(r),
                            e.appendChild(o),
                            x) {
                                var s = document.getElementById("dg-save-locally")
                                  , l = document.getElementById("dg-local-explain");
                                s.style.display = "block";
                                var c = document.getElementById("dg-local-storage");
                                "true" === localStorage.getItem(I(0, "isLocal")) && c.setAttribute("checked", "checked");
                                var h = function() {
                                    l.style.display = i.useLocalStorage ? "block" : "none"
                                };
                                h(),
                                m.bind(c, "change", function() {
                                    i.useLocalStorage = !i.useLocalStorage,
                                    h()
                                })
                            }
                            var u = document.getElementById("dg-new-constructor");
                            m.bind(u, "keydown", function(e) {
                                !e.metaKey || 67 !== e.which && 67 != e.keyCode || b.hide()
                            }),
                            m.bind(t, "click", function() {
                                u.innerHTML = JSON.stringify(i.getSaveObject(), void 0, 2),
                                b.show(),
                                u.focus(),
                                u.select()
                            }),
                            m.bind(n, "click", function() {
                                i.save()
                            }),
                            m.bind(r, "click", function() {
                                var e = prompt("Enter a new preset name.");
                                e && i.saveAs(e)
                            }),
                            m.bind(o, "click", function() {
                                i.revert()
                            })
                        }(t),
                        -1 == t.__rememberedObjects.indexOf(e) && t.__rememberedObjects.push(e)
                    }),
                    this.autoPlace && l(this, this.width)
                },
                getRoot: function() {
                    for (var e = this; e.parent; )
                        e = e.parent;
                    return e
                },
                getSaveObject: function() {
                    var i = this.load;
                    return i.closed = this.closed,
                    0 < this.__rememberedObjects.length && (i.preset = this.preset,
                    i.remembered || (i.remembered = {}),
                    i.remembered[this.preset] = a(this)),
                    i.folders = {},
                    v.each(this.__folders, function(e, t) {
                        i.folders[t] = e.getSaveObject()
                    }),
                    i
                },
                save: function() {
                    this.load.remembered || (this.load.remembered = {}),
                    this.load.remembered[this.preset] = a(this),
                    _(this, !1),
                    this.saveToLocalStorageIfPossible()
                },
                saveAs: function(e) {
                    this.load.remembered || (this.load.remembered = {},
                    this.load.remembered[T] = a(this, !0)),
                    this.load.remembered[e] = a(this),
                    this.preset = e,
                    E(this, e, !0),
                    this.saveToLocalStorageIfPossible()
                },
                revert: function(t) {
                    v.each(this.__controllers, function(e) {
                        this.getRoot().load.remembered ? C(t || this.getRoot(), e) : e.setValue(e.initialValue)
                    }, this),
                    v.each(this.__folders, function(e) {
                        e.revert(e)
                    }),
                    t || _(this.getRoot(), !1)
                },
                listen: function(e) {
                    var t = 0 == this.__listening.length;
                    this.__listening.push(e),
                    t && function e(t) {
                        0 != t.length && r(function() {
                            e(t)
                        }),
                        v.each(t, function(e) {
                            e.updateDisplay()
                        })
                    }(this.__listening)
                }
            }),
            R
        }(ee.utils.css, 0, 0, ee.controllers.factory = (h = ee.controllers.OptionController,
        u = ee.controllers.NumberControllerBox,
        d = ee.controllers.NumberControllerSlider,
        p = ee.controllers.StringController = (v = ee.controllers.Controller,
        y = ee.dom.dom,
        A = ee.utils.common,
        (C = function(e, t) {
            function i() {
                n.setValue(n.__input.value)
            }
            C.superclass.call(this, e, t);
            var n = this;
            this.__input = document.createElement("input"),
            this.__input.setAttribute("type", "text"),
            y.bind(this.__input, "keyup", i),
            y.bind(this.__input, "change", i),
            y.bind(this.__input, "blur", function() {
                n.__onFinishChange && n.__onFinishChange.call(n, n.getValue())
            }),
            y.bind(this.__input, "keydown", function(e) {
                13 === e.keyCode && this.blur()
            }),
            this.updateDisplay(),
            this.domElement.appendChild(this.__input)
        }
        ).superclass = v,
        A.extend(C.prototype, v.prototype, {
            updateDisplay: function() {
                return y.isActive(this.__input) || (this.__input.value = this.getValue()),
                C.superclass.prototype.updateDisplay.call(this)
            }
        }),
        C),
        f = ee.controllers.FunctionController,
        g = ee.controllers.BooleanController,
        m = ee.utils.common,
        function(e, t) {
            var i = e[t];
            return m.isArray(arguments[2]) || m.isObject(arguments[2]) ? new h(e,t,arguments[2]) : m.isNumber(i) ? m.isNumber(arguments[2]) && m.isNumber(arguments[3]) ? new d(e,t,arguments[2],arguments[3]) : new u(e,t,{
                min: arguments[2],
                max: arguments[3]
            }) : m.isString(i) ? new p(e,t) : m.isFunction(i) ? new f(e,t,"") : m.isBoolean(i) ? new g(e,t) : void 0
        }
        ), ee.controllers.Controller, ee.controllers.BooleanController, ee.controllers.FunctionController, ee.controllers.NumberControllerBox, ee.controllers.NumberControllerSlider, ee.controllers.OptionController, ee.controllers.ColorController = function(e, h, u, d, p) {
            function f(t, i, n, r) {
                t.style.background = "",
                p.each(o, function(e) {
                    t.style.cssText += "background: " + e + "linear-gradient(" + i + ", " + n + " 0%, " + r + " 100%); "
                })
            }
            var g = function(e, t) {
                function i(e) {
                    a(e),
                    h.bind(window, "mousemove", a),
                    h.bind(window, "mouseup", n)
                }
                function n() {
                    h.unbind(window, "mousemove", a),
                    h.unbind(window, "mouseup", n)
                }
                function r() {
                    var e = d(this.value);
                    !1 !== e ? (l.__color.__state = e,
                    l.setValue(l.__color.toOriginal())) : this.value = l.__color.toString()
                }
                function o() {
                    h.unbind(window, "mousemove", s),
                    h.unbind(window, "mouseup", o)
                }
                function a(e) {
                    e.preventDefault();
                    var t = h.getWidth(l.__saturation_field)
                      , i = h.getOffset(l.__saturation_field)
                      , n = (e.clientX - i.left + document.body.scrollLeft) / t
                      , r = 1 - (e.clientY - i.top + document.body.scrollTop) / t;
                    return 1 < r ? r = 1 : r < 0 && (r = 0),
                    1 < n ? n = 1 : n < 0 && (n = 0),
                    l.__color.v = r,
                    l.__color.s = n,
                    l.setValue(l.__color.toOriginal()),
                    !1
                }
                function s(e) {
                    e.preventDefault();
                    var t = h.getHeight(l.__hue_field)
                      , i = h.getOffset(l.__hue_field)
                      , n = 1 - (e.clientY - i.top + document.body.scrollTop) / t;
                    return 1 < n ? n = 1 : n < 0 && (n = 0),
                    l.__color.h = 360 * n,
                    l.setValue(l.__color.toOriginal()),
                    !1
                }
                g.superclass.call(this, e, t),
                this.__color = new u(this.getValue()),
                this.__temp = new u(0);
                var l = this;
                this.domElement = document.createElement("div"),
                h.makeSelectable(this.domElement, !1),
                this.__selector = document.createElement("div"),
                this.__selector.className = "selector",
                this.__saturation_field = document.createElement("div"),
                this.__saturation_field.className = "saturation-field",
                this.__field_knob = document.createElement("div"),
                this.__field_knob.className = "field-knob",
                this.__field_knob_border = "2px solid ",
                this.__hue_knob = document.createElement("div"),
                this.__hue_knob.className = "hue-knob",
                this.__hue_field = document.createElement("div"),
                this.__hue_field.className = "hue-field",
                this.__input = document.createElement("input"),
                this.__input.type = "text",
                this.__input_textShadow = "0 1px 1px ",
                h.bind(this.__input, "keydown", function(e) {
                    13 === e.keyCode && r.call(this)
                }),
                h.bind(this.__input, "blur", r),
                h.bind(this.__selector, "mousedown", function(e) {
                    h.addClass(this, "drag").bind(window, "mouseup", function(e) {
                        h.removeClass(l.__selector, "drag")
                    })
                });
                var c = document.createElement("div");
                p.extend(this.__selector.style, {
                    width: "122px",
                    height: "102px",
                    padding: "3px",
                    backgroundColor: "#222",
                    boxShadow: "0px 1px 3px rgba(0,0,0,0.3)"
                }),
                p.extend(this.__field_knob.style, {
                    position: "absolute",
                    width: "12px",
                    height: "12px",
                    border: this.__field_knob_border + (this.__color.v < .5 ? "#fff" : "#000"),
                    boxShadow: "0px 1px 3px rgba(0,0,0,0.5)",
                    borderRadius: "12px",
                    zIndex: 1
                }),
                p.extend(this.__hue_knob.style, {
                    position: "absolute",
                    width: "15px",
                    height: "2px",
                    borderRight: "4px solid #fff",
                    zIndex: 1
                }),
                p.extend(this.__saturation_field.style, {
                    width: "100px",
                    height: "100px",
                    border: "1px solid #555",
                    marginRight: "3px",
                    display: "inline-block",
                    cursor: "pointer"
                }),
                p.extend(c.style, {
                    width: "100%",
                    height: "100%",
                    background: "none"
                }),
                f(c, "top", "rgba(0,0,0,0)", "#000"),
                p.extend(this.__hue_field.style, {
                    width: "15px",
                    height: "100px",
                    display: "inline-block",
                    border: "1px solid #555",
                    cursor: "ns-resize"
                }),
                function(e) {
                    e.style.background = "",
                    e.style.cssText += "background: -moz-linear-gradient(top,  #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);",
                    e.style.cssText += "background: -webkit-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                    e.style.cssText += "background: -o-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                    e.style.cssText += "background: -ms-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                    e.style.cssText += "background: linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);"
                }(this.__hue_field),
                p.extend(this.__input.style, {
                    outline: "none",
                    textAlign: "center",
                    color: "#fff",
                    border: 0,
                    fontWeight: "bold",
                    textShadow: this.__input_textShadow + "rgba(0,0,0,0.7)"
                }),
                h.bind(this.__saturation_field, "mousedown", i),
                h.bind(this.__field_knob, "mousedown", i),
                h.bind(this.__hue_field, "mousedown", function(e) {
                    s(e),
                    h.bind(window, "mousemove", s),
                    h.bind(window, "mouseup", o)
                }),
                this.__saturation_field.appendChild(c),
                this.__selector.appendChild(this.__field_knob),
                this.__selector.appendChild(this.__saturation_field),
                this.__selector.appendChild(this.__hue_field),
                this.__hue_field.appendChild(this.__hue_knob),
                this.domElement.appendChild(this.__input),
                this.domElement.appendChild(this.__selector),
                this.updateDisplay()
            };
            g.superclass = e,
            p.extend(g.prototype, e.prototype, {
                updateDisplay: function() {
                    var t = d(this.getValue());
                    if (!1 !== t) {
                        var i = !1;
                        p.each(u.COMPONENTS, function(e) {
                            if (!p.isUndefined(t[e]) && !p.isUndefined(this.__color.__state[e]) && t[e] !== this.__color.__state[e])
                                return i = !0,
                                {}
                        }, this),
                        i && p.extend(this.__color.__state, t)
                    }
                    p.extend(this.__temp.__state, this.__color.__state),
                    this.__temp.a = 1;
                    var e = this.__color.v < .5 || .5 < this.__color.s ? 255 : 0
                      , n = 255 - e;
                    p.extend(this.__field_knob.style, {
                        marginLeft: 100 * this.__color.s - 7 + "px",
                        marginTop: 100 * (1 - this.__color.v) - 7 + "px",
                        backgroundColor: this.__temp.toString(),
                        border: this.__field_knob_border + "rgb(" + e + "," + e + "," + e + ")"
                    }),
                    this.__hue_knob.style.marginTop = 100 * (1 - this.__color.h / 360) + "px",
                    this.__temp.s = 1,
                    this.__temp.v = 1,
                    f(this.__saturation_field, "left", "#fff", this.__temp.toString()),
                    p.extend(this.__input.style, {
                        backgroundColor: this.__input.value = this.__color.toString(),
                        color: "rgb(" + e + "," + e + "," + e + ")",
                        textShadow: this.__input_textShadow + "rgba(" + n + "," + n + "," + n + ",.7)"
                    })
                }
            });
            var o = ["-moz-", "-o-", "-webkit-", "-ms-", ""];
            return g
        }(ee.controllers.Controller, ee.dom.dom, ee.color.Color = (o = ee.color.interpret,
        a = ee.color.math = {
            hsv_to_rgb: function(e, t, i) {
                var n = Math.floor(e / 60) % 6
                  , r = e / 60 - Math.floor(e / 60)
                  , o = i * (1 - t)
                  , a = i * (1 - r * t)
                  , s = i * (1 - (1 - r) * t)
                  , l = [[i, s, o], [a, i, o], [o, i, s], [o, a, i], [s, o, i], [i, o, a]][n];
                return {
                    r: 255 * l[0],
                    g: 255 * l[1],
                    b: 255 * l[2]
                }
            },
            rgb_to_hsv: function(e, t, i) {
                var n, r = Math.min(e, t, i), o = Math.max(e, t, i), a = o - r;
                return 0 == o ? {
                    h: NaN,
                    s: 0,
                    v: 0
                } : (n = e == o ? (t - i) / a : t == o ? 2 + (i - e) / a : 4 + (e - t) / a,
                (n /= 6) < 0 && (n += 1),
                {
                    h: 360 * n,
                    s: a / o,
                    v: o / 255
                })
            },
            rgb_to_hex: function(e, t, i) {
                var n = this.hex_with_component(0, 2, e);
                return n = this.hex_with_component(n, 1, t),
                this.hex_with_component(n, 0, i)
            },
            component_from_hex: function(e, t) {
                return e >> 8 * t & 255
            },
            hex_with_component: function(e, t, i) {
                return i << (c = 8 * t) | e & ~(255 << c)
            }
        },
        s = ee.color.toString,
        l = ee.utils.common,
        ae.COMPONENTS = ["r", "g", "b", "h", "s", "v", "hex", "a"],
        l.extend(ae.prototype, {
            toString: function() {
                return s(this)
            },
            toOriginal: function() {
                return this.__state.conversion.write(this)
            }
        }),
        ie(ae.prototype, "r", 2),
        ie(ae.prototype, "g", 1),
        ie(ae.prototype, "b", 0),
        ne(ae.prototype, "h"),
        ne(ae.prototype, "s"),
        ne(ae.prototype, "v"),
        Object.defineProperty(ae.prototype, "a", {
            get: function() {
                return this.__state.a
            },
            set: function(e) {
                this.__state.a = e
            }
        }),
        Object.defineProperty(ae.prototype, "hex", {
            get: function() {
                return "HEX" !== !this.__state.space && (this.__state.hex = a.rgb_to_hex(this.r, this.g, this.b)),
                this.__state.hex
            },
            set: function(e) {
                this.__state.space = "HEX",
                this.__state.hex = e
            }
        }),
        ae), ee.color.interpret, ee.utils.common), ee.utils.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(e, t) {
            window.setTimeout(e, 1e3 / 60)
        }
        , ee.dom.CenteredDiv = (n = ee.dom.dom,
        r = ee.utils.common,
        te.prototype.show = function() {
            var e = this;
            this.backgroundElement.style.display = "block",
            this.domElement.style.display = "block",
            this.domElement.style.opacity = 0,
            this.domElement.style.webkitTransform = "scale(1.1)",
            this.layout(),
            r.defer(function() {
                e.backgroundElement.style.opacity = 1,
                e.domElement.style.opacity = 1,
                e.domElement.style.webkitTransform = "scale(1)"
            })
        }
        ,
        te.prototype.hide = function() {
            var e = this
              , t = function() {
                e.domElement.style.display = "none",
                e.backgroundElement.style.display = "none",
                n.unbind(e.domElement, "webkitTransitionEnd", t),
                n.unbind(e.domElement, "transitionend", t),
                n.unbind(e.domElement, "oTransitionEnd", t)
            };
            n.bind(this.domElement, "webkitTransitionEnd", t),
            n.bind(this.domElement, "transitionend", t),
            n.bind(this.domElement, "oTransitionEnd", t),
            this.backgroundElement.style.opacity = 0,
            this.domElement.style.opacity = 0,
            this.domElement.style.webkitTransform = "scale(1.1)"
        }
        ,
        te.prototype.layout = function() {
            this.domElement.style.left = $("#player").width() / 2 - n.getWidth(this.domElement) / 2 + "px",
            this.domElement.style.top = $("#player").height() / 2 - n.getHeight(this.domElement) / 2 + "px"
        }
        ,
        te), ee.dom.dom, ee.utils.common)
    }
    , {}],
    94: [function(e, t, i) {
        (function(J) {
            "use strict";
            function i(e) {
                function t(e, t) {
                    for (var i = 0, n = 0, r = new Array, o = 1; o <= 16; o++) {
                        for (var a = 1; a <= e[o]; a++)
                            r[t[n]] = [],
                            r[t[n]][0] = i,
                            r[t[n]][1] = o,
                            n++,
                            i++;
                        i *= 2
                    }
                    return r
                }
                function _(e) {
                    for (var t = e[0], i = e[1] - 1; 0 <= i; )
                        t & 1 << i && (B |= 1 << V),
                        i--,
                        --V < 0 && (255 == B ? (b(255),
                        b(0)) : b(B),
                        V = 7,
                        B = 0)
                }
                function b(e) {
                    F.push(e)
                }
                function w(e) {
                    b(e >> 8 & 255),
                    b(255 & e)
                }
                function T(e, t, i, n, r) {
                    for (var o, a = r[0], s = r[240], l = function(e, t) {
                        var i, n, r, o, a, s, l, c, h, u, d = 0;
                        for (h = 0; h < 8; ++h) {
                            i = e[d],
                            n = e[d + 1],
                            r = e[d + 2],
                            o = e[d + 3],
                            a = e[d + 4],
                            s = e[d + 5],
                            l = e[d + 6];
                            var p = i + (c = e[d + 7])
                              , f = i - c
                              , g = n + l
                              , m = n - l
                              , v = r + s
                              , y = r - s
                              , A = o + a
                              , C = o - a
                              , I = p + A
                              , E = p - A
                              , _ = g + v
                              , b = g - v;
                            e[d] = I + _,
                            e[d + 4] = I - _;
                            var w = .707106781 * (b + E);
                            e[d + 2] = E + w,
                            e[d + 6] = E - w;
                            var T = .382683433 * ((I = C + y) - (b = m + f))
                              , x = .5411961 * I + T
                              , S = 1.306562965 * b + T
                              , M = .707106781 * (_ = y + m)
                              , R = f + M
                              , P = f - M;
                            e[d + 5] = P + x,
                            e[d + 3] = P - x,
                            e[d + 1] = R + S,
                            e[d + 7] = R - S,
                            d += 8
                        }
                        for (h = d = 0; h < 8; ++h) {
                            i = e[d],
                            n = e[d + 8],
                            r = e[d + 16],
                            o = e[d + 24],
                            a = e[d + 32],
                            s = e[d + 40],
                            l = e[d + 48];
                            var O = i + (c = e[d + 56])
                              , L = i - c
                              , D = n + l
                              , N = n - l
                              , F = r + s
                              , B = r - s
                              , V = o + a
                              , k = o - a
                              , U = O + V
                              , H = O - V
                              , z = D + F
                              , G = D - F;
                            e[d] = U + z,
                            e[d + 32] = U - z;
                            var W = .707106781 * (G + H);
                            e[d + 16] = H + W,
                            e[d + 48] = H - W;
                            var j = .382683433 * ((U = k + B) - (G = N + L))
                              , Y = .5411961 * U + j
                              , q = 1.306562965 * G + j
                              , X = .707106781 * (z = B + N)
                              , Z = L + X
                              , K = L - X;
                            e[d + 40] = K + Y,
                            e[d + 24] = K - Y,
                            e[d + 8] = Z + q,
                            e[d + 56] = Z - q,
                            d++
                        }
                        for (h = 0; h < 64; ++h)
                            u = e[h] * t[h],
                            Q[h] = 0 < u ? .5 + u | 0 : u - .5 | 0;
                        return Q
                    }(e, t), c = 0; c < 64; ++c)
                        A[C[c]] = l[c];
                    var h = A[0] - i;
                    i = A[0],
                    0 == h ? _(n[0]) : (_(n[y[o = 32767 + h]]),
                    _(v[o]));
                    for (var u = 63; 0 < u && 0 == A[u]; u--)
                        ;
                    if (0 == u)
                        return _(a),
                        i;
                    for (var d, p = 1; p <= u; ) {
                        for (var f = p; 0 == A[p] && p <= u; ++p)
                            ;
                        var g = p - f;
                        if (16 <= g) {
                            d = g >> 4;
                            for (var m = 1; m <= d; ++m)
                                _(s);
                            g &= 15
                        }
                        o = 32767 + A[p],
                        _(r[(g << 4) + y[o]]),
                        _(v[o]),
                        p++
                    }
                    return 63 != u && _(a),
                    i
                }
                function x(e) {
                    if (e <= 0 && (e = 1),
                    100 < e && (e = 100),
                    i != e) {
                        (function(e) {
                            for (var t = [16, 11, 10, 16, 24, 40, 51, 61, 12, 12, 14, 19, 26, 58, 60, 55, 14, 13, 16, 24, 40, 57, 69, 56, 14, 17, 22, 29, 51, 87, 80, 62, 18, 22, 37, 56, 68, 109, 103, 77, 24, 35, 55, 64, 81, 104, 113, 92, 49, 64, 78, 87, 103, 121, 120, 101, 72, 92, 95, 98, 112, 100, 103, 99], i = 0; i < 64; i++) {
                                var n = u((t[i] * e + 50) / 100);
                                n < 1 ? n = 1 : 255 < n && (n = 255),
                                O[C[i]] = n
                            }
                            for (var r = [17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99, 99, 99, 47, 66, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], o = 0; o < 64; o++) {
                                var a = u((r[o] * e + 50) / 100);
                                a < 1 ? a = 1 : 255 < a && (a = 255),
                                L[C[o]] = a
                            }
                            for (var s = [1, 1.387039845, 1.306562965, 1.175875602, 1, .785694958, .5411961, .275899379], l = 0, c = 0; c < 8; c++)
                                for (var h = 0; h < 8; h++)
                                    D[l] = 1 / (O[C[l]] * s[c] * s[h] * 8),
                                    N[l] = 1 / (L[C[l]] * s[c] * s[h] * 8),
                                    l++
                        }
                        )(e < 50 ? Math.floor(5e3 / e) : Math.floor(200 - 2 * e)),
                        i = e
                    }
                }
                var S, M, R, P, i, u = (Math.round,
                Math.floor), O = new Array(64), L = new Array(64), D = new Array(64), N = new Array(64), v = new Array(65535), y = new Array(65535), Q = new Array(64), A = new Array(64), F = [], B = 0, V = 7, k = new Array(64), U = new Array(64), H = new Array(64), n = new Array(256), z = new Array(2048), C = [0, 1, 5, 6, 14, 15, 27, 28, 2, 4, 7, 13, 16, 26, 29, 42, 3, 8, 12, 17, 25, 30, 41, 43, 9, 11, 18, 24, 31, 40, 44, 53, 10, 19, 23, 32, 39, 45, 52, 54, 20, 22, 33, 38, 46, 51, 55, 60, 21, 34, 37, 47, 50, 56, 59, 61, 35, 36, 48, 49, 57, 58, 62, 63], G = [0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], W = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], j = [0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 125], Y = [1, 2, 3, 0, 4, 17, 5, 18, 33, 49, 65, 6, 19, 81, 97, 7, 34, 113, 20, 50, 129, 145, 161, 8, 35, 66, 177, 193, 21, 82, 209, 240, 36, 51, 98, 114, 130, 9, 10, 22, 23, 24, 25, 26, 37, 38, 39, 40, 41, 42, 52, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250], q = [0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], X = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], Z = [0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 119], K = [0, 1, 2, 3, 17, 4, 5, 33, 49, 6, 18, 65, 81, 7, 97, 113, 19, 34, 50, 129, 8, 20, 66, 145, 161, 177, 193, 9, 35, 51, 82, 240, 21, 98, 114, 209, 10, 22, 36, 52, 225, 37, 241, 23, 24, 25, 26, 38, 39, 40, 41, 42, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 130, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 226, 227, 228, 229, 230, 231, 232, 233, 234, 242, 243, 244, 245, 246, 247, 248, 249, 250];
                this.encode = function(e, t) {
                    var i = ((new Date).getTime(),
                    t.quality);
                    i && x(i),
                    F = new Array,
                    B = 0,
                    V = 7,
                    w(65496),
                    w(65504),
                    w(16),
                    b(74),
                    b(70),
                    b(73),
                    b(70),
                    b(0),
                    b(1),
                    b(1),
                    b(0),
                    w(1),
                    w(1),
                    b(0),
                    b(0),
                    function() {
                        w(65499),
                        w(132),
                        b(0);
                        for (var e = 0; e < 64; e++)
                            b(O[e]);
                        b(1);
                        for (var t = 0; t < 64; t++)
                            b(L[t])
                    }(),
                    function(e, t) {
                        w(65472),
                        w(17),
                        b(8),
                        w(t),
                        w(e),
                        b(3),
                        b(1),
                        b(17),
                        b(0),
                        b(2),
                        b(17),
                        b(1),
                        b(3),
                        b(17),
                        b(1)
                    }(e.width, e.height),
                    function() {
                        w(65476),
                        w(418),
                        b(0);
                        for (var e = 0; e < 16; e++)
                            b(G[e + 1]);
                        for (var t = 0; t <= 11; t++)
                            b(W[t]);
                        b(16);
                        for (var i = 0; i < 16; i++)
                            b(j[i + 1]);
                        for (var n = 0; n <= 161; n++)
                            b(Y[n]);
                        b(1);
                        for (var r = 0; r < 16; r++)
                            b(q[r + 1]);
                        for (var o = 0; o <= 11; o++)
                            b(X[o]);
                        b(17);
                        for (var a = 0; a < 16; a++)
                            b(Z[a + 1]);
                        for (var s = 0; s <= 161; s++)
                            b(K[s])
                    }(),
                    w(65498),
                    w(12),
                    b(3),
                    b(1),
                    b(0),
                    b(2),
                    b(17),
                    b(3),
                    b(17),
                    b(0),
                    b(63),
                    b(0);
                    var n = 0
                      , r = 0
                      , o = 0;
                    B = 0,
                    V = 7,
                    this.encode.displayName = "_encode_";
                    for (var a, s, l, c, h, u, d, p, f, g = e.data, m = e.width, v = e.height, y = t.flipY, A = 4 * m, C = y ? v : 0, I = y ? -8 : 8; y && 0 < C || !y && C < v; ) {
                        for (a = 0; a < A; ) {
                            for (u = h = A * C + a,
                            d = -1,
                            f = p = 0; f < 64; f++)
                                u = h + (p = (y ? 63 - f : f) >> 3) * A + (d = 4 * (7 & f)),
                                v <= C + p && (u -= A * (C + 1 + p - v)),
                                A <= a + d && (u -= a + d - A + 4),
                                s = g[u++],
                                l = g[u++],
                                c = g[u++],
                                k[f] = (z[s] + z[l + 256 >> 0] + z[c + 512 >> 0] >> 16) - 128,
                                U[f] = (z[s + 768 >> 0] + z[l + 1024 >> 0] + z[c + 1280 >> 0] >> 16) - 128,
                                H[f] = (z[s + 1280 >> 0] + z[l + 1536 >> 0] + z[c + 1792 >> 0] >> 16) - 128;
                            n = T(k, D, n, S, R),
                            r = T(U, N, r, M, P),
                            o = T(H, N, o, M, P),
                            a += 32
                        }
                        C += I
                    }
                    if (0 <= V) {
                        var E = [];
                        E[1] = V + 1,
                        E[0] = (1 << V + 1) - 1,
                        _(E)
                    }
                    return w(65497),
                    new J(F)
                }
                ,
                (new Date).getTime(),
                e = e || 50,
                function() {
                    for (var e = String.fromCharCode, t = 0; t < 256; t++)
                        n[t] = e(t)
                }(),
                S = t(G, W),
                M = t(q, X),
                R = t(j, Y),
                P = t(Z, K),
                function() {
                    for (var e = 1, t = 2, i = 1; i <= 15; i++) {
                        for (var n = e; n < t; n++)
                            y[32767 + n] = i,
                            v[32767 + n] = [],
                            v[32767 + n][1] = i,
                            v[32767 + n][0] = n;
                        for (var r = -(t - 1); r <= -e; r++)
                            y[32767 + r] = i,
                            v[32767 + r] = [],
                            v[32767 + r][1] = i,
                            v[32767 + r][0] = t - 1 + r;
                        e <<= 1,
                        t <<= 1
                    }
                }(),
                function() {
                    for (var e = 0; e < 256; e++)
                        z[e] = 19595 * e,
                        z[e + 256 >> 0] = 38470 * e,
                        z[e + 512 >> 0] = 7471 * e + 32768,
                        z[e + 768 >> 0] = -11059 * e,
                        z[e + 1024 >> 0] = -21709 * e,
                        z[e + 1280 >> 0] = 32768 * e + 8421375,
                        z[e + 1536 >> 0] = -27439 * e,
                        z[e + 1792 >> 0] = -5329 * e
                }(),
                x(e),
                (new Date).getTime()
            }
            t.exports.encode = function(e, t) {
                return (t = t || {}).quality = t.quality || 50,
                {
                    data: new i(t.quality).encode(e, t),
                    width: e.width,
                    height: e.height
                }
            }
        }
        ).call(this, e("buffer").Buffer)
    }
    , {
        buffer: 198
    }],
    95: [function(e, t, i) {
        "use strict";
        !function() {
            if ("performance"in window == 0 && (window.performance = {}),
            Date.now = Date.now || function() {
                return (new Date).getTime()
            }
            ,
            "now"in window.performance == 0) {
                var e = Date.now();
                performance.timing && performance.timing.navigationStart && (e = performance.timing.navigationStart),
                window.performance.now = function() {
                    return Date.now() - e
                }
            }
        }()
    }
    , {}],
    96: [function(e, t, i) {
        "use strict";
        var a = e("three");
        a.EffectComposer = function(e, t) {
            if (this.renderer = e,
            void 0 === t) {
                var i = {
                    minFilter: a.LinearFilter,
                    magFilter: a.LinearFilter,
                    format: a.RGBAFormat,
                    stencilBuffer: !1
                }
                  , n = e.getSize();
                t = new a.WebGLRenderTarget(n.width,n.height,i)
            }
            this.renderTarget1 = t,
            this.renderTarget2 = t.clone(),
            this.writeBuffer = this.renderTarget1,
            this.readBuffer = this.renderTarget2,
            this.passes = [],
            void 0 === a.CopyShader && console.error("THREE.EffectComposer relies on THREE.CopyShader"),
            this.copyPass = new a.ShaderPass(a.CopyShader)
        }
        ,
        a.EffectComposer.prototype = {
            swapBuffers: function() {
                var e = this.readBuffer;
                this.readBuffer = this.writeBuffer,
                this.writeBuffer = e
            },
            addPass: function(e) {
                this.passes.push(e)
            },
            insertPass: function(e, t) {
                this.passes.splice(t, 0, e)
            },
            render: function(e) {
                this.writeBuffer = this.renderTarget1,
                this.readBuffer = this.renderTarget2;
                var t, i, n = !1, r = this.passes.length;
                for (i = 0; i < r; i++)
                    if ((t = this.passes[i]).enabled) {
                        if (t.render(this.renderer, this.writeBuffer, this.readBuffer, e, n),
                        t.needsSwap) {
                            if (n) {
                                var o = this.renderer.context;
                                o.stencilFunc(o.NOTEQUAL, 1, 4294967295),
                                this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e),
                                o.stencilFunc(o.EQUAL, 1, 4294967295)
                            }
                            this.swapBuffers()
                        }
                        t instanceof a.MaskPass ? n = !0 : t instanceof a.ClearMaskPass && (n = !1)
                    }
            },
            reset: function(e) {
                if (void 0 === e) {
                    var t = this.renderer.getSize();
                    (e = this.renderTarget1.clone()).setSize(t.width, t.height)
                }
                this.renderTarget1.dispose(),
                this.renderTarget2.dispose(),
                this.renderTarget1 = e,
                this.renderTarget2 = e.clone(),
                this.writeBuffer = this.renderTarget1,
                this.readBuffer = this.renderTarget2
            },
            setSize: function(e, t) {
                this.renderTarget1.setSize(e, t),
                this.renderTarget2.setSize(e, t)
                
                this.passes.forEach(a=>{//add for TransitionPass 
                    a.setSize && a.setSize(e, t)
                })
                
            }
        }
    }
    , {
        three: 217
    }],
    97: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.MaskPass = function(e, t) {
            this.scene = e,
            this.camera = t,
            this.enabled = !0,
            this.clear = !0,
            this.needsSwap = !1,
            this.inverse = !1
        }
        ,
        n.MaskPass.prototype = {
            render: function(e, t, i, n) {
                var r, o, a = e.context;
                a.colorMask(!1, !1, !1, !1),
                a.depthMask(!1),
                o = this.inverse ? (r = 0,
                1) : (r = 1,
                0),
                a.enable(a.STENCIL_TEST),
                a.stencilOp(a.REPLACE, a.REPLACE, a.REPLACE),
                a.stencilFunc(a.ALWAYS, r, 4294967295),
                a.clearStencil(o),
                e.render(this.scene, this.camera, i, this.clear),
                e.render(this.scene, this.camera, t, this.clear),
                a.colorMask(!0, !0, !0, !0),
                a.depthMask(!0),
                a.stencilFunc(a.EQUAL, 1, 4294967295),
                a.stencilOp(a.KEEP, a.KEEP, a.KEEP)
            }
        },
        n.ClearMaskPass = function() {
            this.enabled = !0
        }
        ,
        n.ClearMaskPass.prototype = {
            render: function(e, t, i, n) {
                var r = e.context;
                r.disable(r.STENCIL_TEST)
            }
        }
    }
    , {
        three: 217
    }],
    98: [function(e, t, i) {
        "use strict";
        var o = e("three");
        o.RenderPass = function(e, t, i, n, r) {
            this.scene = e,
            this.camera = t,
            this.overrideMaterial = i,
            this.clearColor = n,
            this.clearAlpha = void 0 !== r ? r : 1,
            this.oldClearColor = new o.Color,
            this.oldClearAlpha = 1,
            this.enabled = !0,
            this.clear = !0,
            this.needsSwap = !1
        }
        ,
        o.RenderPass.prototype = {
            render: function(e, t, i, n) {
                this.scene.overrideMaterial = this.overrideMaterial,
                this.clearColor && (this.oldClearColor.copy(e.getClearColor()),
                this.oldClearAlpha = e.getClearAlpha(),
                e.setClearColor(this.clearColor, this.clearAlpha)),
                e.render(this.scene, this.camera, i, this.clear),
                this.clearColor && e.setClearColor(this.oldClearColor, this.oldClearAlpha),
                this.scene.overrideMaterial = null
            }
        }
    }
    , {
        three: 217
    }],
    99: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.ShaderPass = function(e, t) {
            this.textureID = void 0 !== t ? t : "tDiffuse",
            e instanceof n.ShaderMaterial ? (this.uniforms = e.uniforms,
            this.material = e) : e && (this.uniforms = n.UniformsUtils.clone(e.uniforms),
            this.material = new n.ShaderMaterial({
                defines: e.defines || {},
                uniforms: this.uniforms,
                vertexShader: e.vertexShader,
                fragmentShader: e.fragmentShader
            })),
            this.renderToScreen = !1,
            this.enabled = !0,
            this.needsSwap = !0,
            this.clear = !1,
            this.camera = new n.OrthographicCamera(-1,1,1,-1,0,1),
            this.scene = new n.Scene,
            this.quad = new n.Mesh(new n.PlaneBufferGeometry(2,2),null),
            this.scene.add(this.quad)
        }
        ,
        n.ShaderPass.prototype = {
            render: function(e, t, i, n) {
                this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = i),
                this.quad.material = this.material,
                this.renderToScreen ? e.render(this.scene, this.camera) : e.render(this.scene, this.camera, t, this.clear)
            }
        }
    }
    , {
        three: 217
    }],
    100: [function(e, t, i) {
        "use strict";
        e("three").CopyShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                opacity: {
                    type: "f",
                    value: 1
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform float opacity;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", "vec4 texel = texture2D( tDiffuse, vUv );", "gl_FragColor = opacity * texel;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    101: [function(e, t, i) {
        "use strict";
        e("three").HorizontalBlurShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                h: {
                    type: "f",
                    value: 1 / 512
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float h;", "varying vec2 vUv;", "void main() {", "vec4 sum = vec4( 0.0 );", "sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;", "sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;", "sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;", "gl_FragColor = sum;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    102: [function(e, t, i) {
        "use strict";
        e("three").VerticalBlurShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                v: {
                    type: "f",
                    value: 1 / 512
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float v;", "varying vec2 vUv;", "void main() {", "vec4 sum = vec4( 0.0 );", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;", "gl_FragColor = sum;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    103: [function(e, t, i) {
        "use strict";
        var z = e("three");
        !function() {
            if ("performance"in window == 0 && (window.performance = {}),
            "now"in window.performance == 0) {
                var e = Date.now();
                performance.timing && performance.timing.navigationStart && (e = performance.timing.navigationStart),
                window.performance.now = function() {
                    return Date.now() - e
                }
            }
        }(),
        z.WebGLRenderer.prototype.paramThreeToGL = function(e) {
            var t, i = this.extensions, n = this.context;
            if (e === z.RepeatWrapping)
                return n.REPEAT;
            if (e === z.ClampToEdgeWrapping)
                return n.CLAMP_TO_EDGE;
            if (e === z.MirroredRepeatWrapping)
                return n.MIRRORED_REPEAT;
            if (e === z.NearestFilter)
                return n.NEAREST;
            if (e === z.NearestMipMapNearestFilter)
                return n.NEAREST_MIPMAP_NEAREST;
            if (e === z.NearestMipMapLinearFilter)
                return n.NEAREST_MIPMAP_LINEAR;
            if (e === z.LinearFilter)
                return n.LINEAR;
            if (e === z.LinearMipMapNearestFilter)
                return n.LINEAR_MIPMAP_NEAREST;
            if (e === z.LinearMipMapLinearFilter)
                return n.LINEAR_MIPMAP_LINEAR;
            if (e === z.UnsignedByteType)
                return n.UNSIGNED_BYTE;
            if (e === z.UnsignedShort4444Type)
                return n.UNSIGNED_SHORT_4_4_4_4;
            if (e === z.UnsignedShort5551Type)
                return n.UNSIGNED_SHORT_5_5_5_1;
            if (e === z.UnsignedShort565Type)
                return n.UNSIGNED_SHORT_5_6_5;
            if (e === z.ByteType)
                return n.BYTE;
            if (e === z.ShortType)
                return n.SHORT;
            if (e === z.UnsignedShortType)
                return n.UNSIGNED_SHORT;
            if (e === z.IntType)
                return n.INT;
            if (e === z.UnsignedIntType)
                return n.UNSIGNED_INT;
            if (e === z.FloatType)
                return n.FLOAT;
            if (null !== (t = i.get("OES_texture_half_float")) && e === z.HalfFloatType)
                return t.HALF_FLOAT_OES;
            if (e === z.AlphaFormat)
                return n.ALPHA;
            if (e === z.RGBFormat)
                return n.RGB;
            if (e === z.RGBAFormat)
                return n.RGBA;
            if (e === z.LuminanceFormat)
                return n.LUMINANCE;
            if (e === z.LuminanceAlphaFormat)
                return n.LUMINANCE_ALPHA;
            if (e === z.AddEquation)
                return n.FUNC_ADD;
            if (e === z.SubtractEquation)
                return n.FUNC_SUBTRACT;
            if (e === z.ReverseSubtractEquation)
                return n.FUNC_REVERSE_SUBTRACT;
            if (e === z.ZeroFactor)
                return n.ZERO;
            if (e === z.OneFactor)
                return n.ONE;
            if (e === z.SrcColorFactor)
                return n.SRC_COLOR;
            if (e === z.OneMinusSrcColorFactor)
                return n.ONE_MINUS_SRC_COLOR;
            if (e === z.SrcAlphaFactor)
                return n.SRC_ALPHA;
            if (e === z.OneMinusSrcAlphaFactor)
                return n.ONE_MINUS_SRC_ALPHA;
            if (e === z.DstAlphaFactor)
                return n.DST_ALPHA;
            if (e === z.OneMinusDstAlphaFactor)
                return n.ONE_MINUS_DST_ALPHA;
            if (e === z.DstColorFactor)
                return n.DST_COLOR;
            if (e === z.OneMinusDstColorFactor)
                return n.ONE_MINUS_DST_COLOR;
            if (e === z.SrcAlphaSaturateFactor)
                return n.SRC_ALPHA_SATURATE;
            if (null !== (t = i.get("WEBGL_compressed_texture_s3tc"))) {
                if (e === z.RGB_S3TC_DXT1_Format)
                    return t.COMPRESSED_RGB_S3TC_DXT1_EXT;
                if (e === z.RGBA_S3TC_DXT1_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT1_EXT;
                if (e === z.RGBA_S3TC_DXT3_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT3_EXT;
                if (e === z.RGBA_S3TC_DXT5_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT5_EXT
            }
            if (null !== (t = i.get("WEBGL_compressed_texture_pvrtc"))) {
                if (e === z.RGB_PVRTC_4BPPV1_Format)
                    return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                if (e === z.RGB_PVRTC_2BPPV1_Format)
                    return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                if (e === z.RGBA_PVRTC_4BPPV1_Format)
                    return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                if (e === z.RGBA_PVRTC_2BPPV1_Format)
                    return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
            }
            if (null !== (t = i.get("WEBGL_compressed_texture_etc1")) && e === z.RGB_ETC1_Format)
                return t.COMPRESSED_RGB_ETC1_WEBGL;
            if (null !== (t = i.get("EXT_blend_minmax"))) {
                if (e === z.MinEquation)
                    return t.MIN_EXT;
                if (e === z.MaxEquation)
                    return t.MAX_EXT
            }
            return 0
        }
        ,
        z.WebGLState = function(l, i, c) {
            var n = this
              , r = new z.Vector4
              , e = l.getParameter(l.MAX_VERTEX_ATTRIBS)
              , o = new Uint8Array(e)
              , a = new Uint8Array(e)
              , s = new Uint8Array(e)
              , t = {}
              , h = null
              , u = null
              , d = null
              , p = null
              , f = null
              , g = null
              , m = null
              , v = null
              , y = !1
              , A = null
              , C = null
              , I = null
              , E = null
              , _ = null
              , b = null
              , w = null
              , T = null
              , x = null
              , S = null
              , M = null
              , R = null
              , P = null
              , O = null
              , L = null
              , D = l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS)
              , N = void 0
              , F = {}
              , B = new z.Vector4
              , V = null
              , k = null
              , U = new z.Vector4
              , H = new z.Vector4;
            this.init = function() {
                this.clearColor(0, 0, 0, 1),
                this.clearDepth(1),
                this.clearStencil(0),
                this.enable(l.DEPTH_TEST),
                l.depthFunc(l.LEQUAL),
                l.frontFace(l.CCW),
                l.cullFace(l.BACK),
                this.enable(l.CULL_FACE),
                this.enable(l.BLEND),
                l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.SRC_ALPHA, l.ONE_MINUS_SRC_ALPHA)
            }
            ,
            this.initAttributes = function() {
                for (var e = 0, t = o.length; e < t; e++)
                    o[e] = 0
            }
            ,
            this.enableAttribute = function(e) {
                o[e] = 1,
                0 === a[e] && (l.enableVertexAttribArray(e),
                a[e] = 1),
                0 !== s[e] && (i.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(e, 0),
                s[e] = 0)
            }
            ,
            this.enableAttributeAndDivisor = function(e, t, i) {
                o[e] = 1,
                0 === a[e] && (l.enableVertexAttribArray(e),
                a[e] = 1),
                s[e] !== t && (i.vertexAttribDivisorANGLE(e, t),
                s[e] = t)
            }
            ,
            this.disableUnusedAttributes = function() {
                for (var e = 0, t = a.length; e < t; e++)
                    a[e] !== o[e] && (l.disableVertexAttribArray(e),
                    a[e] = 0)
            }
            ,
            this.enable = function(e) {
                !0 !== t[e] && (l.enable(e),
                t[e] = !0)
            }
            ,
            this.disable = function(e) {
                !1 !== t[e] && (l.disable(e),
                t[e] = !1)
            }
            ,
            this.getCompressedTextureFormats = function() {
                if (null === h && (h = [],
                i.get("WEBGL_compressed_texture_pvrtc") || i.get("WEBGL_compressed_texture_s3tc") || i.get("WEBGL_compressed_texture_etc1")))
                    for (var e = l.getParameter(l.COMPRESSED_TEXTURE_FORMATS), t = 0; t < e.length; t++)
                        h.push(e[t]);
                return h
            }
            ,
            this.setBlending = function(e, t, i, n, r, o, a, s) {
                e === z.NoBlending ? this.disable(l.BLEND) : this.enable(l.BLEND),
                e === u && s === y || (e === z.AdditiveBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ONE, l.ONE, l.ONE, l.ONE)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.SRC_ALPHA, l.ONE)) : e === z.SubtractiveBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ZERO, l.ZERO, l.ONE_MINUS_SRC_COLOR, l.ONE_MINUS_SRC_ALPHA)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.ZERO, l.ONE_MINUS_SRC_COLOR)) : e === z.MultiplyBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ZERO, l.ZERO, l.SRC_COLOR, l.SRC_ALPHA)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.ZERO, l.SRC_COLOR)) : s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ONE, l.ONE_MINUS_SRC_ALPHA, l.ONE, l.ONE_MINUS_SRC_ALPHA)) : (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.SRC_ALPHA, l.ONE_MINUS_SRC_ALPHA, l.ONE, l.ONE_MINUS_SRC_ALPHA)),
                u = e,
                y = s),
                e === z.CustomBlending ? (r = r || t,
                o = o || i,
                a = a || n,
                t === d && r === g || (l.blendEquationSeparate(c(t), c(r)),
                d = t,
                g = r),
                i === p && n === f && o === m && a === v || (l.blendFuncSeparate(c(i), c(n), c(o), c(a)),
                p = i,
                f = n,
                m = o,
                v = a)) : v = m = g = f = p = d = null
            }
            ,
            this.setDepthFunc = function(e) {
                if (A !== e) {
                    if (e)
                        switch (e) {
                        case z.NeverDepth:
                            l.depthFunc(l.NEVER);
                            break;
                        case z.AlwaysDepth:
                            l.depthFunc(l.ALWAYS);
                            break;
                        case z.LessDepth:
                            l.depthFunc(l.LESS);
                            break;
                        case z.LessEqualDepth:
                            l.depthFunc(l.LEQUAL);
                            break;
                        case z.EqualDepth:
                            l.depthFunc(l.EQUAL);
                            break;
                        case z.GreaterEqualDepth:
                            l.depthFunc(l.GEQUAL);
                            break;
                        case z.GreaterDepth:
                            l.depthFunc(l.GREATER);
                            break;
                        case z.NotEqualDepth:
                            l.depthFunc(l.NOTEQUAL);
                            break;
                        default:
                            l.depthFunc(l.LEQUAL)
                        }
                    else
                        l.depthFunc(l.LEQUAL);
                    A = e
                }
            }
            ,
            this.setDepthTest = function(e) {
                e ? this.enable(l.DEPTH_TEST) : this.disable(l.DEPTH_TEST)
            }
            ,
            this.setDepthWrite = function(e) {
                C !== e && (l.depthMask(e),
                C = e)
            }
            ,
            this.setColorWrite = function(e) {
                I !== e && (l.colorMask(e, e, e, e),
                I = e)
            }
            ,
            this.setStencilFunc = function(e, t, i) {
                _ === e && b === t && w === i || (l.stencilFunc(e, t, i),
                _ = e,
                b = t,
                w = i)
            }
            ,
            this.setStencilOp = function(e, t, i) {
                T === e && x === t && S === i || (l.stencilOp(e, t, i),
                T = e,
                x = t,
                S = i)
            }
            ,
            this.setStencilTest = function(e) {
                e ? this.enable(l.STENCIL_TEST) : this.disable(l.STENCIL_TEST)
            }
            ,
            this.setStencilWrite = function(e) {
                E !== e && (l.stencilMask(e),
                E = e)
            }
            ,
            this.setFlipSided = function(e) {
                M !== e && (e ? l.frontFace(l.CW) : l.frontFace(l.CCW),
                M = e)
            }
            ,
            this.setLineWidth = function(e) {
                e !== R && (l.lineWidth(e),
                R = e)
            }
            ,
            this.setPolygonOffset = function(e, t, i) {
                e ? this.enable(l.POLYGON_OFFSET_FILL) : this.disable(l.POLYGON_OFFSET_FILL),
                !e || P === t && O === i || (l.polygonOffset(t, i),
                P = t,
                O = i)
            }
            ,
            this.getScissorTest = function() {
                return L
            }
            ,
            this.setScissorTest = function(e) {
                (L = e) ? this.enable(l.SCISSOR_TEST) : this.disable(l.SCISSOR_TEST)
            }
            ,
            this.activeTexture = function(e) {
                void 0 === e && (e = l.TEXTURE0 + D - 1),
                N !== e && (l.activeTexture(e),
                N = e)
            }
            ,
            this.bindTexture = function(e, t) {
                void 0 === N && n.activeTexture();
                var i = F[N];
                void 0 === i && (i = {
                    type: void 0,
                    texture: void 0
                },
                F[N] = i),
                i.type === e && i.texture === t || (l.bindTexture(e, t),
                i.type = e,
                i.texture = t)
            }
            ,
            this.compressedTexImage2D = function() {
                try {
                    l.compressedTexImage2D.apply(l, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.texImage2D = function() {
                try {
                    l.texImage2D.apply(l, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.clearColor = function(e, t, i, n) {
                r.set(e, t, i, n),
                !1 === B.equals(r) && (l.clearColor(e, t, i, n),
                B.copy(r))
            }
            ,
            this.clearDepth = function(e) {
                V !== e && (l.clearDepth(e),
                V = e)
            }
            ,
            this.clearStencil = function(e) {
                k !== e && (l.clearStencil(e),
                k = e)
            }
            ,
            this.scissor = function(e) {
                !1 === U.equals(e) && (l.scissor(e.x, e.y, e.z, e.w),
                U.copy(e))
            }
            ,
            this.viewport = function(e) {
                !1 === H.equals(e) && (l.viewport(e.x, e.y, e.z, e.w),
                H.copy(e))
            }
            ,
            this.reset = function() {
                for (var e = 0; e < a.length; e++)
                    1 === a[e] && (l.disableVertexAttribArray(e),
                    a[e] = 0);
                t = {},
                N = void 0,
                F = {},
                M = E = C = I = u = h = null
            }
        }
    }
    , {
        three: 217
    }],
    104: [function(a, h, e) {
        (function(i, e) {
            "use strict";
            function t(e) {
                this.urls = e;
                var t = i("bWVzc2FnZSBiaW5hcnlfbWVzaCB7CglyZXBlYXRlZCBjaHVua19zaW1wbGUgY2h1bmsgPSAxOwoJcmVwZWF0ZWQgY2h1bmtfcXVhbnRpemVkIHF1YW50aXplZF9jaHVuayA9IDI7Cn0KCi8vIERlZmluaXRpb24gb2YgdmVydGljZXM6IDNEIGNvb3JkaW5hdGVzLCBhbmQgMkQgdGV4dHVyZSBjb29yZGluYXRlcy4KbWVzc2FnZSB2ZXJ0aWNlc19zaW1wbGUgewoJcmVwZWF0ZWQgZmxvYXQgeHl6ID0gMSBbcGFja2VkPXRydWVdOyAgLy8geF8wLHlfMCx6XzAsIHhfMSx5XzEsel8xLCAuLi4KCXJlcGVhdGVkIGZsb2F0IHV2ID0gMiBbcGFja2VkPXRydWVdOyAgLy8gdV8wLHZfMCwgdV8xLHZfMSwgLi4uCn0KCi8vIEluZGV4ZXMgb2YgdmVydGljZXMgb2YgZmFjZXMKbWVzc2FnZSBmYWNlc19zaW1wbGUgewoJcmVwZWF0ZWQgdWludDMyIGZhY2VzID0gMSBbcGFja2VkPXRydWVdOyAvLyBpMDAsaTAxLGkwMiwgaTEwLGkxMSxpMTIsIC4uLgp9CgovLyBBIHNpbXBseSBlbmNvZGVkIGNodW5rLgovLyBUT0RPOiBhZGQgY2h1bmsgcHJvcGVyaXRlcyAoc3VjaCBhcyAicmVmbGVjdGl2ZSIpCm1lc3NhZ2UgY2h1bmtfc2ltcGxlIHsKCW9wdGlvbmFsIHZlcnRpY2VzX3NpbXBsZSB2ZXJ0aWNlcyA9IDE7CglvcHRpb25hbCBmYWNlc19zaW1wbGUgZmFjZXMgPSAyOwoJb3B0aW9uYWwgc3RyaW5nIGNodW5rX25hbWUgPSAzOwoJb3B0aW9uYWwgc3RyaW5nIG1hdGVyaWFsX25hbWUgPSA0Owp9CgovLyBRdWFudGl6ZWQgdmVyc2lvbnMgZm9sbG93OgptZXNzYWdlIHZlcnRpY2VzX3F1YW50aXplZCB7CglvcHRpb25hbCBmbG9hdCBxdWFudGl6YXRpb24gPSAxOwoJcmVwZWF0ZWQgZmxvYXQgdHJhbnNsYXRpb24gPSAyOwoJcmVwZWF0ZWQgc2ludDMyIHggPSAzIFtwYWNrZWQ9dHJ1ZV07CglyZXBlYXRlZCBzaW50MzIgeSA9IDQgW3BhY2tlZD10cnVlXTsKCXJlcGVhdGVkIHNpbnQzMiB6ID0gNSBbcGFja2VkPXRydWVdOwp9CgptZXNzYWdlIHV2X3F1YW50aXplZCB7CglvcHRpb25hbCBzdHJpbmcgbmFtZSA9IDE7CglvcHRpb25hbCBmbG9hdCBxdWFudGl6YXRpb24gPSAyOwoJcmVwZWF0ZWQgc2ludDMyIHUgPSAzIFtwYWNrZWQ9dHJ1ZV07CglyZXBlYXRlZCBzaW50MzIgdiA9IDQgW3BhY2tlZD10cnVlXTsKfQoKLy8gSW5kZXhlcyBvZiB2ZXJ0aWNlcyBvZiBmYWNlcwptZXNzYWdlIGZhY2VzX2NvbXByZXNzZWQgewoJcmVwZWF0ZWQgc2ludDMyIGZhY2VzID0gMSBbcGFja2VkPXRydWVdOyAvLyBpMDAsaTAxLGkwMiwgaTEwLGkxMSxpMTIsIC4uLgp9CgptZXNzYWdlIGNodW5rX3F1YW50aXplZCB7CglvcHRpb25hbCBzdHJpbmcgY2h1bmtfbmFtZSA9IDE7CglvcHRpb25hbCBzdHJpbmcgbWF0ZXJpYWxfbmFtZSA9IDI7CglvcHRpb25hbCB2ZXJ0aWNlc19xdWFudGl6ZWQgdmVydGljZXMgPSAzOwoJcmVwZWF0ZWQgdXZfcXVhbnRpemVkIHV2cyA9IDQ7CglvcHRpb25hbCBmYWNlc19zaW1wbGUgZmFjZXMgPSA1Owp9Cg==", "base64");
                this.builder = n.loadProto(t),
                this.decoder = this.builder.build("binary_mesh")
            }
            var s = a("three")
              , n = a("protobufjs")
              , r = a("../util/logger")
              , o = (a("../util/common"),
            a("../util/ajax"))
              , l = a("../objects/Chunk")
              , c = new r(e);
            t.prototype = {
                constructor: t,
                load: function(t, i, n, r) {
                    return c.time("download"),
                    o.get(t, {
                        responseType: "arraybuffer"
                    }).done(function(e) {
                        c.timeEnd("download"),
                        this.parse(e, t, i, n, r)
                    }
                    .bind(this)).fail(r)
                },
                parse: function(e, t, i, n, r) {
                    var o = this.readProtobuf(e);
                    if (!o)
                        return r();
                    try {
                        c.time("convert to webgl"),
                        this.convertProtobufToSceneObject(o, t, i, n, r),
                        c.timeEnd("convert to webgl")
                    } catch (e) {
                        return c.error("failed parsing .dam"),
                        c.error(e.message),
                        r()
                    }
                },
                readProtobuf: function(e) {
                    var t;
                    try {
                        c.time("parse proto"),
                        t = this.decoder.decode(e),
                        c.timeEnd("parse proto")
                    } catch (e) {
                        return c.error("failed parsing proto for .dam"),
                        c.error(e.message),
                        null
                    }
                    return t
                },
                convertProtobufToSceneObject: function(e, i, t, n, r) {
                    if (0 === e.chunk.length)
                        return c.warn("No chunks in damfile..."),
                        t([]);
                    var o = new s.Matrix4;
                    o.set(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1);
                    var a = e.chunk.map(function(e) {
                        var t = new s.BufferGeometry;
                        return t.addAttribute("position", new s.BufferAttribute(new Float32Array(e.vertices.xyz,0,3),3)),
                        0 < e.vertices.uv.length && t.addAttribute("uv", new s.BufferAttribute(new Float32Array(e.vertices.uv,0,2),2)),
                        t.setIndex(new s.BufferAttribute(new Uint32Array(e.faces.faces,0,1),1)),
                        t.applyMatrix(o),
                        t.computeBoundingBox(),
                        new l({
                            geometry: t,
                            textureName: e.material_name,
                            name: e.chunk_name,
                            meshUrl: i
                        })
                    });
                    return a ? t(a) : (c.error(".dam protobuf came out with no chunks..."),
                    r())
                }
            },
            h.exports = t
        }
        ).call(this, a("buffer").Buffer, "/js/loaders/DamLoader.js")
    }
    , {
        "../objects/Chunk": 144,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        buffer: 198,
        protobufjs: 214,
        three: 217
    }],
    105: [function(n, r, e) {
        (function(e) {
            "use strict";
            var t = (n("three"),
            n("../settings"),
            n("../util/browser"),
            n("./DamLoader"))
              , i = n("../util/logger")
              , u = (n("../ab"),
            new i(e));
            r.exports = {
                getLoaders: function() {
                    return [["_50k", ".dam", t], ["", ".dam", t]]
                },
                load: function(e, t, i, n, r, o) {
                    var a = this.getLoaders()[o = o || 0];
                    if (a) {
                        var s = a[0]
                          , l = a[1]
                          , c = new a[2](t)
                          , h = t.get(e + s + l);
                        h ? (u.debug("Trying " + s + l),
                        c.load(h, i, n, function() {
                            this.load(e, t, i, n, r, ++o)
                        }
                        .bind(this))) : (u.debug("Skipping " + l + ", not available"),
                        this.load(e, t, i, n, r, ++o))
                    } else
                        r && r("No suitable model file found...")
                }
            }
        }
        ).call(this, "/js/loaders/ModelLoader.js")
    }
    , {
        "../ab": 3,
        "../settings": 166,
        "../util/browser": 182,
        "../util/logger": 189,
        "./DamLoader": 104,
        three: 217
    }],
    106: [function(i, n, e) {
        (function(e) {
            "use strict";
            var l = i("../util/common")
              , c = i("../util/texture")
              , h = i("../util/browser")
              , t = i("../util/logger")
              , u = i("../settings")
              , d = new t(e);
            n.exports = {
                load: function(i, n) {
                    if (!i.chunks[0] || !i.chunks[0].meshUrl)
                        return $.when();
                    var r = l.countUnique(i.chunks.map(function(e) {
                        return e.textureName
                    }))
                      , e = -1 !== i.chunks[0].meshUrl.indexOf("_50k") ? "_50k" : ""
                      , t = "_50k" == e ? "high" : "low";
                    u.minimalMemoryMode && "high" === t && (h.detectSamsungS6() ? (d.warn("Galaxy S6 cannot handle large textures, turning down quality."),
                    t = "low") : r > u.maxMobileTextures && (d.warn("Model probably too large for mobile, turning down quality."),
                    t = "low"));
                    var o = i.data.job.uuid + e + "_texture_jpg_" + t + "/"
                      , a = $.Deferred()
                      , s = 0;
                    return i.chunks.forEach(function(e) {
                        if (!e.material.map && e.textureName) {
                            var t = i.urls.get(o + e.textureName);
                            e.setTextureMap(c.load(t, function(e, t) {
                                e || (n.push(t),
                                s++,
                                a.notify(s, r),
                                s === r && a.resolve())
                            }
                            .bind(this, c.isLoaded(t))))
                        }
                    }),
                    a.promise()
                }
            }
        }
        ).call(this, "/js/loaders/ModelTextureLoader.js")
    }
    , {
        "../settings": 166,
        "../util/browser": 182,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/texture": 194
    }],
    107: [function(s, l, e) {
        (function(n, e) {
            "use strict";
            function t(e) {
                this.model = e,
                this.modelDataPath = this.model.urls.get("vision.modeldata")+"?m="+new Date().getTime(),
                this.sweepLocationsPath = this.model.urls.get("sweep_locations.csv");
                var t = n("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", "base64")
                  , i = r.loadProto(t);
                this.decoder = i.build("VisionModeldata")
            }
            var r = s("protobufjs")
              , i = s("../util/ajax")
              , o = (s("../util/common"),
            s("../util/math"))
              , a = new (s("../util/logger"))(e);
            t.prototype.load = function() {
                return this.modelDataPath ? (a.info("Using vision.modeldata"),
                this.loadVisionModelData()) : this.sweepLocationsPath ? (a.warn("Using sweep_locations.csv"),
                this.loadSweepLocationsCSV()) : (a.warn("No sweep file found"),
                $.when([]))
            }
            ,
            t.prototype.loadVisionModelData = function() {
                return i.get(this.modelDataPath, {
                    responseType: "arraybuffer"
                }).then(function(e) {
                    var t;
                    try {
                        t = this.decoder.decode(e)
                    } catch (e) {
                        return a.warn("Could not decode vision.modeldata, trying sweep_locations.csv"),
                        this.loadSweepLocationsCSV()
                    }
                    var i = t.sweepLocations.map(function(e) {
                        return {
                            uuid: e.uuid.toUTF8().replace(/-/g, ""),
                            position: {
                                x: e.pose.translation.x,
                                y: e.pose.translation.y,
                                z: e.pose.translation.z
                            },
                            quaternion: {
                                x: e.pose.rotation.x,
                                y: e.pose.rotation.y,
                                z: e.pose.rotation.z,
                                w: e.pose.rotation.w
                            },
                            puck: {
                                x: e.puck.x,
                                y: e.puck.y,
                                z: e.puck.z
                            }, 
                            floor: window.sceneFrom == 'kankan' ? e.subgroup : e.group,
                            neighbours: e.visibles,
                            alignmentType: e.alignment_type
                        }
                    }).map(function(e) {
                        return e.position = o.convertVisionVector(e.position),
                        e.quaternion = o.convertVisionQuaternion(e.quaternion),
                        e.puck = o.convertVisionVector(e.puck),
                        e
                    });
                    return i.forEach(function(e) { 
                        /* if(e.neighbours.find(a=>a==-1)){
                            console.log('%c neighbours 存在-1  ' +e.uuid ,"color:#f00")
                        } */
                        e.neighbours = e.neighbours.filter(e=>i[e])
                        e.neighbours = e.neighbours.map(function(e) {
                            return i[e].uuid
                        }) 
                    }),
                    i
                }
                .bind(this), function() {
                    return a.warn("Could not load vision.modeldata, trying sweep_locations.csv"),
                    this.loadSweepLocationsCSV()
                }
                .bind(this))
            }
            ,
            t.prototype.loadSweepLocationsCSV = function() {
                return i.get(this.sweepLocationsPath).then(function(e) {
                    return e.split("\n").map(function(e) {
                        return e.split(", ")
                    }).filter(function(e) {
                        return 1 < e.length
                    }).map(function(e) {
                        return {
                            uuid: e[0],
                            position: {
                                x: parseFloat(e[1]),
                                y: parseFloat(e[2]),
                                z: parseFloat(e[3])
                            },
                            quaternion: {
                                x: parseFloat(e[4]),
                                y: parseFloat(e[5]),
                                z: parseFloat(e[6]),
                                w: parseFloat(e[7])
                            }
                        }
                    }).map(function(e) {
                        return e.position = o.convertVisionVector(e.position),
                        e.quaternion = o.convertVisionQuaternion(e.quaternion),
                        e
                    })
                }).fail(function() {
                    a.warn("Could not load sweep_locations.csv, no sweeps loaded.")
                })
            }
            ,
            l.exports = t
        }
        ).call(this, s("buffer").Buffer, "/js/loaders/SweepDataLoader.js")
    }
    , {
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        buffer: 198,
        protobufjs: 214
    }],
    108: [function(s, l, e) {
        (function(e) {
            "use strict";
            function t() {
                this.locale = null
            }
            var i = s("../settings")
              , n = s("../util/common")
              , r = s("../util/logger")
              , o = s("../enum/Locale")
              , a = new r(e);
            t.prototype.init = function() {
                var e;
                switch (i.languageTag) {
                case null:
                case "en":
                case o.EN_US:
                    this.locale = o.EN_US,
                    e = s("./strings-en-US");
                    break;
                case "es":
                case o.ES_MX:
                    this.locale = o.ES_MX,
                    e = s("./strings-es-MX");
                    break;
                case "fr":
                case o.FR_FR:
                    this.locale = o.FR_FR,
                    e = s("./strings-fr-FR");
                    break;
                case "de":
                case o.DE_DE:
                    this.locale = o.DE_DE,
                    e = s("./strings-de-DE");
                    break;
                case "ru":
                case o.RU_RU:
                    this.locale = o.RU_RU,
                    e = s("./strings-ru-RU");
                    break;
                case "cn":
                case o.CN_CN:
                    this.locale = o.CN_CN,
                    e = s("./strings-cn-CN");
                    break;
                case "jp":
                case o.JP_JP:
                    this.locale = o.JP_JP,
                    e = s("./strings-jp-JP");
                    break;
                default:
                    a.info("Unsupported language tag, defaulting to 'en-US'"),
                    this.locale = o.EN_US,
                    e = s("./strings-en-US")
                }
                a.info("Using locale '" + this.locale + "'"),
                n.extendObject(this, e)
            }
            ,
            t.prototype.localizeGUI = function() {
                var e = document.querySelector("#gui-parent");
                this.localizeTree(e),
                this.localizeLoadingText()
            }
            ,
            t.prototype.localizeLoadingText = function() {
                document.querySelector("#help-dialog").classList.add(this.locale),
                document.querySelector("#interaction-modal").classList.add(this.locale),
                document.querySelector("#gui").classList.add(this.locale)
            }
            ,
            t.prototype.localizeTree = function(e) {
                var t, i, n = /{\[{ ?(\w+) ?}\]}/;
                if (e.nodeType === Node.TEXT_NODE)
                    (t = e.data.match(n)) && (i = t[1],
                    e.data = this.localizeText(i) || i);
                else if (e.nodeType === Node.ELEMENT_NODE) {
                    var r = e.getAttribute("title");
                    r && ((t = r.match(n)) && (i = t[1],
                    e.setAttribute("title", this.localizeText(i) || i)))
                }
                for (e = e.firstChild; e; )
                    this.localizeTree(e),
                    e = e.nextSibling
            }
            ,
            t.prototype.localizeText = function(e) {
                var t = this[e];
                return t || this.locale === o.EN_US || (a.warn("Localization key '" + e + "' not available for locale '" + this.locale + "', defaulting to English."),
                t = s("./strings-en-US")[e]),
                t || a.warn("Localization key '" + e + "' not available for locale 'en-US'"),
                t
            }
            ,
            l.exports = new t
        }
        ).call(this, "/js/localization/localize.js")
    }
    , {
        "../enum/Locale": 31,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "./strings-cn-CN": 109,
        "./strings-de-DE": 110,
        "./strings-en-US": 111,
        "./strings-es-MX": 112,
        "./strings-fr-FR": 113,
        "./strings-jp-JP": 114,
        "./strings-ru-RU": 115
    }],
    109: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "正在加载",
            PRESENTED_BY_CAPS: "呈现者：",
            POWERED_BY: "技术支持：",
            POWERED_BY_CAPS: "技术支持：",
            DESKTOP_SHORT_CTA: "点击一次以探索这个 3D 空间。",
            MOBILE_SHORT_CTA: "点击一次以探索这个 3D 空间。",
            PRESENTED_BY: "呈现者：",
            MORE: "更多 ",
            LESS: "更少 ",
            TAG_CONTENT: "tag™ 内容",
            SHOW: "显示",
            HIDE: "隐藏",
            DOLLHOUSE: "场景屋",
            FLOOR_PLAN: "楼层平面图",
            OPEN_HIGHLIGHTS: "打开精彩片段",
            CLOSE_HIGHLIGHTS: "关闭",
            PREVIOUS: "上一个",
            PLAY: "播放",
            PAUSE: "暂停",
            NEXT: "下一个",
            EXPLORE_3D_SPACE: "探索 3D 空间",
            VIEW_DOLLHOUSE: "观看场景屋",
            SOCIAL_SHARING: "分享这个空间",
            VIEW_IN_VR: "以 VR 观看",
            VIEW_FULLSCREEN: "全屏观看",
            EXIT_FULLSCREEN: " 退出全屏",
            ZOOM_IN: "放大",
            ZOOM_OUT: "缩小",
            FLOOR_NAME: "楼层",
            FLOOR_ALL: "ALL",
            FLOOR_Lang: ["Floor", ""],
            TERMS: "条款",
            PORT_TERMS: "port 条款",
            TERMS_OF_USE: "使用条款",
            CLOSE_TERMS: "关闭",
            TERMS_TEXT_FILE: "terms-cn-CN.html",
            TERMS_FAIL: "无法获取条款。请确保您有互联网连接以查看使用条款。",
            WEBVR_FOR_DAYDREAM: "用于 Daydream 视图",
            WEBVR_ENTER_WEBVR: "进入 VR",
            WEBVR_DIFFERENT_HEADSET: "有其他耳机吗？",
            WEBVR_LEARN_MORE: "了解更多",
            WEBVR_VIEW_SPACE: "在 VR 中观看空间",
            WEBVR_DAYDREAM_VIEW: "Daydream 视图",
            WEBVR_DAYDREAM_PHONE: "支持 Daydream 的手机",
            WEBVR_FOR_CARDBOARD: "用于 Google Cardboard",
            WEBVR_VIEW_CARDBOARD: "或在 Google Cardboard 上观看",
            VR_VIEW_SPACE: "在虚拟现实中观看空间",
            VR_LEARN_MORE_CAPS: "了解更多",
            VR_PREVIOUS_CAPS: "上一个’，",
            VR_NEXT_CAPS: "下一个",
            VR_GOT_IT_CAPS: "明白了",
            VR_SHOW_SUPPORTED: "点击以使用 VR 观看空间",
            VR_SHOW_UNSUPPORTED: "很遗憾，您的设备不符合在 VR 中观看空间的最低要求。",
            VR_SHOW_IOS_1: "点击以使用 VR 观看空间",
            VR_SHOW_IOS_2: "需要有 port VR 应用程序和兼容的 iPhone 才能观看",
            VR_WHAT_YOU_NEED: "关于...您需要什么",
            VR_NEED_CARDBOARD: "您使用 Google Cardboard 时需要什么",
            VR_NEED_SAMSUNG: "您使用 Samsung Gear VR 时需要什么",
            VR_NEED_DAYDREAM: "需要事先与 DAYDREAM VIEW 配对",
            VR_NEED_DAYDREAM_PHONE: "支持 Daydream 的手机",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR 应用程序",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s 和更高版本，运行 iOS 9.1 和更高版本",
            VR_COMPATIBLE_IPHONES_3: "兼容的 iPhone",
            VR_COMPATIBLE_ANDROID: "兼容的 Android 设备",
            VR_COMPATIBLE_ANDROID_LONG: "4.5-5.5 英寸、运行 Android OS 4.4.4 和更高版本的兼容型 Android 设备显示屏",
            VR_ANDROID_DETAIL: "4.5 至 5.5 英寸、运行 Android OS 4.4.4 和更高版本的显示屏",
            VR_ANDROID_DVICES: "Android 设备",
            VR_COMPATIBLE_SAMSUNG: "兼容的 Samsung 设备",
            VR_SAMSUNG_DETAIL: "Galaxy S6 和更高版本",
            VR_APP_FOR_CARDBOARD: "用于 Google Cardboard 的 port VR 应用程序",
            VR_APP_FOR_SAMSUNG: "用于 Gear VR 的 port VR 应用程序",
            VR_APP_FOR_ANDROID: "用于 Android 手机的 port VR 应用程序",
            VR_APP_OPEN: "请使用 port VR 应用程序打开",
            VR_DOWNLOAD_HERE: "在此下载",
            VR_REQUIRE_HEADSET: "需要一副 VR 耳机并安装用于 Android 的 port VR 应用程序",
            VR_REDIRECT_TO_STORE: "如果未安装应用程序，您将跳转到应用程序商店。",
            VR_IMPROPER_EMBED: "port 空间未正确嵌入，无法在您的 Web 浏览器支持 VR。",
            VR_OPEN_ANDROID_LINK: "在您的手机上打开链接",
            VR_ANDROID_OPTIONS: "可用的 VR 耳机选项",
            SHARE_TO: "分享到",
            SHARE_LINK: "直接链接",
            SHARE_EXPLORE: "探索",
            SHARE_AT: "在",
            SHARE_WITH: "使用",
            SHARE_3D: "以 3D",
            SHARE_COPIED: "已复制！",
            ERROR_BROWSER_SOLUTION: "安装更新的浏览器以探索 3D。",
            ERROR_BROWSER_EXPLANATION: "WebGL 需要现代的浏览器。",
            ERROR_GENERIC_PROBLEM: "糟糕，出现问题。",
            ERROR_GENERIC_SOLUTION: "重新启动您的浏览器。",
            ERROR_GENERIC_ACTIONS_1: "如果问题仍然存在，",
            ERROR_GENERIC_ACTIONS_2: "请安装支持的浏览器",
            ERROR_GENERIC_ACTIONS_3: " 或",
            ERROR_GENERIC_ACTIONS_4: "查看我们的故障排除指南",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "浏览器不受支持。",
            ERROR_WEBGL_IOS_PROBLEM: "iOS 版本不受支持。",
            ERROR_WEBGL_IOS_SOLUTION: "升级到 iOS 8 或更高版本以在 3D 中探索。",
            ERROR_WEBGL_IOS_ACTIONS_1: "点击 ",
            ERROR_WEBGL_IOS_ACTIONS_2: "设置 > 通用 > 软件更新",
            ERROR_WEBGL_SAFARI_PROBLEM: "启用 WebGL 以在 3D 中探索。",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "单击",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "菜单栏中的首选项 > 高级 > 显示开发菜单",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "然后单击",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "开发 > 启用 WebGL",
            ERROR_MISSING_URLS_PROBLEM: "糟糕，没有此模型的全景。",
            ERROR_MISSING_URLS_EXPLANATION: "这是较早的模型。网站所有者可能正在开发一种新模型。",
            ERROR_LOADING_FAILED_PROBLEM: "糟糕，模式不可用。",
            ERROR_LOADING_FAILED_ACTIONS_1: "如果问题仍然存在，",
            ERROR_LOADING_FAILED_ACTIONS_2: "查看我们的故障排除指南",
            ERROR_MAINTENANCE_PROBLEM: "正在进行维护",
            ERROR_MAINTENANCE_SOLUTION: "请过几分钟再来。",
            LINK_TO_LOCATION: "地点链接",
            MENU_COPY: "复制",
            LINK_ALERT_COPY: "请使用 CTRL/CMD + C 复制。",
            ROTATE: "旋转",
            MOVE: "移动",
            INSIDE: "内部",
            ZOOM: "缩放",
            HELP: "小帮手",
            HELP_NAVIGATION_TAB: "导航",
            HELP_MORE_HELP_TAB: "更多帮助",
            HELP_DESKTOP_PANORAMA_1A: "单击并拖动以环顾空间。",
            HELP_DESKTOP_PANORAMA_2A: "单击整个空间内的圆环以四处移动。",
            HELP_DESKTOP_PANORAMA_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_PANORAMA_1B: "或者，使用箭头键向左向右转。",
            HELP_DESKTOP_PANORAMA_2B: "或者，使用箭头键向前移动和向后移动。",
            HELP_DESKTOP_PANORAMA_3B: "或者，使用加号和减号键来放大和缩小。",
            HELP_DESKTOP_360_2A: "单击内部视图图标以进入空间。",
            HELP_DESKTOP_360_2B: "或者，按 1 号键进入内部视图。 ",
            HELP_DESKTOP_DOLLHOUSE_1A: "左键单击并向左、向右、向上和向下拖动以旋转场景屋。",
            HELP_DESKTOP_DOLLHOUSE_2A: "右键单击并向左、向右、向上和向下拖动以改变场景屋在屏幕上的位置。",
            HELP_DESKTOP_DOLLHOUSE_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_DOLLHOUSE_1B: "或者，使用箭头键来旋转场景屋。",
            HELP_DESKTOP_FLOORPLAN_1A: "左键单击并向左、向右、向上和向下拖动以改变楼层平面图在屏幕上的位置。",
            HELP_DESKTOP_FLOORPLAN_2A: "右键单击并向左或向右拖动以旋转楼层平面图。",
            HELP_DESKTOP_FLOORPLAN_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_FLOORPLAN_2B: "或者，使用箭头键以向左或向右旋转。",
            HELP_DESKTOP_FLOORPLAN_3B: "或者，使用箭头键来放大和缩小。",
            HELP_MOBILE_PANORAMA_1: "触摸并拖动以环顾空间。",
            HELP_MOBILE_PANORAMA_2: "点击整个空间内的圆环以四处移动。",
            HELP_MOBILE_3: "使用捏合手势来放大和缩小。",
            HELP_MOBILE_360_2: "点击内部视图图标以进入空间。",
            HELP_MOBILE_DOLLHOUSE_1: "触摸并向上、向下、向左和向右拖动以旋转场景屋。",
            HELP_MOBILE_DOLLHOUSE_2: "用两指触摸并拖动以定位场景屋。",
            HELP_MOBILE_FLOORPLAN_1: "触摸并拖动以定位楼层平面图。",
            HELP_MOBILE_FLOORPLAN_2: "用两指触摸并拖动以旋转楼层平面图。",
            HELP_MORE_HLR_A: "精彩片段集锦",
            HELP_DESKTOP_MORE_HLR_B: "打开以使用缩略图图像在空间中流览。",
            HELP_MORE_DOLLHOUSE_A: "场景屋",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "单击以查看和旋转 3D 内整个空间的俯视图。",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "点击以查看和旋转 3D 内整个空间的俯视图。",
            HELP_MORE_FLOORS_A: "楼层选择器",
            HELP_DESKTOP_MORE_FLOORS_B: "在空间中的楼层之间切换。",
            HELP_MORE_TAG_A: "tag™ 贴文",
            HELP_DESKTOP_MORE_TAG_B: "单击或悬停鼠标以查看空间中的功能信息。",
            HELP_MOBILE_MORE_TAG_B: "点击以查看空间中的功能信息。",
            HELP_MORE_ZOOM_A: "缩放控件",
            HELP_DESKTOP_MORE_ZOOM_B: "使用这些控件来放大和缩小或使用滚轮。",
            HELP_MORE_TOUR_A: "导览控件",
            HELP_DESKTOP_MORE_TOUR_B: "通过导览播放、暂停以及向前和向后流览。",
            HELP_MORE_INSIDE_A: "内部视图",
            HELP_DESKTOP_MORE_INSIDE_B: "单击以探索空间内部。",
            HELP_MOBILE_MORE_INSIDE_B: "点击以探索空间内部。",
            HELP_MORE_VR_A: "VR 模式",
            HELP_DESKTOP_MORE_VR_B: "单击以在虚拟现实中启动空间。",
            HELP_MOBILE_MORE_VR_B: "点击以在虚拟现实中启动空间。",
            HELP_MORE_360_A: "360° 视图",
            HELP_DESKTOP_MORE_360_B: "单击精彩片段集锦中的 360 视图中以观看室外场景。",
            HELP_MOBILE_MORE_360_B: "点击精彩片段集锦中的 360 视图中以观看室外场景。",
            HELP_MORE_FULLSCREEN_A: "全屏",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "将 3D Showcase 扩展到全屏。",
            CLOSE: "关闭"
        }
    }
    , {}],
    110: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Lädt",
            PRESENTED_BY_CAPS: "PRÄSENTIERT VON",
            POWERED_BY: "Angetrieben von",
            POWERED_BY_CAPS: "ANGETRIEBEN VON",
            DESKTOP_SHORT_CTA: "Sehen sie sich in diesem 3D Raum um.",
            MOBILE_SHORT_CTA: "Sehen sie sich in diesem 3D Raum um.",
            PRESENTED_BY: "Präsentiert von ",
            MORE: "Mehr ",
            LESS: "Weniger ",
            TAG_CONTENT: "tag™ Inhalt",
            SHOW: "Anzeigen",
            HIDE: "Verbergen",
            DOLLHOUSE: "Puppenhaus",
            FLOOR_PLAN: "Grundriss",
            OPEN_HIGHLIGHTS: "Highlights anzeigen",
            CLOSE_HIGHLIGHTS: "Schließen",
            PREVIOUS: "Vorheriges",
            PLAY: "Abspielen",
            PAUSE: "Pausieren",
            NEXT: "Nächstes",
            EXPLORE_3D_SPACE: "Innenraum betreten",
            VIEW_DOLLHOUSE: "Puppenhaus ansehen",
            SOCIAL_SHARING: "Teilen Sie diesen Raum",
            VIEW_IN_VR: "In VR ansehen",
            VIEW_FULLSCREEN: "Ansicht im Vollbildmodus",
            EXIT_FULLSCREEN: "Beenden des Vollbildmodus",
            ZOOM_IN: "Vergrößern",
            ZOOM_OUT: "Verkleinern",
            FLOOR_NAME: "Etage ",
            FLOOR_ALL: "Alle",
            TERMS: "Bedingungen",
            PORT_TERMS: "port Bedingungen",
            TERMS_OF_USE: "Nutzungsbedingungen",
            TERMS_TEXT_FILE: "terms-de-DE.html",
            CLOSE_TERMS: "Schließen",
            TERMS_FAIL: "Konnte die Nutzungsbedingungen nicht abrufen. Bitte stellen Sie sicher, dass Sie zum Internet verbunden sind.",
            HELP: "Hilfe",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "Hilfe-Details",
            CLOSE: "Schließen",
            HELP_DESKTOP_PANORAMA_1A: "Klicken und ziehen Sie um sich im Raum umzusehen.",
            HELP_DESKTOP_PANORAMA_2A: "Klicken Sie auf die Ringe im Raum um sich zu bewegen.",
            HELP_DESKTOP_PANORAMA_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_PANORAMA_1B: "Oder verwenden Sie die Pfeiltasten um sich nach links und rechts zu bewegen.",
            HELP_DESKTOP_PANORAMA_2B: "Oder verwenden Sie die Pfeiltasten um sich vorwärts und rückwärts zubewegen.",
            HELP_DESKTOP_PANORAMA_3B: "Oder verwenden Sie die Plus- und Minus-Tasten zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_360_2A: "Klicken Sie die Innenansicht ikone, um diesen Raum zu starten .",
            HELP_DESKTOP_360_2B: "Oder, drücken Sie die 1-Taste um die Innenraumansicht zu starten.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Klicken Sie mit der linken Maustaste und ziehen Sie nach links, rechts, oben und unten um das Puppenhaus zu drehen.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Klicken mit der rechten Maustaste und ziehen Sie nach links, rechts, oben und unten um die Position des Puppenhauses zu ändern.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Oder verwenden Sie die Pfeiltasten um das Puppenhaus zu drehen.",
            HELP_DESKTOP_FLOORPLAN_1A: "Klicken mit der linken Maustaste und ziehen Sie nach links, rechts, oben und unten um die Position des Grundrisses auf zu ändern.",
            HELP_DESKTOP_FLOORPLAN_2A: "Klicken Sie mit der rechten Maustaste und ziehen Sie nach links oder rechts um den Grundriss zu drehen.",
            HELP_DESKTOP_FLOORPLAN_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_FLOORPLAN_2B: "Oder verwenden Sie die Pfeiltasten um das Modell nach links oder rechts zu drehen.",
            HELP_DESKTOP_FLOORPLAN_3B: "Oder verwenden Sie die Pfeiltasten zum Vergrößern und Verkleinern.",
            HELP_MOBILE_PANORAMA_1: "Berühren und ziehen an dem Raum um sich umzusehen.",
            HELP_MOBILE_PANORAMA_2: "Klicken Sie auf die Ringe im Raum, um sich zu bewegen.",
            HELP_MOBILE_3: "Benutzen Sie die Zoom-Gäste zum Vergrößern und Verkleinern.",
            HELP_MOBILE_360_2: "Tippen Sie die Innenansicht ikone, um diesen Raum zu starten.",
            HELP_MOBILE_DOLLHOUSE_1: "Berühren und nach oben, unten, links und rechts ziehen um das Puppenhaus zu drehen.",
            HELP_MOBILE_DOLLHOUSE_2: "Berühren und mit zwei Fingern ziehen um das Puppenhaus zu positionieren.",
            HELP_MOBILE_FLOORPLAN_1: "Berühren und ziehen, um den Grundriss zu positionieren.",
            HELP_MOBILE_FLOORPLAN_2: "Berühren und ziehen mit zwei Fingern, um den Grundriss zu drehen.",
            HELP_MORE_HLR_A: "Liste das Highlight",
            HELP_DESKTOP_MORE_HLR_B: "Öffnen um durch den Raum mit Vorschau-Bildern zu navigieren.",
            HELP_MORE_DOLLHOUSE_A: "Puppenhaus Ansicht",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Klicken Sie um die von oben nach unten Sicht des gesamten Raumes in 3D anzuzeigen und zu drehen.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tippen Sie um die von oben nach unten Sicht des gesamten Raumes in 3D anzuzeigen und zu drehen.",
            HELP_MORE_FLOORS_A: "Etage auswählen",
            HELP_DESKTOP_MORE_FLOORS_B: "Zwischen den Etagen im Raum wechseln.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Klicken Sie auf oder bewegen Sie Ihren Mauszeiger über die Informationen über die Funktionen im Raum.",
            HELP_MOBILE_MORE_TAG_B: "Tippen Sie für Informationen über die Funktionen im Raum.",
            HELP_MORE_ZOOM_A: "Zoom Steuerung",
            HELP_DESKTOP_MORE_ZOOM_B: "Verwenden Sie diese Steuerung oder das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_MORE_TOUR_A: "Tour Steuerung",
            HELP_DESKTOP_MORE_TOUR_B: "Abspielen, pausieren und vorwärts und rückwärts durch eine geführte Tour  navigieren.",
            HELP_MORE_INSIDE_A: "Innenansicht",
            HELP_DESKTOP_MORE_INSIDE_B: "Klicken Sie hier um sich im Raum umzusehen.",
            HELP_MOBILE_MORE_INSIDE_B: "Sehen Sie sich in diesen 3D Raum um.",
            HELP_MORE_VR_A: "VR Modus",
            HELP_DESKTOP_MORE_VR_B: "Klicken Sie hier, um den Raum in der virtuellen Realität zu starten.",
            HELP_MOBILE_MORE_VR_B: "Tippen Sie um den Raum in der virtuellen Realität zu starten.",
            HELP_MORE_360_A: "360° Views Ansicht ",
            HELP_DESKTOP_MORE_360_B: "Klicken Sie die 360° Views Ansicht in das Highlight um Aussen-Szenen zu sehen.",
            HELP_MOBILE_MORE_360_B: "Tippen Sie die 360° Views Ansicht in das Highlight um Aussen-Szenen zu sehen.",
            HELP_MORE_FULLSCREEN_A: "Vollbild",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Erweitern Sie 3D Showcase im Vollbildmodus.",
            WEBVR_FOR_CARDBOARD: "Für Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Für Daydream View",
            WEBVR_ENTER_WEBVR: "Starten Sie VR",
            WEBVR_DIFFERENT_HEADSET: "Haben Sie anderes Headset?",
            WEBVR_LEARN_MORE: "Mehr Infos",
            WEBVR_VIEW_SPACE: "Ansicht des Raumes in VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream-fähiges Handy",
            WEBVR_VIEW_CARDBOARD: "Oder mit Google Cardboard ansehen",
            VR_WHAT_YOU_NEED: "Was Sie dafür brauchen...",
            VR_NEED_DAYDREAM_PHONE: "Daydream-fähiges Handy",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_APP_OPEN: "Oder öffnen Sie die port VR App",
            VR_COMPATIBLE_ANDROID_LONG: "Kompatibles Android Gerät mit Bildschirmdiagonale von 11,5 bis 14 cm (4,5 - 5,5 Zoll) und Android 4.4.4 und neuer",
            VR_SAMSUNG_DETAIL: "Galaxy S6 und neuer",
            VR_APP_FOR_ANDROID: "port VR app für Android",
            VR_NEED_DAYDREAM: "ERFORDERT VOR DER 'PAIRING' MIT DAYDREAM VIEW",
            VR_VIEW_SPACE: "Ansicht des Raumes in VR",
            VR_LEARN_MORE_CAPS: "MEHR INFOS",
            VR_PREVIOUS_CAPS: "ZURÜCK",
            VR_NEXT_CAPS: "WEITER",
            VR_GOT_IT_CAPS: "VERSTANDEN",
            VR_SHOW_SUPPORTED: "Tippen Sie um den Raum in VR zu sehen",
            VR_SHOW_UNSUPPORTED: "Schade, aber Ihr Gerät erfüllt nicht die Mindestanforderungen um den Raum in VR zu sehen.",
            VR_SHOW_IOS_1: "Tippen Sie um den Raum in VR zu sehen",
            VR_SHOW_IOS_2: "port VR App sowie kompatibles iPhone sind von nöten um diesen Raum zu sehen",
            VR_NEED_CARDBOARD: "Was Sie dafür brauchen ist Google Cardboard",
            VR_NEED_SAMSUNG: "Was Sie dafür brauchen ist Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s oder neuer, mit iOS 9.1 und später",
            VR_COMPATIBLE_IPHONES_3: "Kompatibles iPhones",
            VR_COMPATIBLE_ANDROID: "Kompatibles Android Gerät",
            VR_ANDROID_DETAIL: "Bildschirmdiagonale von 11,5 bis 14 cm (4,5 - 5,5 Zoll) und Android 4.4.4 und neuer",
            VR_ANDROID_DVICES: "Android Geräte",
            VR_COMPATIBLE_SAMSUNG: "Kompatible Samsung Geräte",
            VR_APP_FOR_CARDBOARD: "port VR App für Google Cardboard",
            VR_APP_FOR_SAMSUNG: "port VR App für Gear VR",
            VR_DOWNLOAD_HERE: "Hier runterladen",
            VR_REQUIRE_HEADSET: "Benötigt das ein VR-Headset und port VR App für Android installiert wird",
            VR_REDIRECT_TO_STORE: "Wenn App nicht installiert ist, werden Sie zum App Store umgeleitet.",
            VR_IMPROPER_EMBED: "Der port Raum ist nicht richtig eingebettet um VR in Ihrem Webbrowser zu unterstützen.",
            VR_OPEN_ANDROID_LINK: "Öffnen Sie den Link auf Ihrem Handy",
            VR_ANDROID_OPTIONS: "VR Headset Optionen",
            SHARE_TO: "Teilen auf",
            SHARE_LINK: "Direkter Link",
            SHARE_EXPLORE: "Umsehen",
            SHARE_AT: "auf",
            SHARE_WITH: "mit",
            SHARE_3D: "in 3D",
            SHARE_COPIED: "Kopiert!",
            ERROR_BROWSER_SOLUTION: "Installieren Sie einen neueren Browser um sich in 3D umzusehen.",
            ERROR_BROWSER_EXPLANATION: "WebGL benötigt einen modernen Browser.",
            ERROR_GENERIC_PROBLEM: "Huch, etwas ist schief gelaufen.",
            ERROR_GENERIC_SOLUTION: "Starten Sie Ihren Browser neu.",
            ERROR_GENERIC_ACTIONS_1: "Wenn das Problem weiterhin besteht, ",
            ERROR_GENERIC_ACTIONS_2: "Installieren Sie einen unterstützten Browser",
            ERROR_GENERIC_ACTIONS_3: " oder ",
            ERROR_GENERIC_ACTIONS_4: "Sehen Sie unseren Leitfaden zur Fehlerbehebung",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Browser wird nicht unterstützt.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS-Version wird nicht unterstützt.",
            ERROR_WEBGL_IOS_SOLUTION: "Aktualisieren Sie auf iOS 8 oder neuer um sich in 3D umzusehen.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tippen ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Einstellungen > Allgemein > Softwareaktualisierung",
            ERROR_WEBGL_SAFARI_PROBLEM: "Aktivieren Sie WebVR um sich in 3D umzusehen.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Klicken ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Präferenzen > Fortgeschrittene > Entwickler-Menü anzeigen",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Klicken Sie dann ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Entwickler > WebGL Aktivieren",
            ERROR_MISSING_URLS_PROBLEM: "Huch, es gibt keine Panoramen für dieses Modell .",
            ERROR_MISSING_URLS_EXPLANATION: "Dies ist ein älteres Modell. Der Website-Besitzer hat eventuell ein neues Modell in Arbeit.",
            ERROR_LOADING_FAILED_PROBLEM: "Huch, das Modell ist nicht verfügbar.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Wenn das Problem weiterhin besteht, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "sehen Sie unseren Leitfaden zur Fehlerbehebung",
            ERROR_MAINTENANCE_PROBLEM: "Wartung im Gange.",
            ERROR_MAINTENANCE_SOLUTION: "Bitte versuchen Sie es in ein paar Minuten nochmal.",
            LINK_TO_LOCATION: "Link zu",
            MENU_COPY: "Kopieren",
            LINK_ALERT_COPY: "Bitte benutzen Sie CTRL/CMD + C zum kopieren.",
            ROTATE: "Drehen",
            INSIDE: "Drinnen",
            MOVE: "Bewegen",
            ZOOM: "Vergrößern"
        }
    }
    , {}],
    111: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Loading",
            PRESENTED_BY_CAPS: "PRESENTED BY",
            POWERED_BY: "powered by ",
            POWERED_BY_CAPS: "POWERED BY",
            DESKTOP_SHORT_CTA: "Click to explore this 3D space.",
            MOBILE_SHORT_CTA: "Tap to explore this 3D space.",
            PRESENTED_BY: "Presented by ",
            MORE: "More ",
            LESS: "Less ",
            TAG_CONTENT: "tag™ Content",
            SHOW: "Show",
            HIDE: "Hide",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Floor plan",
            OPEN_HIGHLIGHTS: "Open Highlights",
            CLOSE_HIGHLIGHTS: "Close",
            PREVIOUS: "Previous",
            PLAY: "Play",
            PAUSE: "Pause",
            NEXT: "Next",
            EXPLORE_3D_SPACE: "Explore 3D Space",
            VIEW_DOLLHOUSE: "View dollhouse",
            SOCIAL_SHARING: "Share this Space",
            VIEW_IN_VR: "View in VR",
            VIEW_FULLSCREEN: "全屏",
            EXIT_FULLSCREEN: "退出全屏",
            ZOOM_IN: "Zoom in",
            ZOOM_OUT: "Zoom out",
            FLOOR_NAME: "Floor ",
            FLOOR_ALL: "全部",
            TERMS: "Terms",
            PORT_TERMS: "port terms",
            TERMS_OF_USE: "Terms of Use",
            TERMS_TEXT_FILE: "terms-en-US.html",
            CLOSE_TERMS: "Close",
            TERMS_FAIL: "Could not fetch terms. Please make sure you have an internet connection to view the terms of use.",
            HELP: "Help",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "More Help",
            CLOSE: "Close",
            HELP_DESKTOP_PANORAMA_1A: "Click and Drag to look around the Space.",
            HELP_DESKTOP_PANORAMA_2A: "Click on the rings throughout the space to move around.",
            HELP_DESKTOP_PANORAMA_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_PANORAMA_1B: "Or, use the arrow keys to turn left and right.",
            HELP_DESKTOP_PANORAMA_2B: "Or, use the arrow keys to move forward and back.",
            HELP_DESKTOP_PANORAMA_3B: "Or, use the plus and minus keys to zoom in and out.",
            HELP_DESKTOP_360_2A: "Click the Inside View icon to enter the Space.",
            HELP_DESKTOP_360_2B: "Or, press the number 1 key to enter Inside View.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Left click and drag left, right, up, and down to rotate the Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Right click and drag left, right, up, and down to change the Dollhouse position on screen.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Or, use the arrow keys to rotate the Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Left click and drag left, right, up, and down to change the Floorplan position on screen.",
            HELP_DESKTOP_FLOORPLAN_2A: "Right click and drag left or right to rotate the Floorplan.",
            HELP_DESKTOP_FLOORPLAN_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_FLOORPLAN_2B: "Or, use the arrow keys to rotate left or right.",
            HELP_DESKTOP_FLOORPLAN_3B: "Or, use the arrow keys to zoom in and out.",
            HELP_MOBILE_PANORAMA_1: "Touch and Drag to look around the Space.",
            HELP_MOBILE_PANORAMA_2: "Tap on the rings throughout the Space to move around.",
            HELP_MOBILE_3: "Use a pinch gesture to zoom in and out.",
            HELP_MOBILE_360_2: "Tap the Inside View icon to enter the Space.",
            HELP_MOBILE_DOLLHOUSE_1: "Touch and drag up, down, left, and right to rotate the Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Touch and drag with two fingers to position the Dollhouse.",
            HELP_MOBILE_FLOORPLAN_1: "Touch and drag to position the Floorplan.",
            HELP_MOBILE_FLOORPLAN_2: "Touch and drag with two fingers to rotate the Floorplan.",
            HELP_MORE_HLR_A: "Highlight Reel",
            HELP_DESKTOP_MORE_HLR_B: "Open to navigate through the Space using thumbnail images.",
            HELP_MORE_DOLLHOUSE_A: "Dollhouse View",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Click to view and rotate a top-down view of the entire Space in 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tap to view and rotate a top-down view of the entire Space in 3D.",
            HELP_MORE_FLOORS_A: "Floor Selector",
            HELP_DESKTOP_MORE_FLOORS_B: "Switch between floors in the Space.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Click or hover over for information about features in the Space.",
            HELP_MOBILE_MORE_TAG_B: "Tap for information about features in the Space.",
            HELP_MORE_ZOOM_A: "Zoom Controls",
            HELP_DESKTOP_MORE_ZOOM_B: "Use these controls to zoom in and out or use the scroll wheel.",
            HELP_MORE_TOUR_A: "Tour Controls",
            HELP_DESKTOP_MORE_TOUR_B: "Play, pause, and navigate forward and backward through a Guided Tour.",
            HELP_MORE_INSIDE_A: "Inside View",
            HELP_DESKTOP_MORE_INSIDE_B: "Click to explore inside the Space.",
            HELP_MOBILE_MORE_INSIDE_B: "Tap to explore inside the Space.",
            HELP_MORE_VR_A: "VR Mode",
            HELP_DESKTOP_MORE_VR_B: "Click to launch the Space in virtual reality.",
            HELP_MOBILE_MORE_VR_B: "Tap to launch the Space in virtual reality.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Click 360 Views in the Highlight Reel to view outdoor scenes.",
            HELP_MOBILE_MORE_360_B: "Tap 360 Views in the Highlight Reel to view outdoor scenes.",
            HELP_MORE_FULLSCREEN_A: "Full screen",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Expand 3D Showcase to full screen.",
            WEBVR_FOR_CARDBOARD: "For Google Cardboard",
            WEBVR_VIEW_CARDBOARD: "Or View on Google Cardboard",
            WEBVR_FOR_DAYDREAM: "For Daydream View",
            WEBVR_ENTER_WEBVR: "ENTER VR",
            WEBVR_DIFFERENT_HEADSET: "Have a different headset?",
            WEBVR_LEARN_MORE: "Learn more",
            WEBVR_VIEW_SPACE: "View Space in VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream-ready phone",
            VR_VIEW_SPACE: "View Space in Virtual Reality",
            VR_LEARN_MORE_CAPS: "LEARN MORE",
            VR_PREVIOUS_CAPS: "PREVIOUS",
            VR_NEXT_CAPS: "NEXT",
            VR_GOT_IT_CAPS: "GOT IT",
            VR_SHOW_SUPPORTED: "Tap to view the Space in VR with",
            VR_SHOW_UNSUPPORTED: "Sorry, but your device doesn't meet the minimum requirements to view a space in VR.",
            VR_SHOW_IOS_1: "Tap to view the space in VR",
            VR_SHOW_IOS_2: "Requires port VR app and compatible iPhone to view",
            VR_WHAT_YOU_NEED: "What You'll Need For...",
            VR_NEED_CARDBOARD: "What you'll need with Google Cardboard",
            VR_NEED_SAMSUNG: "What you'll need with Samsung Gear VR",
            VR_NEED_DAYDREAM: "NEEDS PRIOR PAIRING WITH DAYDREAM VIEW",
            VR_NEED_DAYDREAM_PHONE: "Daydream-ready phone",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s and newer, running iOS 9.1 and higher",
            VR_COMPATIBLE_IPHONES_3: "Compatible iPhones",
            VR_COMPATIBLE_ANDROID: "Compatible Android Devices",
            VR_COMPATIBLE_ANDROID_LONG: 'Compatible Android Devices Displays from 4.5"-5.5" running Android OS 4.4.4 and higher',
            VR_ANDROID_DETAIL: 'Displays from 4.5"-5.5" running Android OS 4.4.4 and higher',
            VR_ANDROID_DVICES: "Android Devices",
            VR_COMPATIBLE_SAMSUNG: "Compatible Samsung Devices",
            VR_SAMSUNG_DETAIL: "Galaxy S6 and Above",
            VR_APP_FOR_CARDBOARD: "port VR app for Google Cardboard",
            VR_APP_FOR_SAMSUNG: "port VR app for Gear VR",
            VR_APP_FOR_ANDROID: "port VR app for Android Phones",
            VR_APP_OPEN: "Open with the port VR app instead",
            VR_DOWNLOAD_HERE: "Download here",
            VR_REQUIRE_HEADSET: "Requires a VR headset and port VR app for Android to be installed",
            VR_REDIRECT_TO_STORE: "If app is not installed, you will be redirected to the app store.",
            VR_IMPROPER_EMBED: "The port Space is not embedded properly to support VR in your web browser.",
            VR_OPEN_ANDROID_LINK: "Open the Link on Your Mobile Phone",
            VR_ANDROID_OPTIONS: "Available VR Headset Options",
            SHARE_TO: "Share to",
            SHARE_LINK: "Direct Link",
            SHARE_EXPLORE: "Explore ",
            SHARE_AT: "at",
            SHARE_WITH: "with",
            SHARE_3D: " in 3D",
            SHARE_COPIED: "Copied!",
            ERROR_BROWSER_SOLUTION: "Install a new browser to explore in 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL requires a modern browser.",
            ERROR_GENERIC_PROBLEM: "Oops, something went wrong.",
            ERROR_GENERIC_SOLUTION: "Restart your browser.",
            ERROR_GENERIC_ACTIONS_1: "If the problem persists, ",
            ERROR_GENERIC_ACTIONS_2: "install a supported browser",
            ERROR_GENERIC_ACTIONS_3: " or ",
            ERROR_GENERIC_ACTIONS_4: "see our troubleshooting guide",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Browser not supported.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS version not supported.",
            ERROR_WEBGL_IOS_SOLUTION: "Upgrade to iOS 8 or higher to explore in 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tap ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Settings > General > Software Update",
            ERROR_WEBGL_SAFARI_PROBLEM: "Enable WebGL to explore in 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Click ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Preferences > Advanced > Show Develop menu",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Then click ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Develop > Enable WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Oops, there are no panoramas for this model.",
            ERROR_MISSING_URLS_EXPLANATION: "This is an older model. The website owner may have a new model on the way.",
            ERROR_LOADING_FAILED_PROBLEM: "模型不可用.",
            ERROR_LOADING_FAILED_ACTIONS_1: "If the problem persists, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "see our troubleshooting guide",
            ERROR_MAINTENANCE_PROBLEM: "Maintenance in progress.",
            ERROR_MAINTENANCE_SOLUTION: "Please come back in a few minutes.",
            LINK_TO_LOCATION: "Link to location",
            MENU_COPY: "Copy",
            LINK_ALERT_COPY: "Please use CTRL/CMD + C to copy.",
            ROTATE: "Rotate",
            INSIDE: "Inside",
            MOVE: "Move",
            ZOOM: "Zoom"
        }
    }
    , {}],
    112: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Cargando",
            PRESENTED_BY_CAPS: "PRESENTADO POR",
            POWERED_BY: "potenciando por ",
            POWERED_BY_CAPS: "POTENCIADO POR ",
            DESKTOP_SHORT_CTA: "Haga clic para explorar este Espacio 3D.",
            MOBILE_SHORT_CTA: "Pulse para explorar este Espacio 3D.",
            PRESENTED_BY: "Presentado por ",
            MORE: "Más ",
            LESS: "Menos ",
            TAG_CONTENT: "Contenido de tag™",
            SHOW: "Mostrar",
            HIDE: "Ocultar",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Planos",
            OPEN_HIGHLIGHTS: "Aspectos Destacados",
            CLOSE_HIGHLIGHTS: "Cerrar",
            PREVIOUS: "Anterior",
            PLAY: "Play",
            PAUSE: "Pausa",
            NEXT: "Siguiente",
            EXPLORE_3D_SPACE: "Explorar el Espacio 3D",
            VIEW_DOLLHOUSE: "Ver dollhouse",
            SOCIAL_SHARING: "Compartir este espacio",
            VIEW_IN_VR: "Ver en realidad virtual",
            VIEW_FULLSCREEN: "Ver en pantalla completa",
            EXIT_FULLSCREEN: "Salir de pantalla completa",
            ZOOM_IN: "Acercar",
            ZOOM_OUT: "Alejar",
            FLOOR_NAME: "Piso ",
            FLOOR_ALL: "Todas",
            TERMS: "Condiciones",
            PORT_TERMS: "port términos de uso",
            TERMS_OF_USE: "Términos de uso",
            TERMS_TEXT_FILE: "terms-es-MX.html",
            CLOSE_TERMS: "Cerrar",
            TERMS_FAIL: "No se han podido obtener las condiciones. Asegúrese de tener una conexión a Internet para ver los términos de uso.",
            HELP: "Ayuda",
            HELP_NAVIGATION_TAB: "Navegación",
            HELP_MORE_HELP_TAB: "Más Ayuda",
            CLOSE: "Cerrar",
            HELP_DESKTOP_PANORAMA_1A: "Haga clic y arrastre para mirar alrededor del espacio.",
            HELP_DESKTOP_PANORAMA_2A: "Haga clic en los aros a lo largo del espacio para moverse.",
            HELP_DESKTOP_PANORAMA_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_PANORAMA_1B: "O use las teclas de flecha para girar a la izquierda y a la derecha.",
            HELP_DESKTOP_PANORAMA_2B: "O use las teclas de dirección para adelantar o retroceder.",
            HELP_DESKTOP_PANORAMA_3B: "O use la tecla más para acercar y la tecla menos para alejar.",
            HELP_DESKTOP_360_2A: "Haga clic en el icono Vista Interior para ingresar al Espacio.",
            HELP_DESKTOP_360_2B: "O bien, presione la tecla numero 1 para entrar en la Vista Interior.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Haga clic izquierdo y arrastre hacia la izquierda, derecha, arriba o abajo para girar la Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Haga clic derecho y arrastre hacia la izquierda, derecha, arriba o abajo para cambiar la posición della dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_DOLLHOUSE_1B: "O use las teclas de dirección para girar la Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Haga clic con izquierdo y arrastre hacia la izquierda, derecha, arriba o abajo para cambiar la posición de la planta.",
            HELP_DESKTOP_FLOORPLAN_2A: "Haga clic derecho y arrastre hacia la izquierda o derecha para girar la planta.",
            HELP_DESKTOP_FLOORPLAN_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_FLOORPLAN_2B: "O use las teclas para girar hacia la izquierda o derecha.",
            HELP_DESKTOP_FLOORPLAN_3B: "O use las teclas de dirección para acercar o alejar.",
            HELP_MOBILE_PANORAMA_1: "Toque y arrastre para mirar alrededor del espacio.",
            HELP_MOBILE_PANORAMA_2: "Toque en los aros a lo largo del espacio para moverse.",
            HELP_MOBILE_3: "Use el gesto de pellizcar para acercar o alejar.",
            HELP_MOBILE_360_2: "Toque el ícono Vista Interior para entrar en el Espacio.",
            HELP_MOBILE_DOLLHOUSE_1: "Toque y arrastre con dos dedos para cambiar la posición della dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Toque y arrastre con dos dedos para cambiar la posición de la vista aérea.",
            HELP_MOBILE_FLOORPLAN_1: "Toque y arrastre para cambiar la posición de la planta.",
            HELP_MOBILE_FLOORPLAN_2: "Toque y arrastre con dos dedos para girar la planta.",
            HELP_MORE_HLR_A: "Galería destacada",
            HELP_DESKTOP_MORE_HLR_B: "Abra para navegar a través del espacio utilizando imágenes en miniatura.",
            HELP_MORE_DOLLHOUSE_A: "Vista aérea por pisos",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Haga clic para ver y girar la Dollhouse del espacio completo en 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Toque para ver y girar la vista Dollhouse del espacio completo en 3D.",
            HELP_MORE_FLOORS_A: "Seleccionador de plantas",
            HELP_DESKTOP_MORE_FLOORS_B: "Cambie de una planta a otra en el espacio.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Haga clic o coloque el cursor para obtener más información acerca de las características del espacio.",
            HELP_MOBILE_MORE_TAG_B: "Toque para obtener más información acerca de las características del espacio.",
            HELP_MORE_ZOOM_A: "Controles de zoom",
            HELP_DESKTOP_MORE_ZOOM_B: "Use estos controles o la rueda de desplazamiento para acercar o alejar.",
            HELP_MORE_TOUR_A: "Controles de recorrido",
            HELP_DESKTOP_MORE_TOUR_B: "Reproduzca, pause, adelante o retroceda a través de un recorrido guiado.",
            HELP_MORE_INSIDE_A: "Vista interior",
            HELP_DESKTOP_MORE_INSIDE_B: "Haga clic para explorar el interior del espacio.",
            HELP_MOBILE_MORE_INSIDE_B: "Toque para explorar el interior del espacio.",
            HELP_MORE_VR_A: "Modo de realidad virtual",
            HELP_DESKTOP_MORE_VR_B: "Toque para ver el espacio en realidad virtual.",
            HELP_MOBILE_MORE_VR_B: "Toque para ver el espacio en realidad virtual.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Una vez que se encuentre en galería destacada, haga clic en vistas de 360º para ver el exterior.",
            HELP_MOBILE_MORE_360_B: "Una vez que se encuentre en galería destacada, toque en vistas de 360º para ver el exterior.",
            HELP_MORE_FULLSCREEN_A: "Pantalla completa",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Expanda el escenario 3D para verlo en pantalla completa.",
            WEBVR_FOR_CARDBOARD: "Para Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Para Daydream View",
            WEBVR_ENTER_WEBVR: "ENTRAR VR",
            WEBVR_DIFFERENT_HEADSET: "¿Tiene un auricular diferente?",
            WEBVR_LEARN_MORE: "Más información",
            WEBVR_VIEW_SPACE: "Ver Espacio en VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream Teléfono listos",
            WEBVR_VIEW_CARDBOARD: "O Ver en Google Cardboard",
            VR_NEED_DAYDREAM: "Necesidades antes de acoplarse con Daydream View",
            VR_NEED_DAYDREAM_PHONE: "Teléfono listo para Daydream",
            VR_GOOGLE_DAYDREAM: "Daydream de Google",
            VR_APP: "port VR App",
            VR_COMPATIBLE_ANDROID_LONG: 'Compatible con los Dispositivos Android con Pantallas de 4.5"-5.5" operando Android OS 4.4.4 y posteriores',
            VR_APP_FOR_ANDROID: "Aplicación port VR para Teléfonos Android",
            VR_APP_OPEN: "Abrir con la aplicación port VR en su lugar",
            VR_VIEW_SPACE: "Ver Espacio en realidad virtual",
            VR_LEARN_MORE_CAPS: "SABER MÁS",
            VR_PREVIOUS_CAPS: "ANTERIOR",
            VR_NEXT_CAPS: "SIGUIENTE",
            VR_GOT_IT_CAPS: "COMPRENDIDO",
            VR_SHOW_SUPPORTED: "Pulse para ver el Espacio en realidad virtual con",
            VR_SHOW_UNSUPPORTED: "Lo sentimos, pero su dispositivo no cumple los requisitos mínimos para ver un Espacio en realidad virtual.",
            VR_SHOW_IOS_1: "Pulse para ver el Espacio en realidad virtual",
            VR_SHOW_IOS_2: "Necesita la aplicación port VR y un iPhone compatible para ver",
            VR_WHAT_YOU_NEED: "Lo que necesitaras...",
            VR_NEED_CARDBOARD: "Lo que necesitaras con Google Cardboard",
            VR_NEED_SAMSUNG: "Lo que necesitaras con el Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "Compatible con iPhone 6S o superior y con iOS 9.1 en adelante",
            VR_COMPATIBLE_IPHONES_3: "iPhones compatibles",
            VR_COMPATIBLE_ANDROID: "Dispositivos Android compatibles",
            VR_ANDROID_DETAIL: "Pantallas de 11.43 cm a 13.97 cm con OS de Android 4.4.4 en adelante",
            VR_ANDROID_DVICES: "Dispositivos Android",
            VR_COMPATIBLE_SAMSUNG: "Dispositivos compatibles del Samsung",
            VR_SAMSUNG_DETAIL: "Galaxy S5 en adelante",
            VR_APP_FOR_CARDBOARD: "Aplicación port VR para Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Aplicación port VR para Gear VR",
            VR_DOWNLOAD_HERE: "Descargar aquí",
            VR_REQUIRE_HEADSET: "Necesita un casco de realidad virtual y que se instale la aplicación port VR para Android",
            VR_REDIRECT_TO_STORE: "Si la aplicación no está instalada, se le redirigirá a la tienda de aplicaciones.",
            VR_IMPROPER_EMBED: "El espacio de port no está incorporado correctamente para apoyar VR en su navegador web.",
            VR_OPEN_ANDROID_LINK: "Abre el enlace en tu teléfono móvil",
            VR_ANDROID_OPTIONS: "Opciones de auriculares en RV disponibles",
            SHARE_TO: "Compartir en",
            SHARE_LINK: "Enlace directo",
            SHARE_EXPLORE: "Explorar ",
            SHARE_AT: "en",
            SHARE_WITH: "con",
            SHARE_3D: " en 3D",
            SHARE_COPIED: "¡Copiado!",
            ERROR_BROWSER_SOLUTION: "Instale un nuevo navegador para explorar en 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL requiere un navegador moderno.",
            ERROR_GENERIC_PROBLEM: "Vaya, algo ha ido mal.",
            ERROR_GENERIC_SOLUTION: "Reinicie su navegador.",
            ERROR_GENERIC_ACTIONS_1: "Si el problema persiste, ",
            ERROR_GENERIC_ACTIONS_2: "instale un navegador compatible",
            ERROR_GENERIC_ACTIONS_3: " o ",
            ERROR_GENERIC_ACTIONS_4: "consulte nuestra guía de solución de problemas",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Navegador no compatible.",
            ERROR_WEBGL_IOS_PROBLEM: "Versión de iOS no compatible.",
            ERROR_WEBGL_IOS_SOLUTION: "Actualice a iOS 8 o superior para explorar en 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Pulse ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Ajustes > General > Actualización de software",
            ERROR_WEBGL_SAFARI_PROBLEM: "Habilite WebGL para explorar en 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Haga clic en ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Preferencias > Avanzado > Mostrar el menú Desarrollar",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Después, haga clic en ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Desarrollar > Habilitar WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Vaya, no hay panoramas para este modelo.",
            ERROR_MISSING_URLS_EXPLANATION: "Este es un modelo antiguo. El propietario del sitio web puede tener un nuevo modelo en mente.",
            ERROR_LOADING_FAILED_PROBLEM: "Vaya, modelo no disponible.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Si el problema persiste, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "consulte nuestra guía de solución de problemas",
            ERROR_MAINTENANCE_PROBLEM: "Mantenimiento en progreso.",
            ERROR_MAINTENANCE_SOLUTION: "Regrese en unos minutos.",
            LINK_TO_LOCATION: "Enlace a la ubicación",
            MENU_COPY: "Copiar",
            LINK_ALERT_COPY: "Utilice CTRL/CMD + C para copiar.",
            ROTATE: "Girar",
            INSIDE: "Interior",
            MOVE: "Moverse",
            ZOOM: "Acercar o alejar"
        }
    }
    , {}],
    113: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Chargement",
            PRESENTED_BY_CAPS: "PRÉSENTÉ PAR",
            POWERED_BY: "alimenté par ",
            POWERED_BY_CAPS: "ALIMENTÉ PAR",
            DESKTOP_SHORT_CTA: "Cliquez pour explorer l'Espace 3D.",
            MOBILE_SHORT_CTA: "Cliquez pour explorer l'Espace 3D.",
            PRESENTED_BY: "Présenté par ",
            MORE: "Plus ",
            LESS: "Moins ",
            TAG_CONTENT: "Contenu tag™",
            SHOW: "Montrer",
            HIDE: "Cacher",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Plan de sol",
            OPEN_HIGHLIGHTS: "Ouvrir les faits saillants",
            CLOSE_HIGHLIGHTS: "Fermer",
            PREVIOUS: "Précédent",
            PLAY: "Lecture",
            PAUSE: "Pause",
            NEXT: "Suivant",
            EXPLORE_3D_SPACE: "Explorer l'Espace en 3D",
            VIEW_DOLLHOUSE: "Voir dollhouse",
            SOCIAL_SHARING: "Partager cet espace",
            VIEW_IN_VR: "Voir en VR",
            VIEW_FULLSCREEN: "Plein écran",
            EXIT_FULLSCREEN: "Fermer plein écran",
            ZOOM_IN: "Zoom avant",
            ZOOM_OUT: "Zoom arrière",
            FLOOR_NAME: "Étage ",
            FLOOR_ALL: "Tous",
            TERMS: "Mentions légales",
            PORT_TERMS: "port mentions légales",
            TERMS_OF_USE: "Conditions d'utilisation",
            TERMS_TEXT_FILE: "terms-fr-FR.html",
            CLOSE_TERMS: "Fermer",
            TERMS_FAIL: "Impossible d'accéder aux mentions légales. Vérifiez que vous avez une connexion Internet pour afficher les conditions d'utilisation.",
            HELP: "Aide",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "Aide",
            CLOSE: "Fermer",
            HELP_DESKTOP_PANORAMA_1A: "Cliquez et faites glisser pour regarder autour de l’espace.",
            HELP_DESKTOP_PANORAMA_2A: "Cliquez sur les anneaux pour vous déplacer.",
            HELP_DESKTOP_PANORAMA_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_PANORAMA_1B: "Ou utilisez les touches pour tourner.",
            HELP_DESKTOP_PANORAMA_2B: "Ou utilisez les touches pour avancer et reculer.",
            HELP_DESKTOP_PANORAMA_3B: "Ou utilisez les touches plus et moins pour zoomer.",
            HELP_DESKTOP_360_2A: "Cliquez sur l’icône Vue Intérieure pour entrer dans l’Espace.",
            HELP_DESKTOP_360_2B: "Ou, appuyez sur la touche numéro 1 pour entrer dans la Vue Intérieure.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Faites un clic gauche et bougez votre souris pour faire pivoter la vue Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Faites un clic droit et bougez votre souris pour changer la position de la vue Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Ou utilisez les touches pour faire pivoter la vue Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Faites un clic droit pour changer la position du plan sur l’écran.",
            HELP_DESKTOP_FLOORPLAN_2A: "Faites un clic droit et faites glisser à gauche ou à droite pour faire pivoter le plan.",
            HELP_DESKTOP_FLOORPLAN_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_FLOORPLAN_2B: "Ou utilisez les touches pour faire pivoter à gauche ou à droite.",
            HELP_DESKTOP_FLOORPLAN_3B: "Ou utilisez les touches pour effectuer un zoom avant ou arrière.",
            HELP_MOBILE_PANORAMA_1: "Touchez et faites glisser pour regarder autour de l’espace.",
            HELP_MOBILE_PANORAMA_2: "Tapez sur les anneaux dans tout l’espace pour vous déplacer.",
            HELP_MOBILE_3: "Utilisez un geste de pincement pour zoomer avant/arrière.",
            HELP_MOBILE_360_2: "Tapez sur l’icône Vue Intérieure pour entrer dans l’Espace.",
            HELP_MOBILE_DOLLHOUSE_1: "Touchez et faites glisser vers le haut/bas/gauche/droite pour faire pivoter la vue Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Touchez et faites glisser avec deux doigts pour positionner vue en coupe.",
            HELP_MOBILE_FLOORPLAN_1: "Touchez et faites glisser pour positionner le plan.",
            HELP_MOBILE_FLOORPLAN_2: "Touchez et faites glisser avec deux doigts pour faire pivoter le plan.",
            HELP_MORE_HLR_A: "Carrousel",
            HELP_DESKTOP_MORE_HLR_B: "Ouvrez pour naviguer dans l’espace en utilisant les vignettes.",
            HELP_MORE_DOLLHOUSE_A: "Vue en coupe",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Cliquez pour afficher et faire pivoter l’espace entier en 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tapez pour afficher et faire pivoter l’espace entier en 3D.",
            HELP_MORE_FLOORS_A: "Sélecteur d’étage",
            HELP_DESKTOP_MORE_FLOORS_B: "Basculer entre les étages dans l’espace.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Cliquez ou survolez pour obtenir des informations sur l’espace.",
            HELP_MOBILE_MORE_TAG_B: "Tapez pour obtenir des informations sur l’espace.",
            HELP_MORE_ZOOM_A: "Commandes de zoom",
            HELP_DESKTOP_MORE_ZOOM_B: "Utilisez votre clavier ou la molette de votre souris pour zoomer.",
            HELP_MORE_TOUR_A: "Commandes de la visite",
            HELP_DESKTOP_MORE_TOUR_B: "Mettez en marche ou en pause, avancez et reculez lors d'une visite guidée.",
            HELP_MORE_INSIDE_A: "Vue intérieure",
            HELP_DESKTOP_MORE_INSIDE_B: "Cliquez pour explorer l’intérieur de l’espace.",
            HELP_MOBILE_MORE_INSIDE_B: "Tapez pour explorer l’intérieur de l’espace.",
            HELP_MORE_VR_A: "Mode RV",
            HELP_DESKTOP_MORE_VR_B: "Cliquez pour lancer l’espace en réalité virtuelle.",
            HELP_MOBILE_MORE_VR_B: "Tapez pour lancer l’espace en réalité virtuelle.",
            HELP_MORE_360_A: "Vues 360°",
            HELP_DESKTOP_MORE_360_B: "Cliquez sur vues 360°, dans le carrousel pour voir les scènes extérieures.",
            HELP_MOBILE_MORE_360_B: "Tapez sur vues 360°, dans le carrousel pour voir les scènes extérieures.",
            HELP_MORE_FULLSCREEN_A: "Plein écran",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Voir 3D Showcase en plein écran.",
            WEBVR_FOR_CARDBOARD: "Pour Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Pour Daydream View",
            WEBVR_ENTER_WEBVR: "ENTRER VR",
            WEBVR_DIFFERENT_HEADSET: "Avez-vous un casque différent?",
            WEBVR_LEARN_MORE: "En savoir plus",
            WEBVR_VIEW_SPACE: "Voir Espace en VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Téléphone compatibles Daydream",
            WEBVR_VIEW_CARDBOARD: "Ou Afficher sur Google Cardboard",
            VR_VIEW_SPACE: "Voir l'Espace en Réalité Virtuelle",
            VR_LEARN_MORE_CAPS: "EN SAVOIR PLUS",
            VR_PREVIOUS_CAPS: "PRÉCÉDENT",
            VR_NEXT_CAPS: "SUIVANT",
            VR_GOT_IT_CAPS: "BIEN COMPRIS",
            VR_SHOW_SUPPORTED: "Taper pour voir l'Espace en VR avec",
            VR_SHOW_UNSUPPORTED: "Désolé mais votre appareil ne répond pas aux critères minimaux pour voir cet Espace en mode VR.",
            VR_SHOW_IOS_1: "Taper pour voir l’Espace en Realité Virtuelle",
            VR_SHOW_IOS_2: "Nécessite l’application port VR et un iPhone compatible pour voir",
            VR_WHAT_YOU_NEED: "Ce dont vous aurez besoin pour...",
            VR_NEED_CARDBOARD: "Ce dont vous aurez besoin avec Google Cardboard",
            VR_NEED_SAMSUNG: "Ce dont vous aurez besoin avec Samsung Gear VR",
            VR_NEED_DAYDREAM: "BESOINS AVANT APPARIEMENT AVEC DAYDREAM VIEW",
            VR_NEED_DAYDREAM_PHONE: "Téléphone compatible avec Daydream",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s et plus récent, avec iOS 9.1 et plus récent",
            VR_COMPATIBLE_IPHONES_3: "iPhones compatibles",
            VR_COMPATIBLE_ANDROID: "Appareils Android compatibles",
            VR_COMPATIBLE_ANDROID_LONG: "Compatible avec les écrans des appareils Android de 11,5 à 14 cm (4,5 à 5,5 po) fonctionnant sous Android OS 4.4.4 et plus",
            VR_ANDROID_DETAIL: 'Écrans 4.5" à 5.5" avec Android 4.4.4 ou plus récent',
            VR_ANDROID_DVICES: "Appareils Android",
            VR_COMPATIBLE_SAMSUNG: "Appareils Samsung Compatibles",
            VR_SAMSUNG_DETAIL: "Galaxy S6 et plus récents",
            VR_APP_FOR_CARDBOARD: "Application port VR pour Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Application port VR pour Gear VR",
            VR_APP_FOR_ANDROID: "Application port VR pour téléphones Android",
            VR_APP_OPEN: "Ouvrir plutôt avec l’application port VR",
            VR_DOWNLOAD_HERE: "Télécharger ici",
            VR_REQUIRE_HEADSET: "Nécessite un casque VR et l'application port VR pour Android afin d'être installé",
            VR_REDIRECT_TO_STORE: "Si l'application n'est pas installée, vous serez rediriger vers l'App store.",
            VR_IMPROPER_EMBED: "L'Espace port n'est pas correctement intégré pour supporter VR dans votre navigateur Web.",
            VR_OPEN_ANDROID_LINK: "Ouvrez ce lien avec votre appareil mobile",
            VR_ANDROID_OPTIONS: "Options disponibles pour casque VR sous",
            SHARE_TO: "Partager sur",
            SHARE_LINK: "Lien direct",
            SHARE_EXPLORE: "Explorer ",
            SHARE_AT: "à",
            SHARE_WITH: "avec",
            SHARE_3D: " en 3D",
            SHARE_COPIED: "Copié!",
            ERROR_BROWSER_SOLUTION: "Installer un nouveau navigateur pour explorer en 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL a besoin d'un navigateur récent.",
            ERROR_GENERIC_PROBLEM: "Il y eu un problème.",
            ERROR_GENERIC_SOLUTION: "Redémarrer votre navigateur.",
            ERROR_GENERIC_ACTIONS_1: "Si le problème persiste, ",
            ERROR_GENERIC_ACTIONS_2: "installez un navigateur plus récent",
            ERROR_GENERIC_ACTIONS_3: " ou ",
            ERROR_GENERIC_ACTIONS_4: "voir notre guide de dépannage",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Navigateur non-supporté.",
            ERROR_WEBGL_IOS_PROBLEM: "Version iOS non-supportée.",
            ERROR_WEBGL_IOS_SOLUTION: "Mettre à jour avec iOS8 au minimum pour voir l'Espace en 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tapez ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Paramètres > Général > Mise à jour Software",
            ERROR_WEBGL_SAFARI_PROBLEM: "Activez WegGL pour explorer en 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Cliquez ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Préferences > Avancés > Voir menu développeur",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Puis cliquez ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Développe > Activé WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Il n'y a pas de panoromas pour ce modèle.",
            ERROR_MISSING_URLS_EXPLANATION: "Ceci est un ancien modèle. Le propriétaire du site a peut-être un nouveau modèle en cours.",
            ERROR_LOADING_FAILED_PROBLEM: "Ce modèle n'est pas disponible.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Si le problème persiste, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "voir notre guide de dépannage",
            ERROR_MAINTENANCE_PROBLEM: "Maintenance en cours.",
            ERROR_MAINTENANCE_SOLUTION: "Revenez dans quelques instants.",
            LINK_TO_LOCATION: "Lien vers l'emplacement",
            MENU_COPY: "Copie",
            LINK_ALERT_COPY: "Utiliser CTRL+CMD C pour copier.",
            ROTATE: "Faire pivoter",
            INSIDE: "Intérieure",
            MOVE: "Se déplacer",
            ZOOM: "Zoom"
        }
    }
    , {}],
    114: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "読み込み中",
            PRESENTED_BY_CAPS: "PRESENTED BY",
            POWERED_BY: "powered by",
            POWERED_BY_CAPS: "POWERED BY",
            DESKTOP_SHORT_CTA: "クリックしてこの3D Spaceを探索",
            MOBILE_SHORT_CTA: "タップしてこの3D Spaceを探索",
            PRESENTED_BY: "Presented by ",
            MORE: "全て表示 ",
            LESS: "閉じる ",
            TAG_CONTENT: "tag™コンテンツ ",
            SHOW: "表示",
            HIDE: "非表示",
            DOLLHOUSE: "ドールハウス",
            FLOOR_PLAN: "フロアプラン",
            OPEN_HIGHLIGHTS: "ハイライトを開く",
            CLOSE_HIGHLIGHTS: "閉じる",
            PREVIOUS: "前へ",
            PLAY: "再生",
            PAUSE: "一時停止",
            NEXT: "次へ",
            EXPLORE_3D_SPACE: "3DSpaceの探索",
            VIEW_DOLLHOUSE: "ドールハウスの表示",
            SOCIAL_SHARING: "このSpaceを共有する",
            VIEW_IN_VR: "VRで表示",
            VIEW_FULLSCREEN: "フルスクリーン表示",
            EXIT_FULLSCREEN: "フルスクリーン表示を終了",
            ZOOM_IN: "ズームイン",
            ZOOM_OUT: "ズームアウト",
            FLOOR_NAME: "フロア ",
            FLOOR_ALL: "すべて",
            TERMS: "規約",
            PORT_TERMS: "port規約",
            TERMS_OF_USE: "利用規約",
            CLOSE_TERMS: "閉じる",
            TERMS_TEXT_FILE: "terms-jp-JP.html",
            TERMS_FAIL: "規約を取得できませんでした。利用規約を表示するためにインターネットに接続されていることを確認してください。",
            WEBVR_FOR_DAYDREAM: "Daydream View用",
            WEBVR_ENTER_WEBVR: "VRに入る",
            WEBVR_DIFFERENT_HEADSET: "別のヘッドセットをお持ちですか?",
            WEBVR_LEARN_MORE: "もっと詳しく",
            WEBVR_VIEW_SPACE: "VRでSpaceを表示",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream対応スマホ",
            WEBVR_FOR_CARDBOARD: "Google Cardboard用",
            WEBVR_VIEW_CARDBOARD: "またはGoogle Cardboardで表示",
            VR_VIEW_SPACE: "バーチャルリアリティでSpaceを表示",
            VR_LEARN_MORE_CAPS: "もっと詳しく",
            VR_PREVIOUS_CAPS: "前へ",
            VR_NEXT_CAPS: "次へ",
            VR_GOT_IT_CAPS: "了解",
            VR_SHOW_SUPPORTED: "タップして次を使用してVRでSpaceを表示: ",
            VR_SHOW_UNSUPPORTED: "お使いのデバイスはVRでSpaceを表示する最低要件を満たしていません",
            VR_SHOW_IOS_1: "タップしてVRでSpaceを表示",
            VR_SHOW_IOS_2: "表示するにはport VRアプリと互換性のあるiPhoneが必要です",
            VR_WHAT_YOU_NEED: "必要なもの",
            VR_NEED_CARDBOARD: "Google Cardboardに必要なもの",
            VR_NEED_SAMSUNG: "Samsung Gear VRに必要なもの",
            VR_NEED_DAYDREAM: "事前にDaydream Viewとのペアリングが必要です",
            VR_NEED_DAYDREAM_PHONE: "Daydream対応スマホ",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VRアプリ",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhone",
            VR_COMPATIBLE_IPHONES_2: "iOS 9.1以降で動作するiPhone 5s以降のモデル",
            VR_COMPATIBLE_IPHONES_3: "互換性のあるiPhone",
            VR_COMPATIBLE_ANDROID: "互換性のあるAndroidデバイス",
            VR_COMPATIBLE_ANDROID_LONG: "Android OS 4.4.4以降で動作する互換性のあるAndroidデバイスの4.5～5.5インチディスプレイ",
            VR_ANDROID_DETAIL: "Android OS 4.4.4以降で動作する4.5～5.5インチディスプレイ",
            VR_ANDROID_DVICES: "Androidデバイス",
            VR_COMPATIBLE_SAMSUNG: "互換性のあるSamsungデバイス",
            VR_SAMSUNG_DETAIL: "Galaxy S5以降のモデル",
            VR_APP_FOR_CARDBOARD: "Google Cardboard用のport VRアプリ",
            VR_APP_FOR_SAMSUNG: "Gear VR 用のport VRアプリ",
            VR_APP_FOR_ANDROID: "Androidフォン用のport VRアプリ",
            VR_APP_OPEN: "port VRアプリで開く",
            VR_DOWNLOAD_HERE: "ここからダウンロード",
            VR_REQUIRE_HEADSET: "Android 用のVRヘッドセットとport VRアプリ をインストールする必要があります",
            VR_REDIRECT_TO_STORE: "アプリがインストールされていない場合、App Storeにリダイレクトされます",
            VR_IMPROPER_EMBED: "お使いのウェブブラウザでVRがサポートされるようport Spaceが適切に埋め込まれていません。",
            VR_OPEN_ANDROID_LINK: "お使いの携帯電話でリンクを開いてください",
            VR_ANDROID_OPTIONS: "利用可能なVRヘッドセットオプション",
            SHARE_TO: "共有先",
            SHARE_LINK: "ダイレクトリンク",
            SHARE_EXPLORE: "探索",
            SHARE_AT: "場所",
            SHARE_WITH: "使用アプリ",
            SHARE_3D: "3Dで",
            SHARE_COPIED: "コピーされました!",
            ERROR_BROWSER_SOLUTION: "3D探索するには、新しいバージョンのブラウザをインストールしてください",
            ERROR_BROWSER_EXPLANATION: "WebGLにはモダンブラウザが必要です。",
            ERROR_GENERIC_PROBLEM: "問題が発生しました。",
            ERROR_GENERIC_SOLUTION: "ブラウザを再起動してください。",
            ERROR_GENERIC_ACTIONS_1: "問題が解決しない場合は、",
            ERROR_GENERIC_ACTIONS_2: "サポートされているブラウザをインストールしてください",
            ERROR_GENERIC_ACTIONS_3: "または",
            ERROR_GENERIC_ACTIONS_4: "トラブルシューティングガイドを参照してください",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "ブラウザがサポートされていません。",
            ERROR_WEBGL_IOS_PROBLEM: "サポートされていないiOSバージョンです。",
            ERROR_WEBGL_IOS_SOLUTION: "3D探索するには、iOS 8以降にアップグレードしてください。",
            ERROR_WEBGL_IOS_ACTIONS_1: "以下の順にタップします:",
            ERROR_WEBGL_IOS_ACTIONS_2: "設定 > 全般 > ソフトウェアの更新",
            ERROR_WEBGL_SAFARI_PROBLEM: "WebGLを有効にして3Dで探索します。",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "以下の順にクリックします:",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "環境設定 > 詳細 > メニューバーに開発メニューを表示",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "その後、以下の順にクリックします:",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "開発 > WebGLを有効にする",
            ERROR_MISSING_URLS_PROBLEM: "このモデルではパノラマを使用できません。",
            ERROR_MISSING_URLS_EXPLANATION: "これは古いモデルです。ウェブサイト所有者が新しいモデルを開発中かもしれません。",
            ERROR_LOADING_FAILED_PROBLEM: "モデルは利用できません。",
            ERROR_LOADING_FAILED_ACTIONS_1: "問題が解決しない場合は、",
            ERROR_LOADING_FAILED_ACTIONS_2: "トラブルシューティングガイドを参照してください",
            ERROR_MAINTENANCE_PROBLEM: "メンテナンスは進行中です。",
            ERROR_MAINTENANCE_SOLUTION: "しばらくしてからやり直し てください。",
            LINK_TO_LOCATION: "ロケーションへのリンク",
            MENU_COPY: "コピー",
            LINK_ALERT_COPY: "コピーするにはCTRL/CMD + Cを使用してください。",
            ROTATE: "回転",
            MOVE: "移動",
            INSIDE: "内側",
            ZOOM: "ズーム",
            HELP: "ヘルプ",
            HELP_NAVIGATION_TAB: "ナビゲーション",
            HELP_MORE_HELP_TAB: "その他のヘルプ",
            HELP_DESKTOP_PANORAMA_1A: "Spaceを見回すには、クリックしてドラッグします。",
            HELP_DESKTOP_PANORAMA_2A: "移動するには、Space全体にあるリングをクリックします。",
            HELP_DESKTOP_PANORAMA_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_PANORAMA_1B: "または、矢印キーを使用して左右に向きを変えます。",
            HELP_DESKTOP_PANORAMA_2B: "または、矢印キーを使用して前後に向きを変えます。",
            HELP_DESKTOP_PANORAMA_3B: "あるいは、プラス（+）キーまたはマイナス（-）キーを使用して、ズームイン、ズームアウトします。",
            HELP_DESKTOP_360_2A: "内側ビューアイコンをクリックしてSpaceに入ります。",
            HELP_DESKTOP_360_2B: "または、数字キー1を押して内側ビューに入ります。",
            HELP_DESKTOP_DOLLHOUSE_1A: "左クリックと左右、上下のドラッグでドールハウスを回転します。",
            HELP_DESKTOP_DOLLHOUSE_2A: "右クリックと左右、上下のドラッグでドールハウスの画面上の位置を変更します。",
            HELP_DESKTOP_DOLLHOUSE_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_DOLLHOUSE_1B: "または、矢印キーを使用してドールハウスを回転します。",
            HELP_DESKTOP_FLOORPLAN_1A: "左ボタンを押しながら、上下左右にドラッグしてフロアプランの画面上の位置を変更します。",
            HELP_DESKTOP_FLOORPLAN_2A: "右ボタンを押しながら左右にドラッグして、フロアプランを回転します。",
            HELP_DESKTOP_FLOORPLAN_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_FLOORPLAN_2B: "または、矢印キーを使用して左右に回転します。",
            HELP_DESKTOP_FLOORPLAN_3B: "または、矢印キーを使用して、ズームイン、ズームアウトします。",
            HELP_MOBILE_PANORAMA_1: "Spaceを見回すには、タッチしてドラッグします。",
            HELP_MOBILE_PANORAMA_2: "移動するには、Space全体にあるリングをタップします。",
            HELP_MOBILE_3: "ピンチジェスチャーを使用してズームイン、ズームアウトします。",
            HELP_MOBILE_360_2: "内側ビューアイコンをタップしてSpaceに入ります。",
            HELP_MOBILE_DOLLHOUSE_1: "タッチして上下左右にドラッグしてドールハウスを回転します。",
            HELP_MOBILE_DOLLHOUSE_2: "タッチして、2本指でドラッグしてドールハウスを配置します。",
            HELP_MOBILE_FLOORPLAN_1: "タッチ&ドラッグしてフロアプランを配置します。",
            HELP_MOBILE_FLOORPLAN_2: "タッチして、2本指でドラッグしてフロアプランを回転します。",
            HELP_MORE_HLR_A: "ハイライト",
            HELP_DESKTOP_MORE_HLR_B: "サムネイル画像を使用してSpaceを移動するために開きます。",
            HELP_MORE_DOLLHOUSE_A: "ドールハウス",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "クリックして3DでSpace全体のトップダウンビューを表示して回転します。",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "タップして3DでSpace全体のトップダウンビューを表示して回転します。",
            HELP_MORE_FLOORS_A: "フロアセレクター",
            HELP_DESKTOP_MORE_FLOORS_B: "Space内のフロアを切り替えます。",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "クリックするか、カーソルを置くとSpace内の機能についての説明が表示されます。",
            HELP_MOBILE_MORE_TAG_B: "タップするとSpace内の機能についての説明が表示されます。",
            HELP_MORE_ZOOM_A: "ズームコントロール",
            HELP_DESKTOP_MORE_ZOOM_B: "これらのコントロールまたはスクロールホイールを使用して、ズームイン、ズームアウトします。",
            HELP_MORE_TOUR_A: "ツアーコントロール",
            HELP_DESKTOP_MORE_TOUR_B: "ガイド付きツアー中に再生、一時停止、前方・後方に移動します。",
            HELP_MORE_INSIDE_A: "内側ビュー",
            HELP_DESKTOP_MORE_INSIDE_B: "クリックしてSpace内を探索します。",
            HELP_MOBILE_MORE_INSIDE_B: "タップしてSpace内を探索します。",
            HELP_MORE_VR_A: "VRモード",
            HELP_DESKTOP_MORE_VR_B: "クリックしてバーチャルリアリティでSpaceを起動します。",
            HELP_MOBILE_MORE_VR_B: "タップしてバーチャルリアリティでSpaceを起動します。",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Highlight Reelの360° Viewsをクリックして屋外シーンを表示します。",
            HELP_MOBILE_MORE_360_B: "Highlight Reelの360° Viewsをタップして屋外シーンを表示します。",
            HELP_MORE_FULLSCREEN_A: "フルスクリーン",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "3D Showcaseをフルスクリーン表示にします。",
            CLOSE: "閉じる"
        }
    }
    , {}],
    115: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Загрузка",
            PRESENTED_BY_CAPS: "ПРЕДСТАВЛЕНО",
            POWERED_BY: "разработано на платформе ",
            POWERED_BY_CAPS: "РАЗРАБОТАНО НА ПЛАТФОРМЕ",
            DESKTOP_SHORT_CTA: "Нажмите для просмотра.",
            MOBILE_SHORT_CTA: "Нажмите для просмотра.",
            PRESENTED_BY: "Представлено ",
            MORE: "Больше ",
            LESS: "Меньше ",
            TAG_CONTENT: "tag™ Контент",
            SHOW: "Показать",
            HIDE: "Скрыть",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Планировка",
            OPEN_HIGHLIGHTS: "Открыть Фотоколлаж",
            CLOSE_HIGHLIGHTS: "Закрыть",
            PREVIOUS: "Предыдущий",
            PLAY: "Воспроизвести",
            PAUSE: "Пауза",
            NEXT: "Следующий",
            EXPLORE_3D_SPACE: "Просмотреть 3D модель",
            VIEW_DOLLHOUSE: "Посмотреть Dollhouse",
            SOCIAL_SHARING: "Поделиться этой моделью",
            VIEW_IN_VR: "Посмотреть в VR",
            VIEW_FULLSCREEN: "Полный экран",
            EXIT_FULLSCREEN: "Выйти из полноэкранного режима",
            ZOOM_IN: "Увеличить",
            ZOOM_OUT: "Уменьшить",
            FLOOR_NAME: "Этаж ",
            FLOOR_ALL: "Все",
            TERMS: "Условия",
            PORT_TERMS: "Правила пользования",
            TERMS_OF_USE: "Условия использования",
            TERMS_TEXT_FILE: "terms-ru-RU.html",
            CLOSE_TERMS: "Закрыть",
            TERMS_FAIL: "Не удалось загрузить условия использования. Для просмотра условий использования, пожалуйста, убедитесь, что у Вас есть подключение к Интернету.",
            HELP: "Помощь",
            HELP_NAVIGATION_TAB: "Навигация",
            HELP_MORE_HELP_TAB: "Доп. Помощь",
            CLOSE: "Закрыть",
            HELP_DESKTOP_PANORAMA_1A: "Нажмите и перетащите, чтобы осмотреть пространство вокруг.",
            HELP_DESKTOP_PANORAMA_2A: "Для передвижения по модели нажимайте на круги .",
            HELP_DESKTOP_PANORAMA_3A: "Используйте колесо прокрутки для увеличения и уменьшения.",
            HELP_DESKTOP_PANORAMA_1B: "Или используйте клавиши со стрелками для поворота влево и вправо.",
            HELP_DESKTOP_PANORAMA_2B: "Или используйте стрелки для перемещения вперед и назад.",
            HELP_DESKTOP_PANORAMA_3B: "Или используйте клавиши ‘плюс’ и ‘минус’ для увеличения и уменьшения изображения.",
            HELP_DESKTOP_360_2A: "Нажмите на значок ‘Вид Изнутри’, чтобы увидеть внутреннюю панораму.",
            HELP_DESKTOP_360_2B: "или нажмите 1 на клавиатуре, чтобы увидеть внутреннюю панораму.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Нажмите левую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы повернуть Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Нажмите правую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы изменить позицию Dollhouse на экране.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Используйте колесо прокрутки чтобы увеличить и уменьшить.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Или используйте клавиши со стрелками, чтобы повернуть Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Нажмите левую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы изменить положение Планировки на экране.",
            HELP_DESKTOP_FLOORPLAN_2A: "Нажмите правую кнопку мыши и перетащите влево или вправо, чтобы повернуть Планировку.",
            HELP_DESKTOP_FLOORPLAN_3A: "Используйте колесо прокрутки чтобы увеличить и уменьшить.",
            HELP_DESKTOP_FLOORPLAN_2B: "Или используйте клавиши со стрелками для поворота влево или вправо.",
            HELP_DESKTOP_FLOORPLAN_3B: "Или используйте стрелки для увеличения и уменьшения.",
            HELP_MOBILE_PANORAMA_1: "Нажмите и перетащите, чтобы осмотреть модель.",
            HELP_MOBILE_PANORAMA_2: "Для передвижения по модели нажимайте на круги.",
            HELP_MOBILE_3: "Используйте движение двумя пальцами в разные стороны, чтобы увеличить и уменьшить.",
            HELP_MOBILE_360_2: "Нажмите на значок ‘Вид Изнутри’, чтобы увидеть внутреннюю панораму.",
            HELP_MOBILE_DOLLHOUSE_1: "Нажмите и перетащите вверх, вниз, влево и вправо, чтобы повернуть Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Нажмите и перетащите, чтобы расположить Dollhouse.",
            HELP_MOBILE_FLOORPLAN_1: "Нажмите и перетащите, чтобы расположить план здания.",
            HELP_MOBILE_FLOORPLAN_2: "Коснитесь и перетащите двумя пальцами, чтобы повернуть план здания.",
            HELP_MORE_HLR_A: "Фотоколлаж",
            HELP_DESKTOP_MORE_HLR_B: "Откройте для перемещения по модели, используя иконки изображений.",
            HELP_MORE_DOLLHOUSE_A: "Dollhouse",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Нажмите и поверните сверху вниз чтобы просмотреть всю 3D модель.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Нажмите и поверните сверху вниз чтобы просмотреть всю 3D модель.",
            HELP_MORE_FLOORS_A: "Выбор Этажа",
            HELP_DESKTOP_MORE_FLOORS_B: "Переключение между этажами.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Нажмите или наведите курсор мыши для получения информации о функциях в Пространстве.",
            HELP_MOBILE_MORE_TAG_B: "Нажмите для получения информации о функциях.",
            HELP_MORE_ZOOM_A: "Масштаб",
            HELP_DESKTOP_MORE_ZOOM_B: "Используйте эти кнопки для увеличения и уменьшения изображения или используйте колесо прокрутки.",
            HELP_MORE_TOUR_A: "Управление Туром",
            HELP_DESKTOP_MORE_TOUR_B: "Используйте кнопки Воспроизвести, Пауза,  Вперед и Назад для управления фотоколлажем.",
            HELP_MORE_INSIDE_A: "Вид Изнутри",
            HELP_DESKTOP_MORE_INSIDE_B: "Нажмите, чтобы просмотреть модель изнутри.",
            HELP_MOBILE_MORE_INSIDE_B: "Нажмите, чтобы просмотреть модель изнутри.",
            HELP_MORE_VR_A: "Режим VR",
            HELP_DESKTOP_MORE_VR_B: "Нажмите, чтобы запустить модель в виртуальной реальности.",
            HELP_MOBILE_MORE_VR_B: "Нажмите, чтобы запустить модель в виртуальной реальности.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Нажмите на “360 Views” в фотоколлаже, чтобы просмотреть внешний пейзаж.",
            HELP_MOBILE_MORE_360_B: "Нажмите на “360 Views” в фотоколлаже, чтобы просмотреть внешний пейзаж.",
            HELP_MORE_FULLSCREEN_A: "Полный экран",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Развернуть 3D Showcase во весь экран.",
            WEBVR_FOR_CARDBOARD: "Для Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Для просмотра в Daydream",
            WEBVR_ENTER_WEBVR: "ВОЙТИ В VR ",
            WEBVR_DIFFERENT_HEADSET: "Есть другой VR-шлем?",
            WEBVR_LEARN_MORE: "Узнать больше",
            WEBVR_VIEW_SPACE: "Запустить модель в VR",
            WEBVR_DAYDREAM_VIEW: "Посмотреть в Daydream",
            WEBVR_DAYDREAM_PHONE: "Daydream-готовый телефон",
            WEBVR_VIEW_CARDBOARD: "Или просмотреть в Google Cardboard",
            VR_WHAT_YOU_NEED: "Что Вам потребуется...",
            VR_NEED_DAYDREAM_PHONE: "Daydream-готовый телефон",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_APP_OPEN: "Или открыть через приложение port VR",
            VR_COMPATIBLE_ANDROID_LONG: 'Совместимые Android устройства с диагональю экрана 4.5"-5.5" дюймов и Android версией 4.4.4, и выше',
            VR_SAMSUNG_DETAIL: "Galaxy S6 и выше",
            VR_APP_FOR_ANDROID: "Приложение port VR для Android",
            VR_NEED_DAYDREAM: "Необходимо для соединением с Daydream",
            VR_VIEW_SPACE: "Запустить модель в VR",
            VR_LEARN_MORE_CAPS: "УЗНАТЬ БОЛЬШЕ",
            VR_PREVIOUS_CAPS: "ПРЕДЫДУЩИЙ",
            VR_NEXT_CAPS: "СЛЕДУЮЩИЙ",
            VR_GOT_IT_CAPS: "ЯСНО",
            VR_SHOW_SUPPORTED: "Нажмите, чтобы просмотреть модель в VR с помощью",
            VR_SHOW_UNSUPPORTED: "Извините, но Ваше устройство не соответствует минимальным требованиям для просмотра модели в VR.",
            VR_SHOW_IOS_1: "Нажмите, чтобы просмотреть модель в VR",
            VR_SHOW_IOS_2: "Для просмотра требуется приложение port VR и совместимый iPhone",
            VR_NEED_CARDBOARD: "Что Вам потребуется для Google Cardboard",
            VR_NEED_SAMSUNG: "Что Вам потребуется для Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s или новее с iOS 9.1 и выше",
            VR_COMPATIBLE_IPHONES_3: "Совместимые модели iPhone",
            VR_COMPATIBLE_ANDROID: "Совместимые Android устройства",
            VR_ANDROID_DETAIL: 'Экран от 4.5" до 5.5" и Android 4.4.4, и выше',
            VR_ANDROID_DVICES: "Android устройства",
            VR_COMPATIBLE_SAMSUNG: "Совместимые Samsung устройства",
            VR_APP_FOR_CARDBOARD: "Приложение port VR для Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Приложение port VR для Gear VR",
            VR_DOWNLOAD_HERE: "Скачать здесь",
            VR_REQUIRE_HEADSET: "Требуется VR-шлем и установленное приложение port VR для Android",
            VR_REDIRECT_TO_STORE: "Если приложение не установлено, Вы будете перенаправлены на страницу магазина приложений.",
            VR_IMPROPER_EMBED: "port модель не встроена должным образом для поддержки VR в вашем веб-браузере.",
            VR_OPEN_ANDROID_LINK: "Откройте ссылку на Вашем мобильном телефоне",
            VR_ANDROID_OPTIONS: "Доступные опции VR-шлемов",
            SHARE_TO: "Поделиться",
            SHARE_LINK: "Прямая ссылка",
            SHARE_EXPLORE: "просмотреть",
            SHARE_AT: "на",
            SHARE_WITH: "с",
            SHARE_3D: "в 3D",
            SHARE_COPIED: "Скопировано!",
            ERROR_BROWSER_SOLUTION: "установите новый браузер, чтобы просмотреть 3D пространство.",
            ERROR_BROWSER_EXPLANATION: "WebGL требует современный браузер.",
            ERROR_GENERIC_PROBLEM: "Ой, что-то пошло не так.",
            ERROR_GENERIC_SOLUTION: "Перезапустите браузер.",
            ERROR_GENERIC_ACTIONS_1: "Если проблема не устранена, ",
            ERROR_GENERIC_ACTIONS_2: "установите поддерживаемый браузер",
            ERROR_GENERIC_ACTIONS_3: " или ",
            ERROR_GENERIC_ACTIONS_4: "смотрите наше руководство по устранению неполадок",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Браузер не поддерживается.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS-версия не поддерживается.",
            ERROR_WEBGL_IOS_SOLUTION: "Обновите до iOS 8 или выше, чтобы просмотреть пространство в 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Нажмите ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Настройки > Общие > Обновление ПО",
            ERROR_WEBGL_SAFARI_PROBLEM: "Включите WebGL для 3D-просмотра.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Нажмите ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Настойки > Дополнения > Показывать меню “Разработка” в строке меню",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Затем нажмите ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Разработка > Разрешить WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Ой, для этой модели нет панорамы.",
            ERROR_MISSING_URLS_EXPLANATION: "Эта модель устарела. У владельца веб-сайта может быть новая модель.",
            ERROR_LOADING_FAILED_PROBLEM: "Ой, модель недоступна.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Если проблема не устранена, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "посмотрите наше руководство по устранению неполадок",
            ERROR_MAINTENANCE_PROBLEM: "Выполняется техническое обслуживание.",
            ERROR_MAINTENANCE_SOLUTION: "Пожалуйста, попробуйте снова через несколько минут.",
            LINK_TO_LOCATION: "Ссылка на местоположение",
            MENU_COPY: "Копировать",
            LINK_ALERT_COPY: "Для того, чтобы скопировать, пожалуйста, используйте CTRL/CMD + C.",
            ROTATE: "Вращать",
            MOVE: "Передвигаться",
            INSIDE: "Вид изнутри",
            ZOOM: "Масштаб"
        }
    }
    , {}],
    116: [function(r, e, t) {
        (function(i) {
            "use strict";
            function re(e) {
                console.log("e1:" + e),
                e = Math.round(.4 * e * 100),
                console.log("e2:" + e);
                var t = $(".progressbar");
                t.find(".bar").css("width", e + "%"),
                t.find(".label").css("left", t.width() * e / 100 - 15 + "px"),
                t.find(".perc").text(e + "%")
            }
            $("#gui-loading").fadeIn(200),
            re(.1);
            var e = g_version ? "modeldata.js" : "someData.json";
            $.ajax(g_Prefix + "data/" + window.number + "/" + e + "?" + randomTime().getTime(), {
                dataType: "json"
            }).done(function(e) { 
                
                
                var t = matcher(e);
                t.files.templates[0] = g_Prefix + e.files.templates[0].replace("{{number}}", window.number),
                t.user = {
                    is_authenticated: !1,
                    flags: ["payment_show_past_due", "sc_imgopt_100", "mattertags", "labels", "fastly_v2_urls", "vr", "uhql", "sc_segment_100", "show_segment_metrics", "content_distribution", "workshop_webgl", "show360views", "showcase_vr", "ws_zooming", "model_settings", "ws_360snapshots", "img_multi_dl", "vrworkshop", "tag_links", "ws_img_multi_dl", "mattertag_links", "billing_tab_hidden", "static_cloud_ui", "metrics", "mattertag_media", "img_size_download", "show_360snapshots", "floorplan", "sc_tilegen_0", "showcase_webvr", "sc_mixpanel_0", "show_clickbait", "zooming", "showcase_tiling", "list_signed_urls_default_3", "fastly_image_opto"]
                } 
                
                
                try{//处理一下导览数据 
                    t.model.images = t.model.images.filter(e=>{
                        if(!e.locations && !e.thumbnail_signed_src)return; //旧的曾有导览数据是错误的，将它删除  
                        if(e.locations)e.locations = e.locations.filter(e=>e)
                        if(e.locations && e.locations.length == 0)return;
                        return e
                    })    
                }catch(e){console.log(e) }
                
                
                window.editTool = new EditTools()
                
                
                t.hotIconScale = parseFloat(t.hotIconScale || 1) 
                window.DATA = t
                
                
                t.model.summary = t.summary
                t.model.name = t.name
                for(let i in t){
                    t[i] == "false" && (t[i] = false)
                }
                
                re(.7),
                function() {
                    function y(e) {
                        t.update(e)
                    }
                    function A(e, t) {
                        ne.error(t),
                        n.error(t),
                        N.report(e, "error-" + t)
                    }
                    function C(e, t, i) {
                        try {
                            e.start(t)
                        } catch (e) {
                            throw ne.warn(e.message),
                            function(e) {
                                var t = O.details();
                                t && "Safari" === t.name && 500 < t.version && t.version < 600 ? (n.error("webgl-safari"),
                                N.report(e, "error-webgl-safari")) : (n.error("webgl-generic"),
                                N.report(e, "error-webgl-generic"))
                            }(i.sid),
                            e
                        }
                    }
                    function I(e) {
                        e.stopPropagation(),
                        e.preventDefault()
                    }
                    window.DATA.hoticon && (g_HotImage = {
                        point: window.DATA.hoticon.default || "https://super.4dage.com/images/4dagePoint2.png", 
                        point2: window.DATA.hoticon.higt || "https://super.4dage.com/images/4dagePoint.png" 
                    });
                    
                  
                     
                    if (window.DATA.backgroundMusic) {
                        if(window.isLocal){
                            SoundManager.setSrc('bgm', manage.dealURL(window.DATA.backgroundMusic))
                        }else{
                            SoundManager.setSrc('bgm', window.DATA.backgroundMusic )
                        } 
                        $("#volume").show();
                    }else if (g_version === "one"){
                        SoundManager.setSrc('bgm', manage.dealURL( g_Prefix+"/audio/"+"audio"+window.number + "/background.mp3"))
                    
                    
                        $("#volume").show();
                    }
                    
                    //隐藏公司logo
                    window.DATA.loadlogo && showLogo();
                    
                
                    r("./lib/three75-shim"),
                    r("./lib/array-polyfill"),
                    r("./lib/performance-polyfill"),
                    r("./lib/shaders/CopyShader.js"),
                    r("./lib/shaders/HorizontalBlurShader.js"),
                    r("./lib/shaders/VerticalBlurShader.js"),
                    r("./lib/postprocessing/EffectComposer.js"),
                    r("./lib/postprocessing/RenderPass.js"),
                    r("./lib/postprocessing/MaskPass.js"),
                    r("./lib/postprocessing/ShaderPass.js"),
                    window.Promise || (window.Promise = r("promise-polyfill"));
                    var E = r("three")
                      , _ = r("three")
                      , b = (r("./util/sentry"),
                    r("./player"))
                      , w = r("./director")
                      , T = r("./controls/CameraControls")
                      , x = r("./model/ModelManager")
                      , S = r("./DisplayController")
                      , M = r("./label/LabelDisplayController")
                      , R = r("./enum/Viewmode")
                      , e = r("./util/logger")
                      , P = r("./showcase")
                      , O = r("./util/browser")
                      , L = r("./settings")
                      , D = r("./gui/gui")
                      , n = r("./gui/error")
                      , N = r("./analytics")
                      , F = r("./util/transitions")
                      , B = r("./effects")
                      , V = r("./objects/Skybox")
                      , k = (r("./util/common"),
                    r("./util/PanoramaCollection"),
                    r("./util/math"),
                    r("./util/showcase"))
                      , U = r("./util/camera")
                      , H = (r("./objects/Panorama"),
                    r("./cameras/PanoramaCamera"),
                    r("./preloaders"))
                      , z = r("events").EventEmitter
                      , G = r("./featureflags")
                      , W = (r("./util/lerp"),
                    r("./util/ajax"),
                    r("./ab"))
                      , j = r("./sdk/automation.js")
                      , Y = r("./scene/SceneRenderer")
                      , q = r("./scene/QuickstartManager")
                      , X = r("./tile/QualityManager.js")
                      , Z = r("./localization/localize")
                      , K = r("./tag/tagManager")
                      , Q = r("./tile/TileDownloader")
                      , J = r("./tile/PanoRenderer")
                      , ee = (r("./enum/PanoSizeClass"),
                    r("./enum/PanoramaEvents"),
                    r("./enum/SceneRendererEvents"))
                      , t = r("./gui/memoryUsage")
                      , te = r("./enum/RenderLayers")
                      , ie = r("./TimingData")
                      , ne = new e(i);
                    e.level = L.logLevel,
                    e.consoleEnabled = L.console,
                    function() {
                        var e =   window.number//k.getModelIDFromQueryString();
                        if (!e)
                            return A(null, "loading-failed");
                        var t = k.parseSidUrl(e)
                          , i = O.valueFromHash("play", !1) ? "autoplay" : O.inIframe() ? "click" : "fullpage"
                          , n = {
                            panoElementsToLoad: 6,
                            modelElementsToLoad: 0,
                            totalElementsLoaded: 0,
                            totalElementsToLoad: 0,
                            totalPercentageLoaded: 0,
                            progressCallback: null
                        }
                          , r = document.getElementById("player")
                          , o = L.quickstart.enabled
                          , a = null
                          , s = null
                          , l = null
                          , c = null
                          , h = null
                          , u = null
                          , d = null
                          , p = null
                          , f = null
                          , g = null
                          , m = null
                          , v = new ie;
                        !function(e) {
                            ne.info("Version", "2.25.6-0-gd87e5b1"),
                            z.defaultMaxListeners = 1e3,
                            function(e) {
                                e.addEventListener("dragenter", I, !1),
                                e.addEventListener("dragover", I, !1)
                            }(e),
                            O.valueFromHash("title", !0) || $(document).ready(function() {
                                $(".model-title").hide()
                            })
                        }(r),
                        function(e) {
                            return G.loadFeatureFlags(e).done(function(e) {
                                G.updateDependentSettings(e, L)
                            })
                        }({
                            urlBase: t.urlBase
                        }).then(function() {
                            return Z.init(),
                            function(e, t) {
                                var i = P.getModel({
                                    url: t,
                                    floors: O.valueFromHash("f", !0),
                                    autoload: !1
                                });
                                return $.when(i, y).then(null, function(e) {
                                    return this
                                })
                            }(0, e)
                        }).then(function(e) {
                            return re(.9),
                            function(e, t, i, n, r) {
                                ne.info("Model data loaded"),
                                ne.debug("UUID: " + e.data.job.uuid),
                                W.init(G.getFlags()),
                                i && N.initKeen({
                                    token: i,
                                    appId: n
                                }),
                                N.initSegment({
                                    model: e.sid,
                                    version: "2.25.6-0-gd87e5b1",
                                    startSource: r.startSource,
                                    token: t,
                                    autoplay: r.autoplay,
                                    quickstart: r.quickstart
                                })
                            }(g = e, L.appConfig.segment_key, L.appConfig.keen_write_key, L.appConfig.keen_project_id, {
                                startSource: i,
                                autoplay: L.autoplay,
                                quickstart: o
                            }),
                            g.urls.init()
                        }).then(function() {
                            return g.loadPanos()
                        }).then(function() {
                            s = U.getStartCameraOptions(g, g.panos);
                            //初始画面
                            window.DATA.camera_start && window.DATA.camera_start.thumbImg  && function(e) {
                                $("<img/>").attr("src", e).on("load", function() {
                                    $("#gui-thumb").css("backgroundImage", "url(" + e + ")").fadeIn(500),
                                    $(this).remove()
                                    $(".screen .shotImg.innerBtn").removeClass('blank').css("background-image", "url(" + e + ")")
                                })
                                
                            }(window.DATA.camera_start.thumbImg);
                
                            {//初始化导览时间
                               if(DATA.tourBlackSpeed == void 0)DATA.tourBlackSpeed = 100  
                                window._settings.warp.teleportTime = settings.teleportTime / DATA.tourBlackSpeed * 100;
                                
                                
                                if(DATA.tourWalkSpeed == void 0)DATA.tourWalkSpeed = 100
                                /* if(DATA.tourWalkSpeed!=void 0){
                                    let r = 100 / DATA.tourWalkSpeed;
                                    window._settings.warp.flytimeDistanceMultiplier = settings.flytimeDistanceMultiplier * r
                                    window._settings.warp.flyTime = settings.flyTime * r
                                }else{
                                    window._settings.warp.flyTime = settings.flyTime 
                                } */
                                
                                if(DATA.tourRotTime == '' || DATA.tourRotTime == void 0){
                                    DATA.tourRotTime = settings.tourRotTime; //默认停留2秒
                                }
                                 
                            }
                            
                            {//其他
                                _settings.floorPlanAngle = DATA.floorPlanAngle || 0  
                            }
                                  
                            
                            
                            
                            d = function(e) {
                                var t = new E.PerspectiveCamera;
                                t.layers.enable(te.PANOMARKERS),
                                t.layers.enable(te.RETICULE),
                                t.layers.enable(te.TAG);
                                var o = new E.Scene
                                  , i = new E.AmbientLight(16777215);
                                return o.add(i),
                                o.skybox = new V,
                                o.add(o.skybox),
                                o.plane = new E.Mesh(new E.PlaneBufferGeometry(1e5,1e5),new E.RawShaderMaterial({
                                    side: E.DoubleSide
                                })),
                                o.plane.position.y = 0,
                                o.plane.rotateX(-Math.PI / 2),
                                o.plane.material.visible = !1,
                                o.add(o.plane),
                                o.updateMatrixWorld(),
                                L.showScreenshotLocations && e.data.images.forEach(function(e) {
                                    if (e.metadata && e.metadata.camera_position) {
                                        var t = e.metadata.camera_position
                                          , i = new E.Mesh(new E.BoxGeometry(.3,.3,.3));
                                        i.position = t.clone(),
                                        o.add(i);
                                        var n = e.metadata.camera_quaternion
                                          , r = new E.Vector3(0,0,-1).applyQuaternion(n);
                                        o.add(new E.ArrowHelper(r,t.clone(),1,16711680))
                                    }
                                }),
                                L.showAxis && (o.add(new E.ArrowHelper(new E.Vector3(0,1,0),new E.Vector3(0,0,0),1,255)),
                                o.add(new E.ArrowHelper(new E.Vector3(0,0,1),new E.Vector3(0,0,0),1,16711680)),
                                o.add(new E.ArrowHelper(new E.Vector3(1,0,0),new E.Vector3(0,0,0),1,65280))),
                                new Y(o,t,B)
                            }(g),
                            m = function(e, t) {
                                var i = e ? 1 : 1e3
                                  , n = W.tilegen || W.imgopt ? 6 : 2;
                                n = O.valueFromHash("tileconc", n);
                                var r = new X
                                  , o = new Q({
                                    concurrentDownloads: n
                                })
                                  , a = new J
                                  , s = new x
                                  , l = new w
                                  , c = new b(t)
                                  , h = new T
                                  , u = new S(i)
                                  , d = new M
                                  , p = new K;
                                return {
                                    qualityManager: r,
                                    panoRenderer: a,
                                    tileDownloader: o,
                                    player: c,
                                    director: l,
                                    modelManager: s,
                                    tagManager: p,
                                    displayController: u,
                                    labelDisplayController: d,
                                    controls: h
                                }
                            }(o, s.mode),
                            l = m.controls,
                            c = m.player,
                            h = m.director,
                            u = m.tagManager,
                            p = m.tileDownloader,
                            f = m.qualityManager,
                            m.panoRenderer,
                            function(e, t, i, n) {
                                var r = i.controls
                                  , o = i.qualityManager
                                  , a = i.panoRenderer
                                  , s = i.tileDownloader
                                  , l = i.modelManager;
                                r.init(n, l),
                                j.init(i.director, r, i.player, l, t),
                                o.init(l),
                                s.init(o),
                                a.init(t, s, o),
                                l.init(s, a, o),
                                l.addModel(e),
                                t.addComponent(F)
                            }(g, d, m, r),
                            c.director = h,
                            g.supportsTiles && p.start(),
                            !o || s.mode === R.PANORAMA && s.pano || (ne.warn("Tried to quickstart, but failed as we are not starting in inside mode."),
                            o = !1);
                            var e = null;
                            if (o) {
                                ne.warn("Quickstart engaged. Hold on to your knickers.");
                                var t = l.controls[R.PANORAMA];
                                a = new q(f,d.scene,d.camera,t,r),
                                C(d, r, g),
                                e = a.load(s).then(function() {
                                    d.addComponent(a),
                                    d.once(ee.AfterRender, function() {
                                        ne.warn("First render after quickstart load finished.")
                                    })
                                })
                            }
                            return window.flyToFirst = function() {
                                var e = c.model.panos.get("8d778e19657f433fb9cf8947d823bb70")
                                  , t = new _.Quaternion(.7099827027821568,-.07708150183830938,.6958985789714591,.07555241737970636)
                                  , i = new _.Vector3(0,0,-1).applyQuaternion(t).add(e.position);
                                c.flyToPano({
                                    pano: e,
                                    lookAtPoint: i
                                })
                            }
                            ,
                            $.when(e, D.startLoading(g, c, h, L.autoplay, o, v))
                        }).then(function() {
                            return function(e, t, i, n, r) {
                                return r.progressCallback = t,
                                N.sessionStart(),
                                e.load(n).progress(function(e, t) {
                                    e.modelElementsToLoad = t[1],
                                    function(e) {
                                        e.totalElementsToLoad = e.modelElementsToLoad + e.panoElementsToLoad
                                    }(e),
                                    function(e) {
                                        e.totalElementsLoaded++,
                                        e.totalPercentageLoaded = e.totalElementsLoaded / e.totalElementsToLoad,
                                        isNaN(e.totalPercentageLoaded) && (e.totalPercentageLoaded = 0),
                                        e.totalPercentageLoaded = .4 + .6 * e.totalPercentageLoaded,
                                        console.log("pro:" + e.totalPercentageLoaded),
                                        e.progressCallback && e.progressCallback(100 * e.totalPercentageLoaded)
                                    }(e)
                                }
                                .bind(this, r))
                            }(g, D.onProgress, 0, !o, n)
                        }).then(function() {
                            s.quickstart = o,
                            function(e, t, i, n) {
                                var r = i.qualityManager
                                  , o = i.panoRenderer
                                  , a = i.tileDownloader
                                  , s = i.modelManager
                                  , l = i.player
                                  , c = i.director
                                  , h = i.tagManager
                                  , u = i.displayController
                                  , d = i.labelDisplayController
                                  , p = i.controls;
                                t.scene.add(e),
                                t.qualityManager = r;
                                var f = {
                                    camera: t.camera,
                                    director: c,
                                    modelManager: s,
                                    tileDownloader: a,
                                    panoRenderer: o,
                                    qualityManager: r,
                                    tagManager: h,
                                    container: n,
                                    controls: p
                                };
                                l.init(f),
                                l.setScene(t.scene),
                                h.init(s, l),
                                c.init(l, s),
                                u.init(c, l, s, h, n),
                                d.init(l, s, n),
                                B.bindEvents(l),
                                t.addComponent(h),
                                t.addComponent(l),
                                t.addComponent(o),
                                l.sceneRenderer = t
                            }(g, d, m, r),
                            d.started || C(d, r, g),
                            N.modelLoaded(g, c, l, L.autoplay),
                            function(e, t, i, n) {
                                return ne.info("Starting player in " + i.mode),
                                N.report(t.sid, "started-playing", n, i.quickstart),
                                e.start(i)
                            }(c, g, s, L.autoplay).done(function() {
                                h.autoTour()
                            }),
                            g.supportsTiles || new H(g,c).start();
                            o && (d.removeComponent(a),
                            a.destroy(),
                            s.pano.enter()),
                            D.init(g, h, c, l, d, s, N.getSessionId()),
                            D.endLoading(g, h, u),
                            d.once(ee.AfterRender, function() {
                                v.setAppReadyTime();
                                var e = v.calcFullLoadingTime();
                                ne.warn("Total load time: " + e / 1e3),
                                N.loadComplete(e),
                                ne.warn("First render after model load finished.");
                                
