fashilong.js 8.7 KB

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  1. var server = require("http").createServer();
  2. const TLSSigAPIv2 = require('tls-sig-api-v2')
  3. const appids = require('./../config/appid')
  4. const api = new TLSSigAPIv2.Api(appids.fashilong.appid, appids.fashilong.key)
  5. const PORT = 3031
  6. const LEADER = 'leader'
  7. function getSig (userId) {
  8. return api.genSig(userId, 86400)
  9. }
  10. const EVENT = {
  11. someOneInRoom: 'someOneInRoom',
  12. someOneLeaveRoom: 'someOneLeaveRoom',
  13. startCall: 'startCall',
  14. stopCall: 'stopCall',
  15. webSyncAction: 'webSyncAction',
  16. clientSyncAction: 'clientSyncAction',
  17. action: 'action',
  18. roomClose: 'roomClose',
  19. roomIn: 'roomIn',
  20. changeVoiceStatus: 'changeVoiceStatus',
  21. changeOnlineStatus: 'changeOnlineStatus',
  22. roomPersonChange: 'roomPersonChange',
  23. changeRoomEnableTalk: 'changeRoomEnableTalk'
  24. }
  25. const CODEMAP = {
  26. 3001: '房间已被解散',
  27. 3002: '房主主动解散'
  28. }
  29. module.exports = class WebSocketServer {
  30. constructor() {
  31. this._pageMap = new Map();
  32. this._roomIDS = new Map();
  33. this._roomPerson = new Map()
  34. this._roomsConfig = {}
  35. }
  36. create() {
  37. this.io = require("socket.io")(server, {
  38. path: "/fsl-node",
  39. serveClient: false,
  40. // below are engine.IO options
  41. pingInterval: 10000,
  42. pingTimeout: 5000,
  43. cookie: false,
  44. });
  45. server.listen(PORT, { origins: "*" });
  46. this.io.on("connection", (socket) => {
  47. let user = socket.handshake.query
  48. const { roomId, userId, sceneNum, isClient, role, userLimitNum, roomType } = user
  49. const webRoomId = `${roomId}_${sceneNum}_web`
  50. const clientRoom = `${userId}${roomId}`
  51. // 加入客户端与H5单独的通讯房间
  52. socket.join(clientRoom, () => {
  53. })
  54. socket.on(EVENT.clientSyncAction, (data) => {
  55. console.log(data,'clientSyncAction')
  56. socket.broadcast.to(clientRoom).emit(EVENT.clientSyncAction, data)
  57. })
  58. socket.on(EVENT.changeVoiceStatus, data => {
  59. let _roomPerson = this._roomPerson.get(roomId) || []
  60. user.voiceStatus = data.status
  61. _roomPerson.forEach(item => {
  62. if (item.userId === user.userId) {
  63. item.voiceStatus = user.voiceStatus
  64. }
  65. })
  66. this._roomPerson.set(roomId, _roomPerson)
  67. socket.broadcast.to(roomId).emit(EVENT.changeVoiceStatus, {roomsPerson: sortRoomUser(_roomPerson)})
  68. })
  69. // 房主,保存房间配置
  70. if (isClient && role === LEADER && !this._roomsConfig[roomId]) {
  71. console.log('in', user)
  72. this._roomsConfig[roomId] = {
  73. userLimitNum,
  74. enableTalk: user.enableTalk
  75. }
  76. }
  77. // 1v1保存房主
  78. if (roomType === '1v1' && !this._roomsConfig[roomId]) {
  79. console.log(roomType, roomId, user)
  80. this._roomsConfig[roomId] = {
  81. leaderId: userId
  82. }
  83. }
  84. socket.on(EVENT.changeRoomEnableTalk, data => {
  85. this._roomsConfig[roomId].enableTalk = data
  86. socket.broadcast.to(roomId).emit(EVENT.changeRoomEnableTalk, this._roomsConfig[roomId])
  87. })
  88. // 若有房间人数限制
  89. if (userLimitNum && this._roomPerson.get(roomId) && sortRoomUser(this._roomPerson.get(roomId)).length >= userLimitNum) {
  90. setTimeout(() => {
  91. socket.emit('roomInFail', { type: 'full', msg: '房间人数已满' })
  92. }, 1000)
  93. return this
  94. }
  95. let is1v1 = false
  96. if (this._roomsConfig[roomId]) {
  97. is1v1 = this._roomsConfig[roomId].leaderId === userId
  98. }
  99. console.log(this._roomsConfig[roomId], userId, !is1v1, user.role !== LEADER, (this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)))
  100. // 若已结束、房间已关闭
  101. if (!is1v1 && user.role !== LEADER && ((this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)) || (!this._roomPerson.get(roomId)))) {
  102. console.log('roomClose')
  103. setTimeout(() => {
  104. socket.emit(EVENT.roomClose, { code: 3001, msg: CODEMAP[3001]})
  105. }, 1000)
  106. return this
  107. }
  108. // 加入所有连接数的通讯房间
  109. socket.join(roomId, () => {
  110. // 只有h5才能加入H5端的房间
  111. if (!isClient) {
  112. let roomsPerson = this._roomPerson.get(roomId) || []
  113. if (userId) {
  114. user.sig = getSig(userId)
  115. }
