overlay.js 18 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var initOverlay = function(THREE) {
  5. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
  6. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
  7. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  8. var newIndex = [..._boxGeometry.index.array]
  9. newIndex.splice(4 * 6, 6)
  10. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
  11. var _boxMat = new THREE.MeshBasicMaterial({
  12. //MeshStandardMaterial
  13. color: "#eeeeee",
  14. transparent: !0,
  15. opacity: 0.8
  16. })
  17. var overlayGroup = new THREE.Object3D;
  18. player.model.add(overlayGroup);
  19. overlayGroup.name = "overlayGroup"
  20. player.overlayGroup = overlayGroup;
  21. var Overlay = function(info) {
  22. THREE.Object3D.call(this);
  23. this.sid = info.sid;
  24. if (info.media)
  25. this.preDeal(info)
  26. this.build(info);
  27. this.name = "overlay_" + this.sid;
  28. }
  29. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  30. Overlay.prototype.build = function(info) {
  31. var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
  32. //MeshStandardMaterial
  33. color: "#00c8af",
  34. opacity: 0.4,
  35. transparent: !0,
  36. polygonOffset: true,
  37. //是否开启多边形偏移 //ie不开启时blank也不会闪烁
  38. polygonOffsetFactor: -0.9,
  39. //多边形偏移因子
  40. polygonOffsetUnits: -4.0,
  41. //多边形偏移单位
  42. }))
  43. plane.renderOrder = 3
  44. this.add(plane);
  45. this.plane = plane;
  46. if (info.hasBox) {
  47. this.addBox(true)
  48. }
  49. overlayGroup.add(this);
  50. if (info.media) {
  51. if (info.media.includes('video')) {
  52. //var id = "video"+ this.sid id="${ id }"
  53. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  54. video.setAttribute("crossOrigin", 'Anonymous')
  55. //要在src设置好前解决跨域
  56. $(video).on('contextmenu', function() {
  57. return false;
  58. });
  59. //禁止右键点击出
  60. video.src = manage.dealURL(info.file);
  61. info.media = video;
  62. info.type = "video"
  63. /* video.addEventListener('loadeddata', ()=>{
  64. console.log(this.sid + " loaded!!!")
  65. }) */
  66. video.oncanplaythrough = function() {
  67. plane.material.map.needsUpdate = !0
  68. if(video.shouldPlay){
  69. video.play()
  70. }
  71. }
  72. video.volume = 0
  73. video.muted = true
  74. plane.material.opacity = 1;
  75. } else if (info.media.includes('photo')) {
  76. /* var img = new Image();
  77. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  78. info.media = img
  79. */
  80. info.type = "photo"
  81. plane.material.opacity = 0.1;
  82. /* this.animateInfo = {
  83. cellXcount : 4,
  84. cellYcount : 2,
  85. loop : true,
  86. duration : 1000
  87. }
  88. */
  89. }
  90. plane.material.color = new THREE.Color(1,1,1)
  91. }
  92. if (info.width == void 0)
  93. info.width = settings.overlay.width;
  94. if (info.height == void 0)
  95. info.height = settings.overlay.height;
  96. this.setFromInfo(info)
  97. this.fileSrc = info.file
  98. }
  99. Overlay.prototype.setFromInfo = function(info) {
  100. //1 恢复到编辑之前 2 初始加载
  101. var plane = this.plane;
  102. var transformAtPanos = {}
  103. for(var i in info.transformAtPanos){
  104. transformAtPanos[i] = {
  105. width : info.transformAtPanos[i].width,
  106. height : info.transformAtPanos[i].height,
  107. pos : info.transformAtPanos[i].pos.clone(),
  108. qua : info.transformAtPanos[i].qua.clone(),
  109. }
  110. }
  111. this.transformAtPanos = transformAtPanos
  112. //在每个漫游点独立设置的position。
  113. //var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  114. var curPanoTransform = this.transformAtPanos[ getTransformSid()] || {}
  115. info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
  116. this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
  117. //没有单独设置position的漫游点使用的position
  118. this.position.copy(curPanoTransform.pos || this.posCustom)
  119. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  120. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  121. this.widthCustom = info.width
  122. this.heightCustom = info.height
  123. this.width = curPanoTransform.width || this.widthCustom
  124. this.height = curPanoTransform.height || this.heightCustom
  125. var a = this.getScaleBySize(this.width, this.height)
  126. this.scale.setX(a.x)
  127. this.scale.setY(a.y)
  128. if (info.type) {
  129. if (!plane.material.map) {
  130. if (info.type == "video") {
  131. plane.material.map = new THREE.VideoTexture(info.media);
  132. this.hasRequestLoad = true
  133. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  134. plane.material.map.minFilter = THREE.LinearFilter;
  135. plane.material.map.magFilter = THREE.LinearFilter;
  136. plane.material.map.generateMipmaps = true;
  137. } else {
  138. this._loadDones = []
