var MathLight = {};
MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
var filterAll = function filterAll(e, t) {
return e.filter(function(e) {
return t.every(function(t) {
return t(e);
});
});
}
var sortByScore = function(list, request, rank) {
var i = filterAll(list, request);
return 0 === i.length ? null : i = i.map(function(e) {
return {
item: e,
score: rank.reduce(function(t, i) {
return t + i(e);
}, 0)
};
}).sort(function(e, t) {
return t.score - e.score;
});
};
/* var cameraLight = {
clampVFOV: function(fov, t, i, n) {
var r = cameraLight.getHFOVFromVFOV(fov, i, n);
return r > t ? cameraLight.getVFOVFromHFOV(t, i, n) : fov
},
getHFOVForCamera: function(e, t, i) {
return cameraLight.getHFOVFromVFOV(e.fov, t, i)
},
getHFOVFromVFOV: function(fov, t, i) {
var n = t
, o = i
, a = 2 * Math.atan(Math.tan(fov * MathLight.RADIANS_PER_DEGREE / 2) * (n / o)) * MathLight.DEGREES_PER_RADIAN;
return a
},
getVFOVFromHFOV: function(e, t, i) {
var n = t
, o = i
, a = 2 * Math.atan(Math.tan(e * MathLight.RADIANS_PER_DEGREE / 2) * (o / n)) * MathLight.DEGREES_PER_RADIAN;
return a
}
};
*/
var initOverlay = function(THREE) {
var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
//ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
var newIndex = [..._boxGeometry.index.array]
newIndex.splice(4 * 6, 6)
_boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
var _boxMat = new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#eeeeee",
transparent: !0,
opacity: 0.8
})
var overlayGroup = new THREE.Object3D;
player.model.add(overlayGroup);
overlayGroup.name = "overlayGroup"
player.overlayGroup = overlayGroup;
var Overlay = function(info) {
THREE.Object3D.call(this);
this.sid = info.sid;
if (info.media)
this.preDeal(info)
this.build(info);
this.name = "overlay_" + this.sid;
}
Overlay.prototype = Object.create(THREE.Object3D.prototype);
Overlay.prototype.build = function(info) {
var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#00c8af",
opacity: 0.4,
transparent: !0,
polygonOffset: true,
//是否开启多边形偏移 //ie不开启时blank也不会闪烁
polygonOffsetFactor: -0.9,
//多边形偏移因子
polygonOffsetUnits: -4.0,
//多边形偏移单位
}))
plane.renderOrder = 3
this.add(plane);
this.plane = plane;
if (info.hasBox) {
this.addBox(true)
}
overlayGroup.add(this);
if (info.media) {
if (info.media.includes('video')) {
var video = $('')[0]
video.setAttribute("crossOrigin", 'Anonymous')
//要在src设置好前解决跨域
$(video).on('contextmenu', function() {
return false;
});
//禁止右键点击出
video.src = manage.dealURL(info.file);
info.media = video;
info.type = "video"
video.addEventListener('loadeddata', ()=>{
console.log(this.sid + " loaded!!!")
}
)
video.volume = 0
video.muted = true
plane.material.opacity = 1;
} else if (info.media.includes('photo')) {
/* var img = new Image();
img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
info.media = img
*/
info.type = "photo"
plane.material.opacity = 0.1;
}
plane.material.color = new THREE.Color(1,1,1)
}
if (info.width == void 0)
info.width = settings.overlay.width;
if (info.height == void 0)
info.height = settings.overlay.height;
this.setFromInfo(info)
this.fileSrc = info.file
}
Overlay.prototype.setFromInfo = function(info) {
//1 恢复到编辑之前 2 初始加载
var plane = this.plane;
this.transformAtPanos = info.transformAtPanos || {}
//在每个漫游点独立设置的position。
var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
//没有单独设置position的漫游点使用的position
this.position.copy(curPanoTransform.pos || this.posCustom)
this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
this.widthCustom = info.width
this.heightCustom = info.height
this.width = curPanoTransform.width || this.widthCustom
this.height = curPanoTransform.height || this.heightCustom
var a = this.getScaleBySize(this.width, this.height)
this.scale.setX(a.x)
this.scale.setY(a.y)
if (info.type) {
if (!plane.material.map) {
if (info.type == "video") {
plane.material.map = new THREE.VideoTexture(info.media);
this.hasRequestLoad = true
plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
} else {
this._loadDones = []
/* plane.material.map = Texture.load(info.file,()=>{
if(this._loadDones){
this._loadDones.forEach(e=>e())
this._loadDones = null
}
}) */
}
/* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true; */
