var MathLight = {}; MathLight.RADIANS_PER_DEGREE = Math.PI / 180; MathLight.DEGREES_PER_RADIAN = 180 / Math.PI; window.initOverlay = function(THREE) { var _planeGeometry = new THREE.PlaneGeometry( settings.overlay.width, settings.overlay.height, 1, 1 ); var _boxGeometry = new THREE.BoxBufferGeometry( settings.overlay.width, settings.overlay.height, settings.overlay.depth ); //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture) var newIndex = [..._boxGeometry.index.array]; newIndex.splice(4 * 6, 6); _boxGeometry.setIndex( new THREE.BufferAttribute(new Uint16Array(newIndex), 1) ); var _boxMat = new THREE.MeshBasicMaterial({ //MeshStandardMaterial color: "#eeeeee", transparent: !0, opacity: 0.8, }); var overlayGroup = new THREE.Object3D(); player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"; player.overlayGroup = overlayGroup; var Overlay = function(info) { THREE.Object3D.call(this); this.sid = info.sid; if (info.media) this.preDeal(info); this.build(info); this.name = "overlay_" + this.sid; }; Overlay.prototype = Object.create(THREE.Object3D.prototype); Overlay.prototype.build = function(info) { var plane = new THREE.Mesh( _planeGeometry, new THREE.MeshBasicMaterial({ //MeshStandardMaterial color: "#00c8af", opacity: 0.4, transparent: !0, polygonOffset: true, //是否开启多边形偏移 //ie不开启时blank也不会闪烁 polygonOffsetFactor: -0.9, //多边形偏移因子 polygonOffsetUnits: -4.0, //多边形偏移单位 }) ); plane.renderOrder = 3; this.add(plane); this.plane = plane; if (info.hasBox) { this.addBox(true); } overlayGroup.add(this); if (info.media) { if (info.media.includes("video")) { //var id = "video"+ this.sid id="${ id }" var video = $( `` )[0]; video.setAttribute("crossOrigin", "Anonymous"); //要在src设置好前解决跨域 $(video).on("contextmenu", function() { return false; }); //禁止右键点击出 video.src = manage.dealURL(info.file); info.media = video; info.type = "video"; /* video.addEventListener('loadeddata', ()=>{ console.log(this.sid + " loaded!!!") }) */ video.volume = 0; video.muted = true; plane.material.opacity = 1; } else if (info.media.includes("photo")) { /* var img = new Image(); img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime() info.media = img */ info.type = "photo"; plane.material.opacity = 0.1; } plane.material.color = new THREE.Color(1, 1, 1); } if (info.width == void 0) info.width = settings.overlay.width; if (info.height == void 0) info.height = settings.overlay.height; this.setFromInfo(info); this.fileSrc = info.file; }; Overlay.prototype.setFromInfo = function(info) { //1 恢复到编辑之前 2 初始加载 var plane = this.plane; this.transformAtPanos = info.transformAtPanos || {}; //在每个漫游点独立设置的position。 //var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {} var curPanoTransform = this.transformAtPanos[this.getTransformSid()] || {}; info.depth && this.scale.setZ(info.depth / settings.overlay.depth); this.posCustom = info.pos ? info.pos.clone() : this.position.clone(); //没有单独设置position的漫游点使用的position this.position.copy(curPanoTransform.pos || this.posCustom); this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone(); this.quaternion.copy(curPanoTransform.qua || this.quaCustom); this.widthCustom = info.width; this.heightCustom = info.height; this.width = curPanoTransform.width || this.widthCustom; this.height = curPanoTransform.height || this.heightCustom; var a = this.getScaleBySize(this.width, this.height); this.scale.setX(a.x); this.scale.setY(a.y); if (info.type) { if (!plane.material.map) { if (info.type == "video") { plane.material.map = new THREE.VideoTexture(info.media); this.hasRequestLoad = true; plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping; plane.material.map.minFilter = THREE.LinearFilter; plane.material.map.magFilter = THREE.LinearFilter; plane.material.map.generateMipmaps = true; } else { this._loadDones = []; /* plane.material.map = Texture.load(info.file,()=>{ if(this._loadDones){ this._loadDones.forEach(e=>e()) this._loadDones = null } }) */ } /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping; plane.material.map.minFilter = THREE.LinearFilter; plane.material.map.magFilter = THREE.LinearFilter; plane.material.map.generateMipmaps = true; */ } else plane.material.map.image = info.media; this.file = info.file; } this.overlayType = info.type; if (!!this.hasBox != !!info.hasBox) { this.addBox(!this.hasBox); } this.updateMatrixWorld(); this.getVisiblePanos(); }; Overlay.prototype.getTransformSid = function() { var name; if (player.mode == "panorama") { name = player.currentPano ? player.currentPano.id : "outside"; } else { name = "outside"; } return name; }; Overlay.prototype.addBox = function(state) { if (state == !!this.hasBox) { return; } if (state) { var box = new THREE.Mesh(_boxGeometry, _boxMat); box.position.set(0, 0, settings.overlay.depth / 2); box.renderOrder = 3; this.plane.position.set(0, 0, settings.overlay.depth); this.add(box); this.box = box; } else { this.plane.position.set(0, 0, 0); this.remove(this.box); this.box = null; } this.hasBox = state; }; Overlay.prototype.getSizeByScale = function() { return { width: settings.overlay.width * this.scale.x, height: settings.overlay.height * this.scale.y, }; }; Overlay.prototype.getScaleBySize = function(width, height) { return { x: width / settings.overlay.width, y: height / settings.overlay.height, }; }; Overlay.prototype.preDeal = function(info) { info.pos = new THREE.Vector3().fromArray(info.pos); info.qua = new THREE.Quaternion().fromArray(info.qua); info.width = parseFloat(info.width); info.height = parseFloat(info.height); info.depth = parseFloat(info.depth); info.hasBox = parseInt(info.hasBox); info.pos.x = parseFloat(info.pos.x); info.pos.y = parseFloat(info.pos.y); info.pos.z = parseFloat(info.pos.z); info.qua.x = parseFloat(info.qua.x); info.qua.y = parseFloat(info.qua.y); info.qua.z = parseFloat(info.qua.z); info.qua.w = parseFloat(info.qua.w); if (!info.transformAtPanos) info.transformAtPanos = {}; for (let i in info.transformAtPanos) { info.transformAtPanos[i].pos = new THREE.Vector3().fromArray( info.transformAtPanos[i].pos ); info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray( info.transformAtPanos[i].qua ); } }; Overlay.prototype.getVisiblePanos = function() { this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), { model: null, }); }; Overlay.prototype.updateVisibles = function(panos) { if (settings.isEdit && EditOverlay.editPlane == this) { return true; } this.visible = !!panos.find((pano) => this.visiblePanos.includes(pano)); if (!this.visible && this.overlayType == "video") this.videoControl("stop"); }; Overlay.updateVisibles = function(panos) { if (panos === true) { player.overlayGroup.children.forEach((e) => (e.visible = true)); } else { player.overlayGroup.children.forEach((e) => e.updateVisibles(panos)); } }; Overlay.prototype.videoControl = function(state) { if (this.overlayType != "video") return; if (!state || state == "stop") { this.plane.material.map.image.paused || this.plane.material.map.image.pause(); if (state == "stop") { this.plane.material.map.image.currentTime = 0; } //console.log("pause") } else if (state) { this.plane.material.map.image.paused && this.plane.material.map.image.play(); //console.log("play") } }; Overlay.prototype.inSight = function() { if (player.mode == "panorama") { var position = this.plane.getWorldPosition(); var pos2d = math.getPos2d(position, player.camera, $("#player")[0]); if (pos2d.trueSide && pos2d.inSight) { return true; } else { var cornerPoint = [ new THREE.Vector3( -settings.overlay.width / 2, settings.overlay.height / 2, 0 ), new THREE.Vector3( settings.overlay.width / 2, settings.overlay.height / 2, 0 ), new THREE.Vector3( settings.overlay.width / 2, -settings.overlay.height / 2, 0 ), new THREE.Vector3( -settings.overlay.width / 2, -settings.overlay.height / 2, 0 ), ]; for (var i = 0; i < 4; i++) { cornerPoint[i].applyMatrix4(this.plane.matrixWorld); var pos2d = math.getPos2d( cornerPoint[i], player.camera, $("#player")[0] ); if (pos2d.trueSide && pos2d.inSight) { return true; } } } } else { return true; } }; Overlay.prototype.addToLoadQueue = function() { if (this.overlayType == "photo") { Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this); } }; Overlay.prototype.requestDownload = function() { if (this.hasRequestLoad || this.overlayType != "photo") return; console.log("overlay beginDownload : " + this.sid); var plane = this.plane; plane.material.map = Texture.load(this.file, () => { plane.material.needsUpdate = true; if (this._loadDones) { this._loadDones.forEach((e) => e()); this._loadDones = null; } setTimeout(Overlay.loadNext, 50); plane.material.opacity = 1; console.log("overlay loaded: " + this.sid); }); plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping; plane.material.map.minFilter = THREE.LinearFilter; plane.material.map.magFilter = THREE.LinearFilter; plane.material.map.generateMipmaps = true; this.hasRequestLoad = true; }; Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo Overlay.maxLoadingCount = 3; //同时正在load图片的数量 Overlay.loadNext = () => { //继续requestDownload loadQueue中前排的item var loadings = player.overlayGroup.children.filter( (e) => e.hasRequestLoad && e._loadDones ); //开始下载了但是没加载好的 Overlay.loadQueue .slice(0, Overlay.maxLoadingCount - loadings.length) .forEach((e) => e.requestDownload()); Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length); }; Overlay.getNeedLoad = function() { //计算获取loadQueue,每次都重新计算,覆盖旧的 if (!player || !player.domElement || !player.mode) return; if (player.mode != "panorama") { if (!Overlay.loadWhenOutside) return; if (Overlay.loadQueue.length == 0) { Overlay.loadQueue = player.overlayGroup.children .filter((e) => !e.hasRequestLoad) .slice(0, 5); } return; } Overlay.loadWhenOutside = true; var overlays = player.overlayGroup.children.filter( (e) => !e.hasRequestLoad && e.visiblePanos.includes(player.currentPano) ); //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2); var cameraDir = player.getDirection(); /* var maxCount = 5; if(overlays.length>maxCount){ for(var i=0;i=10) break; } } if(Overlay.loadQueue.length { return true; }, ]; var rank = [ (overlay) => { var dis = overlay.plane.getWorldPosition().distanceTo(player.position); return -dis; }, (overlay) => { var tagDir = overlay.plane.getWorldPosition().sub(player.position); var angle = tagDir.angleTo(cameraDir); return -angle * 20; }, ]; var result = common.sortByScore(Overlay.loadQueue, request, rank); Overlay.loadQueue = result ? result.slice(0, 5).map((e) => e.item) : player.overlayGroup.children .filter((e) => !e.hasRequestLoad) .slice(0, 2); }; Overlay.load = () => { //开始下载图片 Overlay.getNeedLoad(); Overlay.loadNext(); var unloads = player.overlayGroup.children.filter((e) => !e.hasRequestLoad); if (unloads.length) { setTimeout(Overlay.load, 200); } else { Overlay.allRequestLoad = true; console.log("allRequestLoad"); } }; window.Overlay = Overlay; };