overlay.js 14 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var filterAll = function filterAll(e, t) {
  5. return e.filter(function (e) {
  6. return t.every(function (t) {
  7. return t(e);
  8. });
  9. });
  10. }
  11. var sortByScore = function (list, request, rank) {
  12. var i = filterAll(list, request);
  13. return 0 === i.length ? null : i = i.map(function (e) {
  14. return {
  15. item: e,
  16. score: rank.reduce(function (t, i) {
  17. return t + i(e);
  18. }, 0)
  19. };
  20. }).sort(function (e, t) {
  21. return t.score - e.score;
  22. });
  23. };
  24. /* var cameraLight = {
  25. clampVFOV: function(fov, t, i, n) {
  26. var r = cameraLight.getHFOVFromVFOV(fov, i, n);
  27. return r > t ? cameraLight.getVFOVFromHFOV(t, i, n) : fov
  28. },
  29. getHFOVForCamera: function(e, t, i) {
  30. return cameraLight.getHFOVFromVFOV(e.fov, t, i)
  31. },
  32. getHFOVFromVFOV: function(fov, t, i) {
  33. var n = t
  34. , o = i
  35. , a = 2 * Math.atan(Math.tan(fov * MathLight.RADIANS_PER_DEGREE / 2) * (n / o)) * MathLight.DEGREES_PER_RADIAN;
  36. return a
  37. },
  38. getVFOVFromHFOV: function(e, t, i) {
  39. var n = t
  40. , o = i
  41. , a = 2 * Math.atan(Math.tan(e * MathLight.RADIANS_PER_DEGREE / 2) * (o / n)) * MathLight.DEGREES_PER_RADIAN;
  42. return a
  43. }
  44. };
  45. */
  46. var initOverlay = function(THREE){
  47. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
  48. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
  49. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  50. var newIndex = [..._boxGeometry.index.array]
  51. newIndex.splice(4*6,6)
  52. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
  53. var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
  54. color:"#eeeeee",
  55. transparent: !0 ,
  56. opacity:0.8
  57. })
  58. var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
  59. player.overlayGroup = overlayGroup;
  60. var Overlay = function(info){
  61. THREE.Object3D.call(this);
  62. this.sid = info.sid;
  63. if(info.media)this.preDeal(info)
  64. this.build(info);
  65. this.name = "overlay_"+this.sid;
  66. }
  67. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  68. Overlay.prototype.build = function(info){
  69. var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
  70. color:"#00c8af",
  71. opacity:0.4,
  72. transparent: !0,
  73. polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
  74. polygonOffsetFactor : -0.9,//多边形偏移因子
  75. polygonOffsetUnits : -4.0,//多边形偏移单位
  76. }) )
  77. plane.renderOrder = 3
  78. this.add(plane);
  79. this.plane = plane;
  80. if(info.hasBox){
  81. this.addBox(true)
  82. }
  83. overlayGroup.add(this);
  84. if(info.media){
  85. if(info.media.includes('video')){
  86. var video = $('<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>')[0]
  87. video.setAttribute("crossOrigin", 'Anonymous')//要在src设置好前解决跨域
  88. $(video).on('contextmenu', function () { return false; });//禁止右键点击出
  89. video.src = manage.dealURL(info.file) ;
  90. info.media = video;
  91. info.type = "video"
  92. video.addEventListener('loadeddata', ()=>{
  93. console.log(this.sid + " loaded!!!")
