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- var MathLight = {};
- MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
- MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
- window.initOverlay = function(THREE) {
- var _planeGeometry = new THREE.PlaneGeometry(
- settings.overlay.width,
- settings.overlay.height,
- 1,
- 1
- );
- var _boxGeometry = new THREE.BoxBufferGeometry(
- settings.overlay.width,
- settings.overlay.height,
- settings.overlay.depth
- );
- //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
- var newIndex = [..._boxGeometry.index.array];
- newIndex.splice(4 * 6, 6);
- _boxGeometry.setIndex(
- new THREE.BufferAttribute(new Uint16Array(newIndex), 1)
- );
- var _boxMat = new THREE.MeshBasicMaterial({
- //MeshStandardMaterial
- color: "#eeeeee",
- transparent: !0,
- opacity: 0.8,
- });
- var overlayGroup = new THREE.Object3D();
- player.model.add(overlayGroup);
- overlayGroup.name = "overlayGroup";
- player.overlayGroup = overlayGroup;
- var Overlay = function(info) {
- THREE.Object3D.call(this);
- this.sid = info.sid;
- if (info.media) this.preDeal(info);
- this.build(info);
- this.name = "overlay_" + this.sid;
- };
- Overlay.prototype = Object.create(THREE.Object3D.prototype);
- Overlay.prototype.build = function(info) {
- var plane = new THREE.Mesh(
- _planeGeometry,
- new THREE.MeshBasicMaterial({
- //MeshStandardMaterial
- color: "#00c8af",
- opacity: 0.4,
- transparent: !0,
- polygonOffset: true,
- //是否开启多边形偏移 //ie不开启时blank也不会闪烁
- polygonOffsetFactor: -0.9,
- //多边形偏移因子
- polygonOffsetUnits: -4.0,
- //多边形偏移单位
- })
- );
- plane.renderOrder = 3;
- this.add(plane);
- this.plane = plane;
- if (info.hasBox) {
- this.addBox(true);
- }
- overlayGroup.add(this);
- if (info.media) {
- if (info.media.includes("video")) {
- //var id = "video"+ this.sid id="${ id }"
- var video = $(
- `<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`
- )[0];
- video.setAttribute("crossOrigin", "Anonymous");
- //要在src设置好前解决跨域
- $(video).on("contextmenu", function() {
- return false;
- });
- //禁止右键点击出
- video.src = manage.dealURL(info.file);
- info.media = video;
- info.type = "video";
- /* video.addEventListener('loadeddata', ()=>{
- console.log(this.sid + " loaded!!!")
- }) */
- video.volume = 0;
- video.muted = true;
- plane.material.opacity = 1;
- } else if (info.media.includes("photo")) {
- /* var img = new Image();
-
- img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
- info.media = img
- */
- info.type = "photo";
- plane.material.opacity = 0.1;
- }
- plane.material.color = new THREE.Color(1, 1, 1);
- }
- if (info.width == void 0) info.width = settings.overlay.width;
- if (info.height == void 0) info.height = settings.overlay.height;
- this.setFromInfo(info);
- this.fileSrc = info.file;
- };
- Overlay.prototype.setFromInfo = function(info) {
- //1 恢复到编辑之前 2 初始加载
- var plane = this.plane;
- this.transformAtPanos = info.transformAtPanos || {};
- //在每个漫游点独立设置的position。
- //var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
- var curPanoTransform = this.transformAtPanos[this.getTransformSid()] || {};
- info.depth && this.scale.setZ(info.depth / settings.overlay.depth);
- this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
- //没有单独设置position的漫游点使用的position
- this.position.copy(curPanoTransform.pos || this.posCustom);
- this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone();
- this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
- this.widthCustom = info.width;
- this.heightCustom = info.height;
- this.width = curPanoTransform.width || this.widthCustom;
- this.height = curPanoTransform.height || this.heightCustom;
- var a = this.getScaleBySize(this.width, this.height);
- this.scale.setX(a.x);
- this.scale.setY(a.y);
- if (info.type) {
- if (!plane.material.map) {
- if (info.type == "video") {
- plane.material.map = new THREE.VideoTexture(info.media);
- this.hasRequestLoad = true;