                                editTool.loadDone('data', window.DATA)
                            }),
                            d.on(ee.MemoryUsageUpdated, y)
                        }).fail(A.bind(this, e))
                    }()
                }()
            }).fail(e=>{
                alert("缺少someData文件，请检查场景码是否正确。")
            })
        }
        ).call(this, "/js/main.js")
    }
    , {
        "./DisplayController": 1,
        "./TimingData": 2,
        "./ab": 3,
        "./analytics": 4,
        "./cameras/PanoramaCamera": 7,
        "./controls/CameraControls": 9,
        "./director": 15,
        "./effects": 16,
        "./enum/PanoSizeClass": 36,
        "./enum/PanoramaEvents": 37,
        "./enum/RenderLayers": 41,
        "./enum/SceneRendererEvents": 43,
        "./enum/Viewmode": 51,
        "./featureflags": 59,
        "./gui/error": 64,
        "./gui/gui": 65,
        "./gui/memoryUsage": 73,
        "./label/LabelDisplayController": 91,
        "./lib/array-polyfill": 92,
        "./lib/performance-polyfill": 95,
        "./lib/postprocessing/EffectComposer.js": 96,
        "./lib/postprocessing/MaskPass.js": 97,
        "./lib/postprocessing/RenderPass.js": 98,
        "./lib/postprocessing/ShaderPass.js": 99,
        "./lib/shaders/CopyShader.js": 100,
        "./lib/shaders/HorizontalBlurShader.js": 101,
        "./lib/shaders/VerticalBlurShader.js": 102,
        "./lib/three75-shim": 103,
        "./localization/localize": 108,
        "./tag/tagManager": 124,
        "./model/ModelManager": 140,
        "./objects/Panorama": 148,
        "./objects/Skybox": 152,
        "./player": 155,
        "./preloaders": 156,
        "./scene/QuickstartManager": 157,
        "./scene/SceneRenderer": 158,
        "./sdk/automation.js": 164,
        "./settings": 166,
        "./showcase": 168,
        "./tile/PanoRenderer": 169,
        "./tile/QualityManager.js": 170,
        "./tile/TileDownloader": 171,
        "./util/PanoramaCollection": 178,
        "./util/ajax": 181,
        "./util/browser": 182,
        "./util/camera": 183,
        "./util/common": 185,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/sentry": 192,
        "./util/showcase": 193,
        "./util/transitions": 195,
        events: 202,
        "promise-polyfill": 213,
        three: 217
    }],
    117: [function(e, t, i) {
        "use strict";
        function n(e) {
            e = e || {},
            r.RawShaderMaterial.call(this, a.extendObject({
                fragmentShader: o.cube.fragmentShader,
                vertexShader: o.cube.vertexShader,
                uniforms: r.UniformsUtils.clone(o.cube.uniforms),
                name: "CubemapMaterial"
            }, e))
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../util/common");
        (n.prototype = Object.create(r.RawShaderMaterial.prototype)).constructor = n,
        t.exports = n
    }
    , {
        "../shaders": 167,
        "../util/common": 185,
        three: 217
    }],
    118: [function(e, t, i) {
        "use strict";
        function n(e) {
            e = e || {},
            r.RawShaderMaterial.call(this, a.extendObject({
                fragmentShader: o.model.fragmentShader,
                vertexShader: o.model.vertexShader,
                uniforms: r.UniformsUtils.clone(o.model.uniforms),
                name: "ModelTextureMaterial"
            }, e))
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../util/common");
        ((n.prototype = Object.create(r.RawShaderMaterial.prototype)).constructor = n).prototype.setProjectedPanos = function(e, t, i) {
            i && (this.uniforms.progress.value = 0),
            e.ensureSkyboxReadyForRender(),
            this.uniforms.pano0Map.value = e.getSkyboxTexture(),
            this.uniforms.pano0Position.value.copy(e.position),
            this.uniforms.pano0Matrix.value.copy(e.skyboxMesh.matrixWorld),
            t.ensureSkyboxReadyForRender(),
            this.uniforms.pano1Map.value = t.getSkyboxTexture(),
            this.uniforms.pano1Position.value.copy(t.position),
            this.uniforms.pano1Matrix.value.copy(t.skyboxMesh.matrixWorld)
        }
        ,
        t.exports = n
    }
    , {
        "../shaders": 167,
        "../util/common": 185,
        three: 217
    }],
    119: [function(m, v, e) {
        (function(e) {
            "use strict";
            function t(e, t, i, n) {
                this.div = null,
                this.body = null,
                this.label = e,
                this.description = t,
                this.parsedDescription = [],
                this.media = i || {
                    type: null
                },
                this.loadingSpinner = null,
                this.parser = new r({
                    supportLinks: !c.valueFromHash("mls"),
                    keepLinkLabels: !0
                }),
                this.state = g.CLOSED,
                this.orientation = "",
                this.initialTransform = "",
                this.hovering = !1,
                this.openTransition = null,
                this.closeTransition = null,
                this.openPromise = null,
                this.closePromise = null,
                this.animationTransition = null,
                this.animationScale = 0
            }
            var r = m("../Parser/DescriptionParser")
              , i = m("../Media/Link")
              , n = m("../Media/Image")
              , o = m("../Media/EmbedlyPlayer")
              , a = m("../Media/EmbedlyEmbed")
              , s = m("../../util/transitions")
              , l = m("../../util/lerp")
              , c = m("../../util/browser")
              , b = m("./BillboardEvent")
              , w = m("../Media/MediaEvent")
              , h = m("../Parser/DescriptionChunkType")
              , u = m("events").EventEmitter
              , d = m("./billboardSettings")
              , T = m("./overlaySettings")
              , p = new (m("../../util/logger"))(e)
              , f = document.getElementById("tag-billboards");
            f.addEventListener("touchend", function(e) {
                f.style.pointerEvents = "none"
            }),
            f.addEventListener("touchcancel", function(e) {
                f.style.pointerEvents = "none"
            });
            var g = {
                CLOSED: "closed",
                OPENING: "opening",
                OPEN: "open",
                CLOSING: "closing",
                ACTIVE: "active"
            };
            (t.prototype = Object.create(u.prototype)).build = function(e) {
                this.parsedDescription = this.parser.parse(this.description);
                var t = document.createElement("div");
                t.className = "tag-container has-hotzone",
                this.div = t,
                this.body = document.createElement("div"),
                this.body.className = "tag-body";
                var i = document.createElement("div");
                i.classList.add("tag-content");
                var n = document.createElement("div");
                n.classList.add("tag-text-content");
                var r = document.createElement("div");
                r.className = "tag-label",
                r.textContent = this.label,
                n.appendChild(r);
                var o = document.createElement("div");
                o.className = "tag-desc",
                n.appendChild(o),
                i.appendChild(n),
                this.body.appendChild(i),
                this.appendDescriptionElements(this.parsedDescription, o),
                this.appendMedia(),
                t.appendChild(this.body),
                f.appendChild(t),
                this.bindEvents(t, this.body)
            }
            ,
            t.prototype.bindEvents = function(i, e) {
                function t(n) {
                    return function(e) {
                        if (!this.div.classList.contains("overlay")) {
                            var t, i = document.getElementById("player");
                            try {
                                t = new MouseEvent(n,e)
                            } catch (i) {
                                (t = document.createEvent("MouseEvents")).initMouseEvent(n, e.bubbles, e.cancelable, e.view, e.detail, e.screenX, e.screenY, e.clientX, e.clientY, e.ctrlKey, e.altKey, e.shiftKey, e.metaKey, e.button, e.relatedTarget)
                            }
                            i.dispatchEvent(t)
                        }
                    }
                }
                e.addEventListener("mousedown", function(e) {
                    e.stopPropagation()
                }),
                e.addEventListener("mouseup", function(e) {
                    e.stopPropagation()
                }),
                i.addEventListener("touchstart", function(e) {
                    f.style.pointerEvents = "auto"
                }),
                i.addEventListener("mousedown", t("mousedown").bind(this)),
                i.addEventListener("mouseup", t("mouseup").bind(this)),
                e.addEventListener("mouseover", function(e) {
                    this.state === g.OPEN && i.classList.remove("has-hotzone")
                }
                .bind(this)),
                i.addEventListener("mouseenter", function(e) {
                    this.state !== g.CLOSING && (this.hovering = !0,
                    this.emit(b.ENTER))
                }
                .bind(this)),
                i.addEventListener("mouseleave", function(e) {
                    this.hovering = !1,
                    this.emit(b.LEAVE)
                }
                .bind(this)),
                i.addEventListener("gesturestart", function(e) {
                    e.preventDefault()
                });
                var n = i.querySelector(".tag-text-content")
                  , r = 0;
                n.addEventListener("touchstart", function(e) {
                    r = e.changedTouches[0].clientY
                }),
                n.addEventListener("touchmove", function(t) {
                    function e(e) {
                        e && (0 === e.scrollTop && t.changedTouches[0].clientY > r || e.scrollTop + e.clientHeight - e.scrollHeight == 0 && t.changedTouches[0].clientY < r) && t.preventDefault()
                    }
                    return i.classList.contains("overlay") ? e(this.querySelector(".tag-desc")) : void e(this)
                }),
                i.addEventListener("touchmove", function(e) {
                    0 == (n.compareDocumentPosition(e.target) & Node.DOCUMENT_POSITION_CONTAINED_BY) && e.preventDefault()
                })
            }
            ,
            t.prototype.appendDescriptionElements = function(e, i) {
                0 < e.length && this.div.classList.add("has-text"),
                e.forEach(function(e, t) {
                    switch (e.type) {
                    case h.TEXT:
                        i.appendChild(this.createTextElement(e.text));
                        break;
                    case h.LINK:
                        i.appendChild(this.createLinkElement(e.link))
                    }
                }
                .bind(this))
            }
            ,
            t.prototype.appendLoadingSpinner = function() {
                this.loadingSpinner = document.createElement("div"),
                this.loadingSpinner.classList.add("loading-spinner");
                var e = document.createElement("div");
                e.classList.add("gui-spinner-icon"),
                this.loadingSpinner.appendChild(e),
                this.body.appendChild(this.loadingSpinner)
            }
            ,
            t.prototype.onMediaLoadFinished = function() {
                this.loadingSpinner && (this.loadingSpinner.parentNode.removeChild(this.loadingSpinner),
                this.applyOrientation(this.orientation),
                this.loadingSpinner = null)
            }
            ,
            t.prototype.appendMedia = function() {
                if (this.media && this.media.type && "error" !== this.media.type && (!c.valueFromHash("mls", 0) || this.media.type === h.IMAGE)) {
                    this.appendLoadingSpinner();
                    var e = document.createElement("div");
                    e.classList.add("tag-media-content");
                    var t = document.createElement("i");
                    switch (["icon", "icon-close-thin", "close"].forEach(function(e) {
                        t.classList.add(e)
                    }),
                    this.body.appendChild(t),
                    this.body.appendChild(e),
                    this.media.type) {
                    case h.IMAGE:
                        e.appendChild(this.createImageElement(this.media, this.body));
                        break;
                    case h.VIDEO:
                        e.appendChild(this.createVideoElement(this.media, this.body));
                        break;
                    case h.RICH:
                        e.appendChild(this.createEmbedElement(this.media, this.body))
                    }
                }
            }
            ,
            t.prototype.createTextElement = function(e) {
                var t = document.createElement("span");
                return t.textContent = e,
                t
            }
            ,
            t.prototype.createLinkElement = function(e) {
                var t = new i(e);
                return t.on(w.LINK_CLICK, this.emit.bind(this, w.LINK_CLICK)),
                t.createDomElement()
            }
            ,
            t.prototype.createImageElement = function(t, C) {
                function e() {
                    function e() {
                        p || (E.classList.remove("view-image"),
                        a.classList.add("overlay"),
                        t(),
                        window.addEventListener("resize", A),
                        a.addEventListener("click", i),
                        c.addEventListener("click", r),
                        o.addEventListener("click", n),
                        p = !0,
                        _.emit(w.IMAGE_OPENED))
                    }
                    function t() {
                        C.classList.add("show-info"),
                        s.classList.remove("collapsible"),
                        s.style.height = "";
                        var e = parseFloat(getComputedStyle(v).lineHeight)
                          , t = g + e
                          , i = a.clientWidth - 2 * T.boundaryWidth - m
                          , n = a.clientHeight - 2 * T.boundaryHeight - m - t
                          , r = n
                          , o = r * I.aspect;
                        i < o && (r = (o = i) / I.aspect),
                        n < r && (o = (r = n) * I.aspect),
                        o += m,
                        r += m + t,
                        C.style.width = o + "px",
                        C.style.height = r + "px",
                        l.style.paddingTop = e + m + "px",
                        0 < _.description.length && (s.classList.add("collapsible"),
                        s.style.height = s.clientHeight + 12 + "px",
                        y.style.height = "calc(100% - " + v.clientHeight + "px)")
                    }
                    function i(e) {
                        e.target === a && n()
                    }
                    function n() {
                        p && (p = !1,
                        E.classList.add("view-image"),
                        a.classList.remove("overlay"),
                        s.style.height = "",
                        l.style.paddingTop = "",
                        C.style.width = "",
                        C.style.height = "",
                        window.removeEventListener("resize", A),
                        a.removeEventListener("click", i),
                        c.removeEventListener("click", r),
                        o.removeEventListener("click", n),
                        _.emit(w.IMAGE_CLOSED),
                        _.close(!0))
                    }
                    function r(e) {
                        C.classList.toggle("show-info")
                    }
                    var a = _.div
                      , s = a.getElementsByClassName("tag-content")[0]
                      , l = a.getElementsByClassName("tag-media-content")[0]
                      , o = C.getElementsByClassName("close")[0]
                      , c = s.getElementsByClassName("tag-label")[0];
                    a.classList.add("has-image"),
                    E.classList.add("view-image"),
                    a.classList.add(1 <= I.aspect ? "image-landscape" : "image-portrait"),
                    _.applyOrientation(_.orientation);
                    var h, u, d, p = !1, f = getComputedStyle(s), g = parseFloat(f.paddingTop) + parseFloat(f.paddingBottom), m = 2 * parseFloat(getComputedStyle(l).paddingLeft), v = s.querySelector(".tag-label"), y = s.querySelector(".tag-desc"), A = (d = 0,
                    function() {
                        clearInterval(h),
                        clearTimeout(u),
                        h = setInterval(function() {
                            var e = a.clientHeight;
                            d !== e && (t(),
                            d = e)
                        }, 100),
                        u = setTimeout(clearInterval.bind(this, h), 1e3)
                    }
                    );
                    I.on(w.IMAGE_OPENING, e),
                    _.on(b.ACTIVATE, e),
                    _.on(w.IMAGE_CLOSED, I.onClosed.bind(I)),
                    _.on(b.CLOSING, n)
                }
                var I = new n
                  , E = I.createDomElement();
                this.once(b.OPENED, function() {
                    I.load(t.src).then(e).catch(function(e) {
                        p.warn("Failed to load image:", t.src),
                        p.warn("with error:", e)
                    }).then(this.onMediaLoadFinished.bind(this))
                });
                var _ = this;
                return E
            }
            ,
            t.prototype.createVideoElement = function(t, e) {
                var i = new o({
                    autoPlay: !0,
                    autoResume: !0,
                    startMuted: !1,
                    loop: !1
                })
                  , n = i.createDomElement();
                return this.once(b.OPENED, function() {
                    i.load(t.src).then(function() {
                        this.div.classList.add("has-video"),
                        this.state !== g.OPEN && this.state !== g.ACTIVE || (i.show(),
                        i.play()),
                        this.on(b.OPENING, i.show.bind(i)),
                        this.on(b.OPENED, i.play.bind(i)),
                        this.on(b.CLOSING, i.pause.bind(i)),
                        this.on(b.CLOSED, i.hide.bind(i))
                    }
                    .bind(this)).catch(function(e) {
                        p.warn("Failed to embed video:", t.src),
                        p.warn("with error:", e)
                    }).then(this.onMediaLoadFinished.bind(this))
                }
                .bind(this)),
                n
            }
            ,
            t.prototype.createEmbedElement = function(t, e) {
                var i = new a
                  , n = i.createDomElement();
                return this.once(b.OPENED, function() {
                    i.load(t.src).then(function() {
                        this.div.classList.add("has-embed"),
                        this.state !== g.OPEN && this.state !== g.ACTIVE || i.show(),
                        this.applyOrientation(this.orientation),
                        this.on(b.OPENING, i.show.bind(i)),
                        this.on(b.CLOSED, i.hide.bind(i))
                    }
                    .bind(this)).catch(function(e) {
                        p.warn("Failed to embed:", t.src),
                        p.warn("with error:", e)
                    }).then(this.onMediaLoadFinished.bind(this))
                }
                .bind(this)),
                n
            }
            ,
            t.prototype.open = function(e) {
                return this.openPromise = $.Deferred(),
                this.state === g.ACTIVE ? this.openPromise.resolve().promise() : (this.hovering || this.div.classList.add("has-hotzone"),
                this.openTransition ? e && this.setActiveState() : this.openTransition = s.setTimeout(function() {
                    this.state !== g.OPEN && (this.emit(b.OPENING),
                    e && this.emit(b.ACTIVATING),
                    this.state = g.OPENING,
                    this.animateOpen(function() {
                        e && this.setActiveState(),
                        this.openPromise.resolve()
                    }
                    .bind(this)))
                }
                .bind(this), d.animation.openDelay),
                s.cancel(this.closeTransition),
                this.closePromise && this.closePromise.reject(),
                this.closeTransition = void 0,
                this.openPromise.promise())
            }
            ,
            t.prototype.close = function(e) {
                return this.closePromise = $.Deferred(),
                !e && this.hovering ? this.closePromise.reject().promise() : (this.closeTransition || (this.closeTransition = s.setTimeout(function() {
                    this.state !== g.CLOSED && (this.emit(b.CLOSING),
                    this.state = g.CLOSING,
                    this.animateClose())
                }
                .bind(this), d.animation.closeDelay)),
                s.cancel(this.openTransition),
                this.openPromise && this.openPromise.reject(),
                this.openTransition = void 0,
                this.closePromise.resolve(),
                this.closePromise.promise())
            }
            ,
            t.prototype.setActiveState = function() {
                this.state !== g.CLOSED && (this.state = g.ACTIVE,
                this.emit(b.ACTIVATE),
                this.div.classList.remove("has-hotzone"))
            }
            ,
            t.prototype.animateOpen = function(e) {
                if (this.state === g.OPENING) {
                    if (s.cancel(this.animationTransition),
                    c.detectSamsungNative())
                        return this.boardOrientation = null,
                        this.div.style.visibility = "visible",
                        this.emit(b.OPENED),
                        this.state = g.OPEN,
                        void (e && e());
                    this.div.style.webkitTransform = "scale(0)",
                    this.div.style.transform = "scale(0)",
                    this.div.style.visibility = "visible",
                    this.animationTransition = s.start(l.property(this, "animationScale", 1), d.animation.openDuration, function() {
                        this.emit(b.OPENED),
                        this.state = g.OPEN,
                        e && e()
                    }
                    .bind(this))
                }
            }
            ,
            t.prototype.animateClose = function(e) {
                this.state === g.CLOSING && (s.cancel(this.animationTransition),
                this.animationTransition = s.start(l.property(this, "animationScale", 0), d.animation.closeDuration, function() {
                    this.emit(b.CLOSED),
                    this.state = g.CLOSED,
                    this.div.style.visibility = "hidden",
                    this.div.classList.contains("has-hotzone") || this.div.classList.add("has-hotzone"),
                    e && e()
                }
                .bind(this)))
            }
            ,
            t.prototype.needsUpdate = function() {
                return this.state !== g.CLOSED
            }
            ,
            t.prototype.update = function(e, t) {
                if (this.needsUpdate()) {
                    var i = (this.updateOrientation(e),
                    this.calcScale(t))
                      , n = {
                        x: (e.x + 1) * $("#player").width() / 2,
                        y: (e.y + 1) * $("#player").height() / 2
                    };
                    this.div.screenTransform = this.initialTransform + " translate(" + n.x + "px, " + n.y + "px) scale(" + i * this.animationScale + ")",
                    this.div.style.webkitTransform = this.div.screenTransform,
                    this.div.style.transform = this.div.screenTransform
                }
            }
            ,
            t.prototype.getDimensions = function() {
                return this.div.getBoundingClientRect()
            }
            ,
            t.prototype.calcScale = function(e) {
                return Math.sqrt(e / 40) * d.boardToDiscRatio
            }
            ,
            t.prototype.updateOrientation = function(e) {
                if (this.state !== g.ACTIVE) {
                    var t = e.y < -1 / 3 ? 0 : e.y < 1 / 3 ? 1 : 2
                      , i = e.x < -1 / 3 ? 0 : e.x < 1 / 3 ? 1 : 2
                      , n = "";
                    n += 0 == i ? "right" : 2 == i ? "left" : "",
                    n += 0 == t ? "-down" : 2 == t ? "-up" : "",
                    1 == i && (n = 0 == t ? "bottom" : 2 == t ? "top" : "",
                    1 == t && (n = $("#player").width() > $("#player").height() ? e.x < 0 ? "right" : "left" : e.y < 0 ? "bottom" : "top")),
                    1 == i && 1 == t && n === this.orientation || this.applyOrientation(n)
                }
            }
            ,
            t.prototype.applyOrientation = function(e) {
                this.div.style.transform = this.div.style.webkitTransform = "",
                this.div.classList.remove("tag-container-" + this.orientation),
                this.div.classList.add("tag-container-" + e);
                var t = window.getComputedStyle(this.div);
                this.initialTransform = t.transform || t.webkitTransform,
                "none" === this.initialTransform && (this.initialTransform = "");
                var i = t.transform.slice(7, -1).split(",")
                  , n = -i[4]
                  , r = -i[5];
                this.div.style.webkitTransformOrigin = n + "px " + r + "px",
                this.div.style.transformOrigin = n + "px " + r + "px",
                this.orientation = e
            }
            ,
            v.exports = t
        }
        ).call(this, "/js/tag/Billboard/Billboard.js")
    }
    , {
        "../../util/browser": 182,
        "../../util/lerp": 188,
        "../../util/logger": 189,
        "../../util/transitions": 195,
        "../Media/EmbedlyEmbed": 125,
        "../Media/EmbedlyPlayer": 126,
        "../Media/Image": 128,
        "../Media/Link": 129,
        "../Media/MediaEvent": 131,
        "../Parser/DescriptionChunkType": 133,
        "../Parser/DescriptionParser": 134,
        "./BillboardEvent": 120,
        "./billboardSettings": 121,
        "./overlaySettings": 122,
        events: 202
    }],
    120: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            ENTER: "billboard.enter",
            LEAVE: "billboard.leave",
            OPENING: "billboard.opening",
            OPENED: "billboard.open",
            CLOSING: "billboard.closing",
            CLOSED: "billboard.closed",
            ACTIVATING: "billboard.activating",
            ACTIVATE: "billboard.activate"
        })
    }
    , {}],
    121: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            animation: Object.freeze({
                hoverOnClosing: !1,
                openDelay: 100,
                closeDelay: 50,
                openDuration: 200,
                closeDuration: 100
            }),
            boardToDiscRatio: 1.2
        })
    }
    , {}],
    122: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            boundaryWidth: 30,
            boundaryHeight: 0
        })
    }
    , {}],
    123: [function(M, R, e) {
        (function(e) {
            "use strict";
            function d(e, t, i) {
                var n = i.version || "0";
                "0" !== n && w.info("tag defined using version " + n),
                this.model = e,
                this.sid = t,
                this.color = (new f.Color).set(i.color || o.tagDefault),
                this.hoverColor = o._darken(this.color, .2),
                this.floor = null,
                this.floorIndex = i.floor,
                this.mode = m.PANORAMA,
                i.preferred_camera && i.preferred_camera.mode && (this.mode = i.preferred_camera.mode),
                this.obj3d = null,
                this.disc = null,
                this.materials = {
                    disc: null,
                    pole: null
                },
                this.position = (new f.Vector3).copy(i.position),
                this.discPosition = (new f.Vector3).copy(i.stem.direction),
                this.discWorldPosition = null,
                this.discScale = .05,
                this.poleEnabled = i.stem.enabled,
                this.billboard = new r(i.label,i.description,i.media,this),
                this.visibleTransition = null,
                this.hoveringDisc = !1
            }
            var i, l, c, h, u, p, n, f = M("three"), r = M("./Billboard/Billboard"), g = M("../settings"), m = M("../enum/Viewmode"), o = M("../enum/Colors"), a = M("../enum/RenderLayers"), s = M("../enum/RenderOrder"), v = (M("../util/common"),
            M("../util/math")), t = M("../util/texture"), y = M("../objects/Panorama"), A = M("../shaders"), C = M("../util/transitions"), I = M("../util/lerp"), E = M("../util/easing"), _ = M("./Billboard/BillboardEvent"), b = M("events").EventEmitter, w = new (M("../util/logger"))(e), T = t.loadBase64("iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABmJLR0QAAAAAAAD5Q7t/AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QYPFigDGhCnowAABQFJREFUeNrtXTtyFEEMHXX5FK7iAiYFQ+KAiMyZCQnxRXwVFwkngSKD2BQXEYlNLXaZnZ7RX0/xbrek96RW9/RnWSCthSoaxcys4iwiAgGagN2FFATQe5OBAHpvMhBA700GAvC9iUBVgZd2dmTd9siIAvxOB9/RI9GI3kftf3a0t0YG2OOEaOk0qy2UyWFZKutMthGc09tWiuyQKkuvke2miE6ouOYe1QcE4HsTgSIY2gX4iP4ZHcFn5kt+KpfmFfhK2zXXDMgR/FdE9D3ivNyaqMz8YlmW3x46kIfjNQyxXlnzskG6X8psQJjlVGObJPtLqXj1DSGWvhyZFI70EUVTv3tf3VkEAWmDLwV8xmmehe17+6DIymFHkL6fKaJS2BFk5+8RzUlVwY9qG0ViY2XwLfyzpV2KoEQX4C18NdsmAfzeJBiRDekg3ruGhpCi7wC+eXH4XqI9kc+Rs4wE+DZ+XNPeiKY0MoHtUHCyU6nTLOBnISoz84yuRETP6bqmLdrjiMhOjXw0zJKsx9oaxcC/1j4atizLdaah4GidYEEAbfC9NpVGsmsrVgTwe5PgZEkqUbaSP+iRds9CxuiPeo4ggr2z2A1Efg/dNs0CokV/Bgd7b3mf7X9EWQCpFF2ZhqiZDHDqFf0p79/zXYhajRWt7cgr/Wc/OOrli7U4DmllAb6eDRr4jKhAVDoyHtl/otNAfOrNt9YwIoJX8lr2QDYdYh1xIehN4QB+G46YUtW/2GHF4tfFWPvpGK7RMsCvBsP4F2SAptHv4atVGQDVe9/ZxLEh4AOiP+aMYMLnH48OAUj/fYeBsUBaCwgAAtQYEzvWAcgAEBAA4kwArCHknkkgAyADQEAACAgAAQEgIMC8dH3vJ4JI+B4ZABkAAgI4S8fFpCg2IwMgA0BAgOfT1BVclH6o+S+GR++3wbawmOO/BC5/t4RhLt93DWFUiwxU/ygCIZIEsH4FnJk/FY5+Edsk6zJa82McEI2V/qUKwH8yQNTz6wBfrwAUrwEwm7AFz6wI9GBvpSwQ2X9Dml3RbsWqBL4GPjOvhp2hHsihOzO/1FgH+Dnx2/PuJFDQecanP1ZnhBnlcVl0Dttn8Btahnnfmg3w5YcAzKcLDlVp3wyKNhxkfC1kWRK/GfRgbPVHo7RlbGGedy3wWBdmvnEA/qb0s3GSw4BlpFgQLqIdKgTISgINIrR8OnZFxxeRa4RDsf6/oZ27MCBthlUrmipFv8g6gMeb9wBfLphEnoxh5luQwBz8W4n2TNMNhgMb3820J7YUvAVMZAL/wBHvHJnAF/zZNkkj2rdGdhciaPlnS7ubUzBIkB980RpAaoGicl2wA3y1U9q0E2TWBLNKNtD2w572h6Zh96uoF3vaz5wR9urPzBfaQSZ1no8NouD1sixfk2B/TkTfovtUjACWCkceGiztk+rL/JNpxYMj1jZJ9ueyc7fCjmEvG1zOBko75r44vJXu91C0CjqN9pn51itw1Cps64slJHSLpIuVbmoLQTOXGFjvLKJnxBj4iwhBQlEY7hWBHhLJJ9TRaADvQIAtlXoVIkS2m6I7IzMRMthqfjh0S8F1sDv7LAHoZ1u2knt990h7rq7S4VBPWyi787ycWOVy7DCvh0t8M38kV4JgX0meFIr0mTtkcVV1W1jEYjZ0dY0dQc0JkJkMWaaubebXAL0QASKRIftqJa5lbwQ2BPJE/gA4gL5xbiNHuQAAAABJRU5ErkJggg=="), x = t.loadBase64("iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABmJLR0QAAAAAAAD5Q7t/AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QYPFgoIKnA4CwAAAkVJREFUeNrt3Uluw0AMRFHTvv+NrSibBAgyILGjodn16gbS/yxyYUOXi0SnZnyodV3XXV5WVREgBHaKFAV6tgwFerYMBXq2DAV8tggFfLYIBXy2CAV8tggFfrYEBXy2CAV+tgQFfrYEBXy2CAV+tgQFfrYEBX62BAV+tgQFfrYEBX62BAV+tgQFfrYEBX62BAV+tgRXry5cHNOf3QIFfrYEBX62BG4AN4DpT26BAj9bAivACjD9yS2gATSA6U9uAQ2gAUx/cgtoAA1g+pNbQAOEhwBWgPpPXgMawAoQK0D9x64BDWAFiBWg/mPXgAawAoQAQgAJPgIdgLmHoAawAoQAQgAhgBBACCAEEAIIAYQAQgAhgBBACCAEEAIIAYQAQgAhgEwQfw1LBe+vYUIAIQAB3rIsy4vXEXwEOgTzDkArQAhgBXyKNZBT/xpACGAFfBNrIKP+NYAQwAr4IdbA/PWvAcR3A5OnXwOIbwcnT78GkN8bQAvMO/1/bgA/FglvAC0w5/Q/JAAJ5oPvCJTHGkALzDX9TwlAgnngPy0ACeaA7waQ5xtAC/Sf/n8LQILe8DcRgAR94W8mAAl6wt9UABL0g7+5ACToBX8XAUjQB/5uApCgB/xdBSDB+PB3F4AEY8M/RAAijAn+cAFIMB78wwUgwVjwTxGACGOAf8/1zAf2a+Nz4Z/aANrgXPBDCZAmwgjghxRgdhFGAj+0ALOJMCL4FgJ0lmFk6C0F6CBDF+jtBfiY+/2+3G63K+ihAhzZEN1hi3zJK04kLKvtOfg1AAAAAElFTkSuQmCC"), S = new f.PlaneBufferGeometry(1,1);
            d.prototype = Object.create(b.prototype),
            d.raycaster = new f.Raycaster,
            d.prototype.bindEvents = function() {
                this.billboard.on(_.ENTER, this.setHoverState.bind(this)),
                this.billboard.on(_.LEAVE, this.setFreeState.bind(this))
            }
            ,
            d.prototype.build = function() {
                return this.floor = this.model.floors.get(this.floorIndex) || this.model.floors.first(),
                this.floor && (this.billboard.build(this.model.sid),
                this.obj3d = this.buildObject3D(),
                this.floor.add(this.obj3d)),
                this
            }
            ,
            d.prototype.buildObject3D = function() {
                var e = new f.Object3D;
                e.position.copy(this.position);
                var t = f.UniformsUtils.clone(A.tagDisc.uniforms);
                t.bg.value = x,
                t.mask.value = T,
                t.color.value.copy(this.color),
                this.materials.disc = new f.RawShaderMaterial({
                    transparent: !0,
                    vertexShader: A.tagDisc.vertexShader,
                    fragmentShader: A.tagDisc.fragmentShader,
                    uniforms: t
                }),
                this.disc = new f.Mesh(S,this.materials.disc),
                this.disc.layers.set(a.TAG),
                this.disc.position.copy(this.discPosition),
                this.disc.renderOrder = s.tagDisc;
                var i = (this.disc.tag = this).buildPole();
                return i.layers.set(a.TAG),
                i.renderOrder = s.tagStem,
                e.add(i),
                e.layers.set(a.TAG),
                e.add(this.disc)
            }
            ,
            d.prototype.buildPole = function() {
                var e = new f.BufferGeometry
                  , t = new Float32Array(6);
                return t[0] = t[1] = t[2] = 0,
                t[3] = this.discPosition.x,
                t[4] = this.discPosition.y,
                t[5] = this.discPosition.z,
                e.addAttribute("position", new f.BufferAttribute(t,3)),
                this.materials.pole = new f.LineBasicMaterial({
                    linewidth: g.tags.pole.width,
                    color: g.tags.pole.color,
                    opacity: 0,
                    visible: this.poleEnabled,
                    transparent: !0,
                    depthWrite: !1
                }),
                new f.Line(e,this.materials.pole)
            }
            ,
            d.prototype.setFreeState = function(e) {
                !e && this.hoveringDisc || this.billboard.close(e).then(function() {
                    this.materials.disc.uniforms.color.value = this.color
                }
                .bind(this))
            }
            ,
            d.prototype.setHoverState = function(e) {
                this.billboard.open(e),
                this.materials.disc.uniforms.color.value = this.hoverColor
            }
            ,
            d.prototype.hide = function(e, t) {
                var i = $.Deferred();
                if (0 === this.materials.disc.uniforms.opacity.value && !C.isRunning(this.visibleTransition))
                    return i.resolve().promise();
                e = e || 0,
                t = t || 0,
                C.cancel(this.visibleTransition);
                var n, r, o, a = this.materials.disc.uniforms.opacity.value / g.tags.disc.opacity, s = t + e, l = t / s;
                return this.visibleTransition = C.start((n = this,
                r = I.property(n.materials.disc.uniforms.opacity, "value", 0),
                o = I.property(n.materials.pole, "opacity", 0),
                function(e) {
                    r(e),
                    n.materials.pole && o(e)
                }
                ), s * a, function() {
                    i.resolve()
                }, l, E[g.warp.blendEasing]),
                i.promise()
            }
            ,
            d.prototype.show = function(e, t) {
                var i = $.Deferred();
                if (this.materials.disc.uniforms.opacity.value === g.tags.disc.opacity && !C.isRunning(this.visibleTransition))
                    return i.resolve().promise();
                e = e || 0,
                t = t || 0,
                C.cancel(this.visibleTransition);
                var n, r, o, a = (g.tags.disc.opacity - this.materials.disc.uniforms.opacity.value) / g.tags.disc.opacity, s = t + e, l = t / s;
                return this.visibleTransition = C.start((n = this,
                r = I.property(n.materials.disc.uniforms.opacity, "value", g.tags.disc.opacity),
                o = I.property(n.materials.pole, "opacity", g.tags.pole.opacity),
                function(e) {
                    r(e),
                    n.materials.pole && o(e)
                }
                ), s * a, function() {
                    i.resolve()
                }, l, E[g.warp.blendEasing]),
                i.promise()
            }
            ,
            d.prototype.closestPanoTowardTag = function(e, t) {
                var i = []
                  , n = []
                  , r = this.disc.getWorldPosition();
                if (e === m.PANORAMA) {
                    var o = t.position.clone().sub(r).normalize();
                    i.push(y.filters.isPanoAligned()),
                    i.push(y.filters.isNeighbourPanoTo(t)),
                    i.push(y.filters.inPanoDirection(r, o, .5)), 
                    n.push(y.scoreFunctions.direction(r, o))
                }
                var a = new f.Vector3;
                i.push(function(e) {
                    return Math.abs(e.position.x - r.x) > g.tags.visibility.cameraClearance || Math.abs(e.position.z - r.z) > g.tags.visibility.cameraClearance
                }, function(e) {
                    a.copy(r).sub(e.position);
                    var t = -f.Math.radToDeg(Math.atan(a.y / Math.sqrt(a.x * a.x + a.z * a.z)))
                      , i = g.tags.navigate.tiltTolerance;
                    return g.insideLookLimitDown - i < t && t < g.insideLookLimitUp + i
                }),
                n.push(y.scoreFunctions.distanceSquared(this, -2));
                var s = this.model.panos.sortByScore(i, n);
                if (g.tags.navigate.lineOfSight) {
                    for (var l = 0; l < s.length; l++) {
                        var c = s[l].item
                          , h = c.position.distanceTo(r);
                        if (!g.tags.visibility.anyDistance && h > g.tags.visibility.visibleDistance)
                            return null;
                        d.raycaster.set(c.position, r.clone().sub(c.position).normalize());
                        var u = d.raycaster.intersectObjects(this.model.colliders);
                        if (0 === u.length || u[0].distance > h)
                            return c
                    }
                    return null
                }
                return 0 < s.length && s[0].pano
            }
            ,
            d.prototype.examine = function(i) {
                if(!player.currentPano)return;
                var e = i.mode
                  , n = g.tags.navigate.nearestPano && this.closestPanoTowardTag(e, i.currentPano) || i.currentPano
                  , t = this.disc.getWorldPosition();
                this.billboard.setActiveState();
                var r = function() {
                    var e = this.billboard.getDimensions()
                      , t = new f.Vector3;
                    v.convertScreenPositionToNDC(e.left + e.width / 2, e.top + e.height / 2, t),
                    t.unproject(i.camera),
                    i.flyToPano({
                        pano: n,
                        lookAtPoint: t
                    })
                }
                .bind(this);
                if (e === m.PANORAMA)
                    if (n !== i.currentPano) {
                        var o = {
                            pano: n,
                            lookAtPoint: t,
                            duration: null,
                            maxDistanceOverride: null,
                            skipWarpingCheck: !1
                        };
                        i.flyToPano(o, r)
                    } else
                        setTimeout(function() {
                            this.billboard.open().then(function() {
                                r()
                            })
                        }
                        .bind(this), 0);
                else {
                    var a = {
                        pano: n
                    };
                    if (t) {
                        var s = (new f.Matrix4).lookAt(n.position, t, new f.Vector3(0,1,0));
                        a.quaternion = (new f.Quaternion).setFromRotationMatrix(s)
                    }
                    a.callback = r,
                    a.duration = 1500,
                    a.mode = m.PANORAMA,
                    i.flyToNewMode(a)
                }
            }
            ,
            d.prototype.update = (n = new f.Vector3,
            function(e, t) {
                this.discWorldPosition = this.disc.getWorldPosition(),
                this.updateDisc(e, t),
                this.billboard.needsUpdate() && (n.copy(this.discWorldPosition).project(t),
                n.z < 1 && (n.y *= -1,
                this.billboard.update(n, this.getDiscRadius(n, t))))
            }
            ),
            d.prototype.updateDisc = (l = new f.Vector3,
            c = new f.Vector3,
            h = new f.Vector3,
            u = new f.Vector3,
            p = new f.Vector3,
            function(e, t) {
                var i = g.tags.visibility
                  , n = g.tags.disc.scale
                  , r = e === m.DOLLHOUSE || e === m.FLOORPLAN ? g.tags.visibility.visibleDistance : t.position.distanceTo(this.discWorldPosition);
                if (this.obj3d.visible = 0 !== this.disc.material.opacity && (i.anyDistance || r <= i.visibleDistance || e === m.TRANSITIONING) && (!i.hideViaFloor || this.tagVisibleOnCurrentFloor(e)) && (!i.hideOffScreenDisc || !this.offScreen(this.disc, t)) && (!i.hideOffScreenObject || !this.offScreen(this.obj3d, t)),
                this.obj3d.visible) {
                    this.disc.quaternion.copy(t.quaternion);
                    var o = n.maxSize - (n.maxSize - n.minSize) * f.Math.smoothstep(r, n.nearBound, n.farBound);
                    l.copy(this.discWorldPosition).project(t),
                    c.set($("#player").width() / 2, $("#player").height() / 2, 1).multiply(l),
                    h.set(o / 2, 0, 0).add(c),
                    u.set(2 / $("#player").width(), 2 / $("#player").height(), 1).multiply(h),
                    p.copy(u).unproject(t);
                    var a = p.distanceTo(this.discWorldPosition)
                      , s = 1 + g.tags.disc.scale.responsiveness / 100 * (d.viewportScale() - 1);
                    this.discScale = a * s,
                    this.disc.scale.set(this.discScale, this.discScale, this.discScale)
                }
            }
            ),
            d.prototype.getDiscRadius = (i = new f.Vector3,
            function(e, t) {
                return i.set(-this.discScale / 2, 0, 0).applyQuaternion(t.quaternion).add(this.discWorldPosition).project(t),
                Math.abs(e.x - i.x) * $("#player").width()
            }
            ),
            d.prototype.tagVisibleOnCurrentFloor = function(e) {
                return !(e === m.DOLLHOUSE || e === m.FLOORPLAN) || this.model.allFloorsVisible || !this.floor.hidden
            }
            ,
            d.prototype.offScreen = function(e, t) {
                var i = e.getWorldPosition().project(t);
                return !(-1 < i.x && i.x < 1 && -1 < i.y && i.y < 1)
            }
            ,
            d.viewportScale = function() {
                return d.viewportWidth === $("#player").width() && d.viewportHeight === $("#player").height() || (d.viewportWidth = $("#player").width(),
                d.viewportHeight = $("#player").height(),
                d.currentViewportScale = Math.sqrt(Math.min(d.viewportWidth, d.viewportHeight) / g.tags.disc.scale.baseViewportSize)),
                d.currentViewportScale
            }
            ,
            R.exports = d
        }
        ).call(this, "/js/tag/tag.js")
    }
    , {
        "../enum/Colors": 19,
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../shaders": 167,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./Billboard/Billboard": 119,
        "./Billboard/BillboardEvent": 120,
        events: 202,
        three: 217
    }],
    124: [function(M, R, e) {
        (function(e) {
            "use strict";
            function t() {
                this.tagState = T.IDLE,
                this.intersectTag = null,
                this.hoveredTag = null,
                this.activeTag = null,
                this.tagDiscs = [],
                this.raycaster = new i.Raycaster,
                this.modelManager = null,
                this.player = null,
                this.totaltags = 0,
                this.navigatingViaTag = !1,
                this.enabled = !1
            }
            var o, h, u, d, p, f, s, l, c, i = M("three"), n = M("../util/logger"), r = M("../util/common"), a = M("../controls/serializer"), g = M("../objects/Snapshot"), m = M("../settings"), v = M("./Billboard/BillboardEvent"), y = M("./Media/MediaEvent"), A = M("./Media/LinkType"), C = M("../enum/Viewmode"), I = M("../enum/WarpStyle"), E = M("../enum/BlackoutStyle"), _ = M("../enum/ModelManagerEvents"), b = M("../enum/tagEvents"), w = M("../enum/PlayerEvents"), T = (M("../util/lerp"),
            M("../enum/TagStates")), x = M("events").EventEmitter, S = new n(e);
            r.extend(t, x),
            t.prototype.init = function(e, t) {
                this.modelManager = e,
                this.player = t,
                this.updateModel(),
                this.bindEvents()
            }
            ,
            t.prototype.update = function(e) {
                this.updateTags(this.player.mode, this.player.camera, this.player.currentPano, this.player.flying)
            }
            ,
            t.prototype.updateTags = function(e, t, i, n) {
                for (var r in this.model.tags)
                    this.model.tags[r].update(e, t, i, n)
            }
            ,
            t.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel(),
                this.gettagsFromModel(),
                this.totaltags = Object.keys(this.model.tags).length
            }
            ,
            t.prototype.gettagsFromModel = function() {
                for (var e in this.tagDiscs = [],
                this.model.tags) {
                    var t = this.model.tags[e].disc;
                    t && this.tagDiscs.push(t)
                }
            }
            ,
            t.prototype.bindEvents = function() {
                function e() {
                    Object.keys(this.model.tags).forEach(function(e) {
                        var t = this.model.tags[e];
                        t.bindEvents(),
                        t.billboard.on(y.LINK_CLICK, function(e) {
                            e.type === A.NAVIGATION && this.navigateViaLink(e.url)
                        }
                        .bind(this)),
                        t.billboard.on(y.IMAGE_OPENED, function() {
                            this.tagState = T.EXAMINE,
                            this.emit(y.IMAGE_OPENED)
                        }
                        .bind(this)),
                        t.billboard.on(v.CLOSING, this.dismissExaminedTag.bind(this))
                    }
                    .bind(this))
                }
                this.modelManager.on(_.ActiveModelChanged, this.updateModel.bind(this)),
                this.modelManager.on(_.ActiveModelChanged, e.bind(this)),
                this.player.on(w.ModeChanging, this.onPlayerModeChanging.bind(this)),
                this.player.on(w.PanoChosen, this.onPanoChange.bind(this)),
                this.player.on(w.Ready, this.onPlayerReady.bind(this)),
                this.player.on(w.FlyingEnded, this.onPlayerFlyingEnded.bind(this)),
                this.player.on(w.WarpStarted, this.handleWarpStart.bind(this)),
                this.player.on(w.WarpInterrupted, this.handleWarpInterruption.bind(this)),
                e.call(this)
            }
            ,
            t.prototype.navigateViaLink = function(e) {
                var t = a.deserialize(e);
                if (t)
                    if (t.mode === C.PANORAMA) {
                        try {
                            this.player.model.panos.get(t.panoId)
                        } catch (e) {
                            return void S.warn("Unable to find panorama location", t.panoId)
                        }
                        this.player.warpToPanoById(t.panoId, t.quaternion, null, null, I.BLACK)
                    } else {
                        var i = {
                            cameraMode: t.mode,
                            position: t.position,
                            quaternion: t.quaternion,
                            scanId: t.panoId,
                            orthoZoom: t.zoom,
                            floorVisibility: t.floorVisibility,
                            thumbUrl: null,
                            name: null
                        };
                        this.player.flyToNewMode({
                            mode: t.mode,
                            duration: m.warp.outsideTime,
                            warpDest: new g(i),
                            force: !0
                        })
                    }
            }
            ,
            t.prototype.handleWarpStart = function(e, t, i, n) {
                this.dismissExaminedTag(),
                t === I.BLACK && (null != n || (n = m.warp.teleportTime),
                e && (i = E.END),
                this.hideShowTagsForBlackoutStyle(i, n))
            }
            ,
            t.prototype.handleWarpInterruption = function(e, t, i) {
                null != i || (i = m.warp.teleportTime),
                this.hideShowTagsForBlackoutStyle(t, i)
            }
            ,
            t.prototype.hideShowTagsForBlackoutStyle = function(e, t) {
                var i = 0
                  , n = 0
                  , r = t / 2;
                switch (null != e || (e = E.MIDDLE),
                e) {
                case E.END:
                    this.hideAlltags(r);
                    break;
                case E.BEGINNING:
                    this.hideAlltags().done(this.showAlltags.bind(this, r));
                    break;
                case E.NONE:
                    break;
                case E.MIDDLE:
                    n = i = r,
                    this.hideAlltags(n),
                    setTimeout(function() {
                        this.showAlltags(i)
                    }
                    .bind(this), n);
                    break;
                case E.FADEIN:
                    setTimeout(function() {
                        this.showAlltags(r)
                    }
                    .bind(this), r)
                }
            }
            ,
            t.prototype.onPlayerModeChanging = function(e, t) {
                t !== C.PANORAMA && this.dismissExaminedTag(),
                t === C.PANORAMA && player.currentPano && !player.currentPano.isAligned() && (t = C.OUTDOOR);
                var i = t !== C.OUTDOOR;
                i !== this.model.tagsShown && (i ? this.showAlltags(m.tags.startup.fadeInDuration) : this.hideAlltags(m.tags.startup.fadeInDuration))
            }
            ,
            t.prototype.onPanoChange = function(e, t) {
                var i = this.navigatingViaTag;
                if (this.navigatingViaTag = !1,
                !i) {
                    this.dismissExaminedTag();
                    var n = e && !e.isAligned() ? C.OUTDOOR : C.PANORAMA
                      , r = t && !t.isAligned() ? C.OUTDOOR : C.PANORAMA;
                    n !== r && (r === C.PANORAMA ? this.showAlltags(m.tags.startup.fadeInDuration, null, !0) : this.hideAlltags(m.tags.startup.fadeInDuration))
                }
            }
            ,
            t.prototype.onPlayerReady = function(e, t, i) {
                this.startAlltags(e, t ? i : null)
            }
            ,
            t.prototype.onPlayerFlyingEnded = function(e, t) {
                this.updateClosestTags(e)
            }
            ,
            t.prototype.dismissExaminedTag = function() {
                this.activeTag && this.tagState === T.EXAMINE && this.dismissActiveTag(),
                this.hoveredTag && (this.hoveredTag.setFreeState(!0),
                this.hoveredTag = null)
            }
            ,
            t.prototype.startAlltags = function(e, t) {
                this.model.shouldShowtags = m.tags.enabled,
                this.enabled = !0,
                e || (this.showAlltags(m.tags.startup.fadeInDuration, m.tags.startup.fadeInDelay),
                t && setTimeout(function() {
                    this.activateTag(this.model.getTagBySid(t))
                }
                .bind(this), m.tags.startup.fadeInDuration / 2))
            }
            ,
            t.prototype.showAlltags = function(e, t, i) {
                function n() {
                    ++o === this.totaltags && (this.model.tagsShown = !0,
                    r.resolve())
                }
                var r = $.Deferred();
                if (!i && this.player.mode === C.PANORAMA && this.player.currentPano && !this.player.currentPano.isAligned() || !this.model.shouldShowtags)
                    return r.resolve().promise();
                var o = 0;
                for (var a in this.model.tags) {
                    this.model.tags[a].show(e, t).done(n.bind(this))
                }
                return r.promise()
            }
            ,
            t.prototype.hideAlltags = function(e, t) {
                function i() {
                    ++r === this.totaltags && (this.model.tagsShown = !1,
                    n.resolve())
                }
                var n = $.Deferred()
                  , r = 0;
                for (var o in this.model.tags) {
                    var a = this.model.tags[o];
                    a.hide(e, t).done(i.bind(this)),
                    a === this.activeTag && this.dismissActiveTag()
                }
                return n.promise()
            }
            ,
            t.prototype.enableHovering = function() {
                this.enabled = !0
            }
            ,
            t.prototype.disableHovering = function() {
                this.enabled = !1
            }
            ,
            t.prototype.activateTag = function(e, t) {
                t = t || T.EXAMINE,
                this.activeTag = e,
                this.activeTag.hoveringDisc = !0,
                this.activeTag.setHoverState(t === T.EXAMINE),
                this.tagState = t,
                this.emit(b.TagActivated, e)
            }
            ,
            t.prototype.dismissActiveTag = function() {
                this.activeTag.hoveringDisc = !1,
                this.activeTag.setFreeState(!0);
                var e = this.activeTag;
                this.activeTag = null,
                this.tagState = T.IDLE,
                this.emit(b.TagDismissed, e)
            }
            ,
            t.prototype.clickedOnTag = function(e) {
                var t = function() {
                    this.navigatingViaTag = !0,
                    this.activeTag.examine(this.player),
                    this.emit(b.TagNavigation, this.activeTag)
                }
                .bind(this);
                return this.tagState !== T.EXAMINE ? (this.activateTag(this.intersectTag, T.EXAMINE),
                this.activeTag = this.intersectTag,
                t(),
                !0) : (this.dismissActiveTag(),
                !1)
            }
            ,
            t.prototype.intersecttag = (s = new i.Vector3,
            l = new i.Vector3,
            c = new i.Vector3,
            function(e, t, i) {
                if (!this.enabled)
                    return null;
                var n = null
                  , r = this.tagDiscs.filter(function(e) {
                    return e.parent.visible
                });
                if (0 < r.length) {
                    var o = this.model.floors.reduce(function(e, t) {
                        return t.hidden ? e : e.concat(t.collider.children)
                    }, r);
                    s.set(e.x, e.y, -1).unproject(i),
                    l.set(e.x, e.y, 1).unproject(i),
                    c.copy(l).sub(s).normalize(),
                    this.raycaster.set(s, c);
                    var a = this.raycaster.intersectObjects(o);
                    0 < a.length && -1 !== r.indexOf(a[0].object) && (n = a[0].object.tag)
                }
                return this.intersectTag = n,
                t && (this.activeTag && n !== this.activeTag && (this.tagState === T.BROWSE || this.tagState === T.EXAMINE && n) && this.dismissActiveTag(),
                n && n !== this.activeTag && (n.listeners(v.ENTER).length < 1 && (n.billboard.on(v.ENTER, function() {
                    this.hoveredTag = n
                }
                .bind(this)),
                n.billboard.on(v.LEAVE, function() {
                    this.hoveredTag = null
                }
                .bind(this))),
                this.activateTag(n, T.BROWSE))),
                n
            }
            ),
            t.prototype.rankedtagInDirection = (h = [],
            u = [],
            d = new i.Vector3,
            p = new i.Vector3,
            f = new i.Vector3,
            function(e, t, i, n) {
                for (var r = 0, o = u.length = 0; o < this.closesttags.length; o++) {
                    var a = this.closesttags[o];
                    p.copy(a.position),
                    p.add(a.discPosition),
                    d.copy(t),
                    d.sub(p).negate(),
                    d.normalize();
                    var s = d.dot(n);
                    if (0 <= s && (f.copy(p),
                    f.project(i),
                    this.intersecttag(f, !1, i))) {
                        if (r >= h.length)
                            for (var l = 0; l < 64; l++)
                                h.push({
                                    tag: a,
                                    dot: s
                                });
                        var c = h[r];
                        c.tag = a,
                        c.dot = s,
                        c.position = math.projectPositionToCanvas(p, i),
                        u.push(c),
                        r++
                    }
                }
                return u.sort(function(e, t) {
                    return e.dot > t.dot ? -1 : e.dot < t.dot ? 1 : 0
                }),
                e < u.length ? u[e].tag : null
            }
            ),
            t.prototype.updateClosestTags = (o = new i.Vector3,
            function(e) {
                this.closesttags || (this.closesttags = []),
                this.closesttags.length = 0;
                var t = this.model.tags;
                if (t)
                    for (var i in t)
                        if (t.hasOwnProperty(i)) {
                            var n = t[i]
                              , r = n.position;
                            o.copy(e),
                            o.sub(r).negate(),
                            o.lengthSq() < 30 && this.closesttags.push(n)
                        }
            }
            ),
            R.exports = t
        }
        ).call(this, "/js/tag/tagManager.js")
    }
    , {
        "../controls/serializer": 14,
        "../enum/BlackoutStyle": 18,
        "../enum/tagEvents": 32,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/TagStates": 44,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "./Billboard/BillboardEvent": 120,
        "./Media/LinkType": 130,
        "./Media/MediaEvent": 131,
        events: 202,
        three: 217
    }],
    125: [function(r, o, e) {
        (function(e) {
            "use strict";
            function t() {
                this.embedWrapper = null,
                this.embedElement = null
            }
            var i = r("../../util/ajax")
              , a = r("./mediaSettings")
              , n = r("../../settings")
              , s = new (r("../../util/logger"))(e);
            t.prototype.createDomElement = function() {
                return this.embedWrapper = document.createElement("div"),
                this.embedWrapper.classList.add("tag-embed"),
                this.embedWrapper.classList.add("hidden"),
                this.embedWrapper
            }
            ,
            t.prototype.load = function(e) {
                var t = "https://api.embedly.com/1/oembed?key=" + n.appConfig.embedly_key + "&url=" + encodeURIComponent(e) + "&maxwidth=" + a.maxEmbedWidth;
                return new Promise(function(r, o) {
                    i.get(t).then(function(e) {
                        if ((e = JSON.parse(e)).html && -1 === e.html.indexOf("<script")) {
                            this.embedWrapper.innerHTML = e.html;
                            var t = Math.min(e.width, a.maxEmbedWidth) || a.maxEmbedWidth;
                            if (this.embedWrapper.style.width = t + "px",
                            e.height) {
                                var i = e.height / e.width;
                                this.embedWrapper.style.height = t * i + "px"
                            }
                            this.embedElement = this.embedWrapper.firstChild;
                            var n = [];
                            try {
                                n = [].slice.call(this.embedElement.querySelectorAll("a"))
                            } catch (e) {
                                s.debug("Error getting `a` elements for embed; was it an iframe?")
                            }
                            n.forEach(function(e) {
                                e.setAttribute("target", "_blank")
                            }),
                            this.embedElement.classList.add("hidden"),
                            this.embedWrapper.classList.remove("hidden"),
                            r()
                        } else
                            o("Not a valid embed")
                    }
                    .bind(this), function(e) {
                        o(e.response)
                    })
                }
                .bind(this))
            }
            ,
            t.prototype.show = function() {
                this.embedElement && this.embedElement.classList.remove("hidden")
            }
            ,
            t.prototype.hide = function() {
                this.embedElement && this.embedElement.classList.add("hidden")
            }
            ,
            o.exports = t
        }
        ).call(this, "/js/tag/Media/EmbedlyEmbed.js")
    }
    , {
        "../../settings": 166,
        "../../util/ajax": 181,
        "../../util/logger": 189,
        "./mediaSettings": 132
    }],
    126: [function(a, s, e) {
        (function(e) {
            "use strict";
            function t(e) {
                r.call(this),
                this.options = e,
                this.playerControls = null,
                this.state = o.NOT_READY
            }
            var i, n = a("../../util/browser"), r = a("./EmbedlyEmbed"), o = (new (a("../../util/logger"))(e),
            Object.freeze({
                NOT_READY: "player.not.ready",
                CUED: "player.cued",
                PLAYING: "player.playing",
                PAUSED: "player.paused"
            }));
            (t.prototype = Object.create(r.prototype)).createDomElement = function() {
                return this.embedWrapper = document.createElement("div"),
                this.embedWrapper.classList.add("tag-video"),
                this.embedWrapper.classList.add("hidden"),
                this.embedWrapper
            }
            ,
            t.prototype.load = function(e) {
                var t = function() {
                    function e(e) {
                        this.playerState = e
                    }
                    this.playerControls = new playerjs.Player(this.embedElement),
                    this.playerControls.on("ready", function(e) {
                        this.playerState = o.CUED,
                        this.options.startMuted && this.playerControls.mute()
                    }
                    .bind(this)),
                    this.playerControls.on("play", e.bind(this, o.PLAYING)),
                    this.playerControls.on("pause", e.bind(this, o.PAUSED)),
                    this.playerControls.on("ended", function(e) {
                        this.playerControls.setCurrentTime(0),
                        this.options.loop ? this.playerControls.play() : this.playerControls.pause()
                    }
                    .bind(this))
                }
                .bind(this);
                return r.prototype.load.call(this, e).then(t.bind(this))
            }
            ,
            t.prototype.play = (i = n.isMobile(),
            function() {
                this.playerState !== o.NOT_READY && this.playerControls && !i && (this.state === o.CUED && this.options.autoPlay || this.options.autoResume) && this.playerControls.play()
            }
            ),
            t.prototype.pause = function() {
                this.playerState !== o.NOT_READY && this.playerControls && this.playerControls.pause()
            }
            ,
            s.exports = t
        }
        ).call(this, "/js/tag/Media/EmbedlyPlayer.js")
    }
    , {
        "../../util/browser": 182,
        "../../util/logger": 189,
        "./EmbedlyEmbed": 125
    }],
    127: [function(t, i, e) {
        (function(e) {
            "use strict";
            var r = t("../../util/ajax")
              , o = new (t("./mediaSettings"),
            t("../../util/logger"))(e)
              , a = Promise.resolve();
            i.exports.enqueue = function(i) {
                function n() {}
                return a = new Promise(function(e, t) {
                    a.catch(n).then(function() {
                        (o.debug("requesting file from embedly:", i.href),
                        r.get(i.href, {
                            responseType: i.responseType
                        }).then(function(e) {
                            return o.debug("requesting file finished:", i.href),
                            e
                        })).then(e, t)
                    })
                }
                )
            }
        }
        ).call(this, "/js/tag/Media/EmbedlyQueue.js")
    }
    , {
        "../../util/ajax": 181,
        "../../util/logger": 189,
        "./mediaSettings": 132
    }],
    128: [function(s, l, e) {
        (function(e) {
            "use strict";
            function t() {
                this.imageWrapper = null,
                this.width = 0,
                this.height = 0,
                this.aspect = 1
            }
            var i = s("./MediaEvent")
              , n = s("./EmbedlyQueue")
              , r = s("events").EventEmitter
              , o = s("../../util/logger")
              , a = s("../../settings");
            new o(e),
            (t.prototype = Object.create(r.prototype)).createDomElement = function() {
                return this.imageWrapper = document.createElement("div"),
                this.imageWrapper.classList.add("tag-image"),
                this.imageWrapper.classList.add("hidden"),
                this.imageWrapper.addEventListener("click", function(e) {
                    e.stopPropagation(),
                    this.emit(i.IMAGE_OPENING),
                    this.imageWrapper.style.pointerEvents = "none"
                }
                .bind(this)),
                this.imageWrapper
            }
            ,
            t.prototype.onClosed = function() {
                this.imageWrapper.style.pointerEvents = "auto"
            }
            ,
            t.prototype.load = function(e) {
                var t = Math.max(window.screen.height, window.screen.width)
                  , i = "https://i.embed.ly/1/display/resize?key=" + a.appConfig.embedly_key + "&url=" + encodeURIComponent(e) + "&width=" + t + "&height=" + t;
                return new Promise(function(o, e) {
                    n.enqueue({
                        href: i,
                        responseType: "arraybuffer"
                    }).then(function(e) {
                        var t = new Uint8Array(e)
                          , i = new Blob([t])
                          , n = new window.Image;
                        n.addEventListener("load", function(e) {
                            var t = e.target;
                            this.width = t.naturalWidth,
                            this.height = t.naturalHeight,
                            this.aspect = this.width / this.height;
                            var i = e.target.src;
                            this.imageWrapper.style.backgroundImage = 'url("' + i + '")',
                            this.imageWrapper.style.width = this.width + "px",
                            this.imageWrapper.style.height = this.height + "px",
                            this.imageWrapper.classList.remove("hidden"),
                            o()
                        }
                        .bind(this));
                        var r = URL.createObjectURL(i);
                        n.src = r
                    }
                    .bind(this), e)
                }
                .bind(this))
            }
            ,
            l.exports = t
        }
        ).call(this, "/js/tag/Media/Image.js")
    }
    , {
        "../../settings": 166,
        "../../util/logger": 189,
        "./EmbedlyQueue": 127,
        "./MediaEvent": 131,
        events: 202
    }],
    129: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.label = e.label,
            this.href = e.url,
            this.type = this.updateLinkForType(),
            this.domElement = null,
            this.id = c++
        }
        var r = e("./LinkType")
          , o = e("./MediaEvent")
          , a = e("../../util/browser")
          , s = e("../../analytics")
          , l = e("events").EventEmitter
          , c = 0;
        (n.prototype = Object.create(l.prototype)).updateLinkForType = function() {
            var e, t = a.valueFromHash("m") || a.valueFromHash("model");
            return -1 !== this.href.indexOf("port.com/show") || -1 !== this.href.indexOf(window.location.host + "/show") ? -1 !== this.href.indexOf(t) && -1 !== this.href.indexOf("start=") ? (this.href = (e = this.href,
            new RegExp("[#&?]start=([^#&?]*)").exec(e)[1]),
            r.NAVIGATION) : (this.href = this.href + "&play=1",
            r.MODEL) : r.EXT_LINK
        }
        ;
        var h = {};
        n.prototype.createDomElement = function() {
            if (this.domElement = document.createElement("a"),
            this.domElement.classList.add("tag-link"),
            this.domElement.textContent = this.label,
            this.type === r.EXT_LINK) {
                this.domElement.textContent += " ";
                var e = document.createElement("i");
                e.classList.add("icon-ext-link"),
                e.title = "Link to external web site",
                this.domElement.appendChild(e)
            }
            return this.domElement.addEventListener("click", function(e) {
                switch (e.stopPropagation(),
                h[this.id] = !0,
                s.trackAlways("click_tag_link", {
                    link_type: this.type,
                    link_count: c,
                    links_clicked: Object.keys(h).length
                }),
                this.type) {
                case r.MODEL:
                    window.location.replace(this.href);
                    break;
                case r.EXT_LINK:
                    window.open(this.href, "_blank")
                }
                this.emit(o.LINK_CLICK, {
                    type: this.type,
                    url: this.href
                })
            }
            .bind(this)),
            this.domElement
        }
        ,
        t.exports = n
    }
    , {
        "../../analytics": 4,
        "../../util/browser": 182,
        "./LinkType": 130,
        "./MediaEvent": 131,
        events: 202
    }],
    130: [function(e, t, i) {
        "use strict";
        t.exports = {
            NAVIGATION: "navigation",
            MODEL: "model",
            EXT_LINK: "ext-link"
        }
    }
    , {}],
    131: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            LINK_CLICK: "mtmedia.link",
            IMAGE_LOADED: "mtmedia.image.loaded",
            IMAGE_OPENING: "mtmedia.image.opening",
            IMAGE_OPENED: "mtmedia.image.opened",
            IMAGE_CLOSING: "mtmedia.image.closing",
            IMAGE_CLOSED: "mtmedia.image.closed",
            VIDEO_START: "mtmedia.video.start",
            VIDEO_PAUSE: "mtmedia.video.pause",
            VIDEO_ENDED: "mtmedia.video.end"
        })
    }
    , {}],
    132: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            maxEmbedWidth: 350,
            defaultAspectRatio: .75
        })
    }
    , {}],
    133: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            TEXT: "text",
            LINK: "link",
            IMAGE: "photo",
            VIDEO: "video",
            RICH: "rich"
        })
    }
    , {}],
    134: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.capabilities = {
                links: {
                    enable: e.supportLinks,
                    keepLabels: e.keepLinkLabels
                }
            }
        }
        var r = e("./DescriptionChunkType");
        n.prototype.parse = function(e, i) {
            var n = [];
            return e.split("[").map(function(e, t) {
                return 0 === t ? e : "[" + e
            }).forEach(function(e) {
                var t = this.findMarkdown(e);
                if (t) {
                    if (-1 !== t.url.indexOf("javascript:"))
                        return;
                    this.addLinkChunk(n, t, i),
                    this.addTextChunk(n, e.slice(t.markdown.length))
                } else
                    this.addTextChunk(n, e)
            }
            .bind(this)),
            n
        }
        ,
        n.prototype.findMarkdown = function(e) {
            var t = e.match(/\[([^\]]*)\]\((.*)\)/);
            if (t) {
                for (var i = t[2], n = 1, r = 0; r < i.length && ("(" === i[r] ? n++ : ")" === i[r] && n--,
                0 !== n); )
                    r++;
                var o = i.length - r;
                return {
                    markdown: t[0].substring(0, t[0].length - o),
                    label: t[1],
                    url: t[2].substring(0, r)
                }
            }
        }
        ,
        n.prototype.addTextChunk = function(e, t) {
            0 !== t.length && e.push({
                type: r.TEXT,
                text: t
            })
        }
        ,
        n.prototype.addLinkChunk = function(e, t) {
            if (this.capabilities.links.enable) {
                var i = {
                    label: t.label,
                    url: t.url
                };
                -1 === i.url.indexOf("://") && (i.url = "http://" + i.url),
                e.push({
                    type: r.LINK,
                    link: i
                })
            } else
                this.capabilities.links.keepLabels && this.addTextChunk(e, t.label)
        }
        ,
        t.exports = n
    }
    , {
        "./DescriptionChunkType": 133
    }],
    135: [function(t, r, e) {
        (function(e) {
            "use strict";
            var i = new (t("../util/logger"))(e)
              , n = {
                parseIdsFromChunkName: function(e, t) {
                    t.floorId = n.parseFloor(e),
                    t.roomId = n.parseRoom(e)
                },
                parseFloor: function(e) {
                    var t = e.match(/_group([0-9]+)/);
                    if (!t)
                        return 0;
                    try {
                        return parseInt(t[1], 10)
                    } catch (e) {
                        return i.warn('Non-int value "' + t[1] + '" for mesh group, defaulting to floor 0'),
                        0
                    }
                },
                parseRoom: function(e) {
                    var t = e.match(/_sub([0-9]+)/);
                    if (!t)
                        return -1;
                    try {
                        return parseInt(t[1], 10)
                    } catch (e) {
                        return i.warn('Non-int value "' + t[1] + '" for mesh subgroup, defaulting to subgroup 0'),
                        0
                    }
                }
            };
            r.exports = n
        }
        ).call(this, "/js/model/Chunks.js")
    }
    , {
        "../util/logger": 189
    }],
    136: [function(a, c, e) {
        (function(e) {
            "use strict";
            function t(e) {
                r.call(this),
                this.model = e,
                this.exploded = !1
            }
            var i = a("../objects/Floor")
              , n = (a("../settings"),
            a("../util/logger"))
              , s = a("../util/transitions")
              , r = a("../util/IndexedCollection")
              , o = a("../util/common")
              , l = a("../util/easing");
            new n(e),
            o.inherit(t, r),
            t.prototype.add = function(e) {
                r.prototype.add.call(this, e),
                this.model.add(e)
            }
            ,
            t.prototype.getIndex = function(e) {
                return e.floorIndex
            }
            ,
            t.prototype.build = function() {
                this.list.forEach(function(e) {
                    e.build()
                })
            }
            ,
            t.prototype.size = function() {
                return this.length
            }
            ,
            t.prototype.sort = function() {
                r.prototype.sort.call(this, function(e, t) {
                    return e.floorIndex - t.floorIndex
                })
            }
            ,
            t.prototype.nextFloor = function(e, t) {
                return this.index[e.floorIndex + t] || null
            }
            ,
            t.prototype.getFloorAtPoint = function(e) {
                for (var t = null, i = 1 / 0, n = 0; n < this.list.length; n++) {
                    var r = this.list[n]
                      , o = r.distanceToPoint(e);
                    (!t || o < i) && (i = o,
                    t = r)
                }
                return t
            }
            ,
            t.prototype.getOrMakeFloor = function(e) {
                var t = this.index[e];
                return t || (t = new i(this.model,e),
                this.add(t)),
                t
            }
            ,
            t.prototype.hide = function() {
                this.list.forEach(function(e) {
                    e.hide()
                })
            }
            ,
            t.prototype.show = function() {
                this.list.forEach(function(e) {
                    e.show()
                })
            }
            ,
            t.prototype.names = function() {
                return this.list.reduce(function(e, t) {
                    return e.concat(t.name)
                }, [])
            }
            ,
            t.prototype.toggleExplodeHorizontal = function() {
                function i(e, t) {
                    a.copy(e.position),
                    e.position.x = r[e.floorIndex] * t,
                    e.position.y = 1 * e.floorIndex * t,
                    a.sub(e.position).multiplyScalar(-1),
                    e.panos.forEach(function(e) {
                        e.translate(a)
                    })
                }
                var n, r = [], o = 0;
                this.list.forEach(function(e, t, i) {
                    n = 0 < t ? Math.max(i[t - 1].boundingBox.max.x - e.boundingBox.min.x, e.boundingBox.size().x / 2) : 0,
                    o += n,
                    r[t] = o
                }),
                r = r.map(function(e) {
                    return e - o / 2
                });
                var a = this.list[0].position.clone();
                this.exploded ? this.list.forEach(function(t) {
                    s.start(function(e) {
                        i(t, 1 - e)
                    }, 1500, null, 0, l.easeOutExpo)
                }) : this.list.forEach(function(t) {
                    s.start(function(e) {
                        i(t, e)
                    }, 1500, null, 0, l.easeOutExpo)
                }),
                this.exploded = !this.exploded
            }
            ,
            t.prototype.toggleExplodeVertical = function() {
                function i(e, t) {
                    var i = i.copy(e.position);
                    e.position.y = (5 * e.floorIndex - n.y / 2) * t,
                    i.sub(e.position).multiplyScalar(-1),
                    e.panos.forEach(function(e) {
                        e.translate(i)
                    })
                }
                var n = this.model.size;
                this.list[0].position.clone(),
                this.exploded ? this.list.forEach(function(t) {
                    s.start(function(e) {
                        i(t, 1 - e)
                    }, 1500, null, 0, l.easeOutExpo)
                }) : this.list.forEach(function(t) {
                    s.start(function(e) {
                        i(t, e)
                    }, 1500, null, 0, l.easeOutExpo)
                }),
                this.exploded = !this.exploded
            }
            ,
            c.exports = t
        }
        ).call(this, "/js/model/FloorCollection.js")
    }
    , {
        "../objects/Floor": 146,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/logger": 189,
        "../util/transitions": 195
    }],
    137: [function(r, o, e) {
        (function(e) {
            "use strict";
            function h() {
                n.call(this)
            }
            var u = r("../settings")
              , t = r("../util/logger")
              , d = r("../enum/Viewmode")
              , p = r("../objects/Snapshot")
              , i = (r("../util/math"),
            r("../util/common"))
              , n = r("../util/IndexedCollection")
              , l = new t(e);
            i.inherit(h, n),
            h.prototype.getImage = function(e) {
                return e && this.index.hasOwnProperty(e) ? this.index[e] : null
            }
            ,
            h.prototype.filterByModesAndReel = function(e, t) {
                for (var i = [], n = 0; n < t.length; n += 1) {
                    var r = t[n]
                      , o = this.index[r.sid];
                    o && i.push(o)
                }
                var a = e[d.DOLLHOUSE]
                  , s = e[d.FLOORPLAN];
                (i = i.filter(function(e) {
                    if (!e.metadata || void 0 === e.metadata.camera_mode)
                        return !0;
                    var t;
                    try {
                        t = d.convertWorkshopModeInt(e.metadata.camera_mode)
                    } catch (e) {
                        return l.debug(e.message),
                        !1
                    }
                    return t === d.PANORAMA || t === d.FLOORPLAN && s || t === d.DOLLHOUSE && a
                })).length !== this.list.length && l.info("Disallowed " + (this.list.length - i.length) + " highlight images"),
                this.list = i,
                this.reIndex()
            }
            ,
            h.prototype.getHeroLocations = function(panos) {//改 增加二级location
                if (0 === this.list.length)
                    return [];
                var locations = [];
                 
                var deal = (n, container)=>{
                    var r = n.thumbnail_signed_src,
                        o = n.name || "";
                        
                    if (n.metadata && void 0 !== n.metadata.camera_quaternion) {
                        if (!u.show360Views.enabled && n.metadata.scan_id) {
                            var a = panos.get(n.metadata.scan_id);
                            if (a && !a.isAligned()) return 
                        }
                        var s = d.convertWorkshopModeInt(n.metadata.camera_mode);
                        if (s === d.MESH) return 
                        
                        if(window.isLocal)var src = manage.dealURL(r)
                        else var src = "one" === g_version ? g_Prefix + r + "?" + randomTime().getTime() :  r + "?" + randomTime().getTime()
                         
                        var l = { 
                            cameraMode: s,
                            position: n.metadata.camera_position,
                            quaternion: n.metadata.camera_quaternion,
                            zoom: n.metadata.zoom,
                            panoId: n.metadata.scan_id,
                            orthoZoom: n.metadata.ortho_zoom,
                            floorVisibility: void 0 !== n.metadata.floor_visibility ? n.metadata.floor_visibility.slice(0) : [],
                            thumbUrl: src,
                            name: h.filterImageName(o),
                            sid: n.sid 
                        }
                        var item = new p(l);
                        item.momentTour = n.momentTour
                        item.dontRot = n.dontRot
                        item.rotTime = n.rotTime
                        
                        
                        container.push(item) 
                        return item
                    }
                }
                
                
                this.list.forEach(image=>{
                    
                    if(image.images){ 
                        var folder = $.extend({}, image  )  
                        folder.heroLocations = [];
                        image.images.list.forEach(child=>{
                            deal(child, folder.heroLocations);
                        })
                        folder.musicInfo = folder.musicInfo || {}
                        locations.push(folder)
                        delete folder.images;
                        delete folder.locations;
                    }else{
                        var item = deal(image, locations);
                         
                        item.musicInfo = image.musicInfo || g_data2.tourAudio[item.sid] || {}//新的music数据统一写在每个info下,如果有musicInfo则覆盖g_data2.tourAudio
                    }
                })
                 
                 
                return locations
            }
            ,
            h.prototype.getIndex = function(e) {
                return e.sid
            }
            ,
            h.filterImageName = function(e) {
                return "" === e || e.match(/^[0-9.]+_[0-9.]+$/) ? null : e
            }
            ,
            o.exports = h
        }
        ).call(this, "/js/model/ImageCollection.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190
    }],
    138: [function(h, u, e) {
        (function(e) {
            "use strict";
            function n() {
                c.call(this)
            }
            var r = h("../label/Label")
              , i = h("../settings")
              , t = h("../util/logger")
              , o = h("../util/math")
              , a = h("../util/ajax")
              , s = h("./RoomCollection")
              , l = h("../util/common")
              , c = h("../util/IndexedCollection");
            new t(e),
            l.inherit(n, c),
            n.prototype.getIndex = function(e) {
                return e.labelId
            }
            ,
            n.prototype.associateWithRooms = function(e) {
                this.forEach(function(t) {
                    e.forEach(function(e) {
                        e.roomId === t.roomId && (t.room = e)
                    })
                })
            }
            ,
            n.prototype.createFromLabelData = function(e) {
                e.forEach(function(e) {
                    var t = n.parseRoomIndexFromWorkshopRoomId(e.roomId);
                    t = s.generateRoomId(e.floorId, t);
                    var i = new r(e.sid,e.position || e.positions[0],e.text,e.floorId,t);
                    i.position = o.convertWorkshopVector(i.position),
                    this.add(i),
                    i.build()
                }
                .bind(this))
            }
            ,
            n.prototype.load = function(e, t) {
                return a.get(e, {
                    responseType: "json",
                    auth: t ? i.authorizationHeader : null
                }).done(function(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        t.push(n)
                    }
                    this.createFromLabelData(t)
                }
                .bind(this))
            }
            ,
            n.parseRoomIndexFromWorkshopRoomId = function(e) {
                var t = -1;
                if (e) {
                    if(typeof e == 'number'){
                        t = parseInt(e)
                    }else{
                        var i =  e.split("_");
                        t = parseInt(i[0])
                    }
                }
                return t
            }
            ,
            u.exports = n
        }
        ).call(this, "/js/model/LabelCollection.js")
    }
    , {
        "../label/Label": 90,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        "./RoomCollection": 141
    }],
    139: [function(P, O, e) {
        (function(e) {
            "use strict";
            function t(e, t) {
                o.Object3D.call(this),
                this.sid = window.number;//t.sid,
                this.data = t,
                this.options = e,
                this.urls = new i(e.urlFiles),
                this.isPublic = void 0 !== t.is_public && t.is_public,
                
                //创建heroLocations 
                this.images = new E(this),
                this.images.extend(t.images),
                this.images.forEach((info)=>{
                    if(info.locations){
                        info.images = new E(this); 
                        info.images.extend(info.locations)
                    } 
                }) 
                this.heroLocations = [] 
                
                
                //this.heroImage = this.images.getImage(t.icon), //初始画面沒有用到icon
                this.outdoorPanoLocations = [],
                this.floors = new c(this),
                this.floorsEnabled = void 0 === e.floors || e.floors,
                this.changingFloor = !1,
                this.chunks = [],
                this.panos = new g,
                this.colliders = [],
                this.loadPanosPromise = null,
                this.loadMeshTexturesPromise = null,
                this.auxDataPromise = null,
                this.meshTexturesLoaded = !1,
                this.meshTextures = [],
                this.tags = {},
                this.tagsShown = !1,
                this.shouldShowtags = !1,
                this.has360Views = !1,
                this.showingLabels = u.labels.enabled && t.player_options.labels,
                this.supportedModes = {},
                this.supportedModes[s.PANORAMA] = !0,
                this.supportedModes[s.DOLLHOUSE] = !t.player_options || t.player_options.dollhouse && I.valueFromHash("dh", 1),
                this.supportedModes[s.FLOORPLAN] = !t.player_options || t.player_options.floor_plan && I.valueFromHash("dh", 1),
                this.supportedModes[s.TRANSITIONING] = !0,
                this.supportsTiles = this.configureTiling(),
                this.supportsVR = window.DATA.supportsVR || false//!0,
                this.mode = s.DOLLHOUSE,
                this.size = null,
                this.center = null,
                this.boundingBox = new o.Box3,
                this.currentFloor = null,
                this.allFloorsVisible = !0,
                this.projectedPano0 = null,
                this.projectedPano1 = null,
                this.floorsEnabled && t.floors && -1 !== t.floors.indexOf(",") && t.floors.split(",").forEach(function(e, t) {
                    this.addFloor(new r(this,t,e.trim()))
                }
                .bind(this)),
                this.waitQueue = [],
                this.on("load", function(e) {
                    0 !== this.waitQueue.length && (this.waitQueue = this.waitQueue.filter(function(e) {
                        return !e.isLoadedCallback()
                    }),
                    0 === this.waitQueue.length && this.emit("waiting-done"))
                }
                .bind(this)),
                this.setupCustomProperties(),
                this.hots = {}
                 
            }
            var o = P("three")
              , a = P("../util/ajax")
              , i = P("../util/ModelUrls")
              , n = P("../objects/BoundingTextureSkybox")
              , s = P("../enum/Viewmode")
              , l = P("../enum/RenderOrder")
              , r = (P("../enum/AlignmentType"),
            P("../objects/Floor"))
              , c = P("./FloorCollection")
              , h = P("../objects/Chunk")
              , u = (P("../objects/Room"),
            P("../objects/Snapshot"),
            P("../label/Label"),
            P("../util/math"),
            P("../settings"))
              , d = P("../shaders")
              , p = P("../util/logger")
              , f = (P("../tag/tag"),
            P("../tag/tagManager"),
            P("../objects/Panorama"))
              , g = P("../util/PanoramaCollection")
              , m = P("../loaders/ModelLoader")
              , v = P("../loaders/ModelTextureLoader")
              , y = P("../loaders/SweepDataLoader")
              , A = P("../util/transitions")
              , C = (P("../util/easing"),
            P("../util/lerp"),
            P("../util/common"))
              , I = (P("../util/texture"),
            P("./../util/browser"))
              , E = P("./ImageCollection")
              , _ = P("./RoomCollection")
              , b = P("./LabelCollection")
              , w = P("./Chunks")
              , T = P("./../util/showcase")
              , x = P("../exception/BasicException")
              , S = (P("../constants"),
            P("events").EventEmitter)
            // , M = P("hot")
              , R = new p(e);
            t.prototype = Object.create(o.Object3D.prototype),
            C.extend(t, S),
            t.prototype.setupCustomProperties = function() {
                var t = u.modelAlpha;
                Object.defineProperty(this, "alpha", {
                    get: function() {
                        return t
                    },
                    set: function(e) {
                        t = e,
                        this.chunks.forEach(function(e) {
                            e.material && e.material.uniforms.modelAlpha && (e.material.uniforms.modelAlpha.value = t)
                        })
                    }
                })
            }
            ,
            t.prototype.configureTiling = function() {
                var e = function() {
                    try {
                        var e = document.createElement("canvas")
                          , t = e.getContext("webgl");
                        return (t = t || e.getContext("experimental-webgl")).getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE)
                    } catch (e) {
                        return 0
                    }
                }();
                if (e < 2048)
                    return !1;
                R.warn("Max cube texture size: " + e);
                for (var t = 0; t < u.tiling.tilingFlagNames.length; t++) {
                    var i = u.tiling.tilingFlagNames[t];
                    if ("1" === I.valueFromHash(i, null))
                        return !0;
                    if ("0" === I.valueFromHash(i, null))
                        return !1
                }
                return !!T.modelDataPromisesTiles(this.data)
            }
            ,
            t.prototype.toggleAlpha = function() {
                this.alpha < 1 ? this.alpha = 1 : this.alpha = 0
            }
            ,
            t.prototype.load = function(e) {
                var t = this.urls.init().then(function() {
                    return $.when(this.loadPanos(), this.loadMesh())
                }
                .bind(this));
                return e ? t = t.then(this.loadMeshTextures.bind(this)) : t.then(this.loadMeshTextures.bind(this)),
                this.auxDataPromise = $.when(this.loadhots(), this.loadLabels()),
                $.when(t, this.auxDataPromise).done(this.build.bind(this))
            }
            
            
            
            ,
            t.prototype.loadMesh = function() {
                var n = $.Deferred()
                  , r = this;
                return m.load(r.data.job.uuid, r.urls, function(e, t) {
                    if (0 === e.length) {
                        R.warn("No geometry found for model, loading faux geometry, disabling outside mode"),
                        r.supportedModes[s.DOLLHOUSE] = !1,
                        r.supportedModes[s.FLOORPLAN] = !1;
                        var i = new h({
                            geometry: new o.PlaneBufferGeometry(5,5,1,1)
                        });
                        i.material.visible = !1,
                        i.rotateX(-Math.PI / 2),
                        i.geometry.computeBoundingBox(),
                        e = [i]
                    }
                    e.forEach(function(e) {
                        var t = r.floorsEnabled ? w.parseFloor(e.name) : 0;
                        r.addChunk(t, e)
                    }),
                    r.floors.sort(),
                    n.resolve(r)
                }, function(e, t) {
                    n.notify(e, t)
                }, function(e) {
                    R.error(e),
                    n.reject("loading-failed")
                }),
                n.promise()
            }
            ,
            t.prototype.loadMeshTextures = function() {
                return this.loadTexturesPromise || (this.loadTexturesPromise = v.load(this, this.meshTextures).then(function() {
                    this.meshTexturesLoaded = !0
                }
                .bind(this))),
                this.loadTexturesPromise
            }
            
           
            ,
            
             
            
             
            t.prototype.loadhots = function() {
                initHot(this)
                
                
                var r = $.Deferred()
                  , e = g_Prefix + "data/" + this.sid + "/data2.js?" + randomTime().getTime();
                return a.get(e, {
                    responseType: "json",
                    auth: this.isPublic ? null : u.authorizationHeader
                }).done(function(e) { 
                    window.data2 = e;
                    this.roomLabels = []
                    
                    editTool.loadDone('data2', e)
                    
                     
                    if(!e){
                        console.error("data2 is null") 
                    }else{ 
                        g_data2 = hotMatcher(e)
                        this.hotsCount = 0;
                        //因为热点保存后在hots里的顺序会被修改，所以使用order来记录顺序，这里要重排序：
                        //window.hotData = {}
                        
                        /* if(e.hots){
                            var sids = Object.keys(e.hots).sort((a,b)=>{return e.hots[a].order - e.hots[b].order});
                            
                            sids.forEach((sid)=>{
                                this.hotsCount++,
                                this.hots[sid] = new M(sid,e.hots[sid] ,this);
                                //e.hots[sid].infoAttribute || (e.hots[sid].infoAttribute = {})
                                //this.hots[sid].initStyleImg(e.hots[sid].infoAttribute);
                                window.hotData[sid] = e.hots[sid];
                            })  
                        }*/
                        
                       
                        
                        if(e.hots){  
                            var sids = Object.keys(e.hots).sort((a,b)=>{return e.hots[a].order - e.hots[b].order});
                            sids.forEach((sid)=>{
                                e.hots[sid].sid = sid
                                new Hot(e.hots[sid], e.hots[sid].version != 'multi' && "byHot" )
                            })
                        }
                        
                        if(e.overlays){
                            e.overlays.forEach((info)=>{ 
                                new Hot(info, 'byOverlay')  
                            })
                        }
                        Hot.createHotList();
                        
                        
                        if(DATA.roomLabels){
                            DATA.roomLabels.forEach((data)=>{
                                this.roomLabels.push(new RoomLabel(data))
                            })
                        }
                        
                        
                        
                        
                        /* if(e.multiOverlays){
                            e.multiOverlays.forEach((info)=>{ 
                                new Hot(info)
                            })
                            
                        }) */
                       
                        Hot.startLoad() 
                        
                        e.weixinDesc && (g_weixinObj.desc = e.weixinDesc) 
                         
                         
                    }
                    
                    r.resolve()
                }
                .bind(this)).fail(function() {
                    console.log("没有热点"),
                    editTool.loadDone('data2', null) 
                    r.resolve()
                }),
                r
            }
            ,
            t.prototype.loadPanos = function() {
                if (this.loadPanosPromise)
                    return this.loadPanosPromise;
                var e = new y(this);
                return this.loadPanosPromise = e.load().then(function(e) {
                    window.panoListOriData = e.map(a=>a.uuid) //包括!enabled的点
                    
                    return this.data.sweeps && 0 < Object.keys(this.data.sweeps).length && (e = e.filter(function(e) {
                        if(this.data.sweeps[e.uuid])return this.data.sweeps[e.uuid].enabled
                        else console.log(e.uuid)
                        //return this.data.sototype.loadOverlaysweeps[e.uuid].enabled
                    }
                    .bind(this))), 
                    this.panos.extend(e.map(function(e) {
                        return new f(this,e.uuid,e,this.supportsTiles)
                    }
                    .bind(this))),
                    this.panos.forEach(function(i) {
                        i.neighbourUUIDs && (i.neighbourUUIDs.forEach(function(e) {
                            var t = this.panos.get(e);
                            t && this.panos.setNeighbour(i, t, !0)
                        }
                        .bind(this)),
                        i.neighbourPanos = this.panos.getNeighbours(i) || this.panos.setNeighbour(i, i, !0))
                    }
                    .bind(this)),
                    0 === this.panos.length && (R.warn("Model has no panos, turning off inside mode"),
                    this.supportedModes[s.PANORAMA] = !1),
                    $.when(this)
                }
                .bind(this)),
                this.loadPanosPromise
            }
            ,
            t.prototype.loadHighlightReel = function() {
                var t = $.Deferred()
                  , e = this.options.urlBase + "data/" + this.sid + "/active_reel.json";
                return a.get(e, {
                    responseType: "json",
                    auth: this.isPublic ? null : u.authorizationHeader
                }).done(function(e) {
                    e.reel ? (R.info("Got highlight reel with " + e.reel.length + " items"),
                    this.images.filterByModesAndReel(this.supportedModes, e.reel)) : R.info("No highlight reel found"),
                    t.resolve()
                }
                .bind(this)).fail(function() {
                    R.warn("Getting highlight reel failed, no highlights available"),
                    t.resolve()
                }),
                t
            }
            ,
            t.prototype.waitForLoad = function(e, t) {
                t() || (this.waitQueue.push({
                    object: e,
                    isLoadedCallback: t
                }),
                1 === this.waitQueue.length && this.emit("waiting"))
            }
            ,
            t.prototype.hide = function() {
                this.floors.hide()
            }
            ,
            t.prototype.show = function() {
                this.floors.show()
            }
            ,
            t.prototype.floorNames = function() {
                return this.floors.names()
            }
            ,
            t.prototype.warpDestFloors = function(e, t) {
                if (e && this.floors.length === e.length) {
                    var i = e.findIndex(function(e) {
                        return e
                    }
                    .bind(this));
                    -1 !== i && this.setFloor(this.floors.list[i], null, t)
                } else
                    this.toggleAllFloors(!0)
            }
            ,
            t.prototype.setFloor = function(e, t, i) {
                this.allFloorsVisible && this.emit("allfloors.toggled", !1, this.currentFloor),
                this.allFloorsVisible = !1,
                this._setFloor(e, t, i)
            }
            ,
            t.prototype.toggleAllFloors = function(e) {
                this.allFloorsVisible = void 0 !== e ? e : !this.allFloorsVisible,
                this.emit("allfloors.toggled", this.allFloorsVisible, this.currentFloor),
                this._setFloor(this.currentFloor)
            }
            ,
            t.prototype._setFloor = function(e, t, i) {
                var n;
                if (t = t || this.mode,
                this.emit("floor.changed", e, t, this.currentFloor),
                this.currentFloor = e,
                t === s.PANORAMA) {
                    if (this.show(),
                    this.shouldShowtags && this.tagsShown)
                        for (n in this.tags)
                            this.tags[n].show(u.showFloorDuration)
                } else if ((t === s.FLOORPLAN || t === s.DOLLHOUSE) && (this.floors.list.forEach(function(e, t) {
                    e.toggle(e === this.currentFloor || this.allFloorsVisible, i || this.allFloorsVisible)
                }
                .bind(this)),
                this.shouldShowtags && this.tagsShown))
                    for (n in this.tags) {
                        var r = this.tags[n];
                        this.allFloorsVisible ? r.show(u.showFloorDuration) : r.floor === this.currentFloor ? r.show(u.showFloorDuration, u.showFloorDelay) : r.hide(u.hideFloorDuration, u.hideFloorDelay)
                    }
                var o = this
                  , a = e;
                A.start(function() {}, u.showFloorDelay, function() {
                    o.floors.forEach(function(t) {
                        t.chunks.forEach(function(e) {
                            e.renderOrder = t === a ? l.visibleFloor : l.ghostFloor
                        })
                    })
                }
                .bind(this))
            }
            ,
            t.prototype.toggleExplode = function() {
                this.floors.toggleExplodeHorizontal()
            }
            ,
            t.prototype.toggleExplodeUp = function() {
                this.floors.toggleExplodeVertical()
            }
            ,
            t.prototype.nextFloor = function(e) {
                return this.floors.nextFloor(this.currentFloor, e)
            }
            ,
            t.prototype.addFloor = function(e) {
                this.floors.add(e)
            }
            ,
            t.prototype.getFloorAtPoint = function(e) {
                return this.floors.getFloorAtPoint(e)
            }
            ,
            t.prototype.getTagBySid = function(e) {
                return this.tags[e]
            }
            ,
            t.prototype.addChunk = function(e, t) {
                this.floors.getOrMakeFloor(e).addChunk(t),
                this.chunks.push(t)
            }
            ,
            t.prototype.setMode = function(t) {
                if (!this.supportedModes[t])
                    throw new x("Mode not supported for this model: " + t);
                this.mode = t 
                this.skybox.material.transparent = t == "panorama" ? false : true //xzw add // 如果skybox透明，会让其中其他mesh 如热点的透明出问题 
                this.chunks.forEach(function(e) {
                    e.setMode(t)
                })
            }
            ,
            t.prototype.build = function() {
                this.heroLocations = this.images.getHeroLocations(this.panos);
                
                
                
                
                
                var e = function() {
                    return !!(this.heroImage && this.heroImage.metadata && this.heroImage.metadata.scan_id && this.panos.get(this.heroImage.metadata.scan_id)) && !this.panos.get(this.heroImage.metadata.scan_id).isAligned()
                }
                .bind(this)();
                for (var t in this.has360Views = u.show360Views.enabled && this.heroLocations.some(function(e) {
                    return e.cameraMode === s.PANORAMA && this.panos.get(e.panoId) && !this.panos.get(e.panoId).isAligned()
                }
                .bind(this)) || e,
                null === this.heroImage && R.warn("No hero image defined."),
                this.currentFloor = this.floors.last(),
                this.floors.build(),
                this.colliders = this.floors.reduce(function(e, t) {
                    return e.concat(t.collider.children)
                }, []),
                this.panos.forEach(function(e) {
                    e.build1(),
                    e.on("enter", function() {
                        e.floor !== this.currentFloor && this.setFloor(e.floor)
                    }
                    .bind(this))
                }
                .bind(this)),
                this.panos.forEach(function(e) {
                    e.build2()
                }),
                this.floors.forEach(function(e) {
                    this.boundingBox.union(e.boundingBox)
                }
                .bind(this)),
                this.size = this.boundingBox.size(),
                this.center = this.boundingBox.center(),
                this.floors.forEach(function(e) {
                    R.info("Floor " + e + ": " + e.children.length + " chunks, " + e.panos.length + " panos.")
                }
                .bind(this)),
                this.panos.populate_path_graph(),
                this.skybox = new n(this.boundingBox),
                this.skybox.matrixWorldNeedsUpdate = !0,
                this.add(this.skybox),
                /* setTimeout(function() {
                    //this.hotsCount && this.shineHots() 
                    Hot.beginShineHot()
                    
                }
                .bind(this), 1300), */
                this.tags)
                    this.tags[t].build();
                
                //add-----
                console.log('计算visiblePanos开始，可能需要一段时间')
                for(let i in this.hots){
                    this.hots[i].setVisiblePanos(this.hots[i].info.visiblePanos);
                } 
                console.log('计算visiblePanos完毕')
                //---------   
                    
                return R.debug("Done building model"), 
                0 < f.raycastsDone && (R.warn("raycasts: " + f.raycastsDone),
                R.warn("raycasts skipped: " + f.raycastsSkipped)),
                this.buildRooms(),
                this.labels.associateWithRooms(this.rooms),
                $.when(this)
            }
            ,
            t.prototype.loadLabels = function() {
                this.labels = new b(this);
                var e = $.Deferred();
                window.DATA.showingLabels ? this.showingLabels = true : '';
                if (!this.showingLabels)  
                    return e.resolve(); 
                    
                    
                var t = g_Prefix + "data/" + this.sid + "/labels.json";
                return this.labels.load(t, !this.isPublic).done(e.resolve.bind(e)).fail(function() {
                    R.warn("Getting labels failed, not displaying labels."),
                    e.resolve()
                }),
                e
            }
            ,
            t.prototype.buildRooms = function() {
                this.rooms = new _(this),
                this.rooms.createFromChunks(this.chunks),
                this.rooms.calcRoomBoundaries()
            }
            ,
            t.prototype.updateProjectedPanos = function() {
                this.projectedPano0 && this.projectedPano1 && this.setProjectedPanos(this.projectedPano0, this.projectedPano1, !1)
            }
            ,
            t.prototype.setProjectedPanos = function(t, i, n) {
                null != n || (n = !0),
                n = !!n,
                this.projectedPano0 = t,
                this.projectedPano1 = i,
                this.skybox.material.setProjectedPanos(t, i, n),
                this.chunks.forEach(function(e) {
                    e.materialInside.setProjectedPanos(t, i, n)
                })
            }
            ,
            t.prototype.setSide = function(t) {
                this.floors.forEach(function(e) {
                    e.collider.material.side = t
                })
            }
            ,
            t.prototype.heroCount = function() {
                return this.heroLocations ? this.heroLocations.length : 0
            }
            ,
            t.prototype.getHeroDescriptorByIndex = function(e=[]) {//改  因增加了二级目录
                if (e[0] < 0)
                    return R.warn("Model.getHeroDescriptorByHeroIndex() -> heroIndex is less than 0."),
                    null;
                if (this.heroCount() < 1)
                    return R.warn("Model.getHeroDescriptorByIndex() -> No hero locations in this model"),
                    null;
                var t = this.heroLocations[e[0]];
                if(t.heroLocations && e[1]!=void 0){
                    t = t.heroLocations[e[1]];
                }
                return void 0 === t ? (R.warn("Model.getHeroDescriptorByIndex() -> Index " + e + " is not a validindex"),
                null) : t
            }
            ,
            t.prototype.findPanoramicHero = function() {
                for (var e in this.heroLocations)
                    if (this.heroLocations[e].cameraMode === s.PANORAMA)
                        return this.heroLocations[e];
                return null
            }
            ,
            t.prototype.listImagePanos = function() {
                var i = []
                  , n = this;
                return this.images.forEach(function(e) {
                    if (e.metadata && e.metadata.scan_id) {
                        var t = n.panos.get(e.metadata.scan_id);
                        t && (n.supportsTiles || t.isLoaded("high") || i.push(t))
                    }
                }),
                i
            }
            ,
            t.prototype.fadePanoMarkers = function(/* e, t */opacity, dur, o = {}) {//改
               
                if(window.DATA.hideFloorMarker)return
                var currentPano =  player.currentPano
                opacity = void 0 == opacity ? _settings.panorama.markerOpacity : opacity //不传opacity代表显示 

                var hideWhenFlyOut = () => {
                    var shows = [],
                        hides = []
                    player.model.panos.forEach(pano => {
                         hides.push(pano)
                    })
                    this.panos.fadeMarkerOpacity(0, dur, [{ toOp: 0, member: hides }])
                }

                if (opacity == 0) {
                    hideWhenFlyOut()
                } else {
                    if (player.mode == 'panorama' && currentPano) {
                        var shows = [],  hides = []  

                        player.model.panos.forEach(pano => { //是邻近点就显示否则隐藏 
                            if (currentPano.neighbourPanos[pano.id]) { 
                                shows.push(pano) 
                            } else {
                                hides.push(pano)
                            }
                        })
                        this.panos.fadeMarkerOpacity(opacity, dur, [
                            { toOp: opacity, member: shows },
                            { toOp: 0, member: hides },
                        ])
                    } else if (player.modeTran.split('-')[1] != 'panorama') {
                        //飞出后marker隐藏

                        hideWhenFlyOut()
                    }
                }
                
                
            }
            ,
            t.prototype.setSweepVisibility = function(t) {
                this.panos.forEach(function(e) {
                    e.marker && (e.marker.visible = t)
                })
            }
            ,
            t.prototype.outsideAllowed = function() {
                return this.supportedModes[s.DOLLHOUSE] && this.supportedModes[s.FLOORPLAN]
            }
            ,
            O.exports = t
        }
        ).call(this, "/js/model/Model.js")
    }
    , {
        "../constants": 8,
        "../enum/AlignmentType": 17,
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../exception/BasicException": 55,
        "../label/Label": 90,
        "../loaders/ModelLoader": 105,
        "../loaders/ModelTextureLoader": 106,
        "../loaders/SweepDataLoader": 107,
        "../tag/tag": 123,
        "../tag/tagManager": 124,
        "../objects/BoundingTextureSkybox": 143,
        "../objects/Chunk": 144,
        "../objects/Floor": 146,
        "../objects/Panorama": 148,
        "../objects/Room": 150,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../shaders": 167,
        "../util/ModelUrls": 177,
        "../util/PanoramaCollection": 178,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./../util/browser": 182,
        "./../util/showcase": 193,
        "./Chunks": 135,
        "./FloorCollection": 136,
        "./ImageCollection": 137,
        "./LabelCollection": 138,
        "./RoomCollection": 141,
        events: 202,
        three: 217,
        //hot: "hot"
    }],
    140: [function(e, t, i) {
        "use strict";
        function n() {
            this.modelMap = {},
            this.activeModel = null,
            this.modelCount = 0,
            this.tileDownloader = null,
            this.panoRenderer = null
        }
        var r = (e("three"),
        e("../util/common"))
          , o = e("../exception/BasicException")
          , a = e("../enum/ModelManagerEvents")
          , s = e("../enum/PanoRendererEvents")
          , l = e("events").EventEmitter;
        n.prototype.init = function(e, t, i) {
            this.tileDownloader = e,
            this.panoRenderer = t,
            this.qualityManager = i,
            this.bindEvents()
        }
        ,
        n.prototype.bindEvents = function() {
            this.panoRenderer.on(s.TileRenderSuccess, this.onTileRendered.bind(this))
        }
        ,
        n.prototype.onTileRendered = function(e, t, i, n) {}
        ,
        n.prototype.addModel = function(e) {
            this.modelMap[e.sid] = e,
            0 === this.modelCount && this.activateModel(e.sid),
            this.modelCount++,
            this.emit(a.ModelAdded)
        }
        ,
        n.prototype.getModel = function(e) {
            return this.modelMap[e]
        }
        ,
        n.prototype.activateModel = function(e) {
            var t = this.modelMap[e];
            if (!t)
                throw new o("Tried to activate invalid model!");
            var i = this.activeModel;
            this.activeModel = t,
            this.tileDownloader.setPanoData(t.panos, t.listImagePanos(), t.sid),
            this.tileDownloader.setUrls(t.urls),
            t.panos.forEach(function(e) {
                e.attachToPanoRenderer(this.panoRenderer),
                e.tileDownloader = this.tileDownloader,
                e.qualityManager = this.qualityManager
            }
            .bind(this)),
            this.emit(a.ActiveModelChanged, {
                oldModel: i,
                model: t
            })
        }
        ,
        n.prototype.getActiveModel = function() {
            return this.activeModel
        }
        ,
        r.extend(n, l),
        t.exports = n
    }
    , {
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoRendererEvents": 35,
        "../exception/BasicException": 55,
        "../util/common": 185,
        events: 202,
        three: 217
    }],
    141: [function(r, l, e) {
        (function(e) {
            "use strict";
            function o() {
                n.call(this)
            }
            var a = r("../objects/Room")
              , t = (r("../settings"),
            r("../util/logger"))
              , i = (r("../util/transitions"),
            r("../util/easing"),
            r("../util/common"))
              , n = r("../util/IndexedCollection")
              , s = r("./Chunks");
            new t(e),
            i.inherit(o, n),
            o.prototype.getIndex = function(e) {
                return e.roomId
            }
            ,
            o.prototype.calcRoomBoundaries = function() {
                this.forEach(function(e) {
                    e.calcBoundaries()
                })
            }
            ,
            o.prototype.createFromChunks = function(e) {
                var n = {
                    floorId: -1,
                    roomId: -1
                }
                  , r = {};
                e.forEach(function(e) {
                    s.parseIdsFromChunkName(e.name, n);
                    var t = r[n.roomId];
                    if (!t) {
                        var i = o.generateRoomId(n.floorId, n.roomId);
                        t = new a(n.floorId,i),
                        this.add(t),
                        r[n.roomId] = t
                    }
                    t.addChunk(e)
                }
                .bind(this)),
                this.calcRoomBoundaries()
            }
            ,
            o.generateRoomId = function(e, t) {
                return e + "_" + t
            }
            ,
            l.exports = o
        }
        ).call(this, "/js/model/RoomCollection.js")
    }
    , {
        "../objects/Room": 150,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/logger": 189,
        "../util/transitions": 195,
        "./Chunks": 135
    }],
    142: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            var n = (e = e.clone().expandByScalar(0.01)).size()
              , r = new o.BoxGeometry(n.x,n.y,n.z);
            r.boundingBox = e,
            o.Mesh.call(this, r, t),
            this.position.copy(e.center()),
            this.frustumCulled = !1,
            i && this.add(new o.WireframeHelper(this))
        }
        var o = e("three");
        (n.prototype = Object.create(o.Mesh.prototype)).constructor = n,
        t.exports = n
    }
    , {
        three: 217
    }],
    143: [function(l, c, e) {
        (function(e) {
            "use strict";
            function t(e) {
                s.time("Computing a nice bounding cubemap");
                var t = new r({
                    side: i.BackSide,
                    transparent: !0
                });
                t.uniforms.modelAlpha.value = 0,
                t.uniforms.opacity.value = 1 - o.modelAlpha,
                this.renderOrder = a.boundingSkybox,
                n.call(this, e, t),
                s.timeEnd("Computing a nice bounding cubemap")
            }
            var i = l("three")
              , n = (l("../enum/Viewmode"),
            l("../shaders"),
            l("./BoundingMesh"))
              , r = l("../materials/ModelTextureMaterial")
              , o = l("../settings")
              , a = l("../enum/RenderOrder")
              , s = new (l("../util/logger"))(e);
            (t.prototype = Object.create(n.prototype)).constructor = t,
            c.exports = t
        }
        ).call(this, "/js/objects/BoundingTextureSkybox.js")
    }
    , {
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../materials/ModelTextureMaterial": 118,
        "../settings": 166,
        "../shaders": 167,
        "../util/logger": 189,
        "./BoundingMesh": 142,
        three: 217
    }],
    144: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.materialInside = new s({
                side: r.DoubleSide
            });
            var t = r.UniformsUtils.clone(o.modelOutside.uniforms);
            this.materialOutside = new r.RawShaderMaterial({
                fragmentShader: o.modelOutside.fragmentShader,
                vertexShader: o.modelOutside.vertexShader,
                uniforms: t,
                side: r.FrontSide,
                name: "chunkOut"
            }),
            r.Mesh.call(this, e.geometry, this.materialInside),
            this.name = e.name || "",
            this.textureName = e.textureName,
            this.meshUrl = e.meshUrl
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../enum/Viewmode")
          , s = e("../materials/ModelTextureMaterial");
        (n.prototype = Object.create(r.Mesh.prototype)).setTextureMap = function(e) {
            this.materialInside.uniforms.map.value = e,
            this.materialOutside.uniforms.map.value = e
        }
        ,
        n.prototype.setMode = function(e) {
            var t = e === a.DOLLHOUSE || e === a.FLOORPLAN ? this.materialOutside : this.materialInside;
            t.side = e === a.PANORAMA ? r.DoubleSide : r.FrontSide,
            t.transparent = this.material.transparent,
            t.uniforms.opacity.value = this.material.uniforms.opacity.value;
            
            
            this.material = t
            
            
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Viewmode": 51,
        "../materials/ModelTextureMaterial": 118,
        "../shaders": 167,
        three: 217
    }],
    145: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.chunksize = e || 10,
            this.chunks = {},
            this.boundingBoxes = {},
            this.children = [],
            this.offset = new m.Vector3(0,.5,0),
            this.material = new m.MeshBasicMaterial({
                color: 16777215 * Math.random(),
                side: m.DoubleSide
            })
        }
        var m = e("three");
        e("../enum/Viewmode"),
        n.prototype.add = function(e) {
            var t, i, n, r, o, a, s, l, c, h, u = e.attributes;
            u ? (t = u.position.array,
            i = void 0 !== e.index ? e.index.array : void 0) : (t = e.vertices,
            e.faces);
            var d = new m.Vector3;
            if (i)
                for (n = 0,
                r = i.length; n < r; n += 3) {
                    var p = 3 * i[n]
                      , f = 3 * i[n + 1]
                      , g = 3 * i[n + 2];
                    o = (t[p] + t[f] + t[g]) / 3,
                    a = (t[1 + p] + t[1 + f] + t[1 + g]) / 3,
                    s = (t[2 + p] + t[2 + f] + t[2 + g]) / 3,
                    c = (l = Math.floor(o / this.chunksize) + "." + Math.floor(a / this.chunksize) + "." + Math.floor(s / this.chunksize))in this.chunks ? (h = this.chunks[l],
                    this.boundingBoxes[l]) : (h = this.chunks[l] = [],
                    this.boundingBoxes[l] = new m.Box3),
                    h.push(t[p], t[1 + p], t[2 + p], t[f], t[1 + f], t[2 + f], t[g], t[1 + g], t[2 + g]),
                    c.expandByPoint(d.set(t[p], t[1 + p], t[2 + p])),
                    c.expandByPoint(d.set(t[f], t[1 + f], t[2 + f])),
                    c.expandByPoint(d.set(t[g], t[1 + g], t[2 + g]))
                }
            else
                for (n = 0,
                r = t.length; n < r; n += 9)
                    o = (t[n] + t[n + 3] + t[n + 6]) / 3,
                    a = (t[n + 1] + t[n + 4] + t[n + 7]) / 3,
                    s = (t[n + 2] + t[n + 5] + t[n + 8]) / 3,
                    c = (l = Math.floor(o / this.chunksize) + "." + Math.floor(a / this.chunksize) + "." + Math.floor(s / this.chunksize))in this.chunks ? (h = this.chunks[l],
                    this.boundingBoxes[l]) : (h = this.chunks[l] = [],
                    this.boundingBoxes[l] = new m.Box3),
                    h.push(t[n], t[n + 1], t[n + 2], t[n + 3], t[n + 4], t[n + 5], t[n + 6], t[n + 7], t[n + 8]),
                    c.expandByPoint(d.set(t[n], t[n + 1], t[n + 2])),
                    c.expandByPoint(d.set(t[n + 3], t[n + 4], t[n + 5])),
                    c.expandByPoint(d.set(t[n + 6], t[n + 7], t[n + 8]))
        }
        ,
        n.prototype.build = function() {
            var e = new m.Object3D;
            for (var t in e.material = this.material,
            this.chunks) {
                var i = this.chunks[t]
                  , n = new m.BufferGeometry;
                n.addAttribute("position", new m.BufferAttribute(new Float32Array(i),3)),
                n.boundingBox = this.boundingBoxes[t];
                var r = new m.Mesh(n,this.material);
                r.material.visible = !1,
                e.add(r),
                this.chunks[t] = []
            }
            return e
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Viewmode": 51,
        three: 217
    }],
    146: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("../settings")
          , o = e("../util/common")
          , a = e("../util/lerp")
          , s = e("./ChunkedCollider")
          , l = e("../util/transitions")
          , c = e("../util/easing")
          , h = (e("../objects/Panorama"),
        e("../enum/RenderOrder"));
        e("../localization/localize");
        function u(e, t, i) {
            n.Object3D.call(this),
            this.model = e,
            this.floorIndex = t,
            this.lang = r.languageTag,
            this.name = i || "cn" === r.languageTag ? "Floor " + (t + 1) : "第" + (t + 1) + "层",
            this.panos = [],
            this.chunks = [],
            this.colliderBuilder = new s(3),
            this.collider = null,
            this.center = null,
            this.boundingBox = new n.Box3,
            this.size = null,
            this.hidden = !1,
            this.conservativeBoundingBox = new n.Box3,
            this.debugColor = 16777215 * Math.random(),
            this.transition = null
        }
        (u.prototype = Object.create(n.Object3D.prototype)).enter = function(e) {
            this.model.setFloor(this, e)
        }
        ,
        u.prototype.hide = function(e) {
            if (!this.hidden || this.transition) {
                this.chunks.forEach(function(e) {
                    e.material.transparent = !0
                }),
                l.cancel(this.transition);
                var t = e ? 0 : r.hideFloorDuration + r.hideFloorDelay
                  , i = e ? 0 : r.hideFloorDelay / t;
                this.transition = l.start(a.allUniforms(this.chunks, "opacity", .08), t, function() {
                    this.hidden = !0
                }
                .bind(this), i, c.easeInOutQuad)
            }
        }
        ,
        u.prototype.show = function(e) {
            if (this.hidden || this.transition) {
                this.hidden = !1,
                l.cancel(this.transition);
                var t = e ? r.showFloorDuration : r.showFloorDuration + r.showFloorDelay
                  , i = e ? 0 : r.showFloorDelay / t;
                this.transition = l.start(a.allUniforms(this.chunks, "opacity", 1), t, function() {
                    this.hidden || this.chunks.forEach(function(e) {
                        e.material.transparent = !1
                    })
                }
                .bind(this), i, c.easeInOutQuad)
            }
        }
        ,
        u.prototype.toggle = function(e, t) {
            (e = void 0 === e ? this.hidden : e) ? this.show(t) : this.hide(t)
        }
        ,
        u.prototype.containsPoint = function(t) {
            return this.collider.children.some(function(e) {
                return e.geometry.boundingBox || e.geometry.computeBoundingBox(),
                e.geometry.boundingBox.containsPoint(t)
            })
        }
        ,
        u.prototype.distanceToPoint = function(i) {
            var n = null
              , r = 1 / 0;
            return this.collider.children.forEach(function(e) {
                e.geometry.boundingBox || e.geometry.computeBoundingBox();
                var t = e.geometry.boundingBox.distanceToPoint(i);
                (!n || t < r) && (r = t,
                n = e)
            }),
            r
        }
        ,
        u.prototype.addChunk = function(e) {
            e.renderOrder = h.ghostFloor,
            this.add(e),
            this.chunks.push(e),
            this.boundingBox.union(e.geometry.boundingBox),
            this.size = this.boundingBox.size(),
            this.colliderBuilder.add(e.geometry)
        }
        ,
        u.prototype.addPano = function(e) {
            this.panos.push(e),
            this.add(e.skyboxMesh),
            e.marker && this.add(e.marker);
            
            if(e.neighbourUUIDs && e.neighbourUUIDs.length){//add 有相邻点才算入bound 因为拍摄有bug，会出现floorPosition为000，且position位置很偏的点，它们一般都是不可见点。
                var t = new n.Vector3(1,1,1)
                  , i = (new n.Box3).setFromCenterAndSize(e.position, t);
                this.boundingBox.union(i)
            }
        }
        ,
        u.prototype.build = function() {
            this.collider = this.colliderBuilder.build(!0),
            this.add(this.collider),
            this.center = this.boundingBox.center(),
            this.conservativeBoundingBox.copy(this.boundingBox),
            this.conservativeBoundingBox.min.y = o.lowerMedian(this.collider.children.map(function(e) {
                return e.geometry.boundingBox.min.y
            }), 5),
            this.conservativeBoundingBox.max.y = o.lowerMedian(this.collider.children.map(function(e) {
                return e.geometry.boundingBox.max.y
            }), 5),
            this.colliderBuilder = null
        }
        ,
        u.prototype.toShortString = function() {
            return o.nth(this.floorIndex + 1)
        }
        ,
        u.prototype.toString = function() {
            return this.name
        }
        ,
        t.exports = u
    }
    , {
        "../enum/RenderOrder": 42,
        "../localization/localize": 108,
        "./strings-cn-CN": 109,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/transitions": 195,
        "./ChunkedCollider": 145,
        three: 217
    }],
    147: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.player = e,
            this.obj3d = null,
            this.UP = new u.Vector3(0,1,0)
        }
        var u = e("three")
          , d = e("../settings");
        n.prototype.prefs = {
            linewidth: 3,
            height: .07,
            opacity: .45,
            endScale: .05
        },
        n.prototype.discard = function() {
            if (this.obj3d) {
                var e = this.obj3d.parent;
                e && e.remove(this.obj3d)
            }
            this.obj3d = null
        }
        ,
        n.prototype.draw = function() {
            if (this.discard(),
            d.showNeighbors) {
                var e = this.player.currentPano.floor;
                this.obj3d = new u.Object3D;
                var t = this.player.model.panos.getNeighbours(this.player.currentPano)
                  , i = this.player.currentPano.floorPosition.clone().sub(this.player.model.position);
                i.y += this.prefs.height;
                var n = .1525
                  , r = new u.Matrix4;
                for (var o in t)
                    if (t[o]) {
                        var a = this.player.model.panos.get(o)
                          , s = (a.position.clone().sub(this.player.model.position),
                        a.position.clone().sub(a.floorPosition))
                          , l = a.floorPosition.clone().sub(this.player.model.position);
                        l.y += this.prefs.height;
                        var c = new u.Geometry;
                        c.vertices.push(new u.Vector3(0,-.0127,0), new u.Vector3(-.0127,0,0), new u.Vector3(0,.0127,0), new u.Vector3(.0127,0,0), new u.Vector3(0,-.0127,0)),
                        c.vertices.push(new u.Vector3(0,-.255,0), new u.Vector3(.255,-.255,0), new u.Vector3(.255,n,0), new u.Vector3(-n,n,0), new u.Vector3(-n,.127,0), new u.Vector3(-.19,.1,0), new u.Vector3(-.19,-.2032,0), new u.Vector3(-n,-.2286,0), new u.Vector3(-n,-.255,0), new u.Vector3(0,-.255,0)),
                        r.identity().setPosition(s),
                        c.applyMatrix(r),
                        c.vertices.push(new u.Vector3(0,-this.prefs.endScale,0)),
                        c.vertices.push(new u.Vector3(-this.prefs.endScale,-this.prefs.endScale,0), new u.Vector3(-this.prefs.endScale,this.prefs.endScale,0), new u.Vector3(this.prefs.endScale,this.prefs.endScale,0), new u.Vector3(this.prefs.endScale,-this.prefs.endScale,0)),
                        r.lookAt(l, i, this.UP).setPosition(l),
                        c.applyMatrix(r),
                        c.vertices.push(l, i);
                        var h = new u.Line(c,new u.LineBasicMaterial({
                            color: a.debugColor.getHex(),
                            transparent: !0,
                            opacity: this.prefs.opacity,
                            depthWrite: !1,
                            name: "sLine" + o,
                            linewidth: this.prefs.linewidth
                        }));
                        this.obj3d.add(h)
                    }
                e.add(this.obj3d)
            }
        }
        ,
        n.prototype.update = function() {
            d.showNeighbors && this.obj3d && this.obj3d.updateMatrixWorld()
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        three: 217
    }],
    148: [function(S, M, e) {
        (function(e) {
            "use strict";
            function r(e, t, i, n) {
                this.model = e,
                this.id = t,
                this.alignmentType = i.alignmentType || c.ALIGNED,
                this.neighbourUUIDs = i.neighbours,
                this.neighbourPanos = null,
                this.floor = null,
                this.floorIndex = i.floor,
                this.failedLoadingAt = 0,
                this.maxLoadRetries = 4,
                this.origin = i.position.clone(),
                this.position = this.alignmentType === c.UNALIGNED ? new s.Vector3(0,-5,0) : i.position.clone(),
                this.quaternion = i.quaternion.clone(),
                this.skyboxMesh = new s.Mesh(E),
                this.skyboxMesh.position.copy(this.position),
                this.skyboxMesh.quaternion.copy(this.quaternion),
                this.skyboxMesh.name = "skybox",
                this.skyboxMesh.visible = !1,
                this.skyboxMesh.updateMatrix(),
                this.skyboxMesh.updateMatrixWorld(),
                this.marker = null,
                this.showFloorMarker = this.showFloorMarker =  !window.DATA.hideFloorMarker
                
                
                if(this.isAligned() ){
                    
                    this.marker = new s.Mesh(_,new s.MeshBasicMaterial({
                        map: b,
                        side: s.DoubleSide,
                        opacity: 0,
                        transparent: !0,
                        depthWrite: !1  
                    })), 
                    this.marker.visible = false  //改：先不显示，之后根据opacity显示
                    
                    this.marker.renderOrder = l.panoMarker,
                    this.marker.name = "marker",
                    (this.marker.pano = this).marker.layers.set(v.PANOMARKERS),
                    this.marker.updateMatrixWorld()
                    
                    
                    if(!window.DATA.hideFloorMarker){//xzw 
                        let opa = this.marker.material.opacity
                        Object.defineProperty(this.marker.material, 'opacity', {
                            get: function () {
                                return opa
                            },
                            set: (o)=>{
                                opa = o 
                                //if(o>0)console.log('o>0',this.pano.id)
                                convertTool.updateVisible(this.marker, 'hideWhenZeroOpa', o != 0) 
                            },
                        })  
                    }
                    a.colorMarkerOnLoad && this.on("load", function() {
                        this.marker.material.color.set(65280)
                    })
                }
                this.debugColor = (new s.Color).setHSL(.06 + .53 * Math.random(), .8 + .2 * Math.random(), .5 + .2 * Math.random()),
                this.floorPosition = i.puck ? i.puck.clone() : null,
                this.tiled = n,
                this.tiled ? this.solidSkybox = null : (this.solidSkybox = new s.Texture([null, null, null, null, null, null]),
                this.solidSkybox.flipY = !1,
                a.minimalMemoryMode && (this.solidSkybox.minFilter = s.LinearFilter,
                this.solidSkybox.magFilter = s.LinearFilter,
                this.solidSkybox.generateMipmaps = !1)),
                this.zoomed = !1,
                this.panoRenderer = null,
                this.qualityManager = null,
                this.tileDownloader = null,
                this.tiledPanoRenderTarget = null,
                this.minimumTiledPanoLoaded = !1,
                this.highestPartialTileRenderOpCompleted = 0,
                this.highestFullTileRenderOpCompleted = 0,
                this.shouldRedrawOnBaseLoaded = !1,
                this.lockUntilRenderingComplete = !1,
                a.colorMarkerOnLoad && this.on("load", function() {
                    this.marker.material.color.set(65280)
                }),
                (e = new s.TextureLoader).setCrossOrigin(!0);
                var r = e.load("images/texture.jpg");
                if (this.vrMarker = new s.Mesh(new s.OctahedronGeometry(.1,0),new s.MeshLambertMaterial({
                    color: 16777215,
                    transparent: !0,
                    opacity: .75,
                    map: r
                })),
                this.vrMarker.boluoType = "vr",
                this.vrMarker.position.z = 1,
                this.vrMarker.enabled = !0,
                this.vrMarker.visible = !1,
                window.vrMarkers = window.vrMarkers || [],
                window.vrMarkers.push(this.vrMarker),
                this.marker && this.marker.add(this.vrMarker),
                a.showAxis && (this.skyboxMesh.add(new s.ArrowHelper(new s.Vector3(0,1,0),new s.Vector3(0,0,0),1,255)),
                this.skyboxMesh.add(new s.ArrowHelper(new s.Vector3(0,0,1),new s.Vector3(0,0,0),1,16711680)),
                this.skyboxMesh.add(new s.ArrowHelper(new s.Vector3(1,0,0),new s.Vector3(0,0,0),1,65280))),
                this.adjustAngleEnable) {
                    (i = new s.Quaternion).setFromAxisAngle(new s.Vector3(1,0,0), this.adjustAngleX),
                    this.skyboxMesh.quaternion.multiply(i);
                    var o = new s.Quaternion;
                    o.setFromAxisAngle(new s.Vector3(0,1,0), this.adjustAngleY),
                    this.skyboxMesh.quaternion.multiply(o),
                    (n = new s.Quaternion).setFromAxisAngle(new s.Vector3(0,0,1), this.adjustAngleZ),
                    this.skyboxMesh.quaternion.multiply(n),
                    this.skyboxMesh.updateMatrix(),
                    this.skyboxMesh.updateMatrixWorld(),
                    this.model.updateProjectedPanos()
                }
                
                
                
                
            }
            var i, t, s = S("three"), n = S("../util/logger"), a = S("../settings"), l = (S("../enum/Viewmode"),
            S("../enum/RenderOrder")), c = S("../enum/AlignmentType"), o = (S("../util/common"),
            S("../util/transitions")), h = S("../util/lerp"), u = S("../util/ajax"), d = S("../util/texture"), p = S("../util/panorama"), f = (S("../enum/TileDownloaderEvents"),
            S("../enum/PanoramaEvents")), g = S("../enum/PanoRendererEvents"), m = S("../enum/PanoSizeClass"), v = S("../enum/RenderLayers"), y = (S("../scene/SceneRenderer"),
            S("../enum/GLCubeFaces"),
            S("../exception/BasicException")), A = S("../tile/TileUtils"), C = S("events").EventEmitter, I = new n(e), E = new s.SphereBufferGeometry(.1), _ = new s.PlaneBufferGeometry(.4,.4,1,1), b = d.load("images/marker-256x256.png");
            (r.prototype = Object.create(C.prototype)).enter = (t = null,
            function() {
                this.setZoomed(!1),
                this.emit("enter", {
                    oldPano: t,
                    newPano: this
                }),
                t = this
            }
            ),
            r.prototype.exit = function() {
                this.tiled ? (this.clearWaitDeferreds(),
                this.minimumTiledPanoLoaded = !1,
                this.tiledPanoRenderTarget = null,
                this.setZoomed(!1),
                this.panoRenderer.deactivateTiledPano(this),
                this.highestPartialTileRenderOpCompleted = 0,
                this.highestFullTileRenderOpCompleted = 0) : (this.solidSkybox.dispose(),
                this.solidSkybox.loaded = !1,
                this.solidSkybox.version = 0),
                this.emit("exit")
            }
            ,
            r.prototype.hoverOn = function(e) {
                this.marker && (o.start(h.property(this.marker.material, "opacity", a[e].markerOpacityOnHover), 250),
                a.navigation.panoScores & a.navigation.mouseDirection && this.addTextSprite("HIT", 12525854))
            }
            ,
            r.prototype.hoverOff = function(e) {
                this.marker && o.start(h.property(this.marker.material, "opacity", a[e].markerOpacity), 250)
            }
            ,
            r.prototype.build1 = function() {
                this.floor = this.floor || this.model.floors.get(this.floorIndex) || (this.model.floors.list.length == 1 ? this.model.floors.list[0] : this.raycastToFindFloor()) || this.model.getFloorAtPoint(this.position), //改
                
                 
                
                this.floor.addPano(this)
                
                this.floorPosition = this.floorPosition || this.raycastFloorPosition(),
                this.neighbourPanos = this.neighbourPanos || this.findNeighourPanos(),
                a.colorMarkerByFloor && this.marker && this.marker.material.color.set(this.floor.debugColor)
                this.neighbourUUIDs = this.neighbourUUIDs || [] //add
            }
            ,
            r.prototype.build2 = function() {
                this.floorPosition = this.floorPosition || this.interpolateFloorPosition(),
                this.height = this.position.distanceTo(this.floorPosition),
                this.placeMarker()
            }
            ,
            r.prototype.interpolateFloorPosition = function() {
                var e = this.model.panos.filter(r.filters.isNeighbourPanoTo(this)).filter(function(e) {
                    return !!e.floorPosition
                }).sort(function(e, t) {
                    return e.position.distanceTo(this.position) - t.position.distanceTo(this.position)
                }
                .bind(this))
                  , t = this.position.clone();
                return 2 <= e.length ? t.y = (e[0].floorPosition.y + e[1].floorPosition.y) / 2 : t.add(a.noMeshFloorPositionOffset),
                t
            }
            ,
            r.prototype.raycastFloorPosition = function() {
                I.warn("Performance warning: Raycasting to find floor position");
                var e = new s.Raycaster(this.position,new s.Vector3(0,-1,0)).intersectObjects(this.model.colliders);
                return e.length ? e[0].point : null
            }
            ,
            r.prototype.raycastToFindFloor = (i = [new s.Vector3(0,-1,0), new s.Vector3(1,-1,0), new s.Vector3(0,-1,1), new s.Vector3(-1,-1,0), new s.Vector3(0,-1,-1), new s.Vector3(1,0,0), new s.Vector3(0,0,1), new s.Vector3(-1,0,0), new s.Vector3(0,0,-1)],
            function() {
                I.warn("Performance warning: Raycasting to find floor index");
                for (var e = 0; e < i.length; e++) {
                    var t = new s.Raycaster(this.position.clone(),i[e].clone()).intersectObjects(this.model.colliders);
                    if (t.length)
                        return t[0].object.parent.parent
                }
                return null
            }
            ),
            r.prototype.placeMarker = function() {
                this.marker && (this.marker.position.copy(this.floorPosition),
                this.marker.position.y += .05,
                this.marker.lookAt(new s.Vector3(0,1,0).add(this.marker.position)))
            }
            ,
            r.prototype.translate = function(e) {
                this.position.add(e),
                this.floorPosition.add(e)
            }
            ,
            r.prototype.findClosestMidtpointPanoTo = function(e) {
                return (new s.Vector3).addVectors(this.position, e.position).divideScalar(2),
                this.model.panos.find([r.filters.notIn([this, e])], [r.sortFunctions.distanceToPoint(point)])
            }
            ,
            r.prototype.attachToPanoRenderer = function(e) {
                this.panoRenderer = e,
                this.panoRenderer.on(g.TileRenderSuccess, this.onTileRendered.bind(this)),
                this.panoRenderer.on(g.PanoRenderComplete, this.onPanoRendered.bind(this)),
                this.panoRenderer.on(g.TileRenderFailure, this.onTileRenderFail.bind(this)),
                this.panoRenderer.on(g.UploadAttemptedForAllTiles, this.onUploadAttemptedForAllTiles.bind(this))
            }
            ;
            var w, T, x = {};
            r.prototype.getWaitDeferred = function(e) {
                var t = x[this.id];
                t || (t = {},
                x[this.id] = t);
                var i = t[e];
                return i || (i = {
                    deferred: $.Deferred(),
                    active: !1
                },
                t[e] = i),
                i
            }
            ,
            r.prototype.resetWaitDeferred = function(e) {
                var t = this.getWaitDeferred(e);
                t.active = !1,
                t.deferred = $.Deferred()
            }
            ,
            r.prototype.clearWaitDeferreds = function() {
                var e = x[this.id];
                for (var t in e || (e = {},
                x[this.id] = e),
                e)
                    if (e.hasOwnProperty(t)) {
                        var i = e[t];
                        i.active = !1,
                        i.deferred = $.Deferred()
                    }
            }
            ,
            r.prototype.loadTiledPano = (new s.Vector3,
            w = [],
            T = [],
            function(e, t, i, n, r, o) {
                null != n || (n = !0),
                null != r || (r = !0);
                var a = this.getWaitDeferred(e)
                  , s = a.deferred
                  , l = null
                  , c = null;
                if (i && ("number" == typeof i ? l = i : (l = i.hFov,
                c = i.vFov)),
                !this.isLoaded(e)) {
                    if (!a.active) {
                        if (a.active = !0,
                        i) {
                            var h = A.matchingTilesInDirection(this, e, t, l, c);
                            w[this.id + ":" + e] = {
                                tileCount: 0,
                                targetTileCount: h
                            },
                            I.info("Loading partial pano: " + this.id + " with " + h + " tiles")
                        }
                        T[this.id] || (T[this.id] = !0,
                        this.on(f.LoadComplete, function(e, t) {
                            var i = this.getWaitDeferred(e).deferred;
                            i && "pending" === i.state() && this.highestPartialTileRenderOpCompleted >= e && (i.resolve(e, t),
                            this.resetWaitDeferred(e))
                        }
                        .bind(this)),
                        this.on(f.LoadFailed, function(e) {
                            var t = this.getWaitDeferred(e).deferred;
                            t && "pending" === t.state() && this.highestPartialTileRenderOpCompleted >= e && (t.reject(e),
                            this.resetWaitDeferred(e))
                        }
                        .bind(this)),
                        this.on(f.TileLoaded, function(e, t, i) {
                            var n = this.getWaitDeferred(e).deferred;
                            if (n && "pending" === n.state()) {
                                n.notify(e, t, i);
                                var r = w[this.id + ":" + e];
                                r && (r.tileCount++,
                                r.tileCount === r.targetTileCount && (this.onPanoRendered(this.id, e, i, !0),
                                n.resolve(e, i),
                                this.resetWaitDeferred(e)))
                            }
                        }
                        .bind(this)))
                    }
                    this.tileDownloader.clearForceQueue(),
                    this.tileDownloader.forceQueueTilesForPano(this, e, t, l, c, o),
                    this.tiledPanoRenderTarget = this.panoRenderer.activateTiledPano(this, this.qualityManager.getMaxNavPanoSize(), n),
                    this.panoRenderer.renderPanoTiles(this.id, t, r)
                }
                return s.promise()
            }
            ),
            r.prototype.onUploadAttemptedForAllTiles = function(e, t, i) {
                e === this.id && t === this.qualityManager.getPanoSize(m.BASE) && this.shouldRedrawOnBaseLoaded && (this.shouldRedrawOnBaseLoaded = !1,
                this.panoRenderer.resetRenderStatus(this.id, !0, !1),
                this.panoRenderer.renderPanoTiles(this.id, null, !0, !0))
            }
            ,
            r.prototype.onTileRendered = function(e, t, i, n) {
                e === this.id && this.emit(f.TileLoaded, t, i, n)
            }
            ,
            r.prototype.onPanoRendered = function(e, t, i, n) {
                e === this.id && (this.minimumTiledPanoLoaded = !0,
                this.updateSkyboxForZoomLevel(),
                t > this.highestPartialTileRenderOpCompleted && (this.highestPartialTileRenderOpCompleted = t),
                !n && t > this.highestFullTileRenderOpCompleted && (this.highestFullTileRenderOpCompleted = t),
                this.emit("load", t),
                this.model.emit("load", this),
                this.emit(f.LoadComplete, t, i))
            }
            ,
            r.prototype.setZoomed = function(e) {
                this.zoomed = e,
                this.updateSkyboxForZoomLevel()
            }
            ,
            r.prototype.ensureSkyboxReadyForRender = function() {
                this.tiled || (this.solidSkybox.loaded || (this.solidSkybox.needsUpdate = !0),
                this.solidSkybox.loaded = !0)
            }
            ,
            r.prototype.updateSkyboxForZoomLevel = function() {
                this.minimumTiledPanoLoaded && this.model.updateProjectedPanos()
            }
            ,
            r.prototype.getSkyboxTexture = function() {
                return this.tiled ? this.minimumTiledPanoLoaded ? this.zoomed ? this.panoRenderer.zoomRenderTarget.texture : this.tiledPanoRenderTarget.texture : null : this.solidSkybox
            }
            ,
            r.prototype.onTileRenderFail = function(e, t, i) {
                e === this.id && this.emit(f.LoadFailed, t)
            }
            ,
            r.prototype.isLoaded = function(e) {
                if (this.tiled) {
                    if (e && "string" == typeof e)
                        throw new y("Wrong panoSize given to Panorama.isLoaded(); a tiled pano uses PanoSizeClass");
                    return !!this.minimumTiledPanoLoaded && (!e || this.highestPartialTileRenderOpCompleted >= e)
                }
                if (e && "number" == typeof e)
                    throw new y("Wrong panoSize given to Panorama.isLoaded(); a non-tiled pano uses high/low.");
                return !!this.solidSkybox.high || e in this.solidSkybox
            }
            ,
            r.prototype.loadCube = function(a) {
                if (this.isLoaded(a))
                    return I.info("Skipping load of pano, already loaded"),
                    $.when();
                this.emit("loading", a),
                this.model.emit("loading", this);
                var n = p.getCubemapUrls(this.model.urls, this.id, a)
                  , e = n.filter(function(e) {
                    return !e
                });
                "low" === a && 0 < e.length && (I.info("Pano", this.id, "not available in low res, loading high res right away"),
                a = "high",
                n = p.getCubemapUrls(this.model.urls, this.id, a));
                var t = 0
                  , i = [0, 1, 2, 3, 4, 5].map(function(e, t, i) {
                    return u.getImage(n[t])
                }
                .bind(this));
                return $.when(i[0], i[1], i[2], i[3], i[4], i[5]).then(function(e, t, i, n, r, o) {
                    return this.solidSkybox[a] = [e, t, i, n, r, o],
                    "high" !== a && this.solidSkybox.high || (this.solidSkybox.image = this.solidSkybox[a],
                    this.solidSkybox.low = null),
                    this.solidSkybox.needsUpdate = !0,
                    this.emit("load", a),
                    this.model.emit("load", this),
                    this
                }
                .bind(this), function() {
                    I.error("Downloading cubemap for pano", this.id, "failed"),
                    this.failedLoadingAt = Date.now()
                }
                .bind(this), function() {
                    return $.when(++t, 6)
                })
            }
            ,
            r.raycastsSkipped = 0,
            r.raycastsDone = 0,
            r.prototype.findNeighourPanos = function() {
                return this.model.panos.setNeighbour(this.id, this.id, !1),
                this.model.panos.forEach(function(e) {
                    if (e !== this && (!this.model.panos.neighbourMap[this.id] || void 0 === this.model.panos.neighbourMap[this.id][e.id])) {
                        var t = this.position.distanceTo(e.position);
                        if (t > a.panoramaNeighbourMaxDistance)
                            return this.model.panos.setNeighbour(this, e, !1),
                            void r.raycastsSkipped++;
                        var i = e.position.clone().sub(this.position).normalize()
                          , n = new s.Raycaster(this.position,i.clone(),0,t).intersectObjects(this.model.colliders);
                        r.raycastsDone++,
                        this.model.panos.setNeighbour(this, e, 0 === n.length),
                        a.showNeighbourRaycasts && (n.length ? this.floor.model.add(new s.ArrowHelper(i,this.position,n[0].distance,16711680)) : this.floor.model.add(new s.ArrowHelper(i,this.position,t,16777215,0,0)))
                    }
                }
                .bind(this)),
                this.model.panos.neighbourMap[this.id]
            }
            ,
            r.prototype.worldPosition = function() {
                return this.position
            }
            ,
            r.prototype.addTextSprite = function(e, color, parent) {
                this.removeTextSprite();
                var ratio = 16;
                var i = document.createElement("canvas")
                  , n = i.getContext("2d");
                i.width = 1024,
                i.height = i.width / ratio;
                n.font = " 30px Arial",
                n.fillStyle = "white";
                var r = n.measureText(e).width;
                n.fillText(e, (i.width - r) / 2, (i.height + 60) / 2);
                var o = new s.Texture(i);
                o.needsUpdate = !0;
                var a = new s.SpriteMaterial({
                    map: o,
                    color: color || 16428055,
                    depthTest:false
                }); 
                this.text3d = new s.Sprite(a)
                
                
                if(parent){
                   parent.add(this.text3d) 
                }else{
                    this.text3d.position.copy(this.skyboxMesh.position)
                    this.floor.add(this.text3d)
                }
                
           
                
                var scale = 5
                this.text3d.scale.y = scale/ratio
                this.text3d.scale.x = scale
            }
            ,
            r.prototype.removeTextSprite = function() {
                this.text3d && (this.text3d.parent.remove(this.text3d),
                this.text3d.material.map.dispose(),
                this.text3d = null)
            }
            ,
            r.prototype.isAligned = function() {
                return this.alignmentType === c.ALIGNED
            }
            ,
            r.filters = {
                inDirection: function(t, i, n) {
                    return function(e) {
                        return e.position.clone().sub(t).normalize().dot(i) > n
                    }
                },
                inFloorDirection: function(t, i, n) {
                    return function(e) {
                        return e.floorPosition.clone().sub(t).normalize().dot(i) > n
                    }
                },
                inPanoDirection: function(n, r, o) {
                    return o = a.navigation.panoScores ? a.navigation.filterStrictness : o,
                    function(e) {
                        var t = e.floorPosition.clone().sub(n).normalize()
                          , i = e.position.clone().sub(n).normalize();
                        return t.dot(r) > o || i.dot(r) > o
                    }
                },
                atFloor: function(t) {
                    return function(e) {
                        return !t || e.floor === t
                    }
                },
                not: function(t) {
                    return function(e) {
                        return e !== t
                    }
                },
                notIn: function(t) {
                    return function(e) {
                        return -1 === t.indexOf(e)
                    }
                },
                isLoaded: function() {
                    return function(e) {
                        return e.isLoaded()
                    }
                },
                isNotLoaded: function() {
                    return function(e) {
                        return !e.isLoaded()
                    }
                },
                isCloseEnoughTo: function(t, i) {
                    return function(e) {
                        return t.distanceTo(e.floorPosition) < i
                    }
                },
                hasMinimumHeightDifferenceTo: function(t, i) {
                    return function(e) {
                        return Math.abs(e.position.y - t.y) > i
                    }
                },
                isNotBehindNormal: function(t, i) {
                    var n = new s.Vector3;
                    return i = i.clone(),
                    function(e) {
                        return 0 < n.copy(e.position).sub(t).normalize().dot(i)
                    }
                },
                isNeighbourPanoTo: function(t) {
                    return function(e) {
                        return !t || !t.neighbourPanos || !!t.neighbourPanos[e.id]
                    }
                },
                isNeighbourOfNeighbourTo: function(n) {
                    return function(i) {
                        return !!n.neighbourPanos[i.id] || n.neighbourUUIDs.some(function(e) {
                            var t = n.model.panos.get(e);
                            return !!t && t.neighbourPanos[i.id]
                        })
                    }
                },
                isNotRecentlyFailed: function(t) {
                    return function(e) {
                        return Date.now() - e.failedLoadingAt > t
                    }
                },
                isOnVisibleFloor: function() {
                    return function(e) {
                        return !e.floor.hidden
                    }
                },
                isPanoAligned: function() {
                    return function(e) {
                        return e.isAligned()
                    }
                }
            },
            r.sortFunctions = {
                distanceToPoint: function(i) {
                    return function(e, t) {
                        return e.position.distanceTo(i) - t.position.distanceTo(i)
                    }
                },
                floorDistanceToPoint: function(i) {
                    return function(e, t) {
                        return e.floorPosition.distanceTo(i) - t.floorPosition.distanceTo(i)
                    }
                },
                choose: function(i) {
                    return function(e, t) {
                        return i.id === e.id ? -1 : i.id === t.id ? 1 : 0
                    }
                }
            },
            r.scoreFunctions = {
                distance: function(t, i) {
                    return i = i || a.navigation.distanceFactor,
                    function(e) {
                        return t ? t.position.distanceTo(e.position) * i : 0
                    }
                },
                distanceSquared: function(t, i) {
                    return i = i || a.navigation.distanceFactor,
                    function(e) {
                        return t ? t.position.distanceToSquared(e.position) * i : 0
                    }
                },
                direction: function(t, i) {
                    return function(e) {
                        return e.position.clone().sub(t).normalize().dot(i) * a.navigation.directionFactor
                    }
                },
                angle: function(t, i) {
                    return function(e) {
                        return e.position.clone().sub(t).normalize().angleTo(i) * a.navigation.angleFactor
                    }
                },
                inFieldOfView: function(t, i) {
                    return function(e) {
                        return .75 < e.position.clone().sub(t).normalize().dot(i) ? 10 : -1
                    }
                },
                optionality: function(t) {
                    return function(e) {
                        return e.neighbourUUIDs.filter(function(e) {
                            return !(e in t.neighbourUUIDs) && e !== t.id
                        }).length * a.navigation.optionalityFactor
                    }
                },
                penalizeHeightDifferenceUnder: function(t, i) {
                    return function(e) {
                        return t.y - e.position.y < i ? -20 : 0
                    }
                }
            },
            M.exports = r
        }
        ).call(this, "/js/objects/Panorama.js")
    }
    , {
        "../enum/AlignmentType": 17,
        "../enum/GLCubeFaces": 25,
        "../enum/PanoRendererEvents": 35,
        "../enum/PanoSizeClass": 36,
        "../enum/PanoramaEvents": 37,
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Viewmode": 51,
        "../exception/BasicException": 55,
        "../scene/SceneRenderer": 158,
        "../settings": 166,
        "../tile/TileUtils": 174,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/panorama": 191,
        "../util/texture": 194,
        "../util/transitions": 195,
        events: 202,
        three: 217
    }],
    149: [function(e, t, i) {
        "use strict";
        function n(e) {
            var t = r.UniformsUtils.clone(c.waypoint.uniforms);
            t.map.value = d,
            t.opacity.value = 0,
            t.color.value.set(o.reticuleColor),
            t.showMouseMarker = !window.DATA.hideMouseMarker;
            r.Mesh.call(this, new r.PlaneBufferGeometry(.4,.4,1,1), new r.RawShaderMaterial({
                side: r.DoubleSide,
                depthWrite: !1,
                depthTest: !1,
                transparent: !0,
                vertexShader: c.waypoint.vertexShader,
                fragmentShader: c.waypoint.fragmentShader,
                uniforms: t,
                name: "waypoint",
                opacity: 0,
                visible: t.showMouseMarker
            })),
            this.layers.set(h.RETICULE),
            this.renderOrder = u.reticule,
            this.player = e,
            this.direction = new r.Vector3,
            this.hidden = !0,
            this.mouseLastMoveTime = Date.now()
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/transitions")
          , s = e("../util/texture")
          , l = e("../util/lerp")
          , c = e("../shaders")
          , h = e("../enum/RenderLayers")
          , u = e("../enum/RenderOrder")
          , d = s.load("images/reticule-256x256.png");
        (n.prototype = Object.create(r.Mesh.prototype)).move = function(e, t, i) {
            this.hidden = i,
            this.mouseLastMoveTime = Date.now()
        }
        ,
        n.prototype.hide = function() {
            this.hidden || (this.hidden = !0,
            a.start(l.property(this.material.uniforms.opacity, "value", 0), o.reticuleOpacityTransitionTime))
        }
        ,
        n.prototype.show = function() {
            this.hidden = !1,
            this.material.opacity <= 0 && a.start(l.property(this.material.uniforms.opacity, "value", o[this.player.mode].reticuleOpacity), o.reticuleOpacityTransitionTime)
        }
        ,
        n.prototype.update = function() {
            Date.now() - this.mouseLastMoveTime > o.hideReticuleTimeout && !this.hidden && this.hide()
        }
        ,
        n.prototype.updatePosition = function(e, t) {
            if (!this.hidden) {
                if (!t)
                    return this.hide();
                var i = t.point
                  , n = e.distanceTo(i)
                  , r = 1 + .01 * n;
                n < 1 && (r -= 1 - n),
                this.show(),
                this.scale.set(r, r, r),
                this.direction = this.direction.multiplyScalar(.8),
                this.direction.add(t.face.normal.clone().multiplyScalar(.2)),
                this.position.copy(i).add(t.face.normal.clone().multiplyScalar(.01)),
                this.lookAt(this.position.clone().add(this.direction))
            }
        }
        ,
        n.prototype.writeAstag = function() {
            var e = Math.floor(4294967296 * (1 + Math.random())).toString(16) + Math.floor(16 * (1 + Math.random())).toString(16)
              , t = new Date;
            this.tagCount = void 0 === this.tagCount ? 1 : this.tagCount + 1;
            var i = {
                enabled: !0,
                version: "0",
                created: t.toISOString(),
                created_by: "APITest",
                position: this.position.clone(),
                stem: {
                    enabled: o.tags.pole.enabled,
                    direction: this.direction.multiplyScalar(o.tags.pole.height)
                },
                label: "tag " + this.tagCount,
                description: "Description " + e,
                floor: function(e) {
                    if (e.currentFloor) {
                        var t = e.floors.indexOf(e.currentFloor);
                        return -1 < t ? t : void 0
                    }
                }(this.player.model),
                type: "info",
                metadata: {
                    preferred_camera: {
                        mode: this.player.mode
                    }
                }
            };
            console.log("--------------------------"),
            console.log(JSON.stringify(i));
            var n = this.player.model.addtag(e, i).build();
            n && (n.disc && this.player.tagDiscs.push(n.disc),
            n.visible || n.show(o.tags.startup.fadeInDuration))
        }
        ,
        t.exports = n
    }
    , {
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../settings": 166,
        "../shaders": 167,
        "../util/lerp": 188,
        "../util/texture": 194,
        "../util/transitions": 195,
        three: 217
    }],
    150: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            this.chunks = [],
            this.floorId = e,
            this.roomId = t,
            this.position = new l.Vector3
        }
        var l = e("three");
        n.prototype.addChunk = function(e) {
            this.chunks.push(e)
        }
        ,
        n.prototype.calcBoundaries = function() {
            for (var e = new l.Vector3, t = new l.Vector3(0,0,0), i = new l.Vector3(0,0,0), n = new l.Vector3(0,0,0), r = 0, o = 0; o < this.chunks.length; o++) {
                var a = this.chunks[o].geometry.attributes.position;
                if (a)
                    for (var s = 0; s < a.array.length; s += 3)
                        e.set(a.array[s], a.array[s + 1], a.array[s + 2]),
                        t.add(e),
                        0 === s ? (i.copy(e),
                        n.copy(e)) : (i.max(e),
                        n.min(e)),
                        r++
            }
            0 < r ? (t.multiplyScalar(1 / r),
            this.average = t) : this.average = null,
            this.boundsMax = i,
            this.boundsMin = n,
            this.center = new l.Vector3,
            this.center.copy(i).sub(n).multiplyScalar(.5).add(n)
        }
        ,
        t.exports = n
    }
    , {
        three: 217
    }],
    151: [function(o, v, e) {
        (function(e) {
            "use strict";
            function t(e, t, i) {
                this.obj3d = null,
                this.nodes = [],
                this.colorHull = [],
                this.shortPaths = {},
                this.floorHull = null,
                this.cameraHull = null,
                this.floorPathDistance = 0,
                this.floorCurvePoints = null,
                this.floorCurveColors = null,
                this.camCurvePoints = null,
                this.warpDestHeroLoc = null,
                this.warpDestPano = null,
                this.warpPathPoints = null,
                this.warpPathLengths = [0],
                this.warpLength = 0,
                this.closeWarpDistance = 4,
                this.UP = U.UP.clone(),
                this.longestStep = 0,
                this.upcomingTransType = null,
                this.burnsDir = 1,
                this.prevNextDist = 0,
                this.nextI = 0,
                this.activeTransType = null,
                this.lastTransType = null,
                this.bunnyObj = null,
                this.director = e,
                this.player = t,
                this.playerControls = i,
                this.modelManager = t.modelManager,
                this.updateModel(),
                this.updateDefaultsFromModelData(),
                this.bindEvents(),
                this.warping = !1,
                this.waitingToWarp = !1,
                this.warpInterrupted = !1,
                this.warpInterruptionBlackoutStyle = null,
                this.warpInterruptionTravelTime = null
            }
            var c, h, u, d, p, f, a, s, P = o("three"), i = o("../util/logger"), O = o("../enum/Viewmode"), A = o("../enum/RenderOrder"), L = o("../enum/WarpStyle"), D = o("../settings"), N = o("../util/math"), F = o("../util/lerp"), B = o("../util/easing"), V = o("../util/transitions"), l = o("../objects/Snapshot"), k = o("../effects"), C = o("../shaders"), n = (o("../gui/gui"),
            o("../util/texture")), U = o("../enum/Vectors"), H = (o("../model/ModelManager"),
            new i(e)), g = o("../enum/PlayerEvents"), z = o("../enum/BlackoutStyle"), r = o("../enum/ModelManagerEvents"), m = o("../constants"), I = {
                path: n.loadBase64(" "),
                pathEnd: n.load("images/End.png"),
                pathStart: n.loadBase64(" ")
            };
            t.prototype.setScene = function(e) {
                this.createCpm(e),
                this.createBunnyObj(e)
            }
            ,
            t.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel()
            }
            ,
            t.prototype.bindEvents = function() {
                this.modelManager.on(r.ActiveModelChanged, this.updateModel.bind(this))
            }
            ,
            t.prototype.updateDefaultsFromModelData = function() {
                this.model.data
            }
            ,
            t.prototype.pointPathDistance = function(e) {
                for (var t = 0, i = 1; i < e.length; i += 1)
                    t += e[i - 1].distanceTo(e[i]);
                return t
            }
            ,
            t.prototype.pointPathLengths = function(e) {
                for (var t = [0], i = 1; i < e.length; i += 1)
                    t.push(t[i - 1] + e[i - 1].distanceTo(e[i]));
                return t
            }
            ,
            t.prototype.interpAlongPath = function(e, t, i) {
                var n, r = new P.Vector3, o = t[t.length - 1];
                if (i < 1) {
                    n = i * o;
                    for (var a = 1; a < t.length; a += 1)
                        if (t[a] > n) {
                            var s = (n - t[a - 1]) / (t[a] - t[a - 1]);
                            return r.copy(e[a]),
                            r.sub(e[a - 1]),
                            r.multiplyScalar(s),
                            r.add(e[a - 1]),
                            r
                        }
                } else
                    r.copy(e[e.length - 1]);
                return r
            }
            ,
            t.prototype.pathHeight = function() {
                return this.player.mode !== O.FLOORPLAN ? D.path.height : D.path.outsideHeight
            }
            ,
            t.prototype.createBunnyObj = function(e) {
                this.bunnyObj || (this.bunnyObj = new P.AxisHelper(.1),
                this.bunnyObj.visible = D.warp.showBunny),
                this.bunnyObj.parent && this.bunnyObj.parent.remove(bunnyObj),
                e.add(this.bunnyObj)
            }
            ,
            t.prototype.createCpm = function(e) {
                if (!this.currentPanoMarker) {
                    var t = this.makeWaypointObj(I.pathEnd, "Current");
                    t.material.uniforms.opacity.value = 0,
                    this.currentPanoMarker = {
                        mesh: t,
                        placed: !1
                    }
                }
                this.currentPanoMarker.mesh.parent && this.currentPanoMarker.mesh.parent.remove(this.currentPanoMarker.mesh),
                this.placeCpm(),
                this.currentPanoMarker.mesh.parent || e.add(this.currentPanoMarker.mesh)
            }
            ,
            t.prototype.placeCpm = function() {
                if (D.path.mapGuides && this.player.currentPano && this.player.currentPano.isAligned()) {
                    var e = this.player.currentPano.floor;
                    this.currentPanoMarker.mesh.parent !== this.player.currentPano.floor && (this.currentPanoMarker.mesh.parent && this.currentPanoMarker.mesh.parent.remove(this.currentPanoMarker.mesh),
                    e.add(this.currentPanoMarker.mesh)),
                    this.currentPanoMarker.mesh.position.copy(this.player.currentPano.floorPosition).sub(e.position),
                    this.currentPanoMarker.mesh.position.y += this.pathHeight(),
                    this.currentPanoMarker.placed = !0
                } else
                    this.popOutCpm()
            }
            ,
            t.prototype.fadeInCpm = function(e) {
                this.player.mode === O.PANORAMA && this.player.currentPano && !this.player.currentPano.isAligned() || D.path.mapGuides && this.currentPanoMarker.placed && V.start(F.property(this.currentPanoMarker.mesh.material.uniforms.opacity, "value", 1), e)
            }
            ,
            t.prototype.fadeOutCpm = function(e) {
                V.start(F.property(this.currentPanoMarker.mesh.material.uniforms.opacity, "value", 0), e)
            }
            ,
            t.prototype.popInCpm = function() {
                D.path.mapGuides && this.currentPanoMarker.placed && this.fadeInCpm(2)
            }
            ,
            t.prototype.popOutCpm = function() {
                this.fadeOutCpm(2)
            }
            ,
            t.prototype.brushPrefs = {
                linewidth: 7,
                strokeWidth: 15,
                cvSegments: 48,
                paveStep: .1,
                paveWidth: .2,
                lookBlendDist: 3,
                maxTurn: P.Math.degToRad(2)
            },
            t.prototype.panoPathDistance = function(e) {
                var t = this.model.panos;
                if (!e || e.length < 2)
                    return 0;
                for (var i = [], n = 0; n < e.length; n += 1)
                    i.push(t.get(e[n]).floorPosition);
                return this.pointPathDistance(i)
            }
            ,
            t.prototype.loadTileTexture = function(t) {
                var e = n.load(t, function(e) {
                    e.wrapS = P.RepeatWrapping,
                    e.wrapT = P.RepeatWrapping,
                    e.needsUpdate = !0,
                    H.debug('path texture "' + t + '" is ready')
                }, function() {
                    H.error('path texture "' + t + '" failed')
                });
                return e.mapping = P.UVMapping,
                e
            }
            ,
            t.prototype.buildWarpDestinationDescriptor = function(e, t, i, n, r, o) {
                return new l({
                    cameraMode: n,
                    position: e,
                    quaternion: t,
                    panoId: i,
                    orthoZoom: o,
                    floorVisibility: r,
                    thumbUrl: null,
                    name: null
                })
            }
            ,
            t.prototype.buildWarpDestinationDescriptorFromHero = function(e) {
                return this.buildWarpDestinationDescriptor(e.position, e.quaternion, this.getHeroId(e), e.cameraMode, e.floorVisibility, e.orthoZoom)
            }
            ,
            t.prototype.setWarpDestination = function(e) {
                this.warpDestHeroLoc = e
            }
            ,
            t.prototype.setWarpDestinationByHeroIndex = function(e) {
                var t = this.getHeroDescriptorByHeroIndex(e);
                return null !== t && (this.setWarpDestination(t),
                !0)
            }
            ,
            t.prototype.setWarpDestinationByPano = function(e, t) {
                return !!this.model.panos.get(e.id) && this.setWarpDestinationByPanoId(e.id, t)
            }
            ,
            t.prototype.setWarpDestinationByPanoId = function(e, t) {
                var i = this.model.panos.get(e);
                if (i) {
                    t = t || new P.Quaternion;
                    var n = this.buildWarpDestinationDescriptor(i.position, t, i.id, "panorama", [], -1);
                    return this.setWarpDestination(n),
                    !0
                }
                return !1
            }
            ,
            t.prototype.getHeroDescriptorByHeroIndex = function(e) {
                var t = this.model.heroCount();
                if (null !== this.warpDestHeroLoc && t < 1)
                    return H.info("ShowPath.getHeroDescriptorByHeroIndex() -> Only one hero location is available."),
                    this.model.getHeroDescriptorByIndex(0);
                var i = this.model.getHeroDescriptorByIndex(e);
                if (i) {
                    var n = i.isPano() ? i.panoId : i.cameraMode;
                    H.debug('ShowPath.getHeroDescriptorByHeroIndex() -> New brush/warp destination: "' + n + '" out of ' + t + " choices.")
                }
                return i
            }
            ,
            t.prototype.getHeroDescriptorByPano = function(e) {
                return this.model.panos.get(e.id) ? this.getHeroDescriptorByPanoId(e.id) : null
            }
            ,
            t.prototype.getHeroDescriptorByPanoId = function(e) {
                var t = this.getHeroIndexFromPanoId(e);
                return this.getHeroDescriptorByHeroIndex(t)
            }
            ,
            t.prototype.getHeroIndexFromPanoId = function(e) {
                for (var t = 0; t < this.model.heroLocations.length; t++) {
                    var i = this.model.heroLocations[t]
                      , n = this.getHeroId(i);
                    if (n && n === e)
                        return t
                }
                return -1
            }
            ,
            t.prototype.getHeroPano = function(e) {
                if (null === e)
                    return H.warn("getHeroPano(): no destination"),
                    null;
                var t = this.getHeroId(e)
                  , i = this.model.panos.get(t);
                return void 0 === i && (i = null,
                "" !== t && H.debug('unable to find pano "' + t + '"')),
                i
            }
            ,
            t.prototype.getHeroId = function(e) {
                return e.panoId
            }
            ,
            t.prototype.setWarpDestPano = function() {
                return this.warpDestPano = this.getHeroPano(this.warpDestHeroLoc),
                this.warpDestPano
            }
            ,
            t.prototype.brushToWarpPano = function(e, t) {
                if (this.discardPathObject(),
                !this.setWarpDestPano())
                    return !1;
                if (this.warpDestHeroLoc.cameraMode !== O.PANORAMA && H.warn("Can only brush from pano to pano"),
                !this.warpDestPano)
                    return H.info("No brush"),
                    !1;
                if (!this.player.currentPano)
                    return H.debug("No current pano, visibility undefined"),
                    !1;
                if (!this.warpDestPano)
                    return H.info("No wPano, visibility undefined"),
                    !1;
                if (!this.warpDestPano.isAligned())
                    return H.debug("Cannot brush to unaligned pano"),
                    !1;
                var i = (e === L.STD || e === L.WALK) && D.path.mapGuides
                  , n = !0;
                if (this.player.currentPano.id === this.warpDestPano.id)
                    H.debug("Already at destination pano");
                else {
                    this.nodes = this.findShortestPath(this.player.currentPano, this.warpDestPano),
                    n = void 0 === this.nodes || null === this.nodes || this.nodes.length < 1,
                    this.obj3d = new P.Object3D,
                    H.debug('Brushing from "' + this.player.currentPano.id + '" to "' + this.warpDestPano.id + '" (' + (this.nodes ? this.nodes.length : 0) + ")"),
                    n ? (H.info('No "walkable" route, using fall-back warp style transition'),
                    e = t) : (this.setPathHulls(this.nodes),
                    this.setFloorCurves(),
                    i && ("chevron" === D.path.style ? this.obj3d.add(this.drawPathPavement(this.floorCurvePoints)) : "ribbon" === D.path.style && this.obj3d.add(this.drawPathRibbon(this.floorCurvePoints, this.floorCurveColors)))),
                    this.player.currentPano.floor.add(this.obj3d);
                    var r = this.player.mode === O.DOLLHOUSE || this.player.mode === O.FLOORPLAN
                      , o = e === L.STD;
                    if (!n && (i || o)) {
                        if (r) {
                            var a = this.makeStartMarker(this.floorHull[0], this.floorCurvePoints);
                            this.obj3d.add(a)
                        }
                        var s = this.makeEndMarker(this.floorHull[this.floorHull.length - 1]);
                        this.obj3d.add(s)
                    }
                    this.appearSlow()
                }
                return this.upcomingTransType = e,
                !n
            }
            ,
            t.prototype.findShortestPath = function(e, t) {
                if (!e || !t)
                    return null;
                var i = D.warp.walkExtraPanosDistance
                  , n = e.id + ":" + t.id + ":" + i;
                if (this.shortPaths.hasOwnProperty(n))
                    return this.shortPaths[n] ? this.shortPaths[n].slice() : null;
                var r = t.id + ":" + e.id + ":" + i;
                if (this.shortPaths.hasOwnProperty(r))
                    return this.shortPaths[r] ? this.shortPaths[r].slice().reverse() : null;
                var o = this.model.panos.aStarSearch(e, t);
                return this.model.panos.includeNodesNearPath(o, i),
                this.shortPaths[n] = o ? o.slice() : null,
                o
            }
            ,
            t.prototype.makePathHulls = function(e) {
                var t, i, n, r, o, a = 0, s = [], l = [], c = [], h = this.model.panos;
                r = (t = h.get(e[0])).floor.floorIndex;
                for (var u = 0; u < e.length; u += 1)
                    (i = (t = h.get(e[u])).floorPosition.clone().sub(this.model.position)).y += this.pathHeight(),
                    s.push(i),
                    l.push(t.position.clone()),
                    n = t.floor.floorIndex,
                    c.push(r < n ? D.path.colorUp : n < r ? D.path.colorDown : D.path.color),
                    0 < u && (a < (o = l[u].distanceTo(l[u - 1])) && (a = o));
                return a > this.longestStep && (this.longestStep = a,
                H.debug("path contains " + a + " meter segment")),
                {
                    floor: s,
                    camera: l,
                    color: c
                }
            }
            ,
            t.prototype.makeFloorCurves = function(e, t, i) {
                var n = this.player.mode === O.PANORAMA ? D.path.waypointIndoorRadius : D.path.waypointRadius
                  , r = this.pointPathDistance(e) - 2 * n
                  , o = e.slice(0)
                  , a = o[1].clone().sub(o[0]);
                a.y = 0,
                a.normalize().multiplyScalar(n),
                o[0] = (new P.Vector3).copy(o[0]).add(a),
                (a = o[o.length - 2].clone().sub(o[o.length - 1])).y = 0,
                a.normalize().multiplyScalar(n),
                o[o.length - 1] = (new P.Vector3).copy(o[o.length - 1]).add(a);
                var s = new P.CatmullRomCurve3(o)
                  , l = Math.floor(r / i);
                l = 4 * Math.floor(l / 4),
                l = Math.max(4, l);
                for (var c, h, u = s.getSpacedPoints(l), d = [], p = new P.Vector3, f = 0; f < u.length; f += 1) {
                    h = 0,
                    c = u[f].distanceTo(e[0]);
                    for (var g = 1; g < e.length; g += 1)
                        p.copy(u[f]).sub(e[g]),
                        p.y *= 4,
                        p.length() < c && (h = g);
                    d.push(t[h])
                }
                return {
                    distance: r,
                    points: u,
                    colors: d
                }
            }
            ,
            t.prototype.makeCameraCurvePoints = function(e, t) {
                var i = this.pointPathDistance(e);
                return new P.CatmullRomCurve3(e).getSpacedPoints(Math.max(2, Math.floor(i / t)))
            }
            ,
            t.prototype.makeCameraCurveTangents = function(e, t) {
                var i = this.pointPathDistance(e)
                  , n = new P.CatmullRomCurve3(e)
                  , r = Math.max(2, Math.floor(i / t));
                r = r || 5;
                for (var o = [], a = 0; a <= r; a++)
                    o.push(n.getTangentAt(a / r));
                return o
            }
            ,
            t.prototype.setPathHulls = function(e) {
                var t = this.makePathHulls(e);
                this.floorHull = t.floor,
                this.cameraHull = t.camera,
                this.colorHull = t.color
            }
            ,
            t.prototype.setFloorCurves = function() {
                var e = this.makeFloorCurves(this.floorHull, this.colorHull, this.brushPrefs.paveStep);
                this.floorPathDistance = e.distance,
                this.floorCurvePoints = e.points,
                this.floorCurveColors = e.colors
            }
            ,
            t.prototype.setCameraCurvePoints = function() {
                this.camCurvePoints = this.makeCameraCurvePoints(this.cameraHull, D.warp.stepFactor * this.brushPrefs.paveStep)
            }
            ,
            t.prototype.chooseWarpPath = function(e) {
                var t, i, n, r = this.playerControls.cameras[O.PANORAMA];
                if (this.player.currentPano === this.warpDestPano || !e)
                    return this.warpPathPoints = null,
                    this.warpLength = 0,
                    !1;
                this.nodes = this.findShortestPath(this.player.currentPano, this.warpDestPano),
                void 0 === this.nodes || null === this.nodes || this.nodes.length < 1 ? (H.debug("warp path to unreachable node"),
                i = (t = this.warpDestPano.position.clone().sub(r.position)).clone().negate(),
                t.multiplyScalar(.15).add(r.position),
                i.multiplyScalar(.15).add(this.warpDestPano.position),
                t.y = r.position.y,
                i.y = this.warpDestPano.position.y,
                n = new P.CubicBezierCurve3(r.position.clone(),t,i,this.warpDestPano.position.clone()),
                this.warpPathPoints = n.getSpacedPoints(this.brushPrefs.cvSegments)) : (H.debug("follow warp path (path distance was " + this.nodes.length + " nodes, " + this.floorPathDistance + ")"),
                this.setCameraCurvePoints(),
                this.warpPathPoints = this.camCurvePoints.slice(0)),
                this.warpLength = 0,
                this.warpPathLengths = [0];
                for (var o = new P.Vector3, a = new P.Vector3, s = Math.cos(P.Math.degToRad(D.warp.minBrakeAngle)), l = Math.cos(P.Math.degToRad(D.warp.maxBrakeAngle)), c = 1; c < this.warpPathPoints.length; c += 1) {
                    o.copy(this.warpPathPoints[c - 1]).sub(this.warpPathPoints[c]);
                    var h = o.length();
                    o.y *= D.warp.climbEffort;
                    var u = o.length() / h;
                    if (1 < c) {
                        o.setY(0).normalize(),
                        a.copy(this.warpPathPoints[c - 2]).sub(this.warpPathPoints[c - 1]).setY(0).normalize();
                        var d = Math.min(1, o.dot(a))
                          , p = 1 + (D.warp.brakeStrength - 1) * (1 - P.Math.smoothstep(d, l, s));
                        u = Math.max(p, u)
                    }
                    this.warpLength += h * u,
                    this.warpPathLengths[c] = this.warpLength
                }
                return !0
            }
            ,
            t.prototype.drawPathRibbon = function(e, t) {
                this.bunnyObj.visible = D.warp.showBunny;
                for (var i = .6 * D.path.ribbonWidth * .5, n = new P.Vector3, r = new P.Vector3(0,this.pathHeight(),0), o = new P.Geometry, a = new P.Vector3, s = 0; s < e.length; s += 1) {
                    a.copy(e[s]),
                    0 === s ? a.sub(e[s + 1]) : a.sub(e[s - 1]).negate(),
                    a.normalize(),
                    n.crossVectors(a, U.UP),
                    n.multiplyScalar(i);
                    var l = (new P.Vector3).copy(e[s]).add(r);
                    l.sub(n),
                    o.vertices.push(l),
                    (l = (new P.Vector3).copy(e[s]).add(r)).add(n),
                    o.vertices.push(l)
                }
                var c, h, u, d = 0;
                for (s = 0; s < e.length - 1; s += 1) {
                    var p = 2 * s
                      , f = d
                      , g = d += e[s + 1].distanceTo(e[s])
                      , m = t[s]
                      , v = t[s + 1];
                    (c = new P.Face3(p,1 + p,2 + p)).vertexColors = [new P.Color(m), new P.Color(m), new P.Color(v)],
                    o.faces.push(c),
                    o.faceVertexUvs[0].push([new P.Vector2(0,f), new P.Vector2(1,f), new P.Vector2(0,g)]),
                    (c = new P.Face3(2 + p,1 + p,3 + p)).vertexColors = [new P.Color(v), new P.Color(m), new P.Color(v)],
                    o.faces.push(c),
                    o.faceVertexUvs[0].push([new P.Vector2(0,g), new P.Vector2(1,f), new P.Vector2(1,g)])
                }
                o.computeFaceNormals(),
                o.computeVertexNormals(),
                h = this.player.mode === O.PANORAMA ? ((u = P.UniformsUtils.clone(C.ribbon.uniforms)).map.value = I.path,
                u.opacity.value = 0,
                u.color.value.set(D.path.color),
                new P.RawShaderMaterial({
                    side: P.DoubleSide,
                    depthWrite: !1,
                    transparent: !0,
                    vertexShader: C.ribbon.vertexShader,
                    fragmentShader: C.ribbon.fragmentShader,
                    uniforms: u,
                    name: "ribbonT",
                    opacity: 0
                })) : new P.MeshBasicMaterial({
                    color: 16777215,
                    side: P.DoubleSide,
                    name: "ribbonOut",
                    vertexColors: P.VertexColors
                });
                var y = new P.Mesh(o,h);
                return y.name = "ribbon",
                this.player.mode === O.PANORAMA && (y.renderOrder = A.ribbon),
                y
            }
            ,
            t.prototype.drawPathPavement = function(e) {
                for (var t, i = new P.Vector3, n = new P.Geometry, r = new P.Vector3, o = 0; o < e.length; o += 1)
                    r.copy(e[o]),
                    0 === o ? r.sub(e[o + 1]).negate() : r.sub(e[o - 1]),
                    r.normalize(),
                    i.crossVectors(r, U.UP),
                    i.multiplyScalar(this.brushPrefs.paveWidth),
                    (t = (new P.Vector3).copy(e[o])).sub(i),
                    n.vertices.push(t),
                    n.vertices.push((new P.Vector3).copy(e[o])),
                    (t = (new P.Vector3).copy(e[o])).add(i),
                    n.vertices.push(t);
                var a, s, l;
                for (o = 0; o < e.length - 1; o += 1)
                    a = 3 * o + 1,
                    l = .25 + (s = .25 * o),
                    n.faces.push(new P.Face3(a - 1,a,3 + a)),
                    n.faceVertexUvs[0].push([new P.Vector2(0,s), new P.Vector2(.5,s), new P.Vector2(.5,l)]),
                    n.faces.push(new P.Face3(3 + a,2 + a,a - 1)),
                    n.faceVertexUvs[0].push([new P.Vector2(.5,l), new P.Vector2(0,l), new P.Vector2(0,s)]),
                    n.faces.push(new P.Face3(3 + a,a,1 + a)),
                    n.faceVertexUvs[0].push([new P.Vector2(.5,l), new P.Vector2(.5,s), new P.Vector2(1,s)]),
                    n.faces.push(new P.Face3(3 + a,1 + a,4 + a)),
                    n.faceVertexUvs[0].push([new P.Vector2(.5,l), new P.Vector2(1,s), new P.Vector2(1,l)]);
                var c = this.player.mode === O.PANORAMA ? new P.MeshBasicMaterial({
                    color: D.path.color,
                    side: P.DoubleSide,
                    transparent: !0,
                    depthWrite: !1,
                    opacity: 0,
                    name: "paveT",
                    map: I.path
                }) : new P.MeshBasicMaterial({
                    color: D.path.color,
                    side: P.DoubleSide,
                    transparent: !0,
                    depthWrite: !1,
                    opacity: 1,
                    name: "paveO",
                    map: I.path
                });
                return new P.Mesh(n,c)
            }
            ,
            t.prototype.hintPrefs = {
                rad: .18,
                width: .0125,
                depth: .0625,
                setBack: -.04,
                markRad: .25,
                markInnerRad: .16
            },
            t.prototype.makeWaypointObj = function(e, t) {
                var i = new P.Geometry
                  , n = this.player.mode === O.PANORAMA ? D.path.waypointIndoorRadius : D.path.waypointRadius
                  , r = this.pathHeight();
                i.vertices.push(new P.Vector3(-n,r,n), new P.Vector3(-n,r,-n), new P.Vector3(n,r,-n), new P.Vector3(n,r,n)),
                i.faces.push(new P.Face3(0,1,2), new P.Face3(2,3,0)),
                i.faceVertexUvs[0].push([new P.Vector2(0,0), new P.Vector2(1,0), new P.Vector2(1,1)]),
                i.faceVertexUvs[0].push([new P.Vector2(1,1), new P.Vector2(0,1), new P.Vector2(0,0)]);
                var o = P.UniformsUtils.clone(C.waypoint.uniforms);
                o.map.value = e,
                o.opacity.value = 0,
                o.color.value.set(D.path.color);
                var a = {
                    side: P.DoubleSide,
                    depthWrite: !1,
                    transparent: !0,
                    vertexShader: C.waypoint.vertexShader,
                    fragmentShader: C.waypoint.fragmentShader,
                    uniforms: o,
                    name: "waypoint",
                    opacity: 0
                };
                this.player.mode !== O.PANORAMA && (a.depthTest = !1,
                a.name = "wayPtOut");
                var s = new P.RawShaderMaterial(a)
                  , l = new P.Mesh(i,s);
                return l.name = t,
                l
            }
            ,
            t.prototype.makeStartMarker = function(e, t) {
                var i = (new P.Vector3).copy(t[1]).sub(t[0]);
                i.y = 0,
                i.normalize();
                var n = Math.acos(i.x)
                  , r = this.makeWaypointObj(I.pathStart, "Start");
                return r.rotateOnAxis(new P.Vector3(0,1,0), n),
                r.position.copy(e),
                r
            }
            ,
            t.prototype.makeEndMarker = function(e) {
                var t = this.makeWaypointObj(I.pathEnd, "End")
                  , i = this.model.panos.get(this.nodes[0]).floor.floorIndex
                  , n = this.model.panos.get(this.nodes[this.nodes.length - 1]).floor.floorIndex;
                return i < n ? t.material.uniforms.color.value.set(D.path.colorUp) : n < i && t.material.uniforms.color.value.set(D.path.colorDown),
                t.position.copy(e),
                t
            }
            ,
            t.prototype.pathClean = function(e) {
                if (e) {
                    for (var t in e.children)
                        this.pathClean(e.children[t]);
                    e.geometry && e.geometry.dispose(),
                    e.material && e.material.dispose()
                }
            }
            ,
            t.prototype.discardPathObject = function() {
                if (this.obj3d) {
                    var e = this.obj3d.parent;
                    e && e.remove(this.obj3d),
                    this.pathClean(this.obj3d)
                }
                this.obj3d = null,
                this.popInCpm()
            }
            ,
            t.prototype.discardSlow = function() {
                if (this.obj3d) {
                    if (this.player.mode !== O.PANORAMA)
                        return void this.discardPathObject();
                    for (var e, t = 0, i = function() {
                        this.discardPathObject()
                    }
                    .bind(this), n = 0; n < this.obj3d.children.length; n += 1)
                        void 0 !== (e = this.obj3d.children[n]).material && !0 === e.material.transparent && (void 0 !== e.material.uniforms ? V.start(F.property(e.material.uniforms.opacity, "value", 0), D.path.fadeOutTime, i, 0, B[D.warp.blendEasing]) : V.start(F.property(e.material, "opacity", 0), D.path.fadeOutTime, i, 0, B[D.warp.blendEasing]),
                        t += 1,
                        i = null);
                    0 === t && this.discardPathObject(),
                    this.player.mode !== O.PANORAMA && this.fadeInCpm(D.path.fadeInTime - 3)
                }
            }
            ,
            t.prototype.appearSlow = function() {
                var e;
                this.fadeOutCpm(D.path.fadeInTime);
                for (var t = this.player.mode === O.PANORAMA ? D.path.opacity : 1, i = 0; i < this.obj3d.children.length; i += 1)
                    void 0 !== (e = this.obj3d.children[i]).material && !0 === e.material.transparent && (void 0 !== e.material.uniforms ? V.start(F.property(e.material.uniforms.opacity, "value", t), D.path.fadeInTime, null, 0, B[D.warp.blendEasing]) : V.start(F.property(e.material, "opacity", t), D.path.fadeInTime, null, 0, B[D.warp.blendEasing]))
            }
            ,
            t.prototype.update = function() {
                this.obj3d && this.obj3d.updateMatrixWorld()
            }
            ,
            t.prototype.calcBurnsAmount = function(e) {
                var n = P.Math.degToRad(D.warp.burnsAngle);
                if (this.player.mode !== O.PANORAMA)
                    return this.player.mode === O.DOLLHOUSE ? .02 * this.burnsDir : this.burnsDir;
                var t = this.burnsDir * n;
                if (this.upcomingTransType === L.BLACK)
                    return t;
                var i = e;
                if (null === i)
                    return H.warn("Transition request for non-highlight"),
                    t;
                var r = this.getHeroDescriptorByHeroIndex(i);
                if (null === r)
                    return t; 
                if (!r.isPano())
                    return t;
                function o(e) {
                    var t = Math.acos(Math.min(1, e.dot(l)))
                      , i = (new P.Vector3).crossVectors(l, e);
                    return Math.max(c, Math.min(Math.abs(t), n)) * Math.sign(i.y)
                }
                var a = this.getHeroPano(r)
                  , s = this.playerControls.cameras[O.PANORAMA]
                  , l = U.FORWARD.clone().applyQuaternion(s.quaternion).setY(0).normalize()
                  , c = Math.min(P.Math.degToRad(D.warp.minBurnsAngle), n);
                if (a === this.player.currentPano)
                    return o(U.FORWARD.clone().applyQuaternion(r.quaternion).setY(0).normalize());
                var h = this.findShortestPath(this.player.currentPano, a);
                if (null == h || h.length < 1)
                    return H.debug("Empty path ahead..."),
                    t;
                var u = this.makePathHulls(h)
                  , d = new P.CatmullRomCurve3(u.camera)
                  , p = Math.min(.1, D.warp.lookAheadDist / d.getLength());
                return o(d.getPointAt(p).clone().sub(s.position).setY(0).normalize())
            }
            ,
            t.prototype.waitNextStep = function(e, t, i) {
                var o = null == i ? D.warp.tourStepDelay : i;
                o = o != void 0? o: (this.lastTransType === L.BLACK ? m.tourStepDelaySlideShow : m.tourStepDelayDefault);
                var a = new P.Euler
                  , s = new P.Vector3;
                H.debug("Starting wait: " + (void 0 !== t));
                var currentLocation = this.model.getHeroDescriptorByIndex(this.director.currentItem)//this.model.heroLocations[this.director.currentItem[0]] 
                var l = currentLocation.dontRot || this.calcBurnsAmount(e)
                  , c = function() {
                    this.endWarpState(),
                    this.player.mode === O.DOLLHOUSE && (this.playerControls.cameras[O.DOLLHOUSE].controls.rotationAcceleration.x = 0),
                    t && t()
                }
                .bind(this)
                  , n = function(e, t) {
                    if (this.warpInterrupted)
                        return c(),
                        !0;
                    var i = t || 1e3 / 60;
                    if (D.warp.doBurns && !currentLocation.dontRot )
                        if (this.player.mode === O.PANORAMA) {
                            var n = this.playerControls.cameras[O.PANORAMA];
                            a.setFromQuaternion(n.quaternion, D.warp.eOrder);
                            var r = o == 0 ? l : i * l / o;
                            
                            r = Math.sign(r) * Math.max(r, 0.0001) //add  如果音频长的话，使旋转可见，否则以为停住了
                            
                            a.y += r,
                            s.set(0, 0, -1),
                            s.applyEuler(a),
                            s.add(n.position),
                            n.controls.lookAt(s),
                            n.controls.lookVector.copy(s),
                            n.lookAt(s)
                        } else
                            this.player.mode === O.DOLLHOUSE ? this.playerControls.controls[O.DOLLHOUSE].rotationAcceleration.x = l : this.playerControls.controls[O.FLOORPLAN].absoluteScale *= .9996
                }
                .bind(this);
                this.startWarpState(),
                V.start(n, o, c, 0, B.easeInOutQuad, "wait");
                
                
                 
            }
            ,
            t.prototype.warpToNonPano = function(e) {
                if (this.discardPathObject(),
                this.warpDestHeroLoc.cameraMode === O.DOLLHOUSE || this.warpDestHeroLoc.cameraMode === O.FLOORPLAN) {
                    var t = function() {
                        e && e()
                    }
                    .bind(this);
                    this.player.flyToNewMode({
                        mode: this.warpDestHeroLoc.cameraMode,
                        duration: D.warp.outsideTime,
                        warpDest: this.warpDestHeroLoc,
                        callback: t,
                        force: !0
                    })
                } else
                    H.warn("no warp destination!!!"),
                    e && e()
            }
            ,
            t.prototype._resetWarpShaderParams = function(e) {
                this.player.mode === O.PANORAMA && (void 0 !== e.material.uniforms.blackout && (e.material.uniforms.blackout.value = 0),
                void 0 !== e.material.uniforms.modelAlpha && (e.material.uniforms.modelAlpha.value = 0))
            }
            ,
            t.prototype._clearWarpShading = function() {
                for (var e = this.model.chunks, t = 0; t < e.length; t += 1)
                    this._resetWarpShaderParams(e[t]),
                    e[t].visible = !0;
                this._resetWarpShaderParams(this.model.skybox)
            }
            ,
            t.prototype._warpStopFlying = function() {
                this.activeTransType = null,
                this.placeCpm()
            }
            ,
            t.prototype._wrapupTravelOnlyBits = function() {
                this._warpStopFlying(),
                this.warpPathPoints && (this.player.currentPano.exit(),
                this.warpDestPano.enter(),
                this.player.currentPano = this.warpDestPano),
                this.player.spider.draw(),
                this.placeCpm()
            }
            ,
            t.prototype._wrapupTravel = function(e) {
                this._wrapupTravelOnlyBits(),
                this.warpCameraAim(e)
            }
            ,
            t.prototype._wrapupWarpShading = function(e) {
                this._clearWarpShading(),
                this._wrapupTravel(e)
            }
            ,
            t.prototype.wrapupWarpShadingOnly = function(e, t) {
                t !== z.END && this._clearWarpShading(),
                this._wrapupTravelOnlyBits(),
                this.upcomingTransType = null,
                e && e()
            }
            ,
            t.prototype._warpCameraAim = function(e, t) {
                var i = this.warpDestHeroLoc.quaternion
                  , n = this.playerControls.cameras[O.PANORAMA]
                  , r = new P.Vector3(0,0,1).applyQuaternion(i).normalize()
                  , o = new P.Vector3(0,0,1).applyQuaternion(n.quaternion).normalize().dot(r)
                  , a = P.Math.radToDeg(Math.acos(o))
                  , s = new P.Euler(0,0,0,D.warp.eOrder).setFromQuaternion(i, D.warp.eOrder)
                  , l = (new P.Euler).setFromQuaternion(n.quaternion, D.warp.eOrder)
                  , c = new P.Euler(s.x - l.x,s.y - l.y,s.z - l.z,D.warp.eOrder);
                c.y = N.constrainedTurn(c.y),
                this.burnsDir = Math.sign(c.y);
                var h = new P.Euler(0,0,0,D.warp.eOrder)
                  , u = new P.Vector3
                  , d = function(e, t) {
                    return !!this.warpInterrupted || (h.x = l.x + e * c.x,
                    h.y = l.y + e * c.y,
                    h.z = l.z + e * c.z,
                    u.set(0, 0, -1),
                    u.applyEuler(h),
                    u.add(n.position),
                    n.controls.lookAt(u),
                    n.controls.lookVector.copy(u),
                    void n.lookAt(u))
                }
                .bind(this);
                
                /* return a > D.warp.minRotation ? (V.start(d, e, t, 0, B[D.warp.movementEasing])
                   , (this.warpDestHeroLoc.zoom != this.player.zoomLevel) && //add 原地转向最终方位时  
                    this.player.smoothZoomFovTo(null, this.warpDestHeroLoc.zoom , e)
                ) 

                : (H.info("Aim angle only is " + a.toPrecision(3) + " degrees, skipping explicit re-aim"),
                void (t && t())) */
                
                (this.warpDestHeroLoc.zoom != this.player.zoomLevel) && //add 原地转向最终方位时  
                    this.player.smoothZoomFovTo(null, this.warpDestHeroLoc.zoom , e)
                
                return a > D.warp.minRotation ? V.start(d, e, t, 0, B[D.warp.movementEasing]) 
                : (/* H.info("Aim angle only is " + a.toPrecision(3) + " degrees, skipping explicit re-aim") ,*/
                void (t && t()))
                
                
                
            }
            ,
            t.prototype._warpBendAim = function(e, t, i, n) {
                var r = n || 0
                  , o = this.playerControls.cameras[O.PANORAMA]
                  , a = new P.Euler(0,0,0,D.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, D.warp.eOrder)
                  , s = (new P.Euler).setFromQuaternion(o.quaternion, D.warp.eOrder)
                  , l = new P.Euler(a.x - s.x,a.y - s.y,a.z - s.z,D.warp.eOrder);
                l.y = N.constrainedTurn(l.y);
                var c = Math.min(P.Math.degToRad(D.warp.softBendTilt), Math.abs(l.x));
                l.x = c * Math.sign(l.x),
                c = Math.min(P.Math.degToRad(Math.max(0, D.warp.softBendAngle)), c),
                this.burnsDir = Math.sign(l.y),
                c *= Math.sign(l.y),
                l.y = c;
                var h = new P.Euler(0,0,0,D.warp.eOrder)
                  , u = new P.Vector3
                  , d = function(e, t) {
                    if (e < .5)
                        h.x = s.x + e * l.x,
                        h.y = s.y + e * l.y,
                        h.z = s.z + e * l.z;
                    else {
                        var i = (1 - e) * D.warp.softBendEnd;
                        h.x = a.x - i * l.x,
                        h.y = a.y - i * l.y,
                        h.z = a.z - i * l.z
                    }
                    u.set(0, 0, -1),
                    u.applyEuler(h),
                    u.add(o.position),
                    o.controls.lookAt(u),
                    o.controls.lookVector.copy(u),
                    o.lookAt(u)
                }
                .bind(this);
                
                if(window.DATA.momentTourBlackNewType){
                    
                    d(1)
                     
                }else return V.start(d, t, i, r, B[D.warp.movementEasing])
            }
            ,
            t.prototype._warpStepCameraAim = function(e, t, i) {
                var n = this.playerControls.cameras[O.PANORAMA]
                  , r = new P.Euler(0,0,0,D.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, D.warp.eOrder)
                  , o = (new P.Euler).setFromQuaternion(n.quaternion, D.warp.eOrder)
                  , a = new P.Euler(r.x - o.x,r.y - o.y,r.z - o.z,D.warp.eOrder);
                a.y = N.constrainedTurn(a.y),
                this.burnsDir = Math.sign(a.y);
                var s = new P.Euler(0,0,0,D.warp.eOrder)
                  , l = new P.Vector3
                  , c = function(e, t) {
                    e < .5 ? s.copy(o) : s.copy(r),
                    l.set(0, 0, -1),
                    l.applyEuler(s),
                    l.add(n.position),
                    n.controls.lookAt(l),
                    n.controls.lookVector.copy(l),
                    n.lookAt(l)
                }
                .bind(this);
                return V.start(c, t, i, 0, B[D.warp.movementEasing])
            }
            ,
            t.prototype.setBurnsDir = function() {
                var e = this.playerControls.cameras[O.PANORAMA]
                  , t = new P.Euler(0,0,0,D.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, D.warp.eOrder)
                  , i = (new P.Euler).setFromQuaternion(e.quaternion, D.warp.eOrder)
                  , n = new P.Euler(t.x - i.x,t.y - i.y,t.z - i.z,D.warp.eOrder);
                n.y = N.constrainedTurn(n.y),
                this.burnsDir = Math.sign(n.y)
            }
            ,
            t.prototype.stepWarpPath = function(firstPos, e ) {
                var i = this.playerControls.cameras[O.PANORAMA];
                
                var n = this.warpPathPoints ? this.warpPathPoints[0] : firstPos
                if (!n){
                    return i.position.copy(this.warpDestPano.position),
                    !0;
                }
                /* if (!this.warpPathPoints)
                    return i.position.copy(this.warpDestPano.position),
                    !0;
                var n = this.warpPathPoints[0] */
                
                
                
                var  r = this.warpDestPano.position;
                if (null !== this.nodes && this.cameraHull && this.cameraHull.length > 1) {
                    var o = new P.Vector3;
                    e < .5 ? o.copy(this.cameraHull[1]).sub(n).normalize().multiplyScalar(D.warp.softPushDist * e).add(n) : o.copy(this.cameraHull[this.cameraHull.length - 2]).sub(r).normalize().multiplyScalar(D.warp.softPushDist * D.warp.softPushEnd * (1 - e)).add(r),
                    i.position.copy(o)
                } else
                    e < .5 ? i.position.copy(n) : i.position.copy(r)
            }
            ,
            t.prototype.interruptAndFastForward = function(e, t) {
                this.warping && (this.warpInterrupted = !0,
                this.warpInterruptionBlackoutStyle = e,
                this.warpInterruptionTravelTime = t,
                null !== this.warpInterruptionBlackoutStyle && void 0 !== this.warpInterruptionBlackoutStyle || (this.warpInterruptionBlackoutStyle = z.MIDDLE),
                null !== this.warpInterruptionTravelTime && void 0 !== this.warpInterruptionTravelTime || (this.warpInterruptionTravelTime = D.minWarpTime))
            }
            ,
            t.prototype.warpCameraAim = function(e) {
                var t = D.warp.minWarpTime;
                if (this.upcomingTransType === L.BLACK)
                    t = D.warp.teleportTime;
                else {
                    var i = this.playerControls.cameras[O.PANORAMA]
                      , n = new P.Euler(0,0,0,D.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, D.warp.eOrder)
                      , r = (new P.Euler).setFromQuaternion(i.quaternion, D.warp.eOrder)
                      , o = new P.Euler(n.x - r.x,n.y - r.y,n.z - r.z,D.warp.eOrder);
                    o.y = N.constrainedTurn(o.y);
                    var a = 1e3 * Math.abs(o.y) / P.Math.degToRad(D.warp.maxAimPerSec);
                    t = Math.max(t, a)
                }
                var s = function() {
                    this._warpStopFlying(),
                    this.discardSlow(),
                    e && e()
                }
                .bind(this);
                this._warpCameraAim(t, s)
            }
            ,
            t.prototype.warpCommonParameters = function(e, t, i, n) {
                this.model.skybox.material.uniforms.blackout.value = n;
                var r = F.uniform(this.model.skybox, "progress", 1)
                  , o = F.allUniforms(this.model.chunks, "progress", 1)
                  , a = !1
                  , s = function() {
                    if (this.warpInterrupted)
                        return a = !0
                }
                .bind(this)
                  , l = function(e, t) {
                    return i && a ? !(this.model.skybox.material.uniforms.progress.value = 0) : void r(e, t)
                }
                .bind(this)
                  , c = function(e, t) {
                    return i && a ? (o(0),
                    !0) : void o(e, t)
                }
                .bind(this);
                V.start(s, e, null, t, null, "safeHaltWatch"),
                V.start(l, e, null, t, B[D.warp.blendEasing], "skyboxProgress"),
                V.start(c, e, null, t, B[D.warp.blendEasing], "chunkProgress")
            }
            ,
            t.prototype.warpTravel_STD = function(e) {
                var l, c = Math.min(D.warp.lookAheadMax, D.warp.lookAheadDist / this.warpLength), h = this.playerControls.cameras[O.PANORAMA], i = (Math.min(.25, 3 / this.warpLength),
                Math.min(.35, 7 / this.warpLength)), u = new P.Euler(0,0,0,D.warp.eOrder), d = new P.Vector3, p = (new P.Euler).setFromQuaternion(h.quaternion, D.warp.eOrder), f = (new P.Euler).copy(p), g = h.position.clone(), m = new P.Matrix4, v = new P.Euler, t = D.warp.minWarpTime;
                t += this.warpLength * D.warp.timePerMeter,
                .01 < D.warp.flySpeed && (t = 1e3 * this.warpLength / D.warp.flySpeed);
                function n(e) {
                    var t = i;
                    return P.Math.smoothstep(e, 0, t) * (1 - P.Math.smoothstep(e, 1 - t, 1))
                }
                var y = !1
                  , r = this.warpDestHeroLoc.quaternion
                  , o = new P.Vector3(0,0,-1).applyQuaternion(r).normalize()
                  , A = this.warpPathPoints[this.warpPathPoints.length - 1].clone().sub(this.warpPathPoints[this.warpPathPoints.length - 2]).normalize()
                  , a = A.dot(o)
                  , C = P.Math.radToDeg(Math.acos(a))
                  , s = function() {
                    return m.lookAt(g, l, U.UP),
                    u.setFromRotationMatrix(m, D.warp.eOrder),
                    p.setFromQuaternion(h.quaternion, D.warp.eOrder),
                    v.set(u.x - p.x, u.y - p.y, u.z - p.z, D.warp.eOrder),
                    N.constrainedTurn(v.y)
                }
                .bind(this)
                  , I = function(e, t) {
                    if (this.warpInterrupted)
                        return y = !0
                }
                .bind(this)
                  , E = function(e, t) {
                    return y || !this.warpPathPoints ? (k.blur(0),
                    !0) : void k.blur(e)
                }
                .bind(this)
                  , _ = F.allUniforms(this.model.chunks, "modelAlpha", 1)
                  , b = function(e, t) {
                    return y || !this.warpPathPoints ? (_(0),
                    !0) : void _(e, t)
                }
                .bind(this)
                  , w = function(e, t) {
                    if (!this.warpPathPoints)
                        return h.position.copy(this.warpDestPano.position),
                        !0;
                    if (y)
                        return !0;
                    var i = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, e);
                    h.position.copy(i),
                    g = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, .99 * e)
                }
                .bind(this)
                  , T = function(e, t) {
                    return this.warpPathPoints ? !!y || void (l = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, Math.min(e + c, 1))) : (H.debug("Lost bunny."),
                    !0)
                }
                .bind(this)
                  , x = function(e, t) {
                    if (y)
                        return H.debug(">>>> Walkthrough interupted at t=" + e),
                        !0;
                    if (!this.warpPathPoints)
                        return !0;
                    var i = this.warpLength * e
                      , n = P.Math.smoothstep(i, 0, this.brushPrefs.lookBlendDist)
                      , r = P.Math.smoothstep(i, this.warpLength - this.brushPrefs.lookBlendDist, this.warpLength);
                    D.warp.matchCam && (n *= 1 - r),
                    m.lookAt(g, l, U.UP),
                    u.setFromRotationMatrix(m, D.warp.eOrder),
                    p.setFromQuaternion(h.quaternion, D.warp.eOrder),
                    v.set(u.x - p.x, u.y - p.y, u.z - p.z, D.warp.eOrder),
                    v.y = N.constrainedTurn(v.y),
                    u.x = p.x + n * v.x,
                    u.y = p.y + n * v.y,
                    u.z = p.z + n * v.z,
                    v.set(u.x - f.x, u.y - f.y, u.z - f.z, D.warp.eOrder),
                    v.y = N.constrainedTurn(v.y);
                    var o = P.Math.degToRad(D.warp.maxTurnPerSec) * t / 1e3;
                    v.y = Math.sign(v.y) * Math.min(o, Math.abs(v.y)),
                    f.x = f.x + v.x * D.warp.turnFriction,
                    f.y = f.y + v.y * D.warp.turnFriction,
                    f.z = f.z + v.z * D.warp.turnFriction,
                    f.x = Math.max(P.Math.degToRad(D.warp.minDownAngle), f.x);
                    var a = l.clone().sub(g).normalize();
                    if (C < D.warp.maxAimRotation && 0 < r) {
                        var s = 1 - r;
                        a.x = a.x * s + r * A.x,
                        a.y = a.y * s + r * A.y,
                        a.z = a.z * s + r * A.z,
                        a.normalize()
                    }
                    this.bunnyObj.position.copy(h.position).add(a),
                    d.set(0, 0, -1).applyEuler(f).normalize(),
                    d.multiplyScalar(8),
                    d.add(h.position),
                    1 - c < e && D.warp.matchCam || (h.controls.lookAt(d),
                    h.controls.lookVector.copy(d),
                    h.lookAt(d))
                }
                .bind(this)
                  , S = function() {
                    y ? (this.discardSlow(),
                    this.upcomingTransType = L.BLACK,
                    this.warpTravel_BLACK(-.5, this.warpInterruptionTravelTime, z.BEGINNING, e)) : this._wrapupWarpShading(e)
                }
                .bind(this);
                T(0);
                var M = D.warp.motionLeadTime + 1e3 * Math.abs(s()) / P.Math.degToRad(D.warp.maxTurnPerSec)
                  , R = M / (t += M);
                this.warpCommonParameters(t, R, !0, z.NONE),
                V.start(I, t, null, 0, null, "_haltWatcher"),
                0 < D.warp.blur && (k.blurStrength = D.warp.blur,
                V.start(E, t, null, R, n, "blurring")),
                V.start(b, t, null, R, n, "modelAlpha"),
                V.start(w, t, null, R, B[D.warp.blendEasing], "followPath"),
                V.start(T, t, null, R, B[D.warp.blendEasing], "goBunny"),
                V.start(x, t, S, 0, B[D.warp.blendEasing], "lookAtBunny")
            }
            ,
            t.prototype.warpTravel_BLACK = function(e, t, i, n) {
                var r = e || 0;
                null != t || (t = D.warp.teleportTime) 
                //add
                var done = ()=>{ 
                    Hot.updateVisibles([this.player.currentPano]) //更新热点显示
                    this.player.transitionPos({type:"beforeFlytopano", pano:this.player.currentPano, dur:100})//add 
                   
                }
                if(window.DATA.momentTourBlackNewType){
                    player.sceneRenderer.effects.transitionMaskPass.start(player.sceneRenderer)
                   
                    
                    var camera = this.playerControls.cameras['panorama'];
                    var end =  this.warpDestHeroLoc.position
                    camera.position.copy(end)
                    setTimeout(()=>{
                        player.sceneRenderer.effects.transitionMaskPass.stop()
                        
                        this.wrapupWarpShadingOnly(n, i);
                        done()
                    },t)
                     
                }else{
                    var o = function() {
                        this.wrapupWarpShadingOnly(n, i);
                        
                        done()
                    }
                    .bind(this);
                    var firstPos = this.player.position.clone()//add 
                    V.start(this.stepWarpPath.bind(this, firstPos), t, o, r, B[D.warp.blendEasing], "stepMotion")
                }
                
                this.warpCommonParameters(t, r, !1, i)
                this.model.chunks.concat(this.model.skybox).forEach(function(e) {// 改
                    if(window.DATA.momentTourBlackNewType){
                        e.material.uniforms.blackout.value = 5//i  改
                        //e.material.defines.newBlack = ''
                        //e.material.needsUpdate = true
                    }else{
                        e.material.uniforms.blackout.value = i
                    }
                    
                    
                }),
                
                this._warpBendAim(null, t, null, r);
                
                
                
                /* this.warpCommonParameters(t, r, !1, i) 
                this.model.chunks.forEach(function(e) {
                    e.material.uniforms.blackout.value = i
                }),
                this._warpBendAim(null, t, null, r);
                
                //add
                var done = ()=>{ 
                    Hot.updateVisibles([this.player.currentPano]) //更新热点显示
                    this.player.transitionPos({type:"beforeFlytopano", pano:this.player.currentPano, dur:100})//add 
                     
                }
                 
                var o = function() {
                    this.wrapupWarpShadingOnly(n, i)
                    done()
                }
                .bind(this);
                
                var firstPos = this.player.position.clone()//add
                V.start(this.stepWarpPath.bind(this, firstPos), t, o, r, B[D.warp.blendEasing], "stepMotion")
             */
            }
            ,
            t.prototype.flightStepWalk = (a = new P.Vector3,
                s = new P.Vector3,
                function(e, t, i) {
                    if (this.warpInterrupted)
                        i && i();
                    else if (this.activeTransType !== L.WALK)
                        this._clearWarpShading(),
                        this._warpStopFlying(),
                        this.player.spider.draw(),
                        this.placeCpm(),
                        i && i();
                    else if (this.player.currentPano !== e) {
                        var n = {
                            pano: e,
                            lookAtPoint: t,
                            duration: null,
                            maxDistanceOverride: D.warp.walkMaxDist,
                            skipWarpingCheck: !1,
                            constantMoveSpeed: !0
                        };
                        
                        if(e == this.warpDestPano){//到达终点前，放大到终点的zoom
                            n.zoomLevel = this.warpDestHeroLoc.zoom 
                        } 
                        
                        
                        n.duration = function(e, t) {
                            var i = Math.min(this.player.position.distanceTo(e.position), D.transition.flytimeMaxDistanceThreshold) * D.transition.flytimeDistanceMultiplier + D.transition.flyTime;
                            s.copy(U.FORWARD),
                            this.player.getDirection(s),
                            a.copy(t).sub(e.position).normalize();
                            var n = a.dot(s)
                              , r = Math.acos(n)
                              , o = r / i;
                            .001 < o && (i *= o / .001,  //-----这是什么？？？？
                            r < 1 && (i *= 1.2))  
                            
                            return i  / DATA.tourWalkSpeed  * 100
                            
                        }
                        .call(this, e, t),
                        this.player.nonInterruptingFlyToPano(n, i)
                    } else
                        i && i()
                }
            ),
            t.prototype.makeWalkFlightFunc = function(e, t, i) {
                return this.flightStepWalk.bind(this, e, t, i)
            }
            ,
            t.prototype.warpTravel_WALK = (f = [],
                function(e) {
                    for (var t = this.player.model.panos, i = null, n = !1, r = f.length = 0; r < this.nodes.length; r++) {
                        var o = this.nodes[r]
                          , a = t.get(o);
                        this.nodes.length,
                        n = i && a.position.distanceTo(i.position) < D.warp.walkMinDist,
                        i && n || (f.push(o),
                        i = a)
                    }
                    n && 1 < this.nodes.length && (f[f.length - 1] = this.nodes[this.nodes.length - 1]);
                    var s = f.length
                      , l = t.get(f[s - 1])
                      , c = new Array(s + 1);
                    c[c.length - 1] = function() {
                        e && e()
                    }
                    .bind(this);
                    for (var h = s - 1, u = c.length - 1; 0 < u; u -= 1) {
                        var d = f[h];
                        l = t.get(d);
                        var p = new P.Vector3;
                        this.getLookAtForWalkingTourNode(f, h, p),
                        c[u - 1] = this.makeWalkFlightFunc(l, p, c[u]),
                        h--
                    }
                    c[0]()
                }
            ),
            t.prototype.getLookAtForWalkingTourNode = (c = new P.Vector3,
            h = new P.Vector3,
            u = new P.Vector3,
            d = new P.Vector3,
            p = new P.Vector3,
            function(e, t, i) {
                var n = e.length;
                if (n <= t)
                    return !1;
                var r = 1
                  , o = 1;
                h.set(0, 0, 0),
                p.set(0, 0, 0);
                for (var a = null, s = t; s < t + 3 && !(n <= s); s++) {
                    if (a = this.player.model.panos.get(e[s]),
                    this.getOrientationForWalkingTourNode(e, s, u),
                    s === t && c.copy(u),
                    d.copy(u),
                    t < s) {
                        var l = d.dot(c) < .65;
                        r *= l ? .2 : .75,
                        o *= l ? .2 : .4
                    }
                    u.multiplyScalar(r),
                    h.add(u),
                    p.lerp(a.position, o)
                }
                return h.normalize(),
                i.copy(p),
                i.add(h),
                !0
            }
            ),
            t.prototype.getOrientationForWalkingTourNode = function(e, t, i) {
                var n = e.length;
                if (n <= t)
                    return !1;
                if (t === n - 1)
                    i.copy(U.FORWARD).applyQuaternion(this.warpDestHeroLoc.quaternion);
                else {
                    var r = this.player.model.panos.get(e[t])
                      , o = this.player.model.panos.get(e[t + 1]);
                    i.copy(o.position).sub(r.position)
                }
                return i.normalize(),
                !0
            }
            ,
            t.prototype.warpCameraTravel = function(e, t, i, n) {
                if (this.activeTransType = this.upcomingTransType,
                this.lastTransType = this.activeTransType,
                this.upcomingTransType = null,
                e)
                    this.activeTransType === L.BLACK ? this.warpTravel_BLACK(null, i, t, n) : this.activeTransType === L.WALK ? this.warpTravel_WALK(function() {
                        this._clearWarpShading(),
                        this._warpStopFlying(),
                        this.player.spider.draw(),
                        this.placeCpm(),
                        n && n()
                    }
                    .bind(this)) : this.warpTravel_STD(n);
                else {
                    var r = function() {
                        this._wrapupTravel(n)
                    }
                    .bind(this)
                      , o = {
                        pano: this.warpDestPano,
                        lookAtPoint: null,
                        duration: null,
                        maxDistanceOverride: null,
                        skipWarpingCheck: !1
                    };
                    this.player.flyToPano(o, r)
                }
            }
            ,
            t.prototype.startWarpState = function() {
                this.warping = !0,
                this.warpInterrupted = !1,
                this.warpInterruptionBlackoutStyle = null,
                this.warpInterruptionTravelTime = null
            }
            ,
            t.prototype.endWarpState = function() {
                this.warping = !1
            }
            ,
            t.prototype.warpToPano = function(e, t, i, n) {
                if (this.warping)
                    H.warn("Cannot warp when already warping");
                else {
                    if (this.upcomingTransType = e,
                    this.activeTransType = null,
                    !this.setWarpDestPano())
                        return this.upcomingTransType = null,
                        void this.warpToNonPano(n);
                    if (this.player.mode !== O.PANORAMA)
                        return this.upcomingTransType = null,
                        this.discardSlow(),
                        void this.player.flyToNewMode({
                            mode: O.PANORAMA,
                            pano: this.warpDestPano,
                            duration: D.warp.outsideTime,
                            warpDest: this.warpDestHeroLoc,
                            callback: n,
                            force: !0
                        });
                    if (!this.warpDestPano)
                        return H.warn("no warp destination, callback dropped"),
                        void (this.upcomingTransType = null);
                    var r = !(this.model.panos.isNeighbour(this.player.currentPano, this.warpDestPano) && this.warpDestPano !== this.player.currentPano && this.warpDestPano.position.distanceTo(this.player.currentPano.position) < D.warp.nearPanoDist)
                      , o = this.chooseWarpPath(r);
                    if (o && this.upcomingTransType !== L.WALK) {
                        var a = function() {
                            this.waitingToWarp = !1,
                            this.warpToPano(e, t, i, n)
                        }
                        .bind(this);
                        if (this.player.checkAndWaitForPanoLoad(this.warpDestPano, "high", "low", this.player.basePanoSize, a))
                            return void (this.waitingToWarp = !0)
                    }
                    this.player.currentPano || (H.warn("Arrived at a very strange spot!"),
                    this.player.currentPano = this.warpDestPano,
                    this.placeCpm(),
                    this.fadeOutCpm(D.path.fadeOutTime),
                    this.player.spider.draw()),
                    H.debug("Warping to pano ", this.warpDestPano.position),
                    this.upcomingTransType !== L.WALK && this.player.emit(g.PanoChosen, this.player.currentPano, this.warpDestPano),
                    this.startWarpState();
                    var s = function() {
                        this.endWarpState(),
                        n && n()
                    }
                    .bind(this);
                    o ? this.warpCameraTravel(r, t, i, s) : this.warpCameraAim(s)
                }
            }
            ,
            v.exports = t
        }
        ).call(this, "/js/objects/ShowPath.js")
    }
    , {
        "../constants": 8,
        "../effects": 16,
        "../enum/BlackoutStyle": 18,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/RenderOrder": 42,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../gui/gui": 65,
        "../model/ModelManager": 140,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../shaders": 167,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        three: 217
    }],
    152: [function(e, t, i) {
        "use strict";
        function n() {
            var e = new r.SphereBufferGeometry(a.skyboxRadius,20,5)
              , t = new r.RawShaderMaterial({
                fragmentShader: o.skysphere.fragmentShader,
                vertexShader: o.skysphere.vertexShader,
                uniforms: r.UniformsUtils.clone(o.skysphere.uniforms),
                side: r.BackSide,
                name: "skysphere"
            });
            t.uniforms.radius.value = e.parameters.radius,
            r.Mesh.call(this, e, t)
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../settings");
        (n.prototype = Object.create(r.Mesh.prototype)).constructor = n,
        t.exports = n
    }
    , {
        "../settings": 166,
        "../shaders": 167,
        three: 217
    }],
    153: [function(r, o, e) {
        (function(e) {
            "use strict";
            function t(e) {
                n.call(this, e),
                this.sid = e.sid,
                this.panoId = e.panoId,
                this.orthoZoom = e.orthoZoom,
                this.floorVisibility = e.floorVisibility,
                this.thumbUrl = e.thumbUrl,
                this.name = e.name,
                this.zoom = e.zoom
            }
            var i = (r("three"),
            r("../util/logger"))
              , n = (r("../settings"),
            r("../enum/Viewmode"),
            r("../util/common"),
            r("../util/transitions"),
            r("../util/lerp"),
            r("../util/ajax"),
            r("../util/texture"),
            r("./View"));
            r("events").EventEmitter,
            new i(e),
            (t.prototype = Object.create(n.prototype)).isPano = function() {
                return this.panoId && "" !== this.panoId && this.panoId != "outside"
            }
            ,
            o.exports = t
        }
        ).call(this, "/js/objects/Snapshot.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./View": 154,
        events: 202,
        three: 217
    }],
    154: [function(o, a, e) {
        (function(e) {
            "use strict";
            function t(e) {
                e = e || {},
                this.position = new i.Vector3,
                this.quaternion = new i.Quaternion,
                this.update(e)
            }
            var i = o("three")
              , n = o("../util/logger")
              , r = (o("../settings"),
            o("../enum/Viewmode"),
            o("../util/common"),
            o("../util/transitions"),
            o("../util/lerp"),
            o("../util/ajax"),
            o("../util/texture"),
            o("events").EventEmitter);
            new n(e),
            (t.prototype = Object.create(r.prototype)).isValid = function() {
                return !!this.cameraMode
            }
            ,
            t.prototype.update = function(e) {
                return this.cameraMode = e.cameraMode || this.cameraMode,
                this.pano = e.pano || this.pano,
                e.position && this.position.copy(e.position),
                e.quaternion && this.quaternion.copy(e.quaternion),
                this
            }
            ,
            a.exports = t
        }
        ).call(this, "/js/objects/View.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/texture": 194,
        "../util/transitions": 195,
        events: 202,
        three: 217
    }],
    155: [function(J, ee, e) {
        (function(e) {
            "use strict";
            function t(e) {
                this.currentPano = null,
                this.nextPano = null,
                this.camera = null,
                this.paused = !1,
                this.flying = !1,
                this.sceneIntersectionPlane = null,
                this.target = new B.Vector3,
                this.mouse = new B.Vector3(1.1,1.1,.5),
                this.mouseAtMouseDown = new B.Vector2,
                this.mouseCouldBeClickToMove = !1,
                this.mouseLastMoveTime = Date.now(),
                this.mouseDown = !1,
                this.mouseDownTimer = null,
                this.couldBeLongTap = !1,
                this.containsMouse = !0,
                this.isTouchEvent = !1,
                this.isPanoHover = !1,
                this.reticule = new n(this),
                this.panoMarkers = [],
                this.spider = new s(this),
                this.quaternion = new B.Quaternion,
                this.position = new B.Vector3(15,10,15),
                this.previousState = null,
                this.lastInsideView = new o,
                this.last360View = new o,
                this.raycaster = new B.Raycaster,
                this.intersect = null,
                this.lastChangeTime = Date.now(),
                this.history = new h,
                this.cameraControls = null,
                this.path = null,
                this.model = null,
                this.domElement = null,
                this.cachedPanoCandidates = null,
                this.basePanoSize = 0,
                this.standardPanoSize = 0,
                this.highPanoSize = 0,
                this.ultraHighPanoSize = 0,
                this.zoomLevel = 1,
                this.zooming = 0,
                this.zoomSpeed = .5,
                this.scrollZoomSpeed = .06,
                this.zoomSpeedAdjust = .05,
                this.defaultZoomIncrement = .2,
                this.baseFov = k.insideFOV,
                this.zoomFov = this.baseFov,
                this.zoomEnabled = !0,
                this.preRenderingEnabled = !1,
                this.setupCustomProperties(e),
                this.zoomStats = new v,
                this.modeTran = ''//'dollhouse-panorama'
                this.currentCursor = '';
                window.player = this 
                
                
                
            }
            var B = J("three")
              , i = J("./util/logger")
              , n = J("./objects/Reticule")
              , a = J("./objects/Panorama")
              , r = J("./objects/ShowPath")
              , o = J("./objects/View")
              , s = (J("./objects/Snapshot"),
            J("./objects/NSpider"))
              , V = J("./enum/Viewmode")
              , T = (J("./enum/TagStates"),
            J("./enum/Vectors"))
              , l = J("./enum/Keys")
              , k = (J("./enum/AlignmentType"),
            J("./settings"))
              , x = J("./util/common")
              , U = (J("./util/browser"),
            J("./util/math"))
              , H = J("./util/lerp")
              , z = J("./util/easing")
              , G = J("./util/transitions")
              , c = J("events").EventEmitter
              , h = (J("./shaders"),
            J("./util/history"))
              , S = (J("./util/camera"),
            J("./model/ModelManager"),
            J("./enum/PathDiscardMode"))
              , M = J("./enum/PathDisplayMode")
              , W = J("./enum/PlayerEvents")
              , u = J("./enum/ControlEvents")
              , d = J("./enum/ModelManagerEvents")
              , R = J("./enum/WarpStyle")
              , P = J("./enum/BlackoutStyle")
              , p = J("./exception/BasicException")
              , f = J("./enum/PanoSizeClass")
              , g = (J("./tile/TileDownloader"),
            J("./tile/TilePrioritizer"))
              , m = (J("./enum/PanoramaEvents"),
            J("./enum/ZoomEvents"))
              , v = J("./util/ZoomStats")
              , y = J("./constants")
              , j = J("./util/common")
              , A = J("./util/cameraLight")
              //, C = J("hot")
              , Y = new i(e)
              , q = Object.freeze({
                FlyToPano: G.getUniqueId(),
                FlyToNewMode: G.getUniqueId(),
                FlyToSameMode: G.getUniqueId(),
                FlyToViewFloor: G.getUniqueId(),
                LookTransition: G.getUniqueId(),
                ZoomTransition: G.getUniqueId()
            });
            function I(e) {
                for (var t = e.split(","), i = t[0].match(/:(.*?);/)[1], n = atob(t[1]), r = n.length, o = new Uint8Array(r); r--; )
                    o[r] = n.charCodeAt(r);
                return new Blob([o],{
                    type: i
                })
            }
            (t.prototype = Object.create(c.prototype)).init = function(e) {
                this.modelManager = e.modelManager,
                this.tileDownloader = e.tileDownloader,
                this.panoRenderer = e.panoRenderer,
                this.qualityManager = e.qualityManager,
                this.domElement = e.container,
                this.camera = e.camera,
                this.tagManager = e.tagManager,
                this.cameraControls = e.controls,
                this.path = new r(e.director,this,e.controls),
                this.basePanoSize = this.qualityManager.getPanoSize(f.BASE),
                this.standardPanoSize = this.qualityManager.getPanoSize(f.STANDARD),
                this.highPanoSize = this.qualityManager.getPanoSize(f.HIGH),
                this.ultraHighPanoSize = this.qualityManager.getPanoSize(f.ULTRAHIGH),
                this.tileDownloader.processPriorityQueue = !1,
                this.tileDownloader.tilePrioritizer = new g(this.qualityManager,this.basePanoSize,this.standardPanoSize,this.highPanoSize,this.ultraHighPanoSize),
                this.bindEvents(e.container),
                this.updateModel()
                
                
                
            }
            ,
            t.prototype.screenShot = function(i) {
                if (!this.flying && !this.flyingToTag) {
                    var n = this.sceneRenderer;
                    n.updateScreenSize(i)  
                    this.model.panos.forEach(e=>{
                        if(e.marker){
                            e.marker.forceHide = e.marker.visible
                            e.marker.visible = !1;
                        } 
                    }) 
                        
                    /* for (var e in this.model.hots)
                        this.model.hots[e].mesh.visible = !1; */
                    player.model.hotGroup.visible = false
                    this.reticule.visible = !1,
                    this.reticule.forceUnvisible = !0,
                    this.path.currentPanoMarker.mesh.visible = !1,
                    setTimeout(function() {
                        n.renderer.clear(!0, !0, !0),
                        n.renderer.render(n.scene, n.camera);
                        var e = n.renderer.domElement.toDataURL(i.type, .9);
                        i.f && i.f(e)
                        n.updateScreenSize({
                            resize: !0
                        }) 
                        this.reticule.visible = !0  
                        player.model.hotGroup.visible = true    
                            
                        this.model.panos.forEach(e=>{
                            e.marker && (e.marker.visible = e.marker.forceHide);
                        })    
                         
