manage.js 39 KB

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  1. var g_ProjectName=window.location.pathname.substring(window.location.pathname.indexOf("/")+1,window.location.pathname.lastIndexOf("/"));
  2. var g_Prefix="https://super.4dage.com/";
  3. // var g_Prefix=window.location.href.substring(0,window.location.href.indexOf("/index.html")+1);
  4. var s = window.location.href.split('/');
  5. s.pop();
  6. //var g_Prefix = s.join('/');
  7. var g_index=null;
  8. var g_modeldata=null;
  9. var g_weixinTitle=null;
  10. var g_Hots=null;
  11. var g_HotMeshes=[];
  12. var g_HotMeshSize = {
  13. g_HotMeshWidth: 0.3,
  14. g_HotMeshHeight:0.3
  15. };
  16. //add表示添加,delete表示删除
  17. var g_HotStatus=null;
  18. var g_newHot = [];//存储新加热点
  19. var g_HotImage= {
  20. "point":"https://super.4dage.com/images/4dagePoint2.png",
  21. "point2":"https://super.4dage.com/images/4dagePoint.png"
  22. };
  23. var g_saveHot=false;
  24. var g_TextColor=0x7777ff;
  25. var g_Text=null;
  26. var g_TextPlaneMesh=[];
  27. var g_TextIconMesh=[];
  28. var g_TextIcon="./images/text.png";
  29. var g_SelectTextIndex=null;
  30. var g_TextShow=null;
  31. var g_audioPlay=false;
  32. var g_background=null;
  33. var g_roof=null;
  34. var g_data2 = null;//加载的data2.js的内容
  35. var g_bgAudio=null;//背景音乐
  36. var g_tourAudio=null;//导览音乐
  37. var g_play = 1;//表示播放图标状态
  38. var g_playAudio = null;//当前在播放或当继续播放时应该播放的,是g_bgAudio或g_tourAudio
  39. var g_currentHot = null;//当前打开的热点
  40. //var g_Texture=null;
  41. //var g_ChunknameTexture={}; //chunkname和贴图名称对应
  42. var g_NormalTexture=false;
  43. var g_SpecularTexture=false;
  44. var g_DirectionalLight=null;
  45. var g_snapShotWidth = 200; //截图下载图片的大小
  46. var g_snapShotHeight = 140;
  47. //微信分享
  48. var g_weixinObj = {
  49. "title": document.querySelector("head title").innerHTML,
  50. "lineLink" : window.location.href,
  51. "imgUrl" : "https://www.4dmodel.com/SuperPanoramic/images/weixintitle.jpg",
  52. "desc" : "四维时代提供技术支持",
  53. }
  54. var settings = {
  55. hotClickEvent:{
  56. video:{
  57. playAndPause:true,
  58. examine:false,
  59. openHot:false
  60. },
  61. photo:{
  62. examine:false,
  63. openHot:false
  64. },
  65. shine:{
  66. examine:true,
  67. openHot:true
  68. }
  69. },
  70. //默认的:
  71. teleportTime: 1500,//瞬间过渡的时间
  72. /* flytimeDistanceMultiplier:150,
  73. flyTime:750, */
  74. tourRotTime:2, //默认停留2秒
  75. //dontExamHot:true
  76. transparentBg: false,
  77. bgImg: null
  78. }
  79. if(window.number == '725'||window.number == '724'){
  80. settings.mobileNavHigh = true
  81. }
  82. //共用函数:
  83. window.common = null;
  84. window.MathLight = null;
  85. window.math = null
  86. window.easing = null
  87. window.lerp = null
  88. window.transitions = null
  89. window.browser = null
  90. window.momentTourBlackNewType = 0//= number == 'TEST'//true
  91. var dealMap = (map)=>{//使不resize when image is not power of two
  92. map.wrapS = map.wrapT = THREE.ClampToEdgeWrapping;
  93. map.minFilter = THREE.LinearFilter;
  94. map.magFilter = THREE.LinearFilter;
  95. map.generateMipmaps = true;
  96. }
  97. var dom = {
  98. getOffset: function(type, element, parent) {
  99. left = (type == "left") ? element.offsetLeft : element.offsetTop;
  100. if (!parent) parent = $("body")[0];
  101. while (element = element.offsetParent) {
  102. if (element == parent) break;
  103. left += (type == "left") ? element.offsetLeft : element.offsetTop;
  104. }
  105. return left;
  106. }
  107. };
  108. var getTransformSid = function(){
  109. var name
  110. if(player.mode == 'panorama'){
  111. name = player.currentPano ? player.currentPano.id : 'outside'
  112. }else{
  113. name = 'outside'
  114. }
  115. return name
  116. }
  117. var convertTool = {
  118. getPos2d : function(point, camera, dom){//获取一个三维坐标对应屏幕中的二维坐标
  119. var camera = camera || player.camera;
  120. var dom = dom || player.domElement;
  121. var pos = point.clone().project(camera) //比之前hotspot的计算方式写得简单 project用于3转2(求法同shader); unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
  122. var x,y;
  123. x = (pos.x + 1) / 2 * dom.clientWidth;
  124. y = (1 - (pos.y + 1) / 2) * dom.clientHeight;
