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- var MathLight = {};
- MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
- MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
- var filterAll = function filterAll(e, t) {
- return e.filter(function (e) {
- return t.every(function (t) {
- return t(e);
- });
- });
- }
- var sortByScore = function (list, request, rank) {
- var i = filterAll(list, request);
- return 0 === i.length ? null : i = i.map(function (e) {
- return {
- item: e,
- score: rank.reduce(function (t, i) {
- return t + i(e);
- }, 0)
- };
- }).sort(function (e, t) {
- return t.score - e.score;
- });
- };
- /* var cameraLight = {
- clampVFOV: function(fov, t, i, n) {
- var r = cameraLight.getHFOVFromVFOV(fov, i, n);
- return r > t ? cameraLight.getVFOVFromHFOV(t, i, n) : fov
- },
- getHFOVForCamera: function(e, t, i) {
- return cameraLight.getHFOVFromVFOV(e.fov, t, i)
- },
- getHFOVFromVFOV: function(fov, t, i) {
- var n = t
- , o = i
- , a = 2 * Math.atan(Math.tan(fov * MathLight.RADIANS_PER_DEGREE / 2) * (n / o)) * MathLight.DEGREES_PER_RADIAN;
- return a
- },
- getVFOVFromHFOV: function(e, t, i) {
- var n = t
- , o = i
- , a = 2 * Math.atan(Math.tan(e * MathLight.RADIANS_PER_DEGREE / 2) * (o / n)) * MathLight.DEGREES_PER_RADIAN;
- return a
- }
- };
- */
-
-
-
- var initOverlay = function(THREE){
- var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
- var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
- //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
- var newIndex = [..._boxGeometry.index.array]
- newIndex.splice(4*6,6)
- _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
-
- var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
- color:"#eeeeee",
- transparent: !0 ,
- opacity:0.8
- })
-
- var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
- player.overlayGroup = overlayGroup;
- var Overlay = function(info){
- THREE.Object3D.call(this);
- this.sid = info.sid;
-
- if(info.sid == '1624590736940'||info.sid == '1624778346600'){
- this.playPanos = [player.model.panos.index["db8c40d5b3be459695c25d0de45f7b69"]]
- info.loop = false;
- this.hideWhenPlayDone = true
- }
-
- if(info.media)this.preDeal(info)
- this.build(info);
- this.name = "overlay_"+this.sid;
-
- }
- Overlay.prototype = Object.create(THREE.Object3D.prototype);
-
- Overlay.prototype.build = function(info){
-
- var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
- color:"#00c8af",
- opacity:0.4,
- transparent: !0,
- polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
- polygonOffsetFactor : -0.9,//多边形偏移因子
- polygonOffsetUnits : -4.0,//多边形偏移单位
- }) )
- plane.renderOrder = 3
- this.add(plane);
- this.plane = plane;
- if(info.hasBox){
- this.addBox(true)
- }
- overlayGroup.add(this);
-
- if(info.media){
- if(info.media.includes('video')){
- var video = $('<video controls="controls" loop controlslist="nodownload"></video>')[0]
- video.setAttribute("crossOrigin", 'Anonymous')//要在src设置好前解决跨域
- $(video).on('contextmenu', function () { return false; });//禁止右键点击出
-
- video.src = manage.dealURL(info.file) ;
- info.media = video;
- info.type = "video"
-
- video.addEventListener('loadeddata', ()=>{
- // console.log(this.sid + " loaded!!!")