                        this.path.currentPanoMarker.mesh.visible = !0,
                        n.renderer.render(n.scene, n.camera)
                    }
                    .bind(this), 30)
                }
            }
            ;
            var E, _, b, w, O, L, D, N, F, X, Z, K, Q = J("scaleImg");
            t.prototype.getWrapShot = function() {
                var i = this.getSnapAngleInfo()
                  , n = ",{\r\t" + i
                  , r = arguments[0];
                this.screenShot({
                    width: g_snapShotWidth,
                    height: g_snapShotHeight,
                    type: "image/jpeg",
                    f: function(e) {
                        if (r && r.__callback)
                            return r.__callback(e, i);
                        var t = new Image;
                        t.src = e,
                        t.onload = function() {
                            var e = function(r, i) {
                                function n(e, t) {
                                    var i = o || r
                                      , n = document.createElement("canvas");
                                    n.width = i.width,
                                    n.height = i.height,
                                    n.getContext("2d").drawImage(i, 0, 0, i.width, i.height),
                                    o = Q(e, n, t)
                                }
                                function e() {
                                    var e = o || r
                                      , t = I(e.src);
                                    i.maxWeight && t.size > i.maxWeight && (n(i.maxWeight / t.size, "jpeg"),
                                    t = I(e.src)),
                                    (o = o || new Image).base64Src = e.src,
                                    o.src = window.URL.createObjectURL(t)
                                }
                                var o, t = Math.max(r.width, r.height);
                                return "png" != i.toType && ("jpeg" == i.oldType ? (t > i.maxSize && n(i.maxSize / t, "jpeg"),
                                e()) : "png" == i.oldType && i.maxWeight && i.weight > i.maxWeight && (n(t > i.maxSize ? i.maxSize / t : 1, "jpeg"),
                                e())),
                                o || r
                            }(this, {
                                maxSize: g_snapShotWidth,
                                oldType: "jpeg"
                            });
                            e.src.replace(function(e) {
                                return "image/" + (e = e.toLowerCase().replace(/jpg/i, "jpeg")).match(/png|jpeg|bmp|gif/)[0]
                            }("image/jpeg"), "image/octet-stream");
                            var t = "snap" + (new Date).getTime();
                            !function(e, t) {
                                var i = document.createElementNS("http://www.w3.org/1999/xhtml", "a");
                                i.href = e,
                                i.download = t;
                                var n = document.createEvent("MouseEvents");
                                n.initMouseEvent("click", !0, !1, window, 0, 0, 0, 0, 0, !1, !1, !1, !1, 0, null),
                                i.dispatchEvent(n)
                            }(e.src, t + ".jpg"),
                            n += ',\r\t"thumbnail_signed_src":"' + t + '.jpg",',
                            n += '\r\t"sid":"' + t + '",',
                            n += '\r\t"name":"' + t + '"\r}',
                            logData(n)
                        }
                    }
                })
            }
            /* ,
            t.prototype.getSnapAngleInfo = function() {
                var e = {}
                  , t = '"metadata":{'
                  , i = this.camera.quaternion.clone();
                switch (this.mode) {
                case "panorama":
                    e.scan_id = this.currentPano.id,
                    t += '"scan_id":"' + this.currentPano.id + '",';
                    break;
                case "floorplan":
                    e.camera_mode = 1,
                    (i = (new B.Quaternion).setFromAxisAngle(new B.Vector3(0,1,0), B.Math.degToRad(90))).multiply(this.camera.quaternion),
                    t += '"camera_mode":1,',
                    t += '"ortho_zoom":' + U.toPrecision(this.cameraControls.activeControl.currentScale, 4) + ",";
                    break;
                case "dollhouse":
                    e.camera_mode = 2,
                    t += '"camera_mode":2,'
                }
                var n = new B.Quaternion(i.x,i.y,i.z,i.w);
                return n.multiply(new B.Quaternion(Math.sqrt(2) / 2,Math.sqrt(2) / 2,0,0).conjugate()),
                n.x *= -1,
                n.w *= -1,
                e.camera_position = U.toPrecision(this.camera.position.toArray(), 4),
                e.camera_quaternion = U.toPrecision(n.toArray(), 4),
                e.zoom = this.zoomLevel,
                t += '"camera_position":[' + e.camera_position + '],"camera_quaternion":[' + e.camera_quaternion + '], "zoom":' + e.zoom + "}"
            }
            , */
            
			t.prototype.getSnapAngleInfo = function(){
				var info = {};
				var str = '"metadata":{';
				var q = this.camera.quaternion.clone();
				switch (this.mode) {
					case "panorama":
						info.scan_id = this.currentPano.id; 
						str += ('"scan_id":"'+this.currentPano.id+'",');
						break;
					case "floorplan": 
						info.camera_mode = 1;
						q = (new B.Quaternion).setFromAxisAngle(new B.Vector3(0,1,0), B.Math.degToRad(90))
						q.multiply(this.camera.quaternion);
						str += ('"camera_mode":1,'); 
						//str += ('"ortho_zoom":'+m.toPrecision(this.cameraControls.activeControl.currentScale *  $("#player").height() / $("#player").width() * D.workshopApsect * 16,  4)+","); 
						str += ('"ortho_zoom":'+ U.toPrecision(this.cameraControls.activeControl.currentScale, 4 )+","); 
						break;
					case "dollhouse":
						info.camera_mode = 2;
						str += ('"camera_mode":2,');  
						break;
					 
				}
				

                info.camera_position = U.toPrecision(this.camera.position.toArray(),4);
                
                //console.log(info.camera_position)
                
                info.camera_quaternion = U.toPrecision(q.toArray(),4);
                
                /* if(window.screenSta === 'tour'){     // fyz 导览截屏需要做额外的  fyz 对相机截屏的角度进行校对
                     var out = new B.Quaternion(q.x, q.y, q.z, q.w)
                    out.multiply(new B.Quaternion(Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0, 0).conjugate())
                    out.x *= -1;
                    out.w *= -1;
                    info.camera_quaternion = U.toPrecision(out.toArray(),4);
                }else{
                    info.camera_quaternion = U.toPrecision(q.toArray(),4);;
                } */
                info.zoom = this.zoomLevel;
                //console.log(info.camera_quaternion)
                // str += ( '"camera_position":['+ info.camera_position + '],"camera_quaternion":['+info.camera_quaternion+"]}");
                // fyz 扩展编辑页面, 加上导览点缩放值
                str += ( '"camera_position":['+ info.camera_position + '],"camera_quaternion":['+info.camera_quaternion+'], "zoom":' + info.zoom + '}');
				console.log(str)
                
                return str; 
			}
            
            
             
			//------end	  
           
            ,
            t.prototype.setupCustomProperties = function(e) {
                var i = e || V.PANORAMA;
                Object.defineProperty(this, "mode", {
                    get: function() {
                        return i
                    },
                    set: function(e) {
                        var t = i;
                        i = e,
                        this.onModeUpdated(t, i)
                    }
                })
            }
            ,
            t.prototype.isInMode = function() {
                for (var e = 0; e < arguments.length; e++)
                    if (this.mode === arguments[e])
                        return !0;
                return !1
            }
            ,
            t.prototype.isOutsideMode = function(e) {
                return (e = e || this.mode) === V.DOLLHOUSE || e === V.FLOORPLAN
            }
            ,
            t.prototype.is360View = function(e, t) {
                return e === V.PANORAMA && t && !t.isAligned()
            }
            ,
            t.prototype.setScene = function(e) {
                this.sceneIntersectionPlane = e.plane,
                this.path.setScene(e),
                this.moveReticuleToScene(e)
            }
            ,
            t.prototype.moveReticuleToScene = function(e) {
                this.reticule.parent && this.reticule.parent.remove(this.reticule),
                e.add(this.reticule)
            }
            ,
            t.prototype.updateModel = function() {
                function n(e) {
                    var t = this.cameraControls.cameras[V.DOLLHOUSE]
                      , i = this.cameraControls.controls[V.DOLLHOUSE]
                      , n = t.position.y + (e - i.target.y)
                      , r = k.showFloorDuration + k.showFloorDelay;
                    G.start(H.property(i.target, "y", e), r, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToViewFloor),
                    G.start(H.property(t.position, "y", n), r, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToViewFloor)
                }
                this.model = this.modelManager.getActiveModel(),
                this.model.on("floor.changed", function(e, t, i) {
                    this.mode === V.DOLLHOUSE && e !== i && n.call(this, e.center.y)
                }
                .bind(this)),
                this.model.on("allfloors.toggled", function(e, t) {
                    if (this.mode === V.DOLLHOUSE) {
                        var i = e ? this.model.center.y : i = t.center.y;
                        n.call(this, i)
                    }
                }
                .bind(this)),
                this.on(W.PanoChosen, this.model.setProjectedPanos.bind(this.model));
                var t = this;
                this.model.panos.list.forEach(function(e) {
                    e.vrMarker.addEventListener("click", function() {
                        t.flyToPano({
                            pano: e
                        })
                    })
                })
            }
            ,
            t.prototype.updateModelDependentData = function() {
                this.cameraControls.setModelForControls(this.model),
                this.getPanoMarkersFromModel(this.model)
            }
            ,
            t.prototype.onModelChanged = function() {
                this.updateModel(),
                this.updateModelDependentData()
            }
            ,
            t.prototype.getPanoMarkersFromModel = function(e) {
                this.panoMarkers = e.panos.list.reduce(function(e, t) {
                    return t.marker ? e.concat(t.marker) : e
                }, [])
            }
            ,
            t.prototype.handleControlMove = function(e) {
                this.emit(W.Move, e)
            }
            ,
            t.prototype.handleControlInputStart = function(e) {
                this.emit(W.InputStart, e)
            }
            ,
            t.prototype.onModeUpdated = function(e, t) {
                this.cameraControls.activateControls(t),
                this.emit(W.ModeChanged, e, t)
            }
            ,
            t.prototype.isWarping = function() {
                return this.path.warping
            }
            ,
            t.prototype.isWaitingToWarp = function() {
                return this.path.waitingToWarp
            }
            ,
            t.prototype.getLabelScaleFactor = function() {
                if (this.isOutsideMode()) {
                    return Math.sqrt(this.cameraControls.controls[V.FLOORPLAN].currentScale / 10)
                }
                return .5
            }
            ,
             
             
            t.prototype.bindEvents = function(e) {
                e !== document && e.setAttribute("tabindex", -1),
                e.addEventListener("mousedown", this.onMouseDown.bind(this)),
                e.addEventListener("mousemove", this.onMouseMove.bind(this)),
                e.addEventListener("mouseover", this.onMouseOver.bind(this)),
                e.addEventListener("mouseout", this.onMouseOut.bind(this)),
                e.addEventListener("mouseup", this.onMouseUp.bind(this)),
                this.modelManager.on(d.ActiveModelChanged, this.onModelChanged.bind(this)),
                e.addEventListener("touchstart", this.onTouchStart.bind(this)),
                e.addEventListener("touchmove", this.onTouchMove.bind(this)),
                e.addEventListener("touchend", this.onTouchEnd.bind(this)),
                e.addEventListener("pointerdown", this.onPointerDown.bind(this)),
                e.addEventListener("pointermove", this.onPointerMove.bind(this)),
                e.addEventListener("pointerup", this.onPointerUp.bind(this)),
                
                document.addEventListener("pointerup", ()=>{//add
                    window.transformControls && transformControls.onPointerUp()
                }),
                 
                
                e.addEventListener("pointerout", this.onPointerOut.bind(this)),
                e.addEventListener("pointercancel", this.onPointerCancel.bind(this)),
                document.addEventListener("keydown", this.onKeyDown.bind(this)),
                this.cameraControls.on(u.Move, this.handleControlMove.bind(this)),
                this.cameraControls.on(u.InputStart, this.handleControlInputStart.bind(this)),
                this.cameraControls.on(u.Pinch, this.handleControlPinch.bind(this)),
                this.cameraControls.on(u.Scroll, this.handleControlScroll.bind(this)),
                window.addEventListener("snapshotBegin", this.getWrapShot.bind(this)),
                //window.addEventListener("tourAudioEnded", this.changeMusic.bind(this)),
                window.getSeft && getSeft(this)
            }
            ,
            t.prototype.onMouseDown = function(e) {
                e.currentTarget !== document && e.currentTarget.focus(),
                0 === e.button && (this.handleInputStart.call(this, e.clientX, e.clientY, !1),
                this.updateIntersect())
            }
            ,
            t.prototype.onMouseMove = function(e) {
                this.isTouchEvent = !1,
                this.handleInputMove.call(this, e.clientX, e.clientY, !1)
            }
            ,
            t.prototype.onMouseOver = function(e) {
                this.containsMouse = !0,
                !this.mouseDown || 0 !== e.which && 0 !== e.buttons || (this.mouseDown = !1)
            }
            ,
            t.prototype.onMouseOut = function(e) {
                this.containsMouse = !1
            }
            ,
            t.prototype.onMouseUp = function(e) {
                this.handleInputEnd.call(this, e.clientX, e.clientY, !1)
            }
            ,
            t.prototype.onTouchStart = function(e) {
                if (e.currentTarget !== document && e.currentTarget.focus(),
                !this.mouseDown) {
                    this.couldBeLongTap = !0;
                    var t = x.average(e.changedTouches, "clientX")
                      , i = x.average(e.changedTouches, "clientY");
                    this.handleInputStart.call(this, t, i, !0),
                    this.mouseDownTimer = setTimeout(function() {
                        this.updateIntersect(),
                        this.handleInputEnd.call(this, t, i, !0)
                    }
                    .bind(this), k.input.longTapThreshold)
                }
            }
            ,
            t.prototype.onTouchMove = function(e) {
                var t = x.average(e.changedTouches, "clientX")
                  , i = x.average(e.changedTouches, "clientY");
                this.handleInputMove.call(this, t, i, !0)
            }
            ,
            t.prototype.onTouchEnd = function(e) {
                if (clearTimeout(this.mouseDownTimer),
                this.mouseDown) {
                    this.couldBeLongTap = !1,
                    this.updateIntersect();
                    var t = x.average(e.changedTouches, "clientX")
                      , i = x.average(e.changedTouches, "clientY");
                    this.handleInputEnd.call(this, t, i, !0)
                }
            }
            ,
            t.prototype.onPointerDown = function(e) {
                return e.currentTarget !== document && e.currentTarget.focus(),
                this.mouseDown || "mouse" === e.pointerType ? this.onMouseDown(e) : (this.couldBeLongTap = !0,
                this.handleInputStart.call(this, e.clientX, e.clientY, !0),
                void (this.mouseDownTimer = setTimeout(function() {
                    this.updateIntersect(),
                    this.handleInputEnd.call(this, e.clientX, e.clientY, !0)
                }
                .bind(this), k.input.longTapThreshold)))
            }
            ,
            t.prototype.onPointerMove = function(e) {
                "mouse" !== e.pointerType ? this.handleInputMove.call(this, e.clientX, e.clientY, !0) : this.onMouseMove(e)
            }
            ,
            t.prototype.onPointerUp = function(e) { 
                return this.mouseDown && "mouse" !== e.pointerType ? (clearTimeout(this.mouseDownTimer),
                this.couldBeLongTap = !1,
                this.updateIntersect(),
                void this.handleInputEnd.call(this, e.clientX, e.clientY, !0)) : this.onMouseUp(e)
            }
            ,
            t.prototype.onPointerOut = function(e) {
                this.mouseDown = !1
            }
            ,
            t.prototype.onPointerCancel = function(e) {
                this.mouseDown = !1
            }
            ,
            t.prototype.onKeyDown = function(e) {
                var t = function() {
                    this.cameraControls.activeControl && this.cameraControls.activeControl.emit(u.Move, "key")
                }
                .bind(this)
                  , i = e.which;
                switch (i) {
                case l.F:
                    t(),
                    this.changeFloor(-1);
                    break;
                case l.R:
                    t(),
                    this.changeFloor(1)
                }
                if (this.mode === V.PANORAMA)
                    switch (i) {
                    case l.UPARROW:
                    case l.W:
                        this.flyLocalDirection(T.FORWARD.clone());
                        break;
                    case l.DOWNARROW:
                    case l.S:
                        this.flyLocalDirection(T.BACK.clone());
                        break;
                    case l.A:
                        this.flyLocalDirection(T.LEFT.clone());
                        break;
                    case l.D:
                        this.flyLocalDirection(T.RIGHT.clone())
                    }
            }
            ,
            t.prototype.handleScrollPinchZoom = function(e) {
                var t = e
                  , i = this.zoomLevel;
                this.zoomBy(t),
                this.currentPano && this.zoomStats.addZoomAction(i, this.zoomLevel, this.currentPano.id)
            }
            ,
            t.prototype.handleControlPinch = function(e) {
                k.zoom.enabled ? this.handleScrollPinchZoom(1 - e) : this.flyLocalDirection(new B.Vector3(0,0,e).normalize())
            }
            ,
            t.prototype.handleControlScroll = function(e) {
                k.zoom.enabled ? (0 < e ? e = 1 + this.scrollZoomSpeed : e < 0 && (e = 1 - this.scrollZoomSpeed),
                0 !== e && this.handleScrollPinchZoom(e)) : this.flyLocalDirection(new B.Vector3(0,0,-e).normalize())
            }
            ,
            t.prototype.handleInputStart = function(e, t, i) {  
                var n = this.handelPadding(e, t);
                e = n.x,
                t = n.y,
                this.isTouchEvent = i,
                U.convertScreenPositionToNDC(e, t, this.mouse),
                U.convertScreenPositionToNDC(e, t, this.mouseAtMouseDown),
                this.mouseCouldBeClickToMove = !0,
                this.mouseDown = !0
                
                
                //this.mouseCouldBeClickToMove && window.Hotpoint && (new Hotpoint).state(this, C)
                this.mouseCouldBeClickToMove && editTool.hotpoint.addHot()
                
                window.transformControls && transformControls.onPointerDown()
                 
                
            }
            ,
            t.prototype.handelPadding = function(e, t) {
                return this.pad || (this.pad = {
                    x: dom.getOffset("left", $("#player")[0]),
                    y: dom.getOffset("top", $("#player")[0])
                }),
                {
                    x: e - this.pad.x,
                    y: t - this.pad.y
                }
            }
            ,
            t.prototype.handleInputMove = function(e, t, i) {
                var n = this.handelPadding(e, t);
                e = n.x,
                t = n.y,
                this.isTouchEvent = i,
                U.convertScreenPositionToNDC(e, t, this.mouse);
                
                var moveToleranceNDC = (window.transformControls && transformControls.visible) ? 0.0000001 : k.input.moveToleranceNDC
                  
                this.mouseAtMouseDown.distanceTo(this.mouse) > moveToleranceNDC && (this.mouseCouldBeClickToMove = !1,
                this.couldBeLongTap = !1,
                clearTimeout(this.mouseDownTimer)),
                this.mouseLastMoveTime = Date.now(),
                this.reticule.move(e, t, i)
                
                window.transformControls && transformControls.onPointerMove()
                
                
            }
            ,
            t.prototype.handleInputEnd = function(e, t, i) {
                if (this.isTouchEvent = i,
                this.mouseDown = !1,
                this.cameraControls.controls[V.PANORAMA].emit("interaction.direct"),
                !i && this.couldBeLongTap)
                    return !0;
                if (this.handleLongTap())
                    return !0;
                
                window.transformControls && transformControls.onPointerUp()
                
                if (this.mouseCouldBeClickToMove) {
                    if (this.flying)
                        return this.path.activeTransType === R.WALK && this.emit(W.WarpInterruptedWithFlyTo, this.path.activeTransType),
                        !0;
                        
                    //add----   
                    if (this.checkHotClick())
                        return !0;
                    
                    if (window.VisiSet && VisiSet.setPanoVisible) {//正在设置漫游可行
                        this.intersect && this.intersect.object.visible && VisiSet.dealPanoVisible(this.intersect.object.name);
                        return;
                    }
                    if (window.VisiSet && VisiSet.setTagVisible ) { 
                        VisiSet.tagVsetting && this.intersect && this.intersect.object.visible && VisiSet.dealTagVisible(VisiSet.tagVsetting, this.intersect.object.name);
                        return;
                    }
                    if (window.VisiSet && VisiSet.setPanoLog ) { 
                        this.intersect && this.intersect.object.visible && VisiSet.dealPanoLogClick( this.intersect.object);
                        return;
                    }
                    
                    if(this.hoveringPlane){
                        this.clickOverlay(this.hoveringPlane)
                        return;
                    }    
                        
                    if(window.EditOverlay && EditOverlay.objCursorType == "overlay"){
                        return EditOverlay.addPlane({intersect:this.intersect});
                    }                        
                        /* if(objects.mainDesign && objects.mainDesign.editing && objects.mainDesign.handleClickEnd(this)){//许钟文加
                            if(objects.mainDesign.editType == "wallDesign" && this.mode == "panorama") return !0;
                            else if(objects.mainDesign.editType == "addOverlay")return !0;
                        } */
                    //----------    
                    
                    
                     
                    if(this.intersect){// for cad add door etc.
                        let result = {}
                        this.emit('getIntersect', this.intersect, (state)=>{//consume
                            result.consume = true
                        })
                        if(result.consume)return; //有效使用了，就return
                    } 
                     
                    
                    
                    if (this.cameraControls.activeControl && this.cameraControls.activeControl.emit(u.Move, this.isTouchEvent ? "touch" : "mouse"),
                    this.history.invalidate(),
                    this.intersect)
                        return this.flyToPanoClosestToMouse();
                    if (this.mode === V.PANORAMA) {
                        var n = this.closestPanoInDirection(this.getMouseDirection());
                        return n ? this.flyToPano({
                            pano: n
                        }) : this.bump(this.getMouseDirection())
                    }
                }
                this.intersect && this.closestPano && this.closestPano.hoverOff(this.mode)
            }
            ,
            t.prototype.handleLongTap = function() {
                if (this.couldBeLongTap && (!this.isPanoHover || this.mode !== V.PANORAMA))
                    return this.cameraControls.activeControl && this.cameraControls.activeControl.emit(u.LongTap, "touch"),
                    !0
            }
            ,
            t.prototype.checktagClick = function() {
                if (this.tagManager.intersectTag) {
                    var e = this.isTouchEvent
                      , t = this.tagManager.clickedOnTag(e, this);
                    return e || t || G.cancelById(q.LookTransition),
                    !0
                }
                if (this.tagManager.activeTag)
                    return this.tagManager.dismissActiveTag(),
                    !1
            }
            ,
            t.prototype.rankedtagInDirection = function(e, t) {
                return this.tagManager.rankedtagInDirection(e, this.position, this.camera, t)
            }
            ,
            
            
            
            t.prototype.start = function(e) {
                $(".toolLeft").removeClass("unable"); 
                $(".toolTop").removeClass("unable");
                //-------------------
                
                
                
                window.initTransformCtl(B)
                
                //this.model.loadOverlays() 
                //window.EditOverlay && window.EditOverlay.init(B);
                
                window.VisiSet && VisiSet.init()
                
                //-------------------
                var t = e.mode
                  , i = e.pano
                  , n = e.position
                  , r = e.quaternion
                  , o = e.tag
                  , a = e.quickstart
                  , s = $.Deferred();
                this.updateModelDependentData(),
                this.updateFromControls(),
                this.findDefaultViews();
                var l = this.is360View(t, i);
                return !this.model.outsideAllowed() || l || a ? this.startInside(i, n, r, o, s) : this.startOutside(e, s),
                s.done(function(e) {
                    this.emit(W.Ready, l, e, o)
                    
                }
                .bind(this)),
                s.promise()
            }
            ,
            t.prototype.startOutside = function(e, t) {
                var i = e.mode
                  , n = e.pano
                  , r = e.position
                  , o = e.quaternion
                  , a = e.zoom
                  , s = e.floorVisibility
                  , l = e.tag;
                this.emit(W.StartOutside, k[i].transitionTime),
                this.isOutsideMode(i) ? (this.model.warpDestFloors(s, !0),
                G.cancelById(q.FlyToViewFloor),
                i === V.FLOORPLAN ? this.floorplanMode(r, o, a) : this.dollhouseMode(r, o),
                t.resolve(!1)) : this.startInsideWithFlyin(n, r, o, l, t)
            }
            ,
            t.prototype.startInside = function(e, t, i, n, r) {
                r = r || $.Deferred();
                var o = (this.currentPano = e) && !e.isAligned();
                
                window.bus.dispatchEvent({type:'playerAndModelReady'}) 
                this.ready = true
                
                if (t = o ? e.position : t || e.position,
                i = i || e.quaternion,
                e) {
                    var a = this.startInside.bind(this, e, t, i, n, r);
                    if (this.checkAndWaitForPanoLoad(e, "high", "low", this.basePanoSize, a))
                        return
                }
                
                //add
                this.transitionPos({type:"beforeFlytopano", pano:this.currentPano, dur:0})
                //this.updateHotVisible()
                //EditOverlay.updatePano()
                editTool.hotpoint.updatePano()
                Hot.updateVisibles([this.currentPano])
                
                return this.mode = V.PANORAMA,
                e.floor.enter(this.mode),
                this.emit(W.PanoChosen, this.currentPano, this.currentPano),
                this.switchCameraMode(this.mode, i),
                this.emit(W.StartInside, o),
                r.resolve(!0),
                r
            }
            ,
            t.prototype.startInsideWithFlyin = function(i, e, n, t, r) {
                if (r = r || $.Deferred(),
                this.dollhouseMode(),
                !i)
                    return Y.warn("Player.startInsideWithFlyin() -> targetPano is invalid."),
                    r.resolve(!1),
                    r;
                e = e || i.position;
                var o = n || this.cameraControls.activeControl.camera.quaternion
                  , a = i.position;
                return this.fitDollhouse(a, e, o),
                setTimeout(function(e) {
                    this.cameraControls.activeControl && (this.cameraControls.activeControl.maxDistance = e);
                    var t = {
                        mode: V.PANORAMA,
                        pano: i,
                        quaternion: n,
                        callback: function() {
                            this.emit(W.FlyinFinished),
                            r.resolve(!0)
                        }
                        .bind(this)
                    };
                    this.flyToNewMode(t)
                }
                .bind(this, this.cameraControls.activeControl.maxDistance), k.startupFlyinDelay),
                r
            }
            ,
            t.prototype.checkAndWaitForPanoLoad = (Z = {},
            K = {},
            function(t, e, i, n, r, o, a, s, l, c) {
                if (function() {
                    for (var e in Z)
                        if (Z.hasOwnProperty(e) && Z[e] && performance.now() - K[e] < 5e3)
                            return !0;
                    return !1
                }())
                    return !0;
                var h = function(e, t, i) {
                    j.delayOneFrame(function() {
                        Z[e] = !1,
                        r && r(t, i)
                    }
                    .bind(this))
                }
                .bind(this, t.id)
                  , u = function(e, t) {
                    j.delayOneFrame(function() {
                        Z[e] = !1,
                        o && o(t)
                    }
                    .bind(this))
                }
                .bind(this, t.id);
                try {
                    return null != s || (s = !0),
                    this.model.supportsTiles ? Z[t.id] = this.checkAndWaitForTiledPanoLoad(t, n, h, u, a, s, l, c) : Z[t.id] = this.checkAndWaitForWholePanoLoad(t, e, i, h, s),
                    Z[t.id] && (K[t.id] = performance.now()),
                    Z[t.id]
                } catch (e) {
                    throw Z[t.id] = !1,
                    K[t.id] = performance.now() - 5e3,
                    e
                }
            }
            ),
            t.prototype.checkAndWaitForWholePanoLoad = function(e, t, i, n, r) {
                if (!e)
                    throw new p("Player.checkAndWaitForWholePanoLoad() -> Cannot load texture for null pano.");
                return r && this.model.waitForLoad(e, function() {
                    return e.isLoaded(i)
                }),
                !e.isLoaded(t) && (e.loadCube(t).done(n),
                !0)
            }
            ,
            t.prototype.checkAndWaitForTiledPanoLoad = (X = new B.Vector3,
            function(e, t, i, n, r, o, a, s) {
                if (!e)
                    throw new p("Player.checkAndWaitForTiledPanoLoad() -> Cannot load texture for null pano.");
                return X.copy(T.FORWARD),
                this.getDirection(X),
                !e.isLoaded(t) && (o && this.model.waitForLoad(e, function() {
                    return e.isLoaded(t)
                }),
                e.loadTiledPano(t, X, null, a, s).done(function(e, t) {
                    i && i(e, t)
                }
                .bind(this)).fail(function(e) {
                    n && n(e)
                }
                .bind(this)).progress(function(e, t, i) {
                    r && r(e, t, i)
                }
                .bind(this)),
                !0)
            }
            ),
            t.prototype.switchCameraMode = function(e, t) {
                var i = this.cameraControls.controls[e]
                  , n = i.camera;
                switch (e) {
                case V.PANORAMA:
                    n.position.copy(this.currentPano.position);
                    var r = t ? T.FORWARD.clone().applyQuaternion(t) : this.getDirection().setY(0).normalize();
                    i.lookAt(r.add(n.position));
                    break;
                case V.DOLLHOUSE:
                     var o = this.position.clone();
                    this.mode === V.PANORAMA ? o.add(new B.Vector3(0,6,0)).add(this.getDirection().multiplyScalar(-10)) : o.add(T.DOWN.clone().applyQuaternion(this.quaternion).multiplyScalar(6)).setY(6),
                    n.position.copy(o),
                    i.target.copy(this.target.clone().setY(this.model.center.y));
                    break;  
                    //for多楼层 且 让模型刚好适应屏幕
                    
                    /* var box = this.model.boundingBox.clone();
                        box.applyMatrix4(this.camera.matrixWorld);//将 boundingbox、也就是模型， 转换到当前相机朝向
                    var boxSize = box.size() //其中boxSize.x是模型在当前相机视角下的横向宽度，当飞出后，该宽度要刚好占满窗口宽度
                    
                    var fov = A.getHFOVFromVFOV(k.insideFOV, n.aspect, 1); //获得在当前窗口的横向的fov
                    var distance = Math.abs(boxSize.x) / 2 / Math.tan(THREE.Math.degToRad(fov / 2))//根据上面获得的参数得到target到相机的距离
                    
                    console.log(boxSize.x,distance, boxSize.length() / 2)
                    
                    distance +=  boxSize.length() / 2   //由于此时模型从中心向相机的部分由于近大远小仍超出屏幕，所以将target放在靠近模型靠近相机的这一端，故而再加上box的对角线长度的一半, 虽然本该加上Math.sqrt(boxSize.z*boxSize.z +boxSize.y+boxSize.y)/2，但是这样模型显得比较满
                     
                    if(this.mode === V.PANORAMA){
                        i.target.copy(this.model.center); 
                        var vec = this.getDirection().negate().setY(1).normalize()//获得朝向
                    }else{
                        i.target.copy(this.target.clone().setY(this.model.center.y))
                        var vec = T.DOWN.clone().applyQuaternion(this.quaternion).setY(1).normalize()
                    }                       
                      
                    vec.multiplyScalar(distance )
                    n.position.copy(i.target.clone().add(vec))  */
                    break
                case V.FLOORPLAN:
                    n.position.copy(this.model.center).setY(k.floorplan.cameraHeight),
                    i.target.copy(this.model.center).setY(0),
                    i.zoomToContain(this.model.size),
                    i.rotateToView(this.model.size, this.getDirection())
                }
                i.update(0)
            }
            ,
            t.prototype.update = (new B.Vector3,
            N = {},
            F = [],
            function(e) {
                this.updatePersistentZooming(e),
                this.updateFromControls(e),
                this.getCurrentNodePanos(F) 
                if(this.hasChanged(N)){
                    this.lastChangeTime = Date.now(),
                    !this.mouseDown && this.containsMouse && this.updateIntersect()  
                    this.emit(W.ViewChanged, N)
                    //add:
                    if(N.cameraChanged){ 
                        Hot.updateHots()
                        this.mode == "panorama" && window.cad && cad.setSign({ x: this.position.x, y: this.position.z },this.cameraControls.controls.panorama.lon);
                    } 
                    
                    
                }
                this.model.supportsTiles && (this.updateTileDownloader(F),
                this.updatePanoRenderer(F)),
                this.updatePreRendering(F),
                this.reticule.update(),
                this.path.update(),
                this.spider.update(),
                this.cachedPanoCandidates && k.navigation.panoScores && this.model.panos.showPanoScores(this.cachedPanoCandidates),
                this.updateControlLocks(),
                this.model.supportsTiles && this.updateZoomPano()
            }
            ),
            t.prototype.updatePersistentZooming = function(e) {
                1 === this.zooming ? this.zoomBy(1 + this.zoomSpeed * e) : -1 === this.zooming && this.zoomBy(1 - this.zoomSpeed * e)
            }
            ,
            t.prototype.updateControlLocks = function() {
                this.currentPano && this.model.supportsTiles && (this.cameraControls.controls[V.PANORAMA].locked = !this.currentPano.highestFullTileRenderOpCompleted && this.currentPano.lockUntilRenderingComplete)
            }
            ,
            t.prototype.updatePanoRenderer = (D = new B.Vector3,
            function(e) {
                var t = this.nextPano || this.currentPano;
                this.panoRenderer.hasQueuedTiles() && t && (D.copy(T.FORWARD),
                this.getDirection(D),
                this.panoRenderer.updateDirection(D))
            }
            ),
            t.prototype.cleanupInactivePanos = (O = [],
            L = [],
            function() {
                O.length = 0,
                O.push(this.currentPano),
                this.nextPano && O.push(this.nextPano);
                for (var e = L.length = 0; e < this.panoRenderer.activePanos.length; e++)
                    L.push(this.panoRenderer.activePanos[e]);
                for (var t = 0; t < L.length; t++) {
                    for (var i = L[t], n = !0, r = 0; r < O.length; r++)
                        i.id === O[r].id && (n = !1);
                    n && i.exit()
                }
            }
            ),
            t.prototype.updatePreRendering = (w = {},
            function(e) {
                if (1 === k.tiling.preRenderTourPanos && this.preRenderingEnabled) {
                    var t = this.nextPano || this.currentPano;
                    if (t && e && 1 < e.length) {
                        var i = e.findIndex(function(e) {
                            if (e.id === t.id)
                                return !0
                        });
                        if (0 <= i && i + 1 < e.length) {
                            var n = e[i + 1];
                            n.isLoaded(this.basePanoSize) || w[n.id] || (window.setTimeout(function(e) {
                                this.checkAndWaitForPanoLoad(e, "high", "low", this.basePanoSize, null, null, null, !1, !1, !1),
                                window.setTimeout(function(e) {
                                    w[e.id] = !1
                                }
                                .bind(this, e), k.tiling.panoPreRenderRepeatDelay)
                            }
                            .bind(this, n), k.tiling.panoPreRenderDelay),
                            w[n.id] = !0)
                        }
                    }
                }
            }
            ),
            t.prototype.enablePreRendering = function() {
                this.preRenderingEnabled = !0
            }
            ,
            t.prototype.disablePreRendering = function() {
                this.preRenderingEnabled = !1,
                this.cleanupInactivePanos()
            }
            ,
            t.prototype.updateTileDownloader = (b = new B.Vector3,
            function(e) {
                var t = this.nextPano || this.currentPano;
                t && (b.copy(T.FORWARD),
                this.getDirection(b),
                this.tileDownloader.tilePrioritizer.updateCriteria(t, this.position, b, 0 < e.length ? e : null),
                this.tileDownloader.processPriorityQueue = !0)
            }
            ),
            t.prototype.updateFromControls = function(e) {
                null != e || (e = 0),
                this.cameraControls.activeControl && (this.cameraControls.activeControl.update(e),
                this.quaternion.copy(this.cameraControls.activeControl.camera.quaternion),
                this.position.copy(this.cameraControls.activeControl.camera.position),
                this.target.copy(this.cameraControls.activeControl.target),
                this.cameraControls.activeControl.camera.updateProjectionMatrix(),
                this.camera.projectionMatrix.copy(this.cameraControls.activeControl.camera.projectionMatrix)),
                this.camera.position.copy(this.position),
                this.camera.quaternion.copy(this.quaternion),
                this.camera.updateMatrix(),
                this.camera.updateMatrixWorld()
            }
            ,
            t.prototype.hasChanged = function(e) {
                if (!this.previousState){
                    
                    e.cameraChanged = true
                
                    return this.previousState = {
                        allFloorsVisible: this.model.allFloorsVisible,
                        position: this.position.clone(),
                        quaternion: this.quaternion.clone(),
                        mouse: this.mouse.clone(),
                        labelScaleFactor: this.getLabelScaleFactor(),
                        currentFloor: this.model.currentFloor,
                        projectionMatrix: this.camera.projectionMatrix.clone(),
                        worldMatrix: this.camera.matrixWorld.clone(),
                        mode: this.mode,
                        modelPosition: this.model.position.clone(),
                        modelCenter: this.model.center.clone(),
                        zoomLevel: this.zoomLevel
                    }, 
                    !0;
                }
                
                
                
                
                //许钟文改 分成相机是否改变cameraChanged 和其他
                var a = this.position.equals(this.previousState.position) &&  this.quaternion.equals(this.previousState.quaternion)&& this.camera.matrixWorld.equals(this.previousState.worldMatrix) && this.camera.projectionMatrix.equals(this.previousState.projectionMatrix) && this.mode === this.previousState.mode &&  this.zoomLevel === this.previousState.zoomLevel && this.model.center.equals(this.previousState.modelCenter) && this.model.position.equals(this.previousState.modelPosition)  
                var t = a && this.mouse.equals(this.previousState.mouse) && this.model.allFloorsVisible === this.previousState.allFloorsVisible   /* && this.getLabelScaleFactor() === this.previousState.labelScaleFactor */ && this.model.currentFloor === this.previousState.currentFloor  && null === this.nextPano ;
                e.cameraChanged = !a;
                
                
                
                //var t = this.model.allFloorsVisible === this.previousState.allFloorsVisible && this.position.equals(this.previousState.position) && this.quaternion.equals(this.previousState.quaternion) && this.mouse.equals(this.previousState.mouse) && this.getLabelScaleFactor() === this.previousState.labelScaleFactor && this.model.currentFloor === this.previousState.currentFloor && this.camera.projectionMatrix.equals(this.previousState.projectionMatrix) && this.camera.matrixWorld.equals(this.previousState.worldMatrix) && this.mode === this.previousState.mode && this.model.position.equals(this.previousState.modelPosition) && this.model.center.equals(this.previousState.modelCenter) && null === this.nextPano && this.zoomLevel === this.previousState.zoomLevel;
                return e.allFloorsVisible = this.model.allFloorsVisible !== this.previousState.allFloorsVisible,
                e.moved = !this.position.equals(this.previousState.position),
                e.rotated = !this.quaternion.equals(this.previousState.quaternion),
                e.mouseMoved = !this.mouse.equals(this.previousState.mouse),
                e.labelScaleFactor = this.getLabelScaleFactor() !== this.previousState.labelScaleFactor,
                e.floorChanged = this.model.currentFloor !== this.previousState.currentFloor,
                e.cameraProjectionChanged = !this.camera.projectionMatrix.equals(this.previousState.projectionMatrix),
                e.cameraWorldMatrixChanged = !this.camera.matrixWorld.equals(this.previousState.worldMatrix),
                e.modeChanged = this.mode !== this.previousState.mode,
                e.modelPositionChanged = !this.model.position.equals(this.previousState.modelPosition),
                e.modelCenterChanged = !this.model.center.equals(this.previousState.modelCenter),
                e.nextPanoActive = null !== this.nextPano,
                e.zoomLevel = this.zoomLevel !== this.previousState.zoomLevel,
                this.previousState.allFloorsVisible = this.model.allFloorsVisible,
                this.previousState.position.copy(this.position),
                this.previousState.quaternion.copy(this.quaternion),
                this.previousState.mouse.copy(this.mouse),
                this.previousState.labelScaleFactor = this.getLabelScaleFactor(),
                this.previousState.currentFloor = this.model.currentFloor,
                this.previousState.projectionMatrix.copy(this.camera.projectionMatrix),
                this.previousState.worldMatrix.copy(this.camera.matrixWorld),
                this.previousState.mode = this.mode,
                this.previousState.modelPosition.copy(this.model.position),
                this.previousState.modelCenter.copy(this.model.center),
                this.previousState.zoomLevel = this.zoomLevel,
                !t
            }
            ,
            t.prototype.updateIntersect = function() {
                var e = this.flying || this.isWarping()
                  , t = this.isOutsideMode() && this.cameraControls.controls[this.mode].isEngaged()
                  , i = G.getById(q.LookTransition);
                e || t || this.isTouchEvent || i.length && i[0].running;
                
                
                {//clear:
                    //if(this.intersectHot) this.intersectHot.hideTitle()
                        
                    if(this.intersectHot) this.intersectHot.setHoverState(false)
                    
                    this.intersectHot = null
                    //$("#player").css("cursor", "")
                    CursorDeal.remove('hoverFootIcon' ) 
                    CursorDeal.remove('hoverHot' )
                    
                    $(".toolRight .spotList ul li").removeClass("active")
                }
                
                var deal = ()=>{
                    if(this.intersect && this.intersect.object.visible ){  
                        if("hotSprite" == this.intersect.object.type){ 
                            this.intersectHot = this.intersect.object
                            while(!(this.intersectHot instanceof Hot)){
                                this.intersectHot = this.intersectHot.parent
                            } 
                            $(`.toolRight .spotList ul li[data-spid=${this.intersectHot.sid}]`).addClass("active") 
                            this.intersectHot.setHoverState(true)  
                        }  
                    } 
                }
                
                if (window.VisiSet && (VisiSet.setPanoVisible || VisiSet.setTagVisible || VisiSet.setPanoLog)) {
                    this.intersect = this.getMouseIntersect(null, this.model.hotGroup.children.concat(VisiSet.footIcons||[]) );
                    
                    deal()
                    if(this.intersect){
                        CursorDeal.add('hoverFootIcon' )   //$("#player").css("cursor", "pointer");
                    } 
                    if(this.intersectHot){
                        this.intersect = null
                    }
                    return
                }else if (g_HotStatus) {//加热点
                    this.intersect = this.getMouseIntersect(null, this.model.colliders.concat(this.model.skybox));
                    if(this.intersect){
                        //$("#player").css("cursor", "cell")  
                        CursorDeal.remove('noIntersect' )
                    }else{
                        //$("#player").css("cursor", "not-allowed")  
                        CursorDeal.add('noIntersect' )     
                    }  
                    return;
                }else{
                    if(this.model.hotGroup){
                        if(editTool.atPanel == 'hotpoint'){
                            var hots = this.model.hotGroup.children
                        }else{
                            var hots = this.model.hotGroup.children.filter(e=> e.info.actionType.examine || e.info.actionType.fastTran || e.info.actionType.openHot || e.info.actionType.playAndPause)
                        }
                         
                        this.intersect = this.getMouseIntersect(null, hots.concat(this.model.colliders));
                        if(this.intersect){
                            deal()
                            this.intersectHot && CursorDeal.add('hoverHot' )  //$("#player").css("cursor", "pointer");
                            if(this.intersect){
                                deal()
                                let intersect = this.intersect
                                if(this.intersectHot){
                                    this.intersect = null
                                    $("#player").css("cursor", "pointer");
                                }else{  
                                    if(intersect.object.parent.parent.hidden ){//楼层已隐藏
                                        this.intersect = null
                                    } 
                                } 
                            }
                        }
                    }else{
                        this.intersect = this.getMouseIntersect()  
                    } 
                }
                
                
                
                this.intersect && this.updateClosestPano(this.intersect),
                this.closestPano || this.closestPanoInDirection(this.getMouseDirection()) ? (this.reticule.updatePosition(this.position, this.intersect),
                k.navigation.panoScores && !k.navigation.mouseDirection && this.closestPanoInDirection(this.getDirection())) : this.reticule.hide()
            }
            ,
            t.prototype.checkHotClick = function() {
                if (this.intersectHot){
                    if (window.VisiSet && VisiSet.setTagVisible ) {
                        VisiSet.SetOneTagVisible(this.intersectHot); //设置这个热点的可见性
                        return;
                    }else if(editTool.atPanel == 'hotpoint'){
                        if(editTool.hotpoint.editSpot && this.intersectHot != editTool.hotpoint.editSpot){
                            var sure = confirm("是否保存当前热点？")
                            if(sure){
                                editTool.hotpoint.saveHot().then(()=>{
                                    editTool.hotpoint.editHot(this.intersectHot) 
                                })
                            }else{
                                editTool.hotpoint.editHot(this.intersectHot)
                            }
                        }else{
                            editTool.hotpoint.editHot(this.intersectHot)
                        }  
                    }else{
                        if(this.intersectHot.texType == "video" && this.intersectHot.info.actionType.playAndPause){
                            this.intersectHot.switchPlay(!!this.intersectHot.pausedByUser) 
                        }
                        this.intersectHot.examine()
                    }
                    
                    
                    
                    
                    return !0
                    
                }
            }
            ,
            t.prototype.getMouseDirection = function(e) {
                e = e || this.mouse;
                var t = new B.Vector3(e.x,e.y,-1).unproject(this.camera);
                return new B.Vector3(e.x,e.y,1).unproject(this.camera).sub(t).normalize()
            }
            ,
            
            /* t.prototype.hoverOverlay = function(mesh){ 
                if(!mesh){
                    this.hoveringPlane = null;
                    $("#player").css("cursor",this.currentCursor || "" );
                }else{
                    var overlay = mesh.parent; 
                    $("#player").css("cursor","pointer");  
                    this.hoveringPlane = overlay;
                    return true;
                }                    
                
            }, */
            
            
            t.prototype.clickOverlay = function(overlay){
                if(this.openOverlay && !overlay)return;
                var plane = overlay.plane;
                
                if(overlay.texType == "video"){
                    overlay.switchPlay(!!overlay.pausedByUser)
                }
                
                if(window.EditOverlay && EditOverlay.editing){
                    if(EditOverlay.editPlane && overlay != EditOverlay.editPlane){
                        var sure = confirm("是否保存当前展览？")
                        if(sure){
                            $("#overlayProp button.submit").click()
                        }else{
                            EditOverlay.closeOverlayPanel('cancel')
                        } 
                    }
                    EditOverlay.beginEdit(overlay);     
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                    return;
                }  
                
            },
            
            t.prototype.getMouseIntersect = function(e, t1) {
                e = e || this.mouse.clone() 
                var t = t1 || this.model.floors.reduce(function(e, t) {
                        return t.hidden ? e : e.concat(t.collider.children)
                    }, this.mode === V.PANORAMA ? this.panoMarkers : []),
                t = t.slice(0)  
                 
                
                i = new B.Vector3(e.x,e.y,-1).unproject(this.camera);
                this.raycaster.set(i, this.getMouseDirection(e));
                var n = this.raycaster.intersectObjects(t , true );//add true
                   
                var o = n[0]; 
                
                if(o){ 
                    o.face && (o.normal = o.face.normal.applyQuaternion(o.object.quaternion),
                    this.position.clone().sub(o.point).dot(o.normal) < 0 && o.normal.negate(),
                    this.currentPano ? o.onFloor = o.point.y < this.position.y - .5 * this.currentPano.height : o.onFloor = o.point.y < this.position.y - .5,
                    o.horizontal = .8 < o.normal.y);
                    return o 
                }
                
                
            }
            ,
            t.prototype.updateClosestPano = function(e) {
                var t = [a.filters.isPanoAligned()];
                if (this.mode === V.PANORAMA) {
                    if (!this.currentPano)
                        return;
                    t.push(a.filters.not(this.currentPano)),
                    t.push(a.filters.isNeighbourPanoTo(this.currentPano)),
                    t.push(a.filters.inFloorDirection(this.currentPano.floorPosition, this.getDirection(), .25)),
                    t.push(a.filters.isCloseEnoughTo(e.point, k.panoFloorClickRadius)),
                    t.push(a.filters.isNotBehindNormal(e.point, e.normal))
                } else{
                    t.push(a.filters.isOnVisibleFloor()),
                    t.push(this.checkHasNeighbor)//add 
                    this.mode !== V.FLOORPLAN && t.push(a.filters.inDirection(this.position, this.getDirection(), .25));
                }
                var i = this.model.panos.find(t, [a.sortFunctions.floorDistanceToPoint(e.point)]);
                i !== this.closestPano ? (i && (this.isPanoHover = !0),
                this.emit(W.ClosestPanoChanging, this.closestPano, i, this.mode),
                this.closestPano = i) : this.isPanoHover = !1
            }
            ,
            t.prototype.dollhouseMode = function(e, t) {
                this.emit(W.ModeChanging, this.mode, V.DOLLHOUSE),
                this.mode = V.DOLLHOUSE,
                this.cameraControls.controls[V.DOLLHOUSE].reset();
                var i = new B.Vector3(this.model.center.x,0,this.model.center.z)
                  , n = new B.Vector3(15,10,15);
                if (e && t) {
                    var r = T.FORWARD.clone().applyQuaternion(t)
                      , o = this.model.center.clone().sub(e).dot(r);
                    0 < o ? (i = r.clone().multiplyScalar(o).add(e),
                    n.copy(e)) : Y.warn("Tried to initiate dollhouse mode that wasn't looking at the model", e, t)
                }
                this.cameraControls.controls[V.DOLLHOUSE].resetRanges(0, !0),
                this.cameraControls.controls[V.DOLLHOUSE].target.copy(i),
                this.cameraControls.cameras[V.DOLLHOUSE].position.copy(n),
                this.updateFromControls(),
                this.model.alpha = 1,
                this.model.skybox.material.uniforms.opacity.value = 0
            }
            ,
            t.prototype.insideMode = function(e, t) {
                var i = $.Deferred()
                  , n = t || null;
                if (this.mode !== V.PANORAMA && this.mode !== V.TRANSITIONING) {
                    var r = [a.filters.isPanoAligned()];
                    this.model.currentFloor && r.push(a.filters.atFloor(this.model.currentFloor)),
                    e = e || this.currentPano || this.model.panos.find(r, [a.sortFunctions.distanceToPoint(this.cameraControls.activeControl.target)]),
                    this.flyToNewMode({
                        mode: V.PANORAMA,
                        pano: e,
                        callback: n
                    }).done(i.resolve.bind(i)).fail(i.reject.bind(i))
                } else {
                    var o = this.mode === V.PANORAMA ? "Already in panorama mode" : "Cannot change mode during mode transition";
                    i.reject(o)
                }
                return i.promise()
            }
            ,
            t.prototype.fitDollhouse = function(e, t, i) {
                var maxY = this.model.boundingBox.max.y;//add
                var n = T.FORWARD.clone().applyQuaternion(i);
                i = n.clone().add(e);
                this.cameraControls.activeControl.target.copy(i),
                this.cameraControls.activeControl.camera.position.set(0, maxY * 2.4, 0).add(e).add(n.multiplyScalar(-10))
            }
            ,
            t.prototype.floorplanMode = function(e, t, i) {
                this.mode = V.FLOORPLAN;
                var n = this.cameraControls.controls[V.FLOORPLAN];
                n.reset();
                var r = e || this.model.center;
                if (n.target.copy(r).setY(0),
                n.camera.position.copy(r).setY(k.floorplan.cameraHeight),
                i ? (n.currentScale = i / ($("#player").width() / $("#player").height()),
                n.absoluteScale = n.currentScale) : n.zoomToContain(this.model.size),
                t) {
                    var o = T.LEFT.clone().applyQuaternion(t);
                    n.rotateLeft(-Math.atan2(o.x, o.z))
                } else
                    n.rotateToView(this.model.size, this.getDirection());
                n.update(0)
            }
            ,
            t.prototype.nonInterruptingFlyToPano = function(e, t) {
                return e.skipWarpingCheck = !0,
                this.flyToPano(e, t)
            }
            ,
            t.prototype.updateMarkerVisi = function() {//加 
                if(this.mode != "panorama")return;
                this.model.panos.list.forEach((pano)=>{
                    if(!pano.marker)return;
                    pano.marker.material.visible = !!pano.neighbourPanos[this.currentPano.id];
                })
            }
            ,
            /* t.prototype.updateHotVisible = function(pano){  
                if (window.VisiSet && (VisiSet.setPanoVisible || VisiSet.setPanoLog))return
            
                var hots = this.model.hots;
                pano = pano || this.currentPano; 
                
                for (var index in hots){
                    var visible; 
                    if(this.mode != "panorama"){
                        visible = true;
                    }else{ 
                        //hots[index].mesh.material.depthTest = false;  
                        visible = !hots[index].visiblePanos || hots[index].visiblePanos.indexOf(pano.id) > -1
                    }
                    hots[index].mesh.visible = visible; 
                } 
            } 
                */ 
             

            t.prototype.flyToPano = function(e, t) {
                
                var i, n = e.pano, aim = e.lookAtPoint, aimQua = e.quaternion,//ADD
                o = e.duration, a = e.aimDuration, s = e.maxDistanceOverride, 
                l = e.skipWarpingCheck, c = e.constantMoveSpeed, h = null, u = null 
                if (aim){
                    var m = (new B.Matrix4).lookAt(n.position, aim, T.UP)
                    aimQua = (new B.Quaternion).setFromRotationMatrix(m)  
                }
                else aimQua = aimQua 
            
                var zoomLevel = e.zoomLevel || 1  //add
                 
                 
                if(this.flying) return t && t(e)
                if (window.specialScene && specialScene.special().specifySpot && specialScene.special().specifySpot(n),
                this.isWarping() && !l && (this.path.activeTransType === R.BLACK || this.path.activeTransType === R.STD))
                    return Y.warn("Player.flyToPano() -> Cannot fly when warping"),
                    t && t(),
                    !1;
                    
                this.updateLastView()
                if (this.mode !== V.PANORAMA) 
                    return void this.flyToNewMode({
                        mode: V.PANORAMA,
                        pano: n,
                        duration: o,
                        quaternion: aimQua,
                        callback: t
                    });
                    
                    
                    
                    
                if (!n || (h = x.deepExtend(e), u = function() {
                    j.delayOneFrame(function() {
                        this.flyToPano(h, t)
                    }.bind(this))
                }.bind(this),
                
                
                !this.checkAndWaitForPanoLoad(n, "high", "low", this.basePanoSize, u))) {
                    var d = function(e) {
                        t && t(e)
                    }
                    .bind(this);
                    this.currentPano || (this.currentPano = n,
                    this.path.placeCpm(),
                    this.path.fadeOutCpm(k.path.fadeOutTime),
                    this.spider.draw());
                    var p = o;
                    if ("number" != typeof o) {
                        var f = s || k.transition.flytimeMaxDistanceThreshold;
                        p = Math.min(this.currentPano.position.distanceTo(n.position), f) * k.transition.flytimeDistanceMultiplier + k.transition.flyTime
                    }
                    
                    
                    if (.01 < k.transition.flySpeed && (p = 1e3 * this.currentPano.position.distanceTo(n.position) / k.transition.flySpeed),
                    zoomLevel !== this.zoomLevel)
                        switch (k.zoom.transitionStyle) {
                        case 1:
                            this.smoothZoomFovTo(null, zoomLevel, zoomLevel == 1 ? p / 2 : p); //改
                            break;
                        case 2:
                            return h = x.deepExtend(e),
                            u = this.flyToPano.bind(this, h, t),
                            void this.smoothZoomFovTo(null, zoomLevel, k.zoom.restoreTime * (this.zoomLevel - 1), u)
                        }
                        
                        
                    if (aimQua) {
                        G.cancelById(q.LookTransition),
                        p *= k.transition.aimSlowFactor;
                        var g = this.cameraControls.activeControl.camera.quaternion.clone() 
                          , y = g.clone()
                          , A = new B.Vector3;
                        if (n === this.currentPano) {
                            var C = T.FORWARD.clone().applyQuaternion(g)
                              , I = T.FORWARD.clone().applyQuaternion(aimQua)
                              , E = C.angleTo(I);
                            return null != a || (a = 1 * Math.sqrt(E) / k.tags.navigate.rotateSpeedFactor * 1e3),
                            void G.start(function(e) {
                                y.copy(g),
                                H.quaternion(y, aimQua)(e),
                                A.copy(T.FORWARD).applyQuaternion(y).add(this.cameraControls.activeControl.camera.position),
                                this.cameraControls.activeControl.lookAt(A)
                            }
                            .bind(this), a, d, 0, z[k.transition.movementEasing], null, q.LookTransition)
                        }
                    }
                    if (n === this.currentPano  )
                        return void d();
                    this.flying = !0;
                    var _ = this.position.clone()
                      , b = this.currentPano;
                    Y.debug("Flying to pano ", n.position);
                    this.emit(W.PanoChosen, this.currentPano, n);
                    this.emit(W.FlyingStarted, n.position, _, n, b);
                    
                    
                    
                    //this.updateHotVisible(n); //更新热点显示
                    this.transitionPos({type:"beforeFlytopano", pano:n, dur:p})//add 
                    Hot.updateVisibles([this.currentPano, n])
                    
                    
                    
                    aimQua && G.start(function(e) {
                        y.copy(g),
                        H.quaternion(y, aimQua)(e),
                        A.copy(T.FORWARD).applyQuaternion(y).add(this.cameraControls.activeControl.camera.position),
                        this.cameraControls.activeControl.lookAt(A)
                    }
                    .bind(this), p, null, 0, z[k.transition.movementEasing], null, q.LookTransition);
                    
                    var w = c ? null : z[k.transition.movementEasing];
                    this.nextPano = n;
                    
                     
                    G.start(H.uniform(this.model.skybox, "progress", 1), p, null, 0, z[k.transition.blendEasing], "skyFly", q.FlyToPano),
                    G.start(H.allUniforms(this.model.chunks, "progress", 1), p, null, 0, z[k.transition.blendEasing], "chunkFly", q.FlyToPano),
                    G.start(H.vector(this.cameraControls.cameras[V.PANORAMA].position, n.position), p, function(e) {
                        this.flying = !1,
                        this.currentPano !== n && this.currentPano.exit(),
                        n.enter(),
                        this.currentPano = n,
                        this.nextPano = null,
                        this.path.placeCpm(),
                        this.path.fadeOutCpm(k.path.fadeOutTime),
                        this.spider.draw(),
                        this.emit(W.FlyingEnded, n.position, _, n, b),
                        this.updateMarkerVisi();//add
                        d(e)
                        
                        if(this.mode == "panorama" ){
                            //EditOverlay.updatePano()
                            editTool.hotpoint.updatePano()
                            Hot.updateVisibles([this.currentPano])
                            this.model.fadePanoMarkers()//add
                        }
                        
                    }
                    .bind(this), 0, w, "camFly", q.FlyToPano)
                }
            }
            ,
            
            t.prototype.blackToPano = function(o={}) {//add 瞬间过渡
                
                if(this.flying || this.isWarping() )return;
                
                let pano = o.pano || this.model.panos.index[o.panoId] 
                
                if(this.mode != 'panorama'){
                    return this.flyToNewMode({
                        mode : 'panorama',
                        pano,
                        quaternion: o.quaternion
                    })  
                }
                
                let oldPos = this.position.clone();
                let oldPano = this.currentPano
                
    
                this.path.warpDestPano = pano
 
                var retry = ()=>{
                    this.waitingToWarp = !1,
                    this.blackToPano(o)
                }
                
                if (this.checkAndWaitForPanoLoad(pano, "high", "low", this.basePanoSize, retry))
                    return void (this.waitingToWarp = !0)
                
                this.emit("pano.chosen", oldPano, pano)
            
                    
                console.log('blackToPano')
                this.flying = true
                this.nextPano = pano //提前加载高清图片
                this.path.warpDestHeroLoc = {  
                    panoId : o.panoId,
                    position: pano.position,
                    quaternion: o.quaternion || this.quaternion.clone()
                   
                }
                
                
                this.path.warpTravel_BLACK(null, 1500,1, ()=>{ 
                    pano != this.currentPano && this.currentPano.exit() 
                    pano.enter() 
                    this.currentPano = pano
                    this.emit("flying.ended", pano.position, oldPos, pano, oldPano) 
                    this.flying = false
                    this.nextPano = null 
                    this.updateMarkerVisi();//add
                    console.log('blackToPano end')
                } )
                
            }
            
            
            window._transitionPosId = 9999
            
            t.prototype.transitionPos = function(o={}) {//渐变overlay和热点的位置
             
                G.cancelById(_transitionPosId)
                  
                var begin = function(object, pos, qua, scale){ 
                    if(pos){
                        if(!same(object.position, pos, 0.01)){
                              
                            G.start(H.vector(object.position, pos), o.dur, (e)=>{
                                
                            },0, z[k.transition.movementEasing], "transitionPos", _transitionPosId)
                        }    
                        
                        if(qua && !same(object.quaternion, qua, 1e-6)){
                            G.start(H.quaternion(object.quaternion, qua), o.dur, (e)=>{
                                
                            },0, z[k.transition.movementEasing], "transitionPos", _transitionPosId)
                        }
                        
                        
                        if(scale && !same(object.scale, scale, 0.001)){ 
                            G.start(H.vector(object.scale, scale), o.dur, (e)=>{
                                
                            },0, z[k.transition.movementEasing], "transitionPos", _transitionPosId)
                        }   
                        
                        
                    }
                }
                var same = function(vec1, vec2, diff){ 
                    var s = Math.abs(vec1.x-vec2.x) < diff && Math.abs(vec1.y-vec2.y) < diff && Math.abs(vec1.z-vec2.z) < diff 
                    if(s && vec1.w) s = Math.abs(vec1.w-vec2.w) < diff 
                    return s
                }
                var sid = o.pano != void 0 ? o.pano.id : "outside";
                /* this.model.hotGroup.children.forEach(overlay=>{ 
                    var panoData = overlay.transformAtPanos[sid]
                    var useCustom = !panoData
                    //if(overlay.usingTransformData || !useCustom){
                        var pos = useCustom ? overlay.posCustom : panoData.pos;
                        var qua = useCustom ? overlay.quaCustom : panoData.qua;
                        var scale = useCustom ? overlay.getScaleBySize(overlay.widthCustom, overlay.heightCustom) :  
                                    overlay.getScaleBySize(panoData.width , panoData.height)
                            scale = new THREE.Vector3(scale.x, scale.y, overlay.scale.z)        
                        begin(overlay, pos, qua, scale  )
                    //}
                    overlay.usingTransformData = !useCustom
                }) */
                
                
                for(let i in this.model.hots){//是否判断visible？
                    var hot = this.model.hots[i];
                    var panoData = hot.info.transformAtPanos[sid];
                    var useCustom = !panoData
                    
                    //if(hot.usingTransformData || !useCustom){
                        var pos = useCustom ? hot.info.position : panoData.pos;
                        //var qua = hot.isSprite ? null : (useCustom  ? hot.quaternion : panoData.qua);
                        begin(hot, pos/* , qua  */ )
                    //}
                    //hot.usingTransformData = !useCustom;
                }
            
            }
            
            
            
            
            window._tranOutsideFocus = 4399 
            t.prototype.focusPoint = function(o={}){//当在外时，聚焦相机到这一点 
                //console.log("focusPoint")
                if(this.mode == "floorplan"){
                    var modelSize = o.modelSize || new THREE.Vector3(8,8,8);//可视范围
                    var control = player.cameraControls.controls.floorplan;
                    var absoluteScale = control.getDefaultAbsoluteScale(modelSize)
                    var currentScale = control.absoluteScale;
                    var currentTarget = control.target.clone()
                        
                    G.cancelById(window._tranOutsideFocus, true);
                    G.start(function(progress){ 
                        control.absoluteScale = absoluteScale*progress + currentScale*(1-progress);
                        control.target = o.aim.clone().multiplyScalar(progress).add(currentTarget.clone().multiplyScalar(1-progress))
                        control.camera.position.copy(control.target.clone().add(control.offset)) //维持角度
                    }.bind(this) , o.dur || 600, null/* cancelFuc */, 0, z[k.transition.movementEasing], "outsideFocus", window._tranOutsideFocus, null/* cancelFuc */);	 
                
                }else if(player.mode == "dollhouse"){
                    var control = player.cameraControls.controls.dollhouse;
                    var radius = o.radius || 8;
                    var currentTarget = control.target.clone()
                    var dir = control.offset.clone().normalize()
                    var currentRadius = control.offset.length();
                    
                    
                    G.cancelById(window._tranOutsideFocus, true);
                    G.start(function(progress){  
                        control.target = o.aim.clone().multiplyScalar(progress).add(currentTarget.clone().multiplyScalar(1-progress))
                        let radius_ = radius*progress+currentRadius*(1-progress)
                        control.camera.position.copy(control.target.clone().add(dir.clone().multiplyScalar(radius_)))  
                    }.bind(this) , o.dur || 600, null/* cancelFuc */, 0, z[k.transition.movementEasing], "outsideFocus", window._tranOutsideFocus, null/* cancelFuc */);	 
                 
                }else if(this.mode == 'panorama'){
                    this.flyToPano({
                        lookAtPoint: o.aim.clone() ,
                        pano: this.currentPano,
                        aimDuration: o.dur || 600
                    })
                }
            }
                   



                   
                    
            
            t.prototype.fastForwardActivePanoFlight = function(e) {
                e = e || k.transition.fastForwardFactor / 10 * 4 + 1,
                G.adjustSpeed(q.FlyToPano, e),
                G.adjustSpeed(q.LookTransition, e)
            }
            ,
            t.prototype.flyToPanoClosestToMouse = function() {
                if (50 < Date.now() - this.mouseLastMoveTime && (this.intersect = this.getMouseIntersect(),
                this.intersect && this.updateClosestPano(this.intersect)),
                this.closestPano)
                    return this.flyToPano({
                        pano: this.closestPano
                    });
                var e = this.getMouseDirection();
                this.flyDirection(e) || this.flyToPano({
                    pano: this.currentPano
                })
            }
            ,
            t.prototype.flyLocalDirection = function(e) {
                var t = this.getDirection(e)
                  , i = 1 === e.z ? .4 : .75
                  , n = 1 === Math.abs(e.x);
                return this.flyDirection(t, i, n)
            }
            ,
            t.prototype.flyDirection = function(e, t, i) {
                Hot.closePopup();//xzw add
                var n = $.Deferred();
                this.history.invalidate();
                var r = this.closestPanoInDirection(e, t, i);
                return r ? this.flyToPano({
                    pano: r
                }, n.resolve.bind(n, !0)) : (this.bump(e),
                n.resolve(!1)),
                n.promise()
            }
            ,
            t.prototype.closestPanoInDirection = function(e, t, i) {
                return this.rankedPanoInDirection(0, e, t, i)
            }
            ,
            t.prototype.rankedPanoInDirection = (_ = {
                pano: null,
                candidates: []
            },
            function(e, t, i, n) {
                e = e || 0,
                i = void 0 !== i ? i : .75;
                var r = n ? "angle" : "direction";
                return this.model.panos.findRankedByScore(e, 
                [a.filters.isPanoAligned(),
                a.filters.not(this.currentPano),
                a.filters.isNeighbourPanoTo(this.currentPano), 
                a.filters.inPanoDirection(this.position, t, i)  
                ], 
                [a.scoreFunctions.distanceSquared(this.currentPano), a.scoreFunctions[r](this.position, t)], _),
                this.cachedPanoCandidates = _.candidates,
                _.pano
            }
            ),
            t.prototype.bump = function(e) {
                if (this.mode === V.PANORAMA && !this.flying && !this.isWarping()) {
                    var t, i, n, r = k.transition, o = (r.flytimeMaxDistanceThreshold * r.flytimeDistanceMultiplier + r.flyTime) / 8, a = this.camera.getWorldDirection().dot(e);
                    if (.5 < Math.abs(a))
                        t = function() {
                            G.start(H.property(this.cameraControls.cameras[V.PANORAMA], "zoom", 0 < a ? 1.04 : .96), o, i, 0, z.easeInOutSine, "bumpZStart")
                        }
                        .bind(this),
                        i = function() {
                            G.start(H.property(this.cameraControls.cameras[V.PANORAMA], "zoom", 1), 5 * o, n, 0, z.easeInOutSine, "bumpZRelax")
                        }
                        .bind(this);
                    else {
                        var s = this.camera.position.clone()
                          , l = e.clone();
                        this.raycaster.set(s, l);
                        var c = this.model.floors.reduce(function(e, t) {
                            return e.concat(t.collider.children)
                        }, [])
                          , h = this.raycaster.intersectObjects(c)
                          , u = 0 < h.length ? h[0].distance / 25 : .04
                          , d = s.clone().add(l.multiplyScalar(u));
                        t = function() {
                            G.start(H.vector(this.cameraControls.cameras[V.PANORAMA].position, d), o, i, 0, z.easeInOutSine, "bumpTStart")
                        }
                        .bind(this),
                        i = function() {
                            G.start(H.vector(this.cameraControls.cameras[V.PANORAMA].position, s), 5 * o, n, 0, z.easeInOutSine, "bumpTRelax")
                        }
                        .bind(this)
                    }
                    n = function() {
                        this.flying = !1
                    }
                    .bind(this),
                    this.flying = !0,
                    t()
                }
            }
            ,
            t.prototype.changeFloor = function(e) {
                if (!this.is360View(this.mode, this.currentPano))
                    if (this.mode === V.PANORAMA) {
                        var t = this.history.reversePano(e);
                        t && t.isAligned() ? this.flyToPano({
                            pano: t
                        }) : this.changeFloorByScore(e)
                    } else
                        this.model.setFloor(this.model.nextFloor(e) || this.model.currentFloor)
            }
            ,
            t.prototype.changeFloorByScore = (E = {
                pano: null,
                candidates: []
            },
            function(e) {
                var t = this.model.nextFloor(e);
                return t ? (this.model.panos.lowestByScore([a.filters.atFloor(t), a.filters.isPanoAligned()], [a.scoreFunctions.distance(this.currentPano), a.scoreFunctions.direction(this.position, new B.Vector3(0,e,0)), a.scoreFunctions.penalizeHeightDifferenceUnder(this.position, .5)], E),
                void (E.pano ? (this.cachedPanoCandidates = E.candidates,
                this.history.push(e, this.currentPano),
                this.flyToPano({
                    pano: E.pano
                })) : Y.warn("No pano found on selected floor, not moving there."))) : void Y.debug("player.changeFloor(" + e + "): no such floor")
            }
            ),
            t.prototype.gotoFloor = function(e) {
                var t = e - this.model.currentFloor.floorIndex;
                this.changeFloor(t)
            }
            ,
            t.prototype.getDirection = function(e) {
                return (e = e || (new B.Vector3).copy(T.FORWARD)).applyQuaternion(this.camera.quaternion)
            }
            ,
            t.prototype.flyToSameMode = function(e, t, i, n, r) {
                if (r = r || $.Deferred(),
                this.mode === V.TRANSITIONING)
                    return Y.warn("should not be transitioning here"),
                    n && n(!1),
                    r.reject().promise();
                var o = i || !1
                  , a = i ? i.position : this.position
                  , s = this.position.clone()
                  , l = this.currentPano;
                if (Y.debug("New pose in mode " + this.mode),
                !e || (retryCallback = function() {
                    j.delayOneFrame(function() {
                        this.flyToSameMode(e, t, i, n, r)
                    }
                    .bind(this))
                }
                .bind(this),
                !this.checkAndWaitForPanoLoad(e, "high", "low", this.basePanoSize, retryCallback))) {
                    var c = function() {
                        this.emit(W.FlyingEnded, a, s, e, l),
                        n && n(!0)
                    }
                    .bind(this)
                      , h = k[this.mode]
                      , u = void 0 !== t ? t : h.transitionTime
                      , d = new B.Vector3
                      , p = new B.Vector3;
                    if (this.emit(W.FlyingStarted, a, s, e, l),
                    this.mode === V.PANORAMA)
                        Y.warn("we should not be here for panorama views");
                    else if (this.mode === V.DOLLHOUSE)
                        if (o) {
                            var f = new B.Vector3(0,1,0);
                            this.cameraControls.controls[V.DOLLHOUSE].resetRanges(1, !0),
                            this.model.warpDestFloors(i.floorVisibility),
                            p.copy(i.position);
                            var g = new B.Vector3(0,0,-1).applyQuaternion(i.quaternion)
                              , m = new B.Raycaster(p.clone(),g.clone(),0,1 / 0).intersectObjects(this.model.colliders)
                              , v = 3;
                            m.length ? (d.copy(m[0].point),
                            v = .75 * p.distanceTo(d)) : (d.copy(g).multiplyScalar(3).add(p),
                            Y.debug("Tried to restore dollhouse mode that did not intersect...", i.position, i.quaternion));
                            var y = (new B.Matrix4).lookAt(p, d, f)
                              , A = (new B.Euler).setFromRotationMatrix(y, k.warp.eOrder)
                              , C = d.distanceTo(p)
                              , I = (new B.Matrix4).lookAt(this.cameraControls.cameras[V.DOLLHOUSE].position, this.cameraControls.controls[V.DOLLHOUSE].target, f)
                              , E = (new B.Euler).setFromRotationMatrix(I, k.warp.eOrder)
                              , _ = this.cameraControls.cameras[V.DOLLHOUSE].position.distanceTo(this.cameraControls.controls[V.DOLLHOUSE].target);
                            this.cameraControls.controls[V.DOLLHOUSE].resetRanges(Math.min(_, v), !0);
                            var b = new B.Euler(A.x - E.x,A.y - E.y,A.z - E.z,k.warp.eOrder);
                            b.y = b.y > Math.PI ? b.y -= 2 * Math.PI : b.y < -Math.PI ? b.y += 2 * Math.PI : b.y,
                            this.path.burnsDir = Math.sign(b.y);
                            var w = new B.Euler(0,0,0,k.warp.eOrder)
                              , T = new B.Vector3;
                            G.start(H.vector(this.cameraControls.controls[V.DOLLHOUSE].target, d), u, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToSameMode),
                            G.start(function(e, t) {
                                w.x = E.x + e * b.x,
                                w.y = E.y + e * b.y,
                                w.z = E.z + e * b.z;
                                var i = _ + e * (C - _);
                                T.set(0, 0, i).applyEuler(w).add(this.cameraControls.controls[V.DOLLHOUSE].target),
                                this.cameraControls.cameras[V.DOLLHOUSE].position.copy(T).add(this.model.position)
                            }
                            .bind(this), u, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToSameMode),
                            G.start(function(e, t) {
                                this.cameraControls.controls[V.DOLLHOUSE].update(),
                                this.quaternion.copy(this.cameraControls.cameras[V.DOLLHOUSE].quaternion),
                                this.position.copy(this.cameraControls.cameras[V.DOLLHOUSE].position)
                            }
                            .bind(this), u, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToSameMode)
                        } else
                            Y.warn("invalid warp destination in flyToSameMode()? ignore it then");
                    else if (this.path.placeCpm(),
                    this.path.fadeInCpm(k.path.fadeInTime),
                    i) {
                        this.model.warpDestFloors(i.floorVisibility);
                        var x = this.cameraControls.cameras[V.FLOORPLAN]
                          , S = this.cameraControls.controls[V.FLOORPLAN]
                          , M = S.target.clone()
                          , R = i.position.clone().sub(M)
                          , P = x.position.clone().sub(S.target).length()
                          , O = new B.Vector3(-1,0,0).applyQuaternion(i.quaternion).normalize()
                          , L = Math.atan2(S.offset.x, S.offset.z)
                          , D = Math.atan2(O.x, O.z)
                          , N = S.absoluteScale
                          , F = U.convertWorkshopOrthoZoom(i.orthoZoom);
                        G.start(function(e, t) {
                            S.target.copy(R).multiplyScalar(e).add(M);
                            var i = L + (D - L) * e;
                            S.offset.x = P * Math.sin(i),
                            S.offset.z = P * Math.cos(i),
                            x.position.copy(S.target).add(S.offset),
                            S.absoluteScale = N + e * (F - N),
                            S.update(),
                            this.quaternion.copy(x.quaternion),
                            this.position.copy(x.position),
                            this.target.copy(S.target),
                            this.camera.projectionMatrix.copy(x.projectionMatrix)
                        }
                        .bind(this), u, null, 0, z[k.flydown.movementEasing], null, q.FlyToSameMode)
                    } else
                        Y.info("flyToSameMode() funny floorplan view? skipping");
                    return G.setTimeout(function(e) {
                        this.mode = e,
                        c(),
                        r.resolve(!0)
                    }
                    .bind(this, this.mode), u, q.FlyToSameMode),
                    this.mode = V.TRANSITIONING,
                    r.promise()
                }
            }
            ,
            t.prototype.flyToNewMode = function(e, t) {
                Hot.closePopup();//xzw add
                var i = (e = e || {}).mode
                  , n = e.pano
                  , r = e.duration
                  , o = e.warpDest
                  , a = e.callback
                  , s = e.force
                  , l = e.quaternion;
                if (t = t || $.Deferred(),
                this.isWarping())
                    return Y.warn("Player.flyToNewMode() -> Cannot fly when warping"),
                    a && a(!1),
                    t.reject("Cannot change mode during tour transition").promise();
                if (this.mode === V.TRANSITIONING)
                    return a && a(!1),
                    t.reject("Cannot change mode during mode transition").promise();
                if (i === this.mode)
                    return s ? (this.flyToSameMode(n, r, o, a).done(t.resolve.bind(t)).fail(t.reject.bind(t)),
                    t.promise()) : (a && a(!1),
                    t.reject("Already in " + i + " mode").promise());
                var c = o || !1;
                Y.debug("Switching mode to " + i);
                var h = function() {
                    j.delayOneFrame(function() {
                        this.flyToNewMode(e, t)
                    }
                    .bind(this))
                }
                .bind(this);
                if (n && this.checkAndWaitForPanoLoad(n, "low", "low", this.basePanoSize, h))
                    return t.promise();
                if (!this.model.meshTexturesLoaded && this.isOutsideMode(i)){
                    return Y.info("Waiting for model textures to be loaded before going out to dollhouse"),
                    this.model.waitForLoad(this.model, function() {
                        return this.model.meshTexturesLoaded
                    }
                    .bind(this)),
                    this.model.loadMeshTextures().done(h),
                    t.promise();
                }
                
                
                this.history.invalidate()
                this.updateLastView();
                var u = this.mode
                  , d = this.cameraControls.cameras[i];
                e = x.deepExtend({}, k[i], k[u + "-" + i]);
                var p = void 0 !== r ? r : e.transitionTime;
                
                
                this.emit(W.ModeChanging, u, i, n, p)
                n && (this.currentPano = n)
                
                
                
                this.switchCameraMode(i, l)
                
                G.cancelById(q.LookTransition);
                
                var f = (new B.Vector3).copy(this.position);
                
                
                
                this.modeTran = this.mode + "-" + i;
               
                
                /* if(editTool.atPanel == "screen"){
                    if(this.mode == "panorama") $(".confirmSnap").addClass("unable")
                    else if(i == "panorama") $(".confirmSnap").removeClass("unable")
                } */
            
                if(i == "panorama"){  
                    this.transitionPos({type:"beforeFlyIn", pano:n, dur:p})//add                     
                }else{  
                    this.transitionPos({type:"beforeFlyOut",  dur:p/2})//add                       
                }
                window.bus.dispatchEvent({type:'playerAndModelReady'}) 
                this.ready = true
                
                if (i === V.PANORAMA)
                    this.emit(W.PanoChosen, n, n),
                    setTimeout(function() {
                        n.floor.enter(i)
                    }
                    .bind(this), p / 2),
                    this.path.fadeOutCpm(k.path.fadeOutTime);
                else if (i === V.DOLLHOUSE) {
                    if (c && (this.model.stayPut = !0),
                    o ? (this.cameraControls.controls[V.DOLLHOUSE].resetRanges(1, !0),
                    this.model.warpDestFloors(o.floorVisibility)) : this.model.toggleAllFloors(!0),
                    this.path.placeCpm(),
                    this.path.fadeInCpm(k.path.fadeInTime),
                    c) {
                        var g = new B.Vector3(this.model.center.x,0,this.model.center.z);
                        f.set(15, 10, 15);
                        var m = new B.Vector3(0,0,-1).applyQuaternion(o.quaternion)
                          , v = new B.Raycaster(o.position.clone(),m.clone(),0,1 / 0).intersectObjects([this.sceneIntersectionPlane]);
                        v.length ? (g.copy(v[0].point),
                        f.copy(o.position),
                        this.cameraControls.controls[V.DOLLHOUSE].resetRanges(.75 * f.distanceTo(g), !0)) : (Y.warn("Tried to restore dollhouse mode that did not intersect...", o.position, o.quaternion),
                        this.cameraControls.controls[V.DOLLHOUSE].resetRanges(3, !0)),
                        this.cameraControls.controls[V.DOLLHOUSE].target.copy(g),
                        f.add(this.model.position),
                        d.position.copy(f),
                        this.cameraControls.controls[V.DOLLHOUSE].update()
                    }
                } else if (this.path.placeCpm(),
                this.path.fadeInCpm(k.path.fadeInTime),
                o) {
                    this.model.warpDestFloors(o.floorVisibility);
                    var y = this.cameraControls.cameras[V.FLOORPLAN]
                      , A = this.cameraControls.controls[V.FLOORPLAN]
                      , C = y.position.clone().sub(A.target)
                      , I = new B.Vector3(-1,0,0).applyQuaternion(o.quaternion).normalize()
                      , E = Math.atan2(I.x, I.z);
                    A.target.copy(o.position);
                    var _ = C.length();
                    A.offset.x = _ * Math.sin(E),
                    A.offset.y = 0,
                    A.offset.z = _ * Math.cos(E),
                    y.position.copy(A.target).add(A.offset),
                    A.target.clone().sub(d.position),
                    d.quaternion.copy(o.quaternion),
                    A.currentScale = U.convertWorkshopOrthoZoom(o.orthoZoom),
                    A.absoluteScale = A.currentScale,
                    A.update()
                } else
                    this.model.currentFloor.enter(i);
                var b = this.currentPano
                  , w = this.position.clone();
                return this.emit(W.FlyingStarted, f, w, n, this.currentPano),
                this.flying = !0,
                this.isOutsideMode(i) && this.is360View(u, b) ? (c || i !== V.DOLLHOUSE || (d.position.set(15, 10, 15),
                d.controls.target.set(this.model.center.x, 0, this.model.center.z),
                d.controls.update()),
                e.blackoutStyle = P.FADEIN,
                p = k.show360Views.transitionTime,
                this.fade360View(p, d, e)) : this.isOutsideMode(u) && this.is360View(i, n) ? (c && this.switchCameraMode(i, c.quaternion),
                this.mode = i,
                this.path && this.path.popOutCpm(),
                e.blackoutStyle = P.END,
                p = k.show360Views.transitionTime,
                this.fade360View(p, d, e)) : (G.start(H.property(this.model, "alpha", e.modelAlpha, null), p * e.modelAlphaLength, null, e.modelAlphaDelay, null, q.FlyToNewMode),
                G.start(H.vector(this.position, d.position), p, null, k.flydown.movementDelay, z[k.flydown.movementEasing], null, q.FlyToNewMode),
                G.start(H.quaternion(this.quaternion, d.quaternion), p * e.rotationDuration, null, e.rotationDelay, z[k.flydown.rotationEasing], null, q.FlyToNewMode),
                G.start(H.matrix4(this.camera.projectionMatrix, d.projectionMatrix), p * e.cameraMatrixDuration, null, e.cameraMatrixDelay, e.cameraMatrixEase, null, q.FlyToNewMode),
                G.start(H.uniform(this.model.skybox, "opacity", e.skyboxOpacity), p * e.skyboxOpacityLength, null, e.skyboxOpacityDelay, null, q.FlyToNewMode),
                G.start(H.property(this.reticule.material.uniforms.opacity, "value", 0), p, null, q.FlyToNewMode)),
                G.setTimeout(function() {
                    this.flying = !1,
                    u === V.PANORAMA && i !== V.PANORAMA ? this.currentPano.exit() : u !== V.PANORAMA && i === V.PANORAMA && (this.currentPano !== b && b.exit(),
                    this.currentPano.enter(),
                    this.path.placeCpm(),
                    this.path.fadeOutCpm(k.path.fadeOutTime),
                    this.spider.draw()),
                    u === V.DOLLHOUSE && this.cameraControls.controls[V.DOLLHOUSE].resetRanges(),
                    this.mode = i,
                    this.emit(W.FlyingEnded, f, w, this.currentPano, b) 
                    
                    if (this.afterCModeFuc) {
                        //手动加的函数
                        var cf = this.afterCModeFuc;
                        this.afterCModeFuc = null;//因为可能在执行afterCModeFuc时需要再添加afterCModeFuc所以要置空的话提前
                        cf(); 
                    }
                    this.updateMarkerVisi();//add
                    //(this.mode == u.PANORAMA) && this.updateHotVisible()//add
                    
                    
                    if(this.mode == V.PANORAMA){
                        //EditOverlay.updatePano()
                        editTool.hotpoint.updatePano()
                        this.model.fadePanoMarkers()                        
                        Hot.updateVisibles([this.currentPano])
                    }else{
                        Hot.updateVisibles(true)
                        this.model.hotGroup.children.forEach(overlay=>{
                            if(overlay.animateInfo){ 
                                GifTexDeal.start(overlay.animation)
                            }
                        })
                    }
                    
                    c && u !== V.PANORAMA && i === V.PANORAMA ? this.startWarp(M.Retain, S.Retain, R.BLACK, null, null, a) : (a && a(),
                    t.resolve())
                }
                .bind(this), p, q.FlyToNewMode),
                this.mode = V.TRANSITIONING,
                
                //EditOverlay.updatePano(),//add 
                editTool.hotpoint.updatePano(),//add 
                //u ==  "panorama" && this.updateHotVisible(),     
                
                t.promise()
            }
            ,
            t.prototype.fade360View = function(e, t, i) {
                this.tagManager.hideShowTagsForBlackoutStyle(i.blackoutStyle, e),
                $(this.domElement).fadeOut(.5 * e, function() {
                    this.model.skybox.material.uniforms.opacity.value = i.skyboxOpacity,
                    this.model.alpha = i.modelAlpha,
                    this.position.copy(t.position),
                    this.quaternion.copy(t.quaternion),
                    this.camera.projectionMatrix.copy(t.projectionMatrix),
                    $(this.domElement).fadeIn(.5 * e)
                }
                .bind(this))
            }
            ,
            t.prototype.findDefaultViews = function() {
                this.findDefaultView(this.lastInsideView, !0),
                this.findDefaultView(this.last360View, !1)
            }
            ,
            t.prototype.findDefaultView = function(e, i) {
                var t, n = this.model.heroLocations, r = this.model.panos, o = n.findIndex(function(e) {
                    if (e.cameraMode !== V.PANORAMA)
                        return !1;
                    var t = r.get(e.panoId);
                    return t && t.isAligned() === i
                });
                0 <= o ? (t = r.get(n[o].panoId),
                e.update({
                    cameraMode: V.PANORAMA,
                    pano: t,
                    position: n[o].position,
                    quaternion: n[o].quaternion
                })) : 0 <= (o = r.list.findIndex(function(e) {
                    return e.isAligned() === i
                })) ? (t = r.list[o],
                e.update({
                    cameraMode: V.PANORAMA,
                    pano: t,
                    position: t.position
                })) : Y.warn("There are no", i ? "inside" : "360º", "views in this model")
            }
            ,
            t.prototype.updateLastView = function() {
                this.mode === V.PANORAMA && (this.currentPano.isAligned() ? this.lastInsideView : this.last360View).update({
                    pano: this.currentPano,
                    position: this.position,
                    quaternion: this.quaternion
                })
            }
            ,
            t.prototype.goToLastView = function(e, t) {
                var i = $.Deferred()
                  , n = i.resolve.bind(i)
                  , r = i.reject.bind(i)
                  , o = e ? this.lastInsideView : this.last360View;
                return this.isInMode(V.PANORAMA) && this.currentPano.isAligned() !== e && this.updateLastView(),
                this.isInMode(V.PANORAMA) ? (this.path && this.path.popOutCpm(),
                this.fadeToView(e, o, k.show360Views.transitionTime, t).done(n).fail(r)) : this.isOutsideMode() && this.flyToNewMode({
                    mode: o.cameraMode,
                    pano: o.pano,
                    quaternion: o.quaternion,
                    callback: t
                }).done(n).fail(r),
                i.promise()
            }
            ,
            t.prototype.fadeToView = function(e, t, i, n) {
                var r = $.Deferred()
                  , o = r.resolve.bind(r)
                  , a = r.reject.bind(r);
                if (!t.isValid() || t.cameraMode === V.PANORAMA && !t.pano)
                    return Y.warn("Tried to fade to an illegal view", t.cameraMode),
                    a("Cannot go to illegal view"),
                    r.promise();
                var s = (k[t.cameraMode],
                function() {
                    $(this.domElement).fadeIn(.5 * i),
                    n && n(),
                    o()
                }
                .bind(this))
                  , l = e ? P.FADEIN : P.END;
                return this.tagManager.hideShowTagsForBlackoutStyle(l, i),
                $(this.domElement).fadeOut(.5 * i, function() {
                    this.model.fadePanoMarkers(e ? k.panorama.markerOpacity : 0),
                    t.cameraMode === V.PANORAMA ? this.flyToPano({
                        pano: t.pano,
                        lookAtPoint: T.FORWARD.clone().applyQuaternion(t.quaternion).add(t.pano.position),
                        duration: 0
                    }, s) : this.flyToNewMode({
                        mode: t.cameraMode,
                        quaternion: t.quaternion,
                        duration: 0,
                        callback: s
                    })
                }
                .bind(this)),
                r.promise()
            }
            ,
            t.prototype.startWarp = function(e, t, i, n, r, o) {
                if (this.cameraControls.activeControl && (this.cameraControls.activeControl.enabled = !1),
                this.flying)
                    return Y.warn("Player.startWarp() -> Cannot warp when flying"),
                    o && o(),
                    !1;
                null != e || (e = M.Show),
                this.history.invalidate(),
                e !== M.Retain ? this.path.brushToWarpPano(i, R.BLACK) || (i = R.BLACK) : i = this.path.upcomingTransType;
                var a = this.path.warpDestPano && !this.path.warpDestPano.isAligned();
                return this.emit(W.WarpStarted, a, i, n, r),
                n = n || P.MIDDLE,
                this.path.warpToPano(i, n, r, function() {
                    t === S.Slow ? this.path.discardSlow() : t === S.Standard && this.path.discardPathObject(),
                    this.emit(W.WarpEnded, i),
                    this.cameraControls.activeControl && (this.cameraControls.activeControl.enabled = !0),
                    o && o()
                }
                .bind(this)),
                e === M.Hide && this.path.discardPathObject(),
                !0
            }
            ,
            t.prototype.warpToPanoById = function(e, t, i, n, r, o, a, s) {
                return this.path.setWarpDestinationByPanoId(e, t) ? this.startWarp(i, n, r, o, a, s) : (Y.warn("Player.warpToPanoById() -> Could not setWarpDestinationByPanoId()"),
                s && s(),
                !1)
            }
            ,
            t.prototype.warpToPanoByHeroIndex = function(e, t, i, n, r, o, a) {
                return this.path.setWarpDestinationByHeroIndex(e) ? this.startWarp(t, i, n, r, o, a) : (Y.warn("Player.warpToPanoByHeroIndex() -> Could not setWarpDestinationByHeroIndex()"),
                a && a(),
                !1)
            }
            ,
            t.prototype.warpToPano = function(e, t, i, n, r, o, a, s) {
                return this.warpToPanoById(e.id, t, i, n, r, o, a, s)
            }
            ,
            t.prototype.warpToNonPanoByHeroIndex = function(e, t) {
                return this.path.setWarpDestinationByHeroIndex(e) ? (this.path.warpToNonPano(t),
                !0) : (Y.warn("Player.warpToNonPanoByHeroIndex() -> Could not setWarpDestinationByHeroIndex()"),
                t && t(),
                !1)
            }
            ,
            t.prototype.aimTourCamera = function(e, t, i, n) {
                return Y.debug("player.aimTourCamera(" + e + ") calling warpToPanoByHeroIndex(" + e + ")"),
                this.warpToPanoByHeroIndex(e, t, i, null, null, null, n)
            }
            ,
            t.prototype.showPathToHeroLocation = function(e) {
                this.path.setWarpDestinationByHeroIndex(e) && this.path.brushToWarpPano(R.STD, R.BLACK)
            }
            ,
            t.prototype.tourInterlude = function(e, t) {
                this.history.invalidate(),
                this.path.discardSlow();
                var defaultRotTime = DATA.tourRotTime * 1000
                var timeEachItem = 2e3 / (DATA.tourWalkSpeed + DATA.tourBlackSpeed) * 200 //预估时间假设每个item飞的时间(如果距离远就少了)
                 
                 
                var currentLocation = this.model.getHeroDescriptorByIndex(this.director.currentItem)
                var currentLocation0 = this.model.heroLocations[this.director.currentItem[0]] 
                var rotTime
                if(currentLocation.rotTime == void 0 || currentLocation.rotTime == ''){
                    var restChildCount = currentLocation0.heroLocations ? (currentLocation0.heroLocations.length-this.director.currentItem[1]-1) : 0
                    var hasMusic = currentLocation0.musicInfo && currentLocation0.musicInfo.music
                    if(hasMusic){
                        var audioObj = SoundManager.list.find(e=>e.name == 'tour') 
                        var current = audioObj.audio.currentTime * 1e3 // || 0  //g_tourAudio ? 1e3 * g_tourAudio.currentTime : 0
                        rotTime = currentLocation0.musicInfo.time - current
                        if(restChildCount){//如果当前folder中还有剩下的item，平分一下时间
                            rotTime = (rotTime-timeEachItem*restChildCount) / (restChildCount+1);   
                        }  
                    }else{
                        rotTime = defaultRotTime
                    } 
                    rotTime = Math.max(0, rotTime)
                    console.log("rotTime "+rotTime +" at item "+this.director.currentItem + (hasMusic ? (",musicCurrentTime:"+current+'音乐总长：'+currentLocation0.musicInfo.time) : '')) 
                }else{
                    rotTime = currentLocation.rotTime * 1000
                    console.log("rotTime "+rotTime +" at item "+this.director.currentItem) 
                }
                 
                this.path.waitNextStep(e, function() {//等待音乐播放一段时间再下一步，此时镜头会缓慢旋转
                    t && t()
                }
                .bind(this), rotTime)
            }
            ,
            t.prototype.stopInterlude = function() {
                this.interruptAndFastForward(null, 0)
            }
            ,
            t.prototype.interruptAndFastForward = function(e, t) {
                this.isWarping() && this.emit(W.WarpInterrupted, this.path.activeTransType, e, t),
                this.flying && this.emit(W.FlyingInterrupted),
                this.path.interruptAndFastForward(e, t)
            }
            ,
            t.prototype.setSize = function(e, t) {
                var i = e / t;
                this.baseFov = A.clampVFOV(k.insideFOV, k.insideFOVMax, e, t);
                var n = A.getHFOVFromVFOV(k.insideFOV, e, t);
                for (var r in n > k.insideFOVMax ? this.baseFov = A.getVFOVFromHFOV(k.insideFOVMax, e, t) : this.baseFov = k.insideFOV,
                this.cameraControls.cameras) {
                    var o = this.cameraControls.cameras[r];
                    o.fov = this.baseFov * (1 / this.zoomLevel),
                    o.updateAspect(i)
                }
            }
            ,
            t.prototype.toJSON = function() {
                var e = {};
                return this.cameraControls.activeControl && ((e = this.cameraControls.activeControl.toJSON()).camera_mode = V.toInt(this.mode),
                this.isOutsideMode() ? this.model.allFloorsVisible ? e.floor_visibility = [] : e.floor_visibility = this.model.floors.list.map(function(e) {
                    return e.hidden ? 0 : 1
                }) : V.PANORAMA && (e.scan_id = this.currentPano.id)),
                e
            }
            ,
            t.prototype.getCurrentNodePanos = function(e) {
                if (this.model.panos.map,
                e.length = 0,
                this.path.nodes)
                    for (var t = 0; t < this.path.nodes.length; t++) {
                        var i = this.path.nodes[t];
                        e.push(this.model.panos.get(i))
                    }
            }
            ,
            t.prototype.zoomIncrementally = function(e) {
                var t = this.zoomLevel;
                this.zoomTo(this.zoomLevel + e),
                t !== this.zoomLevel && this.currentPano && this.zoomStats.addZoomAction(t, this.zoomLevel, this.currentPano.id)
            }
            ,
            t.prototype.zoomInIncrementally = function(e) {
                e = e || this.defaultZoomIncrement,
                this.zoomIncrementally(e)
            }
            ,
            t.prototype.zoomOutIncrementally = function(e) {
                e = e || -this.defaultZoomIncrement,
                this.zoomIncrementally(e)
            }
            ,
            t.prototype.zoomBy = function(e) {
                this.zoomTo(this.zoomLevel * e)
            }
            ,
            t.prototype.zoomIn = function() {
                this.zoomBy(1 + this.zoomSpeed)
            }
            ,
            t.prototype.zoomOut = function() {
                this.zoomBy(1 - this.zoomSpeed)
            }
            ,
            t.prototype.zoomTo = function(e, t) {
                if ((t || k.zoom.enabled && this.mode === V.PANORAMA && this.zoomEnabled) && (e < k.zoom.min && (e = k.zoom.min),
                e > k.zoom.max && (e = k.zoom.max),
                e > this.zoomLevel ? (this.emit(m.ZoomIn),
                e === k.zoom.max && this.emit(m.ZoomMax)) : e < this.zoomLevel && (this.emit(m.ZoomOut),
                e === k.zoom.min && this.emit(m.ZoomMin)),
                this.cameraControls.activeControl)) {
                    var i = this.cameraControls.activeControl.camera;
                    this.zoomLevel = e,
                    i.fov = this.baseFov * (1 / this.zoomLevel),
                    i.updateProjectionMatrix(),
                    this.zoomFov = i.fov
                }
            }
            ,
            t.prototype.increaseZoomSpeed = function() {
                this.zoomSpeed = this.clampZoomSpeed(this.zoomSpeed + this.zoomSpeedAdjust)
            }
            ,
            t.prototype.decreaseZoomSpeed = function() {
                this.zoomSpeed = this.clampZoomSpeed(this.zoomSpeed - this.zoomSpeedAdjust)
            }
            ,
            t.prototype.clampZoomSpeed = function(e) {
                return e < 0 ? 0 : e
            }
            ,
            t.prototype.activatePersistentZooming = function(e) {
                this.zooming = e ? 1 : -1
            }
            ,
            t.prototype.deactivatePersistentZooming = function() {
                this.zooming = 0
            }
            ,
            t.prototype.zoomDefault = function() {
                this.zoomTo(1, !0)
            }
            
            
            
            window.fovTranId = 333;//add
            
            t.prototype.smoothZoomToDefault = function(e, t) {
                G.cancelById(window.fovTranId)
                
                var i, n = this.zoomLevel, r = function(e) {
                    1 < e && (e = 1),
                    i = n * (1 - e) + e,
                    this.zoomTo(i, !0)
                }
                .bind(this), o = function() {
                    this.zoomDefault(),
                    t && window.setTimeout(t, 50)
                }
                .bind(this);
                G.start(r, e, o, null, 0, z[k.transition.blendEasing], null, window.fovTranId)
            }
            
            ,
            t.prototype.smoothZoomFovTo = function (fov, zoomLevel, dur, callback) {//add
                G.cancelById(window.fovTranId)
                var i,
                    n = this.zoomLevel,
                    aimLevel = zoomLevel || this.baseFov / fov

                if (n == aimLevel) return

                var fun = function (e) {
                    e > 1 && (e = 1), (i = n * (1 - e) + e * aimLevel), this.zoomTo(i, !0)
                }.bind(this)

                G.start(fun, dur, callback, null, 0, z[k.transition.easeInCubic], null, window.fovTranId)
            }
            
            
            ,
            t.prototype.updateZoomPano = function() {
                if (!this.panoRenderer.zoomPanoRenderingDisabled && this.mode === V.PANORAMA) {
                    var e = this.currentPano;
                    if (e) {
                        var t = this.zoomLevel > k.zoom.activationThreshold
                          , i = (this.flying && this.nextPano && this.nextPano !== this.currentPano || this.isWarping(),
                        t);
                        this.tileDownloader.tilePrioritizer.setZoomingActive(i),
                        this.panoRenderer.setZoomingActive(i, e, !0);
                        var n = function(e, t) {
                            this.panoRenderer.resetRenderStatus(e.id, !1, !0, this.qualityManager.getMaxNavPanoSize()),
                            this.panoRenderer.clearAllQueuedUploadsForPano(e.id),
                            this.panoRenderer.renderPanoTiles(e.id, null, !1, !1),
                            e.setZoomed(t)
                        }
                        .bind(this);
                        i && !e.zoomed ? (n(e, !0),
                        this.panoRenderer.enableUltraHighQualityMode(function() {
                            this.qualityManager.useUltraHighResolutionPanos && !k.zoom.overridemax && (k.zoom.max = y.ultraHighQualityMaxZoom),
                            i && n(e, !0)
                        }
                        .bind(this))) : !t && e.zoomed && n(e, !1)
                    }
                }
            },
            
            //--------
            
            t.prototype.flyToMode = function(mode, f1){ //飞到某个模式后再执行f1函数
                var f2;
                if (this.mode == mode) {
                    f1 && f1()
                } else {   
                    f2 = f1; 
                     
                    if (this.mode == "transitioning" && this.modeTran.split('-')[1] != mode) {//正飞向其他模式，就要先飞完再飞进来然后执行
                         this.afterCModeFuc = function() {
                              
                            this.afterCModeFuc = f2
                            this.flyToNewMode({mode:mode, pano: mode == "panorama" && this.currentPano }); 
                        }.bind(this)
                    } else {
                        this.afterCModeFuc = f2;//飞入后执行 
                        try{	//在场景刚开始加载 control还没建好时这句可能会报错所以用try。  不用callback而用	afterCModeFuc也是这个原因，因为会有别的函数可以飞入然后执行它
                            this.flyToNewMode({mode:mode, pano: mode == "panorama" && this.currentPano});
                        }catch(e){}
                         
                    }
                }
            }
                    
           ,     
            
            t.prototype.checkHasNeighbor = function(pano){//add
                for(var i in pano.neighbourPanos ){
                    if(i == pano.id)continue;
                    if(pano.neighbourPanos[i]){
                        return true;
                    }
                } 
            }
            
            
            ,
            ee.exports = t
        }
        ).call(this, "/js/player.js")
    }
    , {
        "./constants": 8,
        "./enum/AlignmentType": 17,
        "./enum/BlackoutStyle": 18,
        "./enum/ControlEvents": 21,
        "./enum/Keys": 30,
        "./enum/ModelManagerEvents": 33,
        "./enum/PanoSizeClass": 36,
        "./enum/PanoramaEvents": 37,
        "./enum/PathDiscardMode": 38,
        "./enum/PathDisplayMode": 39,
        "./enum/PlayerEvents": 40,
        "./enum/TagStates": 44,
        "./enum/Vectors": 50,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./enum/ZoomEvents": 53,
        "./exception/BasicException": 55,
        "./model/ModelManager": 140,
        "./objects/NSpider": 147,
        "./objects/Panorama": 148,
        "./objects/Reticule": 149,
        "./objects/ShowPath": 151,
        "./objects/Snapshot": 153,
        "./objects/View": 154,
        "./settings": 166,
        "./shaders": 167,
        "./tile/TileDownloader": 171,
        "./tile/TilePrioritizer": 172,
        "./util/ZoomStats": 179,
        "./util/browser": 182,
        "./util/camera": 183,
        "./util/cameraLight": 184,
        "./util/common": 185,
        "./util/easing": 186,
        "./util/history": 187,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/transitions": 195,
       // hot: "hot",
        scaleImg: "scaleImg",
        events: 202,
        three: 217
    }],
    scaleImg: [function(e, t) {
        var i = t;
        (function() {
            function e(e, t, i, n) {
                function r() {
                    (U = "object" == typeof i ? i : t.src || n ? s : document.createElement("canvas")).width = d,
                    U.height = p,
                    H = U.getContext("2d")
                }
                function o(e) {
                    if (e) {
                        var t, i = H.getImageData(0, 0, d, p), n = i.data;
                        for (t = 0; t < ie; t += 4)
                            n[t] = e[t] * ne | 0,
                            n[t + 1] = e[t + 1] * ne | 0,
                            n[t + 2] = e[t + 2] * ne | 0,
                            n[t + 3] = e[t + 3] * ne | 0;
                        return delete e,
                        i
                    }
                    return H.getImageData(0, 0, d, p)
                }
                function a(e, t, i, n, r) {
                    return .5 * (n - t + (2 * t - 5 * i + 4 * n - r + (3 * (i - n) + r - t) * e) * e) * e + i
                }
                var s, l;
                if (t || (t = e.input,
                i = e.output,
                n = e.inputRemovable,
                e.scale && (e = e.scale)),
                t.src)
                    if (s = document.createElement("canvas"),
                    null != t.naturalWidth)
                        s.width = t.naturalWidth,
                        s.height = t.naturalHeight;
                    else if (null != t.runtimeStyle) {
                        var c = t.runtimeStyle
                          , h = c.width
                          , u = c.height;
                        c.width = "auto",
                        c.height = "auto",
                        s.width = t.width,
                        s.height = t.height,
                        c.width = h,
                        c.height = u
                    } else {
                        h = t.width,
                        u = t.height;
                        t.removeAttribute && (t.removeAttribute("width"),
                        t.removeAttribute("height")),
                        s.width = t.width,
                        s.height = t.height,
                        t.width = h,
                        t.height = u
                    }
                else
                    s = t;
                l = s.getContext("2d"),
                t.src && l.drawImage(t, 0, 0);
                var d, p, f = s.width, g = s.height, m = l.getImageData(0, 0, f, g).data;
                if (!f || !g)
                    return !1;
                (t.src || n) && s.clearRect(0, 0, f, g),
                p = "object" == typeof e ? e.width ? (d = e.width + .5 | 0,
                e.height + .5 | 0) : (d = f * e.scaleX + .5 | 0,
                g * e.scaleY + .5 | 0) : (d = e * f + .5 | 0,
                e * g + .5 | 0);
                var v, y, A, C, I, E, _, b, w, T, x, S, M, R, P, O, L, D, N, F, B, V, k, U, H, z, G, W, j, Y, q, X, Z, K, Q, J = d << 2, $ = f << 2, ee = 0, te = 0, ie = J * p, ne = 255.99 / 255, re = d / f, oe = p / g, ae = re * oe;
                if (1 < re || 1 < oe)
                    for (r(),
                    G = (z = o()).data,
                    C = 0; C < p; C++)
                        for (V = (y = C / oe) - (w = 0 | y),
                        j = w * $,
                        W = w < 1 ? j : j - $,
                        w < g - 2 ? (Y = j + $,
                        q = (2 + w) * $) : Y = q = g - 2 < w ? j : j + $,
                        A = 0; A < d; A++,
                        te += 4)
                            Z = (b = 0 | (v = A / re)) << 2,
                            b < f - 2 ? (K = Z + 4,
                            Q = Z + 8) : K = Q = f - 2 < b ? Z : Z + 4,
                            D = a(V, a(k = v - b, m[W + (X = b < 1 ? Z : Z - 4)], m[W + Z], m[W + K], m[W + Q]), a(k, m[j + X], m[j + Z], m[j + K], m[j + Q]), a(k, m[Y + X], m[Y + Z], m[Y + K], m[Y + Q]), a(k, m[q + X], m[q + Z], m[q + K], m[q + Q])) * ne | 0,
                            ++Z,
                            ++K,
                            ++Q,
                            F = a(V, a(k, m[W + ++X], m[W + Z], m[W + K], m[W + Q]), a(k, m[j + X], m[j + Z], m[j + K], m[j + Q]), a(k, m[Y + X], m[Y + Z], m[Y + K], m[Y + Q]), a(k, m[q + X], m[q + Z], m[q + K], m[q + Q])) * ne | 0,
                            ++Z,
                            ++K,
                            ++Q,
                            B = a(V, a(k, m[W + ++X], m[W + Z], m[W + K], m[W + Q]), a(k, m[j + X], m[j + Z], m[j + K], m[j + Q]), a(k, m[Y + X], m[Y + Z], m[Y + K], m[Y + Q]), a(k, m[q + X], m[q + Z], m[q + K], m[q + Q])) * ne | 0,
                            ++Z,
                            ++K,
                            ++Q,
                            N = a(V, a(k, m[W + ++X], m[W + Z], m[W + K], m[W + Q]), a(k, m[j + X], m[j + Z], m[j + K], m[j + Q]), a(k, m[Y + X], m[Y + Z], m[Y + K], m[Y + Q]), a(k, m[q + X], m[q + Z], m[q + K], m[q + Q])) * ne | 0,
                            G[te] = 0 <= D ? D < 256 ? D : 255 : 0,
                            G[te + 1] = 0 <= F ? F < 256 ? F : 255 : 0,
                            G[te + 2] = 0 <= B ? B < 256 ? B : 255 : 0,
                            G[te + 3] = 0 <= N ? N < 256 ? N : 255 : 0;
                else {
                    if (le.Float32Array)
                        L = new Float32Array(ie);
                    else
                        for (L = [],
                        te = 0; te < ie; ++te)
                            L[te] = 0;
                    for (y = 0; y < g; y++)
                        for (I = (_ = 0 | (C = y * oe)) * J,
                        (O = !!((_ - (C + oe | 0)) * (g - 1 - y)) << 1) && (M = 1 + _ - C,
                        R = C + oe - _ - 1),
                        v = 0; v < f; v++,
                        ee += 4)
                            switch (A = v * re,
                            E = 0 | A,
                            te = I + (E << 2),
                            P = !!((E - (A + re | 0)) * (f - 1 - v)),
                            P && (x = 1 + E - A,
                            S = A + re - E - 1),
                            D = m[ee],
                            F = m[ee + 1],
                            B = m[ee + 2],
                            N = m[ee + 3],
                            P + O) {
                            case 0:
                                L[te] += D * ae,
                                L[te + 1] += F * ae,
                                L[te + 2] += B * ae,
                                L[te + 3] += N * ae;
                                break;
                            case 1:
                                T = x * oe,
                                L[te] += D * T,
                                L[te + 1] += F * T,
                                L[te + 2] += B * T,
                                L[te + 3] += N * T,
                                T = S * oe,
                                L[te + 4] += D * T,
                                L[te + 5] += F * T,
                                L[te + 6] += B * T,
                                L[te + 7] += N * T;
                                break;
                            case 2:
                                T = re * M,
                                L[te] += D * T,
                                L[te + 1] += F * T,
                                L[te + 2] += B * T,
                                L[te + 3] += N * T,
                                T = re * R,
                                L[te += J] += D * T,
                                L[te + 1] += F * T,
                                L[te + 2] += B * T,
                                L[te + 3] += N * T;
                                break;
                            default:
                                T = x * M,
                                L[te] += D * T,
                                L[te + 1] += F * T,
                                L[te + 2] += B * T,
                                L[te + 3] += N * T,
                                T = S * M,
                                L[te + 4] += D * T,
                                L[te + 5] += F * T,
                                L[te + 6] += B * T,
                                L[te + 7] += N * T,
                                T = x * R,
                                L[te += J] += D * T,
                                L[te + 1] += F * T,
                                L[te + 2] += B * T,
                                L[te + 3] += N * T,
                                T = S * R,
                                L[te + 4] += D * T,
                                L[te + 5] += F * T,
                                L[te + 6] += B * T,
                                L[te + 7] += N * T
                            }
                    delete m,
                    r(),
                    z = o(L)
                }
                if (H.putImageData(z, 0, 0),
                "string" == typeof i) {
                    var se;
                    if ("png" === i || "jpeg" === i)
                        return (se = n && t.src ? t : new Image).width = d,
                        se.height = p,
                        se.src = U.toDataURL("image/" + i, .85),
                        se;
                    if ("png-src" === i || "jpeg-src" === i)
                        return U.toDataURL("image/" + i.split("-")[0], .85)
                }
                return U
            }
            var le = this;
            "undefined" != typeof exports ? ("undefined" != typeof module && module.exports && (exports = module.exports = e),
            exports.scale = e) : c = e
        }
        ).call(this),
        i.exports = c
    }
    , {}],
    156: [function(i, n, e) {
        (function(e) {
            "use strict";
            function t(e, t) {
                this.model = e,
                this.panos = e.panos,
                this.player = t,
                this.imagePanos = this.listImagePanos(),
                this.retryMinimumTime = 1e4
            }
            var r = (i("three"),
            i("./enum/Viewmode"))
              , o = (i("./settings"),
            i("./objects/Panorama"))
              , a = new (i("./util/logger"))(e);
            t.prototype.start = function() {
                this.loadNextPano(function(e) {
                    e ? this.start() : (a.debug("No suitable pano loaded, waiting a little while before looking again"),
                    setTimeout(function() {
                        this.start()
                    }
                    .bind(this), 1e3))
                }
                .bind(this))
            }
            ,
            t.prototype.validLoadTarget = function(e) {
                return e && !e.isLoaded("high") && Date.now() - e.failedLoadingAt > this.retryMinimumTime
            }
            ,
            t.prototype.listImagePanos = function() {
                var i = []
                  , n = this;
                return this.model.images.forEach(function(e) {
                    if (e.metadata && e.metadata.scan_id) {
                        var t = n.model.panos.get(e.metadata.scan_id);
                        t && !t.isLoaded("high") && i.push(t)
                    }
                }),
                i
            }
            ,
            t.prototype.nextNotLoadedImage = function() {
                for (; 0 < this.imagePanos.length; ) {
                    var e = this.imagePanos[0];
                    if (!e.isLoaded("high"))
                        return e;
                    this.imagePanos.shift()
                }
                return null
            }
            ,
            t.prototype.loadNextPano = function(e) {
                var t, i, n = this.model.waitQueue.filter(function(e) {
                    return e.object instanceof o
                });
                0 < n.length ? (t = n[0].object,
                a.debug("Overrode pano selection: Flying to an unloaded pano " + t.id)) : this.validLoadTarget(this.player.currentPano) ? (t = this.player.currentPano,
                a.debug("Overrode pano selection: Currently at an unloaded pano " + t.id)) : this.validLoadTarget(this.player.closestPano) ? (t = this.player.closestPano,
                a.debug("Overrode pano selection: Hovering over an unloaded pano " + t.id)) : this.validLoadTarget(this.nextNotLoadedImage()) ? (i = "high",
                t = this.imagePanos[0],
                a.debug("Overrode pano selection: Highlight image " + t.id)) : this.player.mode !== r.PANORAMA || (t = this.panos.lowestByScore([this.validLoadTarget.bind(this), o.filters.isNeighbourPanoTo(this.player.currentPano)], [o.scoreFunctions.distance(this.player.currentPano), o.scoreFunctions.direction(this.player.position, this.player.getDirection()), o.scoreFunctions.inFieldOfView(this.player.position, this.player.getDirection())])) && a.debug("Normal pano selection: neighbor " + t.id),
                t ? (i = i || t.isLoaded("low") ? "high" : "low",
                a.debug("Preloading " + i + "-res pano " + t.id),
                t.loadCube(i).done(e).fail(function() {
                    a.warn("Failed preloading pano", t.id, ", marking it as failed and forgetting it for a while"),
                    e()
                })) : e && e(null)
            }
            ,
            n.exports = t
        }
        ).call(this, "/js/preloaders.js")
    }
    , {
        "./enum/Viewmode": 51,
        "./objects/Panorama": 148,
        "./settings": 166,
        "./util/logger": 189,
        three: 217
    }],
    157: [function(a, s, e) {
        (function(e) {
            "use strict";
            function t(e, t, i, n, r) {
                this.qualityManager = e,
                this.scene = t,
                this.camera = i,
                this.container = r,
                this.controls = n,
                this.controls.enabled = !0,
                this.controls.locked = !0,
                this.quickstartCamera = n.camera,
                this.quickstartCamera.fov = d.clampVFOV(o.insideFOV, o.insideFOVMax, $("#player").width(), $("#player").height()),
                this.skybox = null
            }
            var i = a("three")
              , n = a("../util/logger")
              , o = a("../constants")
              , h = (a("../util/transitions"),
            a("../util/lerp"),
            a("../util/easing"),
            a("../enum/Vectors"))
              , u = a("../enum/PanoSizeClass")
              , r = (a("../materials/ModelTextureMaterial"),
            a("../materials/CubemapMaterial"))
              , d = (a("../cameras/PanoramaCamera"),
            a("../controls/PanoramaControls"),
            a("../tile/TileUtils"),
            a("../util/camera"),
            a("../util/cameraLight"))
              , p = (a("../util/browser"),
            a("../settings"),
            a("../gui/helpManager"),
            new n(e));
            t.prototype.load = function(e) {
                e.pano.shouldRedrawOnBaseLoaded = !0;
                var t, i, n = this, r = h.FORWARD.clone().applyQuaternion(e.quaternion), o = r.clone().negate();
                this.controls.lookAt(r.add(this.quickstartCamera.position));
                var a = this.qualityManager.getPanoSize(u.BASE)
                  , s = this.qualityManager.getPanoSize(u.STANDARD);
                if (e.pano.tiled) {
                    p.warn("Loading startPano, TILED", e.pano.id);
                    var l = d.getHFOVForCamera(this.quickstartCamera, $("#player").width(), $("#player").height())
                      , c = this.quickstartCamera.fov;
                    p.warn("Quickstart loading tiles in frustum: [horizontal FOV: " + l + ", vertical FOV: " + c + "]"),
                    t = e.pano.loadTiledPano(s, r, {
                        hFov: l,
                        vFov: c
                    }, !1, !1, !0),
                    i = e.pano.loadTiledPano(a, o, null, !1, !1, !0)
                } else
                    p.warn("Loading startPano", e.pano.id),
                    t = e.pano.loadCube("high");
                return $.when(t).then(function() {
                    n.init(e.pano, e.quaternion),
                    e.pano.tiled ? i.done(function() {
                        e.pano.lockUntilRenderingComplete = !1,
                        this.controls.locked = !1
                    }
                    .bind(this)) : this.controls.locked = !1
                }
                .bind(this))
            }
            ,
            t.prototype.init = function(e, t) {
                p.info("Quickstart done loading, adding scene objects"),
                e.lockUntilRenderingComplete = !0,
                this.skybox = new i.Mesh(new i.CubeGeometry(1,1,1),new r({
                    side: i.BackSide
                })),
                this.skybox.material.uniforms.map.value = e.getSkyboxTexture(),
                this.skybox.quaternion.copy(e.quaternion),
                this.scene.add(this.skybox),
                $(this.container).show()
            }
            ,
            t.prototype.update = function(e) {
                this.controls.update(e),
                this.camera.copy(this.quickstartCamera)
            }
            ,
            t.prototype.setSize = function(e, t) {
                this.quickstartCamera.updateAspect(e / t)
            }
            ,
            t.prototype.destroy = function() {
                this.scene.remove(this.skybox)
            }
            ,
            s.exports = t
        }
        ).call(this, "/js/scene/QuickstartManager.js")
    }
    , {
        "../cameras/PanoramaCamera": 7,
        "../constants": 8,
        "../controls/PanoramaControls": 13,
        "../enum/PanoSizeClass": 36,
        "../enum/Vectors": 50,
        "../gui/helpManager": 68,
        "../materials/CubemapMaterial": 117,
        "../materials/ModelTextureMaterial": 118,
        "../settings": 166,
        "../tile/TileUtils": 174,
        "../util/browser": 182,
        "../util/camera": 183,
        "../util/cameraLight": 184,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/transitions": 195,
        three: 217
    }],
    158: [function(e, t, i) {
        "use strict";
        function h(e, t, i) {
            this.scene = e,
            this.camera = t,
            this.renderer = null,
            this.effects = i,
            this.animateCallback = null,
            this.composer = null,
            this.qualityManager = null,
            e.renderWidth = 0,
            e.renderHeight = 0,
            this.updateClock = new M.Clock,
            this.components = [],
            this.updateListeners = [],
            this.resizeListeners = [],
            this.forceUpdateSize = !1,
            this.started = !1,
            this.textures = {},
            this.suspendedObjects = []
        }
        var o, a, n, M = e("three"), R = e("../shaders"), r = e("../enum/SceneRendererEvents"), f = e("../enum/GLTextureType"), s = e("../enum/GLCubeFaces"), l = e("../exception/BasicException"), c = e("../exception/RendererCreationException"), u = e("../util/browser"), d = e("../settings"), p = e("events").EventEmitter;
        window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame,
        (h.prototype = Object.create(p.prototype)).addComponent = function(e) {
            this.components.push(e),
            e.update && this.updateListeners.push(e),
            e.setSize && (this.resizeListeners.push(e),
            this.forceUpdateSize = !0)
        }
        ,
        h.prototype.removeComponent = function(t) {
            function e(e) {
                return e !== t
            }
            this.components = this.components.filter(e),
            this.updateListeners = this.updateListeners.filter(e),
            this.resizeListeners = this.resizeListeners.filter(e)
        }
        ,
        h.prototype.start = function(e) {
            if (this.started)
                throw new l("Can't start SceneRenderer, already started");
            this.createContext(e),
            //u.isMobile() && this.boluoVrInit(),
            this.initComposer(),
            this.started = !0,
            (b = b.bind(this))()
        }
        ,
        h.prototype.createContext = function(e) {
            try {
                this.renderer = new M.WebGLRenderer({antialias: !u.isMobile()}),
                this.renderer.autoClear = !0,
                this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1),
                this.renderer.setSize($("#player").width(), $("#player").height(), !1),
                this.emit(r.ContextCreated)
            } catch (e) {
                throw new c("Unable to create a WebGL rendering context")
            }
            d.profiling.enabled && this.overrideTextures(),
            e.appendChild(this.renderer.domElement)
        }
        ,
        h.prototype.overrideTextures = function() {
            var d = this.renderer.context
              , t = 0
              , i = d.createTexture;
            d.createTexture = function() {
                var e = i.call(d);
                return e.id = t++,
                this.textures[e.id] = e
            }
            .bind(this);
            var p = d.texImage2D;
            d.texImage2D = function(e, t, i, n, r, o, a, s, l) {
                var c, h = this.getTextureTypeFromTarget(d, e);
                c = h === f.TextureCube ? d.getParameter(d.TEXTURE_BINDING_CUBE_MAP) : d.getParameter(d.TEXTURE_BINDING_2D),
                void 0 !== a ? p.call(d, e, t, i, n, r, o, a, s, l) : (a = n,
                s = r,
                n = (l = o).naturalWidth,
                r = l.naturalHeight,
                p.call(d, e, t, i, a, s, l));
                var u = this.textures[c.id];
                u.width = h === f.TextureCube ? 6 * n : n,
                u.height = r
            }
            .bind(this);
            var n = d.deleteTexture;
            d.deleteTexture = function(e) {
                delete this.textures[e.id],
                n.call(d, e)
            }
            .bind(this)
        }
        ,
        h.prototype.updateTextureMemory = (n = null,
        function() {
            var e = 0;
            for (var t in this.textures) {
                var i = this.textures[t];
                i.width && i.height && (e += i.width * i.height * 4)
            }
            e !== n && this.emit(r.MemoryUsageUpdated, e),
            n = e
        }
        ),
        h.prototype.getTextureTypeFromTarget = function(e, t) {
            switch (t) {
            case e.TEXTURE_CUBE_MAP_POSITIVE_X:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_X:
            case e.TEXTURE_CUBE_MAP_POSITIVE_Y:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_Y:
            case e.TEXTURE_CUBE_MAP_POSITIVE_Z:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_Z:
                return f.TextureCube;
            case e.TEXTURE_2D:
                return f.Texture2D;
            default:
                return null
            }
        }
        ,
        h.prototype.initComposer = function() {
            this.composer = new M.EffectComposer(this.renderer),
            this.composer.addPass(new M.RenderPass(this.scene,this.camera)),
            /* this.composer.addPass(this.effects.hblurPass),
            this.composer.addPass(this.effects.vblurPass) */
            this.composer.addPass(this.effects.transitionMaskPass)//add
        }
        ,
        h.prototype.setSize = function(e, t, i) {
            this.renderWidth = e,
            this.renderHeight = t,
            this.effects.aspect = e / t,
            this.renderer.setSize(e, t, !1, i),
            this.composer.setSize(e, t);
            for (var n = 0; n < this.resizeListeners.length; n++)
                this.resizeListeners[n].setSize(e, t)
        }
        ,
        h.prototype.render = function() {
            this.effects.transitionMaskPass.enabled ? this.composer.render() : this.renderer.render(this.scene, this.camera)
        }
        ,
        h.prototype.boluoVrInit = function() {
            console.log("boluoVrInit"),
            this.isHuawei5X = u.detectHUAWEI5X(),
            this.oldRenderer = this.renderer,
            this.newRenderer = new this.vrRenderer(this.renderer,this,this.camera),
            window.panoCamera = this.camera;
            var i = this;
            window._vrEnabled = !1,
            Object.defineProperty(window, "vrEnabled", {
                get: function() {
                    return window._vrEnabled
                },
                set: function(e) {
                    (e = !!e) ? (i.renderer = i.newRenderer,
                    window.vrMarkers.forEach(function(e) {
                        e.visible = !0
                    })) : (i.renderer = i.oldRenderer,
                    window.vrMarkers.forEach(function(e) {
                        e.visible = !1
                    })),
                    i.cursor.visible = e,
                    i.setSize($("#player").width(), $("#player").height()),
                    window._vrEnabled = e,
                    setTimeout(function() {
                        console.log(player.cameraControls.activeControl.camera.fov)
                    }, 500)
                }
            }),
            this.createCursor(.5, !1, 1, 16777215, 0);
            var e = {
                setSize: function(e, t) {
                    i.camera.aspect = e / t
                }
            };
            this.resizeListeners.push(e),
            this.vrLoadingInit()
        }
        ,
        h.prototype.vrLoadingInit = function() {
            var e = new (e = function(camera) {
                var t = this
                  , e = new M.RingGeometry(1.3,1.5,32,32,0,1.2 * Math.PI)
                  , i = new M.MeshBasicMaterial({
                    color: 4967932,
                    side: M.DoubleSide
                })
                  , n = new M.Mesh(e,i);
                (this.mesh = n).position.z = -2,
                n.scale.set(.08, .08, .08),
                n.visible = !1,
                //window.player.camera.add(n),
                camera.add(n),
                t.enabled = !1,
                this.update = function(e) {
                    1 == t.enabled && (n.rotation.z += 15 * e)
                }
            }
            )(this.camera);
            window.Loading = e,
            this.updateListeners.push(e)
        }
        ,
        h.prototype.createCursor = function(e, t, i, n, r) {
            var o, a = new M.SpriteMaterial({
                opacity: i,
                color: n,
                transparent: t,
                map: this.boluoGetTexture("images/cursor.png"),
                needsUpdate: !0,
                side: M.DoubleSide
            });
            a.map.offset = new M.Vector2(1 / 17 * r,0),
            a.map.repeat = new M.Vector2(1 / 17,1),
            a.depthTest = !1,
            a.blending = M.AdditiveBlending,
            (o = new M.Sprite(a)).scale.set(.3, .3, .3),
            o.position.z = -2,
            o.visible = !1,
            o.name = "cursor",
            this.camera.add(o),
            this.scene.add(this.camera),
            this.cursor = o;
            var s = new this.CursorAnimation(this.scene,o,this.camera);
            this.cursor.triggerTargetEvent = s.triggerTargetEvent,
            this.updateListeners.push(s)
        }
        ,
        h.prototype.CursorAnimation = function(e, t, o) {
            this.cursor = t,
            this.raycaster = new M.Raycaster,
            this.targetEventObj = {},
            this.type = 1,
            this.tweenFlag = !0;
            var s = this;
            this.target = o,
            console.log(o.uuid),
            this.euler = new M.Euler,
            this.q0 = new M.Quaternion,
            this.q1 = new M.Quaternion(-Math.sqrt(.5),0,0,Math.sqrt(.5)),
            this.zee = new M.Vector3(0,0,1),
            this.alpha = -1e3,
            this.beta = -1e3,
            this.gamma = -1e3,
            this.orient = M.Math.degToRad(window.orientation || 0),
            window.addEventListener("orientationchange", function() {
                s.orient = M.Math.degToRad(window.orientation || 0)
            }),
            window.addEventListener("deviceorientation", function(e) {
                var t = M.Math.degToRad(e.alpha)
                  , i = M.Math.degToRad(e.beta)
                  , n = M.Math.degToRad(e.gamma);
                if (this.isHuawei5X ? (-1e3 === s.alpha && (s.alpha = t),
                -1e3 === s.beta && (s.beta = i),
                -1e3 === s.gamma && (s.gamma = n),
                .06 < Math.abs(t - s.alpha) && (s.alpha = t),
                .006 < Math.abs(i - s.beta) && (s.beta = i),
                .006 < Math.abs(n - s.gamma) && (s.gamma = n)) : (s.alpha = t,
                s.beta = i,
                s.gamma = n),
                h.vrDebug) {
                    $("#info-device-orientation").css("display", "block");
                    var r = "";
                    r += "alpha=(" + s.alpha + ")<BR/>",
                    r += "beta=(" + s.beta + ")<BR/>",
                    r += "gamma=" + s.gamma + "<BR/>",
                    document.getElementById("info-device-orientation").innerHTML = r
                }
            }),
            this.setObjectQuaternion = function(e, t, i, n, r) {
                s.euler.set(i, t, -n, "YXZ"),
                e.setFromEuler(s.euler),
                e.multiply(s.q1),
                e.multiply(s.q0.setFromAxisAngle(s.zee, -r)),
                o.updateMatrixWorld()
            }
            ,
            parent !== window && window.addEventListener("message", function(e) {
                var t, i, n, r, o = JSON.parse(e.data), a = -1 !== window.navigator.userAgent.indexOf("KIW-TL00H");
                o && o.alpha && o.beta && o.gamma && (t = a,
                i = M.Math.degToRad(o.alpha),
                n = M.Math.degToRad(o.beta),
                r = M.Math.degToRad(o.gamma),
                t ? (-1e3 === s.alpha && (s.alpha = i),
                -1e3 === s.beta && (s.beta = n),
                -1e3 === s.gamma && (s.gamma = r),
                .06 < Math.abs(i - s.alpha) && (s.alpha = i),
                .006 < Math.abs(n - s.beta) && (s.beta = n),
                .006 < Math.abs(r - s.gamma) && (s.gamma = r)) : (s.alpha = i,
                s.beta = n,
                s.gamma = r))
            }),
            this.update = function(e) {
                TWEEN.update(),
                window.vrEnabled && (this.setObjectQuaternion(this.target.quaternion, this.alpha, this.beta, this.gamma, this.orient),
                this.triggerTargetEvent())
            }
            ,
            this.triggerTargetEvent = function() {
                var e = this.choseObj()
                  , t = e ? e.object : void 0;
                (this.targetEventObj.currentObj = t) !== this.targetEventObj.lastObj && (t && this.autoCursorPosition(e),
                1 === this.type ? (this.cursorAnimate && this.cursorAnimate.stop(),
                t && t.enabled && this.startAnimate(function() {
                    this.clickCallback(t)
                }
                .bind(this))) : this.type,
                this.targetEventObj.lastObj = t)
            }
            ,
            this.choseObj = function() {
                this.raycaster.setFromCamera({
                    x: 0,
                    y: 0
                }, o);
                var e = (this.raycaster.ray,
                window.vrMarkers)
                  , t = this.raycaster.intersectObjects(e);
                if (0 < t.length)
                    return t[0]
            }
            ,
            this.clickCallback = function(e) {
                this.runTHREEAction(e, "onclick")
            }
            ,
            this.runTHREEAction = function(e, t) {
                switch (t) {
                case "onclick":
                    e._listeners && e._listeners.click && e._listeners.click.forEach(function(e) {
                        e()
                    });
                    break;
                case "onhover":
                    e._listeners && e._listeners.hover && e._listeners.hover.forEach(function(e) {
                        e()
                    });
                    break;
                case "onout":
                    e._listeners && e._listeners.out && e._listeners.out.forEach(function(e) {
                        e()
                    })
                }
            }
            ,
            this.startAnimate = function(e) {
                this.tweenFlag && this.initAnimation(e)
            }
            ,
            this.initAnimation = function(e) {
                var t = this
                  , i = this.cursor.material.map.offset;
                t.tweenFlag = !1,
                this.cursorAnimate = new TWEEN.Tween(i).to({
                    x: 1
                }, 1e3).onStart(function() {
                    t.tweenFlag = !1
                }).onStop(function() {
                    t.tweenFlag = !0,
                    this.x = 0,
                    i.x = 0
                }).onUpdate(function() {}).onComplete(function() {
                    e(),
                    i.x = 0,
                    setTimeout(function() {
                        t.tweenFlag = !0
                    }, 1500)
                }),
                this.cursorAnimate.easing(function(e) {
                    return Math.floor(17 * e) / 17
                }),
                this.cursorAnimate.start()
            }
            ,
            this.autoCursorPosition = function(e) {
                this.cursor.scale.set(.3, .3, .3)
            }
        }
        ,
        h.prototype.vrRenderer = function(a, i, e) {
            var s = new i.vrCamera(e);
            s.bananaAspect = .8,
            this.width,
            this.height;
            i = this;
            this.setSize = function(e, t) {
                a.setSize.call(this, e, t),
                i.width = e,
                i.height = t
            }
            ,
            this.render = function(e, t, i, n) {
                var r, o;
                if (window.cameraQua = t.quaternion.clone(),
                t.__RESS__SKIP__STEREO__)
                    return a.render(e, t, i, n);
                if ("PerspectiveCamera" === t.type)
                    r = s.cameraL,
                    o = s.cameraR,
                    e.updateMatrixWorld(),
                    null === t.parent && t.updateMatrixWorld(),
                    s.vrCameraUpdate(t);
                else {
                    if ("OrthographicCamera" !== t.type)
                        return DEBUG && console.error("Unsupported renderer: ", t.type);
                    r = o = t
                }
                a.setScissorTest(!0),
                a.setScissor(0, 0, this.width / 2, this.height),
                a.setViewport(0, 0, this.width / 2, this.height),
                a.render.call(this, e, r, i, n),
                a.setScissor(this.width / 2, 0, this.width / 2, this.height),
                a.setViewport(this.width / 2, 0, this.width / 2, this.height),
                a.render.call(this, e, o, i, n),
                a.setScissorTest(!1)
            }
            ,
            this.__proto__ = {
                __proto__: a
            }
        }
        ,
        h.prototype.vrCamera = function(e) {
            this.type = "StereoCamera",
            this._aspect = 1,
            this._overlap = .064,
            this.cameraL = new M.PerspectiveCamera,
            this.cameraL.layers.enable(1),
            this.cameraL.matrixAutoUpdate = !1,
            this.cameraR = new M.PerspectiveCamera,
            this.cameraR.layers.enable(2),
            this.cameraR.matrixAutoUpdate = !1,
            this.eyeRight = new M.Matrix4,
            this.eyeLeft = new M.Matrix4,
            this.vrCameraNeedsUpdate = !0,
            window.vrCameraL = this.cameraL,
            Object.defineProperty(this, "bananaAspect", {
                get: function() {
                    return this._aspect
                },
                set: function(e) {
                    this._aspect !== e && (this.vrCameraNeedsUpdate = !0),
                    this._aspect = e
                }
            }),
            Object.defineProperty(this, "overlap", {
                get: function() {
                    return this._overlap
                },
                set: function(e) {
                    this._overlap !== e && (this.vrCameraNeedsUpdate = !0),
                    this._overlap = e
                }
            }),
            this.vrCameraUpdate = function(e) {
                if (this.vrCameraNeedsUpdate = !0,
                this.vrCameraNeedsUpdate = this.vrCameraNeedsUpdate || this.bananaFov !== e.fov || this.bananaReal_aspect !== e.aspect * this.bananaAspect || this.bananaNear !== e.near || this.bananaFar !== e.far,
                this.vrCameraNeedsUpdate) {
                    this.vrCameraNeedsUpdate = !1,
                    console.debug("vrCameraUpdate"),
                    this.bananaFocus = e.focus,
                    this.bananaFov = e.fov,
                    this.bananaReal_aspect = e.aspect * this.bananaAspect,
                    this.bananaNear = e.near,
                    this.bananaFar = e.far,
                    console.debug(e.aspect),
                    this.bananaFocus = 10;
                    var t, i, n = e.projectionMatrix.clone(), r = this.overlap / 2, o = r * this.bananaNear / this.bananaFocus, a = this.bananaNear * Math.tan(Math.PI / 180 * this.bananaFov * .5);
                    this.eyeLeft.elements[12] = -r,
                    this.eyeRight.elements[12] = r,
                    t = -a * this.bananaReal_aspect + o,
                    i = a * this.bananaReal_aspect + o,
                    n.elements[0] = 2 * this.bananaNear / (i - t),
                    n.elements[8] = (i + t) / (i - t),
                    this.cameraL.projectionMatrix.copy(n),
                    t = -a * this.bananaReal_aspect - o,
                    i = a * this.bananaReal_aspect - o,
                    n.elements[0] = 2 * this.bananaNear / (i - t),
                    n.elements[8] = (i + t) / (i - t),
                    this.cameraR.projectionMatrix.copy(n)
                }
                this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(this.eyeLeft),
                this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(this.eyeRight)
            }
        }
        ,
        h.prototype.boluoGetTexture = function(e) {
            var t = new M.TextureLoader;
            return t.crossOrigin = "anonymous",
            t.load(e)
        }
        ,
        h.prototype.updateScreenSize = function(e) {
            var t, i, n, r = !1;
            e && !e.resize && null != e.width && null != e.height ? (i = e.width,
            n = e.height,
            r = !0,
            t = 1) : (i = $("#player").width(),
            n = $("#player").height(),
            e && e.resize && (o = this.renderWidth,
            a = this.renderHeight),
            i === o && n === a && !this.forceUpdateSize || (o = i,
            a = n,
            r = !0,
            t = window.devicePixelRatio)),
            r && (this.setSize(i, n, t),
            this.forceUpdateSize = !1)
        }
        ,
        h.prototype.updateComponents = function() {
            for (var e = Math.min(1, this.updateClock.getDelta()), t = 0; t < this.updateListeners.length; t++)
                this.updateListeners[t].update(e)
        }
        ,
        h.prototype.suspend = function() {
            this.started = !1,
            this.suspendedObjects = this.scene.children.map(function(e) {
                return this.scene.remove(e),
                e
            }
            .bind(this)),
            this.render()
        }
        ,
        h.prototype.resume = function() {
            this.suspendedObjects.forEach(function(e) {
                this.scene.add(e)
            }
            .bind(this)),
            this.suspendedObjects = [],
            this.started = !0,
            b()
        }
        ;
        var g, m, v, y, A, C, I, P, O, L, D, N, F, E, _, b = function() {
            this.started && (window.requestAnimationFrame(b),
            this.updateScreenSize(),
            this.updateComponents(),
            this.updateTextureMemory(),
            this.render(),
            this.emit(r.AfterRender))
        };
        h.prototype.getImageData = (E = document.createElement("canvas"),
        _ = E.getContext("2d"),
        function(e, t, i) {
            return E.width === t && E.height === i || (E.width = t,
            E.height = i),
            _.drawImage(e, 0, 0, t, i),
            _.getImageData(0, 0, t, i)
        }
        ),
        h.prototype.initSizedTexture2D = function(e, t, i) {
            var n = this.renderer
              , r = n.context
              , o = n.state
              , a = new M.Texture(null);
            !(a.flipY = !1) !== i && (i = !1),
            a.generateMipmaps = i;
            var s = n.paramThreeToGL(a.format)
              , l = n.paramThreeToGL(a.type)
              , c = n.properties.get(a)
              , h = r.createTexture();
            o.bindTexture(r.TEXTURE_2D, h),
            r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL, a.flipY),
            r.texImage2D(r.TEXTURE_2D, 0, s, e, e, 0, s, l, null),
            a.wrapS = t,
            a.wrapT = t;
            var u = n.paramThreeToGL(t);
            return r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_S, u),
            r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_T, u),
            i ? (a.magFilter = M.LinearFilter,
            a.minFilter = M.LinearMipMapLinearFilter,
            r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MAG_FILTER, r.LINEAR),
            r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MIN_FILTER, r.LINEAR_MIPMAP_NEAREST),
            r.generateMipmap(r.TEXTURE_2D)) : (a.magFilter = M.LinearFilter,
            a.minFilter = M.LinearFilter,
            r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MAG_FILTER, r.LINEAR),
            r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MIN_FILTER, r.LINEAR)),
            o.bindTexture(r.TEXTURE_2D, null),
            c.__webglTexture = h,
            a
        }
        ,
        h.prototype.initSizedCubeMap = function(e, t) {
            var i = this.renderer
              , n = i.context
              , r = i.state
              , o = new M.CubeTexture([null, null, null, null, null, null]);
            o.flipY = !1,
            o.generateMipmaps = t;
            var a = i.paramThreeToGL(o.format)
              , s = i.paramThreeToGL(o.type)
              , l = i.properties.get(o)
              , c = n.createTexture();
            r.bindTexture(n.TEXTURE_CUBE_MAP, c),
            n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL, o.flipY);
            for (var h = 0; h < 6; h++)
                n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + h, 0, a, e, e, 0, a, s, null);
            return t ? (o.magFilter = M.LinearFilter,
            o.minFilter = M.LinearMipMapLinearFilter,
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, n.LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, n.LINEAR_MIPMAP_LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.GENERATE_MIPMAP, n.TRUE),
            n.generateMipmap(n.TEXTURE_CUBE_MAP)) : (o.magFilter = M.LinearFilter,
            o.minFilter = M.LinearFilter,
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, n.LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, n.LINEAR)),
            r.bindTexture(n.TEXTURE_CUBE_MAP, null),
            l.__image__webglTextureCube = c,
            o
        }
        ,
        h.prototype.deallocateCubeTexture = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.properties.get(e);
            i.deleteTexture(n.__image__webglTextureCube)
        }
        ,
        h.prototype.uploadTexture2D = function(e, t, i, n, r, o) {
            var a = this.renderer
              , s = a.context
              , l = a.state
              , c = a.properties.get(t);
            l.bindTexture(s.TEXTURE_2D, c.__webglTexture),
            s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, t.flipY),
            s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha),
            s.pixelStorei(s.UNPACK_ALIGNMENT, t.unpackAlignment),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_WRAP_S, a.paramThreeToGL(t.wrapS)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_WRAP_T, a.paramThreeToGL(t.wrapT)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_MAG_FILTER, a.paramThreeToGL(t.magFilter)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_MIN_FILTER, a.paramThreeToGL(t.minFilter)),
            s.texSubImage2D(s.TEXTURE_2D, 0, i, n, s.RGBA, s.UNSIGNED_BYTE, e),
            t.generateMipmaps && s.generateMipmap(s.TEXTURE_2D),
            l.bindTexture(s.TEXTURE_2D, null)
        }
        ,
        h.prototype.uploadTexture3D = function(e, t, i, n, r, o, a) {
            var s = this.renderer
              , l = s.context
              , c = s.state
              , h = s.properties.get(t);
            c.bindTexture(l.TEXTURE_CUBE_MAP, h.__image__webglTextureCube),
            l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL, t.flipY),
            l.texSubImage2D(r, 0, i, n, l.RGBA, l.UNSIGNED_BYTE, e),
            t.generateMipmaps && l.generateMipmap(l.TEXTURE_CUBE_MAP),
            c.bindTexture(l.TEXTURE_CUBE_MAP, null)
        }
        ,
        h.prototype.rebuildMipMaps2D = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.state;
            t.properties.get(e),
            i.generateMipmap(i.TEXTURE_2D),
            n.bindTexture(i.TEXTURE_2D, null)
        }
        ,
        h.prototype.rebuildMipMaps3D = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.state
              , r = t.properties.get(e);
            n.bindTexture(i.TEXTURE_CUBE_MAP, r.__image__webglTextureCube),
            i.generateMipmap(i.TEXTURE_CUBE_MAP),
            n.bindTexture(i.TEXTURE_CUBE_MAP, null)
        }
        ,
        h.prototype.renderToCubeMap = (P = !1,
        F = N = D = L = O = null,
        function(e, t, i, n, r, o, a, s, l, c, h, u, d, p, f, g) {
            this.renderer.context,
            P || ((L = new M.OrthographicCamera(-.5,.5,.5,-.5,-200,200)).position.z = 150,
            (O = new M.Scene).add(L),
            D = new M.ShaderMaterial({
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: R.basicTextured.vertexShader,
                fragmentShader: R.basicTextured.fragmentShader,
                depthWrite: !1,
                depthTest: !1,
                side: M.DoubleSide
            }),
            N = new M.PlaneBufferGeometry(1,1),
            (F = new M.Mesh(N,D)).position.z = 0,
            O.add(F),
            P = !0);
            var m = N.getAttribute("uv");
            m.setDynamic(!0),
            m.needsUpdate = !0;
            var v = m.array
              , y = r / i
              , A = o / n
              , C = a / i
              , I = s / n;
            v[0] = y,
            v[1] = A + I,
            v[2] = y + C,
            v[3] = A + I,
            v[4] = y,
            v[5] = A,
            v[6] = y + C,
            v[7] = A;
            var E = N.getAttribute("position");
            E.setDynamic(!0),
            E.needsUpdate = !0;
            var _ = E.array
              , b = l / t.width - .5
              , w = c / t.height - .5
              , T = h / t.width
              , x = u / t.height;
            _[0] = b,
            _[1] = w + x,
            _[3] = b + T,
            _[4] = w + x,
            _[6] = b,
            _[7] = w,
            _[9] = b + T,
            _[10] = w,
            this.renderer.properties.get(e),
            D.uniforms.tDiffuse.value = e,
            D.blending = p || M.NoBlending,
            D.transparent = !!f,
            null != g || (g = 1),
            D.uniforms.alpha.value = g,
            D.needUpdate = !0,
            t.activeCubeFace = d,
            t.viewport.set(0, 0, t.width, t.height);
            var S = this.renderer.autoClear;
            this.renderer.autoClear = !1,
            this.renderer.render(O, L, t, !1),
            this.renderer.autoClear = S
        }
        ),
        h.prototype.copyCubeMap = (g = !1,
        C = A = y = v = m = null,
        I = new M.Euler,
        new M.Vector3,
        function(e, t, i, n, r, o, a, s, l) {
            this.renderer,
            g || ((v = new M.OrthographicCamera(-1,1,1,-1,0,200)).position.set(0, 0, 0),
            (m = new M.Scene).add(v),
            y = new M.ShaderMaterial({
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: R.copyCubeMap.vertexShader,
                fragmentShader: R.copyCubeMap.fragmentShader,
                depthWrite: !1,
                depthTest: !1,
                side: M.DoubleSide
            }),
            A = new M.BoxGeometry(2,2,2),
            C = new M.Mesh(A,y),
            m.add(C),
            g = !0);
            for (var c = 0; c < 6; c++)
                h.getCubeOrientationForCubeFace(c, I),
                C.rotation.copy(I),
                C.matrixWorldNeedsUpdate = !0,
                C.updateMatrixWorld(),
                y.uniforms.tDiffuse.value = e,
                y.blending = a || M.NoBlending,
                y.transparent = !!s,
                null != l || (l = 1),
                y.uniforms.alpha.value = l,
                y.needUpdate = !0,
                t.activeCubeFace = c,
                t.viewport.set(0, 0, r, o),
                this.renderer.render(m, v, t, !1)
        }
        ),
        h.getLookAtForCubeFace = function(e, t) {
            switch (e) {
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                t.set(1, 0, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                t.set(-1, 0, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                t.set(0, 1, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                t.set(0, -1, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                t.set(0, 0, 1);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                t.set(0, 0, -1)
            }
        }
        ,
        h.getCubeOrientationForCubeFace = function(e, t) {
            switch (e) {
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                t.set(0, -Math.PI / 2, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                t.set(0, Math.PI / 2, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                t.set(Math.PI / 2, Math.PI, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                t.set(-Math.PI / 2, Math.PI, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                t.set(0, -Math.PI, 0);
                break;
            case s.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                t.set(0, 0, 0)
            }
        }
        ,
        t.exports = h
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../enum/GLTextureType": 26,
        "../enum/SceneRendererEvents": 43,
        "../exception/BasicException": 55,
        "../exception/RendererCreationException": 57,
        "../settings": 166,
        "../shaders": 167,
        "../util/browser": 182,
        events: 202,
        three: 217
    }],
    159: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.messenger = new a(e),
            this.clientKey = null
        }
        var o = e("../util/ajax")
          , r = e("./PostMessageType")
          , a = e("./postmessage")
          , s = e("./VersionInfo")
          , l = e("events").EventEmitter
          , c = window.location.origin + "/api/v1/user/";
        (n.prototype = Object.create(l.prototype)).bindEvents = function() {
            this.messenger.on(r.ACTION, this.onMessageReceived.bind(this))
        }
        ,
        n.prototype.waitForConnection = function() {
            return new Promise(function(t, i) {
                this.messenger.on(r.CONNECT, function(e) {
                    this.onConnectionReceived(e).then(t.bind(this, e.sdkVersion), i.bind())
                }
                .bind(this))
            }
            .bind(this))
        }
        ,
        n.prototype.onConnectionReceived = function(i) {
            return this.messenger.setTarget(i.source, i.origin),
            this.verifyConnection(i).then(function(e, t) {
                this.messenger.send({
                    type: r.ACCEPT,
                    toId: i.fromId,
                    warning: t
                }),
                this.clientKey = e,
                this.messenger.removeAllListeners(r.CONNECT),
                this.bindEvents()
            }
            .bind(this), function(e) {
                this.messenger.send({
                    type: r.REJECT,
                    toId: i.fromId,
                    reason: e
                }),
                this.messenger.setTarget()
            }
            .bind(this))
        }
        ,
        n.prototype.verifyConnection = function(r) {
            return new Promise(function(e, t) {
                var i;
                if (s.isDeprecated(r.sdkVersion))
                    i = "这个版本正在被弃用";
                else if (!s.isSupported(r.sdkVersion))
                    return t("不支持此版本的SDK");
                var n = {
                    cache: !1,
                    headers: {
                        "X-port-Application-Key": r.applicationKey,
                        "X-port-Referrer": r.origin
                    }
                };
                o.get(c, n).done(e.bind(this, r.applicationKey, i)).fail(t.bind(this, "key/referrer mismatch"))
            }
            )
        }
        ,
        n.prototype.onMessageReceived = function(t) {
            if (this.validateClientApplicationKey(t.applicationKey)) {
                var i = this;
                t.onDone = function(e) {
                    e.toId = t.fromId,
                    e.uid = t.uid,
                    e.type = r.RESPONSE,
                    i.messenger.send(e)
                }
                ,
                this.emit(r.ACTION, t)
            }
        }
        ,
        n.prototype.validateClientApplicationKey = function(e) {
            return this.clientKey === e
        }
        ,
        n.prototype.sendEvent = function(e, t) {
            this.messenger.send({
                type: r.EVENT,
                eventType: e,
                eventData: t
            })
        }
        ,
        t.exports = n
    }
    , {
        "../util/ajax": 181,
        "./PostMessageType": 160,
        "./VersionInfo": 163,
        "./postmessage": 165,
        events: 202
    }],
    160: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            CONNECT: "postmessage.connect",
            ACCEPT: "postmessage.accept",
            REJECT: "postmessage.reject",
            ACTION: "postmessage.action",
            RESPONSE: "postmessage.response",
            EVENT: "postmessage.event"
        })
    }
    , {}],
    161: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            MOVE: "sdk.move",
            ENTER_PANO: "sdk.enterpano",
            MODEL_LOADED: "sdk.modelloaded"
        })
    }
    , {}],
    162: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            FLY: "transition.fly",
            FADEOUT: "transition.fade",
            INSTANT: "transition.instant"
        })
    }
    , {}],
    163: [function(e, t, i) {
        "use strict";
        t.exports = {
            current: "1.0",
            supported: ["1.0"],
            deprecated: [],
            isSupported: function(e) {
                return -1 !== this.supported.indexOf(e)
            },
            isDeprecated: function(e) {
                return -1 !== this.deprecated.indexOf(e)
            },
            isValid: function(e) {
                return this.isSupported(e) || this.isDeprecated(e)
            }
        }
    }
    , {}],
    164: [function(q, X, e) {
        (function(e) {
            "use strict";
            function r(e, t, i) {
                e = e && e.toLowerCase().trim();
                var n = new C.UP.clone
                  , r = Math.PI / 3
                  , o = Math.PI / 2;
                switch (e) {
                case "left":
                    i.copy(t),
                    i.applyAxisAngle(n, o);
                    break;
                case "right":
                    i.copy(t),
                    i.applyAxisAngle(n, -o);
                    break;
                case "forwardleft":
                    i.copy(t),
                    i.applyAxisAngle(n, r);
                    break;
                case "forwardright":
                    i.copy(t),
                    i.applyAxisAngle(n, -r);
                    break;
                case "forward":
                default:
                    i.copy(t)
                }
                return i
            }
            function o(e, t) {
                if (e) {
                    var i = {
                        pano: e,
                        lookAtPoint: null,
                        duration: null,
                        maxDistanceOverride: null,
                        skipWarpingCheck: !1
                    };
                    this.player.flyToPano(i, function() {
                        t && t({
                            success: !0,
                            message: "Transition complete."
                        })
                    })
                } else
                    M.warn("Showcase -> clickPanoObject: Unable to find pano."),
                    t && t({
                        success: !1,
                        error: "Unable to find pano."
                    })
            }
            function a(e, t) {
                t.copy(C.FORWARD),
                e.getDirection(t)
            }
            function c(i) {
                return {
                    panos: i.panos.list.map(function(e) {
                        var t = y.getCubemapUrls(i.urls, e.id, "high")[A.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z];
                        return {
                            uuid: e.id,
                            aligned: e.alignmentType === g.ALIGNED,
                            neighbourUUIDs: e.neighbourUUIDs.slice(),
                            position: function(e) {
                                return e.alignmentType !== g.ALIGNED ? null : {
                                    x: e.position.x,
                                    y: e.position.y,
                                    z: e.position.z
                                }
                            }(e),
                            rotation: function(e) {
                                var t = (new h.Euler).setFromQuaternion(e.quaternion, "YXZ");
                                return {
                                    x: h.Math.radToDeg(t._x),
                                    y: h.Math.radToDeg(t._y),
                                    z: h.Math.radToDeg(t._z)
                                }
                            }(e),
                            thumbnail: t
                        }
                    })
                }
            }
            var t, l, i, h = q("three"), u = q("./ApiHost"), n = q("../util/logger"), d = q("../util/common"), s = q("../util/math"), p = q("../enum/ModelManagerEvents"), f = q("./PostMessageType"), g = q("../enum/AlignmentType"), m = q("../enum/Direction"), v = q("./TransitionStyles"), y = q("../util/panorama"), A = q("../enum/GLCubeFaces"), C = q("../enum/Vectors"), I = q("../enum/Viewmode"), E = q("../enum/WarpStyle"), _ = (q("../enum/Keys"),
            q("../enum/PlayerEvents")), b = q("../sdk/SdkEvents"), w = (C = q("../enum/Vectors"),
            q("../enum/ControlEvents")), T = q("../enum/RenderLayers"), x = (q("../constants"),
            q("../settings")), S = q("../lib/jpeg_encoder"), M = new n(e), R = (N.active = !1,
            N.angle = 0,
            N.angleTravelled = 0,
            N.playerDirection = new h.Vector3,
            N.lastFacingDirection = new h.Vector3,
            N.onDone = null,
            N.player = null,
            N.start = function(e, t, i, n) {
                N.active = !0,
                e && t && (t = 0),
                N.angle = e || t,
                N.xAngle = e,
                N.yAngle = t,
                N.angleTravelled = 0,
                N.playerDirection.copy(i.mode === I.FLOORPLAN ? C.UP : C.FORWARD),
                i.getDirection(N.playerDirection),
                N.lastFacingDirection.copy(N.playerDirection),
                N.projectVectors(),
                N.onDone = n,
                N.player = i,
                N()
            }
            ,
            N.projectVectors = function() {
                N.xAngle && (N.playerDirection.projectOnPlane(C.UP),
                N.lastFacingDirection.projectOnPlane(C.UP))
            }
            ,
            N), P = (i = new h.Vector3,
            function(e) {
                e ? (i.copy(e.position),
                i.add(e.discPosition),
                s.projectPositionToCanvas(i, this.player.camera, i),
                this.click(i.x, i.y)) : M.warn("Showcase -> clicktagObject: Unable to find tag.")
            }
            ), O = (l = new h.Vector3,
            function(e) {
                var t = this.player.getDirection();
                l.copy(t);
                var i = l.y;
                l.y = 0,
                l.normalize();
                var n = h.Math.radToDeg(l.angleTo(t)) * (i < 0 ? -1 : 1);
                if (this.player.mode !== I.DOLLHOUSE && this.player.mode !== I.PANORAMA)
                    return 0 !== e && M.warn("Cannot rotate in y direction when in " + this.player.mode + " mode"),
                    0;
                this.player.mode === I.DOLLHOUSE && (n = -n);
                var r = function() {
                    return this.player.mode === I.PANORAMA ? x.insideLookLimitUp : this.player.mode === I.DOLLHOUSE ? 90 - h.Math.radToDeg(x.dollhouseDefault.minPolarAngle) : null
                }
                .call(this) - .1
                  , o = function() {
                    return this.player.mode === I.PANORAMA ? x.insideLookLimitDown : this.player.mode === I.DOLLHOUSE ? 90 - h.Math.radToDeg(x.dollhouseDefault.maxPolarAngle) : null
                }
                .call(this) + .1
                  , a = n + e;
                r < a ? a = r : a < o && (a = o);
                var s = a - n;
                return 0 < e && s < .01 && (s = 0),
                e < 0 && -.01 < s && (s = 0),
                s
            }
            ), L = (t = new h.Euler,
            function(e) {
                return t.setFromQuaternion(e.quaternion, "YXZ"),
                {
                    position: {
                        x: e.position.x,
                        y: e.position.y,
                        z: e.position.z
                    },
                    rotation: {
                        x: h.Math.radToDeg(t.x),
                        y: h.Math.radToDeg(t.y),
                        z: 0
                    },
                    pano: e.currentPano ? e.currentPano.id : null,
                    mode: e.mode
                }
            }
            ), D = null;
            function N() {
                N.playerDirection.copy(N.player.mode === I.FLOORPLAN ? C.UP : C.FORWARD),
                N.player.getDirection(N.playerDirection),
                N.projectVectors();
                var e = N.playerDirection.angleTo(N.lastFacingDirection);
                (N.angleTravelled += Math.abs(e)) >= Math.abs(N.angle) ? (N.active = !1,
                N.onDone && (0,
                N.onDone)()) : (N.lastFacingDirection.copy(N.playerDirection),
                window.setTimeout(N, 4))
            }
            X.exports = {
                init: function(e, t, i, n, r) {
                    Y.init(e, t, i, r),
                    D = new Promise(function(e, t) {
                        i.on(_.Ready, function() {
                            e()
                        })
                    }
                    .bind(this));
                    var o = new u(window)
                      , a = o.waitForConnection();
                    a.then(function(e) {
                        o.on(f.ACTION, Y.onMessageReceive.bind(Y))
                    });
                    var s, l = (s = Date.now(),
                    function() {
                        if (!(Date.now() - s < 100)) {
                            var e = L(i);
                            o.sendEvent(b.MOVE, {
                                state: e
                            }),
                            s = Date.now()
                        }
                    }
                    );
                    i.on(_.Move, l),
                    i.on(_.ViewChanged, l),
                    n.on(p.ActiveModelChanged, function(e) {
                        function t(e) {
                            var t, i = e.newPano.id;
                            e.oldPano && (t = e.oldPano.id),
                            i !== t && o.sendEvent(b.ENTER_PANO, {
                                oldPano: t,
                                newPano: i
                            })
                        }
                        var i = e.model
                          , n = e.oldModel;
                        Y.model = i,
                        a.then(function() {
                            o.sendEvent(b.MODEL_LOADED, {
                                metadata: c(i)
                            })
                        }),
                        n && n.panos.forEach(function(e) {
                            e.removeEventListener("enter", t)
                        }),
                        i.panos.forEach(function(e) {
                            e.on("enter", t)
                        })
                    })
                }
            };
            var F, B, V, k, U, H, z, G, W, j, Y = {
                director: null,
                player: null,
                controls: null,
                sceneRenderer: null,
                model: null,
                init: function(e, t, i, n) {
                    this.director = e,
                    this.player = i,
                    this.controls = t,
                    this.sceneRenderer = n
                },
                handleToObject: {},
                objectToHandle: {},
                handleCount: 0,
                onMessageReceive: function(e) {
                    if (e) {
                        var t = e.targetFunction
                          , i = e.params
                          , n = e.onDone;
                        t && this[t] && this[t](i, n)
                    }
                },
                waitForInit: function(e, t) {
                    D.then(t.bind({
                        success: !0,
                        message: "Init complete."
                    }))
                },
                moveToPano: (W = new h.Euler(0,0,0,"YXZ"),
                j = new h.Quaternion,
                function(e, t) {
                    var i = e.pano
                      , n = e.rotation
                      , r = e.transition;
                    if (!this.model)
                        return t({
                            success: !1,
                            error: "The model has not been loaded yet"
                        });
                    var o = this.model.panos.get(i);
                    if (!o)
                        return t({
                            success: !1,
                            error: i + " does not exist in this model"
                        });
                    if (!n)
                        return t({
                            sucess: !1,
                            erorr: n + " is not a valid rotation"
                        });
                    W.set(h.Math.degToRad(n.x || 0), h.Math.degToRad(n.y || 0), h.Math.degToRad(n.z || 0), "YXZ"),
                    console.log(n.z);
                    var a = {
                        success: !0,
                        message: i
                    };
                    if (r === v.FADEOUT)
                        j.setFromEuler(W),
                        this.player.warpToPano(o, j, null, null, E.BLACK, null, null, t.bind(this, a));
                    else {
                        var s, l;
                        r === v.INSTANT && (l = s = 0);
                        var c = C.FORWARD.clone().applyEuler(W).add(o.position);
                        this.player.flyToPano({
                            pano: o,
                            lookAtPoint: c,
                            duration: s,
                            aimDuration: l
                        }, t.bind(this, a))
                    }
                }
                ),
                moveInDirection: function(e, t) {
                    var i = e.direction;
                    return void 0 === m[i] ? (M.warn("Showcase -> moveInDirection: Cannot move in invalid direction."),
                    void (t && t({
                        success: !1,
                        error: "Invalid direction."
                    }))) : void this.player.flyLocalDirection(C[i].clone()).then(function(e) {
                        t(e ? {
                            success: !0,
                            message: "moved " + i
                        } : {
                            success: !1,
                            error: "Cannot move in direction: " + i
                        })
                    })
                },
                getPose: function(e, t) {
                    return this.player.camera.position,
                    (new h.Euler).setFromQuaternion(this.player.camera.quaternion, "YXZ"),
                    t({
                        success: !0,
                        message: L(this.player)
                    })
                },
                takeScreenShot: (z = new h.PerspectiveCamera,
                G = new h.WebGLRenderTarget,
                function(e, t) {
                    if (!e.resolution)
                        return t({
                            success: !1,
                            error: "An invalid resolution was specified"
                        });
                    if (-1 === e.resolution.width || -1 === e.resolution.height) {
                        var i = this.sceneRenderer.renderer.getSize();
                        e.resolution.width = i.width,
                        e.resolution.height = i.height
                    }
                    z.layers.set(T.DEFAULT),
                    e.visibleObjects && (e.visibleObjects.showtags && z.layers.enable(T.TAG),
                    e.visibleObjects.showPucks && z.layers.enable(T.PANOMARKERS),
                    e.visibleObjects.showReticule && z.layers.enable(T.RETICULE));
                    var n = e.resolution.width
                      , r = e.resolution.height
                      , o = n / r;
                    z.position.copy(this.sceneRenderer.camera.position),
                    z.quaternion.copy(this.sceneRenderer.camera.quaternion),
                    z.projectionMatrix.copy(this.player.camera.projectionMatrix),
                    z.projectionMatrix.elements[0] = this.player.camera.projectionMatrix.elements[5] / o,
                    G.setSize(n, r),
                    this.sceneRenderer.renderer.render(this.sceneRenderer.scene, z, G);
                    var a = new Uint8Array(n * r * 4);
                    this.sceneRenderer.renderer.readRenderTargetPixels(G, 0, 0, n, r, a);
                    var s = S.encode({
                        data: a,
                        width: n,
                        height: r,
                        heading: 180,
                        pitch: 0
                    }, {
                        quality: 75,
                        flipY: !0
                    });
                    t({
                        success: !0,
                        message: "data:image/jpg;base64," + d.uint8ToBase64(s.data)
                    })
                }
                ),
                findRankedPano: (U = new h.Vector3,
                H = new h.Vector3,
                function(e, t) {
                    a(this.player, H),
                    r(t, H, U);
                    var i = this.player.rankedPanoInDirection(e, U);
                    if (i) {
                        var n = this.objectToHandle[i.id];
                        return n || (this.objectToHandle[i.id] = n = this.handleCount++,
                        this.handleToObject[n] = i),
                        n
                    }
                    return M.warn("Showcase -> findRankedPano: Unable to find nearby pano."),
                    -1
                }
                ),
                findRankedtag: (V = new h.Vector3,
                k = new h.Vector3,
                function(e, t) {
                    a(this.player, k),
                    r(t, k, V);
                    var i = this.player.rankedtagInDirection(e, V);
                    if (i) {
                        var n = this.objectToHandle[i.sid];
                        return n || (this.objectToHandle[i.sid] = n = this.handleCount++,
                        this.handleToObject[n] = i),
                        n
                    }
                    return M.warn("Showcase -> findRankedtag: Unable to find nearby tag."),
                    -1
                }
                ),
                clickNearesttag: function(e) {
                    this.clickRankedtag(0, e)
                },
                clickRankedtag: function(e, t) {
                    var i = function(e, t) {
                        var i = this.findRankedtag(e, t);
                        return 0 <= i ? this.handleToObject[i] : (M.warn("Showcase -> findRankedtagObject: Unable to find nearby tag."),
                        null)
                    }
                    .call(this, e, t);
                    i && P.call(this, i)
                },
                clickNearestPano: function(e, t) {
                    this.clickRankedPano(0, e, t)
                },
                clickRankedPano: function(e, t, i) {
                    var n = function(e, t) {
                        var i = this.findRankedPano(e, t);
                        return 0 <= i ? this.handleToObject[i] : (M.warn("Showcase -> findRankedPanoObject: Unable to find nearby pano."),
                        null)
                    }
                    .call(this, e, t);
                    n ? o.call(this, n, i) : i(null)
                },
                clickPano: function(e, t) {
                    var i = this.handleTable[e];
                    i ? o.call(this, i, t) : t(null)
                },
                rotateDirection: function(e, t) {
                    var i = e.direction
                      , n = e.angle;
                    if (!R.active) {
                        var r = 0
                          , o = 0
                          , a = 0
                          , s = 0;
                        if (!n || isNaN(n))
                            return M.warn("Showcase -> rotateDirection: Invalid rotation angle."),
                            void (t && t({
                                success: !1,
                                error: "Invalid rotation angle."
                            }));
                        if (this.player.mode === I.TRANSITIONING)
                            return M.warn("Automation -> rotateDirection: Cannot rotate while transitioning"),
                            void (t && t({
                                success: !1,
                                error: "Cannot rotate while transitioning"
                            }));
                        if (i === m.RIGHT || i === m.LEFT)
                            i === m.RIGHT && (n = -n),
                            r = 0 < n ? -1 : 1,
                            a = n;
                        else {
                            if (i !== m.UP && i !== m.DOWN)
                                return M.warn("Showcase -> rotateDirection: Invalid direction for rotation: " + i),
                                void (t && t({
                                    success: !1,
                                    error: "Invalid direction for rotation."
                                }));
                            if (this.player.mode === I.FLOORPLAN)
                                return M.warn("Showcase -> rotateDirection: Cannot rotate " + i + " in floorplan mode"),
                                void (t && t({
                                    success: !1,
                                    error: "Cannot rotate " + i + " in floorplan mode"
                                }));
                            if (i === m.DOWN && (n = -n),
                            0 === (n = O.call(this, n)))
                                return M.warn("Showcase -> rotateDirection: Already at maximum rotation in direction: " + i),
                                void (t && t({
                                    success: !1,
                                    error: "Already at maximum rotation in direction: " + i
                                }));
                            o = 0 < n ? 1 : -1,
                            s = n
                        }
                        var l = n;
                        n = h.Math.degToRad(n),
                        a = h.Math.degToRad(a),
                        s = h.Math.degToRad(s);
                        var c = this.controls.activeControl;
                        c.startRotating(r, o),
                        R.start(a, s, this.player, function() {
                            c.stopRotating(!0),
                            t && t({
                                success: !0,
                                message: "Rotated " + l.toFixed(2) + "° in direction: " + e.direction
                            })
                        })
                    }
                },
                rotate: (F = new h.Vector3,
                B = new h.Vector3,
                function(e, t) {
                    var i = e.xAngle
                      , n = e.yAngle;
                    if (!R.active) {
                        if (i = i || 0,
                        n = n || 0,
                        isNaN(i) || isNaN(n))
                            return M.warn("Showcase -> rotate: Invalid rotation angle."),
                            void (t && t({
                                success: !1,
                                error: "Invalid rotation angle."
                            }));
                        if (this.player.mode === I.TRANSITIONING)
                            return M.warn("Automation -> rotate: Cannot rotate while transitioning"),
                            void (t && t({
                                success: !1,
                                error: "Cannot rotate while transitioning"
                            }));
                        Math.abs(i) < .01 && (i = 0),
                        Math.abs(n) < .01 && (n = 0);
                        var r = n;
                        n = O.call(this, n);
                        var o = 0 < r ? "UP" : "DOWN";
                        if (!(i = -i) && r && !n)
                            return M.warn("Showcase -> rotate: Already at maximum rotation in direction: " + o),
                            void (t && t({
                                success: !1,
                                error: "Already at maximum rotation in direction: " + o
                            }));
                        n < r && M.warn("Showcase -> rotate: Reached maximum rotation in direction: " + o);
                        var a = n;
                        n = h.Math.degToRad(n),
                        i = h.Math.degToRad(i),
                        F.copy(this.player.mode === I.FLOORPLAN ? C.UP : C.FORWARD),
                        this.player.getDirection(F),
                        B.copy(F).applyAxisAngle(C.UP, i),
                        B.applyAxisAngle(C.RIGHT, n);
                        var s = (F.angleTo(B),
                        0 < i ? -1 : i < 0 ? 1 : 0)
                          , l = 0 < n ? 1 : n < 0 ? -1 : 0;
                        Math.abs(i) > Math.abs(n) ? l *= Math.abs(n / i) : Math.abs(n) > Math.abs(i) && (s *= Math.abs(i / n));
                        var c = this.controls.activeControl;
                        c.startRotating(s, l),
                        R.start(i, n, this.player, function() {
                            c.stopRotating(!0),
                            t && t({
                                success: !0,
                                message: "Rotated " + e.xAngle.toFixed(2) + "° horizontally, " + a.toFixed(2) + "° vertically"
                            })
                        })
                    }
                }
                ),
                panCamera: function(e, i) {
                    function t(e) {
                        switch (r.removeAllListeners(w.AutoPanComplete),
                        r.removeAllListeners(w.AutoPanInterrupt),
                        r.removeAllListeners(w.AutoPanClamped),
                        e) {
                        case w.AutoPanInterrupt:
                            i({
                                success: !0,
                                message: "Camera panning interrupted."
                            });
                            break;
                        case w.AutoPanClamped:
                            if (r.autoPanPosition.x !== n.x || r.autoPanPosition.z !== n.z) {
                                if (Math.abs(this.player.position.x - r.autoPanPosition.x) < .01 && Math.abs(this.player.position.z - r.autoPanPosition.z) < .01)
                                    return void i({
                                        success: !1,
                                        error: "Already at edge of current model bounds."
                                    });
                                var t = "The view point is outside the bounds for the current model. ";
                                t += "The view point was clamped to " + o(r.target.x, r.target.z),
                                console.warn(t)
                            }
                        case w.AutoPanComplete:
                            i({
                                success: !0,
                                message: "Panned camera to position " + o(r.autoPanPosition.x, r.autoPanPosition.z)
                            })
                        }
                    }
                    if (this.player.mode !== I.DOLLHOUSE && this.player.mode !== I.FLOORPLAN)
                        return i({
                            success: !1,
                            error: "Camera panning is not available in the current mode: " + this.player.mode
                        });
                    var n = e.position
                      , r = this.player.control;
                    r.setAutoPanPosition(n.x, n.z),
                    r.autoPan = !0;
                    var o = function(e, t) {
                        return "(" + e.toFixed(2) + ", " + t.toFixed(2) + ")"
                    };
                    r.on(w.AutoPanComplete, t.bind(this, w.AutoPanComplete)),
                    r.on(w.AutoPanInterrupt, t.bind(this, w.AutoPanInterrupt)),
                    r.on(w.AutoPanClamped, t.bind(this, w.AutoPanClamped))
                },
                click: function(e, t) {
                    var i = e.x
                      , n = e.y;
                    !0 === e.percentage && (i = i / 100 * $("#player").width(),
                    n = n / 100 * $("#player").height()),
                    this.player.handleInputStart(i, n),
                    this.player.updateIntersect(),
                    this.player.handleInputEnd(i, n)
                },
                mouseOver: function(e, t) {
                    var i = e.x
                      , n = e.y;
                    !0 === e.percentage && (i = i / 100 * $("#player").width(),
                    n = n / 100 * $("#player").height()),
                    this.player.handleInputMove(i, n),
                    this.player.updateIntersect()
                },
                moveToMode: function(e, t) {
                    function i(e) {
                        t(e ? {
                            success: !1,
                            error: "Failed to load new mode: " + e
                        } : {
                            success: !0,
                            message: "Moved to new mode: " + n
                        })
                    }
                    var n = e.mode;
                    n === I.PANORAMA || n === I.DOLLHOUSE || n === I.FLOORPLAN ? this.director.changeMode(n).then(function() {
                        i()
                    }, function(e) {
                        i(e)
                    }) : t({
                        success: !1,
                        error: "Invalid mode selection"
                    })
                }
            }
        }
        ).call(this, "/js/sdk/automation.js")
    }
    , {
        "../constants": 8,
        "../enum/AlignmentType": 17,
        "../enum/ControlEvents": 21,
        "../enum/Direction": 22,
        "../enum/GLCubeFaces": 25,
        "../enum/Keys": 30,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/RenderLayers": 41,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../lib/jpeg_encoder": 94,
        "../sdk/SdkEvents": 161,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/panorama": 191,
        "./ApiHost": 159,
        "./PostMessageType": 160,
        "./TransitionStyles": 162,
        three: 217
    }],
    165: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.sourceWindow = e,
            this.targetWindow = null,
            this.targetOrigin = null,
            this.id = Math.floor(1e5 * Math.random()),
            this.bindEvents()
        }
        var r = e("./PostMessageType")
          , o = e("events").EventEmitter;
        (n.prototype = Object.create(o.prototype)).bindEvents = function() {
            this.sourceWindow.addEventListener("message", this.onPostmessageReceived.bind(this))
        }
        ,
        n.prototype.setTarget = function(e, t) {
            this.targetWindow = e,
            this.targetOrigin = t
        }
        ,
        n.prototype.onPostmessageReceived = function(e) {
            var t = e.origin || e.originalEvent.origin
              , i = e.source;
            switch (e.data.type) {
            case r.CONNECT:
                break;
            case r.RESPONSE:
                if (this.id !== e.data.toId)
                    return;
            default:
                if (!this.validateMessageOrigin(t))
                    return
            }
            var n = e.data;
            n.source = i,
            n.origin = t,
            n.timestamp = Date.now(),
            this.emit(e.data.type, n)
        }
        ,
        n.prototype.validateMessageOrigin = function(e) {
            return "*" === this.targetOrigin || e === this.targetOrigin
        }
        ,
        n.prototype.send = function(e) {
            this.targetWindow && this.targetOrigin && (e.fromId = this.id,
            this.targetWindow.postMessage(e, this.targetOrigin))
        }
        ,
        t.exports = n
    }
    , {
        "./PostMessageType": 160,
        events: 202
    }],
    166: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./util/browser")
          , o = e("./enum/Viewmode")
          , a = e("./enum/VROption")
          , s = e("./enum/Colors")
          , l = e("./enum/WarpStyle")
          , c = e("./util/easing")
          , h = e("./util/common")
          , u = e("./util/showcase")
          , d = e("./constants")
          , p = {
            debug: !1,
            version: "2.25.6-0-gd87e5b1",
            languageTag: r.valueFromHash("lang", null),
            pageTitle: "四维虚拟漫游",
            authorizationHeader: u.getAuthorizationHeader(),
            autoplay: r.valueFromHash("play", !1) || !r.inIframe(),
            logLevel: r.valueFromHash("log", 2),
            skyboxRadius: 2500,
            modelBoundsPadding: 5,
            showNeighbors: !1,
            brand: r.valueFromHash("brand", !0),
            showHighlights: r.valueFromHash("hhl", !0) && r.valueFromHash("hr", 1),
            startHighlights: r.valueFromHash("hl", -1),
            specialEdition: r.valueFromHash("bn", 0),
            useWheel: r.valueFromHash("wh", !0),
            crossOrigin: "anonymous",
            fancierTransition: !1,
            wireframe: !1,
            skyboxWireframe: !1,
            modelAlpha: 1,
            highlightPanoSelection: !1,
            showSweeps: !0,
            showSkyboxes: !1,
            showMesh: !0,
            showFloors: !1,
            showFloorDuration: 300,
            showFloorDelay: 300,
            hideFloorDuration: 300,
            hideFloorDelay: 0,
            reticuleOpacityTransitionTime: 250,
            reticuleColor: window.DATA.mouseMarkerColor || s.newBlue,
            markerOpacityTransitionTime: 500,
            guiAnimationSpeed: 250,
            highlightAnimationDuration: 500,
            modelComponentLoadSpinnerDelay: 150,
            captureErrors: !1,
            maxMobileTextures: 6,
            minimalMemoryMode: r.valueFromHash("m3", r.isMobile()),
            startupFlyinDelay: 3e3,
            dollhouseDefault: {
                minDistance: 1,//15,  //编辑页面给近一些
                maxDistance: 50,
                minPolarAngle: n.Math.degToRad(10),
                maxPolarAngle: n.Math.degToRad(90)
            },
            hideReticuleTimeout: 1e3,
            analytics: {
                inactivityThreshold: 30,
                sessionTrackingRate: .15,
                maxTrackedErrors: 20,
                sessionDurationPingFrequency: 10,
                sessionDurationTimeout: 15
            },
            flydown: {
                movementEasing: "easeInOutQuad",
                movementDelay: .001,
                rotationEasing: "easeInOutQuad",
                rotationDelay: .5,
                modelTextureDelay: .75,
                skyboxDelay: .75
            },
            transition: {
                flySpeed: .001,
                flyTime: 750,
                flytimeMaxDistanceThreshold: 5,
                flytimeDistanceMultiplier: 150,
                aimTime: 1500,
                aimSlowFactor: 1.5,
                blur: .8,
                movementEasing: "easeInOutQuad",
                blendEasing: "easeInOutQuad",
                fastForwardFactor: 4
            },
            show360Views: {
                enabled: !0,
                transitionTime: 1e3
            },
            quickstart: {
                enabled: 1 === r.valueFromHash("qust", 0) || 1 === r.valueFromHash("qs", 0),
                animation: 1400,
                showTextDelay: 500,
                fadeOutDelay: 3e3,
                fovChange: 10
            },
            appConfig: {
                webvr_version: null,
                segment_key: null,
                embedly_key: null,
                branch_key: null,
                keen_write_key: null,
                keen_project_id: null
            },
            vr: {
                enabled: !0,
                allowWebVR: !1,
                option: r.valueFromHash("vr", a.CONTEXTUAL)
            },
            share: {
                enabled: !r.valueFromHash("mls", 0) && r.valueFromHash("brand", !0)
            },
            input: {
                longTapThreshold: 200,
                moveToleranceNDC: 0.01,//.08,
                touchMoveThreshold: 25
            },
            help: {
                modalStayDuration: 600
            },
            immersive: {
                timeToShowAgain: 1250,
                uiStayDuration: 600
            },
            tourInteraction: {
                disabled: "0" === r.valueFromHash("tourcta", null),
                showPauseButton: 1e3,
                showModal: 1500,
                allowNextClick: 200,
                largeModal: "1" === r.valueFromHash("tourcta", null),
                smallModal: "2" === r.valueFromHash("tourcta", null)
            },
            labels: {
                enabled: !1,
                hideUntilStart: !0,
                fadeInDuration: 250,
                fadeInDelay: 250,
                fadeOutDuration: 250,
                fadeOutDelay: 0,
                zoomHideThreshhold: {
                    mobile: r.isSmallScreen() ? .45 : .6,
                    desktop: 2
                },
                zoomTruncateThreshhold: {
                    mobile: r.isSmallScreen() ? .35 : .45,
                    desktop: .85
                },
                minLengthForTruncate: 16,
                truncateLength: 12,
                truncateSuffix: "..."
            },
            tags: {
                enabled: r.valueFromHash("mt", 1),
                startup: {
                    hideUntilStart: !0,
                    fadeInDuration: 500,
                    fadeInDelay: 100
                },
                visibility: {
                    anyDistance: !0,
                    visibleDistance: 8,
                    cameraClearance: .1,
                    alphaTestLevel: .05,
                    hideViaFloor: !0,
                    hideOffScreenDisc: !1,
                    hideOffScreenObject: !1
                },
                disc: {
                    opacity: 1,
                    disabledOpacity: .5,
                    scale: {
                        nearBound: 1.5,
                        farBound: 4.8,
                        linkFarBound: !1,
                        linkPercent: 40,
                        maxSize: 80,
                        minSize: 40,
                        baseViewportSize: 800,
                        responsiveness: 100
                    }
                },
                pole: {
                    enabled: !0,
                    height: .5,
                    width: 2,
                    opacity: .5,
                    color: "white"
                },
                navigate: {
                    nearestPano: !0,
                    lineOfSight: !0,
                    reactivate: !0,
                    aimAt: "disc",
                    tiltTolerance: 25,
                    rotateSpeedFactor: .6
                }
            },
            path: {
                color: window.DATA.floorMarkerColor || s.newBlue,
                colorUp: s._desat(s.newBlue, .5),
                colorDown: s._darken(s.newBlue, .35),
                opacity: .5,
                style: "ribbon",
                height: .025,
                ribbonWidth: .24,
                outsideHeight: .5,
                waypointRadius: .5,
                waypointIndoorRadius: .24,
                waypointPulse: 1e3,
                typ: l.BLACK,
                meshFree: r.valueFromHash("mf", 1),
                mapGuides: r.valueFromHash("guides", !0),
                fadeInTime: 400,
                fadeOutTime: 300
            },
            warp: {
                nearPanoDist: .1,
                matchCam: !1,
                blur: .33,
                fastTime: 1500,
                teleportTime:  1500,//瞬间过渡的时间
                
                flytimeDistanceMultiplier:150,//add
                flyTime:750,//add
                
                
                
                outsideTime: 2e3,
                lookAheadMax: .3,
                lookAheadDist: 2.5,
                softPushDist: .37,
                softPushEnd: .3,
                softBendAngle: 8,
                softBendTilt: 4,
                softBendEnd: .3,
                doBurns: !0,
                burnsAngle: 8,
                minBurnsAngle: 35,
                minDownAngle: -35,
                maxTurnPerSec: 280,
                maxAimPerSec: 35,
                minRotation: 12,
                maxAimRotation: 33.2,
                turnFriction: .2,
                flySpeed: .01,
                minWarpTime: 1200,
                warpInterruptionRedirectTime: 500,
                tourStepDelay: r.valueFromHash("st", 0),
                walkDelay: 0,
                walkMaxDist: 50,
                walkMinDist: .8,
                walkSlideShowThreshhold: 3e3,
                walkExtraPanosDistance: .4,
                timePerMeter: 1200,
                motionLeadTime: 5e3,
                movementEasing: "easeInOutQuad",
                blendEasing: "easeInOutQuad",
                showBunny: !1,
                loop: r.valueFromHash("lp", !1),
                auto: r.valueFromHash("ts", -1),
                eOrder: "YXZ",
                stepFactor: .25,
                brakeStrength: 2,
                minBrakeAngle: .1,
                maxBrakeAngle: 1.8,
                climbEffort: 4
            },
            rotationFriction: .05,
            rotationAccelerationInside: 4.5,
            rotationAccelerationOutside: .15,
            rotationAfterMoveMultiplier: 40,
            rotationAfterMoveHistoryCount: 5,
            panFriction: .09,
            panAccelerationOutside: 60,
            onload: r.valueFromHash("onload", o.PANORAMA),
            zoomNearLimit: .1,
            zoomFarLimit: 50,
            navigation: {
                panoScores: !1,
                mouseDirection: !0,
                filterStrictness: .75,
                angleFactor: -30,
                directionFactor: 10,
                distanceFactor: -1,
                optionalityFactor: 3
            },
            sdkInit: !1,
            secretPanelWord: [38, 38, 40, 40, 37, 39, 37, 39, 66, 65],
            console: r.valueFromHash("console", !1),
            noMeshFloorPositionOffset: new n.Vector3(0,-1.2,0),
            panoramaNeighbourMaxDistance: 5,
            panoFloorClickRadius: .35,
            showScreenshotLocations: !1,
            showAxis: !1,
            showNeighbourRaycasts: !1,
            colorMarkerOnLoad: !1,
            colorMarkerByFloor: !1,
            tiling: {
                panoPreRenderRepeatDelay: 2500,
                panoPreRenderDelay: 500,
                preRenderTourPanos: r.valueFromHash("tileprerender", 0),
                tilingFlagNames: ["usetiles", "tiles"],
                maxNavPanoQuality: r.valueFromHash("maxtileq", null),
                maxZoomPanoQuality: r.valueFromHash("maxztileq", null),
                overlayStyle: r.valueFromHash("tileoverlay", 0),
                uploadIntervalDelay: r.valueFromHash("tileupdelay", 10),
                initialIntervalDelay: r.valueFromHash("itiledelay", 0),
                maxNonBaseUploadsPerFrame: r.valueFromHash("maxnbtpf", 2),
                maxBaseUploadsPerFrame: r.valueFromHash("maxbtpf", 6),
                customCompression: r.valueFromHash("tilecustcomp", 0),
                mobileHighQualityOverride: 1,
                allowUltraHighResolution: !0
            },
            zoom: {
                enabled: !0,
                forceOff: r.valueFromHash("nozoom", 0),
                overridemax: r.valueFromHash("maxzoom", null),
                overridemin: r.valueFromHash("minzoom", null),
                max: d.highQualityMaxZoom,
                min: 1,
                transitionStyle: r.valueFromHash("zoomtrans", 1),
                activationThreshold: 1.1,
                restoreTime: 500
            },
            profiling: {
                enabled: r.valueFromHash("mem", !1)
            }
        };
        (p = h.deepExtend(p, d, {
            insideFOV: r.valueFromHash("fov", d.insideFOV),
            insideFOVMax: r.valueFromHash("fovmax", d.insideFOVMax),
            panorama: {
                transitionTime: 1e3,
                modelAlpha: 0,
                modelAlphaDelay: p.flydown.modelTextureDelay,
                modelAlphaLength: 1,
                skyboxOpacity: 1,
                skyboxOpacityDelay: p.flydown.skyboxDelay,
                skyboxOpacityLength: .9,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .8,
                cameraMatrixDelay: 0,
                cameraMatrixEase: c.easeInCubic,
                reticuleOpacity: 1,
                markerOpacity: .3,
                markerOpacityOnHover: 1
            },
            dollhouse: {
                transitionTime: 1e3,
                modelAlpha: 1,
                modelAlphaDelay: 0,
                modelAlphaLength: 1 - p.flydown.modelTextureDelay,
                skyboxOpacity: 0,
                skyboxOpacityDelay: 0,
                skyboxOpacityLength: 1 - p.flydown.skyboxDelay,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .8,
                cameraMatrixDelay: .3,
                cameraMatrixEase: c.easeInCubic,
                reticuleOpacity: 1,
                markerOpacity: 0,
                markerOpacityOnHover: 0
            },
            floorplan: {
                transitionTime: 1e3,
                modelAlpha: 1,
                modelAlphaDelay: 0,
                modelAlphaLength: 1 - p.flydown.modelTextureDelay,
                skyboxOpacity: 0,
                skyboxOpacityDelay: 0,
                skyboxOpacityLength: 1 - p.flydown.skyboxDelay,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .5,
                cameraMatrixDelay: 0,
                cameraMatrixEase: c.easeOutCubic,
                reticuleOpacity: 1,
                markerOpacity: 0,
                markerOpacityOnHover: 0,
                cameraHeight: 50
            },
            transitioning: {
                reticuleOpacity: 0,
                markerOpacity: .3,
                markerOpacityOnHover: 1
            },
            "floorplan-dollhouse": {
                rotationDelay: 0,
                rotationDuration: 1
            },
            "floorplan-panorama": {
                rotationDelay: .5,
                rotationDuration: 1
            },
            "dollhouse-panorama": {
                rotationDelay: .5,
                rotationDuration: 1
            },
            "dollhouse-floorplan": {
                rotationDelay: 0,
                rotationDuration: 1,
                cameraMatrixDuration: 1.05,
                cameraMatrixDelay: .5
            },
            "panorama-dollhouse": {
                rotationDelay: 0,
                rotationDuration: .5
            },
            "panorama-floorplan": {
                transitionTime: 1500,
                rotationDelay: 0,
                rotationDuration: .5
            }
        })).path.meshFree && (p.path.typ = l.WALK),
        p.zoom.max = p.zoom.overridemax || p.zoom.max,
        p.zoom.min = p.zoom.overridemin || p.zoom.min,
        window._settings  = t.exports = p
    }
    , {
        "./constants": 8,
        "./enum/Colors": 19,
        "./enum/VROption": 47,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./util/browser": 182,
        "./util/common": 185,
        "./util/easing": 186,
        "./util/showcase": 193,
        three: 217
    }],
    167: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./settings")
          , o = "precision highp float;\nprecision highp int;\n\nuniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"
          , a = "precision highp float;\nprecision highp int;\n\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n";
        t.exports = {
            basicTextured: {
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: "varying vec2 vUv;\nvoid main() {\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: "varying vec2 vUv;\nuniform float alpha;\nuniform sampler2D tDiffuse;\nvoid main() {\n  vec4 texColor = texture2D(tDiffuse, vUv);\n  gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n}"
            },
            copyCubeMap: {
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: "varying vec3 vWorldPos;\nvoid main() {\n  vWorldPos = vec3(-position.x, -position.y, position.z);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: "varying vec3 vWorldPos;\nuniform float alpha;\nuniform samplerCube tDiffuse;\nvoid main() {\n  vec4 texColor = textureCube(tDiffuse, vWorldPos);\n  gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n}"
            },
            cube: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: o + "varying vec3 vWorldPosition;\n\nvoid main() {\n  vWorldPosition = position;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n",
                fragmentShader: a + "uniform samplerCube map;\nuniform float opacity;\n\nvarying vec3 vWorldPosition;\n\nvoid main() {\n  vec4 color = textureCube( map, vec3( -vWorldPosition.x, vWorldPosition.yz ) );\n  gl_FragColor = vec4(color.rgb, opacity);\n}\n"
            },
            model: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    modelAlpha: {
                        type: "f",
                        value: r.modelAlpha
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    progress: {
                        type: "f",
                        value: 0
                    },
                    blackout: {
                        type: "i",
                        value: 0
                    },
                    pano0Map: {
                        type: "t",
                        value: null
                    },
                    pano0Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano0Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano1Map: {
                        type: "t",
                        value: null
                    },
                    pano1Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano1Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    }
                },
                /* vertexShader: o + "uniform vec3 pano0Position;\nuniform mat4 pano0Matrix;\n\nuniform vec3 pano1Position;\nuniform mat4 pano1Matrix;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\n\nvoid main() {\n\n  vUv = uv;\n  vec4 worldPosition = modelMatrix * vec4(position, 1.0);\n\n  vec3 positionLocalToPanoCenter0 = worldPosition.xyz - pano0Position;\n  vWorldPosition0 = (vec4(positionLocalToPanoCenter0, 1.0) * pano0Matrix).xyz;\n  vWorldPosition0.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter1 = worldPosition.xyz - pano1Position;\n  vWorldPosition1 = (vec4(positionLocalToPanoCenter1, 1.0) * pano1Matrix).xyz;\n  vWorldPosition1.x *= -1.0;\n\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                    fragmentShader: a + "uniform sampler2D map;\nuniform float modelAlpha;\nuniform float opacity;\nuniform float progress;\nuniform int blackout;\n\nuniform vec3 pano0Position;\nuniform samplerCube pano0Map;\n\nuniform vec3 pano1Position;\nuniform samplerCube pano1Map;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\n\nvoid main() {\n\tconst vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);\n\tconst vec4 GREY  = vec4(0.5, 0.5, 0.5, 1.0);\n\n\tvec4 colorFromPanos;\n\tvec4 colorFromPano0 = textureCube( pano0Map, vWorldPosition0.xyz);\n\tvec4 colorFromPano1 = textureCube( pano1Map, vWorldPosition1.xyz);\n\n\tif (blackout == 0) {\n\t\tcolorFromPanos = mix(colorFromPano0, colorFromPano1, progress);\n\t} else if (blackout == 1) {\n\t\tcolorFromPanos = mix(colorFromPano0, BLACK, min(1.0, progress*2.0));\n\t\tcolorFromPanos = mix(colorFromPanos, colorFromPano1, max(0.0, progress * 2.0 - 1.0));\n\t} else if (blackout == 2) {\n\t\tcolorFromPanos = mix(colorFromPano0, BLACK, progress);\n\t} else if (blackout == 3) {\n\t\tcolorFromPanos = mix(BLACK, colorFromPano1, max(0.0, progress * 2.0 - 1.0));\n\t} \n\n\tvec4 colorFromTexture = texture2D( map, vUv );\n\tcolorFromPanos = mix(colorFromPanos, colorFromTexture, modelAlpha);\n\n\tfloat whiteness = 1.0 - smoothstep(0.1, 0.2, opacity);\n\tcolorFromPanos = mix(colorFromPanos, GREY, whiteness);\n\tgl_FragColor = vec4(colorFromPanos.rgb, opacity);\n}\n"
                 */
                vertexShader: o  + `uniform vec3 pano0Position;
                uniform mat4 pano0Matrix;\n\nuniform vec3 pano1Position;\n
                uniform mat4 pano1Matrix;\n\nvarying vec2 vUv;\n
                
                varying vec3 vWorldPosition0;
                varying vec3 vWorldPosition1;
                uniform int blackout;
               
                
                void main() {
                    vUv = uv;
                    vec4 worldPosition = modelMatrix * vec4(position, 1.0);
                    
                    
                    vec3 positionLocalToPanoCenter0 = worldPosition.xyz - pano0Position;
                    vWorldPosition0 = (vec4(positionLocalToPanoCenter0, 1.0) * pano0Matrix).xyz;
                    vWorldPosition0.x *= -1.0;
                    
                   
                    
                    vec3 positionLocalToPanoCenter1 = worldPosition.xyz - pano1Position; 
                    vWorldPosition1 = (vec4(positionLocalToPanoCenter1, 1.0) * pano1Matrix).xyz;
                    vWorldPosition1.x *= -1.0;
                    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
                    
                    
                }`,
                fragmentShader: a   + `uniform sampler2D map;\nuniform float modelAlpha;\nuniform float opacity;\n
                uniform float progress;\nuniform int blackout;\n\nuniform vec3 pano0Position;\nuniform samplerCube pano0Map;\n\nuniform vec3 pano1Position;\nuniform samplerCube pano1Map;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\n\n
                
                
                
                void main() {
                    const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
                    const vec4 GREY  = vec4(0.5, 0.5, 0.5, 1.0);
                    vec4 colorFromPanos;
                    if (blackout == 5){//add for TransitionPass
                        colorFromPanos = textureCube( pano1Map, vWorldPosition1.xyz)                                    ;
                    }else{
                        vec4 colorFromPano0 = textureCube( pano0Map, vWorldPosition0.xyz);
                        vec4 colorFromPano1 = textureCube( pano1Map, vWorldPosition1.xyz);
                        if (blackout == 0) {colorFromPanos = mix(colorFromPano0, colorFromPano1, progress);} 
                        else if (blackout == 1) {
                            colorFromPanos = mix(colorFromPano0, BLACK, min(1.0, progress*2.0));
                            colorFromPanos = mix(colorFromPanos, colorFromPano1, max(0.0, progress * 2.0 - 1.0));
                        }   
                        else if (blackout == 2) {colorFromPanos = mix(colorFromPano0, BLACK, progress);} 
                        else if (blackout == 3) {colorFromPanos = mix(BLACK, colorFromPano1, max(0.0, progress * 2.0 - 1.0));} 
                      
