var MathLight = {};
MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
window.initOverlay = function(THREE) {
var _planeGeometry = new THREE.PlaneGeometry(
settings.overlay.width,
settings.overlay.height,
1,
1
);
var _boxGeometry = new THREE.BoxBufferGeometry(
settings.overlay.width,
settings.overlay.height,
settings.overlay.depth
);
//ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
var newIndex = [..._boxGeometry.index.array];
newIndex.splice(4 * 6, 6);
_boxGeometry.setIndex(
new THREE.BufferAttribute(new Uint16Array(newIndex), 1)
);
var _boxMat = new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#eeeeee",
transparent: !0,
opacity: 0.8,
});
var overlayGroup = new THREE.Object3D();
player.model.add(overlayGroup);
overlayGroup.name = "overlayGroup";
player.overlayGroup = overlayGroup;
var Overlay = function(info) {
THREE.Object3D.call(this);
this.sid = info.sid;
if (info.media) this.preDeal(info);
this.build(info);
this.name = "overlay_" + this.sid;
};
Overlay.prototype = Object.create(THREE.Object3D.prototype);
Overlay.prototype.build = function(info) {
var plane = new THREE.Mesh(
_planeGeometry,
new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#00c8af",
opacity: 0.4,
transparent: !0,
polygonOffset: true,
//是否开启多边形偏移 //ie不开启时blank也不会闪烁
polygonOffsetFactor: -0.9,
//多边形偏移因子
polygonOffsetUnits: -4.0,
//多边形偏移单位
})
);
plane.renderOrder = 3;
this.add(plane);
this.plane = plane;
if (info.hasBox) {
this.addBox(true);
}
overlayGroup.add(this);
if (info.media) {
if (info.media.includes("video")) {
//var id = "video"+ this.sid id="${ id }"
var video = $(
``
)[0];
video.setAttribute("crossOrigin", "Anonymous");
//要在src设置好前解决跨域
$(video).on("contextmenu", function() {
return false;
});
//禁止右键点击出
video.src = manage.dealURL(info.file);
info.media = video;
info.type = "video";
/* video.addEventListener('loadeddata', ()=>{
console.log(this.sid + " loaded!!!")
}) */
video.volume = 0;
video.muted = true;
plane.material.opacity = 1;
} else if (info.media.includes("photo")) {
/* var img = new Image();
img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
info.media = img
*/
info.type = "photo";
plane.material.opacity = 0.1;
}
plane.material.color = new THREE.Color(1, 1, 1);
}
if (info.width == void 0) info.width = settings.overlay.width;
if (info.height == void 0) info.height = settings.overlay.height;
this.setFromInfo(info);
this.fileSrc = info.file;
};
Overlay.prototype.setFromInfo = function(info) {
//1 恢复到编辑之前 2 初始加载
var plane = this.plane;
this.transformAtPanos = info.transformAtPanos || {};
//在每个漫游点独立设置的position。
//var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
var curPanoTransform = this.transformAtPanos[this.getTransformSid()] || {};
info.depth && this.scale.setZ(info.depth / settings.overlay.depth);
this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
//没有单独设置position的漫游点使用的position
this.position.copy(curPanoTransform.pos || this.posCustom);
this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone();
this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
this.widthCustom = info.width;
this.heightCustom = info.height;
this.width = curPanoTransform.width || this.widthCustom;
this.height = curPanoTransform.height || this.heightCustom;
var a = this.getScaleBySize(this.width, this.height);
this.scale.setX(a.x);
this.scale.setY(a.y);
if (info.type) {
if (!plane.material.map) {
if (info.type == "video") {
plane.material.map = new THREE.VideoTexture(info.media);
this.hasRequestLoad = true;
plane.material.map.wrapS = plane.material.map.wrapT =
THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
} else {
this._loadDones = [];
/* plane.material.map = Texture.load(info.file,()=>{
if(this._loadDones){
this._loadDones.forEach(e=>e())
this._loadDones = null
}
}) */
}
/* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true; */
} else plane.material.map.image = info.media;
this.file = info.file;
}
this.overlayType = info.type;
if (!!this.hasBox != !!info.hasBox) {
this.addBox(!this.hasBox);
}
this.updateMatrixWorld();
this.getVisiblePanos();
};
Overlay.prototype.getTransformSid = function() {
var name;
if (player.mode == "panorama") {
name = player.currentPano ? player.currentPano.id : "outside";
} else {
name = "outside";
}
return name;
};
Overlay.prototype.addBox = function(state) {
if (state == !!this.hasBox) {
return;
}
if (state) {
var box = new THREE.Mesh(_boxGeometry, _boxMat);
box.position.set(0, 0, settings.overlay.depth / 2);
box.renderOrder = 3;
this.plane.position.set(0, 0, settings.overlay.depth);
this.add(box);
this.box = box;
} else {
this.plane.position.set(0, 0, 0);
this.remove(this.box);
this.box = null;
}
this.hasBox = state;
};
Overlay.prototype.getSizeByScale = function() {
return {
width: settings.overlay.width * this.scale.x,
height: settings.overlay.height * this.scale.y,
};
};
Overlay.prototype.getScaleBySize = function(width, height) {
return {
x: width / settings.overlay.width,
y: height / settings.overlay.height,
};
};
Overlay.prototype.preDeal = function(info) {
info.pos = new THREE.Vector3().fromArray(info.pos);
info.qua = new THREE.Quaternion().fromArray(info.qua);
info.width = parseFloat(info.width);
info.height = parseFloat(info.height);
