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@@ -3,24 +3,24 @@ MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
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MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
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var filterAll = function filterAll(e, t) {
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- return e.filter(function (e) {
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- return t.every(function (t) {
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- return t(e);
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- });
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-});
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-}
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-var sortByScore = function (list, request, rank) {
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- var i = filterAll(list, request);
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- return 0 === i.length ? null : i = i.map(function (e) {
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- return {
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- item: e,
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- score: rank.reduce(function (t, i) {
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- return t + i(e);
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- }, 0)
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- };
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- }).sort(function (e, t) {
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- return t.score - e.score;
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- });
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+ return e.filter(function(e) {
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+ return t.every(function(t) {
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+ return t(e);
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+ });
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+ });
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+}
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+var sortByScore = function(list, request, rank) {
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+ var i = filterAll(list, request);
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+ return 0 === i.length ? null : i = i.map(function(e) {
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+ return {
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+ item: e,
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+ score: rank.reduce(function(t, i) {
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+ return t + i(e);
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+ }, 0)
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+ };
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+ }).sort(function(e, t) {
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+ return t.score - e.score;
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+ });
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};
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/* var cameraLight = {
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clampVFOV: function(fov, t, i, n) {
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@@ -44,130 +44,138 @@ var sortByScore = function (list, request, rank) {
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}
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};
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*/
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-
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-
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-
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-var initOverlay = function(THREE){
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- var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
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- var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
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- //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
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- var newIndex = [..._boxGeometry.index.array]
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- newIndex.splice(4*6,6)
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- _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
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-
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-
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- var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
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- color:"#eeeeee",
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- transparent: !0 ,
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- opacity:0.8
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- })
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-
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- var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
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- player.overlayGroup = overlayGroup;
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+var initOverlay = function(THREE) {
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+ var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
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+ var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
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+ //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
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+ var newIndex = [..._boxGeometry.index.array]
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+ newIndex.splice(4 * 6, 6)
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+ _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
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- var Overlay = function(info){
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- THREE.Object3D.call(this);
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+ var _boxMat = new THREE.MeshBasicMaterial({
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+ //MeshStandardMaterial
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+ color: "#eeeeee",
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+ transparent: !0,
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+ opacity: 0.8
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+ })
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+
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+ var overlayGroup = new THREE.Object3D;
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+ player.model.add(overlayGroup);
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+ overlayGroup.name = "overlayGroup"
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+ player.overlayGroup = overlayGroup;
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+
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+ var Overlay = function(info) {
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+ THREE.Object3D.call(this);
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this.sid = info.sid;
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- if(info.media)this.preDeal(info)
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+ if (info.media)
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+ this.preDeal(info)
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this.build(info);
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- this.name = "overlay_"+this.sid;
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+ this.name = "overlay_" + this.sid;
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}
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Overlay.prototype = Object.create(THREE.Object3D.prototype);
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-
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- Overlay.prototype.build = function(info){
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-
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- var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
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- color:"#00c8af",
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- opacity:0.4,
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+
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+ Overlay.prototype.build = function(info) {
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+
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+ var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
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+ //MeshStandardMaterial
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+ color: "#00c8af",
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+ opacity: 0.4,
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transparent: !0,
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- polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
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- polygonOffsetFactor : -0.9,//多边形偏移因子
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- polygonOffsetUnits : -4.0,//多边形偏移单位
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- }) )
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+ polygonOffset: true,
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+ //是否开启多边形偏移 //ie不开启时blank也不会闪烁
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+ polygonOffsetFactor: -0.9,
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+ //多边形偏移因子
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+ polygonOffsetUnits: -4.0,
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+ //多边形偏移单位
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+ }))
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plane.renderOrder = 3
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this.add(plane);
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this.plane = plane;
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- if(info.hasBox){
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- this.addBox(true)
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- }
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+ if (info.hasBox) {
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+ this.addBox(true)
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+ }
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overlayGroup.add(this);
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-
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- if(info.media){
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- if(info.media.includes('video')){
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+
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+ if (info.media) {
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+ if (info.media.includes('video')) {
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var video = $('<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>')[0]
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- video.setAttribute("crossOrigin", 'Anonymous')//要在src设置好前解决跨域
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- $(video).on('contextmenu', function () { return false; });//禁止右键点击出
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-
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- video.src = manage.dealURL(info.file) ;
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+ video.setAttribute("crossOrigin", 'Anonymous')
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+ //要在src设置好前解决跨域
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+ $(video).on('contextmenu', function() {
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+ return false;
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+ });
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+ //禁止右键点击出
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+
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+ video.src = manage.dealURL(info.file);
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info.media = video;
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info.type = "video"
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-
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+
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video.addEventListener('loadeddata', ()=>{
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console.log(this.sid + " loaded!!!")