                    }
                    
                       
                      
                    vec4 colorFromTexture = texture2D( map, vUv );
                    colorFromPanos = mix(colorFromPanos, colorFromTexture, modelAlpha);
                    float whiteness = 1.0 - smoothstep(0.1, 0.2, opacity);
                    colorFromPanos = mix(colorFromPanos, GREY, whiteness);
                    
                    
                    gl_FragColor = vec4(colorFromPanos.rgb, opacity);
                }` 
            },
            hot: {
                uniforms: {
                    color: {
                        type: "c",
                        value: new n.Color(16720384)
                    },
                    opac: {
                        type: "f",
                        value: 0
                    },
                    texture1: {
                        type: "t",
                        value: null
                    },
                    texture2: {
                        type: "t",
                        value: null
                    }
                },
                vertexShader: "varying vec2 vUv;\n\nvoid main() {\n\n vUv =  uv ;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: "varying vec3 vNormal;\n\nvarying vec2 vUv;\n\nuniform float opac;\n\nuniform vec3 color;\n\nuniform sampler2D texture1;\n\nuniform sampler2D texture2;\n\nvoid main() {\n\nvec4 tcolor1 = texture2D( texture1, vUv );\n\nvec4 tcolor2 = texture2D( texture2, vUv );\n\ngl_FragColor = mix(tcolor1,tcolor2 ,opac) + tcolor2*0.2; }\n"
            },
            modelOutside: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: o + "varying vec2 vUv;\n\nvoid main() {\n\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUv;\n\nvec4 white = vec4(0.5, 0.5, 0.5, 1.0);\n\nvoid main() {\n\n  vec4 colorFromTexture = texture2D( map, vUv );\n  float whiteness = 1.0 - smoothstep(0.1, 0.2, opacity);\n  colorFromTexture = mix(colorFromTexture, white, whiteness);\n  gl_FragColor = vec4(colorFromTexture.rgb, opacity);\n\n}\n"
            },
            ribbon: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    color: {
                        type: "c",
                        value: new n.Color(r.path.color)
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvarying vec3 vN;\nvarying vec4 vP;\n\nvoid main() {\n\n  vUv = uv;\n  vN= normalMatrix * normal;\n  vP = modelViewMatrix * vec4( position, 1.0 );\n  gl_Position = projectionMatrix * vP;\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUv;\nuniform vec3 color;\nvarying vec3 vN; // show-1182\nvarying vec4 vP; // show-1182\n\nvoid main() {\n\t// TODO add scroll-in and pulsing behaviors\n\tvec3 vNn = normalize(vN);\n\tvec3 vPn = normalize(vP.xyz);\n\tfloat f = pow(1.0-abs(dot(vNn,vPn)),0.2);\n  vec4 colorFromTexture = texture2D( map, vUv );\n  colorFromTexture.a *= f;\n  gl_FragColor = vec4((color.rgb*colorFromTexture.rgb),\n  \t\t\t\t\t\t(opacity*colorFromTexture.a));\n}\n"
            },
            waypoint: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    pulse: {
                        type: "f",
                        value: 1
                    },
                    nearFade: {
                        type: "v2",
                        value: new n.Vector2(2 * r.insideNear,2 * r.path.waypointIndoorRadius)
                    },
                    color: {
                        type: "c",
                        value: new n.Color(r.reticuleColor)
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvarying vec4 vPointView;\n\nvoid main() {\n\n  vUv = uv;\n  vPointView = modelViewMatrix * vec4( position, 1.0 );\n  gl_Position = projectionMatrix * vPointView;\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nuniform float pulse; // another opacity, with a different clock\nuniform vec2 nearFade;\nvarying vec2 vUv;\nvarying vec4 vPointView;\nuniform vec3 color;\n\nvoid main() {\n\t// TODO add scroll-in and pulsing behaviors\n\tfloat depthFade = min(1.0, (abs(vPointView.z)-nearFade.x)/(nearFade.y-nearFade.x));\n  vec4 colorFromTexture = texture2D( map, vUv );\t\t// we only use the alpha!\n  gl_FragColor = vec4(color.rgb,\n  \t\t\t\t\t\t(pulse*opacity*colorFromTexture.a * depthFade));\n}\n"
            },
            modelDebug: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    modelAlpha: {
                        type: "f",
                        value: r.modelAlpha
                    },
                    depthmapRatio: {
                        type: "f",
                        value: 0
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    progress: {
                        type: "f",
                        value: 0
                    },
                    considerOcclusion: {
                        type: "i",
                        value: r.fancierTransition
                    },
                    highlightPanoSelection: {
                        type: "i",
                        value: 0
                    },
                    useThirdPano: {
                        type: "i",
                        value: r.useThirdPano
                    },
                    pano0Map: {
                        type: "t",
                        value: null
                    },
                    pano0Depth: {
                        type: "t",
                        value: null
                    },
                    pano0Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano0Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano0Weight: {
                        type: "f",
                        value: r.transition.pano0Weight
                    },
                    pano1Map: {
                        type: "t",
                        value: null
                    },
                    pano1Depth: {
                        type: "t",
                        value: null
                    },
                    pano1Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano1Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano1Weight: {
                        type: "f",
                        value: r.transition.pano1Weight
                    },
                    pano2Map: {
                        type: "t",
                        value: null
                    },
                    pano2Depth: {
                        type: "t",
                        value: null
                    },
                    pano2Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano2Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano2Weight: {
                        type: "f",
                        value: r.transition.pano2Weight
                    }
                },
                vertexShader: o + "uniform vec3 pano0Position;\nuniform mat4 pano0Matrix;\n\nuniform vec3 pano1Position;\nuniform mat4 pano1Matrix;\n\nuniform vec3 pano2Position;\nuniform mat4 pano2Matrix;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\nvarying vec3 vWorldPosition2;\n\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  vUv = uv;\n  worldPosition = modelMatrix * vec4(position, 1.0);\n\n  vec3 positionLocalToPanoCenter0 = worldPosition.xyz - pano0Position;\n  vWorldPosition0 = (vec4(positionLocalToPanoCenter0, 1.0) * pano0Matrix).xyz;\n  vWorldPosition0.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter1 = worldPosition.xyz - pano1Position;\n  vWorldPosition1 = (vec4(positionLocalToPanoCenter1, 1.0) * pano1Matrix).xyz;\n  vWorldPosition1.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter2 = worldPosition.xyz - pano2Position;\n  vWorldPosition2 = (vec4(positionLocalToPanoCenter2, 2.0) * pano2Matrix).xyz;\n  vWorldPosition2.x *= -1.0;\n\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float depthmapRatio;\nuniform float modelAlpha;\nuniform float opacity;\nuniform float progress;\nuniform int considerOcclusion;\nuniform int highlightPanoSelection;\nuniform int useThirdPano;\n\nuniform vec3 pano0Position;\nuniform samplerCube pano0Map;\nuniform samplerCube pano0Depth;\nuniform float pano0Weight;\n\nuniform vec3 pano1Position;\nuniform samplerCube pano1Map;\nuniform samplerCube pano1Depth;\nuniform float pano1Weight;\n\nuniform vec3 pano2Position;\nuniform samplerCube pano2Map;\nuniform samplerCube pano2Depth;\nuniform float pano2Weight;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\nvarying vec3 vWorldPosition2;\n\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  vec4 depthFromPano0 = textureCube( pano0Depth, vWorldPosition0.xyz );\n  vec4 depthFromPano1 = textureCube( pano1Depth, vWorldPosition1.xyz );\n  vec4 depthFromPano2 = textureCube( pano2Depth, vWorldPosition2.xyz );\n\n  vec4 colorFromPano0 = textureCube( pano0Map, vWorldPosition0.xyz );\n  vec4 colorFromPano1 = textureCube( pano1Map, vWorldPosition1.xyz );\n  vec4 colorFromPano2 = textureCube( pano2Map, vWorldPosition2.xyz );\n\n  float distanceToPano0 = distance(worldPosition.xyz, pano0Position);\n  float distanceToPano1 = distance(worldPosition.xyz, pano1Position);\n  float distanceToPano2 = distance(worldPosition.xyz, pano2Position);\n\n  float cameraToPano0 = distance(cameraPosition.xyz, pano0Position);\n  float cameraToPano1 = distance(cameraPosition.xyz, pano1Position);\n  float cameraToPano2 = distance(cameraPosition.xyz, pano2Position);\n\n  float contributionFromPano0 = cameraToPano0 == 0.0 ? 1000.0 : pano0Weight / cameraToPano0;\n  float contributionFromPano1 = cameraToPano1 == 0.0 ? 1000.0 : pano1Weight / cameraToPano1;\n  float contributionFromPano2 = cameraToPano2 == 0.0 ? 1000.0 : pano2Weight / cameraToPano2;\n\n  contributionFromPano0 *= 1.0 / distanceToPano0;\n  contributionFromPano1 *= 1.0 / distanceToPano1;\n  contributionFromPano2 *= 1.0 / distanceToPano2;\n\n  if(considerOcclusion == 1) {\n    bool occludedFromPano0 = distanceToPano0 / 10.0 > 1.01 - depthFromPano0.x;\n    bool occludedFromPano1 = distanceToPano1 / 10.0 > 1.01 - depthFromPano1.x;\n    bool occludedFromPano2 = distanceToPano2 / 10.0 > 1.01 - depthFromPano2.x;\n\n    if(occludedFromPano0){contributionFromPano0 *= 0.1;}\n    if(occludedFromPano1){contributionFromPano1 *= 0.1;}\n    if(occludedFromPano2){contributionFromPano2 *= 0.1;}\n    //if(occludedFromPano0 && occludedFromPano1 && !occludedFromPano2) { contributionFromPano2 += 0.5; }\n  }\n\n  float contributionSum = contributionFromPano0 + contributionFromPano1 + contributionFromPano2;\n  contributionFromPano0 /= contributionSum;\n  contributionFromPano1 /= contributionSum;\n  contributionFromPano2 /= contributionSum;\n\n  vec4 colorFromPanos = colorFromPano0 * contributionFromPano0;\n  colorFromPanos += colorFromPano1 * contributionFromPano1;\n  colorFromPanos += colorFromPano2 * contributionFromPano2;\n\n  vec4 depthFromPanos = depthFromPano0 * contributionFromPano0;\n  depthFromPanos += depthFromPano1 * contributionFromPano1;\n  depthFromPanos += depthFromPano2 * contributionFromPano2;\n\n  vec4 colorFromTexture = texture2D( map, vUv );\n  colorFromPanos = mix(colorFromPanos, colorFromTexture, modelAlpha);\n\n  if(highlightPanoSelection == 1) {\n    colorFromPanos.r = contributionFromPano0;\n    colorFromPanos.g = contributionFromPano1;\n    colorFromPanos.b = contributionFromPano2;\n  }\n\n  gl_FragColor = vec4(mix(colorFromPanos, depthFromPanos, depthmapRatio).rgb, opacity);\n\n}\n"
            },
            customDepth: {
                uniforms: {
                    panoPosition: {
                        type: "v3",
                        value: new n.Vector3
                    }
                },
                vertexShader: o + "varying vec4 worldPosition;\n\nvoid main() {\n\n  worldPosition = modelMatrix * vec4(position, 1.0);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform vec3 panoPosition;\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  float depth = distance(worldPosition.xyz, panoPosition);\n  float color = 1.0 - depth / 10.0;\n  gl_FragColor = vec4(color, color, color, 1.0);\n\n}\n"
            },
            skysphere: {
                uniforms: {
                    radius: {
                        type: "f",
                        value: 0
                    }
                },
                vertexShader: o + "varying vec4 worldPosition;\n\nvoid main() {\n\n  worldPosition = modelMatrix * vec4(position, 1.0);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "varying vec4 worldPosition;\nuniform float radius;\n\nvoid main() {\n\n  vec4 topColor = vec4(0.094, 0.102, 0.11, 1.0);\n  vec4 bottomColor = vec4(0.2, 0.216, 0.235, 1.0);\n  float normalizedHeight = (worldPosition.y + radius) / (radius * 2.0);\n  float ratio = smoothstep(0.0, 0.5, normalizedHeight);\n  gl_FragColor = mix(bottomColor, topColor, ratio);\n\n}\n"
            },
            tagDisc: {
                uniforms: {
                    opacity: {
                        type: "f",
                        value: 0
                    },
                    color: {
                        type: "c",
                        value: new n.Color
                    },
                    bg: {
                        type: "t",
                        value: null
                    },
                    mask: {
                        type: "t",
                        value: null
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvoid main() {\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: a + "uniform float opacity;\nuniform vec3 color;\nuniform sampler2D bg;\nuniform sampler2D mask;\n\nvarying vec2 vUv;\n\nvoid main() {\n  vec4 maskColor = texture2D(mask, vUv);\n  vec4 bgColor = texture2D(bg, vUv);\n  vec3 mappedColor = mix(bgColor.rgb, color, maskColor.a);\n  gl_FragColor = vec4(mappedColor, bgColor.a * opacity);\n}\n"
            }
        }
        window.shaders = t.exports;
    }
    , {
        "./settings": 166,
        three: 217
    }],
    168: [function(E, _, e) {
        (function(e) {
            "use strict";
            var t = E("three")
              , i = (E("url"),
            E("./util/ajax"))
              , n = E("./settings")
              , r = E("./util/logger")
              , o = E("./util/math")
              , a = E("./util/showcase")
              , s = E("./objects/Panorama")
              , l = new r(e)
              , c = E("./model/Model")
              , h = E("./shaders")
              , u = E("./util/transitions")
              , d = E("./objects/Chunk")
              , p = E("./objects/Reticule")
              , f = E("./objects/Skybox")
              , g = E("./objects/Floor")
              , m = E("./cameras/DollhouseCamera")
              , v = E("./cameras/FloorplanCamera")
              , y = E("./cameras/PanoramaCamera")
              , A = E("./controls/DollhouseControls")
              , C = E("./controls/FloorplanControls")
              , I = E("./controls/PanoramaControls");
            t.ImageUtils.crossOrigin = n.crossOrigin,
            _.exports = {
                shaders: h,
                transitions: u,
                Model: c,
                Chunk: d,
                Floor: g,
                Skybox: f,
                Reticule: p,
                Panorama: s,
                DollhouseCamera: m,
                FloorplanCamera: v,
                PanoramaCamera: y,
                DollhouseControls: A,
                FloorplanControls: C,
                PanoramaControls: I,
                getModel: function(e) {
                    if (!e.url)
                        throw 'getModel(): missing parameter "url"';
                    e.autoload = void 0 === e.autoload || e.autoload;
                    var t = a.parseSidUrl(e.url);
                    e.urlBase = t.urlBase,
                    e.urlModel = t.urlModel,
                    e.urlFiles = t.urlFiles;
                    var i = this._getPlatformError();
                    return i ? $.Deferred().reject(i).promise() : (this.options = e,
                    this._loadModel().then(this._buildModel.bind(this)))
                },
                _getPlatformError: function() {
                    return "IE" === $.ua.browser.name && parseInt($.ua.browser.major) < 11 ? "webgl-unsupported" : "iOS" === $.ua.os.name && /^[0-7][$\.]/.test($.ua.os.version) ? "webgl-ios" : Modernizr.webgl ? null : "webgl-unsupported"
                },
                _loadModel: function() {
                    return i.get(this.options.urlModel, {
                        responseType: "json",
                        prefetchFrom: "model",
                        auth: a.getAuthorizationHeader()
                    }).then(null, function() {
                        return l.warn("Model loading failed at initial metadata load"),
                        "loading-failed"
                    })
                },
                _buildModel: function(e) {
                    e = a.normalizeModeldata(e, o);
                    var t = new c(this.options,e);
                    return this.options.autoload ? t.load(!0) : $.when(t)
                }
            }
        }
        ).call(this, "/js/showcase.js")
    }
    , {
        "./cameras/DollhouseCamera": 5,
        "./cameras/FloorplanCamera": 6,
        "./cameras/PanoramaCamera": 7,
        "./controls/DollhouseControls": 10,
        "./controls/FloorplanControls": 11,
        "./controls/PanoramaControls": 13,
        "./model/Model": 139,
        "./objects/Chunk": 144,
        "./objects/Floor": 146,
        "./objects/Panorama": 148,
        "./objects/Reticule": 149,
        "./objects/Skybox": 152,
        "./settings": 166,
        "./shaders": 167,
        "./util/ajax": 181,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/showcase": 193,
        "./util/transitions": 195,
        three: 217,
        url: 208
    }],
    169: [function(e, t, i) {
        "use strict";
        function l(e) {
            var t = {
                renderTarget: null,
                inUse: !1,
                size: -1,
                pano: null
            };
            return t.inUse = !0,
            t.size = e,
            function(e) {
                O.push(e)
            }(t),
            t
        }
        function c(e) {
            for (var t = 0; t < O.length; t++) {
                var i = O[t];
                if (i.renderTarget === e)
                    return !(i.inUse = !1)
            }
            return !1
        }
        function n() {
            this.tileDirectory = {},
            this.activeRenderTargetDescriptors = {},
            this.activePanos = [],
            this.panoLODDescriptors = {},
            this.panoDescriptors = {},
            this.tileTrees = {},
            this.sceneRenderer = null,
            this.tileDownloader = null,
            this.forceQueue = [],
            this.uploadQueues = {},
            this.uploadInterval = null,
            this.uploadIntervalCancelled = !1,
            this.usingTileOverlay = !1,
            this.overlayTilesLoaded = !1,
            this.overlayTileBase = null,
            this.overlayTilesBasic = {},
            this.overlayTilesEnhanced = {},
            this.zoomRenderTarget = null,
            this.zoomPano = null,
            this.zoomingActive = !1,
            this.zoomPanoId = null,
            this.zoomPanoRenderingDisabled = !1,
            this.direction = new _.Vector3,
            this.initTime = -1,
            this.maxBaseUploadsPerFrame = R,
            this.maxNonBaseUploadsPerFrame = M
        }
        var I, E, r, o, a, h, s, _ = e("three"), u = e("../exception/BasicException"), d = e("../settings"), p = e("../enum/PanoSizeClass"), b = (e("../objects/Panorama"),
        e("../enum/PanoRendererEvents")), f = e("../enum/SceneRendererEvents"), g = e("../enum/TileDownloaderEvents"), m = e("../enum/Vectors"), v = (e("../enum/GLCubeFaces"),
        e("../objects/Panorama"),
        e("./TileTree")), y = (e("./TileDownloader"),
        e("./TilePrioritizer")), A = e("./TileUtils"), C = (p = e("../enum/PanoSizeClass"),
        e("../util/browser"),
        e("../util/panorama")), w = e("events").EventEmitter, T = !1, x = d.tiling.uploadIntervalDelay, S = d.tiling.initialIntervalDelay, M = d.tiling.maxNonBaseUploadsPerFrame, R = d.tiling.maxBaseUploadsPerFrame, P = {
            Base: 0,
            Remaining: 1
        }, O = [];
        function L(e) {
            var t = e.shift();
            return t.uploadQueued = !1,
            t
        }
        (n.prototype = Object.create(w.prototype)).init = function(e, t, i) {
            this.sceneRenderer = e,
            this.tileDownloader = t,
            this.qualityManager = i,
            this.bindEvents(),
            this.sceneRenderer.on(f.ContextCreated, this.loadOverlayTiles.bind(this)),
            this.initTime = performance.now()
        }
        ,
        n.prototype.getActivePanoTextures = function(e) {
            e = e || [];
            for (var t = 0; t < O.length; t++) {
                var i = O[t];
                i.renderTarget && i.renderTarget.texture && e.push(i.renderTarget.texture)
            }
        }
        ,
        n.prototype.hasQueuedTiles = function() {
            var e = this.peekNextFromUploadQueue();
            return null != e
        }
        ,
        n.prototype.getActiveRenderTargetDescriptor = function(e) {
            return this.activeRenderTargetDescriptors[e]
        }
        ,
        n.prototype.setActiveRenderTargetDescriptor = function(e, t) {
            this.activeRenderTargetDescriptors[e] = t
        }
        ,
        n.prototype.loadOverlayTiles = function() {
            if (0 !== d.tiling.overlayStyle) {
                var n = 0
                  , e = function(e, t, i) {
                    e = t ? e[t] = this.sceneRenderer.initSizedTexture2D(A.TILE_SIZE, _.ClampToEdgeWrapping) : this.overlayTileBase = this.sceneRenderer.initSizedTexture2D(A.TILE_SIZE, _.ClampToEdgeWrapping),
                    this.sceneRenderer.uploadTexture2D(i, e, 0, 0, A.TILE_SIZE, A.TILE_SIZE),
                    ++n === r.length && (this.overlayTilesLoaded = !0)
                }
                .bind(this)
                  , r = [["images/outlineBase.png", e.bind(this, this.overlayTileBase, null)], ["images/outlineBasic512.png", e.bind(this, this.overlayTilesBasic, 256)], ["images/outlineBasic512.png", e.bind(this, this.overlayTilesBasic, 512)], ["images/outlineBasic1024.png", e.bind(this, this.overlayTilesBasic, 1024)], ["images/outlineBasic2048.png", e.bind(this, this.overlayTilesBasic, 2048)], ["images/outlineBasic4096.png", e.bind(this, this.overlayTilesBasic, 4096)], ["images/outlineEnhanced512.png", e.bind(this, this.overlayTilesEnhanced, 256)], ["images/outlineEnhanced512.png", e.bind(this, this.overlayTilesEnhanced, 512)], ["images/outlineEnhanced1024.png", e.bind(this, this.overlayTilesEnhanced, 1024)], ["images/outlineEnhanced2048.png", e.bind(this, this.overlayTilesEnhanced, 2048)], ["images/outlineEnhanced4096.png", e.bind(this, this.overlayTilesEnhanced, 4096)]];
                r.forEach(function(e) {
                    this.tileDownloader.loadImage(e[0], 0, e[1])
                }
                .bind(this)),
                this.usingTileOverlay = !0
            } else
                this.usingTileOverlay = !1
        }
        ,
        n.prototype.bindEvents = function() {
            this.tileDownloader.on(g.TileDownloadSuccess, this.onTileDownloaded.bind(this))
        }
        ,
        n.prototype.setupZoomRenderTarget = function() {
            if (this.qualityManager.getMaxZoomPanoSize() >= this.qualityManager.getMaxNavPanoSize()) {
                if (this.zoomRenderTarget && this.zoomRenderTarget.width === this.qualityManager.getMaxZoomPanoSize())
                    return;
                var e = this.zoomRenderTarget;
                if (this.zoomRenderTarget = this.initTiledPano(this.qualityManager.getMaxZoomPanoSize(), !1),
                e) {
                    var t = e.width
                      , i = this.zoomRenderTarget.width;
                    this.sceneRenderer.copyCubeMap(e.texture, this.zoomRenderTarget, t, t, i, i),
                    e.texture.dispose(),
                    e.texture.loaded = !1,
                    e.texture.version = 0,
                    this.sceneRenderer.deallocateCubeTexture(e.texture),
                    e.texture = null
                }
                this.zoomPanoRenderingDisabled = !1
            } else
                this.zoomPanoRenderingDisabled = !0
        }
        ,
        n.prototype.enableUltraHighQualityMode = function(t) {
            if (!this.qualityManager.ultraHighQualityModeEnabled()) {
                var e = this.qualityManager.getPanoSize(p.ULTRAHIGH);
                this.tileDownloader.testDownload(e, A.TILE_SIZE, function(e) {
                    e && (this.qualityManager.enableUltraHighQualityMode(),
                    this.setupZoomRenderTarget(),
                    t())
                }
                .bind(this))
            }
        }
        ,
        n.prototype.activateTiledPano = function(e, t, i) {
            i && this.clearAllQueuedUploads();
            for (var n = 0; n < A.FACES_PER_PANO; n++)
                this.initTileTree(e.id, n, this.qualityManager.getMaxPossiblePanoSize());
            this.linkAllTilesAndNodes(e);
            var r = this.getActiveRenderTargetDescriptor(e.id)
              , o = t;
            if (o > this.qualityManager.getMaxNavPanoSize() && (o = this.qualityManager.getMaxNavPanoSize()),
            !r || o !== r.size) {
                if (r && c(r.renderTarget),
                !(r = function(e) {
                    for (var t = 0; t < O.length; t++) {
                        var i = O[t];
                        if (!i.inUse && i.size === e)
                            return i.inUse = !0,
                            i
                    }
                    return null
                }(o))) {
                    var a = this.initTiledPano(o, !1);
                    (r = l(a.width)).renderTarget = a
                }
                r.pano = e,
                this.resetPanoDescriptor(e.id),
                this.resetPanoLODDescriptors(e.id),
                this.resetRenderStatus(e.id, !0, !0)
            }
            this.setActiveRenderTargetDescriptor(e.id, r);
            var s = i ? 0 : 1;
            return this.updateActivePanos(e, s),
            r.renderTarget
        }
        ,
        n.prototype.deactivateTiledPano = function(e) {
            var t = this.getActiveRenderTargetDescriptor(e.id);
            this.isRenderTargetDescriptorValid(t) && c(t.renderTarget),
            this.setActiveRenderTargetDescriptor(e.id, null);
            var i = this.getUploadQueueForPano(e.id);
            this.clearUploadQueue(i),
            this.updateActivePanos()
        }
        ,
        n.prototype.updateActivePanos = (s = [],
        function(e, t) {
            for (var i = s.length = 0; i < this.activePanos.length; i++) {
                e && s.length === t && s.push(e);
                var n = this.activePanos[i]
                  , r = this.getActiveRenderTargetDescriptor(n.id);
                e && n.id === e.id || !this.isRenderTargetDescriptorValid(r) || s.push(n)
            }
            e && t >= s.length && s.push(e),
            this.activePanos.length = 0,
            this.activePanos.push.apply(this.activePanos, s)
        }
        ),
        n.prototype.getActivePanoCount = function() {
            return this.activePanos.length
        }
        ,
        n.prototype.resetRenderStatus = function(e, r, o, t) {
            var i = null;
            t && (i = v.getLevelCountForSize(A.TILE_SIZE, t) + 1);
            for (var n = function(e, t, i, n) {
                o && (t.tile.zoomUploaded = !1),
                r && (t.tile.uploaded = !1)
            }, a = 0; a < A.FACES_PER_PANO; a++) {
                this.getTileTree(e, a).breadthFirst({
                    callback: n.bind(this, a),
                    minLevel: i
                })
            }
        }
        ,
        n.prototype.copyBaseRenderStatusToZoomed = function(e) {
            for (var t = v.getLevelCountForSize(A.TILE_SIZE, this.qualityManager.getMaxNavPanoSize()), i = function(e, t, i, n) {
                t.tile.zoomUploaded = t.tile.uploaded,
                t.zoomCovered = t.covered
            }, n = 0; n < A.FACES_PER_PANO; n++) {
                this.getTileTree(e, n).breadthFirst({
                    callback: i.bind(this, n),
                    maxLevel: t
                })
            }
        }
        ,
        n.prototype.renderPanoTiles = (h = [],
        function(e, t, i, n) {
            this.zoomRenderTarget && this.zoomRenderTarget.width === this.qualityManager.getMaxZoomPanoSize() || this.zoomPanoRenderingDisabled || this.setupZoomRenderTarget(),
            t = t || this.direction || m.FORWARD;
            var r = this.getActiveRenderTargetDescriptor(e);
            if (!this.isRenderTargetDescriptorValid(r))
                throw new u("PanoRenderer.renderPanoTiles() -> Cannot render to a pano that is not activated.");
            for (var o = 0; o < A.FACES_PER_PANO; o++) {
                var a = this.getTileTree(e, o);
                h.length = 0,
                a.breadthFirst({
                    saveVisited: h
                });
                for (var s = 0; s < h.length; s++) {
                    var l = h[s];
                    this.queueTileUpload(l.tile, !1, n || 0 === s && i)
                }
            }
            this.updateDirection(t)
        }
        ),
        n.prototype.isRenderTargetDescriptorValid = function(e) {
            return e && e.renderTarget
        }
        ,
        n.prototype.isPanoActive = function(e) {
            var t = this.getActiveRenderTargetDescriptor(e);
            return this.isRenderTargetDescriptorValid(t)
        }
        ,
        n.prototype.isPanoZoomed = function(e) {
            return this.zoomingActive && this.zoomPanoId === e
        }
        ,
        n.prototype.initTileTree = function(e, t, i) {
            var n = this.tileTrees[e];
            n || (n = [],
            this.tileTrees[e] = n);
            var r = n[t];
            if (!r) {
                var o = v.getLevelCountForSize(A.TILE_SIZE, i);
                r = new v(A.TILE_SIZE,o),
                n[t] = r
            }
        }
        ,
        n.prototype.getTileTree = function(e, t) {
            var i = this.tileTrees[e];
            if (!i)
                throw new u("PanoRenderer.getTileTree() -> Tree array not yet initialized!");
            var n = i[t];
            if (!n)
                throw new u("PanoRenderer.getTileTree() -> Tree not yet initialized!");
            return n
        }
        ,
        n.prototype.initTiledPano = function(e, t) {
            var i = this.sceneRenderer.renderer
              , n = (i.context,
            new _.WebGLRenderTargetCube(e,e,{
                stencilBuffer: !1
            }))
              , r = new _.CubeTexture([]);
            (n.texture = r).image = [null, null, null, null, null, null],
            r.flipY = !0,
            t ? (r.generateMipmaps = !0,
            r.magFilter = _.LinearFilter,
            r.minFilter = _.LinearMipMapLinearFilter) : (r.generateMipmaps = !1,
            r.magFilter = _.LinearFilter,
            r.minFilter = _.LinearFilter),
            r.format = _.RGBAFormat,
            i.setRenderTarget(n),
            i.setRenderTarget(null);
            var o = i.properties.get(r);
            return o.__image__webglTextureCube = o.__webglTexture,
            n
        }
        ,
        n.prototype.getUploadQueueForPano = function(e) {
            var t = this.uploadQueues[e];
            return t || (t = [],
            this.uploadQueues[e] = t),
            t
        }
        ,
        n.prototype.isTileUploaded = function(e) {
            return this.isPanoZoomed(e.panoId) ? e.zoomUploaded : e.uploaded
        }
        ,
        n.prototype.setUploaded = function(e, t) {
            this.isPanoZoomed(e.panoId) ? e.zoomUploaded = t : e.uploaded = t
        }
        ,
        n.prototype.queueTileUpload = function(e, t, i) {
            var n = this.getActiveRenderTargetDescriptor(e.panoId);
            if (this.isRenderTargetDescriptorValid(n) && e.downloaded && !this.isTileUploaded(e) && (!e.uploadQueued || i) && (!(e.panoSize > this.qualityManager.getMaxNavPanoSize()) || this.zoomingActive)) {
                var r = this.getUploadQueueForPano(e.panoId);
                i ? this.uploadTile(e, !1) : (this.shoulPushToFrontOfQueue(e) ? this.forceQueue.push(e) : t && this.direction ? y.insertSortedPanoTile(r, e, n.pano, this.direction) : r.push(e),
                e.uploadQueued = !0,
                this.uploadInterval || this.uploadIntervalCancelled || this.refreshUploadInterval(0))
            }
        }
        ,
        n.prototype.shoulPushToFrontOfQueue = function(e) {
            return 0 === v.getLevelCountForSize(A.TILE_SIZE, e.panoSize)
        }
        ,
        n.prototype.getTopUploadQueue = function() {
            for (var e = null, t = null, i = P.Base; i <= P.Remaining; i++)
                for (var n = 0; n < this.activePanos.length; n++)
                    if (e = this.activePanos[n],
                    0 < (t = this.getUploadQueueForPano(e.id)).length)
                        switch (i) {
                        case P.Base:
                            if (0 === t[0].level)
                                return t;
                            break;
                        case P.Remaining:
                            return t
                        }
            return null
        }
        ,
        n.prototype.getNextFromUploadQueue = function() {
            if (0 < this.forceQueue.length)
                return L(this.forceQueue);
            var e = this.getTopUploadQueue();
            return e && 0 < e.length ? L(e) : null
        }
        ,
        n.prototype.peekNextFromUploadQueue = function() {
            if (0 < this.forceQueue.length)
                return this.forceQueue[0];
            var e = this.getTopUploadQueue();
            return e && 0 < e.length ? e[0] : null
        }
        ,
        n.prototype.clearAllQueuedUploads = function() {
            this.clearAllUploadQueues(null, 0)
        }
        ,
        n.prototype.clearAllQueuedUploadsForPano = function(e) {
            this.clearAllUploadQueues(e, 0)
        }
        ,
        n.prototype.clearAllUploadQueues = function(e, t) {
            if (e)
                this.clearUploadQueue(this.getUploadQueueForPano(e), t),
                this.clearUploadQueue(this.forceQueue, t, e);
            else {
                for (var i = 0; i < this.activePanos.length; i++) {
                    var n = this.activePanos[i];
                    this.clearUploadQueue(this.getUploadQueueForPano(n.id), t)
                }
                this.clearUploadQueue(this.forceQueue, t)
            }
        }
        ,
        n.prototype.clearUploadQueue = function(e, t, i) {
            null != t || (t = 0);
            for (var n = 0; n < e.length; ) {
                var r = e[n];
                (!i || i && i === r.tile.panoId) && r.level >= t ? (r.uploadQueued = !1,
                e.splice(n, 1)) : n++
            }
        }
        ,
        n.prototype.refreshUploadInterval = (a = null,
        function(e) {
            this.uploadIntervalCancelled || (a = a || function() {
                this.uploadIntervalCancelled || (this.overlayTilesLoaded || !this.usingTileOverlay ? (T = !0,
                this.updateUploadQueue(this.maxNonBaseUploadsPerFrame, this.maxBaseUploadsPerFrame),
                this.peekNextFromUploadQueue() ? this.refreshUploadInterval(x) : this.uploadInterval = null) : this.refreshUploadInterval(this.uploadIntervalDelay))
            }
            .bind(this),
            null != e || (e = x),
            T || (e = S),
            this.uploadInterval = window.setTimeout(a, e),
            this.uploadIntervalDelay = e)
        }
        ),
        n.prototype.update = (r = performance.now(),
        o = 0,
        function() {
            this.uploadIntervalCancelled = !0,
            window.clearTimeout(this.uploadInterval),
            this.uploadInterval = null;
            var e = performance.now() - r;
            !(x < e || 0 === o) || !this.overlayTilesLoaded && this.usingTileOverlay || (this.updateUploadQueue(this.maxNonBaseUploadsPerFrame, this.maxBaseUploadsPerFrame),
            r = performance.now()),
            o++
        }
        ),
        n.prototype.updateUploadQueue = function(e, t) {
            e = e || 1;
            for (var i = 0, n = 0; !(t <= n || e <= i); ) {
                var r = this.getNextFromUploadQueue();
                if (!r)
                    break;
                if (0 !== r.level ? i++ : n++,
                !(r.panoSize > this.qualityManager.getMaxNavPanoSize()) || this.zoomingActive) {
                    var o = this.getActiveRenderTargetDescriptor(r.panoId);
                    this.isRenderTargetDescriptorValid(o) && this.uploadTile(r, r.forceUpload)
                }
            }
        }
        ,
        n.prototype.updateDirection = function(e) {
            if (e = e || this.direction) {
                this.direction = e;
                for (var t = 0; t < this.activePanos.length; t++) {
                    var i = this.activePanos[t]
                      , n = this.getUploadQueueForPano(i.id);
                    y.sortPanoTiles(n, i, this.direction)
                }
            }
        }
        ,
        n.prototype.uploadTile = (I = {},
        new _.Vector4,
        E = d.tiling.overlayStyle,
        function(e, t) {
            var i = e.panoId
              , n = e.image
              , r = e.tileSize
              , o = e.panoSize
              , a = e.tileIndex
              , s = (e.faceTileIndex,
            e.totalTiles)
              , l = (e.face,
            e.tileX)
              , c = e.tileY
              , h = !0
              , u = !1
              , d = (this.getPanoDescriptor(i),
            this.getPanoLODDescriptor(i, o))
              , p = this.getActiveRenderTargetDescriptor(i)
              , f = p.renderTarget
              , g = p.size;
            if (this.isPanoZoomed(i) && (f = this.zoomRenderTarget,
            g = this.qualityManager.getMaxZoomPanoSize()),
            this.isRenderTargetDescriptorValid(p) || (u = h = !1),
            t || (this.anyUploaded(e.node) && (u = !(h = !1)),
            this.isTileUploaded(e) && (u = h = !1)),
            h) {
                var m = r / o * g
                  , v = l * r / o * g
                  , y = c * r / o * g;
                I[r] || (I[r] = this.sceneRenderer.initSizedTexture2D(r, _.ClampToEdgeWrapping));
                var A = I[r];
                if (this.sceneRenderer.uploadTexture2D(n, A, 0, 0, r, r),
                1 === E || 2 === E) {
                    var C = 1 === E ? this.overlayTilesBasic : this.overlayTilesEnhanced;
                    this.sceneRenderer.renderToCubeMap(A, f, r, r, 0, 0, r, r, v, y, m, m, e.cubeFace),
                    this.sceneRenderer.renderToCubeMap(C[o], f, r, r, 0, 0, r, r, v, y, m, m, e.cubeFace, _.NormalBlending, !0, .5)
                } else
                    this.sceneRenderer.renderToCubeMap(A, f, r, r, 0, 0, r, r, v, y, m, m, e.cubeFace);
                d.uploadCount++,
                this.emit(b.TileRenderSuccess, i, o, a, s),
                d.uploadCount === s && this.emit(b.PanoRenderComplete, i, o, s),
                this.setUploaded(e, !0),
                this.addCoverageForNode(e.node)
            } else
                this.setUploaded(e, !1);
            return e.uploadAttempted || (d.uploadAttempts++,
            this.emit(b.TileUploadAttempted, i, o, a, s)),
            e.uploadAttempted = !0,
            d.uploadAttempts === s && this.emit(b.UploadAttemptedForAllTiles, i, o, s),
            u
        }
        ),
        n.prototype.linkTileAndNode = function(e, t) {
            (t.tile = e).node = t
        }
        ,
        n.prototype.linkAllTilesAndNodes = function(a) {
            for (var e = function(e, t, i, n, r) {
                var o = this.getTileDirectoryEntry(a.id, t, n, r);
                this.linkTileAndNode(o, i)
            }, t = 0; t < A.FACES_PER_PANO; t++) {
                var i = this.getTileTree(a.id, t);
                i.breadthFirst({
                    callback: e.bind(this, i, t)
                })
            }
        }
        ,
        n.prototype.anyUploaded = function(e) {
            if (!e)
                return !1;
            if (e.tile && this.isTileUploaded(e.tile))
                return !0;
            if (e.children)
                for (var t = 0; t < e.children.length; t++) {
                    var i = e.children[t];
                    if (this.anyUploaded(i))
                        return !0
                }
            return !1
        }
        ,
        n.prototype.setNodeCovered = function(e, t) {
            this.isPanoZoomed(e.tile.panoId) ? e.zoomCovered = t : e.covered = t
        }
        ,
        n.prototype.isNodeCovered = function(e) {
            return !!e && (this.isPanoZoomed(e.tile.panoId) ? e.zoomCovered : e.covered)
        }
        ,
        n.prototype.addCoverageForNode = function(e) {
            if (this.setNodeCovered(e, !0),
            e.parent && e.covered) {
                var t = e.parent;
                this.nodeSubcovered(t) && this.addCoverageForNode(t, !0)
            }
        }
        ,
        n.prototype.calcFullCoverage = function(e) {
            var t = !1;
            if (e.children)
                for (var i = 0; i < e.children.length; i++) {
                    var n = e.children[i];
                    t = t || this.calcFullCoverage(n)
                }
            e.covered = e.tile.uploaded || t
        }
        ,
        n.prototype.nodeSubcovered = function(e) {
            if (!e.children)
                return !1;
            for (var t = 0; t < e.children.length; t++)
                if (!e.children[t] || !this.isNodeCovered(e.children[t]))
                    return !1;
            return !0
        }
        ,
        n.prototype.resetPanoDescriptor = function(e) {
            this.getPanoDescriptor(e)
        }
        ,
        n.prototype.getPanoDescriptor = function(e) {
            var t = this.panoDescriptors[e];
            return t || (t = {},
            this.panoDescriptors[e] = t),
            t
        }
        ,
        n.prototype.resetPanoLODDescriptors = function(e) {
            var t = this.getPanoLODDescriptors(e);
            for (var i in t)
                if (t.hasOwnProperty(i)) {
                    var n = t[i];
                    n.uploadCount = 0,
                    n.uploadAttempts = 0
                }
        }
        ,
        n.prototype.getPanoLODDescriptor = function(e, t) {
            var i = this.getPanoLODDescriptors(e)
              , n = i[t];
            return n || (n = {
                uploadCount: 0,
                uploadAttempts: 0
            },
            i[t] = n),
            n
        }
        ,
        n.prototype.getPanoLODDescriptors = function(e) {
            var t = this.panoLODDescriptors[e];
            return t || (t = {},
            this.panoLODDescriptors[e] = t),
            t
        }
        ,
        n.prototype.onTileDownloaded = function(e) {
            var t = v.getLevelCountForSize(A.TILE_SIZE, e.panoSize)
              , i = this.getTileDirectoryEntry(e.panoId, e.face, t, e.faceTileIndex);
            if (i.downloaded = !0,
            i.image = e.image,
            i.panoSize = e.panoSize,
            i.tileX = e.tileX,
            i.tileY = e.tileY,
            i.totalTiles = e.totalTiles,
            i.tileIndex = e.tileIndex,
            i.faceTileIndex = e.faceTileIndex,
            i.face = e.face,
            i.cubeFace = C.mapFaceToCubemapFace(e.face),
            i.panoId = e.panoId,
            i.tileSize = e.tileSize,
            i.direction = (new _.Vector3).copy(e.direction),
            i.node = null,
            i.level = v.getLevelCountForSize(A.TILE_SIZE, i.panoSize),
            this.isPanoActive(i.panoId)) {
                var n = this.getTileTree(i.panoId, i.face).getSubNode(i.panoSize, i.tileX, i.tileY);
                this.linkTileAndNode(i, n),
                this.queueTileUpload(i, !0)
            }
        }
        ,
        n.prototype.getTileDirectoryEntry = function(e, t, i, n) {
            var r = this.tileDirectory[e];
            r || (r = {},
            this.tileDirectory[e] = r);
            var o = 16384 * t + 1024 * i + n
              , a = r[o];
            return a || (a = {
                downloaded: !1,
                uploaded: !1,
                zoomUploaded: !1
            },
            r[o] = a),
            a._key = e + ":" + t + ":" + i + ":" + n,
            a._tileKey = o,
            a
        }
        ,
        n.prototype.setZoomingActive = function(e, t, i) {
            this.zoomPanoRenderingDisabled || e === this.zoomingActive && this.zoomPanoId === t.id || (this.zoomingActive = e,
            this.zoomPanoId = t.id,
            this.zoomingActive && (this.zoomPanoId !== t.id || i) && this.updateZoomedPanoFromBase(t))
        }
        ,
        n.prototype.updateZoomedPanoFromBase = function(e) {
            if (!this.zoomPanoRenderingDisabled) {
                var t = this.getActiveRenderTargetDescriptor(e.id);
                if (t && t.renderTarget) {
                    var i = this.qualityManager.getMaxZoomPanoSize()
                      , n = t.renderTarget
                      , r = t.size;
                    this.sceneRenderer.copyCubeMap(n.texture, this.zoomRenderTarget, r, r, i, i),
                    this.copyBaseRenderStatusToZoomed(e.id)
                }
            }
        }
        ,
        t.exports = n
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../enum/PanoRendererEvents": 35,
        "../enum/PanoSizeClass": 36,
        "../enum/SceneRendererEvents": 43,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Vectors": 50,
        "../exception/BasicException": 55,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/browser": 182,
        "../util/panorama": 191,
        "./TileDownloader": 171,
        "./TilePrioritizer": 172,
        "./TileTree": 173,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    170: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            this.maxNavPanoSize = -1,
            this.maxZoomPanoSize = -1,
            this.devicePixelDensity = e,
            this.deviceScreenSize = t,
            this.clientBandwidth = i,
            this.panoSizeClassMap = {},
            this.useHighResolutionPanos = !0,
            this.useUltraHighResolutionPanos = !1,
            this.modelHasUltraHighPanos = !1
        }
        var r = e("../enum/PanoSizeClass")
          , o = e("../settings")
          , a = e("../util/browser")
          , s = e("../constants")
          , l = e("../util/showcase")
          , c = e("../enum/ModelManagerEvents");
        n.prototype.init = function(e) {
            this.buildPanoSizeClassMap(this.devicePixelDensity, this.deviceScreenSize, this.clientBandwidth),
            this.ultraHighSize = this.getPanoSize(r.ULTRAHIGH),
            this.highSize = this.getPanoSize(r.HIGH),
            this.standardSize = this.getPanoSize(r.STANDARD),
            this.baseSize = this.getPanoSize(r.BASE),
            o.tiling.maxZoomPanoQuality && this.ultraHighSize <= o.tiling.maxZoomPanoQuality && (o.tiling.allowUltraHighResolution = !0),
            this.highQualityThreshold = a.valueFromHash("threshold2k", s.windowHeightHighQualityThreshold),
            this.updateMaximums(),
            e.on(c.ActiveModelChanged, this.onModelChanged.bind(this))
        }
        ,
        n.prototype.updateFromModel = function(e) {
            this.updateHighResolutionSettings(e),
            this.updateUltraHighResolutionSettings(e)
        }
        ,
        n.prototype.updateHighResolutionSettings = function(e) {
            l.modelDataPromisesTiles(e.data) ? this.useHighResolutionPanos = !0 : this.useHighResolutionPanos = !1,
            this.updateMaximums()
        }
        ,
        n.prototype.updateUltraHighResolutionSettings = function(e) {
            o.tiling.allowUltraHighResolution && this.modelHasUltraHighPanos ? this.useUltraHighResolutionPanos = !0 : this.useUltraHighResolutionPanos = !1,
            this.updateMaximums()
        }
        ,
        n.prototype.enableUltraHighQualityMode = function() {
            this.modelHasUltraHighPanos = !0,
            this.updateUltraHighResolutionSettings(null)
        }
        ,
        n.prototype.ultraHighQualityModeEnabled = function() {
            return this.modelHasUltraHighPanos
        }
        ,
        n.prototype.onModelChanged = function(e) {
            this.updateFromModel(e.model),
            this.updateMaximums()
        }
        ,
        n.prototype.updateMaximums = function() {
            this.maxNavPanoSize = o.tiling.maxNavPanoQuality || this.detectMaxNavPanoSize(),
            this.maxZoomPanoSize = o.tiling.maxZoomPanoQuality || this.detectMaxZoomPanoSize(),
            this.maxZoomPanoSize < this.maxNavPanoSize && (this.maxNavPanoSize = this.maxZoomPanoSize)
        }
        ,
        n.prototype.buildPanoSizeClassMap = function() {
            this.panoSizeClassMap[r.BASE] = 512,
            this.panoSizeClassMap[r.STANDARD] = 1024,
            this.panoSizeClassMap[r.HIGH] = 2048,
            this.panoSizeClassMap[r.ULTRAHIGH] = 4096
        }
        ,
        n.prototype.getPanoSize = function(e) {
            return this.panoSizeClassMap[e]
        }
        ,
        n.prototype.getMaxPossiblePanoSize = function() {
            return this.getPanoSize(r.ULTRAHIGH)
        }
        ,
        n.prototype.getMaxPanoSize = function() {
            return this.maxZoomPanoSize
        }
        ,
        n.prototype.getMaxNavPanoSize = function() {
            return this.maxNavPanoSize
        }
        ,
        n.prototype.getMaxZoomPanoSize = function() {
            return this.maxZoomPanoSize
        }
        ,
        n.prototype.detectMaxNavPanoSizeClass = function() {
            return this.useHighResolutionPanos ? a.isMobile() ? r.STANDARD : $("#player").height() < this.highQualityThreshold ? r.STANDARD : r.HIGH : r.STANDARD
        }
        ,
        n.prototype.detectMaxNavPanoSize = function() {
            var e = this.detectMaxNavPanoSizeClass();
            return this.getPanoSize(e)
        }
        ,
        n.prototype.detectMaxZoomPanoSize = function() {
            return this.useHighResolutionPanos ? a.isMobile() ? o.tiling.mobileHighQualityOverride ? this.getPanoSize(r.HIGH) : this.getPanoSize(r.STANDARD) : this.useUltraHighResolutionPanos ? this.getPanoSize(r.ULTRAHIGH) : this.getPanoSize(r.HIGH) : this.getPanoSize(r.STANDARD)
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoSizeClass": 36,
        "../settings": 166,
        "../util/browser": 182,
        "../util/showcase": 193
    }],
    171: [function(A, C, e) {
        (function(e) {
            "use strict";
            function i(e) {
                this.panos = null,
                this.retryMinimumTime = 1e4,
                this.urls = null,
                this.panoLoadCallbacks = {},
                this.downloadDescriptors = {},
                this.priorityQueue = [],
                this.forceQueue = [],
                this.activeDownloads = [],
                this.qualityManager = null,
                this.tilePrioritizer = null,
                this.refreshInterval = null,
                this.processPriorityQueue = !1,
                this.concurrentDownloads = e.concurrentDownloads || 1,
                this.downloadTestResults = {}
            }
            var c, h, n, p, f, t = A("three"), u = (A("../enum/Viewmode"),
            A("../settings")), r = (A("../objects/Panorama"),
            A("../util/logger")), o = (A("../enum/Vectors"),
            A("../enum/PanoSizeClass"),
            A("../enum/TileDownloaderEvents")), g = A("./TilePrioritizer"), m = A("./TileUtils"), v = (A("../enum/GLCubeFaces"),
            A("../enum/DownloadStatus")), a = A("../util/panorama"), s = A("../util/ajax"), d = A("../ab"), l = A("events").EventEmitter, y = (new r(e),
            Object.freeze({
                Testing: 1,
                Success: 2,
                Fail: 3
            }));
            i.prototype = Object.create(l.prototype),
            i.IDLE_REFRESH_DELAY = 500,
            i.ACTIVE_REFRESH_DELAY = 16,
            i.DOWNLOAD_RETRIES = 4,
            i.prototype.init = function(e) {
                this.qualityManager = e
            }
            ,
            i.prototype.setUrls = function(e) {
                this.urls = e
            }
            ,
            i.prototype.setPanoData = function(e, t, i) {
                this.panos = e,
                this.imagePanos = t,
                this.panoGroupId = i
            }
            ,
            i.prototype.start = function() {
                this.refreshUpdateInterval(0)
            }
            ,
            i.prototype.stop = function() {
                window.cancel(this.refreshInterval)
            }
            ,
            i.prototype.refreshUpdateInterval = function(e) {
                e = e || 0,
                this.refreshInterval = window.setTimeout(function() {
                    this.update() ? this.refreshUpdateInterval(i.ACTIVE_REFRESH_DELAY) : this.refreshUpdateInterval(i.IDLE_REFRESH_DELAY)
                }
                .bind(this), e)
            }
            ,
            i.prototype.update = function() {
                var e = 0 < this.forceQueue.length;
                return this.processQueueForDownloading(this.forceQueue),
                this.processPriorityQueue && (this.queuePrioritizedTilesForPanos(this.panos),
                0 < this.priorityQueue.length && (e = !0),
                this.processQueueForDownloading(this.priorityQueue)),
                e
            }
            ,
            i.prototype.forceQueueTilesForPano = (p = [],
            f = [],
            function(e, t, i, n, r, o) {
                p.length = 0;
                for (var a = this.getTileDownloadDescriptors(e, t), s = 0; s < a.length; s++) {
                    var l = a[s];
                    l.status !== v.None && l.status !== v.Queued || p.push(l)
                }
                if (i && 0 < p.length) {
                    g.sortPanoTiles(p, e, i),
                    f.length = 0,
                    m.matchingTilesInDirection(e, t, i, n, r, f);
                    for (var c = 0, h = function(e) {
                        return e.face === u.face && e.faceTileIndex === u.faceTileIndex
                    }; c < p.length; ) {
                        var u = p[c];
                        f.findIndex(h) < 0 ? p.splice(c, 1) : c++
                    }
                }
                for (var d = 0; d < p.length; d++)
                    this.forceQueue.push(p[d]);
                this.setStatusForAllDescriptors(this.forceQueue, v.ForceQueued),
                this.clearFromQueue(this.priorityQueue, v.ForceQueued, !1),
                o && this.processQueueForDownloading(this.forceQueue, !0)
            }
            ),
            i.prototype.clearForceQueue = function() {
                this.clearQueue(this.forceQueue)
            }
            ,
            i.prototype.queuePrioritizedTilesForPanos = function(e) {
                this.tilePrioritizer && (this.clearQueue(this.priorityQueue),
                this.tilePrioritizer.filterAndPrioritize(this.priorityQueue, e, this),
                this.clearFromQueue(this.priorityQueue, v.None, !0),
                this.setStatusOrRemoveForAllDescriptors(this.priorityQueue, v.Queued))
            }
            ,
            i.prototype.clearQueue = function(e) {
                this.setStatusForAllDescriptors(e, v.None),
                e.length = 0
            }
            ,
            i.prototype.clearFromQueue = function(e, t, i) {
                for (var n = 0; n < e.length; n++) {
                    var r = e[n];
                    r && (t === r.status && !i || t !== r.status && i) && (e[n] = null)
                }
            }
            ,
            i.prototype.setStatusForAllDescriptors = function(e, t) {
                for (var i = 0; i < e.length; i++) {
                    var n = e[i];
                    n && (n.status = t)
                }
            }
            ,
            i.prototype.setStatusOrRemoveForAllDescriptors = function(e, t) {
                for (var i = 0; i < e.length; i++) {
                    var n = e[i];
                    n && (n.status !== t ? n.status = t : e[i] = null)
                }
            }
            ,
            i.prototype.getTileDownloadDescriptors = function(e, t) {
                var i = this.getAllTileDownloadDescriptorsForPano(e)
                  , n = i[t];
                return n || (n = this.buildDownloadDescriptorArray(t),
                i[t] = n,
                this.initTileDownloadDescriptors(n, e, t)),
                n
            }
            ,
            i.prototype.getAllTileDownloadDescriptorsForPano = function(e) {
                var t = this.downloadDescriptors[e.id];
                return t || (t = {},
                this.downloadDescriptors[e.id] = t),
                t
            }
            ,
            i.prototype.processQueueForDownloading = function(e, t) {
                if (this.cleanupActiveDownloads(),
                this.activeDownloads.length < this.concurrentDownloads || t)
                    for (var i = t ? e.length : this.concurrentDownloads - this.activeDownloads.length, n = 0; n < i && 0 < e.length; 0) {
                        var r = e.shift();
                        r && (this.startDownload(r),
                        n++)
                    }
            }
            ,
            i.prototype.testDownload = function(t, e, i) {
                var n = this.downloadTestResults[t];
                if (n)
                    n === y.Success ? i(!0) : n === y.Fail && i(!1);
                else {
                    this.downloadTestResults[t] = y.Testing;
                    var r = this.panos.list[0]
                      , o = this.getTileUrl(r.id, t, e, 0)
                      , a = function(e) {
                        this.downloadTestResults[t] = y.Success,
                        i(!0)
                    }
                    .bind(this)
                      , s = function() {
                        this.downloadTestResults[t] = y.Fail,
                        i(!1)
                    }
                    .bind(this);
                    this.loadImage(o, 0, a, s)
                }
            }
            ,
            i.prototype.startDownload = function(e) {
                e.status = v.Downloading;
                var t = this.getTileUrl(e.pano.id, e.panoSize, e.tileSize, e.tileIndex);
                this.activeDownloads.push(e),
                this.loadImage(t, i.DOWNLOAD_RETRIES, this.downloadComplete.bind(this, e), this.downloadFailed.bind(this, e))
            }
            ,
            i.prototype.downloadFailed = function(e, t) {}
            ,
            i.prototype.downloadComplete = function(e, t) {
                if (e.panoGroupId === this.panoGroupId) {
                    var i = this.getPanoLoadCallbacks(e.pano, e.panoSize);
                    e.status = v.Downloaded,
                    i && i.onProgress && i.onProgress(e.pano, e.panoSize);
                    var n = {
                        panoId: e.pano.id,
                        image: t,
                        tileSize: e.tileSize,
                        panoSize: e.panoSize,
                        tileIndex: e.tileIndex,
                        faceTileIndex: e.faceTileIndex,
                        totalTiles: e.totalTiles,
                        face: e.face,
                        tileX: e.tileX,
                        tileY: e.tileY,
                        direction: e.direction
                    };
                    e.image = t,
                    this.emit(o.TileDownloadSuccess, n),
                    this.isPanoDownloaded(e.pano, e.panoSize) && (n = {
                        panoId: e.pano.id,
                        tileSize: e.tileSize,
                        panoSize: e.panoSize
                    },
                    this.emit(o.PanoDownloadComplete, n),
                    i && i.onLoad && i.onLoad(e.pano, e.panoSize))
                }
            }
            ,
            i.prototype.cleanupActiveDownloads = (n = [],
            function() {
                for (var e = n.length = 0; e < this.activeDownloads.length; e++) {
                    var t = this.activeDownloads[e];
                    t.status !== v.Downloaded && t.status !== v.Failed && n.push(t)
                }
                this.activeDownloads.length = 0,
                this.activeDownloads.push.apply(this.activeDownloads, n)
            }
            ),
            i.prototype.isPanoDownloaded = function(e, t) {
                var i = this.getTileDownloadDescriptors(e, t);
                if (i.length <= 0)
                    return !1;
                for (var n = 0; n < i.length; n++) {
                    if (i[n].status !== v.Downloaded)
                        return !1
                }
                return !0
            }
            ,
            i.prototype.setPanoLoadCallbacks = function(e, t, i, n, r) {
                var o = e.id + ":" + this.qualityManager.getPanoSize(t);
                this.panoLoadCallbacks[o] = {
                    onLoad: i,
                    onFail: n,
                    onProgress: r
                }
            }
            ,
            i.prototype.getPanoLoadCallbacks = function(e, t) {
                var i = e.id + ":" + t;
                return this.panoLoadCallbacks[i]
            }
            ,
            i.prototype.buildDownloadDescriptorArray = function(e) {
                for (var t = m.getTileCountForSize(e), i = [], n = 0; n < t; n++) {
                    var r = this.buildDownloadDescriptor();
                    i.push(r)
                }
                return i
            }
            ,
            i.prototype.buildDownloadDescriptor = function() {
                return {
                    panoGroupId: null,
                    pano: null,
                    panoSize: -1,
                    tileSize: -1,
                    tileIndex: -1,
                    totalTiles: -1,
                    faceTileIndex: -1,
                    status: v.None,
                    url: null,
                    image: null,
                    direction: new t.Vector3,
                    face: -1,
                    cubeFace: -1,
                    tileX: -1,
                    tileY: -1
                }
            }
            ,
            i.prototype.initTileDownloadDescriptors = function(e, t, i) {
                for (var n = 0; n < e.length; n++) {
                    var r = e[n];
                    this.initTileDownloadDescriptor(r, t, i, n)
                }
            }
            ,
            i.prototype.initTileDownloadDescriptor = function(e, t, i, n) {
                var r = i >= m.TILE_SIZE ? m.TILE_SIZE : i;
                e.face = m.getFaceForTile(i, n),
                e.cubeFace = a.mapFaceToCubemapFace(e.face),
                e.panoGroupId = this.panoGroupId,
                e.pano = t,
                e.panoSize = i,
                e.tileSize = r,
                e.tileIndex = n,
                e.totalTiles = m.getTileCountForSize(i),
                e.status = v.None,
                e.image = null,
                m.getTileLocation(e.panoSize, e.tileIndex, e),
                m.getTileVector(e.panoSize, e.tileSize, e.cubeFace, e.tileX, e.tileY, m.LocationOnTile.Center, 0, e.direction)
            }
            ,
            i.prototype.getTileUrl = (c = {
                256: "256",
                512: "512",
                1024: "1k",
                2048: "2k",
                4096: "4k"
            },
            h = {
                face: -1,
                faceTileIndex: -1,
                tileX: -1,
                tileY: -1
            },
            function(e, t, i, n) {
                m.getTileLocation(t, n, h);
                var r = Math.floor(t / i)
                  , o = r * r
                  , a = Math.floor(n / o)
                  , s = "";
                1 === u.tiling.customCompression && (s = "_" + u.tiling["q" + c[t]]);
                var l = this.urls.get("tiles/" + e + "/" + c[t] + s + "_face" + a + "_" + h.tileX + "_" + h.tileY + ".jpg");
                return d.changeIfTileGenerating(l)
            }
            ),
            i.prototype.loadImage = function(e, t, i, n) {
                s.getImage(e, t).then(function(e) {
                    i(e)
                }).fail(n)
            }
            ,
            C.exports = i
        }
        ).call(this, "/js/tile/TileDownloader.js")
    }
    , {
        "../ab": 3,
        "../enum/DownloadStatus": 24,
        "../enum/GLCubeFaces": 25,
        "../enum/PanoSizeClass": 36,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/logger": 189,
        "../util/panorama": 191,
        "./TilePrioritizer": 172,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    172: [function(n, C, e) {
        (function(e) {
            "use strict";
            function h(e, t, i, n, r) {
                this.qualityManager = e,
                this.maxNavQuality = this.qualityManager.getMaxNavPanoSize(),
                this.maxZoomQuality = this.qualityManager.getMaxZoomPanoSize(),
                this.baseSize = t,
                this.standardSize = i,
                this.highSize = n,
                this.ultraHighSize = r,
                this.priorityCriteria = new h.PriorityCriteria(null,new o.Vector3(0,0,0),new o.Vector3(0,0,-1),new o.Vector3(0,0,-1))
            }
            var c, s, l, d, r, u, p, f, o = n("three"), g = (n("../enum/Viewmode"),
            n("../settings"),
            n("../settings"),
            n("../objects/Panorama")), t = n("../util/logger"), i = (n("../enum/Vectors"),
            n("../enum/PanoSizeClass"),
            n("../enum/ModelManagerEvents"),
            n("../enum/GLCubeFaces"),
            n("../enum/DownloadStatus")), m = (n("../util/browser"),
            n("./TileUtils")), v = n("../util/math"), a = (n("events").EventEmitter,
            new t(e),
            Object.freeze({
                None: 0,
                DirectionalFOV: 1
            }));
            h.PriorityCriteria = function(e, t, i, n, r) {
                this.pano = e,
                this.cameraPosition = (new o.Vector3).copy(t),
                this.cameraDir = (new o.Vector3).copy(i),
                this.panoSpaceDir = (new o.Vector3).copy(n),
                this.upcomingPanos = r,
                this.copy = function(e) {
                    this.pano = e.pano,
                    this.cameraPosition.copy(e.cameraPosition),
                    this.cameraDir.copy(e.cameraDir),
                    this.panoSpaceDir.copy(e.panoSpaceDir),
                    this.upcomingPanos = r
                }
                ,
                this.zoomingActive = !1
            }
            ,
            h.DIRECTIONAL_FOV = 180,
            h.DIRECTIONAL_FOV_NARROW = 120,
            h.MAX_SCORED_PANOS_TOCONSIDER = 6,
            h.MAX_SCORED_PANOS_TOADD = 2,
            h.MAX_UPCOMING_PANOS_TOADD = 3,
            h.DIRECTION_SCORE_STRICTNESS = .75,
            h.appendQueue = function(e, t) {
                if (e && t)
                    for (var i = 0; i < t.length; i++)
                        e.push(t[i])
            }
            ,
            h.prototype.updateCriteria = function(e, t, i, n) {
                this.priorityCriteria.pano = e,
                this.priorityCriteria.cameraPosition.copy(t),
                this.priorityCriteria.cameraDir.copy(i),
                this.priorityCriteria.upcomingPanos = n,
                this.maxNavQuality = this.qualityManager.getMaxNavPanoSize(),
                this.maxZoomQuality = this.qualityManager.getMaxZoomPanoSize()
            }
            ,
            h.prototype.filterAndPrioritize = (u = [],
            p = [],
            f = [],
            function(e, t, i) {
                this.populateNeighborPanos(this.priorityCriteria.pano, t, u),
                this.populateScoredPanos(this.priorityCriteria.pano, t, p, this.priorityCriteria.cameraDir, h.MAX_SCORED_PANOS_TOCONSIDER);
                var n = this.baseSize
                  , r = this.standardSize
                  , o = this.highSize
                  , a = this.ultraHighSize;
                this.queueTilesForPano(e, i, this.priorityCriteria.pano, n),
                this.priorityCriteria.upcomingPanos && this.queueTilesForPanos(e, this.priorityCriteria.upcomingPanos, i, n, h.MAX_UPCOMING_PANOS_TOADD),
                f.length = 0,
                this.canDownloadSize(r) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, r, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV_NARROW),
                h.sortPanoTiles(f, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                h.appendQueue(e, f),
                this.queueTilesForPanos(e, p, i, n, h.MAX_SCORED_PANOS_TOADD),
                f.length = 0,
                this.canDownloadSize(o) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, o, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV_NARROW),
                this.canDownloadSize(a) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, a, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV_NARROW),
                h.sortPanoTiles(f, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                h.appendQueue(e, f),
                f.length = 0,
                this.canDownloadSize(r) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, r, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV),
                this.canDownloadSize(o) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, o, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV),
                this.canDownloadSize(a) && this.queueTilesInDirectionForPano(f, i, this.priorityCriteria.pano, a, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, h.DIRECTIONAL_FOV),
                h.sortPanoTiles(f, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                h.appendQueue(e, f),
                this.queueTilesForPanos(e, u, i, n)
            }
            ),
            h.prototype.canDownloadSize = function(e) {
                return this.maxNavQuality >= e || this.maxZoomQuality >= e && this.zoomingActive
            }
            ,
            h.prototype.populateNeighborPanos = function(e, t, i) {
                (i = i || []).length = 0;
                var n = t.getNeighbours(e);
                for (var r in n)
                    if (n.hasOwnProperty(r)) {
                        var o = t.get(r);
                        i.push(o)
                    }
                return i
            }
            ,
            h.prototype.populateScoredPanos = function(e, t, i, n, r) {
                (i = i || []).length = 0;
                var o = [g.filters.inPanoDirection(e.position, n, h.DIRECTION_SCORE_STRICTNESS), g.filters.not(e)]
                  , a = [g.scoreFunctions.distanceSquared(e), g.scoreFunctions.direction(e.position, n)]
                  , s = t.sortByScore(o, a);
                if (s)
                    for (var l = 0; l < s.length && l < r; l++) {
                        var c = s[l].item;
                        i.push(c)
                    }
                return i
            }
            ,
            h.prototype.queueTilesForPanos = function(e, t, i, n, r) {
                for (var o = 0, a = 0; a < t.length; a++) {
                    var s = t[a];
                    if (o += 0 < this.queueTilesForPano(e, i, s, n) ? 1 : 0,
                    r && r <= o)
                        break
                }
                return o
            }
            ,
            h.prototype.queueTilesForPano = (r = {
                filter: a.None
            },
            function(e, t, i, n) {
                return this.filterAndQueueTileDownloadDescriptors(e, t, i, n, r)
            }
            ),
            h.prototype.queueTilesForPanosInDirection = (d = new o.Vector3,
            function(e, t, i, n, r, o, a, s) {
                for (var l = 0, c = 0; c < i.length; c++) {
                    var h = i[c];
                    d.copy(h.position),
                    d.sub(r),
                    d.normalize();
                    var u = Math.max(Math.min(o.dot(d), 1), -1);
                    if (v.getFOVDotThreshold(a) <= u && (l += 0 < this.queueTilesInDirectionForPano(e, t, h, n, r, o, a) ? 1 : 0,
                    s && s <= l))
                        break
                }
                return l
            }
            ),
            h.prototype.queueTilesInDirectionForPanos = function(e, t, i, n, r, o, a, s) {
                for (var l = 0, c = 0; c < i.length; c++) {
                    var h = i[c];
                    if (l += 0 < this.queueTilesInDirectionForPano(e, t, h, n, o, a) ? 1 : 0,
                    s && s <= l)
                        break
                }
                return l
            }
            ,
            h.prototype.queueTilesInDirectionForPano = (s = {
                filter: a.DirectionalFOV,
                direction: new o.Vector3,
                fov: 60
            },
            l = new o.Vector3,
            function(e, t, i, n, r, o, a) {
                return l.copy(o),
                m.getRelativeDirection(i.quaternion, l),
                s.direction.copy(l),
                s.fov = a,
                this.filterAndQueueTileDownloadDescriptors(e, t, i, n, s)
            }
            ),
            h.prototype.filterAndQueueTileDownloadDescriptors = (c = [],
            function(e, t, i, n, r) {
                var o = t.getTileDownloadDescriptors(i, n);
                c.length = 0,
                this.filterTileDownloadDescriptors(i, o, c, r);
                for (var a = 0, s = 0; s < c.length; s++) {
                    var l = c[s];
                    l && (e.push(l),
                    a++)
                }
                return a
            }
            ),
            h.prototype.filterTileDownloadDescriptors = (new o.Vector3,
            function(e, t, i, n) {
                var r, o;
                switch (n.filter) {
                case a.DirectionalFOV:
                    for (r = 0; r < t.length; r++)
                        o = t[r],
                        m.isTileWithinFOV(o.panoSize, o.tileSize, o.face, o.tileX, o.tileY, n.direction, n.fov) && i.push(o);
                    break;
                default:
                    for (r = 0; r < t.length; r++)
                        o = t[r],
                        i.push(o)
                }
                for (r = 0; r < i.length; r++)
                    o = i[r],
                    this.canIncludeDescriptor(o) || (i[r] = null)
            }
            ),
            h.prototype.canIncludeDescriptor = function(e) {
                return e.status !== i.Downloading && e.status !== i.Downloaded
            }
            ,
            h.prototype.canIncludePano = function(e, t) {
                return !e.isLoaded(t)
            }
            ,
            h.getFOVDotThreshold = function(e) {
                return Math.cos(o.Math.degToRad(e / 2))
            }
            ;
            var y = (A._panoSpaceDir = new o.Vector3,
            A._fovThreshold = -1,
            A._fovThresholdNarrow = -1,
            A);
            function A(e, t) {
                var i = A._panoSpaceDir
                  , n = A._fovThreshold
                  , r = A._fovThresholdNarrow
                  , o = Math.max(Math.min(i.dot(e.direction), 1), -1)
                  , a = Math.max(Math.min(i.dot(t.direction), 1), -1);
                return e._dot = o,
                t._dot = a,
                n <= o && a < n ? -1 : o < n && n <= a ? 1 : r <= o && a < r ? -1 : o < r && r <= a ? 1 : e.panoSize > t.panoSize ? 1 : t.panoSize > e.panoSize ? -1 : -(o - a)
            }
            h.sortPanoTiles = function(e, t, i) {
                y._panoSpaceDir.copy(i),
                m.getRelativeDirection(t.quaternion, y._panoSpaceDir),
                y._fovThresholdNarrow = v.getFOVDotThreshold(h.DIRECTIONAL_FOV_NARROW),
                y._fovThreshold = v.getFOVDotThreshold(h.DIRECTIONAL_FOV),
                e.sort(y)
            }
            ,
            h.insertSortedPanoTile = function(e, t, i, n) {
                y._panoSpaceDir.copy(n),
                m.getRelativeDirection(i.quaternion, y._panoSpaceDir),
                y._fovThresholdNarrow = v.getFOVDotThreshold(h.DIRECTIONAL_FOV_NARROW),
                y._fovThreshold = v.getFOVDotThreshold(h.DIRECTIONAL_FOV);
                for (var r = -1, o = 0; o < e.length; o++) {
                    if (y(t, e[o]) <= 0) {
                        r = o;
                        break
                    }
                }
                if (-1 === r)
                    e[e.length] = t;
                else {
                    for (var a = e.length; r < a; a--)
                        e[a] = e[a - 1];
                    e[r] = t
                }
            }
            ,
            h.prototype.setZoomingActive = function(e) {
                e !== this.zoomingActive && (this.zoomingActive = e)
            }
            ,
            C.exports = h
        }
        ).call(this, "/js/tile/TilePrioritizer.js")
    }
    , {
        "../enum/DownloadStatus": 24,
        "../enum/GLCubeFaces": 25,
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoSizeClass": 36,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/browser": 182,
        "../util/logger": 189,
        "../util/math": 190,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    173: [function(e, t, i) {
        "use strict";
        function f(e, t) {
            this.levels = t,
            this.tileSize = e,
            this.root = null,
            this.allNodes = [],
            function(e) {
                e.root = function e(t, i, n) {
                    if (n > t.levels)
                        return null;
                    var r = new a(t,i);
                    t.allNodes.push(r);
                    for (var o = 0; o < s; o++)
                        r.children[o] = e(t, r, n + 1);
                    return r
                }(e, null, 0)
            }(this)
        }
        function a(e, t) {
            this.tree = e,
            this.parent = t,
            this.children = [],
            this.id = ++n
        }
        var g = (e("three"),
        e("./TileUtils"),
        e("../objects/Panorama"),
        e("../util/panorama"),
        e("events").EventEmitter,
        2)
          , s = g * g;
        f.TraversalType = Object.freeze({
            PreOrder: 0,
            PostOrder: 1
        });
        var n = 0;
        f.getLevelCountForSize = function(e, t) {
            var i = 0;
            for (t < e && (t = e); !((t /= g) < e); )
                i++;
            return i
        }
        ,
        f.getSizeForLevel = function(e, t) {
            return Math.pow(g, t) * e
        }
        ,
        f.prototype.getSubNode = function(e, t, i) {
            (!t || e < this.tileSize) && (t = 0),
            (!i || e < this.tileSize) && (i = 0),
            e < this.tileSize && (e = this.tileSize);
            var n = f.getLevelCountForSize(this.tileSize, e);
            return function e(t, i, n, r, o) {
                if (!t)
                    return null;
                if (0 === n)
                    return t;
                if (!t.children || 0 === t.children.length)
                    return null;
                var a = Math.pow(g, n) / g
                  , s = r % a
                  , l = o % a
                  , c = Math.floor(o / a)
                  , h = Math.floor(r / a)
                  , u = c * g + h;
                return e(t.children[u], i + 1, n - 1, s, l)
            }(this.root, 0, n, t, i)
        }
        ,
        f.prototype.breadthFirst = function(e) {
            var t = !!(e = e || {}).nullLevelEnd
              , i = e.maxLevel
              , n = e.minLevel
              , r = e.callback
              , o = e.saveVisited
              , a = []
              , s = {}
              , l = 0;
            for (a.push(this.root),
            a.push(s); 0 < a.length && !(i && i < l); ) {
                var c = a.shift();
                if (c === s)
                    (!n || n <= l) && (r && t && r(null),
                    o && t && o.push(null)),
                    0 < a.length && a.push(s),
                    l++,
                    0;
                else {
                    if (c.children)
                        for (var h = 0; h < c.children.length; h++) {
                            c.children[h] && a.push(c.children[h])
                        }
                    var u = this.getFaceIndexFromNode(c);
                    (!n || n <= l) && (r && r(c, l, u),
                    o && o.push(c)),
                    0
                }
            }
        }
        ,
        f.prototype.getFaceIndexFromNode = function(e) {
            if (!e)
                return -1;
            for (var t = 1, i = e, n = 0, r = 0; ; ) {
                var o = i.parent;
                if (!o)
                    break;
                for (var a = -1, s = 0; s < o.children.length; s++)
                    o.children[s] === i && (a = s);
                n = a % g * t + n,
                r = Math.floor(a / g) * t + r,
                t *= g,
                i = o
            }
            return r * t + n
        }
        ,
        f.prototype.depthFirst = function(e, t, i) {
            !function e(t, i, n, r, o, a, s, l) {
                if (t) {
                    s = s || f.TraversalType.PreOrder;
                    var c = r * g + n;
                    if (s === f.TraversalType.PreOrder && (o && o(t, i, c, n, r),
                    a && a.push(t)),
                    t.children && 0 !== t.children.length) {
                        for (var h = r * g, u = n * g, d = 0; d < g; d++)
                            for (var p = 0; p < g; p++)
                                e(t.children[p * g + d], i + 1, u + d, h + p, o, a, s, l);
                        s === f.TraversalType.PostOrder && (o && o(t, i, c, n, r),
                        a && a.push(t))
                    }
                }
            }(this.root, 0, 0, 0, e, t, i, this.tileSize)
        }
        ,
        t.exports = f
    }
    , {
        "../objects/Panorama": 148,
        "../util/panorama": 191,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    174: [function(e, t, i) {
        "use strict";
        var n, a, s, p, f, g, E, l, c, h, u, d, r, o, m = e("../enum/GLCubeFaces"), _ = e("../util/MathLight"), b = {};
        b.TILE_SIZE = 512,
        b.FACES_PER_PANO = 6,
        b.LocationOnTile = {
            Center: 0,
            UpperLeft: 1,
            UpperRight: 2,
            LowerRight: 3,
            LowerLeft: 4
        },
        b.getTileVector = function(e, t, i, n, r, o, a, s) {
            var l = e / t
              , c = t / e * 2
              , h = c / 2
              , u = n / l * 2 - 1 + h
              , d = (r = l - 1 - r) / l * 2 - 1 + h;
            switch (o = o || b.LocationOnTile.Center) {
            case b.LocationOnTile.UpperLeft:
                u -= h,
                d += h,
                u += a * c;
                break;
            case b.LocationOnTile.UpperRight:
                u += h,
                d += h,
                d -= a * c;
                break;
            case b.LocationOnTile.LowerRight:
                u += h,
                d -= h,
                u -= a * c;
                break;
            case b.LocationOnTile.LowerLeft:
                u -= h,
                d -= h,
                d += a * c;
                break;
            case b.LocationOnTile.Center:
            }
            switch (i) {
            case m.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                _.setVector(s, -1, d, -u);
                break;
            case m.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                _.setVector(s, 1, d, u);
                break;
            case m.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                _.setVector(s, -u, 1, -d);
                break;
            case m.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                _.setVector(s, -u, -1, d);
                break;
            case m.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                _.setVector(s, -u, d, 1);
                break;
            case m.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                _.setVector(s, u, d, -1)
            }
            _.normalize(s)
        }
        ,
        b.getFaceForTile = function(e, t) {
            var i = b.TILE_SIZE;
            e < b.TILE_SIZE && (i = e);
            var n = Math.floor(e / i)
              , r = n * n;
            return Math.floor(t / r)
        }
        ,
        b.getTileLocation = function(e, t, i) {
            var n = b.TILE_SIZE;
            e < b.TILE_SIZE && (n = e);
            var r = b.getFaceForTile(e, t)
              , o = Math.floor(e / n)
              , a = t - r * (o * o);
            i.tileX = a % o,
            i.tileY = Math.floor(a / o),
            i.face = r,
            i.faceTileIndex = a
        }
        ,
        b.getTileCountForSize = function(e) {
            if (e <= b.TILE_SIZE)
                return b.FACES_PER_PANO;
            var t = Math.floor(e / b.TILE_SIZE);
            return t * t * b.FACES_PER_PANO
        }
        ,
        b.getRelativeDirection = (r = new _.Matrix4,
        o = new _.Quaternion,
        function(e, t) {
            o.copy(e),
            o.inverse(),
            r.makeRotationFromQuaternion(o),
            r.applyToVector3(t),
            _.normalize(t)
        }
        ),
        b.matchingTilesInDirection = (c = new _.Vector3,
        h = new _.Vector3(0,0,-1),
        u = new _.Quaternion,
        l = {
            face: -1,
            faceTileIndex: -1,
            tileX: -1,
            tileY: -1
        },
        d = function(e, t, i) {
            for (var n = b.getTileCountForSize(e), r = 0, o = 0; o < n; o++)
                b.getTileLocation(e, o, l),
                t && !t(l) || (r++,
                i && (a = l,
                i.push({
                    face: a.face,
                    faceTileIndex: a.faceTileIndex,
                    tileX: a.tileX,
                    tileY: a.tileY
                })));
            var a;
            return r
        }
        ,
        function(e, t, i, n, r, o) {
            var a = t < b.TILE_SIZE ? t : b.TILE_SIZE;
            if (b.getTileCountForSize(t),
            !n && !r)
                return d(t, null, o);
            var s = !!r;
            return r = r || n,
            r = Math.max(0, Math.min(r, 360)),
            n = Math.max(0, Math.min(n, 360)),
            _.copyVector(i, c),
            b.getRelativeDirection(e.quaternion, c),
            s ? (u.setFromUnitVectors(c, h),
            d(t, function(e) {
                return b.isTileWithinFrustum(t, a, e.face, e.tileX, e.tileY, u, n, r)
            }, o)) : d(t, function(e) {
                return b.isTileWithinFOV(t, a, e.face, e.tileX, e.tileY, c, n)
            }, o)
        }
        ),
        b.isTileWithinFrustum = (E = new _.Vector3,
        function(e, t, i, n, r, o, a, s) {
            for (var l = Math.tan(.5 * s * _.RADIANS_PER_DEGREE), c = -l, h = Math.tan(.5 * a * _.RADIANS_PER_DEGREE), u = -h, d = b.mapFaceToCubemapFace(i), p = 0, f = 0, g = 0, m = 0, v = 0, y = b.LocationOnTile.Center; y <= b.LocationOnTile.LowerLeft; y++)
                if (b.getTileVector(e, t, d, n, r, y, 0, E),
                _.applyQuaternionToVector(o, E),
                -1e-5 <= E.z)
                    ;
                else {
                    var A = -1 / E.z
                      , C = E.x * A
                      , I = E.y * A;
                    l < I ? p++ : I < c && f++,
                    h < C ? g++ : C < u && m++,
                    v++
                }
            return f !== v && p !== v && g !== v && m !== v
        }
        ),
        b.isTileWithinFOV = (p = new _.Vector3,
        f = new _.Vector3(0,1,0),
        g = new _.Vector3(1,0,0),
        function(e, t, i, n, r, o, a) {
            var s = b.mapFaceToCubemapFace(i);
            if (_.cross(o, f, g),
            b.getTileVector(e, t, s, n, r, b.LocationOnTile.Center, 0, p),
            b.isWithinFOV(p, o, a, null))
                return !0;
            for (var l = a / 360, c = Math.floor(1 / l), h = 0, u = 0; u < c; u++) {
                for (var d = b.LocationOnTile.UpperLeft; d <= b.LocationOnTile.LowerLeft; d++)
                    if (b.getTileVector(e, t, s, n, r, d, h, p),
                    b.isWithinFOV(p, o, a, null))
                        return !0;
                h += l
            }
            return !1
        }
        ),
        b.isWithinFOV = (a = new _.Vector3,
        s = new _.Vector3,
        function(e, t, i, n) {
            if (_.copyVector(e, s),
            n) {
                _.copyVector(n, a),
                _.normalize(a);
                var r = _.dot(a, e);
                a.x *= r,
                a.y *= r,
                a.z *= r,
                _.subVector(s, a)
            }
            var o = i / 2 * _.RADIANS_PER_DEGREE;
            return Math.cos(o) <= _.dot(s, t)
        }
        ),
        b.mapFaceToCubemapFace = (n = {
            0: m.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
            1: m.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
            2: m.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
            3: m.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
            4: m.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
            5: m.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
        },
        function(e) {
            return n[e]
        }
        ),
        t.exports = b
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../util/MathLight": 176
    }],
    175: [function(i, n, e) {
        (function(e) {
            "use strict";
            function t() {
                this.list = [],
                this.index = {},
                Object.defineProperty(this, "length", {
                    get: function() {
                        return this.list.length
                    }
                })
            }
            new (i("./common"),
            i("./logger"))(e),
            t.prototype.forEach = function(e) {
                this.list.forEach(e)
            }
            ,
            t.prototype.add = function(e) {
                this.list.push(e),
                this.index[this.getIndex(e)] = e
            }
            ,
            t.prototype.getIndex = function(e) {
                throw new Error("IndexedCollection.getIndex not implemented in subclass.")
            }
            ,
            t.prototype.extend = function(e) {
                for (var t = 0; t < e.length; t++)
                    this.add(e[t])
            }
            ,
            t.prototype.get = function(e) {
                return this.index[e]
            }
            ,
            t.prototype.first = function() {
                return this.list[0]
            }
            ,
            t.prototype.last = function() {
                return this.list[this.list.length - 1]
            }
            ,
            t.prototype.reIndex = function() {
                this.index = {};
                var t = this;
                this.forEach(function(e) {
                    t.index[t.getIndex(e)] = e
                })
            }
            ,
            t.prototype.filter = function(e) {
                var t = this.list.filter(e);
                return this.reIndex(),
                t
            }
            ,
            t.prototype.reduce = function(e, t) {
                return this.list.reduce(e, t)
            }
            ,
            t.prototype.sort = function(e) {
                return this.list.sort(e)
            }
            ,
            t.prototype.indexOf = function(e) {
                for (var t = 0; t < this.list.length; ++t)
                    if (this.list[t] === e)
                        return t;
                return -1
            }
            ,
            n.exports = t
        }
        ).call(this, "/js/util/IndexedCollection.js")
    }
    , {
        "./common": 185,
        "./logger": 189
    }],
    176: [function(e, t, i) {
        "use strict";
        e("../constants");
        var n, r, o = {};
        o.RADIANS_PER_DEGREE = Math.PI / 180,
        o.DEGREES_PER_RADIAN = 180 / Math.PI,
        o.Vector3 = function(e, t, i) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0
        }
        ,
        o.Matrix4 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
            0 < arguments.length && console.error("MathLight.Matrix4: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        o.Matrix4.prototype = {
            identity: function() {
                return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            copy: function(e) {
                return this.elements.set(e.elements),
                this
            },
            applyToVector3: function(e) {
                var t = e.x
                  , i = e.y
                  , n = e.z
                  , r = this.elements;
                return e.x = r[0] * t + r[4] * i + r[8] * n + r[12],
                e.y = r[1] * t + r[5] * i + r[9] * n + r[13],
                e.z = r[2] * t + r[6] * i + r[10] * n + r[14],
                this
            },
            getInverse: function(e, t) {
                var i = this.elements
                  , n = e.elements
                  , r = n[0]
                  , o = n[1]
                  , a = n[2]
                  , s = n[3]
                  , l = n[4]
                  , c = n[5]
                  , h = n[6]
                  , u = n[7]
                  , d = n[8]
                  , p = n[9]
                  , f = n[10]
                  , g = n[11]
                  , m = n[12]
                  , v = n[13]
                  , y = n[14]
                  , A = n[15]
                  , C = p * y * u - v * f * u + v * h * g - c * y * g - p * h * A + c * f * A
                  , I = m * f * u - d * y * u - m * h * g + l * y * g + d * h * A - l * f * A
                  , E = d * v * u - m * p * u + m * c * g - l * v * g - d * c * A + l * p * A
                  , _ = m * p * h - d * v * h - m * c * f + l * v * f + d * c * y - l * p * y
                  , b = r * C + o * I + a * E + s * _;
                if (0 == b) {
                    var w = "MathLight.Matrix4.getInverse(): can't invert matrix, determinant is 0";
                    if (t)
                        throw new Error(w);
                    return console.warn(w),
                    this.identity()
                }
                var T = 1 / b;
                return i[0] = C * T,
                i[1] = (v * f * s - p * y * s - v * a * g + o * y * g + p * a * A - o * f * A) * T,
                i[2] = (c * y * s - v * h * s + v * a * u - o * y * u - c * a * A + o * h * A) * T,
                i[3] = (p * h * s - c * f * s - p * a * u + o * f * u + c * a * g - o * h * g) * T,
                i[4] = I * T,
                i[5] = (d * y * s - m * f * s + m * a * g - r * y * g - d * a * A + r * f * A) * T,
                i[6] = (m * h * s - l * y * s - m * a * u + r * y * u + l * a * A - r * h * A) * T,
                i[7] = (l * f * s - d * h * s + d * a * u - r * f * u - l * a * g + r * h * g) * T,
                i[8] = E * T,
                i[9] = (m * p * s - d * v * s - m * o * g + r * v * g + d * o * A - r * p * A) * T,
                i[10] = (l * v * s - m * c * s + m * o * u - r * v * u - l * o * A + r * c * A) * T,
                i[11] = (d * c * s - l * p * s - d * o * u + r * p * u + l * o * g - r * c * g) * T,
                i[12] = _ * T,
                i[13] = (d * v * a - m * p * a + m * o * f - r * v * f - d * o * y + r * p * y) * T,
                i[14] = (m * c * a - l * v * a - m * o * h + r * v * h + l * o * y - r * c * y) * T,
                i[15] = (l * p * a - d * c * a + d * o * h - r * p * h - l * o * f + r * c * f) * T,
                this
            },
            makeRotationFromQuaternion: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z
                  , o = e.w
                  , a = i + i
                  , s = n + n
                  , l = r + r
                  , c = i * a
                  , h = i * s
                  , u = i * l
                  , d = n * s
                  , p = n * l
                  , f = r * l
                  , g = o * a
                  , m = o * s
                  , v = o * l;
                return t[0] = 1 - (d + f),
                t[4] = h - v,
                t[8] = u + m,
                t[1] = h + v,
                t[5] = 1 - (c + f),
                t[9] = p - g,
                t[2] = u - m,
                t[6] = p + g,
                t[10] = 1 - (c + d),
                t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            }
        },
        o.Quaternion = function(e, t, i, n) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._w = void 0 !== n ? n : 1
        }
        ,
        o.Quaternion.prototype = {
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e
            },
            get w() {
                return this._w
            },
            set w(e) {
                this._w = e
            },
            copy: function(e) {
                this._x = e.x,
                this._y = e.y,
                this._z = e.z,
                this._w = e.w
            },
            inverse: function() {
                return this.conjugate().normalize()
            },
            conjugate: function() {
                return this._x *= -1,
                this._y *= -1,
                this._z *= -1,
                this
            },
            length: function() {
                return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
            },
            normalize: function() {
                var e = this.length();
                return 0 === e ? (this._x = 0,
                this._y = 0,
                this._z = 0,
                this._w = 1) : (e = 1 / e,
                this._x = this._x * e,
                this._y = this._y * e,
                this._z = this._z * e,
                this._w = this._w * e),
                this
            },
            setFromAxisAngle: function(e, t) {
                var i = t / 2
                  , n = Math.sin(i);
                return this._x = e.x * n,
                this._y = e.y * n,
                this._z = e.z * n,
                this._w = Math.cos(i),
                this
            },
            setFromUnitVectors: function(e, t) {
                return void 0 === n && (n = new o.Vector3),
                (r = o.dot(e, t) + 1) < 1e-6 ? (r = 0,
                Math.abs(e.x) > Math.abs(e.z) ? o.setVector(n, -e.y, e.x, 0) : o.setVector(n, 0, -e.z, e.y)) : o.cross(e, t, n),
                this._x = n.x,
                this._y = n.y,
                this._z = n.z,
                this._w = r,
                this.normalize()
            },
            multiply: function(e) {
                return this.multiplyQuaternions(this, e)
            },
            premultiply: function(e) {
                return this.multiplyQuaternions(e, this)
            },
            multiplyQuaternions: function(e, t) {
                var i = e._x
                  , n = e._y
                  , r = e._z
                  , o = e._w
                  , a = t._x
                  , s = t._y
                  , l = t._z
                  , c = t._w;
                return this._x = i * c + o * a + n * l - r * s,
                this._y = n * c + o * s + r * a - i * l,
                this._z = r * c + o * l + i * s - n * a,
                this._w = o * c - i * a - n * s - r * l,
                this
            }
        },
        o.convertWorkshopVector = function(e) {
            return new o.Vector3(-e.x,e.y,e.z)
        }
        ,
        o.convertWorkshopQuaternion = function(e) {
            return new o.Quaternion(-e.x,e.y,e.z,-e.w).multiply(new o.Quaternion(Math.sqrt(2) / 2,Math.sqrt(2) / 2,0,0))
        }
        ,
        o.convertWorkshopOrthoZoom = function(e) {
            return -1 === e ? -1 : e * ($("#player").width() / $("#player").height()) / g_snapShotWidth * g_snapShotHeight
        }
        ,
        o.convertWorkshopPanoramaQuaternion = function(e) {
            return new o.Quaternion(e.x,-e.y,-e.z,e.w).normalize().multiply((new o.Quaternion).setFromAxisAngle(new o.Vector3(0,1,0), 270 * o.RADIANS_PER_DEGREE))
        }
        ,
        o.normalize = function(e) {
            var t = e.x * e.x + e.y * e.y + e.z * e.z
              , i = Math.sqrt(t);
            e.x /= i,
            e.y /= i,
            e.z /= i
        }
        ,
        o.dot = function(e, t) {
            return e.x * t.x + e.y * t.y + e.z * t.z
        }
        ,
        o.cross = function(e, t, i) {
            var n = e.x
              , r = e.y
              , o = e.z;
            i.x = r * t.z - o * t.y,
            i.y = o * t.x - n * t.z,
            i.z = n * t.y - r * t.x
        }
        ,
        o.setVector = function(e, t, i, n) {
            e.x = t,
            e.y = i,
            e.z = n
        }
        ,
        o.copyVector = function(e, t) {
            t.x = e.x,
            t.y = e.y,
            t.z = e.z
        }
        ,
        o.addVector = function(e, t) {
            e.x += t.x,
            e.y += t.y,
            e.z += t.z
        }
        ,
        o.subVector = function(e, t) {
            e.x -= t.x,
            e.y -= t.y,
            e.z -= t.z
        }
        ,
        o.applyQuaternionToVector = function(e, t) {
            var i = t.x
              , n = t.y
              , r = t.z
              , o = e.x
              , a = e.y
              , s = e.z
              , l = e.w
              , c = l * i + a * r - s * n
              , h = l * n + s * i - o * r
              , u = l * r + o * n - a * i
              , d = -o * i - a * n - s * r;
            t.x = c * l + d * -o + h * -s - u * -a,
            t.y = h * l + d * -a + u * -o - c * -s,
            t.z = u * l + d * -s + c * -a - h * -o
        }
        ,
        o.angleBetweenVectors = function(e, t) {
            return Math.acos(o.dot(e, t))
        }
        ,
        t.exports = o
    }
    , {
        "../constants": 8
    }],
    177: [function(c, h, e) {
        (function(e) {
            "use strict";
            function t(e) {
                this.cache = null,
                this.expires = 0
            }
            function i() {
                this.baseUrl = null,
                this.cache = null,
                this.expires = 0
            }
            function n() {
                this.baseUrl = null,
                this.expires = 0
            }
            function r(e) {
                this.initialLoadingPromise = null,
                this.endpoint = e + "?type=3",
                this.urlContainer = null,
                this.authorizationHeader = s.getAuthorizationHeader(),
                this.containerClasses = [n, i, t]
            }
            c("./ajax");
            var o = c("./logger")
              , a = c("../constants")
              , s = c("./showcase")
              , l = (c("../ab"),
            new o(e));
            t.prototype = {
                version: 1,
                validate: function(e) {
                    return "catalog.json"in e && 0 < Object.keys(e).length
                },
                update: function(e) {
                    return this.cache = e,
                    this.expires = Date.now() + a.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    return this.cache[e]
                }
            },
            i.prototype = {
                version: 2,
                validate: function(e) {
                    return "catalog.json"in e && "base.url"in e && 1 < Object.keys(e).length
                },
                update: function(e) {
                    return this.baseUrl = e["base.url"],
                    this.cache = e,
                    this.expires = Date.now() + a.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    var t = this.cache[e];
                    return t ? this.baseUrl.replace("{{filename}}", e) + t : null
                }
            },
            n.prototype = {
                version: 3,
                validate: function(e) {
                    return e.templates && e.catalog_file && (!e.expires || 1e3 * e.expires > Date.now())
                },
                update: function(e) {
                    return this.baseUrl = e.templates[0],
                    e.expires ? this.expires = 1e3 * e.expires : this.expires = Date.now() + a.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    return this.baseUrl.replace("{{filename}}", e)
                }
            },
            r.prototype = {
                init: function() {
                    return this.initialLoadingPromise || (setInterval(function() {
                        var e = this.urlContainer ? this.urlContainer.expires : Date.now();
                        Date.now() + a.signedUrlRefreshBuffer > e && (l.debug("Refreshing urls..."),
                        this.refresh().done(function() {
                            l.debug("Refreshed")
                        }).fail(function() {
                            l.error("Failed url refresh, urls might go stale soon")
                        }))
                    }
                    .bind(this), a.signedUrlCheckInterval),
                    this.initialLoadingPromise = this.refresh()),
                    this.initialLoadingPromise
                },
                refresh: function(e) {
                    return {},
                    $.Deferred().resolve()
                },
                get: function(e) {
                    return window.DATA.files.templates[0].replace("{{filename}}", e)
                }
            },
            h.exports = r
        }
        ).call(this, "/js/util/ModelUrls.js")
    }
    , {
        "../ab": 3,
        "../constants": 8,
        "./ajax": 181,
        "./logger": 189,
        "./showcase": 193
    }],
    178: [function(l, c, e) {
        (function(e) {
            "use strict";
            function t() {
                i.call(this),
                this.neighbourMap = {},
                this.map = null
            }
            var f, g, m, v, y, A, C, I, E, _, b, w = l("three"), n = l("./common"), a = l("../settings"), r = l("../objects/Panorama"), o = (a = l("../settings"),
            l("./aStar")), T = new (l("./logger"))(e), i = l("./IndexedCollection"), s = l("./transitions");
            n.inherit(t, i),
            t.prototype.getIndex = function(e) {
                return e.id
            }
            ,
            t.prototype.find = function(e, t) {
                var i = n.filterAll(this.list, e);
                return 0 === i.length ? null : (t && t.forEach(function(e) {
                    i = n.stableSort(i, e)
                }),
                i[0])
            }
            ,
            /* t.prototype.sortByScore = function(e, t) {
                var i = n.filterAll(this.list, e);
                return 0 === i.length ? null : i = i.map(function(i) {
                    return {
                        pano: i,
                        score: t.reduce(function(e, t) {
                            return e + t(i)
                        }, 0)
                    }
                }).sort(function(e, t) {
                    return t.score - e.score
                })
            } */ 
            
            t.prototype.sortByScore = function( request, rank){
                return common.sortByScore(this.list, request, rank)
            }  
            ,
            
            t.prototype.lowestByScore = function(e, t, i) {
                return this.findRankedByScore(0, e, t, i)
            }
            ,
            t.prototype.findRankedByScore = function(e, t, i, n) {
                n && (n.candidates = null,
                n.pano = null),
                e = e || 0;
                var r = this.sortByScore(t, i);
                return !r || 0 === r.length || e >= r.length ? null : (n && (n.candidates = r,
                n.pano = r[e].item),
                r[e].item)
            }
            ,
            t.prototype.showPanoScores = function(e) {
                this.list.forEach(function(e) {
                    e.removeTextSprite()
                });
                var t = 6344768;
                e.forEach(function(e) {
                    e.pano.addTextSprite(e.score.toFixed(2), t),
                    t = 16428055
                })
            }
            ,
            t.prototype.isNeighbour = function(e, t) {
                return this.neighbourMap[e.id][t.id]
            }
            ,
            t.prototype.getNeighbours = function(e) {
                return this.neighbourMap[e.id]
            }
            ,
            t.prototype.setNeighbour = function(e, t, i) {
                return this.neighbourMap[e.id] || (this.neighbourMap[e.id] = {}),
                this.neighbourMap[t.id] || (this.neighbourMap[t.id] = {}),
                this.neighbourMap[e.id][e.id] = !0,
                this.neighbourMap[t.id][t.id] = !0,
                this.neighbourMap[e.id][t.id] = i,
                this.neighbourMap[t.id][e.id] = i,
                this.neighbourMap[e.id]
            }
            ,
            t.prototype.findClosest = function(e, t) {
                var i = [r.filters.isPanoAligned()];
                return t && i.push(r.filters.inDirection(e, t, .75)),
                this.find(i, [r.sortFunctions.distanceToPoint(e)])
            }
            ,
            t.prototype.dualNeighbors = function(e, t) {
                var i, n = [];
                for (i in this.neighbourMap[e.id])
                    this.neighbourMap[t.id][i] && n.push(i);
                return n
            }
            ,
            t.prototype.populate_path_graph = function() {
                var e, t, i, n, r, o, a, s, l = Date.now(), c = {}, h = 0, u = new w.Vector3(0,0,0);
                for (e = 0; e < this.list.length; e += 1) {
                    for (t in s = !(a = {}),
                    i = (r = this.list[e]).neighbourPanos || r.findNeighourPanos())
                        if (i[t]) {
                            o = this.index[t],
                            u.copy(r.floorPosition),
                            u.sub(o.floorPosition);
                            var d = Math.sqrt(u.x * u.x + u.z * u.z)
                              , p = (Math.abs(u.y),
                            Math.max(d, .01),
                            Math.max(0, Math.abs(u.y) - .2));
                            n = 0 < p ? (1,
                            p = Math.pow(4 * p, 2),
                            d = Math.pow(d, 2),
                            Math.sqrt(p * p + d * d)) : (1,
                            u.length()),
                            a[o.id] = n,
                            s = !0
                        }
                    s ? c[r.id] = a : h += 1
                }
                this.map = c,
                T.info("graph ready in " + (Date.now() - l) + "ms, " + h + " had no neighbors")
            }
            ,
            t.prototype.aStarSearch = function(e, t) {
                var i = Date.now()
                  , n = new o({
                    start: e,
                    isEnd: function(e) {
                        return e === t
                    },
                    neighbor: function(e) {
                        var t = e.neighbourPanos || e.findNeighourPanos()
                          , i = [];
                        for (var n in t)
                            t[n] && i.push(this.index[n]);  //add: t[n] &&
                        return i
                    }
                    .bind(this),
                    distance: function(e, t) {
                        return this.map[e.id][t.id]
                    }
                    .bind(this),
                    heuristic: function(e, t) {
                        return 1
                    }
                    .bind(this),
                    hash: function(e) {
                        return e.id
                    },
                    timeout: 5e3
                });
                if (T.debug("A* search in " + (Date.now() - i) + "ms"),
                "success" !== n.status)
                    return T.debug("Did not find A* path from " + e + " to " + t),
                    null;
                T.debug("Total cost " + n.cost.toPrecision(3) + ", " + n.path.length + " steps");
                var r = [];
                return n.path.forEach(function(e) {
                    r.push(e.id)
                }),
                r
            }
            ,
            t.prototype.includeNodesNearPath = (f = new w.Vector3,
            g = new w.Vector3,
            m = new w.Vector3,
            v = new w.Vector3,
            y = new w.Vector3,
            A = new w.Vector3,
            C = new w.Vector3,
            I = new w.Vector3,
            E = [],
            _ = new w.Vector3,
            b = new w.Vector3,
            function(e, t) {
                if (e)
                    for (var i = function(e, t, i) {
                        return y.copy(t).sub(e),
                        y.dot(i)
                    }, n = function(e, t) {
                        return i(_, e.position, m) - i(_, t.position, m)
                    }, r = 0; r < e.length - 1; ) {
                        var o = e[r]
                          , a = e[r + 1]
                          , s = this.index[o]
                          , l = this.index[a];
                        _.copy(s.position),
                        b.copy(l.position),
                        E.length = 0,
                        f.copy(b).sub(_),
                        m.copy(f).normalize();
                        for (var c = 0; c < this.list.length; c++) {
                            var h = this.list[c];
                            y.copy(h.position).sub(_);
                            var u = y.dot(m);
                            0 < u && (C.copy(m),
                            C.multiplyScalar(u),
                            A.copy(y),
                            A.sub(C),
                            A.length() < t && (g.copy(f).negate(),
                            v.copy(g).normalize(),
                            I.copy(h.position).sub(b),
                            0 < I.dot(v) && E.push(h)))
                        }
                        if (0 < E.length) {
                            E.sort(n);
                            for (var d = e.length + E.length - 1; d >= r + E.length; d--)
                                e[d] = e[d - E.length];
                            for (var p = 0; p < E.length; p++)
                                e[p + r + 1] = E[p].id
                        }
                        r += E.length + 1
                    }
            }
            ),
            
            
            /* t.prototype.fadeMarkerOpacity = function(e, t) {
                var i = void 0 === e ? a.panorama.markerOpacity : e
                  , n = this.list.findIndex(function(e) {
                    return e.marker
                });
                if (!(n < 0)) {
                    var r = this.list[n].marker.material.opacity;
                    if (r !== e) {
                        var o = i - r;
                        s.trigger({
                            func: function(e, t) {
                                var i = r + e * o;
                                this.forEach(function(e) {
                                    e.marker && (e.marker.material.opacity = i)
                                })
                            }
                            .bind(this),
                            duration: void 0 === t ? a.markerOpacityTransitionTime : t,
                            name: "_fpm"
                        })
                    }
                }
            } */
            
            
            t.prototype.fadeMarkerOpacity = function(e, t, gr) {
                s.cancelById('fadeMarkerOpacity') 
                var n = this.list.findIndex(function (e) {
                    //why? 难道没有marker的pano吗   findeIndex:获取数组中函数返回值不为fasle的第一个元素索引位置
                    return e.marker
                })
                if (n < 0) {
                    //logger.info('marker findIndex<0')
                    return
                }
                var group

                var tran = function (list, index) {
                    list.member = list.member.filter(function (m) {
                        return m.marker && m.marker.material.opacity != list.toOp
                    })
                    s.trigger({
                        func: function (e, t) {
                            //e:0-1
                            list.member.forEach(function (m) {
                                var o = m.marker.oldOpacity
                                var i = o + e * (list.toOp - o)
                                m.marker && (m.marker.material.opacity = i)
                            })
                        }.bind(this),
                        duration: void 0 == t ? a.markerOpacityTransitionTime : t,
                        name: '_fpm_' + index,
                        id: 'fadeMarkerOpacity',
                    })
                }
                this.forEach(function (e) {
                    //先记录旧的opacity
                    e.marker && (e.marker.oldOpacity = e.marker.material.opacity)
                })

                group = gr
                /* if (e > 0 && gr) {
                    group = gr
                } else {
                    group = [
                        {
                            member: this.list,
                            toOp: 0,
                        },
                    ]
                } */

                for (var i = 0; i < group.length; i++) {
                    tran(group[i], i)
                }
            }
            
            
            ,
            c.exports = t
        }
        ).call(this, "/js/util/PanoramaCollection.js")
    }
    , {
        "../objects/Panorama": 148,
        "../settings": 166,
        "./IndexedCollection": 175,
        "./aStar": 180,
        "./common": 185,
        "./logger": 189,
        "./transitions": 195,
        three: 217
    }],
    179: [function(e, t, i) {
        "use strict";
        function n() {
            this.actionSequence = [],
            this.actionSequenceInProgress = !1
        }
        function r(e, t, i, n) {
            c.trackAlways("zoom_" + e, {
                from: t,
                to: i,
                pano: n
            })
        }
        var o, a, s, l, c = e("../analytics");
        n.prototype.reset = function(e) {
            this.actionSequenceInProgress = !1,
            this.actionSequence.length = 0
        }
        ,
        n.prototype.addZoomAction = (a = o = null,
        s = !1,
        l = function() {
            if (o = null,
            0 < this.actionSequence.length) {
                var e = this.actionSequence[0].start
                  , t = this.actionSequence[this.actionSequence.length - 1].end;
                1 === e ? function(e, t) {
                    r("initial", 1, e, t)
                }(t, a) : function(e, t, i) {
                    r("followup", e, t, i)
                }(e, t, a)
            }
            this.reset()
        }
        ,
        function(e, t, i) {
            if (e !== t) {
                s || (l = l.bind(this),
                s = !0),
                o && (window.clearTimeout(o),
                o = null),
                i === a && this.actionSequenceInProgress || (this.reset(),
                a = i),
                this.actionSequenceInProgress = !0;
                var n = {
                    start: e,
                    end: t
                };
                this.actionSequence.push(n),
                o = window.setTimeout(l, 150)
            }
        }
        ),
        t.exports = n
    }
    , {
        "../analytics": 4
    }],
    180: [function(e, t, i) {
        "use strict";
        function g(e) {
            if (void 0 === e.parent)
                return [e.data];
            var t = g(e.parent);
            return t.push(e.data),
            t
        }
        function m(e) {
            return e.toString()
        }
        function v(e, t) {
            return e.f - t.f
        }
        var y = e("Set")
          , A = e("heap")
          , C = e("dict");
        t.exports = function(e) {
            void 0 === e.timeout && (e.timeout = 1 / 0);
            var t = e.hash || m
              , i = {
                data: e.start,
                g: 0,
                h: e.heuristic(e.start)
            }
              , n = i;
            i.f = i.h;
            var r = new y
              , o = new A(v)
              , a = C();
            o.push(i),
            a.set(t(i.data), i);
            for (var s = new Date; o.size(); ) {
                if (new Date - s > e.timeout)
                    return {
                        status: "timeout",
                        cost: n.g,
                        path: g(n)
                    };
                var l = o.pop();
                if (a.delete(t(l.data)),
                e.isEnd(l.data))
                    return {
                        status: "success",
                        cost: l.g,
                        path: g(l)
                    };
                r.add(t(l.data));
                for (var c = e.neighbor(l.data), h = 0; h < c.length; h++) {
                    var u = c[h];
                    if (!r.contains(t(u))) {
                        var d = l.g + e.distance(l.data, u)
                          , p = a.get(t(u))
                          , f = !1;
                        if (void 0 === p)
                            p = {
                                data: u
                            },
                            a.set(t(u), p);
                        else {
                            if (p.g < d)
                                continue;
                            f = !0
                        }
                        p.parent = l,
                        p.g = d,
                        p.h = e.heuristic(u),
                        p.f = d + p.h,
                        p.h < n.h && (n = p),
                        f ? o.heapify() : o.push(p)
                    }
                }
            }
            return {
                status: "noPath",
                cost: n.g,
                path: g(n)
            }
        }
    }
    , {
        Set: 196,
        dict: 210,
        heap: 211
    }],
    181: [function(i, n, e) {
        (function(e) {
            "use strict";
            function s(e, t, i) {
                function n() {
                    l.warn("Retrying ", t),
                    s(e, t, i).done(a.resolve.bind(a)).progress(a.notify.bind(a)).fail(a.reject.bind(a))
                }
                var r = function(e, t, i) {
                    var n = new XMLHttpRequest;
                    if (i && "withCredentials"in n)
                        n.open(e, t, i);
                    else if ("undefined" != typeof XDomainRequest)
                        (n = new XDomainRequest).open(e, t);
                    else {
                        if (i)
                            throw "Browser does not support CORS!";
                        n.open(e, t)
                    }
                    return n
                }(e, t, !1);
                if ((i = i || {}).retries = void 0 !== i.retries ? i.retries : 0,
                i.retry = void 0 !== i.retry ? i.retry : "get" === e.toLowerCase(),
                i.responseType)
                    if (-1 < ["arraybuffer", "text", "json"].indexOf(i.responseType))
                        r.responseType = i.responseType;
                    else {
                        if ("image/jpeg" !== i.responseType)
                            throw new Error('reponseType can only be one of "arraybuffer", "text" or "json", "image/jpeg"');
                        r.responseType = "arraybuffer"
                    }
                if ("json" === i.responseType && r.setRequestHeader("Accept", "application/json"),
                i.auth && r.setRequestHeader("Authorization", i.auth),
                "object" == typeof i.data && (i.data = JSON.stringify(i.data),
                r.setRequestHeader("Content-Type", "application/json")),
                "object" == typeof i.headers)
                    for (var o in i.headers)
                        r.setRequestHeader(o, i.headers[o]);
                var a = $.Deferred();
                return r.onreadystatechange = function(e) {
                    if (4 === this.readyState)
                        if (500 <= this.status && this.status <= 600 && i.retry && i.retries < 3)
                            i.retries++,
                            setTimeout(n, 1e3);
                        else if (200 === this.status) {
                            var t = function(e, t) {
                                var i = e.response;
                                if ("json" === t && "object" != typeof i)
                                    try {
                                        i = JSON.parse(e.responseText)
                                    } catch (e) {
                                        return void a.reject({
                                            error: "Failed parsing JSON"
                                        })
                                    }
                                else if ("image/jpeg" === t) {
                                    var n = new Uint8Array(e.response)
                                      , r = new Blob([n],{
                                        type: "image/jpeg"
                                    })
                                      , o = URL.createObjectURL(r);
                                    (i = new Image).src = o,
                                    i.crossOrigin = "Anonymous",
                                    i.onload = function() {
                                        URL.revokeObjectURL(o)
                                    }
                                }
                                return i
                            }(this, i.responseType);
                            a.resolve(t)
                        } else
                            a.reject(this)
                }
                ,
                r.onprogress = function(e) {
                    a.notify(e)
                }
                ,
                r.send(i.data),
                a.promise()
            }
            function o(e, t) {
                var i = e + "__" + (t.responseType || null) + "__" + (t.auth || null) + "__" + (t.prefetchFrom || null);
                return t.headers && function(t) {
                    return Object.keys(t).sort().map(function(e) {
                        return {
                            key: e,
                            value: t[e]
                        }
                    })
                }(t.headers).forEach(function(e) {
                    i += "__" + e.key + ":" + e.value
                }),
                i
            }
            var t = i("./logger")
              , a = i("../ab")
              , l = new t(e);
            window.URL = window.URL || window.webkitURL,
            window.MP_REQUEST_CACHE = window.MP_REQUEST_CACHE || {},
            window.DATA = window.DATA || {},
            n.exports = {
                get: function(e, t) {
                    var i, n = void 0 === (t = t || {}).cache || t.cache;
                    if (n) {
                        var r = function(e, t) {
                            return window.MP_REQUEST_CACHE ? window.MP_REQUEST_CACHE[o(e, t)] : null
                        }(e, t);
                        if (r)
                            return r
                    }
                    return i = t.prefetchFrom && window.DATA[t.prefetchFrom] ? $.when(window.DATA[t.prefetchFrom]) : s("GET", e, t),
                    n && function(e, t, i) {
                        window.MP_REQUEST_CACHE && (window.MP_REQUEST_CACHE[o(e, t)] = i)
                    }(e, t, i),
                    i
                },
                post: function(e, t) {
                    return s("POST", e, t)
                },
                patch: function(e, t) {
                    return s("PATCH", e, t)
                },
                getImage: function(e, t) {
                    function i() {
                        l.warn("Retrying ", e),
                        o.getImage(e, t - 1).done(n.resolve.bind(n)).progress(n.notify.bind(n)).fail(n.reject.bind(n))
                    }
                    var n = $.Deferred()
                      , r = new Image
                      , o = this;
                    return e = a.changeIfImageOptimzing(e),
                    null != t || (t = 3),
                    r.onerror = function() {
                        0 < t ? setTimeout(i, 1e3) : n.reject()
                    }
                    ,
                    r.onload = function() {
                        n.resolve(r)
                    }
                    ,
                    r.crossOrigin = "anonymous",
                    r.src = e,
                    n
                }
            }
        }
        ).call(this, "/js/util/ajax.js")
    }
    , {
        "../ab": 3,
        "./logger": 189
    }],
    182: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            var i = window.navigator.userAgent.match(e);
            return i = i ? i[1].split(t) : [],
            {
                major: parseInt(i[0]) || 0,
                minor: parseInt(i[1]) || 0,
                patch: parseInt(i[2]) || 0
            }
        }
        var r = e("../exception/DeviceMismatchException");
        t.exports = {
            
            supportsFullscreen: function() {
                return document.fullscreenEnabled || document.mozFullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled
            },
            isPointerLocked: function() {
                return document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement
            },
            requestFullscreen: function(e, t) {
                e.requestFullscreen ? e.requestFullscreen() : e.mozRequestFullScreen ? e.mozRequestFullScreen() : e.webkitRequestFullscreen ? e.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT) : e.msRequestFullscreen && e.msRequestFullscreen(),
                t && $(document).on("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", browser.requestPointerLock)
            },
            requestPointerLock: function() {
                var e;
                if (document.fullscreenElement)
                    e = document.fullscreenElement();
                else if (document.mozFullscreenElement)
                    e = document.mozFullscreenElement();
                else if (document.mozFullScreenElement)
                    e = document.mozFullScreenElement();
                else {
                    if (!document.webkitFullscreenElement)
                        return;
                    e = document.webkitFullscreenElement()
                }
                e.requestPointerLock = e.requestPointerLock || e.mozRequestPointerLock || e.webkitRequestPointerLock,
                e.requestPointerLock(),
                $(document).off("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", this)
            },
            exitPointerLock: function() {
                document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock,
                document.exitPointerLock()
            },
            exitFullscreen: function() {
                document.exitFullscreen ? document.exitFullscreen() : document.msExitFullscreen ? document.msExitFullscreen() : document.mozCancelFullScreen ? document.mozCancelFullScreen() : document.webkitExitFullscreen && document.webkitExitFullscreen()
            },
            details: function() {
                var e = navigator.userAgent.match("(Firefox|Chrome|Safari)/([\\d]+)");
                return e ? {
                    name: e[1],
                    version: parseInt(e[2]),
                    platform: navigator.platform
                } : {}
            },
            is: function(e) {
                return this.details() && this.details().name === e
            },
            inIframe: function() {
                return window.parent !== window
            },
            aspectRatio: function() {
                var e = $("#player").width() / $("#player").height();
                return isFinite(e) ? e : 0
            },
            userAgent: function() {
                return window.navigator.userAgent
            },
            
            isLandscape: function() {
                return this.isMobile && 1 < this.aspectRatio()
            },
            isSmallScreen: function() {
                return screen.width / window.devicePixelRatio < 240
            },
            detectIE: function() {
                return -1 !== window.navigator.userAgent.indexOf("MSIE ") || !!navigator.userAgent.match(/Trident.*rv\:11\./)
            },
            detectSafari: function() {
                return -1 !== window.navigator.userAgent.indexOf("Safari") && !this.detectChrome()
            },
            detectFirefox: function() {
                return -1 !== window.navigator.userAgent.indexOf("Firefox")
            },
            detectChrome: function() {
                return -1 !== window.navigator.userAgent.indexOf("Chrome") && !this.detectOpera()
            },
            detectOpera: function() {
                return -1 !== window.navigator.userAgent.indexOf("OPR")
            },
            detectIOS: function() {
                return this.detectIPhone() || this.detectIPad() || this.detectIPod()
            },
            detectIPad: function() {
                var e = window.navigator.userAgent;
                return /iPad/.test(e)
            },
            detectIPod: function() {
                var e = window.navigator.userAgent;
                return /iPod/.test(e)
            },
            detectIPhone: function() {
                var e = window.navigator.userAgent;
                return /iPhone/.test(e)
            },
            detectAndroid: function() {
                return -1 !== window.navigator.userAgent.indexOf("Android")
            },
            detectAndroidMobile: function() {
                var e = window.navigator.userAgent;
                return this.detectAndroid() && -1 !== e.indexOf("Mobile")
            },
            detectSamsungNative: function() {
                var e = window.navigator.userAgent;
                return -1 !== e.indexOf("SM-G900H") || -1 !== e.indexOf("GT-I9500") || -1 !== e.indexOf("SM-N900")
            },
            detectSamsungS6: function() {
                return -1 !== window.navigator.userAgent.indexOf("SM-G92")
            },
            detectHUAWEI5X: function() {
                return -1 !== window.navigator.userAgent.indexOf("KIW-TL00H")
            },
            detectWebVR: function() {
                return !(!window.navigator.getVRDisplays || !window.VRDisplay)
            },
            getVRDisplay: function() {
                var t = $.Deferred();
                return this.detectWebVR() ? (navigator.getVRDisplays().then(function(e) {
                    1 <= e.length && t.resolve(e[0]),
                    t.reject(null)
                }),
                t) : t.reject(null)
            },
            iosVersion: function() {
                if (!this.detectIOS())
                    throw new r("Did not detect an iDevice");
                return n(/((?:\d+\_?){1,3}) like Mac OS/, "_")
            },
            androidVersion: function() {
                if (!this.detectAndroid())
                    throw new r("Did not detect an Android based device");
                return n(/Android ((?:\d+\.?){1,3})/, ".")
            },
            valueFromCookie: function(e, t) {
                var i = new RegExp(e + "=([0-9a-f]+)(; ?|$)").exec(document.cookie);
                if (!i)
                    return t;
                var n = i[1];
                return "boolean" == typeof t ? "true" === n || "1" === n : "number" == typeof t ? parseFloat(n) : n
            } 
        }
        
        Object.assign(window.browser, t.exports)
        t.exports = window.browser
    }
    , {
        "../exception/DeviceMismatchException": 56
    }],
    183: [function(i, n, e) {
        (function(e) {
            "use strict";
            var o = i("../controls/serializer")
              , a = i("../util/math")
              , s = i("./browser")
              , l = i("../enum/Viewmode")
              , t = i("../util/logger")
              , c = i("three")
              , h = new t(e);
            n.exports = {
                getStartCameraOptions: function(e, t) {
                    var i = function(e) {
                        var t = s.valueFromHash("start", "")
                          , i = {};
                        if ("" !== t) {
                            h.debug("Start override found in parameters, trying to parse..."),
                            i = function(e) {
                                return o.deserialize(e)
                            }(t) || {};
                            var n = s.valueFromHash("tag", null);
                            n && (i.tag = n),
                            i.panoId && (i.pano = e.get(i.panoId))
                        }
                        return i
                    }(t);
                    if (0 < Object.keys(i).length)
                        return i;
                    if (e.heroImage)
                        i = function(e, t) {
                            if (!e.heroImage || !e.heroImage.metadata.camera_position)
                                return {};
                            var i = {}
                              , n = e.heroImage.metadata;
                            h.debug("Using start position from thumbnail image"),
                            i.position = n.camera_position,
                            i.quaternion = n.camera_quaternion;
                            try {
                                i.mode = l.convertWorkshopModeInt(n.camera_mode),
                                i.mode === l.PANORAMA ? i.pano = t.get(n.scan_id) : i.floorVisibility = n.floor_visibility
                            } catch (e) {
                                h.debug(e.message)
                            }
                            return i
                        }(e, t);
                    else if (window.DATA.camera_start) {
                        var n = window.DATA.camera_start;
                        try {
                            0 < Object.keys(n).length && !a.isEmptyQuaternion(n.camera.quaternion) && (i.mode = l.convertWorkshopModeInt(n.mode),
                            i.position = (new c.Vector3).fromArray(n.camera.position),   
                            i.quaternion = (new c.Quaternion).fromArray(n.camera.quaternion),
                            i.zoom = a.convertWorkshopOrthoZoom(n.camera.zoom),
                            n.pano && (i.pano = t.get(n.pano.uuid) || t.findClosest(i.position),
                            h.debug("Using camera_start"),
                            h.debug("Modeldata pano: ", i.pano.quaternion),
                            h.debug("Camera start pano: ", n.pano.quaternion)),
                            i.mode !== l.PANORAMA && (i.floorVisibility = e.heroImage.metadata.floor_visibility));
                            
                        } catch (e) {
                            h.warn(e.message)
                            if(i.mode == "panorama" && !i.pano){
                                i.pano = t.list[0] 
                            }
                        }
                    }
                    if (e.outsideAllowed() || i.mode === l.PANORAMA || (i = {}),
                    i.mode === l.MESH && i.position && (i.mode = l.PANORAMA,
                    i.pano = t.findClosest(i.position) ,
                    i.quaternion = i.pano.quaternion),
                    0 === Object.keys(i).length) {
                        var r = t.list[0];
                        r && (i.mode = l.PANORAMA,
                        i.pano = r,
                        i.position = r.position,
                        i.quaternion = r.quaternion,
                        h.info("Starting at 1st pano " + r.id))
                    }
                    
                    
                    
                    
                    return i.mode = i.mode || l.DOLLHOUSE,
                    i
                }
            }
        }
        ).call(this, "/js/util/camera.js")
    }
    , {
        "../controls/serializer": 14,
        "../enum/Viewmode": 51,
        "../util/logger": 189,
        "../util/math": 190,
        "./browser": 182,
        three: 217
    }],
    184: [function(e, t, i) {
        "use strict";
        function r(e, t, i) {
            var n = t
              , r = i;
            return 2 * Math.atan(Math.tan(e * a.RADIANS_PER_DEGREE / 2) * (n / r)) * a.DEGREES_PER_RADIAN
        }
        function o(e, t, i) {
            var n = t
              , r = i;
            return 2 * Math.atan(Math.tan(e * a.RADIANS_PER_DEGREE / 2) * (r / n)) * a.DEGREES_PER_RADIAN
        }
        var a = e("./MathLight");
        t.exports = {
            clampVFOV: function(e, t, i, n) {
                return t < r(e, i, n) ? o(t, i, n) : e
            },
            getHFOVForCamera: function(e, t, i) {
                return r(e.fov, t, i)
            },
            getHFOVFromVFOV: r,
            getVFOVFromHFOV: o
        }
        window.MathLight = t.exports
        
        MathLight.closeTo = function(e1,e2, precision){//xzw add   判断e1,e2是否接近
            var prec = Math.pow(10,  - (precision || 4));
            var s1 = Math.abs(e1.x - e2.x) < prec && Math.abs(e1.y - e2.y) < prec && Math.abs(e1.z - e2.z) < prec
            if(e1.w){
                return s1 && Math.abs(e1.w - e2.w) < prec
            }else return s1
        }
                
        
    }
    , {
        "./MathLight": 176
    }],
    185: [function(e, t, i) {
        "use strict";
        var a = e("three");
        t.exports = {
            delayOneFrame: function(e) {
                window.setTimeout(e, 1)
            },
            normalizeUrl: function(e) {
                return e.replace("https://", "http://")
            },
            domainFromUrl: function(e) {
                var t = /^([^:]*:\/\/)?(www\.)?([^\/]+)/.exec(e);
                return t ? t[3] : e
            },
            average: function(e, t) {
                if (0 === e.length)
                    return null;
                for (var i = 0, n = 0, r = 0; r < e.length; r++) {
                    i += t ? e[r][t] : e[r],
                    n++
                }
                return i / n
            },
            countUnique: function(e) {
                for (var t = {}, i = 0; i < e.length; i++)
                    t[e[i]] = 1 + (t[e[i]] || 0);
                return Object.keys(t).length
            },
            averageVectors: function(e, t) {
                var i = new a.Vector3;
                if (0 === e.length)
                    return i;
                for (var n = 0, r = 0; r < e.length; r++) {
                    var o = t ? e[r][t] : e[r];
                    i.add(o),
                    n++
                }
                return i.divideScalar(n)
            },
            equalLists: function(e, t) {
                if (e.length !== t.length)
                    return !1;
                for (var i = 0; i < e.length; i++)
                    if (e[i] !== t[i])
                        return !1;
                return !0
            },
            lowerMedian: function(e, t) {
                return 0 === e.length ? null : (t = t || 2,
                e.sort(function(e, t) {
                    return e - t
                }),
                e[Math.floor(e.length / t)])
            },
            stableSort: function(e, n) {
                return e.map(function(e, t) {
                    return {
                        value: e,
                        index: t
                    }
                }).sort(function(e, t) {
                    var i = n(e.value, t.value);
                    return 0 !== i ? i : e.index - t.index
                }).map(function(e) {
                    return e.value
                })
            },
            filterAll: function(e, i) {
                return e.filter(function(t) {
                    return i.every(function(e) {
                        return e(t)
                    })
                })
            },
            formatDate: function(e) {
                return [e.getFullYear(), e.getMonth() + 1, e.getDate()].join("-")
            },
            formatDatetime: function(e) {
                return [e.getFullYear(), e.getMonth() + 1, e.getDate(), e.getHours(), e.getMinutes()].join("-")
            },
            randomString: function(e) {
                for (var t = "", i = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", n = 0; n < e; n++)
                    t += i.charAt(Math.floor(Math.random() * i.length));
                return t
            },
            uint8ToBase64: function(e, t) {
                t && "number" == typeof t || (t = 8192);
                for (var i = [], n = 0; n < e.length; n += t)
                    i.push(String.fromCharCode.apply(null, e.subarray(n, n + t)));
                return btoa(i.join(""))
            },
            uuid4: function e(t) {
                return t ? (t ^ 16 * Math.random() >> t / 4).toString(16) : ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, e)
            },
            nth: function(e) {
                return 1 === (e %= 10) ? e + "st" : 2 === e ? e + "nd" : 3 === e ? e + "rd" : e + "th"
            },
            extendObject: function(t, i) {
                return Object.keys(i).forEach(function(e) {
                    t[e] = i[e]
                }),
                t
            },
            deepExtend: function e(t) {
                t = t || {};
                for (var i = 1; i < arguments.length; i++) {
                    var n = arguments[i];
                    if (n)
                        for (var r in n)
                            n.hasOwnProperty(r) && ("object" == typeof n[r] ? t[r] = e(t[r], n[r]) : t[r] = n[r])
                }
                return t
            },
            inherit: function(e, t) {
                e.prototype = Object.create(t.prototype),
                e.prototype.constructor = e
            },
            extend: function(e, t) {
                for (var i in t.prototype)
                    e.prototype[i] = t.prototype[i]
            }, 
            
            getFileNameFromUrl:function(url){
                return url.split('/').pop();
            },
             
            
            
            
        },
        Math.sign = function(e) {
            return e < 0 ? -1 : 1
        }
        window.common = t.exports
        expandCommon(common)
    }
    , {
        three: 217
    }],
    186: [function(e, t, i) {
        "use strict";
        var r = {
            linearTween: function(e, t, i, n) {
                return i * e / n + t
            },
            easeInQuad: function(e, t, i, n) {
                return i * (e /= n) * e + t
            },
            easeOutQuad: function(e, t, i, n) {
                return -i * (e /= n) * (e - 2) + t
            },
            easeInOutQuad: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? i / 2 * e * e + t : -i / 2 * (--e * (e - 2) - 1) + t
            },
            easeInCubic: function(e, t, i, n) {
                return i * (e /= n) * e * e + t
            },
            easeOutCubic: function(e, t, i, n) {
                return e /= n,
                i * (--e * e * e + 1) + t
            },
            easeInOutCubic: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? i / 2 * e * e * e + t : i / 2 * ((e -= 2) * e * e + 2) + t
            },
            easeInQuart: function(e, t, i, n) {
                return i * (e /= n) * e * e * e + t
            },
            easeOutQuart: function(e, t, i, n) {
                return e /= n,
                -i * (--e * e * e * e - 1) + t
            },
            easeInOutQuart: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? i / 2 * e * e * e * e + t : -i / 2 * ((e -= 2) * e * e * e - 2) + t
            },
            easeInQuint: function(e, t, i, n) {
                return i * (e /= n) * e * e * e * e + t
            },
            easeOutQuint: function(e, t, i, n) {
                return e /= n,
                i * (--e * e * e * e * e + 1) + t
            },
            easeInOutQuint: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? i / 2 * e * e * e * e * e + t : i / 2 * ((e -= 2) * e * e * e * e + 2) + t
            },
            easeInSine: function(e, t, i, n) {
                return -i * Math.cos(e / n * (Math.PI / 2)) + i + t
            },
            easeOutSine: function(e, t, i, n) {
                return i * Math.sin(e / n * (Math.PI / 2)) + t
            },
            easeInOutSine: function(e, t, i, n) {
                return -i / 2 * (Math.cos(Math.PI * e / n) - 1) + t
            },
            easeInExpo: function(e, t, i, n) {
                return i * Math.pow(2, 10 * (e / n - 1)) + t
            },
            easeOutExpo: function(e, t, i, n) {
                return i * (1 - Math.pow(2, -10 * e / n)) + t
            },
            easeInOutExpo: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? i / 2 * Math.pow(2, 10 * (e - 1)) + t : (e--,
                i / 2 * (2 - Math.pow(2, -10 * e)) + t)
            },
            easeInCirc: function(e, t, i, n) {
                return e /= n,
                -i * (Math.sqrt(1 - e * e) - 1) + t
            },
            easeOutCirc: function(e, t, i, n) {
                return e /= n,
                e--,
                i * Math.sqrt(1 - e * e) + t
            },
            easeInOutCirc: function(e, t, i, n) {
                return (e /= n / 2) < 1 ? -i / 2 * (Math.sqrt(1 - e * e) - 1) + t : (e -= 2,
                i / 2 * (Math.sqrt(1 - e * e) + 1) + t)
            },
            easeInElastic: function(e, t, i, n) {
                var r = 1.70158
                  , o = 0
                  , a = i;
                return 0 === e ? t : 1 == (e /= n) ? t + i : (o = o || .3 * n,
                r = a < Math.abs(i) ? (a = i,
                o / 4) : o / (2 * Math.PI) * Math.asin(i / a),
                -a * Math.pow(2, 10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o) + t)
            },
            easeOutElastic: function(e, t, i, n) {
                var r = 1.70158
                  , o = 0
                  , a = i;
                return 0 === e ? t : 1 == (e /= n) ? t + i : (o = o || .3 * n,
                r = a < Math.abs(i) ? (a = i,
                o / 4) : o / (2 * Math.PI) * Math.asin(i / a),
                a * Math.pow(2, -10 * e) * Math.sin((e * n - r) * (2 * Math.PI) / o) + i + t)
            },
            easeInOutElastic: function(e, t, i, n) {
                var r = 1.70158
                  , o = 0
                  , a = i;
                return 0 === e ? t : 2 == (e /= n / 2) ? t + i : (o = o || n * (.3 * 1.5),
                r = a < Math.abs(i) ? (a = i,
                o / 4) : o / (2 * Math.PI) * Math.asin(i / a),
                e < 1 ? a * Math.pow(2, 10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o) * -.5 + t : a * Math.pow(2, -10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o) * .5 + i + t)
            },
            easeInBack: function(e, t, i, n, r) {
                return void 0 === r && (r = 1.70158),
                i * (e /= n) * e * ((r + 1) * e - r) + t
            },
            easeOutBack: function(e, t, i, n, r) {
                return void 0 === r && (r = 1.70158),
                i * ((e = e / n - 1) * e * ((r + 1) * e + r) + 1) + t
            },
            easeInOutBack: function(e, t, i, n, r) {
                return void 0 === r && (r = 1.70158),
                (e /= n / 2) < 1 ? i / 2 * (e * e * ((1 + (r *= 1.525)) * e - r)) + t : i / 2 * ((e -= 2) * e * ((1 + (r *= 1.525)) * e + r) + 2) + t
            },
            easeOutBounce: function(e, t, i, n) {
                return (e /= n) < 1 / 2.75 ? i * (7.5625 * e * e) + t : e < 2 / 2.75 ? i * (7.5625 * (e -= 1.5 / 2.75) * e + .75) + t : e < 2.5 / 2.75 ? i * (7.5625 * (e -= 2.25 / 2.75) * e + .9375) + t : i * (7.5625 * (e -= 2.625 / 2.75) * e + .984375) + t
            },
            easeInBounce: function(e, t, i, n) {
                return i - r.easeOutBounce(n - e, 0, i, n) + t
            },
            easeInOutBounce: function(e, t, i, n) {
                return e < n / 2 ? .5 * r.easeInBounce(2 * e, 0, i, n) + t : .5 * r.easeOutBounce(x, 2 * e - n, 0, i, n) + .5 * i + t
            }
        };
        window.easing = t.exports = r
    }
    , {}],
    187: [function(e, t, i) {
        "use strict";
        function n() {
            this.events = [],
            this.valid = !1
        }
        var r = e("../enum/Joystick");
        n.prototype.push = function(e, t) {
            this.events.push({
                direction: e,
                pano: t
            }),
            this.valid = !0
        }
        ,
        n.prototype.pop = function(e) {
            var t = this.events.pop();
            return this.events.length < 1 && (this.valid = !1),
            t
        }
        ,
        n.prototype.peek = function() {
            return this.events.length ? this.events[this.events.length - 1] : {
                direction: null,
                pano: null
            }
        }
        ,
        n.prototype.invalidate = function() {
            this.events = [],
            this.valid = !1
        }
        ,
        n.prototype.reversePano = function(e) {
            if (!this.valid)
                return null;
            var t = this.peek();
            return r.opposite(e) === t.direction ? (this.pop(),
            t.pano) : null
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Joystick": 29
    }],
    188: [function(e, t, i) {
        "use strict";
        t.exports = {
            vector: function(t, i) {
                var n = t.clone();
                return i = i.clone(),
                function(e) {
                    t.set(n.x * (1 - e) + i.x * e, n.y * (1 - e) + i.y * e, n.z * (1 - e) + i.z * e)
                }
            },
            quaternion: function(t, i) {
                var n = t.clone();
                return function(e) {
                    t.copy(n).slerp(i, e)
                }
            },
            property: function(t, i, n, r) {
                var o = t[i];
                return function(e) {
                    t[i] = o * (1 - e) + n * e,
                    r && r(t[i])
                }
            },
            uniform: function(t, i, n) {
                var r = t.material.uniforms[i].value;
                return function(e) {
                    t.material.uniforms[i] && (t.material.uniforms[i].value = r * (1 - e) + n * e)
                }
            },
            matrix4: function(o, a) {
                var s = o.clone();
                return function(e) {
                    for (var t = o.elements, i = s.elements, n = a.elements, r = 0; r < 16; r++)
                        t[r] = i[r] * (1 - e) + n[r] * e
                }
            },
            allUniforms: function(e, t, i) {
                var n = e.map(function(e) {
                    return this.uniform(e, t, i)
                }
                .bind(this));
                return function(t) {
                    n.forEach(function(e) {
                        e(t)
                    })
                }
            }
        }
    }
    , {}],
    189: [function(e, t, i) {
        "use strict";
        function h(n) {
            var e, t, i, r, o = n.split("/"), a = "[" + o[o.length - 1].replace(".js", "") + "]", s = {};
            if (h.consoleEnabled) {
                var l = function(e) {
                    $("#debug-console").append("<p>" + e + "</p>"),
                    $("#debug-console")[0].scrollTop = $("#debug-console")[0].scrollHeight
                };
                e = function(e) {
                    l(Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                t = function(e) {
                    l(Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                i = function(e) {
                    l("WARN: " + Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                r = function(e) {
                    l("ERROR: " + Array.prototype.slice.call(arguments).join(" "))
                }
            } else
                console.log ? (e = console.log,
                t = console.info ? console.info : console.log,
                i = console.warn ? console.warn : console.log,
                r = console.error ? console.error : console.log) : e = t = i = r = function() {}
                ;
            function c(e) {
                return [a, h.timestamp()].concat(Array.prototype.slice.call(e))
            }
            return {
                debug: function() {
                    h.level >= h.levels.debug && e.apply(console, c(arguments))
                },
                info: function() {
                    h.level >= h.levels.info && t.apply(console, c(arguments))
                },
                warn: function() {
                    (function(e, t) {
                        if (u) {
                            var i = Array.prototype.slice.call(e).join(" ");
                            u.captureMessage(i, {
                                level: t,
                                path: n,
                                timestamp: h.timestamp()
                            })
                        }
                    }
                    )(arguments, "warn"),
                    h.level >= h.levels.warn && i.apply(console, c(arguments))
                },
                error: function() {
                    (function(e, t) {
                        if (u) {
                            var i = Array.prototype.slice.call(e).join(" ");
                            u.captureException(new Error(i), {
                                level: t,
                                path: n,
                                timestamp: h.timestamp()
                            })
                        }
                    }
                    )(arguments, "error"),
                    h.level >= h.levels.error && r.apply(console, c(arguments))
                },
                v3str: function(e, t) {
                    var i = void 0 === t ? 2 : t;
                    return "(" + e.x.toPrecision(i) + ", " + e.y.toPrecision(i) + ", " + e.z.toPrecision(i) + ")"
                },
                eulstr: function(e, t) {
                    var i = void 0 === t ? 2 : t;
                    return "(" + THREE.Math.radToDeg(e.x).toPrecision(i) + ", " + THREE.Math.radToDeg(e.y).toPrecision(i) + ", " + THREE.Math.radToDeg(e.z).toPrecision(i) + ' "' + e.order + '")'
                },
                time: function(e) {
                    h.level >= h.levels.debug && (s[e] = Date.now())
                },
                timeEnd: function(e) {
                    if (h.level >= h.levels.debug) {
                        var t = s[e];
                        if (!t)
                            return;
                        var i = (Date.now() - t) / 1e3;
                        this.debug(e, i + "s")
                    }
                }
            }
        }
        var u = window.Raven;
        h.timestamp = function() {
            return (Date.now() - window.navigationStart) / 1e3 + "s"
        }
        ,
        h.level = (h.levels = {
            debug: 3,
            info: 2,
            warn: 1,
            error: 0
        }).info,
        t.exports = h
    }
    , {}],
    190: [function(e, t, i) {
        "use strict";
        var o = e("three")
          , r = e("../enum/GLCubeFaces");
        e("../constants");
        t.exports = {
            convertVisionVector: function(e) {
                return new o.Vector3(e.x,e.z,-e.y)
            },
            convertVisionQuaternion: function(e) {
                return new o.Quaternion(e.x,e.z,-e.y,e.w).multiply((new o.Quaternion).setFromAxisAngle(new o.Vector3(0,1,0), o.Math.degToRad(90)))
            },
            convertWorkshopVector: function(e) {
                return new o.Vector3(-e.x,e.y,e.z)
            },
            convertWorkshopQuaternion: function(e) {
                return new o.Quaternion(-e.x,e.y,e.z,-e.w).multiply(new o.Quaternion(Math.sqrt(2) / 2,Math.sqrt(2) / 2,0,0))
            },
            convertWorkshopPanoramaQuaternion: function(e) {
                return new o.Quaternion(e.x,-e.y,-e.z,e.w).normalize().multiply((new o.Quaternion).setFromAxisAngle(new o.Vector3(0,1,0), o.Math.degToRad(270)))
            },
            convertWorkshopOrthoZoom: function(e) {
                return -1 === e ? -1 : e * ($("#player").width() / $("#player").height()) / g_snapShotWidth * g_snapShotHeight
            },
            toPrecision: function(e, t) {
                function i(e, t) {
                    var i = Math.pow(10, t);
                    return Math.round(e * i) / i
                }
                if (e instanceof Array) {
                    for (var n = 0; n < e.length; n++)
                        e[n] = i(e[n], t);
                    return e
                }
                return i(e, t)
            },
            isEmptyQuaternion: function(e) {
                return 0 === Math.abs(e.x) && 0 === Math.abs(e.y) && 0 === Math.abs(e.z) && 0 === Math.abs(e.w)
            },
            projectPositionToCanvas: function(e, t, i) {
                (i = i || new o.Vector3).copy(e);
                var n = .5 * $("#player").width()
                  , r = .5 * $("#player").height();
                return i.project(t),
                i.x = i.x * n + n,
                i.y = -i.y * r + r,
                i
            },
            convertScreenPositionToNDC: function(e, t, i) {
                return (i = i || new o.Vector2).x = e / $("#player").width() * 2 - 1,
                i.y = -t / $("#player").height() * 2 + 1,
                i
            },
            constrainedTurn: function(e) {
                var t = e % (2 * Math.PI);
                return t > Math.PI ? t -= 2 * Math.PI : t < -Math.PI ? t += 2 * Math.PI : t
            },
            getFOVDotThreshold: function(e) {
                return Math.cos(o.Math.degToRad(e / 2))
            },
            transform2DForwardVectorByCubeFace: function(e, t, i, n) {
                switch (e) {
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                    i.set(1, t.y, t.x);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                    i.set(-1, t.y, -t.x);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                    i.set(-t.x, 1, -t.y);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                    i.set(-t.x, -1, t.y);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                    i.set(-t.x, t.y, 1);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    i.set(t.x, t.y, -1)
                }
                n && i.normalize()
            },
            //add:
            getPos2d : function(point, camera, dom){
                var camera = camera ;
                var dom = dom;
                var pos = point.clone().project(camera)	//比之前hotspot的计算方式写得简单  project用于3转2(求法同shader)； unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
                
                var x,y;
                x = (pos.x + 1) / 2 * dom.clientWidth;
                y = (1 - (pos.y + 1) / 2) * dom.clientHeight; 
          
                var inSight = x <= dom.clientWidth &&  x >= 0 
                            && y <= dom.clientHeight &&  y >= 0 
             
            
                return {
                    pos: new THREE.Vector2(x,y),
                    vector:  pos,
                    trueSide : pos.z<1, //trueSide为false时，即使在屏幕范围内可见，也是反方向的另一个不可以被渲染的点   参见Tag.update
                    inSight : inSight	//在屏幕范围内可见
                };
            },
            getDirByLonLat: function(lon, lat) {
                var dir = new THREE.Vector3();
                var phi = THREE.Math.degToRad(90 - lat);
                var theta = THREE.Math.degToRad(lon);
                dir.x = Math.sin(phi) * Math.cos(theta);
                dir.y = Math.cos(phi);
                dir.z = Math.sin(phi) * Math.sin(theta);
                return dir.negate();
            } 
        }
        
        window.math = t.exports
        
        
        
        
        
    }
    , {
        "../constants": 8,
        "../enum/GLCubeFaces": 25,
        three: 217
    }],
    191: [function(e, t, i) {
        "use strict";
        function o(e) {
            return r[e]
        }
        var n = e("../enum/GLCubeFaces")
          , a = [0, 1, 2, 3, 4, 5]
          , r = {
            0: n.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
            1: n.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
            2: n.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
            3: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
            4: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
            5: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
        };
        t.exports = {
            mapFaceToCubemapFace: o,
            getCubemapUrls: function(i, n, r) {
                return a.map(function(e, t) {
                    return i.get("pan/" + r + "/" + n + "_skybox" + o(e) + ".jpg")
                }
                .bind(this))
            }
        }
    }
    , {
        "../enum/GLCubeFaces": 25
    }],
    192: [function(e, t, i) {
        "use strict";
        t.exports = {
            captureErrors: function(e, t, i) {
                if ("Raven"in window) {
                    Raven.config(e, t).install(),
                    i && Raven.setTagsContext(i);
                    var n = console.warn
                      , r = console.error;
                    console.warn = function() {
                        var e = Array.prototype.slice.call(arguments);
                        Raven.captureMessage(e.join(" "), {
                            level: "warning"
                        }),
                        n.apply(console, e)
                    }
                    ,
                    console.error = function() {
                        var e = Array.prototype.slice.call(arguments);
                        Raven.captureException(new Error(e.join(" ")), {
                            level: "error"
                        }),
                        r.apply(console, e)
                    }
                } else
                    console.error("Raven not found, not capturing errors.")
            }
        }
    }
    , {}],
    193: [function(c, h, e) {
        (function(e) {
            "use strict";
            var i, n = c("./browser"), r = c("../constants"), o = c("url"), t = c("./logger"), a = c("three"), s = new t(e), l = {
                getAuthorizationHeader: function() {
                    var e = n.valueFromHash("auth");
                    if (e)
                        return e.replace(",", " ");
                    var t = n.valueFromCookie("token");
                    return t ? "Token " + t : null
                },
                parseSidUrl: function(e) {
                    var t, i;
                    if (t = g_Prefix,
                    (e = e || "").match(/^https?/)) {
                        o.parse(e);
                        t = g_Prefix,
                        i = e
                    } else
                        i = (t = g_Prefix) + "data/" + e;
                    return {
                        urlBase: t,
                        urlModel: i,
                        urlFiles: i + (i.match(/\/$/) ? "files" : "/files"),
                        urlThumb: i + (i.match(/\/$/) ? "thumb" : "/thumb")
                    }
                },
                getModelIDFromQueryString: function() {
                    return n.valueFromHash("model") || n.valueFromHash("m")
                },
                /* normalizeModeldata: function(e, i) {
                    e = JSON.parse(JSON.stringify(e));
                    var n = null;
                    if (e.images.forEach(function(t) {
                        if (t.metadata) {
                            if ("string" == typeof t.metadata)
                                try {
                                    t.metadata = JSON.parse(t.metadata)
                                } catch (e) {
                                    s.warn("Unable to parse image metadata"),
                                    t.metadata = null
                                }
                            else
                                "object" == typeof t.metadata && s.debug("image.metadata already a JSON object");
                            t.metadata.camera_position instanceof Array ? (t.metadata.camera_position = (new a.Vector3).fromArray(t.metadata.camera_position),
                            t.metadata.camera_quaternion = (new a.Quaternion).fromArray(t.metadata.camera_quaternion)) : (t.metadata.camera_quaternion && (t.metadata.camera_quaternion = i.convertWorkshopQuaternion(t.metadata.camera_quaternion)),
                            t.metadata.camera_position && (t.metadata.camera_position = i.convertWorkshopVector(t.metadata.camera_position)),
                            t.metadata.zoom = t.metadata.zoom || 1),
                            !n && e.icon && e.icon === t.sid && (n = t.metadata)
                        }
                    }),
                    n && n.camera_quaternion && n.camera_position && n.scan_position && n.scan_quaternion) {
                        var t = {};
                        t.pano = {
                            quaternion: i.convertWorkshopPanoramaQuaternion(n.scan_quaternion),
                            position: i.convertWorkshopVector(n.scan_position),
                            uuid: n.scan_id
                        },
                        t.camera = {
                            quaternion: n.camera_quaternion,
                            position: n.camera_position
                        },
                        e.startPano = t
                    }
                    return e
                }, */
                
                
                
                normalizeModeldata: function(e, t) {//xzw  修改导览images数据
                    e = JSON.parse(JSON.stringify(e));
                    var i = null;
                    
                    var deal = function(n) {
						if(!n.metadata) return;
                        if ("string" == typeof n.metadata)
                            try {
                                n.metadata = JSON.parse(n.metadata)
                            } catch (e) {
                                s.warn("Unable to parse image metadata"),
                                n.metadata = null
                            }
                        else{   
                            "object" == typeof n.metadata && s.debug("image.metadata already a JSON object");
						}
						if(n.metadata.camera_position instanceof Array){//xzw 改的格式
							n.metadata.camera_position = new a.Vector3().fromArray(n.metadata.camera_position);
							n.metadata.camera_quaternion = new a.Quaternion().fromArray(n.metadata.camera_quaternion);
						}else{
                            n.metadata.camera_position = new a.Vector3().copy(n.metadata.camera_position)
                            n.metadata.camera_quaternion = new a.Quaternion().copy(n.metadata.camera_quaternion)
							/* n.metadata.camera_quaternion && (n.metadata.camera_quaternion = i.convertWorkshopQuaternion(n.metadata.camera_quaternion)),
							n.metadata.camera_position && (n.metadata.camera_position = i.convertWorkshopVector(n.metadata.camera_position)) */
 						}
						!i && e.icon && e.icon === n.sid && (i = n.metadata) 
                    }
                    
                    //改
                    e.images.forEach(info=>{
                        if(info.locations){
                            info.locations.forEach(a=>deal(a))
                        }else{
                            deal(info)
                        }
                    })
                    
                    
                    
                    
					//icon初始视角的：
                    if(i && i.camera_quaternion && i.camera_position && i.scan_position && i.scan_quaternion) {
                        var n = {};
                        n.pano = {
                            quaternion: t.convertWorkshopPanoramaQuaternion(i.scan_quaternion),
                            position: t.convertWorkshopVector(i.scan_position),
                            uuid: i.scan_id
                        },
                        n.camera = {
                            quaternion: i.camera_quaternion,
                            position: i.camera_position
                        },
                        e.startPano = n
                    }
                    return e
                },
                
                
                
                
                