- plane.material.map.wrapS = plane.material.map.wrapT =
- THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true;
- } else {
- this._loadDones = [];
- /* plane.material.map = Texture.load(info.file,()=>{
- if(this._loadDones){
- this._loadDones.forEach(e=>e())
- this._loadDones = null
- }
- }) */
- }
- /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true; */
- } else plane.material.map.image = info.media;
- this.file = info.file;
- }
- this.overlayType = info.type;
- if (!!this.hasBox != !!info.hasBox) {
- this.addBox(!this.hasBox);
- }
- this.updateMatrixWorld();
- this.getVisiblePanos();
- };
- Overlay.prototype.getTransformSid = function() {
- var name;
- if (player.mode == "panorama") {
- name = player.currentPano ? player.currentPano.id : "outside";
- } else {
- name = "outside";
- }
- return name;
- };
- Overlay.prototype.addBox = function(state) {
- if (state == !!this.hasBox) {
- return;
- }
- if (state) {
- var box = new THREE.Mesh(_boxGeometry, _boxMat);
- box.position.set(0, 0, settings.overlay.depth / 2);
- box.renderOrder = 3;
- this.plane.position.set(0, 0, settings.overlay.depth);
- this.add(box);
- this.box = box;
- } else {
- this.plane.position.set(0, 0, 0);
- this.remove(this.box);
- this.box = null;
- }
- this.hasBox = state;
- };
- Overlay.prototype.getSizeByScale = function() {
- return {
- width: settings.overlay.width * this.scale.x,
- height: settings.overlay.height * this.scale.y,
- };
- };
- Overlay.prototype.getScaleBySize = function(width, height) {
- return {
- x: width / settings.overlay.width,
- y: height / settings.overlay.height,
- };
- };
- Overlay.prototype.preDeal = function(info) {
- info.pos = new THREE.Vector3().fromArray(info.pos);
- info.qua = new THREE.Quaternion().fromArray(info.qua);
- info.width = parseFloat(info.width);
- info.height = parseFloat(info.height);
- info.depth = parseFloat(info.depth);
- info.hasBox = parseInt(info.hasBox);
- info.pos.x = parseFloat(info.pos.x);
- info.pos.y = parseFloat(info.pos.y);
- info.pos.z = parseFloat(info.pos.z);
- info.qua.x = parseFloat(info.qua.x);
- info.qua.y = parseFloat(info.qua.y);
- info.qua.z = parseFloat(info.qua.z);
- info.qua.w = parseFloat(info.qua.w);
- if (!info.transformAtPanos) info.transformAtPanos = {};
- for (let i in info.transformAtPanos) {
- info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(
- info.transformAtPanos[i].pos
- );
- info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(
- info.transformAtPanos[i].qua
- );
- }
- };
- Overlay.prototype.getVisiblePanos = function() {
- this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), {
- model: null,
- });
- };
- Overlay.prototype.updateVisibles = function(panos) {
- if (settings.isEdit && EditOverlay.editPlane == this) {
- return true;
- }
- this.visible = !!panos.find((pano) => this.visiblePanos.includes(pano));
- if (!this.visible && this.overlayType == "video") this.videoControl("stop");
- };
- Overlay.updateVisibles = function(panos) {
- if (panos === true) {
- player.overlayGroup.children.forEach((e) => (e.visible = true));
- } else {
- player.overlayGroup.children.forEach((e) => e.updateVisibles(panos));
- }
- };
- Overlay.prototype.videoControl = function(state) {
- if (this.overlayType != "video") return;
- if (!state || state == "stop") {
- this.plane.material.map.image.paused ||
- this.plane.material.map.image.pause();
- if (state == "stop") {
- this.plane.material.map.image.currentTime = 0;
- }
- //console.log("pause")
- } else if (state) {
- this.plane.material.map.image.paused &&
- this.plane.material.map.image.play();
- //console.log("play")
- }
- };
- Overlay.prototype.inSight = function() {
- if (player.mode == "panorama") {
- var position = this.plane.getWorldPosition();
- var pos2d = math.getPos2d(position, player.camera, $("#player")[0]);
- if (pos2d.trueSide && pos2d.inSight) {
- return true;
- } else {
- var cornerPoint = [
- new THREE.Vector3(
- -settings.overlay.width / 2,
