overlay.js 18 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var filterAll = function filterAll(e, t) {
  5. return e.filter(function (e) {
  6. return t.every(function (t) {
  7. return t(e);
  8. });
  9. });
  10. }
  11. var sortByScore = function (list, request, rank) {
  12. var i = filterAll(list, request);
  13. return 0 === i.length ? null : i = i.map(function (e) {
  14. return {
  15. item: e,
  16. score: rank.reduce(function (t, i) {
  17. return t + i(e);
  18. }, 0)
  19. };
  20. }).sort(function (e, t) {
  21. return t.score - e.score;
  22. });
  23. };
  24. /* var cameraLight = {
  25. clampVFOV: function(fov, t, i, n) {
  26. var r = cameraLight.getHFOVFromVFOV(fov, i, n);
  27. return r > t ? cameraLight.getVFOVFromHFOV(t, i, n) : fov
  28. },
  29. getHFOVForCamera: function(e, t, i) {
  30. return cameraLight.getHFOVFromVFOV(e.fov, t, i)
  31. },
  32. getHFOVFromVFOV: function(fov, t, i) {
  33. var n = t
  34. , o = i
  35. , a = 2 * Math.atan(Math.tan(fov * MathLight.RADIANS_PER_DEGREE / 2) * (n / o)) * MathLight.DEGREES_PER_RADIAN;
  36. return a
  37. },
  38. getVFOVFromHFOV: function(e, t, i) {
  39. var n = t
  40. , o = i
  41. , a = 2 * Math.atan(Math.tan(e * MathLight.RADIANS_PER_DEGREE / 2) * (o / n)) * MathLight.DEGREES_PER_RADIAN;
  42. return a
  43. }
  44. };
  45. */
  46. var initOverlay = function(THREE){
  47. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
  48. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
  49. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  50. var newIndex = [..._boxGeometry.index.array]
  51. newIndex.splice(4*6,6)
  52. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
  53. var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
  54. color:"#eeeeee",
  55. transparent: !0 ,
  56. opacity:0.8
  57. })
  58. var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
  59. player.overlayGroup = overlayGroup;
  60. var Overlay = function(info){
  61. THREE.Object3D.call(this);
  62. this.sid = info.sid;
  63. if(info.sid == '1624590736940'||info.sid == '1624778346600'){
  64. this.playPanos = [player.model.panos.index["db8c40d5b3be459695c25d0de45f7b69"]]
  65. info.loop = false;
  66. this.hideWhenPlayDone = true
  67. }
  68. if(info.media)this.preDeal(info)
  69. this.build(info);
  70. this.name = "overlay_"+this.sid;
  71. }
  72. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  73. Overlay.prototype.build = function(info){
  74. var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
  75. color:"#00c8af",
  76. opacity:0.4,
  77. transparent: !0,
  78. polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
  79. polygonOffsetFactor : -0.9,//多边形偏移因子
  80. polygonOffsetUnits : -4.0,//多边形偏移单位
  81. }) )
  82. plane.renderOrder = 3
  83. this.add(plane);
  84. this.plane = plane;
  85. if(info.hasBox){
  86. this.addBox(true)
  87. }
  88. overlayGroup.add(this);
  89. if(info.media){
  90. if(info.media.includes('video')){
  91. var id = "video"+ this.sid
  92. var video = $(`<video id="${ id }" style='display:none' controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  93. if(!window.isEdit){
  94. $("body").append(video)
  95. this.videoPlayer = videojs(id, {}, function onPlayerReady() {
  96. videojs.log('Your player is ready!');
  97. // In this context, `this` is the player that was created by Video.js.
  98. this.play();
  99. // How about an event listener?
  100. this.on('ended', function() {
  101. videojs.log('Awww...over so soon?!');
  102. });
  103. });
  104. }
  105. this.hideWhenPlayDone && video.addEventListener('ended', ()=>{
  106. this.visible = false
  107. })
  108. video.setAttribute("crossOrigin", 'Anonymous')
  109. //要在src设置好前解决跨域
  110. $(video).on('contextmenu', function() {
  111. return false;
  112. });
  113. //禁止右键点击出
  114. video.src = manage.dealURL(info.file);
  115. info.media = video;
  116. info.type = "video"
  117. /* video.addEventListener('loadeddata', ()=>{
  118. console.log(this.sid + " loaded!!!")