  116. let clientPerson = this._roomPerson.get(clientRoom) || []
  117. clientPerson.forEach(item => {
  118. if (item.userId === user.userId && item.avatar) {
  119. user.avatar = item.avatar
  120. user.voiceStatus = item.voiceStatus
  121. user.onlineStatus = item.onlineStatus
  122. user.nickname = decodeURIComponent(item.nickname)
  123. }
  124. })
  125. roomsPerson.push(user)
  126. this._roomPerson.set(roomId, roomsPerson)
  127. } else {
  128. // 通知客户端的房间配置
  129. let roomsPerson = this._roomPerson.get(roomId) || []
  130. socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
  131. }
  132. })
  133. let clientPerson = this._roomPerson.get(clientRoom) || []
  134. if (isClient) {
  135. clientPerson.push(user)
  136. this._roomPerson.set(clientRoom, clientPerson)
  137. }
  138. if (!isClient) {
  139. socket.join(webRoomId, () => {
  140. // let roomsPerson = this._roomPerson.get(roomId) || []
  141. // socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  142. })
  143. }
  144. socket.on(EVENT.startCall, () => {
  145. if (!isClient) {
  146. let roomsPerson = this._roomPerson.get(roomId) || []
  147. socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
  148. if (!user.isInRoom) {
  149. socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  150. }
  151. user.isInRoom = true
  152. updateRoomUser(roomsPerson, user)
  153. }
  154. })
  155. socket.on(EVENT.changeOnlineStatus, data => {
  156. user.onlineStatus = data.status
  157. let roomPerson = this._roomPerson.get(roomId)
  158. let __roomPerson = updateRoomUser(roomPerson, user)
  159. let actionName = user.onlineStatus ? 'inRoom' : 'leaveRoom'
  160. socket.broadcast.to(roomId).emit(EVENT.roomPersonChange, {roomsPerson: sortRoomUser(__roomPerson), actionName, user})
  161. })
  162. socket.on(EVENT.stopCall, () => {
  163. socket.leave(roomId)
  164. console.log(role, user, 'stopCall')
  165. if (role === LEADER) {
  166. socket.broadcast.to(roomId).emit(EVENT.roomClose, { code: 3002, msg: CODEMAP[3002]})
  167. delete this._roomsConfig[roomId]
  168. }
  169. let roomsPerson = this._roomPerson.get(roomId) || []
  170. roomsPerson = removeRoomUser(roomsPerson, user)
  171. this._roomPerson.set(roomId, roomsPerson)
  172. socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  173. user.isInRoom = false
  174. updateRoomUser(roomsPerson, user)
  175. })
  176. socket.on(EVENT.webSyncAction, (data) => {
  177. socket.broadcast.to(webRoomId).emit(EVENT.webSyncAction, data)
  178. })
  179. socket.on(EVENT.action, (data) => {
  180. socket.broadcast.to(roomId).emit(EVENT.action, data)
  181. })
  182. socket.on("disconnect", (reason) => {
  183. socket.leave(roomId)
  184. if (!isClient) {
  185. let roomsPerson = this._roomPerson.get(roomId) || []
  186. roomsPerson = removeRoomUser(roomsPerson, user)
  187. this._roomPerson.set(roomId, roomsPerson)
  188. // socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson })
  189. socket.leave(webRoomId)
  190. socket.leave(roomId)
  191. }
  192. })
  193. socket.on('reconnect', () => {
  194. socket.join(roomId)
  195. if (!isClient) {
  196. let roomsPerson = this._roomPerson.get(roomId) || []
  197. roomsPerson.push(user)
  198. this._roomPerson.set(roomId, roomsPerson)
  199. socket.join(webRoomId)
  200. socket.join(roomId)
  201. }
  202. })
  203. socket.on("error", function (reason) {
  204. console.log("异常关闭", reason)
  205. })
  206. return this;
  207. })
  208. }
  209. close() {
  210. this.server.disconnect(true);
  211. }
  212. };
  213. function removeRoomUser (roomsPerson, user) {
  214. for (let i = 0; i < roomsPerson.length; i++) {
  215. if (roomsPerson[i].userId === user.userId) {
  216. roomsPerson.splice(i, 1)
  217. }
  218. }
  219. return roomsPerson
  220. }
  221. function sortRoomUser (roomsPerson) {
  222. if (!roomsPerson) return []
  223. const res = new Map()
  224. return roomsPerson.filter((a) => !res.has(a.userId) && res.set(a.userId, 1))
  225. }
  226. function updateRoomUser (roomsPerson, user) {
  227. if (!roomsPerson) return []
  228. roomsPerson.forEach(item => {
  229. if (item.userId === user.userId) {
  230. item = Object.assign(item, user)
  231. }
  232. })
  233. return roomsPerson
  234. }