socketv2.js 7.6 KB

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  1. var server = require("http").createServer();
  2. const TLSSigAPIv2 = require('tls-sig-api-v2')
  3. const appids = require('./../config/appid')
  4. const api = new TLSSigAPIv2.Api(appids.shop.appid, appids.shop.key)
  5. function getSig (userId) {
  6. return api.genSig(userId, 86400)
  7. }
  8. const EVENT = {
  9. someOneInRoom: 'someOneInRoom',
  10. someOneLeaveRoom: 'someOneLeaveRoom',
  11. startCall: 'startCall',
  12. stopCall: 'stopCall',
  13. webSyncAction: 'webSyncAction',
  14. clientSyncAction: 'clientSyncAction',
  15. action: 'action',
  16. roomClose: 'roomClose',
  17. roomIn: 'roomIn',
  18. changeVoiceStatus: 'changeVoiceStatus',
  19. changeOnlineStatus: 'changeOnlineStatus',
  20. roomPersonChange: 'roomPersonChange'
  21. }
  22. const CODEMAP = {
  23. 3001: '房间已被解散',
  24. 3002: '房主主动解散'
  25. }
  26. module.exports = class WebSocketServer {
  27. constructor() {
  28. this._pageMap = new Map();
  29. this._roomIDS = new Map();
  30. this._roomPerson = new Map()
  31. }
  32. create() {
  33. this.io = require("socket.io")(server, {
  34. path: "/vr-node",
  35. serveClient: false,
  36. // below are engine.IO options
  37. pingInterval: 10000,
  38. pingTimeout: 5000,
  39. cookie: false,
  40. });
  41. server.listen(3030, { origins: "*" });
  42. this.io.on("connection", (socket) => {
  43. let user = socket.handshake.query
  44. const { roomId, userId, sceneNum, isClient, role, userLimitNum } = user
  45. const webRoomId = `${roomId}_${sceneNum}_web`
  46. const clientRoom = `${userId}${roomId}`
  47. console.log(user, 'connection')
  48. // 加入客户端与H5单独的通讯房间
  49. socket.join(clientRoom, () => {
  50. })
  51. socket.on(EVENT.clientSyncAction, (data) => {
  52. console.log(data,'clientSyncAction')
  53. socket.broadcast.to(clientRoom).emit(EVENT.clientSyncAction, data)
  54. })
  55. socket.on(EVENT.changeVoiceStatus, data => {
  56. let _roomPerson = this._roomPerson.get(roomId) || []
  57. user.voiceStatus = data.status
  58. _roomPerson.forEach(item => {
  59. if (item.userId === user.userId) {
  60. item.voiceStatus = user.voiceStatus
  61. }
  62. })
  63. this._roomPerson.set(roomId, _roomPerson)
  64. socket.broadcast.to(roomId).emit(EVENT.changeVoiceStatus, {roomsPerson: sortRoomUser(_roomPerson)})
  65. })
  66. // 若有房间人数限制
  67. if (userLimitNum && this._roomPerson.get(roomId) && sortRoomUser(this._roomPerson.get(roomId)).length >= userLimitNum) {
  68. // console.log(this._roomPerson.get(roomId), 'full')
  69. // console.log(this._roomPerson.get(roomId).length, userLimitNum, 'full')
  70. setTimeout(() => {
  71. socket.emit('roomInFail', { type: 'full', msg: '房间人数已满' })
  72. }, 1000)
  73. return this
  74. }
  75. // 若已结束、房间已关闭
  76. if ( user.role !== 'leader'&& ((this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === 'leader')) || (!this._roomPerson.get(roomId)))) {
  77. console.log('roomClose')
  78. setTimeout(() => {
  79. socket.emit(EVENT.roomClose, { code: 3001, msg: CODEMAP[3001]})
  80. }, 1000)
  81. return this
  82. }
  83. // 加入所有连接数的通讯房间
  84. socket.join(roomId, () => {
  85. // 只有h5才能加入H5端的房间
  86. if (!isClient) {
  87. let roomsPerson = this._roomPerson.get(roomId) || []
  88. if (userId) {
  89. user.sig = getSig(userId)
  90. }
  91. let clientPerson = this._roomPerson.get(clientRoom) || []
  92. clientPerson.forEach(item => {
  93. if (item.userId === user.userId && item.avatar) {
  94. user.avatar = item.avatar
  95. user.voiceStatus = item.voiceStatus
  96. user.onlineStatus = item.onlineStatus
  97. user.nickname = decodeURIComponent(item.nickname)
  98. }
  99. })
  100. roomsPerson.push(user)
  101. this._roomPerson.set(roomId, roomsPerson)