  125. var inSight = x <= dom.clientWidth && x >= 0 //是否在屏幕中
  126. && y <= dom.clientHeight && y >= 0
  127. return {
  128. pos: new THREE.Vector2(x,y), // 屏幕像素坐标
  129. vector: pos, //(范围 -1 ~ 1)
  130. trueSide : pos.z<1, //trueSide为false时,即使在屏幕范围内可见,也是反方向的另一个不可以被渲染的点 参见Tag.update
  131. inSight : inSight //在屏幕范围内可见
  132. };
  133. },
  134. ifShelter: function(pos3d){//检测某点在视线中是否被mesh遮挡
  135. var ori = player.position
  136. var dir = pos3d.clone().sub(ori).normalize()
  137. var ray = new THREE.Raycaster(ori, dir) //由外向里 因为模型从内侧是可见的所以从外侧
  138. /* if(config.isEdit && publicObjectSet.editor.mainDesign.editing){
  139. var o = ray.intersectObjects(publicObjectSet.editor.mainDesign.wallMeshes);
  140. }else{ */
  141. var o = ray.intersectObjects(player.model.colliders);
  142. //}
  143. var len = pos3d.distanceTo(ori);
  144. if (o && o.length) {
  145. for(var i=0;i<o.length;i++){
  146. if(o[i].distance < len){ return true; }//有遮挡
  147. }
  148. }
  149. },
  150. /*
  151. 拖拽时,获取鼠标在拖拽面上的位置(需要借助另一个intersectPlane面来计算,即和相机方向一样的面,可保证铺满屏幕)
  152. 但是不一定能获取到,比如鼠标射线不朝向拖拽面时,即使获取也会是一个意外的反方向的交点。
  153. */
  154. getPosAtPlane : function(pos, info/* , mouse, camera */){ //pos:与intersectPlane的交点 见笔记
  155. var A = pos;
  156. var player = player;
  157. var mouse = player.mouse;
  158. var O = new THREE.Vector3(mouse.x, mouse.y, -1).unproject(player.camera);
  159. if(info.y != void 0){//地面线的
  160. var y = info.y;
  161. if(player.mode == "floorplan"/* || Math.abs(O.x-pos.x)<0.0001 && Math.abs(O.z-pos.z)<0.0001) */){
  162. //intersectPlane和地面平行,无交点
  163. var x = pos.x, z = pos.z;
  164. }else{
  165. if(y<player.camera.position.y && O.y <= A.y /* || y>player.camera.position.y && O.y >= A.y */)return null; //鼠标射线向上。因为相机一定位于地面以上(地面不会抬高到相机上吧?),所以无交点。
  166. if(O.y == A.y){console.log('一样??');return;}
  167. if(A.y == y){console.log('一样2??');return;}
  168. var r = (O.y-y)/(A.y-y);
  169. var x = (r*A.x-O.x)/(r-1);
  170. var z = (r*A.z-O.z)/(r-1);
  171. }
  172. }else{//垂直的也有越过消失点以后反向变化的情况,但使用时影响不大
  173. var N = info.normalVec;
  174. var P = info.pullPos;
  175. if(N.y != 0 ){console.log('N.y != 0');return;} //仅仅支持垂直于地面的的墙壁,目前都是
  176. if(O.z==A.z){console.log('O.z==A.z?');return;}
  177. if(N.z!=0 && N.x != 0){//直接用这个通用的也可以,支持斜线的墙
  178. //console.log('N.z==0 && N.x == 0?');
  179. var c = ( N.x*(A.x-O.x) + N.y*(A.y-O.y) + N.z*(A.z-O.z));
  180. if(c == 0){console.log("分母为0?? return;");return;}
  181. var t = -((N.x*O.x + N.y*O.y + N.z*O.z) - (P.x*N.x + P.y*N.y + P.z*N.z) ) / c
  182. var x = t * (A.x - O.x) + O.x;
  183. var y = t * (A.y - O.y) + O.y;
  184. var z = t * (A.z - O.z) + O.z;
  185. /*原理: 已知空间直线L:(x-a)/m=(x-b)/n=(z-c)/p和空间平面π:Ax+By+Cz+D=0;
  186. 求直线L与平面π的交点的坐标。
  187. 把直线方程改写成参数形式:设(x-a)/m=(x-b)/n=(z-c)/p=t;
  188. 则x=mt+a;y=nt+b;z=pt+c;代入平面π的方程得:
  189. A(mt+a)+B(nt+b)+C(pt+c)+D=0
  190. 由此解得t=-(Aa+Bb+Cc+D)/(Am+Bn+Cp)
  191. 再代入参数方程即得交点的坐标(x,y,z). */
  192. }else if(N.x ==0 ){ //z与pullPos相等
  193. var z = P.z;
  194. if(O.y == A.y){console.log('一样??');return;}
  195. if(A.y == y){console.log('一样2??');return;}
  196. if(A.z == z){console.log('一样3??');return;}
  197. var r = (O.z-z)/(A.z-z);
  198. var x = (r*A.x-O.x)/(r-1);
  199. var y = (r*A.y-O.y)/(r-1);
  200. }else if(N.z == 0){//x与pullPos相等
  201. var x = P.x;
  202. if(O.y == A.y){console.log('一样??');return;}
  203. if(A.y == y){console.log('一样2??');return;}
  204. if(A.x == x){console.log('一样3??');return;}
  205. var r = (O.x-x)/(A.x-x);
  206. var y = (r*A.y-O.y)/(r-1);
  207. var z = (r*A.z-O.z)/(r-1);
  208. }
  209. }
  210. return new THREE.Vector3(x,y,z);
  211. },
  212. getMouseIntersect : function(camera, meshes, mouse){//获取鼠标和meshes交点
  213. var raycaster = new THREE.Raycaster;
  214. camera.updateMatrixWorld();
  215. var origin = new THREE.Vector3(mouse.x,mouse.y,-1).unproject(camera)
  216. , end = new THREE.Vector3(mouse.x,mouse.y,1).unproject(camera);
  217. var dir = end.sub(origin).normalize()
  218. raycaster.set(origin, dir);
  219. var n = raycaster.intersectObjects(meshes);
  220. if (0 === n.length)
  221. return null;
  222. return n[0];
  223. },
  224. ifIntersectChunks : function(A,B,options={}){//获取某个线段/射线和meshes的交点
  225. var dir = B.clone().sub(A).normalize();