- settings.overlay.height / 2,
- 0
- ),
- new THREE.Vector3(
- settings.overlay.width / 2,
- settings.overlay.height / 2,
- 0
- ),
- new THREE.Vector3(
- settings.overlay.width / 2,
- -settings.overlay.height / 2,
- 0
- ),
- new THREE.Vector3(
- -settings.overlay.width / 2,
- -settings.overlay.height / 2,
- 0
- ),
- ];
- for (var i = 0; i < 4; i++) {
- cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
- var pos2d = math.getPos2d(
- cornerPoint[i],
- player.camera,
- $("#player")[0]
- );
- if (pos2d.trueSide && pos2d.inSight) {
- return true;
- }
- }
- }
- } else {
- return true;
- }
- };
- Overlay.prototype.addToLoadQueue = function() {
- if (this.overlayType == "photo") {
- Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this);
- }
- };
- Overlay.prototype.requestDownload = function() {
- if (this.hasRequestLoad || this.overlayType != "photo") return;
- console.log("overlay beginDownload : " + this.sid);
- var plane = this.plane;
- plane.material.map = Texture.load(this.file, () => {
- plane.material.needsUpdate = true;
- if (this._loadDones) {
- this._loadDones.forEach((e) => e());
- this._loadDones = null;
- }
- setTimeout(Overlay.loadNext, 50);
- plane.material.opacity = 1;
- console.log("overlay loaded: " + this.sid);
- });
- plane.material.map.wrapS = plane.material.map.wrapT =
- THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true;
- this.hasRequestLoad = true;
- };
- Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
- Overlay.maxLoadingCount = 3; //同时正在load图片的数量
- Overlay.loadNext = () => {
- //继续requestDownload loadQueue中前排的item
- var loadings = player.overlayGroup.children.filter(
- (e) => e.hasRequestLoad && e._loadDones
- ); //开始下载了但是没加载好的
- Overlay.loadQueue
- .slice(0, Overlay.maxLoadingCount - loadings.length)
- .forEach((e) => e.requestDownload());
- Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length);
- };
- Overlay.getNeedLoad = function() {
- //计算获取loadQueue,每次都重新计算,覆盖旧的
- if (!player || !player.domElement || !player.mode) return;
- if (player.mode != "panorama") {
- if (!Overlay.loadWhenOutside) return;
- if (Overlay.loadQueue.length == 0) {
- Overlay.loadQueue = player.overlayGroup.children
- .filter((e) => !e.hasRequestLoad)
- .slice(0, 5);
- }
- return;
- }
- Overlay.loadWhenOutside = true;
- var overlays = player.overlayGroup.children.filter(
- (e) => !e.hasRequestLoad && e.visiblePanos.includes(player.currentPano)
- );
- //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
- var cameraDir = player.getDirection();
- /* var maxCount = 5;
- if(overlays.length>maxCount){
- for(var i=0;i<overlays.length;i++){
- //角度为可见范围
- var v1 = cameraDir.clone().setY(0);
- var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
- if(v1.angleTo(v2) <= maxAngle){
- Overlay.loadQueue.push(overlays[i])
- if(Overlay.loadQueue.length>=10) break;
- }
- }
- if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
- Overlay.loadQueue.push()
- }
- }else{ */
- Overlay.loadQueue = overlays;
- //}
- var request = [
- (overlay) => {
- return true;
- },
- ];
- var rank = [
- (overlay) => {
- var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
- return -dis;
- },
- (overlay) => {
- var tagDir = overlay.plane.getWorldPosition().sub(player.position);
- var angle = tagDir.angleTo(cameraDir);
- return -angle * 20;
- },
- ];
- var result = common.sortByScore(Overlay.loadQueue, request, rank);
- Overlay.loadQueue = result
- ? result.slice(0, 5).map((e) => e.item)
- : player.overlayGroup.children
- .filter((e) => !e.hasRequestLoad)
- .slice(0, 2);
- };
- Overlay.load = () => {
- //开始下载图片
- Overlay.getNeedLoad();
- Overlay.loadNext();
- var unloads = player.overlayGroup.children.filter((e) => !e.hasRequestLoad);
- if (unloads.length) {
- setTimeout(Overlay.load, 200);
- } else {
- Overlay.allRequestLoad = true;
- console.log("allRequestLoad");
- }
- };
- window.Overlay = Overlay;
- };
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