                
                visionVersionToInt: (i = new RegExp(["(?:[0-9.]+\\.){1,4}", "([0-9]+)", "[^\\.]*$"].join("")),
                function(e) {
                    if (!e)
                        throw new Error("Vision version is required");
                    var t = i.exec(e);
                    if (null === t)
                        throw new Error("String is not a vision version: " + e);
                    return parseInt(t[1])
                }
                ),
                modelDataPromisesTiles: function(e) {
                    var t = e.vision_version || window.DATA.vision_version;
                    if (t)
                        try {
                            return l.visionVersionToInt(t) >= l.visionVersionToInt(r.visionTilingStartVersion)
                        } catch (e) {
                            s.warn("Invalid vision version: " + t)
                        }
                    return !1
                }
            };
            h.exports = l
        }
        ).call(this, "/js/util/showcase.js")
    }
    , {
        "../constants": 8,
        "./browser": 182,
        "./logger": 189,
        three: 217,
        url: 208
    }],
    194: [function(e, t, i) {
        "use strict";
        var r = e("../util/ajax")
          , o = e("three")
          , a = e("../settings")
          , s = {};
        t.exports = {
            load: function(e, t, i) {
                var n = s[e];
                return n ? t && setTimeout(function() {
                    t(n)
                }, 1) : (n = new o.Texture,
                a.minimalMemoryMode && (n.minFilter = o.LinearFilter,
                n.magFilter = o.LinearFilter,
                n.generateMipmaps = !1),
                n.sourceFile = e,
                s[e] = n,
                r.getImage(e).then(function(e) {
                    n.image = e,
                    n.needsUpdate = !0,
                    t && t(n)
                }).fail(i)),
                n
            },
            loadBase64: function(e, t) {
                t = t || "png";
                var i = new o.Texture;
                return i.image = document.createElement("img"),
                i.image.setAttribute("src", "data:image/" + t + ";base64," + e),
                a.minimalMemoryMode && (i.minFilter = o.LinearFilter,
                i.magFilter = o.LinearFilter,
                i.generateMipmaps = !1),
                i.needsUpdate = !0,
                i
            },
            isLoaded: function(e) {
                return !!s[e]
            }
        }
        window.Texture = t.exports
    }
    , {
        "../settings": 166,
        "../util/ajax": 181,
        three: 217
    }],
    195: [function(e, t, i) {
        "use strict";
        var l = e("./easing");
        window.transitions = t.exports = {
            globalDone: null,
            funcs: [],
            counter: 0,
            uniqueID: 0,
            start: function(e, t, i, n, r, o, a) {
                return n = n || 0,
                this.funcs.push({
                    func: e,
                    current: -n * Math.abs(t),
                    duration: (1 - Math.max(n, 0)) * Math.abs(t),
                    done: i,
                    easing: r || l.linearTween,
                    cycling: t < 0,
                    running: !0,
                    debug: n < 0,
                    name: o || "T" + this.counter,
                    id: void 0 === a ? this.counter : a,
                    paused: !1
                }),
                e(0, 16),
                this.counter += 1,
                e
            },
            trigger: function(e) {
                var t = void 0 === e.delayRatio ? 0 : e.delayRatio
                  , i = e.func || function() {}
                  , n = void 0 === e.duration ? 0 : e.duration;
                void 0 !== e.cycling && e.cycling && (n = -Math.abs(n));
                var r = e.done || null
                  , o = e.easing || l.linearTween
                  , a = e.name || "R" + this.counter
                  , s = void 0 === e.id ? this.counter : e.id;
                return this.start(i, n, r, t, o, a, s)
            },
            setTimeout: function(e, t, i) {
                var n = void 0 === i ? this.counter : i;
                return this.trigger({
                    done: e,
                    duration: void 0 === t ? 0 : t,
                    name: "O" + this.counter,
                    id: n
                })
            },
            pause: function() {
                this.paused = !0
            },
            resume: function() {
                this.paused = !1
            },
            update: function(n) {
                this.funcs.forEach(function(e) {
                    if (!(e.paused || (e.current += 1e3 * n,
                    e.current < 0)))
                        if (e.current >= e.duration && !e.cycling) {
                            var t = e.easing(1, 0, 1, 1);
                            e.func(t, 1e3 * n),
                            e.done && e.done(),
                            e.running = !1
                        } else {
                            var i = e.easing(e.current % e.duration / e.duration, 0, 1, 1);
                            (e.func(i, 1e3 * n) || !1) && (e.done && e.done(),
                            e.running = !1)
                        }
                });
                var e = this.funcs.length;
                this.funcs = this.funcs.filter(function(e) {
                    return e.running
                });
                var t = this.funcs.length;
                if (0 < e && 0 === t && this.globalDone) {
                    var i = this.globalDone;
                    this.globalDone = null,
                    i()
                }
            },
            adjustSpeed: function(e, t) {
                for (var i = this.getById(e), n = 0; n < i.length; n++) {
                    var r = i[n];
                    r.duration /= t,
                    r.current /= t
                }
            },
            getById: function(t) {
                return this.funcs.filter(function(e) {
                    return t === e.id
                })
            },
            get: function(e) {
                for (var t = 0; t < this.funcs.length; t += 1)
                    if (this.funcs[t].func === e)
                        return this.funcs[t];
                return null
            },
            isRunning: function(e) {
                var t = this.get(e);
                return null !== t && t.running
            },
            countActive: function() {
                for (var e = 0, t = 0; t < this.funcs.length; t += 1)
                    e += this.funcs[t].running;
                return e
            },
            listActive: function() {
                for (var e = [], t = 0; t < this.funcs.length; t += 1)
                    this.funcs[t].running && e.push(this.funcs[t].name);
                return e
            },
            done: function(e) {
                this.globalDone = e
            },
            cancelById: function(e) {
                var t = void 0 === e ? 0 : e;
                this.funcs = this.funcs.filter(function(e) {
                    return e.id !== t
                })
            },
            cancel: function(t) {
                this.funcs = this.funcs.filter(function(e) {
                    return e.func !== t
                })
            },
            getUniqueId: function() {
                return this.uniqueID -= 1,
                this.uniqueID
            }
        }
    }
    , {
        "./easing": 186
    }],
    196: [function(e, t, i) {
        function n(e) {
            if (this.set = {},
            this.infContains = function() {
                return !0
            }
            ,
            "object" == typeof e)
                if (e instanceof Array)
                    for (var t = 0; t < e.length; t++)
                        this.set[e[t]] = !0;
                else
                    this.set = e;
            else if ("function" == typeof e)
                this.infContains = e;
            else if (void 0 !== e)
                throw new Error("set must be either an array or an object.")
        }
        (t.exports = n).prototype.has = n.prototype.contains = function(e) {
            return !!this.set[e]
        }
        ,
        n.prototype.add = function(e) {
            if (1 == arguments.length)
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            }
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            }
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                    } else if (i < 2048) {
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                    } else if (i < 65536) {
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                        o.push(i >> 12 | 224, i >> 6 & 63 | 128, 63 & i | 128)
                    } else {
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                    }
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            }
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                }(e))
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            u.from = function(e, t, i) {
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            }
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            u.alloc = function(e, t, i) {
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            u.allocUnsafe = function(e) {
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            u.allocUnsafeSlow = function(e) {
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            u.isBuffer = function(e) {
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                case "utf-8":
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                case "binary":
                case "base64":
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                case "utf16le":
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                    return !1
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            }
            ,
            u.concat = function(e, t) {
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                    return u.alloc(0);
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                    for (i = t = 0; i < e.length; ++i)
                        t += e[i].length;
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            u.byteLength = c,
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                    throw new RangeError("Buffer size must be a multiple of 16-bits");
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            }
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                    throw new RangeError("Buffer size must be a multiple of 32-bits");
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                    h(this, t, t + 3),
                    h(this, t + 1, t + 2);
                return this
            }
            ,
            u.prototype.swap64 = function() {
                var e = this.length;
                if (e % 8 != 0)
                    throw new RangeError("Buffer size must be a multiple of 64-bits");
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                    h(this, t, t + 7),
                    h(this, t + 1, t + 6),
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                    h(this, t + 3, t + 4);
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            }
            ,
            u.prototype.toString = function() {
                var e = 0 | this.length;
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                    var n, r, o, a = !1;
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                        case "binary":
                            return y(this, t, i);
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                            o = i,
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                }
                .apply(this, arguments)
            }
            ,
            u.prototype.equals = function(e) {
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                return this === e || 0 === u.compare(this, e)
            }
            ,
            u.prototype.inspect = function() {
                var e = ""
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                return 0 < this.length && (e = this.toString("hex", 0, t).match(/.{2}/g).join(" "),
                this.length > t && (e += " ... ")),
                "<Buffer " + e + ">"
            }
            ,
            u.prototype.compare = function(e, t, i, n, r) {
                if (!u.isBuffer(e))
                    throw new TypeError("Argument must be a Buffer");
                if (void 0 === t && (t = 0),
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                        a = c[h];
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            ,
            u.prototype.includes = function(e, t, i) {
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            }
            ,
            u.prototype.indexOf = function(e, t, i) {
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            }
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            u.prototype.lastIndexOf = function(e, t, i) {
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            }
            ,
            u.prototype.write = function(e, t, i, n) {
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                    n = "utf8",
                    i = this.length,
                    t = 0;
                else if (void 0 === i && "string" == typeof t)
                    n = t,
                    i = this.length,
                    t = 0;
                else {
                    if (!isFinite(t))
                        throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");
                    t |= 0,
                    isFinite(i) ? (i |= 0,
                    void 0 === n && (n = "utf8")) : (n = i,
                    i = void 0)
                }
                var r, o, a, s, l, c, h, u, d, p = this.length - t;
                if ((void 0 === i || p < i) && (i = p),
                0 < e.length && (i < 0 || t < 0) || t > this.length)
                    throw new RangeError("Attempt to write outside buffer bounds");
                n = n || "utf8";
                for (var f = !1; ; )
                    switch (n) {
                    case "hex":
                        return g(this, e, t, i);
                    case "utf8":
                    case "utf-8":
                        return u = t,
                        d = i,
                        R(S(e, (h = this).length - u), h, u, d);
                    case "ascii":
                        return m(this, e, t, i);
                    case "latin1":
                    case "binary":
                        return m(this, e, t, i);
                    case "base64":
                        return s = this,
                        l = t,
                        c = i,
                        R(M(e), s, l, c);
                    case "ucs2":
                    case "ucs-2":
                    case "utf16le":
                    case "utf-16le":
                        return o = t,
                        a = i,
                        R(function(e, t) {
                            for (var i, n, r, o = [], a = 0; a < e.length && !((t -= 2) < 0); ++a)
                                i = e.charCodeAt(a),
                                n = i >> 8,
                                r = i % 256,
                                o.push(r),
                                o.push(n);
                            return o
                        }(e, (r = this).length - o), r, o, a);
                    default:
                        if (f)
                            throw new TypeError("Unknown encoding: " + n);
                        n = ("" + n).toLowerCase(),
                        f = !0
                    }
            }
            ,
            u.prototype.toJSON = function() {
                return {
                    type: "Buffer",
                    data: Array.prototype.slice.call(this._arr || this, 0)
                }
            }
            ;
            var D = 4096;
            u.prototype.slice = function(e, t) {
                var i, n = this.length;
                if ((e = ~~e) < 0 ? (e += n) < 0 && (e = 0) : n < e && (e = n),
                (t = void 0 === t ? n : ~~t) < 0 ? (t += n) < 0 && (t = 0) : n < t && (t = n),
                t < e && (t = e),
                u.TYPED_ARRAY_SUPPORT)
                    (i = this.subarray(e, t)).__proto__ = u.prototype;
                else {
                    var r = t - e;
                    i = new u(r,void 0);
                    for (var o = 0; o < r; ++o)
                        i[o] = this[o + e]
                }
                return i
            }
            ,
            u.prototype.readUIntLE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || I(e, t, this.length);
                for (var n = this[e], r = 1, o = 0; ++o < t && (r *= 256); )
                    n += this[e + o] * r;
                return n
            }
            ,
            u.prototype.readUIntBE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || I(e, t, this.length);
                for (var n = this[e + --t], r = 1; 0 < t && (r *= 256); )
                    n += this[e + --t] * r;
                return n
            }
            ,
            u.prototype.readUInt8 = function(e, t) {
                return t || I(e, 1, this.length),
                this[e]
            }
            ,
            u.prototype.readUInt16LE = function(e, t) {
                return t || I(e, 2, this.length),
                this[e] | this[e + 1] << 8
            }
            ,
            u.prototype.readUInt16BE = function(e, t) {
                return t || I(e, 2, this.length),
                this[e] << 8 | this[e + 1]
            }
            ,
            u.prototype.readUInt32LE = function(e, t) {
                return t || I(e, 4, this.length),
                (this[e] | this[e + 1] << 8 | this[e + 2] << 16) + 16777216 * this[e + 3]
            }
            ,
            u.prototype.readUInt32BE = function(e, t) {
                return t || I(e, 4, this.length),
                16777216 * this[e] + (this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3])
            }
            ,
            u.prototype.readIntLE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || I(e, t, this.length);
                for (var n = this[e], r = 1, o = 0; ++o < t && (r *= 256); )
                    n += this[e + o] * r;
                return (r *= 128) <= n && (n -= Math.pow(2, 8 * t)),
                n
            }
            ,
            u.prototype.readIntBE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || I(e, t, this.length);
                for (var n = t, r = 1, o = this[e + --n]; 0 < n && (r *= 256); )
                    o += this[e + --n] * r;
                return (r *= 128) <= o && (o -= Math.pow(2, 8 * t)),
                o
            }
            ,
            u.prototype.readInt8 = function(e, t) {
                return t || I(e, 1, this.length),
                128 & this[e] ? -1 * (255 - this[e] + 1) : this[e]
            }
            ,
            u.prototype.readInt16LE = function(e, t) {
                t || I(e, 2, this.length);
                var i = this[e] | this[e + 1] << 8;
                return 32768 & i ? 4294901760 | i : i
            }
            ,
            u.prototype.readInt16BE = function(e, t) {
                t || I(e, 2, this.length);
                var i = this[e + 1] | this[e] << 8;
                return 32768 & i ? 4294901760 | i : i
            }
            ,
            u.prototype.readInt32LE = function(e, t) {
                return t || I(e, 4, this.length),
                this[e] | this[e + 1] << 8 | this[e + 2] << 16 | this[e + 3] << 24
            }
            ,
            u.prototype.readInt32BE = function(e, t) {
                return t || I(e, 4, this.length),
                this[e] << 24 | this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3]
            }
            ,
            u.prototype.readFloatLE = function(e, t) {
                return t || I(e, 4, this.length),
                O.read(this, e, !0, 23, 4)
            }
            ,
            u.prototype.readFloatBE = function(e, t) {
                return t || I(e, 4, this.length),
                O.read(this, e, !1, 23, 4)
            }
            ,
            u.prototype.readDoubleLE = function(e, t) {
                return t || I(e, 8, this.length),
                O.read(this, e, !0, 52, 8)
            }
            ,
            u.prototype.readDoubleBE = function(e, t) {
                return t || I(e, 8, this.length),
                O.read(this, e, !1, 52, 8)
            }
            ,
            u.prototype.writeUIntLE = function(e, t, i, n) {
                e = +e,
                t |= 0,
                i |= 0,
                n || E(this, e, t, i, Math.pow(2, 8 * i) - 1, 0);
                var r = 1
                  , o = 0;
                for (this[t] = 255 & e; ++o < i && (r *= 256); )
                    this[t + o] = e / r & 255;
                return t + i
            }
            ,
            u.prototype.writeUIntBE = function(e, t, i, n) {
                e = +e,
                t |= 0,
                i |= 0,
                n || E(this, e, t, i, Math.pow(2, 8 * i) - 1, 0);
                var r = i - 1
                  , o = 1;
                for (this[t + r] = 255 & e; 0 <= --r && (o *= 256); )
                    this[t + r] = e / o & 255;
                return t + i
            }
            ,
            u.prototype.writeUInt8 = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 1, 255, 0),
                u.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                this[t] = 255 & e,
                t + 1
            }
            ,
            u.prototype.writeUInt16LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 2, 65535, 0),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8) : _(this, e, t, !0),
                t + 2
            }
            ,
            u.prototype.writeUInt16BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 2, 65535, 0),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                this[t + 1] = 255 & e) : _(this, e, t, !1),
                t + 2
            }
            ,
            u.prototype.writeUInt32LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 4, 4294967295, 0),
                u.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24,
                this[t + 2] = e >>> 16,
                this[t + 1] = e >>> 8,
                this[t] = 255 & e) : b(this, e, t, !0),
                t + 4
            }
            ,
            u.prototype.writeUInt32BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 4, 4294967295, 0),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                this[t + 1] = e >>> 16,
                this[t + 2] = e >>> 8,
                this[t + 3] = 255 & e) : b(this, e, t, !1),
                t + 4
            }
            ,
            u.prototype.writeIntLE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i - 1);
                    E(this, e, t, i, r - 1, -r)
                }
                var o = 0
                  , a = 1
                  , s = 0;
                for (this[t] = 255 & e; ++o < i && (a *= 256); )
                    e < 0 && 0 === s && 0 !== this[t + o - 1] && (s = 1),
                    this[t + o] = (e / a >> 0) - s & 255;
                return t + i
            }
            ,
            u.prototype.writeIntBE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i - 1);
                    E(this, e, t, i, r - 1, -r)
                }
                var o = i - 1
                  , a = 1
                  , s = 0;
                for (this[t + o] = 255 & e; 0 <= --o && (a *= 256); )
                    e < 0 && 0 === s && 0 !== this[t + o + 1] && (s = 1),
                    this[t + o] = (e / a >> 0) - s & 255;
                return t + i
            }
            ,
            u.prototype.writeInt8 = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 1, 127, -128),
                u.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                e < 0 && (e = 255 + e + 1),
                this[t] = 255 & e,
                t + 1
            }
            ,
            u.prototype.writeInt16LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 2, 32767, -32768),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8) : _(this, e, t, !0),
                t + 2
            }
            ,
            u.prototype.writeInt16BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 2, 32767, -32768),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                this[t + 1] = 255 & e) : _(this, e, t, !1),
                t + 2
            }
            ,
            u.prototype.writeInt32LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 4, 2147483647, -2147483648),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8,
                this[t + 2] = e >>> 16,
                this[t + 3] = e >>> 24) : b(this, e, t, !0),
                t + 4
            }
            ,
            u.prototype.writeInt32BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || E(this, e, t, 4, 2147483647, -2147483648),
                e < 0 && (e = 4294967295 + e + 1),
                u.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                this[t + 1] = e >>> 16,
                this[t + 2] = e >>> 8,
                this[t + 3] = 255 & e) : b(this, e, t, !1),
                t + 4
            }
            ,
            u.prototype.writeFloatLE = function(e, t, i) {
                return T(this, e, t, !0, i)
            }
            ,
            u.prototype.writeFloatBE = function(e, t, i) {
                return T(this, e, t, !1, i)
            }
            ,
            u.prototype.writeDoubleLE = function(e, t, i) {
                return x(this, e, t, !0, i)
            }
            ,
            u.prototype.writeDoubleBE = function(e, t, i) {
                return x(this, e, t, !1, i)
            }
            ,
            u.prototype.copy = function(e, t, i, n) {
                if (i = i || 0,
                n || 0 === n || (n = this.length),
                t >= e.length && (t = e.length),
                t = t || 0,
                0 < n && n < i && (n = i),
                n === i)
                    return 0;
                if (0 === e.length || 0 === this.length)
                    return 0;
                if (t < 0)
                    throw new RangeError("targetStart out of bounds");
                if (i < 0 || i >= this.length)
                    throw new RangeError("sourceStart out of bounds");
                if (n < 0)
                    throw new RangeError("sourceEnd out of bounds");
                n > this.length && (n = this.length),
                e.length - t < n - i && (n = e.length - t + i);
                var r, o = n - i;
                if (this === e && i < t && t < n)
                    for (r = o - 1; 0 <= r; --r)
                        e[r + t] = this[r + i];
                else if (o < 1e3 || !u.TYPED_ARRAY_SUPPORT)
                    for (r = 0; r < o; ++r)
                        e[r + t] = this[r + i];
                else
                    Uint8Array.prototype.set.call(e, this.subarray(i, i + o), t);
                return o
            }
            ,
            u.prototype.fill = function(e, t, i, n) {
                if ("string" == typeof e) {
                    if ("string" == typeof t ? (n = t,
                    t = 0,
                    i = this.length) : "string" == typeof i && (n = i,
                    i = this.length),
                    1 === e.length) {
                        var r = e.charCodeAt(0);
                        r < 256 && (e = r)
                    }
                    if (void 0 !== n && "string" != typeof n)
                        throw new TypeError("encoding must be a string");
                    if ("string" == typeof n && !u.isEncoding(n))
                        throw new TypeError("Unknown encoding: " + n)
                } else
                    "number" == typeof e && (e &= 255);
                if (t < 0 || this.length < t || this.length < i)
                    throw new RangeError("Out of range index");
                if (i <= t)
                    return this;
                var o;
                if (t >>>= 0,
                i = void 0 === i ? this.length : i >>> 0,
                "number" == typeof (e = e || 0))
                    for (o = t; o < i; ++o)
                        this[o] = e;
                else {
                    var a = u.isBuffer(e) ? e : S(new u(e,n).toString())
                      , s = a.length;
                    for (o = 0; o < i - t; ++o)
                        this[o + t] = a[o % s]
                }
                return this
            }
            ;
            var t = /[^+\/0-9A-Za-z-_]/g
        }
        ).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {})
    }
    , {
        "base64-js": 199,
        ieee754: 200,
        isarray: 201
    }],
    199: [function(e, t, i) {
        "use strict";
        function l(e) {
            var t = e.length;
            if (0 < t % 4)
                throw new Error("Invalid string. Length must be a multiple of 4");
            return "=" === e[t - 2] ? 2 : "=" === e[t - 1] ? 1 : 0
        }
        function c(e, t, i) {
            for (var n, r = [], o = t; o < i; o += 3)
                n = (e[o] << 16) + (e[o + 1] << 8) + e[o + 2],
                r.push(h[(a = n) >> 18 & 63] + h[a >> 12 & 63] + h[a >> 6 & 63] + h[63 & a]);
            var a;
            return r.join("")
        }
        i.byteLength = function(e) {
            return 3 * e.length / 4 - l(e)
        }
        ,
        i.toByteArray = function(e) {
            var t, i, n, r, o, a = e.length;
            r = l(e),
            o = new d(3 * a / 4 - r),
            i = 0 < r ? a - 4 : a;
            var s = 0;
            for (t = 0; t < i; t += 4,
            3)
                n = u[e.charCodeAt(t)] << 18 | u[e.charCodeAt(t + 1)] << 12 | u[e.charCodeAt(t + 2)] << 6 | u[e.charCodeAt(t + 3)],
                o[s++] = n >> 16 & 255,
                o[s++] = n >> 8 & 255,
                o[s++] = 255 & n;
            return 2 === r ? (n = u[e.charCodeAt(t)] << 2 | u[e.charCodeAt(t + 1)] >> 4,
            o[s++] = 255 & n) : 1 === r && (n = u[e.charCodeAt(t)] << 10 | u[e.charCodeAt(t + 1)] << 4 | u[e.charCodeAt(t + 2)] >> 2,
            o[s++] = n >> 8 & 255,
            o[s++] = 255 & n),
            o
        }
        ,
        i.fromByteArray = function(e) {
            for (var t, i = e.length, n = i % 3, r = "", o = [], a = 0, s = i - n; a < s; a += 16383)
                o.push(c(e, a, s < a + 16383 ? s : a + 16383));
            return 1 == n ? (t = e[i - 1],
            r += h[t >> 2],
            r += h[t << 4 & 63],
            r += "==") : 2 == n && (t = (e[i - 2] << 8) + e[i - 1],
            r += h[t >> 10],
            r += h[t >> 4 & 63],
            r += h[t << 2 & 63],
            r += "="),
            o.push(r),
            o.join("")
        }
        ;
        for (var h = [], u = [], d = "undefined" != typeof Uint8Array ? Uint8Array : Array, n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/", r = 0, o = n.length; r < o; ++r)
            h[r] = n[r],
            u[n.charCodeAt(r)] = r;
        u["-".charCodeAt(0)] = 62,
        u["_".charCodeAt(0)] = 63
    }
    , {}],
    200: [function(e, t, i) {
        i.read = function(e, t, i, n, r) {
            var o, a, s = 8 * r - n - 1, l = (1 << s) - 1, c = l >> 1, h = -7, u = i ? r - 1 : 0, d = i ? -1 : 1, p = e[t + u];
            for (u += d,
            o = p & (1 << -h) - 1,
            p >>= -h,
            h += s; 0 < h; o = 256 * o + e[t + u],
            u += d,
            h -= 8)
                ;
            for (a = o & (1 << -h) - 1,
            o >>= -h,
            h += n; 0 < h; a = 256 * a + e[t + u],
            u += d,
            h -= 8)
                ;
            if (0 === o)
                o = 1 - c;
            else {
                if (o === l)
                    return a ? NaN : 1 / 0 * (p ? -1 : 1);
                a += Math.pow(2, n),
                o -= c
            }
            return (p ? -1 : 1) * a * Math.pow(2, o - n)
        }
        ,
        i.write = function(e, t, i, n, r, o) {
            var a, s, l, c = 8 * o - r - 1, h = (1 << c) - 1, u = h >> 1, d = 23 === r ? Math.pow(2, -24) - Math.pow(2, -77) : 0, p = n ? 0 : o - 1, f = n ? 1 : -1, g = t < 0 || 0 === t && 1 / t < 0 ? 1 : 0;
            for (t = Math.abs(t),
            isNaN(t) || t === 1 / 0 ? (s = isNaN(t) ? 1 : 0,
            a = h) : (a = Math.floor(Math.log(t) / Math.LN2),
            t * (l = Math.pow(2, -a)) < 1 && (a--,
            l *= 2),
            2 <= (t += 1 <= a + u ? d / l : d * Math.pow(2, 1 - u)) * l && (a++,
            l /= 2),
            h <= a + u ? (s = 0,
            a = h) : 1 <= a + u ? (s = (t * l - 1) * Math.pow(2, r),
            a += u) : (s = t * Math.pow(2, u - 1) * Math.pow(2, r),
            a = 0)); 8 <= r; e[i + p] = 255 & s,
            p += f,
            s /= 256,
            r -= 8)
                ;
            for (a = a << r | s,
            c += r; 0 < c; e[i + p] = 255 & a,
            p += f,
            a /= 256,
            c -= 8)
                ;
            e[i + p - f] |= 128 * g
        }
    }
    , {}],
    201: [function(e, t, i) {
        var n = {}.toString;
        t.exports = Array.isArray || function(e) {
            return "[object Array]" == n.call(e)
        }
    }
    , {}],
    202: [function(e, t, i) {
        function n() {
            this._events = this._events || {},
            this._maxListeners = this._maxListeners || void 0
        }
        function l(e) {
            return "function" == typeof e
        }
        function c(e) {
            return "object" == typeof e && null !== e
        }
        function h(e) {
            return void 0 === e
        }
        ((t.exports = n).EventEmitter = n).prototype._events = void 0,
        n.prototype._maxListeners = void 0,
        n.defaultMaxListeners = 10,
        n.prototype.setMaxListeners = function(e) {
            if (!function(e) {
                return "number" == typeof e
            }(e) || e < 0 || isNaN(e))
                throw TypeError("n must be a positive number");
            return this._maxListeners = e,
            this
        }
        ,
        n.prototype.emit = function(e) {
            var t, i, n, r, o, a;
            if (this._events || (this._events = {}),
            "error" === e && (!this._events.error || c(this._events.error) && !this._events.error.length)) {
                if ((t = arguments[1])instanceof Error)
                    throw t;
                var s = new Error('Uncaught, unspecified "error" event. (' + t + ")");
                throw s.context = t,
                s
            }
            if (h(i = this._events[e]))
                return !1;
            if (l(i))
                switch (arguments.length) {
                case 1:
                    i.call(this);
                    break;
                case 2:
                    i.call(this, arguments[1]);
                    break;
                case 3:
                    i.call(this, arguments[1], arguments[2]);
                    break;
                default:
                    r = Array.prototype.slice.call(arguments, 1),
                    i.apply(this, r)
                }
            else if (c(i))
                for (r = Array.prototype.slice.call(arguments, 1),
                n = (a = i.slice()).length,
                o = 0; o < n; o++)
                    a[o].apply(this, r);
            return !0
        }
        ,
        n.prototype.on = n.prototype.addListener = function(e, t) {
            var i;
            if (!l(t))
                throw TypeError("listener must be a function");
            return this._events || (this._events = {}),
            this._events.newListener && this.emit("newListener", e, l(t.listener) ? t.listener : t),
            this._events[e] ? c(this._events[e]) ? this._events[e].push(t) : this._events[e] = [this._events[e], t] : this._events[e] = t,
            c(this._events[e]) && !this._events[e].warned && ((i = h(this._maxListeners) ? n.defaultMaxListeners : this._maxListeners) && 0 < i && this._events[e].length > i && (this._events[e].warned = !0,
            console.error("(node) warning: possible EventEmitter memory leak detected. %d listeners added. Use emitter.setMaxListeners() to increase limit.", this._events[e].length),
            "function" == typeof console.trace && console.trace())),
            this
        }
        ,
        n.prototype.once = function(e, t) {
            function i() {
                this.removeListener(e, i),
                n || (n = !0,
                t.apply(this, arguments))
            }
            if (!l(t))
                throw TypeError("listener must be a function");
            var n = !1;
            return i.listener = t,
            this.on(e, i),
            this
        }
        ,
        n.prototype.removeListener = function(e, t) {
            var i, n, r, o;
            if (!l(t))
                throw TypeError("listener must be a function");
            if (!this._events || !this._events[e])
                return this;
            if (r = (i = this._events[e]).length,
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            i === t || l(i.listener) && i.listener === t)
                delete this._events[e],
                this._events.removeListener && this.emit("removeListener", e, t);
            else if (c(i)) {
                for (o = r; 0 < o--; )
                    if (i[o] === t || i[o].listener && i[o].listener === t) {
                        n = o;
                        break
                    }
                if (n < 0)
                    return this;
                1 === i.length ? (i.length = 0,
                delete this._events[e]) : i.splice(n, 1),
                this._events.removeListener && this.emit("removeListener", e, t)
            }
            return this
        }
        ,
        n.prototype.removeAllListeners = function(e) {
            var t, i;
            if (!this._events)
                return this;
            if (!this._events.removeListener)
                return 0 === arguments.length ? this._events = {} : this._events[e] && delete this._events[e],
                this;
            if (0 === arguments.length) {
                for (t in this._events)
                    "removeListener" !== t && this.removeAllListeners(t);
                return this.removeAllListeners("removeListener"),
                this._events = {},
                this
            }
            if (l(i = this._events[e]))
                this.removeListener(e, i);
            else if (i)
                for (; i.length; )
                    this.removeListener(e, i[i.length - 1]);
            return delete this._events[e],
            this
        }
        ,
        n.prototype.listeners = function(e) {
            return this._events && this._events[e] ? l(this._events[e]) ? [this._events[e]] : this._events[e].slice() : []
        }
        ,
        n.prototype.listenerCount = function(e) {
            if (this._events) {
                var t = this._events[e];
                if (l(t))
                    return 1;
                if (t)
                    return t.length
            }
            return 0
        }
        ,
        n.listenerCount = function(e, t) {
            return e.listenerCount(t)
        }
    }
    , {}],
    203: [function(e, t, i) {
        function n() {
            throw new Error("setTimeout has not been defined")
        }
        function r() {
            throw new Error("clearTimeout has not been defined")
        }
        function o(t) {
            if (h === setTimeout)
                return setTimeout(t, 0);
            if ((h === n || !h) && setTimeout)
                return h = setTimeout,
                setTimeout(t, 0);
            try {
                return h(t, 0)
            } catch (e) {
                try {
                    return h.call(null, t, 0)
                } catch (e) {
                    return h.call(this, t, 0)
                }
            }
        }
        function a() {
            g && p && (g = !1,
            p.length ? f = p.concat(f) : m = -1,
            f.length && s())
        }
        function s() {
            if (!g) {
                var e = o(a);
                g = !0;
                for (var t = f.length; t; ) {
                    for (p = f,
                    f = []; ++m < t; )
                        p && p[m].run();
                    m = -1,
                    t = f.length
                }
                p = null,
                g = !1,
                function(t) {
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                        return clearTimeout(t);
                    if ((u === r || !u) && clearTimeout)
                        return u = clearTimeout,
                        clearTimeout(t);
                    try {
                        u(t)
                    } catch (e) {
                        try {
                            return u.call(null, t)
                        } catch (e) {
                            return u.call(this, t)
                        }
                    }
                }(e)
            }
        }
        function l(e, t) {
            this.fun = e,
            this.array = t
        }
        function c() {}
        var h, u, d = t.exports = {};
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            try {
                h = "function" == typeof setTimeout ? setTimeout : n
            } catch (e) {
                h = n
            }
            try {
                u = "function" == typeof clearTimeout ? clearTimeout : r
            } catch (e) {
                u = r
            }
        }();
        var p, f = [], g = !1, m = -1;
        d.nextTick = function(e) {
            var t = new Array(arguments.length - 1);
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                for (var i = 1; i < arguments.length; i++)
                    t[i - 1] = arguments[i];
            f.push(new l(e,t)),
            1 !== f.length || g || o(s)
        }
        ,
        l.prototype.run = function() {
            this.fun.apply(null, this.array)
        }
        ,
        d.title = "browser",
        d.browser = !0,
        d.env = {},
        d.argv = [],
        d.version = "",
        d.versions = {},
        d.on = c,
        d.addListener = c,
        d.once = c,
        d.off = c,
        d.removeListener = c,
        d.removeAllListeners = c,
        d.emit = c,
        d.binding = function(e) {
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        }
        ,
        d.cwd = function() {
            return "/"
        }
        ,
        d.chdir = function(e) {
            throw new Error("process.chdir is not supported")
        }
        ,
        d.umask = function() {
            return 0
        }
    }
    , {}],
    204: [function(e, O, L) {
        (function(P) {
            !function(e) {
                function v(e) {
                    throw new RangeError(g[e])
                }
                function r(e, t) {
                    for (var i = e.length, n = []; i--; )
                        n[i] = t(e[i]);
                    return n
                }
                function t(e, t) {
                    var i = e.split("@")
                      , n = "";
                    return 1 < i.length && (n = i[0] + "@",
                    e = i[1]),
                    n + r((e = e.replace(f, ".")).split("."), t).join(".")
                }
                function y(e) {
                    for (var t, i, n = [], r = 0, o = e.length; r < o; )
                        55296 <= (t = e.charCodeAt(r++)) && t <= 56319 && r < o ? 56320 == (64512 & (i = e.charCodeAt(r++))) ? n.push(((1023 & t) << 10) + (1023 & i) + 65536) : (n.push(t),
                        r--) : n.push(t);
                    return n
                }
                function A(e) {
                    return r(e, function(e) {
                        var t = "";
                        return 65535 < e && (t += R((e -= 65536) >>> 10 & 1023 | 55296),
                        e = 56320 | 1023 & e),
                        t + R(e)
                    }).join("")
                }
                function C(e, t) {
                    return e + 22 + 75 * (e < 26) - ((0 != t) << 5)
                }
                function I(e, t, i) {
                    var n = 0;
                    for (e = i ? M(e / u) : e >> 1,
                    e += M(e / t); m * w >> 1 < e; n += _)
                        e = M(e / m);
                    return M(n + (m + 1) * e / (e + h))
                }
                function i(e) {
                    var t, i, n, r, o, a, s, l, c, h, u, d = [], p = e.length, f = 0, g = x, m = T;
                    for ((i = e.lastIndexOf(S)) < 0 && (i = 0),
                    n = 0; n < i; ++n)
                        128 <= e.charCodeAt(n) && v("not-basic"),
                        d.push(e.charCodeAt(n));
                    for (r = 0 < i ? i + 1 : 0; r < p; ) {
                        for (o = f,
                        a = 1,
                        s = _; p <= r && v("invalid-input"),
                        u = e.charCodeAt(r++),
                        (_ <= (l = u - 48 < 10 ? u - 22 : u - 65 < 26 ? u - 65 : u - 97 < 26 ? u - 97 : _) || l > M((E - f) / a)) && v("overflow"),
                        f += l * a,
                        !(l < (c = s <= m ? b : m + w <= s ? w : s - m)); s += _)
                            a > M(E / (h = _ - c)) && v("overflow"),
                            a *= h;
                        m = I(f - o, t = d.length + 1, 0 == o),
                        M(f / t) > E - g && v("overflow"),
                        g += M(f / t),
                        f %= t,
                        d.splice(f++, 0, g)
                    }
                    return A(d)
                }
                function n(e) {
                    var t, i, n, r, o, a, s, l, c, h, u, d, p, f, g, m = [];
                    for (d = (e = y(e)).length,
                    t = x,
                    o = T,
                    a = i = 0; a < d; ++a)
                        (u = e[a]) < 128 && m.push(R(u));
                    for (n = r = m.length,
                    r && m.push(S); n < d; ) {
                        for (s = E,
                        a = 0; a < d; ++a)
                            t <= (u = e[a]) && u < s && (s = u);
                        for (s - t > M((E - i) / (p = n + 1)) && v("overflow"),
                        i += (s - t) * p,
                        t = s,
                        a = 0; a < d; ++a)
                            if ((u = e[a]) < t && ++i > E && v("overflow"),
                            u == t) {
                                for (l = i,
                                c = _; !(l < (h = c <= o ? b : o + w <= c ? w : c - o)); c += _)
                                    g = l - h,
                                    f = _ - h,
                                    m.push(R(C(h + g % f, 0))),
                                    l = M(g / f);
                                m.push(R(C(l, 0))),
                                o = I(i, p, n == r),
                                i = 0,
                                ++n
                            }
                        ++i,
                        ++t
                    }
                    return m.join("")
                }
                var o = "object" == typeof L && L && !L.nodeType && L
                  , a = "object" == typeof O && O && !O.nodeType && O
                  , s = "object" == typeof P && P;
                s.global !== s && s.window !== s && s.self !== s || (e = s);
                var l, c, E = 2147483647, _ = 36, b = 1, w = 26, h = 38, u = 700, T = 72, x = 128, S = "-", d = /^xn--/, p = /[^\x20-\x7E]/, f = /[\x2E\u3002\uFF0E\uFF61]/g, g = {
                    overflow: "Overflow: input needs wider integers to process",
                    "not-basic": "Illegal input >= 0x80 (not a basic code point)",
                    "invalid-input": "Invalid input"
                }, m = _ - b, M = Math.floor, R = String.fromCharCode;
                if (l = {
                    version: "1.4.1",
                    ucs2: {
                        decode: y,
                        encode: A
                    },
                    decode: i,
                    encode: n,
                    toASCII: function(e) {
                        return t(e, function(e) {
                            return p.test(e) ? "xn--" + n(e) : e
                        })
                    },
                    toUnicode: function(e) {
                        return t(e, function(e) {
                            return d.test(e) ? i(e.slice(4).toLowerCase()) : e
                        })
                    }
                },
                "function" == typeof define && "object" == typeof define.amd && define.amd)
                    define("punycode", function() {
                        return l
                    });
                else if (o && a)
                    if (O.exports == o)
                        a.exports = l;
                    else
                        for (c in l)
                            l.hasOwnProperty(c) && (o[c] = l[c]);
                else
                    e.punycode = l
            }(this)
        }
        ).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {})
    }
    , {}],
    205: [function(e, t, i) {
        "use strict";
        t.exports = function(e, t, i, n) {
            t = t || "&",
            i = i || "=";
            var r = {};
            if ("string" != typeof e || 0 === e.length)
                return r;
            var o = /\+/g;
            e = e.split(t);
            var a = 1e3;
            n && "number" == typeof n.maxKeys && (a = n.maxKeys);
            var s, l, c = e.length;
            0 < a && a < c && (c = a);
            for (var h = 0; h < c; ++h) {
                var u, d, p, f, g = e[h].replace(o, "%20"), m = g.indexOf(i);
                d = 0 <= m ? (u = g.substr(0, m),
                g.substr(m + 1)) : (u = g,
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                p = decodeURIComponent(u),
                f = decodeURIComponent(d),
                s = r,
                l = p,
                Object.prototype.hasOwnProperty.call(s, l) ? v(r[p]) ? r[p].push(f) : r[p] = [r[p], f] : r[p] = f
            }
            return r
        }
        ;
        var v = Array.isArray || function(e) {
            return "[object Array]" === Object.prototype.toString.call(e)
        }
    }
    , {}],
    206: [function(e, t, i) {
        "use strict";
        function o(e, t) {
            if (e.map)
                return e.map(t);
            for (var i = [], n = 0; n < e.length; n++)
                i.push(t(e[n], n));
            return i
        }
        function a(e) {
            switch (typeof e) {
            case "string":
                return e;
            case "boolean":
                return e ? "true" : "false";
            case "number":
                return isFinite(e) ? e : "";
            default:
                return ""
            }
        }
        t.exports = function(i, n, r, e) {
            return n = n || "&",
            r = r || "=",
            null === i && (i = void 0),
            "object" == typeof i ? o(l(i), function(e) {
                var t = encodeURIComponent(a(e)) + r;
                return s(i[e]) ? o(i[e], function(e) {
                    return t + encodeURIComponent(a(e))
                }).join(n) : t + encodeURIComponent(a(i[e]))
            }).join(n) : e ? encodeURIComponent(a(e)) + r + encodeURIComponent(a(i)) : ""
        }
        ;
        var s = Array.isArray || function(e) {
            return "[object Array]" === Object.prototype.toString.call(e)
        }
          , l = Object.keys || function(e) {
            var t = [];
            for (var i in e)
                Object.prototype.hasOwnProperty.call(e, i) && t.push(i);
            return t
        }
    }
    , {}],
    207: [function(e, t, i) {
        "use strict";
        i.decode = i.parse = e("./decode"),
        i.encode = i.stringify = e("./encode")
    }
    , {
        "./decode": 205,
        "./encode": 206
    }],
    208: [function(e, t, i) {
        "use strict";
        function x() {
            this.protocol = null,
            this.slashes = null,
            this.auth = null,
            this.host = null,
            this.port = null,
            this.hostname = null,
            this.hash = null,
            this.search = null,
            this.query = null,
            this.pathname = null,
            this.path = null,
            this.href = null
        }
        function n(e, t, i) {
            if (e && D.isObject(e) && e instanceof x)
                return e;
            var n = new x;
            return n.parse(e, t, i),
            n
        }
        var L = e("punycode")
          , D = e("./util");
        i.parse = n,
        i.resolve = function(e, t) {
            return n(e, !1, !0).resolve(t)
        }
        ,
        i.resolveObject = function(e, t) {
            return e ? n(e, !1, !0).resolveObject(t) : t
        }
        ,
        i.format = function(e) {
            return D.isString(e) && (e = n(e)),
            e instanceof x ? e.format() : x.prototype.format.call(e)
        }
        ,
        i.Url = x;
        var N = /^([a-z0-9.+-]+:)/i
          , r = /:[0-9]*$/
          , F = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/
          , o = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r", "\n", "\t"])
          , B = ["'"].concat(o)
          , V = ["%", "/", "?", ";", "#"].concat(B)
          , k = ["/", "?", "#"]
          , U = /^[+a-z0-9A-Z_-]{0,63}$/
          , H = /^([+a-z0-9A-Z_-]{0,63})(.*)$/
          , z = {
            javascript: !0,
            "javascript:": !0
        }
          , G = {
            javascript: !0,
            "javascript:": !0
        }
          , W = {
            http: !0,
            https: !0,
            ftp: !0,
            gopher: !0,
            file: !0,
            "http:": !0,
            "https:": !0,
            "ftp:": !0,
            "gopher:": !0,
            "file:": !0
        }
          , j = e("querystring");
        x.prototype.parse = function(e, t, i) {
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                throw new TypeError("Parameter 'url' must be a string, not " + typeof e);
            var n = e.indexOf("?")
              , r = -1 !== n && n < e.indexOf("#") ? "?" : "#"
              , o = e.split(r);
            o[0] = o[0].replace(/\\/g, "/");
            var a = e = o.join(r);
            if (a = a.trim(),
            !i && 1 === e.split("#").length) {
                var s = F.exec(a);
                if (s)
                    return this.path = a,
                    this.href = a,
                    this.pathname = s[1],
                    s[2] ? (this.search = s[2],
                    this.query = t ? j.parse(this.search.substr(1)) : this.search.substr(1)) : t && (this.search = "",
                    this.query = {}),
                    this
            }
            var l = N.exec(a);
            if (l) {
                var c = (l = l[0]).toLowerCase();
                this.protocol = c,
                a = a.substr(l.length)
            }
            if (i || l || a.match(/^\/\/[^@\/]+@[^@\/]+/)) {
                var h = "//" === a.substr(0, 2);
                !h || l && G[l] || (a = a.substr(2),
                this.slashes = !0)
            }
            if (!G[l] && (h || l && !W[l])) {
                for (var u = -1, d = 0; d < k.length; d++) {
                    -1 !== (g = a.indexOf(k[d])) && (-1 === u || g < u) && (u = g)
                }
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                -1 !== (f = -1 === u ? a.lastIndexOf("@") : a.lastIndexOf("@", u)) && (p = a.slice(0, f),
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                this.auth = decodeURIComponent(p)),
                u = -1;
                for (d = 0; d < V.length; d++) {
                    var g;
                    -1 !== (g = a.indexOf(V[d])) && (-1 === u || g < u) && (u = g)
                }
                -1 === u && (u = a.length),
                this.host = a.slice(0, u),
                a = a.slice(u),
                this.parseHost(),
                this.hostname = this.hostname || "";
                var m = "[" === this.hostname[0] && "]" === this.hostname[this.hostname.length - 1];
                if (!m)
                    for (var v = this.hostname.split(/\./), y = (d = 0,
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                                var _ = v.slice(0, d)
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                                  , w = A.match(H);
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                                b.unshift(w[2])),
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                            }
                        }
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            }
            if (!z[c])
                for (d = 0,
                y = B.length; d < y; d++) {
                    var S = B[d];
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                        var M = encodeURIComponent(S);
                        M === S && (M = escape(S)),
                        a = a.split(S).join(M)
                    }
                }
            var R = a.indexOf("#");
            -1 !== R && (this.hash = a.substr(R),
            a = a.slice(0, R));
            var P = a.indexOf("?");
            if (-1 !== P ? (this.search = a.substr(P),
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            t && (this.query = j.parse(this.query)),
            a = a.slice(0, P)) : t && (this.search = "",
            this.query = {}),
            a && (this.pathname = a),
            W[c] && this.hostname && !this.pathname && (this.pathname = "/"),
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            }
            return this.href = this.format(),
            this
        }
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        x.prototype.format = function() {
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              , n = this.hash || ""
              , r = !1
              , o = "";
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            this.query && D.isObject(this.query) && Object.keys(this.query).length && (o = j.stringify(this.query));
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            return t && ":" !== t.substr(-1) && (t += ":"),
            this.slashes || (!t || W[t]) && !1 !== r ? (r = "//" + (r || ""),
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            n && "#" !== n.charAt(0) && (n = "#" + n),
            a && "?" !== a.charAt(0) && (a = "?" + a),
            t + r + (i = i.replace(/[?#]/g, function(e) {
                return encodeURIComponent(e)
            })) + (a = a.replace("#", "%23")) + n
        }
        ,
        x.prototype.resolve = function(e) {
            return this.resolveObject(n(e, !1, !0)).format()
        }
        ,
        x.prototype.resolveObject = function(e) {
            if (D.isString(e)) {
                var t = new x;
                t.parse(e, !1, !0),
                e = t
            }
            for (var i = new x, n = Object.keys(this), r = 0; r < n.length; r++) {
                var o = n[r];
                i[o] = this[o]
            }
            if (i.hash = e.hash,
            "" === e.href)
                return i.href = i.format(),
                i;
            if (e.slashes && !e.protocol) {
                for (var a = Object.keys(e), s = 0; s < a.length; s++) {
                    var l = a[s];
                    "protocol" !== l && (i[l] = e[l])
                }
                return W[i.protocol] && i.hostname && !i.pathname && (i.path = i.pathname = "/"),
                i.href = i.format(),
                i
            }
            if (e.protocol && e.protocol !== i.protocol) {
                if (!W[e.protocol]) {
                    for (var c = Object.keys(e), h = 0; h < c.length; h++) {
                        var u = c[h];
                        i[u] = e[u]
                    }
                    return i.href = i.format(),
                    i
                }
                if (i.protocol = e.protocol,
                e.host || G[e.protocol])
                    i.pathname = e.pathname;
                else {
                    for (var d = (e.pathname || "").split("/"); d.length && !(e.host = d.shift()); )
                        ;
                    e.host || (e.host = ""),
                    e.hostname || (e.hostname = ""),
                    "" !== d[0] && d.unshift(""),
                    d.length < 2 && d.unshift(""),
                    i.pathname = d.join("/")
                }
                if (i.search = e.search,
                i.query = e.query,
                i.host = e.host || "",
                i.auth = e.auth,
                i.hostname = e.hostname || e.host,
                i.port = e.port,
                i.pathname || i.search) {
                    var p = i.pathname || ""
                      , f = i.search || "";
                    i.path = p + f
                }
                return i.slashes = i.slashes || e.slashes,
                i.href = i.format(),
                i
            }
            var g = i.pathname && "/" === i.pathname.charAt(0)
              , m = e.host || e.pathname && "/" === e.pathname.charAt(0)
              , v = m || g || i.host && e.pathname
              , y = v
              , A = i.pathname && i.pathname.split("/") || []
              , C = (d = e.pathname && e.pathname.split("/") || [],
            i.protocol && !W[i.protocol]);
            if (C && (i.hostname = "",
            i.port = null,
            i.host && ("" === A[0] ? A[0] = i.host : A.unshift(i.host)),
            i.host = "",
            e.protocol && (e.hostname = null,
            e.port = null,
            e.host && ("" === d[0] ? d[0] = e.host : d.unshift(e.host)),
            e.host = null),
            v = v && ("" === d[0] || "" === A[0])),
            m)
                i.host = e.host || "" === e.host ? e.host : i.host,
                i.hostname = e.hostname || "" === e.hostname ? e.hostname : i.hostname,
                i.search = e.search,
                i.query = e.query,
                A = d;
            else if (d.length)
                (A = A || []).pop(),
                A = A.concat(d),
                i.search = e.search,
                i.query = e.query;
            else if (!D.isNullOrUndefined(e.search)) {
                if (C)
                    i.hostname = i.host = A.shift(),
                    (w = !!(i.host && 0 < i.host.indexOf("@")) && i.host.split("@")) && (i.auth = w.shift(),
                    i.host = i.hostname = w.shift());
                return i.search = e.search,
                i.query = e.query,
                D.isNull(i.pathname) && D.isNull(i.search) || (i.path = (i.pathname ? i.pathname : "") + (i.search ? i.search : "")),
                i.href = i.format(),
                i
            }
            if (!A.length)
                return i.pathname = null,
                i.search ? i.path = "/" + i.search : i.path = null,
                i.href = i.format(),
                i;
            for (var I = A.slice(-1)[0], E = (i.host || e.host || 1 < A.length) && ("." === I || ".." === I) || "" === I, _ = 0, b = A.length; 0 <= b; b--)
                "." === (I = A[b]) ? A.splice(b, 1) : ".." === I ? (A.splice(b, 1),
                _++) : _ && (A.splice(b, 1),
                _--);
            if (!v && !y)
                for (; _--; )
                    A.unshift("..");
            !v || "" === A[0] || A[0] && "/" === A[0].charAt(0) || A.unshift(""),
            E && "/" !== A.join("/").substr(-1) && A.push("");
            var w, T = "" === A[0] || A[0] && "/" === A[0].charAt(0);
            C && (i.hostname = i.host = T ? "" : A.length ? A.shift() : "",
            (w = !!(i.host && 0 < i.host.indexOf("@")) && i.host.split("@")) && (i.auth = w.shift(),
            i.host = i.hostname = w.shift()));
            return (v = v || i.host && A.length) && !T && A.unshift(""),
            A.length ? i.pathname = A.join("/") : (i.pathname = null,
            i.path = null),
            D.isNull(i.pathname) && D.isNull(i.search) || (i.path = (i.pathname ? i.pathname : "") + (i.search ? i.search : "")),
            i.auth = e.auth || i.auth,
            i.slashes = i.slashes || e.slashes,
            i.href = i.format(),
            i
        }
        ,
        x.prototype.parseHost = function() {
            var e = this.host
              , t = r.exec(e);
            t && (":" !== (t = t[0]) && (this.port = t.substr(1)),
            e = e.substr(0, e.length - t.length)),
            e && (this.hostname = e)
        }
    }
    , {
        "./util": 209,
        punycode: 204,
        querystring: 207
    }],
    209: [function(e, t, i) {
        "use strict";
        t.exports = {
            isString: function(e) {
                return "string" == typeof e
            },
            isObject: function(e) {
                return "object" == typeof e && null !== e
            },
            isNull: function(e) {
                return null === e
            },
            isNullOrUndefined: function(e) {
                return null == e
            }
        }
    }
    , {}],
    210: [function(e, t, i) {
        "use strict";
        function r(e) {
            return c + e
        }
        function s(e) {
            if ("string" != typeof e)
                throw new TypeError("key must be a string.")
        }
        var l = Object.prototype.hasOwnProperty
          , c = "~";
        t.exports = function(t) {
            var o = Object.create(null)
              , n = 0
              , a = {};
            return function(e, t) {
                for (var i in t)
                    Object.defineProperty(e, i, {
                        value: t[i],
                        configurable: !0,
                        writable: !0
                    })
            }(a, {
                get: function(e, t) {
                    s(e);
                    var i = r(e);
                    return i in o ? o[i] : t
                },
                set: function(e, t) {
                    s(e);
                    var i = r(e);
                    return i in o || ++n,
                    o[i] = t
                },
                has: function(e) {
                    return s(e),
                    r(e)in o
                },
                delete: function(e) {
                    s(e);
                    var t = r(e);
                    return t in o && (--n,
                    delete o[t],
                    !0)
                },
                clear: function() {
                    o = Object.create(null),
                    n = 0
                },
                forEach: function(e, t) {
                    if ("function" != typeof e)
                        throw new TypeError("`callback` must be a function");
                    for (var i in o)
                        if (l.call(o, i)) {
                            var n = i.substring(c.length)
                              , r = o[i];
                            e.call(t, r, n, a)
                        }
                }
            }),
            Object.defineProperty(a, "size", {
                get: function() {
                    return n
                },
                configurable: !0
            }),
            "object" == typeof t && null !== t && Object.keys(t).forEach(function(e) {
                a.set(e, t[e])
            }),
            a
        }
    }
    , {}],
    211: [function(e, t, i) {
        t.exports = e("./lib/heap")
    }
    , {
        "./lib/heap": 212
    }],
    212: [function(e, y, A) {
        (function() {
            var e, d, l, p, f, t, c, i, g, m, n, r, o, h, u, a, s;
            function v(e) {
                this.cmp = null != e ? e : d,
                this.nodes = []
            }
            l = Math.floor,
            m = Math.min,
            d = function(e, t) {
                return e < t ? -1 : t < e ? 1 : 0
            }
            ,
            g = function(e, t, i, n, r) {
                var o;
                if (null == i && (i = 0),
                null == r && (r = d),
                i < 0)
                    throw new Error("lo must be non-negative");
                for (null == n && (n = e.length); i < n; )
                    r(t, e[o = l((i + n) / 2)]) < 0 ? n = o : i = o + 1;
                return [].splice.apply(e, [i, i - i].concat(t)),
                t
            }
            ,
            t = function(e, t, i) {
                return null == i && (i = d),
                e.push(t),
                h(e, 0, e.length - 1, i)
            }
            ,
            f = function(e, t) {
                var i, n;
                return null == t && (t = d),
                i = e.pop(),
                e.length ? (n = e[0],
                e[0] = i,
                u(e, 0, t)) : n = i,
                n
            }
            ,
            i = function(e, t, i) {
                var n;
                return null == i && (i = d),
                n = e[0],
                e[0] = t,
                u(e, 0, i),
                n
            }
            ,
            c = function(e, t, i) {
                var n;
                return null == i && (i = d),
                e.length && i(e[0], t) < 0 && (t = (n = [e[0], t])[0],
                e[0] = n[1],
                u(e, 0, i)),
                t
            }
            ,
            p = function(i, e) {
                var t, n, r, o, a, s;
                for (null == e && (e = d),
                a = [],
                n = 0,
                r = (o = function() {
                    s = [];
                    for (var e = 0, t = l(i.length / 2); 0 <= t ? e < t : t < e; 0 <= t ? e++ : e--)
                        s.push(e);
                    return s
                }
                .apply(this).reverse()).length; n < r; n++)
                    t = o[n],
                    a.push(u(i, t, e));
                return a
            }
            ,
            o = function(e, t, i) {
                var n;
                if (null == i && (i = d),
                -1 !== (n = e.indexOf(t)))
                    return h(e, 0, n, i),
                    u(e, n, i)
            }
            ,
            n = function(e, t, i) {
                var n, r, o, a, s;
                if (null == i && (i = d),
                !(r = e.slice(0, t)).length)
                    return r;
                for (p(r, i),
                o = 0,
                a = (s = e.slice(t)).length; o < a; o++)
                    n = s[o],
                    c(r, n, i);
                return r.sort(i).reverse()
            }
            ,
            r = function(e, t, i) {
                var n, r, o, a, s, l, c, h, u;
                if (null == i && (i = d),
                10 * t <= e.length) {
                    if (!(o = e.slice(0, t).sort(i)).length)
                        return o;
                    for (r = o[o.length - 1],
                    a = 0,
                    l = (c = e.slice(t)).length; a < l; a++)
                        i(n = c[a], r) < 0 && (g(o, n, 0, null, i),
                        o.pop(),
                        r = o[o.length - 1]);
                    return o
                }
                for (p(e, i),
                u = [],
                s = 0,
                h = m(t, e.length); 0 <= h ? s < h : h < s; 0 <= h ? ++s : --s)
                    u.push(f(e, i));
                return u
            }
            ,
            h = function(e, t, i, n) {
                var r, o, a;
                for (null == n && (n = d),
                r = e[i]; t < i && n(r, o = e[a = i - 1 >> 1]) < 0; )
                    e[i] = o,
                    i = a;
                return e[i] = r
            }
            ,
            u = function(e, t, i) {
                var n, r, o, a, s;
                for (null == i && (i = d),
                r = e.length,
                o = e[s = t],
                n = 2 * t + 1; n < r; )
                    (a = n + 1) < r && !(i(e[n], e[a]) < 0) && (n = a),
                    e[t] = e[n],
                    n = 2 * (t = n) + 1;
                return e[t] = o,
                h(e, s, t, i)
            }
            ,
            v.push = t,
            v.pop = f,
            v.replace = i,
            v.pushpop = c,
            v.heapify = p,
            v.updateItem = o,
            v.nlargest = n,
            v.nsmallest = r,
            v.prototype.push = function(e) {
                return t(this.nodes, e, this.cmp)
            }
            ,
            v.prototype.pop = function() {
                return f(this.nodes, this.cmp)
            }
            ,
            v.prototype.peek = function() {
                return this.nodes[0]
            }
            ,
            v.prototype.contains = function(e) {
                return -1 !== this.nodes.indexOf(e)
            }
            ,
            v.prototype.replace = function(e) {
                return i(this.nodes, e, this.cmp)
            }
            ,
            v.prototype.pushpop = function(e) {
                return c(this.nodes, e, this.cmp)
            }
            ,
            v.prototype.heapify = function() {
                return p(this.nodes, this.cmp)
            }
            ,
            v.prototype.updateItem = function(e) {
                return o(this.nodes, e, this.cmp)
            }
            ,
            v.prototype.clear = function() {
                return this.nodes = []
            }
            ,
            v.prototype.empty = function() {
                return 0 === this.nodes.length
            }
            ,
            v.prototype.size = function() {
                return this.nodes.length
            }
            ,
            v.prototype.clone = function() {
                var e;
                return (e = new v).nodes = this.nodes.slice(0),
                e
            }
            ,
            v.prototype.toArray = function() {
                return this.nodes.slice(0)
            }
            ,
            v.prototype.insert = v.prototype.push,
            v.prototype.top = v.prototype.peek,
            v.prototype.front = v.prototype.peek,
            v.prototype.has = v.prototype.contains,
            v.prototype.copy = v.prototype.clone,
            e = v,
            a = this,
            s = function() {
                return e
            }
            ,
            "function" == typeof define && define.amd ? define([], s) : "object" == typeof A ? y.exports = s() : a.Heap = s()
        }
        ).call(this)
    }
    , {}],
    213: [function(e, t, i) {
        function n() {}
        function o(e) {
            if ("object" != typeof this)
                throw new TypeError("Promises must be constructed via new");
            if ("function" != typeof e)
                throw new TypeError("not a function");
            this._state = 0,
            this._handled = !1,
            this._value = void 0,
            this._deferreds = [],
            h(e, this)
        }
        function r(i, n) {
            for (; 3 === i._state; )
                i = i._value;
            return 0 === i._state ? void i._deferreds.push(n) : (i._handled = !0,
            void o._immediateFn(function() {
                var e = 1 === i._state ? n.onFulfilled : n.onRejected;
                if (null !== e) {
                    var t;
                    try {
                        t = e(i._value)
                    } catch (e) {
                        return void s(n.promise, e)
                    }
                    a(n.promise, t)
                } else
                    (1 === i._state ? a : s)(n.promise, i._value)
            }))
        }
        function a(e, t) {
            try {
                if (t === e)
                    throw new TypeError("A promise cannot be resolved with itself.");
                if (t && ("object" == typeof t || "function" == typeof t)) {
                    var i = t.then;
                    if (t instanceof o)
                        return e._state = 3,
                        e._value = t,
                        void l(e);
                    if ("function" == typeof i)
                        return void h(function(e, t) {
                            return function() {
                                e.apply(t, arguments)
                            }
                        }(i, t), e)
                }
                e._state = 1,
                e._value = t,
                l(e)
            } catch (t) {
                s(e, t)
            }
        }
        function s(e, t) {
            e._state = 2,
            e._value = t,
            l(e)
        }
        function l(e) {
            2 === e._state && 0 === e._deferreds.length && o._immediateFn(function() {
                e._handled || o._unhandledRejectionFn(e._value)
            });
            for (var t = 0, i = e._deferreds.length; t < i; t++)
                r(e, e._deferreds[t]);
            e._deferreds = null
        }
        function c(e, t, i) {
            this.onFulfilled = "function" == typeof e ? e : null,
            this.onRejected = "function" == typeof t ? t : null,
            this.promise = i
        }
        function h(e, t) {
            var i = !1;
            try {
                e(function(e) {
                    i || (i = !0,
                    a(t, e))
                }, function(e) {
                    i || (i = !0,
                    s(t, e))
                })
            } catch (e) {
                if (i)
                    return;
                i = !0,
                s(t, e)
            }
        }
        var u, d;
        u = this,
        d = setTimeout,
        o.prototype.catch = function(e) {
            return this.then(null, e)
        }
        ,
        o.prototype.then = function(e, t) {
            var i = new this.constructor(n);
            return r(this, new c(e,t,i)),
            i
        }
        ,
        o.all = function(e) {
            var s = Array.prototype.slice.call(e);
            return new o(function(n, r) {
                function o(t, e) {
                    try {
                        if (e && ("object" == typeof e || "function" == typeof e)) {
                            var i = e.then;
                            if ("function" == typeof i)
                                return void i.call(e, function(e) {
                                    o(t, e)
                                }, r)
                        }
                        s[t] = e,
                        0 == --a && n(s)
                    } catch (e) {
                        r(e)
                    }
                }
                if (0 === s.length)
                    return n([]);
                for (var a = s.length, e = 0; e < s.length; e++)
                    o(e, s[e])
            }
            )
        }
        ,
        o.resolve = function(t) {
            return t && "object" == typeof t && t.constructor === o ? t : new o(function(e) {
                e(t)
            }
            )
        }
        ,
        o.reject = function(i) {
            return new o(function(e, t) {
                t(i)
            }
            )
        }
        ,
        o.race = function(r) {
            return new o(function(e, t) {
                for (var i = 0, n = r.length; i < n; i++)
                    r[i].then(e, t)
            }
            )
        }
        ,
        o._immediateFn = "function" == typeof setImmediate && function(e) {
            setImmediate(e)
        }
        || function(e) {
            d(e, 0)
        }
        ,
        o._unhandledRejectionFn = function(e) {
            "undefined" != typeof console && console && console.warn("Possible Unhandled Promise Rejection:", e)
        }
        ,
        o._setImmediateFn = function(e) {
            o._immediateFn = e
        }
        ,
        o._setUnhandledRejectionFn = function(e) {
            o._unhandledRejectionFn = e
        }
        ,
        void 0 !== t && t.exports ? t.exports = o : u.Promise || (u.Promise = o)
    }
    , {}],
    214: [function(p, i, e) {
        (function(d) {
            var e, t;
            e = this,
            t = function(I, e) {
                "use strict";
                var a, t, u, i, s, n, r, o = {};
                return o.ByteBuffer = I,
                o.Long = I.Long || null,
                o.VERSION = "5.0.1",
                o.WIRE_TYPES = {},
                o.WIRE_TYPES.VARINT = 0,
                o.WIRE_TYPES.BITS64 = 1,
                o.WIRE_TYPES.LDELIM = 2,
                o.WIRE_TYPES.STARTGROUP = 3,
                o.WIRE_TYPES.ENDGROUP = 4,
                o.WIRE_TYPES.BITS32 = 5,
                o.PACKABLE_WIRE_TYPES = [o.WIRE_TYPES.VARINT, o.WIRE_TYPES.BITS64, o.WIRE_TYPES.BITS32],
                o.TYPES = {
                    int32: {
                        name: "int32",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: 0
                    },
                    uint32: {
                        name: "uint32",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: 0
                    },
                    sint32: {
                        name: "sint32",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: 0
                    },
                    int64: {
                        name: "int64",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: o.Long ? o.Long.ZERO : void 0
                    },
                    uint64: {
                        name: "uint64",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: o.Long ? o.Long.UZERO : void 0
                    },
                    sint64: {
                        name: "sint64",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: o.Long ? o.Long.ZERO : void 0
                    },
                    bool: {
                        name: "bool",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: !1
                    },
                    double: {
                        name: "double",
                        wireType: o.WIRE_TYPES.BITS64,
                        defaultValue: 0
                    },
                    string: {
                        name: "string",
                        wireType: o.WIRE_TYPES.LDELIM,
                        defaultValue: ""
                    },
                    bytes: {
                        name: "bytes",
                        wireType: o.WIRE_TYPES.LDELIM,
                        defaultValue: null
                    },
                    fixed32: {
                        name: "fixed32",
                        wireType: o.WIRE_TYPES.BITS32,
                        defaultValue: 0
                    },
                    sfixed32: {
                        name: "sfixed32",
                        wireType: o.WIRE_TYPES.BITS32,
                        defaultValue: 0
                    },
                    fixed64: {
                        name: "fixed64",
                        wireType: o.WIRE_TYPES.BITS64,
                        defaultValue: o.Long ? o.Long.UZERO : void 0
                    },
                    sfixed64: {
                        name: "sfixed64",
                        wireType: o.WIRE_TYPES.BITS64,
                        defaultValue: o.Long ? o.Long.ZERO : void 0
                    },
                    float: {
                        name: "float",
                        wireType: o.WIRE_TYPES.BITS32,
                        defaultValue: 0
                    },
                    enum: {
                        name: "enum",
                        wireType: o.WIRE_TYPES.VARINT,
                        defaultValue: 0
                    },
                    message: {
                        name: "message",
                        wireType: o.WIRE_TYPES.LDELIM,
                        defaultValue: null
                    },
                    group: {
                        name: "group",
                        wireType: o.WIRE_TYPES.STARTGROUP,
                        defaultValue: null
                    }
                },
                o.MAP_KEY_TYPES = [o.TYPES.int32, o.TYPES.sint32, o.TYPES.sfixed32, o.TYPES.uint32, o.TYPES.fixed32, o.TYPES.int64, o.TYPES.sint64, o.TYPES.sfixed64, o.TYPES.uint64, o.TYPES.fixed64, o.TYPES.bool, o.TYPES.string, o.TYPES.bytes],
                o.ID_MIN = 1,
                o.ID_MAX = 536870911,
                o.convertFieldsToCamelCase = !1,
                o.populateAccessors = !0,
                o.populateDefaults = !0,
                o.Util = ((r = {}).IS_NODE = !("object" != typeof d || d + "" != "[object process]" || d.browser),
                r.XHR = function() {
                    for (var e = [function() {
                        return new XMLHttpRequest
                    }
                    , function() {
                        return new ActiveXObject("Msxml2.XMLHTTP")
                    }
                    , function() {
                        return new ActiveXObject("Msxml3.XMLHTTP")
                    }
                    , function() {
                        return new ActiveXObject("Microsoft.XMLHTTP")
                    }
                    ], t = null, i = 0; i < e.length; i++) {
                        try {
                            t = e[i]()
                        } catch (e) {
                            continue
                        }
                        break
                    }
                    if (!t)
                        throw Error("XMLHttpRequest is not supported");
                    return t
                }
                ,
                r.fetch = function(e, i) {
                    if (i && "function" != typeof i && (i = null),
                    r.IS_NODE) {
                        var t = p("fs");
                        if (i)
                            t.readFile(e, function(e, t) {
                                i(e ? null : "" + t)
                            });
                        else
                            try {
                                return t.readFileSync(e)
                            } catch (e) {
                                return null
                            }
                    } else {
                        var n = r.XHR();
                        if (n.open("GET", e, !!i),
                        n.setRequestHeader("Accept", "text/plain"),
                        "function" == typeof n.overrideMimeType && n.overrideMimeType("text/plain"),
                        !i)
                            return n.send(null),
                            200 == n.status || 0 == n.status && "string" == typeof n.responseText ? n.responseText : null;
                        if (n.onreadystatechange = function() {
                            4 == n.readyState && i(200 == n.status || 0 == n.status && "string" == typeof n.responseText ? n.responseText : null)
                        }
                        ,
                        4 == n.readyState)
                            return;
                        n.send(null)
                    }
                }
                ,
                r.toCamelCase = function(e) {
                    return e.replace(/_([a-zA-Z])/g, function(e, t) {
                        return t.toUpperCase()
                    })
                }
                ,
                r),
                o.Lang = {
                    DELIM: /[\s\{\}=;:\[\],'"\(\)<>]/g,
                    RULE: /^(?:required|optional|repeated|map)$/,
                    TYPE: /^(?:double|float|int32|uint32|sint32|int64|uint64|sint64|fixed32|sfixed32|fixed64|sfixed64|bool|string|bytes)$/,
                    NAME: /^[a-zA-Z_][a-zA-Z_0-9]*$/,
                    TYPEDEF: /^[a-zA-Z][a-zA-Z_0-9]*$/,
                    TYPEREF: /^(?:\.?[a-zA-Z_][a-zA-Z_0-9]*)+$/,
                    FQTYPEREF: /^(?:\.[a-zA-Z][a-zA-Z_0-9]*)+$/,
                    NUMBER: /^-?(?:[1-9][0-9]*|0|0[xX][0-9a-fA-F]+|0[0-7]+|([0-9]*(\.[0-9]*)?([Ee][+-]?[0-9]+)?)|inf|nan)$/,
                    NUMBER_DEC: /^(?:[1-9][0-9]*|0)$/,
                    NUMBER_HEX: /^0[xX][0-9a-fA-F]+$/,
                    NUMBER_OCT: /^0[0-7]+$/,
                    NUMBER_FLT: /^([0-9]*(\.[0-9]*)?([Ee][+-]?[0-9]+)?|inf|nan)$/,
                    BOOL: /^(?:true|false)$/i,
                    ID: /^(?:[1-9][0-9]*|0|0[xX][0-9a-fA-F]+|0[0-7]+)$/,
                    NEGID: /^\-?(?:[1-9][0-9]*|0|0[xX][0-9a-fA-F]+|0[0-7]+)$/,
                    WHITESPACE: /\s/,
                    STRING: /(?:"([^"\\]*(?:\\.[^"\\]*)*)")|(?:'([^'\\]*(?:\\.[^'\\]*)*)')/g,
                    STRING_DQ: /(?:"([^"\\]*(?:\\.[^"\\]*)*)")/g,
                    STRING_SQ: /(?:'([^'\\]*(?:\\.[^'\\]*)*)')/g
                },
                o.DotProto = function(r, a) {
                    function s(e, t) {
                        var i = -1
                          , n = 1;
                        if ("-" == e.charAt(0) && (n = -1,
                        e = e.substring(1)),
                        a.NUMBER_DEC.test(e))
                            i = parseInt(e);
                        else if (a.NUMBER_HEX.test(e))
                            i = parseInt(e.substring(2), 16);
                        else {
                            if (!a.NUMBER_OCT.test(e))
                                throw Error("illegal id value: " + (n < 0 ? "-" : "") + e);
                            i = parseInt(e.substring(1), 8)
                        }
                        if (i = n * i | 0,
                        !t && i < 0)
                            throw Error("illegal id value: " + (n < 0 ? "-" : "") + e);
                        return i
                    }
                    function o(e) {
                        var t = 1;
                        if ("-" == e.charAt(0) && (t = -1,
                        e = e.substring(1)),
                        a.NUMBER_DEC.test(e))
                            return t * parseInt(e, 10);
                        if (a.NUMBER_HEX.test(e))
                            return t * parseInt(e.substring(2), 16);
                        if (a.NUMBER_OCT.test(e))
                            return t * parseInt(e.substring(1), 8);
                        if ("inf" === e)
                            return t * (1 / 0);
                        if ("nan" === e)
                            return NaN;
                        if (a.NUMBER_FLT.test(e))
                            return t * parseFloat(e);
                        throw Error("illegal number value: " + (t < 0 ? "-" : "") + e)
                    }
                    function n(e, t, i) {
                        void 0 === e[t] ? e[t] = i : (Array.isArray(e[t]) || (e[t] = [e[t]]),
                        e[t].push(i))
                    }
                    function t(e) {
                        this.source = e + "",
                        this.index = 0,
                        this.line = 1,
                        this.stack = [],
                        this._stringOpen = null
                    }
                    var e = {}
                      , i = t.prototype;
                    i._readString = function() {
                        var e = '"' === this._stringOpen ? a.STRING_DQ : a.STRING_SQ;
                        e.lastIndex = this.index - 1;
                        var t = e.exec(this.source);
                        if (!t)
                            throw Error("unterminated string");
                        return this.index = e.lastIndex,
                        this.stack.push(this._stringOpen),
                        this._stringOpen = null,
                        t[1]
                    }
                    ,
                    i.next = function() {
                        if (0 < this.stack.length)
                            return this.stack.shift();
                        if (this.index >= this.source.length)
                            return null;
                        if (null !== this._stringOpen)
                            return this._readString();
                        var e, t, i;
                        do {
                            for (e = !1; a.WHITESPACE.test(i = this.source.charAt(this.index)); )
                                if ("\n" === i && ++this.line,
                                ++this.index === this.source.length)
                                    return null;
                            if ("/" === this.source.charAt(this.index))
                                if (++this.index,
                                "/" === this.source.charAt(this.index)) {
                                    for (; "\n" !== this.source.charAt(++this.index); )
                                        if (this.index == this.source.length)
                                            return null;
                                    ++this.index,
                                    ++this.line,
                                    e = !0
                                } else {
                                    if ("*" !== (i = this.source.charAt(this.index)))
                                        return "/";
                                    do {
                                        if ("\n" === i && ++this.line,
                                        ++this.index === this.source.length)
                                            return null;
                                        t = i,
                                        i = this.source.charAt(this.index)
                                    } while ("*" !== t || "/" !== i);++this.index,
                                    e = !0
                                }
                        } while (e);if (this.index === this.source.length)
                            return null;
                        var n = this.index;
                        if (a.DELIM.lastIndex = 0,
                        !a.DELIM.test(this.source.charAt(n++)))
                            for (; n < this.source.length && !a.DELIM.test(this.source.charAt(n)); )
                                ++n;
                        var r = this.source.substring(this.index, this.index = n);
                        return '"' !== r && "'" !== r || (this._stringOpen = r),
                        r
                    }
                    ,
                    i.peek = function() {
                        if (0 === this.stack.length) {
                            var e = this.next();
                            if (null === e)
                                return null;
                            this.stack.push(e)
                        }
                        return this.stack[0]
                    }
                    ,
                    i.skip = function(e) {
                        var t = this.next();
                        if (t !== e)
                            throw Error("illegal '" + t + "', '" + e + "' expected")
                    }
                    ,
                    i.omit = function(e) {
                        return this.peek() === e && (this.next(),
                        !0)
                    }
                    ,
                    i.toString = function() {
                        return "Tokenizer (" + this.index + "/" + this.source.length + " at line " + this.line + ")"
                    }
                    ,
                    e.Tokenizer = t;
                    function l(e) {
                        this.tn = new t(e),
                        this.proto3 = !1
                    }
                    var c = l.prototype;
                    return c.parse = function() {
                        var e, t, i = {
                            name: "[ROOT]",
                            package: null,
                            messages: [],
                            enums: [],
                            imports: [],
                            options: {},
                            services: []
                        }, n = !0;
                        try {
                            for (; e = this.tn.next(); )
                                switch (e) {
                                case "package":
                                    if (!n || null !== i.package)
                                        throw Error("unexpected 'package'");
                                    if (e = this.tn.next(),
                                    !a.TYPEREF.test(e))
                                        throw Error("illegal package name: " + e);
                                    this.tn.skip(";"),
                                    i.package = e;
                                    break;
                                case "import":
                                    if (!n)
                                        throw Error("unexpected 'import'");
                                    "public" !== (e = this.tn.peek()) && !(t = "weak" === e) || this.tn.next(),
                                    e = this._readString(),
                                    this.tn.skip(";"),
                                    t || i.imports.push(e);
                                    break;
                                case "syntax":
                                    if (!n)
                                        throw Error("unexpected 'syntax'");
                                    this.tn.skip("="),
                                    "proto3" === (i.syntax = this._readString()) && (this.proto3 = !0),
                                    this.tn.skip(";");
                                    break;
                                case "message":
                                    this._parseMessage(i, null),
                                    n = !1;
                                    break;
                                case "enum":
                                    this._parseEnum(i),
                                    n = !1;
                                    break;
                                case "option":
                                    this._parseOption(i);
                                    break;
                                case "service":
                                    this._parseService(i);
                                    break;
                                case "extend":
                                    this._parseExtend(i);
                                    break;
                                default:
                                    throw Error("unexpected '" + e + "'")
                                }
                        } catch (e) {
                            throw e.message = "Parse error at line " + this.tn.line + ": " + e.message,
                            e
                        }
                        return delete i.name,
                        i
                    }
                    ,
                    l.parse = function(e) {
                        return new l(e).parse()
                    }
                    ,
                    c._readString = function() {
                        var e, t, i = "";
                        do {
                            if ("'" !== (t = this.tn.next()) && '"' !== t)
                                throw Error("illegal string delimiter: " + t);
                            i += this.tn.next(),
                            this.tn.skip(t),
                            e = this.tn.peek()
                        } while ('"' === e || '"' === e);return i
                    }
                    ,
                    c._readValue = function(e) {
                        var t = this.tn.peek();
                        if ('"' === t || "'" === t)
                            return this._readString();
                        if (this.tn.next(),
                        a.NUMBER.test(t))
                            return o(t);
                        if (a.BOOL.test(t))
                            return "true" === t.toLowerCase();
                        if (e && a.TYPEREF.test(t))
                            return t;
                        throw Error("illegal value: " + t)
                    }
                    ,
                    c._parseOption = function(e, t) {
                        var i = this.tn.next()
                          , n = !1;
                        if ("(" === i && (n = !0,
                        i = this.tn.next()),
                        !a.TYPEREF.test(i))
                            throw Error("illegal option name: " + i);
                        var r = i;
                        n && (this.tn.skip(")"),
                        r = "(" + r + ")",
                        i = this.tn.peek(),
                        a.FQTYPEREF.test(i) && (r += i,
                        this.tn.next())),
                        this.tn.skip("="),
                        this._parseOptionValue(e, r),
                        t || this.tn.skip(";")
                    }
                    ,
                    c._parseOptionValue = function(e, t) {
                        var i = this.tn.peek();
                        if ("{" !== i)
                            n(e.options, t, this._readValue(!0));
                        else
                            for (this.tn.skip("{"); "}" !== (i = this.tn.next()); ) {
                                if (!a.NAME.test(i))
                                    throw Error("illegal option name: " + t + "." + i);
                                this.tn.omit(":") ? n(e.options, t + "." + i, this._readValue(!0)) : this._parseOptionValue(e, t + "." + i)
                            }
                    }
                    ,
                    c._parseService = function(e) {
                        var t = this.tn.next();
                        if (!a.NAME.test(t))
                            throw Error("illegal service name at line " + this.tn.line + ": " + t);
                        var i = {
                            name: t,
                            rpc: {},
                            options: {}
                        };
                        for (this.tn.skip("{"); "}" !== (t = this.tn.next()); )
                            if ("option" === t)
                                this._parseOption(i);
                            else {
                                if ("rpc" !== t)
                                    throw Error("illegal service token: " + t);
                                this._parseServiceRPC(i)
                            }
                        this.tn.omit(";"),
                        e.services.push(i)
                    }
                    ,
                    c._parseServiceRPC = function(e) {
                        var t = this.tn.next();
                        if (!a.NAME.test(t))
                            throw Error("illegal rpc service method name: " + t);
                        var i = t
                          , n = {
                            request: null,
                            response: null,
                            request_stream: !1,
                            response_stream: !1,
                            options: {}
                        };
                        if (this.tn.skip("("),
                        "stream" === (t = this.tn.next()).toLowerCase() && (n.request_stream = !0,
                        t = this.tn.next()),
                        !a.TYPEREF.test(t))
                            throw Error("illegal rpc service request type: " + t);
                        if (n.request = t,
                        this.tn.skip(")"),
                        "returns" !== (t = this.tn.next()).toLowerCase())
                            throw Error("illegal rpc service request type delimiter: " + t);
                        if (this.tn.skip("("),
                        "stream" === (t = this.tn.next()).toLowerCase() && (n.response_stream = !0,
                        t = this.tn.next()),
                        n.response = t,
                        this.tn.skip(")"),
                        "{" === (t = this.tn.peek())) {
                            for (this.tn.next(); "}" !== (t = this.tn.next()); ) {
                                if ("option" !== t)
                                    throw Error("illegal rpc service token: " + t);
                                this._parseOption(n)
                            }
                            this.tn.omit(";")
                        } else
                            this.tn.skip(";");
                        void 0 === e.rpc && (e.rpc = {}),
                        e.rpc[i] = n
                    }
                    ,
                    c._parseMessage = function(e, t) {
                        var i = !!t
                          , n = this.tn.next()
                          , r = {
                            name: "",
                            fields: [],
                            enums: [],
                            messages: [],
                            options: {},
                            services: [],
                            oneofs: {}
                        };
                        if (!a.NAME.test(n))
                            throw Error("illegal " + (i ? "group" : "message") + " name: " + n);
                        for (r.name = n,
                        i && (this.tn.skip("="),
                        t.id = s(this.tn.next()),
                        r.isGroup = !0),
                        "[" === (n = this.tn.peek()) && t && this._parseFieldOptions(t),
                        this.tn.skip("{"); "}" !== (n = this.tn.next()); )
                            if (a.RULE.test(n))
                                this._parseMessageField(r, n);
                            else if ("oneof" === n)
                                this._parseMessageOneOf(r);
                            else if ("enum" === n)
                                this._parseEnum(r);
                            else if ("message" === n)
                                this._parseMessage(r);
                            else if ("option" === n)
                                this._parseOption(r);
                            else if ("service" === n)
                                this._parseService(r);
                            else if ("extensions" === n)
                                r.extensions = this._parseExtensionRanges();
                            else if ("reserved" === n)
                                this._parseIgnored();
                            else if ("extend" === n)
                                this._parseExtend(r);
                            else {
                                if (!a.TYPEREF.test(n))
                                    throw Error("illegal message token: " + n);
                                if (!this.proto3)
                                    throw Error("illegal field rule: " + n);
                                this._parseMessageField(r, "optional", n)
                            }
                        return this.tn.omit(";"),
                        e.messages.push(r),
                        r
                    }
                    ,
                    c._parseIgnored = function() {
                        for (; ";" !== this.tn.peek(); )
                            this.tn.next();
                        this.tn.skip(";")
                    }
                    ,
                    c._parseMessageField = function(e, t, i) {
                        if (!a.RULE.test(t))
                            throw Error("illegal message field rule: " + t);
                        var n, r = {
                            rule: t,
                            type: "",
                            name: "",
                            options: {},
                            id: 0
                        };
                        if ("map" === t) {
                            if (i)
                                throw Error("illegal type: " + i);
                            if (this.tn.skip("<"),
                            n = this.tn.next(),
                            !a.TYPE.test(n) && !a.TYPEREF.test(n))
                                throw Error("illegal message field type: " + n);
                            if (r.keytype = n,
                            this.tn.skip(","),
                            n = this.tn.next(),
                            !a.TYPE.test(n) && !a.TYPEREF.test(n))
                                throw Error("illegal message field: " + n);
                            if (r.type = n,
                            this.tn.skip(">"),
                            n = this.tn.next(),
                            !a.NAME.test(n))
                                throw Error("illegal message field name: " + n);
                            r.name = n,
                            this.tn.skip("="),
                            r.id = s(this.tn.next()),
                            "[" === (n = this.tn.peek()) && this._parseFieldOptions(r),
                            this.tn.skip(";")
                        } else if ("group" === (i = void 0 !== i ? i : this.tn.next())) {
                            var o = this._parseMessage(e, r);
                            if (!/^[A-Z]/.test(o.name))
                                throw Error("illegal group name: " + o.name);
                            r.type = o.name,
                            r.name = o.name.toLowerCase(),
                            this.tn.omit(";")
                        } else {
                            if (!a.TYPE.test(i) && !a.TYPEREF.test(i))
                                throw Error("illegal message field type: " + i);
                            if (r.type = i,
                            n = this.tn.next(),
                            !a.NAME.test(n))
                                throw Error("illegal message field name: " + n);
                            r.name = n,
                            this.tn.skip("="),
                            r.id = s(this.tn.next()),
                            "[" === (n = this.tn.peek()) && this._parseFieldOptions(r),
                            this.tn.skip(";")
                        }
                        return e.fields.push(r),
                        r
                    }
                    ,
                    c._parseMessageOneOf = function(e) {
                        var t = this.tn.next();
                        if (!a.NAME.test(t))
                            throw Error("illegal oneof name: " + t);
                        var i, n = t, r = [];
                        for (this.tn.skip("{"); "}" !== (t = this.tn.next()); )
                            (i = this._parseMessageField(e, "optional", t)).oneof = n,
                            r.push(i.id);
                        this.tn.omit(";"),
                        e.oneofs[n] = r
                    }
                    ,
                    c._parseFieldOptions = function(e) {
                        this.tn.skip("[");
                        for (var t = !0; "]" !== this.tn.peek(); )
                            t || this.tn.skip(","),
                            this._parseOption(e, !0),
                            t = !1;
                        this.tn.next()
                    }
                    ,
                    c._parseEnum = function(e) {
                        var t = {
                            name: "",
                            values: [],
                            options: {}
                        }
                          , i = this.tn.next();
                        if (!a.NAME.test(i))
                            throw Error("illegal name: " + i);
                        for (t.name = i,
                        this.tn.skip("{"); "}" !== (i = this.tn.next()); )
                            if ("option" === i)
                                this._parseOption(t);
                            else {
                                if (!a.NAME.test(i))
                                    throw Error("illegal name: " + i);
                                this.tn.skip("=");
                                var n = {
                                    name: i,
                                    id: s(this.tn.next(), !0)
                                };
                                "[" === (i = this.tn.peek()) && this._parseFieldOptions({
                                    options: {}
                                }),
                                this.tn.skip(";"),
                                t.values.push(n)
                            }
                        this.tn.omit(";"),
                        e.enums.push(t)
                    }
                    ,
                    c._parseExtensionRanges = function() {
                        var e, t, i, n = [];
                        do {
                            for (t = []; ; ) {
                                switch (e = this.tn.next()) {
                                case "min":
                                    i = r.ID_MIN;
                                    break;
                                case "max":
                                    i = r.ID_MAX;
                                    break;
                                default:
                                    i = o(e)
                                }
                                if (t.push(i),
                                2 === t.length)
                                    break;
                                if ("to" !== this.tn.peek()) {
                                    t.push(i);
                                    break
                                }
                                this.tn.next()
                            }
                            n.push(t)
                        } while (this.tn.omit(","));return this.tn.skip(";"),
                        n
                    }
                    ,
                    c._parseExtend = function(e) {
                        var t = this.tn.next();
                        if (!a.TYPEREF.test(t))
                            throw Error("illegal extend reference: " + t);
                        var i = {
                            ref: t,
                            fields: []
                        };
                        for (this.tn.skip("{"); "}" !== (t = this.tn.next()); )
                            if (a.RULE.test(t))
                                this._parseMessageField(i, t);
                            else {
                                if (!a.TYPEREF.test(t))
                                    throw Error("illegal extend token: " + t);
                                if (!this.proto3)
                                    throw Error("illegal field rule: " + t);
                                this._parseMessageField(i, "optional", t)
                            }
                        return this.tn.omit(";"),
                        e.messages.push(i),
                        i
                    }
                    ,
                    c.toString = function() {
                        return "Parser at line " + this.tn.line
                    }
                    ,
                    e.Parser = l,
                    e
                }(o, o.Lang),
                o.Reflect = function(g) {
                    function a(e, t) {
                        if (e && "number" == typeof e.low && "number" == typeof e.high && "boolean" == typeof e.unsigned && e.low == e.low && e.high == e.high)
                            return new g.Long(e.low,e.high,void 0 === t ? e.unsigned : t);
                        if ("string" == typeof e)
                            return g.Long.fromString(e, t || !1, 10);
                        if ("number" == typeof e)
                            return g.Long.fromNumber(e, t || !1);
                        throw Error("not convertible to Long")
                    }
                    function m(e, t) {
                        var i = t.readVarint32()
                          , n = 7 & i
                          , r = i >>> 3;
                        switch (n) {
                        case g.WIRE_TYPES.VARINT:
                            for (; 128 == (128 & (i = t.readUint8())); )
                                ;
                            break;
                        case g.WIRE_TYPES.BITS64:
                            t.offset += 8;
                            break;
                        case g.WIRE_TYPES.LDELIM:
                            i = t.readVarint32(),
                            t.offset += i;
                            break;
                        case g.WIRE_TYPES.STARTGROUP:
                            m(r, t);
                            break;
                        case g.WIRE_TYPES.ENDGROUP:
                            if (r === e)
                                return !1;
                            throw Error("Illegal GROUPEND after unknown group: " + r + " (" + e + " expected)");
                        case g.WIRE_TYPES.BITS32:
                            t.offset += 4;
                            break;
                        default:
                            throw Error("Illegal wire type in unknown group " + e + ": " + n)
                        }
                        return !0
                    }
                    function h(e, t, i) {
                        this.builder = e,
                        this.parent = t,
                        this.name = i,
                        this.className
                    }
                    var s = {}
                      , e = h.prototype;
                    e.fqn = function() {
                        for (var e = this.name, t = this; null != (t = t.parent); )
                            e = t.name + "." + e;
                        return e
                    }
                    ,
                    e.toString = function(e) {
                        return (e ? this.className + " " : "") + this.fqn()
                    }
                    ,
                    e.build = function() {
                        throw Error(this.toString(!0) + " cannot be built directly")
                    }
                    ,
                    s.T = h;
                    function l(e, t, i, n, r) {
                        h.call(this, e, t, i),
                        this.className = "Namespace",
                        this.children = [],
                        this.options = n || {},
                        this.syntax = r || "proto2"
                    }
                    var t = l.prototype = Object.create(h.prototype);
                    t.getChildren = function(e) {
                        if (null == (e = e || null))
                            return this.children.slice();
                        for (var t = [], i = 0, n = this.children.length; i < n; ++i)
                            this.children[i]instanceof e && t.push(this.children[i]);
                        return t
                    }
                    ,
                    t.addChild = function(e) {
                        var t;
                        if (t = this.getChild(e.name))
                            if (t instanceof d.Field && t.name !== t.originalName && null === this.getChild(t.originalName))
                                t.name = t.originalName;
                            else {
                                if (!(e instanceof d.Field && e.name !== e.originalName && null === this.getChild(e.originalName)))
                                    throw Error("Duplicate name in namespace " + this.toString(!0) + ": " + e.name);
                                e.name = e.originalName
                            }
                        this.children.push(e)
                    }
                    ,
                    t.getChild = function(e) {
                        for (var t = "number" == typeof e ? "id" : "name", i = 0, n = this.children.length; i < n; ++i)
                            if (this.children[i][t] === e)
                                return this.children[i];
                        return null
                    }
                    ,
                    t.resolve = function(e, t) {
                        var i, n = "string" == typeof e ? e.split(".") : e, r = this, o = 0;
                        if ("" === n[o]) {
                            for (; null !== r.parent; )
                                r = r.parent;
                            o++
                        }
                        do {
                            do {
                                if (!(r instanceof s.Namespace)) {
                                    r = null;
                                    break
                                }
                                if (!(i = r.getChild(n[o])) || !(i instanceof s.T) || t && !(i instanceof s.Namespace)) {
                                    r = null;
                                    break
                                }
                                r = i,
                                o++
                            } while (o < n.length);if (null != r)
                                break;
                            if (null !== this.parent)
                                return this.parent.resolve(e, t)
                        } while (null != r);return r
                    }
                    ,
                    t.qn = function(e) {
                        for (var t = [], i = e; t.unshift(i.name),
                        null !== (i = i.parent); )
                            ;
                        for (var n = 1; n <= t.length; n++) {
                            var r = t.slice(t.length - n);
                            if (e === this.resolve(r, e instanceof s.Namespace))
                                return r.join(".")
                        }
                        return e.fqn()
                    }
                    ,
                    t.build = function() {
                        for (var e, t = {}, i = this.children, n = 0, r = i.length; n < r; ++n)
                            (e = i[n])instanceof l && (t[e.name] = e.build());
                        return Object.defineProperty && Object.defineProperty(t, "$options", {
                            value: this.buildOpt()
                        }),
                        t
                    }
                    ,
                    t.buildOpt = function() {
                        for (var e = {}, t = Object.keys(this.options), i = 0, n = t.length; i < n; ++i) {
                            var r = t[i]
                              , o = this.options[t[i]];
                            e[r] = o
                        }
                        return e
                    }
                    ,
                    t.getOption = function(e) {
                        return void 0 === e ? this.options : void 0 !== this.options[e] ? this.options[e] : null
                    }
                    ,
                    s.Namespace = l;
                    function u(e, t, i, n) {
                        if (this.type = e,
                        this.resolvedType = t,
                        this.isMapKey = i,
                        this.syntax = n,
                        i && g.MAP_KEY_TYPES.indexOf(e) < 0)
                            throw Error("Invalid map key type: " + e.name)
                    }
                    var i = u.prototype;
                    u.defaultFieldValue = function(e) {
                        if ("string" == typeof e && (e = g.TYPES[e]),
                        void 0 === e.defaultValue)
                            throw Error("default value for type " + e.name + " is not supported");
                        return e == g.TYPES.bytes ? new I(0) : e.defaultValue
                    }
                    ,
                    i.verifyValue = function(t) {
                        function i(e, t) {
                            throw Error("Illegal value for " + n.toString(!0) + " of type " + n.type.name + ": " + e + " (" + t + ")")
                        }
                        var n = this;
                        switch (this.type) {
                        case g.TYPES.int32:
                        case g.TYPES.sint32:
                        case g.TYPES.sfixed32:
                            return ("number" != typeof t || t == t && t % 1 != 0) && i(typeof t, "not an integer"),
                            4294967295 < t ? 0 | t : t;
                        case g.TYPES.uint32:
                        case g.TYPES.fixed32:
                            return ("number" != typeof t || t == t && t % 1 != 0) && i(typeof t, "not an integer"),
                            t < 0 ? t >>> 0 : t;
                        case g.TYPES.int64:
                        case g.TYPES.sint64:
                        case g.TYPES.sfixed64:
                            if (g.Long)
                                try {
                                    return a(t, !1)
                                } catch (e) {
                                    i(typeof t, e.message)
                                }
                            else
                                i(typeof t, "requires Long.js");
                        case g.TYPES.uint64:
                        case g.TYPES.fixed64:
                            if (g.Long)
                                try {
                                    return a(t, !0)
                                } catch (e) {
                                    i(typeof t, e.message)
                                }
                            else
                                i(typeof t, "requires Long.js");
                        case g.TYPES.bool:
                            return "boolean" != typeof t && i(typeof t, "not a boolean"),
                            t;
                        case g.TYPES.float:
                        case g.TYPES.double:
                            return "number" != typeof t && i(typeof t, "not a number"),
                            t;
                        case g.TYPES.string:
                            return "string" == typeof t || t && t instanceof String || i(typeof t, "not a string"),
                            "" + t;
                        case g.TYPES.bytes:
                            return I.isByteBuffer(t) ? t : I.wrap(t, "base64");
                        case g.TYPES.enum:
                            var e = this.resolvedType.getChildren(g.Reflect.Enum.Value);
                            for (o = 0; o < e.length; o++) {
                                if (e[o].name == t)
                                    return e[o].id;
                                if (e[o].id == t)
                                    return e[o].id
                            }
                            if ("proto3" === this.syntax)
                                return ("number" != typeof t || t == t && t % 1 != 0) && i(typeof t, "not an integer"),
                                (4294967295 < t || t < 0) && i(typeof t, "not in range for uint32"),
                                t;
                            i(t, "not a valid enum value");
                        case g.TYPES.group:
                        case g.TYPES.message:
                            if (t && "object" == typeof t || i(typeof t, "object expected"),
                            t instanceof this.resolvedType.clazz)
                                return t;
                            if (t instanceof g.Builder.Message) {
                                var r = {};
                                for (var o in t)
                                    t.hasOwnProperty(o) && (r[o] = t[o]);
                                t = r
                            }
                            return new this.resolvedType.clazz(t)
                        }
                        throw Error("[INTERNAL] Illegal value for " + this.toString(!0) + ": " + t + " (undefined type " + this.type + ")")
                    }
                    ,
                    i.calculateLength = function(e, t) {
                        if (null === t)
                            return 0;
                        var i;
                        switch (this.type) {
                        case g.TYPES.int32:
                            return t < 0 ? I.calculateVarint64(t) : I.calculateVarint32(t);
                        case g.TYPES.uint32:
                            return I.calculateVarint32(t);
                        case g.TYPES.sint32:
                            return I.calculateVarint32(I.zigZagEncode32(t));
                        case g.TYPES.fixed32:
                        case g.TYPES.sfixed32:
                        case g.TYPES.float:
                            return 4;
                        case g.TYPES.int64:
                        case g.TYPES.uint64:
                            return I.calculateVarint64(t);
                        case g.TYPES.sint64:
                            return I.calculateVarint64(I.zigZagEncode64(t));
                        case g.TYPES.fixed64:
                        case g.TYPES.sfixed64:
                            return 8;
                        case g.TYPES.bool:
                            return 1;
                        case g.TYPES.enum:
                            return I.calculateVarint32(t);
                        case g.TYPES.double:
                            return 8;
                        case g.TYPES.string:
                            return i = I.calculateUTF8Bytes(t),
                            I.calculateVarint32(i) + i;
                        case g.TYPES.bytes:
                            if (t.remaining() < 0)
                                throw Error("Illegal value for " + this.toString(!0) + ": " + t.remaining() + " bytes remaining");
                            return I.calculateVarint32(t.remaining()) + t.remaining();
                        case g.TYPES.message:
                            return i = this.resolvedType.calculate(t),
                            I.calculateVarint32(i) + i;
                        case g.TYPES.group:
                            return (i = this.resolvedType.calculate(t)) + I.calculateVarint32(e << 3 | g.WIRE_TYPES.ENDGROUP)
                        }
                        throw Error("[INTERNAL] Illegal value to encode in " + this.toString(!0) + ": " + t + " (unknown type)")
                    }
                    ,
                    i.encodeValue = function(e, t, i) {
                        if (null === t)
                            return i;
                        switch (this.type) {
                        case g.TYPES.int32:
                            t < 0 ? i.writeVarint64(t) : i.writeVarint32(t);
                            break;
                        case g.TYPES.uint32:
                            i.writeVarint32(t);
                            break;
                        case g.TYPES.sint32:
                            i.writeVarint32ZigZag(t);
                            break;
                        case g.TYPES.fixed32:
                            i.writeUint32(t);
                            break;
                        case g.TYPES.sfixed32:
                            i.writeInt32(t);
                            break;
                        case g.TYPES.int64:
                        case g.TYPES.uint64:
                            i.writeVarint64(t);
                            break;
                        case g.TYPES.sint64:
                            i.writeVarint64ZigZag(t);
                            break;
                        case g.TYPES.fixed64:
                            i.writeUint64(t);
                            break;
                        case g.TYPES.sfixed64:
                            i.writeInt64(t);
                            break;
                        case g.TYPES.bool:
                            "string" == typeof t ? i.writeVarint32("false" === t.toLowerCase() ? 0 : !!t) : i.writeVarint32(t ? 1 : 0);
                            break;
                        case g.TYPES.enum:
                            i.writeVarint32(t);
                            break;
                        case g.TYPES.float:
                            i.writeFloat32(t);
                            break;
                        case g.TYPES.double:
                            i.writeFloat64(t);
                            break;
                        case g.TYPES.string:
                            i.writeVString(t);
                            break;
                        case g.TYPES.bytes:
                            if (t.remaining() < 0)
                                throw Error("Illegal value for " + this.toString(!0) + ": " + t.remaining() + " bytes remaining");
                            var n = t.offset;
                            i.writeVarint32(t.remaining()),
                            i.append(t),
                            t.offset = n;
                            break;
                        case g.TYPES.message:
                            var r = (new I).LE();
                            this.resolvedType.encode(t, r),
                            i.writeVarint32(r.offset),
                            i.append(r.flip());
                            break;
                        case g.TYPES.group:
                            this.resolvedType.encode(t, i),
                            i.writeVarint32(e << 3 | g.WIRE_TYPES.ENDGROUP);
                            break;
                        default:
                            throw Error("[INTERNAL] Illegal value to encode in " + this.toString(!0) + ": " + t + " (unknown type)")
                        }
                        return i
                    }
                    ,
                    i.decode = function(e, t, i) {
                        if (t != this.type.wireType)
                            throw Error("Unexpected wire type for element");
                        var n, r;
                        switch (this.type) {
                        case g.TYPES.int32:
                            return 0 | e.readVarint32();
                        case g.TYPES.uint32:
                            return e.readVarint32() >>> 0;
                        case g.TYPES.sint32:
                            return 0 | e.readVarint32ZigZag();
                        case g.TYPES.fixed32:
                            return e.readUint32() >>> 0;
                        case g.TYPES.sfixed32:
                            return 0 | e.readInt32();
                        case g.TYPES.int64:
                            return e.readVarint64();
                        case g.TYPES.uint64:
                            return e.readVarint64().toUnsigned();
                        case g.TYPES.sint64:
                            return e.readVarint64ZigZag();
                        case g.TYPES.fixed64:
                            return e.readUint64();
                        case g.TYPES.sfixed64:
                            return e.readInt64();
                        case g.TYPES.bool:
                            return !!e.readVarint32();
                        case g.TYPES.enum:
                            return e.readVarint32();
                        case g.TYPES.float:
                            return e.readFloat();
                        case g.TYPES.double:
                            return e.readDouble();
                        case g.TYPES.string:
                            return e.readVString();
                        case g.TYPES.bytes:
                            if (r = e.readVarint32(),
                            e.remaining() < r)
                                throw Error("Illegal number of bytes for " + this.toString(!0) + ": " + r + " required but got only " + e.remaining());
                            return (n = e.clone()).limit = n.offset + r,
                            e.offset += r,
                            n;
                        case g.TYPES.message:
                            return r = e.readVarint32(),
                            this.resolvedType.decode(e, r);
                        case g.TYPES.group:
                            return this.resolvedType.decode(e, -1, i)
                        }
                        throw Error("[INTERNAL] Illegal decode type")
                    }
                    ,
                    i.valueFromString = function(e) {
                        if (!this.isMapKey)
                            throw Error("valueFromString() called on non-map-key element");
                        switch (this.type) {
                        case g.TYPES.int32:
                        case g.TYPES.sint32:
                        case g.TYPES.sfixed32:
                        case g.TYPES.uint32:
                        case g.TYPES.fixed32:
                            return this.verifyValue(parseInt(e));
                        case g.TYPES.int64:
                        case g.TYPES.sint64:
                        case g.TYPES.sfixed64:
                        case g.TYPES.uint64:
                        case g.TYPES.fixed64:
                            return this.verifyValue(e);
                        case g.TYPES.bool:
                            return "true" === e;
                        case g.TYPES.string:
                            return this.verifyValue(e);
                        case g.TYPES.bytes:
                            return I.fromBinary(e)
                        }
                    }
                    ,
                    i.valueToString = function(e) {
                        if (!this.isMapKey)
                            throw Error("valueToString() called on non-map-key element");
                        return this.type === g.TYPES.bytes ? e.toString("binary") : e.toString()
                    }
                    ,
                    s.Element = u;
                    var d = function(e, t, i, n, r, o) {
                        l.call(this, e, t, i, n, o),
                        this.className = "Message",
                        this.extensions = void 0,
                        this.clazz = null,
                        this.isGroup = !!r,
                        this._fields = null,
                        this._fieldsById = null,
                        this._fieldsByName = null
                    }
                      , n = d.prototype = Object.create(l.prototype);
                    n.build = function(e) {
                        if (this.clazz && !e)
                            return this.clazz;
                        var t = function(u, a) {
                            function d(e, i, n, r) {
                                if (null === e || "object" != typeof e) {
                                    if (r && r instanceof u.Reflect.Enum) {
                                        var t = u.Reflect.Enum.getName(r.object, e);
                                        if (null !== t)
                                            return t
                                    }
                                    return e
                                }
                                if (I.isByteBuffer(e))
                                    return i ? e.toBase64() : e.toBuffer();
                                if (u.Long.isLong(e))
                                    return n ? e.toString() : u.Long.fromValue(e);
                                var o;
                                if (Array.isArray(e))
                                    return o = [],
                                    e.forEach(function(e, t) {
                                        o[t] = d(e, i, n, r)
                                    }),
                                    o;
                                if (o = {},
                                e instanceof u.Map) {
                                    for (var a = e.entries(), s = a.next(); !s.done; s = a.next())
                                        o[e.keyElem.valueToString(s.value[0])] = d(s.value[1], i, n, e.valueElem.resolvedType);
                                    return o
                                }
                                var l = e.$type
                                  , c = void 0;
                                for (var h in e)
                                    e.hasOwnProperty(h) && (l && (c = l.getChild(h)) ? o[h] = d(e[h], i, n, c.resolvedType) : o[h] = d(e[h], i, n));
                                return o
                            }
                            var s = a.getChildren(u.Reflect.Message.Field)
                              , l = a.getChildren(u.Reflect.Message.OneOf)
                              , c = function(e, t) {
                                u.Builder.Message.call(this);
                                for (var i = 0, n = l.length; i < n; ++i)
                                    this[l[i].name] = null;
                                for (i = 0,
                                n = s.length; i < n; ++i) {
                                    var r = s[i];
                                    this[r.name] = r.repeated ? [] : r.map ? new u.Map(r) : null,
                                    !r.required && "proto3" !== a.syntax || null === r.defaultValue || (this[r.name] = r.defaultValue)
                                }
                                var o;
                                if (0 < arguments.length)
                                    if (1 !== arguments.length || null === e || "object" != typeof e || !("function" != typeof e.encode || e instanceof c) || Array.isArray(e) || e instanceof u.Map || I.isByteBuffer(e) || e instanceof ArrayBuffer || u.Long && e instanceof u.Long)
                                        for (i = 0,
                                        n = arguments.length; i < n; ++i)
                                            void 0 !== (o = arguments[i]) && this.$set(s[i].name, o);
                                    else
                                        this.$set(e)
                            }
                              , o = c.prototype = Object.create(u.Builder.Message.prototype);
                            o.add = function(e, t, i) {
                                var n = a._fieldsByName[e];
                                if (!i) {
                                    if (!n)
                                        throw Error(this + "#" + e + " is undefined");
                                    if (!(n instanceof u.Reflect.Message.Field))
                                        throw Error(this + "#" + e + " is not a field: " + n.toString(!0));
                                    if (!n.repeated)
                                        throw Error(this + "#" + e + " is not a repeated field");
                                    t = n.verifyValue(t, !0)
                                }
                                return null === this[e] && (this[e] = []),
                                this[e].push(t),
                                this
                            }
                            ,
                            o.$add = o.add,
                            o.set = function(e, t, i) {
                                if (e && "object" == typeof e) {
                                    for (var n in i = t,
                                    e)
                                        e.hasOwnProperty(n) && void 0 !== (t = e[n]) && this.$set(n, t, i);
                                    return this
                                }
                                var r = a._fieldsByName[e];
                                if (i)
                                    this[e] = t;
                                else {
                                    if (!r)
                                        throw Error(this + "#" + e + " is not a field: undefined");
                                    if (!(r instanceof u.Reflect.Message.Field))
                                        throw Error(this + "#" + e + " is not a field: " + r.toString(!0));
                                    this[r.name] = t = r.verifyValue(t)
                                }
                                if (r && r.oneof) {
                                    var o = this[r.oneof.name];
                                    null !== t ? (null !== o && o !== r.name && (this[o] = null),
                                    this[r.oneof.name] = r.name) : o === e && (this[r.oneof.name] = null)
                                }
                                return this
                            }
                            ,
                            o.$set = o.set,
                            o.get = function(e, t) {
                                if (t)
                                    return this[e];
                                var i = a._fieldsByName[e];
                                if (!(i && i instanceof u.Reflect.Message.Field))
                                    throw Error(this + "#" + e + " is not a field: undefined");
                                if (!(i instanceof u.Reflect.Message.Field))
                                    throw Error(this + "#" + e + " is not a field: " + i.toString(!0));
                                return this[i.name]
                            }
                            ,
                            o.$get = o.get;
                            for (var e = 0; e < s.length; e++) {
                                var t = s[e];
                                t instanceof u.Reflect.Message.ExtensionField || a.builder.options.populateAccessors && function(i) {
                                    var e = i.originalName.replace(/(_[a-zA-Z])/g, function(e) {
                                        return e.toUpperCase().replace("_", "")
                                    });
                                    e = e.substring(0, 1).toUpperCase() + e.substring(1);
                                    function t(e, t) {
                                        return this[i.name] = t ? e : i.verifyValue(e),
                                        this
                                    }
                                    function n() {
                                        return this[i.name]
                                    }
                                    var r = i.originalName.replace(/([A-Z])/g, function(e) {
                                        return "_" + e
                                    });
                                    null === a.getChild("set" + e) && (o["set" + e] = t),
                                    null === a.getChild("set_" + r) && (o["set_" + r] = t),
                                    null === a.getChild("get" + e) && (o["get" + e] = n),
                                    null === a.getChild("get_" + r) && (o["get_" + r] = n)
                                }(t)
                            }
                            return o.encode = function(t, e) {
                                "boolean" == typeof t && (e = t,
                                t = void 0);
                                var i = !1;
                                t || (t = new I,
                                i = !0);
                                var n = t.littleEndian;
                                try {
                                    return a.encode(this, t.LE(), e),
                                    (i ? t.flip() : t).LE(n)
                                } catch (e) {
                                    throw t.LE(n),
                                    e
                                }
                            }
                            ,
                            c.encode = function(e, t, i) {
                                return new c(e).encode(t, i)
                            }
                            ,
                            o.calculate = function() {
                                return a.calculate(this)
                            }
                            ,
                            o.encodeDelimited = function(e, t) {
                                var i = !1;
                                e || (e = new I,
                                i = !0);
                                var n = (new I).LE();
                                return a.encode(this, n, t).flip(),
                                e.writeVarint32(n.remaining()),
                                e.append(n),
                                i ? e.flip() : e
                            }
                            ,
                            o.encodeAB = function() {
                                try {
                                    return this.encode().toArrayBuffer()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toArrayBuffer()),
                                    e
                                }
                            }
                            ,
                            o.toArrayBuffer = o.encodeAB,
                            o.encodeNB = function() {
                                try {
                                    return this.encode().toBuffer()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toBuffer()),
                                    e
                                }
                            }
                            ,
                            o.toBuffer = o.encodeNB,
                            o.encode64 = function() {
                                try {
                                    return this.encode().toBase64()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toBase64()),
                                    e
                                }
                            }
                            ,
                            o.toBase64 = o.encode64,
                            o.encodeHex = function() {
                                try {
                                    return this.encode().toHex()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toHex()),
                                    e
                                }
                            }
                            ,
                            o.toHex = o.encodeHex,
                            o.toRaw = function(e, t) {
                                return d(this, !!e, !!t, this.$type)
                            }
                            ,
                            o.encodeJSON = function() {
                                return JSON.stringify(d(this, !0, !0, this.$type))
                            }
                            ,
                            c.decode = function(t, e, i) {
                                "string" == typeof e && (i = e,
                                e = -1),
                                "string" == typeof t && (t = I.wrap(t, i || "base64"));
                                var n = (t = I.isByteBuffer(t) ? t : I.wrap(t)).littleEndian;
                                try {
                                    var r = a.decode(t.LE());
                                    return t.LE(n),
                                    r
                                } catch (e) {
                                    throw t.LE(n),
                                    e
                                }
                            }
                            ,
                            c.decodeDelimited = function(t, e) {
                                if ("string" == typeof t && (t = I.wrap(t, e || "base64")),
                                (t = I.isByteBuffer(t) ? t : I.wrap(t)).remaining() < 1)
                                    return null;
                                var i = t.offset
                                  , n = t.readVarint32();
                                if (t.remaining() < n)
                                    return t.offset = i,
                                    null;
                                try {
                                    var r = a.decode(t.slice(t.offset, t.offset + n).LE());
                                    return t.offset += n,
                                    r
                                } catch (e) {
                                    throw t.offset += n,
                                    e
                                }
                            }
                            ,
                            c.decode64 = function(e) {
                                return c.decode(e, "base64")
                            }
                            ,
                            c.decodeHex = function(e) {
                                return c.decode(e, "hex")
                            }
                            ,
                            c.decodeJSON = function(e) {
                                return new c(JSON.parse(e))
                            }
                            ,
                            o.toString = function() {
                                return a.toString()
                            }
                            ,
                            Object.defineProperty && (Object.defineProperty(c, "$options", {
                                value: a.buildOpt()
                            }),
                            Object.defineProperty(o, "$options", {
                                value: c.$options
                            }),
                            Object.defineProperty(c, "$type", {
                                value: a
                            }),
                            Object.defineProperty(o, "$type", {
                                value: a
                            })),
                            c
                        }(g, this);
                        this._fields = [],
                        this._fieldsById = {},
                        this._fieldsByName = {};
                        for (var i, n = 0, r = this.children.length; n < r; n++)
                            if ((i = this.children[n])instanceof p || i instanceof d || i instanceof y) {
                                if (t.hasOwnProperty(i.name))
                                    throw Error("Illegal reflect child of " + this.toString(!0) + ": " + i.toString(!0) + " cannot override static property '" + i.name + "'");
                                t[i.name] = i.build()
                            } else if (i instanceof d.Field)
                                i.build(),
                                this._fields.push(i),
                                this._fieldsById[i.id] = i,
                                this._fieldsByName[i.name] = i;
                            else if (!(i instanceof d.OneOf || i instanceof v))
                                throw Error("Illegal reflect child of " + this.toString(!0) + ": " + this.children[n].toString(!0));
                        return this.clazz = t
                    }
                    ,
                    n.encode = function(e, t, i) {
                        for (var n, r, o = null, a = 0, s = this._fields.length; a < s; ++a)
                            r = e[(n = this._fields[a]).name],
                            n.required && null === r ? null === o && (o = n) : n.encode(i ? r : n.verifyValue(r), t, e);
                        if (null === o)
                            return t;
                        var l = Error("Missing at least one required field for " + this.toString(!0) + ": " + o);
                        throw l.encoded = t,
                        l
                    }
                    ,
                    n.calculate = function(e) {
                        for (var t, i, n = 0, r = 0, o = this._fields.length; r < o; ++r) {
                            if (i = e[(t = this._fields[r]).name],
                            t.required && null === i)
                                throw Error("Missing at least one required field for " + this.toString(!0) + ": " + t);
                            n += t.calculate(i, e)
                        }
                        return n
                    }
                    ,
                    n.decode = function(e, t, i) {
                        t = "number" == typeof t ? t : -1;
                        for (var n, r, o, a, s = e.offset, l = new this.clazz; e.offset < s + t || -1 === t && 0 < e.remaining(); ) {
                            if (o = (n = e.readVarint32()) >>> 3,
                            (r = 7 & n) === g.WIRE_TYPES.ENDGROUP) {
                                if (o !== i)
                                    throw Error("Illegal group end indicator for " + this.toString(!0) + ": " + o + " (" + (i ? i + " expected" : "not a group") + ")");
                                break
                            }
                            if (a = this._fieldsById[o]) {
                                if (a.repeated && !a.options.packed)
                                    l[a.name].push(a.decode(r, e));
                                else if (a.map) {
                                    var c = a.decode(r, e);
                                    l[a.name].set(c[0], c[1])
                                } else if (l[a.name] = a.decode(r, e),
                                a.oneof) {
                                    var h = l[a.oneof.name];
                                    null !== h && h !== a.name && (l[h] = null),
                                    l[a.oneof.name] = a.name
                                }
                            } else
                                switch (r) {
                                case g.WIRE_TYPES.VARINT:
                                    e.readVarint32();
                                    break;
                                case g.WIRE_TYPES.BITS32:
                                    e.offset += 4;
                                    break;
                                case g.WIRE_TYPES.BITS64:
                                    e.offset += 8;
                                    break;
                                case g.WIRE_TYPES.LDELIM:
                                    var u = e.readVarint32();
                                    e.offset += u;
                                    break;
                                case g.WIRE_TYPES.STARTGROUP:
                                    for (; m(o, e); )
                                        ;
                                    break;
                                default:
                                    throw Error("Illegal wire type for unknown field " + o + " in " + this.toString(!0) + "#decode: " + r)
                                }
                        }
                        for (var d = 0, p = this._fields.length; d < p; ++d)
                            if (null === l[(a = this._fields[d]).name])
                                if ("proto3" === this.syntax)
                                    l[a.name] = a.defaultValue;
                                else {
                                    if (a.required) {
                                        var f = Error("Missing at least one required field for " + this.toString(!0) + ": " + a.name);
                                        throw f.decoded = l,
                                        f
                                    }
                                    g.populateDefaults && null !== a.defaultValue && (l[a.name] = a.defaultValue)
                                }
                        return l
                    }
                    ,
                    s.Message = d;
                    function c(e, t, i, n, r, o, a, s, l, c) {
                        h.call(this, e, t, o),
                        this.className = "Message.Field",
                        this.required = "required" === i,
                        this.repeated = "repeated" === i,
                        this.map = "map" === i,
                        this.keyType = n || null,
                        this.type = r,
                        this.resolvedType = null,
                        this.id = a,
                        this.options = s || {},
                        this.defaultValue = null,
                        this.oneof = l || null,
                        this.syntax = c || "proto2",
                        this.originalName = this.name,
                        this.element = null,
                        this.keyElement = null,
                        !this.builder.options.convertFieldsToCamelCase || this instanceof d.ExtensionField || (this.name = g.Util.toCamelCase(this.name))
                    }
                    var r = c.prototype = Object.create(h.prototype);
                    r.build = function() {
                        this.element = new u(this.type,this.resolvedType,!1,this.syntax),
                        this.map && (this.keyElement = new u(this.keyType,void 0,!0,this.syntax)),
                        "proto3" !== this.syntax || this.repeated || this.map ? void 0 !== this.options.default && (this.defaultValue = this.verifyValue(this.options.default)) : this.defaultValue = u.defaultFieldValue(this.type)
                    }
                    ,
                    r.verifyValue = function(e, t) {
                        function i(e, t) {
                            throw Error("Illegal value for " + r.toString(!0) + " of type " + r.type.name + ": " + e + " (" + t + ")")
                        }
                        t = t || !1;
                        var n, r = this;
                        if (null === e)
                            return this.required && i(typeof e, "required"),
                            "proto3" === this.syntax && this.type !== g.TYPES.message && i(typeof e, "proto3 field without field presence cannot be null"),
                            null;
                        if (!this.repeated || t)
                            return this.map && !t ? e instanceof g.Map ? e : (e instanceof Object || i(typeof e, "expected ProtoBuf.Map or raw object for map field"),
                            new g.Map(this,e)) : (!this.repeated && Array.isArray(e) && i(typeof e, "no array expected"),
                            this.element.verifyValue(e));
                        Array.isArray(e) || (e = [e]);
                        var o = [];
                        for (n = 0; n < e.length; n++)
                            o.push(this.element.verifyValue(e[n]));
                        return o
                    }
                    ,
                    r.hasWirePresence = function(e, t) {
                        if ("proto3" !== this.syntax)
                            return null !== e;
                        if (this.oneof && t[this.oneof.name] === this.name)
                            return !0;
                        switch (this.type) {
                        case g.TYPES.int32:
                        case g.TYPES.sint32:
                        case g.TYPES.sfixed32:
                        case g.TYPES.uint32:
                        case g.TYPES.fixed32:
                            return 0 !== e;
                        case g.TYPES.int64:
                        case g.TYPES.sint64:
                        case g.TYPES.sfixed64:
                        case g.TYPES.uint64:
                        case g.TYPES.fixed64:
                            return 0 !== e.low || 0 !== e.high;
                        case g.TYPES.bool:
                            return e;
                        case g.TYPES.float:
                        case g.TYPES.double:
                            return 0 !== e;
                        case g.TYPES.string:
                            return 0 < e.length;
                        case g.TYPES.bytes:
                            return 0 < e.remaining();
                        case g.TYPES.enum:
                            return 0 !== e;
                        case g.TYPES.message:
                            return null !== e;
                        default:
                            return !0
                        }
                    }
                    ,
                    r.encode = function(t, r, e) {
                        if (null === this.type || "object" != typeof this.type)
                            throw Error("[INTERNAL] Unresolved type in " + this.toString(!0) + ": " + this.type);
                        if (null === t || this.repeated && 0 == t.length)
                            return r;
                        try {
                            var i;
                            if (this.repeated)
                                if (this.options.packed && 0 <= g.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType)) {
                                    r.writeVarint32(this.id << 3 | g.WIRE_TYPES.LDELIM),
                                    r.ensureCapacity(r.offset += 1);
                                    var n = r.offset;
                                    for (i = 0; i < t.length; i++)
                                        this.element.encodeValue(this.id, t[i], r);
                                    var o = r.offset - n
                                      , a = I.calculateVarint32(o);
                                    if (1 < a) {
                                        var s = r.slice(n, r.offset);
                                        n += a - 1,
                                        r.offset = n,
                                        r.append(s)
                                    }
                                    r.writeVarint32(o, n - a)
                                } else
                                    for (i = 0; i < t.length; i++)
                                        r.writeVarint32(this.id << 3 | this.type.wireType),
                                        this.element.encodeValue(this.id, t[i], r);
                            else
                                this.map ? t.forEach(function(e, t, i) {
                                    var n = I.calculateVarint32(8 | this.keyType.wireType) + this.keyElement.calculateLength(1, t) + I.calculateVarint32(16 | this.type.wireType) + this.element.calculateLength(2, e);
                                    r.writeVarint32(this.id << 3 | g.WIRE_TYPES.LDELIM),
                                    r.writeVarint32(n),
                                    r.writeVarint32(8 | this.keyType.wireType),
                                    this.keyElement.encodeValue(1, t, r),
                                    r.writeVarint32(16 | this.type.wireType),
                                    this.element.encodeValue(2, e, r)
                                }, this) : this.hasWirePresence(t, e) && (r.writeVarint32(this.id << 3 | this.type.wireType),
                                this.element.encodeValue(this.id, t, r))
                        } catch (e) {
                            throw Error("Illegal value for " + this.toString(!0) + ": " + t + " (" + e + ")")
                        }
                        return r
                    }
                    ,
                    r.calculate = function(t, e) {
                        if (t = this.verifyValue(t),
                        null === this.type || "object" != typeof this.type)
                            throw Error("[INTERNAL] Unresolved type in " + this.toString(!0) + ": " + this.type);
                        if (null === t || this.repeated && 0 == t.length)
                            return 0;
                        var r = 0;
                        try {
                            var i, n;
                            if (this.repeated)
                                if (this.options.packed && 0 <= g.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType)) {
                                    for (r += I.calculateVarint32(this.id << 3 | g.WIRE_TYPES.LDELIM),
                                    i = n = 0; i < t.length; i++)
                                        n += this.element.calculateLength(this.id, t[i]);
                                    r += I.calculateVarint32(n),
                                    r += n
                                } else
                                    for (i = 0; i < t.length; i++)
                                        r += I.calculateVarint32(this.id << 3 | this.type.wireType),
                                        r += this.element.calculateLength(this.id, t[i]);
                            else
                                this.map ? t.forEach(function(e, t, i) {
                                    var n = I.calculateVarint32(8 | this.keyType.wireType) + this.keyElement.calculateLength(1, t) + I.calculateVarint32(16 | this.type.wireType) + this.element.calculateLength(2, e);
                                    r += I.calculateVarint32(this.id << 3 | g.WIRE_TYPES.LDELIM),
                                    r += I.calculateVarint32(n),
                                    r += n
                                }, this) : this.hasWirePresence(t, e) && (r += I.calculateVarint32(this.id << 3 | this.type.wireType),
                                r += this.element.calculateLength(this.id, t))
                        } catch (e) {
                            throw Error("Illegal value for " + this.toString(!0) + ": " + t + " (" + e + ")")
                        }
                        return r
                    }
                    ,
                    r.decode = function(e, t, i) {
                        var n, r;
                        if (!(!this.map && e == this.type.wireType || !i && this.repeated && this.options.packed && e == g.WIRE_TYPES.LDELIM || this.map && e == g.WIRE_TYPES.LDELIM))
                            throw Error("Illegal wire type for field " + this.toString(!0) + ": " + e + " (" + this.type.wireType + " expected)");
                        if (e == g.WIRE_TYPES.LDELIM && this.repeated && this.options.packed && 0 <= g.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType) && !i) {
                            r = t.readVarint32(),
                            r = t.offset + r;
                            for (var o = []; t.offset < r; )
                                o.push(this.decode(this.type.wireType, t, !0));
                            return o
                        }
                        if (this.map) {
                            var a = u.defaultFieldValue(this.keyType);
                            if (n = u.defaultFieldValue(this.type),
                            r = t.readVarint32(),
                            t.remaining() < r)
                                throw Error("Illegal number of bytes for " + this.toString(!0) + ": " + r + " required but got only " + t.remaining());
                            var s = t.clone();
                            for (s.limit = s.offset + r,
                            t.offset += r; 0 < s.remaining(); ) {
                                var l = s.readVarint32();
                                e = 7 & l;
                                var c = l >>> 3;
                                if (1 == c)
                                    a = this.keyElement.decode(s, e, c);
                                else {
                                    if (2 != c)
                                        throw Error("Unexpected tag in map field key/value submessage");
                                    n = this.element.decode(s, e, c)
                                }
                            }
                            return [a, n]
                        }
                        return this.element.decode(t, e, this.id)
                    }
                    ,
                    s.Message.Field = c;
                    function o(e, t, i, n, r, o, a) {
                        c.call(this, e, t, i, null, n, r, o, a),
                        this.extension
                    }
                    o.prototype = Object.create(c.prototype),
                    s.Message.ExtensionField = o;
                    s.Message.OneOf = function(e, t, i) {
                        h.call(this, e, t, i),
                        this.fields = []
                    }
                    ;
                    var p = function(e, t, i, n, r) {
                        l.call(this, e, t, i, n, r),
                        this.className = "Enum",
                        this.object = null
                    };
                    p.getName = function(e, t) {
                        for (var i, n = Object.keys(e), r = 0; r < n.length; ++r)
                            if (e[i = n[r]] === t)
                                return i;
                        return null
                    }
                    ,
                    (p.prototype = Object.create(l.prototype)).build = function(e) {
                        if (this.object && !e)
                            return this.object;
                        for (var t = new g.Builder.Enum, i = this.getChildren(p.Value), n = 0, r = i.length; n < r; ++n)
                            t[i[n].name] = i[n].id;
                        return Object.defineProperty && Object.defineProperty(t, "$options", {
                            value: this.buildOpt(),
                            enumerable: !1
                        }),
                        this.object = t
                    }
                    ,
                    s.Enum = p;
                    function f(e, t, i, n) {
                        h.call(this, e, t, i),
                        this.className = "Enum.Value",
                        this.id = n
                    }
                    f.prototype = Object.create(h.prototype),
                    s.Enum.Value = f;
                    var v = function(e, t, i, n) {
                        h.call(this, e, t, i),
                        this.field = n
                    };
                    v.prototype = Object.create(h.prototype),
                    s.Extension = v;
                    var y = function(e, t, i, n) {
                        l.call(this, e, t, i, n),
                        this.className = "Service",
                        this.clazz = null
                    };
                    (y.prototype = Object.create(l.prototype)).build = function(e) {
                        return this.clazz && !e ? this.clazz : this.clazz = function(t, r) {
                            for (var o = function(e) {
                                t.Builder.Service.call(this),
                                this.rpcImpl = e || function(e, t, i) {
                                    setTimeout(i.bind(this, Error("Not implemented, see: https://github.com/dcodeIO/ProtoBuf.js/wiki/Services")), 0)
                                }
                            }, e = o.prototype = Object.create(t.Builder.Service.prototype), i = r.getChildren(t.Reflect.Service.RPCMethod), n = 0; n < i.length; n++)
                                !function(n) {
                                    e[n.name] = function(e, i) {
                                        try {
                                            try {
                                                e = n.resolvedRequestType.clazz.decode(I.wrap(e))
                                            } catch (e) {
                                                if (!(e instanceof TypeError))
                                                    throw e
                                            }
                                            if (null === e || "object" != typeof e)
                                                throw Error("Illegal arguments");
                                            e instanceof n.resolvedRequestType.clazz || (e = new n.resolvedRequestType.clazz(e)),
                                            this.rpcImpl(n.fqn(), e, function(e, t) {
                                                if (!e) {
                                                    null === t && (t = "");
                                                    try {
                                                        t = n.resolvedResponseType.clazz.decode(t)
                                                    } catch (e) {}
                                                    return t && t instanceof n.resolvedResponseType.clazz ? void i(null, t) : void i(Error("Illegal response type received in service method " + r.name + "#" + n.name))
                                                }
                                                i(e)
                                            })
                                        } catch (e) {
                                            setTimeout(i.bind(this, e), 0)
                                        }
                                    }
                                    ,
                                    o[n.name] = function(e, t, i) {
                                        new o(e)[n.name](t, i)
                                    }
                                    ,
                                    Object.defineProperty && (Object.defineProperty(o[n.name], "$options", {
                                        value: n.buildOpt()
                                    }),
                                    Object.defineProperty(e[n.name], "$options", {
                                        value: o[n.name].$options
                                    }))
                                }(i[n]);
                            return Object.defineProperty && (Object.defineProperty(o, "$options", {
                                value: r.buildOpt()
                            }),
                            Object.defineProperty(e, "$options", {
                                value: o.$options
                            }),
                            Object.defineProperty(o, "$type", {
                                value: r
                            }),
                            Object.defineProperty(e, "$type", {
                                value: r
                            })),
                            o
                        }(g, this)
                    }
                    ,
                    s.Service = y;
                    function A(e, t, i, n) {
                        h.call(this, e, t, i),
                        this.className = "Service.Method",
                        this.options = n || {}
                    }
                    (A.prototype = Object.create(h.prototype)).buildOpt = t.buildOpt,
                    s.Service.Method = A;
                    function C(e, t, i, n, r, o, a, s) {
                        A.call(this, e, t, i, s),
                        this.className = "Service.RPCMethod",
                        this.requestName = n,
                        this.responseName = r,
                        this.requestStream = o,
                        this.responseStream = a,
                        this.resolvedRequestType = null,
                        this.resolvedResponseType = null
                    }
                    return C.prototype = Object.create(A.prototype),
                    s.Service.RPCMethod = C,
                    s
                }(o),
                o.Builder = (i = (u = o).Lang,
                s = o.Reflect,
                n = h.prototype,
                h.isMessage = function(e) {
                    return "string" == typeof e.name && void 0 === e.values && void 0 === e.rpc
                }
                ,
                h.isMessageField = function(e) {
                    return "string" == typeof e.rule && "string" == typeof e.name && "string" == typeof e.type && void 0 !== e.id
                }
                ,
                h.isEnum = function(e) {
                    return "string" == typeof e.name && !(void 0 === e.values || !Array.isArray(e.values) || 0 === e.values.length)
                }
                ,
                h.isService = function(e) {
                    return !("string" != typeof e.name || "object" != typeof e.rpc || !e.rpc)
                }
                ,
                h.isExtend = function(e) {
                    return "string" == typeof e.ref
                }
                ,
                n.reset = function() {
                    return this.ptr = this.ns,
                    this
                }
                ,
                n.define = function(e) {
                    if ("string" != typeof e || !i.TYPEREF.test(e))
                        throw Error("illegal namespace: " + e);
                    return e.split(".").forEach(function(e) {
                        var t = this.ptr.getChild(e);
                        null === t && this.ptr.addChild(t = new s.Namespace(this,this.ptr,e)),
                        this.ptr = t
                    }, this),
                    this
                }
                ,
                n.create = function(e) {
                    if (!e)
                        return this;
                    if (Array.isArray(e)) {
                        if (0 === e.length)
                            return this;
                        e = e.slice()
                    } else
                        e = [e];
                    for (var t = [e]; 0 < t.length; ) {
                        if (e = t.pop(),
                        !Array.isArray(e))
                            throw Error("not a valid namespace: " + JSON.stringify(e));
                        for (; 0 < e.length; ) {
                            var i = e.shift();
                            if (h.isMessage(i)) {
                                var o = new s.Message(this,this.ptr,i.name,i.options,i.isGroup,i.syntax)
                                  , n = {};
                                i.oneofs && Object.keys(i.oneofs).forEach(function(e) {
                                    o.addChild(n[e] = new s.Message.OneOf(this,o,e))
                                }, this),
                                i.fields && i.fields.forEach(function(e) {
                                    if (null !== o.getChild(0 | e.id))
                                        throw Error("duplicate or invalid field id in " + o.name + ": " + e.id);
                                    if (e.options && "object" != typeof e.options)
                                        throw Error("illegal field options in " + o.name + "#" + e.name);
                                    var t = null;
                                    if ("string" == typeof e.oneof && !(t = n[e.oneof]))
                                        throw Error("illegal oneof in " + o.name + "#" + e.name + ": " + e.oneof);
                                    e = new s.Message.Field(this,o,e.rule,e.keytype,e.type,e.name,e.id,e.options,t,i.syntax),
                                    t && t.fields.push(e),
                                    o.addChild(e)
                                }, this);
                                var r = [];
                                if (i.enums && i.enums.forEach(function(e) {
                                    r.push(e)
                                }),
                                i.messages && i.messages.forEach(function(e) {
                                    r.push(e)
                                }),
                                i.services && i.services.forEach(function(e) {
                                    r.push(e)
                                }),
                                i.extensions && ("number" == typeof i.extensions[0] ? o.extensions = [i.extensions] : o.extensions = i.extensions),
                                this.ptr.addChild(o),
                                0 < r.length) {
                                    t.push(e),
                                    e = r,
                                    r = null,
                                    this.ptr = o,
                                    o = null;
                                    continue
                                }
                                r = null
                            } else if (h.isEnum(i))
                                o = new s.Enum(this,this.ptr,i.name,i.options,i.syntax),
                                i.values.forEach(function(e) {
                                    o.addChild(new s.Enum.Value(this,o,e.name,e.id))
                                }, this),
                                this.ptr.addChild(o);
                            else if (h.isService(i))
                                o = new s.Service(this,this.ptr,i.name,i.options),
                                Object.keys(i.rpc).forEach(function(e) {
                                    var t = i.rpc[e];
                                    o.addChild(new s.Service.RPCMethod(this,o,e,t.request,t.response,!!t.request_stream,!!t.response_stream,t.options))
                                }, this),
                                this.ptr.addChild(o);
                            else {
                                if (!h.isExtend(i))
                                    throw Error("not a valid definition: " + JSON.stringify(i));
                                if (o = this.ptr.resolve(i.ref, !0))
                                    i.fields.forEach(function(t) {
                                        if (null !== o.getChild(0 | t.id))
                                            throw Error("duplicate extended field id in " + o.name + ": " + t.id);
                                        if (o.extensions) {
                                            var i = !1;
                                            if (o.extensions.forEach(function(e) {
                                                t.id >= e[0] && t.id <= e[1] && (i = !0)
                                            }),
                                            !i)
                                                throw Error("illegal extended field id in " + o.name + ": " + t.id + " (not within valid ranges)")
                                        }
                                        var e = t.name;
                                        this.options.convertFieldsToCamelCase && (e = u.Util.toCamelCase(e));
                                        var n = new s.Message.ExtensionField(this,o,t.rule,t.type,this.ptr.fqn() + "." + e,t.id,t.options)
                                          , r = new s.Extension(this,this.ptr,t.name,n);
                                        n.extension = r,
                                        this.ptr.addChild(r),
                                        o.addChild(n)
                                    }, this);
                                else if (!/\.?google\.protobuf\./.test(i.ref))
                                    throw Error("extended message " + i.ref + " is not defined")
                            }
                            o = i = null
                        }
                        e = null,
                        this.ptr = this.ptr.parent
                    }
                    return this.resolved = !1,
                    this.result = null,
                    this
                }
                ,
                n.import = function(t, e) {
                    var i = "/";
                    if ("string" == typeof e) {
                        if (u.Util.IS_NODE && (e = p("path").resolve(e)),
                        !0 === this.files[e])
                            return this.reset();
                        this.files[e] = !0
                    } else if ("object" == typeof e) {
                        var n = e.root;
                        u.Util.IS_NODE && (n = p("path").resolve(n)),
                        (0 <= n.indexOf("\\") || 0 <= e.file.indexOf("\\")) && (i = "\\");
                        var r = n + i + e.file;
                        if (!0 === this.files[r])
                            return this.reset();
                        this.files[r] = !0
                    }
                    if (t.imports && 0 < t.imports.length) {
                        var o, a = !1;
                        "object" == typeof e ? (this.importRoot = e.root,
                        a = !0,
                        o = this.importRoot,
                        e = e.file,
                        (0 <= o.indexOf("\\") || 0 <= e.indexOf("\\")) && (i = "\\")) : "string" == typeof e ? this.importRoot ? o = this.importRoot : 0 <= e.indexOf("/") ? "" === (o = e.replace(/\/[^\/]*$/, "")) && (o = "/") : 0 <= e.indexOf("\\") ? (o = e.replace(/\\[^\\]*$/, ""),
                        i = "\\") : o = "." : o = null;
                        for (var s = 0; s < t.imports.length; s++)
                            if ("string" == typeof t.imports[s]) {
                                if (!o)
                                    throw Error("cannot determine import root");
                                var l = t.imports[s];
                                if ("google/protobuf/descriptor.proto" === l)
                                    continue;
                                if (l = o + i + l,
                                !0 === this.files[l])
                                    continue;
                                /\.proto$/i.test(l) && !u.DotProto && (l = l.replace(/\.proto$/, ".json"));
                                var c = u.Util.fetch(l);
                                if (null === c)
                                    throw Error("failed to import '" + l + "' in '" + e + "': file not found");
                                /\.json$/i.test(l) ? this.import(JSON.parse(c + ""), l) : this.import(u.DotProto.Parser.parse(c), l)
                            } else
                                e ? /\.(\w+)$/.test(e) ? this.import(t.imports[s], e.replace(/^(.+)\.(\w+)$/, function(e, t, i) {
                                    return t + "_import" + s + "." + i
                                })) : this.import(t.imports[s], e + "_import" + s) : this.import(t.imports[s]);
                        a && (this.importRoot = null)
                    }
                    t.package && this.define(t.package),
                    t.syntax && function t(i) {
                        i.messages && i.messages.forEach(function(e) {
                            e.syntax = i.syntax,
                            t(e)
                        }),
                        i.enums && i.enums.forEach(function(e) {
                            e.syntax = i.syntax
                        })
                    }(t);
                    var h = this.ptr;
                    return t.options && Object.keys(t.options).forEach(function(e) {
                        h.options[e] = t.options[e]
                    }),
                    t.messages && (this.create(t.messages),
                    this.ptr = h),
                    t.enums && (this.create(t.enums),
                    this.ptr = h),
                    t.services && (this.create(t.services),
                    this.ptr = h),
                    t.extends && this.create(t.extends),
                    this.reset()
                }
                ,
                n.resolveAll = function() {
                    var e;
                    if (null == this.ptr || "object" == typeof this.ptr.type)
                        return this;
                    if (this.ptr instanceof s.Namespace)
                        this.ptr.children.forEach(function(e) {
                            this.ptr = e,
                            this.resolveAll()
                        }, this);
                    else if (this.ptr instanceof s.Message.Field) {
                        if (i.TYPE.test(this.ptr.type))
                            this.ptr.type = u.TYPES[this.ptr.type];
                        else {
                            if (!i.TYPEREF.test(this.ptr.type))
                                throw Error("illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                            if (!(e = (this.ptr instanceof s.Message.ExtensionField ? this.ptr.extension.parent : this.ptr.parent).resolve(this.ptr.type, !0)))
                                throw Error("unresolvable type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                            if ((this.ptr.resolvedType = e)instanceof s.Enum) {
                                if (this.ptr.type = u.TYPES.enum,
                                "proto3" === this.ptr.syntax && "proto3" !== e.syntax)
                                    throw Error("proto3 message cannot reference proto2 enum")
                            } else {
                                if (!(e instanceof s.Message))
                                    throw Error("illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                                this.ptr.type = e.isGroup ? u.TYPES.group : u.TYPES.message
                            }
                        }
                        if (this.ptr.map) {
                            if (!i.TYPE.test(this.ptr.keyType))
                                throw Error("illegal key type for map field in " + this.ptr.toString(!0) + ": " + this.ptr.keyType);
                            this.ptr.keyType = u.TYPES[this.ptr.keyType]
                        }
                    } else if (this.ptr instanceof u.Reflect.Service.Method) {
                        if (!(this.ptr instanceof u.Reflect.Service.RPCMethod))
                            throw Error("illegal service type in " + this.ptr.toString(!0));
                        if (!((e = this.ptr.parent.resolve(this.ptr.requestName, !0)) && e instanceof u.Reflect.Message))
                            throw Error("Illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.requestName);
                        if (this.ptr.resolvedRequestType = e,
                        !((e = this.ptr.parent.resolve(this.ptr.responseName, !0)) && e instanceof u.Reflect.Message))
                            throw Error("Illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.responseName);
                        this.ptr.resolvedResponseType = e
                    } else if (!(this.ptr instanceof u.Reflect.Message.OneOf || this.ptr instanceof u.Reflect.Extension || this.ptr instanceof u.Reflect.Enum.Value))
                        throw Error("illegal object in namespace: " + typeof this.ptr + ": " + this.ptr);
                    return this.reset()
                }
                ,
                n.build = function(e) {
                    if (this.reset(),
                    this.resolved || (this.resolveAll(),
                    this.resolved = !0,
                    this.result = null),
                    null === this.result && (this.result = this.ns.build()),
                    !e)
                        return this.result;
                    for (var t = "string" == typeof e ? e.split(".") : e, i = this.result, n = 0; n < t.length; n++) {
                        if (!i[t[n]]) {
                            i = null;
                            break
                        }
                        i = i[t[n]]
                    }
                    return i
                }
                ,
                n.lookup = function(e, t) {
                    return e ? this.ns.resolve(e, t) : this.ns
                }
                ,
                n.toString = function() {
                    return "Builder"
                }
                ,
                h.Message = function() {}
                ,
                h.Enum = function() {}
                ,
                h.Service = function() {}
                ,
                h),
                o.Map = (a = o.Reflect,
                (t = c.prototype).clear = function() {
                    this.map = {}
                }
                ,
                t.delete = function(e) {
                    var t = this.keyElem.valueToString(this.keyElem.verifyValue(e))
                      , i = t in this.map;
                    return delete this.map[t],
                    i
                }
                ,
                t.entries = function() {
                    for (var e, t = [], i = Object.keys(this.map), n = 0; n < i.length; n++)
                        t.push([(e = this.map[i[n]]).key, e.value]);
                    return l(t)
                }
                ,
                t.keys = function() {
                    for (var e = [], t = Object.keys(this.map), i = 0; i < t.length; i++)
                        e.push(this.map[t[i]].key);
                    return l(e)
                }
                ,
                t.values = function() {
                    for (var e = [], t = Object.keys(this.map), i = 0; i < t.length; i++)
                        e.push(this.map[t[i]].value);
                    return l(e)
                }
                ,
                t.forEach = function(e, t) {
                    for (var i, n = Object.keys(this.map), r = 0; r < n.length; r++)
                        e.call(t, (i = this.map[n[r]]).value, i.key, this)
                }
                ,
                t.set = function(e, t) {
                    var i = this.keyElem.verifyValue(e)
                      , n = this.valueElem.verifyValue(t);
                    return this.map[this.keyElem.valueToString(i)] = {
                        key: i,
                        value: n
                    },
                    this
                }
                ,
                t.get = function(e) {
                    var t = this.keyElem.valueToString(this.keyElem.verifyValue(e));
                    if (t in this.map)
                        return this.map[t].value
                }
                ,
                t.has = function(e) {
                    return this.keyElem.valueToString(this.keyElem.verifyValue(e))in this.map
                }
                ,
                c),
                o.loadProto = function(e, t, i) {
                    return ("string" == typeof t || t && "string" == typeof t.file && "string" == typeof t.root) && (i = t,
                    t = void 0),
                    o.loadJson(o.DotProto.Parser.parse(e), t, i)
                }
                ,
                o.protoFromString = o.loadProto,
                o.loadProtoFile = function(t, i, n) {
                    if (i && "object" == typeof i ? (n = i,
                    i = null) : i && "function" == typeof i || (i = null),
                    i)
                        return o.Util.fetch("string" == typeof t ? t : t.root + "/" + t.file, function(e) {
                            if (null !== e)
                                try {
                                    i(null, o.loadProto(e, n, t))
                                } catch (e) {
                                    i(e)
                                }
                            else
                                i(Error("Failed to fetch file"))
                        });
                    var e = o.Util.fetch("object" == typeof t ? t.root + "/" + t.file : t);
                    return null === e ? null : o.loadProto(e, n, t)
                }
                ,
                o.protoFromFile = o.loadProtoFile,
                o.newBuilder = function(e) {
                    return void 0 === (e = e || {}).convertFieldsToCamelCase && (e.convertFieldsToCamelCase = o.convertFieldsToCamelCase),
                    void 0 === e.populateAccessors && (e.populateAccessors = o.populateAccessors),
                    new o.Builder(e)
                }
                ,
                o.loadJson = function(e, t, i) {
                    return ("string" == typeof t || t && "string" == typeof t.file && "string" == typeof t.root) && (i = t,
                    t = null),
                    t && "object" == typeof t || (t = o.newBuilder()),
                    "string" == typeof e && (e = JSON.parse(e)),
                    t.import(e, i),
                    t.resolveAll(),
                    t
                }
                ,
                o.loadJsonFile = function(t, i, n) {
                    if (i && "object" == typeof i ? (n = i,
                    i = null) : i && "function" == typeof i || (i = null),
                    i)
                        return o.Util.fetch("string" == typeof t ? t : t.root + "/" + t.file, function(e) {
                            if (null !== e)
                                try {
                                    i(null, o.loadJson(JSON.parse(e), n, t))
                                } catch (e) {
                                    i(e)
                                }
                            else
                                i(Error("Failed to fetch file"))
                        });
                    var e = o.Util.fetch("object" == typeof t ? t.root + "/" + t.file : t);
                    return null === e ? null : o.loadJson(JSON.parse(e), n, t)
                }
                ,
                o;
                function l(e) {
                    var t = 0;
                    return {
                        next: function() {
                            return t < e.length ? {
                                done: !1,
                                value: e[t++]
                            } : {
                                done: !0
                            }
                        }
                    }
                }
                function c(e, t) {
                    if (!e.map)
                        throw Error("field is not a map");
                    if (this.field = e,
                    this.keyElem = new a.Element(e.keyType,null,!0,e.syntax),
                    this.valueElem = new a.Element(e.type,e.resolvedType,!1,e.syntax),
                    this.map = {},
                    Object.defineProperty(this, "size", {
                        get: function() {
                            return Object.keys(this.map).length
                        }
                    }),
                    t)
                        for (var i = Object.keys(t), n = 0; n < i.length; n++) {
                            var r = this.keyElem.valueFromString(i[n])
                              , o = this.valueElem.verifyValue(t[i[n]]);
                            this.map[this.keyElem.valueToString(r)] = {
                                key: r,
                                value: o
                            }
                        }
                }
                function h(e) {
                    this.ns = new s.Namespace(this,null,""),
                    this.ptr = this.ns,
                    this.resolved = !1,
                    this.result = null,
                    this.files = {},
                    this.importRoot = null,
                    this.options = e || {}
                }
            }
            ,
            "function" == typeof define && define.amd ? define(["bytebuffer"], t) : "function" == typeof p && "object" == typeof i && i && i.exports ? i.exports = t(p("bytebuffer")) : (e.dcodeIO = e.dcodeIO || {}).ProtoBuf = t(e.dcodeIO.ByteBuffer)
        }
        ).call(this, p("_process"))
    }
    , {
        _process: 203,
        bytebuffer: 215,
        fs: 197,
        path: 197
    }],
    215: [function(t, e, i) {
        var n, r;
        n = this,
        r = function(l) {
            "use strict";
            function s(e) {
                var t = 0;
                return function() {
                    return t < e.length ? e.charCodeAt(t++) : null
                }
            }
            function c() {
                var e = []
                  , t = [];
                return function() {
                    return 0 === arguments.length ? t.join("") + i.apply(String, e) : (1024 < e.length + arguments.length && (t.push(i.apply(String, e)),
                    e.length = 0),
                    void Array.prototype.push.apply(e, arguments))
                }
            }
            function n(e, t, i, n, r) {
                var o, a, s = 8 * r - n - 1, l = (1 << s) - 1, c = l >> 1, h = -7, u = i ? r - 1 : 0, d = i ? -1 : 1, p = e[t + u];
                for (u += d,
                o = p & (1 << -h) - 1,
                p >>= -h,
                h += s; 0 < h; o = 256 * o + e[t + u],
                u += d,
                h -= 8)
                    ;
                for (a = o & (1 << -h) - 1,
                o >>= -h,
                h += n; 0 < h; a = 256 * a + e[t + u],
                u += d,
                h -= 8)
                    ;
                if (0 === o)
                    o = 1 - c;
                else {
                    if (o === l)
                        return a ? NaN : 1 / 0 * (p ? -1 : 1);
                    a += Math.pow(2, n),
                    o -= c
                }
                return (p ? -1 : 1) * a * Math.pow(2, o - n)
            }
            function r(e, t, i, n, r, o) {
                var a, s, l, c = 8 * o - r - 1, h = (1 << c) - 1, u = h >> 1, d = 23 === r ? Math.pow(2, -24) - Math.pow(2, -77) : 0, p = n ? 0 : o - 1, f = n ? 1 : -1, g = t < 0 || 0 === t && 1 / t < 0 ? 1 : 0;
                for (t = Math.abs(t),
                isNaN(t) || t === 1 / 0 ? (s = isNaN(t) ? 1 : 0,
                a = h) : (a = Math.floor(Math.log(t) / Math.LN2),
                t * (l = Math.pow(2, -a)) < 1 && (a--,
                l *= 2),
                2 <= (t += 1 <= a + u ? d / l : d * Math.pow(2, 1 - u)) * l && (a++,
                l /= 2),
                h <= a + u ? (s = 0,
                a = h) : 1 <= a + u ? (s = (t * l - 1) * Math.pow(2, r),
                a += u) : (s = t * Math.pow(2, u - 1) * Math.pow(2, r),
                a = 0)); 8 <= r; e[i + p] = 255 & s,
                p += f,
                s /= 256,
                r -= 8)
                    ;
                for (a = a << r | s,
                c += r; 0 < c; e[i + p] = 255 & a,
                p += f,
                a /= 256,
                c -= 8)
                    ;
                e[i + p - f] |= 128 * g
            }
            var f = function(e, t, i) {
                if (void 0 === e && (e = f.DEFAULT_CAPACITY),
                void 0 === t && (t = f.DEFAULT_ENDIAN),
                void 0 === i && (i = f.DEFAULT_NOASSERT),
                !i) {
                    if ((e |= 0) < 0)
                        throw RangeError("Illegal capacity");
                    t = !!t,
                    i = !!i
                }
                this.buffer = 0 === e ? o : new ArrayBuffer(e),
                this.view = 0 === e ? null : new Uint8Array(this.buffer),
                this.offset = 0,
                this.markedOffset = -1,
                this.limit = e,
                this.littleEndian = t,
                this.noAssert = i
            };
            f.VERSION = "5.0.1",
            f.LITTLE_ENDIAN = !0,
            f.BIG_ENDIAN = !1,
            f.DEFAULT_CAPACITY = 16,
            f.DEFAULT_ENDIAN = f.BIG_ENDIAN,
            f.DEFAULT_NOASSERT = !1,
            f.Long = l || null;
            var a = f.prototype;
            a.__isByteBuffer__,
            Object.defineProperty(a, "__isByteBuffer__", {
                value: !0,
                enumerable: !1,
                configurable: !1
            });
            var o = new ArrayBuffer(0)
              , i = String.fromCharCode;
            f.accessor = function() {
                return Uint8Array
            }
            ,
            f.allocate = function(e, t, i) {
                return new f(e,t,i)
            }
            ,
            f.concat = function(e, t, i, n) {
                "boolean" != typeof t && "string" == typeof t || (n = i,
                i = t,
                t = void 0);
                for (var r, o = 0, a = 0, s = e.length; a < s; ++a)
                    f.isByteBuffer(e[a]) || (e[a] = f.wrap(e[a], t)),
                    0 < (r = e[a].limit - e[a].offset) && (o += r);
                if (0 === o)
                    return new f(0,i,n);
                var l, c = new f(o,i,n);
                for (a = 0; a < s; )
                    (r = (l = e[a++]).limit - l.offset) <= 0 || (c.view.set(l.view.subarray(l.offset, l.limit), c.offset),
                    c.offset += r);
                return c.limit = c.offset,
                c.offset = 0,
                c
            }
            ,
            f.isByteBuffer = function(e) {
                return !0 === (e && e.__isByteBuffer__)
            }
            ,
            f.type = function() {
                return ArrayBuffer
            }
            ,
            f.wrap = function(e, t, i, n) {
                if ("string" != typeof t && (n = i,
                i = t,
                t = void 0),
                "string" == typeof e)
                    switch (void 0 === t && (t = "utf8"),
                    t) {
                    case "base64":
                        return f.fromBase64(e, i);
                    case "hex":
                        return f.fromHex(e, i);
                    case "binary":
                        return f.fromBinary(e, i);
                    case "utf8":
                        return f.fromUTF8(e, i);
                    case "debug":
                        return f.fromDebug(e, i);
                    default:
                        throw Error("Unsupported encoding: " + t)
                    }
                if (null === e || "object" != typeof e)
                    throw TypeError("Illegal buffer");
                var r;
                if (f.isByteBuffer(e))
                    return (r = a.clone.call(e)).markedOffset = -1,
                    r;
                if (e instanceof Uint8Array)
                    r = new f(0,i,n),
                    0 < e.length && (r.buffer = e.buffer,
                    r.offset = e.byteOffset,
                    r.limit = e.byteOffset + e.byteLength,
                    r.view = new Uint8Array(e.buffer));
                else if (e instanceof ArrayBuffer)
                    r = new f(0,i,n),
                    0 < e.byteLength && (r.buffer = e,
                    r.offset = 0,
                    r.limit = e.byteLength,
                    r.view = 0 < e.byteLength ? new Uint8Array(e) : null);
                else {
                    if ("[object Array]" !== Object.prototype.toString.call(e))
                        throw TypeError("Illegal buffer");
                    (r = new f(e.length,i,n)).limit = e.length;
                    for (var o = 0; o < e.length; ++o)
                        r.view[o] = e[o]
                }
                return r
            }
            ,
            a.writeBitSet = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if (!(e instanceof Array))
                        throw TypeError("Illegal BitSet: Not an array");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = t, o = e.length, a = o >> 3, s = 0;
                for (t += this.writeVarint32(o, t); a--; )
                    n = 1 & !!e[s++] | (1 & !!e[s++]) << 1 | (1 & !!e[s++]) << 2 | (1 & !!e[s++]) << 3 | (1 & !!e[s++]) << 4 | (1 & !!e[s++]) << 5 | (1 & !!e[s++]) << 6 | (1 & !!e[s++]) << 7,
                    this.writeByte(n, t++);
                if (s < o) {
                    var l = 0;
                    for (n = 0; s < o; )
                        n |= (1 & !!e[s++]) << l++;
                    this.writeByte(n, t++)
                }
                return i ? (this.offset = t,
                this) : t - r
            }
            ,
            a.readBitSet = function(e) {
                var t = void 0 === e;
                t && (e = this.offset);
                var i, n = this.readVarint32(e), r = n.value, o = r >> 3, a = 0, s = [];
                for (e += n.length; o--; )
                    i = this.readByte(e++),
                    s[a++] = !!(1 & i),
                    s[a++] = !!(2 & i),
                    s[a++] = !!(4 & i),
                    s[a++] = !!(8 & i),
                    s[a++] = !!(16 & i),
                    s[a++] = !!(32 & i),
                    s[a++] = !!(64 & i),
                    s[a++] = !!(128 & i);
                if (a < r) {
                    var l = 0;
                    for (i = this.readByte(e++); a < r; )
                        s[a++] = !!(i >> l++ & 1)
                }
                return t && (this.offset = e),
                s
            }
            ,
            a.readBytes = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + e > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+" + e + ") <= " + this.buffer.byteLength)
                }
                var n = this.slice(t, t + e);
                return i && (this.offset += e),
                n
            }
            ,
            a.writeBytes = a.append,
            a.writeInt8 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 1;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 1,
                this.view[t] = e,
                i && (this.offset += 1),
                this
            }
            ,
            a.writeByte = a.writeInt8,
            a.readInt8 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = this.view[e];
                return 128 == (128 & i) && (i = -(255 - i + 1)),
                t && (this.offset += 1),
                i
            }
            ,
            a.readByte = a.readInt8,
            a.writeUint8 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 1;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 1,
                this.view[t] = e,
                i && (this.offset += 1),
                this
            }
            ,
            a.writeUInt8 = a.writeUint8,
            a.readUint8 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = this.view[e];
                return t && (this.offset += 1),
                i
            }
            ,
            a.readUInt8 = a.readUint8,
            a.writeInt16 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 2;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 2,
                this.littleEndian ? (this.view[t + 1] = (65280 & e) >>> 8,
                this.view[t] = 255 & e) : (this.view[t] = (65280 & e) >>> 8,
                this.view[t + 1] = 255 & e),
                i && (this.offset += 2),
                this
            }
            ,
            a.writeShort = a.writeInt16,
            a.readInt16 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 2 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+2) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e],
                i |= this.view[e + 1] << 8) : (i = this.view[e] << 8,
                i |= this.view[e + 1]),
                32768 == (32768 & i) && (i = -(65535 - i + 1)),
                t && (this.offset += 2),
                i
            }
            ,
            a.readShort = a.readInt16,
            a.writeUint16 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 2;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 2,
                this.littleEndian ? (this.view[t + 1] = (65280 & e) >>> 8,
                this.view[t] = 255 & e) : (this.view[t] = (65280 & e) >>> 8,
                this.view[t + 1] = 255 & e),
                i && (this.offset += 2),
                this
            }
            ,
            a.writeUInt16 = a.writeUint16,
            a.readUint16 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 2 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+2) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e],
                i |= this.view[e + 1] << 8) : (i = this.view[e] << 8,
                i |= this.view[e + 1]),
                t && (this.offset += 2),
                i
            }
            ,
            a.readUInt16 = a.readUint16,
            a.writeInt32 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                this.littleEndian ? (this.view[t + 3] = e >>> 24 & 255,
                this.view[t + 2] = e >>> 16 & 255,
                this.view[t + 1] = e >>> 8 & 255,
                this.view[t] = 255 & e) : (this.view[t] = e >>> 24 & 255,
                this.view[t + 1] = e >>> 16 & 255,
                this.view[t + 2] = e >>> 8 & 255,
                this.view[t + 3] = 255 & e),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeInt = a.writeInt32,
            a.readInt32 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0) : (i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0),
                i |= 0,
                t && (this.offset += 4),
                i
            }
            ,
            a.readInt = a.readInt32,
            a.writeUint32 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                this.littleEndian ? (this.view[t + 3] = e >>> 24 & 255,
                this.view[t + 2] = e >>> 16 & 255,
                this.view[t + 1] = e >>> 8 & 255,
                this.view[t] = 255 & e) : (this.view[t] = e >>> 24 & 255,
                this.view[t + 1] = e >>> 16 & 255,
                this.view[t + 2] = e >>> 8 & 255,
                this.view[t + 3] = 255 & e),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeUInt32 = a.writeUint32,
            a.readUint32 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0) : (i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0),
                t && (this.offset += 4),
                i
            }
            ,
            a.readUInt32 = a.readUint32,
            l && (a.writeInt64 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" == typeof e)
                        e = l.fromNumber(e);
                    else if ("string" == typeof e)
                        e = l.fromString(e);
                    else if (!(e && e instanceof l))
                        throw TypeError("Illegal value: " + e + " (not an integer or Long)");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof e ? e = l.fromNumber(e) : "string" == typeof e && (e = l.fromString(e)),
                t += 8;
                var n = this.buffer.byteLength;
                n < t && this.resize((n *= 2) > t ? n : t),
                t -= 8;
                var r = e.low
                  , o = e.high;
                return this.littleEndian ? (this.view[t + 3] = r >>> 24 & 255,
                this.view[t + 2] = r >>> 16 & 255,
                this.view[t + 1] = r >>> 8 & 255,
                this.view[t] = 255 & r,
                t += 4,
                this.view[t + 3] = o >>> 24 & 255,
                this.view[t + 2] = o >>> 16 & 255,
                this.view[t + 1] = o >>> 8 & 255,
                this.view[t] = 255 & o) : (this.view[t] = o >>> 24 & 255,
                this.view[t + 1] = o >>> 16 & 255,
                this.view[t + 2] = o >>> 8 & 255,
                this.view[t + 3] = 255 & o,
                t += 4,
                this.view[t] = r >>> 24 & 255,
                this.view[t + 1] = r >>> 16 & 255,
                this.view[t + 2] = r >>> 8 & 255,
                this.view[t + 3] = 255 & r),
                i && (this.offset += 8),
                this
            }
            ,
            a.writeLong = a.writeInt64,
            a.readInt64 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+8) <= " + this.buffer.byteLength)
                }
                var i = 0
                  , n = 0;
                this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0,
                e += 4,
                n = this.view[e + 2] << 16,
                n |= this.view[e + 1] << 8,
                n |= this.view[e],
                n += this.view[e + 3] << 24 >>> 0) : (n = this.view[e + 1] << 16,
                n |= this.view[e + 2] << 8,
                n |= this.view[e + 3],
                n += this.view[e] << 24 >>> 0,
                e += 4,
                i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0);
                var r = new l(i,n,!1);
                return t && (this.offset += 8),
                r
            }
            ,
            a.readLong = a.readInt64,
            a.writeUint64 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" == typeof e)
                        e = l.fromNumber(e);
                    else if ("string" == typeof e)
                        e = l.fromString(e);
                    else if (!(e && e instanceof l))
                        throw TypeError("Illegal value: " + e + " (not an integer or Long)");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof e ? e = l.fromNumber(e) : "string" == typeof e && (e = l.fromString(e)),
                t += 8;
                var n = this.buffer.byteLength;
                n < t && this.resize((n *= 2) > t ? n : t),
                t -= 8;
                var r = e.low
                  , o = e.high;
                return this.littleEndian ? (this.view[t + 3] = r >>> 24 & 255,
                this.view[t + 2] = r >>> 16 & 255,
                this.view[t + 1] = r >>> 8 & 255,
                this.view[t] = 255 & r,
                t += 4,
                this.view[t + 3] = o >>> 24 & 255,
                this.view[t + 2] = o >>> 16 & 255,
                this.view[t + 1] = o >>> 8 & 255,
                this.view[t] = 255 & o) : (this.view[t] = o >>> 24 & 255,
                this.view[t + 1] = o >>> 16 & 255,
                this.view[t + 2] = o >>> 8 & 255,
                this.view[t + 3] = 255 & o,
                t += 4,
                this.view[t] = r >>> 24 & 255,
                this.view[t + 1] = r >>> 16 & 255,
                this.view[t + 2] = r >>> 8 & 255,
                this.view[t + 3] = 255 & r),
                i && (this.offset += 8),
                this
            }
            ,
            a.writeUInt64 = a.writeUint64,
            a.readUint64 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+8) <= " + this.buffer.byteLength)
                }
                var i = 0
                  , n = 0;
                this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0,
                e += 4,
                n = this.view[e + 2] << 16,
                n |= this.view[e + 1] << 8,
                n |= this.view[e],
                n += this.view[e + 3] << 24 >>> 0) : (n = this.view[e + 1] << 16,
                n |= this.view[e + 2] << 8,
                n |= this.view[e + 3],
                n += this.view[e] << 24 >>> 0,
                e += 4,
                i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0);
                var r = new l(i,n,!0);
                return t && (this.offset += 8),
                r
            }
            ,
            a.readUInt64 = a.readUint64),
            a.writeFloat32 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e)
                        throw TypeError("Illegal value: " + e + " (not a number)");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                r(this.view, e, t, this.littleEndian, 23, 4),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeFloat = a.writeFloat32,
            a.readFloat32 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = n(this.view, e, this.littleEndian, 23, 4);
                return t && (this.offset += 4),
                i
            }
            ,
            a.readFloat = a.readFloat32,
            a.writeFloat64 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e)
                        throw TypeError("Illegal value: " + e + " (not a number)");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 8;
                var n = this.buffer.byteLength;
                return n < t && this.resize((n *= 2) > t ? n : t),
                t -= 8,
                r(this.view, e, t, this.littleEndian, 52, 8),
                i && (this.offset += 8),
                this
            }
            ,
            a.writeDouble = a.writeFloat64,
            a.readFloat64 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+8) <= " + this.buffer.byteLength)
                }
                var i = n(this.view, e, this.littleEndian, 52, 8);
                return t && (this.offset += 8),
                i
            }
            ,
            a.readDouble = a.readFloat64,
            f.MAX_VARINT32_BYTES = 5,
            f.calculateVarint32 = function(e) {
                return (e >>>= 0) < 128 ? 1 : e < 16384 ? 2 : e < 1 << 21 ? 3 : e < 1 << 28 ? 4 : 5
            }
            ,
            f.zigZagEncode32 = function(e) {
                return ((e |= 0) << 1 ^ e >> 31) >>> 0
            }
            ,
            f.zigZagDecode32 = function(e) {
                return e >>> 1 ^ -(1 & e) | 0
            }
            ,
            a.writeVarint32 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = f.calculateVarint32(e);
                t += r;
                var o = this.buffer.byteLength;
                for (o < t && this.resize((o *= 2) > t ? o : t),
                t -= r,
                e >>>= 0; 128 <= e; )
                    n = 127 & e | 128,
                    this.view[t++] = n,
                    e >>>= 7;
                return this.view[t++] = e,
                i ? (this.offset = t,
                this) : r
            }
            ,
            a.writeVarint32ZigZag = function(e, t) {
                return this.writeVarint32(f.zigZagEncode32(e), t)
            }
            ,
            a.readVarint32 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i, n = 0, r = 0;
                do {
                    if (!this.noAssert && e > this.limit) {
                        var o = Error("Truncated");
                        throw o.truncated = !0,
                        o
                    }
                    i = this.view[e++],
                    n < 5 && (r |= (127 & i) << 7 * n),
                    ++n
                } while (0 != (128 & i));return r |= 0,
                t ? (this.offset = e,
                r) : {
                    value: r,
                    length: n
                }
            }
            ,
            a.readVarint32ZigZag = function(e) {
                var t = this.readVarint32(e);
                return "object" == typeof t ? t.value = f.zigZagDecode32(t.value) : t = f.zigZagDecode32(t),
                t
            }
            ,
            l && (f.MAX_VARINT64_BYTES = 10,
            f.calculateVarint64 = function(e) {
                "number" == typeof e ? e = l.fromNumber(e) : "string" == typeof e && (e = l.fromString(e));
                var t = e.toInt() >>> 0
                  , i = e.shiftRightUnsigned(28).toInt() >>> 0
                  , n = e.shiftRightUnsigned(56).toInt() >>> 0;
                return 0 == n ? 0 == i ? t < 16384 ? t < 128 ? 1 : 2 : t < 1 << 21 ? 3 : 4 : i < 16384 ? i < 128 ? 5 : 6 : i < 1 << 21 ? 7 : 8 : n < 128 ? 9 : 10
            }
            ,
            f.zigZagEncode64 = function(e) {
                return "number" == typeof e ? e = l.fromNumber(e, !1) : "string" == typeof e ? e = l.fromString(e, !1) : !1 !== e.unsigned && (e = e.toSigned()),
                e.shiftLeft(1).xor(e.shiftRight(63)).toUnsigned()
            }
            ,
            f.zigZagDecode64 = function(e) {
                return "number" == typeof e ? e = l.fromNumber(e, !1) : "string" == typeof e ? e = l.fromString(e, !1) : !1 !== e.unsigned && (e = e.toSigned()),
                e.shiftRightUnsigned(1).xor(e.and(l.ONE).toSigned().negate()).toSigned()
            }
            ,
            a.writeVarint64 = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" == typeof e)
                        e = l.fromNumber(e);
                    else if ("string" == typeof e)
                        e = l.fromString(e);
                    else if (!(e && e instanceof l))
                        throw TypeError("Illegal value: " + e + " (not an integer or Long)");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof e ? e = l.fromNumber(e, !1) : "string" == typeof e ? e = l.fromString(e, !1) : !1 !== e.unsigned && (e = e.toSigned());
                var n = f.calculateVarint64(e)
                  , r = e.toInt() >>> 0
                  , o = e.shiftRightUnsigned(28).toInt() >>> 0
                  , a = e.shiftRightUnsigned(56).toInt() >>> 0;
                t += n;
                var s = this.buffer.byteLength;
                switch (s < t && this.resize((s *= 2) > t ? s : t),
                t -= n,
                n) {
                case 10:
                    this.view[t + 9] = a >>> 7 & 1;
                case 9:
                    this.view[t + 8] = 9 !== n ? 128 | a : 127 & a;
                case 8:
                    this.view[t + 7] = 8 !== n ? o >>> 21 | 128 : o >>> 21 & 127;
                case 7:
                    this.view[t + 6] = 7 !== n ? o >>> 14 | 128 : o >>> 14 & 127;
                case 6:
                    this.view[t + 5] = 6 !== n ? o >>> 7 | 128 : o >>> 7 & 127;
                case 5:
                    this.view[t + 4] = 5 !== n ? 128 | o : 127 & o;
                case 4:
                    this.view[t + 3] = 4 !== n ? r >>> 21 | 128 : r >>> 21 & 127;
                case 3:
                    this.view[t + 2] = 3 !== n ? r >>> 14 | 128 : r >>> 14 & 127;
                case 2:
                    this.view[t + 1] = 2 !== n ? r >>> 7 | 128 : r >>> 7 & 127;
                case 1:
                    this.view[t] = 1 !== n ? 128 | r : 127 & r
                }
                return i ? (this.offset += n,
                this) : n
            }
            ,
            a.writeVarint64ZigZag = function(e, t) {
                return this.writeVarint64(f.zigZagEncode64(e), t)
            }
            ,
            a.readVarint64 = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = e
                  , n = 0
                  , r = 0
                  , o = 0
                  , a = 0;
                if (n = 127 & (a = this.view[e++]),
                128 & a && (n |= (127 & (a = this.view[e++])) << 7,
                (128 & a || this.noAssert && void 0 === a) && (n |= (127 & (a = this.view[e++])) << 14,
                (128 & a || this.noAssert && void 0 === a) && (n |= (127 & (a = this.view[e++])) << 21,
                (128 & a || this.noAssert && void 0 === a) && (r = 127 & (a = this.view[e++]),
                (128 & a || this.noAssert && void 0 === a) && (r |= (127 & (a = this.view[e++])) << 7,
                (128 & a || this.noAssert && void 0 === a) && (r |= (127 & (a = this.view[e++])) << 14,
                (128 & a || this.noAssert && void 0 === a) && (r |= (127 & (a = this.view[e++])) << 21,
                (128 & a || this.noAssert && void 0 === a) && (o = 127 & (a = this.view[e++]),
                (128 & a || this.noAssert && void 0 === a) && (o |= (127 & (a = this.view[e++])) << 7,
                128 & a || this.noAssert && void 0 === a))))))))))
                    throw Error("Buffer overrun");
                var s = l.fromBits(n | r << 28, r >>> 4 | o << 24, !1);
                return t ? (this.offset = e,
                s) : {
                    value: s,
                    length: e - i
                }
            }
            ,
            a.readVarint64ZigZag = function(e) {
                var t = this.readVarint64(e);
                return t && t.value instanceof l ? t.value = f.zigZagDecode64(t.value) : t = f.zigZagDecode64(t),
                t
            }
            ),
            a.writeCString = function(e, t) {
                var i = void 0 === t;
                i && (t = this.offset);
                var n, r = e.length;
                if (!this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    for (n = 0; n < r; ++n)
                        if (0 === e.charCodeAt(n))
                            throw RangeError("Illegal str: Contains NULL-characters");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                r = d.calculateUTF16asUTF8(s(e))[1],
                t += r + 1;
                var o = this.buffer.byteLength;
                return o < t && this.resize((o *= 2) > t ? o : t),
                t -= r + 1,
                d.encodeUTF16toUTF8(s(e), function(e) {
                    this.view[t++] = e
                }
                .bind(this)),
                this.view[t++] = 0,
                i ? (this.offset = t,
                this) : r
            }
            ,
            a.readCString = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i, n = e, r = -1;
                return d.decodeUTF8toUTF16(function() {
                    if (0 === r)
                        return null;
                    if (e >= this.limit)
                        throw RangeError("Illegal range: Truncated data, " + e + " < " + this.limit);
                    return 0 === (r = this.view[e++]) ? null : r
                }
                .bind(this), i = c(), !0),
                t ? (this.offset = e,
                i()) : {
                    string: i(),
                    length: e - n
                }
            }
            ,
            a.writeIString = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = t;
                n = d.calculateUTF16asUTF8(s(e), this.noAssert)[1],
                t += 4 + n;
                var o = this.buffer.byteLength;
                if (o < t && this.resize((o *= 2) > t ? o : t),
                t -= 4 + n,
                this.littleEndian ? (this.view[t + 3] = n >>> 24 & 255,
                this.view[t + 2] = n >>> 16 & 255,
                this.view[t + 1] = n >>> 8 & 255,
                this.view[t] = 255 & n) : (this.view[t] = n >>> 24 & 255,
                this.view[t + 1] = n >>> 16 & 255,
                this.view[t + 2] = n >>> 8 & 255,
                this.view[t + 3] = 255 & n),
                t += 4,
                d.encodeUTF16toUTF8(s(e), function(e) {
                    this.view[t++] = e
                }
                .bind(this)),
                t !== r + 4 + n)
                    throw RangeError("Illegal range: Truncated data, " + t + " == " + (t + 4 + n));
                return i ? (this.offset = t,
                this) : t - r
            }
            ,
            a.readIString = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = e
                  , n = this.readUint32(e)
                  , r = this.readUTF8String(n, f.METRICS_BYTES, e += 4);
                return e += r.length,
                t ? (this.offset = e,
                r.string) : {
                    string: r.string,
                    length: e - i
                }
            }
            ,
            f.METRICS_CHARS = "c",
            f.METRICS_BYTES = "b",
            a.writeUTF8String = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = t;
                n = d.calculateUTF16asUTF8(s(e))[1],
                t += n;
                var o = this.buffer.byteLength;
                return o < t && this.resize((o *= 2) > t ? o : t),
                t -= n,
                d.encodeUTF16toUTF8(s(e), function(e) {
                    this.view[t++] = e
                }
                .bind(this)),
                i ? (this.offset = t,
                this) : t - r
            }
            ,
            a.writeString = a.writeUTF8String,
            f.calculateUTF8Chars = function(e) {
                return d.calculateUTF16asUTF8(s(e))[0]
            }
            ,
            f.calculateUTF8Bytes = function(e) {
                return d.calculateUTF16asUTF8(s(e))[1]
            }
            ,
            f.calculateString = f.calculateUTF8Bytes,
            a.readUTF8String = function(e, t, i) {
                "number" == typeof t && (i = t,
                t = void 0);
                var n = void 0 === i;
                if (n && (i = this.offset),
                void 0 === t && (t = f.METRICS_CHARS),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal length: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if ((i >>>= 0) < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                var r, o = 0, a = i;
                if (t === f.METRICS_CHARS) {
                    if (r = c(),
                    d.decodeUTF8(function() {
                        return o < e && i < this.limit ? this.view[i++] : null
                    }
                    .bind(this), function(e) {
                        ++o,
                        d.UTF8toUTF16(e, r)
                    }),
                    o !== e)
                        throw RangeError("Illegal range: Truncated data, " + o + " == " + e);
                    return n ? (this.offset = i,
                    r()) : {
                        string: r(),
                        length: i - a
                    }
                }
                if (t !== f.METRICS_BYTES)
                    throw TypeError("Unsupported metrics: " + t);
                if (!this.noAssert) {
                    if ("number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if ((i >>>= 0) < 0 || i + e > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+" + e + ") <= " + this.buffer.byteLength)
                }
                var s = i + e;
                if (d.decodeUTF8toUTF16(function() {
                    return i < s ? this.view[i++] : null
                }
                .bind(this), r = c(), this.noAssert),
                i !== s)
                    throw RangeError("Illegal range: Truncated data, " + i + " == " + s);
                return n ? (this.offset = i,
                r()) : {
                    string: r(),
                    length: i - a
                }
            }
            ,
            a.readString = a.readUTF8String,
            a.writeVString = function(e, t) {
                var i = void 0 === t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if ((t >>>= 0) < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r, o = t;
                n = d.calculateUTF16asUTF8(s(e), this.noAssert)[1],
                r = f.calculateVarint32(n),
                t += r + n;
                var a = this.buffer.byteLength;
                if (a < t && this.resize((a *= 2) > t ? a : t),
                t -= r + n,
                t += this.writeVarint32(n, t),
                d.encodeUTF16toUTF8(s(e), function(e) {
                    this.view[t++] = e
                }
                .bind(this)),
                t !== o + n + r)
                    throw RangeError("Illegal range: Truncated data, " + t + " == " + (t + n + r));
                return i ? (this.offset = t,
                this) : t - o
            }
            ,
            a.readVString = function(e) {
                var t = void 0 === e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = e
                  , n = this.readVarint32(e)
                  , r = this.readUTF8String(n.value, f.METRICS_BYTES, e += n.length);
                return e += r.length,
                t ? (this.offset = e,
                r.string) : {
                    string: r.string,
                    length: e - i
                }
            }
            ,
            a.append = function(e, t, i) {
                "number" != typeof t && "string" == typeof t || (i = t,
                t = void 0);
                var n = void 0 === i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if ((i >>>= 0) < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                e instanceof f || (e = f.wrap(e, t));
                var r = e.limit - e.offset;
                if (r <= 0)
                    return this;
                i += r;
                var o = this.buffer.byteLength;
                return o < i && this.resize((o *= 2) > i ? o : i),
                i -= r,
                this.view.set(e.view.subarray(e.offset, e.limit), i),
                e.offset += r,
                n && (this.offset += r),
                this
            }
            ,
            a.appendTo = function(e, t) {
                return e.append(this, t),
                this
            }
            ,
            a.assert = function(e) {
                return this.noAssert = !e,
                this
            }
            ,
            a.capacity = function() {
                return this.buffer.byteLength
            }
            ,
            a.clear = function() {
                return this.offset = 0,
                this.limit = this.buffer.byteLength,
                this.markedOffset = -1,
                this
            }
            ,
            a.clone = function(e) {
                var t = new f(0,this.littleEndian,this.noAssert);
                return e ? (t.buffer = new ArrayBuffer(this.buffer.byteLength),
                t.view = new Uint8Array(t.buffer)) : (t.buffer = this.buffer,
                t.view = this.view),
                t.offset = this.offset,
                t.markedOffset = this.markedOffset,
                t.limit = this.limit,
                t
            }
            ,
            a.compact = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || t < e || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                if (0 === e && t === this.buffer.byteLength)
                    return this;
                var i = t - e;
                if (0 == i)
                    return this.buffer = o,
                    this.view = null,
                    0 <= this.markedOffset && (this.markedOffset -= e),
                    this.offset = 0,
                    this.limit = 0,
                    this;
                var n = new ArrayBuffer(i)
                  , r = new Uint8Array(n);
                return r.set(this.view.subarray(e, t)),
                this.buffer = n,
                this.view = r,
                0 <= this.markedOffset && (this.markedOffset -= e),
                this.offset = 0,
                this.limit = i,
                this
            }
            ,
            a.copy = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || t < e || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                if (e === t)
                    return new f(0,this.littleEndian,this.noAssert);
                var i = t - e
                  , n = new f(i,this.littleEndian,this.noAssert);
                return n.offset = 0,
                n.limit = i,
                0 <= n.markedOffset && (n.markedOffset -= e),
                this.copyTo(n, 0, e, t),
                n
            }
            ,
            a.copyTo = function(e, t, i, n) {
                var r, o;
                if (!this.noAssert && !f.isByteBuffer(e))
                    throw TypeError("Illegal target: Not a ByteBuffer");
                if (t = (o = void 0 === t) ? e.offset : 0 | t,
                i = (r = void 0 === i) ? this.offset : 0 | i,
                n = void 0 === n ? this.limit : 0 | n,
                t < 0 || t > e.buffer.byteLength)
                    throw RangeError("Illegal target range: 0 <= " + t + " <= " + e.buffer.byteLength);
                if (i < 0 || n > this.buffer.byteLength)
                    throw RangeError("Illegal source range: 0 <= " + i + " <= " + this.buffer.byteLength);
                var a = n - i;
                return 0 == a ? e : (e.ensureCapacity(t + a),
                e.view.set(this.view.subarray(i, n), t),
                r && (this.offset += a),
                o && (e.offset += a),
                this)
            }
            ,
            a.ensureCapacity = function(e) {
                var t = this.buffer.byteLength;
                return t < e ? this.resize((t *= 2) > e ? t : e) : this
            }
            ,
            a.fill = function(e, t, i) {
                var n = void 0 === t;
                if (n && (t = this.offset),
                "string" == typeof e && 0 < e.length && (e = e.charCodeAt(0)),
                void 0 === t && (t = this.offset),
                void 0 === i && (i = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (t >>>= 0,
                    "number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (i >>>= 0,
                    t < 0 || i < t || i > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + t + " <= " + i + " <= " + this.buffer.byteLength)
                }
                if (i <= t)
                    return this;
                for (; t < i; )
                    this.view[t++] = e;
                return n && (this.offset = t),
                this
            }
            ,
            a.flip = function() {
                return this.limit = this.offset,
                this.offset = 0,
                this
            }
            ,
            a.mark = function(e) {
                if (e = void 0 === e ? this.offset : e,
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if ((e >>>= 0) < 0 || e + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+0) <= " + this.buffer.byteLength)
                }
                return this.markedOffset = e,
                this
            }
            ,
            a.order = function(e) {
                if (!this.noAssert && "boolean" != typeof e)
                    throw TypeError("Illegal littleEndian: Not a boolean");
                return this.littleEndian = !!e,
                this
            }
            ,
            a.LE = function(e) {
                return this.littleEndian = void 0 === e || !!e,
                this
            }
            ,
            a.BE = function(e) {
                return this.littleEndian = void 0 !== e && !e,
                this
            }
            ,
            a.prepend = function(e, t, i) {
                "number" != typeof t && "string" == typeof t || (i = t,
                t = void 0);
                var n = void 0 === i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if ((i >>>= 0) < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                e instanceof f || (e = f.wrap(e, t));
                var r = e.limit - e.offset;
                if (r <= 0)
                    return this;
                var o = r - i;
                if (0 < o) {
                    var a = new ArrayBuffer(this.buffer.byteLength + o)
                      , s = new Uint8Array(a);
                    s.set(this.view.subarray(i, this.buffer.byteLength), r),
                    this.buffer = a,
                    this.view = s,
                    this.offset += o,
                    0 <= this.markedOffset && (this.markedOffset += o),
                    this.limit += o,
                    i += o
                } else
                    new Uint8Array(this.buffer);
                return this.view.set(e.view.subarray(e.offset, e.limit), i - r),
                e.offset = e.limit,
                n && (this.offset -= r),
                this
            }
            ,
            a.prependTo = function(e, t) {
                return e.prepend(this, t),
                this
            }
            ,
            a.printDebug = function(e) {
                "function" != typeof e && (e = console.log.bind(console)),
                e(this.toString() + "\n-------------------------------------------------------------------\n" + this.toDebug(!0))
            }
            ,
            a.remaining = function() {
                return this.limit - this.offset
            }
            ,
            a.reset = function() {
                return 0 <= this.markedOffset ? (this.offset = this.markedOffset,
                this.markedOffset = -1) : this.offset = 0,
                this
            }
            ,
            a.resize = function(e) {
                if (!this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal capacity: " + e + " (not an integer)");
                    if ((e |= 0) < 0)
                        throw RangeError("Illegal capacity: 0 <= " + e)
                }
                if (this.buffer.byteLength < e) {
                    var t = new ArrayBuffer(e)
                      , i = new Uint8Array(t);
                    i.set(this.view),
                    this.buffer = t,
                    this.view = i
                }
                return this
            }
            ,
            a.reverse = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || t < e || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                return e === t || Array.prototype.reverse.call(this.view.subarray(e, t)),
                this
            }
            ,
            a.skip = function(e) {
                if (!this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal length: " + e + " (not an integer)");
                    e |= 0
                }
                var t = this.offset + e;
                if (!this.noAssert && (t < 0 || t > this.buffer.byteLength))
                    throw RangeError("Illegal length: 0 <= " + this.offset + " + " + e + " <= " + this.buffer.byteLength);
                return this.offset = t,
                this
            }
            ,
            a.slice = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || t < e || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                var i = this.clone();
                return i.offset = e,
                i.limit = t,
                i
            }
            ,
            a.toBuffer = function(e) {
                var t = this.offset
                  , i = this.limit;
                if (!this.noAssert) {
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal offset: Not an integer");
                    if (t >>>= 0,
                    "number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal limit: Not an integer");
                    if (i >>>= 0,
                    t < 0 || i < t || i > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + t + " <= " + i + " <= " + this.buffer.byteLength)
                }
                if (!e && 0 === t && i === this.buffer.byteLength)
                    return this.buffer;
                if (t === i)
                    return o;
                var n = new ArrayBuffer(i - t);
                return new Uint8Array(n).set(new Uint8Array(this.buffer).subarray(t, i), 0),
                n
            }
            ,
            a.toArrayBuffer = a.toBuffer,
            a.toString = function(e, t, i) {
                if (void 0 === e)
                    return "ByteBufferAB(offset=" + this.offset + ",markedOffset=" + this.markedOffset + ",limit=" + this.limit + ",capacity=" + this.capacity() + ")";
                switch ("number" == typeof e && (i = t = e = "utf8"),
                e) {
                case "utf8":
                    return this.toUTF8(t, i);
                case "base64":
                    return this.toBase64(t, i);
                case "hex":
                    return this.toHex(t, i);
                case "binary":
                    return this.toBinary(t, i);
                case "debug":
                    return this.toDebug();
                case "columns":
                    return this.toColumns();
                default:
                    throw Error("Unsupported encoding: " + e)
                }
            }
            ;
            var h = function() {
                for (var e = {}, r = [65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 43, 47], a = [], t = 0, i = r.length; t < i; ++t)
                    a[r[t]] = t;
                return e.encode = function(e, t) {
                    for (var i, n; null !== (i = e()); )
                        t(r[i >> 2 & 63]),
                        n = (3 & i) << 4,
                        null !== (i = e()) ? (t(r[63 & ((n |= i >> 4 & 15) | i >> 4 & 15)]),
                        n = (15 & i) << 2,
                        null !== (i = e()) ? (t(r[63 & (n | i >> 6 & 3)]),
                        t(r[63 & i])) : (t(r[63 & n]),
                        t(61))) : (t(r[63 & n]),
                        t(61),
                        t(61))
                }
                ,
                e.decode = function(e, t) {
                    function i(e) {
                        throw Error("Illegal character code: " + e)
                    }
                    for (var n, r, o; null !== (n = e()); )
                        if (void 0 === (r = a[n]) && i(n),
                        null !== (n = e()) && (void 0 === (o = a[n]) && i(n),
                        t(r << 2 >>> 0 | (48 & o) >> 4),
                        null !== (n = e()))) {
                            if (void 0 === (r = a[n])) {
                                if (61 === n)
                                    break;
                                i(n)
                            }
                            if (t((15 & o) << 4 >>> 0 | (60 & r) >> 2),
                            null !== (n = e())) {
                                if (void 0 === (o = a[n])) {
                                    if (61 === n)
                                        break;
                                    i(n)
                                }
                                t((3 & r) << 6 >>> 0 | o)
                            }
                        }
                }
                ,
                e.test = function(e) {
                    return /^(?:[A-Za-z0-9+\/]{4})*(?:[A-Za-z0-9+\/]{2}==|[A-Za-z0-9+\/]{3}=)?$/.test(e)
                }
                ,
                e
            }();
            a.toBase64 = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                t |= 0,
                (e |= 0) < 0 || t > this.capacity || t < e)
                    throw RangeError("begin, end");
                var i;
                return h.encode(function() {
                    return e < t ? this.view[e++] : null
                }
                .bind(this), i = c()),
                i()
            }
            ,
            f.fromBase64 = function(e, t) {
                if ("string" != typeof e)
                    throw TypeError("str");
                var i = new f(e.length / 4 * 3,t)
                  , n = 0;
                return h.decode(s(e), function(e) {
                    i.view[n++] = e
                }),
                i.limit = n,
                i
            }
            ,
            f.btoa = function(e) {
                return f.fromBinary(e).toBase64()
            }
            ,
            f.atob = function(e) {
                return f.fromBase64(e).toBinary()
            }
            ,
            a.toBinary = function(e, t) {
                if (void 0 === e && (e = this.offset),
                void 0 === t && (t = this.limit),
                t |= 0,
                (e |= 0) < 0 || t > this.capacity() || t < e)
                    throw RangeError("begin, end");
                if (e === t)
                    return "";
                for (var i = [], n = []; e < t; )
                    i.push(this.view[e++]),
                    1024 <= i.length && (n.push(String.fromCharCode.apply(String, i)),
                    i = []);
                return n.join("") + String.fromCharCode.apply(String, i)
            }
            ,
            f.fromBinary = function(e, t) {
                if ("string" != typeof e)
                    throw TypeError("str");
                for (var i, n = 0, r = e.length, o = new f(r,t); n < r; ) {
                    if (255 < (i = e.charCodeAt(n)))
                        throw RangeError("illegal char code: " + i);
                    o.view[n++] = i
                }
                return o.limit = r,
                o
            }
            ,
            a.toDebug = function(e) {
                for (var t, i = -1, n = this.buffer.byteLength, r = "", o = "", a = ""; i < n; ) {
                    if (-1 !== i && (r += (t = this.view[i]) < 16 ? "0" + t.toString(16).toUpperCase() : t.toString(16).toUpperCase(),
                    e && (o += 32 < t && t < 127 ? String.fromCharCode(t) : ".")),
                    ++i,
                    e && 0 < i && i % 16 == 0 && i !== n) {
                        for (; r.length < 51; )
                            r += " ";
                        a += r + o + "\n",
                        r = o = ""
                    }
                    r += i === this.offset && i === this.limit ? i === this.markedOffset ? "!" : "|" : i === this.offset ? i === this.markedOffset ? "[" : "<" : i === this.limit ? i === this.markedOffset ? "]" : ">" : i === this.markedOffset ? "'" : e || 0 !== i && i !== n ? " " : ""
                }
                if (e && " " !== r) {
                    for (; r.length < 51; )
                        r += " ";
                    a += r + o + "\n"
                }
                return e ? a : r
            }
            ,
            f.fromDebug = function(e, t, i) {
                for (var n, r, o = e.length, a = new f((o + 1) / 3 | 0,t,i), s = 0, l = 0, c = !1, h = !1, u = !1, d = !1, p = !1; s < o; ) {
                    switch (n = e.charAt(s++)) {
                    case "!":
                        if (!i) {
                            if (h || u || d) {
                                p = !0;
                                break
                            }
                            h = u = d = !0
                        }
                        a.offset = a.markedOffset = a.limit = l,
                        c = !1;
                        break;
                    case "|":
                        if (!i) {
                            if (h || d) {
                                p = !0;
                                break
                            }
                            h = d = !0
                        }
                        a.offset = a.limit = l,
                        c = !1;
                        break;
                    case "[":
                        if (!i) {
                            if (h || u) {
                                p = !0;
                                break
                            }
                            h = u = !0
                        }
                        a.offset = a.markedOffset = l,
                        c = !1;
                        break;
                    case "<":
                        if (!i) {
                            if (h) {
                                p = !0;
                                break
                            }
                            h = !0
                        }
                        a.offset = l,
                        c = !1;
                        break;
                    case "]":
                        if (!i) {
                            if (d || u) {
                                p = !0;
                                break
                            }
                            d = u = !0
                        }
                        a.limit = a.markedOffset = l,
                        c = !1;
                        break;
                    case ">":
                        if (!i) {
                            if (d) {
                                p = !0;
                                break
                            }
                            d = !0
                        }
                        a.limit = l,
                        c = !1;
                        break;
                    case "'":
                        if (!i) {
                            if (u) {
                                p = !0;
                                break
                            }
                            u = !0
                        }
                        a.markedOffset = l,
                        c = !1;
                        break;
                    case " ":
                        c = !1;
                        break;
                    default:
                        if (!i && c) {
                            p = !0;
                            break
                        }
                        if (r = parseInt(n + e.charAt(s++), 16),
                        !i && (isNaN(r) || r < 0 || 255 < r))
                            throw TypeError("Illegal str: Not a debug encoded string");
                        a.view[l++] = r,
                        c = !0
                    }
                    if (p)
                        throw TypeError("Illegal str: Invalid symbol at " + s)
                }
                if (!i) {
                    if (!h || !d)
                        throw TypeError("Illegal str: Missing offset or limit");
                    if (l < a.buffer.byteLength)
                        throw TypeError("Illegal str: Not a debug encoded string (is it hex?) " + l + " < " + o)
                }
                return a
            }
            ,
            a.toHex = function(e, t) {
                if (e = void 0 === e ? this.offset : e,
                t = void 0 === t ? this.limit : t,
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || t < e || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                for (var i, n = new Array(t - e); e < t; )
                    (i = this.view[e++]) < 16 ? n.push("0", i.toString(16)) : n.push(i.toString(16));
                return n.join("")
            }
            ,
            f.fromHex = function(e, t, i) {
                if (!i) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if (e.length % 2 != 0)
                        throw TypeError("Illegal str: Length not a multiple of 2")
                }
                for (var n, r = e.length, o = new f(r / 2 | 0,t), a = 0, s = 0; a < r; a += 2) {
                    if (n = parseInt(e.substring(a, a + 2), 16),
                    !i && (!isFinite(n) || n < 0 || 255 < n))
                        throw TypeError("Illegal str: Contains non-hex characters");
                    o.view[s++] = n
                }
                return o.limit = s,
                o
            }
            ;
            var u, d = u = {
                MAX_CODEPOINT: 1114111,
                encodeUTF8: function(e, t) {
                    var i = null;
                    for ("number" == typeof e && (i = e,
                    e = function() {
                        return null
                    }
                    ); null !== i || null !== (i = e()); )
                        i < 128 ? t(127 & i) : (i < 2048 ? t(i >> 6 & 31 | 192) : (i < 65536 ? t(i >> 12 & 15 | 224) : (t(i >> 18 & 7 | 240),
                        t(i >> 12 & 63 | 128)),
                        t(i >> 6 & 63 | 128)),
                        t(63 & i | 128)),
                        i = null
                },
                decodeUTF8: function(e, t) {
                    for (var i, n, r, o, a = function(e) {
                        e = e.slice(0, e.indexOf(null));
                        var t = Error(e.toString());
                        throw t.name = "TruncatedError",
                        t.bytes = e,
                        t
                    }; null !== (i = e()); )
                        if (0 == (128 & i))
                            t(i);
                        else if (192 == (224 & i))
                            null === (n = e()) && a([i, n]),
                            t((31 & i) << 6 | 63 & n);
                        else if (224 == (240 & i))
                            null !== (n = e()) && null !== (r = e()) || a([i, n, r]),
                            t((15 & i) << 12 | (63 & n) << 6 | 63 & r);
                        else {
                            if (240 != (248 & i))
                                throw RangeError("Illegal starting byte: " + i);
                            null !== (n = e()) && null !== (r = e()) && null !== (o = e()) || a([i, n, r, o]),
                            t((7 & i) << 18 | (63 & n) << 12 | (63 & r) << 6 | 63 & o)
                        }
                },
                UTF16toUTF8: function(e, t) {
                    for (var i, n = null; null !== (i = null !== n ? n : e()); )
                        55296 <= i && i <= 57343 && null !== (n = e()) && 56320 <= n && n <= 57343 ? (t(1024 * (i - 55296) + n - 56320 + 65536),
                        n = null) : t(i);
                    null !== n && t(n)
                },
                UTF8toUTF16: function(e, t) {
                    var i = null;
                    for ("number" == typeof e && (i = e,
                    e = function() {
                        return null
                    }
                    ); null !== i || null !== (i = e()); )
                        i <= 65535 ? t(i) : (t(55296 + ((i -= 65536) >> 10)),
                        t(i % 1024 + 56320)),
                        i = null
                },
                encodeUTF16toUTF8: function(e, t) {
                    u.UTF16toUTF8(e, function(e) {
                        u.encodeUTF8(e, t)
                    })
                },
                decodeUTF8toUTF16: function(e, t) {
                    u.decodeUTF8(e, function(e) {
                        u.UTF8toUTF16(e, t)
                    })
                },
                calculateCodePoint: function(e) {
                    return e < 128 ? 1 : e < 2048 ? 2 : e < 65536 ? 3 : 4
                },
                calculateUTF8: function(e) {
                    for (var t, i = 0; null !== (t = e()); )
                        i += t < 128 ? 1 : t < 2048 ? 2 : t < 65536 ? 3 : 4;
                    return i
                },
                calculateUTF16asUTF8: function(e) {
                    var t = 0
                      , i = 0;
                    return u.UTF16toUTF8(e, function(e) {
                        ++t,
                        i += e < 128 ? 1 : e < 2048 ? 2 : e < 65536 ? 3 : 4
                    }),
                    [t, i]
                }
            };
            return a.toUTF8 = function(t, i) {
                if (void 0 === t && (t = this.offset),
                void 0 === i && (i = this.limit),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 != 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (t >>>= 0,
                    "number" != typeof i || i % 1 != 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (i >>>= 0,
                    t < 0 || i < t || i > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + t + " <= " + i + " <= " + this.buffer.byteLength)
                }
                var e;
                try {
                    d.decodeUTF8toUTF16(function() {
                        return t < i ? this.view[t++] : null
                    }
                    .bind(this), e = c())
                } catch (e) {
                    if (t !== i)
                        throw RangeError("Illegal range: Truncated data, " + t + " != " + i)
                }
                return e()
            }
            ,
            f.fromUTF8 = function(e, t, i) {
                if (!i && "string" != typeof e)
                    throw TypeError("Illegal str: Not a string");
                var n = new f(d.calculateUTF16asUTF8(s(e), !0)[1],t,i)
                  , r = 0;
                return d.encodeUTF16toUTF8(s(e), function(e) {
                    n.view[r++] = e
                }),
                n.limit = r,
                n
            }
            ,
            f
        }
        ,
        "function" == typeof define && define.amd ? define(["long"], r) : "function" == typeof t && "object" == typeof e && e && e.exports ? e.exports = function() {
            var e;
            try {
                e = t("long")
            } catch (e) {}
            return r(e)
        }() : (n.dcodeIO = n.dcodeIO || {}).ByteBuffer = r(n.dcodeIO.Long)
    }
    , {
        long: 216
    }],
    216: [function(e, t, i) {
        var n, r;
        n = this,
        r = function() {
            "use strict";
            function n(e, t, i) {
                this.low = 0 | e,
                this.high = 0 | t,
                this.unsigned = !!i
            }
            function p(e) {
                return !0 === (e && e.__isLong__)
            }
            function e(e, t) {
                var i, n, r;
                return t ? (r = 0 <= (e >>>= 0) && e < 256) && (n = a[e]) ? n : (i = g(e, (0 | e) < 0 ? -1 : 0, !0),
                r && (a[e] = i),
                i) : (r = -128 <= (e |= 0) && e < 128) && (n = o[e]) ? n : (i = g(e, e < 0 ? -1 : 0, !1),
                r && (o[e] = i),
                i)
            }
            function f(e, t) {
                if (isNaN(e) || !isFinite(e))
                    return t ? l : y;
                if (t) {
                    if (e < 0)
                        return l;
                    if (r <= e)
                        return I
                } else {
                    if (e <= -s)
                        return E;
                    if (s <= e + 1)
                        return C
                }
                return e < 0 ? f(-e, t).neg() : g(e % i | 0, e / i | 0, t)
            }
            function g(e, t, i) {
                return new n(e,t,i)
            }
            function h(e, t, i) {
                if (0 === e.length)
                    throw Error("empty string");
                if ("NaN" === e || "Infinity" === e || "+Infinity" === e || "-Infinity" === e)
                    return y;
                if (t = "number" == typeof t ? (i = t,
                !1) : !!t,
                (i = i || 10) < 2 || 36 < i)
                    throw RangeError("radix");
                var n;
                if (0 < (n = e.indexOf("-")))
                    throw Error("interior hyphen");
                if (0 === n)
                    return h(e.substring(1), t, i).neg();
                for (var r = f(u(i, 8)), o = y, a = 0; a < e.length; a += 8) {
                    var s = Math.min(8, e.length - a)
                      , l = parseInt(e.substring(a, a + s), i);
                    if (s < 8) {
                        var c = f(u(i, s));
                        o = o.mul(c).add(f(l))
                    } else
                        o = (o = o.mul(r)).add(f(l))
                }
                return o.unsigned = t,
                o
            }
            function m(e) {
                return e instanceof n ? e : "number" == typeof e ? f(e) : "string" == typeof e ? h(e) : g(e.low, e.high, e.unsigned)
            }
            Object.defineProperty(n.prototype, "__isLong__", {
                value: !0,
                enumerable: !1,
                configurable: !1
            }),
            n.isLong = p;
            var o = {}
              , a = {};
            n.fromInt = e,
            n.fromNumber = f,
            n.fromBits = g;
            var u = Math.pow;
            n.fromString = h,
            n.fromValue = m;
            var i = 4294967296
              , r = 0x10000000000000000
              , s = r / 2
              , v = e(1 << 24)
              , y = e(0);
            n.ZERO = y;
            var l = e(0, !0);
            n.UZERO = l;
            var c = e(1);
            n.ONE = c;
            var d = e(1, !0);
            n.UONE = d;
            var A = e(-1);
            n.NEG_ONE = A;
            var C = g(-1, 2147483647, !1);
            n.MAX_VALUE = C;
            var I = g(-1, -1, !0);
            n.MAX_UNSIGNED_VALUE = I;
            var E = g(0, -2147483648, !1);
            n.MIN_VALUE = E;
            var t = n.prototype;
            return t.toInt = function() {
                return this.unsigned ? this.low >>> 0 : this.low
            }
            ,
            t.toNumber = function() {
                return this.unsigned ? (this.high >>> 0) * i + (this.low >>> 0) : this.high * i + (this.low >>> 0)
            }
            ,
            t.toString = function(e) {
                if ((e = e || 10) < 2 || 36 < e)
                    throw RangeError("radix");
                if (this.isZero())
                    return "0";
                if (this.isNegative()) {
                    if (this.eq(E)) {
                        var t = f(e)
                          , i = this.div(t)
                          , n = i.mul(t).sub(this);
                        return i.toString(e) + n.toInt().toString(e)
                    }
                    return "-" + this.neg().toString(e)
                }
                for (var r = f(u(e, 6), this.unsigned), o = this, a = ""; ; ) {
                    var s = o.div(r)
                      , l = (o.sub(s.mul(r)).toInt() >>> 0).toString(e);
                    if ((o = s).isZero())
                        return l + a;
                    for (; l.length < 6; )
                        l = "0" + l;
                    a = "" + l + a
                }
            }
            ,
            t.getHighBits = function() {
                return this.high
            }
            ,
            t.getHighBitsUnsigned = function() {
                return this.high >>> 0
            }
            ,
            t.getLowBits = function() {
                return this.low
            }
            ,
            t.getLowBitsUnsigned = function() {
                return this.low >>> 0
            }
            ,
            t.getNumBitsAbs = function() {
                if (this.isNegative())
                    return this.eq(E) ? 64 : this.neg().getNumBitsAbs();
                for (var e = 0 != this.high ? this.high : this.low, t = 31; 0 < t && 0 == (e & 1 << t); t--)
                    ;
                return 0 != this.high ? t + 33 : t + 1
            }
            ,
            t.isZero = function() {
                return 0 === this.high && 0 === this.low
            }
            ,
            t.isNegative = function() {
                return !this.unsigned && this.high < 0
            }
            ,
            t.isPositive = function() {
                return this.unsigned || 0 <= this.high
            }
            ,
            t.isOdd = function() {
                return 1 == (1 & this.low)
            }
            ,
            t.isEven = function() {
                return 0 == (1 & this.low)
            }
            ,
            t.equals = function(e) {
                return p(e) || (e = m(e)),
                (this.unsigned === e.unsigned || this.high >>> 31 != 1 || e.high >>> 31 != 1) && this.high === e.high && this.low === e.low
            }
            ,
            t.eq = t.equals,
            t.notEquals = function(e) {
                return !this.eq(e)
            }
            ,
            t.neq = t.notEquals,
            t.lessThan = function(e) {
                return this.comp(e) < 0
            }
            ,
            t.lt = t.lessThan,
            t.lessThanOrEqual = function(e) {
                return this.comp(e) <= 0
            }
            ,
            t.lte = t.lessThanOrEqual,
            t.greaterThan = function(e) {
                return 0 < this.comp(e)
            }
            ,
            t.gt = t.greaterThan,
            t.greaterThanOrEqual = function(e) {
                return 0 <= this.comp(e)
            }
            ,
            t.gte = t.greaterThanOrEqual,
            t.compare = function(e) {
                if (p(e) || (e = m(e)),
                this.eq(e))
                    return 0;
                var t = this.isNegative()
                  , i = e.isNegative();
                return t && !i ? -1 : !t && i ? 1 : this.unsigned ? e.high >>> 0 > this.high >>> 0 || e.high === this.high && e.low >>> 0 > this.low >>> 0 ? -1 : 1 : this.sub(e).isNegative() ? -1 : 1
            }
            ,
            t.comp = t.compare,
            t.negate = function() {
                return !this.unsigned && this.eq(E) ? E : this.not().add(c)
            }
            ,
            t.neg = t.negate,
            t.add = function(e) {
                p(e) || (e = m(e));
                var t = this.high >>> 16
                  , i = 65535 & this.high
                  , n = this.low >>> 16
                  , r = 65535 & this.low
                  , o = e.high >>> 16
                  , a = 65535 & e.high
                  , s = e.low >>> 16
                  , l = 0
                  , c = 0
                  , h = 0
                  , u = 0;
                return h += (u += r + (65535 & e.low)) >>> 16,
                c += (h += n + s) >>> 16,
                l += (c += i + a) >>> 16,
                l += t + o,
                g((h &= 65535) << 16 | (u &= 65535), (l &= 65535) << 16 | (c &= 65535), this.unsigned)
            }
            ,
            t.subtract = function(e) {
                return p(e) || (e = m(e)),
                this.add(e.neg())
            }
            ,
            t.sub = t.subtract,
            t.multiply = function(e) {
                if (this.isZero())
                    return y;
                if (p(e) || (e = m(e)),
                e.isZero())
                    return y;
                if (this.eq(E))
                    return e.isOdd() ? E : y;
                if (e.eq(E))
                    return this.isOdd() ? E : y;
                if (this.isNegative())
                    return e.isNegative() ? this.neg().mul(e.neg()) : this.neg().mul(e).neg();
                if (e.isNegative())
                    return this.mul(e.neg()).neg();
                if (this.lt(v) && e.lt(v))
                    return f(this.toNumber() * e.toNumber(), this.unsigned);
                var t = this.high >>> 16
                  , i = 65535 & this.high
                  , n = this.low >>> 16
                  , r = 65535 & this.low
                  , o = e.high >>> 16
                  , a = 65535 & e.high
                  , s = e.low >>> 16
                  , l = 65535 & e.low
                  , c = 0
                  , h = 0
                  , u = 0
                  , d = 0;
                return u += (d += r * l) >>> 16,
                h += (u += n * l) >>> 16,
                u &= 65535,
                h += (u += r * s) >>> 16,
                c += (h += i * l) >>> 16,
                h &= 65535,
                c += (h += n * s) >>> 16,
                h &= 65535,
                c += (h += r * a) >>> 16,
                c += t * l + i * s + n * a + r * o,
                g((u &= 65535) << 16 | (d &= 65535), (c &= 65535) << 16 | (h &= 65535), this.unsigned)
            }
            ,
            t.mul = t.multiply,
            t.divide = function(e) {
                if (p(e) || (e = m(e)),
                e.isZero())
                    throw Error("division by zero");
                if (this.isZero())
                    return this.unsigned ? l : y;
                var t, i, n;
                if (this.unsigned) {
                    if (e.unsigned || (e = e.toUnsigned()),
                    e.gt(this))
                        return l;
                    if (e.gt(this.shru(1)))
                        return d;
                    n = l
                } else {
                    if (this.eq(E))
                        return e.eq(c) || e.eq(A) ? E : e.eq(E) ? c : (t = this.shr(1).div(e).shl(1)).eq(y) ? e.isNegative() ? c : A : (i = this.sub(e.mul(t)),
                        n = t.add(i.div(e)));
                    if (e.eq(E))
                        return this.unsigned ? l : y;
                    if (this.isNegative())
                        return e.isNegative() ? this.neg().div(e.neg()) : this.neg().div(e).neg();
                    if (e.isNegative())
                        return this.div(e.neg()).neg();
                    n = y
                }
                for (i = this; i.gte(e); ) {
                    t = Math.max(1, Math.floor(i.toNumber() / e.toNumber()));
                    for (var r = Math.ceil(Math.log(t) / Math.LN2), o = r <= 48 ? 1 : u(2, r - 48), a = f(t), s = a.mul(e); s.isNegative() || s.gt(i); )
                        s = (a = f(t -= o, this.unsigned)).mul(e);
                    a.isZero() && (a = c),
                    n = n.add(a),
                    i = i.sub(s)
                }
                return n
            }
            ,
            t.div = t.divide,
            t.modulo = function(e) {
                return p(e) || (e = m(e)),
                this.sub(this.div(e).mul(e))
            }
            ,
            t.mod = t.modulo,
            t.not = function() {
                return g(~this.low, ~this.high, this.unsigned)
            }
            ,
            t.and = function(e) {
                return p(e) || (e = m(e)),
                g(this.low & e.low, this.high & e.high, this.unsigned)
            }
            ,
            t.or = function(e) {
                return p(e) || (e = m(e)),
                g(this.low | e.low, this.high | e.high, this.unsigned)
            }
            ,
            t.xor = function(e) {
                return p(e) || (e = m(e)),
                g(this.low ^ e.low, this.high ^ e.high, this.unsigned)
            }
            ,
            t.shiftLeft = function(e) {
                return p(e) && (e = e.toInt()),
                0 == (e &= 63) ? this : e < 32 ? g(this.low << e, this.high << e | this.low >>> 32 - e, this.unsigned) : g(0, this.low << e - 32, this.unsigned)
            }
            ,
            t.shl = t.shiftLeft,
            t.shiftRight = function(e) {
                return p(e) && (e = e.toInt()),
                0 == (e &= 63) ? this : e < 32 ? g(this.low >>> e | this.high << 32 - e, this.high >> e, this.unsigned) : g(this.high >> e - 32, 0 <= this.high ? 0 : -1, this.unsigned)
            }
            ,
            t.shr = t.shiftRight,
            t.shiftRightUnsigned = function(e) {
                if (p(e) && (e = e.toInt()),
                0 === (e &= 63))
                    return this;
                var t = this.high;
                return e < 32 ? g(this.low >>> e | t << 32 - e, t >>> e, this.unsigned) : g(32 === e ? t : t >>> e - 32, 0, this.unsigned)
            }
            ,
            t.shru = t.shiftRightUnsigned,
            t.toSigned = function() {
                return this.unsigned ? g(this.low, this.high, !1) : this
            }
            ,
            t.toUnsigned = function() {
                return this.unsigned ? this : g(this.low, this.high, !0)
            }
            ,
            t.toBytes = function(e) {
                return e ? this.toBytesLE() : this.toBytesBE()
            }
            ,
            t.toBytesLE = function() {
                var e = this.high
                  , t = this.low;
                return [255 & t, t >>> 8 & 255, t >>> 16 & 255, t >>> 24 & 255, 255 & e, e >>> 8 & 255, e >>> 16 & 255, e >>> 24 & 255]
            }
            ,
            t.toBytesBE = function() {
                var e = this.high
                  , t = this.low;
                return [e >>> 24 & 255, e >>> 16 & 255, e >>> 8 & 255, 255 & e, t >>> 24 & 255, t >>> 16 & 255, t >>> 8 & 255, 255 & t]
            }
            ,
            n
        }
        ,
        "function" == typeof define && define.amd ? define([], r) : "function" == typeof e && "object" == typeof t && t && t.exports ? t.exports = r() : (n.dcodeIO = n.dcodeIO || {}).Long = r()
    }
    , {}],
    217: [function(e, t, i) {
        var n, r, o, a, s, l, c, h, u, d, p, f, g, m, v, y, A, C, I, E, _, b, w, T, x, S, M, R, P, O, L, D, N, F, B, V, k, U, H, z, G, W, j, Y, q, X, Z, K, Q, J, $, ee, te, ie, ne, re, oe, ae, se, le, ce, he, ue, de, pe, fe, ge, me, ve, ye, Ae, Ce, Ie, Ee, _e, be, we, Te, xe, Se, Me, Re, Pe, Oe, Le, De, Ne, Fe, Be, Ve, ke, Ue, He, ze, Ge, We, je, Ye, qe, Xe, Ze, Ke, Qe, Je, $e, et, tt, it, nt, rt, ot, at, st, lt, ct, ht, ut, dt, pt, ft, gt, mt, vt, yt, At, Ct, It, Et, _t, bt, wt, Tt, xt, St, Mt, Rt, Pt, Ot, Lt, Dt, Nt, Ft, Bt, Vt, kt, Ut, Ht, zt, Gt, Wt, jt, Yt, qt, Xt, Zt, Kt, Qt, Jt, $t, ei, ti, ii, ni, ri, oi, ai, si, li, ci, hi, ui, di, pi, fi, gi, mi, vi, yi, Ai, Ci = {
            REVISION: "75"
        };
        function Ii(e, t) {
            return e.distance - t.distance
        }
        function Ei(e, t, i, n) {
            if (!1 !== e.visible && (e.raycast(t, i),
            !0 === n))
                for (var r = e.children, o = 0, a = r.length; o < a; o++)
                    Ei(r[o], t, i, !0)
        }
        function _i(e, t, i) {
            return i < 0 && (i += 1),
            1 < i && (i -= 1),
            i < 1 / 6 ? e + 6 * (t - e) * i : i < .5 ? t : i < 2 / 3 ? e + 6 * (t - e) * (2 / 3 - i) : e
        }
        function bi(e, t, i, n, r, o, a) {
            return Ci.Triangle.barycoordFromPoint(e, t, i, n, Vt),
            r.multiplyScalar(Vt.x),
            o.multiplyScalar(Vt.y),
            a.multiplyScalar(Vt.z),
            r.add(o).add(a),
            r.clone()
        }
        function wi(e, t, i, n, r, o, a) {
            var s = e.material;
            if (null === (s.side === Ci.BackSide ? i.intersectTriangle(o, r, n, !0, a) : i.intersectTriangle(n, r, o, s.side !== Ci.DoubleSide, a)))
                return null;
            Ut.copy(a),
            Ut.applyMatrix4(e.matrixWorld);
            var l = t.ray.origin.distanceTo(Ut);
            return l < t.near || l > t.far ? null : {
                distance: l,
                point: Ut.clone(),
                object: e
            }
        }
        function Ti(e, t, i, n, r, o, a, s) {
            Mt.fromArray(n, 3 * o),
            Rt.fromArray(n, 3 * a),
            Pt.fromArray(n, 3 * s);
            var l = wi(e, t, i, Mt, Rt, Pt, kt);
            return l && (r && (Nt.fromArray(r, 2 * o),
            Ft.fromArray(r, 2 * a),
            Bt.fromArray(r, 2 * s),
            l.uv = bi(kt, Mt, Rt, Pt, Nt, Ft, Bt)),
            l.face = new Ci.Face3(o,a,s,Ci.Triangle.normal(Mt, Rt, Pt)),
            l.faceIndex = o),
            l
        }
        function xi() {}
        function Si(e, t, i, n, r, o) {
            var a, s, l, c, h, u, d, p, f, g, m, v, y, A, C, I, E;
            if (s = e[o[t]].x,
            l = e[o[t]].y,
            c = e[o[i]].x,
            h = e[o[i]].y,
            u = e[o[n]].x,
            d = e[o[n]].y,
            Number.EPSILON > (c - s) * (d - l) - (h - l) * (u - s))
                return !1;
            for (g = u - c,
            m = d - h,
            v = s - u,
            y = l - d,
            A = c - s,
            C = h - l,
            a = 0; a < r; a++)
                if (p = e[o[a]].x,
                f = e[o[a]].y,
                !(p === s && f === l || p === c && f === h || p === u && f === d) && (I = A * (f - l) - C * (p - s),
                E = v * (f - d) - y * (p - u),
                g * (f - h) - m * (p - c) >= -Number.EPSILON && E >= -Number.EPSILON && I >= -Number.EPSILON))
                    return !1;
            return !0
        }
        function Mi(e) {
            switch (e) {
            case Ci.LinearEncoding:
                return ["Linear", "( value )"];
            case Ci.sRGBEncoding:
                return ["sRGB", "( value )"];
            case Ci.RGBEEncoding:
                return ["RGBE", "( value )"];
            case Ci.RGBM7Encoding:
                return ["RGBM", "( value, 7.0 )"];
            case Ci.RGBM16Encoding:
                return ["RGBM", "( value, 16.0 )"];
            case Ci.RGBDEncoding:
                return ["RGBD", "( value, 256.0 )"];
            case Ci.GammaEncoding:
                return ["Gamma", "( value, float( GAMMA_FACTOR ) )"];
            default:
                throw new Error("unsupported encoding: " + e)
            }
        }
        function Ri(e, t) {
            var i = Mi(t);
            return "vec4 " + e + "( vec4 value ) { return " + i[0] + "ToLinear" + i[1] + "; }"
        }
        function Pi(e) {
            return "" !== e
        }
        function Oi(e, t) {
            return e.replace(/NUM_DIR_LIGHTS/g, t.numDirLights).replace(/NUM_SPOT_LIGHTS/g, t.numSpotLights).replace(/NUM_POINT_LIGHTS/g, t.numPointLights).replace(/NUM_HEMI_LIGHTS/g, t.numHemiLights)
        }
        function Li(e) {
            return e.replace(/#include +<([\w\d.]+)>/g, function(e, t) {
                var i = Ci.ShaderChunk[t];
                if (void 0 === i)
                    throw new Error("Can not resolve #include <" + t + ">");
                return Li(i)
            })
        }
        function Di(e) {
            return e.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, function(e, t, i, n) {
                for (var r = "", o = parseInt(t); o < parseInt(i); o++)
                    r += n.replace(/\[ i \]/g, "[ " + o + " ]");
                return r
            })
        }
        function Ni(e, t, i, n) {
            gi.set(t, i, n).unproject(mi);
            var r = fi[e];
            if (void 0 !== r)
                for (var o = 0, a = r.length; o < a; o++)
                    pi.vertices[r[o]].copy(gi)
        }
        "function" == typeof define && define.amd ? define("three", Ci) : void 0 !== i && void 0 !== t && (t.exports = Ci),
        void 0 === Number.EPSILON && (Number.EPSILON = Math.pow(2, -52)),
        void 0 === Math.sign && (Math.sign = function(e) {
            return e < 0 ? -1 : 0 < e ? 1 : +e
        }
        ),
        void 0 === Function.prototype.name && void 0 !== Object.defineProperty && Object.defineProperty(Function.prototype, "name", {
            get: function() {
                return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]
            }
        }),
        void 0 === Object.assign && Object.defineProperty(Object, "assign", {
            writable: !0,
            configurable: !0,
            value: function(e) {
                "use strict";
                if (null == e)
                    throw new TypeError("Cannot convert first argument to object");
                for (var t = Object(e), i = 1, n = arguments.length; i !== n; ++i) {
                    var r = arguments[i];
                    if (null != r) {
                        r = Object(r);
                        for (var o = Object.keys(r), a = 0, s = o.length; a !== s; ++a) {
                            var l = o[a]
                              , c = Object.getOwnPropertyDescriptor(r, l);
                            void 0 !== c && c.enumerable && (t[l] = r[l])
                        }
                    }
                }
                return t
            }
        }),
        Ci.MOUSE = {
            LEFT: 0,
            MIDDLE: 1,
            RIGHT: 2
        },
        Ci.CullFaceNone = 0,
        Ci.CullFaceBack = 1,
        Ci.CullFaceFront = 2,
        Ci.CullFaceFrontBack = 3,
        Ci.FrontFaceDirectionCW = 0,
        Ci.FrontFaceDirectionCCW = 1,
        Ci.BasicShadowMap = 0,
        Ci.PCFShadowMap = 1,
        Ci.PCFSoftShadowMap = 2,
        Ci.FrontSide = 0,
        Ci.BackSide = 1,
        Ci.DoubleSide = 2,
        Ci.FlatShading = 1,
        Ci.SmoothShading = 2,
        Ci.NoColors = 0,
        Ci.FaceColors = 1,
        Ci.VertexColors = 2,
        Ci.NoBlending = 0,
        Ci.NormalBlending = 1,
        Ci.AdditiveBlending = 2,
        Ci.SubtractiveBlending = 3,
        Ci.MultiplyBlending = 4,
        Ci.CustomBlending = 5,
        Ci.AddEquation = 100,
        Ci.SubtractEquation = 101,
        Ci.ReverseSubtractEquation = 102,
        Ci.MinEquation = 103,
        Ci.MaxEquation = 104,
        Ci.ZeroFactor = 200,
        Ci.OneFactor = 201,
        Ci.SrcColorFactor = 202,
        Ci.OneMinusSrcColorFactor = 203,
        Ci.SrcAlphaFactor = 204,
        Ci.OneMinusSrcAlphaFactor = 205,
        Ci.DstAlphaFactor = 206,
        Ci.OneMinusDstAlphaFactor = 207,
        Ci.DstColorFactor = 208,
        Ci.OneMinusDstColorFactor = 209,
        Ci.SrcAlphaSaturateFactor = 210,
        Ci.NeverDepth = 0,
        Ci.AlwaysDepth = 1,
        Ci.LessDepth = 2,
        Ci.LessEqualDepth = 3,
        Ci.EqualDepth = 4,
        Ci.GreaterEqualDepth = 5,
        Ci.GreaterDepth = 6,
        Ci.NotEqualDepth = 7,
        Ci.MultiplyOperation = 0,
        Ci.MixOperation = 1,
        Ci.AddOperation = 2,
        Ci.NoToneMapping = 0,
        Ci.LinearToneMapping = 1,
        Ci.ReinhardToneMapping = 2,
        Ci.Uncharted2ToneMapping = 3,
        Ci.CineonToneMapping = 4,
        Ci.UVMapping = 300,
        Ci.CubeReflectionMapping = 301,
        Ci.CubeRefractionMapping = 302,
        Ci.EquirectangularReflectionMapping = 303,
        Ci.EquirectangularRefractionMapping = 304,
        Ci.SphericalReflectionMapping = 305,
        Ci.CubeUVReflectionMapping = 306,
        Ci.CubeUVRefractionMapping = 307,
        Ci.RepeatWrapping = 1e3,
        Ci.ClampToEdgeWrapping = 1001,
        Ci.MirroredRepeatWrapping = 1002,
        Ci.NearestFilter = 1003,
        Ci.NearestMipMapNearestFilter = 1004,
        Ci.NearestMipMapLinearFilter = 1005,
        Ci.LinearFilter = 1006,
        Ci.LinearMipMapNearestFilter = 1007,
        Ci.LinearMipMapLinearFilter = 1008,
        Ci.UnsignedByteType = 1009,
        Ci.ByteType = 1010,
        Ci.ShortType = 1011,
        Ci.UnsignedShortType = 1012,
        Ci.IntType = 1013,
        Ci.UnsignedIntType = 1014,
        Ci.FloatType = 1015,
        Ci.HalfFloatType = 1025,
        Ci.UnsignedShort4444Type = 1016,
        Ci.UnsignedShort5551Type = 1017,
        Ci.UnsignedShort565Type = 1018,
        Ci.AlphaFormat = 1019,
        Ci.RGBFormat = 1020,
        Ci.RGBAFormat = 1021,
        Ci.LuminanceFormat = 1022,
        Ci.LuminanceAlphaFormat = 1023,
        Ci.RGBEFormat = Ci.RGBAFormat,
        Ci.RGB_S3TC_DXT1_Format = 2001,
        Ci.RGBA_S3TC_DXT1_Format = 2002,
        Ci.RGBA_S3TC_DXT3_Format = 2003,
        Ci.RGBA_S3TC_DXT5_Format = 2004,
        Ci.RGB_PVRTC_4BPPV1_Format = 2100,
        Ci.RGB_PVRTC_2BPPV1_Format = 2101,
        Ci.RGBA_PVRTC_4BPPV1_Format = 2102,
        Ci.RGBA_PVRTC_2BPPV1_Format = 2103,
        Ci.RGB_ETC1_Format = 2151,
        Ci.LoopOnce = 2200,
        Ci.LoopRepeat = 2201,
        Ci.LoopPingPong = 2202,
        Ci.InterpolateDiscrete = 2300,
        Ci.InterpolateLinear = 2301,
        Ci.InterpolateSmooth = 2302,
        Ci.ZeroCurvatureEnding = 2400,
        Ci.ZeroSlopeEnding = 2401,
        Ci.WrapAroundEnding = 2402,
        Ci.TrianglesDrawMode = 0,
        Ci.TriangleStripDrawMode = 1,
        Ci.TriangleFanDrawMode = 2,
        Ci.LinearEncoding = 3e3,
        Ci.sRGBEncoding = 3001,
        Ci.GammaEncoding = 3007,
        Ci.RGBEEncoding = 3002,
        Ci.LogLuvEncoding = 3003,
        Ci.RGBM7Encoding = 3004,
        Ci.RGBM16Encoding = 3005,
        Ci.RGBDEncoding = 3006,
        Ci.Color = function(e) {
            return 3 === arguments.length ? this.fromArray(arguments) : this.set(e)
        }
        ,
        Ci.Color.prototype = {
            constructor: Ci.Color,
            r: 1,
            g: 1,
            b: 1,
            set: function(e) {
                return e instanceof Ci.Color ? this.copy(e) : "number" == typeof e ? this.setHex(e) : "string" == typeof e && this.setStyle(e),
                this
            },
            setScalar: function(e) {
                this.r = e,
                this.g = e,
                this.b = e
            },
            setHex: function(e) {
                return e = Math.floor(e),
                this.r = (e >> 16 & 255) / 255,
                this.g = (e >> 8 & 255) / 255,
                this.b = (255 & e) / 255,
                this
            },
            setRGB: function(e, t, i) {
                return this.r = e,
                this.g = t,
                this.b = i,
                this
            },
            setHSL: function(e, t, i) {
                if (e = Ci.Math.euclideanModulo(e, 1),
                t = Ci.Math.clamp(t, 0, 1),
                i = Ci.Math.clamp(i, 0, 1),
                0 === t)
                    this.r = this.g = this.b = i;
                else {
                    var n = i <= .5 ? i * (1 + t) : i + t - i * t
                      , r = 2 * i - n;
                    this.r = _i(r, n, e + 1 / 3),
                    this.g = _i(r, n, e),
                    this.b = _i(r, n, e - 1 / 3)
                }
                return this
            },
            setStyle: function(t) {
                function e(e) {
                    void 0 !== e && parseFloat(e) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored.")
                }
                var i;
                if (i = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)) {
                    var n, r = i[1], o = i[2];
                    switch (r) {
                    case "rgb":
                    case "rgba":
                        if (n = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))
                            return this.r = Math.min(255, parseInt(n[1], 10)) / 255,
                            this.g = Math.min(255, parseInt(n[2], 10)) / 255,
                            this.b = Math.min(255, parseInt(n[3], 10)) / 255,
                            e(n[5]),
                            this;
                        if (n = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))
                            return this.r = Math.min(100, parseInt(n[1], 10)) / 100,
                            this.g = Math.min(100, parseInt(n[2], 10)) / 100,
                            this.b = Math.min(100, parseInt(n[3], 10)) / 100,
                            e(n[5]),
                            this;
                        break;
                    case "hsl":
                    case "hsla":
                        if (n = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o)) {
                            var a = parseFloat(n[1]) / 360
                              , s = parseInt(n[2], 10) / 100
                              , l = parseInt(n[3], 10) / 100;
                            return e(n[5]),
                            this.setHSL(a, s, l)
                        }
                    }
                } else if (i = /^\#([A-Fa-f0-9]+)$/.exec(t)) {
                    var c, h = (c = i[1]).length;
                    if (3 === h)
                        return this.r = parseInt(c.charAt(0) + c.charAt(0), 16) / 255,
                        this.g = parseInt(c.charAt(1) + c.charAt(1), 16) / 255,
                        this.b = parseInt(c.charAt(2) + c.charAt(2), 16) / 255,
                        this;
                    if (6 === h)
                        return this.r = parseInt(c.charAt(0) + c.charAt(1), 16) / 255,
                        this.g = parseInt(c.charAt(2) + c.charAt(3), 16) / 255,
                        this.b = parseInt(c.charAt(4) + c.charAt(5), 16) / 255,
                        this
                }
                t && 0 < t.length && (void 0 !== (c = Ci.ColorKeywords[t]) ? this.setHex(c) : console.warn("THREE.Color: Unknown color " + t));
                return this
            },
            clone: function() {
                return new this.constructor(this.r,this.g,this.b)
            },
            copy: function(e) {
                return this.r = e.r,
                this.g = e.g,
                this.b = e.b,
                this
            },
            copyGammaToLinear: function(e, t) {
                return void 0 === t && (t = 2),
                this.r = Math.pow(e.r, t),
                this.g = Math.pow(e.g, t),
                this.b = Math.pow(e.b, t),
                this
            },
            copyLinearToGamma: function(e, t) {
                void 0 === t && (t = 2);
                var i = 0 < t ? 1 / t : 1;
                return this.r = Math.pow(e.r, i),
                this.g = Math.pow(e.g, i),
                this.b = Math.pow(e.b, i),
                this
            },
            convertGammaToLinear: function() {
                var e = this.r
                  , t = this.g
                  , i = this.b;
                return this.r = e * e,
                this.g = t * t,
                this.b = i * i,
                this
            },
            convertLinearToGamma: function() {
                return this.r = Math.sqrt(this.r),
                this.g = Math.sqrt(this.g),
                this.b = Math.sqrt(this.b),
                this
            },
            getHex: function() {
                return 255 * this.r << 16 ^ 255 * this.g << 8 ^ 255 * this.b << 0
            },
            getHexString: function() {
                return ("000000" + this.getHex().toString(16)).slice(-6)
            },
            getHSL: function(e) {
                var t, i, n = e || {
                    h: 0,
                    s: 0,
                    l: 0
                }, r = this.r, o = this.g, a = this.b, s = Math.max(r, o, a), l = Math.min(r, o, a), c = (l + s) / 2;
                if (l === s)
                    i = t = 0;
                else {
                    var h = s - l;
                    switch (i = c <= .5 ? h / (s + l) : h / (2 - s - l),
                    s) {
                    case r:
                        t = (o - a) / h + (o < a ? 6 : 0);
                        break;
                    case o:
                        t = (a - r) / h + 2;
                        break;
                    case a:
                        t = (r - o) / h + 4
                    }
                    t /= 6
                }
                return n.h = t,
                n.s = i,
                n.l = c,
                n
            },
            getStyle: function() {
                return "rgb(" + (255 * this.r | 0) + "," + (255 * this.g | 0) + "," + (255 * this.b | 0) + ")"
            },
            offsetHSL: function(e, t, i) {
                var n = this.getHSL();
                return n.h += e,
                n.s += t,
                n.l += i,
                this.setHSL(n.h, n.s, n.l),
                this
            },
            add: function(e) {
                return this.r += e.r,
                this.g += e.g,
                this.b += e.b,
                this
            },
            addColors: function(e, t) {
                return this.r = e.r + t.r,
                this.g = e.g + t.g,
                this.b = e.b + t.b,
                this
            },
            addScalar: function(e) {
                return this.r += e,
                this.g += e,
                this.b += e,
                this
            },
            multiply: function(e) {
                return this.r *= e.r,
                this.g *= e.g,
                this.b *= e.b,
                this
            },
            multiplyScalar: function(e) {
                return this.r *= e,
                this.g *= e,
                this.b *= e,
                this
            },
            lerp: function(e, t) {
                return this.r += (e.r - this.r) * t,
                this.g += (e.g - this.g) * t,
                this.b += (e.b - this.b) * t,
                this
            },
            equals: function(e) {
                return e.r === this.r && e.g === this.g && e.b === this.b
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.r = e[t],
                this.g = e[t + 1],
                this.b = e[t + 2],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.r,
                e[t + 1] = this.g,
                e[t + 2] = this.b,
                e
            }
        },
        Ci.ColorKeywords = {
            aliceblue: 15792383,
            antiquewhite: 16444375,
            aqua: 65535,
            aquamarine: 8388564,
            azure: 15794175,
            beige: 16119260,
            bisque: 16770244,
            black: 0,
            blanchedalmond: 16772045,
            blue: 255,
            blueviolet: 9055202,
            brown: 10824234,
            burlywood: 14596231,
            cadetblue: 6266528,
            chartreuse: 8388352,
            chocolate: 13789470,
            coral: 16744272,
            cornflowerblue: 6591981,
            cornsilk: 16775388,
            crimson: 14423100,
            cyan: 65535,
            darkblue: 139,
            darkcyan: 35723,
            darkgoldenrod: 12092939,
            darkgray: 11119017,
            darkgreen: 25600,
            darkgrey: 11119017,
            darkkhaki: 12433259,
            darkmagenta: 9109643,
            darkolivegreen: 5597999,
            darkorange: 16747520,
            darkorchid: 10040012,
            darkred: 9109504,
            darksalmon: 15308410,
            darkseagreen: 9419919,
            darkslateblue: 4734347,
            darkslategray: 3100495,
            darkslategrey: 3100495,
            darkturquoise: 52945,
            darkviolet: 9699539,
            deeppink: 16716947,
            deepskyblue: 49151,
            dimgray: 6908265,
            dimgrey: 6908265,
            dodgerblue: 2003199,
            firebrick: 11674146,
            floralwhite: 16775920,
            forestgreen: 2263842,
            fuchsia: 16711935,
            gainsboro: 14474460,
            ghostwhite: 16316671,
            gold: 16766720,
            goldenrod: 14329120,
            gray: 8421504,
            green: 32768,
            greenyellow: 11403055,
            grey: 8421504,
            honeydew: 15794160,
            hotpink: 16738740,
            indianred: 13458524,
            indigo: 4915330,
            ivory: 16777200,
            khaki: 15787660,
            lavender: 15132410,
            lavenderblush: 16773365,
            lawngreen: 8190976,
            lemonchiffon: 16775885,
            lightblue: 11393254,
            lightcoral: 15761536,
            lightcyan: 14745599,
            lightgoldenrodyellow: 16448210,
            lightgray: 13882323,
            lightgreen: 9498256,
            lightgrey: 13882323,
            lightpink: 16758465,
            lightsalmon: 16752762,
            lightseagreen: 2142890,
            lightskyblue: 8900346,
            lightslategray: 7833753,
            lightslategrey: 7833753,
            lightsteelblue: 11584734,
            lightyellow: 16777184,
            lime: 65280,
            limegreen: 3329330,
            linen: 16445670,
            magenta: 16711935,
            maroon: 8388608,
            mediumaquamarine: 6737322,
            mediumblue: 205,
            mediumorchid: 12211667,
            mediumpurple: 9662683,
            mediumseagreen: 3978097,
            mediumslateblue: 8087790,
            mediumspringgreen: 64154,
            mediumturquoise: 4772300,
            mediumvioletred: 13047173,
            midnightblue: 1644912,
            mintcream: 16121850,
            mistyrose: 16770273,
            moccasin: 16770229,
            navajowhite: 16768685,
            navy: 128,
            oldlace: 16643558,
            olive: 8421376,
            olivedrab: 7048739,
            orange: 16753920,
            orangered: 16729344,
            orchid: 14315734,
            palegoldenrod: 15657130,
            palegreen: 10025880,
            paleturquoise: 11529966,
            palevioletred: 14381203,
            papayawhip: 16773077,
            peachpuff: 16767673,
            peru: 13468991,
            pink: 16761035,
            plum: 14524637,
            powderblue: 11591910,
            purple: 8388736,
            red: 16711680,
            rosybrown: 12357519,
            royalblue: 4286945,
            saddlebrown: 9127187,
            salmon: 16416882,
            sandybrown: 16032864,
            seagreen: 3050327,
            seashell: 16774638,
            sienna: 10506797,
            silver: 12632256,
            skyblue: 8900331,
            slateblue: 6970061,
            slategray: 7372944,
            slategrey: 7372944,
            snow: 16775930,
            springgreen: 65407,
            steelblue: 4620980,
            tan: 13808780,
            teal: 32896,
            thistle: 14204888,
            tomato: 16737095,
            turquoise: 4251856,
            violet: 15631086,
            wheat: 16113331,
            white: 16777215,
            whitesmoke: 16119285,
            yellow: 16776960,
            yellowgreen: 10145074
        },
        Ci.Quaternion = function(e, t, i, n) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._w = void 0 !== n ? n : 1
        }
        ,
        Ci.Quaternion.prototype = {
            constructor: Ci.Quaternion,
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e,
                this.onChangeCallback()
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e,
                this.onChangeCallback()
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e,
                this.onChangeCallback()
            },
            get w() {
                return this._w
            },
            set w(e) {
                this._w = e,
                this.onChangeCallback()
            },
            set: function(e, t, i, n) {
                return this._x = e,
                this._y = t,
                this._z = i,
                this._w = n,
                this.onChangeCallback(),
                this
            },
            clone: function() {
                return new this.constructor(this._x,this._y,this._z,this._w)
            },
            toObject:function(){//add
                return {x:this.x, y:this.y,z:this.z, w:this.w};
            },
            copy: function(e) {
                return this._x = e.x,
                this._y = e.y,
                this._z = e.z,
                this._w = e.w,
                this.onChangeCallback(),
                this
            },
            setFromEuler: function(e, t) {
                if (e instanceof Ci.Euler == 0)
                    throw new Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
                var i = Math.cos(e._x / 2)
                  , n = Math.cos(e._y / 2)
                  , r = Math.cos(e._z / 2)
                  , o = Math.sin(e._x / 2)
                  , a = Math.sin(e._y / 2)
                  , s = Math.sin(e._z / 2)
                  , l = e.order;
                return "XYZ" === l ? (this._x = o * n * r + i * a * s,
                this._y = i * a * r - o * n * s,
                this._z = i * n * s + o * a * r,
                this._w = i * n * r - o * a * s) : "YXZ" === l ? (this._x = o * n * r + i * a * s,
                this._y = i * a * r - o * n * s,
                this._z = i * n * s - o * a * r,
                this._w = i * n * r + o * a * s) : "ZXY" === l ? (this._x = o * n * r - i * a * s,
                this._y = i * a * r + o * n * s,
                this._z = i * n * s + o * a * r,
                this._w = i * n * r - o * a * s) : "ZYX" === l ? (this._x = o * n * r - i * a * s,
                this._y = i * a * r + o * n * s,
                this._z = i * n * s - o * a * r,
                this._w = i * n * r + o * a * s) : "YZX" === l ? (this._x = o * n * r + i * a * s,
                this._y = i * a * r + o * n * s,
                this._z = i * n * s - o * a * r,
                this._w = i * n * r - o * a * s) : "XZY" === l && (this._x = o * n * r - i * a * s,
                this._y = i * a * r - o * n * s,
                this._z = i * n * s + o * a * r,
                this._w = i * n * r + o * a * s),
                !1 !== t && this.onChangeCallback(),
                this
            },
            setFromAxisAngle: function(e, t) {
                var i = t / 2
                  , n = Math.sin(i);
                return this._x = e.x * n,
                this._y = e.y * n,
                this._z = e.z * n,
                this._w = Math.cos(i),
                this.onChangeCallback(),
                this
            },
            setFromRotationMatrix: function(e) {
                var t, i = e.elements, n = i[0], r = i[4], o = i[8], a = i[1], s = i[5], l = i[9], c = i[2], h = i[6], u = i[10], d = n + s + u;
                return 0 < d ? (t = .5 / Math.sqrt(d + 1),
                this._w = .25 / t,
                this._x = (h - l) * t,
                this._y = (o - c) * t,
                this._z = (a - r) * t) : s < n && u < n ? (t = 2 * Math.sqrt(1 + n - s - u),
                this._w = (h - l) / t,
                this._x = .25 * t,
                this._y = (r + a) / t,
                this._z = (o + c) / t) : u < s ? (t = 2 * Math.sqrt(1 + s - n - u),
                this._w = (o - c) / t,
                this._x = (r + a) / t,
                this._y = .25 * t,
                this._z = (l + h) / t) : (t = 2 * Math.sqrt(1 + u - n - s),
                this._w = (a - r) / t,
                this._x = (o + c) / t,
                this._y = (l + h) / t,
                this._z = .25 * t),
                this.onChangeCallback(),
                this
            },
            setFromUnitVectors: function(e, t) {
                return void 0 === Be && (Be = new Ci.Vector3),
                (Ve = e.dot(t) + 1) < 1e-6 ? (Ve = 0,
                Math.abs(e.x) > Math.abs(e.z) ? Be.set(-e.y, e.x, 0) : Be.set(0, -e.z, e.y)) : Be.crossVectors(e, t),
                this._x = Be.x,
                this._y = Be.y,
                this._z = Be.z,
                this._w = Ve,
                this.normalize(),
                this
            },
            inverse: function() {
                return this.conjugate().normalize(),
                this
            },
            conjugate: function() {
                return this._x *= -1,
                this._y *= -1,
                this._z *= -1,
                this.onChangeCallback(),
                this
            },
            dot: function(e) {
                return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w
            },
            lengthSq: function() {
                return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
            },
            length: function() {
                return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
            },
            normalize: function() {
                var e = this.length();
                return 0 === e ? (this._x = 0,
                this._y = 0,
                this._z = 0,
                this._w = 1) : (e = 1 / e,
                this._x = this._x * e,
                this._y = this._y * e,
                this._z = this._z * e,
                this._w = this._w * e),
                this.onChangeCallback(),
                this
            },
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
                this.multiplyQuaternions(e, t)) : this.multiplyQuaternions(this, e)
            },
            multiplyQuaternions: function(e, t) {
                var i = e._x
                  , n = e._y
                  , r = e._z
                  , o = e._w
                  , a = t._x
                  , s = t._y
                  , l = t._z
                  , c = t._w;
                return this._x = i * c + o * a + n * l - r * s,
                this._y = n * c + o * s + r * a - i * l,
                this._z = r * c + o * l + i * s - n * a,
                this._w = o * c - i * a - n * s - r * l,
                this.onChangeCallback(),
                this
            },
            slerp: function(e, t) {
                if (0 === t)
                    return this;
                if (1 === t)
                    return this.copy(e);
                var i = this._x
                  , n = this._y
                  , r = this._z
                  , o = this._w
                  , a = o * e._w + i * e._x + n * e._y + r * e._z;
                if (a < 0 ? (this._w = -e._w,
                this._x = -e._x,
                this._y = -e._y,
                this._z = -e._z,
                a = -a) : this.copy(e),
                1 <= a)
                    return this._w = o,
                    this._x = i,
                    this._y = n,
                    this._z = r,
                    this;
                var s = Math.sqrt(1 - a * a);
                if (Math.abs(s) < .001)
                    return this._w = .5 * (o + this._w),
                    this._x = .5 * (i + this._x),
                    this._y = .5 * (n + this._y),
                    this._z = .5 * (r + this._z),
                    this;
                var l = Math.atan2(s, a)
                  , c = Math.sin((1 - t) * l) / s
                  , h = Math.sin(t * l) / s;
                return this._w = o * c + this._w * h,
                this._x = i * c + this._x * h,
                this._y = n * c + this._y * h,
                this._z = r * c + this._z * h,
                this.onChangeCallback(),
                this
            },
            equals: function(e) {
                return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this._x = e[t],
                this._y = e[t + 1],
                this._z = e[t + 2],
                this._w = e[t + 3],
                this.onChangeCallback(),
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this._x,
                e[t + 1] = this._y,
                e[t + 2] = this._z,
                e[t + 3] = this._w,
                e
            },
            onChange: function(e) {
                return this.onChangeCallback = e,
                this
            },
            onChangeCallback: function() {}
        },
        Object.assign(Ci.Quaternion, {
            slerp: function(e, t, i, n) {
                return i.copy(e).slerp(t, n)
            },
            slerpFlat: function(e, t, i, n, r, o, a) {
                var s = i[n + 0]
                  , l = i[n + 1]
                  , c = i[n + 2]
                  , h = i[n + 3]
                  , u = r[o + 0]
                  , d = r[o + 1]
                  , p = r[o + 2]
                  , f = r[o + 3];
                if (h !== f || s !== u || l !== d || c !== p) {
                    var g = 1 - a
                      , m = s * u + l * d + c * p + h * f
                      , v = 0 <= m ? 1 : -1
                      , y = 1 - m * m;
                    if (y > Number.EPSILON) {
                        var A = Math.sqrt(y)
                          , C = Math.atan2(A, m * v);
                        g = Math.sin(g * C) / A,
                        a = Math.sin(a * C) / A
                    }
                    var I = a * v;
                    if (s = s * g + u * I,
                    l = l * g + d * I,
                    c = c * g + p * I,
                    h = h * g + f * I,
                    g === 1 - a) {
                        var E = 1 / Math.sqrt(s * s + l * l + c * c + h * h);
                        s *= E,
                        l *= E,
                        c *= E,
                        h *= E
                    }
                }
                e[t] = s,
                e[t + 1] = l,
                e[t + 2] = c,
                e[t + 3] = h
            }
        }),
        Ci.Vector2 = function(e, t) {
            this.x = e || 0,
            this.y = t || 0
        }
        ,
        Ci.Vector2.prototype = {
            constructor: Ci.Vector2,
            get width() {
                return this.x
            },
            set width(e) {
                this.x = e
            },
            get height() {
                return this.y
            },
            set height(e) {
                this.y = e
            },
            set: function(e, t) {
                return this.x = e,
                this.y = t,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this
            },
            multiply: function(e) {
                return this.x *= e.x,
                this.y *= e.y,
                this
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e) : (this.x = 0,
                this.y = 0),
                this
            },
            divide: function(e) {
                return this.x /= e.x,
                this.y /= e.y,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this
            },
            clampScalar: function(e, t) {
                return void 0 === Ne && (Ne = new Ci.Vector2,
                Fe = new Ci.Vector2),
                Ne.set(e, e),
                Fe.set(t, t),
                this.clamp(Ne, Fe)
            },
            clampLength: function(e, t) {
                var i = this.length();
                return this.multiplyScalar(Math.max(e, Math.min(t, i)) / i),
                this
            },
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            angle: function() {
                var e = Math.atan2(this.y, this.x);
                return e < 0 && (e += 2 * Math.PI),
                e
            },
            distanceTo: function(e) {
                return Math.sqrt(this.distanceToSquared(e))
            },
            distanceToSquared: function(e) {
                var t = this.x - e.x
                  , i = this.y - e.y;
                return t * t + i * i
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this
            },
            rotateAround: function(e, t) {
                var i = Math.cos(t)
                  , n = Math.sin(t)
                  , r = this.x - e.x
                  , o = this.y - e.y;
                return this.x = r * i - o * n + e.x,
                this.y = r * n + o * i + e.y,
                this
            }
        },
        Ci.Vector3 = function(e, t, i) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0
        }
        ,
        Ci.Vector3.prototype = {
            constructor: Ci.Vector3,
            set: function(e, t, i) {
                return this.x = e,
                this.y = t,
                this.z = i,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this.z = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setZ: function(e) {
                return this.z = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                case 2:
                    this.z = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                case 2:
                    return this.z;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y,this.z)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this.z = e.z,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this.z += e.z,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this.z += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this.z = e.z + t.z,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this.z += e.z * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this.z -= e.z,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this.z -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this.z = e.z - t.z,
                this
            },
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
                this.multiplyVectors(e, t)) : (this.x *= e.x,
                this.y *= e.y,
                this.z *= e.z,
                this)
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e,
                this.z *= e) : (this.x = 0,
                this.y = 0,
                this.z = 0),
                this
            },
            multiplyVectors: function(e, t) {
                return this.x = e.x * t.x,
                this.y = e.y * t.y,
                this.z = e.z * t.z,
                this
            },
            applyEuler: function(e) {
                return e instanceof Ci.Euler == 0 && console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),
                void 0 === De && (De = new Ci.Quaternion),
                this.applyQuaternion(De.setFromEuler(e)),
                this
            },
            applyAxisAngle: function(e, t) {
                return void 0 === Le && (Le = new Ci.Quaternion),
                this.applyQuaternion(Le.setFromAxisAngle(e, t)),
                this
            },
            applyMatrix3: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[3] * i + r[6] * n,
                this.y = r[1] * t + r[4] * i + r[7] * n,
                this.z = r[2] * t + r[5] * i + r[8] * n,
                this
            },
            applyMatrix4: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[4] * i + r[8] * n + r[12],
                this.y = r[1] * t + r[5] * i + r[9] * n + r[13],
                this.z = r[2] * t + r[6] * i + r[10] * n + r[14],
                this
            },
            applyProjection: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements
                  , o = 1 / (r[3] * t + r[7] * i + r[11] * n + r[15]);
                return this.x = (r[0] * t + r[4] * i + r[8] * n + r[12]) * o,
                this.y = (r[1] * t + r[5] * i + r[9] * n + r[13]) * o,
                this.z = (r[2] * t + r[6] * i + r[10] * n + r[14]) * o,
                this
            },
            applyQuaternion: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.x
                  , o = e.y
                  , a = e.z
                  , s = e.w
                  , l = s * t + o * n - a * i
                  , c = s * i + a * t - r * n
                  , h = s * n + r * i - o * t
                  , u = -r * t - o * i - a * n;
                return this.x = l * s + u * -r + c * -a - h * -o,
                this.y = c * s + u * -o + h * -r - l * -a,
                this.z = h * s + u * -a + l * -o - c * -r,
                this
            },
            project: function(e) {
                return void 0 === Oe && (Oe = new Ci.Matrix4),
                Oe.multiplyMatrices(e.projectionMatrix, Oe.getInverse(e.matrixWorld)),
                this.applyProjection(Oe)
            },
            unproject: function(e) {
                return void 0 === Pe && (Pe = new Ci.Matrix4),
                Pe.multiplyMatrices(e.matrixWorld, Pe.getInverse(e.projectionMatrix)),
                this.applyProjection(Pe)
            },
            transformDirection: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[4] * i + r[8] * n,
                this.y = r[1] * t + r[5] * i + r[9] * n,
                this.z = r[2] * t + r[6] * i + r[10] * n,
                this.normalize(),
                this
            },
            divide: function(e) {
                return this.x /= e.x,
                this.y /= e.y,
                this.z /= e.z,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this.z = Math.min(this.z, e.z),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this.z = Math.max(this.z, e.z),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this.z = Math.max(e.z, Math.min(t.z, this.z)),
                this
            },
            clampScalar: function(e, t) {
                return void 0 === Me && (Me = new Ci.Vector3,
                Re = new Ci.Vector3),
                Me.set(e, e, e),
                Re.set(t, t, t),
                this.clamp(Me, Re)
            },
            clampLength: function(e, t) {
                var i = this.length();
                return this.multiplyScalar(Math.max(e, Math.min(t, i)) / i),
                this
            },
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this.z = Math.floor(this.z),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this.z = Math.ceil(this.z),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this.z = Math.round(this.z),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this.z = -this.z,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y + this.z * e.z
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y + this.z * this.z
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this.z += (e.z - this.z) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            cross: function(e, t) {
                if (void 0 !== t)
                    return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
                    this.crossVectors(e, t);
                var i = this.x
                  , n = this.y
                  , r = this.z;
                return this.x = n * e.z - r * e.y,
                this.y = r * e.x - i * e.z,
                this.z = i * e.y - n * e.x,
                this
            },
            crossVectors: function(e, t) {
                var i = e.x
                  , n = e.y
                  , r = e.z
                  , o = t.x
                  , a = t.y
                  , s = t.z;
                return this.x = n * s - r * a,
                this.y = r * o - i * s,
                this.z = i * a - n * o,
                this
            },
            projectOnVector: function(e) {
                return void 0 === xe && (xe = new Ci.Vector3),
                xe.copy(e).normalize(),
                Se = this.dot(xe),
                this.copy(xe).multiplyScalar(Se)
            },
            projectOnPlane: function(e) {
                return void 0 === Te && (Te = new Ci.Vector3),
                Te.copy(this).projectOnVector(e),
                this.sub(Te)
            },
            reflect: function(e) {
                return void 0 === we && (we = new Ci.Vector3),
                this.sub(we.copy(e).multiplyScalar(2 * this.dot(e)))
            },
            angleTo: function(e) {
                var t = this.dot(e) / Math.sqrt(this.lengthSq() * e.lengthSq());
                return Math.acos(Ci.Math.clamp(t, -1, 1))
            },
            distanceTo: function(e) {
                return Math.sqrt(this.distanceToSquared(e))
            },
            distanceToSquared: function(e) {
                var t = this.x - e.x
                  , i = this.y - e.y
                  , n = this.z - e.z;
                return t * t + i * i + n * n
            },
            setFromSpherical: function(e) {
                var t = Math.sin(e.phi) * e.radius;
                return this.x = t * Math.sin(e.theta),
                this.y = Math.cos(e.phi) * e.radius,
                this.z = t * Math.cos(e.theta),
                this
            },
            setFromMatrixPosition: function(e) {
                return this.setFromMatrixColumn(e, 3)
            },
            setFromMatrixScale: function(e) {
                var t = this.setFromMatrixColumn(e, 0).length()
                  , i = this.setFromMatrixColumn(e, 1).length()
                  , n = this.setFromMatrixColumn(e, 2).length();
                return this.x = t,
                this.y = i,
                this.z = n,
                this
            },
            setFromMatrixColumn: function(e, t) {
                return "number" == typeof e && (console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index )."),
                t = e = t),
                this.fromArray(e.elements, 4 * t)
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y && e.z === this.z
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this.z = e[t + 2],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e[t + 2] = this.z,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this.z = e.array[t + 2],
                this
            }
        },
        Ci.Vector4 = function(e, t, i, n) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0,
            this.w = void 0 !== n ? n : 1
        }
        ,
        Ci.Vector4.prototype = {
            constructor: Ci.Vector4,
            set: function(e, t, i, n) {
                return this.x = e,
                this.y = t,
                this.z = i,
                this.w = n,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this.z = e,
                this.w = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setZ: function(e) {
                return this.z = e,
                this
            },
            setW: function(e) {
                return this.w = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                case 2:
                    this.z = t;
                    break;
                case 3:
                    this.w = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                case 2:
                    return this.z;
                case 3:
                    return this.w;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y,this.z,this.w)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this.z = e.z,
                this.w = void 0 !== e.w ? e.w : 1,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this.z += e.z,
                this.w += e.w,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this.z += e,
                this.w += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this.z = e.z + t.z,
                this.w = e.w + t.w,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this.z += e.z * t,
                this.w += e.w * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this.z -= e.z,
                this.w -= e.w,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this.z -= e,
                this.w -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this.z = e.z - t.z,
                this.w = e.w - t.w,
                this
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e,
                this.z *= e,
                this.w *= e) : (this.x = 0,
                this.y = 0,
                this.z = 0,
                this.w = 0),
                this
            },
            applyMatrix4: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = this.w
                  , o = e.elements;
                return this.x = o[0] * t + o[4] * i + o[8] * n + o[12] * r,
                this.y = o[1] * t + o[5] * i + o[9] * n + o[13] * r,
                this.z = o[2] * t + o[6] * i + o[10] * n + o[14] * r,
                this.w = o[3] * t + o[7] * i + o[11] * n + o[15] * r,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            setAxisAngleFromQuaternion: function(e) {
                this.w = 2 * Math.acos(e.w);
                var t = Math.sqrt(1 - e.w * e.w);
                return t < 1e-4 ? (this.x = 1,
                this.y = 0,
                this.z = 0) : (this.x = e.x / t,
                this.y = e.y / t,
                this.z = e.z / t),
                this
            },
            setAxisAngleFromRotationMatrix: function(e) {
                var t, i, n, r, o = e.elements, a = o[0], s = o[4], l = o[8], c = o[1], h = o[5], u = o[9], d = o[2], p = o[6], f = o[10];
                if (Math.abs(s - c) < .01 && Math.abs(l - d) < .01 && Math.abs(u - p) < .01) {
                    if (Math.abs(s + c) < .1 && Math.abs(l + d) < .1 && Math.abs(u + p) < .1 && Math.abs(a + h + f - 3) < .1)
                        return this.set(1, 0, 0, 0),
                        this;
                    t = Math.PI;
                    var g = (a + 1) / 2
                      , m = (h + 1) / 2
                      , v = (f + 1) / 2
                      , y = (s + c) / 4
                      , A = (l + d) / 4
                      , C = (u + p) / 4;
                    return m < g && v < g ? r = g < .01 ? (i = 0,
                    n = .707106781) : (n = y / (i = Math.sqrt(g)),
                    A / i) : v < m ? r = m < .01 ? (n = 0,
                    i = .707106781) : (i = y / (n = Math.sqrt(m)),
                    C / n) : v < .01 ? (n = i = .707106781,
                    r = 0) : (i = A / (r = Math.sqrt(v)),
                    n = C / r),
                    this.set(i, n, r, t),
                    this
                }
                var I = Math.sqrt((p - u) * (p - u) + (l - d) * (l - d) + (c - s) * (c - s));
                return Math.abs(I) < .001 && (I = 1),
                this.x = (p - u) / I,
                this.y = (l - d) / I,
                this.z = (c - s) / I,
                this.w = Math.acos((a + h + f - 1) / 2),
                this
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this.z = Math.min(this.z, e.z),
                this.w = Math.min(this.w, e.w),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this.z = Math.max(this.z, e.z),
                this.w = Math.max(this.w, e.w),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this.z = Math.max(e.z, Math.min(t.z, this.z)),
                this.w = Math.max(e.w, Math.min(t.w, this.w)),
                this
            },
            clampScalar: function(e, t) {
                return void 0 === _e && (_e = new Ci.Vector4,
                be = new Ci.Vector4),
                _e.set(e, e, e, e),
                be.set(t, t, t, t),
                this.clamp(_e, be)
            },
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this.z = Math.floor(this.z),
                this.w = Math.floor(this.w),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this.z = Math.ceil(this.z),
                this.w = Math.ceil(this.w),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this.z = Math.round(this.z),
                this.w = Math.round(this.w),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this.z = -this.z,
                this.w = -this.w,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this.z += (e.z - this.z) * t,
                this.w += (e.w - this.w) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this.z = e[t + 2],
                this.w = e[t + 3],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e[t + 2] = this.z,
                e[t + 3] = this.w,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this.z = e.array[t + 2],
                this.w = e.array[t + 3],
                this
            }
        },
        Ci.Euler = function(e, t, i, n) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._order = n || Ci.Euler.DefaultOrder
        }
        ,
        Ci.Euler.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"],
        Ci.Euler.DefaultOrder = "XYZ",
        Ci.Euler.prototype = {
            constructor: Ci.Euler,
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e,
                this.onChangeCallback()
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e,
                this.onChangeCallback()
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e,
                this.onChangeCallback()
            },
            get order() {
                return this._order
            },
            set order(e) {
                this._order = e,
                this.onChangeCallback()
            },
            set: function(e, t, i, n) {
                return this._x = e,
                this._y = t,
                this._z = i,
                this._order = n || this._order,
                this.onChangeCallback(),
                this
            },
            clone: function() {
                return new this.constructor(this._x,this._y,this._z,this._order)
            },
            copy: function(e) {
                return this._x = e._x,
                this._y = e._y,
                this._z = e._z,
                this._order = e._order,
                this.onChangeCallback(),
                this
            },
            toObject: function() {//xzw
                return {x:this.x,y:this.y,z:this.z}
            },
            setFromRotationMatrix: function(e, t, i) {
                var n = Ci.Math.clamp
                  , r = e.elements
                  , o = r[0]
                  , a = r[4]
                  , s = r[8]
                  , l = r[1]
                  , c = r[5]
                  , h = r[9]
                  , u = r[2]
                  , d = r[6]
                  , p = r[10];
                return "XYZ" === (t = t || this._order) ? (this._y = Math.asin(n(s, -1, 1)),
                Math.abs(s) < .99999 ? (this._x = Math.atan2(-h, p),
                this._z = Math.atan2(-a, o)) : (this._x = Math.atan2(d, c),
                this._z = 0)) : "YXZ" === t ? (this._x = Math.asin(-n(h, -1, 1)),
                Math.abs(h) < .99999 ? (this._y = Math.atan2(s, p),
                this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, o),
                this._z = 0)) : "ZXY" === t ? (this._x = Math.asin(n(d, -1, 1)),
                Math.abs(d) < .99999 ? (this._y = Math.atan2(-u, p),
                this._z = Math.atan2(-a, c)) : (this._y = 0,
                this._z = Math.atan2(l, o))) : "ZYX" === t ? (this._y = Math.asin(-n(u, -1, 1)),
                Math.abs(u) < .99999 ? (this._x = Math.atan2(d, p),
                this._z = Math.atan2(l, o)) : (this._x = 0,
                this._z = Math.atan2(-a, c))) : "YZX" === t ? (this._z = Math.asin(n(l, -1, 1)),
                Math.abs(l) < .99999 ? (this._x = Math.atan2(-h, c),
                this._y = Math.atan2(-u, o)) : (this._x = 0,
                this._y = Math.atan2(s, p))) : "XZY" === t ? (this._z = Math.asin(-n(a, -1, 1)),
                Math.abs(a) < .99999 ? (this._x = Math.atan2(d, c),
                this._y = Math.atan2(s, o)) : (this._x = Math.atan2(-h, p),
                this._y = 0)) : console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: " + t),
                this._order = t,
                !1 !== i && this.onChangeCallback(),
                this
            },
            setFromQuaternion: function(e, t, i) {
                return void 0 === Ee && (Ee = new Ci.Matrix4),
                Ee.makeRotationFromQuaternion(e),
                this.setFromRotationMatrix(Ee, t, i),
                this
            },
            setFromVector3: function(e, t) {
                return this.set(e.x, e.y, e.z, t || this._order)
            },
            reorder: (Ie = new Ci.Quaternion,
            function(e) {
                Ie.setFromEuler(this),
                this.setFromQuaternion(Ie, e)
            }
            ),
            equals: function(e) {
                return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order
            },
            fromArray: function(e) {
                return this._x = e[0],
                this._y = e[1],
                this._z = e[2],
                void 0 !== e[3] && (this._order = e[3]),
                this.onChangeCallback(),
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this._x,
                e[t + 1] = this._y,
                e[t + 2] = this._z,
                e[t + 3] = this._order,
                e
            },
            toVector3: function(e) {
                return e ? e.set(this._x, this._y, this._z) : new Ci.Vector3(this._x,this._y,this._z)
            },
            onChange: function(e) {
                return this.onChangeCallback = e,
                this
            },
            onChangeCallback: function() {}
        },
        Ci.Line3 = function(e, t) {
            this.start = void 0 !== e ? e : new Ci.Vector3,
            this.end = void 0 !== t ? t : new Ci.Vector3
        }
        ,
        Ci.Line3.prototype = {
            constructor: Ci.Line3,
            set: function(e, t) {
                return this.start.copy(e),
                this.end.copy(t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.start.copy(e.start),
                this.end.copy(e.end),
                this
            },
            center: function(e) {
                return (e || new Ci.Vector3).addVectors(this.start, this.end).multiplyScalar(.5)
            },
            delta: function(e) {
                return (e || new Ci.Vector3).subVectors(this.end, this.start)
            },
            distanceSq: function() {
                return this.start.distanceToSquared(this.end)
            },
            distance: function() {
                return this.start.distanceTo(this.end)
            },
            at: function(e, t) {
                var i = t || new Ci.Vector3;
                return this.delta(i).multiplyScalar(e).add(this.start)
            },
            closestPointToPointParameter: (Ae = new Ci.Vector3,
            Ce = new Ci.Vector3,
            function(e, t) {
                Ae.subVectors(e, this.start),
                Ce.subVectors(this.end, this.start);
                var i = Ce.dot(Ce)
                  , n = Ce.dot(Ae) / i;
                return t && (n = Ci.Math.clamp(n, 0, 1)),
                n
            }
            ),
            closestPointToPoint: function(e, t, i) {
                var n = this.closestPointToPointParameter(e, t)
                  , r = i || new Ci.Vector3;
                return this.delta(r).multiplyScalar(n).add(this.start)
            },
            applyMatrix4: function(e) {
                return this.start.applyMatrix4(e),
                this.end.applyMatrix4(e),
                this
            },
            equals: function(e) {
                return e.start.equals(this.start) && e.end.equals(this.end)
            }
        },
        Ci.Box2 = function(e, t) {
            this.min = void 0 !== e ? e : new Ci.Vector2(1 / 0,1 / 0),
            this.max = void 0 !== t ? t : new Ci.Vector2(-1 / 0,-1 / 0)
        }
        ,
        Ci.Box2.prototype = {
            constructor: Ci.Box2,
            set: function(e, t) {
                return this.min.copy(e),
                this.max.copy(t),
                this
            },
            setFromPoints: function(e) {
                this.makeEmpty();
                for (var t = 0, i = e.length; t < i; t++)
                    this.expandByPoint(e[t]);
                return this
            },
            setFromCenterAndSize: (ye = new Ci.Vector2,
            function(e, t) {
                var i = ye.copy(t).multiplyScalar(.5);
                return this.min.copy(e).sub(i),
                this.max.copy(e).add(i),
                this
            }
            ),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.min.copy(e.min),
                this.max.copy(e.max),
                this
            },
            makeEmpty: function() {
                return this.min.x = this.min.y = 1 / 0,
                this.max.x = this.max.y = -1 / 0,
                this
            },
            isEmpty: function() {
                return this.max.x < this.min.x || this.max.y < this.min.y
            },
            center: function(e) {
                return (e || new Ci.Vector2).addVectors(this.min, this.max).multiplyScalar(.5)
            },
            size: function(e) {
                return (e || new Ci.Vector2).subVectors(this.max, this.min)
            },
            expandByPoint: function(e) {
                return this.min.min(e),
                this.max.max(e),
                this
            },
            expandByVector: function(e) {
                return this.min.sub(e),
                this.max.add(e),
                this
            },
            expandByScalar: function(e) {
                return this.min.addScalar(-e),
                this.max.addScalar(e),
                this
            },
            containsPoint: function(e) {
                return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y)
            },
            containsBox: function(e) {
                return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y
            },
            getParameter: function(e, t) {
                return (t || new Ci.Vector2).set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y))
            },
            intersectsBox: function(e) {
                return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y)
            },
            clampPoint: function(e, t) {
                return (t || new Ci.Vector2).copy(e).clamp(this.min, this.max)
            },
            distanceToPoint: (ve = new Ci.Vector2,
            function(e) {
                return ve.copy(e).clamp(this.min, this.max).sub(e).length()
            }
            ),
            intersect: function(e) {
                return this.min.max(e.min),
                this.max.min(e.max),
                this
            },
            union: function(e) {
                return this.min.min(e.min),
                this.max.max(e.max),
                this
            },
            translate: function(e) {
                return this.min.add(e),
                this.max.add(e),
                this
            },
            equals: function(e) {
                return e.min.equals(this.min) && e.max.equals(this.max)
            }
        },
        Ci.Box3 = function(e, t) {
            this.min = void 0 !== e ? e : new Ci.Vector3(1 / 0,1 / 0,1 / 0),
            this.max = void 0 !== t ? t : new Ci.Vector3(-1 / 0,-1 / 0,-1 / 0)
        }
        ,
        Ci.Box3.prototype = {
            constructor: Ci.Box3,
            set: function(e, t) {
                return this.min.copy(e),
                this.max.copy(t),
                this
            },
            setFromArray: function(e) {
                this.makeEmpty();
                for (var t = 1 / 0, i = 1 / 0, n = 1 / 0, r = -1 / 0, o = -1 / 0, a = -1 / 0, s = 0, l = e.length; s < l; s += 3) {
                    var c = e[s]
                      , h = e[s + 1]
                      , u = e[s + 2];
                    c < t && (t = c),
                    h < i && (i = h),
                    u < n && (n = u),
                    r < c && (r = c),
                    o < h && (o = h),
                    a < u && (a = u)
                }
                this.min.set(t, i, n),
                this.max.set(r, o, a)
            },
            setFromPoints: function(e) {
                this.makeEmpty();
                for (var t = 0, i = e.length; t < i; t++)
                    this.expandByPoint(e[t]);
                return this
            },
            setFromCenterAndSize: (me = new Ci.Vector3,
            function(e, t) {
                var i = me.copy(t).multiplyScalar(.5);
                return this.min.copy(e).sub(i),
                this.max.copy(e).add(i),
                this
            }
            ),
            setFromObject: function(e) {
                void 0 === ge && (ge = new Ci.Box3);
                var i = this;
                return this.makeEmpty(),
                e.updateMatrixWorld(!0),
                e.traverse(function(e) {
                    var t = e.geometry;
                    void 0 !== t && (null === t.boundingBox && t.computeBoundingBox(),
                    !1 === t.boundingBox.isEmpty() && (ge.copy(t.boundingBox),
                    ge.applyMatrix4(e.matrixWorld),
                    i.union(ge)))
                }),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.min.copy(e.min),
                this.max.copy(e.max),
                this
            },
            makeEmpty: function() {
                return this.min.x = this.min.y = this.min.z = 1 / 0,
                this.max.x = this.max.y = this.max.z = -1 / 0,
                this
            },
            isEmpty: function() {
                return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z
            },
            center: function(e) {
                return (e || new Ci.Vector3).addVectors(this.min, this.max).multiplyScalar(.5)
            },
            size: function(e) {
                return (e || new Ci.Vector3).subVectors(this.max, this.min)
            },
            expandByPoint: function(e) {
                return this.min.min(e),
                this.max.max(e),
                this
            },
            expandByVector: function(e) {
                return this.min.sub(e),
                this.max.add(e),
                this
            },
            expandByScalar: function(e) {
                return this.min.addScalar(-e),
                this.max.addScalar(e),
                this
            },
            containsPoint: function(e) {
                return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y || e.z < this.min.z || e.z > this.max.z)
            },
            containsBox: function(e) {
                return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z
            },
            getParameter: function(e, t) {
                return (t || new Ci.Vector3).set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y), (e.z - this.min.z) / (this.max.z - this.min.z))
            },
            intersectsBox: function(e) {
                return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y || e.max.z < this.min.z || e.min.z > this.max.z)
            },
            intersectsSphere: function(e) {
                return void 0 === fe && (fe = new Ci.Vector3),
                this.clampPoint(e.center, fe),
                fe.distanceToSquared(e.center) <= e.radius * e.radius
            },
            intersectsPlane: function(e) {
                var t, i;
                return i = 0 < e.normal.x ? (t = e.normal.x * this.min.x,
                e.normal.x * this.max.x) : (t = e.normal.x * this.max.x,
                e.normal.x * this.min.x),
                0 < e.normal.y ? (t += e.normal.y * this.min.y,
                i += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y,
                i += e.normal.y * this.min.y),
                0 < e.normal.z ? (t += e.normal.z * this.min.z,
                i += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z,
                i += e.normal.z * this.min.z),
                t <= e.constant && i >= e.constant
            },
            clampPoint: function(e, t) {
                return (t || new Ci.Vector3).copy(e).clamp(this.min, this.max)
            },
            distanceToPoint: (pe = new Ci.Vector3,
            function(e) {
                return pe.copy(e).clamp(this.min, this.max).sub(e).length()
            }
            ),
            getBoundingSphere: (de = new Ci.Vector3,
            function(e) {
                var t = e || new Ci.Sphere;
                return t.center = this.center(),
                t.radius = .5 * this.size(de).length(),
                t
            }
            ),
            intersect: function(e) {
                return this.min.max(e.min),
                this.max.min(e.max),
                this
            },
            union: function(e) {
                return this.min.min(e.min),
                this.max.max(e.max),
                this
            },
            applyMatrix4: (ue = [new Ci.Vector3, new Ci.Vector3, new Ci.Vector3, new Ci.Vector3, new Ci.Vector3, new Ci.Vector3, new Ci.Vector3, new Ci.Vector3],
            function(e) {
                return ue[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e),
                ue[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e),
                ue[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e),
                ue[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e),
                ue[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e),
                ue[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e),
                ue[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e),
                ue[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e),
                this.makeEmpty(),
                this.setFromPoints(ue),
                this
            }
            ),
            translate: function(e) {
                return this.min.add(e),
                this.max.add(e),
                this
            },
            equals: function(e) {
                return e.min.equals(this.min) && e.max.equals(this.max)
            }
        },
        Ci.Matrix3 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]),
            0 < arguments.length && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        Ci.Matrix3.prototype = {
            constructor: Ci.Matrix3,
            set: function(e, t, i, n, r, o, a, s, l) {
                var c = this.elements;
                return c[0] = e,
                c[1] = n,
                c[2] = a,
                c[3] = t,
                c[4] = r,
                c[5] = s,
                c[6] = i,
                c[7] = o,
                c[8] = l,
                this
            },
            identity: function() {
                return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1),
                this
            },
            clone: function() {
                return (new this.constructor).fromArray(this.elements)
            },
            copy: function(e) {
                var t = e.elements;
                return this.set(t[0], t[3], t[6], t[1], t[4], t[7], t[2], t[5], t[8]),
                this
            },
            setFromMatrix4: function(e) {
                var t = e.elements;
                return this.set(t[0], t[4], t[8], t[1], t[5], t[9], t[2], t[6], t[10]),
                this
            },
            applyToVector3Array: function(e, t, i) {
                void 0 === he && (he = new Ci.Vector3),
                void 0 === t && (t = 0),
                void 0 === i && (i = e.length);
                for (var n = 0, r = t; n < i; n += 3,
                r += 3)
                    he.fromArray(e, r),
                    he.applyMatrix3(this),
                    he.toArray(e, r);
                return e
            },
            applyToBuffer: function(e, t, i) {
                void 0 === ce && (ce = new Ci.Vector3),
                void 0 === t && (t = 0),
                void 0 === i && (i = e.length / e.itemSize);
                for (var n = 0, r = t; n < i; n++,
                r++)
                    ce.x = e.getX(r),
                    ce.y = e.getY(r),
                    ce.z = e.getZ(r),
                    ce.applyMatrix3(this),
                    e.setXYZ(ce.x, ce.y, ce.z);
                return e
            },
            multiplyScalar: function(e) {
                var t = this.elements;
                return t[0] *= e,
                t[3] *= e,
                t[6] *= e,
                t[1] *= e,
                t[4] *= e,
                t[7] *= e,
                t[2] *= e,
                t[5] *= e,
                t[8] *= e,
                this
            },
            determinant: function() {
                var e = this.elements
                  , t = e[0]
                  , i = e[1]
                  , n = e[2]
                  , r = e[3]
                  , o = e[4]
                  , a = e[5]
                  , s = e[6]
                  , l = e[7]
                  , c = e[8];
                return t * o * c - t * a * l - i * r * c + i * a * s + n * r * l - n * o * s
            },
            getInverse: function(e, t) {
                e instanceof Ci.Matrix4 && console.warn("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");
                var i = e.elements
                  , n = this.elements
                  , r = i[0]
                  , o = i[1]
                  , a = i[2]
                  , s = i[3]
                  , l = i[4]
                  , c = i[5]
                  , h = i[6]
                  , u = i[7]
                  , d = i[8]
                  , p = d * l - c * u
                  , f = c * h - d * s
                  , g = u * s - l * h
                  , m = r * p + o * f + a * g;
                if (0 != m)
                    return n[0] = p,
                    n[1] = a * u - d * o,
                    n[2] = c * o - a * l,
                    n[3] = f,
                    n[4] = d * r - a * h,
                    n[5] = a * s - c * r,
                    n[6] = g,
                    n[7] = o * h - u * r,
                    n[8] = l * r - o * s,
                    this.multiplyScalar(1 / m);
                var v = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";
                if (t)
                    throw new Error(v);
                return this.identity()/* console.warn(v), *///许钟文删 boxHelper报的
                