  226. var len = options.InfinityLen ? Infinity : A.distanceTo(B) + (options.extLen||0);
  227. var ray = new THREE.Raycaster(A.clone(), dir, 0, len);
  228. var o = ray.intersectObjects(options.model || player.model.colliders);
  229. if (o && o.length)return o;
  230. if(options.throughWidth){ //允许最小宽度,防止穿过极小的缝隙导致撞墙感
  231. var normal = math.getNormal({points:[{x:A.x, y:A.z},{x:B.x, y:B.z}]});//线段法线
  232. normal.multiplyScalar(options.throughWidth)
  233. var normalVec3 = new THREE.Vector3(normal.x, 0, normal.y);
  234. var A2 = A.clone().add(normalVec3)
  235. ray.set(A2, dir);
  236. var o2 = ray.intersectObjects(options.model || player.model.colliders);
  237. ray.set(A.clone().add(normalVec3.negate()), dir);
  238. if (o2 && o2.length)return o2;
  239. var o3 = ray.intersectObjects(options.model || player.model.colliders);
  240. if (o3 && o3.length)return o3;
  241. }
  242. return null;
  243. },
  244. getPosAtSphere : function(pos3d, toPanoPos){
  245. var dir = pos3d.clone().sub(toPanoPos);
  246. dir.normalize();//然后计算在球中
  247. dir.multiplyScalar(Constants.skyRadius);
  248. dir.add(toPanoPos);
  249. return dir;
  250. } ,
  251. getScaleForConstantSize : function(op={}){ //获得规定二维大小的mesh的scale值。可以避免因camera的projection造成的mesh视觉大小改变。 来源:tag.updateDisc
  252. var w;
  253. var i = new THREE.Vector3, o = new THREE.Vector3, l = new THREE.Vector3, c = new THREE.Vector3, h = new THREE.Vector3
  254. if(op.width2d) w = op.width2d //如果恒定二维宽度
  255. else{//否则考虑上距离,加一丢丢近大远小的效果
  256. var currentDis, nearBound, farBound
  257. if(op.camera.type == "OrthographicCamera"){
  258. currentDis = (op.camera.right - op.camera.left) / op.camera.zoom
  259. }else{
  260. currentDis = op.position.distanceTo(op.camera.position);
  261. }
  262. w = op.maxSize - ( op.maxSize - op.minSize) * THREE.Math.smoothstep(currentDis, op.nearBound, op.farBound);
  263. //maxSize : mesh要表现的最大像素宽度; nearBound: 最近距离,若比nearBound近,则使用maxSize
  264. }
  265. i.copy(op.position).project(op.camera), //tag中心在屏幕上的二维坐标
  266. o.set(op.resolution.x / 2, op.resolution.y / 2, 1).multiply(i), //转化成px -w/2 到 w/2的范围
  267. l.set(w / 2, 0, 0).add(o), //加上tag宽度的一半
  268. c.set(2 / op.resolution.x, 2 / op.resolution.y, 1).multiply(l), //再转回 -1 到 1的范围
  269. h.copy(c).unproject(op.camera);//再转成三维坐标,求得tag边缘的位置
  270. var g = h.distanceTo(op.position)//就能得到tag的三维半径
  271. return g //可能NAN 当相机和position重叠时
  272. }
  273. }
  274. //--------------------------------------
  275. //管理js文件 获取modeldata.js 判断是否有特殊的字段,如果有就先加载SpecialScene.js 里面有对特殊场景处理的代码 否则就直接加载main
  276. var Manage = function(){
  277. this.weixinURL = "https://res.wx.qq.com/open/js/jweixin-1.2.0.js",
  278. this.time = "?"+new Date().getTime();
  279. this.loadAudio();
  280. this.loadWeixin();
  281. }
  282. //动态加载js文件
  283. Manage.prototype.LoadJs = function(_files, succes){
  284. /* 已加载文件缓存列表,用于判断文件是否已加载过,若已加载则不再次加载*/
  285. var classcodes = [];
  286. var FileArray = [];
  287. if (typeof _files === "object") {
  288. FileArray = _files;
  289. } else {
  290. /*如果文件列表是字符串,则用,切分成数组*/
  291. if (typeof _files === "string") {
  292. FileArray = _files.split(",");
  293. }
  294. }
  295. if (FileArray != null && FileArray.length > 0) {
  296. var LoadedCount = 0;
  297. for (var i = 0; i < FileArray.length; i++) {
  298. loadFile(FileArray[i], function() {
  299. LoadedCount++;
  300. if (LoadedCount == FileArray.length) {
  301. try {
  302. succes();
  303. }
  304. catch(err) {
  305. console.log("err: 您未定义回调");
  306. }
  307. }
  308. })
  309. }
  310. }
  311. /*加载JS文件,url:文件路径,success:加载成功回调函数*/
  312. function loadFile(url, success) {
  313. if (!FileIsExt(classcodes, url)) {
  314. var _ThisType = GetFileType(url);
  315. var ThisType = _ThisType.indexOf("?") == -1 ? _ThisType : _ThisType.substring(0,_ThisType.indexOf("?"));
  316. var fileObj = null;
  317. if (ThisType == ".js") {
  318. fileObj = document.createElement('script');
  319. fileObj.src = url;
  320. } else if (ThisType == ".css") {
  321. fileObj = document.createElement('link');
  322. fileObj.href = url;
  323. fileObj.type = "text/css";
  324. fileObj.rel = "stylesheet";
  325. } else if (ThisType == ".less") {
