overlay.js 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489
  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var filterAll = function filterAll(e, t) {
  5. return e.filter(function (e) {
  6. return t.every(function (t) {
  7. return t(e);
  8. });
  9. });
  10. }
  11. var sortByScore = function (list, request, rank) {
  12. var i = filterAll(list, request);
  13. return 0 === i.length ? null : i = i.map(function (e) {
  14. return {
  15. item: e,
  16. score: rank.reduce(function (t, i) {
  17. return t + i(e);
  18. }, 0)
  19. };
  20. }).sort(function (e, t) {
  21. return t.score - e.score;
  22. });
  23. };
  24. /* var cameraLight = {
  25. clampVFOV: function(fov, t, i, n) {
  26. var r = cameraLight.getHFOVFromVFOV(fov, i, n);
  27. return r > t ? cameraLight.getVFOVFromHFOV(t, i, n) : fov
  28. },
  29. getHFOVForCamera: function(e, t, i) {
  30. return cameraLight.getHFOVFromVFOV(e.fov, t, i)
  31. },
  32. getHFOVFromVFOV: function(fov, t, i) {
  33. var n = t
  34. , o = i
  35. , a = 2 * Math.atan(Math.tan(fov * MathLight.RADIANS_PER_DEGREE / 2) * (n / o)) * MathLight.DEGREES_PER_RADIAN;
  36. return a
  37. },
  38. getVFOVFromHFOV: function(e, t, i) {
  39. var n = t
  40. , o = i
  41. , a = 2 * Math.atan(Math.tan(e * MathLight.RADIANS_PER_DEGREE / 2) * (o / n)) * MathLight.DEGREES_PER_RADIAN;
  42. return a
  43. }
  44. };
  45. */
  46. var initOverlay = function(THREE){
  47. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
  48. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
  49. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  50. var newIndex = [..._boxGeometry.index.array]
  51. newIndex.splice(4*6,6)
  52. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
  53. var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
  54. color:"#eeeeee",
  55. transparent: !0 ,
  56. opacity:0.8
  57. })
  58. var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
  59. player.overlayGroup = overlayGroup;
  60. var Overlay = function(info){
  61. THREE.Object3D.call(this);
  62. this.sid = info.sid;
  63. if(info.sid == '1624590736940'||info.sid == '1624778346600'){
  64. this.playPanos = [player.model.panos.index["db8c40d5b3be459695c25d0de45f7b69"]]
  65. info.loop = false;
  66. this.hideWhenPlayDone = true
  67. }
  68. if(info.media)this.preDeal(info)
  69. this.build(info);
  70. this.name = "overlay_"+this.sid;
  71. }
  72. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  73. Overlay.prototype.build = function(info){
  74. var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
  75. color:"#00c8af",
  76. opacity:0.4,
  77. transparent: !0,
  78. polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
  79. polygonOffsetFactor : -0.9,//多边形偏移因子
  80. polygonOffsetUnits : -4.0,//多边形偏移单位
  81. }) )
  82. plane.renderOrder = 3
  83. this.add(plane);
  84. this.plane = plane;
  85. if(info.hasBox){
  86. this.addBox(true)
  87. }
  88. overlayGroup.add(this);
  89. if(info.media){
  90. if(info.media.includes('video')){
  91. var video = $('<video controls="controls" loop controlslist="nodownload"></video>')[0]
  92. video.setAttribute("crossOrigin", 'Anonymous')//要在src设置好前解决跨域
  93. $(video).on('contextmenu', function () { return false; });//禁止右键点击出
  94. video.src = manage.dealURL(info.file) ;
  95. info.media = video;
  96. info.type = "video"
  97. video.addEventListener('loadeddata', ()=>{
  98. // console.log(this.sid + " loaded!!!")