- })
-
- this.hideWhenPlayDone && video.addEventListener('ended', ()=>{
- this.visible = false
- })
-
-
-
- video.volume = 0
- video.muted = true
- if(info.loop == false){
- this.loop = video.loop = false
- this.playCount = 0
- }
- plane.material.opacity = 1;
- }else if(info.media.includes('photo')){
- /* var img = new Image();
-
- img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
- info.media = img
- */
-
- info.type = "photo"
- plane.material.opacity = 0.1;
- }
-
- plane.material.color = new THREE.Color(1,1,1)
- }
- if(info.width == void 0) info.width = settings.overlay.width;
- if(info.height == void 0) info.height = settings.overlay.height;
- this.setFromInfo(info)
- this.fileSrc = info.file
-
- }
-
-
-
- Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
- var plane = this.plane;
- this.transformAtPanos = info.transformAtPanos || {} //在每个漫游点独立设置的position。
- var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
-
- info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
-
-
- this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position
- this.position.copy(curPanoTransform.pos || this.posCustom )
-
- this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
- this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
-
-
- this.widthCustom = info.width
- this.heightCustom = info.height
- this.width = curPanoTransform.width || this.widthCustom
- this.height = curPanoTransform.height || this.heightCustom
- var a = this.getScaleBySize(this.width, this.height)
- this.scale.setX( a.x )
- this.scale.setY( a.y )
-
-
-
-
- if(info.type){
- if(!plane.material.map){
- if(info.type == "video"){
- plane.material.map = new THREE.VideoTexture( info.media );
- this.hasRequestLoad = true
-
- plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true;
-
- }else{
- this._loadDones = []
- /* plane.material.map = Texture.load(info.file,()=>{
- if(this._loadDones){
- this._loadDones.forEach(e=>e())
- this._loadDones = null
- }
- }) */
- }
- /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true; */
- }else plane.material.map.image = info.media;
- this.file = info.file;
- }
- this.overlayType = info.type;
-
- if(!!this.hasBox != !!info.hasBox){
- this.addBox(!this.hasBox);
- }
-
- this.updateMatrixWorld()
- this.getVisiblePanos()
-
- }
- Overlay.prototype.addBox = function(state){
- if(state == !!this.hasBox){
- return;
- }
- if(state){
- var box = new THREE.Mesh(_boxGeometry , _boxMat)
- box.position.set(0,0,settings.overlay.depth/2);
- box.renderOrder = 3
- this.plane.position.set(0,0,settings.overlay.depth );
- this.add(box);
- this.box = box;
-
- }else{
- this.plane.position.set(0,0,0);
- this.remove(this.box);
- this.box = null;
- }
- this.hasBox = state
- }
-
- Overlay.prototype.getSizeByScale = function(){
- return {
- width : settings.overlay.width * this.scale.x,
- height : settings.overlay.height * this.scale.y
- }
- }
- Overlay.prototype.getScaleBySize = function(width, height){
- return {
- x : width / settings.overlay.width,
- y : height / settings.overlay.height,
- }
- }
-
- Overlay.prototype.preDeal = function(info){
- info.pos = new THREE.Vector3().fromArray(info.pos)
- info.qua = new THREE.Quaternion().fromArray(info.qua)
- info.width = parseFloat(info.width)
- info.height = parseFloat(info.height)
- info.depth = parseFloat(info.depth)
- info.hasBox = parseInt(info.hasBox)
- info.pos.x = parseFloat(info.pos.x)
- info.pos.y = parseFloat(info.pos.y)
- info.pos.z = parseFloat(info.pos.z)
- info.qua.x = parseFloat(info.qua.x)
- info.qua.y = parseFloat(info.qua.y)
- info.qua.z = parseFloat(info.qua.z)
- info.qua.w = parseFloat(info.qua.w)
-
- if(!info.transformAtPanos)info.transformAtPanos = {}
-
- for(let i in info.transformAtPanos){
- info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
- info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
-
- }
-
- }
-
-
-
-
-
-
-
-
-
- Overlay.prototype.inSight = function(){
- //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
-
- var position = this.plane.getWorldPosition()
- var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
- if(pos2d.trueSide && pos2d.inSight){
-
- /* var cornerPoint = [
- new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
- new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
- new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
- new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
- ]; */
- var cornerPoint = [//正对的时候才触发播放,只需要管宽度即可
- new THREE.Vector3(-settings.overlay.width/2, 0, 0),
- new THREE.Vector3(settings.overlay.width/2, 0, 0),
- ];
- for(var i=0;i<cornerPoint.length;i++){
- cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