  119. }) */
  120. video.volume = 0
  121. video.muted = true
  122. if(info.loop == false){
  123. this.loop = video.loop = false
  124. this.playCount = 0
  125. }
  126. plane.material.opacity = 1;
  127. }else if(info.media.includes('photo')){
  128. /* var img = new Image();
  129. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  130. info.media = img
  131. */
  132. info.type = "photo"
  133. plane.material.opacity = 0.1;
  134. }
  135. plane.material.color = new THREE.Color(1,1,1)
  136. }
  137. if(info.width == void 0) info.width = settings.overlay.width;
  138. if(info.height == void 0) info.height = settings.overlay.height;
  139. this.setFromInfo(info)
  140. this.fileSrc = info.file
  141. }
  142. Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
  143. var plane = this.plane;
  144. this.transformAtPanos = info.transformAtPanos || {} //在每个漫游点独立设置的position。
  145. var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  146. info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
  147. this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position
  148. this.position.copy(curPanoTransform.pos || this.posCustom )
  149. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  150. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  151. this.widthCustom = info.width
  152. this.heightCustom = info.height
  153. this.width = curPanoTransform.width || this.widthCustom
  154. this.height = curPanoTransform.height || this.heightCustom
  155. var a = this.getScaleBySize(this.width, this.height)
  156. this.scale.setX( a.x )
  157. this.scale.setY( a.y )
  158. if(info.type){
  159. if(!plane.material.map){
  160. if(info.type == "video"){
  161. plane.material.map = new THREE.VideoTexture( info.media );
  162. this.hasRequestLoad = true
  163. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  164. plane.material.map.minFilter = THREE.LinearFilter;
  165. plane.material.map.magFilter = THREE.LinearFilter;
  166. plane.material.map.generateMipmaps = true;
  167. }else{
  168. this._loadDones = []
  169. /* plane.material.map = Texture.load(info.file,()=>{
  170. if(this._loadDones){
  171. this._loadDones.forEach(e=>e())
  172. this._loadDones = null
  173. }
  174. }) */
  175. }
  176. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  177. plane.material.map.minFilter = THREE.LinearFilter;
  178. plane.material.map.magFilter = THREE.LinearFilter;
  179. plane.material.map.generateMipmaps = true; */
  180. }else plane.material.map.image = info.media;
  181. this.file = info.file;
  182. }
  183. this.overlayType = info.type;
  184. if(!!this.hasBox != !!info.hasBox){
  185. this.addBox(!this.hasBox);
  186. }
  187. this.updateMatrixWorld()
  188. this.getVisiblePanos()
  189. }
  190. Overlay.prototype.addBox = function(state){
  191. if(state == !!this.hasBox){
  192. return;
  193. }
  194. if(state){
  195. var box = new THREE.Mesh(_boxGeometry , _boxMat)
  196. box.position.set(0,0,settings.overlay.depth/2);
  197. box.renderOrder = 3
  198. this.plane.position.set(0,0,settings.overlay.depth );
  199. this.add(box);
  200. this.box = box;
  201. }else{
  202. this.plane.position.set(0,0,0);
  203. this.remove(this.box);
  204. this.box = null;
  205. }
  206. this.hasBox = state
  207. }
  208. Overlay.prototype.getSizeByScale = function(){
  209. return {
  210. width : settings.overlay.width * this.scale.x,
  211. height : settings.overlay.height * this.scale.y
  212. }
  213. }
  214. Overlay.prototype.getScaleBySize = function(width, height){
  215. return {
  216. x : width / settings.overlay.width,
  217. y : height / settings.overlay.height,
  218. }
  219. }
  220. Overlay.prototype.preDeal = function(info){
  221. info.pos = new THREE.Vector3().fromArray(info.pos)
  222. info.qua = new THREE.Quaternion().fromArray(info.qua)
  223. info.width = parseFloat(info.width)
  224. info.height = parseFloat(info.height)
  225. info.depth = parseFloat(info.depth)
  226. info.hasBox = parseInt(info.hasBox)
  227. info.pos.x = parseFloat(info.pos.x)
  228. info.pos.y = parseFloat(info.pos.y)
  229. info.pos.z = parseFloat(info.pos.z)
  230. info.qua.x = parseFloat(info.qua.x)
  231. info.qua.y = parseFloat(info.qua.y)
  232. info.qua.z = parseFloat(info.qua.z)
  233. info.qua.w = parseFloat(info.qua.w)
  234. if(!info.transformAtPanos)info.transformAtPanos = {}
  235. for(let i in info.transformAtPanos){
  236. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  237. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  238. }
  239. }
  240. Overlay.prototype.inSight = function(){
  241. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  242. var position = this.plane.getWorldPosition()
  243. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  244. if(pos2d.trueSide && pos2d.inSight){
  245. /* var cornerPoint = [
  246. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  247. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  248. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  249. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  250. ]; */
  251. var cornerPoint = [//正对的时候才触发播放,只需要管宽度即可
  252. new THREE.Vector3(-settings.overlay.width/2, 0, 0),
  253. new THREE.Vector3(settings.overlay.width/2, 0, 0),