  99. })
  100. this.hideWhenPlayDone && video.addEventListener('ended', ()=>{
  101. this.visible = false
  102. })
  103. video.volume = 0
  104. video.muted = true
  105. if(info.loop == false){
  106. this.loop = video.loop = false
  107. this.playCount = 0
  108. }
  109. plane.material.opacity = 1;
  110. }else if(info.media.includes('photo')){
  111. /* var img = new Image();
  112. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  113. info.media = img
  114. */
  115. info.type = "photo"
  116. plane.material.opacity = 0.1;
  117. }
  118. plane.material.color = new THREE.Color(1,1,1)
  119. }
  120. if(info.width == void 0) info.width = settings.overlay.width;
  121. if(info.height == void 0) info.height = settings.overlay.height;
  122. this.setFromInfo(info)
  123. this.fileSrc = info.file
  124. }
  125. Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
  126. var plane = this.plane;
  127. this.transformAtPanos = info.transformAtPanos || {} //在每个漫游点独立设置的position。
  128. var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  129. info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
  130. this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position
  131. this.position.copy(curPanoTransform.pos || this.posCustom )
  132. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  133. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  134. this.widthCustom = info.width
  135. this.heightCustom = info.height
  136. this.width = curPanoTransform.width || this.widthCustom
  137. this.height = curPanoTransform.height || this.heightCustom
  138. var a = this.getScaleBySize(this.width, this.height)
  139. this.scale.setX( a.x )
  140. this.scale.setY( a.y )
  141. if(info.type){
  142. if(!plane.material.map){
  143. if(info.type == "video"){
  144. plane.material.map = new THREE.VideoTexture( info.media );
  145. this.hasRequestLoad = true
  146. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  147. plane.material.map.minFilter = THREE.LinearFilter;
  148. plane.material.map.magFilter = THREE.LinearFilter;
  149. plane.material.map.generateMipmaps = true;
  150. }else{
  151. this._loadDones = []
  152. /* plane.material.map = Texture.load(info.file,()=>{
  153. if(this._loadDones){
  154. this._loadDones.forEach(e=>e())
  155. this._loadDones = null
  156. }
  157. }) */
  158. }
  159. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  160. plane.material.map.minFilter = THREE.LinearFilter;
  161. plane.material.map.magFilter = THREE.LinearFilter;
  162. plane.material.map.generateMipmaps = true; */
  163. }else plane.material.map.image = info.media;
  164. this.file = info.file;
  165. }
  166. this.overlayType = info.type;
  167. if(!!this.hasBox != !!info.hasBox){
  168. this.addBox(!this.hasBox);
  169. }
  170. this.updateMatrixWorld()
  171. this.getVisiblePanos()
  172. }
  173. Overlay.prototype.addBox = function(state){
  174. if(state == !!this.hasBox){
  175. return;
  176. }
  177. if(state){
  178. var box = new THREE.Mesh(_boxGeometry , _boxMat)
  179. box.position.set(0,0,settings.overlay.depth/2);
  180. box.renderOrder = 3
  181. this.plane.position.set(0,0,settings.overlay.depth );
  182. this.add(box);
  183. this.box = box;
  184. }else{
  185. this.plane.position.set(0,0,0);
  186. this.remove(this.box);
  187. this.box = null;
  188. }
  189. this.hasBox = state
  190. }
  191. Overlay.prototype.getSizeByScale = function(){
  192. return {
  193. width : settings.overlay.width * this.scale.x,
  194. height : settings.overlay.height * this.scale.y
  195. }
  196. }
  197. Overlay.prototype.getScaleBySize = function(width, height){
  198. return {
  199. x : width / settings.overlay.width,
  200. y : height / settings.overlay.height,
  201. }
  202. }
  203. Overlay.prototype.preDeal = function(info){
  204. info.pos = new THREE.Vector3().fromArray(info.pos)
  205. info.qua = new THREE.Quaternion().fromArray(info.qua)
  206. info.width = parseFloat(info.width)
  207. info.height = parseFloat(info.height)
  208. info.depth = parseFloat(info.depth)
  209. info.hasBox = parseInt(info.hasBox)
  210. info.pos.x = parseFloat(info.pos.x)
  211. info.pos.y = parseFloat(info.pos.y)
  212. info.pos.z = parseFloat(info.pos.z)
  213. info.qua.x = parseFloat(info.qua.x)
  214. info.qua.y = parseFloat(info.qua.y)
  215. info.qua.z = parseFloat(info.qua.z)
  216. info.qua.w = parseFloat(info.qua.w)
  217. if(!info.transformAtPanos)info.transformAtPanos = {}
  218. for(let i in info.transformAtPanos){
  219. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  220. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  221. }
  222. }
  223. Overlay.prototype.inSight = function(){
  224. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  225. var position = this.plane.getWorldPosition()
  226. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  227. if(pos2d.trueSide && pos2d.inSight){
  228. /* var cornerPoint = [
  229. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  230. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  231. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  232. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  233. ]; */
  234. var cornerPoint = [//正对的时候才触发播放,只需要管宽度即可
  235. new THREE.Vector3(-settings.overlay.width/2, 0, 0),
  236. new THREE.Vector3(settings.overlay.width/2, 0, 0),