  326. fileObj = document.createElement('link');
  327. fileObj.href = url;
  328. fileObj.type = "text/css";
  329. fileObj.rel = "stylesheet/less";
  330. }
  331. success = success || function() {};
  332. fileObj.onload = fileObj.onreadystatechange = function() {
  333. if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
  334. success();
  335. classcodes.push(url)
  336. }
  337. }
  338. document.getElementsByTagName('head')[0].appendChild(fileObj);
  339. } else {
  340. success();
  341. }
  342. }
  343. /*获取文件类型,后缀名,小写*/
  344. function GetFileType(url) {
  345. if (url != null && url.length > 0) {
  346. return url.substr(url.lastIndexOf(".")).toLowerCase();
  347. }
  348. return "";
  349. }
  350. /*文件是否已加载*/
  351. function FileIsExt(FileArray, _url) {
  352. if (FileArray != null && FileArray.length > 0) {
  353. var len = FileArray.length;
  354. for (var i = 0; i < len; i++) {
  355. if (FileArray[i] == _url) {
  356. return true;
  357. }
  358. }
  359. }
  360. return false;
  361. }
  362. };
  363. //获取页面url后面的参数
  364. Manage.prototype.number = function(variable) {
  365. var query = window.location.search.substring(1);
  366. var vars = query.split("&");
  367. for (var i=0;i<vars.length;i++) {
  368. var pair = vars[i].split("=");
  369. if(pair[0] == variable){return pair[1];}
  370. }
  371. return(false);
  372. };
  373. Manage.prototype.loadWeixin = function() {
  374. var that = this;
  375. this.LoadJs(that.weixinURL+that.time,function(){ });
  376. }
  377. Manage.prototype.weixinShare = function() {
  378. console.log("weixinShare")
  379. $.ajax({
  380. url:'https://www.4dage.com/wechat/jssdk/',
  381. type: "post",
  382. data : {
  383. 'url' : location.href.split('#')[0]
  384. },
  385. dataType:"jsonp",
  386. jsonpCallback:"success_jsonp",
  387. success:function(data,textStatus){
  388. console.log("weixinShare success")
  389. console.log(data.appId)
  390. wx.config({
  391. // debug : true,
  392. appId : data.appId,
  393. timestamp : data.timestamp,
  394. nonceStr : data.nonceStr,
  395. signature : data.signature,
  396. jsApiList : [ 'checkJsApi', 'onMenuShareTimeline',
  397. 'onMenuShareAppMessage', 'onMenuShareQQ',
  398. 'onMenuShareWeibo', 'hideMenuItems',
  399. 'showMenuItems', 'hideAllNonBaseMenuItem',
  400. 'showAllNonBaseMenuItem', 'translateVoice',
  401. 'startRecord', 'stopRecord', 'onRecordEnd',
  402. 'playVoice', 'pauseVoice', 'stopVoice',
  403. 'uploadVoice', 'downloadVoice', 'chooseImage',
  404. 'previewImage', 'uploadImage', 'downloadImage',
  405. 'getNetworkType', 'openLocation', 'getLocation',
  406. 'hideOptionMenu', 'showOptionMenu', 'closeWindow',
  407. 'scanQRCode', 'chooseWXPay',
  408. 'openProductSpecificView', 'addCard', 'chooseCard',
  409. 'openCard' ]
  410. });
  411. },
  412. error:function(XMLHttpRequest,textStatus,errorThrown){
  413. console.log("jsonp.error:"+textStatus);
  414. }
  415. });
  416. var success_jsonp = function(json){
  417. console.log(json);
  418. };
  419. wx.ready(function(){
  420. // config信息验证后会执行ready方法,所有接口调用都必须在config接口获得结果之后,config是一个客户端的异步操作,所以如果需要在页面加载时就调用相关接口,则须把相关接口放在ready函数中调用来确保正确执行〿
  421. //对于用户触发时才调用的接口,则可以直接调用,不需要放在ready函数中〿
  422. //分享到朋友圈
  423. console.log(g_weixinObj)
  424. wx.onMenuShareTimeline({
  425. title: g_weixinObj.title, // 分享标题
  426. link: g_weixinObj.lineLink, // 分享链接
  427. imgUrl: g_weixinObj.imgUrl, // 分享图标
  428. desc: g_weixinObj.desc
  429. });
  430. //获取“分享给朋友”按钮点击状态及自定义分享内容接叿
  431. wx.onMenuShareAppMessage({
  432. title: g_weixinObj.title, // 分享标题
  433. desc: g_weixinObj.desc, // 分享描述
  434. link: g_weixinObj.lineLink, // 分享链接
  435. imgUrl: g_weixinObj.imgUrl, // 分享图标
  436. type: '', // 分享类型,music、video或link,不填默认为link
  437. dataUrl: '' // 如果type是music或video,则要提供数据链接,默认为空
  438. });
  439. wx.onMenuShareWeibo({
  440. title: g_weixinObj.title, // 分享标题
  441. desc: g_weixinObj.desc, // 分享描述
  442. link: g_weixinObj.lineLink, // 分享链接
  443. imgUrl: g_weixinObj.imgUrl, // 分享图标
  444. success: function () {
  445. // 用户确认分享后执行的回调函数
  446. },
  447. cancel: function () {
  448. // 用户取消分享后执行的回调函数
  449. }
  450. });
  451. wx.onMenuShareQZone({
  452. title: g_weixinObj.title, // 分享标题