} else
plane.material.map.image = info.media;
this.file = info.file;
}
this.overlayType = info.type;
if (!!this.hasBox != !!info.hasBox) {
this.addBox(!this.hasBox);
}
this.updateMatrixWorld()
this.getVisiblePanos()
}
Overlay.prototype.addBox = function(state) {
if (state == !!this.hasBox) {
return;
}
if (state) {
var box = new THREE.Mesh(_boxGeometry,_boxMat)
box.position.set(0, 0, settings.overlay.depth / 2);
box.renderOrder = 3
this.plane.position.set(0, 0, settings.overlay.depth);
this.add(box);
this.box = box;
} else {
this.plane.position.set(0, 0, 0);
this.remove(this.box);
this.box = null;
}
this.hasBox = state
}
Overlay.prototype.getSizeByScale = function() {
return {
width: settings.overlay.width * this.scale.x,
height: settings.overlay.height * this.scale.y
}
}
Overlay.prototype.getScaleBySize = function(width, height) {
return {
x: width / settings.overlay.width,
y: height / settings.overlay.height,
}
}
Overlay.prototype.preDeal = function(info) {
info.pos = new THREE.Vector3().fromArray(info.pos)
info.qua = new THREE.Quaternion().fromArray(info.qua)
info.width = parseFloat(info.width)
info.height = parseFloat(info.height)
info.depth = parseFloat(info.depth)
info.hasBox = parseInt(info.hasBox)
info.pos.x = parseFloat(info.pos.x)
info.pos.y = parseFloat(info.pos.y)
info.pos.z = parseFloat(info.pos.z)
info.qua.x = parseFloat(info.qua.x)
info.qua.y = parseFloat(info.qua.y)
info.qua.z = parseFloat(info.qua.z)
info.qua.w = parseFloat(info.qua.w)
if (!info.transformAtPanos)
info.transformAtPanos = {}
for (let i in info.transformAtPanos) {
info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
}
}
Overlay.prototype.getVisiblePanos = function() {
this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(), {
model: null
});
}
Overlay.prototype.updateVisibles = function(panos) {
this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
if (!this.visible && this.overlayType == 'video')
this.plane.material.map.image.pause()
}
Overlay.updateVisibles = function(panos) {
if (panos === true) {
player.overlayGroup.children.forEach(e=>e.visible = true)
} else {
player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
}
}
Overlay.prototype.addToLoadQueue = function() {
if (this.overlayType == 'photo') {
Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
}
}
Overlay.prototype.requestDownload = function() {
if (this.hasRequestLoad || this.overlayType != 'photo')
return
console.log('overlay beginDownload : ' + this.sid)
var plane = this.plane;
plane.material.map = Texture.load(this.file, ()=>{
plane.material.needsUpdate = true
if (this._loadDones) {
this._loadDones.forEach(e=>e())
this._loadDones = null
}
setTimeout(Overlay.loadNext, 50)
plane.material.opacity = 1;
console.log('overlay loaded: ' + this.sid)
})
plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
this.hasRequestLoad = true
}
Overlay.loadQueue = [];
Overlay.getNeedLoad = function() {
if (!player || !player.domElement || !player.mode)
return;
if (player.mode != 'panorama') {
if (!Overlay.loadWhenOutside)
return;
if (Overlay.loadQueue.length == 0) {
Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
}
return;
}
Overlay.loadWhenOutside = true
var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
//var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
var cameraDir = player.getDirection()
/* var maxCount = 5;
if(overlays.length>maxCount){
for(var i=0;i=10) break;
}
}
if(Overlay.loadQueue.length{
return true
}
];
var rank = [(overlay)=>{
var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
return -dis
}
, (overlay)=>{
var tagDir = overlay.plane.getWorldPosition().sub(player.position)
var angle = tagDir.angleTo(cameraDir)
return -angle * 20
}
]
var result = sortByScore(Overlay.loadQueue, request, rank);
Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
}
Overlay.maxLoadingCount = 3;
Overlay.loadNext = ()=>{
var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
}
Overlay.load = ()=>{
Overlay.getNeedLoad()
Overlay.loadNext()
var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
if (unloads.length) {
setTimeout(Overlay.load, 200)
} else {
Overlay.allRequestLoad = true
console.log('allRequestLoad')
}
}
window.Overlay = Overlay;
}