  139. /* plane.material.map = Texture.load(info.file,()=>{
  140. if(this._loadDones){
  141. this._loadDones.forEach(e=>e())
  142. this._loadDones = null
  143. }
  144. }) */
  145. }
  146. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  147. plane.material.map.minFilter = THREE.LinearFilter;
  148. plane.material.map.magFilter = THREE.LinearFilter;
  149. plane.material.map.generateMipmaps = true; */
  150. } else
  151. plane.material.map.image = info.media;
  152. this.file = info.file;
  153. }
  154. this.overlayType = info.type;
  155. if (!!this.hasBox != !!info.hasBox) {
  156. this.addBox(!this.hasBox);
  157. }
  158. this.updateMatrixWorld()
  159. this.getVisiblePanos()
  160. {//gif
  161. if(this.animation){
  162. GifTexDeal.remove(this.animation)
  163. }
  164. this.animateInfo = CloneObject(info.animateInfo)
  165. if(this.animateInfo && plane.material.map){
  166. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  167. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  168. }
  169. }
  170. }
  171. Overlay.prototype.addBox = function(state) {
  172. if (state == !!this.hasBox) {
  173. return;
  174. }
  175. if (state) {
  176. var box = new THREE.Mesh(_boxGeometry,_boxMat)
  177. box.position.set(0, 0, settings.overlay.depth / 2);
  178. box.renderOrder = 3
  179. this.plane.position.set(0, 0, settings.overlay.depth);
  180. this.add(box);
  181. this.box = box;
  182. } else {
  183. this.plane.position.set(0, 0, 0);
  184. this.remove(this.box);
  185. this.box = null;
  186. }
  187. this.hasBox = state
  188. }
  189. Overlay.prototype.getSizeByScale = function() {
  190. return {
  191. width: settings.overlay.width * this.scale.x,
  192. height: settings.overlay.height * this.scale.y
  193. }
  194. }
  195. Overlay.prototype.getScaleBySize = function(width, height) {
  196. return {
  197. x: width / settings.overlay.width,
  198. y: height / settings.overlay.height,
  199. }
  200. }
  201. Overlay.prototype.preDeal = function(info) {
  202. info.pos = new THREE.Vector3().fromArray(info.pos)
  203. info.qua = new THREE.Quaternion().fromArray(info.qua)
  204. info.width = parseFloat(info.width)
  205. info.height = parseFloat(info.height)
  206. info.depth = parseFloat(info.depth)
  207. info.hasBox = parseInt(info.hasBox)
  208. info.pos.x = parseFloat(info.pos.x)
  209. info.pos.y = parseFloat(info.pos.y)
  210. info.pos.z = parseFloat(info.pos.z)
  211. info.qua.x = parseFloat(info.qua.x)
  212. info.qua.y = parseFloat(info.qua.y)
  213. info.qua.z = parseFloat(info.qua.z)
  214. info.qua.w = parseFloat(info.qua.w)
  215. if (!info.transformAtPanos)
  216. info.transformAtPanos = {}
  217. for (let i in info.transformAtPanos) {
  218. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  219. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  220. }
  221. }
  222. Overlay.prototype.getVisiblePanos = function() {//在不同点还不一样
  223. var depth = this.scale.z * settings.overlay.depth;
  224. var getPos = function(position, quaternion, width, height){//每个overlay位置对应5个坐标,plane中心和四个角的位置
  225. var cornerPoint = [
  226. new THREE.Vector3(0, 0, depth),
  227. new THREE.Vector3(-width/2, height/2, depth),
  228. new THREE.Vector3(width/2, height/2, depth),
  229. new THREE.Vector3(width/2, -height/2, depth),
  230. new THREE.Vector3(-width/2, -height/2, depth),
  231. ];
  232. return cornerPoint.map(e=>{
  233. return e.clone().applyQuaternion(quaternion).add(position)
  234. })
  235. }
  236. var customPositions = getPos(this.posCustom, this.quaCustom, this.widthCustom, this.heightCustom)
  237. var posAtPanos = {}
  238. for(let panoId in this.transformAtPanos){
  239. if(panoId == 'outSide')continue;
  240. posAtPanos[panoId] = getPos(this.transformAtPanos[panoId].pos, this.transformAtPanos[panoId].qua, this.transformAtPanos[panoId].width, this.transformAtPanos[panoId].height)
  241. }
  242. this.visiblePanos = common.getVisiblePano(customPositions, {
  243. model: null , posAtPanos
  244. });
  245. }
  246. Overlay.prototype.updateVisibles = function(panos) {
  247. if(settings.isEdit && EditOverlay.editPlane == this){
  248. return true
  249. }
  250. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  251. if (!this.visible && this.overlayType == 'video')
  252. this.videoControl('stop')
  253. /* if(this.animateInfo){ //在player.update里更新
  254. if(this.visible){
  255. GifTexDeal.start(this.animation)
  256. }else{
  257. GifTexDeal.stop(this.animation)
  258. }
  259. } */
  260. }
  261. Overlay.updateVisibles = function(panos) {
  262. if (panos === true) {
  263. player.overlayGroup.children.forEach(e=>e.visible = true)
  264. } else {
  265. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  266. }
  267. }
  268. Overlay.prototype.videoControl = function(state){