  453. desc: g_weixinObj.desc, // 分享描述
  454. link: g_weixinObj.lineLink, // 分享链接
  455. imgUrl: g_weixinObj.imgUrl, // 分享图标
  456. success: function () {
  457. // 用户确认分享后执行的回调函数
  458. },
  459. cancel: function () {
  460. // 用户取消分享后执行的回调函数
  461. }
  462. });
  463. wx.onMenuShareQQ({
  464. title: g_weixinObj.title, // 分享标题
  465. desc: g_weixinObj.desc, // 分享描述
  466. link: g_weixinObj.lineLink, // 分享链接
  467. imgUrl: g_weixinObj.imgUrl, // 分享图标
  468. success: function () {
  469. // 用户确认分享后执行的回调函数
  470. },
  471. cancel: function () {
  472. // 用户取消分享后执行的回调函数
  473. }
  474. });
  475. wx.error(function(res){
  476. // config信息验证失败会执行error函数,如签名过期导致验证失败,具体错误信息可以打开config的debug模式查看,也可以在返回的res参数中查看,对于SPA可以在这里更新签名〿
  477. });
  478. });
  479. }
  480. Manage.prototype.dealURL = function(src, type){
  481. //music: "///super.4dage.com/data/LYW/edit/20200928_151633415.mp3"
  482. //"https://super.4dage.com/data/LYW/edit/20200928_165319399.jpg"]
  483. if(window.isLocal && settings.localPrefix!=void 0){//本地将线上的前缀替换
  484. var oldPrefix = 'super.4dage.com/'; //最简单的地址写一个,如果有其他完全不一样的地址就用数组逐个判断
  485. var index = src.indexOf(oldPrefix);
  486. if(index>-1){
  487. var wholeOldPrefix = src.slice(0, index+oldPrefix.length);
  488. return src.replace(wholeOldPrefix, settings.localPrefix)
  489. }
  490. console.error("没有找到合适的本地链接")
  491. return src
  492. }else{
  493. //add https://
  494. var prefix = g_Prefix.replace('https://','').replace('http://','')
  495. if(!src.includes('http:/') && !src.includes('https:/') && src.includes(prefix)){
  496. src = 'https://'+src
  497. }
  498. return src
  499. }
  500. }
  501. Manage.prototype.removeSrcPostMark = function(url){//去除texture.load时自动加上的'?'
  502. var index = url.indexOf('?')
  503. if(index>-1){
  504. return url.slice(0, index)
  505. }else return url
  506. }
  507. Manage.prototype.showInfo = function (o) { // ({result:true, title:"发布成功"});
  508. var box = $(".resultBox");
  509. var title = o.title || o || i18n.get('保存成功');
  510. box.children().eq(0).html(title)
  511. //var time = o.time || THREE.Math.clamp((Config.lang=='en') ? title.length*50 : title.length*130 ,1300,5000);
  512. var time = o.time || THREE.Math.clamp(title.length*130 ,1300, 5000);
  513. o.time || console.log("showtime " + time)
  514. //实际有一半的时间在渐变透明度
  515. this.showInfoTimer && clearTimeout(this.showInfoTimer)
  516. box.removeClass("animate");//如果之后不久又要showinfo一个的话,先停止前面的animate
  517. setTimeout(function () {
  518. box.css(
  519. {
  520. '-webkit-animation-duration': time + 'ms',
  521. 'animation-duration': time + 'ms'
  522. }
  523. )
  524. if(o.top){
  525. box.children().css('top', o.top + "%");
  526. }else{
  527. box.children().css('top', '' )
  528. }
  529. box.removeClass("hide");
  530. box.addClass("animate");
  531. if (o.dontInteract) {//遮挡对屏幕的操作
  532. box.css('pointer-events', 'auto')
  533. } else {
  534. box.css('pointer-events', 'none')
  535. }
  536. this.showInfoTimer = setTimeout(function () {
  537. box.removeClass("animate");
  538. box.addClass("hide");
  539. this.showInfoTimer = null;
  540. }.bind(this), time + 20)
  541. }.bind(this), 50)//这个数字太小的话后面触发的没有重新animate的效果 应该要比帧率大吧
  542. }//like: manage.showInfo({title:'a', top:20})
  543. //公用的函数
  544. function getQueryVariable(variable)
  545. {
  546. var query = window.location.search.substring(1);
  547. var vars = query.split("&");
  548. for (var i=0;i<vars.length;i++) {
  549. var pair = vars[i].split("=");
  550. if(pair[0] == variable){return pair[1];}
  551. }
  552. return(false);
  553. }
  554. //隐藏公司Logo
  555. function showLogo(){
  556. $("#myCompany").hide();
  557. $("#loaderCoBrandName").hide();
  558. $("#title-logo").hide();
  559. $(".title-container").css("justify-content","center")
  560. }
  561. //czj 添加随机的时间
  562. function randomTime(){
  563. return new Date()
  564. }
  565. function matcher(data){
  566. if(!data || !g_version ) return data;
  567. delete data.model.vision_version;
  568. var _data = {
  569. files: {
  570. "templates": ["images/images{{number}}/{{filename}}"]
  571. },
  572. model :{
  573. sid :window.number,
  574. camera_start:
  575. data.model.images && data.model.images.length != 0 ?