info.depth = parseFloat(info.depth);
info.hasBox = parseInt(info.hasBox);
info.pos.x = parseFloat(info.pos.x);
info.pos.y = parseFloat(info.pos.y);
info.pos.z = parseFloat(info.pos.z);
info.qua.x = parseFloat(info.qua.x);
info.qua.y = parseFloat(info.qua.y);
info.qua.z = parseFloat(info.qua.z);
info.qua.w = parseFloat(info.qua.w);
if (!info.transformAtPanos) info.transformAtPanos = {};
for (let i in info.transformAtPanos) {
info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(
info.transformAtPanos[i].pos
);
info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(
info.transformAtPanos[i].qua
);
}
};
Overlay.prototype.getVisiblePanos = function() {
this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), {
model: null,
});
};
Overlay.prototype.updateVisibles = function(panos) {
if (settings.isEdit && EditOverlay.editPlane == this) {
return true;
}
this.visible = !!panos.find((pano) => this.visiblePanos.includes(pano));
if (!this.visible && this.overlayType == "video") this.videoControl("stop");
};
Overlay.updateVisibles = function(panos) {
if (panos === true) {
player.overlayGroup.children.forEach((e) => (e.visible = true));
} else {
player.overlayGroup.children.forEach((e) => e.updateVisibles(panos));
}
};
Overlay.prototype.videoControl = function(state) {
if (this.overlayType != "video") return;
if (!state || state == "stop") {
this.plane.material.map.image.paused ||
this.plane.material.map.image.pause();
if (state == "stop") {
this.plane.material.map.image.currentTime = 0;
}
//console.log("pause")
} else if (state) {
this.plane.material.map.image.paused &&
this.plane.material.map.image.play();
//console.log("play")
}
};
Overlay.prototype.inSight = function() {
if (player.mode == "panorama") {
var position = this.plane.getWorldPosition();
var pos2d = math.getPos2d(position, player.camera, $("#player")[0]);
if (pos2d.trueSide && pos2d.inSight) {
return true;
} else {
var cornerPoint = [
new THREE.Vector3(
-settings.overlay.width / 2,
settings.overlay.height / 2,
0
),
new THREE.Vector3(
settings.overlay.width / 2,
settings.overlay.height / 2,
0
),
new THREE.Vector3(
settings.overlay.width / 2,
-settings.overlay.height / 2,
0
),
new THREE.Vector3(
-settings.overlay.width / 2,
-settings.overlay.height / 2,
0
),
];
for (var i = 0; i < 4; i++) {
cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
var pos2d = math.getPos2d(
cornerPoint[i],
player.camera,
$("#player")[0]
);
if (pos2d.trueSide && pos2d.inSight) {
return true;
}
}
}
} else {
return true;
}
};
Overlay.prototype.addToLoadQueue = function() {
if (this.overlayType == "photo") {
Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this);
}
};
Overlay.prototype.requestDownload = function() {
if (this.hasRequestLoad || this.overlayType != "photo") return;
console.log("overlay beginDownload : " + this.sid);
var plane = this.plane;
plane.material.map = Texture.load(this.file, () => {
plane.material.needsUpdate = true;
if (this._loadDones) {
this._loadDones.forEach((e) => e());
this._loadDones = null;
}
setTimeout(Overlay.loadNext, 50);
plane.material.opacity = 1;
console.log("overlay loaded: " + this.sid);
});
plane.material.map.wrapS = plane.material.map.wrapT =
THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
this.hasRequestLoad = true;
};
Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
Overlay.maxLoadingCount = 3; //同时正在load图片的数量
Overlay.loadNext = () => {
//继续requestDownload loadQueue中前排的item
var loadings = player.overlayGroup.children.filter(
(e) => e.hasRequestLoad && e._loadDones
); //开始下载了但是没加载好的
Overlay.loadQueue
.slice(0, Overlay.maxLoadingCount - loadings.length)
.forEach((e) => e.requestDownload());
Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length);
};
Overlay.getNeedLoad = function() {
//计算获取loadQueue,每次都重新计算,覆盖旧的
if (!player || !player.domElement || !player.mode) return;
if (player.mode != "panorama") {
if (!Overlay.loadWhenOutside) return;
if (Overlay.loadQueue.length == 0) {
Overlay.loadQueue = player.overlayGroup.children
.filter((e) => !e.hasRequestLoad)
.slice(0, 5);
}
return;
}
Overlay.loadWhenOutside = true;
var overlays = player.overlayGroup.children.filter(
(e) => !e.hasRequestLoad && e.visiblePanos.includes(player.currentPano)
);
//var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
var cameraDir = player.getDirection();
/* var maxCount = 5;
if(overlays.length>maxCount){
for(var i=0;i=10) break;
}
}
if(Overlay.loadQueue.length {
return true;
},
];
var rank = [
(overlay) => {
var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
return -dis;
},
(overlay) => {
var tagDir = overlay.plane.getWorldPosition().sub(player.position);
var angle = tagDir.angleTo(cameraDir);
return -angle * 20;
},
];
var result = common.sortByScore(Overlay.loadQueue, request, rank);
Overlay.loadQueue = result
? result.slice(0, 5).map((e) => e.item)
: player.overlayGroup.children
.filter((e) => !e.hasRequestLoad)
.slice(0, 2);
};
Overlay.load = () => {
//开始下载图片
Overlay.getNeedLoad();
Overlay.loadNext();
var unloads = player.overlayGroup.children.filter((e) => !e.hasRequestLoad);
if (unloads.length) {
setTimeout(Overlay.load, 200);
} else {
Overlay.allRequestLoad = true;
console.log("allRequestLoad");
}
};
window.Overlay = Overlay;
};