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- })
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+ }
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+ )
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video.volume = 0
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video.muted = true
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- }else if(info.media.includes('photo')){
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+ plane.material.opacity = 1;
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+ } else if (info.media.includes('photo')) {
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/* var img = new Image();
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img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
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info.media = img
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*/
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-
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- info.type = "photo"
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-
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+
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+ info.type = "photo"
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+ plane.material.opacity = 0.1;
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}
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- plane.material.opacity = 0.1;
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- plane.material.color = new THREE.Color(1,1,1)
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+
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+ plane.material.color = new THREE.Color(1,1,1)
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}
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- if(info.width == void 0) info.width = settings.overlay.width;
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- if(info.height == void 0) info.height = settings.overlay.height;
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- this.setFromInfo(info)
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+ if (info.width == void 0)
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+ info.width = settings.overlay.width;
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+ if (info.height == void 0)
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+ info.height = settings.overlay.height;
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+ this.setFromInfo(info)
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this.fileSrc = info.file
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-
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+
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}
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-
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-
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-
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- Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
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- var plane = this.plane;
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- this.transformAtPanos = info.transformAtPanos || {} //在每个漫游点独立设置的position。
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- var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
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-
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- info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
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-
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-
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- this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position
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- this.position.copy(curPanoTransform.pos || this.posCustom )
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-
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+
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+ Overlay.prototype.setFromInfo = function(info) {
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+ //1 恢复到编辑之前 2 初始加载
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+ var plane = this.plane;
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+ this.transformAtPanos = info.transformAtPanos || {}
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+ //在每个漫游点独立设置的position。
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+ var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
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+
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+ info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
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+
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+ this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
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+ //没有单独设置position的漫游点使用的position
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+ this.position.copy(curPanoTransform.pos || this.posCustom)
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+
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this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
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this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
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-
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-
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- this.widthCustom = info.width
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- this.heightCustom = info.height
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+
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+ this.widthCustom = info.width
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+ this.heightCustom = info.height
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this.width = curPanoTransform.width || this.widthCustom
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this.height = curPanoTransform.height || this.heightCustom
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var a = this.getScaleBySize(this.width, this.height)
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- this.scale.setX( a.x )
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- this.scale.setY( a.y )
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-
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-
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-
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-
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- if(info.type){
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- if(!plane.material.map){
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- if(info.type == "video"){
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- plane.material.map = new THREE.VideoTexture( info.media );
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+ this.scale.setX(a.x)
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+ this.scale.setY(a.y)
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+
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+ if (info.type) {
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+ if (!plane.material.map) {
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+ if (info.type == "video") {
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+ plane.material.map = new THREE.VideoTexture(info.media);
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this.hasRequestLoad = true
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-
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+
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plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
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plane.material.map.minFilter = THREE.LinearFilter;
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plane.material.map.magFilter = THREE.LinearFilter;
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- plane.material.map.generateMipmaps = true;
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-
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- }else{
