index.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title></title>
  5. <link rel="stylesheet" href="css/reset.css" type="text/css">
  6. <link rel="stylesheet" href="css/main.css" type="text/css">
  7. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  8. <meta name="viewport"
  9. content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
  10. <meta name="msapplication-tap-highlight" content="no" />
  11. <script type="text/javascript" src="js/jquery-2.0.3.min.js"></script>
  12. <script type="text/javascript" src="js/createjs-2014.12.12.min.js"></script>
  13. <script type="text/javascript" src="js/main.js"></script>
  14. </head>
  15. <body ondragstart="return false;" ondrop="return false;">
  16. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%">
  17. </div>
  18. <script>
  19. $(document).ready(function () {
  20. var oMain = new CMain({
  21. scope_accelleration: 2, //SCOPE ACCELLERATION
  22. scope_friction: 0.85, //SCOPE FRICTION
  23. max_scope_speed: 40, //MAXIMUM SCOPE SPEED
  24. num_bullets: 3, //NUMBER OF PLAYER BULLETS FOR EACH SHOT LEVEL
  25. hit_score: 100, //POINTS GAINED WHEN DUCK IS HITTEN
  26. bonus_time: 4000, //BONUS TIME IN MILLISECONDS
  27. lives: 4, //NUMBER OF PLAYER LIVES
  28. duck_increase_speed: 0.5, //INCREASE THIS VALUE TO SPEED UP DUCKS AFTER EACH LEVEL SHOT
  29. duck_occurence: [1, //NUMBER OF DUCKS IN SHOT 1
  30. 1, //NUMBER OF DUCKS IN SHOT 2
  31. 1, //NUMBER OF DUCKS IN SHOT 3
  32. 1, //NUMBER OF DUCKS IN SHOT 4
  33. 1, //NUMBER OF DUCKS IN SHOT 5
  34. 2, //NUMBER OF DUCKS IN SHOT 6
  35. 2, //NUMBER OF DUCKS IN SHOT 7
  36. 2, //NUMBER OF DUCKS IN SHOT 8
  37. 2, //NUMBER OF DUCKS IN SHOT 9
  38. 3 //NUMBER OF DUCKS IN SHOT 10
  39. //ADD NEW DUCK OCCURENCE HERE IF YOU NEED...
  40. ]
  41. });
  42. $(oMain).on("game_start", function (evt) {
  43. //alert("game_start");
  44. });
  45. $(oMain).on("save_score", function (evt, iScore) {
  46. //alert("iScore: "+iScore);
  47. });
  48. $(oMain).on("restart", function (evt) {
  49. //alert("restart");
  50. });
  51. });
  52. </script>
  53. <canvas id="canvas" class='ani_hack' width="1024" height="768"> </canvas>
  54. </body>
  55. </html>