  576. {
  577. camera: {
  578. zoom: "-1",
  579. quaternion: [
  580. JSON.parse(data.model.images[0].metadata).camera_quaternion.z,
  581. JSON.parse(data.model.images[0].metadata).camera_quaternion.w,
  582. JSON.parse(data.model.images[0].metadata).camera_quaternion.x,
  583. JSON.parse(data.model.images[0].metadata).camera_quaternion.y
  584. ]
  585. },
  586. pano: { uuid: JSON.parse(data.model.images[0].metadata).scan_id },
  587. mode: "0"
  588. }
  589. : ''
  590. },
  591. sid: window.number,
  592. hoticon: {
  593. default: "https://super.4dage.com/images/4dagePoint2.png",
  594. higt: "https://super.4dage.com/images/4dagePoint.png"
  595. },
  596. special: "false",
  597. weixinDesc: ""
  598. };
  599. $.extend(true,data,_data)
  600. return data;
  601. }
  602. function hotMatcher(data={}){
  603. //if(!data || !g_version) return data;
  604. if(g_version) {
  605. data.tourAudio = data.audio || {};
  606. }else{
  607. data.tourAudio = {}
  608. }
  609. return data;
  610. }
  611. var GifTexDeal = {
  612. animateObjects : [],
  613. animateTexs : [] ,
  614. addAnimation : function(texture, owner, info, id){
  615. /* if(this.animateObjects.find(e=>
  616. e.texture == texture && !ifSame(info, e.info)
  617. )) */
  618. var animation
  619. var tex = this.animateTexs.find(e=>e.texture == texture)
  620. if(tex){
  621. animation = tex
  622. }else{
  623. animation = {texture,info }
  624. this.animateTexs.push(animation)
  625. this.setRepeart(animation)
  626. }
  627. var object = {
  628. animation, //默认相同的texture对应的info是一样的, 对应一个animation
  629. owner,
  630. }
  631. this.animateObjects.push(object)
  632. return object
  633. },
  634. remove : function(object){
  635. var index = this.animateObjects.indexOf(object)
  636. if(index>-1){
  637. this.animateObjects.splice(index, 1)
  638. if(!this.animateObjects.find(e=>e.animation == object.animation)){
  639. let i = this.animateTexs.indexOf(object.animation)
  640. this.animateTexs.splice(i, 1)
  641. object.animation.texture.repeat.set(1,1)
  642. }
  643. this.stop(object)
  644. }
  645. },
  646. setRepeart : function(animation){
  647. animation.texture.repeat.set(1/animation.info.cellXcount, 1/animation.info.cellYcount)
  648. },
  649. start: function(object){
  650. if(!object || object.started )return;
  651. object.started = true
  652. if(object.animation.started)return;
  653. object.animation.started = true
  654. var info = object.animation.info
  655. var count = info.cellXcount * info.cellYcount - (info.voidCount || 0)
  656. if(count <= 1)return;
  657. transitions.start( (progress)=>{
  658. var index = Math.floor(count * progress);
  659. var indexX = index % info.cellXcount
  660. var indexY = info.cellYcount - Math.floor(index /info.cellXcount ) - 1; //uv.offset.y是从下到上的
  661. object.animation.texture.offset.x = indexX / info.cellXcount;
  662. object.animation.texture.offset.y = indexY / info.cellYcount;
  663. //console.log(object.id + " : "+ object.texture.offset.toArray())
  664. } , info.duration * (-1), null,/* ()=>{//done (-1):循环
  665. object.started = false
  666. object.texture.offset.x = 0;
  667. object.texture.offset.y = 0;
  668. this.start(object)
  669. }, */ 0 ,null, object.id, "gif_"+object.animation.texture.id);
  670. },
  671. stop: function(object){
  672. if(!object || !object.started)return;
  673. object.started = false
  674. //只有该object对应的texture对应的所有object都停止了,才能真的停止动画:
  675. if(this.animateObjects.find(e=>e.animation == object.animation && e.started)) return;
  676. transitions.cancelById("gif_"+object.animation.texture.id);
  677. object.animation.texture.offset.set(0,0)
  678. object.animation.started = false
  679. }
  680. }
  681. var CloneObject = function(copyObj, result, isSimpleCopy, extraReplace) {
  682. //isSimpleCopy只复制最外层
  683. //复制json result的可能:普通数字或字符串、普通数组、复杂对象
  684. if(!copyObj)return copyObj //0 null undefined ''
  685. result = result || {};
  686. if (copyObj instanceof Array) {
  687. /* if (copyObj[0]instanceof Object) {
  688. //不支持含有 [[Object]] 这样二级数组里面还是复杂数据的,普通和复杂的数据混合可能也不支持
  689. console.error("不支持含有 [[Object]] 这样二级数组里面还是复杂数据的...")