  269. if(this.overlayType != "video")return
  270. var video = this.plane.material.map.image
  271. if(!state || state == 'stop'){
  272. video.paused || video.pause()
  273. if(state == 'stop'){
  274. video.currentTime = 0;
  275. }
  276. video.shouldPlay = false
  277. //console.log("pause")
  278. }else if(state){
  279. video.paused && video.play()
  280. video.shouldPlay = true
  281. //console.log("play")
  282. }
  283. }
  284. Overlay.prototype.inSight = function(){
  285. if(player.mode == 'panorama'){
  286. var position = this.plane.getWorldPosition()
  287. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  288. if(pos2d.trueSide && pos2d.inSight){
  289. return true
  290. }else{
  291. var cornerPoint = [
  292. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  293. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  294. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  295. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  296. ];
  297. for(var i=0;i<4;i++){//只要有一点可见就算看见
  298. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  299. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  300. if(pos2d.trueSide && pos2d.inSight){
  301. return true
  302. }
  303. }
  304. }
  305. }else{//飞出要判断模型阻挡,有点耗时就算了
  306. return true
  307. }
  308. }
  309. Overlay.prototype.addToLoadQueue = function() {
  310. if (this.overlayType == 'photo') {
  311. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  312. }
  313. }
  314. Overlay.prototype.requestDownload = function() {
  315. if (this.hasRequestLoad || this.overlayType != 'photo')
  316. return
  317. console.log('overlay beginDownload : ' + this.sid)
  318. var plane = this.plane;
  319. plane.material.map = Texture.load(this.file, ()=>{
  320. if (this._loadDones) {
  321. this._loadDones.forEach(e=>e())
  322. this._loadDones = null
  323. }
  324. setTimeout(Overlay.loadNext, 50)
  325. plane.material.opacity = 1;
  326. console.log('overlay loaded: ' + this.sid)
  327. if(this.animateInfo){
  328. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  329. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  330. }
  331. plane.material.needsUpdate = true
  332. })
  333. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  334. plane.material.map.minFilter = THREE.LinearFilter;
  335. plane.material.map.magFilter = THREE.LinearFilter;
  336. plane.material.map.generateMipmaps = true;
  337. this.hasRequestLoad = true
  338. }
  339. Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
  340. Overlay.maxLoadingCount = 3; //同时正在load图片的数量
  341. Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
  342. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  343. Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
  344. Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
  345. }
  346. Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
  347. if (!player || !player.domElement || !player.mode)
  348. return;
  349. if (player.mode != 'panorama') {
  350. if (!Overlay.loadWhenOutside)
  351. return;
  352. if (Overlay.loadQueue.length == 0) {
  353. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
  354. }
  355. return;
  356. }
  357. Overlay.loadWhenOutside = true
  358. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  359. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  360. var cameraDir = player.getDirection()
  361. /* var maxCount = 5;
  362. if(overlays.length>maxCount){
  363. for(var i=0;i<overlays.length;i++){
  364. //角度为可见范围
  365. var v1 = cameraDir.clone().setY(0);
  366. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  367. if(v1.angleTo(v2) <= maxAngle){
  368. Overlay.loadQueue.push(overlays[i])
  369. if(Overlay.loadQueue.length>=10) break;
  370. }
  371. }
  372. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  373. Overlay.loadQueue.push()
  374. }
  375. }else{ */
  376. Overlay.loadQueue = overlays
  377. //}
  378. var request = [(overlay)=>{
  379. return true
  380. }
  381. ];
  382. var rank = [(overlay)=>{
  383. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  384. return -dis
  385. }
  386. , (overlay)=>{
  387. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  388. var angle = tagDir.angleTo(cameraDir)
  389. return -angle * 20
  390. }
  391. ]
  392. var result = common.sortByScore(Overlay.loadQueue, request, rank);
  393. Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
  394. }
  395. Overlay.load = ()=>{//开始下载图片
  396. Overlay.getNeedLoad()
  397. Overlay.loadNext()
  398. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  399. if (unloads.length) {
  400. setTimeout(Overlay.load, 200)
  401. } else {
  402. Overlay.allRequestLoad = true
  403. console.log('allRequestLoad')
  404. }
  405. }
  406. window.Overlay = Overlay;
  407. }