  254. ];
  255. for(var i=0;i<cornerPoint.length;i++){
  256. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  257. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  258. if(!pos2d.trueSide || !pos2d.inSight){
  259. return false
  260. }
  261. }
  262. return true
  263. }
  264. }
  265. Overlay.prototype.getVisiblePanos = function(){
  266. if(!this.visiblePanos){
  267. this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(),{model: null});
  268. }
  269. }
  270. Overlay.prototype.updateVisibles = function(panos){
  271. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  272. //if(this.loop)
  273. if((!this.visible || (this.playPanos && !this.playPanos.find(pano=>player.currentPano == pano) )) && this.overlayType == 'video'){
  274. this.videoControl('stop')
  275. }
  276. }
  277. Overlay.updateVisibles = function(panos){
  278. if(panos === true){
  279. player.overlayGroup.children.forEach(e=>e.visible = true)
  280. }else{
  281. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  282. }
  283. }
  284. Overlay.prototype.videoControl = function(state){
  285. if(this.overlayType != "video")return
  286. if(!state || state == 'stop'){
  287. this.videoPlayer.pause()
  288. if(state == 'stop'){
  289. this.videoPlayer.currentTime(0)
  290. this.playCount = 0
  291. }
  292. //console.log("pause")
  293. }else if(state && (this.loop !== false || this.playCount == 0 || this.plane.material.map.image.currentTime<this.plane.material.map.image.duration)
  294. && (!this.playPanos || this.playPanos.find(pano=>player.currentPano == pano) )){
  295. this.videoPlayer.play()
  296. this.playCount = this.playCount ? (this.playCount+1) : 1
  297. //console.log("play")
  298. }
  299. }
  300. Overlay.prototype.addToLoadQueue = function(){
  301. if(this.overlayType == 'photo'){
  302. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  303. }
  304. }
  305. Overlay.prototype.requestDownload = function(){
  306. if(this.hasRequestLoad || this.overlayType != 'photo')return
  307. // console.log('overlay requestDownload : '+this.sid)
  308. var plane = this.plane;
  309. plane.material.map = Texture.load(this.file,()=>{
  310. plane.material.needsUpdate = true
  311. if(this._loadDones){
  312. this._loadDones.forEach(e=>e())
  313. this._loadDones = null
  314. }
  315. setTimeout(Overlay.loadNext,50)
  316. plane.material.opacity = 1;
  317. // console.log('overlay loaded: '+this.sid)
  318. })
  319. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  320. plane.material.map.minFilter = THREE.LinearFilter;
  321. plane.material.map.magFilter = THREE.LinearFilter;
  322. plane.material.map.generateMipmaps = true;
  323. this.hasRequestLoad = true
  324. }
  325. Overlay.loadQueue = [];
  326. Overlay.getNeedLoad = function(){
  327. if(!player || !player.domElement || !player.mode)return;
  328. if(player.mode != 'panorama'){
  329. if( !Overlay.loadWhenOutside) return;
  330. /* var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  331. if(loadings.length==4){
  332. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad) .slice(0,5);
  333. } */
  334. if(Overlay.loadQueue.length == 0){
  335. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,5);
  336. }
  337. return;
  338. }
  339. Overlay.loadWhenOutside = true
  340. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  341. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  342. var cameraDir = player.getDirection()
  343. /* var maxCount = 5;
  344. if(overlays.length>maxCount){
  345. for(var i=0;i<overlays.length;i++){
  346. //角度为可见范围
  347. var v1 = cameraDir.clone().setY(0);
  348. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  349. if(v1.angleTo(v2) <= maxAngle){
  350. Overlay.loadQueue.push(overlays[i])
  351. if(Overlay.loadQueue.length>=10) break;
  352. }
  353. }
  354. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  355. Overlay.loadQueue.push()
  356. }
  357. }else{ */
  358. Overlay.loadQueue = overlays
  359. //}
  360. var request = [(overlay)=>{
  361. return true
  362. }];
  363. var rank = [(overlay)=>{
  364. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  365. return -dis
  366. },(overlay)=>{
  367. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  368. var angle = tagDir.angleTo(cameraDir)
  369. return -angle*20
  370. }]
  371. var result = sortByScore(Overlay.loadQueue, request,rank);
  372. Overlay.loadQueue = result ? result.slice(0,5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,2);
  373. }
  374. Overlay.maxLoadingCount = 3;
  375. Overlay.loadNext = ()=>{
  376. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  377. Overlay.loadQueue.slice(0,Overlay.maxLoadingCount-loadings.length).forEach(e=>e.requestDownload())
  378. Overlay.loadQueue.splice(0,Overlay.maxLoadingCount-loadings.length)
  379. }
  380. Overlay.load = ()=>{
  381. Overlay.getNeedLoad()
  382. //Overlay.loadQueue.slice(0,2).forEach(e=>e.requestDownload())
  383. Overlay.loadNext()
  384. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  385. if(unloads.length){
  386. setTimeout(Overlay.load, 200)
  387. }else{
  388. Overlay.allRequestLoad = true
  389. // console.log('allRequestLoad')
  390. }
  391. }
  392. window.Overlay = Overlay;
  393. }