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+ plane.material.map.generateMipmaps = true;
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+
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+ } else {
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this._loadDones = []
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/* plane.material.map = Texture.load(info.file,()=>{
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if(this._loadDones){
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@@ -175,61 +183,62 @@ var initOverlay = function(THREE){
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this._loadDones = null
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}
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}) */
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- }
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+ }
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/* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
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plane.material.map.minFilter = THREE.LinearFilter;
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plane.material.map.magFilter = THREE.LinearFilter;
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plane.material.map.generateMipmaps = true; */
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- }else plane.material.map.image = info.media;
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+ } else
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+ plane.material.map.image = info.media;
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this.file = info.file;
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}
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this.overlayType = info.type;
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-
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- if(!!this.hasBox != !!info.hasBox){
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- this.addBox(!this.hasBox);
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+
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+ if (!!this.hasBox != !!info.hasBox) {
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+ this.addBox(!this.hasBox);
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}
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-
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+
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this.updateMatrixWorld()
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this.getVisiblePanos()
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-
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- }
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- Overlay.prototype.addBox = function(state){
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- if(state == !!this.hasBox){
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+ }
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+
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+ Overlay.prototype.addBox = function(state) {
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+ if (state == !!this.hasBox) {
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return;
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- }
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- if(state){
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- var box = new THREE.Mesh(_boxGeometry , _boxMat)
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- box.position.set(0,0,settings.overlay.depth/2);
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- box.renderOrder = 3
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- this.plane.position.set(0,0,settings.overlay.depth );
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+ }
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+ if (state) {
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+ var box = new THREE.Mesh(_boxGeometry,_boxMat)
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+ box.position.set(0, 0, settings.overlay.depth / 2);
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+ box.renderOrder = 3
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+ this.plane.position.set(0, 0, settings.overlay.depth);
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this.add(box);
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- this.box = box;
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-
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- }else{
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- this.plane.position.set(0,0,0);
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+ this.box = box;
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+
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+ } else {
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+ this.plane.position.set(0, 0, 0);
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this.remove(this.box);
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this.box = null;
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- }
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+ }
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this.hasBox = state
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}
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-
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- Overlay.prototype.getSizeByScale = function(){
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+
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+ Overlay.prototype.getSizeByScale = function() {
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return {
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- width : settings.overlay.width * this.scale.x,
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- height : settings.overlay.height * this.scale.y
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+ width: settings.overlay.width * this.scale.x,
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+ height: settings.overlay.height * this.scale.y
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}
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}
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- Overlay.prototype.getScaleBySize = function(width, height){
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+ Overlay.prototype.getScaleBySize = function(width, height) {
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return {
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- x : width / settings.overlay.width,
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- y : height / settings.overlay.height,
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- }
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- }
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-
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- Overlay.prototype.preDeal = function(info){
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+ x: width / settings.overlay.width,
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+ y: height / settings.overlay.height,
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+ }
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+ }
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+
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+ Overlay.prototype.preDeal = function(info) {
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info.pos = new THREE.Vector3().fromArray(info.pos)
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- info.qua = new THREE.Quaternion().fromArray(info.qua)
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+ info.qua = new THREE.Quaternion().fromArray(info.qua)
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info.width = parseFloat(info.width)
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info.height = parseFloat(info.height)
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info.depth = parseFloat(info.depth)
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@@ -241,95 +250,95 @@ var initOverlay = function(THREE){
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info.qua.y = parseFloat(info.qua.y)
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info.qua.z = parseFloat(info.qua.z)