  237. ];
  238. for(var i=0;i<cornerPoint.length;i++){
  239. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  240. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  241. if(!pos2d.trueSide || !pos2d.inSight){
  242. return false
  243. }
  244. }
  245. return true
  246. }
  247. }
  248. Overlay.prototype.getVisiblePanos = function(){
  249. if(!this.visiblePanos){
  250. this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(),{model: null});
  251. }
  252. }
  253. Overlay.prototype.updateVisibles = function(panos){
  254. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  255. //if(this.loop)
  256. if((!this.visible || (this.playPanos && !this.playPanos.find(pano=>player.currentPano == pano) )) && this.overlayType == 'video'){
  257. this.videoControl('stop')
  258. }
  259. }
  260. Overlay.updateVisibles = function(panos){
  261. if(panos === true){
  262. player.overlayGroup.children.forEach(e=>e.visible = true)
  263. }else{
  264. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  265. }
  266. }
  267. Overlay.prototype.videoControl = function(state){
  268. if(this.overlayType != "video")return
  269. if(!state || state == 'stop'){
  270. this.plane.material.map.image.pause()
  271. if(state == 'stop'){
  272. this.plane.material.map.image.currentTime = 0;
  273. this.playCount = 0
  274. }
  275. //console.log("pause")
  276. }else if(state && (this.loop !== false || this.playCount == 0 || this.plane.material.map.image.currentTime<this.plane.material.map.image.duration)
  277. && (!this.playPanos || this.playPanos.find(pano=>player.currentPano == pano) )){
  278. this.plane.material.map.image.play()
  279. this.playCount = this.playCount ? (this.playCount+1) : 1
  280. //console.log("play")
  281. }
  282. }
  283. Overlay.prototype.addToLoadQueue = function(){
  284. if(this.overlayType == 'photo'){
  285. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  286. }
  287. }
  288. Overlay.prototype.requestDownload = function(){
  289. if(this.hasRequestLoad || this.overlayType != 'photo')return
  290. // console.log('overlay requestDownload : '+this.sid)
  291. var plane = this.plane;
  292. plane.material.map = Texture.load(this.file,()=>{
  293. plane.material.needsUpdate = true
  294. if(this._loadDones){
  295. this._loadDones.forEach(e=>e())
  296. this._loadDones = null
  297. }
  298. setTimeout(Overlay.loadNext,50)
  299. plane.material.opacity = 1;
  300. // console.log('overlay loaded: '+this.sid)
  301. })
  302. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  303. plane.material.map.minFilter = THREE.LinearFilter;
  304. plane.material.map.magFilter = THREE.LinearFilter;
  305. plane.material.map.generateMipmaps = true;
  306. this.hasRequestLoad = true
  307. }
  308. Overlay.loadQueue = [];
  309. Overlay.getNeedLoad = function(){
  310. if(!player || !player.domElement || !player.mode)return;
  311. if(player.mode != 'panorama'){
  312. if( !Overlay.loadWhenOutside) return;
  313. /* var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  314. if(loadings.length==4){
  315. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad) .slice(0,5);
  316. } */
  317. if(Overlay.loadQueue.length == 0){
  318. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,5);
  319. }
  320. return;
  321. }
  322. Overlay.loadWhenOutside = true
  323. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  324. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  325. var cameraDir = player.getDirection()
  326. /* var maxCount = 5;
  327. if(overlays.length>maxCount){
  328. for(var i=0;i<overlays.length;i++){
  329. //角度为可见范围
  330. var v1 = cameraDir.clone().setY(0);
  331. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  332. if(v1.angleTo(v2) <= maxAngle){
  333. Overlay.loadQueue.push(overlays[i])
  334. if(Overlay.loadQueue.length>=10) break;
  335. }
  336. }
  337. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  338. Overlay.loadQueue.push()
  339. }
  340. }else{ */
  341. Overlay.loadQueue = overlays
  342. //}
  343. var request = [(overlay)=>{
  344. return true
  345. }];
  346. var rank = [(overlay)=>{
  347. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  348. return -dis
  349. },(overlay)=>{
  350. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  351. var angle = tagDir.angleTo(cameraDir)
  352. return -angle*20
  353. }]
  354. var result = sortByScore(Overlay.loadQueue, request,rank);
  355. Overlay.loadQueue = result ? result.slice(0,5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,2);
  356. }
  357. Overlay.maxLoadingCount = 3;
  358. Overlay.loadNext = ()=>{
  359. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  360. Overlay.loadQueue.slice(0,Overlay.maxLoadingCount-loadings.length).forEach(e=>e.requestDownload())
  361. Overlay.loadQueue.splice(0,Overlay.maxLoadingCount-loadings.length)
  362. }
  363. Overlay.load = ()=>{
  364. Overlay.getNeedLoad()
  365. //Overlay.loadQueue.slice(0,2).forEach(e=>e.requestDownload())
  366. Overlay.loadNext()
  367. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  368. if(unloads.length){
  369. setTimeout(Overlay.load, 200)
  370. }else{
  371. Overlay.allRequestLoad = true
  372. // console.log('allRequestLoad')
  373. }
  374. }
  375. window.Overlay = Overlay;
  376. }