  690. }
  691. return copyObj.slice(0);*/ //如果是数组,直接复制返回(排除数组内是object
  692. return copyObj.map(e=>{
  693. if(e instanceof Object){
  694. return CloneObject(e)
  695. }else return e
  696. })
  697. }else{
  698. if(copyObj.clone instanceof Function ){ //解决一部分
  699. return copyObj.clone()
  700. }
  701. }
  702. for (var key in copyObj) {
  703. if (copyObj[key] instanceof Object && !isSimpleCopy)
  704. result[key] = CloneObject(copyObj[key]);
  705. else
  706. result[key] = copyObj[key];
  707. //如果是函数类同基本数据,即复制引用
  708. }
  709. return result;
  710. }
  711. ;
  712. var ifSame = function(object1, object2){
  713. if(object1 == object2 )return true // 0 != undefined , 0 == ''
  714. else if(!object1 || !object2) return false
  715. else if(object1.constructor != object2.constructor){
  716. return false
  717. }else if(object1 instanceof Array ) {
  718. if(object1.length != object2.length)return false;
  719. var _object2 = object2.slice(0);
  720. for(let i=0;i<object1.length;i++){
  721. var u = _object2.find(e=>ifSame(object1[i], e));
  722. if(u == void 0 && !_object2.includes(u) && !object1.includes(u))return false;
  723. else{
  724. let index = _object2.indexOf(u);
  725. _object2.splice(index,1);
  726. }
  727. }
  728. return true
  729. }else if(object1.equals instanceof Function ){//复杂数据仅支持这种,其他的可能卡住?
  730. return object1.equals(object2)
  731. }else if(typeof object1 == 'number' || typeof object1 == 'string'){
  732. if(isNaN(object1) && isNaN(object2))return true
  733. else return object1 == object2
  734. }else if(typeof object1 == "object"){
  735. var keys1 = Object.keys(object1)
  736. var keys2 = Object.keys(object2)
  737. if(!ifSame(keys1,keys2))return false;
  738. for(let i in object1){
  739. var same = ifSame(object1[i], object2[i]);
  740. if(!same)return false
  741. }
  742. return true
  743. }else{
  744. console.log('isSame出现例外')
  745. }
  746. }
  747. /* var SoundManager = {//暂不支持同时播放
  748. currentAudio:null,//当前正在播放list中的哪一个
  749. list:[
  750. {
  751. name:"bg",
  752. level : 0,//越大优先级越高
  753. canBeInterrupted : true ,
  754. },
  755. {
  756. name:"boxVideo",
  757. level : 1,
  758. canBeInterrupted : true,
  759. checkIfNeedPlay:function(){
  760. }
  761. },
  762. {
  763. name:"hot",
  764. level : 2,
  765. canBeInterrupted : true
  766. },
  767. {
  768. name:"tour",
  769. level : 3,
  770. canBeInterrupted : true
  771. },
  772. ],
  773. switchPlay:function(){
  774. },
  775. register:function(){
  776. }
  777. }
  778. */
  779. //最好能知道应该播放到的currentTime
  780. var SoundManager = {//暂不支持同时播放
  781. currentAudio:null,//当前正在播放list中的哪一个
  782. enableSound:true,//是否允许有声音
  783. playHistory:[],//被打断的加入播放历史
  784. list:[ ],//同一级别可以互相打断 //暂时不做多级别
  785. play:function(name, src, currentTime){
  786. var object = this.list.find(e=>e.name == name)
  787. if(object){
  788. if(this.currentAudio){
  789. this.pause(this.currentAudio.name, false, true)
  790. }
  791. {//将当前要播放的播放历史中清除
  792. let index = this.playHistory.indexOf(object)
  793. if(index>-1)this.playHistory.splice(index,1);
  794. }
  795. this.currentAudio = object
  796. if(src){
  797. this.setSrc(name, src)
  798. }
  799. if(currentTime!=void 0){
  800. object.audio.currentTime = currentTime
  801. }
  802. if(object.audio){
  803. object.audio.load(); // iOS 9 还需要额外的 load 一下, 否则直接 play 无效 *///https://www.cnblogs.com/interdrp/p/4211883.html 部分资料
  804. object.audio.play();
  805. object.callback && object.callback(true)
  806. }
  807. Log(name + ' 播放 ' )
  808. }
  809. },
  810. pause:function(name, autoReplayLast, isInterrupt){//需要能自动恢复上一个被打算的音频。恢复前判断是否还需要播放
  811. var object = this.list.find(e=>e.name == name)
  812. if(object){
  813. this.currentAudio = null
  814. if(object.audio){
  815. object.audio.pause()
  816. object.callback && object.callback(false)
  817. Log(name + ' 中断音频 '+ "("+common.getFileNameFromUrl(object.audio.src)+')' )
  818. }
  819. if(isInterrupt){//一般主动调用不需要加这个
  820. this.playHistory.push(object)//如果是被中断的,加入播放历史,等待恢复播放
  821. }
  822. if(autoReplayLast){ //播放之前的音频。它们是被打断过的。
  823. while(this.playHistory.length){
  824. var last = this.playHistory.pop();
  825. if(last.src && last.canplay(last.audio)){
  826. this.play(last.name )
  827. }
  828. }
  829. }
  830. }
  831. },
  832. setSrc : function(name, src){//不能直接给audio赋src!一定要用这个函数!因为我要拿这里的src来判断有无src,因为貌似audio的src会自动变,''时会变成html的链接