  94. })
  95. video.volume = 0
  96. video.muted = true
  97. }else if(info.media.includes('photo')){
  98. /* var img = new Image();
  99. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  100. info.media = img
  101. */
  102. info.type = "photo"
  103. }
  104. plane.material.opacity = 0.1;
  105. plane.material.color = new THREE.Color(1,1,1)
  106. }
  107. if(info.width == void 0) info.width = settings.overlay.width;
  108. if(info.height == void 0) info.height = settings.overlay.height;
  109. this.setFromInfo(info)
  110. this.fileSrc = info.file
  111. }
  112. Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
  113. var plane = this.plane;
  114. this.transformAtPanos = info.transformAtPanos || {} //在每个漫游点独立设置的position。
  115. var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  116. info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
  117. this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position
  118. this.position.copy(curPanoTransform.pos || this.posCustom )
  119. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  120. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  121. this.widthCustom = info.width
  122. this.heightCustom = info.height
  123. this.width = curPanoTransform.width || this.widthCustom
  124. this.height = curPanoTransform.height || this.heightCustom
  125. var a = this.getScaleBySize(this.width, this.height)
  126. this.scale.setX( a.x )
  127. this.scale.setY( a.y )
  128. if(info.type){
  129. if(!plane.material.map){
  130. if(info.type == "video"){
  131. plane.material.map = new THREE.VideoTexture( info.media );
  132. this.hasRequestLoad = true
  133. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  134. plane.material.map.minFilter = THREE.LinearFilter;
  135. plane.material.map.magFilter = THREE.LinearFilter;
  136. plane.material.map.generateMipmaps = true;
  137. }else{
  138. this._loadDones = []
  139. /* plane.material.map = Texture.load(info.file,()=>{
  140. if(this._loadDones){
  141. this._loadDones.forEach(e=>e())
  142. this._loadDones = null
  143. }
  144. }) */
  145. }
  146. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  147. plane.material.map.minFilter = THREE.LinearFilter;
  148. plane.material.map.magFilter = THREE.LinearFilter;
  149. plane.material.map.generateMipmaps = true; */
  150. }else plane.material.map.image = info.media;
  151. this.file = info.file;
  152. }
  153. this.overlayType = info.type;
  154. if(!!this.hasBox != !!info.hasBox){
  155. this.addBox(!this.hasBox);
  156. }
  157. this.updateMatrixWorld()
  158. this.getVisiblePanos()
  159. }
  160. Overlay.prototype.addBox = function(state){
  161. if(state == !!this.hasBox){
  162. return;
  163. }
  164. if(state){
  165. var box = new THREE.Mesh(_boxGeometry , _boxMat)
  166. box.position.set(0,0,settings.overlay.depth/2);
  167. box.renderOrder = 3
  168. this.plane.position.set(0,0,settings.overlay.depth );
  169. this.add(box);
  170. this.box = box;
  171. }else{
  172. this.plane.position.set(0,0,0);
  173. this.remove(this.box);
  174. this.box = null;
  175. }
  176. this.hasBox = state
  177. }
  178. Overlay.prototype.getSizeByScale = function(){
  179. return {
  180. width : settings.overlay.width * this.scale.x,
  181. height : settings.overlay.height * this.scale.y
  182. }
  183. }
  184. Overlay.prototype.getScaleBySize = function(width, height){
  185. return {
  186. x : width / settings.overlay.width,
  187. y : height / settings.overlay.height,
  188. }
  189. }
  190. Overlay.prototype.preDeal = function(info){
  191. info.pos = new THREE.Vector3().fromArray(info.pos)
  192. info.qua = new THREE.Quaternion().fromArray(info.qua)
  193. info.width = parseFloat(info.width)
  194. info.height = parseFloat(info.height)
  195. info.depth = parseFloat(info.depth)
  196. info.hasBox = parseInt(info.hasBox)
  197. info.pos.x = parseFloat(info.pos.x)
  198. info.pos.y = parseFloat(info.pos.y)
  199. info.pos.z = parseFloat(info.pos.z)
  200. info.qua.x = parseFloat(info.qua.x)
  201. info.qua.y = parseFloat(info.qua.y)
  202. info.qua.z = parseFloat(info.qua.z)
  203. info.qua.w = parseFloat(info.qua.w)
  204. if(!info.transformAtPanos)info.transformAtPanos = {}
  205. for(let i in info.transformAtPanos){