            },
            transpose: function() {
                var e, t = this.elements;
                return e = t[1],
                t[1] = t[3],
                t[3] = e,
                e = t[2],
                t[2] = t[6],
                t[6] = e,
                e = t[5],
                t[5] = t[7],
                t[7] = e,
                this
            },
            flattenToArrayOffset: function(e, t) {
                var i = this.elements;
                return e[t] = i[0],
                e[t + 1] = i[1],
                e[t + 2] = i[2],
                e[t + 3] = i[3],
                e[t + 4] = i[4],
                e[t + 5] = i[5],
                e[t + 6] = i[6],
                e[t + 7] = i[7],
                e[t + 8] = i[8],
                e
            },
            getNormalMatrix: function(e) {
                return this.setFromMatrix4(e).getInverse(this).transpose()
            },
            transposeIntoArray: function(e) {
                var t = this.elements;
                return e[0] = t[0],
                e[1] = t[3],
                e[2] = t[6],
                e[3] = t[1],
                e[4] = t[4],
                e[5] = t[7],
                e[6] = t[2],
                e[7] = t[5],
                e[8] = t[8],
                this
            },
            fromArray: function(e) {
                return this.elements.set(e),
                this
            },
            toArray: function() {
                var e = this.elements;
                return [e[0], e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8]]
            }
        },
        Ci.Matrix4 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
            0 < arguments.length && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        Ci.Matrix4.prototype = {
            constructor: Ci.Matrix4,
            set: function(e, t, i, n, r, o, a, s, l, c, h, u, d, p, f, g) {
                var m = this.elements;
                return m[0] = e,
                m[4] = t,
                m[8] = i,
                m[12] = n,
                m[1] = r,
                m[5] = o,
                m[9] = a,
                m[13] = s,
                m[2] = l,
                m[6] = c,
                m[10] = h,
                m[14] = u,
                m[3] = d,
                m[7] = p,
                m[11] = f,
                m[15] = g,
                this
            },
            identity: function() {
                return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            clone: function() {
                return (new Ci.Matrix4).fromArray(this.elements)
            },
            copy: function(e) {
                return this.elements.set(e.elements),
                this
            },
            copyPosition: function(e) {
                var t = this.elements
                  , i = e.elements;
                return t[12] = i[12],
                t[13] = i[13],
                t[14] = i[14],
                this
            },
            extractBasis: function(e, t, i) {
                return e.setFromMatrixColumn(this, 0),
                t.setFromMatrixColumn(this, 1),
                i.setFromMatrixColumn(this, 2),
                this
            },
            makeBasis: function(e, t, i) {
                return this.set(e.x, t.x, i.x, 0, e.y, t.y, i.y, 0, e.z, t.z, i.z, 0, 0, 0, 0, 1),
                this
            },
            extractRotation: function(e) {
                void 0 === le && (le = new Ci.Vector3);
                var t = this.elements
                  , i = e.elements
                  , n = 1 / le.setFromMatrixColumn(e, 0).length()
                  , r = 1 / le.setFromMatrixColumn(e, 1).length()
                  , o = 1 / le.setFromMatrixColumn(e, 2).length();
                return t[0] = i[0] * n,
                t[1] = i[1] * n,
                t[2] = i[2] * n,
                t[4] = i[4] * r,
                t[5] = i[5] * r,
                t[6] = i[6] * r,
                t[8] = i[8] * o,
                t[9] = i[9] * o,
                t[10] = i[10] * o,
                this
            },
            makeRotationFromEuler: function(e) {
                e instanceof Ci.Euler == 0 && console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z
                  , o = Math.cos(i)
                  , a = Math.sin(i)
                  , s = Math.cos(n)
                  , l = Math.sin(n)
                  , c = Math.cos(r)
                  , h = Math.sin(r);
                if ("XYZ" === e.order) {
                    var u = o * c
                      , d = o * h
                      , p = a * c
                      , f = a * h;
                    t[0] = s * c,
                    t[4] = -s * h,
                    t[8] = l,
                    t[1] = d + p * l,
                    t[5] = u - f * l,
                    t[9] = -a * s,
                    t[2] = f - u * l,
                    t[6] = p + d * l,
                    t[10] = o * s
                } else if ("YXZ" === e.order) {
                    var g = s * c
                      , m = s * h
                      , v = l * c
                      , y = l * h;
                    t[0] = g + y * a,
                    t[4] = v * a - m,
                    t[8] = o * l,
                    t[1] = o * h,
                    t[5] = o * c,
                    t[9] = -a,
                    t[2] = m * a - v,
                    t[6] = y + g * a,
                    t[10] = o * s
                } else if ("ZXY" === e.order) {
                    g = s * c,
                    m = s * h,
                    v = l * c,
                    y = l * h;
                    t[0] = g - y * a,
                    t[4] = -o * h,
                    t[8] = v + m * a,
                    t[1] = m + v * a,
                    t[5] = o * c,
                    t[9] = y - g * a,
                    t[2] = -o * l,
                    t[6] = a,
                    t[10] = o * s
                } else if ("ZYX" === e.order) {
                    u = o * c,
                    d = o * h,
                    p = a * c,
                    f = a * h;
                    t[0] = s * c,
                    t[4] = p * l - d,
                    t[8] = u * l + f,
                    t[1] = s * h,
                    t[5] = f * l + u,
                    t[9] = d * l - p,
                    t[2] = -l,
                    t[6] = a * s,
                    t[10] = o * s
                } else if ("YZX" === e.order) {
                    var A = o * s
                      , C = o * l
                      , I = a * s
                      , E = a * l;
                    t[0] = s * c,
                    t[4] = E - A * h,
                    t[8] = I * h + C,
                    t[1] = h,
                    t[5] = o * c,
                    t[9] = -a * c,
                    t[2] = -l * c,
                    t[6] = C * h + I,
                    t[10] = A - E * h
                } else if ("XZY" === e.order) {
                    A = o * s,
                    C = o * l,
                    I = a * s,
                    E = a * l;
                    t[0] = s * c,
                    t[4] = -h,
                    t[8] = l * c,
                    t[1] = A * h + E,
                    t[5] = o * c,
                    t[9] = C * h - I,
                    t[2] = I * h - C,
                    t[6] = a * c,
                    t[10] = E * h + A
                }
                return t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            },
            makeRotationFromQuaternion: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z
                  , o = e.w
                  , a = i + i
                  , s = n + n
                  , l = r + r
                  , c = i * a
                  , h = i * s
                  , u = i * l
                  , d = n * s
                  , p = n * l
                  , f = r * l
                  , g = o * a
                  , m = o * s
                  , v = o * l;
                return t[0] = 1 - (d + f),
                t[4] = h - v,
                t[8] = u + m,
                t[1] = h + v,
                t[5] = 1 - (c + f),
                t[9] = p - g,
                t[2] = u - m,
                t[6] = p + g,
                t[10] = 1 - (c + d),
                t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            },
            lookAt: function(e, t, i) {
                void 0 === oe && (oe = new Ci.Vector3),
                void 0 === ae && (ae = new Ci.Vector3),
                void 0 === se && (se = new Ci.Vector3);
                var n = this.elements;
                return se.subVectors(e, t).normalize(),
                0 === se.lengthSq() && (se.z = 1),
                oe.crossVectors(i, se).normalize(),
                0 === oe.lengthSq() && (se.x += 1e-4,
                oe.crossVectors(i, se).normalize()),
                ae.crossVectors(se, oe),
                n[0] = oe.x,
                n[4] = ae.x,
                n[8] = se.x,
                n[1] = oe.y,
                n[5] = ae.y,
                n[9] = se.y,
                n[2] = oe.z,
                n[6] = ae.z,
                n[10] = se.z,
                this
            },
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
                this.multiplyMatrices(e, t)) : this.multiplyMatrices(this, e)
            },
            multiplyMatrices: function(e, t) {
                var i = e.elements
                  , n = t.elements
                  , r = this.elements
                  , o = i[0]
                  , a = i[4]
                  , s = i[8]
                  , l = i[12]
                  , c = i[1]
                  , h = i[5]
                  , u = i[9]
                  , d = i[13]
                  , p = i[2]
                  , f = i[6]
                  , g = i[10]
                  , m = i[14]
                  , v = i[3]
                  , y = i[7]
                  , A = i[11]
                  , C = i[15]
                  , I = n[0]
                  , E = n[4]
                  , _ = n[8]
                  , b = n[12]
                  , w = n[1]
                  , T = n[5]
                  , x = n[9]
                  , S = n[13]
                  , M = n[2]
                  , R = n[6]
                  , P = n[10]
                  , O = n[14]
                  , L = n[3]
                  , D = n[7]
                  , N = n[11]
                  , F = n[15];
                return r[0] = o * I + a * w + s * M + l * L,
                r[4] = o * E + a * T + s * R + l * D,
                r[8] = o * _ + a * x + s * P + l * N,
                r[12] = o * b + a * S + s * O + l * F,
                r[1] = c * I + h * w + u * M + d * L,
                r[5] = c * E + h * T + u * R + d * D,
                r[9] = c * _ + h * x + u * P + d * N,
                r[13] = c * b + h * S + u * O + d * F,
                r[2] = p * I + f * w + g * M + m * L,
                r[6] = p * E + f * T + g * R + m * D,
                r[10] = p * _ + f * x + g * P + m * N,
                r[14] = p * b + f * S + g * O + m * F,
                r[3] = v * I + y * w + A * M + C * L,
                r[7] = v * E + y * T + A * R + C * D,
                r[11] = v * _ + y * x + A * P + C * N,
                r[15] = v * b + y * S + A * O + C * F,
                this
            },
            multiplyToArray: function(e, t, i) {
                var n = this.elements;
                return this.multiplyMatrices(e, t),
                i[0] = n[0],
                i[1] = n[1],
                i[2] = n[2],
                i[3] = n[3],
                i[4] = n[4],
                i[5] = n[5],
                i[6] = n[6],
                i[7] = n[7],
                i[8] = n[8],
                i[9] = n[9],
                i[10] = n[10],
                i[11] = n[11],
                i[12] = n[12],
                i[13] = n[13],
                i[14] = n[14],
                i[15] = n[15],
                this
            },
            multiplyScalar: function(e) {
                var t = this.elements;
                return t[0] *= e,
                t[4] *= e,
                t[8] *= e,
                t[12] *= e,
                t[1] *= e,
                t[5] *= e,
                t[9] *= e,
                t[13] *= e,
                t[2] *= e,
                t[6] *= e,
                t[10] *= e,
                t[14] *= e,
                t[3] *= e,
                t[7] *= e,
                t[11] *= e,
                t[15] *= e,
                this
            },
            applyToVector3Array: function(e, t, i) {
                void 0 === re && (re = new Ci.Vector3),
                void 0 === t && (t = 0),
                void 0 === i && (i = e.length);
                for (var n = 0, r = t; n < i; n += 3,
                r += 3)
                    re.fromArray(e, r),
                    re.applyMatrix4(this),
                    re.toArray(e, r);
                return e
            },
            applyToBuffer: function(e, t, i) {
                void 0 === ne && (ne = new Ci.Vector3),
                void 0 === t && (t = 0),
                void 0 === i && (i = e.length / e.itemSize);
                for (var n = 0, r = t; n < i; n++,
                r++)
                    ne.x = e.getX(r),
                    ne.y = e.getY(r),
                    ne.z = e.getZ(r),
                    ne.applyMatrix4(this),
                    e.setXYZ(ne.x, ne.y, ne.z);
                return e
            },
            determinant: function() {
                var e = this.elements
                  , t = e[0]
                  , i = e[4]
                  , n = e[8]
                  , r = e[12]
                  , o = e[1]
                  , a = e[5]
                  , s = e[9]
                  , l = e[13]
                  , c = e[2]
                  , h = e[6]
                  , u = e[10]
                  , d = e[14];
                return e[3] * (+r * s * h - n * l * h - r * a * u + i * l * u + n * a * d - i * s * d) + e[7] * (+t * s * d - t * l * u + r * o * u - n * o * d + n * l * c - r * s * c) + e[11] * (+t * l * h - t * a * d - r * o * h + i * o * d + r * a * c - i * l * c) + e[15] * (-n * a * c - t * s * h + t * a * u + n * o * h - i * o * u + i * s * c)
            },
            transpose: function() {
                var e, t = this.elements;
                return e = t[1],
                t[1] = t[4],
                t[4] = e,
                e = t[2],
                t[2] = t[8],
                t[8] = e,
                e = t[6],
                t[6] = t[9],
                t[9] = e,
                e = t[3],
                t[3] = t[12],
                t[12] = e,
                e = t[7],
                t[7] = t[13],
                t[13] = e,
                e = t[11],
                t[11] = t[14],
                t[14] = e,
                this
            },
            flattenToArrayOffset: function(e, t) {
                var i = this.elements;
                return e[t] = i[0],
                e[t + 1] = i[1],
                e[t + 2] = i[2],
                e[t + 3] = i[3],
                e[t + 4] = i[4],
                e[t + 5] = i[5],
                e[t + 6] = i[6],
                e[t + 7] = i[7],
                e[t + 8] = i[8],
                e[t + 9] = i[9],
                e[t + 10] = i[10],
                e[t + 11] = i[11],
                e[t + 12] = i[12],
                e[t + 13] = i[13],
                e[t + 14] = i[14],
                e[t + 15] = i[15],
                e
            },
            getPosition: function() {
                return void 0 === ie && (ie = new Ci.Vector3),
                console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),
                ie.setFromMatrixColumn(this, 3)
            },
            setPosition: function(e) {
                var t = this.elements;
                return t[12] = e.x,
                t[13] = e.y,
                t[14] = e.z,
                this
            },
            getInverse: function(e, t) {
                var i = this.elements
                  , n = e.elements
                  , r = n[0]
                  , o = n[1]
                  , a = n[2]
                  , s = n[3]
                  , l = n[4]
                  , c = n[5]
                  , h = n[6]
                  , u = n[7]
                  , d = n[8]
                  , p = n[9]
                  , f = n[10]
                  , g = n[11]
                  , m = n[12]
                  , v = n[13]
                  , y = n[14]
                  , A = n[15]
                  , C = p * y * u - v * f * u + v * h * g - c * y * g - p * h * A + c * f * A
                  , I = m * f * u - d * y * u - m * h * g + l * y * g + d * h * A - l * f * A
                  , E = d * v * u - m * p * u + m * c * g - l * v * g - d * c * A + l * p * A
                  , _ = m * p * h - d * v * h - m * c * f + l * v * f + d * c * y - l * p * y
                  , b = r * C + o * I + a * E + s * _;
                if (0 != b)
                    return i[0] = C,
                    i[1] = v * f * s - p * y * s - v * a * g + o * y * g + p * a * A - o * f * A,
                    i[2] = c * y * s - v * h * s + v * a * u - o * y * u - c * a * A + o * h * A,
                    i[3] = p * h * s - c * f * s - p * a * u + o * f * u + c * a * g - o * h * g,
                    i[4] = I,
                    i[5] = d * y * s - m * f * s + m * a * g - r * y * g - d * a * A + r * f * A,
                    i[6] = m * h * s - l * y * s - m * a * u + r * y * u + l * a * A - r * h * A,
                    i[7] = l * f * s - d * h * s + d * a * u - r * f * u - l * a * g + r * h * g,
                    i[8] = E,
                    i[9] = m * p * s - d * v * s - m * o * g + r * v * g + d * o * A - r * p * A,
                    i[10] = l * v * s - m * c * s + m * o * u - r * v * u - l * o * A + r * c * A,
                    i[11] = d * c * s - l * p * s - d * o * u + r * p * u + l * o * g - r * c * g,
                    i[12] = _,
                    i[13] = d * v * a - m * p * a + m * o * f - r * v * f - d * o * y + r * p * y,
                    i[14] = m * c * a - l * v * a - m * o * h + r * v * h + l * o * y - r * c * y,
                    i[15] = l * p * a - d * c * a + d * o * h - r * p * h - l * o * f + r * c * f,
                    this.multiplyScalar(1 / b);
                var w = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";
                if (t)
                    throw new Error(w);
                return console.warn(w),
                this.identity()
            },
            scale: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z;
                return t[0] *= i,
                t[4] *= n,
                t[8] *= r,
                t[1] *= i,
                t[5] *= n,
                t[9] *= r,
                t[2] *= i,
                t[6] *= n,
                t[10] *= r,
                t[3] *= i,
                t[7] *= n,
                t[11] *= r,
                this
            },
            getMaxScaleOnAxis: function() {
                var e = this.elements
                  , t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2]
                  , i = e[4] * e[4] + e[5] * e[5] + e[6] * e[6]
                  , n = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];
                return Math.sqrt(Math.max(t, i, n))
            },
            makeTranslation: function(e, t, i) {
                return this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, i, 0, 0, 0, 1),
                this
            },
            makeRotationX: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(1, 0, 0, 0, 0, t, -i, 0, 0, i, t, 0, 0, 0, 0, 1),
                this
            },
            makeRotationY: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(t, 0, i, 0, 0, 1, 0, 0, -i, 0, t, 0, 0, 0, 0, 1),
                this
            },
            makeRotationZ: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(t, -i, 0, 0, i, t, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            makeRotationAxis: function(e, t) {
                var i = Math.cos(t)
                  , n = Math.sin(t)
                  , r = 1 - i
                  , o = e.x
                  , a = e.y
                  , s = e.z
                  , l = r * o
                  , c = r * a;
                return this.set(l * o + i, l * a - n * s, l * s + n * a, 0, l * a + n * s, c * a + i, c * s - n * o, 0, l * s - n * a, c * s + n * o, r * s * s + i, 0, 0, 0, 0, 1),
                this
            },
            makeScale: function(e, t, i) {
                return this.set(e, 0, 0, 0, 0, t, 0, 0, 0, 0, i, 0, 0, 0, 0, 1),
                this
            },
            compose: function(e, t, i) {
                return this.makeRotationFromQuaternion(t),
                this.scale(i),
                this.setPosition(e),
                this
            },
            decompose: function(e, t, i) {
                void 0 === ee && (ee = new Ci.Vector3),
                void 0 === te && (te = new Ci.Matrix4);
                var n = this.elements
                  , r = ee.set(n[0], n[1], n[2]).length()
                  , o = ee.set(n[4], n[5], n[6]).length()
                  , a = ee.set(n[8], n[9], n[10]).length();
                this.determinant() < 0 && (r = -r),
                e.x = n[12],
                e.y = n[13],
                e.z = n[14],
                te.elements.set(this.elements);
                var s = 1 / r
                  , l = 1 / o
                  , c = 1 / a;
                return te.elements[0] *= s,
                te.elements[1] *= s,
                te.elements[2] *= s,
                te.elements[4] *= l,
                te.elements[5] *= l,
                te.elements[6] *= l,
                te.elements[8] *= c,
                te.elements[9] *= c,
                te.elements[10] *= c,
                t.setFromRotationMatrix(te),
                i.x = r,
                i.y = o,
                i.z = a,
                this
            },
            makeFrustum: function(e, t, i, n, r, o) {
                var a = this.elements
                  , s = 2 * r / (t - e)
                  , l = 2 * r / (n - i)
                  , c = (t + e) / (t - e)
                  , h = (n + i) / (n - i)
                  , u = -(o + r) / (o - r)
                  , d = -2 * o * r / (o - r);
                return a[0] = s,
                a[4] = 0,
                a[8] = c,
                a[12] = 0,
                a[1] = 0,
                a[5] = l,
                a[9] = h,
                a[13] = 0,
                a[2] = 0,
                a[6] = 0,
                a[10] = u,
                a[14] = d,
                a[3] = 0,
                a[7] = 0,
                a[11] = -1,
                a[15] = 0,
                this
            },
            makePerspective: function(e, t, i, n) {
                var r = i * Math.tan(Ci.Math.degToRad(.5 * e))
                  , o = -r
                  , a = o * t
                  , s = r * t;
                return this.makeFrustum(a, s, o, r, i, n)
            },
            makeOrthographic: function(e, t, i, n, r, o) {
                var a = this.elements
                  , s = 1 / (t - e)
                  , l = 1 / (i - n)
                  , c = 1 / (o - r)
                  , h = (t + e) * s
                  , u = (i + n) * l
                  , d = (o + r) * c;
                return a[0] = 2 * s,
                a[4] = 0,
                a[8] = 0,
                a[12] = -h,
                a[1] = 0,
                a[5] = 2 * l,
                a[9] = 0,
                a[13] = -u,
                a[2] = 0,
                a[6] = 0,
                a[10] = -2 * c,
                a[14] = -d,
                a[3] = 0,
                a[7] = 0,
                a[11] = 0,
                a[15] = 1,
                this
            },
            equals: function(e) {
                for (var t = this.elements, i = e.elements, n = 0; n < 16; n++)
                    if (t[n] !== i[n])
                        return !1;
                return !0
            },
            fromArray: function(e) {
                return this.elements.set(e),
                this
            },
            toArray: function() {
                var e = this.elements;
                return [e[0], e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8], e[9], e[10], e[11], e[12], e[13], e[14], e[15]]
            }
        },
        Ci.Ray = function(e, t) {
            this.origin = void 0 !== e ? e : new Ci.Vector3,
            this.direction = void 0 !== t ? t : new Ci.Vector3
        }
        ,
        Ci.Ray.prototype = {
            constructor: Ci.Ray,
            set: function(e, t) {
                return this.origin.copy(e),
                this.direction.copy(t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.origin.copy(e.origin),
                this.direction.copy(e.direction),
                this
            },
            at: function(e, t) {
                return (t || new Ci.Vector3).copy(this.direction).multiplyScalar(e).add(this.origin)
            },
            lookAt: function(e) {
                this.direction.copy(e).sub(this.origin).normalize()
            },
            recast: ($ = new Ci.Vector3,
            function(e) {
                return this.origin.copy(this.at(e, $)),
                this
            }
            ),
            closestPointToPoint: function(e, t) {
                var i = t || new Ci.Vector3;
                i.subVectors(e, this.origin);
                var n = i.dot(this.direction);
                return n < 0 ? i.copy(this.origin) : i.copy(this.direction).multiplyScalar(n).add(this.origin)
            },
            distanceToPoint: function(e) {
                return Math.sqrt(this.distanceSqToPoint(e))
            },
            distanceSqToPoint: (J = new Ci.Vector3,
            function(e) {
                var t = J.subVectors(e, this.origin).dot(this.direction);
                return t < 0 ? this.origin.distanceToSquared(e) : (J.copy(this.direction).multiplyScalar(t).add(this.origin),
                J.distanceToSquared(e))
            }
            ),
            distanceSqToSegment: (Z = new Ci.Vector3,
            K = new Ci.Vector3,
            Q = new Ci.Vector3,
            function(e, t, i, n) {
                Z.copy(e).add(t).multiplyScalar(.5),
                K.copy(t).sub(e).normalize(),
                Q.copy(this.origin).sub(Z);
                var r, o, a, s, l = .5 * e.distanceTo(t), c = -this.direction.dot(K), h = Q.dot(this.direction), u = -Q.dot(K), d = Q.lengthSq(), p = Math.abs(1 - c * c);
                if (0 < p)
                    if (o = c * h - u,
                    s = l * p,
                    0 <= (r = c * u - h))
                        if (-s <= o)
                            if (o <= s) {
                                var f = 1 / p;
                                a = (r *= f) * (r + c * (o *= f) + 2 * h) + o * (c * r + o + 2 * u) + d
                            } else
                                o = l,
                                a = -(r = Math.max(0, -(c * o + h))) * r + o * (o + 2 * u) + d;
                        else
                            o = -l,
                            a = -(r = Math.max(0, -(c * o + h))) * r + o * (o + 2 * u) + d;
                    else
                        a = o <= -s ? -(r = Math.max(0, -(-c * l + h))) * r + (o = 0 < r ? -l : Math.min(Math.max(-l, -u), l)) * (o + 2 * u) + d : o <= s ? (r = 0,
                        (o = Math.min(Math.max(-l, -u), l)) * (o + 2 * u) + d) : -(r = Math.max(0, -(c * l + h))) * r + (o = 0 < r ? l : Math.min(Math.max(-l, -u), l)) * (o + 2 * u) + d;
                else
                    o = 0 < c ? -l : l,
                    a = -(r = Math.max(0, -(c * o + h))) * r + o * (o + 2 * u) + d;
                return i && i.copy(this.direction).multiplyScalar(r).add(this.origin),
                n && n.copy(K).multiplyScalar(o).add(Z),
                a
            }
            ),
            intersectSphere: (X = new Ci.Vector3,
            function(e, t) {
                X.subVectors(e.center, this.origin);
                var i = X.dot(this.direction)
                  , n = X.dot(X) - i * i
                  , r = e.radius * e.radius;
                if (r < n)
                    return null;
                var o = Math.sqrt(r - n)
                  , a = i - o
                  , s = i + o;
                return a < 0 && s < 0 ? null : a < 0 ? this.at(s, t) : this.at(a, t)
            }
            ),
            intersectsSphere: function(e) {
                return this.distanceToPoint(e.center) <= e.radius
            },
            distanceToPlane: function(e) {
                var t = e.normal.dot(this.direction);
                if (0 === t)
                    return 0 === e.distanceToPoint(this.origin) ? 0 : null;
                var i = -(this.origin.dot(e.normal) + e.constant) / t;
                return 0 <= i ? i : null
            },
            intersectPlane: function(e, t) {
                var i = this.distanceToPlane(e);
                return null === i ? null : this.at(i, t)
            },
            intersectsPlane: function(e) {
                var t = e.distanceToPoint(this.origin);
                return 0 === t || e.normal.dot(this.direction) * t < 0
            },
            intersectBox: function(e, t) {
                var i, n, r, o, a, s, l = 1 / this.direction.x, c = 1 / this.direction.y, h = 1 / this.direction.z, u = this.origin;
                return n = 0 <= l ? (i = (e.min.x - u.x) * l,
                (e.max.x - u.x) * l) : (i = (e.max.x - u.x) * l,
                (e.min.x - u.x) * l),
                (o = 0 <= c ? (r = (e.min.y - u.y) * c,
                (e.max.y - u.y) * c) : (r = (e.max.y - u.y) * c,
                (e.min.y - u.y) * c)) < i || n < r ? null : ((i < r || i != i) && (i = r),
                (o < n || n != n) && (n = o),
                (s = 0 <= h ? (a = (e.min.z - u.z) * h,
                (e.max.z - u.z) * h) : (a = (e.max.z - u.z) * h,
                (e.min.z - u.z) * h)) < i || n < a ? null : ((i < a || i != i) && (i = a),
                (s < n || n != n) && (n = s),
                n < 0 ? null : this.at(0 <= i ? i : n, t)))
            },
            intersectsBox: (q = new Ci.Vector3,
            function(e) {
                return null !== this.intersectBox(e, q)
            }
            ),
            intersectTriangle: (G = new Ci.Vector3,
            W = new Ci.Vector3,
            j = new Ci.Vector3,
            Y = new Ci.Vector3,
            function(e, t, i, n, r) {
                W.subVectors(t, e),
                j.subVectors(i, e),
                Y.crossVectors(W, j);
                var o, a = this.direction.dot(Y);
                if (0 < a) {
                    if (n)
                        return null;
                    o = 1
                } else {
                    if (!(a < 0))
                        return null;
                    o = -1,
                    a = -a
                }
                G.subVectors(this.origin, e);
                var s = o * this.direction.dot(j.crossVectors(G, j));
                if (s < 0)
                    return null;
                var l = o * this.direction.dot(W.cross(G));
                if (l < 0)
                    return null;
                if (a < s + l)
                    return null;
                var c = -o * G.dot(Y);
                return c < 0 ? null : this.at(c / a, r)
            }
            ),
            applyMatrix4: function(e) {
                return this.direction.add(this.origin).applyMatrix4(e),
                this.origin.applyMatrix4(e),
                this.direction.sub(this.origin),
                this.direction.normalize(),
                this
            },
            equals: function(e) {
                return e.origin.equals(this.origin) && e.direction.equals(this.direction)
            }
        },
        Ci.Sphere = function(e, t) {
            this.center = void 0 !== e ? e : new Ci.Vector3,
            this.radius = void 0 !== t ? t : 0
        }
        ,
        Ci.Sphere.prototype = {
            constructor: Ci.Sphere,
            set: function(e, t) {
                return this.center.copy(e),
                this.radius = t,
                this
            },
            setFromPoints: (z = new Ci.Box3,
            function(e, t) {
                var i = this.center;
                void 0 !== t ? i.copy(t) : z.setFromPoints(e).center(i);
                for (var n = 0, r = 0, o = e.length; r < o; r++)
                    n = Math.max(n, i.distanceToSquared(e[r]));
                return this.radius = Math.sqrt(n),
                this
            }
            ),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.center.copy(e.center),
                this.radius = e.radius,
                this
            },
            empty: function() {
                return this.radius <= 0
            },
            containsPoint: function(e) {
                return e.distanceToSquared(this.center) <= this.radius * this.radius
            },
            distanceToPoint: function(e) {
                return e.distanceTo(this.center) - this.radius
            },
            intersectsSphere: function(e) {
                var t = this.radius + e.radius;
                return e.center.distanceToSquared(this.center) <= t * t
            },
            intersectsBox: function(e) {
                return e.intersectsSphere(this)
            },
            intersectsPlane: function(e) {
                return Math.abs(this.center.dot(e.normal) - e.constant) <= this.radius
            },
            clampPoint: function(e, t) {
                var i = this.center.distanceToSquared(e)
                  , n = t || new Ci.Vector3;
                return n.copy(e),
                i > this.radius * this.radius && (n.sub(this.center).normalize(),
                n.multiplyScalar(this.radius).add(this.center)),
                n
            },
            getBoundingBox: function(e) {
                var t = e || new Ci.Box3;
                return t.set(this.center, this.center),
                t.expandByScalar(this.radius),
                t
            },
            applyMatrix4: function(e) {
                return this.center.applyMatrix4(e),
                this.radius = this.radius * e.getMaxScaleOnAxis(),
                this
            },
            translate: function(e) {
                return this.center.add(e),
                this
            },
            equals: function(e) {
                return e.center.equals(this.center) && e.radius === this.radius
            }
        },
        Ci.Frustum = function(e, t, i, n, r, o) {
            this.planes = [void 0 !== e ? e : new Ci.Plane, void 0 !== t ? t : new Ci.Plane, void 0 !== i ? i : new Ci.Plane, void 0 !== n ? n : new Ci.Plane, void 0 !== r ? r : new Ci.Plane, void 0 !== o ? o : new Ci.Plane]
        }
        ,
        Ci.Frustum.prototype = {
            constructor: Ci.Frustum,
            set: function(e, t, i, n, r, o) {
                var a = this.planes;
                return a[0].copy(e),
                a[1].copy(t),
                a[2].copy(i),
                a[3].copy(n),
                a[4].copy(r),
                a[5].copy(o),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                for (var t = this.planes, i = 0; i < 6; i++)
                    t[i].copy(e.planes[i]);
                return this
            },
            setFromMatrix: function(e) {
                var t = this.planes
                  , i = e.elements
                  , n = i[0]
                  , r = i[1]
                  , o = i[2]
                  , a = i[3]
                  , s = i[4]
                  , l = i[5]
                  , c = i[6]
                  , h = i[7]
                  , u = i[8]
                  , d = i[9]
                  , p = i[10]
                  , f = i[11]
                  , g = i[12]
                  , m = i[13]
                  , v = i[14]
                  , y = i[15];
                return t[0].setComponents(a - n, h - s, f - u, y - g).normalize(),
                t[1].setComponents(a + n, h + s, f + u, y + g).normalize(),
                t[2].setComponents(a + r, h + l, f + d, y + m).normalize(),
                t[3].setComponents(a - r, h - l, f - d, y - m).normalize(),
                t[4].setComponents(a - o, h - c, f - p, y - v).normalize(),
                t[5].setComponents(a + o, h + c, f + p, y + v).normalize(),
                this
            },
            intersectsObject: (H = new Ci.Sphere,
            function(e) {
                var t = e.geometry;
                return null === t.boundingSphere && t.computeBoundingSphere(),
                H.copy(t.boundingSphere),
                H.applyMatrix4(e.matrixWorld),
                this.intersectsSphere(H)
            }
            ),
            intersectsSphere: function(e) {
                for (var t = this.planes, i = e.center, n = -e.radius, r = 0; r < 6; r++) {
                    if (t[r].distanceToPoint(i) < n)
                        return !1
                }
                return !0
            },
            intersectsBox: (k = new Ci.Vector3,
            U = new Ci.Vector3,
            function(e) {
                for (var t = this.planes, i = 0; i < 6; i++) {
                    var n = t[i];
                    k.x = 0 < n.normal.x ? e.min.x : e.max.x,
                    U.x = 0 < n.normal.x ? e.max.x : e.min.x,
                    k.y = 0 < n.normal.y ? e.min.y : e.max.y,
                    U.y = 0 < n.normal.y ? e.max.y : e.min.y,
                    k.z = 0 < n.normal.z ? e.min.z : e.max.z,
                    U.z = 0 < n.normal.z ? e.max.z : e.min.z;
                    var r = n.distanceToPoint(k)
                      , o = n.distanceToPoint(U);
                    if (r < 0 && o < 0)
                        return !1
                }
                return !0
            }
            ),
            containsPoint: function(e) {
                for (var t = this.planes, i = 0; i < 6; i++)
                    if (t[i].distanceToPoint(e) < 0)
                        return !1;
                return !0
            }
        },
        Ci.Plane = function(e, t) {
            this.normal = void 0 !== e ? e : new Ci.Vector3(1,0,0),
            this.constant = void 0 !== t ? t : 0
        }
        ,
        Ci.Plane.prototype = {
            constructor: Ci.Plane,
            set: function(e, t) {
                return this.normal.copy(e),
                this.constant = t,
                this
            },
            setComponents: function(e, t, i, n) {
                return this.normal.set(e, t, i),
                this.constant = n,
                this
            },
            setFromNormalAndCoplanarPoint: function(e, t) {
                return this.normal.copy(e),
                this.constant = -t.dot(this.normal),
                this
            },
            setFromCoplanarPoints: (B = new Ci.Vector3,
            V = new Ci.Vector3,
            function(e, t, i) {
                var n = B.subVectors(i, t).cross(V.subVectors(e, t)).normalize();
                return this.setFromNormalAndCoplanarPoint(n, e),
                this
            }
            ),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.normal.copy(e.normal),
                this.constant = e.constant,
                this
            },
            normalize: function() {
                var e = 1 / this.normal.length();
                return this.normal.multiplyScalar(e),
                this.constant *= e,
                this
            },
            negate: function() {
                return this.constant *= -1,
                this.normal.negate(),
                this
            },
            distanceToPoint: function(e) {
                return this.normal.dot(e) + this.constant
            },
            distanceToSphere: function(e) {
                return this.distanceToPoint(e.center) - e.radius
            },
            projectPoint: function(e, t) {
                return this.orthoPoint(e, t).sub(e).negate()
            },
            orthoPoint: function(e, t) {
                var i = this.distanceToPoint(e);
                return (t || new Ci.Vector3).copy(this.normal).multiplyScalar(i)
            },
            intersectLine: (F = new Ci.Vector3,
            function(e, t) {
                var i = t || new Ci.Vector3
                  , n = e.delta(F)
                  , r = this.normal.dot(n);
                if (0 !== r) {
                    var o = -(e.start.dot(this.normal) + this.constant) / r;
                    if (!(o < 0 || 1 < o))
                        return i.copy(n).multiplyScalar(o).add(e.start)
                } else if (0 === this.distanceToPoint(e.start))
                    return i.copy(e.start)
            }
            ),
            intersectsLine: function(e) {
                var t = this.distanceToPoint(e.start)
                  , i = this.distanceToPoint(e.end);
                return t < 0 && 0 < i || i < 0 && 0 < t
            },
            intersectsBox: function(e) {
                return e.intersectsPlane(this)
            },
            intersectsSphere: function(e) {
                return e.intersectsPlane(this)
            },
            coplanarPoint: function(e) {
                return (e || new Ci.Vector3).copy(this.normal).multiplyScalar(-this.constant)
            },
            applyMatrix4: (L = new Ci.Vector3,
            D = new Ci.Vector3,
            N = new Ci.Matrix3,
            function(e, t) {
                var i = t || N.getNormalMatrix(e)
                  , n = L.copy(this.normal).applyMatrix3(i)
                  , r = this.coplanarPoint(D);
                return r.applyMatrix4(e),
                this.setFromNormalAndCoplanarPoint(n, r),
                this
            }
            ),
            translate: function(e) {
                return this.constant = this.constant - e.dot(this.normal),
                this
            },
            equals: function(e) {
                return e.normal.equals(this.normal) && e.constant === this.constant
            }
        },
        Ci.Spherical = function(e, t, i) {
            return this.radius = void 0 !== e ? e : 1,
            this.phi = void 0 !== t ? t : 0,
            this.theta = void 0 !== i ? i : 0,
            this
        }
        ,
        Ci.Spherical.prototype = {
            constructor: Ci.Spherical,
            set: function(e, t, i) {
                this.radius = e,
                this.phi = t,
                this.theta = i
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.radius.copy(e.radius),
                this.phi.copy(e.phi),
                this.theta.copy(e.theta),
                this
            },
            makeSafe: function() {
                this.phi = Math.max(1e-6, Math.min(Math.PI - 1e-6, this.phi))
            },
            setFromVector3: function(e) {
                return this.radius = e.length(),
                0 === this.radius ? (this.theta = 0,
                this.phi = 0) : (this.theta = Math.atan2(e.x, e.z),
                this.phi = Math.acos(Ci.Math.clamp(e.y / this.radius, -1, 1))),
                this
            }
        },
        Ci.Math = {
            generateUUID: (R = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),
            P = new Array(36),
            O = 0,
            function() {
                for (var e = 0; e < 36; e++)
                    8 === e || 13 === e || 18 === e || 23 === e ? P[e] = "-" : 14 === e ? P[e] = "4" : (O <= 2 && (O = 33554432 + 16777216 * Math.random() | 0),
                    M = 15 & O,
                    O >>= 4,
                    P[e] = R[19 === e ? 3 & M | 8 : M]);
                return P.join("")
            }
            ),
            clamp: function(e, t, i) {
                return Math.max(t, Math.min(i, e))
            },
            euclideanModulo: function(e, t) {
                return (e % t + t) % t
            },
            mapLinear: function(e, t, i, n, r) {
                return n + (e - t) * (r - n) / (i - t)
            },
            smoothstep: function(e, t, i) {
                return e <= t ? 0 : i <= e ? 1 : (e = (e - t) / (i - t)) * e * (3 - 2 * e)
            },
            smootherstep: function(e, t, i) {
                return e <= t ? 0 : i <= e ? 1 : (e = (e - t) / (i - t)) * e * e * (e * (6 * e - 15) + 10)
            },
            random16: function() {
                return console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead."),
                Math.random()
            },
            randInt: function(e, t) {
                return e + Math.floor(Math.random() * (t - e + 1))
            },
            randFloat: function(e, t) {
                return e + Math.random() * (t - e)
            },
            randFloatSpread: function(e) {
                return e * (.5 - Math.random())
            },
            degToRad: (S = Math.PI / 180,
            function(e) {
                return e * S
            }
            ),
            radToDeg: (x = 180 / Math.PI,
            function(e) {
                return e * x
            }
            ),
            isPowerOfTwo: function(e) {
                return 0 == (e & e - 1) && 0 !== e
            },
            nearestPowerOfTwo: function(e) {
                return Math.pow(2, Math.round(Math.log(e) / Math.LN2))
            },
            nextPowerOfTwo: function(e) {
                return e--,
                e |= e >> 1,
                e |= e >> 2,
                e |= e >> 4,
                e |= e >> 8,
                e |= e >> 16,
                ++e
            }
        },
        Ci.Spline = function(e) {
            function t(e, t, i, n, r, o, a) {
                var s = .5 * (i - e)
                  , l = .5 * (n - t);
                return (2 * (t - i) + s + l) * a + (-3 * (t - i) - 2 * s - l) * o + s * r + t
            }
            this.points = e;
            var i, n, r, o, a, s, l, c, h, u = [], d = {
                x: 0,
                y: 0,
                z: 0
            };
            this.initFromArray = function(e) {
                this.points = [];
                for (var t = 0; t < e.length; t++)
                    this.points[t] = {
                        x: e[t][0],
                        y: e[t][1],
                        z: e[t][2]
                    }
            }
            ,
            this.getPoint = function(e) {
                return i = (this.points.length - 1) * e,
                n = Math.floor(i),
                r = i - n,
                u[0] = 0 === n ? n : n - 1,
                u[1] = n,
                u[2] = n > this.points.length - 2 ? this.points.length - 1 : n + 1,
                u[3] = n > this.points.length - 3 ? this.points.length - 1 : n + 2,
                s = this.points[u[0]],
                l = this.points[u[1]],
                c = this.points[u[2]],
                h = this.points[u[3]],
                a = r * (o = r * r),
                d.x = t(s.x, l.x, c.x, h.x, r, o, a),
                d.y = t(s.y, l.y, c.y, h.y, r, o, a),
                d.z = t(s.z, l.z, c.z, h.z, r, o, a),
                d
            }
            ,
            this.getControlPointsArray = function() {
                var e, t, i = this.points.length, n = [];
                for (e = 0; e < i; e++)
                    t = this.points[e],
                    n[e] = [t.x, t.y, t.z];
                return n
            }
            ,
            this.getLength = function(e) {
                var t, i, n, r, o = 0, a = 0, s = 0, l = new Ci.Vector3, c = new Ci.Vector3, h = [], u = 0;
                for (h[0] = 0,
                e = e || 100,
                n = this.points.length * e,
                l.copy(this.points[0]),
                t = 1; t < n; t++)
                    i = t / n,
                    r = this.getPoint(i),
                    c.copy(r),
                    u += c.distanceTo(l),
                    l.copy(r),
                    o = (this.points.length - 1) * i,
                    (a = Math.floor(o)) !== s && (h[a] = u,
                    s = a);
                return h[h.length] = u,
                {
                    chunks: h,
                    total: u
                }
            }
            ,
            this.reparametrizeByArcLength = function(e) {
                var t, i, n, r, o, a, s, l, c = [], h = new Ci.Vector3, u = this.getLength();
                for (c.push(h.copy(this.points[0]).clone()),
                t = 1; t < this.points.length; t++) {
                    for (a = u.chunks[t] - u.chunks[t - 1],
                    s = Math.ceil(e * a / u.total),
                    r = (t - 1) / (this.points.length - 1),
                    o = t / (this.points.length - 1),
                    i = 1; i < s - 1; i++)
                        n = r + i * (1 / s) * (o - r),
                        l = this.getPoint(n),
                        c.push(h.copy(l).clone());
                    c.push(h.copy(this.points[t]).clone())
                }
                this.points = c
            }
        }
        ,
        Ci.Triangle = function(e, t, i) {
            this.a = void 0 !== e ? e : new Ci.Vector3,
            this.b = void 0 !== t ? t : new Ci.Vector3,
            this.c = void 0 !== i ? i : new Ci.Vector3
        }
        ,
        Ci.Triangle.normal = (T = new Ci.Vector3,
        function(e, t, i, n) {
            var r = n || new Ci.Vector3;
            r.subVectors(i, t),
            T.subVectors(e, t),
            r.cross(T);
            var o = r.lengthSq();
            return 0 < o ? r.multiplyScalar(1 / Math.sqrt(o)) : r.set(0, 0, 0)
        }
        ),
        Ci.Triangle.barycoordFromPoint = (_ = new Ci.Vector3,
        b = new Ci.Vector3,
        w = new Ci.Vector3,
        function(e, t, i, n, r) {
            _.subVectors(n, t),
            b.subVectors(i, t),
            w.subVectors(e, t);
            var o = _.dot(_)
              , a = _.dot(b)
              , s = _.dot(w)
              , l = b.dot(b)
              , c = b.dot(w)
              , h = o * l - a * a
              , u = r || new Ci.Vector3;
            if (0 == h)
                return u.set(-2, -1, -1);
            var d = 1 / h
              , p = (l * s - a * c) * d
              , f = (o * c - a * s) * d;
            return u.set(1 - p - f, f, p)
        }
        ),
        Ci.Triangle.containsPoint = (E = new Ci.Vector3,
        function(e, t, i, n) {
            var r = Ci.Triangle.barycoordFromPoint(e, t, i, n, E);
            return 0 <= r.x && 0 <= r.y && r.x + r.y <= 1
        }
        ),
        Ci.Triangle.prototype = {
            constructor: Ci.Triangle,
            set: function(e, t, i) {
                return this.a.copy(e),
                this.b.copy(t),
                this.c.copy(i),
                this
            },
            setFromPointsAndIndices: function(e, t, i, n) {
                return this.a.copy(e[t]),
                this.b.copy(e[i]),
                this.c.copy(e[n]),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.a.copy(e.a),
                this.b.copy(e.b),
                this.c.copy(e.c),
                this
            },
            area: (C = new Ci.Vector3,
            I = new Ci.Vector3,
            function() {
                return C.subVectors(this.c, this.b),
                I.subVectors(this.a, this.b),
                .5 * C.cross(I).length()
            }
            ),
            midpoint: function(e) {
                return (e || new Ci.Vector3).addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3)
            },
            normal: function(e) {
                return Ci.Triangle.normal(this.a, this.b, this.c, e)
            },
            plane: function(e) {
                return (e || new Ci.Plane).setFromCoplanarPoints(this.a, this.b, this.c)
            },
            barycoordFromPoint: function(e, t) {
                return Ci.Triangle.barycoordFromPoint(e, this.a, this.b, this.c, t)
            },
            containsPoint: function(e) {
                return Ci.Triangle.containsPoint(e, this.a, this.b, this.c)
            },
            equals: function(e) {
                return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c)
            }
        },
        Ci.Interpolant = function(e, t, i, n) {
            this.parameterPositions = e,
            this._cachedIndex = 0,
            this.resultBuffer = void 0 !== n ? n : new t.constructor(i),
            this.sampleValues = t,
            this.valueSize = i
        }
        ,
        Ci.Interpolant.prototype = {
            constructor: Ci.Interpolant,
            evaluate: function(e) {
                var t = this.parameterPositions
                  , i = this._cachedIndex
                  , n = t[i]
                  , r = t[i - 1];
                e: {
                    t: {
                        var o;
                        i: {
                            n: if (!(e < n)) {
                                for (var a = i + 2; ; ) {
                                    if (void 0 === n) {
                                        if (e < r)
                                            break n;
                                        return i = t.length,
                                        this._cachedIndex = i,
                                        this.afterEnd_(i - 1, e, r)
                                    }
                                    if (i === a)
                                        break;
                                    if (r = n,
                                    e < (n = t[++i]))
                                        break t
                                }
                                o = t.length;
                                break i
                            }
                            if (r <= e)
                                break e;
                            var s = t[1];
                            e < s && (i = 2,
                            r = s);
                            for (a = i - 2; ; ) {
                                if (void 0 === r)
                                    return this._cachedIndex = 0,
                                    this.beforeStart_(0, e, n);
                                if (i === a)
                                    break;
                                if (n = r,
                                (r = t[--i - 1]) <= e)
                                    break t
                            }
                            o = i,
                            i = 0
                        }
                        for (; i < o; ) {
                            var l = i + o >>> 1;
                            e < t[l] ? o = l : i = 1 + l
                        }
                        if (n = t[i],
                        void 0 === (r = t[i - 1]))
                            return this._cachedIndex = 0,
                            this.beforeStart_(0, e, n);
                        if (void 0 === n)
                            return i = t.length,
                            this._cachedIndex = i,
                            this.afterEnd_(i - 1, r, e)
                    }
                    this._cachedIndex = i,
                    this.intervalChanged_(i, r, n)
                }
                return this.interpolate_(i, r, e, n)
            },
            settings: null,
            DefaultSettings_: {},
            getSettings_: function() {
                return this.settings || this.DefaultSettings_
            },
            copySampleValue_: function(e) {
                for (var t = this.resultBuffer, i = this.sampleValues, n = this.valueSize, r = e * n, o = 0; o !== n; ++o)
                    t[o] = i[r + o];
                return t
            },
            interpolate_: function(e, t, i, n) {
                throw new Error("call to abstract method")
            },
            intervalChanged_: function(e, t, i) {}
        },
        Object.assign(Ci.Interpolant.prototype, {
            beforeStart_: Ci.Interpolant.prototype.copySampleValue_,
            afterEnd_: Ci.Interpolant.prototype.copySampleValue_
        }),
        Ci.CubicInterpolant = function(e, t, i, n) {
            Ci.Interpolant.call(this, e, t, i, n),
            this._weightPrev = -0,
            this._offsetPrev = -0,
            this._weightNext = -0,
            this._offsetNext = -0
        }
        ,
        Ci.CubicInterpolant.prototype = Object.assign(Object.create(Ci.Interpolant.prototype), {
            constructor: Ci.CubicInterpolant,
            DefaultSettings_: {
                endingStart: Ci.ZeroCurvatureEnding,
                endingEnd: Ci.ZeroCurvatureEnding
            },
            intervalChanged_: function(e, t, i) {
                var n = this.parameterPositions
                  , r = e - 2
                  , o = e + 1
                  , a = n[r]
                  , s = n[o];
                if (void 0 === a)
                    switch (this.getSettings_().endingStart) {
                    case Ci.ZeroSlopeEnding:
                        r = e,
                        a = 2 * t - i;
                        break;
                    case Ci.WrapAroundEnding:
                        a = t + n[r = n.length - 2] - n[r + 1];
                        break;
                    default:
                        r = e,
                        a = i
                    }
                if (void 0 === s)
                    switch (this.getSettings_().endingEnd) {
                    case Ci.ZeroSlopeEnding:
                        o = e,
                        s = 2 * i - t;
                        break;
                    case Ci.WrapAroundEnding:
                        s = i + n[o = 1] - n[0];
                        break;
                    default:
                        o = e - 1,
                        s = t
                    }
                var l = .5 * (i - t)
                  , c = this.valueSize;
                this._weightPrev = l / (t - a),
                this._weightNext = l / (s - i),
                this._offsetPrev = r * c,
                this._offsetNext = o * c
            },
            interpolate_: function(e, t, i, n) {
                for (var r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, s = e * a, l = s - a, c = this._offsetPrev, h = this._offsetNext, u = this._weightPrev, d = this._weightNext, p = (i - t) / (n - t), f = p * p, g = f * p, m = -u * g + 2 * u * f - u * p, v = (1 + u) * g + (-1.5 - 2 * u) * f + (-.5 + u) * p + 1, y = (-1 - d) * g + (1.5 + d) * f + .5 * p, A = d * g - d * f, C = 0; C !== a; ++C)
                    r[C] = m * o[c + C] + v * o[l + C] + y * o[s + C] + A * o[h + C];
                return r
            }
        }),
        Ci.DiscreteInterpolant = function(e, t, i, n) {
            Ci.Interpolant.call(this, e, t, i, n)
        }
        ,
        Ci.DiscreteInterpolant.prototype = Object.assign(Object.create(Ci.Interpolant.prototype), {
            constructor: Ci.DiscreteInterpolant,
            interpolate_: function(e, t, i, n) {
                return this.copySampleValue_(e - 1)
            }
        }),
        Ci.LinearInterpolant = function(e, t, i, n) {
            Ci.Interpolant.call(this, e, t, i, n)
        }
        ,
        Ci.LinearInterpolant.prototype = Object.assign(Object.create(Ci.Interpolant.prototype), {
            constructor: Ci.LinearInterpolant,
            interpolate_: function(e, t, i, n) {
                for (var r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, s = e * a, l = s - a, c = (i - t) / (n - t), h = 1 - c, u = 0; u !== a; ++u)
                    r[u] = o[l + u] * h + o[s + u] * c;
                return r
            }
        }),
        Ci.QuaternionLinearInterpolant = function(e, t, i, n) {
            Ci.Interpolant.call(this, e, t, i, n)
        }
        ,
        Ci.QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Ci.Interpolant.prototype), {
            constructor: Ci.QuaternionLinearInterpolant,
            interpolate_: function(e, t, i, n) {
                for (var r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, s = e * a, l = (i - t) / (n - t), c = s + a; s !== c; s += 4)
                    Ci.Quaternion.slerpFlat(r, 0, o, s - a, o, s, l);
                return r
            }
        }),
        Ci.Clock = function(e) {
            this.autoStart = void 0 === e || e,
            this.startTime = 0,
            this.oldTime = 0,
            this.elapsedTime = 0,
            this.running = !1
        }
        ,
        Ci.Clock.prototype = {
            constructor: Ci.Clock,
            start: function() {
                this.startTime = performance.now(),
                this.oldTime = this.startTime,
                this.running = !0
            },
            stop: function() {
                this.getElapsedTime(),
                this.running = !1
            },
            getElapsedTime: function() {
                return this.getDelta(),
                this.elapsedTime
            },
            getDelta: function() {
                var e = 0;
                if (this.autoStart && !this.running && this.start(),
                this.running) {
                    var t = performance.now();
                    e = .001 * (t - this.oldTime),
                    this.oldTime = t,
                    this.elapsedTime += e
                }
                return e
            }
        },
        Ci.EventDispatcher = function() {}
        ,
        Ci.EventDispatcher.prototype = {
            constructor: Ci.EventDispatcher,
            apply: function(e) {
                e.addEventListener = Ci.EventDispatcher.prototype.addEventListener,
                e.hasEventListener = Ci.EventDispatcher.prototype.hasEventListener,
                e.removeEventListener = Ci.EventDispatcher.prototype.removeEventListener,
                e.dispatchEvent = Ci.EventDispatcher.prototype.dispatchEvent
            },
            addEventListener: function(e, t) {
                void 0 === this._listeners && (this._listeners = {});
                var i = this._listeners;
                void 0 === i[e] && (i[e] = []),
                -1 === i[e].indexOf(t) && i[e].push(t)
            },
            hasEventListener: function(e, t) {
                if (void 0 === this._listeners)
                    return !1;
                var i = this._listeners;
                return void 0 !== i[e] && -1 !== i[e].indexOf(t)
            },
            removeEventListener: function(e, t) {
                if (void 0 !== this._listeners) {
                    var i = this._listeners[e];
                    if (void 0 !== i) {
                        var n = i.indexOf(t);
                        -1 !== n && i.splice(n, 1)
                    }
                }
            },
            dispatchEvent: function(e) {
                if (void 0 !== this._listeners) {
                    var t = this._listeners[e.type];
                    if (void 0 !== t) {
                        e.target = this;
                        for (var i = [], n = t.length, r = 0; r < n; r++)
                            i[r] = t[r];
                        for (r = 0; r < n; r++)
                            i[r].call(this, e)
                    }
                }
            }
        },
        Ci.Layers = function() {
            this.mask = 1
        }
        ,
        Ci.Layers.prototype = {
            constructor: Ci.Layers,
            set: function(e) {
                this.mask = 1 << e
            },
            enable: function(e) {
                this.mask |= 1 << e
            },
            toggle: function(e) {
                this.mask ^= 1 << e
            },
            disable: function(e) {
                this.mask &= ~(1 << e)
            },
            test: function(e) {
                return 0 != (this.mask & e.mask)
            }
        },
        (A = Ci).Raycaster = function(e, t, i, n) {
            this.ray = new A.Ray(e,t),
            this.near = i || 0,
            this.far = n || 1 / 0,
            this.params = {
                Mesh: {},
                Line: {},
                LOD: {},
                Points: {
                    threshold: 1
                },
                Sprite: {}
            },
            Object.defineProperties(this.params, {
                PointCloud: {
                    get: function() {
                        return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),
                        this.Points
                    }
                }
            })
        }
        ,
        A.Raycaster.prototype = {
            constructor: A.Raycaster,
            linePrecision: 1,
            set: function(e, t) {
                this.ray.set(e, t)
            },
            setFromCamera: function(e, t) {
                t instanceof A.PerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld),
                this.ray.direction.set(e.x, e.y, .5).unproject(t).sub(this.ray.origin).normalize()) : t instanceof A.OrthographicCamera ? (this.ray.origin.set(e.x, e.y, -1).unproject(t),
                this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld)) : console.error("THREE.Raycaster: Unsupported camera type.")
            },
            intersectObject: function(e, t) {
                var i = [];
                return Ei(e, this, i, t),
                i.sort(Ii),
                i
            },
            intersectObjects: function(e, t) {
                var i = [];
                if (!1 === Array.isArray(e))
                    return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),
                    i;
                for (var n = 0, r = e.length; n < r; n++)
                    Ei(e[n], this, i, t);
                return i.sort(Ii),
                i
            }
        },
        Ci.Object3D = function() {
            Object.defineProperty(this, "id", {
                value: Ci.Object3DIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.type = "Object3D",
            this.parent = null,
            this.children = [],
            this.up = Ci.Object3D.DefaultUp.clone();
            var e = new Ci.Vector3
              , t = new Ci.Euler
              , i = new Ci.Quaternion
              , n = new Ci.Vector3(1,1,1);
            t.onChange(function() {
                i.setFromEuler(t, !1)
            }),
            i.onChange(function() {
                t.setFromQuaternion(i, void 0, !1)
            }),
            Object.defineProperties(this, {
                position: {
                    enumerable: !0,
                    value: e
                },
                rotation: {
                    enumerable: !0,
                    value: t
                },
                quaternion: {
                    enumerable: !0,
                    value: i
                },
                scale: {
                    enumerable: !0,
                    value: n
                },
                modelViewMatrix: {
                    value: new Ci.Matrix4
                },
                normalMatrix: {
                    value: new Ci.Matrix3
                }
            }),
            this.rotationAutoUpdate = !0,
            this.matrix = new Ci.Matrix4,
            this.matrixWorld = new Ci.Matrix4,
            this.matrixAutoUpdate = Ci.Object3D.DefaultMatrixAutoUpdate,
            this.matrixWorldNeedsUpdate = !1,
            this.layers = new Ci.Layers,
            this.visible = !0,
            this.castShadow = !1,
            this.receiveShadow = !1,
            this.frustumCulled = !0,
            this.renderOrder = 0,
            this.userData = {}
        }
        ,
        Ci.Object3D.DefaultUp = new Ci.Vector3(0,1,0),
        Ci.Object3D.DefaultMatrixAutoUpdate = !0,
        Ci.Object3D.prototype = {
            constructor: Ci.Object3D,
            applyMatrix: function(e) {
                this.matrix.multiplyMatrices(e, this.matrix),
                this.matrix.decompose(this.position, this.quaternion, this.scale)
            },
            setRotationFromAxisAngle: function(e, t) {
                this.quaternion.setFromAxisAngle(e, t)
            },
            setRotationFromEuler: function(e) {
                this.quaternion.setFromEuler(e, !0)
            },
            setRotationFromMatrix: function(e) {
                this.quaternion.setFromRotationMatrix(e)
            },
            setRotationFromQuaternion: function(e) {
                this.quaternion.copy(e)
            },
            rotateOnAxis: (y = new Ci.Quaternion,
            function(e, t) {
                return y.setFromAxisAngle(e, t),
                this.quaternion.multiply(y),
                this
            }
            ),
            rotateX: (v = new Ci.Vector3(1,0,0),
            function(e) {
                return this.rotateOnAxis(v, e)
            }
            ),
            rotateY: (m = new Ci.Vector3(0,1,0),
            function(e) {
                return this.rotateOnAxis(m, e)
            }
            ),
            rotateZ: (g = new Ci.Vector3(0,0,1),
            function(e) {
                return this.rotateOnAxis(g, e)
            }
            ),
            translateOnAxis: (f = new Ci.Vector3,
            function(e, t) {
                return f.copy(e).applyQuaternion(this.quaternion),
                this.position.add(f.multiplyScalar(t)),
                this
            }
            ),
            translateX: (p = new Ci.Vector3(1,0,0),
            function(e) {
                return this.translateOnAxis(p, e)
            }
            ),
            translateY: (d = new Ci.Vector3(0,1,0),
            function(e) {
                return this.translateOnAxis(d, e)
            }
            ),
            translateZ: (u = new Ci.Vector3(0,0,1),
            function(e) {
                return this.translateOnAxis(u, e)
            }
            ),
            localToWorld: function(e) {
                return e.applyMatrix4(this.matrixWorld)
            },
            worldToLocal: (h = new Ci.Matrix4,
            function(e) {
                return e.applyMatrix4(h.getInverse(this.matrixWorld))
            }
            ),
            lookAt: (c = new Ci.Matrix4,
            function(e) {
                c.lookAt(e, this.position, this.up),
                this.quaternion.setFromRotationMatrix(c)
            }
            ),
            add: function(e) {
                if (1 < arguments.length) {
                    for (var t = 0; t < arguments.length; t++)
                        this.add(arguments[t]);
                    return this
                }
                return e === this ? console.error("THREE.Object3D.add: object can't be added as a child of itself.", e) : e instanceof Ci.Object3D ? (null !== e.parent && e.parent.remove(e),
                e.parent = this,
                e.dispatchEvent({
                    type: "added"
                }),
                this.children.push(e)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", e),
                this
            },
            remove: function(e) {
                if (1 < arguments.length)
                    for (var t = 0; t < arguments.length; t++)
                        this.remove(arguments[t]);
                var i = this.children.indexOf(e);
                -1 !== i && (e.parent = null,
                e.dispatchEvent({
                    type: "removed"
                }),
                this.children.splice(i, 1))
            },
            getObjectById: function(e) {
                return this.getObjectByProperty("id", e)
            },
            getObjectByName: function(e) {
                return this.getObjectByProperty("name", e)
            },
            getObjectByProperty: function(e, t) {
                if (this[e] === t)
                    return this;
                for (var i = 0, n = this.children.length; i < n; i++) {
                    var r = this.children[i].getObjectByProperty(e, t);
                    if (void 0 !== r)
                        return r
                }
            },
            getWorldPosition: function(e) {
                var t = e || new Ci.Vector3;
                return this.updateMatrixWorld(!0),
                t.setFromMatrixPosition(this.matrixWorld)
            },
            getWorldQuaternion: (s = new Ci.Vector3,
            l = new Ci.Vector3,
            function(e) {
                var t = e || new Ci.Quaternion;
                return this.updateMatrixWorld(!0),
                this.matrixWorld.decompose(s, t, l),
                t
            }
            ),
            getWorldRotation: (a = new Ci.Quaternion,
            function(e) {
                var t = e || new Ci.Euler;
                return this.getWorldQuaternion(a),
                t.setFromQuaternion(a, this.rotation.order, !1)
            }
            ),
            getWorldScale: (r = new Ci.Vector3,
            o = new Ci.Quaternion,
            function(e) {
                var t = e || new Ci.Vector3;
                return this.updateMatrixWorld(!0),
                this.matrixWorld.decompose(r, o, t),
                t
            }
            ),
            getWorldDirection: (n = new Ci.Quaternion,
            function(e) {
                var t = e || new Ci.Vector3;
                return this.getWorldQuaternion(n),
                t.set(0, 0, 1).applyQuaternion(n)
            }
            ),
            raycast: function() {},
            traverse: function(e) {
                e(this);
                for (var t = this.children, i = 0, n = t.length; i < n; i++)
                    t[i].traverse(e)
            },
            traverseVisible: function(e) {
                if (!1 !== this.visible) {
                    e(this);
                    for (var t = this.children, i = 0, n = t.length; i < n; i++)
                        t[i].traverseVisible(e)
                }
            },
            traverseAncestors: function(e) {
                var t = this.parent;
                null !== t && (e(t),
                t.traverseAncestors(e))
            },
            updateMatrix: function() {
                this.matrix.compose(this.position, this.quaternion, this.scale),
                this.matrixWorldNeedsUpdate = !0
            },
            updateMatrixWorld: function(e) {
                !0 === this.matrixAutoUpdate && this.updateMatrix(),
                !0 !== this.matrixWorldNeedsUpdate && !0 !== e || (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix),
                e = !(this.matrixWorldNeedsUpdate = !1));
                for (var t = 0, i = this.children.length; t < i; t++)
                    this.children[t].updateMatrixWorld(e)
            },
            toJSON: function(e) {
                function t(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        delete n.metadata,
                        t.push(n)
                    }
                    return t
                }
                var i = void 0 === e
                  , n = {};
                i && (e = {
                    geometries: {},
                    materials: {},
                    textures: {},
                    images: {}
                },
                n.metadata = {
                    version: 4.4,
                    type: "Object",
                    generator: "Object3D.toJSON"
                });
                var r = {};
                if (r.uuid = this.uuid,
                r.type = this.type,
                "" !== this.name && (r.name = this.name),
                "{}" !== JSON.stringify(this.userData) && (r.userData = this.userData),
                !0 === this.castShadow && (r.castShadow = !0),
                !0 === this.receiveShadow && (r.receiveShadow = !0),
                !1 === this.visible && (r.visible = !1),
                r.matrix = this.matrix.toArray(),
                void 0 !== this.geometry && (void 0 === e.geometries[this.geometry.uuid] && (e.geometries[this.geometry.uuid] = this.geometry.toJSON(e)),
                r.geometry = this.geometry.uuid),
                void 0 !== this.material && (void 0 === e.materials[this.material.uuid] && (e.materials[this.material.uuid] = this.material.toJSON(e)),
                r.material = this.material.uuid),
                0 < this.children.length) {
                    r.children = [];
                    for (var o = 0; o < this.children.length; o++)
                        r.children.push(this.children[o].toJSON(e).object)
                }
                if (i) {
                    var a = t(e.geometries)
                      , s = t(e.materials)
                      , l = t(e.textures)
                      , c = t(e.images);
                    0 < a.length && (n.geometries = a),
                    0 < s.length && (n.materials = s),
                    0 < l.length && (n.textures = l),
                    0 < c.length && (n.images = c)
                }
                return n.object = r,
                n
            },
            clone: function(e) {
                return (new this.constructor).copy(this, e)
            },
            copy: function(e, t) {
                if (void 0 === t && (t = !0),
                this.name = e.name,
                this.up.copy(e.up),
                this.position.copy(e.position),
                this.quaternion.copy(e.quaternion),
                this.scale.copy(e.scale),
                this.rotationAutoUpdate = e.rotationAutoUpdate,
                this.matrix.copy(e.matrix),
                this.matrixWorld.copy(e.matrixWorld),
                this.matrixAutoUpdate = e.matrixAutoUpdate,
                this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate,
                this.visible = e.visible,
                this.castShadow = e.castShadow,
                this.receiveShadow = e.receiveShadow,
                this.frustumCulled = e.frustumCulled,
                this.renderOrder = e.renderOrder,
                this.userData = JSON.parse(JSON.stringify(e.userData)),
                !0 === t)
                    for (var i = 0; i < e.children.length; i++) {
                        var n = e.children[i];
                        this.add(n.clone())
                    }
                return this
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.Object3D.prototype),
        Ci.Object3DIdCount = 0,
        Ci.Face3 = function(e, t, i, n, r, o) {
            this.a = e,
            this.b = t,
            this.c = i,
            this.normal = n instanceof Ci.Vector3 ? n : new Ci.Vector3,
            this.vertexNormals = Array.isArray(n) ? n : [],
            this.color = r instanceof Ci.Color ? r : new Ci.Color,
            this.vertexColors = Array.isArray(r) ? r : [],
            this.materialIndex = void 0 !== o ? o : 0
        }
        ,
        Ci.Face3.prototype = {
            constructor: Ci.Face3,
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                this.a = e.a,
                this.b = e.b,
                this.c = e.c,
                this.normal.copy(e.normal),
                this.color.copy(e.color),
                this.materialIndex = e.materialIndex;
                for (var t = 0, i = e.vertexNormals.length; t < i; t++)
                    this.vertexNormals[t] = e.vertexNormals[t].clone();
                for (t = 0,
                i = e.vertexColors.length; t < i; t++)
                    this.vertexColors[t] = e.vertexColors[t].clone();
                return this
            }
        },
        Ci.BufferAttribute = function(e, t) {
            this.uuid = Ci.Math.generateUUID(),
            this.array = e,
            this.itemSize = t,
            this.dynamic = !1,
            this.updateRange = {
                offset: 0,
                count: -1
            },
            this.version = 0
        }
        ,
        Ci.BufferAttribute.prototype = {
            constructor: Ci.BufferAttribute,
            get count() {
                return this.array.length / this.itemSize
            },
            set needsUpdate(e) {
                !0 === e && this.version++
            },
            setDynamic: function(e) {
                return this.dynamic = e,
                this
            },
            copy: function(e) {
                return this.array = new e.array.constructor(e.array),
                this.itemSize = e.itemSize,
                this.dynamic = e.dynamic,
                this
            },
            copyAt: function(e, t, i) {
                e *= this.itemSize,
                i *= t.itemSize;
                for (var n = 0, r = this.itemSize; n < r; n++)
                    this.array[e + n] = t.array[i + n];
                return this
            },
            copyArray: function(e) {
                return this.array.set(e),
                this
            },
            copyColorsArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    void 0 === o && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", n),
                    o = new Ci.Color),
                    t[i++] = o.r,
                    t[i++] = o.g,
                    t[i++] = o.b
                }
                return this
            },
            copyIndicesArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    t[i++] = o.a,
                    t[i++] = o.b,
                    t[i++] = o.c
                }
                return this
            },
            copyVector2sArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    void 0 === o && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", n),
                    o = new Ci.Vector2),
                    t[i++] = o.x,
                    t[i++] = o.y
                }
                return this
            },
            copyVector3sArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    void 0 === o && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", n),
                    o = new Ci.Vector3),
                    t[i++] = o.x,
                    t[i++] = o.y,
                    t[i++] = o.z
                }
                return this
            },
            copyVector4sArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    void 0 === o && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", n),
                    o = new Ci.Vector4),
                    t[i++] = o.x,
                    t[i++] = o.y,
                    t[i++] = o.z,
                    t[i++] = o.w
                }
                return this
            },
            set: function(e, t) {
                return void 0 === t && (t = 0),
                this.array.set(e, t),
                this
            },
            getX: function(e) {
                return this.array[e * this.itemSize]
            },
            setX: function(e, t) {
                return this.array[e * this.itemSize] = t,
                this
            },
            getY: function(e) {
                return this.array[e * this.itemSize + 1]
            },
            setY: function(e, t) {
                return this.array[e * this.itemSize + 1] = t,
                this
            },
            getZ: function(e) {
                return this.array[e * this.itemSize + 2]
            },
            setZ: function(e, t) {
                return this.array[e * this.itemSize + 2] = t,
                this
            },
            getW: function(e) {
                return this.array[e * this.itemSize + 3]
            },
            setW: function(e, t) {
                return this.array[e * this.itemSize + 3] = t,
                this
            },
            setXY: function(e, t, i) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this
            },
            setXYZ: function(e, t, i, n) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this.array[e + 2] = n,
                this
            },
            setXYZW: function(e, t, i, n, r) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this.array[e + 2] = n,
                this.array[e + 3] = r,
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        Ci.Int8Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Int8Array(e),t)
        }
        ,
        Ci.Uint8Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Uint8Array(e),t)
        }
        ,
        Ci.Uint8ClampedAttribute = function(e, t) {
            return new Ci.BufferAttribute(new Uint8ClampedArray(e),t)
        }
        ,
        Ci.Int16Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Int16Array(e),t)
        }
        ,
        Ci.Uint16Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Uint16Array(e),t)
        }
        ,
        Ci.Int32Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Int32Array(e),t)
        }
        ,
        Ci.Uint32Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Uint32Array(e),t)
        }
        ,
        Ci.Float32Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Float32Array(e),t)
        }
        ,
        Ci.Float64Attribute = function(e, t) {
            return new Ci.BufferAttribute(new Float64Array(e),t)
        }
        ,
        Ci.DynamicBufferAttribute = function(e, t) {
            return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead."),
            new Ci.BufferAttribute(e,t).setDynamic(!0)
        }
        ,
        Ci.InstancedBufferAttribute = function(e, t, i) {
            Ci.BufferAttribute.call(this, e, t),
            this.meshPerAttribute = i || 1
        }
        ,
        Ci.InstancedBufferAttribute.prototype = Object.create(Ci.BufferAttribute.prototype),
        Ci.InstancedBufferAttribute.prototype.constructor = Ci.InstancedBufferAttribute,
        Ci.InstancedBufferAttribute.prototype.copy = function(e) {
            return Ci.BufferAttribute.prototype.copy.call(this, e),
            this.meshPerAttribute = e.meshPerAttribute,
            this
        }
        ,
        Ci.InterleavedBuffer = function(e, t) {
            this.uuid = Ci.Math.generateUUID(),
            this.array = e,
            this.stride = t,
            this.dynamic = !1,
            this.updateRange = {
                offset: 0,
                count: -1
            },
            this.version = 0
        }
        ,
        Ci.InterleavedBuffer.prototype = {
            constructor: Ci.InterleavedBuffer,
            get length() {
                return this.array.length
            },
            get count() {
                return this.array.length / this.stride
            },
            set needsUpdate(e) {
                !0 === e && this.version++
            },
            setDynamic: function(e) {
                return this.dynamic = e,
                this
            },
            copy: function(e) {
                return this.array = new e.array.constructor(e.array),
                this.stride = e.stride,
                this.dynamic = e.dynamic,
                this
            },
            copyAt: function(e, t, i) {
                e *= this.stride,
                i *= t.stride;
                for (var n = 0, r = this.stride; n < r; n++)
                    this.array[e + n] = t.array[i + n];
                return this
            },
            set: function(e, t) {
                return void 0 === t && (t = 0),
                this.array.set(e, t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        Ci.InstancedInterleavedBuffer = function(e, t, i) {
            Ci.InterleavedBuffer.call(this, e, t),
            this.meshPerAttribute = i || 1
        }
        ,
        Ci.InstancedInterleavedBuffer.prototype = Object.create(Ci.InterleavedBuffer.prototype),
        Ci.InstancedInterleavedBuffer.prototype.constructor = Ci.InstancedInterleavedBuffer,
        Ci.InstancedInterleavedBuffer.prototype.copy = function(e) {
            return Ci.InterleavedBuffer.prototype.copy.call(this, e),
            this.meshPerAttribute = e.meshPerAttribute,
            this
        }
        ,
        Ci.InterleavedBufferAttribute = function(e, t, i) {
            this.uuid = Ci.Math.generateUUID(),
            this.data = e,
            this.itemSize = t,
            this.offset = i
        }
        ,
        Ci.InterleavedBufferAttribute.prototype = {
            constructor: Ci.InterleavedBufferAttribute,
            get length() {
                return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),
                this.array.length
            },
            get count() {
                return this.data.count
            },
            setX: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset] = t,
                this
            },
            setY: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 1] = t,
                this
            },
            setZ: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 2] = t,
                this
            },
            setW: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 3] = t,
                this
            },
            getX: function(e) {
                return this.data.array[e * this.data.stride + this.offset]
            },
            getY: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 1]
            },
            getZ: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 2]
            },
            getW: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 3]
            },
            setXY: function(e, t, i) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this
            },
            setXYZ: function(e, t, i, n) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this.data.array[e + 2] = n,
                this
            },
            setXYZW: function(e, t, i, n, r) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this.data.array[e + 2] = n,
                this.data.array[e + 3] = r,
                this
            }
        },
        Ci.Geometry = function() {
            Object.defineProperty(this, "id", {
                value: Ci.GeometryIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.type = "Geometry",
            this.vertices = [],
            this.colors = [],
            this.faces = [],
            this.faceVertexUvs = [[]],
            this.morphTargets = [],
            this.morphNormals = [],
            this.skinWeights = [],
            this.skinIndices = [],
            this.lineDistances = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.verticesNeedUpdate = !1,
            this.elementsNeedUpdate = !1,
            this.uvsNeedUpdate = !1,
            this.normalsNeedUpdate = !1,
            this.colorsNeedUpdate = !1,
            this.lineDistancesNeedUpdate = !1,
            this.groupsNeedUpdate = !1
        }
        ,
        Ci.Geometry.prototype = {
            constructor: Ci.Geometry,
            applyMatrix: function(e) {
                for (var t = (new Ci.Matrix3).getNormalMatrix(e), i = 0, n = this.vertices.length; i < n; i++) {
                    this.vertices[i].applyMatrix4(e)
                }
                for (i = 0,
                n = this.faces.length; i < n; i++) {
                    var r = this.faces[i];
                    r.normal.applyMatrix3(t).normalize();
                    for (var o = 0, a = r.vertexNormals.length; o < a; o++)
                        r.vertexNormals[o].applyMatrix3(t).normalize()
                }
                return null !== this.boundingBox && this.computeBoundingBox(),
                null !== this.boundingSphere && this.computeBoundingSphere(),
                this.verticesNeedUpdate = !0,
                this.normalsNeedUpdate = !0,
                this
            },
            rotateX: function(e) {
                return void 0 === mt && (mt = new Ci.Matrix4),
                mt.makeRotationX(e),
                this.applyMatrix(mt),
                this
            },
            rotateY: function(e) {
                return void 0 === gt && (gt = new Ci.Matrix4),
                gt.makeRotationY(e),
                this.applyMatrix(gt),
                this
            },
            rotateZ: function(e) {
                return void 0 === ft && (ft = new Ci.Matrix4),
                ft.makeRotationZ(e),
                this.applyMatrix(ft),
                this
            },
            translate: function(e, t, i) {
                return void 0 === pt && (pt = new Ci.Matrix4),
                pt.makeTranslation(e, t, i),
                this.applyMatrix(pt),
                this
            },
            scale: function(e, t, i) {
                return void 0 === dt && (dt = new Ci.Matrix4),
                dt.makeScale(e, t, i),
                this.applyMatrix(dt),
                this
            },
            lookAt: function(e) {
                void 0 === ut && (ut = new Ci.Object3D),
                ut.lookAt(e),
                ut.updateMatrix(),
                this.applyMatrix(ut.matrix)
            },
            fromBufferGeometry: function(e) {
                function t(e, t, i, n) {
                    var r = void 0 !== l ? [d[e].clone(), d[t].clone(), d[i].clone()] : []
                      , o = void 0 !== c ? [s.colors[e].clone(), s.colors[t].clone(), s.colors[i].clone()] : []
                      , a = new Ci.Face3(e,t,i,r,o,n);
                    s.faces.push(a),
                    void 0 !== h && s.faceVertexUvs[0].push([p[e].clone(), p[t].clone(), p[i].clone()]),
                    void 0 !== u && s.faceVertexUvs[1].push([f[e].clone(), f[t].clone(), f[i].clone()])
                }
                var s = this
                  , i = null !== e.index ? e.index.array : void 0
                  , n = e.attributes
                  , r = n.position.array
                  , l = void 0 !== n.normal ? n.normal.array : void 0
                  , c = void 0 !== n.color ? n.color.array : void 0
                  , h = void 0 !== n.uv ? n.uv.array : void 0
                  , u = void 0 !== n.uv2 ? n.uv2.array : void 0;
                void 0 !== u && (this.faceVertexUvs[1] = []);
                for (var d = [], p = [], f = [], o = 0, a = 0; o < r.length; o += 3,
                a += 2)
                    s.vertices.push(new Ci.Vector3(r[o],r[o + 1],r[o + 2])),
                    void 0 !== l && d.push(new Ci.Vector3(l[o],l[o + 1],l[o + 2])),
                    void 0 !== c && s.colors.push(new Ci.Color(c[o],c[o + 1],c[o + 2])),
                    void 0 !== h && p.push(new Ci.Vector2(h[a],h[a + 1])),
                    void 0 !== u && f.push(new Ci.Vector2(u[a],u[a + 1]));
                if (void 0 !== i) {
                    var g = e.groups;
                    if (0 < g.length)
                        for (o = 0; o < g.length; o++)
                            for (var m = g[o], v = m.start, y = (a = v,
                            v + m.count); a < y; a += 3)
                                t(i[a], i[a + 1], i[a + 2], m.materialIndex);
                    else
                        for (o = 0; o < i.length; o += 3)
                            t(i[o], i[o + 1], i[o + 2])
                } else
                    for (o = 0; o < r.length / 3; o += 3)
                        t(o, o + 1, o + 2);
                return this.computeFaceNormals(),
                null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone()),
                null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()),
                this
            },
            center: function() {
                this.computeBoundingBox();
                var e = this.boundingBox.center().negate();
                return this.translate(e.x, e.y, e.z),
                e
            },
            normalize: function() {
                this.computeBoundingSphere();
                var e = this.boundingSphere.center
                  , t = this.boundingSphere.radius
                  , i = 0 === t ? 1 : 1 / t
                  , n = new Ci.Matrix4;
                return n.set(i, 0, 0, -i * e.x, 0, i, 0, -i * e.y, 0, 0, i, -i * e.z, 0, 0, 0, 1),
                this.applyMatrix(n),
                this
            },
            computeFaceNormals: function() {
                for (var e = new Ci.Vector3, t = new Ci.Vector3, i = 0, n = this.faces.length; i < n; i++) {
                    var r = this.faces[i]
                      , o = this.vertices[r.a]
                      , a = this.vertices[r.b]
                      , s = this.vertices[r.c];
                    e.subVectors(s, a),
                    t.subVectors(o, a),
                    e.cross(t),
                    e.normalize(),
                    r.normal.copy(e)
                }
            },
            computeVertexNormals: function(e) {
                var t, i, n, r, o, a;
                for (void 0 === e && (e = !0),
                a = new Array(this.vertices.length),
                t = 0,
                i = this.vertices.length; t < i; t++)
                    a[t] = new Ci.Vector3;
                if (e) {
                    var s, l, c, h = new Ci.Vector3, u = new Ci.Vector3;
                    for (n = 0,
                    r = this.faces.length; n < r; n++)
                        o = this.faces[n],
                        s = this.vertices[o.a],
                        l = this.vertices[o.b],
                        c = this.vertices[o.c],
                        h.subVectors(c, l),
                        u.subVectors(s, l),
                        h.cross(u),
                        a[o.a].add(h),
                        a[o.b].add(h),
                        a[o.c].add(h)
                } else
                    for (n = 0,
                    r = this.faces.length; n < r; n++)
                        a[(o = this.faces[n]).a].add(o.normal),
                        a[o.b].add(o.normal),
                        a[o.c].add(o.normal);
                for (t = 0,
                i = this.vertices.length; t < i; t++)
                    a[t].normalize();
                for (n = 0,
                r = this.faces.length; n < r; n++) {
                    var d = (o = this.faces[n]).vertexNormals;
                    3 === d.length ? (d[0].copy(a[o.a]),
                    d[1].copy(a[o.b]),
                    d[2].copy(a[o.c])) : (d[0] = a[o.a].clone(),
                    d[1] = a[o.b].clone(),
                    d[2] = a[o.c].clone())
                }
                0 < this.faces.length && (this.normalsNeedUpdate = !0)
            },
            computeMorphNormals: function() {
                var e, t, i, n, r;
                for (i = 0,
                n = this.faces.length; i < n; i++)
                    for ((r = this.faces[i]).__originalFaceNormal ? r.__originalFaceNormal.copy(r.normal) : r.__originalFaceNormal = r.normal.clone(),
                    r.__originalVertexNormals || (r.__originalVertexNormals = []),
                    e = 0,
                    t = r.vertexNormals.length; e < t; e++)
                        r.__originalVertexNormals[e] ? r.__originalVertexNormals[e].copy(r.vertexNormals[e]) : r.__originalVertexNormals[e] = r.vertexNormals[e].clone();
                var o = new Ci.Geometry;
                for (o.faces = this.faces,
                e = 0,
                t = this.morphTargets.length; e < t; e++) {
                    if (!this.morphNormals[e]) {
                        this.morphNormals[e] = {},
                        this.morphNormals[e].faceNormals = [],
                        this.morphNormals[e].vertexNormals = [];
                        var a = this.morphNormals[e].faceNormals
                          , s = this.morphNormals[e].vertexNormals;
                        for (i = 0,
                        n = this.faces.length; i < n; i++)
                            l = new Ci.Vector3,
                            c = {
                                a: new Ci.Vector3,
                                b: new Ci.Vector3,
                                c: new Ci.Vector3
                            },
                            a.push(l),
                            s.push(c)
                    }
                    var l, c, h = this.morphNormals[e];
                    for (o.vertices = this.morphTargets[e].vertices,
                    o.computeFaceNormals(),
                    o.computeVertexNormals(),
                    i = 0,
                    n = this.faces.length; i < n; i++)
                        r = this.faces[i],
                        l = h.faceNormals[i],
                        c = h.vertexNormals[i],
                        l.copy(r.normal),
                        c.a.copy(r.vertexNormals[0]),
                        c.b.copy(r.vertexNormals[1]),
                        c.c.copy(r.vertexNormals[2])
                }
                for (i = 0,
                n = this.faces.length; i < n; i++)
                    (r = this.faces[i]).normal = r.__originalFaceNormal,
                    r.vertexNormals = r.__originalVertexNormals
            },
            computeTangents: function() {
                console.warn("THREE.Geometry: .computeTangents() has been removed.")
            },
            computeLineDistances: function() {
                for (var e = 0, t = this.vertices, i = 0, n = t.length; i < n; i++)
                    0 < i && (e += t[i].distanceTo(t[i - 1])),
                    this.lineDistances[i] = e
            },
            computeBoundingBox: function() {
                null === this.boundingBox && (this.boundingBox = new Ci.Box3),
                this.boundingBox.setFromPoints(this.vertices)
            },
            computeBoundingSphere: function() {
                null === this.boundingSphere && (this.boundingSphere = new Ci.Sphere),
                this.boundingSphere.setFromPoints(this.vertices)
            },
            merge: function(e, t, i) {
                if (e instanceof Ci.Geometry != 0) {
                    var n, r = this.vertices.length, o = this.vertices, a = e.vertices, s = this.faces, l = e.faces, c = this.faceVertexUvs[0], h = e.faceVertexUvs[0];
                    void 0 === i && (i = 0),
                    void 0 !== t && (n = (new Ci.Matrix3).getNormalMatrix(t));
                    for (var u = 0, d = a.length; u < d; u++) {
                        var p = a[u].clone();
                        void 0 !== t && p.applyMatrix4(t),
                        o.push(p)
                    }
                    for (u = 0,
                    d = l.length; u < d; u++) {
                        var f, g, m, v = l[u], y = v.vertexNormals, A = v.vertexColors;
                        (f = new Ci.Face3(v.a + r,v.b + r,v.c + r)).normal.copy(v.normal),
                        void 0 !== n && f.normal.applyMatrix3(n).normalize();
                        for (var C = 0, I = y.length; C < I; C++)
                            g = y[C].clone(),
                            void 0 !== n && g.applyMatrix3(n).normalize(),
                            f.vertexNormals.push(g);
                        f.color.copy(v.color);
                        for (C = 0,
                        I = A.length; C < I; C++)
                            m = A[C],
                            f.vertexColors.push(m.clone());
                        f.materialIndex = v.materialIndex + i,
                        s.push(f)
                    }
                    for (u = 0,
                    d = h.length; u < d; u++) {
                        var E = h[u]
                          , _ = [];
                        if (void 0 !== E) {
                            for (C = 0,
                            I = E.length; C < I; C++)
                                _.push(E[C].clone());
                            c.push(_)
                        }
                    }
                } else
                    console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", e)
            },
            mergeMesh: function(e) {
                return e instanceof Ci.Mesh == 0 ? void console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", e) : (e.matrixAutoUpdate && e.updateMatrix(),
                void this.merge(e.geometry, e.matrix))
            },
            mergeVertices: function() {
                var e, t, i, n, r, o, a, s, l = {}, c = [], h = [], u = Math.pow(10, 4);
                for (i = 0,
                n = this.vertices.length; i < n; i++)
                    e = this.vertices[i],
                    void 0 === l[t = Math.round(e.x * u) + "_" + Math.round(e.y * u) + "_" + Math.round(e.z * u)] ? (l[t] = i,
                    c.push(this.vertices[i]),
                    h[i] = c.length - 1) : h[i] = h[l[t]];
                var d = [];
                for (i = 0,
                n = this.faces.length; i < n; i++) {
                    (r = this.faces[i]).a = h[r.a],
                    r.b = h[r.b],
                    r.c = h[r.c],
                    o = [r.a, r.b, r.c];
                    for (var p = 0; p < 3; p++)
                        if (o[p] === o[(p + 1) % 3]) {
                            p,
                            d.push(i);
                            break
                        }
                }
                for (i = d.length - 1; 0 <= i; i--) {
                    var f = d[i];
                    for (this.faces.splice(f, 1),
                    a = 0,
                    s = this.faceVertexUvs.length; a < s; a++)
                        this.faceVertexUvs[a].splice(f, 1)
                }
                var g = this.vertices.length - c.length;
                return this.vertices = c,
                g
            },
            sortFacesByMaterialIndex: function() {
                for (var e = this.faces, t = e.length, i = 0; i < t; i++)
                    e[i]._id = i;
                e.sort(function(e, t) {
                    return e.materialIndex - t.materialIndex
                });
                var n, r, o = this.faceVertexUvs[0], a = this.faceVertexUvs[1];
                o && o.length === t && (n = []),
                a && a.length === t && (r = []);
                for (i = 0; i < t; i++) {
                    var s = e[i]._id;
                    n && n.push(o[s]),
                    r && r.push(a[s])
                }
                n && (this.faceVertexUvs[0] = n),
                r && (this.faceVertexUvs[1] = r)
            },
            toJSON: function() {
                function e(e, t, i) {
                    return i ? e | 1 << t : e & ~(1 << t)
                }
                function t(e) {
                    var t = e.x.toString() + e.y.toString() + e.z.toString();
                    return void 0 !== d[t] || (d[t] = u.length / 3,
                    u.push(e.x, e.y, e.z)),
                    d[t]
                }
                function i(e) {
                    var t = e.r.toString() + e.g.toString() + e.b.toString();
                    return void 0 !== f[t] || (f[t] = p.length,
                    p.push(e.getHex())),
                    f[t]
                }
                function n(e) {
                    var t = e.x.toString() + e.y.toString();
                    return void 0 !== m[t] || (m[t] = g.length / 2,
                    g.push(e.x, e.y)),
                    m[t]
                }
                var r = {
                    metadata: {
                        version: 4.4,
                        type: "Geometry",
                        generator: "Geometry.toJSON"
                    }
                };
                if (r.uuid = this.uuid,
                r.type = this.type,
                "" !== this.name && (r.name = this.name),
                void 0 !== this.parameters) {
                    var o = this.parameters;
                    for (var a in o)
                        void 0 !== o[a] && (r[a] = o[a]);
                    return r
                }
                for (var s = [], l = 0; l < this.vertices.length; l++) {
                    var c = this.vertices[l];
                    s.push(c.x, c.y, c.z)
                }
                var h = []
                  , u = []
                  , d = {}
                  , p = []
                  , f = {}
                  , g = []
                  , m = {};
                for (l = 0; l < this.faces.length; l++) {
                    var v = this.faces[l]
                      , y = void 0 !== this.faceVertexUvs[0][l]
                      , A = 0 < v.normal.length()
                      , C = 0 < v.vertexNormals.length
                      , I = 1 !== v.color.r || 1 !== v.color.g || 1 !== v.color.b
                      , E = 0 < v.vertexColors.length
                      , _ = 0;
                    if (_ = e(_ = e(_ = e(_ = e(_ = e(_ = e(_ = e(_ = e(_, 0, 0), 1, !0), 2, !1), 3, y), 4, A), 5, C), 6, I), 7, E),
                    h.push(_),
                    h.push(v.a, v.b, v.c),
                    h.push(v.materialIndex),
                    y) {
                        var b = this.faceVertexUvs[0][l];
                        h.push(n(b[0]), n(b[1]), n(b[2]))
                    }
                    if (A && h.push(t(v.normal)),
                    C) {
                        var w = v.vertexNormals;
                        h.push(t(w[0]), t(w[1]), t(w[2]))
                    }
                    if (I && h.push(i(v.color)),
                    E) {
                        var T = v.vertexColors;
                        h.push(i(T[0]), i(T[1]), i(T[2]))
                    }
                }
                return r.data = {},
                r.data.vertices = s,
                r.data.normals = u,
                0 < p.length && (r.data.colors = p),
                0 < g.length && (r.data.uvs = [g]),
                r.data.faces = h,
                r
            },
            clone: function() {
                return (new Ci.Geometry).copy(this)
            },
            copy: function(e) {
                this.vertices = [],
                this.faces = [],
                this.faceVertexUvs = [[]];
                for (var t = e.vertices, i = 0, n = t.length; i < n; i++)
                    this.vertices.push(t[i].clone());
                var r = e.faces;
                for (i = 0,
                n = r.length; i < n; i++)
                    this.faces.push(r[i].clone());
                for (i = 0,
                n = e.faceVertexUvs.length; i < n; i++) {
                    var o = e.faceVertexUvs[i];
                    void 0 === this.faceVertexUvs[i] && (this.faceVertexUvs[i] = []);
                    for (var a = 0, s = o.length; a < s; a++) {
                        for (var l = o[a], c = [], h = 0, u = l.length; h < u; h++) {
                            var d = l[h];
                            c.push(d.clone())
                        }
                        this.faceVertexUvs[i].push(c)
                    }
                }
                return this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.Geometry.prototype),
        Ci.GeometryIdCount = 0,
        Ci.DirectGeometry = function() {
            Object.defineProperty(this, "id", {
                value: Ci.GeometryIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.type = "DirectGeometry",
            this.indices = [],
            this.vertices = [],
            this.normals = [],
            this.colors = [],
            this.uvs = [],
            this.uvs2 = [],
            this.groups = [],
            this.morphTargets = {},
            this.skinWeights = [],
            this.skinIndices = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.verticesNeedUpdate = !1,
            this.normalsNeedUpdate = !1,
            this.colorsNeedUpdate = !1,
            this.uvsNeedUpdate = !1,
            this.groupsNeedUpdate = !1
        }
        ,
        Ci.DirectGeometry.prototype = {
            constructor: Ci.DirectGeometry,
            computeBoundingBox: Ci.Geometry.prototype.computeBoundingBox,
            computeBoundingSphere: Ci.Geometry.prototype.computeBoundingSphere,
            computeFaceNormals: function() {
                console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")
            },
            computeVertexNormals: function() {
                console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")
            },
            computeGroups: function(e) {
                for (var t, i, n = [], r = e.faces, o = 0; o < r.length; o++) {
                    var a = r[o];
                    a.materialIndex !== i && (i = a.materialIndex,
                    void 0 !== t && (t.count = 3 * o - t.start,
                    n.push(t)),
                    t = {
                        start: 3 * o,
                        materialIndex: i
                    })
                }
                void 0 !== t && (t.count = 3 * o - t.start,
                n.push(t)),
                this.groups = n
            },
            fromGeometry: function(e) {
                var t, i = e.faces, n = e.vertices, r = e.faceVertexUvs, o = r[0] && 0 < r[0].length, a = r[1] && 0 < r[1].length, s = e.morphTargets, l = s.length;
                if (0 < l) {
                    t = [];
                    for (var c = 0; c < l; c++)
                        t[c] = [];
                    this.morphTargets.position = t
                }
                var h, u = e.morphNormals, d = u.length;
                if (0 < d) {
                    h = [];
                    for (c = 0; c < d; c++)
                        h[c] = [];
                    this.morphTargets.normal = h
                }
                var p = e.skinIndices
                  , f = e.skinWeights
                  , g = p.length === n.length
                  , m = f.length === n.length;
                for (c = 0; c < i.length; c++) {
                    var v = i[c];
                    this.vertices.push(n[v.a], n[v.b], n[v.c]);
                    var y = v.vertexNormals;
                    if (3 === y.length)
                        this.normals.push(y[0], y[1], y[2]);
                    else {
                        var A = v.normal;
                        this.normals.push(A, A, A)
                    }
                    var C, I = v.vertexColors;
                    if (3 === I.length)
                        this.colors.push(I[0], I[1], I[2]);
                    else {
                        var E = v.color;
                        this.colors.push(E, E, E)
                    }
                    if (!0 === o)
                        void 0 !== (C = r[0][c]) ? this.uvs.push(C[0], C[1], C[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", c),
                        this.uvs.push(new Ci.Vector2, new Ci.Vector2, new Ci.Vector2));
                    if (!0 === a)
                        void 0 !== (C = r[1][c]) ? this.uvs2.push(C[0], C[1], C[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", c),
                        this.uvs2.push(new Ci.Vector2, new Ci.Vector2, new Ci.Vector2));
                    for (var _ = 0; _ < l; _++) {
                        var b = s[_].vertices;
                        t[_].push(b[v.a], b[v.b], b[v.c])
                    }
                    for (_ = 0; _ < d; _++) {
                        var w = u[_].vertexNormals[c];
                        h[_].push(w.a, w.b, w.c)
                    }
                    g && this.skinIndices.push(p[v.a], p[v.b], p[v.c]),
                    m && this.skinWeights.push(f[v.a], f[v.b], f[v.c])
                }
                return this.computeGroups(e),
                this.verticesNeedUpdate = e.verticesNeedUpdate,
                this.normalsNeedUpdate = e.normalsNeedUpdate,
                this.colorsNeedUpdate = e.colorsNeedUpdate,
                this.uvsNeedUpdate = e.uvsNeedUpdate,
                this.groupsNeedUpdate = e.groupsNeedUpdate,
                this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.DirectGeometry.prototype),
        Ci.BufferGeometry = function() {
            Object.defineProperty(this, "id", {
                value: Ci.GeometryIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.type = "BufferGeometry",
            this.index = null,
            this.attributes = {},
            this.morphAttributes = {},
            this.groups = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.drawRange = {
                start: 0,
                count: 1 / 0
            }
        }
        ,
        Ci.BufferGeometry.prototype = {
            constructor: Ci.BufferGeometry,
            getIndex: function() {
                return this.index
            },
            setIndex: function(e) {
                this.index = e
            },
            addAttribute: function(e, t) {
                return t instanceof Ci.BufferAttribute == 0 && t instanceof Ci.InterleavedBufferAttribute == 0 ? (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),
                void this.addAttribute(e, new Ci.BufferAttribute(t,arguments[2]))) : "index" === e ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
                void this.setIndex(t)) : (this.attributes[e] = t,
                this)
            },
            getAttribute: function(e) {
                return this.attributes[e]
            },
            removeAttribute: function(e) {
                return delete this.attributes[e],
                this
            },
            addGroup: function(e, t, i) {
                this.groups.push({
                    start: e,
                    count: t,
                    materialIndex: void 0 !== i ? i : 0
                })
            },
            clearGroups: function() {
                this.groups = []
            },
            setDrawRange: function(e, t) {
                this.drawRange.start = e,
                this.drawRange.count = t
            },
            applyMatrix: function(e) {
                var t = this.attributes.position;
                void 0 !== t && (e.applyToVector3Array(t.array),
                t.needsUpdate = !0);
                var i = this.attributes.normal;
                void 0 !== i && ((new Ci.Matrix3).getNormalMatrix(e).applyToVector3Array(i.array),
                i.needsUpdate = !0);
                return null !== this.boundingBox && this.computeBoundingBox(),
                null !== this.boundingSphere && this.computeBoundingSphere(),
                this
            },
            rotateX: function(e) {
                return void 0 === ht && (ht = new Ci.Matrix4),
                ht.makeRotationX(e),
                this.applyMatrix(ht),
                this
            },
            rotateY: function(e) {
                return void 0 === ct && (ct = new Ci.Matrix4),
                ct.makeRotationY(e),
                this.applyMatrix(ct),
                this
            },
            rotateZ: function(e) {
                return void 0 === lt && (lt = new Ci.Matrix4),
                lt.makeRotationZ(e),
                this.applyMatrix(lt),
                this
            },
            translate: function(e, t, i) {
                return void 0 === st && (st = new Ci.Matrix4),
                st.makeTranslation(e, t, i),
                this.applyMatrix(st),
                this
            },
            scale: function(e, t, i) {
                return void 0 === at && (at = new Ci.Matrix4),
                at.makeScale(e, t, i),
                this.applyMatrix(at),
                this
            },
            lookAt: function(e) {
                void 0 === ot && (ot = new Ci.Object3D),
                ot.lookAt(e),
                ot.updateMatrix(),
                this.applyMatrix(ot.matrix)
            },
            center: function() {
                this.computeBoundingBox();
                var e = this.boundingBox.center().negate();
                return this.translate(e.x, e.y, e.z),
                e
            },
            setFromObject: function(e) {
                var t = e.geometry;
                if (e instanceof Ci.Points || e instanceof Ci.Line) {
                    var i = new Ci.Float32Attribute(3 * t.vertices.length,3)
                      , n = new Ci.Float32Attribute(3 * t.colors.length,3);
                    if (this.addAttribute("position", i.copyVector3sArray(t.vertices)),
                    this.addAttribute("color", n.copyColorsArray(t.colors)),
                    t.lineDistances && t.lineDistances.length === t.vertices.length) {
                        var r = new Ci.Float32Attribute(t.lineDistances.length,1);
                        this.addAttribute("lineDistance", r.copyArray(t.lineDistances))
                    }
                    null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()),
                    null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone())
                } else
                    e instanceof Ci.Mesh && t instanceof Ci.Geometry && this.fromGeometry(t);
                return this
            },
            updateFromObject: function(e) {
                var t, i = e.geometry;
                if (e instanceof Ci.Mesh) {
                    var n = i.__directGeometry;
                    if (void 0 === n)
                        return this.fromGeometry(i);
                    n.verticesNeedUpdate = i.verticesNeedUpdate,
                    n.normalsNeedUpdate = i.normalsNeedUpdate,
                    n.colorsNeedUpdate = i.colorsNeedUpdate,
                    n.uvsNeedUpdate = i.uvsNeedUpdate,
                    n.groupsNeedUpdate = i.groupsNeedUpdate,
                    i.verticesNeedUpdate = !1,
                    i.normalsNeedUpdate = !1,
                    i.colorsNeedUpdate = !1,
                    i.uvsNeedUpdate = !1,
                    i.groupsNeedUpdate = !1,
                    i = n
                }
                !0 === i.verticesNeedUpdate && (void 0 !== (t = this.attributes.position) && (t.copyVector3sArray(i.vertices),
                t.needsUpdate = !0),
                i.verticesNeedUpdate = !1);
                !0 === i.normalsNeedUpdate && (void 0 !== (t = this.attributes.normal) && (t.copyVector3sArray(i.normals),
                t.needsUpdate = !0),
                i.normalsNeedUpdate = !1);
                !0 === i.colorsNeedUpdate && (void 0 !== (t = this.attributes.color) && (t.copyColorsArray(i.colors),
                t.needsUpdate = !0),
                i.colorsNeedUpdate = !1);
                i.uvsNeedUpdate && (void 0 !== (t = this.attributes.uv) && (t.copyVector2sArray(i.uvs),
                t.needsUpdate = !0),
                i.uvsNeedUpdate = !1);
                i.lineDistancesNeedUpdate && (void 0 !== (t = this.attributes.lineDistance) && (t.copyArray(i.lineDistances),
                t.needsUpdate = !0),
                i.lineDistancesNeedUpdate = !1);
                return i.groupsNeedUpdate && (i.computeGroups(e.geometry),
                this.groups = i.groups,
                i.groupsNeedUpdate = !1),
                this
            },
            fromGeometry: function(e) {
                return e.__directGeometry = (new Ci.DirectGeometry).fromGeometry(e),
                this.fromDirectGeometry(e.__directGeometry)
            },
            fromDirectGeometry: function(e) {
                var t = new Float32Array(3 * e.vertices.length);
                if (this.addAttribute("position", new Ci.BufferAttribute(t,3).copyVector3sArray(e.vertices)),
                0 < e.normals.length) {
                    var i = new Float32Array(3 * e.normals.length);
                    this.addAttribute("normal", new Ci.BufferAttribute(i,3).copyVector3sArray(e.normals))
                }
                if (0 < e.colors.length) {
                    var n = new Float32Array(3 * e.colors.length);
                    this.addAttribute("color", new Ci.BufferAttribute(n,3).copyColorsArray(e.colors))
                }
                if (0 < e.uvs.length) {
                    var r = new Float32Array(2 * e.uvs.length);
                    this.addAttribute("uv", new Ci.BufferAttribute(r,2).copyVector2sArray(e.uvs))
                }
                if (0 < e.uvs2.length) {
                    var o = new Float32Array(2 * e.uvs2.length);
                    this.addAttribute("uv2", new Ci.BufferAttribute(o,2).copyVector2sArray(e.uvs2))
                }
                if (0 < e.indices.length) {
                    var a = new (65535 < e.vertices.length ? Uint32Array : Uint16Array)(3 * e.indices.length);
                    this.setIndex(new Ci.BufferAttribute(a,1).copyIndicesArray(e.indices))
                }
                for (var s in this.groups = e.groups,
                e.morphTargets) {
                    for (var l = [], c = e.morphTargets[s], h = 0, u = c.length; h < u; h++) {
                        var d = c[h]
                          , p = new Ci.Float32Attribute(3 * d.length,3);
                        l.push(p.copyVector3sArray(d))
                    }
                    this.morphAttributes[s] = l
                }
                if (0 < e.skinIndices.length) {
                    var f = new Ci.Float32Attribute(4 * e.skinIndices.length,4);
                    this.addAttribute("skinIndex", f.copyVector4sArray(e.skinIndices))
                }
                if (0 < e.skinWeights.length) {
                    var g = new Ci.Float32Attribute(4 * e.skinWeights.length,4);
                    this.addAttribute("skinWeight", g.copyVector4sArray(e.skinWeights))
                }
                return null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()),
                null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone()),
                this
            },
            computeBoundingBox: (new Ci.Vector3,
            function() {
                null === this.boundingBox && (this.boundingBox = new Ci.Box3);
                var e = this.attributes.position.array;
                e && this.boundingBox.setFromArray(e),
                void 0 !== e && 0 !== e.length || (this.boundingBox.min.set(0, 0, 0),
                this.boundingBox.max.set(0, 0, 0)),
                (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this)
            }
            ),
            computeBoundingSphere: (nt = new Ci.Box3,
            rt = new Ci.Vector3,
            function() {
                null === this.boundingSphere && (this.boundingSphere = new Ci.Sphere);
                var e = this.attributes.position.array;
                if (e) {
                    var t = this.boundingSphere.center;
                    nt.setFromArray(e),
                    nt.center(t);
                    for (var i = 0, n = 0, r = e.length; n < r; n += 3)
                        rt.fromArray(e, n),
                        i = Math.max(i, t.distanceToSquared(rt));
                    this.boundingSphere.radius = Math.sqrt(i),
                    isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this)
                }
            }
            ),
            computeFaceNormals: function() {},
            computeVertexNormals: function() {
                var e = this.index
                  , t = this.attributes
                  , i = this.groups;
                if (t.position) {
                    var n = t.position.array;
                    if (void 0 === t.normal)
                        this.addAttribute("normal", new Ci.BufferAttribute(new Float32Array(n.length),3));
                    else
                        for (var r = t.normal.array, o = 0, a = r.length; o < a; o++)
                            r[o] = 0;
                    var s, l, c, h = t.normal.array, u = new Ci.Vector3, d = new Ci.Vector3, p = new Ci.Vector3, f = new Ci.Vector3, g = new Ci.Vector3;
                    if (e) {
                        var m = e.array;
                        0 === i.length && this.addGroup(0, m.length);
                        for (var v = 0, y = i.length; v < y; ++v) {
                            var A = i[v]
                              , C = A.start;
                            for (o = C,
                            a = C + A.count; o < a; o += 3)
                                s = 3 * m[o + 0],
                                l = 3 * m[o + 1],
                                c = 3 * m[o + 2],
                                u.fromArray(n, s),
                                d.fromArray(n, l),
                                p.fromArray(n, c),
                                f.subVectors(p, d),
                                g.subVectors(u, d),
                                f.cross(g),
                                h[s] += f.x,
                                h[1 + s] += f.y,
                                h[2 + s] += f.z,
                                h[l] += f.x,
                                h[1 + l] += f.y,
                                h[2 + l] += f.z,
                                h[c] += f.x,
                                h[1 + c] += f.y,
                                h[2 + c] += f.z
                        }
                    } else
                        for (o = 0,
                        a = n.length; o < a; o += 9)
                            u.fromArray(n, o),
                            d.fromArray(n, o + 3),
                            p.fromArray(n, o + 6),
                            f.subVectors(p, d),
                            g.subVectors(u, d),
                            f.cross(g),
                            h[o] = f.x,
                            h[o + 1] = f.y,
                            h[o + 2] = f.z,
                            h[o + 3] = f.x,
                            h[o + 4] = f.y,
                            h[o + 5] = f.z,
                            h[o + 6] = f.x,
                            h[o + 7] = f.y,
                            h[o + 8] = f.z;
                    this.normalizeNormals(),
                    t.normal.needsUpdate = !0
                }
            },
            merge: function(e, t) {
                if (e instanceof Ci.BufferGeometry != 0) {
                    void 0 === t && (t = 0);
                    var i = this.attributes;
                    for (var n in i)
                        if (void 0 !== e.attributes[n])
                            for (var r = i[n].array, o = e.attributes[n], a = o.array, s = 0, l = o.itemSize * t; s < a.length; s++,
                            l++)
                                r[l] = a[s];
                    return this
                }
                console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", e)
            },
            normalizeNormals: function() {
                for (var e, t, i, n, r = this.attributes.normal.array, o = 0, a = r.length; o < a; o += 3)
                    e = r[o],
                    t = r[o + 1],
                    i = r[o + 2],
                    n = 1 / Math.sqrt(e * e + t * t + i * i),
                    r[o] *= n,
                    r[o + 1] *= n,
                    r[o + 2] *= n
            },
            toNonIndexed: function() {
                if (null === this.index)
                    return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),
                    this;
                var e = new Ci.BufferGeometry
                  , t = this.index.array
                  , i = this.attributes;
                for (var n in i) {
                    for (var r = i[n], o = r.array, a = r.itemSize, s = new o.constructor(t.length * a), l = 0, c = 0, h = 0, u = t.length; h < u; h++) {
                        l = t[h] * a;
                        for (var d = 0; d < a; d++)
                            s[c++] = o[l++]
                    }
                    e.addAttribute(n, new Ci.BufferAttribute(s,a))
                }
                return e
            },
            toJSON: function() {
                var e = {
                    metadata: {
                        version: 4.4,
                        type: "BufferGeometry",
                        generator: "BufferGeometry.toJSON"
                    }
                };
                if (e.uuid = this.uuid,
                e.type = this.type,
                "" !== this.name && (e.name = this.name),
                void 0 !== this.parameters) {
                    var t = this.parameters;
                    for (var i in t)
                        void 0 !== t[i] && (e[i] = t[i]);
                    return e
                }
                e.data = {
                    attributes: {}
                };
                var n = this.index;
                if (null !== n) {
                    var r = Array.prototype.slice.call(n.array);
                    e.data.index = {
                        type: n.array.constructor.name,
                        array: r
                    }
                }
                var o = this.attributes;
                for (var i in o) {
                    var a = o[i];
                    r = Array.prototype.slice.call(a.array);
                    e.data.attributes[i] = {
                        itemSize: a.itemSize,
                        type: a.array.constructor.name,
                        array: r
                    }
                }
                var s = this.groups;
                0 < s.length && (e.data.groups = JSON.parse(JSON.stringify(s)));
                var l = this.boundingSphere;
                return null !== l && (e.data.boundingSphere = {
                    center: l.center.toArray(),
                    radius: l.radius
                }),
                e
            },
            clone: function() {
                return (new Ci.BufferGeometry).copy(this)
            },
            copy: function(e) {
                var t = e.index;
                null !== t && this.setIndex(t.clone());
                var i = e.attributes;
                for (var n in i) {
                    var r = i[n];
                    this.addAttribute(n, r.clone())
                }
                for (var o = e.groups, a = 0, s = o.length; a < s; a++) {
                    var l = o[a];
                    this.addGroup(l.start, l.count)
                }
                return this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.BufferGeometry.prototype),
        Ci.BufferGeometry.MaxIndex = 65535,
        Ci.InstancedBufferGeometry = function() {
            Ci.BufferGeometry.call(this),
            this.type = "InstancedBufferGeometry",
            this.maxInstancedCount = void 0
        }
        ,
        Ci.InstancedBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.InstancedBufferGeometry.prototype.constructor = Ci.InstancedBufferGeometry,
        Ci.InstancedBufferGeometry.prototype.addGroup = function(e, t, i) {
            this.groups.push({
                start: e,
                count: t,
                instances: i
            })
        }
        ,
        Ci.InstancedBufferGeometry.prototype.copy = function(e) {
            var t = e.index;
            null !== t && this.setIndex(t.clone());
            var i = e.attributes;
            for (var n in i) {
                var r = i[n];
                this.addAttribute(n, r.clone())
            }
            for (var o = e.groups, a = 0, s = o.length; a < s; a++) {
                var l = o[a];
                this.addGroup(l.start, l.count, l.instances)
            }
            return this
        }
        ,
        Ci.EventDispatcher.prototype.apply(Ci.InstancedBufferGeometry.prototype),
        Ci.Uniform = function(e, t) {
            this.type = e,
            this.value = t,
            this.dynamic = !1
        }
        ,
        Ci.Uniform.prototype = {
            constructor: Ci.Uniform,
            onUpdate: function(e) {
                return this.dynamic = !0,
                this.onUpdateCallback = e,
                this
            }
        },
        Ci.AnimationClip = function(e, t, i) {
            this.name = e || Ci.Math.generateUUID(),
            this.tracks = i,
            this.duration = void 0 !== t ? t : -1,
            this.duration < 0 && this.resetDuration(),
            this.trim(),
            this.optimize()
        }
        ,
        Ci.AnimationClip.prototype = {
            constructor: Ci.AnimationClip,
            resetDuration: function() {
                for (var e = 0, t = 0, i = this.tracks.length; t !== i; ++t) {
                    var n = this.tracks[t];
                    e = Math.max(e, n.times[n.times.length - 1])
                }
                this.duration = e
            },
            trim: function() {
                for (var e = 0; e < this.tracks.length; e++)
                    this.tracks[e].trim(0, this.duration);
                return this
            },
            optimize: function() {
                for (var e = 0; e < this.tracks.length; e++)
                    this.tracks[e].optimize();
                return this
            }
        },
        Object.assign(Ci.AnimationClip, {
            parse: function(e) {
                for (var t = [], i = e.tracks, n = 1 / (e.fps || 1), r = 0, o = i.length; r !== o; ++r)
                    t.push(Ci.KeyframeTrack.parse(i[r]).scale(n));
                return new Ci.AnimationClip(e.name,e.duration,t)
            },
            toJSON: function(e) {
                for (var t = [], i = e.tracks, n = {
                    name: e.name,
                    duration: e.duration,
                    tracks: t
                }, r = 0, o = i.length; r !== o; ++r)
                    t.push(Ci.KeyframeTrack.toJSON(i[r]));
                return n
            },
            CreateFromMorphTargetSequence: function(e, t, i) {
                for (var n = t.length, r = [], o = 0; o < n; o++) {
                    var a = []
                      , s = [];
                    a.push((o + n - 1) % n, o, (o + 1) % n),
                    s.push(0, 1, 0);
                    var l = Ci.AnimationUtils.getKeyframeOrder(a);
                    a = Ci.AnimationUtils.sortedArray(a, 1, l),
                    s = Ci.AnimationUtils.sortedArray(s, 1, l),
                    0 === a[0] && (a.push(n),
                    s.push(s[0])),
                    r.push(new Ci.NumberKeyframeTrack(".morphTargetInfluences[" + t[o].name + "]",a,s).scale(1 / i))
                }
                return new Ci.AnimationClip(e,-1,r)
            },
            findByName: function(e, t) {
                for (var i = 0; i < e.length; i++)
                    if (e[i].name === t)
                        return e[i];
                return null
            },
            CreateClipsFromMorphTargetSequences: function(e, t) {
                for (var i = {}, n = /^([\w-]*?)([\d]+)$/, r = 0, o = e.length; r < o; r++) {
                    var a = e[r]
                      , s = a.name.match(n);
                    if (s && 1 < s.length) {
                        var l = i[h = s[1]];
                        l || (i[h] = l = []),
                        l.push(a)
                    }
                }
                var c = [];
                for (var h in i)
                    c.push(Ci.AnimationClip.CreateFromMorphTargetSequence(h, i[h], t));
                return c
            },
            parseAnimation: function(e, t, i) {
                if (!e)
                    return console.error("  no animation in JSONLoader data"),
                    null;
                function n(e, t, i, n, r) {
                    if (0 !== i.length) {
                        var o = []
                          , a = [];
                        Ci.AnimationUtils.flattenJSON(i, o, a, n),
                        0 !== o.length && r.push(new e(t,o,a))
                    }
                }
                for (var r = [], o = e.name || "default", a = e.length || -1, s = e.fps || 30, l = e.hierarchy || [], c = 0; c < l.length; c++) {
                    var h = l[c].keys;
                    if (h && 0 != h.length)
                        if (h[0].morphTargets) {
                            for (var u = {}, d = 0; d < h.length; d++)
                                if (h[d].morphTargets)
                                    for (var p = 0; p < h[d].morphTargets.length; p++)
                                        u[h[d].morphTargets[p]] = -1;
                            for (var f in u) {
                                var g = []
                                  , m = [];
                                for (p = 0; p !== h[d].morphTargets.length; ++p) {
                                    var v = h[d];
                                    g.push(v.time),
                                    m.push(v.morphTarget === f ? 1 : 0)
                                }
                                r.push(new Ci.NumberKeyframeTrack(".morphTargetInfluence[" + f + "]",g,m))
                            }
                            a = u.length * (s || 1)
                        } else {
                            var y = ".bones[" + t[c].name + "]";
                            n(Ci.VectorKeyframeTrack, y + ".position", h, "pos", r),
                            n(Ci.QuaternionKeyframeTrack, y + ".quaternion", h, "rot", r),
                            n(Ci.VectorKeyframeTrack, y + ".scale", h, "scl", r)
                        }
                }
                return 0 === r.length ? null : new Ci.AnimationClip(o,a,r)
            }
        }),
        Ci.AnimationMixer = function(e) {
            this._root = e,
            this._initMemoryManager(),
            this._accuIndex = 0,
            this.time = 0,
            this.timeScale = 1
        }
        ,
        Ci.AnimationMixer.prototype = {
            constructor: Ci.AnimationMixer,
            clipAction: function(e, t) {
                var i, n = (t || this._root).uuid, r = "string" == typeof e ? e : e.name, o = e !== r ? e : null, a = this._actionsByClip[r];
                if (void 0 !== a) {
                    var s = a.actionByRoot[n];
                    if (void 0 !== s)
                        return s;
                    if (o = (i = a.knownActions[0])._clip,
                    e !== r && e !== o)
                        throw new Error("Different clips with the same name detected!")
                }
                if (null === o)
                    return null;
                var l = new Ci.AnimationMixer._Action(this,o,t);
                return this._bindAction(l, i),
                this._addInactiveAction(l, r, n),
                l
            },
            existingAction: function(e, t) {
                var i = (t || this._root).uuid
                  , n = "string" == typeof e ? e : e.name
                  , r = this._actionsByClip[n];
                return void 0 !== r && r.actionByRoot[i] || null
            },
            stopAllAction: function() {
                var e = this._actions
                  , t = this._nActiveActions
                  , i = this._bindings
                  , n = this._nActiveBindings;
                this._nActiveActions = 0;
                for (var r = this._nActiveBindings = 0; r !== t; ++r)
                    e[r].reset();
                for (r = 0; r !== n; ++r)
                    i[r].useCount = 0;
                return this
            },
            update: function(e) {
                e *= this.timeScale;
                for (var t = this._actions, i = this._nActiveActions, n = this.time += e, r = Math.sign(e), o = this._accuIndex ^= 1, a = 0; a !== i; ++a) {
                    var s = t[a];
                    s.enabled && s._update(n, e, r, o)
                }
                var l = this._bindings
                  , c = this._nActiveBindings;
                for (a = 0; a !== c; ++a)
                    l[a].apply(o);
                return this
            },
            getRoot: function() {
                return this._root
            },
            uncacheClip: function(e) {
                var t = this._actions
                  , i = e.name
                  , n = this._actionsByClip
                  , r = n[i];
                if (void 0 !== r) {
                    for (var o = r.knownActions, a = 0, s = o.length; a !== s; ++a) {
                        var l = o[a];
                        this._deactivateAction(l);
                        var c = l._cacheIndex
                          , h = t[t.length - 1];
                        l._cacheIndex = null,
                        l._byClipCacheIndex = null,
                        t[h._cacheIndex = c] = h,
                        t.pop(),
                        this._removeInactiveBindingsForAction(l)
                    }
                    delete n[i]
                }
            },
            uncacheRoot: function(e) {
                var t = e.uuid
                  , i = this._actionsByClip;
                for (var n in i) {
                    var r = i[n].actionByRoot[t];
                    void 0 !== r && (this._deactivateAction(r),
                    this._removeInactiveAction(r))
                }
                var o = this._bindingsByRootAndName[t];
                if (void 0 !== o)
                    for (var a in o) {
                        var s = o[a];
                        s.restoreOriginalState(),
                        this._removeInactiveBinding(s)
                    }
            },
            uncacheAction: function(e, t) {
                var i = this.existingAction(e, t);
                null !== i && (this._deactivateAction(i),
                this._removeInactiveAction(i))
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.AnimationMixer.prototype),
        Ci.AnimationMixer._Action = function(e, t, i) {
            this._mixer = e,
            this._clip = t,
            this._localRoot = i || null;
            for (var n = t.tracks, r = n.length, o = new Array(r), a = {
                endingStart: Ci.ZeroCurvatureEnding,
                endingEnd: Ci.ZeroCurvatureEnding
            }, s = 0; s !== r; ++s) {
                var l = n[s].createInterpolant(null);
                (o[s] = l).settings = a
            }
            this._interpolantSettings = a,
            this._interpolants = o,
            this._propertyBindings = new Array(r),
            this._cacheIndex = null,
            this._byClipCacheIndex = null,
            this._timeScaleInterpolant = null,
            this._weightInterpolant = null,
            this.loop = Ci.LoopRepeat,
            this._loopCount = -1,
            this._startTime = null,
            this.time = 0,
            this.timeScale = 1,
            this._effectiveTimeScale = 1,
            this.weight = 1,
            this._effectiveWeight = 1,
            this.repetitions = 1 / 0,
            this.paused = !1,
            this.enabled = !0,
            this.clampWhenFinished = !1,
            this.zeroSlopeAtStart = !0,
            this.zeroSlopeAtEnd = !0
        }
        ,
        Ci.AnimationMixer._Action.prototype = {
            constructor: Ci.AnimationMixer._Action,
            play: function() {
                return this._mixer._activateAction(this),
                this
            },
            stop: function() {
                return this._mixer._deactivateAction(this),
                this.reset()
            },
            reset: function() {
                return this.paused = !1,
                this.enabled = !0,
                this.time = 0,
                this._loopCount = -1,
                this._startTime = null,
                this.stopFading().stopWarping()
            },
            isRunning: function() {
                return this._startTime,
                this.enabled && !this.paused && 0 !== this.timeScale && null === this._startTime && this._mixer._isActiveAction(this)
            },
            isScheduled: function() {
                return this._mixer._isActiveAction(this)
            },
            startAt: function(e) {
                return this._startTime = e,
                this
            },
            setLoop: function(e, t) {
                return this.loop = e,
                this.repetitions = t,
                this
            },
            setEffectiveWeight: function(e) {
                return this.weight = e,
                this._effectiveWeight = this.enabled ? e : 0,
                this.stopFading()
            },
            getEffectiveWeight: function() {
                return this._effectiveWeight
            },
            fadeIn: function(e) {
                return this._scheduleFading(e, 0, 1)
            },
            fadeOut: function(e) {
                return this._scheduleFading(e, 1, 0)
            },
            crossFadeFrom: function(e, t, i) {
                if (this._mixer,
                e.fadeOut(t),
                this.fadeIn(t),
                i) {
                    var n = this._clip.duration
                      , r = e._clip.duration
                      , o = r / n
                      , a = n / r;
                    e.warp(1, o, t),
                    this.warp(a, 1, t)
                }
                return this
            },
            crossFadeTo: function(e, t, i) {
                return e.crossFadeFrom(this, t, i)
            },
            stopFading: function() {
                var e = this._weightInterpolant;
                return null !== e && (this._weightInterpolant = null,
                this._mixer._takeBackControlInterpolant(e)),
                this
            },
            setEffectiveTimeScale: function(e) {
                return this.timeScale = e,
                this._effectiveTimeScale = this.paused ? 0 : e,
                this.stopWarping()
            },
            getEffectiveTimeScale: function() {
                return this._effectiveTimeScale
            },
            setDuration: function(e) {
                return this.timeScale = this._clip.duration / e,
                this.stopWarping()
            },
            syncWith: function(e) {
                return this.time = e.time,
                this.timeScale = e.timeScale,
                this.stopWarping()
            },
            halt: function(e) {
                return this.warp(this._currentTimeScale, 0, e)
            },
            warp: function(e, t, i) {
                var n = this._mixer
                  , r = n.time
                  , o = this._timeScaleInterpolant
                  , a = this.timeScale;
                null === o && (o = n._lendControlInterpolant(),
                this._timeScaleInterpolant = o);
                var s = o.parameterPositions
                  , l = o.sampleValues;
                return s[0] = r,
                s[1] = r + i,
                l[0] = e / a,
                l[1] = t / a,
                this
            },
            stopWarping: function() {
                var e = this._timeScaleInterpolant;
                return null !== e && (this._timeScaleInterpolant = null,
                this._mixer._takeBackControlInterpolant(e)),
                this
            },
            getMixer: function() {
                return this._mixer
            },
            getClip: function() {
                return this._clip
            },
            getRoot: function() {
                return this._localRoot || this._mixer._root
            },
            _update: function(e, t, i, n) {
                var r = this._startTime;
                if (null !== r) {
                    var o = (e - r) * i;
                    if (o < 0 || 0 === i)
                        return;
                    this._startTime = null,
                    t = i * o
                }
                t *= this._updateTimeScale(e);
                var a = this._updateTime(t)
                  , s = this._updateWeight(e);
                if (0 < s)
                    for (var l = this._interpolants, c = this._propertyBindings, h = 0, u = l.length; h !== u; ++h)
                        l[h].evaluate(a),
                        c[h].accumulate(n, s)
            },
            _updateWeight: function(e) {
                var t = 0;
                if (this.enabled) {
                    t = this.weight;
                    var i = this._weightInterpolant;
                    if (null !== i) {
                        var n = i.evaluate(e)[0];
                        t *= n,
                        e > i.parameterPositions[1] && (this.stopFading(),
                        0 === n && (this.enabled = !1))
                    }
                }
                return this._effectiveWeight = t
            },
            _updateTimeScale: function(e) {
                var t = 0;
                if (!this.paused) {
                    t = this.timeScale;
                    var i = this._timeScaleInterpolant;
                    if (null !== i)
                        t *= i.evaluate(e)[0],
                        e > i.parameterPositions[1] && (this.stopWarping(),
                        0 === t ? this.pause = !0 : this.timeScale = t)
                }
                return this._effectiveTimeScale = t
            },
            _updateTime: function(e) {
                var t = this.time + e;
                if (0 === e)
                    return t;
                var i = this._clip.duration
                  , n = this.loop
                  , r = this._loopCount
                  , o = !1;
                switch (n) {
                case Ci.LoopOnce:
                    if (-1 === r && (this.loopCount = 0,
                    this._setEndings(!0, !0, !1)),
                    i <= t)
                        t = i;
                    else {
                        if (!(t < 0))
                            break;
                        t = 0
                    }
                    this.clampWhenFinished ? this.pause = !0 : this.enabled = !1,
                    this._mixer.dispatchEvent({
                        type: "finished",
                        action: this,
                        direction: e < 0 ? -1 : 1
                    });
                    break;
                case Ci.LoopPingPong:
                    o = !0;
                case Ci.LoopRepeat:
                    if (-1 === r && (0 < e ? (r = 0,
                    this._setEndings(!0, 0 === this.repetitions, o)) : this._setEndings(0 === this.repetitions, !0, o)),
                    i <= t || t < 0) {
                        var a = Math.floor(t / i);
                        t -= i * a,
                        r += Math.abs(a);
                        var s = this.repetitions - r;
                        if (s < 0) {
                            this.clampWhenFinished ? this.paused = !0 : this.enabled = !1,
                            t = 0 < e ? i : 0,
                            this._mixer.dispatchEvent({
                                type: "finished",
                                action: this,
                                direction: 0 < e ? 1 : -1
                            });
                            break
                        }
                        if (0 == s) {
                            var l = e < 0;
                            this._setEndings(l, !l, o)
                        } else
                            this._setEndings(!1, !1, o);
                        this._loopCount = r,
                        this._mixer.dispatchEvent({
                            type: "loop",
                            action: this,
                            loopDelta: a
                        })
                    }
                    if (n === Ci.LoopPingPong && 1 == (1 & r))
                        return i - (this.time = t)
                }
                return this.time = t
            },
            _setEndings: function(e, t, i) {
                var n = this._interpolantSettings;
                i ? (n.endingStart = Ci.ZeroSlopeEnding,
                n.endingEnd = Ci.ZeroSlopeEnding) : (n.endingStart = e ? this.zeroSlopeAtStart ? Ci.ZeroSlopeEnding : Ci.ZeroCurvatureEnding : Ci.WrapAroundEnding,
                n.endingEnd = t ? this.zeroSlopeAtEnd ? Ci.ZeroSlopeEnding : Ci.ZeroCurvatureEnding : Ci.WrapAroundEnding)
            },
            _scheduleFading: function(e, t, i) {
                var n = this._mixer
                  , r = n.time
                  , o = this._weightInterpolant;
                null === o && (o = n._lendControlInterpolant(),
                this._weightInterpolant = o);
                var a = o.parameterPositions
                  , s = o.sampleValues;
                return a[0] = r,
                s[0] = t,
                a[1] = r + e,
                s[1] = i,
                this
            }
        },
        Object.assign(Ci.AnimationMixer.prototype, {
            _bindAction: function(e, t) {
                var i = e._localRoot || this._root
                  , n = e._clip.tracks
                  , r = n.length
                  , o = e._propertyBindings
                  , a = e._interpolants
                  , s = i.uuid
                  , l = this._bindingsByRootAndName
                  , c = l[s];
                void 0 === c && (c = {},
                l[s] = c);
                for (var h = 0; h !== r; ++h) {
                    var u = n[h]
                      , d = u.name
                      , p = c[d];
                    if (void 0 !== p)
                        o[h] = p;
                    else {
                        if (void 0 !== (p = o[h])) {
                            null === p._cacheIndex && (++p.referenceCount,
                            this._addInactiveBinding(p, s, d));
                            continue
                        }
                        var f = t && t._propertyBindings[h].binding.parsedPath;
                        ++(p = new Ci.PropertyMixer(Ci.PropertyBinding.create(i, d, f),u.ValueTypeName,u.getValueSize())).referenceCount,
                        this._addInactiveBinding(p, s, d),
                        o[h] = p
                    }
                    a[h].resultBuffer = p.buffer
                }
            },
            _activateAction: function(e) {
                if (!this._isActiveAction(e)) {
                    if (null === e._cacheIndex) {
                        var t = (e._localRoot || this._root).uuid
                          , i = e._clip.name
                          , n = this._actionsByClip[i];
                        this._bindAction(e, n && n.knownActions[0]),
                        this._addInactiveAction(e, i, t)
                    }
                    for (var r = e._propertyBindings, o = 0, a = r.length; o !== a; ++o) {
                        var s = r[o];
                        0 == s.useCount++ && (this._lendBinding(s),
                        s.saveOriginalState())
                    }
                    this._lendAction(e)
                }
            },
            _deactivateAction: function(e) {
                if (this._isActiveAction(e)) {
                    for (var t = e._propertyBindings, i = 0, n = t.length; i !== n; ++i) {
                        var r = t[i];
                        0 == --r.useCount && (r.restoreOriginalState(),
                        this._takeBackBinding(r))
                    }
                    this._takeBackAction(e)
                }
            },
            _initMemoryManager: function() {
                this._actions = [],
                this._nActiveActions = 0,
                this._actionsByClip = {},
                this._bindings = [],
                this._nActiveBindings = 0,
                this._bindingsByRootAndName = {},
                this._controlInterpolants = [],
                this._nActiveControlInterpolants = 0;
                var e = this;
                this.stats = {
                    actions: {
                        get total() {
                            return e._actions.length
                        },
                        get inUse() {
                            return e._nActiveActions
                        }
                    },
                    bindings: {
                        get total() {
                            return e._bindings.length
                        },
                        get inUse() {
                            return e._nActiveBindings
                        }
                    },
                    controlInterpolants: {
                        get total() {
                            return e._controlInterpolants.length
                        },
                        get inUse() {
                            return e._nActiveControlInterpolants
                        }
                    }
                }
            },
            _isActiveAction: function(e) {
                var t = e._cacheIndex;
                return null !== t && t < this._nActiveActions
            },
            _addInactiveAction: function(e, t, i) {
                var n = this._actions
                  , r = this._actionsByClip
                  , o = r[t];
                if (void 0 === o)
                    o = {
                        knownActions: [e],
                        actionByRoot: {}
                    },
                    e._byClipCacheIndex = 0,
                    r[t] = o;
                else {
                    var a = o.knownActions;
                    e._byClipCacheIndex = a.length,
                    a.push(e)
                }
                e._cacheIndex = n.length,
                n.push(e),
                o.actionByRoot[i] = e
            },
            _removeInactiveAction: function(e) {
                var t = this._actions
                  , i = t[t.length - 1]
                  , n = e._cacheIndex;
                t[i._cacheIndex = n] = i,
                t.pop(),
                e._cacheIndex = null;
                var r = e._clip.name
                  , o = this._actionsByClip
                  , a = o[r]
                  , s = a.knownActions
                  , l = s[s.length - 1]
                  , c = e._byClipCacheIndex;
                s[l._byClipCacheIndex = c] = l,
                s.pop(),
                e._byClipCacheIndex = null,
                delete a.actionByRoot[(t._localRoot || this._root).uuid],
                0 === s.length && delete o[r],
                this._removeInactiveBindingsForAction(e)
            },
            _removeInactiveBindingsForAction: function(e) {
                for (var t = e._propertyBindings, i = 0, n = t.length; i !== n; ++i) {
                    var r = t[i];
                    0 == --r.referenceCount && this._removeInactiveBinding(r)
                }
            },
            _lendAction: function(e) {
                var t = this._actions
                  , i = e._cacheIndex
                  , n = this._nActiveActions++
                  , r = t[n];
                t[e._cacheIndex = n] = e,
                t[r._cacheIndex = i] = r
            },
            _takeBackAction: function(e) {
                var t = this._actions
                  , i = e._cacheIndex
                  , n = --this._nActiveActions
                  , r = t[n];
                t[e._cacheIndex = n] = e,
                t[r._cacheIndex = i] = r
            },
            _addInactiveBinding: function(e, t, i) {
                var n = this._bindingsByRootAndName
                  , r = n[t]
                  , o = this._bindings;
                void 0 === r && (r = {},
                n[t] = r),
                (r[i] = e)._cacheIndex = o.length,
                o.push(e)
            },
            _removeInactiveBinding: function(e) {
                var t = this._bindings
                  , i = e.binding
                  , n = i.rootNode.uuid
                  , r = i.path
                  , o = this._bindingsByRootAndName
                  , a = o[n]
                  , s = t[t.length - 1]
                  , l = e._cacheIndex;
                t[s._cacheIndex = l] = s,
                t.pop(),
                delete a[r];
                e: {
                    for (var c in a)
                        break e;
                    delete o[n]
                }
            },
            _lendBinding: function(e) {
                var t = this._bindings
                  , i = e._cacheIndex
                  , n = this._nActiveBindings++
                  , r = t[n];
                t[e._cacheIndex = n] = e,
                t[r._cacheIndex = i] = r
            },
            _takeBackBinding: function(e) {
                var t = this._bindings
                  , i = e._cacheIndex
                  , n = --this._nActiveBindings
                  , r = t[n];
                t[e._cacheIndex = n] = e,
                t[r._cacheIndex = i] = r
            },
            _lendControlInterpolant: function() {
                var e = this._controlInterpolants
                  , t = this._nActiveControlInterpolants++
                  , i = e[t];
                return void 0 === i && (e[(i = new Ci.LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex = t] = i),
                i
            },
            _takeBackControlInterpolant: function(e) {
                var t = this._controlInterpolants
                  , i = e.__cacheIndex
                  , n = --this._nActiveControlInterpolants
                  , r = t[n];
                t[e.__cacheIndex = n] = e,
                t[r.__cacheIndex = i] = r
            },
            _controlInterpolantsResultBuffer: new Float32Array(1)
        }),
        Ci.AnimationObjectGroup = function(e) {
            this.uuid = Ci.Math.generateUUID(),
            this._objects = Array.prototype.slice.call(arguments),
            this.nCachedObjects_ = 0;
            var t = {};
            this._indicesByUUID = t;
            for (var i = 0, n = arguments.length; i !== n; ++i)
                t[arguments[i].uuid] = i;
            this._paths = [],
            this._parsedPaths = [],
            this._bindings = [],
            this._bindingsIndicesByPath = {};
            var r = this;
            this.stats = {
                objects: {
                    get total() {
                        return r._objects.length
                    },
                    get inUse() {
                        return this.total - r.nCachedObjects_
                    }
                },
                get bindingsPerObject() {
                    return r._bindings.length
                }
            }
        }
        ,
        Ci.AnimationObjectGroup.prototype = {
            constructor: Ci.AnimationObjectGroup,
            add: function(e) {
                for (var t = this._objects, i = t.length, n = this.nCachedObjects_, r = this._indicesByUUID, o = this._paths, a = this._parsedPaths, s = this._bindings, l = s.length, c = 0, h = arguments.length; c !== h; ++c) {
                    var u = arguments[c]
                      , d = u.uuid
                      , p = r[d];
                    if (void 0 === p) {
                        p = i++,
                        r[d] = p,
                        t.push(u);
                        for (var f = 0, g = l; f !== g; ++f)
                            s[f].push(new Ci.PropertyBinding(u,o[f],a[f]))
                    } else if (p < n) {
                        var m = t[p]
                          , v = --n
                          , y = t[v];
                        t[r[y.uuid] = p] = y,
                        t[r[d] = v] = u;
                        for (f = 0,
                        g = l; f !== g; ++f) {
                            var A = s[f]
                              , C = A[v]
                              , I = A[p];
                            A[p] = C,
                            void 0 === I && (I = new Ci.PropertyBinding(u,o[f],a[f])),
                            A[v] = I
                        }
                    } else
                        t[p] !== m && console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")
                }
                this.nCachedObjects_ = n
            },
            remove: function(e) {
                for (var t = this._objects, i = (t.length,
                this.nCachedObjects_), n = this._indicesByUUID, r = this._bindings, o = r.length, a = 0, s = arguments.length; a !== s; ++a) {
                    var l = arguments[a]
                      , c = l.uuid
                      , h = n[c];
                    if (void 0 !== h && i <= h) {
                        var u = i++
                          , d = t[u];
                        t[n[d.uuid] = h] = d,
                        t[n[c] = u] = l;
                        for (var p = 0, f = o; p !== f; ++p) {
                            var g = r[p]
                              , m = g[u]
                              , v = g[h];
                            g[h] = m,
                            g[u] = v
                        }
                    }
                }
                this.nCachedObjects_ = i
            },
            uncache: function(e) {
                for (var t = this._objects, i = t.length, n = this.nCachedObjects_, r = this._indicesByUUID, o = this._bindings, a = o.length, s = 0, l = arguments.length; s !== l; ++s) {
                    var c = arguments[s].uuid
                      , h = r[c];
                    if (void 0 !== h)
                        if (delete r[c],
                        h < n) {
                            var u = --n
                              , d = t[u]
                              , p = t[y = --i];
                            t[r[d.uuid] = h] = d,
                            t[r[p.uuid] = u] = p,
                            t.pop();
                            for (var f = 0, g = a; f !== g; ++f) {
                                var m = (A = o[f])[u]
                                  , v = A[y];
                                A[h] = m,
                                A[u] = v,
                                A.pop()
                            }
                        } else {
                            var y;
                            t[r[(p = t[y = --i]).uuid] = h] = p,
                            t.pop();
                            for (f = 0,
                            g = a; f !== g; ++f) {
                                var A;
                                (A = o[f])[h] = A[y],
                                A.pop()
                            }
                        }
                }
                this.nCachedObjects_ = n
            },
            subscribe_: function(e, t) {
                var i = this._bindingsIndicesByPath
                  , n = i[e]
                  , r = this._bindings;
                if (void 0 !== n)
                    return r[n];
                var o = this._paths
                  , a = this._parsedPaths
                  , s = this._objects
                  , l = s.length
                  , c = this.nCachedObjects_
                  , h = new Array(l);
                n = r.length,
                i[e] = n,
                o.push(e),
                a.push(t),
                r.push(h);
                for (var u = c, d = s.length; u !== d; ++u) {
                    var p = s[u];
                    h[u] = new Ci.PropertyBinding(p,e,t)
                }
                return h
            },
            unsubscribe_: function(e) {
                var t = this._bindingsIndicesByPath
                  , i = t[e];
                if (void 0 !== i) {
                    var n = this._paths
                      , r = this._parsedPaths
                      , o = this._bindings
                      , a = o.length - 1
                      , s = o[a];
                    o[t[e[a]] = i] = s,
                    o.pop(),
                    r[i] = r[a],
                    r.pop(),
                    n[i] = n[a],
                    n.pop()
                }
            }
        },
        Ci.AnimationUtils = {
            arraySlice: function(e, t, i) {
                return Ci.AnimationUtils.isTypedArray(e) ? new e.constructor(e.subarray(t, i)) : e.slice(t, i)
            },
            convertArray: function(e, t, i) {
                return !e || !i && e.constructor === t ? e : "number" == typeof t.BYTES_PER_ELEMENT ? new t(e) : Array.prototype.slice.call(e)
            },
            isTypedArray: function(e) {
                return ArrayBuffer.isView(e) && !(e instanceof DataView)
            },
            getKeyframeOrder: function(i) {
                for (var e = i.length, t = new Array(e), n = 0; n !== e; ++n)
                    t[n] = n;
                return t.sort(function(e, t) {
                    return i[e] - i[t]
                }),
                t
            },
            sortedArray: function(e, t, i) {
                for (var n = e.length, r = new e.constructor(n), o = 0, a = 0; a !== n; ++o)
                    for (var s = i[o] * t, l = 0; l !== t; ++l)
                        r[a++] = e[s + l];
                return r
            },
            flattenJSON: function(e, t, i, n) {
                for (var r = 1, o = e[0]; void 0 !== o && void 0 === o[n]; )
                    o = e[r++];
                if (void 0 !== o) {
                    var a = o[n];
                    if (void 0 !== a)
                        if (Array.isArray(a))
                            for (; void 0 !== (a = o[n]) && (t.push(o.time),
                            i.push.apply(i, a)),
                            void 0 !== (o = e[r++]); )
                                ;
                        else if (void 0 !== a.toArray)
                            for (; void 0 !== (a = o[n]) && (t.push(o.time),
                            a.toArray(i, i.length)),
                            void 0 !== (o = e[r++]); )
                                ;
                        else
                            for (; void 0 !== (a = o[n]) && (t.push(o.time),
                            i.push(a)),
                            void 0 !== (o = e[r++]); )
                                ;
                }
            }
        },
        Ci.KeyframeTrack = function(e, t, i, n) {
            if (void 0 === e)
                throw new Error("track name is undefined");
            if (void 0 === t || 0 === t.length)
                throw new Error("no keyframes in track named " + e);
            this.name = e,
            this.times = Ci.AnimationUtils.convertArray(t, this.TimeBufferType),
            this.values = Ci.AnimationUtils.convertArray(i, this.ValueBufferType),
            this.setInterpolation(n || this.DefaultInterpolation),
            this.validate(),
            this.optimize()
        }
        ,
        Ci.KeyframeTrack.prototype = {
            constructor: Ci.KeyframeTrack,
            TimeBufferType: Float32Array,
            ValueBufferType: Float32Array,
            DefaultInterpolation: Ci.InterpolateLinear,
            InterpolantFactoryMethodDiscrete: function(e) {
                return new Ci.DiscreteInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodLinear: function(e) {
                return new Ci.LinearInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodSmooth: function(e) {
                return new Ci.CubicInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            setInterpolation: function(e) {
                var t = void 0;
                switch (e) {
                case Ci.InterpolateDiscrete:
                    t = this.InterpolantFactoryMethodDiscrete;
                    break;
                case Ci.InterpolateLinear:
                    t = this.InterpolantFactoryMethodLinear;
                    break;
                case Ci.InterpolateSmooth:
                    t = this.InterpolantFactoryMethodSmooth
                }
                if (void 0 !== t)
                    this.createInterpolant = t;
                else {
                    var i = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name;
                    if (void 0 === this.createInterpolant) {
                        if (e === this.DefaultInterpolation)
                            throw new Error(i);
                        this.setInterpolation(this.DefaultInterpolation)
                    }
                    console.warn(i)
                }
            },
            getInterpolation: function() {
                switch (this.createInterpolant) {
                case this.InterpolantFactoryMethodDiscrete:
                    return Ci.InterpolateDiscrete;
                case this.InterpolantFactoryMethodLinear:
                    return Ci.InterpolateLinear;
                case this.InterpolantFactoryMethodSmooth:
                    return Ci.InterpolateSmooth
                }
            },
            getValueSize: function() {
                return this.values.length / this.times.length
            },
            shift: function(e) {
                if (0 !== e)
                    for (var t = this.times, i = 0, n = t.length; i !== n; ++i)
                        t[i] += e;
                return this
            },
            scale: function(e) {
                if (1 !== e)
                    for (var t = this.times, i = 0, n = t.length; i !== n; ++i)
                        t[i] *= e;
                return this
            },
            trim: function(e, t) {
                for (var i = this.times, n = i.length, r = 0, o = n - 1; r !== n && i[r] < e; )
                    ++r;
                for (; -1 !== o && i[o] > t; )
                    --o;
                if (++o,
                0 !== r || o !== n) {
                    o <= r && (r = (o = Math.max(o, 1)) - 1);
                    var a = this.getValueSize();
                    this.times = Ci.AnimationUtils.arraySlice(i, r, o),
                    this.values = Ci.AnimationUtils.arraySlice(this.values, r * a, o * a)
                }
                return this
            },
            validate: function() {
                var e = !0
                  , t = this.getValueSize();
                t - Math.floor(t) != 0 && (console.error("invalid value size in track", this),
                e = !1);
                var i = this.times
                  , n = this.values
                  , r = i.length;
                0 === r && (console.error("track is empty", this),
                e = !1);
                for (var o = null, a = 0; a !== r; a++) {
                    var s = i[a];
                    if ("number" == typeof s && isNaN(s)) {
                        console.error("time is not a valid number", this, a, s),
                        e = !1;
                        break
                    }
                    if (null !== o && s < o) {
                        console.error("out of order keys", this, a, s, o),
                        e = !1;
                        break
                    }
                    o = s
                }
                if (void 0 !== n && Ci.AnimationUtils.isTypedArray(n)) {
                    a = 0;
                    for (var l = n.length; a !== l; ++a) {
                        var c = n[a];
                        if (isNaN(c)) {
                            console.error("value is not a valid number", this, a, c),
                            e = !1;
                            break
                        }
                    }
                }
                return e
            },
            optimize: function() {
                for (var e = this.times, t = this.values, i = this.getValueSize(), n = 1, r = 1, o = e.length - 1; r <= o; ++r) {
                    var a = !1
                      , s = e[r];
                    if (s !== e[r + 1] && (1 !== r || s !== s[0]))
                        for (var l = r * i, c = l - i, h = l + i, u = 0; u !== i; ++u) {
                            var d = t[l + u];
                            if (d !== t[c + u] || d !== t[h + u]) {
                                a = !0;
                                break
                            }
                        }
                    if (a) {
                        if (r !== n) {
                            e[n] = e[r];
                            var p = r * i
                              , f = n * i;
                            for (u = 0; u !== i; ++u)
                                t[f + u] = t[p + u]
                        }
                        ++n
                    }
                }
                return n !== e.length && (this.times = Ci.AnimationUtils.arraySlice(e, 0, n),
                this.values = Ci.AnimationUtils.arraySlice(t, 0, n * i)),
                this
            }
        },
        Object.assign(Ci.KeyframeTrack, {
            parse: function(e) {
                if (void 0 === e.type)
                    throw new Error("track type undefined, can not parse");
                var t = Ci.KeyframeTrack._getTrackTypeForValueTypeName(e.type);
                if (void 0 === e.times) {
                    console.warn("legacy JSON format detected, converting");
                    var i = []
                      , n = [];
                    Ci.AnimationUtils.flattenJSON(e.keys, i, n, "value"),
                    e.times = i,
                    e.values = n
                }
                return void 0 !== t.parse ? t.parse(e) : new t(e.name,e.times,e.values,e.interpolation)
            },
            toJSON: function(e) {
                var t, i = e.constructor;
                if (void 0 !== i.toJSON)
                    t = i.toJSON(e);
                else {
                    t = {
                        name: e.name,
                        times: Ci.AnimationUtils.convertArray(e.times, Array),
                        values: Ci.AnimationUtils.convertArray(e.values, Array)
                    };
                    var n = e.getInterpolation();
                    n !== e.DefaultInterpolation && (t.interpolation = n)
                }
                return t.type = e.ValueTypeName,
                t
            },
            _getTrackTypeForValueTypeName: function(e) {
                switch (e.toLowerCase()) {
                case "scalar":
                case "double":
                case "float":
                case "number":
                case "integer":
                    return Ci.NumberKeyframeTrack;
                case "vector":
                case "vector2":
                case "vector3":
                case "vector4":
                    return Ci.VectorKeyframeTrack;
                case "color":
                    return Ci.ColorKeyframeTrack;
                case "quaternion":
                    return Ci.QuaternionKeyframeTrack;
                case "bool":
                case "boolean":
                    return Ci.BooleanKeyframeTrack;
                case "string":
                    return Ci.StringKeyframeTrack
                }
                throw new Error("Unsupported typeName: " + e)
            }
        }),
        Ci.PropertyBinding = function(e, t, i) {
            this.path = t,
            this.parsedPath = i || Ci.PropertyBinding.parseTrackName(t),
            this.node = Ci.PropertyBinding.findNode(e, this.parsedPath.nodeName) || e,
            this.rootNode = e
        }
        ,
        Ci.PropertyBinding.prototype = {
            constructor: Ci.PropertyBinding,
            getValue: function(e, t) {
                this.bind(),
                this.getValue(e, t)
            },
            setValue: function(e, t) {
                this.bind(),
                this.setValue(e, t)
            },
            bind: function() {
                var e = this.node
                  , t = this.parsedPath
                  , i = t.objectName
                  , n = t.propertyName
                  , r = t.propertyIndex;
                if (e || (e = Ci.PropertyBinding.findNode(this.rootNode, t.nodeName) || this.rootNode,
                this.node = e),
                this.getValue = this._getValue_unavailable,
                this.setValue = this._setValue_unavailable,
                e) {
                    if (i) {
                        var o = t.objectIndex;
                        switch (i) {
                        case "materials":
                            if (!e.material)
                                return void console.error("  can not bind to material as node does not have a material", this);
                            if (!e.material.materials)
                                return void console.error("  can not bind to material.materials as node.material does not have a materials array", this);
                            e = e.material.materials;
                            break;
                        case "bones":
                            if (!e.skeleton)
                                return void console.error("  can not bind to bones as node does not have a skeleton", this);
                            e = e.skeleton.bones;
                            for (var a = 0; a < e.length; a++)
                                if (e[a].name === o) {
                                    o = a;
                                    break
                                }
                            break;
                        default:
                            if (void 0 === e[i])
                                return void console.error("  can not bind to objectName of node, undefined", this);
                            e = e[i]
                        }
                        if (void 0 !== o) {
                            if (void 0 === e[o])
                                return void console.error("  trying to bind to objectIndex of objectName, but is undefined:", this, e);
                            e = e[o]
                        }
                    }
                    var s = e[n];
                    if (s) {
                        var l = this.Versioning.None;
                        void 0 !== e.needsUpdate ? (l = this.Versioning.NeedsUpdate,
                        this.targetObject = e) : void 0 !== e.matrixWorldNeedsUpdate && (l = this.Versioning.MatrixWorldNeedsUpdate,
                        this.targetObject = e);
                        var c = this.BindingType.Direct;
                        if (void 0 !== r) {
                            if ("morphTargetInfluences" === n) {
                                if (!e.geometry)
                                    return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry", this);
                                if (!e.geometry.morphTargets)
                                    return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets", this);
                                for (a = 0; a < this.node.geometry.morphTargets.length; a++)
                                    if (e.geometry.morphTargets[a].name === r) {
                                        r = a;
                                        break
                                    }
                            }
                            c = this.BindingType.ArrayElement,
                            this.resolvedProperty = s,
                            this.propertyIndex = r
                        } else
                            void 0 !== s.fromArray && void 0 !== s.toArray ? (c = this.BindingType.HasFromToArray,
                            this.resolvedProperty = s) : void 0 !== s.length ? (c = this.BindingType.EntireArray,
                            this.resolvedProperty = s) : this.propertyName = n;
                        this.getValue = this.GetterByBindingType[c],
                        this.setValue = this.SetterByBindingTypeAndVersioning[c][l]
                    } else {
                        var h = t.nodeName;
                        console.error("  trying to update property for track: " + h + "." + n + " but it wasn't found.", e)
                    }
                } else
                    console.error("  trying to update node for track: " + this.path + " but it wasn't found.")
            },
            unbind: function() {
                this.node = null,
                this.getValue = this._getValue_unbound,
                this.setValue = this._setValue_unbound
            }
        },
        Object.assign(Ci.PropertyBinding.prototype, {
            _getValue_unavailable: function() {},
            _setValue_unavailable: function() {},
            _getValue_unbound: Ci.PropertyBinding.prototype.getValue,
            _setValue_unbound: Ci.PropertyBinding.prototype.setValue,
            BindingType: {
                Direct: 0,
                EntireArray: 1,
                ArrayElement: 2,
                HasFromToArray: 3
            },
            Versioning: {
                None: 0,
                NeedsUpdate: 1,
                MatrixWorldNeedsUpdate: 2
            },
            GetterByBindingType: [function(e, t) {
                e[t] = this.node[this.propertyName]
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    e[t++] = i[n]
            }
            , function(e, t) {
                e[t] = this.resolvedProperty[this.propertyIndex]
            }
            , function(e, t) {
                this.resolvedProperty.toArray(e, t)
            }
            ],
            SetterByBindingTypeAndVersioning: [[function(e, t) {
                this.node[this.propertyName] = e[t]
            }
            , function(e, t) {
                this.node[this.propertyName] = e[t],
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.node[this.propertyName] = e[t],
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++]
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++];
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++];
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t]
            }
            , function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t],
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t],
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                this.resolvedProperty.fromArray(e, t)
            }
            , function(e, t) {
                this.resolvedProperty.fromArray(e, t),
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.resolvedProperty.fromArray(e, t),
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ]]
        }),
        Ci.PropertyBinding.Composite = function(e, t, i) {
            var n = i || Ci.PropertyBinding.parseTrackName(t);
            this._targetGroup = e,
            this._bindings = e.subscribe_(t, n)
        }
        ,
        Ci.PropertyBinding.Composite.prototype = {
            constructor: Ci.PropertyBinding.Composite,
            getValue: function(e, t) {
                this.bind();
                var i = this._targetGroup.nCachedObjects_
                  , n = this._bindings[i];
                void 0 !== n && n.getValue(e, t)
            },
            setValue: function(e, t) {
                for (var i = this._bindings, n = this._targetGroup.nCachedObjects_, r = i.length; n !== r; ++n)
                    i[n].setValue(e, t)
            },
            bind: function() {
                for (var e = this._bindings, t = this._targetGroup.nCachedObjects_, i = e.length; t !== i; ++t)
                    e[t].bind()
            },
            unbind: function() {
                for (var e = this._bindings, t = this._targetGroup.nCachedObjects_, i = e.length; t !== i; ++t)
                    e[t].unbind()
            }
        },
        Ci.PropertyBinding.create = function(e, t, i) {
            return e instanceof Ci.AnimationObjectGroup ? new Ci.PropertyBinding.Composite(e,t,i) : new Ci.PropertyBinding(e,t,i)
        }
        ,
        Ci.PropertyBinding.parseTrackName = function(e) {
            var t = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/
              , i = t.exec(e);
            if (!i)
                throw new Error("cannot parse trackName at all: " + e);
            i.index === t.lastIndex && t.lastIndex++;
            var n = {
                nodeName: i[3],
                objectName: i[5],
                objectIndex: i[7],
                propertyName: i[9],
                propertyIndex: i[11]
            };
            if (null === n.propertyName || 0 === n.propertyName.length)
                throw new Error("can not parse propertyName from trackName: " + e);
            return n
        }
        ,
        Ci.PropertyBinding.findNode = function(e, r) {
            if (!r || "" === r || "root" === r || "." === r || -1 === r || r === e.name || r === e.uuid)
                return e;
            if (e.skeleton) {
                var t = function(e) {
                    for (var t = 0; t < e.bones.length; t++) {
                        var i = e.bones[t];
                        if (i.name === r)
                            return i
                    }
                    return null
                }(e.skeleton);
                if (t)
                    return t
            }
            if (e.children) {
                var o = function(e) {
                    for (var t = 0; t < e.length; t++) {
                        var i = e[t];
                        if (i.name === r || i.uuid === r)
                            return i;
                        var n = o(i.children);
                        if (n)
                            return n
                    }
                    return null
                }
                  , i = o(e.children);
                if (i)
                    return i
            }
            return null
        }
        ,
        Ci.PropertyMixer = function(e, t, i) {
            this.binding = e,
            this.valueSize = i;
            var n, r = Float64Array;
            switch (t) {
            case "quaternion":
                n = this._slerp;
                break;
            case "string":
            case "bool":
                r = Array,
                n = this._select;
                break;
            default:
                n = this._lerp
            }
            this.buffer = new r(4 * i),
            this._mixBufferRegion = n,
            this.cumulativeWeight = 0,
            this.useCount = 0,
            this.referenceCount = 0
        }
        ,
        Ci.PropertyMixer.prototype = {
            constructor: Ci.PropertyMixer,
            accumulate: function(e, t) {
                var i = this.buffer
                  , n = this.valueSize
                  , r = e * n + n
                  , o = this.cumulativeWeight;
                if (0 === o) {
                    for (var a = 0; a !== n; ++a)
                        i[r + a] = i[a];
                    o = t
                } else {
                    var s = t / (o += t);
                    this._mixBufferRegion(i, r, 0, s, n)
                }
                this.cumulativeWeight = o
            },
            apply: function(e) {
                var t = this.valueSize
                  , i = this.buffer
                  , n = e * t + t
                  , r = this.cumulativeWeight
                  , o = this.binding;
                if (this.cumulativeWeight = 0,
                r < 1) {
                    var a = 3 * t;
                    this._mixBufferRegion(i, n, a, 1 - r, t)
                }
                for (var s = t, l = t + t; s !== l; ++s)
                    if (i[s] !== i[s + t]) {
                        o.setValue(i, n);
                        break
                    }
            },
            saveOriginalState: function() {
                var e = this.binding
                  , t = this.buffer
                  , i = this.valueSize
                  , n = 3 * i;
                e.getValue(t, n);
                for (var r = i, o = n; r !== o; ++r)
                    t[r] = t[n + r % i];
                this.cumulativeWeight = 0
            },
            restoreOriginalState: function() {
                var e = 3 * this.valueSize;
                this.binding.setValue(this.buffer, e)
            },
            _select: function(e, t, i, n, r) {
                if (.5 <= n)
                    for (var o = 0; o !== r; ++o)
                        e[t + o] = e[i + o]
            },
            _slerp: function(e, t, i, n, r) {
                Ci.Quaternion.slerpFlat(e, t, e, t, e, i, n)
            },
            _lerp: function(e, t, i, n, r) {
                for (var o = 1 - n, a = 0; a !== r; ++a) {
                    var s = t + a;
                    e[s] = e[s] * o + e[i + a] * n
                }
            }
        },
        Ci.BooleanKeyframeTrack = function(e, t, i) {
            Ci.KeyframeTrack.call(this, e, t, i)
        }
        ,
        Ci.BooleanKeyframeTrack.prototype = Object.assign(Object.create(Ci.KeyframeTrack.prototype), {
            constructor: Ci.BooleanKeyframeTrack,
            ValueTypeName: "bool",
            ValueBufferType: Array,
            DefaultInterpolation: Ci.IntepolateDiscrete,
            InterpolantFactoryMethodLinear: void 0,
            InterpolantFactoryMethodSmooth: void 0
        }),
        Ci.NumberKeyframeTrack = function(e, t, i, n) {
            Ci.KeyframeTrack.call(this, e, t, i, n)
        }
        ,
        Ci.NumberKeyframeTrack.prototype = Object.assign(Object.create(Ci.KeyframeTrack.prototype), {
            constructor: Ci.NumberKeyframeTrack,
            ValueTypeName: "number"
        }),
        Ci.QuaternionKeyframeTrack = function(e, t, i, n) {
            Ci.KeyframeTrack.call(this, e, t, i, n)
        }
        ,
        Ci.QuaternionKeyframeTrack.prototype = Object.assign(Object.create(Ci.KeyframeTrack.prototype), {
            constructor: Ci.QuaternionKeyframeTrack,
            ValueTypeName: "quaternion",
            DefaultInterpolation: Ci.InterpolateLinear,
            InterpolantFactoryMethodLinear: function(e) {
                return new Ci.QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodSmooth: void 0
        }),
        Ci.StringKeyframeTrack = function(e, t, i, n) {
            Ci.KeyframeTrack.call(this, e, t, i, n)
        }
        ,
        Ci.StringKeyframeTrack.prototype = Object.assign(Object.create(Ci.KeyframeTrack.prototype), {
            constructor: Ci.StringKeyframeTrack,
            ValueTypeName: "string",
            ValueBufferType: Array,
            DefaultInterpolation: Ci.IntepolateDiscrete,
            InterpolantFactoryMethodLinear: void 0,
            InterpolantFactoryMethodSmooth: void 0
        }),
        Ci.VectorKeyframeTrack = function(e, t, i, n) {
            Ci.KeyframeTrack.call(this, e, t, i, n)
        }
        ,
        Ci.VectorKeyframeTrack.prototype = Object.assign(Object.create(Ci.KeyframeTrack.prototype), {
            constructor: Ci.VectorKeyframeTrack,
            ValueTypeName: "vector"
        }),
        Ci.Audio = function(e) {
            Ci.Object3D.call(this),
            this.type = "Audio",
            this.context = e.context,
            this.source = this.context.createBufferSource(),
            this.source.onended = this.onEnded.bind(this),
            this.gain = this.context.createGain(),
            this.gain.connect(e.getInput()),
            this.autoplay = !1,
            this.startTime = 0,
            this.playbackRate = 1,
            this.isPlaying = !1,
            this.hasPlaybackControl = !0,
            this.sourceType = "empty",
            this.filter = null
        }
        ,
        Ci.Audio.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Audio.prototype.constructor = Ci.Audio,
        Ci.Audio.prototype.getOutput = function() {
            return this.gain
        }
        ,
        Ci.Audio.prototype.load = function(e) {
            var t = new Ci.AudioBuffer(this.context);
            return t.load(e),
            this.setBuffer(t),
            this
        }
        ,
        Ci.Audio.prototype.setNodeSource = function(e) {
            return this.hasPlaybackControl = !1,
            this.sourceType = "audioNode",
            this.source = e,
            this.connect(),
            this
        }
        ,
        Ci.Audio.prototype.setBuffer = function(e) {
            var t = this;
            return e.onReady(function(e) {
                t.source.buffer = e,
                t.sourceType = "buffer",
                t.autoplay && t.play()
            }),
            this
        }
        ,
        Ci.Audio.prototype.play = function() {
            if (!0 !== this.isPlaying)
                if (!1 !== this.hasPlaybackControl) {
                    var e = this.context.createBufferSource();
                    e.buffer = this.source.buffer,
                    e.loop = this.source.loop,
                    e.onended = this.source.onended,
                    e.start(0, this.startTime),
                    e.playbackRate.value = this.playbackRate,
                    this.isPlaying = !0,
                    this.source = e,
                    this.connect()
                } else
                    console.warn("THREE.Audio: this Audio has no playback control.");
            else
                console.warn("THREE.Audio: Audio is already playing.")
        }
        ,
        Ci.Audio.prototype.pause = function() {
            return !1 === this.hasPlaybackControl ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.source.stop(),
            void (this.startTime = this.context.currentTime))
        }
        ,
        Ci.Audio.prototype.stop = function() {
            return !1 === this.hasPlaybackControl ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.source.stop(),
            void (this.startTime = 0))
        }
        ,
        Ci.Audio.prototype.connect = function() {
            null !== this.filter ? (this.source.connect(this.filter),
            this.filter.connect(this.getOutput())) : this.source.connect(this.getOutput())
        }
        ,
        Ci.Audio.prototype.disconnect = function() {
            null !== this.filter ? (this.source.disconnect(this.filter),
            this.filter.disconnect(this.getOutput())) : this.source.disconnect(this.getOutput())
        }
        ,
        Ci.Audio.prototype.getFilter = function() {
            return this.filter
        }
        ,
        Ci.Audio.prototype.setFilter = function(e) {
            void 0 === e && (e = null),
            !0 === this.isPlaying ? (this.disconnect(),
            this.filter = e,
            this.connect()) : this.filter = e
        }
        ,
        Ci.Audio.prototype.setPlaybackRate = function(e) {
            return !1 === this.hasPlaybackControl ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.playbackRate = e,
            void (!0 === this.isPlaying && (this.source.playbackRate.value = this.playbackRate)))
        }
        ,
        Ci.Audio.prototype.getPlaybackRate = function() {
            return this.playbackRate
        }
        ,
        Ci.Audio.prototype.onEnded = function() {
            this.isPlaying = !1
        }
        ,
        Ci.Audio.prototype.setLoop = function(e) {
            return !1 === this.hasPlaybackControl ? void console.warn("THREE.Audio: this Audio has no playback control.") : void (this.source.loop = e)
        }
        ,
        Ci.Audio.prototype.getLoop = function() {
            return !1 === this.hasPlaybackControl ? (console.warn("THREE.Audio: this Audio has no playback control."),
            !1) : this.source.loop
        }
        ,
        Ci.Audio.prototype.setVolume = function(e) {
            this.gain.gain.value = e
        }
        ,
        Ci.Audio.prototype.getVolume = function() {
            return this.gain.gain.value
        }
        ,
        Ci.AudioAnalyser = function(e, t) {
            this.analyser = e.context.createAnalyser(),
            this.analyser.fftSize = void 0 !== t ? t : 2048,
            this.data = new Uint8Array(this.analyser.frequencyBinCount),
            e.getOutput().connect(this.analyser)
        }
        ,
        Ci.AudioAnalyser.prototype = {
            constructor: Ci.AudioAnalyser,
            getData: function() {
                return this.analyser.getByteFrequencyData(this.data),
                this.data
            }
        },
        Ci.AudioBuffer = function(e) {
            this.context = e,
            this.ready = !1,
            this.readyCallbacks = []
        }
        ,
        Ci.AudioBuffer.prototype.load = function(e) {
            var i = this
              , t = new XMLHttpRequest;
            return t.open("GET", e, !0),
            t.responseType = "arraybuffer",
            t.onload = function(e) {
                i.context.decodeAudioData(this.response, function(e) {
                    i.buffer = e,
                    i.ready = !0;
                    for (var t = 0; t < i.readyCallbacks.length; t++)
                        i.readyCallbacks[t](i.buffer);
                    i.readyCallbacks = []
                })
            }
            ,
            t.send(),
            this
        }
        ,
        Ci.AudioBuffer.prototype.onReady = function(e) {
            this.ready ? e(this.buffer) : this.readyCallbacks.push(e)
        }
        ,
        Ci.PositionalAudio = function(e) {
            Ci.Audio.call(this, e),
            this.panner = this.context.createPanner(),
            this.panner.connect(this.gain)
        }
        ,
        Ci.PositionalAudio.prototype = Object.create(Ci.Audio.prototype),
        Ci.PositionalAudio.prototype.constructor = Ci.PositionalAudio,
        Ci.PositionalAudio.prototype.getOutput = function() {
            return this.panner
        }
        ,
        Ci.PositionalAudio.prototype.setRefDistance = function(e) {
            this.panner.refDistance = e
        }
        ,
        Ci.PositionalAudio.prototype.getRefDistance = function() {
            return this.panner.refDistance
        }
        ,
        Ci.PositionalAudio.prototype.setRolloffFactor = function(e) {
            this.panner.rolloffFactor = e
        }
        ,
        Ci.PositionalAudio.prototype.getRolloffFactor = function() {
            return this.panner.rolloffFactor
        }
        ,
        Ci.PositionalAudio.prototype.setDistanceModel = function(e) {
            this.panner.distanceModel = e
        }
        ,
        Ci.PositionalAudio.prototype.getDistanceModel = function() {
            return this.panner.distanceModel
        }
        ,
        Ci.PositionalAudio.prototype.setMaxDistance = function(e) {
            this.panner.maxDistance = e
        }
        ,
        Ci.PositionalAudio.prototype.getMaxDistance = function() {
            return this.panner.maxDistance
        }
        ,
        Ci.PositionalAudio.prototype.updateMatrixWorld = (it = new Ci.Vector3,
        function(e) {
            Ci.Object3D.prototype.updateMatrixWorld.call(this, e),
            it.setFromMatrixPosition(this.matrixWorld),
            this.panner.setPosition(it.x, it.y, it.z)
        }
        ),
        Ci.AudioListener = function() {
            Ci.Object3D.call(this),
            this.type = "AudioListener",
            this.context = new (window.AudioContext || window.webkitAudioContext),
            this.gain = this.context.createGain(),
            this.gain.connect(this.context.destination),
            this.filter = null
        }
        ,
        Ci.AudioListener.prototype = Object.create(Ci.Object3D.prototype),
        Ci.AudioListener.prototype.constructor = Ci.AudioListener,
        Ci.AudioListener.prototype.getInput = function() {
            return this.gain
        }
        ,
        Ci.AudioListener.prototype.removeFilter = function() {
            null !== this.filter && (this.gain.disconnect(this.filter),
            this.filter.disconnect(this.context.destination),
            this.gain.connect(this.context.destination),
            this.filter = null)
        }
        ,
        Ci.AudioListener.prototype.setFilter = function(e) {
            null !== this.filter ? (this.gain.disconnect(this.filter),
            this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination),
            this.filter = e,
            this.gain.connect(this.filter),
            this.filter.connect(this.context.destination)
        }
        ,
        Ci.AudioListener.prototype.getFilter = function() {
            return this.filter
        }
        ,
        Ci.AudioListener.prototype.setMasterVolume = function(e) {
            this.gain.gain.value = e
        }
        ,
        Ci.AudioListener.prototype.getMasterVolume = function() {
            return this.gain.gain.value
        }
        ,
        Ci.AudioListener.prototype.updateMatrixWorld = (Je = new Ci.Vector3,
        $e = new Ci.Quaternion,
        et = new Ci.Vector3,
        tt = new Ci.Vector3,
        function(e) {
            Ci.Object3D.prototype.updateMatrixWorld.call(this, e);
            var t = this.context.listener
              , i = this.up;
            this.matrixWorld.decompose(Je, $e, et),
            tt.set(0, 0, -1).applyQuaternion($e),
            t.setPosition(Je.x, Je.y, Je.z),
            t.setOrientation(tt.x, tt.y, tt.z, i.x, i.y, i.z)
        }
        ),
        Ci.Camera = function() {
            Ci.Object3D.call(this),
            this.type = "Camera",
            this.matrixWorldInverse = new Ci.Matrix4,
            this.projectionMatrix = new Ci.Matrix4
        }
        ,
        Ci.Camera.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Camera.prototype.constructor = Ci.Camera,
        Ci.Camera.prototype.getWorldDirection = (Qe = new Ci.Quaternion,
        function(e) {
            var t = e || new Ci.Vector3;
            return this.getWorldQuaternion(Qe),
            t.set(0, 0, -1).applyQuaternion(Qe)
        }
        ),
        Ci.Camera.prototype.lookAt = (Ke = new Ci.Matrix4,
        function(e) {
            Ke.lookAt(this.position, e, this.up),
            this.quaternion.setFromRotationMatrix(Ke)
        }
        ),
        Ci.Camera.prototype.clone = function() {
            return (new this.constructor).copy(this)
        }
        ,
        Ci.Camera.prototype.copy = function(e) {
            return Ci.Object3D.prototype.copy.call(this, e),
            this.matrixWorldInverse.copy(e.matrixWorldInverse),
            this.projectionMatrix.copy(e.projectionMatrix),
            this
        }
        ,
        Ci.CubeCamera = function(e, t, i) {
            Ci.Object3D.call(this),
            this.type = "CubeCamera";
            var r = new Ci.PerspectiveCamera(90,1,e,t);
            r.up.set(0, -1, 0),
            r.lookAt(new Ci.Vector3(1,0,0)),
            this.add(r);
            var o = new Ci.PerspectiveCamera(90,1,e,t);
            o.up.set(0, -1, 0),
            o.lookAt(new Ci.Vector3(-1,0,0)),
            this.add(o);
            var a = new Ci.PerspectiveCamera(90,1,e,t);
            a.up.set(0, 0, 1),
            a.lookAt(new Ci.Vector3(0,1,0)),
            this.add(a);
            var s = new Ci.PerspectiveCamera(90,1,e,t);
            s.up.set(0, 0, -1),
            s.lookAt(new Ci.Vector3(0,-1,0)),
            this.add(s);
            var l = new Ci.PerspectiveCamera(90,1,e,t);
            l.up.set(0, -1, 0),
            l.lookAt(new Ci.Vector3(0,0,1)),
            this.add(l);
            var c = new Ci.PerspectiveCamera(90,1,e,t);
            c.up.set(0, -1, 0),
            c.lookAt(new Ci.Vector3(0,0,-1)),
            this.add(c);
            var n = {
                format: Ci.RGBFormat,
                magFilter: Ci.LinearFilter,
                minFilter: Ci.LinearFilter
            };
            this.renderTarget = new Ci.WebGLRenderTargetCube(i,i,n),
            this.updateCubeMap = function(e, t) {
                null === this.parent && this.updateMatrixWorld();
                var i = this.renderTarget
                  , n = i.texture.generateMipmaps;
                i.texture.generateMipmaps = !1,
                i.activeCubeFace = 0,
                e.render(t, r, i),
                i.activeCubeFace = 1,
                e.render(t, o, i),
                i.activeCubeFace = 2,
                e.render(t, a, i),
                i.activeCubeFace = 3,
                e.render(t, s, i),
                i.activeCubeFace = 4,
                e.render(t, l, i),
                i.texture.generateMipmaps = n,
                i.activeCubeFace = 5,
                e.render(t, c, i),
                e.setRenderTarget(null)
            }
        }
        ,
        Ci.CubeCamera.prototype = Object.create(Ci.Object3D.prototype),
        Ci.CubeCamera.prototype.constructor = Ci.CubeCamera,
        Ci.OrthographicCamera = function(e, t, i, n, r, o) {
            Ci.Camera.call(this),
            this.type = "OrthographicCamera",
            this.zoom = 1,
            this.left = e,
            this.right = t,
            this.top = i,
            this.bottom = n,
            this.near = void 0 !== r ? r : .1,
            this.far = void 0 !== o ? o : 2e3,
            this.updateProjectionMatrix()
        }
        ,
        Ci.OrthographicCamera.prototype = Object.create(Ci.Camera.prototype),
        Ci.OrthographicCamera.prototype.constructor = Ci.OrthographicCamera,
        Ci.OrthographicCamera.prototype.updateProjectionMatrix = function() {
            var e = (this.right - this.left) / (2 * this.zoom)
              , t = (this.top - this.bottom) / (2 * this.zoom)
              , i = (this.right + this.left) / 2
              , n = (this.top + this.bottom) / 2;
            this.projectionMatrix.makeOrthographic(i - e, i + e, n + t, n - t, this.near, this.far)
        }
        ,
        Ci.OrthographicCamera.prototype.copy = function(e) {
            return Ci.Camera.prototype.copy.call(this, e),
            this.left = e.left,
            this.right = e.right,
            this.top = e.top,
            this.bottom = e.bottom,
            this.near = e.near,
            this.far = e.far,
            this.zoom = e.zoom,
            this
        }
        ,
        Ci.OrthographicCamera.prototype.toJSON = function(e) {
            var t = Ci.Object3D.prototype.toJSON.call(this, e);
            return t.object.zoom = this.zoom,
            t.object.left = this.left,
            t.object.right = this.right,
            t.object.top = this.top,
            t.object.bottom = this.bottom,
            t.object.near = this.near,
            t.object.far = this.far,
            t
        }
        ,
        Ci.PerspectiveCamera = function(e, t, i, n) {
            Ci.Camera.call(this),
            this.type = "PerspectiveCamera",
            this.focalLength = 10,
            this.zoom = 1,
            this.fov = void 0 !== e ? e : 50,
            this.aspect = void 0 !== t ? t : 1,
            this.near = void 0 !== i ? i : .1,
            this.far = void 0 !== n ? n : 2e3,
            this.updateProjectionMatrix()
        }
        ,
        Ci.PerspectiveCamera.prototype = Object.create(Ci.Camera.prototype),
        Ci.PerspectiveCamera.prototype.constructor = Ci.PerspectiveCamera,
        Ci.PerspectiveCamera.prototype.setLens = function(e, t) {
            void 0 === t && (t = 24),
            this.fov = 2 * Ci.Math.radToDeg(Math.atan(t / (2 * e))),
            this.updateProjectionMatrix()
        }
        ,
        Ci.PerspectiveCamera.prototype.setViewOffset = function(e, t, i, n, r, o) {
            this.fullWidth = e,
            this.fullHeight = t,
            this.x = i,
            this.y = n,
            this.width = r,
            this.height = o,
            this.updateProjectionMatrix()
        }
        ,
        Ci.PerspectiveCamera.prototype.updateProjectionMatrix = function() {
            var e = Ci.Math.radToDeg(2 * Math.atan(Math.tan(.5 * Ci.Math.degToRad(this.fov)) / this.zoom));
            if (this.fullWidth) {
                var t = this.fullWidth / this.fullHeight
                  , i = Math.tan(Ci.Math.degToRad(.5 * e)) * this.near
                  , n = -i
                  , r = t * n
                  , o = t * i
                  , a = Math.abs(o - r)
                  , s = Math.abs(i - n);
                this.projectionMatrix.makeFrustum(r + this.x * a / this.fullWidth, r + (this.x + this.width) * a / this.fullWidth, i - (this.y + this.height) * s / this.fullHeight, i - this.y * s / this.fullHeight, this.near, this.far)
            } else
                this.projectionMatrix.makePerspective(e, this.aspect, this.near, this.far)
        }
        ,
        Ci.PerspectiveCamera.prototype.copy = function(e) {
            return Ci.Camera.prototype.copy.call(this, e),
            this.focalLength = e.focalLength,
            this.zoom = e.zoom,
            this.fov = e.fov,
            this.aspect = e.aspect,
            this.near = e.near,
            this.far = e.far,
            this
