index.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>游戏</title>
  5. <link rel="shortcut icon " type="images/x-icon" href="./favicon.png">
  6. <link rel="stylesheet" href="css/reset.css" type="text/css">
  7. <link rel="stylesheet" href="css/main.css" type="text/css">
  8. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  9. <meta name="viewport"
  10. content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
  11. <meta name="msapplication-tap-highlight" content="no" />
  12. <script type="text/javascript" src="js/jquery-2.0.3.min.js"></script>
  13. <script type="text/javascript" src="js/createjs-2014.12.12.min.js"></script>
  14. <script type="text/javascript" src="js/main.js"></script>
  15. </head>
  16. <body ondragstart="return false;" ondrop="return false;">
  17. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%">
  18. </div>
  19. <script>
  20. $(document).ready(function () {
  21. var oMain = new CMain({
  22. scope_accelleration: 2, //SCOPE ACCELLERATION
  23. scope_friction: 0.85, //SCOPE FRICTION
  24. max_scope_speed: 40, //MAXIMUM SCOPE SPEED
  25. num_bullets: 3, //NUMBER OF PLAYER BULLETS FOR EACH SHOT LEVEL
  26. hit_score: 100, //POINTS GAINED WHEN DUCK IS HITTEN
  27. bonus_time: 4000, //BONUS TIME IN MILLISECONDS
  28. lives: 4, //NUMBER OF PLAYER LIVES
  29. duck_increase_speed: 0.5, //INCREASE THIS VALUE TO SPEED UP DUCKS AFTER EACH LEVEL SHOT
  30. duck_occurence: [1, //NUMBER OF DUCKS IN SHOT 1
  31. 1, //NUMBER OF DUCKS IN SHOT 2
  32. 1, //NUMBER OF DUCKS IN SHOT 3
  33. 1, //NUMBER OF DUCKS IN SHOT 4
  34. 1, //NUMBER OF DUCKS IN SHOT 5
  35. 2, //NUMBER OF DUCKS IN SHOT 6
  36. 2, //NUMBER OF DUCKS IN SHOT 7
  37. 2, //NUMBER OF DUCKS IN SHOT 8
  38. 2, //NUMBER OF DUCKS IN SHOT 9
  39. 3 //NUMBER OF DUCKS IN SHOT 10
  40. //ADD NEW DUCK OCCURENCE HERE IF YOU NEED...
  41. ]
  42. });
  43. $(oMain).on("game_start", function (evt) {
  44. //alert("game_start");
  45. });
  46. $(oMain).on("save_score", function (evt, iScore) {
  47. //alert("iScore: "+iScore);
  48. });
  49. $(oMain).on("restart", function (evt) {
  50. //alert("restart");
  51. });
  52. });
  53. </script>
  54. <canvas id="canvas" class='ani_hack' width="1024" height="768"> </canvas>
  55. </body>
  56. </html>