  102. }
  103. })
  104. let clientPerson = this._roomPerson.get(clientRoom) || []
  105. if (isClient) {
  106. clientPerson.push(user)
  107. this._roomPerson.set(clientRoom, clientPerson)
  108. }
  109. if (!isClient) {
  110. socket.join(webRoomId, () => {
  111. // let roomsPerson = this._roomPerson.get(roomId) || []
  112. // socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  113. })
  114. }
  115. socket.on(EVENT.startCall, () => {
  116. if (!isClient) {
  117. let roomsPerson = this._roomPerson.get(roomId) || []
  118. console.log('startCall', sortRoomUser(roomsPerson) )
  119. socket.emit(EVENT.roomIn, { roomsPerson: sortRoomUser(roomsPerson) })
  120. socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  121. }
  122. })
  123. socket.on(EVENT.changeOnlineStatus, data => {
  124. user.onlineStatus = data.status
  125. let roomPerson = this._roomPerson.get(roomId)
  126. let __roomPerson = updateRoomUser(roomPerson, user)
  127. let actionName = user.onlineStatus ? 'inRoom' : 'leaveRoom'
  128. console.log({roomsPerson: sortRoomUser(__roomPerson), actionName})
  129. socket.broadcast.to(roomId).emit(EVENT.roomPersonChange, {roomsPerson: sortRoomUser(__roomPerson), actionName, user})
  130. })
  131. socket.on(EVENT.stopCall, () => {
  132. socket.leave(roomId)
  133. if (role === 'leader') {
  134. socket.broadcast.to(roomId).emit(EVENT.roomClose, { code: 3002, msg: CODEMAP[3002]})
  135. }
  136. let roomsPerson = this._roomPerson.get(roomId) || []
  137. roomsPerson = removeRoomUser(roomsPerson, user)
  138. this._roomPerson.set(roomId, roomsPerson)
  139. socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  140. })
  141. socket.on(EVENT.webSyncAction, (data) => {
  142. socket.broadcast.to(webRoomId).emit(EVENT.webSyncAction, data)
  143. })
  144. socket.on(EVENT.action, (data) => {
  145. console.log(data,'action')
  146. socket.broadcast.to(roomId).emit(EVENT.action, data)
  147. })
  148. socket.on("disconnect", (reason) => {
  149. socket.leave(roomId)
  150. if (!isClient) {
  151. // if (role === 'leader' && reason !== 'ping timeout') {
  152. // socket.broadcast.to(roomId).emit(EVENT.roomClose)
  153. // }
  154. let roomsPerson = this._roomPerson.get(roomId) || []
  155. roomsPerson = removeRoomUser(roomsPerson, user)
  156. this._roomPerson.set(roomId, roomsPerson)
  157. // socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson })
  158. socket.leave(webRoomId)
  159. socket.leave(roomId)
  160. }
  161. })
  162. socket.on('reconnect', () => {
  163. socket.join(roomId)
  164. if (!isClient) {
  165. let roomsPerson = this._roomPerson.get(roomId) || []
  166. roomsPerson.push(user)
  167. this._roomPerson.set(roomId, roomsPerson)
  168. socket.join(webRoomId)
  169. socket.join(roomId)
  170. }
  171. })
  172. socket.on("error", function (reason) {
  173. console.log("异常关闭", reason)
  174. })
  175. return this;
  176. })
  177. }
  178. close() {
  179. this.server.disconnect(true);
  180. }
  181. };
  182. function removeRoomUser (roomsPerson, user) {
  183. for (let i = 0; i < roomsPerson.length; i++) {
  184. if (roomsPerson[i].userId === user.userId) {
  185. roomsPerson.splice(i, 1)
  186. }
  187. }
  188. return roomsPerson
  189. }
  190. function sortRoomUser (roomsPerson) {
  191. if (!roomsPerson) return []
  192. const res = new Map()
  193. return roomsPerson.filter((a) => !res.has(a.userId) && res.set(a.userId, 1))
  194. }
  195. function updateRoomUser (roomsPerson, user) {
  196. if (!roomsPerson) return []
  197. roomsPerson.forEach(item => {
  198. console.log(item.userId === user.userId)
  199. if (item.userId === user.userId) {
  200. item = Object.assign(item, user)
  201. }
  202. })
  203. return roomsPerson
  204. }