        }
        ,
        Ci.PerspectiveCamera.prototype.toJSON = function(e) {
            var t = Ci.Object3D.prototype.toJSON.call(this, e);
            return t.object.focalLength = this.focalLength,
            t.object.zoom = this.zoom,
            t.object.fov = this.fov,
            t.object.aspect = this.aspect,
            t.object.near = this.near,
            t.object.far = this.far,
            t
        }
        ,
        Ci.StereoCamera = function() {
            this.type = "StereoCamera",
            this.aspect = 1,
            this.cameraL = new Ci.PerspectiveCamera,
            this.cameraL.layers.enable(1),
            this.cameraL.matrixAutoUpdate = !1,
            this.cameraR = new Ci.PerspectiveCamera,
            this.cameraR.layers.enable(2),
            this.cameraR.matrixAutoUpdate = !1
        }
        ,
        Ci.StereoCamera.prototype = {
            constructor: Ci.StereoCamera,
            update: (Xe = new Ci.Matrix4,
            Ze = new Ci.Matrix4,
            function(e) {
                if (Ge !== e.focalLength || We !== e.fov || je !== e.aspect * this.aspect || Ye !== e.near || qe !== e.far) {
                    Ge = e.focalLength,
                    We = e.fov,
                    je = e.aspect * this.aspect,
                    Ye = e.near,
                    qe = e.far;
                    var t, i, n = e.projectionMatrix.clone(), r = .032 * Ye / Ge, o = Ye * Math.tan(Ci.Math.degToRad(.5 * We));
                    Ze.elements[12] = -.032,
                    Xe.elements[12] = .032,
                    t = -o * je + r,
                    i = o * je + r,
                    n.elements[0] = 2 * Ye / (i - t),
                    n.elements[8] = (i + t) / (i - t),
                    this.cameraL.projectionMatrix.copy(n),
                    t = -o * je - r,
                    i = o * je - r,
                    n.elements[0] = 2 * Ye / (i - t),
                    n.elements[8] = (i + t) / (i - t),
                    this.cameraR.projectionMatrix.copy(n)
                }
                this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Ze),
                this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Xe)
            }
            )
        },
        Ci.Light = function(e, t) {
            Ci.Object3D.call(this),
            this.type = "Light",
            this.color = new Ci.Color(e),
            this.intensity = void 0 !== t ? t : 1,
            this.receiveShadow = void 0
        }
        ,
        Ci.Light.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Light.prototype.constructor = Ci.Light,
        Ci.Light.prototype.copy = function(e) {
            return Ci.Object3D.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.intensity = e.intensity,
            this
        }
        ,
        Ci.Light.prototype.toJSON = function(e) {
            var t = Ci.Object3D.prototype.toJSON.call(this, e);
            return t.object.color = this.color.getHex(),
            t.object.intensity = this.intensity,
            void 0 !== this.groundColor && (t.object.groundColor = this.groundColor.getHex()),
            void 0 !== this.distance && (t.object.distance = this.distance),
            void 0 !== this.angle && (t.object.angle = this.angle),
            void 0 !== this.decay && (t.object.decay = this.decay),
            void 0 !== this.penumbra && (t.object.penumbra = this.penumbra),
            t
        }
        ,
        Ci.LightShadow = function(e) {
            this.camera = e,
            this.bias = 0,
            this.radius = 1,
            this.mapSize = new Ci.Vector2(512,512),
            this.map = null,
            this.matrix = new Ci.Matrix4
        }
        ,
        Ci.LightShadow.prototype = {
            constructor: Ci.LightShadow,
            copy: function(e) {
                return this.camera = e.camera.clone(),
                this.bias = e.bias,
                this.radius = e.radius,
                this.mapSize.copy(e.mapSize),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        Ci.AmbientLight = function(e, t) {
            Ci.Light.call(this, e, t),
            this.type = "AmbientLight",
            this.castShadow = void 0
        }
        ,
        Ci.AmbientLight.prototype = Object.create(Ci.Light.prototype),
        Ci.AmbientLight.prototype.constructor = Ci.AmbientLight,
        Ci.DirectionalLight = function(e, t) {
            Ci.Light.call(this, e, t),
            this.type = "DirectionalLight",
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.target = new Ci.Object3D,
            this.shadow = new Ci.LightShadow(new Ci.OrthographicCamera(-5,5,5,-5,.5,500))
        }
        ,
        Ci.DirectionalLight.prototype = Object.create(Ci.Light.prototype),
        Ci.DirectionalLight.prototype.constructor = Ci.DirectionalLight,
        Ci.DirectionalLight.prototype.copy = function(e) {
            return Ci.Light.prototype.copy.call(this, e),
            this.target = e.target.clone(),
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        Ci.HemisphereLight = function(e, t, i) {
            Ci.Light.call(this, e, i),
            this.type = "HemisphereLight",
            this.castShadow = void 0,
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.groundColor = new Ci.Color(t)
        }
        ,
        Ci.HemisphereLight.prototype = Object.create(Ci.Light.prototype),
        Ci.HemisphereLight.prototype.constructor = Ci.HemisphereLight,
        Ci.HemisphereLight.prototype.copy = function(e) {
            return Ci.Light.prototype.copy.call(this, e),
            this.groundColor.copy(e.groundColor),
            this
        }
        ,
        Ci.PointLight = function(e, t, i, n) {
            Ci.Light.call(this, e, t),
            this.type = "PointLight",
            this.distance = void 0 !== i ? i : 0,
            this.decay = void 0 !== n ? n : 1,
            this.shadow = new Ci.LightShadow(new Ci.PerspectiveCamera(90,1,.5,500))
        }
        ,
        Ci.PointLight.prototype = Object.create(Ci.Light.prototype),
        Ci.PointLight.prototype.constructor = Ci.PointLight,
        Object.defineProperty(Ci.PointLight.prototype, "power", {
            get: function() {
                return 4 * this.intensity * Math.PI
            },
            set: function(e) {
                this.intensity = e / (4 * Math.PI)
            }
        }),
        Ci.PointLight.prototype.copy = function(e) {
            return Ci.Light.prototype.copy.call(this, e),
            this.distance = e.distance,
            this.decay = e.decay,
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        Ci.SpotLight = function(e, t, i, n, r, o) {
            Ci.Light.call(this, e, t),
            this.type = "SpotLight",
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.target = new Ci.Object3D,
            this.distance = void 0 !== i ? i : 0,
            this.angle = void 0 !== n ? n : Math.PI / 3,
            this.penumbra = void 0 !== r ? r : 0,
            this.decay = void 0 !== o ? o : 1,
            this.shadow = new Ci.LightShadow(new Ci.PerspectiveCamera(50,1,.5,500))
        }
        ,
        Ci.SpotLight.prototype = Object.create(Ci.Light.prototype),
        Ci.SpotLight.prototype.constructor = Ci.SpotLight,
        Object.defineProperty(Ci.SpotLight.prototype, "power", {
            get: function() {
                return this.intensity * Math.PI
            },
            set: function(e) {
                this.intensity = e / Math.PI
            }
        }),
        Ci.SpotLight.prototype.copy = function(e) {
            return Ci.Light.prototype.copy.call(this, e),
            this.distance = e.distance,
            this.angle = e.angle,
            this.penumbra = e.penumbra,
            this.decay = e.decay,
            this.target = e.target.clone(),
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        Ci.Cache = {
            enabled: !1,
            files: {},
            add: function(e, t) {
                !1 !== this.enabled && (this.files[e] = t)
            },
            get: function(e) {
                if (!1 !== this.enabled)
                    return this.files[e]
            },
            remove: function(e) {
                delete this.files[e]
            },
            clear: function() {
                this.files = {}
            }
        },
        Ci.Loader = function() {
            this.onLoadStart = function() {}
            ,
            this.onLoadProgress = function() {}
            ,
            this.onLoadComplete = function() {}
        }
        ,
        Ci.Loader.prototype = {
            constructor: Ci.Loader,
            crossOrigin: void 0,
            extractUrlBase: function(e) {
                var t = e.split("/");
                return 1 === t.length ? "./" : (t.pop(),
                t.join("/") + "/")
            },
            initMaterials: function(e, t, i) {
                for (var n = [], r = 0; r < e.length; ++r)
                    n[r] = this.createMaterial(e[r], t, i);
                return n
            },
            createMaterial: function(e, c, h) {
                function t(e, t, i, n, r) {
                    var o, a = c + e, s = Ci.Loader.Handlers.get(a);
                    o = null !== s ? s.load(a) : (He.setCrossOrigin(h),
                    He.load(a)),
                    void 0 !== t && (o.repeat.fromArray(t),
                    1 !== t[0] && (o.wrapS = Ci.RepeatWrapping),
                    1 !== t[1] && (o.wrapT = Ci.RepeatWrapping)),
                    void 0 !== i && o.offset.fromArray(i),
                    void 0 !== n && ("repeat" === n[0] && (o.wrapS = Ci.RepeatWrapping),
                    "mirror" === n[0] && (o.wrapS = Ci.MirroredRepeatWrapping),
                    "repeat" === n[1] && (o.wrapT = Ci.RepeatWrapping),
                    "mirror" === n[1] && (o.wrapT = Ci.MirroredRepeatWrapping)),
                    void 0 !== r && (o.anisotropy = r);
                    var l = Ci.Math.generateUUID();
                    return u[l] = o,
                    l
                }
                void 0 === Ue && (Ue = new Ci.Color),
                void 0 === He && (He = new Ci.TextureLoader),
                void 0 === ze && (ze = new Ci.MaterialLoader);
                var u = {}
                  , i = {
                    uuid: Ci.Math.generateUUID(),
                    type: "MeshLambertMaterial"
                };
                for (var n in e) {
                    var r = e[n];
                    switch (n) {
                    case "DbgColor":
                    case "DbgIndex":
                    case "opticalDensity":
                    case "illumination":
                        break;
                    case "DbgName":
                        i.name = r;
                        break;
                    case "blending":
                        i.blending = Ci[r];
                        break;
                    case "colorAmbient":
                    case "mapAmbient":
                        console.warn("THREE.Loader.createMaterial:", n, "is no longer supported.");
                        break;
                    case "colorDiffuse":
                        i.color = Ue.fromArray(r).getHex();
                        break;
                    case "colorSpecular":
                        i.specular = Ue.fromArray(r).getHex();
                        break;
                    case "colorEmissive":
                        i.emissive = Ue.fromArray(r).getHex();
                        break;
                    case "specularCoef":
                        i.shininess = r;
                        break;
                    case "shading":
                        "basic" === r.toLowerCase() && (i.type = "MeshBasicMaterial"),
                        "phong" === r.toLowerCase() && (i.type = "MeshPhongMaterial");
                        break;
                    case "mapDiffuse":
                        i.map = t(r, e.mapDiffuseRepeat, e.mapDiffuseOffset, e.mapDiffuseWrap, e.mapDiffuseAnisotropy);
                        break;
                    case "mapDiffuseRepeat":
                    case "mapDiffuseOffset":
                    case "mapDiffuseWrap":
                    case "mapDiffuseAnisotropy":
                        break;
                    case "mapLight":
                        i.lightMap = t(r, e.mapLightRepeat, e.mapLightOffset, e.mapLightWrap, e.mapLightAnisotropy);
                        break;
                    case "mapLightRepeat":
                    case "mapLightOffset":
                    case "mapLightWrap":
                    case "mapLightAnisotropy":
                        break;
                    case "mapAO":
                        i.aoMap = t(r, e.mapAORepeat, e.mapAOOffset, e.mapAOWrap, e.mapAOAnisotropy);
                        break;
                    case "mapAORepeat":
                    case "mapAOOffset":
                    case "mapAOWrap":
                    case "mapAOAnisotropy":
                        break;
                    case "mapBump":
                        i.bumpMap = t(r, e.mapBumpRepeat, e.mapBumpOffset, e.mapBumpWrap, e.mapBumpAnisotropy);
                        break;
                    case "mapBumpScale":
                        i.bumpScale = r;
                        break;
                    case "mapBumpRepeat":
                    case "mapBumpOffset":
                    case "mapBumpWrap":
                    case "mapBumpAnisotropy":
                        break;
                    case "mapNormal":
                        i.normalMap = t(r, e.mapNormalRepeat, e.mapNormalOffset, e.mapNormalWrap, e.mapNormalAnisotropy);
                        break;
                    case "mapNormalFactor":
                        i.normalScale = [r, r];
                        break;
                    case "mapNormalRepeat":
                    case "mapNormalOffset":
                    case "mapNormalWrap":
                    case "mapNormalAnisotropy":
                        break;
                    case "mapSpecular":
                        i.specularMap = t(r, e.mapSpecularRepeat, e.mapSpecularOffset, e.mapSpecularWrap, e.mapSpecularAnisotropy);
                        break;
                    case "mapSpecularRepeat":
                    case "mapSpecularOffset":
                    case "mapSpecularWrap":
                    case "mapSpecularAnisotropy":
                        break;
                    case "mapAlpha":
                        i.alphaMap = t(r, e.mapAlphaRepeat, e.mapAlphaOffset, e.mapAlphaWrap, e.mapAlphaAnisotropy);
                        break;
                    case "mapAlphaRepeat":
                    case "mapAlphaOffset":
                    case "mapAlphaWrap":
                    case "mapAlphaAnisotropy":
                        break;
                    case "flipSided":
                        i.side = Ci.BackSide;
                        break;
                    case "doubleSided":
                        i.side = Ci.DoubleSide;
                        break;
                    case "transparency":
                        console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),
                        i.opacity = r;
                        break;
                    case "depthTest":
                    case "depthWrite":
                    case "colorWrite":
                    case "opacity":
                    case "reflectivity":
                    case "transparent":
                    case "visible":
                    case "wireframe":
                        i[n] = r;
                        break;
                    case "vertexColors":
                        !0 === r && (i.vertexColors = Ci.VertexColors),
                        "face" === r && (i.vertexColors = Ci.FaceColors);
                        break;
                    default:
                        console.error("THREE.Loader.createMaterial: Unsupported", n, r)
                    }
                }
                return "MeshBasicMaterial" === i.type && delete i.emissive,
                "MeshPhongMaterial" !== i.type && delete i.specular,
                i.opacity < 1 && (i.transparent = !0),
                ze.setTextures(u),
                ze.parse(i)
            }
        },
        Ci.Loader.Handlers = {
            handlers: [],
            add: function(e, t) {
                this.handlers.push(e, t)
            },
            get: function(e) {
                for (var t = this.handlers, i = 0, n = t.length; i < n; i += 2) {
                    var r = t[i]
                      , o = t[i + 1];
                    if (r.test(e))
                        return o
                }
                return null
            }
        },
        Ci.XHRLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.XHRLoader.prototype = {
            constructor: Ci.XHRLoader,
            load: function(i, n, t, r) {
                void 0 !== this.path && (i = this.path + i);
                var o = this
                  , e = Ci.Cache.get(i);
                if (void 0 !== e)
                    return n && setTimeout(function() {
                        n(e)
                    }, 0),
                    e;
                var a = new XMLHttpRequest;
                return a.overrideMimeType("text/plain"),
                a.open("GET", i, !0),
                a.addEventListener("load", function(e) {
                    var t = e.target.response;
                    Ci.Cache.add(i, t),
                    200 === this.status ? (n && n(t),
                    o.manager.itemEnd(i)) : 0 === this.status ? (console.warn("THREE.XHRLoader: HTTP Status 0 received."),
                    n && n(t),
                    o.manager.itemEnd(i)) : (r && r(e),
                    o.manager.itemError(i))
                }, !1),
                void 0 !== t && a.addEventListener("progress", function(e) {
                    t(e)
                }, !1),
                a.addEventListener("error", function(e) {
                    r && r(e),
                    o.manager.itemError(i)
                }, !1),
                void 0 !== this.responseType && (a.responseType = this.responseType),
                void 0 !== this.withCredentials && (a.withCredentials = this.withCredentials),
                a.send(null),
                o.manager.itemStart(i),
                a
            },
            setPath: function(e) {
                this.path = e
            },
            setResponseType: function(e) {
                this.responseType = e
            },
            setWithCredentials: function(e) {
                this.withCredentials = e
            }
        },
        Ci.FontLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.FontLoader.prototype = {
            constructor: Ci.FontLoader,
            load: function(e, t, i, n) {
                new Ci.XHRLoader(this.manager).load(e, function(e) {
                    t(new Ci.Font(JSON.parse(e.substring(65, e.length - 2))))
                }, i, n)
            }
        },
        Ci.ImageLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.ImageLoader.prototype = {
            constructor: Ci.ImageLoader,
            load: function(t, i, n, r) {
                void 0 !== this.path && (t = this.path + t);
                var o = this
                  , e = Ci.Cache.get(t);
                if (void 0 !== e)
                    return o.manager.itemStart(t),
                    i ? setTimeout(function() {
                        i(e),
                        o.manager.itemEnd(t)
                    }, 0) : o.manager.itemEnd(t),
                    e;
                var a = document.createElement("img");
                return a.addEventListener("load", function(e) {
                    Ci.Cache.add(t, this),
                    i && i(this),
                    o.manager.itemEnd(t)
                }, !1),
                void 0 !== n && a.addEventListener("progress", function(e) {
                    n(e)
                }, !1),
                a.addEventListener("error", function(e) {
                    r && r(e),
                    o.manager.itemError(t)
                }, !1),
                void 0 !== this.crossOrigin && (a.crossOrigin = this.crossOrigin),
                o.manager.itemStart(t),
                a.src = t,
                a
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        Ci.JSONLoader = function(e) {
            "boolean" == typeof e && (console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),
            e = void 0),
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager,
            this.withCredentials = !1
        }
        ,
        Ci.JSONLoader.prototype = {
            constructor: Ci.JSONLoader,
            get statusDomElement() {
                return void 0 === this._statusDomElement && (this._statusDomElement = document.createElement("div")),
                console.warn("THREE.JSONLoader: .statusDomElement has been removed."),
                this._statusDomElement
            },
            load: function(o, a, e, t) {
                var s = this
                  , l = this.texturePath && "string" == typeof this.texturePath ? this.texturePath : Ci.Loader.prototype.extractUrlBase(o)
                  , i = new Ci.XHRLoader(this.manager);
                i.setWithCredentials(this.withCredentials),
                i.load(o, function(e) {
                    var t = JSON.parse(e)
                      , i = t.metadata;
                    if (void 0 !== i) {
                        var n = i.type;
                        if (void 0 !== n) {
                            if ("object" === n.toLowerCase())
                                return void console.error("THREE.JSONLoader: " + o + " should be loaded with THREE.ObjectLoader instead.");
                            if ("scene" === n.toLowerCase())
                                return void console.error("THREE.JSONLoader: " + o + " should be loaded with THREE.SceneLoader instead.")
                        }
                    }
                    var r = s.parse(t, l);
                    a(r.geometry, r.materials)
                }, e, t)
            },
            setTexturePath: function(e) {
                this.texturePath = e
            },
            parse: function(D, e) {
                var N = new Ci.Geometry
                  , t = void 0 !== D.scale ? 1 / D.scale : 1;
                if (function(e) {
                    function t(e, t) {
                        return e & 1 << t
                    }
                    var i, n, r, o, a, s, l, c, h, u, d, p, f, g, m, v, y, A, C, I, E, _, b, w, T, x, S, M = D.faces, R = D.vertices, P = D.normals, O = D.colors, L = 0;
                    if (void 0 !== D.uvs) {
                        for (i = 0; i < D.uvs.length; i++)
                            D.uvs[i].length && L++;
                        for (i = 0; i < L; i++)
                            N.faceVertexUvs[i] = []
                    }
                    for (o = 0,
                    a = R.length; o < a; )
                        (A = new Ci.Vector3).x = R[o++] * e,
                        A.y = R[o++] * e,
                        A.z = R[o++] * e,
                        N.vertices.push(A);
                    for (o = 0,
                    a = M.length; o < a; )
                        if (d = t(u = M[o++], 0),
                        p = t(u, 1),
                        f = t(u, 3),
                        g = t(u, 4),
                        m = t(u, 5),
                        v = t(u, 6),
                        y = t(u, 7),
                        d) {
                            if ((I = new Ci.Face3).a = M[o],
                            I.b = M[o + 1],
                            I.c = M[o + 3],
                            (E = new Ci.Face3).a = M[o + 1],
                            E.b = M[o + 2],
                            E.c = M[o + 3],
                            o += 4,
                            p && (h = M[o++],
                            I.materialIndex = h,
                            E.materialIndex = h),
                            r = N.faces.length,
                            f)
                                for (i = 0; i < L; i++)
                                    for (w = D.uvs[i],
                                    N.faceVertexUvs[i][r] = [],
                                    N.faceVertexUvs[i][r + 1] = [],
                                    n = 0; n < 4; n++)
                                        x = w[2 * (c = M[o++])],
                                        S = w[2 * c + 1],
                                        T = new Ci.Vector2(x,S),
                                        2 !== n && N.faceVertexUvs[i][r].push(T),
                                        0 !== n && N.faceVertexUvs[i][r + 1].push(T);
                            if (g && (l = 3 * M[o++],
                            I.normal.set(P[l++], P[l++], P[l]),
                            E.normal.copy(I.normal)),
                            m)
                                for (i = 0; i < 4; i++)
                                    l = 3 * M[o++],
                                    b = new Ci.Vector3(P[l++],P[l++],P[l]),
                                    2 !== i && I.vertexNormals.push(b),
                                    0 !== i && E.vertexNormals.push(b);
                            if (v && (_ = O[s = M[o++]],
                            I.color.setHex(_),
                            E.color.setHex(_)),
                            y)
                                for (i = 0; i < 4; i++)
                                    _ = O[s = M[o++]],
                                    2 !== i && I.vertexColors.push(new Ci.Color(_)),
                                    0 !== i && E.vertexColors.push(new Ci.Color(_));
                            N.faces.push(I),
                            N.faces.push(E)
                        } else {
                            if ((C = new Ci.Face3).a = M[o++],
                            C.b = M[o++],
                            C.c = M[o++],
                            p && (h = M[o++],
                            C.materialIndex = h),
                            r = N.faces.length,
                            f)
                                for (i = 0; i < L; i++)
                                    for (w = D.uvs[i],
                                    N.faceVertexUvs[i][r] = [],
                                    n = 0; n < 3; n++)
                                        x = w[2 * (c = M[o++])],
                                        S = w[2 * c + 1],
                                        T = new Ci.Vector2(x,S),
                                        N.faceVertexUvs[i][r].push(T);
                            if (g && (l = 3 * M[o++],
                            C.normal.set(P[l++], P[l++], P[l])),
                            m)
                                for (i = 0; i < 3; i++)
                                    l = 3 * M[o++],
                                    b = new Ci.Vector3(P[l++],P[l++],P[l]),
                                    C.vertexNormals.push(b);
                            if (v && (s = M[o++],
                            C.color.setHex(O[s])),
                            y)
                                for (i = 0; i < 3; i++)
                                    s = M[o++],
                                    C.vertexColors.push(new Ci.Color(O[s]));
                            N.faces.push(C)
                        }
                }(t),
                function() {
                    var e = void 0 !== D.influencesPerVertex ? D.influencesPerVertex : 2;
                    if (D.skinWeights)
                        for (var t = 0, i = D.skinWeights.length; t < i; t += e) {
                            var n = D.skinWeights[t]
                              , r = 1 < e ? D.skinWeights[t + 1] : 0
                              , o = 2 < e ? D.skinWeights[t + 2] : 0
                              , a = 3 < e ? D.skinWeights[t + 3] : 0;
                            N.skinWeights.push(new Ci.Vector4(n,r,o,a))
                        }
                    if (D.skinIndices)
                        for (t = 0,
                        i = D.skinIndices.length; t < i; t += e) {
                            var s = D.skinIndices[t]
                              , l = 1 < e ? D.skinIndices[t + 1] : 0
                              , c = 2 < e ? D.skinIndices[t + 2] : 0
                              , h = 3 < e ? D.skinIndices[t + 3] : 0;
                            N.skinIndices.push(new Ci.Vector4(s,l,c,h))
                        }
                    N.bones = D.bones,
                    N.bones && 0 < N.bones.length && (N.skinWeights.length !== N.skinIndices.length || N.skinIndices.length !== N.vertices.length) && console.warn("When skinning, number of vertices (" + N.vertices.length + "), skinIndices (" + N.skinIndices.length + "), and skinWeights (" + N.skinWeights.length + ") should match.")
                }(),
                function(e) {
                    if (void 0 !== D.morphTargets)
                        for (var t = 0, i = D.morphTargets.length; t < i; t++) {
                            N.morphTargets[t] = {},
                            N.morphTargets[t].name = D.morphTargets[t].name,
                            N.morphTargets[t].vertices = [];
                            for (var n = N.morphTargets[t].vertices, r = D.morphTargets[t].vertices, o = 0, a = r.length; o < a; o += 3) {
                                var s = new Ci.Vector3;
                                s.x = r[o] * e,
                                s.y = r[o + 1] * e,
                                s.z = r[o + 2] * e,
                                n.push(s)
                            }
                        }
                    if (void 0 !== D.morphColors && 0 < D.morphColors.length) {
                        console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');
                        var l = N.faces
                          , c = D.morphColors[0].colors;
                        for (t = 0,
                        i = l.length; t < i; t++)
                            l[t].color.fromArray(c, 3 * t)
                    }
                }(t),
                function() {
                    var e = []
                      , t = [];
                    void 0 !== D.animation && t.push(D.animation),
                    void 0 !== D.animations && (D.animations.length ? t = t.concat(D.animations) : t.push(D.animations));
                    for (var i = 0; i < t.length; i++) {
                        var n = Ci.AnimationClip.parseAnimation(t[i], N.bones);
                        n && e.push(n)
                    }
                    if (N.morphTargets) {
                        var r = Ci.AnimationClip.CreateClipsFromMorphTargetSequences(N.morphTargets, 10);
                        e = e.concat(r)
                    }
                    0 < e.length && (N.animations = e)
                }(),
                N.computeFaceNormals(),
                N.computeBoundingSphere(),
                void 0 === D.materials || 0 === D.materials.length)
                    return {
                        geometry: N
                    };
                var i = Ci.Loader.prototype.initMaterials(D.materials, e, this.crossOrigin);
                return {
                    geometry: N,
                    materials: i
                }
            }
        },
        Ci.LoadingManager = function(e, t, i) {
            var n = this
              , r = !1
              , o = 0
              , a = 0;
            this.onStart = void 0,
            this.onLoad = e,
            this.onProgress = t,
            this.onError = i,
            this.itemStart = function(e) {
                a++,
                !1 === r && void 0 !== n.onStart && n.onStart(e, o, a),
                r = !0
            }
            ,
            this.itemEnd = function(e) {
                o++,
                void 0 !== n.onProgress && n.onProgress(e, o, a),
                o === a && (r = !1,
                void 0 !== n.onLoad && n.onLoad())
            }
            ,
            this.itemError = function(e) {
                void 0 !== n.onError && n.onError(e)
            }
        }
        ,
        Ci.DefaultLoadingManager = new Ci.LoadingManager,
        Ci.BufferGeometryLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.BufferGeometryLoader.prototype = {
            constructor: Ci.BufferGeometryLoader,
            load: function(e, t, i, n) {
                var r = this;
                new Ci.XHRLoader(r.manager).load(e, function(e) {
                    t(r.parse(JSON.parse(e)))
                }, i, n)
            },
            parse: function(e) {
                var t = new Ci.BufferGeometry
                  , i = e.data.index
                  , n = {
                    Int8Array: Int8Array,
                    Uint8Array: Uint8Array,
                    Uint8ClampedArray: Uint8ClampedArray,
                    Int16Array: Int16Array,
                    Uint16Array: Uint16Array,
                    Int32Array: Int32Array,
                    Uint32Array: Uint32Array,
                    Float32Array: Float32Array,
                    Float64Array: Float64Array
                };
                if (void 0 !== i) {
                    var r = new n[i.type](i.array);
                    t.setIndex(new Ci.BufferAttribute(r,1))
                }
                var o = e.data.attributes;
                for (var a in o) {
                    var s = o[a];
                    r = new n[s.type](s.array);
                    t.addAttribute(a, new Ci.BufferAttribute(r,s.itemSize))
                }
                var l = e.data.groups || e.data.drawcalls || e.data.offsets;
                if (void 0 !== l)
                    for (var c = 0, h = l.length; c !== h; ++c) {
                        var u = l[c];
                        t.addGroup(u.start, u.count, u.materialIndex)
                    }
                var d = e.data.boundingSphere;
                if (void 0 !== d) {
                    var p = new Ci.Vector3;
                    void 0 !== d.center && p.fromArray(d.center),
                    t.boundingSphere = new Ci.Sphere(p,d.radius)
                }
                return t
            }
        },
        Ci.MaterialLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager,
            this.textures = {}
        }
        ,
        Ci.MaterialLoader.prototype = {
            constructor: Ci.MaterialLoader,
            load: function(e, t, i, n) {
                var r = this;
                new Ci.XHRLoader(r.manager).load(e, function(e) {
                    t(r.parse(JSON.parse(e)))
                }, i, n)
            },
            setTextures: function(e) {
                this.textures = e
            },
            getTexture: function(e) {
                var t = this.textures;
                return void 0 === t[e] && console.warn("THREE.MaterialLoader: Undefined texture", e),
                t[e]
            },
            parse: function(e) {
                var t = new Ci[e.type];
                if (void 0 !== e.uuid && (t.uuid = e.uuid),
                void 0 !== e.name && (t.name = e.name),
                void 0 !== e.color && t.color.setHex(e.color),
                void 0 !== e.roughness && (t.roughness = e.roughness),
                void 0 !== e.metalness && (t.metalness = e.metalness),
                void 0 !== e.emissive && t.emissive.setHex(e.emissive),
                void 0 !== e.specular && t.specular.setHex(e.specular),
                void 0 !== e.shininess && (t.shininess = e.shininess),
                void 0 !== e.uniforms && (t.uniforms = e.uniforms),
                void 0 !== e.vertexShader && (t.vertexShader = e.vertexShader),
                void 0 !== e.fragmentShader && (t.fragmentShader = e.fragmentShader),
                void 0 !== e.vertexColors && (t.vertexColors = e.vertexColors),
                void 0 !== e.shading && (t.shading = e.shading),
                void 0 !== e.blending && (t.blending = e.blending),
                void 0 !== e.side && (t.side = e.side),
                void 0 !== e.opacity && (t.opacity = e.opacity),
                void 0 !== e.transparent && (t.transparent = e.transparent),
                void 0 !== e.alphaTest && (t.alphaTest = e.alphaTest),
                void 0 !== e.depthTest && (t.depthTest = e.depthTest),
                void 0 !== e.depthWrite && (t.depthWrite = e.depthWrite),
                void 0 !== e.colorWrite && (t.colorWrite = e.colorWrite),
                void 0 !== e.wireframe && (t.wireframe = e.wireframe),
                void 0 !== e.wireframeLinewidth && (t.wireframeLinewidth = e.wireframeLinewidth),
                void 0 !== e.size && (t.size = e.size),
                void 0 !== e.sizeAttenuation && (t.sizeAttenuation = e.sizeAttenuation),
                void 0 !== e.map && (t.map = this.getTexture(e.map)),
                void 0 !== e.alphaMap && (t.alphaMap = this.getTexture(e.alphaMap),
                t.transparent = !0),
                void 0 !== e.bumpMap && (t.bumpMap = this.getTexture(e.bumpMap)),
                void 0 !== e.bumpScale && (t.bumpScale = e.bumpScale),
                void 0 !== e.normalMap && (t.normalMap = this.getTexture(e.normalMap)),
                void 0 !== e.normalScale) {
                    var i = e.normalScale;
                    !1 === Array.isArray(i) && (i = [i, i]),
                    t.normalScale = (new Ci.Vector2).fromArray(i)
                }
                if (void 0 !== e.displacementMap && (t.displacementMap = this.getTexture(e.displacementMap)),
                void 0 !== e.displacementScale && (t.displacementScale = e.displacementScale),
                void 0 !== e.displacementBias && (t.displacementBias = e.displacementBias),
                void 0 !== e.roughnessMap && (t.roughnessMap = this.getTexture(e.roughnessMap)),
                void 0 !== e.metalnessMap && (t.metalnessMap = this.getTexture(e.metalnessMap)),
                void 0 !== e.emissiveMap && (t.emissiveMap = this.getTexture(e.emissiveMap)),
                void 0 !== e.emissiveIntensity && (t.emissiveIntensity = e.emissiveIntensity),
                void 0 !== e.specularMap && (t.specularMap = this.getTexture(e.specularMap)),
                void 0 !== e.envMap && (t.envMap = this.getTexture(e.envMap),
                t.combine = Ci.MultiplyOperation),
                e.reflectivity && (t.reflectivity = e.reflectivity),
                void 0 !== e.lightMap && (t.lightMap = this.getTexture(e.lightMap)),
                void 0 !== e.lightMapIntensity && (t.lightMapIntensity = e.lightMapIntensity),
                void 0 !== e.aoMap && (t.aoMap = this.getTexture(e.aoMap)),
                void 0 !== e.aoMapIntensity && (t.aoMapIntensity = e.aoMapIntensity),
                void 0 !== e.materials)
                    for (var n = 0, r = e.materials.length; n < r; n++)
                        t.materials.push(this.parse(e.materials[n]));
                return t
            }
        },
        Ci.ObjectLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager,
            this.texturePath = ""
        }
        ,
        Ci.ObjectLoader.prototype = {
            constructor: Ci.ObjectLoader,
            load: function(e, t, i, n) {
                "" === this.texturePath && (this.texturePath = e.substring(0, e.lastIndexOf("/") + 1));
                var r = this;
                new Ci.XHRLoader(r.manager).load(e, function(e) {
                    r.parse(JSON.parse(e), t)
                }, i, n)
            },
            setTexturePath: function(e) {
                this.texturePath = e
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            parse: function(e, t) {
                var i = this.parseGeometries(e.geometries)
                  , n = this.parseImages(e.images, function() {
                    void 0 !== t && t(a)
                })
                  , r = this.parseTextures(e.textures, n)
                  , o = this.parseMaterials(e.materials, r)
                  , a = this.parseObject(e.object, i, o);
                return e.animations && (a.animations = this.parseAnimations(e.animations)),
                void 0 !== e.images && 0 !== e.images.length || void 0 !== t && t(a),
                a
            },
            parseGeometries: function(e) {
                var t = {};
                if (void 0 !== e)
                    for (var i = new Ci.JSONLoader, n = new Ci.BufferGeometryLoader, r = 0, o = e.length; r < o; r++) {
                        var a, s = e[r];
                        switch (s.type) {
                        case "PlaneGeometry":
                        case "PlaneBufferGeometry":
                            a = new Ci[s.type](s.width,s.height,s.widthSegments,s.heightSegments);
                            break;
                        case "BoxGeometry":
                        case "BoxBufferGeometry":
                        case "CubeGeometry":
                            a = new Ci[s.type](s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments);
                            break;
                        case "CircleGeometry":
                        case "CircleBufferGeometry":
                            a = new Ci[s.type](s.radius,s.segments,s.thetaStart,s.thetaLength);
                            break;
                        case "CylinderGeometry":
                        case "CylinderBufferGeometry":
                            a = new Ci[s.type](s.radiusTop,s.radiusBottom,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);
                            break;
                        case "SphereGeometry":
                        case "SphereBufferGeometry":
                            a = new Ci[s.type](s.radius,s.widthSegments,s.heightSegments,s.phiStart,s.phiLength,s.thetaStart,s.thetaLength);
                            break;
                        case "DodecahedronGeometry":
                            a = new Ci.DodecahedronGeometry(s.radius,s.detail);
                            break;
                        case "IcosahedronGeometry":
                            a = new Ci.IcosahedronGeometry(s.radius,s.detail);
                            break;
                        case "OctahedronGeometry":
                            a = new Ci.OctahedronGeometry(s.radius,s.detail);
                            break;
                        case "TetrahedronGeometry":
                            a = new Ci.TetrahedronGeometry(s.radius,s.detail);
                            break;
                        case "RingGeometry":
                        case "RingBufferGeometry":
                            a = new Ci[s.type](s.innerRadius,s.outerRadius,s.thetaSegments,s.phiSegments,s.thetaStart,s.thetaLength);
                            break;
                        case "TorusGeometry":
                        case "TorusBufferGeometry":
                            a = new Ci[s.type](s.radius,s.tube,s.radialSegments,s.tubularSegments,s.arc);
                            break;
                        case "TorusKnotGeometry":
                        case "TorusKnotBufferGeometry":
                            a = new Ci[s.type](s.radius,s.tube,s.tubularSegments,s.radialSegments,s.p,s.q);
                            break;
                        case "LatheGeometry":
                            a = new Ci.LatheGeometry(s.points,s.segments,s.phiStart,s.phiLength);
                            break;
                        case "BufferGeometry":
                            a = n.parse(s);
                            break;
                        case "Geometry":
                            a = i.parse(s.data, this.texturePath).geometry;
                            break;
                        default:
                            console.warn('THREE.ObjectLoader: Unsupported geometry type "' + s.type + '"');
                            continue
                        }
                        a.uuid = s.uuid,
                        void 0 !== s.name && (a.name = s.name),
                        t[s.uuid] = a
                    }
                return t
            },
            parseMaterials: function(e, t) {
                var i = {};
                if (void 0 !== e) {
                    var n = new Ci.MaterialLoader;
                    n.setTextures(t);
                    for (var r = 0, o = e.length; r < o; r++) {
                        var a = n.parse(e[r]);
                        i[a.uuid] = a
                    }
                }
                return i
            },
            parseAnimations: function(e) {
                for (var t = [], i = 0; i < e.length; i++) {
                    var n = Ci.AnimationClip.parse(e[i]);
                    t.push(n)
                }
                return t
            },
            parseImages: function(e, t) {
                function i(e) {
                    return n.manager.itemStart(e),
                    a.load(e, function() {
                        n.manager.itemEnd(e)
                    })
                }
                var n = this
                  , r = {};
                if (void 0 !== e && 0 < e.length) {
                    var o = new Ci.LoadingManager(t)
                      , a = new Ci.ImageLoader(o);
                    a.setCrossOrigin(this.crossOrigin);
                    for (var s = 0, l = e.length; s < l; s++) {
                        var c = e[s]
                          , h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(c.url) ? c.url : n.texturePath + c.url;
                        r[c.uuid] = i(h)
                    }
                }
                return r
            },
            parseTextures: function(e, t) {
                function i(e) {
                    return "number" == typeof e ? e : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", e),
                    Ci[e])
                }
                var n = {};
                if (void 0 !== e)
                    for (var r = 0, o = e.length; r < o; r++) {
                        var a = e[r];
                        void 0 === a.image && console.warn('THREE.ObjectLoader: No "image" specified for', a.uuid),
                        void 0 === t[a.image] && console.warn("THREE.ObjectLoader: Undefined image", a.image);
                        var s = new Ci.Texture(t[a.image]);
                        s.needsUpdate = !0,
                        s.uuid = a.uuid,
                        void 0 !== a.name && (s.name = a.name),
                        void 0 !== a.mapping && (s.mapping = i(a.mapping)),
                        void 0 !== a.offset && (s.offset = new Ci.Vector2(a.offset[0],a.offset[1])),
                        void 0 !== a.repeat && (s.repeat = new Ci.Vector2(a.repeat[0],a.repeat[1])),
                        void 0 !== a.minFilter && (s.minFilter = i(a.minFilter)),
                        void 0 !== a.magFilter && (s.magFilter = i(a.magFilter)),
                        void 0 !== a.anisotropy && (s.anisotropy = a.anisotropy),
                        Array.isArray(a.wrap) && (s.wrapS = i(a.wrap[0]),
                        s.wrapT = i(a.wrap[1])),
                        n[a.uuid] = s
                    }
                return n
            },
            parseObject: (ke = new Ci.Matrix4,
            function(e, t, i) {
                function n(e) {
                    return void 0 === t[e] && console.warn("THREE.ObjectLoader: Undefined geometry", e),
                    t[e]
                }
                function r(e) {
                    if (void 0 !== e)
                        return void 0 === i[e] && console.warn("THREE.ObjectLoader: Undefined material", e),
                        i[e]
                }
                var o;
                switch (e.type) {
                case "Scene":
                    o = new Ci.Scene;
                    break;
                case "PerspectiveCamera":
                    o = new Ci.PerspectiveCamera(e.fov,e.aspect,e.near,e.far);
                    break;
                case "OrthographicCamera":
                    o = new Ci.OrthographicCamera(e.left,e.right,e.top,e.bottom,e.near,e.far);
                    break;
                case "AmbientLight":
                    o = new Ci.AmbientLight(e.color,e.intensity);
                    break;
                case "DirectionalLight":
                    o = new Ci.DirectionalLight(e.color,e.intensity);
                    break;
                case "PointLight":
                    o = new Ci.PointLight(e.color,e.intensity,e.distance,e.decay);
                    break;
                case "SpotLight":
                    o = new Ci.SpotLight(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);
                    break;
                case "HemisphereLight":
                    o = new Ci.HemisphereLight(e.color,e.groundColor,e.intensity);
                    break;
                case "Mesh":
                    var a = n(e.geometry)
                      , s = r(e.material);
                    o = a.bones && 0 < a.bones.length ? new Ci.SkinnedMesh(a,s) : new Ci.Mesh(a,s);
                    break;
                case "LOD":
                    o = new Ci.LOD;
                    break;
                case "Line":
                    o = new Ci.Line(n(e.geometry),r(e.material),e.mode);
                    break;
                case "PointCloud":
                case "Points":
                    o = new Ci.Points(n(e.geometry),r(e.material));
                    break;
                case "Sprite":
                    o = new Ci.Sprite(r(e.material));
                    break;
                case "Group":
                    o = new Ci.Group;
                    break;
                default:
                    o = new Ci.Object3D
                }
                if (o.uuid = e.uuid,
                void 0 !== e.name && (o.name = e.name),
                void 0 !== e.matrix ? (ke.fromArray(e.matrix),
                ke.decompose(o.position, o.quaternion, o.scale)) : (void 0 !== e.position && o.position.fromArray(e.position),
                void 0 !== e.rotation && o.rotation.fromArray(e.rotation),
                void 0 !== e.scale && o.scale.fromArray(e.scale)),
                void 0 !== e.castShadow && (o.castShadow = e.castShadow),
                void 0 !== e.receiveShadow && (o.receiveShadow = e.receiveShadow),
                void 0 !== e.visible && (o.visible = e.visible),
                void 0 !== e.userData && (o.userData = e.userData),
                void 0 !== e.children)
                    for (var l in e.children)
                        o.add(this.parseObject(e.children[l], t, i));
                if ("LOD" === e.type)
                    for (var c = e.levels, h = 0; h < c.length; h++) {
                        var u = c[h];
                        void 0 !== (l = o.getObjectByProperty("uuid", u.object)) && o.addLevel(l, u.distance)
                    }
                return o
            }
            )
        },
        Ci.TextureLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.TextureLoader.prototype = {
            constructor: Ci.TextureLoader,
            load: function(e, t, i, n) {
                var r = new Ci.Texture
                  , o = new Ci.ImageLoader(this.manager);
                return o.setCrossOrigin(this.crossOrigin),
                o.setPath(this.path),
                o.load(e, function(e) {
                    r.image = e,
                    r.needsUpdate = !0,
                    void 0 !== t && t(r)
                }, i, n),
                r
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        Ci.CubeTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager
        }
        ,
        Ci.CubeTextureLoader.prototype = {
            constructor: Ci.CubeTextureLoader,
            load: function(e, i, t, n) {
                function r(t) {
                    a.load(e[t], function(e) {
                        o.images[t] = e,
                        6 === ++s && (o.needsUpdate = !0,
                        i && i(o))
                    }, void 0, n)
                }
                var o = new Ci.CubeTexture
                  , a = new Ci.ImageLoader(this.manager);
                a.setCrossOrigin(this.crossOrigin),
                a.setPath(this.path);
                for (var s = 0, l = 0; l < e.length; ++l)
                    r(l);
                return o
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        Ci.DataTextureLoader = Ci.BinaryTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager,
            this._parser = null
        }
        ,
        Ci.BinaryTextureLoader.prototype = {
            constructor: Ci.BinaryTextureLoader,
            load: function(e, i, t, n) {
                var r = this
                  , o = new Ci.DataTexture
                  , a = new Ci.XHRLoader(this.manager);
                return a.setResponseType("arraybuffer"),
                a.load(e, function(e) {
                    var t = r._parser(e);
                    t && (void 0 !== t.image ? o.image = t.image : void 0 !== t.data && (o.image.width = t.width,
                    o.image.height = t.height,
                    o.image.data = t.data),
                    o.wrapS = void 0 !== t.wrapS ? t.wrapS : Ci.ClampToEdgeWrapping,
                    o.wrapT = void 0 !== t.wrapT ? t.wrapT : Ci.ClampToEdgeWrapping,
                    o.magFilter = void 0 !== t.magFilter ? t.magFilter : Ci.LinearFilter,
                    o.minFilter = void 0 !== t.minFilter ? t.minFilter : Ci.LinearMipMapLinearFilter,
                    o.anisotropy = void 0 !== t.anisotropy ? t.anisotropy : 1,
                    void 0 !== t.format && (o.format = t.format),
                    void 0 !== t.type && (o.type = t.type),
                    void 0 !== t.mipmaps && (o.mipmaps = t.mipmaps),
                    1 === t.mipmapCount && (o.minFilter = Ci.LinearFilter),
                    o.needsUpdate = !0,
                    i && i(o, t))
                }, t, n),
                o
            }
        },
        Ci.CompressedTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : Ci.DefaultLoadingManager,
            this._parser = null
        }
        ,
        Ci.CompressedTextureLoader.prototype = {
            constructor: Ci.CompressedTextureLoader,
            load: function(e, o, t, n) {
                function i(i) {
                    r.load(e[i], function(e) {
                        var t = a._parser(e, !0);
                        s[i] = {
                            width: t.width,
                            height: t.height,
                            format: t.format,
                            mipmaps: t.mipmaps
                        },
                        6 === (c += 1) && (1 === t.mipmapCount && (l.minFilter = Ci.LinearFilter),
                        l.format = t.format,
                        l.needsUpdate = !0,
                        o && o(l))
                    }, t, n)
                }
                var a = this
                  , s = []
                  , l = new Ci.CompressedTexture;
                l.image = s;
                var r = new Ci.XHRLoader(this.manager);
                if (r.setPath(this.path),
                r.setResponseType("arraybuffer"),
                Array.isArray(e))
                    for (var c = 0, h = 0, u = e.length; h < u; ++h)
                        i(h);
                else
                    r.load(e, function(e) {
                        var t = a._parser(e, !0);
                        if (t.isCubemap)
                            for (var i = t.mipmaps.length / t.mipmapCount, n = 0; n < i; n++) {
                                s[n] = {
                                    mipmaps: []
                                };
                                for (var r = 0; r < t.mipmapCount; r++)
                                    s[n].mipmaps.push(t.mipmaps[n * t.mipmapCount + r]),
                                    s[n].format = t.format,
                                    s[n].width = t.width,
                                    s[n].height = t.height
                            }
                        else
                            l.image.width = t.width,
                            l.image.height = t.height,
                            l.mipmaps = t.mipmaps;
                        1 === t.mipmapCount && (l.minFilter = Ci.LinearFilter),
                        l.format = t.format,
                        l.needsUpdate = !0,
                        o && o(l)
                    }, t, n);
                return l
            },
            setPath: function(e) {
                this.path = e
            }
        },
        Ci.Material = function() {
            Object.defineProperty(this, "id", {
                value: Ci.MaterialIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.type = "Material",
            this.side = Ci.FrontSide,
            this.opacity = 1,
            this.transparent = !1,
            this.blending = Ci.NormalBlending,
            this.blendSrc = Ci.SrcAlphaFactor,
            this.blendDst = Ci.OneMinusSrcAlphaFactor,
            this.blendEquation = Ci.AddEquation,
            this.blendSrcAlpha = null,
            this.blendDstAlpha = null,
            this.blendEquationAlpha = null,
            this.depthFunc = Ci.LessEqualDepth,
            this.depthTest = !0,
            this.depthWrite = !0,
            this.colorWrite = !0,
            this.precision = null,
            this.polygonOffset = !1,
            this.polygonOffsetFactor = 0,
            this.polygonOffsetUnits = 0,
            this.alphaTest = 0,
            this.premultipliedAlpha = !1,
            this.overdraw = 0,
            this.visible = !0,
            this._needsUpdate = !0
        }
        ,
        Ci.Material.prototype = {
            constructor: Ci.Material,
            get needsUpdate() {
                return this._needsUpdate
            },
            set needsUpdate(e) {
                !0 === e && this.update(),
                this._needsUpdate = e
            },
            setValues: function(e) {
                if (void 0 !== e)
                    for (var t in e) {
                        var i = e[t];
                        if (void 0 !== i) {
                            var n = this[t];
                            void 0 !== n ? n instanceof Ci.Color ? n.set(i) : n instanceof Ci.Vector3 && i instanceof Ci.Vector3 ? n.copy(i) : this[t] = "overdraw" === t ? Number(i) : i : console.warn("THREE." + this.type + ": '" + t + "' is not a property of this material.")
                        } else
                            console.warn("THREE.Material: '" + t + "' parameter is undefined.")
                    }
            },
            toJSON: function(e) {
                function t(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        delete n.metadata,
                        t.push(n)
                    }
                    return t
                }
                var i = void 0 === e;
                i && (e = {
                    textures: {},
                    images: {}
                });
                var n = {
                    metadata: {
                        version: 4.4,
                        type: "Material",
                        generator: "Material.toJSON"
                    }
                };
                if (n.uuid = this.uuid,
                n.type = this.type,
                "" !== this.name && (n.name = this.name),
                this.color instanceof Ci.Color && (n.color = this.color.getHex()),
                .5 !== this.roughness && (n.roughness = this.roughness),
                .5 !== this.metalness && (n.metalness = this.metalness),
                this.emissive instanceof Ci.Color && (n.emissive = this.emissive.getHex()),
                this.specular instanceof Ci.Color && (n.specular = this.specular.getHex()),
                void 0 !== this.shininess && (n.shininess = this.shininess),
                this.map instanceof Ci.Texture && (n.map = this.map.toJSON(e).uuid),
                this.alphaMap instanceof Ci.Texture && (n.alphaMap = this.alphaMap.toJSON(e).uuid),
                this.lightMap instanceof Ci.Texture && (n.lightMap = this.lightMap.toJSON(e).uuid),
                this.bumpMap instanceof Ci.Texture && (n.bumpMap = this.bumpMap.toJSON(e).uuid,
                n.bumpScale = this.bumpScale),
                this.normalMap instanceof Ci.Texture && (n.normalMap = this.normalMap.toJSON(e).uuid,
                n.normalScale = this.normalScale.toArray()),
                this.displacementMap instanceof Ci.Texture && (n.displacementMap = this.displacementMap.toJSON(e).uuid,
                n.displacementScale = this.displacementScale,
                n.displacementBias = this.displacementBias),
                this.roughnessMap instanceof Ci.Texture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid),
                this.metalnessMap instanceof Ci.Texture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid),
                this.emissiveMap instanceof Ci.Texture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid),
                this.specularMap instanceof Ci.Texture && (n.specularMap = this.specularMap.toJSON(e).uuid),
                this.envMap instanceof Ci.Texture && (n.envMap = this.envMap.toJSON(e).uuid,
                n.reflectivity = this.reflectivity),
                void 0 !== this.size && (n.size = this.size),
                void 0 !== this.sizeAttenuation && (n.sizeAttenuation = this.sizeAttenuation),
                void 0 !== this.vertexColors && this.vertexColors !== Ci.NoColors && (n.vertexColors = this.vertexColors),
                void 0 !== this.shading && this.shading !== Ci.SmoothShading && (n.shading = this.shading),
                void 0 !== this.blending && this.blending !== Ci.NormalBlending && (n.blending = this.blending),
                void 0 !== this.side && this.side !== Ci.FrontSide && (n.side = this.side),
                this.opacity < 1 && (n.opacity = this.opacity),
                !0 === this.transparent && (n.transparent = this.transparent),
                0 < this.alphaTest && (n.alphaTest = this.alphaTest),
                !0 === this.premultipliedAlpha && (n.premultipliedAlpha = this.premultipliedAlpha),
                !0 === this.wireframe && (n.wireframe = this.wireframe),
                1 < this.wireframeLinewidth && (n.wireframeLinewidth = this.wireframeLinewidth),
                i) {
                    var r = t(e.textures)
                      , o = t(e.images);
                    0 < r.length && (n.textures = r),
                    0 < o.length && (n.images = o)
                }
                return n
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.name = e.name,
                this.side = e.side,
                this.opacity = e.opacity,
                this.transparent = e.transparent,
                this.blending = e.blending,
                this.blendSrc = e.blendSrc,
                this.blendDst = e.blendDst,
                this.blendEquation = e.blendEquation,
                this.blendSrcAlpha = e.blendSrcAlpha,
                this.blendDstAlpha = e.blendDstAlpha,
                this.blendEquationAlpha = e.blendEquationAlpha,
                this.depthFunc = e.depthFunc,
                this.depthTest = e.depthTest,
                this.depthWrite = e.depthWrite,
                this.colorWrite = e.colorWrite,
                this.precision = e.precision,
                this.polygonOffset = e.polygonOffset,
                this.polygonOffsetFactor = e.polygonOffsetFactor,
                this.polygonOffsetUnits = e.polygonOffsetUnits,
                this.alphaTest = e.alphaTest,
                this.premultipliedAlpha = e.premultipliedAlpha,
                this.overdraw = e.overdraw,
                this.visible = e.visible,
                this
            },
            update: function() {
                this.dispatchEvent({
                    type: "update"
                })
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.Material.prototype),
        Ci.MaterialIdCount = 0,
        Ci.LineBasicMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "LineBasicMaterial",
            this.color = new Ci.Color(16777215),
            this.linewidth = 1,
            this.linecap = "round",
            this.linejoin = "round",
            this.blending = Ci.NormalBlending,
            this.vertexColors = Ci.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        Ci.LineBasicMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.LineBasicMaterial.prototype.constructor = Ci.LineBasicMaterial,
        Ci.LineBasicMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.linewidth = e.linewidth,
            this.linecap = e.linecap,
            this.linejoin = e.linejoin,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        Ci.LineDashedMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "LineDashedMaterial",
            this.color = new Ci.Color(16777215),
            this.linewidth = 1,
            this.scale = 1,
            this.dashSize = 3,
            this.gapSize = 1,
            this.blending = Ci.NormalBlending,
            this.vertexColors = Ci.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        Ci.LineDashedMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.LineDashedMaterial.prototype.constructor = Ci.LineDashedMaterial,
        Ci.LineDashedMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.linewidth = e.linewidth,
            this.scale = e.scale,
            this.dashSize = e.dashSize,
            this.gapSize = e.gapSize,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        Ci.MeshBasicMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "MeshBasicMaterial",
            this.color = new Ci.Color(16777215),
            this.map = null,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = Ci.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = Ci.SmoothShading,
            this.blending = Ci.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = Ci.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.setValues(e)
        }
        ,
        Ci.MeshBasicMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshBasicMaterial.prototype.constructor = Ci.MeshBasicMaterial,
        Ci.MeshBasicMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this
        }
        ,
        Ci.MeshLambertMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "MeshLambertMaterial",
            this.color = new Ci.Color(16777215),
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new Ci.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = Ci.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.blending = Ci.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = Ci.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        Ci.MeshLambertMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshLambertMaterial.prototype.constructor = Ci.MeshLambertMaterial,
        Ci.MeshLambertMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        Ci.MeshPhongMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "MeshPhongMaterial",
            this.color = new Ci.Color(16777215),
            this.specular = new Ci.Color(1118481),
            this.shininess = 30,
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new Ci.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.bumpMap = null,
            this.bumpScale = 1,
            this.normalMap = null,
            this.normalScale = new Ci.Vector2(1,1),
            this.displacementMap = null,
            this.displacementScale = 1,
            this.displacementBias = 0,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = Ci.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = Ci.SmoothShading,
            this.blending = Ci.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = Ci.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        Ci.MeshPhongMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshPhongMaterial.prototype.constructor = Ci.MeshPhongMaterial,
        Ci.MeshPhongMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.specular.copy(e.specular),
            this.shininess = e.shininess,
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.bumpMap = e.bumpMap,
            this.bumpScale = e.bumpScale,
            this.normalMap = e.normalMap,
            this.normalScale.copy(e.normalScale),
            this.displacementMap = e.displacementMap,
            this.displacementScale = e.displacementScale,
            this.displacementBias = e.displacementBias,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        Ci.MeshStandardMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "MeshStandardMaterial",
            this.color = new Ci.Color(16777215),
            this.roughness = .5,
            this.metalness = .5,
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new Ci.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.bumpMap = null,
            this.bumpScale = 1,
            this.normalMap = null,
            this.normalScale = new Ci.Vector2(1,1),
            this.displacementMap = null,
            this.displacementScale = 1,
            this.displacementBias = 0,
            this.roughnessMap = null,
            this.metalnessMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.envMapIntensity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = Ci.SmoothShading,
            this.blending = Ci.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = Ci.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        Ci.MeshStandardMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshStandardMaterial.prototype.constructor = Ci.MeshStandardMaterial,
        Ci.MeshStandardMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.roughness = e.roughness,
            this.metalness = e.metalness,
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.bumpMap = e.bumpMap,
            this.bumpScale = e.bumpScale,
            this.normalMap = e.normalMap,
            this.normalScale.copy(e.normalScale),
            this.displacementMap = e.displacementMap,
            this.displacementScale = e.displacementScale,
            this.displacementBias = e.displacementBias,
            this.roughnessMap = e.roughnessMap,
            this.metalnessMap = e.metalnessMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.envMapIntensity = e.envMapIntensity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        Ci.MeshDepthMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "MeshDepthMaterial",
            this.morphTargets = !1,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.setValues(e)
        }
        ,
        Ci.MeshDepthMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshDepthMaterial.prototype.constructor = Ci.MeshDepthMaterial,
        Ci.MeshDepthMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this
        }
        ,
        Ci.MeshNormalMaterial = function(e) {
            Ci.Material.call(this, e),
            this.type = "MeshNormalMaterial",
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.morphTargets = !1,
            this.setValues(e)
        }
        ,
        Ci.MeshNormalMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.MeshNormalMaterial.prototype.constructor = Ci.MeshNormalMaterial,
        Ci.MeshNormalMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this
        }
        ,
        Ci.MultiMaterial = function(e) {
            this.uuid = Ci.Math.generateUUID(),
            this.type = "MultiMaterial",
            this.materials = e instanceof Array ? e : [],
            this.visible = !0
        }
        ,
        Ci.MultiMaterial.prototype = {
            constructor: Ci.MultiMaterial,
            toJSON: function(e) {
                for (var t = {
                    metadata: {
                        version: 4.2,
                        type: "material",
                        generator: "MaterialExporter"
                    },
                    uuid: this.uuid,
                    type: this.type,
                    materials: []
                }, i = this.materials, n = 0, r = i.length; n < r; n++) {
                    var o = i[n].toJSON(e);
                    delete o.metadata,
                    t.materials.push(o)
                }
                return t.visible = this.visible,
                t
            },
            clone: function() {
                for (var e = new this.constructor, t = 0; t < this.materials.length; t++)
                    e.materials.push(this.materials[t].clone());
                return e.visible = this.visible,
                e
            }
        },
        Ci.PointsMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "PointsMaterial",
            this.color = new Ci.Color(16777215),
            this.map = null,
            this.size = 1,
            this.sizeAttenuation = !0,
            this.blending = Ci.NormalBlending,
            this.vertexColors = Ci.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        Ci.PointsMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.PointsMaterial.prototype.constructor = Ci.PointsMaterial,
        Ci.PointsMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.size = e.size,
            this.sizeAttenuation = e.sizeAttenuation,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        Ci.ShaderMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "ShaderMaterial",
            this.defines = {},
            this.uniforms = {},
            this.vertexShader = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
            this.fragmentShader = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",
            this.shading = Ci.SmoothShading,
            this.linewidth = 1,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.fog = !1,
            this.lights = !1,
            this.vertexColors = Ci.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.extensions = {
                derivatives: !1,
                fragDepth: !1,
                drawBuffers: !1,
                shaderTextureLOD: !1
            },
            this.defaultAttributeValues = {
                color: [1, 1, 1],
                uv: [0, 0],
                uv2: [0, 0]
            },
            (this.index0AttributeName = void 0) !== e && (void 0 !== e.attributes && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),
            this.setValues(e))
        }
        ,
        Ci.ShaderMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.ShaderMaterial.prototype.constructor = Ci.ShaderMaterial,
        Ci.ShaderMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.fragmentShader = e.fragmentShader,
            this.vertexShader = e.vertexShader,
            this.uniforms = Ci.UniformsUtils.clone(e.uniforms),
            this.defines = e.defines,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.fog = e.fog,
            this.lights = e.lights,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this.extensions = e.extensions,
            this
        }
        ,
        Ci.ShaderMaterial.prototype.toJSON = function(e) {
            var t = Ci.Material.prototype.toJSON.call(this, e);
            return t.uniforms = this.uniforms,
            t.vertexShader = this.vertexShader,
            t.fragmentShader = this.fragmentShader,
            t
        }
        ,
        Ci.RawShaderMaterial = function(e) {
            Ci.ShaderMaterial.call(this, e),
            this.type = "RawShaderMaterial"
        }
        ,
        Ci.RawShaderMaterial.prototype = Object.create(Ci.ShaderMaterial.prototype),
        Ci.RawShaderMaterial.prototype.constructor = Ci.RawShaderMaterial,
        Ci.SpriteMaterial = function(e) {
            Ci.Material.call(this),
            this.type = "SpriteMaterial",
            this.color = new Ci.Color(16777215),
            this.map = null,
            this.rotation = 0,
            this.fog = !1,
            this.setValues(e)
        }
        ,
        Ci.SpriteMaterial.prototype = Object.create(Ci.Material.prototype),
        Ci.SpriteMaterial.prototype.constructor = Ci.SpriteMaterial,
        Ci.SpriteMaterial.prototype.copy = function(e) {
            return Ci.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.rotation = e.rotation,
            this.fog = e.fog,
            this
        }
        ,
        Ci.Texture = function(e, t, i, n, r, o, a, s, l) {
            Object.defineProperty(this, "id", {
                value: Ci.TextureIdCount++
            }),
            this.uuid = Ci.Math.generateUUID(),
            this.name = "",
            this.sourceFile = "",
            this.image = void 0 !== e ? e : Ci.Texture.DEFAULT_IMAGE,
            this.mipmaps = [],
            this.mapping = void 0 !== t ? t : Ci.Texture.DEFAULT_MAPPING,
            this.wrapS = void 0 !== i ? i : Ci.ClampToEdgeWrapping,
            this.wrapT = void 0 !== n ? n : Ci.ClampToEdgeWrapping,
            this.magFilter = void 0 !== r ? r : Ci.LinearFilter,
            this.minFilter = void 0 !== o ? o : Ci.LinearMipMapLinearFilter,
            this.anisotropy = void 0 !== l ? l : 1,
            this.format = void 0 !== a ? a : Ci.RGBAFormat,
            this.type = void 0 !== s ? s : Ci.UnsignedByteType,
            this.offset = new Ci.Vector2(0,0),
            this.repeat = new Ci.Vector2(1,1),
            this.generateMipmaps = !0,
            this.premultiplyAlpha = !1,
            this.flipY = !0,
            this.unpackAlignment = 4,
            this.encoding = Ci.LinearEncoding,
            this.version = 0,
            this.onUpdate = null
        }
        ,
        Ci.Texture.DEFAULT_IMAGE = void 0,
        Ci.Texture.DEFAULT_MAPPING = Ci.UVMapping,
        Ci.Texture.prototype = {
            constructor: Ci.Texture,
            set needsUpdate(e) {
                !0 === e && this.version++
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.image = e.image,
                this.mipmaps = e.mipmaps.slice(0),
                this.mapping = e.mapping,
                this.wrapS = e.wrapS,
                this.wrapT = e.wrapT,
                this.magFilter = e.magFilter,
                this.minFilter = e.minFilter,
                this.anisotropy = e.anisotropy,
                this.format = e.format,
                this.type = e.type,
                this.offset.copy(e.offset),
                this.repeat.copy(e.repeat),
                this.generateMipmaps = e.generateMipmaps,
                this.premultiplyAlpha = e.premultiplyAlpha,
                this.flipY = e.flipY,
                this.unpackAlignment = e.unpackAlignment,
                this.encoding = e.encoding,
                this
            },
            toJSON: function(e) {
                if (void 0 !== e.textures[this.uuid])
                    return e.textures[this.uuid];
                var t, i, n = {
                    metadata: {
                        version: 4.4,
                        type: "Texture",
                        generator: "Texture.toJSON"
                    },
                    uuid: this.uuid,
                    name: this.name,
                    mapping: this.mapping,
                    repeat: [this.repeat.x, this.repeat.y],
                    offset: [this.offset.x, this.offset.y],
                    wrap: [this.wrapS, this.wrapT],
                    minFilter: this.minFilter,
                    magFilter: this.magFilter,
                    anisotropy: this.anisotropy
                };
                if (void 0 !== this.image) {
                    var r = this.image;
                    void 0 === r.uuid && (r.uuid = Ci.Math.generateUUID()),
                    void 0 === e.images[r.uuid] && (e.images[r.uuid] = {
                        uuid: r.uuid,
                        url: (t = r,
                        void 0 !== t.toDataURL ? i = t : ((i = document.createElement("canvas")).width = t.width,
                        i.height = t.height,
                        i.getContext("2d").drawImage(t, 0, 0, t.width, t.height)),
                        2048 < i.width || 2048 < i.height ? i.toDataURL("image/jpeg", .6) : i.toDataURL("image/png"))
                    }),
                    n.image = r.uuid
                }
                return e.textures[this.uuid] = n
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            },
            transformUv: function(e) {
                if (this.mapping === Ci.UVMapping) {
                    if (e.multiply(this.repeat),
                    e.add(this.offset),
                    e.x < 0 || 1 < e.x)
                        switch (this.wrapS) {
                        case Ci.RepeatWrapping:
                            e.x = e.x - Math.floor(e.x);
                            break;
                        case Ci.ClampToEdgeWrapping:
                            e.x = e.x < 0 ? 0 : 1;
                            break;
                        case Ci.MirroredRepeatWrapping:
                            1 === Math.abs(Math.floor(e.x) % 2) ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x)
                        }
                    if (e.y < 0 || 1 < e.y)
                        switch (this.wrapT) {
                        case Ci.RepeatWrapping:
                            e.y = e.y - Math.floor(e.y);
                            break;
                        case Ci.ClampToEdgeWrapping:
                            e.y = e.y < 0 ? 0 : 1;
                            break;
                        case Ci.MirroredRepeatWrapping:
                            1 === Math.abs(Math.floor(e.y) % 2) ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y)
                        }
                    this.flipY && (e.y = 1 - e.y)
                }
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.Texture.prototype),
        Ci.TextureIdCount = 0,
        Ci.CanvasTexture = function(e, t, i, n, r, o, a, s, l) {
            Ci.Texture.call(this, e, t, i, n, r, o, a, s, l),
            this.needsUpdate = !0
        }
        ,
        Ci.CanvasTexture.prototype = Object.create(Ci.Texture.prototype),
        Ci.CanvasTexture.prototype.constructor = Ci.CanvasTexture,
        Ci.CubeTexture = function(e, t, i, n, r, o, a, s, l) {
            e = void 0 !== e ? e : [],
            t = void 0 !== t ? t : Ci.CubeReflectionMapping,
            Ci.Texture.call(this, e, t, i, n, r, o, a, s, l),
            this.flipY = !1
        }
        ,
        Ci.CubeTexture.prototype = Object.create(Ci.Texture.prototype),
        Ci.CubeTexture.prototype.constructor = Ci.CubeTexture,
        Object.defineProperty(Ci.CubeTexture.prototype, "images", {
            get: function() {
                return this.image
            },
            set: function(e) {
                this.image = e
            }
        }),
        Ci.CompressedTexture = function(e, t, i, n, r, o, a, s, l, c, h) {
            Ci.Texture.call(this, null, o, a, s, l, c, n, r, h),
            this.image = {
                width: t,
                height: i
            },
            this.mipmaps = e,
            this.flipY = !1,
            this.generateMipmaps = !1
        }
        ,
        Ci.CompressedTexture.prototype = Object.create(Ci.Texture.prototype),
        Ci.CompressedTexture.prototype.constructor = Ci.CompressedTexture,
        Ci.DataTexture = function(e, t, i, n, r, o, a, s, l, c, h) {
            Ci.Texture.call(this, null, o, a, s, l, c, n, r, h),
            this.image = {
                data: e,
                width: t,
                height: i
            },
            this.magFilter = void 0 !== l ? l : Ci.NearestFilter,
            this.minFilter = void 0 !== c ? c : Ci.NearestFilter,
            this.flipY = !1,
            this.generateMipmaps = !1
        }
        ,
        Ci.DataTexture.prototype = Object.create(Ci.Texture.prototype),
        Ci.DataTexture.prototype.constructor = Ci.DataTexture,
        Ci.VideoTexture = function(t, e, i, n, r, o, a, s, l) {
            Ci.Texture.call(this, t, e, i, n, r, o, a, s, l),
            this.generateMipmaps = !1;
            var c = this;
            !function e() {
                requestAnimationFrame(e),
                !t.paused && t.readyState === t.HAVE_ENOUGH_DATA && (c.needsUpdate = !0)
            }()
        }
        ,
        Ci.VideoTexture.prototype = Object.create(Ci.Texture.prototype),
        Ci.VideoTexture.prototype.constructor = Ci.VideoTexture,
        Ci.Group = function() {
            Ci.Object3D.call(this),
            this.type = "Group"
        }
        ,
        Ci.Group.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Group.prototype.constructor = Ci.Group,
        Ci.Points = function(e, t) {
            Ci.Object3D.call(this),
            this.type = "Points",
            this.geometry = void 0 !== e ? e : new Ci.Geometry,
            this.material = void 0 !== t ? t : new Ci.PointsMaterial({
                color: 16777215 * Math.random()
            })
        }
        ,
        Ci.Points.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Points.prototype.constructor = Ci.Points,
        Ci.Points.prototype.raycast = (Wt = new Ci.Matrix4,
        jt = new Ci.Ray,
        Yt = new Ci.Sphere,
        function(o, a) {
            function e(e, t) {
                var i = jt.distanceSqToPoint(e);
                if (i < c) {
                    var n = jt.closestPointToPoint(e);
                    n.applyMatrix4(l);
                    var r = o.ray.origin.distanceTo(n);
                    if (r < o.near || r > o.far)
                        return;
                    a.push({
                        distance: r,
                        distanceToRay: Math.sqrt(i),
                        point: n.clone(),
                        index: t,
                        face: null,
                        object: s
                    })
                }
            }
            var s = this
              , t = this.geometry
              , l = this.matrixWorld
              , i = o.params.Points.threshold;
            if (null === t.boundingSphere && t.computeBoundingSphere(),
            Yt.copy(t.boundingSphere),
            Yt.applyMatrix4(l),
            !1 !== o.ray.intersectsSphere(Yt)) {
                Wt.getInverse(l),
                jt.copy(o.ray).applyMatrix4(Wt);
                var n = i / ((this.scale.x + this.scale.y + this.scale.z) / 3)
                  , c = n * n
                  , r = new Ci.Vector3;
                if (t instanceof Ci.BufferGeometry) {
                    var h = t.index
                      , u = t.attributes.position.array;
                    if (null !== h)
                        for (var d = h.array, p = 0, f = d.length; p < f; p++) {
                            var g = d[p];
                            r.fromArray(u, 3 * g),
                            e(r, g)
                        }
                    else {
                        p = 0;
                        for (var m = u.length / 3; p < m; p++)
                            r.fromArray(u, 3 * p),
                            e(r, p)
                    }
                } else {
                    var v = t.vertices;
                    for (p = 0,
                    m = v.length; p < m; p++)
                        e(v[p], p)
                }
            }
        }
        ),
        Ci.Points.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        Ci.Line = function(e, t, i) {
            return 1 === i ? (console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),
            new Ci.LineSegments(e,t)) : (Ci.Object3D.call(this),
            this.type = "Line",
            this.geometry = void 0 !== e ? e : new Ci.Geometry,
            void (this.material = void 0 !== t ? t : new Ci.LineBasicMaterial({
                color: 16777215 * Math.random()
            })))
        }
        ,
        Ci.Line.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Line.prototype.constructor = Ci.Line,
        Ci.Line.prototype.raycast = (Ht = new Ci.Matrix4,
        zt = new Ci.Ray,
        Gt = new Ci.Sphere,
        function(e, t) {
            var i = e.linePrecision
              , n = i * i
              , r = this.geometry
              , o = this.matrixWorld;
            if (null === r.boundingSphere && r.computeBoundingSphere(),
            Gt.copy(r.boundingSphere),
            Gt.applyMatrix4(o),
            !1 !== e.ray.intersectsSphere(Gt)) {
                Ht.getInverse(o),
                zt.copy(e.ray).applyMatrix4(Ht);
                var a = new Ci.Vector3
                  , s = new Ci.Vector3
                  , l = new Ci.Vector3
                  , c = new Ci.Vector3
                  , h = this instanceof Ci.LineSegments ? 2 : 1;
                if (r instanceof Ci.BufferGeometry) {
                    var u = r.index
                      , d = r.attributes.position.array;
                    if (null !== u)
                        for (var p = u.array, f = 0, g = p.length - 1; f < g; f += h) {
                            var m = p[f]
                              , v = p[f + 1];
                            a.fromArray(d, 3 * m),
                            s.fromArray(d, 3 * v),
                            n < zt.distanceSqToSegment(a, s, c, l) || (c.applyMatrix4(this.matrixWorld),
                            (C = e.ray.origin.distanceTo(c)) < e.near || C > e.far || t.push({
                                distance: C,
                                point: l.clone().applyMatrix4(this.matrixWorld),
                                index: f,
                                face: null,
                                faceIndex: null,
                                object: this
                            }))
                        }
                    else
                        for (f = 0,
                        g = d.length / 3 - 1; f < g; f += h)
                            a.fromArray(d, 3 * f),
                            s.fromArray(d, 3 * f + 3),
                            n < zt.distanceSqToSegment(a, s, c, l) || (c.applyMatrix4(this.matrixWorld),
                            (C = e.ray.origin.distanceTo(c)) < e.near || C > e.far || t.push({
                                distance: C,
                                point: l.clone().applyMatrix4(this.matrixWorld),
                                index: f,
                                face: null,
                                faceIndex: null,
                                object: this
                            }))
                } else if (r instanceof Ci.Geometry) {
                    var y = r.vertices
                      , A = y.length;
                    for (f = 0; f < A - 1; f += h) {
                        var C;
                        n < zt.distanceSqToSegment(y[f], y[f + 1], c, l) || (c.applyMatrix4(this.matrixWorld),
                        (C = e.ray.origin.distanceTo(c)) < e.near || C > e.far || t.push({
                            distance: C,
                            point: l.clone().applyMatrix4(this.matrixWorld),
                            index: f,
                            face: null,
                            faceIndex: null,
                            object: this
                        }))
                    }
                }
            }
        }
        ),
        Ci.Line.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        Ci.LineStrip = 0,
        Ci.LinePieces = 1,
        Ci.LineSegments = function(e, t) {
            Ci.Line.call(this, e, t),
            this.type = "LineSegments"
        }
        ,
        Ci.LineSegments.prototype = Object.create(Ci.Line.prototype),
        Ci.LineSegments.prototype.constructor = Ci.LineSegments,
        Ci.Mesh = function(e, t) {
            Ci.Object3D.call(this),
            this.type = "Mesh",
            this.geometry = void 0 !== e ? e : new Ci.Geometry,
            this.material = void 0 !== t ? t : new Ci.MeshBasicMaterial({
                color: 16777215 * Math.random()
            }),
            this.drawMode = Ci.TrianglesDrawMode,
            this.updateMorphTargets()
        }
        ,
        Ci.Mesh.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Mesh.prototype.constructor = Ci.Mesh,
        Ci.Mesh.prototype.setDrawMode = function(e) {
            this.drawMode = e
        }
        ,
        Ci.Mesh.prototype.updateMorphTargets = function() {
            if (void 0 !== this.geometry.morphTargets && 0 < this.geometry.morphTargets.length) {
                this.morphTargetBase = -1,
                this.morphTargetInfluences = [],
                this.morphTargetDictionary = {};
                for (var e = 0, t = this.geometry.morphTargets.length; e < t; e++)
                    this.morphTargetInfluences.push(0),
                    this.morphTargetDictionary[this.geometry.morphTargets[e].name] = e
            }
        }
        ,
        Ci.Mesh.prototype.getMorphTargetIndexByName = function(e) {
            return void 0 !== this.morphTargetDictionary[e] ? this.morphTargetDictionary[e] : (console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target " + e + " does not exist. Returning 0."),
            0)
        }
        ,
        Ci.Mesh.prototype.raycast = (Tt = new Ci.Matrix4,
        xt = new Ci.Ray,
        St = new Ci.Sphere,
        Mt = new Ci.Vector3,
        Rt = new Ci.Vector3,
        Pt = new Ci.Vector3,
        Ot = new Ci.Vector3,
        Lt = new Ci.Vector3,
        Dt = new Ci.Vector3,
        Nt = new Ci.Vector2,
        Ft = new Ci.Vector2,
        Bt = new Ci.Vector2,
        Vt = new Ci.Vector3,
        kt = new Ci.Vector3,
        Ut = new Ci.Vector3,
        function(e, t) {
            var i, n, r = this.geometry, o = this.material, a = this.matrixWorld;
            if (void 0 !== o && (null === r.boundingSphere && r.computeBoundingSphere(),
            St.copy(r.boundingSphere),
            St.applyMatrix4(a),
            !1 !== e.ray.intersectsSphere(St) && (Tt.getInverse(a),
            xt.copy(e.ray).applyMatrix4(Tt),
            null === r.boundingBox || !1 !== xt.intersectsBox(r.boundingBox))))
                if (r instanceof Ci.BufferGeometry) {
                    var s, l, c, h = r.index, u = r.attributes, d = u.position.array;
                    if (void 0 !== u.uv && (i = u.uv.array),
                    null !== h)
                        for (var p = h.array, f = 0, g = p.length; f < g; f += 3)
                            s = p[f],
                            l = p[f + 1],
                            c = p[f + 2],
                            (n = Ti(this, e, xt, d, i, s, l, c)) && (n.faceIndex = Math.floor(f / 3),
                            t.push(n));
                    else
                        for (f = 0,
                        g = d.length; f < g; f += 9)
                            (n = Ti(this, e, xt, d, i, s = f / 3, l = s + 1, c = s + 2)) && (n.index = s,
                            t.push(n))
                } else if (r instanceof Ci.Geometry) {
                    var m, v, y, A = o instanceof Ci.MultiMaterial, C = 1 == A ? o.materials : null, I = r.vertices, E = r.faces, _ = r.faceVertexUvs[0];
                    0 < _.length && (i = _);
                    for (var b = 0, w = E.length; b < w; b++) {
                        var T = E[b]
                          , x = 1 == A ? C[T.materialIndex] : o;
                        if (void 0 !== x) {
                            if (m = I[T.a],
                            v = I[T.b],
                            y = I[T.c],
                            !0 === x.morphTargets) {
                                var S = r.morphTargets
                                  , M = this.morphTargetInfluences;
                                Mt.set(0, 0, 0),
                                Rt.set(0, 0, 0),
                                Pt.set(0, 0, 0);
                                for (var R = 0, P = S.length; R < P; R++) {
                                    var O = M[R];
                                    if (0 !== O) {
                                        var L = S[R].vertices;
                                        Mt.addScaledVector(Ot.subVectors(L[T.a], m), O),
                                        Rt.addScaledVector(Lt.subVectors(L[T.b], v), O),
                                        Pt.addScaledVector(Dt.subVectors(L[T.c], y), O)
                                    }
                                }
                                Mt.add(m),
                                Rt.add(v),
                                Pt.add(y),
                                m = Mt,
                                v = Rt,
                                y = Pt
                            }
                            if (n = wi(this, e, xt, m, v, y, kt)) {
                                if (i) {
                                    var D = i[b];
                                    Nt.copy(D[0]),
                                    Ft.copy(D[1]),
                                    Bt.copy(D[2]),
                                    n.uv = bi(kt, m, v, y, Nt, Ft, Bt)
                                }
                                n.face = T,
                                n.faceIndex = b,
                                t.push(n)
                            }
                        }
                    }
                }
        }
        ),
        Ci.Mesh.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        Ci.Bone = function(e) {
            Ci.Object3D.call(this),
            this.type = "Bone",
            this.skin = e
        }
        ,
        Ci.Bone.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Bone.prototype.constructor = Ci.Bone,
        Ci.Bone.prototype.copy = function(e) {
            return Ci.Object3D.prototype.copy.call(this, e),
            this.skin = e.skin,
            this
        }
        ,
        Ci.Skeleton = function(e, t, i) {
            if (this.useVertexTexture = void 0 === i || i,
            this.identityMatrix = new Ci.Matrix4,
            e = e || [],
            this.bones = e.slice(0),
            this.useVertexTexture) {
                var n = Math.sqrt(4 * this.bones.length);
                n = Ci.Math.nextPowerOfTwo(Math.ceil(n)),
                n = Math.max(n, 4),
                this.boneTextureWidth = n,
                this.boneTextureHeight = n,
                this.boneMatrices = new Float32Array(this.boneTextureWidth * this.boneTextureHeight * 4),
                this.boneTexture = new Ci.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,Ci.RGBAFormat,Ci.FloatType)
            } else
                this.boneMatrices = new Float32Array(16 * this.bones.length);
            if (void 0 === t)
                this.calculateInverses();
            else if (this.bones.length === t.length)
                this.boneInverses = t.slice(0);
            else {
                console.warn("THREE.Skeleton bonInverses is the wrong length."),
                this.boneInverses = [];
                for (var r = 0, o = this.bones.length; r < o; r++)
                    this.boneInverses.push(new Ci.Matrix4)
            }
        }
        ,
        Ci.Skeleton.prototype.calculateInverses = function() {
            this.boneInverses = [];
            for (var e = 0, t = this.bones.length; e < t; e++) {
                var i = new Ci.Matrix4;
                this.bones[e] && i.getInverse(this.bones[e].matrixWorld),
                this.boneInverses.push(i)
            }
        }
        ,
        Ci.Skeleton.prototype.pose = function() {
            for (var e, t = 0, i = this.bones.length; t < i; t++)
                (e = this.bones[t]) && e.matrixWorld.getInverse(this.boneInverses[t]);
            for (t = 0,
            i = this.bones.length; t < i; t++)
                (e = this.bones[t]) && (e.parent ? (e.matrix.getInverse(e.parent.matrixWorld),
                e.matrix.multiply(e.matrixWorld)) : e.matrix.copy(e.matrixWorld),
                e.matrix.decompose(e.position, e.quaternion, e.scale))
        }
        ,
        Ci.Skeleton.prototype.update = (wt = new Ci.Matrix4,
        function() {
            for (var e = 0, t = this.bones.length; e < t; e++) {
                var i = this.bones[e] ? this.bones[e].matrixWorld : this.identityMatrix;
                wt.multiplyMatrices(i, this.boneInverses[e]),
                wt.flattenToArrayOffset(this.boneMatrices, 16 * e)
            }
            this.useVertexTexture && (this.boneTexture.needsUpdate = !0)
        }
        ),
        Ci.Skeleton.prototype.clone = function() {
            return new Ci.Skeleton(this.bones,this.boneInverses,this.useVertexTexture)
        }
        ,
        Ci.SkinnedMesh = function(e, t, i) {
            Ci.Mesh.call(this, e, t),
            this.type = "SkinnedMesh",
            this.bindMode = "attached",
            this.bindMatrix = new Ci.Matrix4,
            this.bindMatrixInverse = new Ci.Matrix4;
            var n = [];
            if (this.geometry && void 0 !== this.geometry.bones) {
                for (var r, o, a = 0, s = this.geometry.bones.length; a < s; ++a)
                    o = this.geometry.bones[a],
                    r = new Ci.Bone(this),
                    n.push(r),
                    r.name = o.name,
                    r.position.fromArray(o.pos),
                    r.quaternion.fromArray(o.rotq),
                    void 0 !== o.scl && r.scale.fromArray(o.scl);
                for (a = 0,
                s = this.geometry.bones.length; a < s; ++a)
                    -1 !== (o = this.geometry.bones[a]).parent && null !== o.parent ? n[o.parent].add(n[a]) : this.add(n[a])
            }
            this.normalizeSkinWeights(),
            this.updateMatrixWorld(!0),
            this.bind(new Ci.Skeleton(n,void 0,i), this.matrixWorld)
        }
        ,
        Ci.SkinnedMesh.prototype = Object.create(Ci.Mesh.prototype),
        Ci.SkinnedMesh.prototype.constructor = Ci.SkinnedMesh,
        Ci.SkinnedMesh.prototype.bind = function(e, t) {
            this.skeleton = e,
            void 0 === t && (this.updateMatrixWorld(!0),
            this.skeleton.calculateInverses(),
            t = this.matrixWorld),
            this.bindMatrix.copy(t),
            this.bindMatrixInverse.getInverse(t)
        }
        ,
        Ci.SkinnedMesh.prototype.pose = function() {
            this.skeleton.pose()
        }
        ,
        Ci.SkinnedMesh.prototype.normalizeSkinWeights = function() {
            if (this.geometry instanceof Ci.Geometry)
                for (var e = 0; e < this.geometry.skinWeights.length; e++) {
                    var t = this.geometry.skinWeights[e];
                    (r = 1 / t.lengthManhattan()) !== 1 / 0 ? t.multiplyScalar(r) : t.set(1, 0, 0, 0)
                }
            else if (this.geometry instanceof Ci.BufferGeometry) {
                var i = new Ci.Vector4
                  , n = this.geometry.attributes.skinWeight;
                for (e = 0; e < n.count; e++) {
                    var r;
                    i.x = n.getX(e),
                    i.y = n.getY(e),
                    i.z = n.getZ(e),
                    i.w = n.getW(e),
                    (r = 1 / i.lengthManhattan()) !== 1 / 0 ? i.multiplyScalar(r) : i.set(1, 0, 0, 0),
                    n.setXYZW(e, i.x, i.y, i.z, i.w)
                }
            }
        }
        ,
        Ci.SkinnedMesh.prototype.updateMatrixWorld = function(e) {
            Ci.Mesh.prototype.updateMatrixWorld.call(this, !0),
            "attached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.matrixWorld) : "detached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.bindMatrix) : console.warn("THREE.SkinnedMesh unrecognized bindMode: " + this.bindMode)
        }
        ,
        Ci.SkinnedMesh.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material,this.useVertexTexture).copy(this)
        }
        ,
        Ci.LOD = function() {
            Ci.Object3D.call(this),
            this.type = "LOD",
            Object.defineProperties(this, {
                levels: {
                    enumerable: !0,
                    value: []
                },
                objects: {
                    get: function() {
                        return console.warn("THREE.LOD: .objects has been renamed to .levels."),
                        this.levels
                    }
                }
            })
        }
        ,
        Ci.LOD.prototype = Object.create(Ci.Object3D.prototype),
        Ci.LOD.prototype.constructor = Ci.LOD,
        Ci.LOD.prototype.addLevel = function(e, t) {
            void 0 === t && (t = 0),
            t = Math.abs(t);
            for (var i = this.levels, n = 0; n < i.length && !(t < i[n].distance); n++)
                ;
            i.splice(n, 0, {
                distance: t,
                object: e
            }),
            this.add(e)
        }
        ,
        Ci.LOD.prototype.getObjectForDistance = function(e) {
            for (var t = this.levels, i = 1, n = t.length; i < n && !(e < t[i].distance); i++)
                ;
            return t[i - 1].object
        }
        ,
        Ci.LOD.prototype.raycast = (bt = new Ci.Vector3,
        function(e, t) {
            bt.setFromMatrixPosition(this.matrixWorld);
            var i = e.ray.origin.distanceTo(bt);
            this.getObjectForDistance(i).raycast(e, t)
        }
        ),
        Ci.LOD.prototype.update = (Et = new Ci.Vector3,
        _t = new Ci.Vector3,
        function(e) {
            var t = this.levels;
            if (1 < t.length) {
                Et.setFromMatrixPosition(e.matrixWorld),
                _t.setFromMatrixPosition(this.matrixWorld);
                var i = Et.distanceTo(_t);
                t[0].object.visible = !0;
                for (var n = 1, r = t.length; n < r && i >= t[n].distance; n++)
                    t[n - 1].object.visible = !1,
                    t[n].object.visible = !0;
                for (; n < r; n++)
                    t[n].object.visible = !1
            }
        }
        ),
        Ci.LOD.prototype.copy = function(e) {
            Ci.Object3D.prototype.copy.call(this, e, !1);
            for (var t = e.levels, i = 0, n = t.length; i < n; i++) {
                var r = t[i];
                this.addLevel(r.object.clone(), r.distance)
            }
            return this
        }
        ,
        Ci.LOD.prototype.toJSON = function(e) {
            var t = Ci.Object3D.prototype.toJSON.call(this, e);
            t.object.levels = [];
            for (var i = this.levels, n = 0, r = i.length; n < r; n++) {
                var o = i[n];
                t.object.levels.push({
                    object: o.object.uuid,
                    distance: o.distance
                })
            }
            return t
        }
        ,
        Ci.Sprite = (yt = new Uint16Array([0, 1, 2, 0, 2, 3]),
        At = new Float32Array([-.5, -.5, 0, .5, -.5, 0, .5, .5, 0, -.5, .5, 0]),
        Ct = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
        (It = new Ci.BufferGeometry).setIndex(new Ci.BufferAttribute(yt,1)),
        It.addAttribute("position", new Ci.BufferAttribute(At,3)),
        It.addAttribute("uv", new Ci.BufferAttribute(Ct,2)),
        function(e) {
            Ci.Object3D.call(this),
            this.type = "Sprite",
            this.geometry = It,
            this.material = void 0 !== e ? e : new Ci.SpriteMaterial
        }
        ),
        Ci.Sprite.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Sprite.prototype.constructor = Ci.Sprite,
        Ci.Sprite.prototype.raycast = (vt = new Ci.Vector3,
        function(e, t) {
            vt.setFromMatrixPosition(this.matrixWorld);
            var i = e.ray.distanceSqToPoint(vt);
            this.scale.x * this.scale.y < i || t.push({
                distance: Math.sqrt(i),
                point: this.position,
                face: null,
                object: this
            })
        }
        ),
        Ci.Sprite.prototype.clone = function() {
            return new this.constructor(this.material).copy(this)
        }
        ,
        Ci.Particle = Ci.Sprite,
        Ci.LensFlare = function(e, t, i, n, r) {
            Ci.Object3D.call(this),
            this.lensFlares = [],
            this.positionScreen = new Ci.Vector3,
            (this.customUpdateCallback = void 0) !== e && this.add(e, t, i, n, r)
        }
        ,
        Ci.LensFlare.prototype = Object.create(Ci.Object3D.prototype),
        Ci.LensFlare.prototype.constructor = Ci.LensFlare,
        Ci.LensFlare.prototype.add = function(e, t, i, n, r, o) {
            void 0 === t && (t = -1),
            void 0 === i && (i = 0),
            void 0 === o && (o = 1),
            void 0 === r && (r = new Ci.Color(16777215)),
            void 0 === n && (n = Ci.NormalBlending),
            i = Math.min(i, Math.max(0, i)),
            this.lensFlares.push({
                texture: e,
                size: t,
                distance: i,
                x: 0,
                y: 0,
                z: 0,
                scale: 1,
                rotation: 0,
                opacity: o,
                color: r,
                blending: n
            })
        }
        ,
        Ci.LensFlare.prototype.updateLensFlares = function() {
            var e, t, i = this.lensFlares.length, n = 2 * -this.positionScreen.x, r = 2 * -this.positionScreen.y;
            for (e = 0; e < i; e++)
                (t = this.lensFlares[e]).x = this.positionScreen.x + n * t.distance,
                t.y = this.positionScreen.y + r * t.distance,
                t.wantedRotation = t.x * Math.PI * .25,
                t.rotation += .25 * (t.wantedRotation - t.rotation)
        }
        ,
        Ci.LensFlare.prototype.copy = function(e) {
            Ci.Object3D.prototype.copy.call(this, e),
            this.positionScreen.copy(e.positionScreen),
            this.customUpdateCallback = e.customUpdateCallback;
            for (var t = 0, i = e.lensFlares.length; t < i; t++)
                this.lensFlares.push(e.lensFlares[t]);
            return this
        }
        ,
        Ci.Scene = function() {
            Ci.Object3D.call(this),
            this.type = "Scene",
            this.fog = null,
            this.overrideMaterial = null,
            this.autoUpdate = !0
        }
        ,
        Ci.Scene.prototype = Object.create(Ci.Object3D.prototype),
        Ci.Scene.prototype.constructor = Ci.Scene,
        Ci.Scene.prototype.copy = function(e, t) {
            return Ci.Object3D.prototype.copy.call(this, e, t),
            null !== e.fog && (this.fog = e.fog.clone()),
            null !== e.overrideMaterial && (this.overrideMaterial = e.overrideMaterial.clone()),
            this.autoUpdate = e.autoUpdate,
            this.matrixAutoUpdate = e.matrixAutoUpdate,
            this
        }
        ,
        Ci.Fog = function(e, t, i) {
            this.name = "",
            this.color = new Ci.Color(e),
            this.near = void 0 !== t ? t : 1,
            this.far = void 0 !== i ? i : 1e3
        }
        ,
        Ci.Fog.prototype.clone = function() {
            return new Ci.Fog(this.color.getHex(),this.near,this.far)
        }
        ,
        Ci.FogExp2 = function(e, t) {
            this.name = "",
            this.color = new Ci.Color(e),
            this.density = void 0 !== t ? t : 25e-5
        }
        ,
        Ci.FogExp2.prototype.clone = function() {
            return new Ci.FogExp2(this.color.getHex(),this.density)
        }
        ,
        Ci.ShaderChunk = {},
        Ci.ShaderChunk.alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",
        Ci.ShaderChunk.alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",
        Ci.ShaderChunk.alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",
        Ci.ShaderChunk.aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
        Ci.ShaderChunk.aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",
        Ci.ShaderChunk.begin_vertex = "\nvec3 transformed = vec3( position );\n",
        Ci.ShaderChunk.beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n",
        Ci.ShaderChunk.bsdfs = "bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_Smith( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
        Ci.ShaderChunk.bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
        Ci.ShaderChunk.color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",
        Ci.ShaderChunk.color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",
        Ci.ShaderChunk.color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
        Ci.ShaderChunk.color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",
        Ci.ShaderChunk.common = "#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n",
        Ci.ShaderChunk.cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\nconst float cubeUV_textureSize = 1024.0;\nint getFaceFromDirection(vec3 direction) {\n    vec3 absDirection = abs(direction);\n    int face = -1;\n    if( absDirection.x > absDirection.z ) {\n        if(absDirection.x > absDirection.y )\n            face = direction.x > 0.0 ? 0 : 3;\n        else\n            face = direction.y > 0.0 ? 1 : 4;\n    }\n    else {\n        if(absDirection.z > absDirection.y )\n            face = direction.z > 0.0 ? 2 : 5;\n        else\n            face = direction.y > 0.0 ? 1 : 4;\n    }\n    return face;\n}\nconst float cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;\nconst float cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n    float scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n    float dxRoughness = dFdx(roughness);\n    float dyRoughness = dFdy(roughness);\n    vec3 dx = dFdx( vec * scale * dxRoughness );\n    vec3 dy = dFdy( vec * scale * dyRoughness );\n    float d = max( dot( dx, dx ), dot( dy, dy ) );\n    d = clamp(d, 1.0, cubeUV_rangeClamp);\n    float mipLevel = 0.5 * log2(d);\n    return vec2(floor(mipLevel), fract(mipLevel));\n}\nconst float cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;\nconst float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n    mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n    float a = 16.0 * cubeUV_rcpTextureSize;\n    vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n    vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n    float powScale = exp2_packed.x * exp2_packed.y;\n    float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n    float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n    bool bRes = mipLevel == 0.0;\n    scale =  bRes && (scale < a) ? a : scale;\n    vec3 r;\n    vec2 offset;\n    int face = getFaceFromDirection(direction);\n    float rcpPowScale = 1.0 / powScale;\n    if( face == 0) {\n        r = vec3(direction.x, -direction.z, direction.y);\n        offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 1) {\n        r = vec3(direction.y, direction.x, direction.z);\n        offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 2) {\n        r = vec3(direction.z, direction.x, direction.y);\n        offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 3) {\n        r = vec3(direction.x, direction.z, direction.y);\n        offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    else if( face == 4) {\n        r = vec3(direction.y, direction.x, -direction.z);\n        offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    else {\n        r = vec3(direction.z, -direction.x, direction.y);\n        offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    r = normalize(r);\n    float texelOffset = 0.5 * cubeUV_rcpTextureSize;\n    vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n    vec2 base = offset + vec2( texelOffset );\n    return base + s * ( scale - 2.0 * texelOffset );\n}\nconst float cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n    float roughnessVal = roughness* cubeUV_maxLods3;\n    float r1 = floor(roughnessVal);\n    float r2 = r1 + 1.0;\n    float t = fract(roughnessVal);\n    vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n    float s = mipInfo.y;\n    float level0 = mipInfo.x;\n    float level1 = level0 + 1.0;\n    level1 = level1 > 5.0 ? 5.0 : level1;\n    level0 += min( floor( s + 0.5 ), 5.0 );\n    vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n    vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n    vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n    vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n    vec4 result = mix(color10, color20, t);\n    return vec4(result.rgb, 1.0);\n}\n#endif\n",
        Ci.ShaderChunk.defaultnormal_vertex = "#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",
        Ci.ShaderChunk.displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",
        Ci.ShaderChunk.displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",
        Ci.ShaderChunk.emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
        Ci.ShaderChunk.emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",
        Ci.ShaderChunk.encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n  return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n  return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n  return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n  return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n  float maxComponent = max( max( value.r, value.g ), value.b );\n  float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n  return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n  return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n  float maxRGB = max( value.x, max( value.g, value.b ) );\n  float M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\n  M            = ceil( M * 255.0 ) / 255.0;\n  return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n    return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n    float maxRGB = max( value.x, max( value.g, value.b ) );\n    float D      = max( maxRange / maxRGB, 1.0 );\n    D            = min( floor( D ) / 255.0, 1.0 );\n    return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n  vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n  Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n  vec4 vResult;\n  vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n  float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n  vResult.w = fract(Le);\n  vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n  return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n  float Le = value.z * 255.0 + value.w;\n  vec3 Xp_Y_XYZp;\n  Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n  Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n  Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n  vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n  return vec4( max(vRGB, 0.0), 1.0 );\n}\n",
        Ci.ShaderChunk.encodings_fragment = "  gl_FragColor = linearToOutputTexel( gl_FragColor );\n",
        Ci.ShaderChunk.envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#else\n\t\tfloat flipNormal = 1.0;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
        Ci.ShaderChunk.envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( STANDARD )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
        Ci.ShaderChunk.envmap_pars_vertex = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n#endif\n",
        Ci.ShaderChunk.envmap_vertex = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t#ifdef ENVMAP_MODE_REFLECTION\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t#else\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t#endif\n#endif\n",
        Ci.ShaderChunk.fog_fragment = "#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",
        Ci.ShaderChunk.fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
        Ci.ShaderChunk.lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
        Ci.ShaderChunk.lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",
        Ci.ShaderChunk.lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tdirectLight = getPointDirectLightIrradiance( pointLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tdirectLight = getSpotDirectLightIrradiance( spotLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectLight = getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
        Ci.ShaderChunk.lights_pars = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tIncidentLight getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tIncidentLight getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tIncidentLight getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( STANDARD )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#else\n\t\t\tfloat flipNormal = 1.0;\n\t\t#endif\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#else\n\t\t\tfloat flipNormal = 1.0;\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t#endif\n\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
        Ci.ShaderChunk.lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",
        Ci.ShaderChunk.lights_phong_pars_fragment = "#ifdef USE_ENVMAP\n\tvarying vec3 vWorldPosition;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
        Ci.ShaderChunk.lights_phong_pars_vertex = "#ifdef USE_ENVMAP\n\tvarying vec3 vWorldPosition;\n#endif\n",
        Ci.ShaderChunk.lights_phong_vertex = "#ifdef USE_ENVMAP\n\tvWorldPosition = worldPosition.xyz;\n#endif\n",
        Ci.ShaderChunk.lights_standard_fragment = "StandardMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\nmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n",
        Ci.ShaderChunk.lights_standard_pars_fragment = "struct StandardMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n};\nvoid RE_Direct_Standard( const in IncidentLight directLight, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Standard( const in vec3 irradiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Standard( const in vec3 radiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Standard\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Standard\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Standard\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
        Ci.ShaderChunk.lights_template = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tdirectLight = getPointDirectLightIrradiance( pointLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tdirectLight = getSpotDirectLightIrradiance( spotLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tdirectLight = getDirectionalDirectLightIrradiance( directionalLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\tRE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n",
        Ci.ShaderChunk.logdepthbuf_fragment = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",
        Ci.ShaderChunk.logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",
        Ci.ShaderChunk.logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",
        Ci.ShaderChunk.logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",
        Ci.ShaderChunk.map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",
        Ci.ShaderChunk.map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",
        Ci.ShaderChunk.map_particle_fragment = "#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",
        Ci.ShaderChunk.map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",
        Ci.ShaderChunk.metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",
        Ci.ShaderChunk.metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
        Ci.ShaderChunk.morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
        Ci.ShaderChunk.morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
        Ci.ShaderChunk.morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
        Ci.ShaderChunk.normal_fragment = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t#endif\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
        Ci.ShaderChunk.normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
        Ci.ShaderChunk.premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",
        Ci.ShaderChunk.project_vertex = "#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",
        Ci.ShaderChunk.roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n",
        Ci.ShaderChunk.roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",
        Ci.ShaderChunk.shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\treturn dot( rgba_depth, bit_shift );\n\t}\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
        Ci.ShaderChunk.shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
        Ci.ShaderChunk.shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
        Ci.ShaderChunk.shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
        Ci.ShaderChunk.skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",
        Ci.ShaderChunk.skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
        Ci.ShaderChunk.skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n#endif\n",
        Ci.ShaderChunk.skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
        Ci.ShaderChunk.specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",
        Ci.ShaderChunk.specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",
        Ci.ShaderChunk.tonemapping_fragment = "#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",
        Ci.ShaderChunk.tonemapping_pars_fragment = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n  return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  color = max( vec3( 0.0 ), color - 0.004 );\n  return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
        Ci.ShaderChunk.uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",
        Ci.ShaderChunk.uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
        Ci.ShaderChunk.uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",
        Ci.ShaderChunk.uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",
        Ci.ShaderChunk.uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",
        Ci.ShaderChunk.uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",
        Ci.ShaderChunk.worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( STANDARD ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",
        Ci.UniformsUtils = {
            merge: function(e) {
                for (var t = {}, i = 0; i < e.length; i++) {
                    var n = this.clone(e[i]);
                    for (var r in n)
                        t[r] = n[r]
                }
                return t
            },
            clone: function(e) {
                var t = {};
                for (var i in e)
                    for (var n in t[i] = {},
                    e[i]) {
                        var r = e[i][n];
                        r instanceof Ci.Color || r instanceof Ci.Vector2 || r instanceof Ci.Vector3 || r instanceof Ci.Vector4 || r instanceof Ci.Matrix3 || r instanceof Ci.Matrix4 || r instanceof Ci.Texture ? t[i][n] = r.clone() : Array.isArray(r) ? t[i][n] = r.slice() : t[i][n] = r
                    }
                return t
            }
        },
        Ci.UniformsLib = {
            common: {
                diffuse: {
                    type: "c",
                    value: new Ci.Color(15658734)
                },
                opacity: {
                    type: "f",
                    value: 1
                },
                map: {
                    type: "t",
                    value: null
                },
                offsetRepeat: {
                    type: "v4",
                    value: new Ci.Vector4(0,0,1,1)
                },
                specularMap: {
                    type: "t",
                    value: null
                },
                alphaMap: {
                    type: "t",
                    value: null
                },
                envMap: {
                    type: "t",
                    value: null
                },
                flipEnvMap: {
                    type: "f",
                    value: -1
                },
                reflectivity: {
                    type: "f",
                    value: 1
                },
                refractionRatio: {
                    type: "f",
                    value: .98
                }
            },
            aomap: {
                aoMap: {
                    type: "t",
                    value: null
                },
                aoMapIntensity: {
                    type: "f",
                    value: 1
                }
            },
            lightmap: {
                lightMap: {
                    type: "t",
                    value: null
                },
                lightMapIntensity: {
                    type: "f",
                    value: 1
                }
            },
            emissivemap: {
                emissiveMap: {
                    type: "t",
                    value: null
                }
            },
            bumpmap: {
                bumpMap: {
                    type: "t",
                    value: null
                },
                bumpScale: {
                    type: "f",
                    value: 1
                }
            },
            normalmap: {
                normalMap: {
                    type: "t",
                    value: null
                },
                normalScale: {
                    type: "v2",
                    value: new Ci.Vector2(1,1)
                }
            },
            displacementmap: {
                displacementMap: {
                    type: "t",
                    value: null
                },
                displacementScale: {
                    type: "f",
                    value: 1
                },
                displacementBias: {
                    type: "f",
                    value: 0
                }
            },
            roughnessmap: {
                roughnessMap: {
                    type: "t",
                    value: null
                }
            },
            metalnessmap: {
                metalnessMap: {
                    type: "t",
                    value: null
                }
            },
            fog: {
                fogDensity: {
                    type: "f",
                    value: 25e-5
                },
                fogNear: {
                    type: "f",
                    value: 1
                },
                fogFar: {
                    type: "f",
                    value: 2e3
                },
                fogColor: {
                    type: "c",
                    value: new Ci.Color(16777215)
                }
            },
            lights: {
                ambientLightColor: {
                    type: "fv",
                    value: []
                },
                directionalLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        direction: {
                            type: "v3"
                        },
                        color: {
                            type: "c"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                directionalShadowMap: {
                    type: "tv",
                    value: []
                },
                directionalShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                spotLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        color: {
                            type: "c"
                        },
                        position: {
                            type: "v3"
                        },
                        direction: {
                            type: "v3"
                        },
                        distance: {
                            type: "f"
                        },
                        coneCos: {
                            type: "f"
                        },
                        penumbraCos: {
                            type: "f"
                        },
                        decay: {
                            type: "f"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                spotShadowMap: {
                    type: "tv",
                    value: []
                },
                spotShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                pointLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        color: {
                            type: "c"
                        },
                        position: {
                            type: "v3"
                        },
                        decay: {
                            type: "f"
                        },
                        distance: {
                            type: "f"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                pointShadowMap: {
                    type: "tv",
                    value: []
                },
                pointShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                hemisphereLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        direction: {
                            type: "v3"
                        },
                        skyColor: {
                            type: "c"
                        },
                        groundColor: {
                            type: "c"
                        }
                    }
                }
            },
            points: {
                diffuse: {
                    type: "c",
                    value: new Ci.Color(15658734)
                },
                opacity: {
                    type: "f",
                    value: 1
                },
                size: {
                    type: "f",
                    value: 1
                },
                scale: {
                    type: "f",
                    value: 1
                },
                map: {
                    type: "t",
                    value: null
                },
                offsetRepeat: {
                    type: "v4",
                    value: new Ci.Vector4(0,0,1,1)
                }
            }
        },
        Ci.ShaderChunk.cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\t#include <logdepthbuf_fragment>\n}\n",
        Ci.ShaderChunk.cube_vert = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.depth_frag = "uniform float mNear;\nuniform float mFar;\nuniform float opacity;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}\n",
        Ci.ShaderChunk.depth_vert = "#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.depthRGBA_frag = "#include <common>\n#include <logdepthbuf_pars_fragment>\nvec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}\n",
        Ci.ShaderChunk.depthRGBA_vert = "#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.distanceRGBA_frag = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\nvec4 pack1K ( float depth ) {\n\tdepth /= 1000.0;\n\tconst vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bitSh * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bitMsk;\n\treturn res;\n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}\n",
        Ci.ShaderChunk.distanceRGBA_vert = "varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\tvWorldPosition = worldPosition;\n}\n",
        Ci.ShaderChunk.equirect_frag = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <logdepthbuf_fragment>\n}\n",
        Ci.ShaderChunk.equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n}\n",
        Ci.ShaderChunk.meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        Ci.ShaderChunk.meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <lights_phong_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_phong_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        Ci.ShaderChunk.meshstandard_frag = "#define STANDARD\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_standard_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_standard_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.meshstandard_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        Ci.ShaderChunk.normal_frag = "uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n\t#include <logdepthbuf_fragment>\n}\n",
        Ci.ShaderChunk.normal_vert = "varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
        Ci.ShaderChunk.points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        Ci.ShaderChunk.points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        Ci.ShaderLib = {
            basic: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.common, Ci.UniformsLib.aomap, Ci.UniformsLib.fog]),
                vertexShader: Ci.ShaderChunk.meshbasic_vert,
                fragmentShader: Ci.ShaderChunk.meshbasic_frag
            },
            lambert: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.common, Ci.UniformsLib.aomap, Ci.UniformsLib.lightmap, Ci.UniformsLib.emissivemap, Ci.UniformsLib.fog, Ci.UniformsLib.lights, {
                    emissive: {
                        type: "c",
                        value: new Ci.Color(0)
                    }
                }]),
                vertexShader: Ci.ShaderChunk.meshlambert_vert,
                fragmentShader: Ci.ShaderChunk.meshlambert_frag
            },
            phong: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.common, Ci.UniformsLib.aomap, Ci.UniformsLib.lightmap, Ci.UniformsLib.emissivemap, Ci.UniformsLib.bumpmap, Ci.UniformsLib.normalmap, Ci.UniformsLib.displacementmap, Ci.UniformsLib.fog, Ci.UniformsLib.lights, {
                    emissive: {
                        type: "c",
                        value: new Ci.Color(0)
                    },
                    specular: {
                        type: "c",
                        value: new Ci.Color(1118481)
                    },
                    shininess: {
                        type: "f",
                        value: 30
                    }
                }]),
                vertexShader: Ci.ShaderChunk.meshphong_vert,
                fragmentShader: Ci.ShaderChunk.meshphong_frag
            },
            standard: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.common, Ci.UniformsLib.aomap, Ci.UniformsLib.lightmap, Ci.UniformsLib.emissivemap, Ci.UniformsLib.bumpmap, Ci.UniformsLib.normalmap, Ci.UniformsLib.displacementmap, Ci.UniformsLib.roughnessmap, Ci.UniformsLib.metalnessmap, Ci.UniformsLib.fog, Ci.UniformsLib.lights, {
                    emissive: {
                        type: "c",
                        value: new Ci.Color(0)
                    },
                    roughness: {
                        type: "f",
                        value: .5
                    },
                    metalness: {
                        type: "f",
                        value: 0
                    },
                    envMapIntensity: {
                        type: "f",
                        value: 1
                    }
                }]),
                vertexShader: Ci.ShaderChunk.meshstandard_vert,
                fragmentShader: Ci.ShaderChunk.meshstandard_frag
            },
            points: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.points, Ci.UniformsLib.fog]),
                vertexShader: Ci.ShaderChunk.points_vert,
                fragmentShader: Ci.ShaderChunk.points_frag
            },
            dashed: {
                uniforms: Ci.UniformsUtils.merge([Ci.UniformsLib.common, Ci.UniformsLib.fog, {
                    scale: {
                        type: "f",
                        value: 1
                    },
                    dashSize: {
                        type: "f",
                        value: 1
                    },
                    totalSize: {
                        type: "f",
                        value: 2
                    }
                }]),
                vertexShader: Ci.ShaderChunk.linedashed_vert,
                fragmentShader: Ci.ShaderChunk.linedashed_frag
            },
            depth: {
                uniforms: {
                    mNear: {
                        type: "f",
                        value: 1
                    },
                    mFar: {
                        type: "f",
                        value: 2e3
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: Ci.ShaderChunk.depth_vert,
                fragmentShader: Ci.ShaderChunk.depth_frag
            },
            normal: {
                uniforms: {
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: Ci.ShaderChunk.normal_vert,
                fragmentShader: Ci.ShaderChunk.normal_frag
            },
            cube: {
                uniforms: {
                    tCube: {
                        type: "t",
                        value: null
                    },
                    tFlip: {
                        type: "f",
                        value: -1
                    }
                },
                vertexShader: Ci.ShaderChunk.cube_vert,
                fragmentShader: Ci.ShaderChunk.cube_frag
            },
            equirect: {
                uniforms: {
                    tEquirect: {
                        type: "t",
                        value: null
                    },
                    tFlip: {
                        type: "f",
                        value: -1
                    }
                },
                vertexShader: Ci.ShaderChunk.equirect_vert,
                fragmentShader: Ci.ShaderChunk.equirect_frag
            },
            depthRGBA: {
                uniforms: {},
                vertexShader: Ci.ShaderChunk.depthRGBA_vert,
                fragmentShader: Ci.ShaderChunk.depthRGBA_frag
            },
            distanceRGBA: {
                uniforms: {
                    lightPos: {
                        type: "v3",
                        value: new Ci.Vector3(0,0,0)
                    }
                },
                vertexShader: Ci.ShaderChunk.distanceRGBA_vert,
                fragmentShader: Ci.ShaderChunk.distanceRGBA_frag
            }
        },
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            }
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            }
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                        if (X.deleteTexture(i.__webglTexture),
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                            for (var n = 0; n < 6; n++)
                                X.deleteFramebuffer(t.__webglFramebuffer[n]),
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                            Z.renderBufferImmediate(e, u, c)
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                        Z.renderBufferDirect(t, i, l, c, s, h)
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            }
            function R(e) {
                (function(e) {
                    e.side !== Ci.DoubleSide ? _e.enable(X.CULL_FACE) : _e.disable(X.CULL_FACE),
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                                vertexShader: e.vertexShader,
                                fragmentShader: e.fragmentShader
                            };
                        e.__webglShader = n.__webglShader,
                        a = Te.acquireProgram(e, r, o),
                        n.program = a,
                        e.program = a
                    }
                    var c = a.getAttributes();
                    if (e.morphTargets)
                        for (var h = e.numSupportedMorphTargets = 0; h < Z.maxMorphTargets; h++)
                            0 <= c["morphTarget" + h] && e.numSupportedMorphTargets++;
                    if (e.morphNormals)
                        for (h = e.numSupportedMorphNormals = 0; h < Z.maxMorphNormals; h++)
                            0 <= c["morphNormal" + h] && e.numSupportedMorphNormals++;
                    n.uniformsList = [];
                    var u = n.__webglShader.uniforms
                      , d = n.program.getUniforms();
                    for (var p in u) {
                        var f = d[p];
                        f && n.uniformsList.push([n.__webglShader.uniforms[p], f])
                    }
                    (e instanceof Ci.MeshPhongMaterial || e instanceof Ci.MeshLambertMaterial || e instanceof Ci.MeshStandardMaterial || e.lights) && (n.lightsHash = ve.hash,
                    u.ambientLightColor.value = ve.ambient,
                    u.directionalLights.value = ve.directional,
                    u.spotLights.value = ve.spot,
                    u.pointLights.value = ve.point,
                    u.hemisphereLights.value = ve.hemi,
                    u.directionalShadowMap.value = ve.directionalShadowMap,
                    u.directionalShadowMatrix.value = ve.directionalShadowMatrix,
                    u.spotShadowMap.value = ve.spotShadowMap,
                    u.spotShadowMatrix.value = ve.spotShadowMatrix,
                    u.pointShadowMap.value = ve.pointShadowMap,
                    u.pointShadowMatrix.value = ve.pointShadowMatrix),
                    n.hasDynamicUniforms = !1;
                    for (var g = 0, m = n.uniformsList.length; g < m; g++) {
                        if (!0 === n.uniformsList[g][0].dynamic) {
                            n.hasDynamicUniforms = !0;
                            break
                        }
                    }
                }(i, t, n),
                i.needsUpdate = !1);
                var o = !1
                  , a = !1
                  , s = !1
                  , l = r.program
                  , c = l.getUniforms()
                  , h = r.__webglShader.uniforms;
                if (l.id !== K && (X.useProgram(l.program),
                K = l.id,
                s = a = o = !0),
                i.id !== $ && ($ = i.id,
                a = !0),
                !o && e === te || (X.uniformMatrix4fv(c.projectionMatrix, !1, e.projectionMatrix.elements),
                Ee.logarithmicDepthBuffer && X.uniform1f(c.logDepthBufFC, 2 / (Math.log(e.far + 1) / Math.LN2)),
                e !== te && (te = e,
                s = a = !0),
                (i instanceof Ci.ShaderMaterial || i instanceof Ci.MeshPhongMaterial || i instanceof Ci.MeshStandardMaterial || i.envMap) && void 0 !== c.cameraPosition && (me.setFromMatrixPosition(e.matrixWorld),
                X.uniform3f(c.cameraPosition, me.x, me.y, me.z)),
                (i instanceof Ci.MeshPhongMaterial || i instanceof Ci.MeshLambertMaterial || i instanceof Ci.MeshBasicMaterial || i instanceof Ci.MeshStandardMaterial || i instanceof Ci.ShaderMaterial || i.skinning) && void 0 !== c.viewMatrix && X.uniformMatrix4fv(c.viewMatrix, !1, e.matrixWorldInverse.elements),
                void 0 !== c.toneMappingExposure && X.uniform1f(c.toneMappingExposure, Z.toneMappingExposure),
                void 0 !== c.toneMappingWhitePoint && X.uniform1f(c.toneMappingWhitePoint, Z.toneMappingWhitePoint)),
                i.skinning)
                    if (n.bindMatrix && void 0 !== c.bindMatrix && X.uniformMatrix4fv(c.bindMatrix, !1, n.bindMatrix.elements),
                    n.bindMatrixInverse && void 0 !== c.bindMatrixInverse && X.uniformMatrix4fv(c.bindMatrixInverse, !1, n.bindMatrixInverse.elements),
                    Ee.floatVertexTextures && n.skeleton && n.skeleton.useVertexTexture) {
                        if (void 0 !== c.boneTexture) {
                            var u = A();
                            X.uniform1i(c.boneTexture, u),
                            Z.setTexture(n.skeleton.boneTexture, u)
                        }
                        void 0 !== c.boneTextureWidth && X.uniform1i(c.boneTextureWidth, n.skeleton.boneTextureWidth),
                        void 0 !== c.boneTextureHeight && X.uniform1i(c.boneTextureHeight, n.skeleton.boneTextureHeight)
                    } else
                        n.skeleton && n.skeleton.boneMatrices && void 0 !== c.boneGlobalMatrices && X.uniformMatrix4fv(c.boneGlobalMatrices, !1, n.skeleton.boneMatrices);
                return a && ((i instanceof Ci.MeshPhongMaterial || i instanceof Ci.MeshLambertMaterial || i instanceof Ci.MeshStandardMaterial || i.lights) && function(e, t) {
                    e.ambientLightColor.needsUpdate = t,
                    e.directionalLights.needsUpdate = t,
                    e.pointLights.needsUpdate = t,
                    e.spotLights.needsUpdate = t,
                    e.hemisphereLights.needsUpdate = t
                }(h, s),
                t && i.fog && function(e, t) {
                    e.fogColor.value = t.color,
                    t instanceof Ci.Fog ? (e.fogNear.value = t.near,
                    e.fogFar.value = t.far) : t instanceof Ci.FogExp2 && (e.fogDensity.value = t.density)
                }(h, t),
                (i instanceof Ci.MeshBasicMaterial || i instanceof Ci.MeshLambertMaterial || i instanceof Ci.MeshPhongMaterial || i instanceof Ci.MeshStandardMaterial) && function(e, t) {
                    var i;
                    if (e.opacity.value = t.opacity,
                    e.diffuse.value = t.color,
                    t.emissive && e.emissive.value.copy(t.emissive).multiplyScalar(t.emissiveIntensity),
                    e.map.value = t.map,
                    e.specularMap.value = t.specularMap,
                    e.alphaMap.value = t.alphaMap,
                    t.aoMap && (e.aoMap.value = t.aoMap,
                    e.aoMapIntensity.value = t.aoMapIntensity),
                    t.map ? i = t.map : t.specularMap ? i = t.specularMap : t.displacementMap ? i = t.displacementMap : t.normalMap ? i = t.normalMap : t.bumpMap ? i = t.bumpMap : t.roughnessMap ? i = t.roughnessMap : t.metalnessMap ? i = t.metalnessMap : t.alphaMap ? i = t.alphaMap : t.emissiveMap && (i = t.emissiveMap),
                    void 0 !== i) {
                        i instanceof Ci.WebGLRenderTarget && (i = i.texture);
                        var n = i.offset
                          , r = i.repeat;
                        e.offsetRepeat.value.set(n.x, n.y, r.x, r.y)
                    }
                    e.envMap.value = t.envMap,
                    e.flipEnvMap.value = t.envMap instanceof Ci.WebGLRenderTargetCube ? 1 : -1,
                    e.reflectivity.value = t.reflectivity,
                    e.refractionRatio.value = t.refractionRatio
                }(h, i),
                i instanceof Ci.LineBasicMaterial ? p(h, i) : i instanceof Ci.LineDashedMaterial ? (p(h, i),
                function(e, t) {
                    e.dashSize.value = t.dashSize,
                    e.totalSize.value = t.dashSize + t.gapSize,
                    e.scale.value = t.scale
                }(h, i)) : i instanceof Ci.PointsMaterial ? function(e, t) {
                    if (e.diffuse.value = t.color,
                    e.opacity.value = t.opacity,
                    e.size.value = t.size * he,
                    e.scale.value = O.clientHeight / 2,
                    e.map.value = t.map,
                    null !== t.map) {
                        var i = t.map.offset
                          , n = t.map.repeat;
                        e.offsetRepeat.value.set(i.x, i.y, n.x, n.y)
                    }
                }(h, i) : i instanceof Ci.MeshLambertMaterial ? function(e, t) {
                    t.lightMap && (e.lightMap.value = t.lightMap,
                    e.lightMapIntensity.value = t.lightMapIntensity),
                    t.emissiveMap && (e.emissiveMap.value = t.emissiveMap)
                }(h, i) : i instanceof Ci.MeshPhongMaterial ? function(e, t) {
                    e.specular.value = t.specular,
                    e.shininess.value = Math.max(t.shininess, 1e-4),
                    t.lightMap && (e.lightMap.value = t.lightMap,
                    e.lightMapIntensity.value = t.lightMapIntensity),
                    t.emissiveMap && (e.emissiveMap.value = t.emissiveMap),
                    t.bumpMap && (e.bumpMap.value = t.bumpMap,
                    e.bumpScale.value = t.bumpScale),
                    t.normalMap && (e.normalMap.value = t.normalMap,
                    e.normalScale.value.copy(t.normalScale)),
                    t.displacementMap && (e.displacementMap.value = t.displacementMap,
                    e.displacementScale.value = t.displacementScale,
                    e.displacementBias.value = t.displacementBias)
                }(h, i) : i instanceof Ci.MeshStandardMaterial ? function(e, t) {
                    e.roughness.value = t.roughness,
                    e.metalness.value = t.metalness,
                    t.roughnessMap && (e.roughnessMap.value = t.roughnessMap),
                    t.metalnessMap && (e.metalnessMap.value = t.metalnessMap),
                    t.lightMap && (e.lightMap.value = t.lightMap,
                    e.lightMapIntensity.value = t.lightMapIntensity),
                    t.emissiveMap && (e.emissiveMap.value = t.emissiveMap),
                    t.bumpMap && (e.bumpMap.value = t.bumpMap,
                    e.bumpScale.value = t.bumpScale),
                    t.normalMap && (e.normalMap.value = t.normalMap,
                    e.normalScale.value.copy(t.normalScale)),
                    t.displacementMap && (e.displacementMap.value = t.displacementMap,
                    e.displacementScale.value = t.displacementScale,
                    e.displacementBias.value = t.displacementBias),
                    t.envMap && (e.envMapIntensity.value = t.envMapIntensity)
                }(h, i) : i instanceof Ci.MeshDepthMaterial ? (h.mNear.value = e.near,
                h.mFar.value = e.far,
                h.opacity.value = i.opacity) : i instanceof Ci.MeshNormalMaterial && (h.opacity.value = i.opacity),
                g(r.uniformsList)),
                function(e, t) {
                    X.uniformMatrix4fv(e.modelViewMatrix, !1, t.modelViewMatrix.elements),
                    e.normalMatrix && X.uniformMatrix3fv(e.normalMatrix, !1, t.normalMatrix.elements)
                }(c, n),
                void 0 !== c.modelMatrix && X.uniformMatrix4fv(c.modelMatrix, !1, n.matrixWorld.elements),
                !0 === r.hasDynamicUniforms && function(e, t, i) {
                    for (var n = [], r = 0, o = e.length; r < o; r++) {
                        var a = e[r][0]
                          , s = a.onUpdateCallback;
                        void 0 !== s && (s.bind(a)(t, i),
                        n.push(e[r]))
                    }
                    g(n)
                }(r.uniformsList, n, e),
                l
            }
            function p(e, t) {
                e.diffuse.value = t.color,
                e.opacity.value = t.opacity
            }
            function A() {
                var e = oe;
                return e >= Ee.maxTextures && console.warn("WebGLRenderer: trying to use " + e + " texture units while this GPU supports only " + Ee.maxTextures),
                oe += 1,
                e
            }
            function C(e, t, i, n) {
                var r, o;
                if ("1i" === t)
                    X.uniform1i(i, n);
                else if ("1f" === t)
                    X.uniform1f(i, n);
                else if ("2f" === t)
                    X.uniform2f(i, n[0], n[1]);
                else if ("3f" === t)
                    X.uniform3f(i, n[0], n[1], n[2]);
                else if ("4f" === t)
                    X.uniform4f(i, n[0], n[1], n[2], n[3]);
                else if ("1iv" === t)
                    X.uniform1iv(i, n);
                else if ("3iv" === t)
                    X.uniform3iv(i, n);
                else if ("1fv" === t)
                    X.uniform1fv(i, n);
                else if ("2fv" === t)
                    X.uniform2fv(i, n);
                else if ("3fv" === t)
                    X.uniform3fv(i, n);
                else if ("4fv" === t)
                    X.uniform4fv(i, n);
                else if ("Matrix2fv" === t)
                    X.uniformMatrix2fv(i, !1, n);
                else if ("Matrix3fv" === t)
                    X.uniformMatrix3fv(i, !1, n);
                else if ("Matrix4fv" === t)
                    X.uniformMatrix4fv(i, !1, n);
                else if ("i" === t)
                    X.uniform1i(i, n);
                else if ("f" === t)
                    X.uniform1f(i, n);
                else if ("v2" === t)
                    X.uniform2f(i, n.x, n.y);
                else if ("v3" === t)
                    X.uniform3f(i, n.x, n.y, n.z);
                else if ("v4" === t)
                    X.uniform4f(i, n.x, n.y, n.z, n.w);
                else if ("c" === t)
                    X.uniform3f(i, n.r, n.g, n.b);
                else if ("s" === t) {
                    var a = e.properties;
                    for (var s in a) {
                        var l = a[s]
                          , c = i[s]
                          , h = n[s];
                        C(l, l.type, c, h)
                    }
                } else if ("sa" === t) {
                    a = e.properties;
                    for (var u = 0, d = n.length; u < d; u++)
                        for (var s in a) {
                            l = a[s],
                            c = i[u][s],
                            h = n[u][s];
                            C(l, l.type, c, h)
                        }
                } else if ("iv1" === t)
                    X.uniform1iv(i, n);
                else if ("iv" === t)
                    X.uniform3iv(i, n);
                else if ("fv1" === t)
                    X.uniform1fv(i, n);
                else if ("fv" === t)
                    X.uniform3fv(i, n);
                else if ("v2v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(2 * n.length));
                    u = 0;
                    for (var p = 0, f = n.length; u < f; u++,
                    p += 2)
                        e._array[p + 0] = n[u].x,
                        e._array[p + 1] = n[u].y;
                    X.uniform2fv(i, e._array)
                } else if ("v3v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(3 * n.length));
                    u = 0;
                    var g = 0;
                    for (f = n.length; u < f; u++,
                    g += 3)
                        e._array[g + 0] = n[u].x,
                        e._array[g + 1] = n[u].y,
                        e._array[g + 2] = n[u].z;
                    X.uniform3fv(i, e._array)
                } else if ("v4v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(4 * n.length));
                    u = 0;
                    var m = 0;
                    for (f = n.length; u < f; u++,
                    m += 4)
                        e._array[m + 0] = n[u].x,
                        e._array[m + 1] = n[u].y,
                        e._array[m + 2] = n[u].z,
                        e._array[m + 3] = n[u].w;
                    X.uniform4fv(i, e._array)
                } else if ("m2" === t)
                    X.uniformMatrix2fv(i, !1, n.elements);
                else if ("m3" === t)
                    X.uniformMatrix3fv(i, !1, n.elements);
                else if ("m3v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(9 * n.length));
                    for (u = 0,
                    f = n.length; u < f; u++)
                        n[u].flattenToArrayOffset(e._array, 9 * u);
                    X.uniformMatrix3fv(i, !1, e._array)
                } else if ("m4" === t)
                    X.uniformMatrix4fv(i, !1, n.elements);
                else if ("m4v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(16 * n.length));
                    for (u = 0,
                    f = n.length; u < f; u++)
                        n[u].flattenToArrayOffset(e._array, 16 * u);
                    X.uniformMatrix4fv(i, !1, e._array)
                } else if ("t" === t) {
                    if (r = n,
                    o = A(),
                    X.uniform1i(i, o),
                    !r)
                        return;
                    r instanceof Ci.CubeTexture || Array.isArray(r.image) && 6 === r.image.length ? _(r, o) : r instanceof Ci.WebGLRenderTargetCube ? b(r.texture, o) : r instanceof Ci.WebGLRenderTarget ? Z.setTexture(r.texture, o) : Z.setTexture(r, o)
                } else if ("tv" === t) {
                    void 0 === e._array && (e._array = []);
                    for (u = 0,
                    f = e.value.length; u < f; u++)
                        e._array[u] = A();
                    X.uniform1iv(i, e._array);
                    for (u = 0,
                    f = e.value.length; u < f; u++)
                        r = e.value[u],
                        o = e._array[u],
                        r && (r instanceof Ci.CubeTexture || r.image instanceof Array && 6 === r.image.length ? _(r, o) : r instanceof Ci.WebGLRenderTarget ? Z.setTexture(r.texture, o) : r instanceof Ci.WebGLRenderTargetCube ? b(r.texture, o) : Z.setTexture(r, o))
                } else
                    console.warn("THREE.WebGLRenderer: Unknown uniform type: " + t)
            }
            function g(e) {
                for (var t = 0, i = e.length; t < i; t++) {
                    var n = e[t][0];
                    if (!1 !== n.needsUpdate)
                        C(n, n.type, e[t][1], n.value)
                }
            }
            function m(e, t, i) {
                var n;
                if (i ? (X.texParameteri(e, X.TEXTURE_WRAP_S, x(t.wrapS)),
                X.texParameteri(e, X.TEXTURE_WRAP_T, x(t.wrapT)),
                X.texParameteri(e, X.TEXTURE_MAG_FILTER, x(t.magFilter)),
                X.texParameteri(e, X.TEXTURE_MIN_FILTER, x(t.minFilter))) : (X.texParameteri(e, X.TEXTURE_WRAP_S, X.CLAMP_TO_EDGE),
                X.texParameteri(e, X.TEXTURE_WRAP_T, X.CLAMP_TO_EDGE),
                t.wrapS === Ci.ClampToEdgeWrapping && t.wrapT === Ci.ClampToEdgeWrapping || console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.", t),
                X.texParameteri(e, X.TEXTURE_MAG_FILTER, T(t.magFilter)),
                X.texParameteri(e, X.TEXTURE_MIN_FILTER, T(t.minFilter)),
                t.minFilter !== Ci.NearestFilter && t.minFilter !== Ci.LinearFilter && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.", t)),
                n = Ie.get("EXT_texture_filter_anisotropic")) {
                    if (t.type === Ci.FloatType && null === Ie.get("OES_texture_float_linear"))
                        return;
                    if (t.type === Ci.HalfFloatType && null === Ie.get("OES_texture_half_float_linear"))
                        return;
                    (1 < t.anisotropy || be.get(t).__currentAnisotropy) && (X.texParameterf(e, n.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(t.anisotropy, Z.getMaxAnisotropy())),
                    be.get(t).__currentAnisotropy = t.anisotropy)
                }
            }
            function o(e, t, i) {
                void 0 === e.__webglInit && (e.__webglInit = !0,
                t.addEventListener("dispose", f),
                e.__webglTexture = X.createTexture(),
                ye.textures++),
                _e.activeTexture(X.TEXTURE0 + i),
                _e.bindTexture(X.TEXTURE_2D, e.__webglTexture),
                X.pixelStorei(X.UNPACK_FLIP_Y_WEBGL, t.flipY),
                X.pixelStorei(X.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha),
                X.pixelStorei(X.UNPACK_ALIGNMENT, t.unpackAlignment);
                var n = I(t.image, Ee.maxTextureSize);
                !function(e) {
                    return e.wrapS !== Ci.ClampToEdgeWrapping || e.wrapT !== Ci.ClampToEdgeWrapping || e.minFilter !== Ci.NearestFilter && e.minFilter !== Ci.LinearFilter
                }(t) || !1 !== E(n) || (n = function(e) {
                    if (e instanceof HTMLImageElement || e instanceof HTMLCanvasElement) {
                        var t = document.createElement("canvas");
                        return t.width = Ci.Math.nearestPowerOfTwo(e.width),
                        t.height = Ci.Math.nearestPowerOfTwo(e.height),
                        t.getContext("2d").drawImage(e, 0, 0, t.width, t.height),
                        console.warn("THREE.WebGLRenderer: image is not power of two (" + e.width + "x" + e.height + "). Resized to " + t.width + "x" + t.height, e),
                        t
                    }
                    return e
                }(n));
                var r = E(n)
                  , o = x(t.format)
                  , a = x(t.type);
                m(X.TEXTURE_2D, t, r);
                var s, l = t.mipmaps;
                if (t instanceof Ci.DataTexture)
                    if (0 < l.length && r) {
                        for (var c = 0, h = l.length; c < h; c++)
                            s = l[c],
                            _e.texImage2D(X.TEXTURE_2D, c, o, s.width, s.height, 0, o, a, s.data);
                        t.generateMipmaps = !1
                    } else
                        _e.texImage2D(X.TEXTURE_2D, 0, o, n.width, n.height, 0, o, a, n.data);
                else if (t instanceof Ci.CompressedTexture)
                    for (c = 0,
                    h = l.length; c < h; c++)
                        s = l[c],
                        t.format !== Ci.RGBAFormat && t.format !== Ci.RGBFormat ? -1 < _e.getCompressedTextureFormats().indexOf(o) ? _e.compressedTexImage2D(X.TEXTURE_2D, c, o, s.width, s.height, 0, s.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : _e.texImage2D(X.TEXTURE_2D, c, o, s.width, s.height, 0, o, a, s.data);
                else if (0 < l.length && r) {
                    for (c = 0,
                    h = l.length; c < h; c++)
                        s = l[c],
                        _e.texImage2D(X.TEXTURE_2D, c, o, o, a, s);
                    t.generateMipmaps = !1
                } else
                    _e.texImage2D(X.TEXTURE_2D, 0, o, o, a, n);
                t.generateMipmaps && r && X.generateMipmap(X.TEXTURE_2D),
                e.__version = t.version,
                t.onUpdate && t.onUpdate(t)
            }
            function I(e, t) {
                if (e.width > t || e.height > t) {
                    var i = t / Math.max(e.width, e.height)
                      , n = document.createElement("canvas");
                    return n.width = Math.floor(e.width * i),
                    n.height = Math.floor(e.height * i),
                    n.getContext("2d").drawImage(e, 0, 0, e.width, e.height, 0, 0, n.width, n.height),
                    console.warn("THREE.WebGLRenderer: image is too big (" + e.width + "x" + e.height + "). Resized to " + n.width + "x" + n.height, e),
                    n
                }
                return e
            }
            function E(e) {
                return Ci.Math.isPowerOfTwo(e.width) && Ci.Math.isPowerOfTwo(e.height)
            }
            function _(e, t) {
                var i = be.get(e);
                if (6 === e.image.length)
                    if (0 < e.version && i.__version !== e.version) {
                        i.__image__webglTextureCube || (e.addEventListener("dispose", f),
                        i.__image__webglTextureCube = X.createTexture(),
                        ye.textures++),
                        _e.activeTexture(X.TEXTURE0 + t),
                        _e.bindTexture(X.TEXTURE_CUBE_MAP, i.__image__webglTextureCube),
                        X.pixelStorei(X.UNPACK_FLIP_Y_WEBGL, e.flipY);
                        for (var n = e instanceof Ci.CompressedTexture, r = e.image[0]instanceof Ci.DataTexture, o = [], a = 0; a < 6; a++)
                            !Z.autoScaleCubemaps || n || r ? o[a] = r ? e.image[a].image : e.image[a] : o[a] = I(e.image[a], Ee.maxCubemapSize);
                        var s = E(o[0])
                          , l = x(e.format)
                          , c = x(e.type);
                        m(X.TEXTURE_CUBE_MAP, e, s);
                        for (a = 0; a < 6; a++)
                            if (n)
                                for (var h, u = o[a].mipmaps, d = 0, p = u.length; d < p; d++)
                                    h = u[d],
                                    e.format !== Ci.RGBAFormat && e.format !== Ci.RGBFormat ? -1 < _e.getCompressedTextureFormats().indexOf(l) ? _e.compressedTexImage2D(X.TEXTURE_CUBE_MAP_POSITIVE_X + a, d, l, h.width, h.height, 0, h.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()") : _e.texImage2D(X.TEXTURE_CUBE_MAP_POSITIVE_X + a, d, l, h.width, h.height, 0, l, c, h.data);
                            else
                                r ? _e.texImage2D(X.TEXTURE_CUBE_MAP_POSITIVE_X + a, 0, l, o[a].width, o[a].height, 0, l, c, o[a].data) : _e.texImage2D(X.TEXTURE_CUBE_MAP_POSITIVE_X + a, 0, l, l, c, o[a]);
                        e.generateMipmaps && s && X.generateMipmap(X.TEXTURE_CUBE_MAP),
                        i.__version = e.version,
                        e.onUpdate && e.onUpdate(e)
                    } else
                        _e.activeTexture(X.TEXTURE0 + t),
                        _e.bindTexture(X.TEXTURE_CUBE_MAP, i.__image__webglTextureCube)
            }
            function b(e, t) {
                _e.activeTexture(X.TEXTURE0 + t),
                _e.bindTexture(X.TEXTURE_CUBE_MAP, be.get(e).__webglTexture)
            }
            function h(e, t, i, n) {
                var r = x(t.texture.format)
                  , o = x(t.texture.type);
                _e.texImage2D(n, 0, r, t.width, t.height, 0, r, o, null),
                X.bindFramebuffer(X.FRAMEBUFFER, e),
                X.framebufferTexture2D(X.FRAMEBUFFER, i, n, be.get(t.texture).__webglTexture, 0),
                X.bindFramebuffer(X.FRAMEBUFFER, null)
            }
            function u(e, t) {
                X.bindRenderbuffer(X.RENDERBUFFER, e),
                t.depthBuffer && !t.stencilBuffer ? (X.renderbufferStorage(X.RENDERBUFFER, X.DEPTH_COMPONENT16, t.width, t.height),
                X.framebufferRenderbuffer(X.FRAMEBUFFER, X.DEPTH_ATTACHMENT, X.RENDERBUFFER, e)) : t.depthBuffer && t.stencilBuffer ? (X.renderbufferStorage(X.RENDERBUFFER, X.DEPTH_STENCIL, t.width, t.height),
                X.framebufferRenderbuffer(X.FRAMEBUFFER, X.DEPTH_STENCIL_ATTACHMENT, X.RENDERBUFFER, e)) : X.renderbufferStorage(X.RENDERBUFFER, X.RGBA4, t.width, t.height),
                X.bindRenderbuffer(X.RENDERBUFFER, null)
            }
            function w(e) {
                var t = be.get(e)
                  , i = be.get(e.texture);
                e.addEventListener("dispose", a),
                i.__webglTexture = X.createTexture(),
                ye.textures++;
                var n = e instanceof Ci.WebGLRenderTargetCube
                  , r = Ci.Math.isPowerOfTwo(e.width) && Ci.Math.isPowerOfTwo(e.height);
                if (n) {
                    t.__webglFramebuffer = [];
                    for (var o = 0; o < 6; o++)
                        t.__webglFramebuffer[o] = X.createFramebuffer()
                } else
                    t.__webglFramebuffer = X.createFramebuffer();
                if (n) {
                    _e.bindTexture(X.TEXTURE_CUBE_MAP, i.__webglTexture),
                    m(X.TEXTURE_CUBE_MAP, e.texture, r);
                    for (o = 0; o < 6; o++)
                        h(t.__webglFramebuffer[o], e, X.COLOR_ATTACHMENT0, X.TEXTURE_CUBE_MAP_POSITIVE_X + o);
                    e.texture.generateMipmaps && r && X.generateMipmap(X.TEXTURE_CUBE_MAP),
                    _e.bindTexture(X.TEXTURE_CUBE_MAP, null)
                } else
                    _e.bindTexture(X.TEXTURE_2D, i.__webglTexture),
                    m(X.TEXTURE_2D, e.texture, r),
                    h(t.__webglFramebuffer, e, X.COLOR_ATTACHMENT0, X.TEXTURE_2D),
                    e.texture.generateMipmaps && r && X.generateMipmap(X.TEXTURE_2D),
                    _e.bindTexture(X.TEXTURE_2D, null);
                e.depthBuffer && function(e) {
                    var t = be.get(e);
                    if (e instanceof Ci.WebGLRenderTargetCube) {
                        t.__webglDepthbuffer = [];
                        for (var i = 0; i < 6; i++)
                            X.bindFramebuffer(X.FRAMEBUFFER, t.__webglFramebuffer[i]),
                            t.__webglDepthbuffer[i] = X.createRenderbuffer(),
                            u(t.__webglDepthbuffer[i], e)
                    } else
                        X.bindFramebuffer(X.FRAMEBUFFER, t.__webglFramebuffer),
                        t.__webglDepthbuffer = X.createRenderbuffer(),
                        u(t.__webglDepthbuffer, e);
                    X.bindFramebuffer(X.FRAMEBUFFER, null)
                }(e)
            }
            function T(e) {
                return e === Ci.NearestFilter || e === Ci.NearestMipMapNearestFilter || e === Ci.NearestMipMapLinearFilter ? X.NEAREST : X.LINEAR
            }
            function x(e) {
                var t;
                if (e === Ci.RepeatWrapping)
                    return X.REPEAT;
                if (e === Ci.ClampToEdgeWrapping)
                    return X.CLAMP_TO_EDGE;
                if (e === Ci.MirroredRepeatWrapping)
                    return X.MIRRORED_REPEAT;
                if (e === Ci.NearestFilter)
                    return X.NEAREST;
                if (e === Ci.NearestMipMapNearestFilter)
                    return X.NEAREST_MIPMAP_NEAREST;
                if (e === Ci.NearestMipMapLinearFilter)
                    return X.NEAREST_MIPMAP_LINEAR;
                if (e === Ci.LinearFilter)
                    return X.LINEAR;
                if (e === Ci.LinearMipMapNearestFilter)
                    return X.LINEAR_MIPMAP_NEAREST;
                if (e === Ci.LinearMipMapLinearFilter)
                    return X.LINEAR_MIPMAP_LINEAR;
                if (e === Ci.UnsignedByteType)
                    return X.UNSIGNED_BYTE;
                if (e === Ci.UnsignedShort4444Type)
                    return X.UNSIGNED_SHORT_4_4_4_4;
                if (e === Ci.UnsignedShort5551Type)
                    return X.UNSIGNED_SHORT_5_5_5_1;
                if (e === Ci.UnsignedShort565Type)
                    return X.UNSIGNED_SHORT_5_6_5;
                if (e === Ci.ByteType)
                    return X.BYTE;
                if (e === Ci.ShortType)
                    return X.SHORT;
                if (e === Ci.UnsignedShortType)
                    return X.UNSIGNED_SHORT;
                if (e === Ci.IntType)
                    return X.INT;
                if (e === Ci.UnsignedIntType)
                    return X.UNSIGNED_INT;
                if (e === Ci.FloatType)
                    return X.FLOAT;
                if (null !== (t = Ie.get("OES_texture_half_float")) && e === Ci.HalfFloatType)
                    return t.HALF_FLOAT_OES;
                if (e === Ci.AlphaFormat)
                    return X.ALPHA;
                if (e === Ci.RGBFormat)
                    return X.RGB;
                if (e === Ci.RGBAFormat)
                    return X.RGBA;
                if (e === Ci.LuminanceFormat)
                    return X.LUMINANCE;
                if (e === Ci.LuminanceAlphaFormat)
                    return X.LUMINANCE_ALPHA;
                if (e === Ci.AddEquation)
                    return X.FUNC_ADD;
                if (e === Ci.SubtractEquation)
                    return X.FUNC_SUBTRACT;
                if (e === Ci.ReverseSubtractEquation)
                    return X.FUNC_REVERSE_SUBTRACT;
                if (e === Ci.ZeroFactor)
                    return X.ZERO;
                if (e === Ci.OneFactor)
                    return X.ONE;
                if (e === Ci.SrcColorFactor)
                    return X.SRC_COLOR;
                if (e === Ci.OneMinusSrcColorFactor)
                    return X.ONE_MINUS_SRC_COLOR;
                if (e === Ci.SrcAlphaFactor)
                    return X.SRC_ALPHA;
                if (e === Ci.OneMinusSrcAlphaFactor)
                    return X.ONE_MINUS_SRC_ALPHA;
                if (e === Ci.DstAlphaFactor)
                    return X.DST_ALPHA;
                if (e === Ci.OneMinusDstAlphaFactor)
                    return X.ONE_MINUS_DST_ALPHA;
                if (e === Ci.DstColorFactor)
                    return X.DST_COLOR;
                if (e === Ci.OneMinusDstColorFactor)
                    return X.ONE_MINUS_DST_COLOR;
                if (e === Ci.SrcAlphaSaturateFactor)
                    return X.SRC_ALPHA_SATURATE;
                if (null !== (t = Ie.get("WEBGL_compressed_texture_s3tc"))) {
                    if (e === Ci.RGB_S3TC_DXT1_Format)
                        return t.COMPRESSED_RGB_S3TC_DXT1_EXT;
                    if (e === Ci.RGBA_S3TC_DXT1_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT1_EXT;
                    if (e === Ci.RGBA_S3TC_DXT3_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT3_EXT;
                    if (e === Ci.RGBA_S3TC_DXT5_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT5_EXT
                }
                if (null !== (t = Ie.get("WEBGL_compressed_texture_pvrtc"))) {
                    if (e === Ci.RGB_PVRTC_4BPPV1_Format)
                        return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                    if (e === Ci.RGB_PVRTC_2BPPV1_Format)
                        return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                    if (e === Ci.RGBA_PVRTC_4BPPV1_Format)
                        return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                    if (e === Ci.RGBA_PVRTC_2BPPV1_Format)
                        return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
                }
                if (null !== (t = Ie.get("WEBGL_compressed_texture_etc1")) && e === Ci.RGB_ETC1_Format)
                    return t.COMPRESSED_RGB_ETC1_WEBGL;
                if (null !== (t = Ie.get("EXT_blend_minmax"))) {
                    if (e === Ci.MinEquation)
                        return t.MIN_EXT;
                    if (e === Ci.MaxEquation)
                        return t.MAX_EXT
                }
                return 0
            }
            console.log("THREE.WebGLRenderer", Ci.REVISION);
            var O = void 0 !== (e = e || {}).canvas ? e.canvas : document.createElement("canvas")
              , L = void 0 !== e.context ? e.context : null
              , D = void 0 !== e.alpha && e.alpha
              , N = void 0 === e.depth || e.depth
              , F = void 0 === e.stencil || e.stencil
              , B = void 0 !== e.antialias && e.antialias
              , V = void 0 === e.premultipliedAlpha || e.premultipliedAlpha
              , k = void 0 !== e.preserveDrawingBuffer && e.preserveDrawingBuffer
              , U = []
              , H = []
              , z = -1
              , G = []
              , W = -1
              , j = new Float32Array(8)
              , Y = []
              , q = [];
            this.domElement = O,
            this.context = null,
            this.autoClear = !0,
            this.autoClearColor = !0,
            this.autoClearDepth = !0,
            this.autoClearStencil = !0,
            this.sortObjects = !0,
            this.gammaFactor = 2,
            this.gammaInput = !1,
            this.gammaOutput = !1,
            this.physicallyCorrectLights = !1,
            this.toneMapping = Ci.LinearToneMapping,
            this.toneMappingExposure = 1,
            this.toneMappingWhitePoint = 1,
            this.maxMorphTargets = 8,
            this.maxMorphNormals = 4,
            this.autoScaleCubemaps = !0;
            var X, Z = this, K = null, Q = null, J = null, $ = -1, ee = "", te = null, ie = new Ci.Vector4, ne = null, re = new Ci.Vector4, oe = 0, ae = new Ci.Color(0), se = 0, le = O.width, ce = O.height, he = 1, ue = new Ci.Vector4(0,0,le,ce), de = !1, pe = new Ci.Vector4(0,0,le,ce), fe = new Ci.Frustum, ge = new Ci.Matrix4, me = new Ci.Vector3, ve = {
                hash: "",
                ambient: [0, 0, 0],
                directional: [],
                directionalShadowMap: [],
                directionalShadowMatrix: [],
                spot: [],
                spotShadowMap: [],
                spotShadowMatrix: [],
                point: [],
                pointShadowMap: [],
                pointShadowMatrix: [],
                hemi: [],
                shadows: [],
                shadowsPointLight: 0
            }, ye = {
                geometries: 0,
                textures: 0
            }, Ae = {
                calls: 0,
                vertices: 0,
                faces: 0,
                points: 0
            };
            this.info = {
                render: Ae,
                memory: ye,
                programs: null
            };
            try {
                var Ce = {
                    alpha: D,
                    depth: N,
                    stencil: F,
                    antialias: B,
                    premultipliedAlpha: V,
                    preserveDrawingBuffer: k
                };
                if (null === (X = L || O.getContext("webgl", Ce) || O.getContext("experimental-webgl", Ce)))
                    throw null !== O.getContext("webgl") ? "Error creating WebGL context with your selected attributes." : "Error creating WebGL context.";
                void 0 === X.getShaderPrecisionFormat && (X.getShaderPrecisionFormat = function() {
                    return {
                        rangeMin: 1,
                        rangeMax: 1,
                        precision: 1
                    }
                }
                ),
                O.addEventListener("webglcontextlost", r, !1)
            } catch (e) {
                console.error("THREE.WebGLRenderer: " + e)
            }
            var Ie = new Ci.WebGLExtensions(X);
            Ie.get("OES_texture_float"),
            Ie.get("OES_texture_float_linear"),
            Ie.get("OES_texture_half_float"),
            Ie.get("OES_texture_half_float_linear"),
            Ie.get("OES_standard_derivatives"),
            Ie.get("ANGLE_instanced_arrays"),
            Ie.get("OES_element_index_uint") && (Ci.BufferGeometry.MaxIndex = 4294967296);
            var Ee = new Ci.WebGLCapabilities(X,Ie,e)
              , _e = new Ci.WebGLState(X,Ie,x)
              , be = new Ci.WebGLProperties
              , we = new Ci.WebGLObjects(X,be,this.info)
              , Te = new Ci.WebGLPrograms(this,Ee)
              , xe = new Ci.WebGLLights;
            this.info.programs = Te.programs;
            var Se = new Ci.WebGLBufferRenderer(X,Ie,Ae)
              , Me = new Ci.WebGLIndexedBufferRenderer(X,Ie,Ae);
            t(),
            this.context = X,
            this.capabilities = Ee,
            this.extensions = Ie,
            this.properties = be,
            this.state = _e;
            var Re = new Ci.WebGLShadowMap(this,ve,we);
            this.shadowMap = Re;
            var Pe, Oe = new Ci.SpritePlugin(this,Y), Le = new Ci.LensFlarePlugin(this,q);
            this.getContext = function() {
                return X
            }
            ,
            this.getContextAttributes = function() {
                return X.getContextAttributes()
            }
            ,
            this.forceContextLoss = function() {
                Ie.get("WEBGL_lose_context").loseContext()
            }
            ,
            this.getMaxAnisotropy = function() {
                if (void 0 !== Pe)
                    return Pe;
                var e = Ie.get("EXT_texture_filter_anisotropic");
                return Pe = null !== e ? X.getParameter(e.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0
            }
            ,
            this.getPrecision = function() {
                return Ee.precision
            }
            ,
            this.getPixelRatio = function() {
                return he
            }
            ,
            this.setPixelRatio = function(e) {
                void 0 !== e && (he = e,
                this.setSize(pe.z, pe.w, !1))
            }
            ,
            this.getSize = function() {
                return {
                    width: le,
                    height: ce
                }
            }
            ,
            this.setSize = function(e, t, i, n) {
                null != n && (he = n),
                le = e,
                ce = t,
                O.width = e * he,
                O.height = t * he,
                !1 !== i && (O.style.width = e + "px",
                O.style.height = t + "px"),
                this.setViewport(0, 0, e, t)
            }
            ,
            this.setViewport = function(e, t, i, n) {
                _e.viewport(pe.set(e, t, i, n))
            }
            ,
            this.setScissor = function(e, t, i, n) {
                _e.scissor(ue.set(e, t, i, n))
            }
            ,
            this.setScissorTest = function(e) {
                _e.setScissorTest(de = e)
            }
            ,
            this.getClearColor = function() {
                return ae
            }
            ,
            this.setClearColor = function(e, t) {
                ae.set(e),
                se = void 0 !== t ? t : 1,
                i(ae.r, ae.g, ae.b, se)
            }
            ,
            this.getClearAlpha = function() {
                return se
            }
            ,
            this.setClearAlpha = function(e) {
                se = e,
                i(ae.r, ae.g, ae.b, se)
            }
            ,
            this.clear = function(e, t, i) {
                var n = 0;
                void 0 !== e && !e || (n |= X.COLOR_BUFFER_BIT),
                void 0 !== t && !t || (n |= X.DEPTH_BUFFER_BIT),
                void 0 !== i && !i || (n |= X.STENCIL_BUFFER_BIT),
                X.clear(n)
            }
            ,
            this.clearColor = function() {
                this.clear(!0, !1, !1)
            }
            ,
            this.clearDepth = function() {
                this.clear(!1, !0, !1)
            }
            ,
            this.clearStencil = function() {
                this.clear(!1, !1, !0)
            }
            ,
            this.clearTarget = function(e, t, i, n) {
                this.setRenderTarget(e),
                this.clear(t, i, n)
            }
            ,
            this.resetGLState = n,
            this.dispose = function() {
                O.removeEventListener("webglcontextlost", r, !1)
            }
            ,
            this.renderBufferImmediate = function(e, t, i) {
                _e.initAttributes();
                var n = be.get(e);
                e.hasPositions && !n.position && (n.position = X.createBuffer()),
                e.hasNormals && !n.normal && (n.normal = X.createBuffer()),
                e.hasUvs && !n.uv && (n.uv = X.createBuffer()),
                e.hasColors && !n.color && (n.color = X.createBuffer());
                var r = t.getAttributes();
                if (e.hasPositions && (X.bindBuffer(X.ARRAY_BUFFER, n.position),
                X.bufferData(X.ARRAY_BUFFER, e.positionArray, X.DYNAMIC_DRAW),
                _e.enableAttribute(r.position),
                X.vertexAttribPointer(r.position, 3, X.FLOAT, !1, 0, 0)),
                e.hasNormals) {
                    if (X.bindBuffer(X.ARRAY_BUFFER, n.normal),
                    "MeshPhongMaterial" !== i.type && "MeshStandardMaterial" !== i.type && i.shading === Ci.FlatShading)
                        for (var o = 0, a = 3 * e.count; o < a; o += 9) {
                            var s = e.normalArray
                              , l = (s[o + 0] + s[o + 3] + s[o + 6]) / 3
                              , c = (s[o + 1] + s[o + 4] + s[o + 7]) / 3
                              , h = (s[o + 2] + s[o + 5] + s[o + 8]) / 3;
                            s[o + 0] = l,
                            s[o + 1] = c,
                            s[o + 2] = h,
                            s[o + 3] = l,
                            s[o + 4] = c,
                            s[o + 5] = h,
                            s[o + 6] = l,
                            s[o + 7] = c,
                            s[o + 8] = h
                        }
                    X.bufferData(X.ARRAY_BUFFER, e.normalArray, X.DYNAMIC_DRAW),
                    _e.enableAttribute(r.normal),
                    X.vertexAttribPointer(r.normal, 3, X.FLOAT, !1, 0, 0)
                }
                e.hasUvs && i.map && (X.bindBuffer(X.ARRAY_BUFFER, n.uv),
                X.bufferData(X.ARRAY_BUFFER, e.uvArray, X.DYNAMIC_DRAW),
                _e.enableAttribute(r.uv),
                X.vertexAttribPointer(r.uv, 2, X.FLOAT, !1, 0, 0)),
                e.hasColors && i.vertexColors !== Ci.NoColors && (X.bindBuffer(X.ARRAY_BUFFER, n.color),
                X.bufferData(X.ARRAY_BUFFER, e.colorArray, X.DYNAMIC_DRAW),
                _e.enableAttribute(r.color),
                X.vertexAttribPointer(r.color, 3, X.FLOAT, !1, 0, 0)),
                _e.disableUnusedAttributes(),
                X.drawArrays(X.TRIANGLES, 0, e.count),
                e.count = 0
            }
            ,
            this.renderBufferDirect = function(e, t, i, n, r, o) {
                R(n);
                var a = P(e, t, n, r)
                  , s = !1
                  , l = i.id + "_" + a.id + "_" + n.wireframe;
                l !== ee && (ee = l,
                s = !0);
                var c = r.morphTargetInfluences;
                if (void 0 !== c) {
                    for (var h = [], u = 0, d = c.length; u < d; u++) {
                        var p = c[u];
                        h.push([p, u])
                    }
                    h.sort(M),
                    8 < h.length && (h.length = 8);
                    var f = i.morphAttributes;
                    for (u = 0,
                    d = h.length; u < d; u++) {
                        p = h[u];
                        if (j[u] = p[0],
                        0 !== p[0]) {
                            var g = p[1];
                            !0 === n.morphTargets && f.position && i.addAttribute("morphTarget" + u, f.position[g]),
                            !0 === n.morphNormals && f.normal && i.addAttribute("morphNormal" + u, f.normal[g])
                        } else
                            !0 === n.morphTargets && i.removeAttribute("morphTarget" + u),
                            !0 === n.morphNormals && i.removeAttribute("morphNormal" + u)
                    }
                    var m = a.getUniforms();
                    null !== m.morphTargetInfluences && X.uniform1fv(m.morphTargetInfluences, j),
                    s = !0
                }
                g = i.index;
                var v, y = i.attributes.position;
                !0 === n.wireframe && (g = we.getWireframeAttribute(i)),
                null !== g ? (v = Me).setIndex(g) : v = Se,
                s && (function(e, t, i, n) {
                    var r;
                    if (i instanceof Ci.InstancedBufferGeometry && null === (r = Ie.get("ANGLE_instanced_arrays")))
                        console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
                    else {
                        void 0 === n && (n = 0),
                        _e.initAttributes();
                        var o = i.attributes
                          , a = t.getAttributes()
                          , s = e.defaultAttributeValues;
                        for (var l in a) {
                            var c = a[l];
                            if (0 <= c) {
                                var h = o[l];
                                if (void 0 !== h) {
                                    var u = h.itemSize
                                      , d = we.getAttributeBuffer(h);
                                    if (h instanceof Ci.InterleavedBufferAttribute) {
                                        var p = h.data
                                          , f = p.stride
                                          , g = h.offset;
                                        p instanceof Ci.InstancedInterleavedBuffer ? (_e.enableAttributeAndDivisor(c, p.meshPerAttribute, r),
                                        void 0 === i.maxInstancedCount && (i.maxInstancedCount = p.meshPerAttribute * p.count)) : _e.enableAttribute(c),
                                        X.bindBuffer(X.ARRAY_BUFFER, d),
                                        X.vertexAttribPointer(c, u, X.FLOAT, !1, f * p.array.BYTES_PER_ELEMENT, (n * f + g) * p.array.BYTES_PER_ELEMENT)
                                    } else
                                        h instanceof Ci.InstancedBufferAttribute ? (_e.enableAttributeAndDivisor(c, h.meshPerAttribute, r),
                                        void 0 === i.maxInstancedCount && (i.maxInstancedCount = h.meshPerAttribute * h.count)) : _e.enableAttribute(c),
                                        X.bindBuffer(X.ARRAY_BUFFER, d),
                                        X.vertexAttribPointer(c, u, X.FLOAT, !1, 0, n * u * 4)
                                } else if (void 0 !== s) {
                                    var m = s[l];
                                    if (void 0 !== m)
                                        switch (m.length) {
                                        case 2:
                                            X.vertexAttrib2fv(c, m);
                                            break;
                                        case 3:
                                            X.vertexAttrib3fv(c, m);
                                            break;
                                        case 4:
                                            X.vertexAttrib4fv(c, m);
                                            break;
                                        default:
                                            X.vertexAttrib1fv(c, m)
                                        }
                                }
                            }
                        }
                        _e.disableUnusedAttributes()
                    }
                }(n, a, i),
                null !== g && X.bindBuffer(X.ELEMENT_ARRAY_BUFFER, we.getAttributeBuffer(g)));
                var A = 1 / 0;
                null !== g ? A = g.count : void 0 !== y && (A = y.count);
                var C = i.drawRange.start
                  , I = i.drawRange.count
                  , E = null !== o ? o.start : 0
                  , _ = null !== o ? o.count : 1 / 0
                  , b = Math.max(0, C, E)
                  , w = Math.min(0 + A, C + I, E + _) - 1
                  , T = Math.max(0, w - b + 1);
                if (r instanceof Ci.Mesh)
                    if (!0 === n.wireframe)
                        _e.setLineWidth(n.wireframeLinewidth * S()),
                        v.setMode(X.LINES);
                    else
                        switch (r.drawMode) {
                        case Ci.TrianglesDrawMode:
                            v.setMode(X.TRIANGLES);
                            break;
                        case Ci.TriangleStripDrawMode:
                            v.setMode(X.TRIANGLE_STRIP);
                            break;
                        case Ci.TriangleFanDrawMode:
                            v.setMode(X.TRIANGLE_FAN)
                        }
                else if (r instanceof Ci.Line) {
                    var x = n.linewidth;
                    void 0 === x && (x = 1),
                    _e.setLineWidth(x * S()),
                    r instanceof Ci.LineSegments ? v.setMode(X.LINES) : v.setMode(X.LINE_STRIP)
                } else
                    r instanceof Ci.Points && v.setMode(X.POINTS);
                i instanceof Ci.InstancedBufferGeometry ? 0 < i.maxInstancedCount && v.renderInstances(i, b, T) : v.render(b, T)
            }
            ,
            this.render = function(e, t, i, n) {
                if (t instanceof Ci.Camera != 0) {
                    var r = e.fog;
                    if (ee = "",
                    $ = -1,
                    !(te = null) === e.autoUpdate && e.updateMatrixWorld(),
                    null === t.parent && t.updateMatrixWorld(),
                    t.matrixWorldInverse.getInverse(t.matrixWorld),
                    ge.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse),
                    fe.setFromMatrix(ge),
                    U.length = 0,
                    W = z = -1,
                    Y.length = 0,
                    q.length = 0,
                    function e(t, i) {
                        if (!1 !== t.visible) {
                            if (t.layers.test(i.layers))
                                if (t instanceof Ci.Light)
                                    U.push(t);
                                else if (t instanceof Ci.Sprite)
                                    !1 !== t.frustumCulled && !0 !== fe.intersectsObject(t) || Y.push(t);
                                else if (t instanceof Ci.LensFlare)
                                    q.push(t);
                                else if (t instanceof Ci.ImmediateRenderObject)
                                    !0 === Z.sortObjects && (me.setFromMatrixPosition(t.matrixWorld),
                                    me.applyProjection(ge)),
                                    d(t, null, t.material, me.z, null);
                                else if ((t instanceof Ci.Mesh || t instanceof Ci.Line || t instanceof Ci.Points) && (t instanceof Ci.SkinnedMesh && t.skeleton.update(),
                                !1 === t.frustumCulled || !0 === fe.intersectsObject(t))) {
                                    var n = t.material;
                                    if (!0 === n.visible) {
                                        !0 === Z.sortObjects && (me.setFromMatrixPosition(t.matrixWorld),
                                        me.applyProjection(ge));
                                        var r = we.update(t);
                                        if (n instanceof Ci.MultiMaterial)
                                            for (var o = r.groups, a = n.materials, s = 0, l = o.length; s < l; s++) {
                                                var c = o[s]
                                                  , h = a[c.materialIndex];
                                                !0 === h.visible && d(t, r, h, me.z, c)
                                            }
                                        else
                                            d(t, r, n, me.z, null)
                                    }
                                }
                            var u = t.children;
                            for (s = 0,
                            l = u.length; s < l; s++)
                                e(u[s], i)
                        }
                    }(e, t),
                    H.length = z + 1,
                    G.length = W + 1,
                    !0 === Z.sortObjects && (H.sort(s),
                    G.sort(l)),
                    function(e, t) {
                        var i, n, r, o, a, s, l = 0, c = 0, h = 0, u = t.matrixWorldInverse, d = 0, p = 0, f = 0, g = 0, m = 0;
                        for (i = ve.shadowsPointLight = 0,
                        n = e.length; i < n; i++)
                            if (o = (r = e[i]).color,
                            a = r.intensity,
                            s = r.distance,
                            r instanceof Ci.AmbientLight)
                                l += o.r * a,
                                c += o.g * a,
                                h += o.b * a;
                            else if (r instanceof Ci.DirectionalLight) {
                                (v = xe.get(r)).color.copy(r.color).multiplyScalar(r.intensity),
                                v.direction.setFromMatrixPosition(r.matrixWorld),
                                me.setFromMatrixPosition(r.target.matrixWorld),
                                v.direction.sub(me),
                                v.direction.transformDirection(u),
                                v.shadow = r.castShadow,
                                r.castShadow && (v.shadowBias = r.shadow.bias,
                                v.shadowRadius = r.shadow.radius,
                                v.shadowMapSize = r.shadow.mapSize,
                                ve.shadows[m++] = r),
                                ve.directionalShadowMap[d] = r.shadow.map,
                                ve.directionalShadowMatrix[d] = r.shadow.matrix,
                                ve.directional[d++] = v
                            } else if (r instanceof Ci.SpotLight) {
                                (v = xe.get(r)).position.setFromMatrixPosition(r.matrixWorld),
                                v.position.applyMatrix4(u),
                                v.color.copy(o).multiplyScalar(a),
                                v.distance = s,
                                v.direction.setFromMatrixPosition(r.matrixWorld),
                                me.setFromMatrixPosition(r.target.matrixWorld),
                                v.direction.sub(me),
                                v.direction.transformDirection(u),
                                v.coneCos = Math.cos(r.angle),
                                v.penumbraCos = Math.cos(r.angle * (1 - r.penumbra)),
                                v.decay = 0 === r.distance ? 0 : r.decay,
                                v.shadow = r.castShadow,
                                r.castShadow && (v.shadowBias = r.shadow.bias,
                                v.shadowRadius = r.shadow.radius,
                                v.shadowMapSize = r.shadow.mapSize,
                                ve.shadows[m++] = r),
                                ve.spotShadowMap[f] = r.shadow.map,
                                ve.spotShadowMatrix[f] = r.shadow.matrix,
                                ve.spot[f++] = v
                            } else if (r instanceof Ci.PointLight) {
                                (v = xe.get(r)).position.setFromMatrixPosition(r.matrixWorld),
                                v.position.applyMatrix4(u),
                                v.color.copy(r.color).multiplyScalar(r.intensity),
                                v.distance = r.distance,
                                v.decay = 0 === r.distance ? 0 : r.decay,
                                v.shadow = r.castShadow,
                                r.castShadow && (v.shadowBias = r.shadow.bias,
                                v.shadowRadius = r.shadow.radius,
                                v.shadowMapSize = r.shadow.mapSize,
                                ve.shadows[m++] = r),
                                ve.pointShadowMap[p] = r.shadow.map,
                                void 0 === ve.pointShadowMatrix[p] && (ve.pointShadowMatrix[p] = new Ci.Matrix4),
                                me.setFromMatrixPosition(r.matrixWorld).negate(),
                                ve.pointShadowMatrix[p].identity().setPosition(me),
                                ve.point[p++] = v
                            } else if (r instanceof Ci.HemisphereLight) {
                                var v;
                                (v = xe.get(r)).direction.setFromMatrixPosition(r.matrixWorld),
                                v.direction.transformDirection(u),
                                v.direction.normalize(),
                                v.skyColor.copy(r.color).multiplyScalar(a),
                                v.groundColor.copy(r.groundColor).multiplyScalar(a),
                                ve.hemi[g++] = v
                            }
                        ve.ambient[0] = l,
                        ve.ambient[1] = c,
                        ve.ambient[2] = h,
                        ve.directional.length = d,
                        ve.spot.length = f,
                        ve.point.length = p,
                        ve.hemi.length = g,
                        ve.shadows.length = m,
                        ve.hash = d + "," + p + "," + f + "," + g + "," + m
                    }(U, t),
                    Re.render(e, t),
                    Ae.calls = 0,
                    Ae.vertices = 0,
                    Ae.faces = 0,
                    void (Ae.points = 0) === i && (i = null),
                    this.setRenderTarget(i),
                    (this.autoClear || n) && this.clear(this.autoClearColor, this.autoClearDepth, this.autoClearStencil),
                    e.overrideMaterial) {
                        var o = e.overrideMaterial;
                        c(H, t, r, o),
                        c(G, t, r, o)
                    } else
                        _e.setBlending(Ci.NoBlending),
                        c(H, t, r),
                        c(G, t, r);
                    if (Oe.render(e, t),
                    Le.render(e, t, re),
                    i) {
                        var a = i.texture;
                        a.generateMipmaps && E(i) && a.minFilter !== Ci.NearestFilter && a.minFilter !== Ci.LinearFilter && function(e) {
                            var t = e instanceof Ci.WebGLRenderTargetCube ? X.TEXTURE_CUBE_MAP : X.TEXTURE_2D
                              , i = be.get(e.texture).__webglTexture;
                            _e.bindTexture(t, i),
                            X.generateMipmap(t),
                            _e.bindTexture(t, null)
                        }(i)
                    }
                    _e.setDepthTest(!0),
                    _e.setDepthWrite(!0),
                    _e.setColorWrite(!0)
                } else
                    console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")
            }
            ,
            this.setFaceCulling = function(e, t) {
                e === Ci.CullFaceNone ? _e.disable(X.CULL_FACE) : (t === Ci.FrontFaceDirectionCW ? X.frontFace(X.CW) : X.frontFace(X.CCW),
                e === Ci.CullFaceBack ? X.cullFace(X.BACK) : e === Ci.CullFaceFront ? X.cullFace(X.FRONT) : X.cullFace(X.FRONT_AND_BACK),
                _e.enable(X.CULL_FACE))
            }
            ,
            this.setTexture = function(e, t) {
                var i = be.get(e);
                if (0 < e.version && i.__version !== e.version) {
                    var n = e.image;
                    return void 0 === n ? void console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined", e) : !1 === n.complete ? void console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete", e) : void o(i, e, t)
                }
                _e.activeTexture(X.TEXTURE0 + t),
                _e.bindTexture(X.TEXTURE_2D, i.__webglTexture)
            }
            ,
            this.getCurrentRenderTarget = function() {
                return Q
            }
            ,
            this.setRenderTarget = function(e) {
                (Q = e) && void 0 === be.get(e).__webglFramebuffer && w(e);
                var t, i = e instanceof Ci.WebGLRenderTargetCube;
                if (e) {
                    var n = be.get(e);
                    t = i ? n.__webglFramebuffer[e.activeCubeFace] : n.__webglFramebuffer,
                    ie.copy(e.scissor),
                    ne = e.scissorTest,
                    re.copy(e.viewport)
                } else
                    t = null,
                    ie.copy(ue).multiplyScalar(he),
                    ne = de,
                    re.copy(pe).multiplyScalar(he);
                if (J !== t && (X.bindFramebuffer(X.FRAMEBUFFER, t),
                J = t),
                _e.scissor(ie),
                _e.setScissorTest(ne),
                _e.viewport(re),
                i) {
                    var r = be.get(e.texture);
                    X.framebufferTexture2D(X.FRAMEBUFFER, X.COLOR_ATTACHMENT0, X.TEXTURE_CUBE_MAP_POSITIVE_X + e.activeCubeFace, r.__webglTexture, e.activeMipMapLevel)
                }
            }
            ,
            this.readRenderTargetPixels = function(e, t, i, n, r, o) {
                if (e instanceof Ci.WebGLRenderTarget != 0) {
                    var a = be.get(e).__webglFramebuffer;
                    if (a) {
                        var s = !1;
                        a !== J && (X.bindFramebuffer(X.FRAMEBUFFER, a),
                        s = !0);
                        try {
                            var l = e.texture;
                            if (l.format !== Ci.RGBAFormat && x(l.format) !== X.getParameter(X.IMPLEMENTATION_COLOR_READ_FORMAT))
                                return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
                            if (!(l.type === Ci.UnsignedByteType || x(l.type) === X.getParameter(X.IMPLEMENTATION_COLOR_READ_TYPE) || l.type === Ci.FloatType && Ie.get("WEBGL_color_buffer_float") || l.type === Ci.HalfFloatType && Ie.get("EXT_color_buffer_half_float")))
                                return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
                            X.checkFramebufferStatus(X.FRAMEBUFFER) === X.FRAMEBUFFER_COMPLETE ? X.readPixels(t, i, n, r, x(l.format), x(l.type), o) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")
                        } finally {
                            s && X.bindFramebuffer(X.FRAMEBUFFER, J)
                        }
                    }
                } else
                    console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")
            }
        }
        ,
        Ci.WebGLRenderTarget = function(e, t, i) {
            this.uuid = Ci.Math.generateUUID(),
            this.width = e,
            this.height = t,
            this.scissor = new Ci.Vector4(0,0,e,t),
            this.scissorTest = !1,
            this.viewport = new Ci.Vector4(0,0,e,t),
            void 0 === (i = i || {}).minFilter && (i.minFilter = Ci.LinearFilter),
            this.texture = new Ci.Texture(void 0,void 0,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy),
            this.depthBuffer = void 0 === i.depthBuffer || i.depthBuffer,
            this.stencilBuffer = void 0 === i.stencilBuffer || i.stencilBuffer
        }
        ,
        Ci.WebGLRenderTarget.prototype = {
            constructor: Ci.WebGLRenderTarget,
            setSize: function(e, t) {
                this.width === e && this.height === t || (this.width = e,
                this.height = t,
                this.dispose()),
                this.viewport.set(0, 0, e, t),
                this.scissor.set(0, 0, e, t)
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.width = e.width,
                this.height = e.height,
                this.viewport.copy(e.viewport),
                this.texture = e.texture.clone(),
                this.depthBuffer = e.depthBuffer,
                this.stencilBuffer = e.stencilBuffer,
                this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        Ci.EventDispatcher.prototype.apply(Ci.WebGLRenderTarget.prototype),
        Ci.WebGLRenderTargetCube = function(e, t, i) {
            Ci.WebGLRenderTarget.call(this, e, t, i),
            this.activeCubeFace = 0,
            this.activeMipMapLevel = 0
        }
        ,
        Ci.WebGLRenderTargetCube.prototype = Object.create(Ci.WebGLRenderTarget.prototype),
        Ci.WebGLRenderTargetCube.prototype.constructor = Ci.WebGLRenderTargetCube,
        Ci.WebGLBufferRenderer = function(r, o, a) {
            var s;
            this.setMode = function(e) {
                s = e
            }
            ,
            this.render = function(e, t) {
                r.drawArrays(s, e, t),
                a.calls++,
                a.vertices += t,
                s === r.TRIANGLES && (a.faces += t / 3)
            }
            ,
            this.renderInstances = function(e) {
                var t = o.get("ANGLE_instanced_arrays");
                if (null !== t) {
                    var i = e.attributes.position
                      , n = 0;
                    n = i instanceof Ci.InterleavedBufferAttribute ? i.data.count : i.count,
                    t.drawArraysInstancedANGLE(s, 0, n, e.maxInstancedCount),
                    a.calls++,
                    a.vertices += n * e.maxInstancedCount,
                    s === r.TRIANGLES && (a.faces += e.maxInstancedCount * n / 3)
                } else
                    console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.")
            }
        }
        ,
        Ci.WebGLIndexedBufferRenderer = function(r, o, a) {
            var s, l, c;
            this.setMode = function(e) {
                s = e
            }
            ,
            this.setIndex = function(e) {
                c = e.array instanceof Uint32Array && o.get("OES_element_index_uint") ? (l = r.UNSIGNED_INT,
                4) : (l = r.UNSIGNED_SHORT,
                2)
            }
            ,
            this.render = function(e, t) {
                r.drawElements(s, t, l, e * c),
                a.calls++,
                a.vertices += t,
                s === r.TRIANGLES && (a.faces += t / 3)
            }
            ,
            this.renderInstances = function(e, t, i) {
                var n = o.get("ANGLE_instanced_arrays");
                return null === n ? void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.") : (n.drawElementsInstancedANGLE(s, i, l, t * c, e.maxInstancedCount),
                a.calls++,
                a.vertices += i * e.maxInstancedCount,
                void (s === r.TRIANGLES && (a.faces += e.maxInstancedCount * i / 3)))
            }
        }
        ,
        Ci.WebGLExtensions = function(i) {
            var n = {};
            this.get = function(e) {
                if (void 0 !== n[e])
                    return n[e];
                var t;
                switch (e) {
                case "EXT_texture_filter_anisotropic":
                    t = i.getExtension("EXT_texture_filter_anisotropic") || i.getExtension("MOZ_EXT_texture_filter_anisotropic") || i.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
                    break;
                case "WEBGL_compressed_texture_s3tc":
                    t = i.getExtension("WEBGL_compressed_texture_s3tc") || i.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || i.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
                    break;
                case "WEBGL_compressed_texture_pvrtc":
                    t = i.getExtension("WEBGL_compressed_texture_pvrtc") || i.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");
                    break;
                case "WEBGL_compressed_texture_etc1":
                    t = i.getExtension("WEBGL_compressed_texture_etc1");
                    break;
                default:
                    t = i.getExtension(e)
                }
                return null === t && console.warn("THREE.WebGLRenderer: " + e + " extension not supported."),
                n[e] = t
            }
        }
        ,
        Ci.WebGLCapabilities = function(t, e, i) {
            function n(e) {
                if ("highp" === e) {
                    if (0 < t.getShaderPrecisionFormat(t.VERTEX_SHADER, t.HIGH_FLOAT).precision && 0 < t.getShaderPrecisionFormat(t.FRAGMENT_SHADER, t.HIGH_FLOAT).precision)
                        return "highp";
                    e = "mediump"
                }
                return "mediump" === e && 0 < t.getShaderPrecisionFormat(t.VERTEX_SHADER, t.MEDIUM_FLOAT).precision && 0 < t.getShaderPrecisionFormat(t.FRAGMENT_SHADER, t.MEDIUM_FLOAT).precision ? "mediump" : "lowp"
            }
            this.getMaxPrecision = n,
            this.precision = void 0 !== i.precision ? i.precision : "highp",
            this.logarithmicDepthBuffer = void 0 !== i.logarithmicDepthBuffer && i.logarithmicDepthBuffer,
            this.maxTextures = t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),
            this.maxVertexTextures = t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
            this.maxTextureSize = t.getParameter(t.MAX_TEXTURE_SIZE),
            this.maxCubemapSize = t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),
            this.maxAttributes = t.getParameter(t.MAX_VERTEX_ATTRIBS),
            this.maxVertexUniforms = t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),
            this.maxVaryings = t.getParameter(t.MAX_VARYING_VECTORS),
            this.maxFragmentUniforms = t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),
            this.vertexTextures = 0 < this.maxVertexTextures,
            this.floatFragmentTextures = !!e.get("OES_texture_float"),
            this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures;
            var r = n(this.precision);
