shaogen1995 пре 3 недеља
родитељ
комит
f092282e7a

BIN
public/unityMo/Build/Build.data.unityweb


BIN
public/unityMo/Build/Build.framework.js.unityweb


Разлика између датотеке није приказан због своје велике величине
+ 1 - 1
public/unityMo/Build/Build.loader.js


BIN
public/unityMo/Build/Build.wasm.unityweb


+ 2 - 0
public/unityMo/StreamingAssets/aa/AddressablesLink/link.xml

@@ -2,6 +2,7 @@
   <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
     <type fullname="DrawingBoard.Runtime.Scripts.MainScript" preserve="all" />
     <type fullname="DrawingBoard.Runtime.Scripts.UIImageItem" preserve="all" />
+    <type fullname="DrawingBoard.Runtime.Scripts.UINumberSelector" preserve="all" />
     <type fullname="DrawingBoard.Runtime.Scripts.UIScrollRectHelper" preserve="all" />
     <type fullname="RoomScene.Runtime.Scripts.LockComponent" preserve="all" />
     <type fullname="RoomScene.Runtime.Scripts.UIAlphaTween" preserve="all" />
@@ -137,6 +138,7 @@
     <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
     <type fullname="UnityEngine.UI.Mask" preserve="all" />
     <type fullname="UnityEngine.UI.RawImage" preserve="all" />
+    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
     <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
     <type fullname="UnityEngine.UI.Toggle" preserve="all" />
     <type fullname="UnityEngine.UI.ToggleGroup" preserve="all" />

BIN
public/unityMo/StreamingAssets/aa/WebGL/3cc2bf7191e4c141f94847bc9e2ec165.bundle


BIN
public/unityMo/StreamingAssets/aa/WebGL/4d0b6aa8264949a568c452d2c79d8312.bundle


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public/unityMo/StreamingAssets/aa/catalog.bin


+ 1 - 1
public/unityMo/StreamingAssets/aa/catalog.hash

@@ -1 +1 @@
-59b9c0e674c7fb5acd87333b9a8a4232
+b7cfa62815eeba7013dd6bdfd5f4d019

+ 21 - 21
public/unityMo/export_tombstoneView.js

@@ -1,70 +1,70 @@
 //当需要显示热点Tag的时候触发, 该函数为unity主动调用的函数
 window.showTag = function (index) {
-  if (window.parent && window.parent !== window) {
-    window.parent.showTag(index)
-  }
+    if (window.parent && window.parent !== window) {
+        window.parent.showTag(index);
+    }
 }
 //当需要隐藏热点Tag的时候触发, 该函数为unity主动调用的函数
 window.hideTag = function () {
-  if (window.parent && window.parent !== window) {
-    window.parent.hideTag()
-  }
+    if (window.parent && window.parent !== window) {
+        window.parent.hideTag();
+    }
 }
 
 //当模型被操控的时候触发, 任何时候模型进行了移动/旋转/缩放, 都会触发这个函数, 包括主动调用addModelScale函数时, 该函数为unity主动调用的函数
 window.onModelControlled = function () {
-  if (window.parent && window.parent !== window) {
-    window.parent.onModelControlled()
-  }
+    if (window.parent && window.parent !== window) {
+        window.parent.onModelControlled();
+    }
 }
 
 //更新配置
 window.refreshAppSettings = function (json) {
-  window.unityInstance.SendMessage('MainCanvas', 'RefreshAppSettings', json)
+    window.unityInstance.SendMessage('MainCanvas', 'RefreshAppSettings', json)
 }
 
 //设置模型自动旋转, 0代表不自动旋转
-window.setModelAutoRotation = function (speed) {
-  if (speed != 0) window.resetModel()
-  window.unityInstance.SendMessage('MainCanvas', 'SetModelAutoRotation', speed)
+window.setModelAutoRotation = function(speed){
+    if (speed != 0) window.resetModel();
+    window.unityInstance.SendMessage('MainCanvas', 'SetModelAutoRotation', speed)
 }
 
 //切换背景图 (0目录页, 1玄石可观, 2石上春秋, 3碑刻密码, 4模型鉴赏) 这些名字对应的蓝湖设计的标题
 window.changePanel = function (index) {
-  window.unityInstance.SendMessage('MainCanvas', 'ChangePanel', index)
+    window.unityInstance.SendMessage('MainCanvas', 'ChangePanel', index)
 }
 
 //聚焦热点, 对应玄石可观中的热点, 在调用之前需要先调用changPanel(1), 退出页面时需要调用showHotspot(-1)
 window.showHotspot = function (index) {
-  window.unityInstance.SendMessage('MainCanvas', 'ShowHotspot', index)
+    window.unityInstance.SendMessage('MainCanvas', 'ShowHotspot', index)
 }
 