  833. var object = this.list.find(e=>e.name == name)
  834. object.src = src
  835. object.audio.src = src
  836. Log(`${object.name} 设置src: ${src}`)
  837. },
  838. createAudio:function(object={}){//name, level, canplay
  839. if(!object.fake){
  840. object.audio = new Audio();
  841. object.audio.loop = !!object.loop;
  842. //object.audio.autoplay = true;
  843. object.audio.addEventListener('ended', ()=>{
  844. if(object.loop){//循环
  845. Log(`${object.name} 播放完毕,重新播放`)
  846. object.audio.play()
  847. }else{
  848. this.pause(object.name, true);//停止后的后续处理
  849. }
  850. });
  851. object.audio.oncanplaythrough = ()=>{
  852. Log(`${object.name} canplaythrough `)
  853. }
  854. }
  855. this.list.push(object)
  856. },
  857. initAutoPlay:function(){ //处理设备自动播放限制
  858. let play = function(){
  859. if(this.currentAudio && this.currentAudio.audio){
  860. this.currentAudio.audio.play()
  861. Log(`${this.currentAudio.name} 自动播放成功`) //即使设置src在这之后好像也能成功播放
  862. }
  863. document.removeEventListener("touchstart",play);
  864. document.removeEventListener("click",play);
  865. $('#player')[0] && $('#player')[0].removeEventListener("touchstart", play);
  866. }.bind(this);
  867. document.addEventListener("WeixinJSBridgeReady", play, false);
  868. document.addEventListener("touchstart", play);//ios需要加个事件才能播放 不能自动播放;如果还有浏览器不行,换成别的交互事件
  869. document.addEventListener("click", play);
  870. $('#player')[0] && $('#player')[0].addEventListener("touchstart", play);
  871. }
  872. }
  873. function Log(value, color, fontSize){
  874. color = color || '#13f'
  875. fontSize = fontSize || 14
  876. console.warn(`%c${value}`, `color:${color};font-size:${fontSize}px`)
  877. }
  878. Manage.prototype.loadAudio = function() { //相关:g_tourAudio \ g_playAudio
  879. //热点页面因为挡住了界面,所以暂时不存在别的音频阻止热点音频的可能
  880. //box视频都静音,所以暂时不考虑
  881. SoundManager.createAudio({
  882. name:'bgm',
  883. level:0,
  884. src:'',
  885. loop:true,
  886. canplay:(audio)=>{
  887. return this.bgmShouldPlay
  888. },
  889. callback:(state)=>{//play或pause时随之触发的函数(即使还没开始播放)
  890. if(state){
  891. $("#volume a img").attr("src", "./images/Volume btn_off.png")
  892. $("#volume").attr("title", "关闭声音");
  893. }else{
  894. $("#volume a img").attr("src", "./images/Volume btn_on.png")
  895. $("#volume").attr("title", "打开声音");
  896. }
  897. }
  898. })
  899. SoundManager.createAudio({
  900. name:'tour',
  901. level:0,
  902. src:'',
  903. loop:false,
  904. canplay:(audio)=>{
  905. return player.director && player.director.tourIsPlaying && player.director.getAudio()
  906. }
  907. })
  908. SoundManager.createAudio({
  909. name:'hot',
  910. fake:true,//实际上没有audio. 只是为了来停止和续播其他音频
  911. level:1,
  912. src:'',
  913. loop:false,
  914. canplay:(audio)=>{
  915. }
  916. })
  917. $("#volume").find("a").on("click", ()=> {
  918. if($("#volume img")[0].src.indexOf("btn_on.png")>-1)
  919. {
  920. this.switchBgmState(true);
  921. }
  922. else if($("#volume img")[0].src.indexOf("btn_off.png")>-1)
  923. {
  924. this.switchBgmState(false);
  925. }
  926. })
  927. this.switchBgmState(true);//初始设置允许播放bgm
  928. SoundManager.initAutoPlay()
  929. }
  930. Manage.prototype.switchBgmState = function(state){//按钮的状态完全代表是否应该播放bgm,即使还没加载完
  931. this.bgmShouldPlay = state
  932. if(state){
  933. SoundManager.play('bgm')
  934. }else{
  935. SoundManager.pause('bgm')
  936. }
  937. /* if(!g_bgAudio || !g_bgAudio.src) return;
  938. var played = function(){
  939. console.log('begin play bgm');
  940. g_play = 1;
  941. g_playAudio = g_bgAudio;
  942. g_tourAudio && g_tourAudio.pause()
  943. }
  944. var paused = function(){
  945. g_play = 0;
  946. g_playAudio == g_bgAudio && (g_playAudio = null)
  947. }
  948. if(state ){
  949. g_bgAudio.play();
  950. if(g_bgAudio.paused){
  951. paused()
  952. }else{
  953. played()
  954. return true
  955. }
  956. }else{
  957. g_bgAudio.pause();
  958. paused()
  959. }
  960. g_bgAudio.pauseByHot = false
  961. g_bgAudio.pauseByTour = false */
  962. }
  963. var manage = new Manage();
  964. //兼容一代的場景
  965. //請求地址統一管理
  966. var g_onePregix = "https://bigscene.4dage.com/" //对应一代 http://www.4dmodel.com/SuperPanoramic/index.html?m=55
  967. var g_version = manage.number("version");
  968. g_version === "one" ? g_Prefix = g_onePregix : '';