            r !== this.precision && (console.warn("THREE.WebGLRenderer:", this.precision, "not supported, using", r, "instead."),
            this.precision = r),
            this.logarithmicDepthBuffer && (this.logarithmicDepthBuffer = !!e.get("EXT_frag_depth"))
        }
        ,
        Ci.WebGLGeometries = function(i, o, a) {
            function s(e) {
                var t = e.target
                  , i = c[t.id];
                null !== i.index && l(i.index),
                function(e) {
                    for (var t in e)
                        l(e[t])
                }(i.attributes),
                t.removeEventListener("dispose", s),
                delete c[t.id];
                var n = o.get(t);
                n.wireframe && l(n.wireframe),
                o.delete(t);
                var r = o.get(i);
                r.wireframe && l(r.wireframe),
                o.delete(i),
                a.memory.geometries--
            }
            function l(e) {
                var t = function(e) {
                    return e instanceof Ci.InterleavedBufferAttribute ? o.get(e.data).__webglBuffer : o.get(e).__webglBuffer
                }(e);
                void 0 !== t && (i.deleteBuffer(t),
                function(e) {
                    e instanceof Ci.InterleavedBufferAttribute ? o.delete(e.data) : o.delete(e)
                }(e))
            }
            var c = {};
            this.get = function(e) {
                var t, i = e.geometry;
                return void 0 !== c[i.id] ? c[i.id] : (i.addEventListener("dispose", s),
                i instanceof Ci.BufferGeometry ? t = i : i instanceof Ci.Geometry && (void 0 === i._bufferGeometry && (i._bufferGeometry = (new Ci.BufferGeometry).setFromObject(e)),
                t = i._bufferGeometry),
                c[i.id] = t,
                a.memory.geometries++,
                t)
            }
        }
        ,
        Ci.WebGLLights = function() {
            var i = {};
            this.get = function(e) {
                if (void 0 !== i[e.id])
                    return i[e.id];
                var t;
                switch (e.type) {
                case "DirectionalLight":
                    t = {
                        direction: new Ci.Vector3,
                        color: new Ci.Color,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new Ci.Vector2
                    };
                    break;
                case "SpotLight":
                    t = {
                        position: new Ci.Vector3,
                        direction: new Ci.Vector3,
                        color: new Ci.Color,
                        distance: 0,
                        coneCos: 0,
                        penumbraCos: 0,
                        decay: 0,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new Ci.Vector2
                    };
                    break;
                case "PointLight":
                    t = {
                        position: new Ci.Vector3,
                        color: new Ci.Color,
                        distance: 0,
                        decay: 0,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new Ci.Vector2
                    };
                    break;
                case "HemisphereLight":
                    t = {
                        direction: new Ci.Vector3,
                        skyColor: new Ci.Color,
                        groundColor: new Ci.Color
                    }
                }
                return i[e.id] = t
            }
        }
        ,
        Ci.WebGLObjects = function(g, m, e) {
            function v(e, t) {
                var i = e instanceof Ci.InterleavedBufferAttribute ? e.data : e
                  , n = m.get(i);
                void 0 === n.__webglBuffer ? function(e, t, i) {
                    e.__webglBuffer = g.createBuffer(),
                    g.bindBuffer(i, e.__webglBuffer);
                    var n = t.dynamic ? g.DYNAMIC_DRAW : g.STATIC_DRAW;
                    g.bufferData(i, t.array, n),
                    e.version = t.version
                }(n, i, t) : n.version !== i.version && function(e, t, i) {
                    g.bindBuffer(i, e.__webglBuffer),
                    !1 === t.dynamic || -1 === t.updateRange.count ? g.bufferSubData(i, 0, t.array) : 0 === t.updateRange.count ? console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.") : (g.bufferSubData(i, t.updateRange.offset * t.array.BYTES_PER_ELEMENT, t.array.subarray(t.updateRange.offset, t.updateRange.offset + t.updateRange.count)),
                    t.updateRange.count = 0),
                    e.version = t.version
                }(n, i, t)
            }
            function y(e, t, i) {
                if (i < t) {
                    var n = t;
                    t = i,
                    i = n
                }
                var r = e[t];
                return void 0 === r ? (e[t] = [i],
                !0) : -1 === r.indexOf(i) && (r.push(i),
                !0)
            }
            var c = new Ci.WebGLGeometries(g,m,e);
            this.getAttributeBuffer = function(e) {
                return e instanceof Ci.InterleavedBufferAttribute ? m.get(e.data).__webglBuffer : m.get(e).__webglBuffer
            }
            ,
            this.getWireframeAttribute = function(e) {
                var t = m.get(e);
                if (void 0 !== t.wireframe)
                    return t.wireframe;
                var i, n = [], r = e.index, o = e.attributes, a = o.position;
                if (null !== r)
                    for (var s = {}, l = 0, c = (i = r.array).length; l < c; l += 3) {
                        var h = i[l + 0]
                          , u = i[l + 1]
                          , d = i[l + 2];
                        y(s, h, u) && n.push(h, u),
                        y(s, u, d) && n.push(u, d),
                        y(s, d, h) && n.push(d, h)
                    }
                else
                    for (l = 0,
                    c = (i = o.position.array).length / 3 - 1; l < c; l += 3) {
                        h = l + 0,
                        u = l + 1,
                        d = l + 2;
                        n.push(h, u, u, d, d, h)
                    }
                var p = 65535 < a.count ? Uint32Array : Uint16Array
                  , f = new Ci.BufferAttribute(new p(n),1);
                return v(f, g.ELEMENT_ARRAY_BUFFER),
                t.wireframe = f
            }
            ,
            this.update = function(e) {
                var t = c.get(e);
                e.geometry instanceof Ci.Geometry && t.updateFromObject(e);
                var i = t.index
                  , n = t.attributes;
                for (var r in null !== i && v(i, g.ELEMENT_ARRAY_BUFFER),
                n)
                    v(n[r], g.ARRAY_BUFFER);
                var o = t.morphAttributes;
                for (var r in o)
                    for (var a = o[r], s = 0, l = a.length; s < l; s++)
                        v(a[s], g.ARRAY_BUFFER);
                return t
            }
        }
        ,
        Ci.WebGLProgram = (Qt = 0,
        Jt = /^([\w\d_]+)\.([\w\d_]+)$/,
        $t = /^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,
        ei = /^([\w\d_]+)\[0\]$/,
        function(e, t, i, n) {
            var r = e.context
              , o = i.extensions
              , a = i.defines
              , s = i.__webglShader.vertexShader
              , l = i.__webglShader.fragmentShader
              , c = "SHADOWMAP_TYPE_BASIC";
            n.shadowMapType === Ci.PCFShadowMap ? c = "SHADOWMAP_TYPE_PCF" : n.shadowMapType === Ci.PCFSoftShadowMap && (c = "SHADOWMAP_TYPE_PCF_SOFT");
            var h = "ENVMAP_TYPE_CUBE"
              , u = "ENVMAP_MODE_REFLECTION"
              , d = "ENVMAP_BLENDING_MULTIPLY";
            if (n.envMap) {
                switch (i.envMap.mapping) {
                case Ci.CubeReflectionMapping:
                case Ci.CubeRefractionMapping:
                    h = "ENVMAP_TYPE_CUBE";
                    break;
                case Ci.CubeUVReflectionMapping:
                case Ci.CubeUVRefractionMapping:
                    h = "ENVMAP_TYPE_CUBE_UV";
                    break;
                case Ci.EquirectangularReflectionMapping:
                case Ci.EquirectangularRefractionMapping:
                    h = "ENVMAP_TYPE_EQUIREC";
                    break;
                case Ci.SphericalReflectionMapping:
                    h = "ENVMAP_TYPE_SPHERE"
                }
                switch (i.envMap.mapping) {
                case Ci.CubeRefractionMapping:
                case Ci.EquirectangularRefractionMapping:
                    u = "ENVMAP_MODE_REFRACTION"
                }
                switch (i.combine) {
                case Ci.MultiplyOperation:
                    d = "ENVMAP_BLENDING_MULTIPLY";
                    break;
                case Ci.MixOperation:
                    d = "ENVMAP_BLENDING_MIX";
                    break;
                case Ci.AddOperation:
                    d = "ENVMAP_BLENDING_ADD"
                }
            }
            var p, f, g = 0 < e.gammaFactor ? e.gammaFactor : 1, m = function(e, t, i) {
                return [(e = e || {}).derivatives || t.envMapCubeUV || t.bumpMap || t.normalMap || t.flatShading ? "#extension GL_OES_standard_derivatives : enable" : "", (e.fragDepth || t.logarithmicDepthBuffer) && i.get("EXT_frag_depth") ? "#extension GL_EXT_frag_depth : enable" : "", e.drawBuffers && i.get("WEBGL_draw_buffers") ? "#extension GL_EXT_draw_buffers : require" : "", (e.shaderTextureLOD || t.envMap) && i.get("EXT_shader_texture_lod") ? "#extension GL_EXT_shader_texture_lod : enable" : ""].filter(Pi).join("\n")
            }(o, n, e.extensions), v = function(e) {
                var t = [];
                for (var i in e) {
                    var n = e[i];
                    !1 !== n && t.push("#define " + i + " " + n)
                }
                return t.join("\n")
            }(a), y = r.createProgram();
            f = i instanceof Ci.RawShaderMaterial ? p = "" : (p = ["precision " + n.precision + " float;", "precision " + n.precision + " int;", "#define SHADER_NAME " + i.__webglShader.name, v, n.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define GAMMA_FACTOR " + g, "#define MAX_BONES " + n.maxBones, n.map ? "#define USE_MAP" : "", n.envMap ? "#define USE_ENVMAP" : "", n.envMap ? "#define " + u : "", n.lightMap ? "#define USE_LIGHTMAP" : "", n.aoMap ? "#define USE_AOMAP" : "", n.emissiveMap ? "#define USE_EMISSIVEMAP" : "", n.bumpMap ? "#define USE_BUMPMAP" : "", n.normalMap ? "#define USE_NORMALMAP" : "", n.displacementMap && n.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", n.specularMap ? "#define USE_SPECULARMAP" : "", n.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", n.metalnessMap ? "#define USE_METALNESSMAP" : "", n.alphaMap ? "#define USE_ALPHAMAP" : "", n.vertexColors ? "#define USE_COLOR" : "", n.flatShading ? "#define FLAT_SHADED" : "", n.skinning ? "#define USE_SKINNING" : "", n.useVertexTexture ? "#define BONE_TEXTURE" : "", n.morphTargets ? "#define USE_MORPHTARGETS" : "", n.morphNormals && !1 === n.flatShading ? "#define USE_MORPHNORMALS" : "", n.doubleSided ? "#define DOUBLE_SIDED" : "", n.flipSided ? "#define FLIP_SIDED" : "", n.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", n.shadowMapEnabled ? "#define " + c : "", 0 < n.pointLightShadows ? "#define POINT_LIGHT_SHADOWS" : "", n.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", n.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", n.logarithmicDepthBuffer && e.extensions.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_COLOR", "\tattribute vec3 color;", "#endif", "#ifdef USE_MORPHTARGETS", "\tattribute vec3 morphTarget0;", "\tattribute vec3 morphTarget1;", "\tattribute vec3 morphTarget2;", "\tattribute vec3 morphTarget3;", "\t#ifdef USE_MORPHNORMALS", "\t\tattribute vec3 morphNormal0;", "\t\tattribute vec3 morphNormal1;", "\t\tattribute vec3 morphNormal2;", "\t\tattribute vec3 morphNormal3;", "\t#else", "\t\tattribute vec3 morphTarget4;", "\t\tattribute vec3 morphTarget5;", "\t\tattribute vec3 morphTarget6;", "\t\tattribute vec3 morphTarget7;", "\t#endif", "#endif", "#ifdef USE_SKINNING", "\tattribute vec4 skinIndex;", "\tattribute vec4 skinWeight;", "#endif", "\n"].filter(Pi).join("\n"),
            [m, "precision " + n.precision + " float;", "precision " + n.precision + " int;", "#define SHADER_NAME " + i.__webglShader.name, v, n.alphaTest ? "#define ALPHATEST " + n.alphaTest : "", "#define GAMMA_FACTOR " + g, n.useFog && n.fog ? "#define USE_FOG" : "", n.useFog && n.fogExp ? "#define FOG_EXP2" : "", n.map ? "#define USE_MAP" : "", n.envMap ? "#define USE_ENVMAP" : "", n.envMap ? "#define " + h : "", n.envMap ? "#define " + u : "", n.envMap ? "#define " + d : "", n.lightMap ? "#define USE_LIGHTMAP" : "", n.aoMap ? "#define USE_AOMAP" : "", n.emissiveMap ? "#define USE_EMISSIVEMAP" : "", n.bumpMap ? "#define USE_BUMPMAP" : "", n.normalMap ? "#define USE_NORMALMAP" : "", n.specularMap ? "#define USE_SPECULARMAP" : "", n.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", n.metalnessMap ? "#define USE_METALNESSMAP" : "", n.alphaMap ? "#define USE_ALPHAMAP" : "", n.vertexColors ? "#define USE_COLOR" : "", n.flatShading ? "#define FLAT_SHADED" : "", n.doubleSided ? "#define DOUBLE_SIDED" : "", n.flipSided ? "#define FLIP_SIDED" : "", n.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", n.shadowMapEnabled ? "#define " + c : "", 0 < n.pointLightShadows ? "#define POINT_LIGHT_SHADOWS" : "", n.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", n.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", n.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", n.logarithmicDepthBuffer && e.extensions.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", n.envMap && e.extensions.get("EXT_shader_texture_lod") ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", n.toneMapping !== Ci.NoToneMapping ? "#define TONE_MAPPING" : "", n.toneMapping !== Ci.NoToneMapping ? Ci.ShaderChunk.tonemapping_pars_fragment : "", n.toneMapping !== Ci.NoToneMapping ? function(e, t) {
                var i;
                switch (t) {
                case Ci.LinearToneMapping:
                    i = "Linear";
                    break;
                case Ci.ReinhardToneMapping:
                    i = "Reinhard";
                    break;
                case Ci.Uncharted2ToneMapping:
                    i = "Uncharted2";
                    break;
                case Ci.CineonToneMapping:
                    i = "OptimizedCineon";
                    break;
                default:
                    throw new Error("unsupported toneMapping: " + t)
                }
                return "vec3 " + e + "( vec3 color ) { return " + i + "ToneMapping( color ); }"
            }("toneMapping", n.toneMapping) : "", n.outputEncoding || n.mapEncoding || n.envMapEncoding || n.emissiveMapEncoding ? Ci.ShaderChunk.encodings_pars_fragment : "", n.mapEncoding ? Ri("mapTexelToLinear", n.mapEncoding) : "", n.envMapEncoding ? Ri("envMapTexelToLinear", n.envMapEncoding) : "", n.emissiveMapEncoding ? Ri("emissiveMapTexelToLinear", n.emissiveMapEncoding) : "", n.outputEncoding ? function(e, t) {
                var i = Mi(t);
                return "vec4 " + e + "( vec4 value ) { return LinearTo" + i[0] + i[1] + "; }"
            }("linearToOutputTexel", n.outputEncoding) : "", "\n"].filter(Pi).join("\n")),
            s = Oi(s = Li(s), n),
            l = Oi(l = Li(l), n),
            i instanceof Ci.ShaderMaterial == 0 && (s = Di(s),
            l = Di(l));
            var A = p + s
              , C = f + l
              , I = Ci.WebGLShader(r, r.VERTEX_SHADER, A)
              , E = Ci.WebGLShader(r, r.FRAGMENT_SHADER, C);
            r.attachShader(y, I),
            r.attachShader(y, E),
            void 0 !== i.index0AttributeName ? r.bindAttribLocation(y, 0, i.index0AttributeName) : !0 === n.morphTargets && r.bindAttribLocation(y, 0, "position"),
            r.linkProgram(y);
            var _, b, w = r.getProgramInfoLog(y), T = r.getShaderInfoLog(I), x = r.getShaderInfoLog(E), S = !0, M = !0;
            return !1 === r.getProgramParameter(y, r.LINK_STATUS) ? (S = !1,
            console.error("THREE.WebGLProgram: shader error: ", r.getError(), "gl.VALIDATE_STATUS", r.getProgramParameter(y, r.VALIDATE_STATUS), "gl.getProgramInfoLog", w, T, x)) : "" !== w ? console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()", w) : "" !== T && "" !== x || (M = !1),
            M && (this.diagnostics = {
                runnable: S,
                material: i,
                programLog: w,
                vertexShader: {
                    log: T,
                    prefix: p
                },
                fragmentShader: {
                    log: x,
                    prefix: f
                }
            }),
            r.deleteShader(I),
            r.deleteShader(E),
            this.getUniforms = function() {
                return void 0 === _ && (_ = function(e, t) {
                    for (var i = {}, n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS), r = 0; r < n; r++) {
                        var o = e.getActiveUniform(t, r).name
                          , a = e.getUniformLocation(t, o)
                          , s = Jt.exec(o);
                        if (s) {
                            var l = s[1]
                              , c = s[2]
                              , h = i[l];
                            (h = h || (i[l] = {}))[c] = a
                        } else if (s = $t.exec(o)) {
                            var u = s[1]
                              , d = s[2]
                              , p = s[3]
                              , f = i[u]
                              , g = (f = f || (i[u] = []))[d];
                            (g = g || (f[d] = {}))[p] = a
                        } else
                            (s = ei.exec(o)) ? i[u = s[1]] = a : i[o] = a
                    }
                    return i
                }(r, y)),
                _
            }
            ,
            this.getAttributes = function() {
                return void 0 === b && (b = function(e, t) {
                    for (var i = {}, n = e.getProgramParameter(t, e.ACTIVE_ATTRIBUTES), r = 0; r < n; r++) {
                        var o = e.getActiveAttrib(t, r).name;
                        i[o] = e.getAttribLocation(t, o)
                    }
                    return i
                }(r, y)),
                b
            }
            ,
            this.destroy = function() {
                r.deleteProgram(y),
                this.program = void 0
            }
            ,
            Object.defineProperties(this, {
                uniforms: {
                    get: function() {
                        return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."),
                        this.getUniforms()
                    }
                },
                attributes: {
                    get: function() {
                        return console.warn("THREE.WebGLProgram: .attributes is now .getAttributes()."),
                        this.getAttributes()
                    }
                }
            }),
            this.id = Qt++,
            this.code = t,
            this.usedTimes = 1,
            this.program = y,
            this.vertexShader = I,
            this.fragmentShader = E,
            this
        }
        ),
        Ci.WebGLPrograms = function(s, l) {
            function c(e, t) {
                var i;
                return e ? e instanceof Ci.Texture ? i = e.encoding : e instanceof Ci.WebGLRenderTarget && (i = e.texture.encoding) : i = Ci.LinearEncoding,
                i === Ci.LinearEncoding && t && (i = Ci.GammaEncoding),
                i
            }
            var h = []
              , u = {
                MeshDepthMaterial: "depth",
                MeshNormalMaterial: "normal",
                MeshBasicMaterial: "basic",
                MeshLambertMaterial: "lambert",
                MeshPhongMaterial: "phong",
                MeshStandardMaterial: "standard",
                LineBasicMaterial: "basic",
                LineDashedMaterial: "dashed",
                PointsMaterial: "points"
            }
              , a = ["precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "shadowMapEnabled", "pointLightShadows", "toneMapping", "physicallyCorrectLights", "shadowMapType", "alphaTest", "doubleSided", "flipSided"];
            this.getParameters = function(e, t, i, n) {
                var r = u[e.type]
                  , o = function(e) {
                    if (l.floatVertexTextures && e && e.skeleton && e.skeleton.useVertexTexture)
                        return 1024;
                    var t = l.maxVertexUniforms
                      , i = Math.floor((t - 20) / 4);
                    return void 0 !== e && e instanceof Ci.SkinnedMesh && ((i = Math.min(e.skeleton.bones.length, i)) < e.skeleton.bones.length && console.warn("WebGLRenderer: too many bones - " + e.skeleton.bones.length + ", this GPU supports just " + i + " (try OpenGL instead of ANGLE)")),
                    i
                }(n)
                  , a = s.getPrecision();
                return null === e.precision || (a = l.getMaxPrecision(e.precision)) !== e.precision && console.warn("THREE.WebGLProgram.getParameters:", e.precision, "not supported, using", a, "instead."),
                {
                    shaderID: r,
                    precision: a,
                    supportsVertexTextures: l.vertexTextures,
                    outputEncoding: c(s.getCurrentRenderTarget(), s.gammaOutput),
                    map: !!e.map,
                    mapEncoding: c(e.map, s.gammaInput),
                    envMap: !!e.envMap,
                    envMapMode: e.envMap && e.envMap.mapping,
                    envMapEncoding: c(e.envMap, s.gammaInput),
                    envMapCubeUV: !!e.envMap && (e.envMap.mapping === Ci.CubeUVReflectionMapping || e.envMap.mapping === Ci.CubeUVRefractionMapping),
                    lightMap: !!e.lightMap,
                    aoMap: !!e.aoMap,
                    emissiveMap: !!e.emissiveMap,
                    emissiveMapEncoding: c(e.emissiveMap, s.gammaInput),
                    bumpMap: !!e.bumpMap,
                    normalMap: !!e.normalMap,
                    displacementMap: !!e.displacementMap,
                    roughnessMap: !!e.roughnessMap,
                    metalnessMap: !!e.metalnessMap,
                    specularMap: !!e.specularMap,
                    alphaMap: !!e.alphaMap,
                    combine: e.combine,
                    vertexColors: e.vertexColors,
                    fog: i,
                    useFog: e.fog,
                    fogExp: i instanceof Ci.FogExp2,
                    flatShading: e.shading === Ci.FlatShading,
                    sizeAttenuation: e.sizeAttenuation,
                    logarithmicDepthBuffer: l.logarithmicDepthBuffer,
                    skinning: e.skinning,
                    maxBones: o,
                    useVertexTexture: l.floatVertexTextures && n && n.skeleton && n.skeleton.useVertexTexture,
                    morphTargets: e.morphTargets,
                    morphNormals: e.morphNormals,
                    maxMorphTargets: s.maxMorphTargets,
                    maxMorphNormals: s.maxMorphNormals,
                    numDirLights: t.directional.length,
                    numPointLights: t.point.length,
                    numSpotLights: t.spot.length,
                    numHemiLights: t.hemi.length,
                    pointLightShadows: t.shadowsPointLight,
                    shadowMapEnabled: s.shadowMap.enabled && n.receiveShadow && 0 < t.shadows.length,
                    shadowMapType: s.shadowMap.type,
                    toneMapping: s.toneMapping,
                    physicallyCorrectLights: s.physicallyCorrectLights,
                    premultipliedAlpha: e.premultipliedAlpha,
                    alphaTest: e.alphaTest,
                    doubleSided: e.side === Ci.DoubleSide,
                    flipSided: e.side === Ci.BackSide
                }
            }
            ,
            this.getProgramCode = function(e, t) {
                var i = [];
                if (t.shaderID ? i.push(t.shaderID) : (i.push(e.fragmentShader),
                i.push(e.vertexShader)),
                void 0 !== e.defines)
                    for (var n in e.defines)
                        i.push(n),
                        i.push(e.defines[n]);
                for (var r = 0; r < a.length; r++) {
                    var o = a[r];
                    i.push(o),
                    i.push(t[o])
                }
                return i.join()
            }
            ,
            this.acquireProgram = function(e, t, i) {
                for (var n, r = 0, o = h.length; r < o; r++) {
                    var a = h[r];
                    if (a.code === i) {
                        ++(n = a).usedTimes;
                        break
                    }
                }
                return void 0 === n && (n = new Ci.WebGLProgram(s,i,e,t),
                h.push(n)),
                n
            }
            ,
            this.releaseProgram = function(e) {
                if (0 == --e.usedTimes) {
                    var t = h.indexOf(e);
                    h[t] = h[h.length - 1],
                    h.pop(),
                    e.destroy()
                }
            }
            ,
            this.programs = h
        }
        ,
        Ci.WebGLProperties = function() {
            var n = {};
            this.get = function(e) {
                var t = e.uuid
                  , i = n[t];
                return void 0 === i && (i = {},
                n[t] = i),
                i
            }
            ,
            this.delete = function(e) {
                delete n[e.uuid]
            }
            ,
            this.clear = function() {
                n = {}
            }
        }
        ,
        Ci.WebGLShader = function(e, t, i) {
            var n = e.createShader(t);
            return e.shaderSource(n, i),
            e.compileShader(n),
            !1 === e.getShaderParameter(n, e.COMPILE_STATUS) && console.error("THREE.WebGLShader: Shader couldn't compile."),
            "" !== e.getShaderInfoLog(n) && console.warn("THREE.WebGLShader: gl.getShaderInfoLog()", t === e.VERTEX_SHADER ? "vertex" : "fragment", e.getShaderInfoLog(n), function(e) {
                for (var t = e.split("\n"), i = 0; i < t.length; i++)
                    t[i] = i + 1 + ": " + t[i];
                return t.join("\n")
            }(i)),
            n
        }
        ,
        Ci.WebGLShadowMap = function(P, O, L) {
            function D(e, t, i, n) {
                var r = e.geometry
                  , o = null
                  , a = p
                  , s = e.customDepthMaterial;
                if (i && (a = f,
                s = e.customDistanceMaterial),
                s)
                    o = s;
                else {
                    var l = void 0 !== r.morphTargets && 0 < r.morphTargets.length && t.morphTargets
                      , c = e instanceof Ci.SkinnedMesh && t.skinning
                      , h = 0;
                    l && (h |= u),
                    c && (h |= d),
                    o = a[h]
                }
                return o.visible = t.visible,
                o.wireframe = t.wireframe,
                o.wireframeLinewidth = t.wireframeLinewidth,
                i && void 0 !== o.uniforms.lightPos && o.uniforms.lightPos.value.copy(n),
                o
            }
            function N(e, t, i) {
                if (!1 !== e.visible) {
                    if (e.layers.test(t.layers) && (e instanceof Ci.Mesh || e instanceof Ci.Line || e instanceof Ci.Points) && e.castShadow && (!1 === e.frustumCulled || !0 === V.intersectsObject(e)))
                        !0 === e.material.visible && (e.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse, e.matrixWorld),
                        G.push(e));
                    for (var n = e.children, r = 0, o = n.length; r < o; r++)
                        N(n[r], t, i)
                }
            }
            for (var F = P.context, B = P.state, V = new Ci.Frustum, k = new Ci.Matrix4, U = new Ci.Vector2, H = new Ci.Vector3, z = new Ci.Vector3, G = [], u = 1, d = 2, e = 1 + (u | d), p = new Array(e), f = new Array(e), W = [new Ci.Vector3(1,0,0), new Ci.Vector3(-1,0,0), new Ci.Vector3(0,0,1), new Ci.Vector3(0,0,-1), new Ci.Vector3(0,1,0), new Ci.Vector3(0,-1,0)], j = [new Ci.Vector3(0,1,0), new Ci.Vector3(0,1,0), new Ci.Vector3(0,1,0), new Ci.Vector3(0,1,0), new Ci.Vector3(0,0,1), new Ci.Vector3(0,0,-1)], Y = [new Ci.Vector4, new Ci.Vector4, new Ci.Vector4, new Ci.Vector4, new Ci.Vector4, new Ci.Vector4], t = Ci.ShaderLib.depthRGBA, i = Ci.UniformsUtils.clone(t.uniforms), n = Ci.ShaderLib.distanceRGBA, r = Ci.UniformsUtils.clone(n.uniforms), o = 0; o !== e; ++o) {
                var a = 0 != (o & u)
                  , s = 0 != (o & d)
                  , l = new Ci.ShaderMaterial({
                    uniforms: i,
                    vertexShader: t.vertexShader,
                    fragmentShader: t.fragmentShader,
                    morphTargets: a,
                    skinning: s
                });
                p[o] = l;
                var c = new Ci.ShaderMaterial({
                    defines: {
                        USE_SHADOWMAP: ""
                    },
                    uniforms: r,
                    vertexShader: n.vertexShader,
                    fragmentShader: n.fragmentShader,
                    morphTargets: a,
                    skinning: s
                });
                f[o] = c
            }
            var q = this;
            this.enabled = !1,
            this.autoUpdate = !0,
            this.needsUpdate = !1,
            this.type = Ci.PCFShadowMap,
            this.cullFace = Ci.CullFaceFront,
            this.render = function(e, t) {
                var i, n, r = O.shadows;
                if (0 !== r.length && !1 !== q.enabled && (!1 !== q.autoUpdate || !1 !== q.needsUpdate)) {
                    B.clearColor(1, 1, 1, 1),
                    B.disable(F.BLEND),
                    B.enable(F.CULL_FACE),
                    F.frontFace(F.CCW),
                    F.cullFace(q.cullFace === Ci.CullFaceFront ? F.FRONT : F.BACK),
                    B.setDepthTest(!0),
                    B.setScissorTest(!1);
                    for (var o = 0, a = r.length; o < a; o++) {
                        var s = r[o]
                          , l = s.shadow
                          , c = l.camera;
                        if (U.copy(l.mapSize),
                        s instanceof Ci.PointLight) {
                            i = 6,
                            n = !0;
                            var h = U.x
                              , u = U.y;
                            Y[0].set(2 * h, u, h, u),
                            Y[1].set(0, u, h, u),
                            Y[2].set(3 * h, u, h, u),
                            Y[3].set(h, u, h, u),
                            Y[4].set(3 * h, 0, h, u),
                            Y[5].set(h, 0, h, u),
                            U.x *= 4,
                            U.y *= 2
                        } else
                            n = !(i = 1);
                        if (null === l.map) {
                            var d = {
                                minFilter: Ci.NearestFilter,
                                magFilter: Ci.NearestFilter,
                                format: Ci.RGBAFormat
                            };
                            l.map = new Ci.WebGLRenderTarget(U.x,U.y,d),
                            s instanceof Ci.SpotLight && (c.aspect = U.x / U.y),
                            c.updateProjectionMatrix()
                        }
                        var p = l.map
                          , f = l.matrix;
                        z.setFromMatrixPosition(s.matrixWorld),
                        c.position.copy(z),
                        P.setRenderTarget(p),
                        P.clear();
                        for (var g = 0; g < i; g++) {
                            if (n) {
                                H.copy(c.position),
                                H.add(W[g]),
                                c.up.copy(j[g]),
                                c.lookAt(H);
                                var m = Y[g];
                                B.viewport(m)
                            } else
                                H.setFromMatrixPosition(s.target.matrixWorld),
                                c.lookAt(H);
                            c.updateMatrixWorld(),
                            c.matrixWorldInverse.getInverse(c.matrixWorld),
                            f.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1),
                            f.multiply(c.projectionMatrix),
                            f.multiply(c.matrixWorldInverse),
                            k.multiplyMatrices(c.projectionMatrix, c.matrixWorldInverse),
                            V.setFromMatrix(k),
                            G.length = 0,
                            N(e, t, c);
                            for (var v = 0, y = G.length; v < y; v++) {
                                var A = G[v]
                                  , C = L.update(A)
                                  , I = A.material;
                                if (I instanceof Ci.MultiMaterial)
                                    for (var E = C.groups, _ = I.materials, b = 0, w = E.length; b < w; b++) {
                                        var T = E[b]
                                          , x = _[T.materialIndex];
                                        if (!0 === x.visible) {
                                            var S = D(A, x, n, z);
                                            P.renderBufferDirect(c, null, C, S, A, T)
                                        }
                                    }
                                else {
                                    S = D(A, I, n, z);
                                    P.renderBufferDirect(c, null, C, S, A, null)
                                }
                            }
                        }
                    }
                    var M = P.getClearColor()
                      , R = P.getClearAlpha();
                    P.setClearColor(M, R),
                    B.enable(F.BLEND),
                    q.cullFace === Ci.CullFaceFront && F.cullFace(F.BACK),
                    q.needsUpdate = !1
                }
            }
        }
        ,
        Ci.WebGLState = function(l, i, c) {
            var n = this
              , r = new Ci.Vector4
              , o = new Uint8Array(16)
              , a = new Uint8Array(16)
              , s = new Uint8Array(16)
              , t = {}
              , h = null
              , u = null
              , d = null
              , p = null
              , f = null
              , g = null
              , m = null
              , v = null
              , y = !1
              , A = null
              , C = null
              , I = null
              , E = null
              , _ = null
              , b = null
              , w = null
              , T = null
              , x = null
              , S = null
              , M = null
              , R = null
              , P = null
              , O = null
              , L = null
              , D = l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS)
              , N = void 0
              , F = {}
              , B = new Ci.Vector4
              , V = null
              , k = null
              , U = new Ci.Vector4
              , H = new Ci.Vector4
              , z = l.createTexture();
            l.bindTexture(l.TEXTURE_2D, z),
            l.texParameteri(l.TEXTURE_2D, l.TEXTURE_MIN_FILTER, l.LINEAR),
            l.texImage2D(l.TEXTURE_2D, 0, l.RGB, 1, 1, 0, l.RGB, l.UNSIGNED_BYTE, new Uint8Array(3)),
            this.init = function() {
                this.clearColor(0, 0, 0, 1),
                this.clearDepth(1),
                this.clearStencil(0),
                this.enable(l.DEPTH_TEST),
                l.depthFunc(l.LEQUAL),
                l.frontFace(l.CCW),
                l.cullFace(l.BACK),
                this.enable(l.CULL_FACE),
                this.enable(l.BLEND),
                l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.SRC_ALPHA, l.ONE_MINUS_SRC_ALPHA)
            }
            ,
            this.initAttributes = function() {
                for (var e = 0, t = o.length; e < t; e++)
                    o[e] = 0
            }
            ,
            this.enableAttribute = function(e) {
                o[e] = 1,
                0 === a[e] && (l.enableVertexAttribArray(e),
                a[e] = 1),
                0 !== s[e] && (i.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(e, 0),
                s[e] = 0)
            }
            ,
            this.enableAttributeAndDivisor = function(e, t, i) {
                o[e] = 1,
                0 === a[e] && (l.enableVertexAttribArray(e),
                a[e] = 1),
                s[e] !== t && (i.vertexAttribDivisorANGLE(e, t),
                s[e] = t)
            }
            ,
            this.disableUnusedAttributes = function() {
                for (var e = 0, t = a.length; e < t; e++)
                    a[e] !== o[e] && (l.disableVertexAttribArray(e),
                    a[e] = 0)
            }
            ,
            this.enable = function(e) {
                !0 !== t[e] && (l.enable(e),
                t[e] = !0)
            }
            ,
            this.disable = function(e) {
                !1 !== t[e] && (l.disable(e),
                t[e] = !1)
            }
            ,
            this.getCompressedTextureFormats = function() {
                if (null === h && (h = [],
                i.get("WEBGL_compressed_texture_pvrtc") || i.get("WEBGL_compressed_texture_s3tc") || i.get("WEBGL_compressed_texture_etc1")))
                    for (var e = l.getParameter(l.COMPRESSED_TEXTURE_FORMATS), t = 0; t < e.length; t++)
                        h.push(e[t]);
                return h
            }
            ,
            this.setBlending = function(e, t, i, n, r, o, a, s) {
                e === Ci.NoBlending ? this.disable(l.BLEND) : this.enable(l.BLEND),
                e === u && s === y || (e === Ci.AdditiveBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ONE, l.ONE, l.ONE, l.ONE)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.SRC_ALPHA, l.ONE)) : e === Ci.SubtractiveBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ZERO, l.ZERO, l.ONE_MINUS_SRC_COLOR, l.ONE_MINUS_SRC_ALPHA)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.ZERO, l.ONE_MINUS_SRC_COLOR)) : e === Ci.MultiplyBlending ? s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ZERO, l.ZERO, l.SRC_COLOR, l.SRC_ALPHA)) : (l.blendEquation(l.FUNC_ADD),
                l.blendFunc(l.ZERO, l.SRC_COLOR)) : s ? (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.ONE, l.ONE_MINUS_SRC_ALPHA, l.ONE, l.ONE_MINUS_SRC_ALPHA)) : (l.blendEquationSeparate(l.FUNC_ADD, l.FUNC_ADD),
                l.blendFuncSeparate(l.SRC_ALPHA, l.ONE_MINUS_SRC_ALPHA, l.ONE, l.ONE_MINUS_SRC_ALPHA)),
                u = e,
                y = s),
                e === Ci.CustomBlending ? (r = r || t,
                o = o || i,
                a = a || n,
                t === d && r === g || (l.blendEquationSeparate(c(t), c(r)),
                d = t,
                g = r),
                i === p && n === f && o === m && a === v || (l.blendFuncSeparate(c(i), c(n), c(o), c(a)),
                p = i,
                f = n,
                m = o,
                v = a)) : v = m = g = f = p = d = null
            }
            ,
            this.setDepthFunc = function(e) {
                if (A !== e) {
                    if (e)
                        switch (e) {
                        case Ci.NeverDepth:
                            l.depthFunc(l.NEVER);
                            break;
                        case Ci.AlwaysDepth:
                            l.depthFunc(l.ALWAYS);
                            break;
                        case Ci.LessDepth:
                            l.depthFunc(l.LESS);
                            break;
                        case Ci.LessEqualDepth:
                            l.depthFunc(l.LEQUAL);
                            break;
                        case Ci.EqualDepth:
                            l.depthFunc(l.EQUAL);
                            break;
                        case Ci.GreaterEqualDepth:
                            l.depthFunc(l.GEQUAL);
                            break;
                        case Ci.GreaterDepth:
                            l.depthFunc(l.GREATER);
                            break;
                        case Ci.NotEqualDepth:
                            l.depthFunc(l.NOTEQUAL);
                            break;
                        default:
                            l.depthFunc(l.LEQUAL)
                        }
                    else
                        l.depthFunc(l.LEQUAL);
                    A = e
                }
            }
            ,
            this.setDepthTest = function(e) {
                e ? this.enable(l.DEPTH_TEST) : this.disable(l.DEPTH_TEST)
            }
            ,
            this.setDepthWrite = function(e) {
                C !== e && (l.depthMask(e),
                C = e)
            }
            ,
            this.setColorWrite = function(e) {
                I !== e && (l.colorMask(e, e, e, e),
                I = e)
            }
            ,
            this.setStencilFunc = function(e, t, i) {
                _ === e && b === t && w === i || (l.stencilFunc(e, t, i),
                _ = e,
                b = t,
                w = i)
            }
            ,
            this.setStencilOp = function(e, t, i) {
                T === e && x === t && S === i || (l.stencilOp(e, t, i),
                T = e,
                x = t,
                S = i)
            }
            ,
            this.setStencilTest = function(e) {
                e ? this.enable(l.STENCIL_TEST) : this.disable(l.STENCIL_TEST)
            }
            ,
            this.setStencilWrite = function(e) {
                E !== e && (l.stencilMask(e),
                E = e)
            }
            ,
            this.setFlipSided = function(e) {
                M !== e && (e ? l.frontFace(l.CW) : l.frontFace(l.CCW),
                M = e)
            }
            ,
            this.setLineWidth = function(e) {
                e !== R && (l.lineWidth(e),
                R = e)
            }
            ,
            this.setPolygonOffset = function(e, t, i) {
                e ? this.enable(l.POLYGON_OFFSET_FILL) : this.disable(l.POLYGON_OFFSET_FILL),
                !e || P === t && O === i || (l.polygonOffset(t, i),
                P = t,
                O = i)
            }
            ,
            this.getScissorTest = function() {
                return L
            }
            ,
            this.setScissorTest = function(e) {
                (L = e) ? this.enable(l.SCISSOR_TEST) : this.disable(l.SCISSOR_TEST)
            }
            ,
            this.activeTexture = function(e) {
                void 0 === e && (e = l.TEXTURE0 + D - 1),
                N !== e && (l.activeTexture(e),
                N = e)
            }
            ,
            this.bindTexture = function(e, t) {
                void 0 === N && n.activeTexture();
                var i = F[N];
                void 0 === i && (i = {
                    type: void 0,
                    texture: void 0
                },
                F[N] = i),
                i.type === e && i.texture === t || (l.bindTexture(e, t || z),
                i.type = e,
                i.texture = t)
            }
            ,
            this.compressedTexImage2D = function() {
                try {
                    l.compressedTexImage2D.apply(l, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.texImage2D = function() {
                try {
                    l.texImage2D.apply(l, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.clearColor = function(e, t, i, n) {
                r.set(e, t, i, n),
                !1 === B.equals(r) && (l.clearColor(e, t, i, n),
                B.copy(r))
            }
            ,
            this.clearDepth = function(e) {
                V !== e && (l.clearDepth(e),
                V = e)
            }
            ,
            this.clearStencil = function(e) {
                k !== e && (l.clearStencil(e),
                k = e)
            }
            ,
            this.scissor = function(e) {
                !1 === U.equals(e) && (l.scissor(e.x, e.y, e.z, e.w),
                U.copy(e))
            }
            ,
            this.viewport = function(e) {
                !1 === H.equals(e) && (l.viewport(e.x, e.y, e.z, e.w),
                H.copy(e))
            }
            ,
            this.reset = function() {
                for (var e = 0; e < a.length; e++)
                    1 === a[e] && (l.disableVertexAttribArray(e),
                    a[e] = 0);
                t = {},
                N = void 0,
                F = {},
                M = E = C = I = u = h = null
            }
        }
        ,
        Ci.LensFlarePlugin = function(v, y) {
            function A() {
                var e, t = new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1]), i = new Uint16Array([0, 1, 2, 0, 2, 3]);
                C = S.createBuffer(),
                I = S.createBuffer(),
                S.bindBuffer(S.ARRAY_BUFFER, C),
                S.bufferData(S.ARRAY_BUFFER, t, S.STATIC_DRAW),
                S.bindBuffer(S.ELEMENT_ARRAY_BUFFER, I),
                S.bufferData(S.ELEMENT_ARRAY_BUFFER, i, S.STATIC_DRAW),
                T = S.createTexture(),
                x = S.createTexture(),
                M.bindTexture(S.TEXTURE_2D, T),
                S.texImage2D(S.TEXTURE_2D, 0, S.RGB, 16, 16, 0, S.RGB, S.UNSIGNED_BYTE, null),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_WRAP_S, S.CLAMP_TO_EDGE),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_WRAP_T, S.CLAMP_TO_EDGE),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_MAG_FILTER, S.NEAREST),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_MIN_FILTER, S.NEAREST),
                M.bindTexture(S.TEXTURE_2D, x),
                S.texImage2D(S.TEXTURE_2D, 0, S.RGBA, 16, 16, 0, S.RGBA, S.UNSIGNED_BYTE, null),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_WRAP_S, S.CLAMP_TO_EDGE),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_WRAP_T, S.CLAMP_TO_EDGE),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_MAG_FILTER, S.NEAREST),
                S.texParameteri(S.TEXTURE_2D, S.TEXTURE_MIN_FILTER, S.NEAREST),
                e = (w = 0 < S.getParameter(S.MAX_VERTEX_TEXTURE_IMAGE_UNITS)) ? {
                    vertexShader: ["uniform lowp int renderType;", "uniform vec3 screenPosition;", "uniform vec2 scale;", "uniform float rotation;", "uniform sampler2D occlusionMap;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", "vUV = uv;", "vec2 pos = position;", "if ( renderType == 2 ) {", "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", "vVisibility =        visibility.r / 9.0;", "vVisibility *= 1.0 - visibility.g / 9.0;", "vVisibility *=       visibility.b / 9.0;", "vVisibility *= 1.0 - visibility.a / 9.0;", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", "}", "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", "}"].join("\n"),
                    fragmentShader: ["uniform lowp int renderType;", "uniform sampler2D map;", "uniform float opacity;", "uniform vec3 color;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", "if ( renderType == 0 ) {", "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", "} else if ( renderType == 1 ) {", "gl_FragColor = texture2D( map, vUV );", "} else {", "vec4 texture = texture2D( map, vUV );", "texture.a *= opacity * vVisibility;", "gl_FragColor = texture;", "gl_FragColor.rgb *= color;", "}", "}"].join("\n")
                } : {
                    vertexShader: ["uniform lowp int renderType;", "uniform vec3 screenPosition;", "uniform vec2 scale;", "uniform float rotation;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "void main() {", "vUV = uv;", "vec2 pos = position;", "if ( renderType == 2 ) {", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", "}", "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", "}"].join("\n"),
                    fragmentShader: ["precision mediump float;", "uniform lowp int renderType;", "uniform sampler2D map;", "uniform sampler2D occlusionMap;", "uniform float opacity;", "uniform vec3 color;", "varying vec2 vUV;", "void main() {", "if ( renderType == 0 ) {", "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", "} else if ( renderType == 1 ) {", "gl_FragColor = texture2D( map, vUV );", "} else {", "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", "visibility = ( 1.0 - visibility / 4.0 );", "vec4 texture = texture2D( map, vUV );", "texture.a *= opacity * visibility;", "gl_FragColor = texture;", "gl_FragColor.rgb *= color;", "}", "}"].join("\n")
                },
                E = function(e) {
                    var t = S.createProgram()
                      , i = S.createShader(S.FRAGMENT_SHADER)
                      , n = S.createShader(S.VERTEX_SHADER)
                      , r = "precision " + v.getPrecision() + " float;\n";
                    return S.shaderSource(i, r + e.fragmentShader),
                    S.shaderSource(n, r + e.vertexShader),
                    S.compileShader(i),
                    S.compileShader(n),
                    S.attachShader(t, i),
                    S.attachShader(t, n),
                    S.linkProgram(t),
                    t
                }(e),
                _ = {
                    vertex: S.getAttribLocation(E, "position"),
                    uv: S.getAttribLocation(E, "uv")
                },
                b = {
                    renderType: S.getUniformLocation(E, "renderType"),
                    map: S.getUniformLocation(E, "map"),
                    occlusionMap: S.getUniformLocation(E, "occlusionMap"),
                    opacity: S.getUniformLocation(E, "opacity"),
                    color: S.getUniformLocation(E, "color"),
                    scale: S.getUniformLocation(E, "scale"),
                    rotation: S.getUniformLocation(E, "rotation"),
                    screenPosition: S.getUniformLocation(E, "screenPosition")
                }
            }
            var C, I, E, _, b, w, T, x, S = v.context, M = v.state;
            this.render = function(e, t, i) {
                if (0 !== y.length) {
                    var n = new Ci.Vector3
                      , r = i.w / i.z
                      , o = .5 * i.z
                      , a = .5 * i.w
                      , s = 16 / i.w
                      , l = new Ci.Vector2(s * r,s)
                      , c = new Ci.Vector3(1,1,0)
                      , h = new Ci.Vector2(1,1);
                    void 0 === E && A(),
                    S.useProgram(E),
                    M.initAttributes(),
                    M.enableAttribute(_.vertex),
                    M.enableAttribute(_.uv),
                    M.disableUnusedAttributes(),
                    S.uniform1i(b.occlusionMap, 0),
                    S.uniform1i(b.map, 1),
                    S.bindBuffer(S.ARRAY_BUFFER, C),
                    S.vertexAttribPointer(_.vertex, 2, S.FLOAT, !1, 16, 0),
                    S.vertexAttribPointer(_.uv, 2, S.FLOAT, !1, 16, 8),
                    S.bindBuffer(S.ELEMENT_ARRAY_BUFFER, I),
                    M.disable(S.CULL_FACE),
                    M.setDepthWrite(!1);
                    for (var u = 0, d = y.length; u < d; u++) {
                        s = 16 / i.w,
                        l.set(s * r, s);
                        var p = y[u];
                        if (n.set(p.matrixWorld.elements[12], p.matrixWorld.elements[13], p.matrixWorld.elements[14]),
                        n.applyMatrix4(t.matrixWorldInverse),
                        n.applyProjection(t.projectionMatrix),
                        c.copy(n),
                        h.x = c.x * o + o,
                        h.y = c.y * a + a,
                        w || 0 < h.x && h.x < i.z && 0 < h.y && h.y < i.w) {
                            M.activeTexture(S.TEXTURE0),
                            M.bindTexture(S.TEXTURE_2D, null),
                            M.activeTexture(S.TEXTURE1),
                            M.bindTexture(S.TEXTURE_2D, T),
                            S.copyTexImage2D(S.TEXTURE_2D, 0, S.RGB, i.x + h.x - 8, i.y + h.y - 8, 16, 16, 0),
                            S.uniform1i(b.renderType, 0),
                            S.uniform2f(b.scale, l.x, l.y),
                            S.uniform3f(b.screenPosition, c.x, c.y, c.z),
                            M.disable(S.BLEND),
                            M.enable(S.DEPTH_TEST),
                            S.drawElements(S.TRIANGLES, 6, S.UNSIGNED_SHORT, 0),
                            M.activeTexture(S.TEXTURE0),
                            M.bindTexture(S.TEXTURE_2D, x),
                            S.copyTexImage2D(S.TEXTURE_2D, 0, S.RGBA, i.x + h.x - 8, i.y + h.y - 8, 16, 16, 0),
                            S.uniform1i(b.renderType, 1),
                            M.disable(S.DEPTH_TEST),
                            M.activeTexture(S.TEXTURE1),
                            M.bindTexture(S.TEXTURE_2D, T),
                            S.drawElements(S.TRIANGLES, 6, S.UNSIGNED_SHORT, 0),
                            p.positionScreen.copy(c),
                            p.customUpdateCallback ? p.customUpdateCallback(p) : p.updateLensFlares(),
                            S.uniform1i(b.renderType, 2),
                            M.enable(S.BLEND);
                            for (var f = 0, g = p.lensFlares.length; f < g; f++) {
                                var m = p.lensFlares[f];
                                .001 < m.opacity && .001 < m.scale && (c.x = m.x,
                                c.y = m.y,
                                c.z = m.z,
                                s = m.size * m.scale / i.w,
                                l.x = s * r,
                                l.y = s,
                                S.uniform3f(b.screenPosition, c.x, c.y, c.z),
                                S.uniform2f(b.scale, l.x, l.y),
                                S.uniform1f(b.rotation, m.rotation),
                                S.uniform1f(b.opacity, m.opacity),
                                S.uniform3f(b.color, m.color.r, m.color.g, m.color.b),
                                M.setBlending(m.blending, m.blendEquation, m.blendSrc, m.blendDst),
                                v.setTexture(m.texture, 1),
                                S.drawElements(S.TRIANGLES, 6, S.UNSIGNED_SHORT, 0))
                            }
                        }
                    }
                    M.enable(S.CULL_FACE),
                    M.enable(S.DEPTH_TEST),
                    M.setDepthWrite(!0),
                    v.resetGLState()
                }
            }
        }
        ,
        Ci.SpritePlugin = function(u, d) {
            function p() {
                var e = new Float32Array([-.5, -.5, 0, 0, .5, -.5, 1, 0, .5, .5, 1, 1, -.5, .5, 0, 1])
                  , t = new Uint16Array([0, 1, 2, 0, 2, 3]);
                g = I.createBuffer(),
                m = I.createBuffer(),
                I.bindBuffer(I.ARRAY_BUFFER, g),
                I.bufferData(I.ARRAY_BUFFER, e, I.STATIC_DRAW),
                I.bindBuffer(I.ELEMENT_ARRAY_BUFFER, m),
                I.bufferData(I.ELEMENT_ARRAY_BUFFER, t, I.STATIC_DRAW),
                v = function() {
                    var e = I.createProgram()
                      , t = I.createShader(I.VERTEX_SHADER)
                      , i = I.createShader(I.FRAGMENT_SHADER);
                    return I.shaderSource(t, ["precision " + u.getPrecision() + " float;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform float rotation;", "uniform vec2 scale;", "uniform vec2 uvOffset;", "uniform vec2 uvScale;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "void main() {", "vUV = uvOffset + uv * uvScale;", "vec2 alignedPosition = position * scale;", "vec2 rotatedPosition;", "rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;", "rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;", "vec4 finalPosition;", "finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );", "finalPosition.xy += rotatedPosition;", "finalPosition = projectionMatrix * finalPosition;", "gl_Position = finalPosition;", "}"].join("\n")),
                    I.shaderSource(i, ["precision " + u.getPrecision() + " float;", "uniform vec3 color;", "uniform sampler2D map;", "uniform float opacity;", "uniform int fogType;", "uniform vec3 fogColor;", "uniform float fogDensity;", "uniform float fogNear;", "uniform float fogFar;", "uniform float alphaTest;", "varying vec2 vUV;", "void main() {", "vec4 texture = texture2D( map, vUV );", "if ( texture.a < alphaTest ) discard;", "gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );", "if ( fogType > 0 ) {", "float depth = gl_FragCoord.z / gl_FragCoord.w;", "float fogFactor = 0.0;", "if ( fogType == 1 ) {", "fogFactor = smoothstep( fogNear, fogFar, depth );", "} else {", "const float LOG2 = 1.442695;", "fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", "}", "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", "}", "}"].join("\n")),
                    I.compileShader(t),
                    I.compileShader(i),
                    I.attachShader(e, t),
                    I.attachShader(e, i),
                    I.linkProgram(e),
                    e
                }(),
                y = {
                    position: I.getAttribLocation(v, "position"),
                    uv: I.getAttribLocation(v, "uv")
                },
                A = {
                    uvOffset: I.getUniformLocation(v, "uvOffset"),
                    uvScale: I.getUniformLocation(v, "uvScale"),
                    rotation: I.getUniformLocation(v, "rotation"),
                    scale: I.getUniformLocation(v, "scale"),
                    color: I.getUniformLocation(v, "color"),
                    map: I.getUniformLocation(v, "map"),
                    opacity: I.getUniformLocation(v, "opacity"),
                    modelViewMatrix: I.getUniformLocation(v, "modelViewMatrix"),
                    projectionMatrix: I.getUniformLocation(v, "projectionMatrix"),
                    fogType: I.getUniformLocation(v, "fogType"),
                    fogDensity: I.getUniformLocation(v, "fogDensity"),
                    fogNear: I.getUniformLocation(v, "fogNear"),
                    fogFar: I.getUniformLocation(v, "fogFar"),
                    fogColor: I.getUniformLocation(v, "fogColor"),
                    alphaTest: I.getUniformLocation(v, "alphaTest")
                };
                var i = document.createElement("canvas");
                i.width = 8,
                i.height = 8;
                var n = i.getContext("2d");
                n.fillStyle = "white",
                n.fillRect(0, 0, 8, 8),
                (C = new Ci.Texture(i)).needsUpdate = !0
            }
            function f(e, t) {
                return e.renderOrder !== t.renderOrder ? e.renderOrder - t.renderOrder : e.z !== t.z ? t.z - e.z : t.id - e.id
            }
            var g, m, v, y, A, C, I = u.context, E = u.state, _ = new Ci.Vector3, b = new Ci.Quaternion, w = new Ci.Vector3;
            this.render = function(e, t) {
                if (0 !== d.length) {
                    void 0 === v && p(),
                    I.useProgram(v),
                    E.initAttributes(),
                    E.enableAttribute(y.position),
                    E.enableAttribute(y.uv),
                    E.disableUnusedAttributes(),
                    E.disable(I.CULL_FACE),
                    E.enable(I.BLEND),
                    I.bindBuffer(I.ARRAY_BUFFER, g),
                    I.vertexAttribPointer(y.position, 2, I.FLOAT, !1, 16, 0),
                    I.vertexAttribPointer(y.uv, 2, I.FLOAT, !1, 16, 8),
                    I.bindBuffer(I.ELEMENT_ARRAY_BUFFER, m),
                    I.uniformMatrix4fv(A.projectionMatrix, !1, t.projectionMatrix.elements),
                    E.activeTexture(I.TEXTURE0),
                    I.uniform1i(A.map, 0);
                    var i = 0
                      , n = 0
                      , r = e.fog;
                    r ? (I.uniform3f(A.fogColor, r.color.r, r.color.g, r.color.b),
                    r instanceof Ci.Fog ? (I.uniform1f(A.fogNear, r.near),
                    I.uniform1f(A.fogFar, r.far),
                    I.uniform1i(A.fogType, 1),
                    n = i = 1) : r instanceof Ci.FogExp2 && (I.uniform1f(A.fogDensity, r.density),
                    I.uniform1i(A.fogType, 2),
                    n = i = 2)) : (I.uniform1i(A.fogType, 0),
                    n = i = 0);
                    for (var o = 0, a = d.length; o < a; o++) {
                        (l = d[o]).modelViewMatrix.multiplyMatrices(t.matrixWorldInverse, l.matrixWorld),
                        l.z = -l.modelViewMatrix.elements[14]
                    }
                    d.sort(f);
                    var s = [];
                    for (o = 0,
                    a = d.length; o < a; o++) {
                        var l, c = (l = d[o]).material;
                        I.uniform1f(A.alphaTest, c.alphaTest),
                        I.uniformMatrix4fv(A.modelViewMatrix, !1, l.modelViewMatrix.elements),
                        l.matrixWorld.decompose(_, b, w),
                        s[0] = w.x,
                        s[1] = w.y;
                        var h = 0;
                        e.fog && c.fog && (h = n),
                        i !== h && (I.uniform1i(A.fogType, h),
                        i = h),
                        null !== c.map ? (I.uniform2f(A.uvOffset, c.map.offset.x, c.map.offset.y),
                        I.uniform2f(A.uvScale, c.map.repeat.x, c.map.repeat.y)) : (I.uniform2f(A.uvOffset, 0, 0),
                        I.uniform2f(A.uvScale, 1, 1)),
                        I.uniform1f(A.opacity, c.opacity),
                        I.uniform3f(A.color, c.color.r, c.color.g, c.color.b),
                        I.uniform1f(A.rotation, c.rotation),
                        I.uniform2fv(A.scale, s),
                        E.setBlending(c.blending, c.blendEquation, c.blendSrc, c.blendDst),
                        E.setDepthTest(c.depthTest),
                        E.setDepthWrite(c.depthWrite),
                        c.map && c.map.image && c.map.image.width ? u.setTexture(c.map, 0) : u.setTexture(C, 0),
                        I.drawElements(I.TRIANGLES, 6, I.UNSIGNED_SHORT, 0)
                    }
                    E.enable(I.CULL_FACE),
                    u.resetGLState()
                }
            }
        }
        ,
        Object.defineProperties(Ci.Box2.prototype, {
            empty: {
                value: function() {
                    return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),
                    this.isEmpty()
                }
            },
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            }
        }),
        Object.defineProperties(Ci.Box3.prototype, {
            empty: {
                value: function() {
                    return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),
                    this.isEmpty()
                }
            },
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            },
            isIntersectionSphere: {
                value: function(e) {
                    return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                    this.intersectsSphere(e)
                }
            }
        }),
        Object.defineProperties(Ci.Matrix3.prototype, {
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),
                    e.applyMatrix3(this)
                }
            },
            multiplyVector3Array: {
                value: function(e) {
                    return console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),
                    this.applyToVector3Array(e)
                }
            }
        }),
        Object.defineProperties(Ci.Matrix4.prototype, {
            extractPosition: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),
                    this.copyPosition(e)
                }
            },
            setRotationFromQuaternion: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),
                    this.makeRotationFromQuaternion(e)
                }
            },
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."),
                    e.applyProjection(this)
                }
            },
            multiplyVector4: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                    e.applyMatrix4(this)
                }
            },
            multiplyVector3Array: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),
                    this.applyToVector3Array(e)
                }
            },
            rotateAxis: {
                value: function(e) {
                    console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),
                    e.transformDirection(this)
                }
            },
            crossVector: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                    e.applyMatrix4(this)
                }
            },
            translate: {
                value: function(e) {
                    console.error("THREE.Matrix4: .translate() has been removed.")
                }
            },
            rotateX: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateX() has been removed.")
                }
            },
            rotateY: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateY() has been removed.")
                }
            },
            rotateZ: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateZ() has been removed.")
                }
            },
            rotateByAxis: {
                value: function(e, t) {
                    console.error("THREE.Matrix4: .rotateByAxis() has been removed.")
                }
            }
        }),
        Object.defineProperties(Ci.Plane.prototype, {
            isIntersectionLine: {
                value: function(e) {
                    return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),
                    this.intersectsLine(e)
                }
            }
        }),
        Object.defineProperties(Ci.Quaternion.prototype, {
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),
                    e.applyQuaternion(this)
                }
            }
        }),
        Object.defineProperties(Ci.Ray.prototype, {
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            },
            isIntersectionPlane: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),
                    this.intersectsPlane(e)
                }
            },
            isIntersectionSphere: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                    this.intersectsSphere(e)
                }
            }
        }),
        Object.defineProperties(Ci.Vector3.prototype, {
            setEulerFromRotationMatrix: {
                value: function() {
                    console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")
                }
            },
            setEulerFromQuaternion: {
                value: function() {
                    console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")
                }
            },
            getPositionFromMatrix: {
                value: function(e) {
                    return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),
                    this.setFromMatrixPosition(e)
                }
            },
            getScaleFromMatrix: {
                value: function(e) {
                    return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),
                    this.setFromMatrixScale(e)
                }
            },
            getColumnFromMatrix: {
                value: function(e, t) {
                    return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),
                    this.setFromMatrixColumn(e, t)
                }
            }
        }),
        Ci.Face4 = function(e, t, i, n, r, o, a) {
            return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),
            new Ci.Face3(e,t,i,r,o,a)
        }
        ,
        Ci.Vertex = function(e, t, i) {
            return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),
            new Ci.Vector3(e,t,i)
        }
        ,
        Object.defineProperties(Ci.Object3D.prototype, {
            eulerOrder: {
                get: function() {
                    return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                    this.rotation.order
                },
                set: function(e) {
                    console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                    this.rotation.order = e
                }
            },
            getChildByName: {
                value: function(e) {
                    return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),
                    this.getObjectByName(e)
                }
            },
            renderDepth: {
                set: function(e) {
                    console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")
                }
            },
            translate: {
                value: function(e, t) {
                    return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),
                    this.translateOnAxis(t, e)
                }
            },
            useQuaternion: {
                get: function() {
                    console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                },
                set: function(e) {
                    console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                }
            }
        }),
        Object.defineProperties(Ci, {
            PointCloud: {
                value: function(e, t) {
                    return console.warn("THREE.PointCloud has been renamed to THREE.Points."),
                    new Ci.Points(e,t)
                }
            },
            ParticleSystem: {
                value: function(e, t) {
                    return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),
                    new Ci.Points(e,t)
                }
            }
        }),
        Object.defineProperties(Ci.Light.prototype, {
            onlyShadow: {
                set: function(e) {
                    console.warn("THREE.Light: .onlyShadow has been removed.")
                }
            },
            shadowCameraFov: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),
                    this.shadow.camera.fov = e
                }
            },
            shadowCameraLeft: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),
                    this.shadow.camera.left = e
                }
            },
            shadowCameraRight: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),
                    this.shadow.camera.right = e
                }
            },
            shadowCameraTop: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),
                    this.shadow.camera.top = e
                }
            },
            shadowCameraBottom: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),
                    this.shadow.camera.bottom = e
                }
            },
            shadowCameraNear: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),
                    this.shadow.camera.near = e
                }
            },
            shadowCameraFar: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),
                    this.shadow.camera.far = e
                }
            },
            shadowCameraVisible: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")
                }
            },
            shadowBias: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowBias is now .shadow.bias."),
                    this.shadow.bias = e
                }
            },
            shadowDarkness: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowDarkness has been removed.")
                }
            },
            shadowMapWidth: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),
                    this.shadow.mapSize.width = e
                }
            },
            shadowMapHeight: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),
                    this.shadow.mapSize.height = e
                }
            }
        }),
        Object.defineProperties(Ci.BufferAttribute.prototype, {
            length: {
                get: function() {
                    return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),
                    this.array.length
                }
            }
        }),
        Object.defineProperties(Ci.BufferGeometry.prototype, {
            drawcalls: {
                get: function() {
                    return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),
                    this.groups
                }
            },
            offsets: {
                get: function() {
                    return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),
                    this.groups
                }
            },
            addIndex: {
                value: function(e) {
                    console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),
                    this.setIndex(e)
                }
            },
            addDrawCall: {
                value: function(e, t, i) {
                    void 0 !== i && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),
                    console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),
                    this.addGroup(e, t)
                }
            },
            clearDrawCalls: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),
                    this.clearGroups()
                }
            },
            computeTangents: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")
                }
            },
            computeOffsets: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")
                }
            }
        }),
        Object.defineProperties(Ci.Material.prototype, {
            wrapAround: {
                get: function() {
                    console.warn("THREE." + this.type + ": .wrapAround has been removed.")
                },
                set: function(e) {
                    console.warn("THREE." + this.type + ": .wrapAround has been removed.")
                }
            },
            wrapRGB: {
                get: function() {
                    return console.warn("THREE." + this.type + ": .wrapRGB has been removed."),
                    new Ci.Color
                }
            }
        }),
        Object.defineProperties(Ci, {
            PointCloudMaterial: {
                value: function(e) {
                    return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),
                    new Ci.PointsMaterial(e)
                }
            },
            ParticleBasicMaterial: {
                value: function(e) {
                    return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),
                    new Ci.PointsMaterial(e)
                }
            },
            ParticleSystemMaterial: {
                value: function(e) {
                    return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),
                    new Ci.PointsMaterial(e)
                }
            }
        }),
        Object.defineProperties(Ci.MeshPhongMaterial.prototype, {
            metal: {
                get: function() {
                    return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),
                    !1
                },
                set: function(e) {
                    console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")
                }
            }
        }),
        Object.defineProperties(Ci.ShaderMaterial.prototype, {
            derivatives: {
                get: function() {
                    return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                    this.extensions.derivatives
                },
                set: function(e) {
                    console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                    this.extensions.derivatives = e
                }
            }
        }),
        Object.defineProperties(Ci.WebGLRenderer.prototype, {
            supportsFloatTextures: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),
                    this.extensions.get("OES_texture_float")
                }
            },
            supportsHalfFloatTextures: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),
                    this.extensions.get("OES_texture_half_float")
                }
            },
            supportsStandardDerivatives: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),
                    this.extensions.get("OES_standard_derivatives")
                }
            },
            supportsCompressedTextureS3TC: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),
                    this.extensions.get("WEBGL_compressed_texture_s3tc")
                }
            },
            supportsCompressedTexturePVRTC: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),
                    this.extensions.get("WEBGL_compressed_texture_pvrtc")
                }
            },
            supportsBlendMinMax: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),
                    this.extensions.get("EXT_blend_minmax")
                }
            },
            supportsVertexTextures: {
                value: function() {
                    return this.capabilities.vertexTextures
                }
            },
            supportsInstancedArrays: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),
                    this.extensions.get("ANGLE_instanced_arrays")
                }
            },
            enableScissorTest: {
                value: function(e) {
                    console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),
                    this.setScissorTest(e)
                }
            },
            initMaterial: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")
                }
            },
            addPrePlugin: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")
                }
            },
            addPostPlugin: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")
                }
            },
            updateShadowMap: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")
                }
            },
            shadowMapEnabled: {
                get: function() {
                    return this.shadowMap.enabled
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),
                    this.shadowMap.enabled = e
                }
            },
            shadowMapType: {
                get: function() {
                    return this.shadowMap.type
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),
                    this.shadowMap.type = e
                }
            },
            shadowMapCullFace: {
                get: function() {
                    return this.shadowMap.cullFace
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace."),
                    this.shadowMap.cullFace = e
                }
            }
        }),
        Object.defineProperties(Ci.WebGLRenderTarget.prototype, {
            wrapS: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                    this.texture.wrapS
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                    this.texture.wrapS = e
                }
            },
            wrapT: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                    this.texture.wrapT
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                    this.texture.wrapT = e
                }
            },
            magFilter: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                    this.texture.magFilter
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                    this.texture.magFilter = e
                }
            },
            minFilter: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                    this.texture.minFilter
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                    this.texture.minFilter = e
                }
            },
            anisotropy: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                    this.texture.anisotropy
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                    this.texture.anisotropy = e
                }
            },
            offset: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                    this.texture.offset
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                    this.texture.offset = e
                }
            },
            repeat: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                    this.texture.repeat
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                    this.texture.repeat = e
                }
            },
            format: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                    this.texture.format
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                    this.texture.format = e
                }
            },
            type: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                    this.texture.type
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                    this.texture.type = e
                }
            },
            generateMipmaps: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                    this.texture.generateMipmaps
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                    this.texture.generateMipmaps = e
                }
            }
        }),
        Ci.GeometryUtils = {
            merge: function(e, t, i) {
                var n;
                console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."),
                t instanceof Ci.Mesh && (t.matrixAutoUpdate && t.updateMatrix(),
                n = t.matrix,
                t = t.geometry),
                e.merge(t, n, i)
            },
            center: function(e) {
                return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),
                e.center()
            }
        },
        Ci.ImageUtils = {
            crossOrigin: void 0,
            loadTexture: function(e, t, i, n) {
                console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");
                var r = new Ci.TextureLoader;
                r.setCrossOrigin(this.crossOrigin);
                var o = r.load(e, i, void 0, n);
                return t && (o.mapping = t),
                o
            },
            loadTextureCube: function(e, t, i, n) {
                console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");
                var r = new Ci.CubeTextureLoader;
                r.setCrossOrigin(this.crossOrigin);
                var o = r.load(e, i, void 0, n);
                return t && (o.mapping = t),
                o
            },
            loadCompressedTexture: function() {
                console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")
            },
            loadCompressedTextureCube: function() {
                console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")
            }
        },
        Ci.Projector = function() {
            console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js."),
            this.projectVector = function(e, t) {
                console.warn("THREE.Projector: .projectVector() is now vector.project()."),
                e.project(t)
            }
            ,
            this.unprojectVector = function(e, t) {
                console.warn("THREE.Projector: .unprojectVector() is now vector.unproject()."),
                e.unproject(t)
            }
            ,
            this.pickingRay = function(e, t) {
                console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")
            }
        }
        ,
        Ci.CanvasRenderer = function() {
            console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js"),
            this.domElement = document.createElement("canvas"),
            this.clear = function() {}
            ,
            this.render = function() {}
            ,
            this.setClearColor = function() {}
            ,
            this.setSize = function() {}
        }
        ,
        Ci.MeshFaceMaterial = Ci.MultiMaterial,
        Ci.CurveUtils = {
            tangentQuadraticBezier: function(e, t, i, n) {
                return 2 * (1 - e) * (i - t) + 2 * e * (n - i)
            },
            tangentCubicBezier: function(e, t, i, n, r) {
                return -3 * t * (1 - e) * (1 - e) + 3 * i * (1 - e) * (1 - e) - 6 * e * i * (1 - e) + 6 * e * n * (1 - e) - 3 * e * e * n + 3 * e * e * r
            },
            tangentSpline: function(e, t, i, n, r) {
                return 6 * e * e - 6 * e + (3 * e * e - 4 * e + 1) + (-6 * e * e + 6 * e) + (3 * e * e - 2 * e)
            },
            interpolate: function(e, t, i, n, r) {
                var o = .5 * (i - e)
                  , a = .5 * (n - t)
                  , s = r * r;
                return (2 * t - 2 * i + o + a) * (r * s) + (-3 * t + 3 * i - 2 * o - a) * s + o * r + t
            }
        },
        Ci.SceneUtils = {
            createMultiMaterialObject: function(e, t) {
                for (var i = new Ci.Group, n = 0, r = t.length; n < r; n++)
                    i.add(new Ci.Mesh(e,t[n]));
                return i
            },
            detach: function(e, t, i) {
                e.applyMatrix(t.matrixWorld),
                t.remove(e),
                i.add(e)
            },
            attach: function(e, t, i) {
                var n = new Ci.Matrix4;
                n.getInverse(i.matrixWorld),
                e.applyMatrix(n),
                t.remove(e),
                i.add(e)
            }
        },
        Ci.ShapeUtils = {
            area: function(e) {
                for (var t = e.length, i = 0, n = t - 1, r = 0; r < t; n = r++)
                    i += e[n].x * e[r].y - e[r].x * e[n].y;
                return .5 * i
            },
            triangulate: function(e, t) {
                var i = e.length;
                if (i < 3)
                    return null;
                var n, r, o, a = [], s = [], l = [];
                if (0 < Ci.ShapeUtils.area(e))
                    for (r = 0; r < i; r++)
                        s[r] = r;
                else
                    for (r = 0; r < i; r++)
                        s[r] = i - 1 - r;
                var c = i
                  , h = 2 * c;
                for (r = c - 1; 2 < c; ) {
                    if (h-- <= 0)
                        return console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"),
                        t ? l : a;
                    if (c <= (n = r) && (n = 0),
                    c <= (r = n + 1) && (r = 0),
                    c <= (o = r + 1) && (o = 0),
                    Si(e, n, r, o, c, s)) {
                        var u, d, p, f, g;
                        for (u = s[n],
                        d = s[r],
                        p = s[o],
                        a.push([e[u], e[d], e[p]]),
                        l.push([s[n], s[r], s[o]]),
                        g = (f = r) + 1; g < c; f++,
                        g++)
                            s[f] = s[g];
                        h = 2 * --c
                    }
                }
                return t ? l : a
            },
            triangulateShape: function(e, t) {
                function w(e, t, i) {
                    return e.x !== t.x ? e.x < t.x ? e.x <= i.x && i.x <= t.x : t.x <= i.x && i.x <= e.x : e.y < t.y ? e.y <= i.y && i.y <= t.y : t.y <= i.y && i.y <= e.y
                }
                function b(e, t, i, n, r) {
                    var o = t.x - e.x
                      , a = t.y - e.y
                      , s = n.x - i.x
                      , l = n.y - i.y
                      , c = e.x - i.x
                      , h = e.y - i.y
                      , u = a * s - o * l
                      , d = a * c - o * h;
                    if (Math.abs(u) > Number.EPSILON) {
                        var p;
                        if (0 < u) {
                            if (d < 0 || u < d)
                                return [];
                            if ((p = l * c - s * h) < 0 || u < p)
                                return []
                        } else {
                            if (0 < d || d < u)
                                return [];
                            if (0 < (p = l * c - s * h) || p < u)
                                return []
                        }
                        if (0 === p)
                            return !r || 0 != d && d != u ? [e] : [];
                        if (p === u)
                            return !r || 0 != d && d != u ? [t] : [];
                        if (0 == d)
                            return [i];
                        if (d == u)
                            return [n];
                        var f = p / u;
                        return [{
                            x: e.x + f * o,
                            y: e.y + f * a
                        }]
                    }
                    if (0 != d || l * c != s * h)
                        return [];
                    var g, m, v, y, A, C, I, E, _ = 0 == o && 0 == a, b = 0 == s && 0 == l;
                    return _ && b ? e.x !== i.x || e.y !== i.y ? [] : [e] : _ ? w(i, n, e) ? [e] : [] : b ? w(e, t, i) ? [i] : [] : (E = 0 != o ? (y = e.x < t.x ? (v = (g = e).x,
                    (m = t).x) : (v = (g = t).x,
                    (m = e).x),
                    i.x < n.x ? (I = (A = i).x,
                    (C = n).x) : (I = (A = n).x,
                    (C = i).x)) : (y = e.y < t.y ? (v = (g = e).y,
                    (m = t).y) : (v = (g = t).y,
                    (m = e).y),
                    i.y < n.y ? (I = (A = i).y,
                    (C = n).y) : (I = (A = n).y,
                    (C = i).y)),
                    v <= I ? y < I ? [] : y === I ? r ? [] : [A] : y <= E ? [A, m] : [A, C] : E < v ? [] : v === E ? r ? [] : [g] : y <= E ? [g, m] : [g, C])
                }
                function T(e, t, i, n) {
                    var r = t.x - e.x
                      , o = t.y - e.y
                      , a = i.x - e.x
                      , s = i.y - e.y
                      , l = n.x - e.x
                      , c = n.y - e.y
                      , h = r * s - o * a
                      , u = r * c - o * l;
                    if (Math.abs(h) > Number.EPSILON) {
                        var d = l * s - c * a;
                        return 0 < h ? 0 <= u && 0 <= d : 0 <= u || 0 <= d
                    }
                    return 0 < u
                }
                for (var i, n, r, o, a, s, l = {}, c = e.concat(), h = 0, u = t.length; h < u; h++)
                    Array.prototype.push.apply(c, t[h]);
                for (i = 0,
                n = c.length; i < n; i++)
                    void 0 !== l[a = c[i].x + ":" + c[i].y] && console.warn("THREE.Shape: Duplicate point", a),
                    l[a] = i;
                var d = function(e, a) {
                    function t(e, t) {
                        var i = m.length - 1
                          , n = e - 1;
                        n < 0 && (n = i);
                        var r = e + 1;
                        i < r && (r = 0);
                        var o = T(m[e], m[n], m[r], c[t]);
                        if (!o)
                            return !1;
                        var a = c.length - 1
                          , s = t - 1;
                        s < 0 && (s = a);
                        var l = t + 1;
                        return a < l && (l = 0),
                        !!(o = T(c[t], c[s], c[l], m[e]))
                    }
                    function i(e, t) {
                        var i, n;
                        for (i = 0; i < m.length; i++)
                            if (n = i + 1,
                            n %= m.length,
                            0 < b(e, t, m[i], m[n], !0).length)
                                return !0;
                        return !1
                    }
                    function n(e, t) {
                        var i, n, r, o;
                        for (i = 0; i < v.length; i++)
                            for (n = a[v[i]],
                            r = 0; r < n.length; r++)
                                if (o = r + 1,
                                o %= n.length,
                                0 < b(e, t, n[r], n[o], !0).length)
                                    return !0;
                        return !1
                    }
                    for (var c, r, o, s, l, h, u, d, p, f, g, m = e.concat(), v = [], y = [], A = 0, C = a.length; A < C; A++)
                        v.push(A);
                    for (var I = 0, E = 2 * v.length; 0 < v.length; ) {
                        if (--E < 0) {
                            console.log("Infinite Loop! Holes left:" + v.length + ", Probably Hole outside Shape!");
                            break
                        }
                        for (o = I; o < m.length; o++) {
                            s = m[o],
                            r = -1;
                            for (A = 0; A < v.length; A++)
                                if (h = v[A],
                                void 0 === y[u = s.x + ":" + s.y + ":" + h]) {
                                    c = a[h];
                                    for (var _ = 0; _ < c.length; _++)
                                        if (l = c[_],
                                        t(o, _) && !i(s, l) && !n(s, l)) {
                                            r = _,
                                            v.splice(A, 1),
                                            d = m.slice(0, o + 1),
                                            p = m.slice(o),
                                            f = c.slice(r),
                                            g = c.slice(0, r + 1),
                                            m = d.concat(f).concat(g).concat(p),
                                            I = o;
                                            break
                                        }
                                    if (0 <= r)
                                        break;
                                    y[u] = !0
                                }
                            if (0 <= r)
                                break
                        }
                    }
                    return m
                }(e, t)
                  , p = Ci.ShapeUtils.triangulate(d, !1);
                for (i = 0,
                n = p.length; i < n; i++)
                    for (o = p[i],
                    r = 0; r < 3; r++)
                        void 0 !== (s = l[a = o[r].x + ":" + o[r].y]) && (o[r] = s);
                return p.concat()
            },
            isClockWise: function(e) {
                return Ci.ShapeUtils.area(e) < 0
            },
            b2: function(e, t, i, n) {
                return function(e, t) {
                    var i = 1 - e;
                    return i * i * t
                }(e, t) + function(e, t) {
                    return 2 * (1 - e) * e * t
                }(e, i) + function(e, t) {
                    return e * e * t
                }(e, n)
            },
            b3: function(e, t, i, n, r) {
                return function(e, t) {
                    var i = 1 - e;
                    return i * i * i * t
                }(e, t) + function(e, t) {
                    var i = 1 - e;
                    return 3 * i * i * e * t
                }(e, i) + function(e, t) {
                    return 3 * (1 - e) * e * e * t
                }(e, n) + function(e, t) {
                    return e * e * e * t
                }(e, r)
            }
        },
        Ci.Curve = function() {}
        ,
        Ci.Curve.prototype = {
            constructor: Ci.Curve,
            getPoint: function(e) {
                return console.warn("THREE.Curve: Warning, getPoint() not implemented!"),
                null
            },
            getPointAt: function(e) {
                var t = this.getUtoTmapping(e);
                return this.getPoint(t)
            },
            getPoints: function(e) {
                e = e || 5;
                var t, i = [];
                for (t = 0; t <= e; t++)
                    i.push(this.getPoint(t / e));
                return i
            },
            getSpacedPoints: function(e) {
                e = e || 5;
                var t, i = [];
                for (t = 0; t <= e; t++)
                    i.push(this.getPointAt(t / e));
                return i
            },
            getLength: function() {
                var e = this.getLengths();
                return e[e.length - 1]
            },
            getLengths: function(e) {
                if (e = e || (this.__arcLengthDivisions ? this.__arcLengthDivisions : 200),
                this.cacheArcLengths && this.cacheArcLengths.length === e + 1 && !this.needsUpdate)
                    return this.cacheArcLengths;
                this.needsUpdate = !1;
                var t, i, n = [], r = this.getPoint(0), o = 0;
                for (n.push(0),
                i = 1; i <= e; i++)
                    o += (t = this.getPoint(i / e)).distanceTo(r),
                    n.push(o),
                    r = t;
                return this.cacheArcLengths = n
            },
            updateArcLengths: function() {
                this.needsUpdate = !0,
                this.getLengths()
            },
            getUtoTmapping: function(e, t) {
                var i, n = this.getLengths(), r = 0, o = n.length;
                i = t || e * n[o - 1];
                for (var a, s = 0, l = o - 1; s <= l; )
                    if ((a = n[r = Math.floor(s + (l - s) / 2)] - i) < 0)
                        s = r + 1;
                    else {
                        if (!(0 < a)) {
                            l = r;
                            break
                        }
                        l = r - 1
                    }
                if (n[r = l] === i)
                    return r / (o - 1);
                var c = n[r];
                return (r + (i - c) / (n[r + 1] - c)) / (o - 1)
            },
            getTangent: function(e) {
                var t = e - 1e-4
                  , i = e + 1e-4;
                t < 0 && (t = 0),
                1 < i && (i = 1);
                var n = this.getPoint(t);
                return this.getPoint(i).clone().sub(n).normalize()
            },
            getTangentAt: function(e) {
                var t = this.getUtoTmapping(e);
                return this.getTangent(t)
            }
        },
        Ci.Curve.create = function(e, t) {
            return e.prototype = Object.create(Ci.Curve.prototype),
            (e.prototype.constructor = e).prototype.getPoint = t,
            e
        }
        ,
        Ci.CurvePath = function() {
            this.curves = [],
            this.autoClose = !1
        }
        ,
        Ci.CurvePath.prototype = Object.create(Ci.Curve.prototype),
        Ci.CurvePath.prototype.constructor = Ci.CurvePath,
        Ci.CurvePath.prototype.add = function(e) {
            this.curves.push(e)
        }
        ,
        Ci.CurvePath.prototype.closePath = function() {
            var e = this.curves[0].getPoint(0)
              , t = this.curves[this.curves.length - 1].getPoint(1);
            e.equals(t) || this.curves.push(new Ci.LineCurve(t,e))
        }
        ,
        Ci.CurvePath.prototype.getPoint = function(e) {
            for (var t = e * this.getLength(), i = this.getCurveLengths(), n = 0; n < i.length; ) {
                if (i[n] >= t) {
                    var r = i[n] - t
                      , o = this.curves[n]
                      , a = 1 - r / o.getLength();
                    return o.getPointAt(a)
                }
                n++
            }
            return null
        }
        ,
        Ci.CurvePath.prototype.getLength = function() {
            var e = this.getCurveLengths();
            return e[e.length - 1]
        }
        ,
        Ci.CurvePath.prototype.getCurveLengths = function() {
            if (this.cacheLengths && this.cacheLengths.length === this.curves.length)
                return this.cacheLengths;
            for (var e = [], t = 0, i = 0, n = this.curves.length; i < n; i++)
                t += this.curves[i].getLength(),
                e.push(t);
            return this.cacheLengths = e
        }
        ,
        Ci.CurvePath.prototype.createPointsGeometry = function(e) {
            var t = this.getPoints(e);
            return this.createGeometry(t)
        }
        ,
        Ci.CurvePath.prototype.createSpacedPointsGeometry = function(e) {
            var t = this.getSpacedPoints(e);
            return this.createGeometry(t)
        }
        ,
        Ci.CurvePath.prototype.createGeometry = function(e) {
            for (var t = new Ci.Geometry, i = 0, n = e.length; i < n; i++) {
                var r = e[i];
                t.vertices.push(new Ci.Vector3(r.x,r.y,r.z || 0))
            }
            return t
        }
        ,
        Ci.Font = function(e) {
            this.data = e
        }
        ,
        Ci.Font.prototype = {
            constructor: Ci.Font,
            generateShapes: function(e, s, b) {
                function l(e, t, i) {
                    var n = w.glyphs[e] || w.glyphs["?"];
                    if (n) {
                        var r, o, a, s, l, c, h, u, d, p, f, g = new Ci.Path, m = [], v = Ci.ShapeUtils.b2, y = Ci.ShapeUtils.b3;
                        if (n.o)
                            for (var A = n._cachedOutline || (n._cachedOutline = n.o.split(" ")), C = 0, I = A.length; C < I; ) {
                                switch (A[C++]) {
                                case "m":
                                    r = A[C++] * t + i,
                                    o = A[C++] * t,
                                    g.moveTo(r, o);
                                    break;
                                case "l":
                                    r = A[C++] * t + i,
                                    o = A[C++] * t,
                                    g.lineTo(r, o);
                                    break;
                                case "q":
                                    if (a = A[C++] * t + i,
                                    s = A[C++] * t,
                                    h = A[C++] * t + i,
                                    u = A[C++] * t,
                                    g.quadraticCurveTo(h, u, a, s),
                                    f = m[m.length - 1]) {
                                        l = f.x,
                                        c = f.y;
                                        for (var E = 1; E <= b; E++) {
                                            v(_ = E / b, l, h, a),
                                            v(_, c, u, s)
                                        }
                                    }
                                    break;
                                case "b":
                                    if (a = A[C++] * t + i,
                                    s = A[C++] * t,
                                    h = A[C++] * t + i,
                                    u = A[C++] * t,
                                    d = A[C++] * t + i,
                                    p = A[C++] * t,
                                    g.bezierCurveTo(h, u, d, p, a, s),
                                    f = m[m.length - 1]) {
                                        l = f.x,
                                        c = f.y;
                                        for (E = 1; E <= b; E++) {
                                            var _;
                                            y(_ = E / b, l, h, d, a),
                                            y(_, c, u, p, s)
                                        }
                                    }
                                }
                            }
                        return {
                            offset: n.ha * t,
                            path: g
                        }
                    }
                }
                void 0 === s && (s = 100),
                void 0 === b && (b = 4);
                for (var w = this.data, t = function(e) {
                    for (var t = String(e).split(""), i = s / w.resolution, n = 0, r = [], o = 0; o < t.length; o++) {
                        var a = l(t[o], i, n);
                        n += a.offset,
                        r.push(a.path)
                    }
                    return r
                }(e), i = [], n = 0, r = t.length; n < r; n++)
                    Array.prototype.push.apply(i, t[n].toShapes());
                return i
            }
        },
        Ci.Path = function(e) {
            Ci.CurvePath.call(this),
            this.actions = [],
            e && this.fromPoints(e)
        }
        ,
        Ci.Path.prototype = Object.create(Ci.CurvePath.prototype),
        Ci.Path.prototype.constructor = Ci.Path,
        Ci.Path.prototype.fromPoints = function(e) {
            this.moveTo(e[0].x, e[0].y);
            for (var t = 1, i = e.length; t < i; t++)
                this.lineTo(e[t].x, e[t].y)
        }
        ,
        Ci.Path.prototype.moveTo = function(e, t) {
            this.actions.push({
                action: "moveTo",
                args: [e, t]
            })
        }
        ,
        Ci.Path.prototype.lineTo = function(e, t) {
            var i = this.actions[this.actions.length - 1].args
              , n = i[i.length - 2]
              , r = i[i.length - 1]
              , o = new Ci.LineCurve(new Ci.Vector2(n,r),new Ci.Vector2(e,t));
            this.curves.push(o),
            this.actions.push({
                action: "lineTo",
                args: [e, t]
            })
        }
        ,
        Ci.Path.prototype.quadraticCurveTo = function(e, t, i, n) {
            var r = this.actions[this.actions.length - 1].args
              , o = r[r.length - 2]
              , a = r[r.length - 1]
              , s = new Ci.QuadraticBezierCurve(new Ci.Vector2(o,a),new Ci.Vector2(e,t),new Ci.Vector2(i,n));
            this.curves.push(s),
            this.actions.push({
                action: "quadraticCurveTo",
                args: [e, t, i, n]
            })
        }
        ,
        Ci.Path.prototype.bezierCurveTo = function(e, t, i, n, r, o) {
            var a = this.actions[this.actions.length - 1].args
              , s = a[a.length - 2]
              , l = a[a.length - 1]
              , c = new Ci.CubicBezierCurve(new Ci.Vector2(s,l),new Ci.Vector2(e,t),new Ci.Vector2(i,n),new Ci.Vector2(r,o));
            this.curves.push(c),
            this.actions.push({
                action: "bezierCurveTo",
                args: [e, t, i, n, r, o]
            })
        }
        ,
        Ci.Path.prototype.splineThru = function(e) {
            var t = Array.prototype.slice.call(arguments)
              , i = this.actions[this.actions.length - 1].args
              , n = i[i.length - 2]
              , r = i[i.length - 1]
              , o = [new Ci.Vector2(n,r)];
            Array.prototype.push.apply(o, e);
            var a = new Ci.SplineCurve(o);
            this.curves.push(a),
            this.actions.push({
                action: "splineThru",
                args: t
            })
        }
        ,
        Ci.Path.prototype.arc = function(e, t, i, n, r, o) {
            var a = this.actions[this.actions.length - 1].args
              , s = a[a.length - 2]
              , l = a[a.length - 1];
            this.absarc(e + s, t + l, i, n, r, o)
        }
        ,
        Ci.Path.prototype.absarc = function(e, t, i, n, r, o) {
            this.absellipse(e, t, i, i, n, r, o)
        }
        ,
        Ci.Path.prototype.ellipse = function(e, t, i, n, r, o, a, s) {
            var l = this.actions[this.actions.length - 1].args
              , c = l[l.length - 2]
              , h = l[l.length - 1];
            this.absellipse(e + c, t + h, i, n, r, o, a, s)
        }
        ,
        Ci.Path.prototype.absellipse = function(e, t, i, n, r, o, a, s) {
            var l = [e, t, i, n, r, o, a, s || 0]
              , c = new Ci.EllipseCurve(e,t,i,n,r,o,a,s);
            this.curves.push(c);
            var h = c.getPoint(1);
            l.push(h.x),
            l.push(h.y),
            this.actions.push({
                action: "ellipse",
                args: l
            })
        }
        ,
        Ci.Path.prototype.getSpacedPoints = function(e) {
            e = e || 40;
            for (var t = [], i = 0; i < e; i++)
                t.push(this.getPoint(i / e));
            return this.autoClose && t.push(t[0]),
            t
        }
        ,
        Ci.Path.prototype.getPoints = function(e) {
            e = e || 12;
            for (var t, i, n, r, o, a, s, l, c, h, u, d = Ci.ShapeUtils.b2, p = Ci.ShapeUtils.b3, f = [], g = 0, m = this.actions.length; g < m; g++) {
                var v = this.actions[g]
                  , y = v.action
                  , A = v.args;
                switch (y) {
                case "moveTo":
                case "lineTo":
                    f.push(new Ci.Vector2(A[0],A[1]));
                    break;
                case "quadraticCurveTo":
                    t = A[2],
                    i = A[3],
                    o = A[0],
                    a = A[1],
                    l = 0 < f.length ? (s = (c = f[f.length - 1]).x,
                    c.y) : (s = (c = this.actions[g - 1].args)[c.length - 2],
                    c[c.length - 1]);
                    for (var C = 1; C <= e; C++) {
                        h = d(O = C / e, s, o, t),
                        u = d(O, l, a, i),
                        f.push(new Ci.Vector2(h,u))
                    }
                    break;
                case "bezierCurveTo":
                    t = A[4],
                    i = A[5],
                    o = A[0],
                    a = A[1],
                    n = A[2],
                    r = A[3],
                    l = 0 < f.length ? (s = (c = f[f.length - 1]).x,
                    c.y) : (s = (c = this.actions[g - 1].args)[c.length - 2],
                    c[c.length - 1]);
                    for (C = 1; C <= e; C++) {
                        h = p(O = C / e, s, o, n, t),
                        u = p(O, l, a, r, i),
                        f.push(new Ci.Vector2(h,u))
                    }
                    break;
                case "splineThru":
                    c = this.actions[g - 1].args;
                    var I = [new Ci.Vector2(c[c.length - 2],c[c.length - 1])]
                      , E = e * A[0].length;
                    I = I.concat(A[0]);
                    var _ = new Ci.SplineCurve(I);
                    for (C = 1; C <= E; C++)
                        f.push(_.getPointAt(C / E));
                    break;
                case "arc":
                    var b = A[0]
                      , w = A[1]
                      , T = A[2]
                      , x = A[3]
                      , S = A[4]
                      , M = !!A[5]
                      , R = S - x
                      , P = 2 * e;
                    for (C = 1; C <= P; C++) {
                        var O = C / P;
                        M || (O = 1 - O),
                        L = x + O * R,
                        h = b + T * Math.cos(L),
                        u = w + T * Math.sin(L),
                        f.push(new Ci.Vector2(h,u))
                    }
                    break;
                case "ellipse":
                    b = A[0],
                    w = A[1];
                    var L, D, N, F = A[2], B = A[3], V = (x = A[4],
                    S = A[5],
                    M = !!A[6],
                    A[7]);
                    R = S - x,
                    P = 2 * e;
                    0 !== V && (D = Math.cos(V),
                    N = Math.sin(V));
                    for (C = 1; C <= P; C++) {
                        O = C / P;
                        if (M || (O = 1 - O),
                        L = x + O * R,
                        h = b + F * Math.cos(L),
                        u = w + B * Math.sin(L),
                        0 !== V) {
                            var k = h;
                            h = (k - b) * D - (u - w) * N + b,
                            u = (k - b) * N + (u - w) * D + w
                        }
                        f.push(new Ci.Vector2(h,u))
                    }
                }
            }
            var U = f[f.length - 1];
            return Math.abs(U.x - f[0].x) < Number.EPSILON && Math.abs(U.y - f[0].y) < Number.EPSILON && f.splice(f.length - 1, 1),
            this.autoClose && f.push(f[0]),
            f
        }
        ,
        Ci.Path.prototype.toShapes = function(e, t) {
            function i(e) {
                for (var t = [], i = 0, n = e.length; i < n; i++) {
                    var r = e[i]
                      , o = new Ci.Shape;
                    o.actions = r.actions,
                    o.curves = r.curves,
                    t.push(o)
                }
                return t
            }
            function n(e, t) {
                for (var i = t.length, n = !1, r = i - 1, o = 0; o < i; r = o++) {
                    var a = t[r]
                      , s = t[o]
                      , l = s.x - a.x
                      , c = s.y - a.y;
                    if (Math.abs(c) > Number.EPSILON) {
                        if (c < 0 && (a = t[o],
                        l = -l,
                        s = t[r],
                        c = -c),
                        e.y < a.y || e.y > s.y)
                            continue;
                        if (e.y === a.y) {
                            if (e.x === a.x)
                                return !0
                        } else {
                            var h = c * (e.x - a.x) - l * (e.y - a.y);
                            if (0 == h)
                                return !0;
                            if (h < 0)
                                continue;
                            n = !n
                        }
                    } else {
                        if (e.y !== a.y)
                            continue;
                        if (s.x <= e.x && e.x <= a.x || a.x <= e.x && e.x <= s.x)
                            return !0
                    }
                }
                return n
            }
            var r = Ci.ShapeUtils.isClockWise
              , o = function(e) {
                for (var t = [], i = new Ci.Path, n = 0, r = e.length; n < r; n++) {
                    var o = e[n]
                      , a = o.args
                      , s = o.action;
                    "moveTo" === s && 0 !== i.actions.length && (t.push(i),
                    i = new Ci.Path),
                    i[s].apply(i, a)
                }
                return 0 !== i.actions.length && t.push(i),
                t
            }(this.actions);
            if (0 === o.length)
                return [];
            if (!0 === t)
                return i(o);
            var a, s, l, c = [];
            if (1 === o.length)
                return s = o[0],
                (l = new Ci.Shape).actions = s.actions,
                l.curves = s.curves,
                c.push(l),
                c;
            var h = !r(o[0].getPoints());
            h = e ? !h : h;
            var u, d = [], p = [], f = [], g = 0;
            p[g] = void 0,
            f[g] = [];
            for (var m = 0, v = o.length; m < v; m++)
                a = r(u = (s = o[m]).getPoints()),
                (a = e ? !a : a) ? (!h && p[g] && g++,
                p[g] = {
                    s: new Ci.Shape,
                    p: u
                },
                p[g].s.actions = s.actions,
                p[g].s.curves = s.curves,
                h && g++,
                f[g] = []) : f[g].push({
                    h: s,
                    p: u[0]
                });
            if (!p[0])
                return i(o);
            if (1 < p.length) {
                for (var y = !1, A = [], C = 0, I = p.length; C < I; C++)
                    d[C] = [];
                for (C = 0,
                I = p.length; C < I; C++)
                    for (var E = f[C], _ = 0; _ < E.length; _++) {
                        for (var b = E[_], w = !0, T = 0; T < p.length; T++)
                            n(b.p, p[T].p) && (C !== T && A.push({
                                froms: C,
                                tos: T,
                                hole: _
                            }),
                            w ? (w = !1,
                            d[T].push(b)) : y = !0);
                        w && d[C].push(b)
                    }
                0 < A.length && (y || (f = d))
            }
            m = 0;
            for (var x, S = p.length; m < S; m++) {
                l = p[m].s,
                c.push(l);
                for (var M = 0, R = (x = f[m]).length; M < R; M++)
                    l.holes.push(x[M].h)
            }
            return c
        }
        ,
        Ci.Shape = function() {
            Ci.Path.apply(this, arguments),
            this.holes = []
        }
        ,
        Ci.Shape.prototype = Object.create(Ci.Path.prototype),
        Ci.Shape.prototype.constructor = Ci.Shape,
        Ci.Shape.prototype.extrude = function(e) {
            return new Ci.ExtrudeGeometry(this,e)
        }
        ,
        Ci.Shape.prototype.makeGeometry = function(e) {
            return new Ci.ShapeGeometry(this,e)
        }
        ,
        Ci.Shape.prototype.getPointsHoles = function(e) {
            for (var t = [], i = 0, n = this.holes.length; i < n; i++)
                t[i] = this.holes[i].getPoints(e);
            return t
        }
        ,
        Ci.Shape.prototype.extractAllPoints = function(e) {
            return {
                shape: this.getPoints(e),
                holes: this.getPointsHoles(e)
            }
        }
        ,
        Ci.Shape.prototype.extractPoints = function(e) {
            return this.extractAllPoints(e)
        }
        ,
        Ci.LineCurve = function(e, t) {
            this.v1 = e,
            this.v2 = t
        }
        ,
        Ci.LineCurve.prototype = Object.create(Ci.Curve.prototype),
        Ci.LineCurve.prototype.constructor = Ci.LineCurve,
        Ci.LineCurve.prototype.getPoint = function(e) {
            var t = this.v2.clone().sub(this.v1);
            return t.multiplyScalar(e).add(this.v1),
            t
        }
        ,
        Ci.LineCurve.prototype.getPointAt = function(e) {
            return this.getPoint(e)
        }
        ,
        Ci.LineCurve.prototype.getTangent = function(e) {
            return this.v2.clone().sub(this.v1).normalize()
        }
        ,
        Ci.QuadraticBezierCurve = function(e, t, i) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i
        }
        ,
        Ci.QuadraticBezierCurve.prototype = Object.create(Ci.Curve.prototype),
        Ci.QuadraticBezierCurve.prototype.constructor = Ci.QuadraticBezierCurve,
        Ci.QuadraticBezierCurve.prototype.getPoint = function(e) {
            var t = Ci.ShapeUtils.b2;
            return new Ci.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y))
        }
        ,
        Ci.QuadraticBezierCurve.prototype.getTangent = function(e) {
            var t = Ci.CurveUtils.tangentQuadraticBezier;
            return new Ci.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y)).normalize()
        }
        ,
        Ci.CubicBezierCurve = function(e, t, i, n) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i,
            this.v3 = n
        }
        ,
        Ci.CubicBezierCurve.prototype = Object.create(Ci.Curve.prototype),
        Ci.CubicBezierCurve.prototype.constructor = Ci.CubicBezierCurve,
        Ci.CubicBezierCurve.prototype.getPoint = function(e) {
            var t = Ci.ShapeUtils.b3;
            return new Ci.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y))
        }
        ,
        Ci.CubicBezierCurve.prototype.getTangent = function(e) {
            var t = Ci.CurveUtils.tangentCubicBezier;
            return new Ci.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y)).normalize()
        }
        ,
        Ci.SplineCurve = function(e) {
            this.points = null == e ? [] : e
        }
        ,
        Ci.SplineCurve.prototype = Object.create(Ci.Curve.prototype),
        Ci.SplineCurve.prototype.constructor = Ci.SplineCurve,
        Ci.SplineCurve.prototype.getPoint = function(e) {
            var t = this.points
              , i = (t.length - 1) * e
              , n = Math.floor(i)
              , r = i - n
              , o = t[0 === n ? n : n - 1]
              , a = t[n]
              , s = t[n > t.length - 2 ? t.length - 1 : n + 1]
              , l = t[n > t.length - 3 ? t.length - 1 : n + 2]
              , c = Ci.CurveUtils.interpolate;
            return new Ci.Vector2(c(o.x, a.x, s.x, l.x, r),c(o.y, a.y, s.y, l.y, r))
        }
        ,
        Ci.EllipseCurve = function(e, t, i, n, r, o, a, s) {
            this.aX = e,
            this.aY = t,
            this.xRadius = i,
            this.yRadius = n,
            this.aStartAngle = r,
            this.aEndAngle = o,
            this.aClockwise = a,
            this.aRotation = s || 0
        }
        ,
        Ci.EllipseCurve.prototype = Object.create(Ci.Curve.prototype),
        Ci.EllipseCurve.prototype.constructor = Ci.EllipseCurve,
        Ci.EllipseCurve.prototype.getPoint = function(e) {
            var t, i = this.aEndAngle - this.aStartAngle;
            i < 0 && (i += 2 * Math.PI),
            i > 2 * Math.PI && (i -= 2 * Math.PI),
            t = !0 === this.aClockwise ? this.aEndAngle + (1 - e) * (2 * Math.PI - i) : this.aStartAngle + e * i;
            var n = this.aX + this.xRadius * Math.cos(t)
              , r = this.aY + this.yRadius * Math.sin(t);
            if (0 !== this.aRotation) {
                var o = Math.cos(this.aRotation)
                  , a = Math.sin(this.aRotation)
                  , s = n
                  , l = r;
                n = (s - this.aX) * o - (l - this.aY) * a + this.aX,
                r = (s - this.aX) * a + (l - this.aY) * o + this.aY
            }
            return new Ci.Vector2(n,r)
        }
        ,
        Ci.ArcCurve = function(e, t, i, n, r, o) {
            Ci.EllipseCurve.call(this, e, t, i, i, n, r, o)
        }
        ,
        Ci.ArcCurve.prototype = Object.create(Ci.EllipseCurve.prototype),
        Ci.ArcCurve.prototype.constructor = Ci.ArcCurve,
        Ci.LineCurve3 = Ci.Curve.create(function(e, t) {
            this.v1 = e,
            this.v2 = t
        }, function(e) {
            var t = new Ci.Vector3;
            return t.subVectors(this.v2, this.v1),
            t.multiplyScalar(e),
            t.add(this.v1),
            t
        }),
        Ci.QuadraticBezierCurve3 = Ci.Curve.create(function(e, t, i) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i
        }, function(e) {
            var t = Ci.ShapeUtils.b2;
            return new Ci.Vector3(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y),t(e, this.v0.z, this.v1.z, this.v2.z))
        }),
        Ci.CubicBezierCurve3 = Ci.Curve.create(function(e, t, i, n) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i,
            this.v3 = n
        }, function(e) {
            var t = Ci.ShapeUtils.b3;
            return new Ci.Vector3(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y),t(e, this.v0.z, this.v1.z, this.v2.z, this.v3.z))
        }),
        Ci.SplineCurve3 = Ci.Curve.create(function(e) {
            console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3"),
            this.points = null == e ? [] : e
        }, function(e) {
            var t = this.points
              , i = (t.length - 1) * e
              , n = Math.floor(i)
              , r = i - n
              , o = t[0 == n ? n : n - 1]
              , a = t[n]
              , s = t[n > t.length - 2 ? t.length - 1 : n + 1]
              , l = t[n > t.length - 3 ? t.length - 1 : n + 2]
              , c = Ci.CurveUtils.interpolate;
            return new Ci.Vector3(c(o.x, a.x, s.x, l.x, r),c(o.y, a.y, s.y, l.y, r),c(o.z, a.z, s.z, l.z, r))
        }),
        Ci.CatmullRomCurve3 = (qt = new Ci.Vector3,
        Xt = new xi,
        Zt = new xi,
        Kt = new xi,
        xi.prototype.init = function(e, t, i, n) {
            this.c0 = e,
            this.c1 = i,
            this.c2 = -3 * e + 3 * t - 2 * i - n,
            this.c3 = 2 * e - 2 * t + i + n
        }
        ,
        xi.prototype.initNonuniformCatmullRom = function(e, t, i, n, r, o, a) {
            var s = (t - e) / r - (i - e) / (r + o) + (i - t) / o
              , l = (i - t) / o - (n - t) / (o + a) + (n - i) / a;
            s *= o,
            l *= o,
            this.init(t, i, s, l)
        }
        ,
        xi.prototype.initCatmullRom = function(e, t, i, n, r) {
            this.init(t, i, r * (i - e), r * (n - t))
        }
        ,
        xi.prototype.calc = function(e) {
            var t = e * e
              , i = t * e;
            return this.c0 + this.c1 * e + this.c2 * t + this.c3 * i
        }
        ,
        Ci.Curve.create(function(e) {
            this.points = e || [],
            this.closed = !1
        }, function(e) {
            var t, i, n, r, o, a, s, l, c = this.points;
            if ((r = c.length) < 2 && console.log("duh, you need at least 2 points"),
            n = (t = (r - (this.closed ? 0 : 1)) * e) - (i = Math.floor(t)),
            this.closed ? i += 0 < i ? 0 : (Math.floor(Math.abs(i) / c.length) + 1) * c.length : 0 === n && i === r - 1 && (i = r - 2,
            n = 1),
            o = this.closed || 0 < i ? c[(i - 1) % r] : (qt.subVectors(c[0], c[1]).add(c[0]),
            qt),
            a = c[i % r],
            s = c[(i + 1) % r],
            l = this.closed || i + 2 < r ? c[(i + 2) % r] : (qt.subVectors(c[r - 1], c[r - 2]).add(c[r - 1]),
            qt),
            void 0 === this.type || "centripetal" === this.type || "chordal" === this.type) {
                var h = "chordal" === this.type ? .5 : .25
                  , u = Math.pow(o.distanceToSquared(a), h)
                  , d = Math.pow(a.distanceToSquared(s), h)
                  , p = Math.pow(s.distanceToSquared(l), h);
                d < 1e-4 && (d = 1),
                u < 1e-4 && (u = d),
                p < 1e-4 && (p = d),
                Xt.initNonuniformCatmullRom(o.x, a.x, s.x, l.x, u, d, p),
                Zt.initNonuniformCatmullRom(o.y, a.y, s.y, l.y, u, d, p),
                Kt.initNonuniformCatmullRom(o.z, a.z, s.z, l.z, u, d, p)
            } else if ("catmullrom" === this.type) {
                var f = void 0 !== this.tension ? this.tension : .5;
                Xt.initCatmullRom(o.x, a.x, s.x, l.x, f),
                Zt.initCatmullRom(o.y, a.y, s.y, l.y, f),
                Kt.initCatmullRom(o.z, a.z, s.z, l.z, f)
            }
            return new Ci.Vector3(Xt.calc(n),Zt.calc(n),Kt.calc(n))
        })),
        Ci.ClosedSplineCurve3 = function(e) {
            console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3."),
            Ci.CatmullRomCurve3.call(this, e),
            this.type = "catmullrom",
            this.closed = !0
        }
        ,
        Ci.ClosedSplineCurve3.prototype = Object.create(Ci.CatmullRomCurve3.prototype),
        Ci.BoxGeometry = function(e, t, i, n, r, o) {
            Ci.Geometry.call(this),
            this.type = "BoxGeometry",
            this.parameters = {
                width: e,
                height: t,
                depth: i,
                widthSegments: n,
                heightSegments: r,
                depthSegments: o
            },
            this.fromBufferGeometry(new Ci.BoxBufferGeometry(e,t,i,n,r,o)),
            this.mergeVertices()
        }
        ,
        Ci.BoxGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.BoxGeometry.prototype.constructor = Ci.BoxGeometry,
        Ci.CubeGeometry = Ci.BoxGeometry,
        Ci.BoxBufferGeometry = function(e, t, i, n, r, o) {
            function a(e, t, i, n, r, o, a, s, l, c, h) {
                for (var u = o / l, d = a / c, p = o / 2, f = a / 2, g = s / 2, m = l + 1, v = c + 1, y = 0, A = 0, C = new Ci.Vector3, I = 0; I < v; I++)
                    for (var E = I * d - f, _ = 0; _ < m; _++) {
                        var b = _ * u - p;
                        C[e] = b * n,
                        C[t] = E * r,
                        C[i] = g,
                        P[D] = C.x,
                        P[D + 1] = C.y,
                        P[D + 2] = C.z,
                        C[e] = 0,
                        C[t] = 0,
                        C[i] = 0 < s ? 1 : -1,
                        O[D] = C.x,
                        O[D + 1] = C.y,
                        O[D + 2] = C.z,
                        L[N] = _ / l,
                        L[N + 1] = 1 - I / c,
                        D += 3,
                        N += 2,
                        y += 1
                    }
                for (I = 0; I < c; I++)
                    for (_ = 0; _ < l; _++) {
                        var w = B + _ + m * I
                          , T = B + _ + m * (I + 1)
                          , x = B + (_ + 1) + m * (I + 1)
                          , S = B + (_ + 1) + m * I;
                        R[F] = w,
                        R[F + 1] = T,
                        R[F + 2] = S,
                        R[F + 3] = T,
                        R[F + 4] = x,
                        R[F + 5] = S,
                        F += 6,
                        A += 6
                    }
                M.addGroup(V, A, h),
                V += A,
                B += y
            }
            Ci.BufferGeometry.call(this),
            this.type = "BoxBufferGeometry",
            this.parameters = {
                width: e,
                height: t,
                depth: i,
                widthSegments: n,
                heightSegments: r,
                depthSegments: o
            };
            var M = this;
            n = Math.floor(n) || 1,
            r = Math.floor(r) || 1,
            o = Math.floor(o) || 1;
            var s, l, c, h, u = (h = 0,
            h += (s = n) * (l = r) * 2,
            h += s * (c = o) * 2,
            4 * (h += c * l * 2)), d = u / 4 * 6, R = new (65535 < d ? Uint32Array : Uint16Array)(d), P = new Float32Array(3 * u), O = new Float32Array(3 * u), L = new Float32Array(2 * u), D = 0, N = 0, F = 0, B = 0, V = 0;
            a("z", "y", "x", -1, -1, i, t, e, o, r, 0),
            a("z", "y", "x", 1, -1, i, t, -e, o, r, 1),
            a("x", "z", "y", 1, 1, e, i, t, n, o, 2),
            a("x", "z", "y", 1, -1, e, i, -t, n, o, 3),
            a("x", "y", "z", 1, -1, e, t, i, n, r, 4),
            a("x", "y", "z", -1, -1, e, t, -i, n, r, 5),
            this.setIndex(new Ci.BufferAttribute(R,1)),
            this.addAttribute("position", new Ci.BufferAttribute(P,3)),
            this.addAttribute("normal", new Ci.BufferAttribute(O,3)),
            this.addAttribute("uv", new Ci.BufferAttribute(L,2))
        }
        ,
        Ci.BoxBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.BoxBufferGeometry.prototype.constructor = Ci.BoxBufferGeometry,
        Ci.CircleGeometry = function(e, t, i, n) {
            Ci.Geometry.call(this),
            this.type = "CircleGeometry",
            this.parameters = {
                radius: e,
                segments: t,
                thetaStart: i,
                thetaLength: n
            },
            this.fromBufferGeometry(new Ci.CircleBufferGeometry(e,t,i,n))
        }
        ,
        Ci.CircleGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.CircleGeometry.prototype.constructor = Ci.CircleGeometry,
        Ci.CircleBufferGeometry = function(e, t, i, n) {
            Ci.BufferGeometry.call(this),
            this.type = "CircleBufferGeometry",
            this.parameters = {
                radius: e,
                segments: t,
                thetaStart: i,
                thetaLength: n
            },
            e = e || 50,
            t = void 0 !== t ? Math.max(3, t) : 8,
            i = void 0 !== i ? i : 0,
            n = void 0 !== n ? n : 2 * Math.PI;
            var r = t + 2
              , o = new Float32Array(3 * r)
              , a = new Float32Array(3 * r)
              , s = new Float32Array(2 * r);
            a[2] = 1,
            s[0] = .5,
            s[1] = .5;
            for (var l = 0, c = 3, h = 2; l <= t; l++,
            c += 3,
            h += 2) {
                var u = i + l / t * n;
                o[c] = e * Math.cos(u),
                o[c + 1] = e * Math.sin(u),
                a[c + 2] = 1,
                s[h] = (o[c] / e + 1) / 2,
                s[h + 1] = (o[c + 1] / e + 1) / 2
            }
            var d = [];
            for (c = 1; c <= t; c++)
                d.push(c, c + 1, 0);
            this.setIndex(new Ci.BufferAttribute(new Uint16Array(d),1)),
            this.addAttribute("position", new Ci.BufferAttribute(o,3)),
            this.addAttribute("normal", new Ci.BufferAttribute(a,3)),
            this.addAttribute("uv", new Ci.BufferAttribute(s,2)),
            this.boundingSphere = new Ci.Sphere(new Ci.Vector3,e)
        }
        ,
        Ci.CircleBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.CircleBufferGeometry.prototype.constructor = Ci.CircleBufferGeometry,
        Ci.CylinderBufferGeometry = function(p, f, g, m, v, e, y, A) {
            function t(e) {
                var t, i, n, r = new Ci.Vector2, o = new Ci.Vector3, a = !0 === e ? p : f, s = !0 === e ? 1 : -1;
                for (i = b,
                t = 1; t <= m; t++)
                    I.setXYZ(b, 0, x * s, 0),
                    E.setXYZ(b, 0, s, 0),
                    !0 === e ? (r.x = t / m,
                    r.y = 0) : (r.x = (t - 1) / m,
                    r.y = 1),
                    _.setXY(b, r.x, r.y),
                    b++;
                for (n = b,
                t = 0; t <= m; t++) {
                    var l = t / m;
                    o.x = a * Math.sin(l * A + y),
                    o.y = x * s,
                    o.z = a * Math.cos(l * A + y),
                    I.setXYZ(b, o.x, o.y, o.z),
                    E.setXYZ(b, 0, s, 0),
                    _.setXY(b, l, !0 === e ? 1 : 0),
                    b++
                }
                for (t = 0; t < m; t++) {
                    var c = i + t
                      , h = n + t;
                    !0 === e ? (C.setX(w, h),
                    w++,
                    C.setX(w, h + 1)) : (C.setX(w, h + 1),
                    w++,
                    C.setX(w, h)),
                    w++,
                    C.setX(w, c),
                    w++
                }
            }
            Ci.BufferGeometry.call(this),
            this.type = "CylinderBufferGeometry",
            this.parameters = {
                radiusTop: p,
                radiusBottom: f,
                height: g,
                radialSegments: m,
                heightSegments: v,
                openEnded: e,
                thetaStart: y,
                thetaLength: A
            },
            p = void 0 !== p ? p : 20,
            f = void 0 !== f ? f : 20,
            g = void 0 !== g ? g : 100,
            m = Math.floor(m) || 8,
            v = Math.floor(v) || 1,
            e = void 0 !== e && e,
            y = void 0 !== y ? y : 0,
            A = void 0 !== A ? A : 2 * Math.PI;
            var i, n, r = (n = (m + 1) * (v + 1),
            !1 === e && (n += 2 * (m + 1) + 2 * m),
            n), o = (i = m * v * 2 * 3,
            !1 === e && (i += 2 * m * 3),
            i), C = new Ci.BufferAttribute(new (65535 < o ? Uint32Array : Uint16Array)(o),1), I = new Ci.BufferAttribute(new Float32Array(3 * r),3), E = new Ci.BufferAttribute(new Float32Array(3 * r),3), _ = new Ci.BufferAttribute(new Float32Array(2 * r),2), b = 0, w = 0, T = [], x = g / 2;
            (function() {
                var e, t, i = new Ci.Vector3, n = new Ci.Vector3, r = (f - p) / g;
                for (t = 0; t <= v; t++) {
                    var o = []
                      , a = t / v
                      , s = a * (f - p) + p;
                    for (e = 0; e <= m; e++) {
                        var l = e / m;
                        n.x = s * Math.sin(l * A + y),
                        n.y = -a * g + x,
                        n.z = s * Math.cos(l * A + y),
                        I.setXYZ(b, n.x, n.y, n.z),
                        i.copy(n),
                        (0 === p && 0 === t || 0 === f && t === v) && (i.x = Math.sin(l * A + y),
                        i.z = Math.cos(l * A + y)),
                        i.setY(Math.sqrt(i.x * i.x + i.z * i.z) * r).normalize(),
                        E.setXYZ(b, i.x, i.y, i.z),
                        _.setXY(b, l, 1 - a),
                        o.push(b),
                        b++
                    }
                    T.push(o)
                }
                for (e = 0; e < m; e++)
                    for (t = 0; t < v; t++) {
                        var c = T[t][e]
                          , h = T[t + 1][e]
                          , u = T[t + 1][e + 1]
                          , d = T[t][e + 1];
                        C.setX(w, c),
                        w++,
                        C.setX(w, h),
                        w++,
                        C.setX(w, d),
                        w++,
                        C.setX(w, h),
                        w++,
                        C.setX(w, u),
                        w++,
                        C.setX(w, d),
                        w++
                    }
            }
            )(),
            !1 === e && (0 < p && t(!0),
            0 < f && t(!1)),
            this.setIndex(C),
            this.addAttribute("position", I),
            this.addAttribute("normal", E),
            this.addAttribute("uv", _)
        }
        ,
        Ci.CylinderBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.CylinderBufferGeometry.prototype.constructor = Ci.CylinderBufferGeometry,
        Ci.CylinderGeometry = function(e, t, i, n, r, o, a, s) {
            Ci.Geometry.call(this),
            this.type = "CylinderGeometry",
            this.parameters = {
                radiusTop: e,
                radiusBottom: t,
                height: i,
                radialSegments: n,
                heightSegments: r,
                openEnded: o,
                thetaStart: a,
                thetaLength: s
            },
            this.fromBufferGeometry(new Ci.CylinderBufferGeometry(e,t,i,n,r,o,a,s)),
            this.mergeVertices()
        }
        ,
        Ci.CylinderGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.CylinderGeometry.prototype.constructor = Ci.CylinderGeometry,
        Ci.EdgesGeometry = function(e, t) {
            function i(e, t) {
                return e - t
            }
            Ci.BufferGeometry.call(this),
            t = void 0 !== t ? t : 1;
            var n, r = Math.cos(Ci.Math.degToRad(t)), o = [0, 0], a = {}, s = ["a", "b", "c"];
            e instanceof Ci.BufferGeometry ? (n = new Ci.Geometry).fromBufferGeometry(e) : n = e.clone(),
            n.mergeVertices(),
            n.computeFaceNormals();
            for (var l = n.vertices, c = n.faces, h = 0, u = c.length; h < u; h++)
                for (var d = c[h], p = 0; p < 3; p++) {
                    o[0] = d[s[p]],
                    o[1] = d[s[(p + 1) % 3]],
                    o.sort(i),
                    void 0 === a[g = o.toString()] ? a[g] = {
                        vert1: o[0],
                        vert2: o[1],
                        face1: h,
                        face2: void 0
                    } : a[g].face2 = h
                }
            var f = [];
            for (var g in a) {
                var m = a[g];
                if (void 0 === m.face2 || c[m.face1].normal.dot(c[m.face2].normal) <= r) {
                    var v = l[m.vert1];
                    f.push(v.x),
                    f.push(v.y),
                    f.push(v.z),
                    v = l[m.vert2],
                    f.push(v.x),
                    f.push(v.y),
                    f.push(v.z)
                }
            }
            this.addAttribute("position", new Ci.BufferAttribute(new Float32Array(f),3))
        }
        ,
        Ci.EdgesGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.EdgesGeometry.prototype.constructor = Ci.EdgesGeometry,
        Ci.ExtrudeGeometry = function(e, t) {
            return void 0 === e ? void (e = []) : (Ci.Geometry.call(this),
            this.type = "ExtrudeGeometry",
            e = Array.isArray(e) ? e : [e],
            this.addShapeList(e, t),
            void this.computeFaceNormals())
        }
        ;
        Ci.ExtrudeGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.ExtrudeGeometry.prototype.constructor = Ci.ExtrudeGeometry,
        Ci.ExtrudeGeometry.prototype.addShapeList = function(e, t) {
            for (var i = e.length, n = 0; n < i; n++) {
                var r = e[n];
                this.addShape(r, t)
            }
        }
        ,
        Ci.ExtrudeGeometry.prototype.addShape = function(e, t) {
            function i(e, t, i) {
                return t || console.error("THREE.ExtrudeGeometry: vec does not exist"),
                t.clone().multiplyScalar(i).add(e)
            }
            function n(e, t, i) {
                var n, r, o = 1, a = e.x - t.x, s = e.y - t.y, l = i.x - e.x, c = i.y - e.y, h = a * a + s * s, u = a * c - s * l;
                if (Math.abs(u) > Number.EPSILON) {
                    var d = Math.sqrt(h)
                      , p = Math.sqrt(l * l + c * c)
                      , f = t.x - s / d
                      , g = t.y + a / d
                      , m = ((i.x - c / p - f) * c - (i.y + l / p - g) * l) / (a * c - s * l)
                      , v = (n = f + a * m - e.x) * n + (r = g + s * m - e.y) * r;
                    if (v <= 2)
                        return new Ci.Vector2(n,r);
                    o = Math.sqrt(v / 2)
                } else {
                    var y = !1;
                    a > Number.EPSILON ? l > Number.EPSILON && (y = !0) : a < -Number.EPSILON ? l < -Number.EPSILON && (y = !0) : Math.sign(s) === Math.sign(c) && (y = !0),
                    o = y ? (n = -s,
                    r = a,
                    Math.sqrt(h)) : (n = a,
                    r = s,
                    Math.sqrt(h / 2))
                }
                return new Ci.Vector2(n / o,r / o)
            }
            function r(e, t) {
                var i, n;
                for (G = e.length; 0 <= --G; ) {
                    (n = (i = G) - 1) < 0 && (n = e.length - 1);
                    var r = 0
                      , o = A + 2 * m;
                    for (r = 0; r < o; r++) {
                        var a = U * r
                          , s = U * (r + 1);
                        l(t + i + a, t + n + a, t + n + s, t + i + s, e, r, o, i, n)
                    }
                }
            }
            function o(e, t, i) {
                T.vertices.push(new Ci.Vector3(e,t,i))
            }
            function a(e, t, i) {
                e += x,
                t += x,
                i += x,
                T.faces.push(new Ci.Face3(e,t,i,null,null,0));
                var n = E.generateTopUV(T, e, t, i);
                T.faceVertexUvs[0].push(n)
            }
            function l(e, t, i, n) {
                e += x,
                t += x,
                i += x,
                n += x,
                T.faces.push(new Ci.Face3(e,t,n,null,null,1)),
                T.faces.push(new Ci.Face3(t,i,n,null,null,1));
                var r = E.generateSideWallUV(T, e, t, i, n);
                T.faceVertexUvs[0].push([r[0], r[1], r[3]]),
                T.faceVertexUvs[0].push([r[1], r[2], r[3]])
            }
            var s, c, h, u, d, p = void 0 !== t.amount ? t.amount : 100, f = void 0 !== t.bevelThickness ? t.bevelThickness : 6, g = void 0 !== t.bevelSize ? t.bevelSize : f - 2, m = void 0 !== t.bevelSegments ? t.bevelSegments : 3, v = void 0 === t.bevelEnabled || t.bevelEnabled, y = void 0 !== t.curveSegments ? t.curveSegments : 12, A = void 0 !== t.steps ? t.steps : 1, C = t.extrudePath, I = !1, E = void 0 !== t.UVGenerator ? t.UVGenerator : Ci.ExtrudeGeometry.WorldUVGenerator;
            C && (s = C.getSpacedPoints(A),
            v = !(I = !0),
            c = void 0 !== t.frames ? t.frames : new Ci.TubeGeometry.FrenetFrames(C,A,!1),
            h = new Ci.Vector3,
            u = new Ci.Vector3,
            d = new Ci.Vector3),
            v || (g = f = m = 0);
            var _, b, w, T = this, x = this.vertices.length, S = e.extractPoints(y), M = S.shape, R = S.holes, P = !Ci.ShapeUtils.isClockWise(M);
            if (P) {
                for (M = M.reverse(),
                b = 0,
                w = R.length; b < w; b++)
                    _ = R[b],
                    Ci.ShapeUtils.isClockWise(_) && (R[b] = _.reverse());
                P = !1
            }
            var O = Ci.ShapeUtils.triangulateShape(M, R)
              , L = M;
            for (b = 0,
            w = R.length; b < w; b++)
                _ = R[b],
                M = M.concat(_);
            for (var D, N, F, B, V, k, U = M.length, H = O.length, z = [], G = 0, W = L.length, j = W - 1, Y = G + 1; G < W; G++,
            j++,
            Y++)
                j === W && (j = 0),
                Y === W && (Y = 0),
                z[G] = n(L[G], L[j], L[Y]);
            var q, X, Z = [], K = z.concat();
            for (b = 0,
            w = R.length; b < w; b++) {
                for (_ = R[b],
                q = [],
                G = 0,
                j = (W = _.length) - 1,
                Y = G + 1; G < W; G++,
                j++,
                Y++)
                    j === W && (j = 0),
                    Y === W && (Y = 0),
                    q[G] = n(_[G], _[j], _[Y]);
                Z.push(q),
                K = K.concat(q)
            }
            for (D = 0; D < m; D++) {
                for (B = f * (1 - (F = D / m)),
                N = g * Math.sin(F * Math.PI / 2),
                G = 0,
                W = L.length; G < W; G++)
                    o((V = i(L[G], z[G], N)).x, V.y, -B);
                for (b = 0,
                w = R.length; b < w; b++)
                    for (_ = R[b],
                    q = Z[b],
                    G = 0,
                    W = _.length; G < W; G++)
                        o((V = i(_[G], q[G], N)).x, V.y, -B)
            }
            for (N = g,
            G = 0; G < U; G++)
                V = v ? i(M[G], K[G], N) : M[G],
                I ? (u.copy(c.normals[0]).multiplyScalar(V.x),
                h.copy(c.binormals[0]).multiplyScalar(V.y),
                d.copy(s[0]).add(u).add(h),
                o(d.x, d.y, d.z)) : o(V.x, V.y, 0);
            for (X = 1; X <= A; X++)
                for (G = 0; G < U; G++)
                    V = v ? i(M[G], K[G], N) : M[G],
                    I ? (u.copy(c.normals[X]).multiplyScalar(V.x),
                    h.copy(c.binormals[X]).multiplyScalar(V.y),
                    d.copy(s[X]).add(u).add(h),
                    o(d.x, d.y, d.z)) : o(V.x, V.y, p / A * X);
            for (D = m - 1; 0 <= D; D--) {
                for (B = f * (1 - (F = D / m)),
                N = g * Math.sin(F * Math.PI / 2),
                G = 0,
                W = L.length; G < W; G++)
                    o((V = i(L[G], z[G], N)).x, V.y, p + B);
                for (b = 0,
                w = R.length; b < w; b++)
                    for (_ = R[b],
                    q = Z[b],
                    G = 0,
                    W = _.length; G < W; G++)
                        V = i(_[G], q[G], N),
                        I ? o(V.x, V.y + s[A - 1].y, s[A - 1].x + B) : o(V.x, V.y, p + B)
            }
            (function() {
                if (v) {
                    var e = 0
                      , t = U * e;
                    for (G = 0; G < H; G++)
                        a((k = O[G])[2] + t, k[1] + t, k[0] + t);
                    for (t = U * (e = A + 2 * m),
                    G = 0; G < H; G++)
                        a((k = O[G])[0] + t, k[1] + t, k[2] + t)
                } else {
                    for (G = 0; G < H; G++)
                        a((k = O[G])[2], k[1], k[0]);
                    for (G = 0; G < H; G++)
                        a((k = O[G])[0] + U * A, k[1] + U * A, k[2] + U * A)
                }
            }
            )(),
            function() {
                var e = 0;
                for (r(L, e),
                e += L.length,
                b = 0,
                w = R.length; b < w; b++)
                    r(_ = R[b], e),
                    e += _.length
            }()
        }
        ,
        Ci.ExtrudeGeometry.WorldUVGenerator = {
            generateTopUV: function(e, t, i, n) {
                var r = e.vertices
                  , o = r[t]
                  , a = r[i]
                  , s = r[n];
                return [new Ci.Vector2(o.x,o.y), new Ci.Vector2(a.x,a.y), new Ci.Vector2(s.x,s.y)]
            },
            generateSideWallUV: function(e, t, i, n, r) {
                var o = e.vertices
                  , a = o[t]
                  , s = o[i]
                  , l = o[n]
                  , c = o[r];
                return Math.abs(a.y - s.y) < .01 ? [new Ci.Vector2(a.x,1 - a.z), new Ci.Vector2(s.x,1 - s.z), new Ci.Vector2(l.x,1 - l.z), new Ci.Vector2(c.x,1 - c.z)] : [new Ci.Vector2(a.y,1 - a.z), new Ci.Vector2(s.y,1 - s.z), new Ci.Vector2(l.y,1 - l.z), new Ci.Vector2(c.y,1 - c.z)]
            }
        },
        Ci.ShapeGeometry = function(e, t) {
            Ci.Geometry.call(this),
            !(this.type = "ShapeGeometry") === Array.isArray(e) && (e = [e]),
            this.addShapeList(e, t),
            this.computeFaceNormals()
        }
        ,
        Ci.ShapeGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.ShapeGeometry.prototype.constructor = Ci.ShapeGeometry,
        Ci.ShapeGeometry.prototype.addShapeList = function(e, t) {
            for (var i = 0, n = e.length; i < n; i++)
                this.addShape(e[i], t);
            return this
        }
        ,
        Ci.ShapeGeometry.prototype.addShape = function(e, t) {
            void 0 === t && (t = {});
            var i, n, r, o = void 0 !== t.curveSegments ? t.curveSegments : 12, a = t.material, s = void 0 === t.UVGenerator ? Ci.ExtrudeGeometry.WorldUVGenerator : t.UVGenerator, l = this.vertices.length, c = e.extractPoints(o), h = c.shape, u = c.holes, d = !Ci.ShapeUtils.isClockWise(h);
            if (d) {
                for (h = h.reverse(),
                i = 0,
                n = u.length; i < n; i++)
                    r = u[i],
                    Ci.ShapeUtils.isClockWise(r) && (u[i] = r.reverse());
                d = !1
            }
            var p = Ci.ShapeUtils.triangulateShape(h, u);
            for (i = 0,
            n = u.length; i < n; i++)
                r = u[i],
                h = h.concat(r);
            var f, g, m = h.length, v = p.length;
            for (i = 0; i < m; i++)
                f = h[i],
                this.vertices.push(new Ci.Vector3(f.x,f.y,0));
            for (i = 0; i < v; i++) {
                var y = (g = p[i])[0] + l
                  , A = g[1] + l
                  , C = g[2] + l;
                this.faces.push(new Ci.Face3(y,A,C,null,null,a)),
                this.faceVertexUvs[0].push(s.generateTopUV(this, y, A, C))
            }
        }
        ,
        Ci.LatheBufferGeometry = function(e, t, i, n) {
            Ci.BufferGeometry.call(this),
            this.type = "LatheBufferGeometry",
            this.parameters = {
                points: e,
                segments: t,
                phiStart: i,
                phiLength: n
            },
            t = Math.floor(t) || 12,
            i = i || 0,
            n = n || 2 * Math.PI,
            n = Ci.Math.clamp(n, 0, 2 * Math.PI);
            var r, o, a, s = (t + 1) * e.length, l = t * e.length * 2 * 3, c = new Ci.BufferAttribute(new (65535 < l ? Uint32Array : Uint16Array)(l),1), h = new Ci.BufferAttribute(new Float32Array(3 * s),3), u = new Ci.BufferAttribute(new Float32Array(2 * s),2), d = 0, p = 0, f = (e.length,
            1 / t), g = new Ci.Vector3, m = new Ci.Vector2;
            for (o = 0; o <= t; o++) {
                var v = i + o * f * n
                  , y = Math.sin(v)
                  , A = Math.cos(v);
                for (a = 0; a <= e.length - 1; a++)
                    g.x = e[a].x * y,
                    g.y = e[a].y,
                    g.z = e[a].x * A,
                    h.setXYZ(d, g.x, g.y, g.z),
                    m.x = o / t,
                    m.y = a / (e.length - 1),
                    u.setXY(d, m.x, m.y),
                    d++
            }
            for (o = 0; o < t; o++)
                for (a = 0; a < e.length - 1; a++) {
                    var C = r = a + o * e.length
                      , I = r + e.length
                      , E = r + e.length + 1
                      , _ = r + 1;
                    c.setX(p, C),
                    p++,
                    c.setX(p, I),
                    p++,
                    c.setX(p, _),
                    p++,
                    c.setX(p, I),
                    p++,
                    c.setX(p, E),
                    p++,
                    c.setX(p, _),
                    p++
                }
            if (this.setIndex(c),
            this.addAttribute("position", h),
            this.addAttribute("uv", u),
            this.computeVertexNormals(),
            n === 2 * Math.PI) {
                var b = this.attributes.normal.array
                  , w = new Ci.Vector3
                  , T = new Ci.Vector3
                  , x = new Ci.Vector3;
                for (r = t * e.length * 3,
                a = o = 0; o < e.length; o++,
                a += 3)
                    w.x = b[a + 0],
                    w.y = b[a + 1],
                    w.z = b[a + 2],
                    T.x = b[r + a + 0],
                    T.y = b[r + a + 1],
                    T.z = b[r + a + 2],
                    x.addVectors(w, T).normalize(),
                    b[a + 0] = b[r + a + 0] = x.x,
                    b[a + 1] = b[r + a + 1] = x.y,
                    b[a + 2] = b[r + a + 2] = x.z
            }
        }
        ,
        Ci.LatheBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.LatheBufferGeometry.prototype.constructor = Ci.LatheBufferGeometry,
        Ci.LatheGeometry = function(e, t, i, n) {
            Ci.Geometry.call(this),
            this.type = "LatheGeometry",
            this.parameters = {
                points: e,
                segments: t,
                phiStart: i,
                phiLength: n
            },
            this.fromBufferGeometry(new Ci.LatheBufferGeometry(e,t,i,n)),
            this.mergeVertices()
        }
        ,
        Ci.LatheGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.LatheGeometry.prototype.constructor = Ci.LatheGeometry,
        Ci.PlaneGeometry = function(e, t, i, n) {
            Ci.Geometry.call(this),
            this.type = "PlaneGeometry",
            this.parameters = {
                width: e,
                height: t,
                widthSegments: i,
                heightSegments: n
            },
            this.fromBufferGeometry(new Ci.PlaneBufferGeometry(e,t,i,n))
        }
        ,
        Ci.PlaneGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.PlaneGeometry.prototype.constructor = Ci.PlaneGeometry,
        Ci.PlaneBufferGeometry = function(e, t, i, n) {
            Ci.BufferGeometry.call(this),
            this.type = "PlaneBufferGeometry",
            this.parameters = {
                width: e,
                height: t,
                widthSegments: i,
                heightSegments: n
            };
            for (var r = e / 2, o = t / 2, a = Math.floor(i) || 1, s = Math.floor(n) || 1, l = a + 1, c = s + 1, h = e / a, u = t / s, d = new Float32Array(l * c * 3), p = new Float32Array(l * c * 3), f = new Float32Array(l * c * 2), g = 0, m = 0, v = 0; v < c; v++)
                for (var y = v * u - o, A = 0; A < l; A++) {
                    var C = A * h - r;
                    d[g] = C,
                    d[g + 1] = -y,
                    p[g + 2] = 1,
                    f[m] = A / a,
                    f[m + 1] = 1 - v / s,
                    g += 3,
                    m += 2
                }
            g = 0;
            var I = new (65535 < d.length / 3 ? Uint32Array : Uint16Array)(a * s * 6);
            for (v = 0; v < s; v++)
                for (A = 0; A < a; A++) {
                    var E = A + l * v
                      , _ = A + l * (v + 1)
                      , b = A + 1 + l * (v + 1)
                      , w = A + 1 + l * v;
                    I[g] = E,
                    I[g + 1] = _,
                    I[g + 2] = w,
                    I[g + 3] = _,
                    I[g + 4] = b,
                    I[g + 5] = w,
                    g += 6
                }
            this.setIndex(new Ci.BufferAttribute(I,1)),
            this.addAttribute("position", new Ci.BufferAttribute(d,3)),
            this.addAttribute("normal", new Ci.BufferAttribute(p,3)),
            this.addAttribute("uv", new Ci.BufferAttribute(f,2))
        }
        ,
        Ci.PlaneBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.PlaneBufferGeometry.prototype.constructor = Ci.PlaneBufferGeometry,
        Ci.RingBufferGeometry = function(e, t, i, n, r, o) {
            Ci.BufferGeometry.call(this),
            this.type = "RingBufferGeometry",
            this.parameters = {
                innerRadius: e,
                outerRadius: t,
                thetaSegments: i,
                phiSegments: n,
                thetaStart: r,
                thetaLength: o
            },
            e = e || 20,
            t = t || 50,
            r = void 0 !== r ? r : 0,
            o = void 0 !== o ? o : 2 * Math.PI;
            var a, s, l, c = ((i = void 0 !== i ? Math.max(3, i) : 8) + 1) * ((n = void 0 !== n ? Math.max(1, n) : 1) + 1), h = i * n * 2 * 3, u = new Ci.BufferAttribute(new (65535 < h ? Uint32Array : Uint16Array)(h),1), d = new Ci.BufferAttribute(new Float32Array(3 * c),3), p = new Ci.BufferAttribute(new Float32Array(3 * c),3), f = new Ci.BufferAttribute(new Float32Array(2 * c),2), g = 0, m = 0, v = e, y = (t - e) / n, A = new Ci.Vector3, C = new Ci.Vector2;
            for (s = 0; s <= n; s++) {
                for (l = 0; l <= i; l++)
                    a = r + l / i * o,
                    A.x = v * Math.cos(a),
                    A.y = v * Math.sin(a),
                    d.setXYZ(g, A.x, A.y, A.z),
                    p.setXYZ(g, 0, 0, 1),
                    C.x = (A.x / t + 1) / 2,
                    C.y = (A.y / t + 1) / 2,
                    f.setXY(g, C.x, C.y),
                    g++;
                v += y
            }
            for (s = 0; s < n; s++) {
                var I = s * (i + 1);
                for (l = 0; l < i; l++) {
                    var E = a = l + I
                      , _ = a + i + 1
                      , b = a + i + 2
                      , w = a + 1;
                    u.setX(m, E),
                    m++,
                    u.setX(m, _),
                    m++,
                    u.setX(m, b),
                    m++,
                    u.setX(m, E),
                    m++,
                    u.setX(m, b),
                    m++,
                    u.setX(m, w),
                    m++
                }
            }
            this.setIndex(u),
            this.addAttribute("position", d),
            this.addAttribute("normal", p),
            this.addAttribute("uv", f)
        }
        ,
        Ci.RingBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.RingBufferGeometry.prototype.constructor = Ci.RingBufferGeometry,
        Ci.RingGeometry = function(e, t, i, n, r, o) {
            Ci.Geometry.call(this),
            this.type = "RingGeometry",
            this.parameters = {
                innerRadius: e,
                outerRadius: t,
                thetaSegments: i,
                phiSegments: n,
                thetaStart: r,
                thetaLength: o
            },
            this.fromBufferGeometry(new Ci.RingBufferGeometry(e,t,i,n,r,o))
        }
        ,
        Ci.RingGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.RingGeometry.prototype.constructor = Ci.RingGeometry,
        Ci.SphereGeometry = function(e, t, i, n, r, o, a) {
            Ci.Geometry.call(this),
            this.type = "SphereGeometry",
            this.parameters = {
                radius: e,
                widthSegments: t,
                heightSegments: i,
                phiStart: n,
                phiLength: r,
                thetaStart: o,
                thetaLength: a
            },
            this.fromBufferGeometry(new Ci.SphereBufferGeometry(e,t,i,n,r,o,a))
        }
        ,
        Ci.SphereGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.SphereGeometry.prototype.constructor = Ci.SphereGeometry,
        Ci.SphereBufferGeometry = function(e, t, i, n, r, o, a) {
            Ci.BufferGeometry.call(this),
            this.type = "SphereBufferGeometry",
            this.parameters = {
                radius: e,
                widthSegments: t,
                heightSegments: i,
                phiStart: n,
                phiLength: r,
                thetaStart: o,
                thetaLength: a
            },
            e = e || 50,
            t = Math.max(3, Math.floor(t) || 8),
            i = Math.max(2, Math.floor(i) || 6),
            n = void 0 !== n ? n : 0,
            r = void 0 !== r ? r : 2 * Math.PI;
            for (var s = (o = void 0 !== o ? o : 0) + (a = void 0 !== a ? a : Math.PI), l = (t + 1) * (i + 1), c = new Ci.BufferAttribute(new Float32Array(3 * l),3), h = new Ci.BufferAttribute(new Float32Array(3 * l),3), u = new Ci.BufferAttribute(new Float32Array(2 * l),2), d = 0, p = [], f = new Ci.Vector3, g = 0; g <= i; g++) {
                for (var m = [], v = g / i, y = 0; y <= t; y++) {
                    var A = y / t
                      , C = -e * Math.cos(n + A * r) * Math.sin(o + v * a)
                      , I = e * Math.cos(o + v * a)
                      , E = e * Math.sin(n + A * r) * Math.sin(o + v * a);
                    f.set(C, I, E).normalize(),
                    c.setXYZ(d, C, I, E),
                    h.setXYZ(d, f.x, f.y, f.z),
                    u.setXY(d, A, 1 - v),
                    m.push(d),
                    d++
                }
                p.push(m)
            }
            var _ = [];
            for (g = 0; g < i; g++)
                for (y = 0; y < t; y++) {
                    var b = p[g][y + 1]
                      , w = p[g][y]
                      , T = p[g + 1][y]
                      , x = p[g + 1][y + 1];
                    (0 !== g || 0 < o) && _.push(b, w, x),
                    (g !== i - 1 || s < Math.PI) && _.push(w, T, x)
                }
            this.setIndex(new (65535 < c.count ? Ci.Uint32Attribute : Ci.Uint16Attribute)(_,1)),
            this.addAttribute("position", c),
            this.addAttribute("normal", h),
            this.addAttribute("uv", u),
            this.boundingSphere = new Ci.Sphere(new Ci.Vector3,e)
        }
        ,
        Ci.SphereBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.SphereBufferGeometry.prototype.constructor = Ci.SphereBufferGeometry,
        Ci.TextGeometry = function(e, t) {
            var i = (t = t || {}).font;
            if (i instanceof Ci.Font == 0)
                return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),
                new Ci.Geometry;
            var n = i.generateShapes(e, t.size, t.curveSegments);
            t.amount = void 0 !== t.height ? t.height : 50,
            void 0 === t.bevelThickness && (t.bevelThickness = 10),
            void 0 === t.bevelSize && (t.bevelSize = 8),
            void 0 === t.bevelEnabled && (t.bevelEnabled = !1),
            Ci.ExtrudeGeometry.call(this, n, t),
            this.type = "TextGeometry"
        }
        ,
        Ci.TextGeometry.prototype = Object.create(Ci.ExtrudeGeometry.prototype),
        Ci.TextGeometry.prototype.constructor = Ci.TextGeometry,
        Ci.TorusBufferGeometry = function(e, t, i, n, r) {
            Ci.BufferGeometry.call(this),
            this.type = "TorusBufferGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                radialSegments: i,
                tubularSegments: n,
                arc: r
            },
            e = e || 100,
            t = t || 40,
            i = Math.floor(i) || 8,
            n = Math.floor(n) || 6,
            r = r || 2 * Math.PI;
            var o, a, s = (i + 1) * (n + 1), l = i * n * 2 * 3, c = new (65535 < l ? Uint32Array : Uint16Array)(l), h = new Float32Array(3 * s), u = new Float32Array(3 * s), d = new Float32Array(2 * s), p = 0, f = 0, g = 0, m = new Ci.Vector3, v = new Ci.Vector3, y = new Ci.Vector3;
            for (o = 0; o <= i; o++)
                for (a = 0; a <= n; a++) {
                    var A = a / n * r
                      , C = o / i * Math.PI * 2;
                    v.x = (e + t * Math.cos(C)) * Math.cos(A),
                    v.y = (e + t * Math.cos(C)) * Math.sin(A),
                    v.z = t * Math.sin(C),
                    h[p] = v.x,
                    h[p + 1] = v.y,
                    h[p + 2] = v.z,
                    m.x = e * Math.cos(A),
                    m.y = e * Math.sin(A),
                    y.subVectors(v, m).normalize(),
                    u[p] = y.x,
                    u[p + 1] = y.y,
                    u[p + 2] = y.z,
                    d[f] = a / n,
                    d[f + 1] = o / i,
                    p += 3,
                    f += 2
                }
            for (o = 1; o <= i; o++)
                for (a = 1; a <= n; a++) {
                    var I = (n + 1) * o + a - 1
                      , E = (n + 1) * (o - 1) + a - 1
                      , _ = (n + 1) * (o - 1) + a
                      , b = (n + 1) * o + a;
                    c[g] = I,
                    c[g + 1] = E,
                    c[g + 2] = b,
                    c[g + 3] = E,
                    c[g + 4] = _,
                    c[g + 5] = b,
                    g += 6
                }
            this.setIndex(new Ci.BufferAttribute(c,1)),
            this.addAttribute("position", new Ci.BufferAttribute(h,3)),
            this.addAttribute("normal", new Ci.BufferAttribute(u,3)),
            this.addAttribute("uv", new Ci.BufferAttribute(d,2))
        }
        ,
        Ci.TorusBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.TorusBufferGeometry.prototype.constructor = Ci.TorusBufferGeometry,
        Ci.TorusGeometry = function(e, t, i, n, r) {
            Ci.Geometry.call(this),
            this.type = "TorusGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                radialSegments: i,
                tubularSegments: n,
                arc: r
            },
            this.fromBufferGeometry(new Ci.TorusBufferGeometry(e,t,i,n,r))
        }
        ,
        Ci.TorusGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.TorusGeometry.prototype.constructor = Ci.TorusGeometry,
        Ci.TorusKnotBufferGeometry = function(e, t, i, n, r, o) {
            function a(e, t, i, n, r) {
                var o = Math.cos(e)
                  , a = Math.sin(e)
                  , s = i / t * e
                  , l = Math.cos(s);
                r.x = n * (2 + l) * .5 * o,
                r.y = n * (2 + l) * a * .5,
                r.z = n * Math.sin(s) * .5
            }
            Ci.BufferGeometry.call(this),
            this.type = "TorusKnotBufferGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                tubularSegments: i,
                radialSegments: n,
                p: r,
                q: o
            },
            e = e || 100,
            t = t || 40,
            i = Math.floor(i) || 64,
            r = r || 2,
            o = o || 3;
            var s, l, c = ((n = Math.floor(n) || 8) + 1) * (i + 1), h = n * i * 2 * 3, u = new Ci.BufferAttribute(new (65535 < h ? Uint32Array : Uint16Array)(h),1), d = new Ci.BufferAttribute(new Float32Array(3 * c),3), p = new Ci.BufferAttribute(new Float32Array(3 * c),3), f = new Ci.BufferAttribute(new Float32Array(2 * c),2), g = 0, m = 0, v = new Ci.Vector3, y = new Ci.Vector3, A = new Ci.Vector2, C = new Ci.Vector3, I = new Ci.Vector3, E = new Ci.Vector3, _ = new Ci.Vector3, b = new Ci.Vector3;
            for (s = 0; s <= i; ++s) {
                var w = s / i * r * Math.PI * 2;
                for (a(w, r, o, e, C),
                a(.01 + w, r, o, e, I),
                _.subVectors(I, C),
                b.addVectors(I, C),
                E.crossVectors(_, b),
                b.crossVectors(E, _),
                E.normalize(),
                b.normalize(),
                l = 0; l <= n; ++l) {
                    var T = l / n * Math.PI * 2
                      , x = -t * Math.cos(T)
                      , S = t * Math.sin(T);
                    v.x = C.x + (x * b.x + S * E.x),
                    v.y = C.y + (x * b.y + S * E.y),
                    v.z = C.z + (x * b.z + S * E.z),
                    d.setXYZ(g, v.x, v.y, v.z),
                    y.subVectors(v, C).normalize(),
                    p.setXYZ(g, y.x, y.y, y.z),
                    A.x = s / i,
                    A.y = l / n,
                    f.setXY(g, A.x, A.y),
                    g++
                }
            }
            for (l = 1; l <= i; l++)
                for (s = 1; s <= n; s++) {
                    var M = (n + 1) * (l - 1) + (s - 1)
                      , R = (n + 1) * l + (s - 1)
                      , P = (n + 1) * l + s
                      , O = (n + 1) * (l - 1) + s;
                    u.setX(m, M),
                    m++,
                    u.setX(m, R),
                    m++,
                    u.setX(m, O),
                    m++,
                    u.setX(m, R),
                    m++,
                    u.setX(m, P),
                    m++,
                    u.setX(m, O),
                    m++
                }
            this.setIndex(u),
            this.addAttribute("position", d),
            this.addAttribute("normal", p),
            this.addAttribute("uv", f)
        }
        ,
        Ci.TorusKnotBufferGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.TorusKnotBufferGeometry.prototype.constructor = Ci.TorusKnotBufferGeometry,
        Ci.TorusKnotGeometry = function(e, t, i, n, r, o, a) {
            Ci.Geometry.call(this),
            this.type = "TorusKnotGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                tubularSegments: i,
                radialSegments: n,
                p: r,
                q: o
            },
            void 0 !== a && console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),
            this.fromBufferGeometry(new Ci.TorusKnotBufferGeometry(e,t,i,n,r,o)),
            this.mergeVertices()
        }
        ,
        Ci.TorusKnotGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.TorusKnotGeometry.prototype.constructor = Ci.TorusKnotGeometry,
        Ci.TubeGeometry = function(e, t, i, n, r, o) {
            Ci.Geometry.call(this),
            this.type = "TubeGeometry",
            this.parameters = {
                path: e,
                segments: t,
                radius: i,
                radialSegments: n,
                closed: r,
                taper: o
            },
            t = t || 64,
            i = i || 1,
            n = n || 8,
            r = r || !1,
            o = o || Ci.TubeGeometry.NoTaper;
            var a, s, l, c, h, u, d, p, f, g, m, v, y, A, C, I, E, _, b, w, T, x, S, M = [], R = this, P = t + 1, O = new Ci.Vector3, L = new Ci.TubeGeometry.FrenetFrames(e,t,r), D = L.tangents, N = L.normals, F = L.binormals;
            for (this.tangents = D,
            this.normals = N,
            this.binormals = F,
            f = 0; f < P; f++)
                for (M[f] = [],
                l = f / (P - 1),
                p = e.getPointAt(l),
                D[f],
                a = N[f],
                s = F[f],
                h = i * o(l),
                g = 0; g < n; g++)
                    c = g / n * 2 * Math.PI,
                    u = -h * Math.cos(c),
                    d = h * Math.sin(c),
                    O.copy(p),
                    O.x += u * a.x + d * s.x,
                    O.y += u * a.y + d * s.y,
                    O.z += u * a.z + d * s.z,
                    M[f][g] = (T = O.x,
                    x = O.y,
                    S = O.z,
                    R.vertices.push(new Ci.Vector3(T,x,S)) - 1);
            for (f = 0; f < t; f++)
                for (g = 0; g < n; g++)
                    m = r ? (f + 1) % t : f + 1,
                    v = (g + 1) % n,
                    y = M[f][g],
                    A = M[m][g],
                    C = M[m][v],
                    I = M[f][v],
                    E = new Ci.Vector2(f / t,g / n),
                    _ = new Ci.Vector2((f + 1) / t,g / n),
                    b = new Ci.Vector2((f + 1) / t,(g + 1) / n),
                    w = new Ci.Vector2(f / t,(g + 1) / n),
                    this.faces.push(new Ci.Face3(y,A,I)),
                    this.faceVertexUvs[0].push([E, _, w]),
                    this.faces.push(new Ci.Face3(A,C,I)),
                    this.faceVertexUvs[0].push([_.clone(), b, w.clone()]);
            this.computeFaceNormals(),
            this.computeVertexNormals()
        }
        ,
        Ci.TubeGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.TubeGeometry.prototype.constructor = Ci.TubeGeometry,
        Ci.TubeGeometry.NoTaper = function(e) {
            return 1
        }
        ,
        Ci.TubeGeometry.SinusoidalTaper = function(e) {
            return Math.sin(Math.PI * e)
        }
        ,
        Ci.TubeGeometry.FrenetFrames = function(e, t, i) {
            var n, r, o, a, s, l, c, h = new Ci.Vector3, u = [], d = [], p = [], f = new Ci.Vector3, g = new Ci.Matrix4, m = t + 1;
            for (this.tangents = u,
            this.normals = d,
            this.binormals = p,
            l = 0; l < m; l++)
                c = l / (m - 1),
                u[l] = e.getTangentAt(c),
                u[l].normalize();
            for (d[0] = new Ci.Vector3,
            p[0] = new Ci.Vector3,
            r = Number.MAX_VALUE,
            o = Math.abs(u[0].x),
            a = Math.abs(u[0].y),
            s = Math.abs(u[0].z),
            o <= r && (r = o,
            h.set(1, 0, 0)),
            a <= r && (r = a,
            h.set(0, 1, 0)),
            s <= r && h.set(0, 0, 1),
            f.crossVectors(u[0], h).normalize(),
            d[0].crossVectors(u[0], f),
            p[0].crossVectors(u[0], d[0]),
            l = 1; l < m; l++)
                d[l] = d[l - 1].clone(),
                p[l] = p[l - 1].clone(),
                f.crossVectors(u[l - 1], u[l]),
                f.length() > Number.EPSILON && (f.normalize(),
                n = Math.acos(Ci.Math.clamp(u[l - 1].dot(u[l]), -1, 1)),
                d[l].applyMatrix4(g.makeRotationAxis(f, n))),
                p[l].crossVectors(u[l], d[l]);
            if (i)
                for (n = Math.acos(Ci.Math.clamp(d[0].dot(d[m - 1]), -1, 1)),
                n /= m - 1,
                0 < u[0].dot(f.crossVectors(d[0], d[m - 1])) && (n = -n),
                l = 1; l < m; l++)
                    d[l].applyMatrix4(g.makeRotationAxis(u[l], n * l)),
                    p[l].crossVectors(u[l], d[l])
        }
        ,
        Ci.PolyhedronGeometry = function(e, t, i, n) {
            function f(e) {
                var t = e.normalize().clone();
                t.index = m.vertices.push(t) - 1;
                var i = a(e) / 2 / Math.PI + .5
                  , n = function(e) {
                    return Math.atan2(-e.y, Math.sqrt(e.x * e.x + e.z * e.z))
                }(e) / Math.PI + .5;
                return t.uv = new Ci.Vector2(i,1 - n),
                t
            }
            function g(e, t, i, n) {
                var r = new Ci.Face3(e.index,t.index,i.index,[e.clone(), t.clone(), i.clone()],void 0,n);
                m.faces.push(r),
                y.copy(e).add(t).add(i).divideScalar(3);
                var o = a(y);
                m.faceVertexUvs[0].push([s(e.uv, e, o), s(t.uv, t, o), s(i.uv, i, o)])
            }
            function r(e, t) {
                for (var i = Math.pow(2, t), n = f(m.vertices[e.a]), r = f(m.vertices[e.b]), o = f(m.vertices[e.c]), a = [], s = e.materialIndex, l = 0; l <= i; l++) {
                    a[l] = [];
                    for (var c = f(n.clone().lerp(o, l / i)), h = f(r.clone().lerp(o, l / i)), u = i - l, d = 0; d <= u; d++)
                        a[l][d] = 0 === d && l === i ? c : f(c.clone().lerp(h, d / u))
                }
                for (l = 0; l < i; l++)
                    for (d = 0; d < 2 * (i - l) - 1; d++) {
                        var p = Math.floor(d / 2);
                        d % 2 == 0 ? g(a[l][p + 1], a[l + 1][p], a[l][p], s) : g(a[l][p + 1], a[l + 1][p + 1], a[l + 1][p], s)
                    }
            }
            function a(e) {
                return Math.atan2(e.z, -e.x)
            }
            function s(e, t, i) {
                return i < 0 && 1 === e.x && (e = new Ci.Vector2(e.x - 1,e.y)),
                0 === t.x && 0 === t.z && (e = new Ci.Vector2(i / 2 / Math.PI + .5,e.y)),
                e.clone()
            }
            Ci.Geometry.call(this),
            this.type = "PolyhedronGeometry",
            this.parameters = {
                vertices: e,
                indices: t,
                radius: i,
                detail: n
            },
            i = i || 1,
            n = n || 0;
            for (var m = this, o = 0, l = e.length; o < l; o += 3)
                f(new Ci.Vector3(e[o],e[o + 1],e[o + 2]));
            var c = this.vertices
              , h = []
              , u = (o = 0,
            0);
            for (l = t.length; o < l; o += 3,
            u++) {
                var d = c[t[o]]
                  , p = c[t[o + 1]]
                  , v = c[t[o + 2]];
                h[u] = new Ci.Face3(d.index,p.index,v.index,[d.clone(), p.clone(), v.clone()],void 0,u)
            }
            var y = new Ci.Vector3;
            for (o = 0,
            l = h.length; o < l; o++)
                r(h[o], n);
            for (o = 0,
            l = this.faceVertexUvs[0].length; o < l; o++) {
                var A = this.faceVertexUvs[0][o]
                  , C = A[0].x
                  , I = A[1].x
                  , E = A[2].x
                  , _ = Math.max(C, I, E)
                  , b = Math.min(C, I, E);
                .9 < _ && b < .1 && (C < .2 && (A[0].x += 1),
                I < .2 && (A[1].x += 1),
                E < .2 && (A[2].x += 1))
            }
            for (o = 0,
            l = this.vertices.length; o < l; o++)
                this.vertices[o].multiplyScalar(i);
            this.mergeVertices(),
            this.computeFaceNormals(),
            this.boundingSphere = new Ci.Sphere(new Ci.Vector3,i)
        }
        ,
        Ci.PolyhedronGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.PolyhedronGeometry.prototype.constructor = Ci.PolyhedronGeometry,
        Ci.DodecahedronGeometry = function(e, t) {
            var i = (1 + Math.sqrt(5)) / 2
              , n = 1 / i
              , r = [-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, 0, -n, -i, 0, -n, i, 0, n, -i, 0, n, i, -n, -i, 0, -n, i, 0, n, -i, 0, n, i, 0, -i, 0, -n, i, 0, -n, -i, 0, n, i, 0, n];
            Ci.PolyhedronGeometry.call(this, r, [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9], e, t),
            this.type = "DodecahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        Ci.DodecahedronGeometry.prototype = Object.create(Ci.PolyhedronGeometry.prototype),
        Ci.DodecahedronGeometry.prototype.constructor = Ci.DodecahedronGeometry,
        Ci.IcosahedronGeometry = function(e, t) {
            var i = (1 + Math.sqrt(5)) / 2
              , n = [-1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, 0, 0, -1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, i, 0, -1, i, 0, 1, -i, 0, -1, -i, 0, 1];
            Ci.PolyhedronGeometry.call(this, n, [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1], e, t),
            this.type = "IcosahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        Ci.IcosahedronGeometry.prototype = Object.create(Ci.PolyhedronGeometry.prototype),
        Ci.IcosahedronGeometry.prototype.constructor = Ci.IcosahedronGeometry,
        Ci.OctahedronGeometry = function(e, t) {
            Ci.PolyhedronGeometry.call(this, [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1], [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2], e, t),
            this.type = "OctahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        Ci.OctahedronGeometry.prototype = Object.create(Ci.PolyhedronGeometry.prototype),
        Ci.OctahedronGeometry.prototype.constructor = Ci.OctahedronGeometry,
        Ci.TetrahedronGeometry = function(e, t) {
            Ci.PolyhedronGeometry.call(this, [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1], [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1], e, t),
            this.type = "TetrahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        Ci.TetrahedronGeometry.prototype = Object.create(Ci.PolyhedronGeometry.prototype),
        Ci.TetrahedronGeometry.prototype.constructor = Ci.TetrahedronGeometry,
        Ci.ParametricGeometry = function(e, t, i) {
            Ci.Geometry.call(this),
            this.type = "ParametricGeometry",
            this.parameters = {
                func: e,
                slices: t,
                stacks: i
            };
            var n, r, o, a, s, l, c, h, u, d, p, f, g = this.vertices, m = this.faces, v = this.faceVertexUvs[0], y = t + 1;
            for (n = 0; n <= i; n++)
                for (a = n / i,
                r = 0; r <= t; r++)
                    o = e(r / t, a),
                    g.push(o);
            for (n = 0; n < i; n++)
                for (r = 0; r < t; r++)
                    l = (s = n * y + r) + 1,
                    c = (n + 1) * y + r + 1,
                    h = (n + 1) * y + r,
                    u = new Ci.Vector2(r / t,n / i),
                    d = new Ci.Vector2((r + 1) / t,n / i),
                    p = new Ci.Vector2((r + 1) / t,(n + 1) / i),
                    f = new Ci.Vector2(r / t,(n + 1) / i),
                    m.push(new Ci.Face3(s,l,h)),
                    v.push([u, d, f]),
                    m.push(new Ci.Face3(l,c,h)),
                    v.push([d.clone(), p, f.clone()]);
            this.computeFaceNormals(),
            this.computeVertexNormals()
        }
        ,
        Ci.ParametricGeometry.prototype = Object.create(Ci.Geometry.prototype),
        Ci.ParametricGeometry.prototype.constructor = Ci.ParametricGeometry,
        Ci.WireframeGeometry = function(e) {
            function t(e, t) {
                return e - t
            }
            Ci.BufferGeometry.call(this);
            var i = [0, 0]
              , n = {}
              , r = ["a", "b", "c"];
            if (e instanceof Ci.Geometry) {
                for (var o = e.vertices, a = e.faces, s = 0, l = new Uint32Array(6 * a.length), c = 0, h = a.length; c < h; c++)
                    for (var u = a[c], d = 0; d < 3; d++) {
                        i[0] = u[r[d]],
                        i[1] = u[r[(d + 1) % 3]],
                        i.sort(t),
                        void 0 === n[E = i.toString()] && (l[2 * s] = i[0],
                        l[2 * s + 1] = i[1],
                        n[E] = !0,
                        s++)
                    }
                var p = new Float32Array(2 * s * 3);
                for (c = 0,
                h = s; c < h; c++)
                    for (d = 0; d < 2; d++) {
                        var f = o[l[2 * c + d]];
                        p[(_ = 6 * c + 3 * d) + 0] = f.x,
                        p[_ + 1] = f.y,
                        p[_ + 2] = f.z
                    }
                this.addAttribute("position", new Ci.BufferAttribute(p,3))
            } else if (e instanceof Ci.BufferGeometry)
                if (null !== e.index) {
                    var g = e.index.array
                      , m = (o = e.attributes.position,
                    e.groups);
                    s = 0;
                    0 === m.length && e.addGroup(0, g.length);
                    l = new Uint32Array(2 * g.length);
                    for (var v = 0, y = m.length; v < y; ++v)
                        for (var A = m[v], C = A.start, I = (c = C,
                        C + A.count); c < I; c += 3)
                            for (d = 0; d < 3; d++) {
                                var E;
                                i[0] = g[c + d],
                                i[1] = g[c + (d + 1) % 3],
                                i.sort(t),
                                void 0 === n[E = i.toString()] && (l[2 * s] = i[0],
                                l[2 * s + 1] = i[1],
                                n[E] = !0,
                                s++)
                            }
                    for (p = new Float32Array(2 * s * 3),
                    c = 0,
                    h = s; c < h; c++)
                        for (d = 0; d < 2; d++) {
                            var _ = 6 * c + 3 * d
                              , b = l[2 * c + d];
                            p[_ + 0] = o.getX(b),
                            p[_ + 1] = o.getY(b),
                            p[_ + 2] = o.getZ(b)
                        }
                    this.addAttribute("position", new Ci.BufferAttribute(p,3))
                } else {
                    var w = (s = (o = e.attributes.position.array).length / 3) / 3;
                    for (p = new Float32Array(2 * s * 3),
                    c = 0,
                    h = w; c < h; c++)
                        for (d = 0; d < 3; d++) {
                            var T = 9 * c + 3 * d;
                            p[(_ = 18 * c + 6 * d) + 0] = o[T],
                            p[_ + 1] = o[1 + T],
                            p[_ + 2] = o[2 + T];
                            b = 9 * c + (d + 1) % 3 * 3;
                            p[_ + 3] = o[b],
                            p[_ + 4] = o[b + 1],
                            p[_ + 5] = o[b + 2]
                        }
                    this.addAttribute("position", new Ci.BufferAttribute(p,3))
                }
        }
        ,
        Ci.WireframeGeometry.prototype = Object.create(Ci.BufferGeometry.prototype),
        Ci.WireframeGeometry.prototype.constructor = Ci.WireframeGeometry,
        Ci.AxisHelper = function(e) {
            e = e || 1;
            var t = new Float32Array([0, 0, 0, e, 0, 0, 0, 0, 0, 0, e, 0, 0, 0, 0, 0, 0, e])
              , i = new Float32Array([1, 0, 0, 1, .6, 0, 0, 1, 0, .6, 1, 0, 0, 0, 1, 0, .6, 1])
              , n = new Ci.BufferGeometry;
            n.addAttribute("position", new Ci.BufferAttribute(t,3)),
            n.addAttribute("color", new Ci.BufferAttribute(i,3));
            var r = new Ci.LineBasicMaterial({
                vertexColors: Ci.VertexColors
            });
            Ci.LineSegments.call(this, n, r)
        }
        ,
        Ci.AxisHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.AxisHelper.prototype.constructor = Ci.AxisHelper,
        Ci.ArrowHelper = function() {
            var a = new Ci.Geometry;
            a.vertices.push(new Ci.Vector3(0,0,0), new Ci.Vector3(0,1,0));
            var s = new Ci.CylinderGeometry(0,.5,1,5,1);
            return s.translate(0, -.5, 0),
            function(e, t, i, n, r, o) {
                Ci.Object3D.call(this),
                void 0 === n && (n = 16776960),
                void 0 === i && (i = 1),
                void 0 === r && (r = .2 * i),
                void 0 === o && (o = .2 * r),
                this.position.copy(t),
                this.line = new Ci.Line(a,new Ci.LineBasicMaterial({
                    color: n
                })),
                this.line.matrixAutoUpdate = !1,
                this.add(this.line),
                this.cone = new Ci.Mesh(s,new Ci.MeshBasicMaterial({
                    color: n
                })),
                this.cone.matrixAutoUpdate = !1,
                this.add(this.cone),
                this.setDirection(e),
                this.setLength(i, r, o)
            }
        }(),
        Ci.ArrowHelper.prototype = Object.create(Ci.Object3D.prototype),
        Ci.ArrowHelper.prototype.constructor = Ci.ArrowHelper,
        Ci.ArrowHelper.prototype.setDirection = (Ai = new Ci.Vector3,
        function(e) {
            .99999 < e.y ? this.quaternion.set(0, 0, 0, 1) : e.y < -.99999 ? this.quaternion.set(1, 0, 0, 0) : (Ai.set(e.z, 0, -e.x).normalize(),
            yi = Math.acos(e.y),
            this.quaternion.setFromAxisAngle(Ai, yi))
        }
        ),
        Ci.ArrowHelper.prototype.setLength = function(e, t, i) {
            void 0 === t && (t = .2 * e),
            void 0 === i && (i = .2 * t),
            this.line.scale.set(1, Math.max(0, e - t), 1),
            this.line.updateMatrix(),
            this.cone.scale.set(i, t, i),
            this.cone.position.y = e,
            this.cone.updateMatrix()
        }
        ,
        Ci.ArrowHelper.prototype.setColor = function(e) {
            this.line.material.color.set(e),
            this.cone.material.color.set(e)
        }
        ,
        Ci.BoxHelper = function(e) {
            var t = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7])
              , i = new Float32Array(24)
              , n = new Ci.BufferGeometry;
            n.setIndex(new Ci.BufferAttribute(t,1)),
            n.addAttribute("position", new Ci.BufferAttribute(i,3)),
            Ci.LineSegments.call(this, n, new Ci.LineBasicMaterial({
                color: 16776960
            })),
            void 0 !== e && this.update(e)
        }
        ,
        Ci.BoxHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.BoxHelper.prototype.constructor = Ci.BoxHelper,
        Ci.BoxHelper.prototype.update = (vi = new Ci.Box3,
        function(e) {
            if (vi.setFromObject(e),
            !vi.isEmpty()) {
                var t = vi.min
                  , i = vi.max
                  , n = this.geometry.attributes.position
                  , r = n.array;
                r[0] = i.x,
                r[1] = i.y,
                r[2] = i.z,
                r[3] = t.x,
                r[4] = i.y,
                r[5] = i.z,
                r[6] = t.x,
                r[7] = t.y,
                r[8] = i.z,
                r[9] = i.x,
                r[10] = t.y,
                r[11] = i.z,
                r[12] = i.x,
                r[13] = i.y,
                r[14] = t.z,
                r[15] = t.x,
                r[16] = i.y,
                r[17] = t.z,
                r[18] = t.x,
                r[19] = t.y,
                r[20] = t.z,
                r[21] = i.x,
                r[22] = t.y,
                r[23] = t.z,
                n.needsUpdate = !0,
                this.geometry.computeBoundingSphere()
            }
        }
        ),
        Ci.BoundingBoxHelper = function(e, t) {
            var i = void 0 !== t ? t : 8947848;
            this.object = e,
            this.box = new Ci.Box3,
            Ci.Mesh.call(this, new Ci.BoxGeometry(1,1,1), new Ci.MeshBasicMaterial({
                color: i,
                wireframe: !0
            }))
        }
        ,
        Ci.BoundingBoxHelper.prototype = Object.create(Ci.Mesh.prototype),
        Ci.BoundingBoxHelper.prototype.constructor = Ci.BoundingBoxHelper,
        Ci.BoundingBoxHelper.prototype.update = function() {
            this.box.setFromObject(this.object),
            this.box.size(this.scale),
            this.box.center(this.position)
        }
        ,
        Ci.CameraHelper = function(e) {
            function t(e, t, i) {
                n(e, i),
                n(t, i)
            }
            function n(e, t) {
                i.vertices.push(new Ci.Vector3),
                i.colors.push(new Ci.Color(t)),
                void 0 === o[e] && (o[e] = []),
                o[e].push(i.vertices.length - 1)
            }
            var i = new Ci.Geometry
              , r = new Ci.LineBasicMaterial({
                color: 16777215,
                vertexColors: Ci.FaceColors
            })
              , o = {}
              , a = 16755200
              , s = 16711680
              , l = 3355443;
            t("n1", "n2", a),
            t("n2", "n4", a),
            t("n4", "n3", a),
            t("n3", "n1", a),
            t("f1", "f2", a),
            t("f2", "f4", a),
            t("f4", "f3", a),
            t("f3", "f1", a),
            t("n1", "f1", a),
            t("n2", "f2", a),
            t("n3", "f3", a),
            t("n4", "f4", a),
            t("p", "n1", s),
            t("p", "n2", s),
            t("p", "n3", s),
            t("p", "n4", s),
            t("u1", "u2", 43775),
            t("u2", "u3", 43775),
            t("u3", "u1", 43775),
            t("c", "t", 16777215),
            t("p", "c", l),
            t("cn1", "cn2", l),
            t("cn3", "cn4", l),
            t("cf1", "cf2", l),
            t("cf3", "cf4", l),
            Ci.LineSegments.call(this, i, r),
            this.camera = e,
            this.camera.updateProjectionMatrix(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.pointMap = o,
            this.update()
        }
        ,
        Ci.CameraHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.CameraHelper.prototype.constructor = Ci.CameraHelper,
        Ci.CameraHelper.prototype.update = (gi = new Ci.Vector3,
        mi = new Ci.Camera,
        function() {
            pi = this.geometry,
            fi = this.pointMap,
            mi.projectionMatrix.copy(this.camera.projectionMatrix),
            Ni("c", 0, 0, -1),
            Ni("t", 0, 0, 1),
            Ni("n1", -1, -1, -1),
            Ni("n2", 1, -1, -1),
            Ni("n3", -1, 1, -1),
            Ni("n4", 1, 1, -1),
            Ni("f1", -1, -1, 1),
            Ni("f2", 1, -1, 1),
            Ni("f3", -1, 1, 1),
            Ni("f4", 1, 1, 1),
            Ni("u1", .7, 1.1, -1),
            Ni("u2", -.7, 1.1, -1),
            Ni("u3", 0, 2, -1),
            Ni("cf1", -1, 0, 1),
            Ni("cf2", 1, 0, 1),
            Ni("cf3", 0, -1, 1),
            Ni("cf4", 0, 1, 1),
            Ni("cn1", -1, 0, -1),
            Ni("cn2", 1, 0, -1),
            Ni("cn3", 0, -1, -1),
            Ni("cn4", 0, 1, -1),
            pi.verticesNeedUpdate = !0
        }
        ),
        Ci.DirectionalLightHelper = function(e, t) {
            Ci.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            t = t || 1;
            var i = new Ci.Geometry;
            i.vertices.push(new Ci.Vector3(-t,t,0), new Ci.Vector3(t,t,0), new Ci.Vector3(t,-t,0), new Ci.Vector3(-t,-t,0), new Ci.Vector3(-t,t,0));
            var n = new Ci.LineBasicMaterial({
                fog: !1
            });
            n.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            this.lightPlane = new Ci.Line(i,n),
            this.add(this.lightPlane),
            (i = new Ci.Geometry).vertices.push(new Ci.Vector3, new Ci.Vector3),
            (n = new Ci.LineBasicMaterial({
                fog: !1
            })).color.copy(this.light.color).multiplyScalar(this.light.intensity),
            this.targetLine = new Ci.Line(i,n),
            this.add(this.targetLine),
            this.update()
        }
        ,
        Ci.DirectionalLightHelper.prototype = Object.create(Ci.Object3D.prototype),
        Ci.DirectionalLightHelper.prototype.constructor = Ci.DirectionalLightHelper,
        Ci.DirectionalLightHelper.prototype.dispose = function() {
            this.lightPlane.geometry.dispose(),
            this.lightPlane.material.dispose(),
            this.targetLine.geometry.dispose(),
            this.targetLine.material.dispose()
        }
        ,
        Ci.DirectionalLightHelper.prototype.update = (hi = new Ci.Vector3,
        ui = new Ci.Vector3,
        di = new Ci.Vector3,
        function() {
            hi.setFromMatrixPosition(this.light.matrixWorld),
            ui.setFromMatrixPosition(this.light.target.matrixWorld),
            di.subVectors(ui, hi),
            this.lightPlane.lookAt(di),
            this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            this.targetLine.geometry.vertices[1].copy(di),
            this.targetLine.geometry.verticesNeedUpdate = !0,
            this.targetLine.material.color.copy(this.lightPlane.material.color)
        }
        ),
        Ci.EdgesHelper = function(e, t, i) {
            var n = void 0 !== t ? t : 16777215;
            Ci.LineSegments.call(this, new Ci.EdgesGeometry(e.geometry,i), new Ci.LineBasicMaterial({
                color: n
            })),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        Ci.EdgesHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.EdgesHelper.prototype.constructor = Ci.EdgesHelper,
        Ci.FaceNormalsHelper = function(e, t, i, n) {
            this.object = e,
            this.size = void 0 !== t ? t : 1;
            var r = void 0 !== i ? i : 16776960
              , o = void 0 !== n ? n : 1
              , a = 0
              , s = this.object.geometry;
            s instanceof Ci.Geometry ? a = s.faces.length : console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");
            var l = new Ci.BufferGeometry
              , c = new Ci.Float32Attribute(2 * a * 3,3);
            l.addAttribute("position", c),
            Ci.LineSegments.call(this, l, new Ci.LineBasicMaterial({
                color: r,
                linewidth: o
            })),
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        Ci.FaceNormalsHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.FaceNormalsHelper.prototype.constructor = Ci.FaceNormalsHelper,
        Ci.FaceNormalsHelper.prototype.update = (si = new Ci.Vector3,
        li = new Ci.Vector3,
        ci = new Ci.Matrix3,
        function() {
            this.object.updateMatrixWorld(!0),
            ci.getNormalMatrix(this.object.matrixWorld);
            for (var e = this.object.matrixWorld, t = this.geometry.attributes.position, i = this.object.geometry, n = i.vertices, r = i.faces, o = 0, a = 0, s = r.length; a < s; a++) {
                var l = r[a]
                  , c = l.normal;
                si.copy(n[l.a]).add(n[l.b]).add(n[l.c]).divideScalar(3).applyMatrix4(e),
                li.copy(c).applyMatrix3(ci).normalize().multiplyScalar(this.size).add(si),
                t.setXYZ(o, si.x, si.y, si.z),
                o += 1,
                t.setXYZ(o, li.x, li.y, li.z),
                o += 1
            }
            return t.needsUpdate = !0,
            this
        }
        ),
        Ci.GridHelper = function(e, t) {
            var i = new Ci.Geometry
              , n = new Ci.LineBasicMaterial({
                vertexColors: Ci.VertexColors
            });
            this.color1 = new Ci.Color(4473924),
            this.color2 = new Ci.Color(8947848);
            for (var r = -e; r <= e; r += t) {
                i.vertices.push(new Ci.Vector3(-e,0,r), new Ci.Vector3(e,0,r), new Ci.Vector3(r,0,-e), new Ci.Vector3(r,0,e));
                var o = 0 === r ? this.color1 : this.color2;
                i.colors.push(o, o, o, o)
            }
            Ci.LineSegments.call(this, i, n)
        }
        ,
        Ci.GridHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.GridHelper.prototype.constructor = Ci.GridHelper,
        Ci.GridHelper.prototype.setColors = function(e, t) {
            this.color1.set(e),
            this.color2.set(t),
            this.geometry.colorsNeedUpdate = !0
        }
        ,
        Ci.HemisphereLightHelper = function(e, t) {
            Ci.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.colors = [new Ci.Color, new Ci.Color];
            var i = new Ci.SphereGeometry(t,4,2);
            i.rotateX(-Math.PI / 2);
            for (var n = 0; n < 8; n++)
                i.faces[n].color = this.colors[n < 4 ? 0 : 1];
            var r = new Ci.MeshBasicMaterial({
                vertexColors: Ci.FaceColors,
                wireframe: !0
            });
            this.lightSphere = new Ci.Mesh(i,r),
            this.add(this.lightSphere),
            this.update()
        }
        ,
        Ci.HemisphereLightHelper.prototype = Object.create(Ci.Object3D.prototype),
        Ci.HemisphereLightHelper.prototype.constructor = Ci.HemisphereLightHelper,
        Ci.HemisphereLightHelper.prototype.dispose = function() {
            this.lightSphere.geometry.dispose(),
            this.lightSphere.material.dispose()
        }
        ,
        Ci.HemisphereLightHelper.prototype.update = (ai = new Ci.Vector3,
        function() {
            this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity),
            this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity),
            this.lightSphere.lookAt(ai.setFromMatrixPosition(this.light.matrixWorld).negate()),
            this.lightSphere.geometry.colorsNeedUpdate = !0
        }
        ),
        Ci.PointLightHelper = function(e, t) {
            this.light = e,
            this.light.updateMatrixWorld();
            var i = new Ci.SphereGeometry(t,4,2)
              , n = new Ci.MeshBasicMaterial({
                wireframe: !0,
                fog: !1
            });
            n.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            Ci.Mesh.call(this, i, n),
            this.matrix = this.light.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        Ci.PointLightHelper.prototype = Object.create(Ci.Mesh.prototype),
        Ci.PointLightHelper.prototype.constructor = Ci.PointLightHelper,
        Ci.PointLightHelper.prototype.dispose = function() {
            this.geometry.dispose(),
            this.material.dispose()
        }
        ,
        Ci.PointLightHelper.prototype.update = function() {
            this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)
        }
        ,
        Ci.SkeletonHelper = function(e) {
            this.bones = this.getBoneList(e);
            for (var t = new Ci.Geometry, i = 0; i < this.bones.length; i++) {
                this.bones[i].parent instanceof Ci.Bone && (t.vertices.push(new Ci.Vector3),
                t.vertices.push(new Ci.Vector3),
                t.colors.push(new Ci.Color(0,0,1)),
                t.colors.push(new Ci.Color(0,1,0)))
            }
            t.dynamic = !0;
            var n = new Ci.LineBasicMaterial({
                vertexColors: Ci.VertexColors,
                depthTest: !1,
                depthWrite: !1,
                transparent: !0
            });
            Ci.LineSegments.call(this, t, n),
            this.root = e,
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        Ci.SkeletonHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.SkeletonHelper.prototype.constructor = Ci.SkeletonHelper,
        Ci.SkeletonHelper.prototype.getBoneList = function(e) {
            var t = [];
            e instanceof Ci.Bone && t.push(e);
            for (var i = 0; i < e.children.length; i++)
                t.push.apply(t, this.getBoneList(e.children[i]));
            return t
        }
        ,
        Ci.SkeletonHelper.prototype.update = function() {
            for (var e = this.geometry, t = (new Ci.Matrix4).getInverse(this.root.matrixWorld), i = new Ci.Matrix4, n = 0, r = 0; r < this.bones.length; r++) {
                var o = this.bones[r];
                o.parent instanceof Ci.Bone && (i.multiplyMatrices(t, o.matrixWorld),
                e.vertices[n].setFromMatrixPosition(i),
                i.multiplyMatrices(t, o.parent.matrixWorld),
                e.vertices[n + 1].setFromMatrixPosition(i),
                n += 2)
            }
            e.verticesNeedUpdate = !0,
            e.computeBoundingSphere()
        }
        ,
        Ci.SpotLightHelper = function(e) {
            Ci.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1;
            var t = new Ci.CylinderGeometry(0,1,1,8,1,!0);
            t.translate(0, -.5, 0),
            t.rotateX(-Math.PI / 2);
            var i = new Ci.MeshBasicMaterial({
                wireframe: !0,
                fog: !1
            });
            this.cone = new Ci.Mesh(t,i),
            this.add(this.cone),
            this.update()
        }
        ,
        Ci.SpotLightHelper.prototype = Object.create(Ci.Object3D.prototype),
        Ci.SpotLightHelper.prototype.constructor = Ci.SpotLightHelper,
        Ci.SpotLightHelper.prototype.dispose = function() {
            this.cone.geometry.dispose(),
            this.cone.material.dispose()
        }
        ,
        Ci.SpotLightHelper.prototype.update = (ri = new Ci.Vector3,
        oi = new Ci.Vector3,
        function() {
            var e = this.light.distance ? this.light.distance : 1e4
              , t = e * Math.tan(this.light.angle);
            this.cone.scale.set(t, t, e),
            ri.setFromMatrixPosition(this.light.matrixWorld),
            oi.setFromMatrixPosition(this.light.target.matrixWorld),
            this.cone.lookAt(oi.sub(ri)),
            this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)
        }
        ),
        Ci.VertexNormalsHelper = function(e, t, i, n) {
            this.object = e,
            this.size = void 0 !== t ? t : 1;
            var r = void 0 !== i ? i : 16711680
              , o = void 0 !== n ? n : 1
              , a = 0
              , s = this.object.geometry;
            s instanceof Ci.Geometry ? a = 3 * s.faces.length : s instanceof Ci.BufferGeometry && (a = s.attributes.normal.count);
            var l = new Ci.BufferGeometry
              , c = new Ci.Float32Attribute(2 * a * 3,3);
            l.addAttribute("position", c),
            Ci.LineSegments.call(this, l, new Ci.LineBasicMaterial({
                color: r,
                linewidth: o
            })),
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        Ci.VertexNormalsHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.VertexNormalsHelper.prototype.constructor = Ci.VertexNormalsHelper,
        Ci.VertexNormalsHelper.prototype.update = (ti = new Ci.Vector3,
        ii = new Ci.Vector3,
        ni = new Ci.Matrix3,
        function() {
            var e = ["a", "b", "c"];
            this.object.updateMatrixWorld(!0),
            ni.getNormalMatrix(this.object.matrixWorld);
            var t = this.object.matrixWorld
              , i = this.geometry.attributes.position
              , n = this.object.geometry;
            if (n instanceof Ci.Geometry)
                for (var r = n.vertices, o = n.faces, a = 0, s = 0, l = o.length; s < l; s++)
                    for (var c = o[s], h = 0, u = c.vertexNormals.length; h < u; h++) {
                        var d = r[c[e[h]]]
                          , p = c.vertexNormals[h];
                        ti.copy(d).applyMatrix4(t),
                        ii.copy(p).applyMatrix3(ni).normalize().multiplyScalar(this.size).add(ti),
                        i.setXYZ(a, ti.x, ti.y, ti.z),
                        a += 1,
                        i.setXYZ(a, ii.x, ii.y, ii.z),
                        a += 1
                    }
            else if (n instanceof Ci.BufferGeometry) {
                var f = n.attributes.position
                  , g = n.attributes.normal;
                for (h = a = 0,
                u = f.count; h < u; h++)
                    ti.set(f.getX(h), f.getY(h), f.getZ(h)).applyMatrix4(t),
                    ii.set(g.getX(h), g.getY(h), g.getZ(h)),
                    ii.applyMatrix3(ni).normalize().multiplyScalar(this.size).add(ti),
                    i.setXYZ(a, ti.x, ti.y, ti.z),
                    a += 1,
                    i.setXYZ(a, ii.x, ii.y, ii.z),
                    a += 1
            }
            return i.needsUpdate = !0,
            this
        }
        ),
        Ci.WireframeHelper = function(e, t) {
            var i = void 0 !== t ? t : 16777215;
            Ci.LineSegments.call(this, new Ci.WireframeGeometry(e.geometry), new Ci.LineBasicMaterial({
                color: i
            })),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        Ci.WireframeHelper.prototype = Object.create(Ci.LineSegments.prototype),
        Ci.WireframeHelper.prototype.constructor = Ci.WireframeHelper,
        Ci.ImmediateRenderObject = function(e) {
            Ci.Object3D.call(this),
            this.material = e,
            this.render = function(e) {}
        }
        ,
        Ci.ImmediateRenderObject.prototype = Object.create(Ci.Object3D.prototype),
        Ci.ImmediateRenderObject.prototype.constructor = Ci.ImmediateRenderObject,
        Ci.MorphBlendMesh = function(e, t) {
            Ci.Mesh.call(this, e, t),
            this.animationsMap = {},
            this.animationsList = [];
            var i = this.geometry.morphTargets.length
              , n = i - 1
              , r = i / 1;
            this.createAnimation("__default", 0, n, r),
            this.setAnimationWeight("__default", 1)
        }
        ,
        Ci.MorphBlendMesh.prototype = Object.create(Ci.Mesh.prototype),
        Ci.MorphBlendMesh.prototype.constructor = Ci.MorphBlendMesh,
        Ci.MorphBlendMesh.prototype.createAnimation = function(e, t, i, n) {
            var r = {
                start: t,
                end: i,
                length: i - t + 1,
                fps: n,
                duration: (i - t) / n,
                lastFrame: 0,
                currentFrame: 0,
                active: !1,
                time: 0,
                direction: 1,
                weight: 1,
                directionBackwards: !1,
                mirroredLoop: !1
            };
            this.animationsMap[e] = r,
            this.animationsList.push(r)
        }
        ,
        Ci.MorphBlendMesh.prototype.autoCreateAnimations = function(e) {
            for (var t, i = /([a-z]+)_?(\d+)/i, n = {}, r = this.geometry, o = 0, a = r.morphTargets.length; o < a; o++) {
                var s = r.morphTargets[o].name.match(i);
                if (s && 1 < s.length)
                    n[l = s[1]] || (n[l] = {
                        start: 1 / 0,
                        end: -1 / 0
                    }),
                    o < (c = n[l]).start && (c.start = o),
                    o > c.end && (c.end = o),
                    t = t || l
            }
            for (var l in n) {
                var c = n[l];
                this.createAnimation(l, c.start, c.end, e)
            }
            this.firstAnimation = t
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationDirectionForward = function(e) {
            var t = this.animationsMap[e];
            t && (t.direction = 1,
            t.directionBackwards = !1)
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationDirectionBackward = function(e) {
            var t = this.animationsMap[e];
            t && (t.direction = -1,
            t.directionBackwards = !0)
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationFPS = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.fps = t,
            i.duration = (i.end - i.start) / i.fps)
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationDuration = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.duration = t,
            i.fps = (i.end - i.start) / i.duration)
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationWeight = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.weight = t)
        }
        ,
        Ci.MorphBlendMesh.prototype.setAnimationTime = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.time = t)
        }
        ,
        Ci.MorphBlendMesh.prototype.getAnimationTime = function(e) {
            var t = 0
              , i = this.animationsMap[e];
            return i && (t = i.time),
            t
        }
        ,
        Ci.MorphBlendMesh.prototype.getAnimationDuration = function(e) {
            var t = -1
              , i = this.animationsMap[e];
            return i && (t = i.duration),
            t
        }
        ,
        Ci.MorphBlendMesh.prototype.playAnimation = function(e) {
            var t = this.animationsMap[e];
            t ? (t.time = 0,
            t.active = !0) : console.warn("THREE.MorphBlendMesh: animation[" + e + "] undefined in .playAnimation()")
        }
        ,
        Ci.MorphBlendMesh.prototype.stopAnimation = function(e) {
            var t = this.animationsMap[e];
            t && (t.active = !1)
        }
        ,
        Ci.MorphBlendMesh.prototype.update = function(e) {
            for (var t = 0, i = this.animationsList.length; t < i; t++) {
                var n = this.animationsList[t];
                if (n.active) {
                    var r = n.duration / n.length;
                    n.time += n.direction * e,
                    n.mirroredLoop ? (n.time > n.duration || n.time < 0) && (n.direction *= -1,
                    n.time > n.duration && (n.time = n.duration,
                    n.directionBackwards = !0),
                    n.time < 0 && (n.time = 0,
                    n.directionBackwards = !1)) : (n.time = n.time % n.duration,
                    n.time < 0 && (n.time += n.duration));
                    var o = n.start + Ci.Math.clamp(Math.floor(n.time / r), 0, n.length - 1)
                      , a = n.weight;
                    o !== n.currentFrame && (this.morphTargetInfluences[n.lastFrame] = 0,
                    this.morphTargetInfluences[n.currentFrame] = 1 * a,
                    this.morphTargetInfluences[o] = 0,
                    n.lastFrame = n.currentFrame,
                    n.currentFrame = o);
                    var s = n.time % r / r;
                    n.directionBackwards && (s = 1 - s),
                    n.currentFrame !== n.lastFrame ? (this.morphTargetInfluences[n.currentFrame] = s * a,
                    this.morphTargetInfluences[n.lastFrame] = (1 - s) * a) : this.morphTargetInfluences[n.currentFrame] = a
                }
            }
        }
        ,
        void 0 !== i ? (void 0 !== t && t.exports && (i = t.exports = Ci),
        i.THREE = Ci) : this.THREE = Ci
        
        window.THREE = Ci 
        getObjLoader()
        
        initByTHREE(THREE)
            
        
    }
    , {}]
}, {}, [116]);

 