 //聚焦碑文, 对应碑刻密码中的碑文, 在调用之前需要先调用changPanel(3), 退出页面时需要调用showInscription(-1)
 //参数分别对应 0碑额 1碑文第一段 2碑文第二段 3碑文第三段 10全文赏析
 window.showInscription = function (index) {
-  window.unityInstance.SendMessage('MainCanvas', 'ShowInscription', index)
+    window.unityInstance.SendMessage('MainCanvas', 'ShowInscription', index)
 }
 
 //显示或隐藏碑文, 默认是显示状态, 离开页面时如果是隐藏状态, 则需要再次调用此函数让碑文显示
 window.openHightlight = function (isShow) {
-  window.unityInstance.SendMessage('MainCanvas', 'SetInscriptionActive', isShow ? 1 : 0)
+    window.unityInstance.SendMessage('MainCanvas', 'SetInscriptionActive', isShow ? 1 : 0)
 }
 
 //显示模型尺寸(待定) 对应蓝湖设计 "文物鉴赏-尺寸"
 window.showSize = function () {
-  window.unityInstance.SendMessage('MainCanvas', 'SetSizeActive', 1)
+    window.unityInstance.SendMessage('MainCanvas', 'SetSizeActive', 1)
 }
 //隐藏模型尺寸(待定) 对应蓝湖设计 "文物鉴赏-尺寸"
 window.hideSize = function () {
-  window.unityInstance.SendMessage('MainCanvas', 'SetSizeActive', 0)
+    window.unityInstance.SendMessage('MainCanvas', 'SetSizeActive', 0)
 }
 
 //改变模型缩放, 正数为放大, 负数为缩小, 对应蓝湖设计 "文物鉴赏-尺寸" 右侧的放大缩小按钮
 window.addModelScale = function (value) {
-  window.unityInstance.SendMessage('MainCanvas', 'AddModelScale', value)
+    window.unityInstance.SendMessage('MainCanvas', 'AddModelScale', value)
 }
 
 //重置模型, 对应蓝湖设计 "文物鉴赏-尺寸" 右侧的重置按钮
 window.resetModel = function () {
-  window.unityInstance.SendMessage('MainCanvas', 'ResetModel')
+    window.unityInstance.SendMessage('MainCanvas', 'ResetModel')
 }

BIN
public/unityPc/Build/Build.data.unityweb


BIN
public/unityPc/Build/Build.framework.js.unityweb


Разлика између датотеке није приказан због своје велике величине
+ 1 - 1
public/unityPc/Build/Build.loader.js


BIN
public/unityPc/Build/Build.wasm.unityweb


+ 2 - 0
public/unityPc/StreamingAssets/aa/AddressablesLink/link.xml

@@ -2,6 +2,7 @@
   <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
     <type fullname="DrawingBoard.Runtime.Scripts.MainScript" preserve="all" />
     <type fullname="DrawingBoard.Runtime.Scripts.UIImageItem" preserve="all" />
+    <type fullname="DrawingBoard.Runtime.Scripts.UINumberSelector" preserve="all" />
     <type fullname="DrawingBoard.Runtime.Scripts.UIScrollRectHelper" preserve="all" />
     <type fullname="RoomScene.Runtime.Scripts.LockComponent" preserve="all" />
     <type fullname="RoomScene.Runtime.Scripts.UIAlphaTween" preserve="all" />
@@ -137,6 +138,7 @@
     <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
     <type fullname="UnityEngine.UI.Mask" preserve="all" />
     <type fullname="UnityEngine.UI.RawImage" preserve="all" />
+    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
     <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
     <type fullname="UnityEngine.UI.Toggle" preserve="all" />
     <type fullname="UnityEngine.UI.ToggleGroup" preserve="all" />

BIN
public/unityPc/StreamingAssets/aa/WebGL/3cc2bf7191e4c141f94847bc9e2ec165.bundle


BIN
public/unityPc/StreamingAssets/aa/WebGL/4d0b6aa8264949a568c452d2c79d8312.bundle


BIN
public/unityPc/StreamingAssets/aa/catalog.bin


+ 1 - 1
public/unityPc/StreamingAssets/aa/catalog.hash

@@ -1 +1 @@
-4c9b429efcfb5761659ecf7b2bc038cd
+88ae2ca193aa6daea5b48440cb06f776

+ 1 - 1
src/pages/A7wjwj/conponents/Weijie/index.module.scss

@@ -9,7 +9,7 @@
 
   :global {
     p {
-      font-size: 16px !important;
+      font-size: 16px;
       letter-spacing: 4px;
       line-height: 28px;
       text-align: center;