  206. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  207. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  208. }
  209. }
  210. Overlay.prototype.getVisiblePanos = function(){
  211. this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(),{model: null});
  212. }
  213. Overlay.prototype.updateVisibles = function(panos){
  214. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  215. if(!this.visible && this.overlayType == 'video') this.plane.material.map.image.pause()
  216. }
  217. Overlay.updateVisibles = function(panos){
  218. if(panos === true){
  219. player.overlayGroup.children.forEach(e=>e.visible = true)
  220. }else{
  221. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  222. }
  223. }
  224. Overlay.prototype.addToLoadQueue = function(){
  225. if(this.overlayType == 'photo'){
  226. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  227. }
  228. }
  229. Overlay.prototype.requestDownload = function(){
  230. if(this.hasRequestLoad || this.overlayType != 'photo')return
  231. console.log('overlay requestDownload : '+this.sid)
  232. var plane = this.plane;
  233. plane.material.map = Texture.load(this.file,()=>{
  234. plane.material.needsUpdate = true
  235. if(this._loadDones){
  236. this._loadDones.forEach(e=>e())
  237. this._loadDones = null
  238. }
  239. setTimeout(Overlay.loadNext,50)
  240. plane.material.opacity = 1;
  241. console.log('overlay loaded: '+this.sid)
  242. })
  243. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  244. plane.material.map.minFilter = THREE.LinearFilter;
  245. plane.material.map.magFilter = THREE.LinearFilter;
  246. plane.material.map.generateMipmaps = true;
  247. this.hasRequestLoad = true
  248. }
  249. Overlay.loadQueue = [];
  250. Overlay.getNeedLoad = function(){
  251. if(!player || !player.domElement || !player.mode)return;
  252. if(player.mode != 'panorama'){
  253. if( !Overlay.loadWhenOutside) return;
  254. /* var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  255. if(loadings.length==4){
  256. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad) .slice(0,5);
  257. } */
  258. if(Overlay.loadQueue.length == 0){
  259. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,5);
  260. }
  261. return;
  262. }
  263. Overlay.loadWhenOutside = true
  264. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  265. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  266. var cameraDir = player.getDirection()
  267. /* var maxCount = 5;
  268. if(overlays.length>maxCount){
  269. for(var i=0;i<overlays.length;i++){
  270. //角度为可见范围
  271. var v1 = cameraDir.clone().setY(0);
  272. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  273. if(v1.angleTo(v2) <= maxAngle){
  274. Overlay.loadQueue.push(overlays[i])
  275. if(Overlay.loadQueue.length>=10) break;
  276. }
  277. }
  278. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  279. Overlay.loadQueue.push()
  280. }
  281. }else{ */
  282. Overlay.loadQueue = overlays
  283. //}
  284. var request = [(overlay)=>{
  285. return true
  286. }];
  287. var rank = [(overlay)=>{
  288. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  289. return -dis
  290. },(overlay)=>{
  291. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  292. var angle = tagDir.angleTo(cameraDir)
  293. return -angle*20
  294. }]
  295. var result = sortByScore(Overlay.loadQueue, request,rank);
  296. Overlay.loadQueue = result ? result.slice(0,5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,2);
  297. }
  298. Overlay.maxLoadingCount = 3;
  299. Overlay.loadNext = ()=>{
  300. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  301. Overlay.loadQueue.slice(0,Overlay.maxLoadingCount-loadings.length).forEach(e=>e.requestDownload())
  302. Overlay.loadQueue.splice(0,Overlay.maxLoadingCount-loadings.length)
  303. }
  304. Overlay.load = ()=>{
  305. Overlay.getNeedLoad()
  306. //Overlay.loadQueue.slice(0,2).forEach(e=>e.requestDownload())
  307. Overlay.loadNext()
  308. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  309. if(unloads.length){
  310. setTimeout(Overlay.load, 200)
  311. }else{
  312. Overlay.allRequestLoad = true
  313. console.log('allRequestLoad')
  314. }
  315. }
  316. window.Overlay = Overlay;
  317. }