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info.qua.w = parseFloat(info.qua.w)
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-
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- if(!info.transformAtPanos)info.transformAtPanos = {}
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-
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- for(let i in info.transformAtPanos){
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+
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+ if (!info.transformAtPanos)
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+ info.transformAtPanos = {}
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+
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+ for (let i in info.transformAtPanos) {
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info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
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info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
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-
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+
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}
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-
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+
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}
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-
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- Overlay.prototype.getVisiblePanos = function(){
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- this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(),{model: null});
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-
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+
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+ Overlay.prototype.getVisiblePanos = function() {
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+ this.visiblePanos = getVisiblePano(this.plane.getWorldPosition(), {
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+ model: null
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+ });
|
|
|
+
|
|
|
}
|
|
|
- Overlay.prototype.updateVisibles = function(panos){
|
|
|
+
|
|
|
+
|
|
|
+ Overlay.prototype.updateVisibles = function(panos) {
|
|
|
this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
|
|
|
- if(!this.visible && this.overlayType == 'video') this.plane.material.map.image.pause()
|
|
|
- }
|
|
|
- Overlay.updateVisibles = function(panos){
|
|
|
- if(panos === true){
|
|
|
+ if (!this.visible && this.overlayType == 'video')
|
|
|
+ this.plane.material.map.image.pause()
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ Overlay.updateVisibles = function(panos) {
|
|
|
+ if (panos === true) {
|
|
|
player.overlayGroup.children.forEach(e=>e.visible = true)
|
|
|
- }else{
|
|
|
+ } else {
|
|
|
player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
-
|
|
|
- Overlay.prototype.addToLoadQueue = function(){
|
|
|
- if(this.overlayType == 'photo'){
|
|
|
+
|
|
|
+ Overlay.prototype.addToLoadQueue = function() {
|
|
|
+ if (this.overlayType == 'photo') {
|
|
|
Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
|
|
|
-
|
|
|
+
|
|
|
}
|
|
|
- }
|
|
|
- Overlay.prototype.requestDownload = function(){
|
|
|
- if(this.hasRequestLoad || this.overlayType != 'photo')return
|
|
|
-
|
|
|
- console.log('overlay requestDownload : '+this.sid)
|
|
|
- var plane = this.plane;
|
|
|
-
|
|
|
- plane.material.map = Texture.load(this.file,()=>{
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ Overlay.prototype.requestDownload = function() {
|
|
|
+ if (this.hasRequestLoad || this.overlayType != 'photo')
|
|
|
+ return
|
|
|
+
|
|
|
+ console.log('overlay beginDownload : ' + this.sid)
|
|
|
+ var plane = this.plane;
|
|
|
+
|
|
|
+ plane.material.map = Texture.load(this.file, ()=>{
|
|
|
plane.material.needsUpdate = true
|
|
|
- if(this._loadDones){
|
|
|
+ if (this._loadDones) {
|
|
|
this._loadDones.forEach(e=>e())
|
|
|
- this._loadDones = null
|
|
|
+ this._loadDones = null
|
|
|
}
|
|
|
- setTimeout(Overlay.loadNext,50)
|
|
|
+ setTimeout(Overlay.loadNext, 50)
|
|
|
plane.material.opacity = 1;
|
|
|
- console.log('overlay loaded: '+this.sid)
|
|
|
+ console.log('overlay loaded: ' + this.sid)
|
|
|
})
|
|
|
plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
|
|
|
plane.material.map.minFilter = THREE.LinearFilter;
|
|
|
plane.material.map.magFilter = THREE.LinearFilter;
|
|
|
- plane.material.map.generateMipmaps = true;
|
|
|
-
|
|
|
-
|
|
|
+ plane.material.map.generateMipmaps = true;
|
|
|
+
|
|
|
this.hasRequestLoad = true
|
|
|
}
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
Overlay.loadQueue = [];
|
|
|
-
|
|
|
-
|
|
|
- Overlay.getNeedLoad = function(){
|
|
|
- if(!player || !player.domElement || !player.mode)return;
|
|
|
-
|
|
|
- if(player.mode != 'panorama'){
|
|
|
- if( !Overlay.loadWhenOutside) return;
|
|
|
- /* var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
|
|
|
-
|
|
|
- if(loadings.length==4){
|
|
|
- Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad) .slice(0,5);
|
|
|
- } */
|
|
|
-
|
|
|
- if(Overlay.loadQueue.length == 0){
|
|
|
- Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,5);
|
|
|
+
|
|
|
+ Overlay.getNeedLoad = function() {
|
|
|
+ if (!player || !player.domElement || !player.mode)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (player.mode != 'panorama') {
|
|
|
+ if (!Overlay.loadWhenOutside)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (Overlay.loadQueue.length == 0) {
|
|
|
+ Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
return;
|
|
|
}
|
|
|
Overlay.loadWhenOutside = true
|
|
|
var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
|
|
|
//var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
|
|
|
var cameraDir = player.getDirection()
|
|
|
-
|
|
|
+
|
|
|
/* var maxCount = 5;
|
|
|
if(overlays.length>maxCount){
|
|
|
for(var i=0;i<overlays.length;i++){
|
|
@@ -345,52 +354,49 @@ var initOverlay = function(THREE){
|
|
|
Overlay.loadQueue.push()
|
|
|
}
|
|
|
}else{ */
|
|
|
- Overlay.loadQueue = overlays
|
|
|
+ Overlay.loadQueue = overlays
|
|
|
//}
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- var request = [(overlay)=>{
|
|
|
+
|
|
|
+ var request = [(overlay)=>{
|
|
|
return true
|
|
|
- }];
|
|
|
+ }
|
|
|
+ ];
|
|
|
var rank = [(overlay)=>{
|
|
|
var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
|
|
|
return -dis
|
|
|
- },(overlay)=>{
|
|
|
- var tagDir = overlay.plane.getWorldPosition().sub(player.position)
|
|
|
+ }
|
|
|
+ , (overlay)=>{
|
|
|
+ var tagDir = overlay.plane.getWorldPosition().sub(player.position)
|
|
|
var angle = tagDir.angleTo(cameraDir)
|
|
|
- return -angle*20
|
|
|
- }]
|
|
|
- var result = sortByScore(Overlay.loadQueue, request,rank);
|
|
|
- Overlay.loadQueue = result ? result.slice(0,5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0,2);
|
|
|
-
|
|
|
-
|
|
|
+ return -angle * 20
|
|
|
+ }
|
|
|
+ ]
|
|
|
+ var result = sortByScore(Overlay.loadQueue, request, rank);
|
|
|
+ Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
Overlay.maxLoadingCount = 3;
|
|
|
Overlay.loadNext = ()=>{
|
|
|
-
|
|
|
+
|
|
|
var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
|
|
|
- Overlay.loadQueue.slice(0,Overlay.maxLoadingCount-loadings.length).forEach(e=>e.requestDownload())
|
|
|
- Overlay.loadQueue.splice(0,Overlay.maxLoadingCount-loadings.length)
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
+ Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
|
|
|
+ Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
|
|
|
+ }
|
|
|
+
|
|
|
Overlay.load = ()=>{
|
|
|
- Overlay.getNeedLoad()
|
|
|
- //Overlay.loadQueue.slice(0,2).forEach(e=>e.requestDownload())
|
|
|
- Overlay.loadNext()
|
|
|
- var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
|
|
|
- if(unloads.length){
|
|
|
+ Overlay.getNeedLoad()
|
|
|
+ Overlay.loadNext()
|
|
|
+ var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
|
|
|
+ if (unloads.length) {
|
|
|
setTimeout(Overlay.load, 200)
|
|
|
- }else{
|
|
|
+ } else {
|
|
|
Overlay.allRequestLoad = true
|
|
|
console.log('allRequestLoad')
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
window.Overlay = Overlay;
|
|
|
-
|
|
|
-}
|
|
|
+
|
|
|
+}
|