- var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
- if(!pos2d.trueSide || !pos2d.inSight){
- return false
- }
- }
- return true
- }
-
-
- }
-
-
-
-
-
-
-
- Overlay.prototype.getVisiblePanos = function(){
- if(!this.visiblePanos){
- this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(),{model: null});
- }
-
-
- }
- Overlay.prototype.updateVisibles = function(panos){
- this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
- //if(this.loop)
- if((!this.visible || (this.playPanos && !this.playPanos.find(pano=>player.currentPano == pano) )) && this.overlayType == 'video'){
- this.videoControl('stop')
-
- }
- }
- Overlay.updateVisibles = function(panos){
- if(panos === true){
- player.overlayGroup.children.forEach(e=>e.visible = true)
- }else{
- player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
- }
- }
-
- Overlay.prototype.videoControl = function(state){
- if(this.overlayType != "video")return
-
-
- if(!state || state == 'stop'){
- this.plane.material.map.image.pause()
- if(state == 'stop'){
- this.plane.material.map.image.currentTime = 0;
- this.playCount = 0
- }
- //console.log("pause")
- }else if(state && (this.loop !== false || this.playCount == 0 || this.plane.material.map.image.currentTime<this.plane.material.map.image.duration)
- && (!this.playPanos || this.playPanos.find(pano=>player.currentPano == pano) )){
- this.plane.material.map.image.play()
- this.playCount = this.playCount ? (this.playCount+1) : 1
- //console.log("play")
- }
-
- }
-
-
-
- Overlay.prototype.addToLoadQueue = function(){
- if(this.overlayType == 'photo'){
- Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
-
- }
- }
- Overlay.prototype.requestDownload = function(){
- if(this.hasRequestLoad || this.overlayType != 'photo')return
-
- // console.log('overlay requestDownload : '+this.sid)
- var plane = this.plane;
-
- plane.material.map = Texture.load(this.file,()=>{
- plane.material.needsUpdate = true
- if(this._loadDones){
- this._loadDones.forEach(e=>e())
- this._loadDones = null
- }
- setTimeout(Overlay.loadNext,50)
- plane.material.opacity = 1;
- // console.log('overlay loaded: '+this.sid)
- })
- plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true;
-
-
- this.hasRequestLoad = true
- }
-
-
-
-
-
-
- Overlay.loadQueue = [];
-
-
- Overlay.getNeedLoad = function(){
- if(!player || !player.domElement || !player.mode)return;
-
- if(player.mode != 'panorama'){
- if( !Overlay.loadWhenOutside) return;
- /* var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
-
- if(loadings.length==4){
- Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad) .slice(0,5);
- } */
-
- if(Overlay.loadQueue.length == 0){
- Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,5);
- }
-
- return;
- }
- Overlay.loadWhenOutside = true
- var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
- //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
- var cameraDir = player.getDirection()
-
- /* var maxCount = 5;
- if(overlays.length>maxCount){
- for(var i=0;i<overlays.length;i++){
- //角度为可见范围
- var v1 = cameraDir.clone().setY(0);
- var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
- if(v1.angleTo(v2) <= maxAngle){
- Overlay.loadQueue.push(overlays[i])
- if(Overlay.loadQueue.length>=10) break;
- }
- }
- if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
- Overlay.loadQueue.push()
- }
- }else{ */
- Overlay.loadQueue = overlays
- //}
-
-
-
- var request = [(overlay)=>{
- return true
- }];
- var rank = [(overlay)=>{
- var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
- return -dis
- },(overlay)=>{
- var tagDir = overlay.plane.getWorldPosition().sub(player.position)
- var angle = tagDir.angleTo(cameraDir)
- return -angle*20
- }]
- var result = sortByScore(Overlay.loadQueue, request,rank);
- Overlay.loadQueue = result ? result.slice(0,5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,2);
-
-
- }
-
- Overlay.maxLoadingCount = 3;
- Overlay.loadNext = ()=>{
-
- var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
- Overlay.loadQueue.slice(0,Overlay.maxLoadingCount-loadings.length).forEach(e=>e.requestDownload())
- Overlay.loadQueue.splice(0,Overlay.maxLoadingCount-loadings.length)
- }
-
-
- Overlay.load = ()=>{
- Overlay.getNeedLoad()
- //Overlay.loadQueue.slice(0,2).forEach(e=>e.requestDownload())
- Overlay.loadNext()
- var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
- if(unloads.length){
- setTimeout(Overlay.load, 200)
- }else{
- Overlay.allRequestLoad = true
- // console.log('allRequestLoad')
- }
- }
-
-
-
- window.Overlay = Overlay;
-
- }
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