fashilong.js 9.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264
  1. var server = require("http").createServer();
  2. const TLSSigAPIv2 = require('tls-sig-api-v2')
  3. const appids = require('./../config/appid')
  4. const api = new TLSSigAPIv2.Api(appids.fashilong.appid, appids.fashilong.key)
  5. const PORT = 3031
  6. const LEADER = 'leader'
  7. function getSig (userId) {
  8. return api.genSig(userId, 86400)
  9. }
  10. const EVENT = {
  11. someOneInRoom: 'someOneInRoom', // 有人进入房间
  12. someOneLeaveRoom: 'someOneLeaveRoom', // 有人离开房间
  13. startCall: 'startCall', // 开始通话
  14. stopCall: 'stopCall', // 结束通话
  15. webSyncAction: 'webSyncAction', // 通知h5的事件
  16. clientSyncAction: 'clientSyncAction', // 通知非H5的事件
  17. action: 'action', // 通知所有连接设备的事件
  18. roomClose: 'roomClose', // 房间已结束/房主已离开
  19. roomIn: 'roomIn', // 通知设备成功进入房间
  20. changeVoiceStatus: 'changeVoiceStatus', // 通知某设备语音状态
  21. changeOnlineStatus: 'changeOnlineStatus', // 通知某设备的在线状态
  22. roomPersonChange: 'roomPersonChange', // 房间人数变化事件
  23. changeRoomEnableTalk: 'changeRoomEnableTalk' // 改变房间是否可通话的配置
  24. }
  25. const CODEMAP = {
  26. 3001: '房间已被解散',
  27. 3002: '房主主动解散'
  28. }
  29. module.exports = class WebSocketServer {
  30. constructor() {
  31. this._pageMap = new Map();
  32. this._roomIDS = new Map();
  33. this._roomPerson = new Map()
  34. this._roomsConfig = {}
  35. }
  36. create() {
  37. this.io = require("socket.io")(server, {
  38. path: "/fsl-node",
  39. serveClient: false,
  40. // below are engine.IO options
  41. pingInterval: 10000,
  42. pingTimeout: 5000,
  43. cookie: false,
  44. });
  45. server.listen(PORT, { origins: "*" });
  46. this.io.on("connection", (socket) => {
  47. let user = socket.handshake.query
  48. const { roomId, userId, sceneNum, isClient, role, userLimitNum, roomType } = user
  49. const webRoomId = `${roomId}_${sceneNum}_web`
  50. const clientRoom = `${userId}${roomId}`
  51. // 加入客户端与H5单独的通讯房间
  52. socket.join(clientRoom, () => {
  53. })
  54. socket.on(EVENT.clientSyncAction, (data) => {
  55. console.log(data,'clientSyncAction')
  56. socket.broadcast.to(clientRoom).emit(EVENT.clientSyncAction, data)
  57. })
  58. socket.on(EVENT.changeVoiceStatus, data => {
  59. let _roomPerson = this._roomPerson.get(roomId) || []
  60. user.voiceStatus = data.status
  61. _roomPerson.forEach(item => {
  62. if (item.userId === user.userId) {
  63. item.voiceStatus = user.voiceStatus
  64. }
  65. })
  66. this._roomPerson.set(roomId, _roomPerson)
  67. socket.broadcast.to(roomId).emit(EVENT.changeVoiceStatus, {roomsPerson: sortRoomUser(_roomPerson)})
  68. })
  69. // 房主,保存房间配置
  70. if (isClient && role === LEADER && !this._roomsConfig[roomId]) {
  71. console.log('in', user)
  72. this._roomsConfig[roomId] = {
  73. userLimitNum,
  74. enableTalk: user.enableTalk
  75. }
  76. }
  77. // 1v1保存房主
  78. if (roomType === '1v1' && !this._roomsConfig[roomId]) {
  79. console.log(roomType, roomId, user)
  80. this._roomsConfig[roomId] = {
  81. leaderId: userId
  82. }
  83. }
  84. socket.on(EVENT.changeRoomEnableTalk, data => {
  85. this._roomsConfig[roomId].enableTalk = data
  86. socket.broadcast.to(roomId).emit(EVENT.changeRoomEnableTalk, this._roomsConfig[roomId])
  87. })
  88. // 若有房间人数限制
  89. if (userLimitNum && this._roomPerson.get(roomId) && sortRoomUser(this._roomPerson.get(roomId)).length >= userLimitNum) {
  90. setTimeout(() => {
  91. socket.emit('roomInFail', { type: 'full', msg: '房间人数已满' })
  92. }, 1000)
  93. return this
  94. }
  95. let is1v1 = false
  96. if (this._roomsConfig[roomId]) {
  97. is1v1 = this._roomsConfig[roomId].leaderId === userId
  98. }
  99. console.log(this._roomsConfig[roomId], userId, !is1v1, user.role !== LEADER, (this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)))
  100. // 非房主进来房间,判断房间是否存在,以及房间内是否有房主,若无则通知房间已关闭
  101. if (!is1v1 && user.role !== LEADER && ((this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)) || (!this._roomPerson.get(roomId)))) {
  102. setTimeout(() => {
  103. socket.emit(EVENT.roomClose, { code: 3001, msg: CODEMAP[3001]})
  104. }, 1000)
  105. return this
  106. }
  107. // 加入所有连接数的通讯房间
  108. socket.join(roomId, () => {
  109. // 只有h5才能加入H5端的房间
  110. if (!isClient) {
  111. let roomsPerson = this._roomPerson.get(roomId) || []
  112. if (userId) {
  113. user.sig = getSig(userId)
  114. }
  115. let clientPerson = this._roomPerson.get(clientRoom) || []
  116. clientPerson.forEach(item => {
  117. if (item.userId === user.userId && item.avatar) {
  118. user.avatar = item.avatar
  119. user.voiceStatus = item.voiceStatus
  120. user.onlineStatus = item.onlineStatus
  121. user.nickname = decodeURIComponent(item.nickname)
  122. }
  123. })
  124. roomsPerson.push(user)
  125. this._roomPerson.set(roomId, roomsPerson)
  126. } else {
  127. // 通知客户端的房间配置
  128. let roomsPerson = this._roomPerson.get(roomId) || []
  129. socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
  130. }
  131. })
  132. let clientPerson = this._roomPerson.get(clientRoom) || []
  133. if (isClient) {
  134. clientPerson.push(user)
  135. this._roomPerson.set(clientRoom, clientPerson)
  136. }
  137. if (!isClient) {
  138. socket.join(webRoomId, () => {
  139. // let roomsPerson = this._roomPerson.get(roomId) || []
  140. // socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  141. })
  142. }
  143. // 开始通话
  144. socket.on(EVENT.startCall, () => {
  145. if (!isClient) {
  146. let roomsPerson = this._roomPerson.get(roomId) || []
  147. // 返回h5房间内的信息
  148. socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
  149. // 判断是否某些情况断线重连
  150. if (!user.isInRoom) {
  151. socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  152. }
  153. user.isInRoom = true
  154. updateRoomUser(roomsPerson, user)
  155. }
  156. })
  157. socket.on(EVENT.changeOnlineStatus, data => {
  158. user.onlineStatus = data.status
  159. let roomPerson = this._roomPerson.get(roomId)
  160. let __roomPerson = updateRoomUser(roomPerson, user)
  161. let actionName = user.onlineStatus ? 'inRoom' : 'leaveRoom'
  162. socket.broadcast.to(roomId).emit(EVENT.roomPersonChange, {roomsPerson: sortRoomUser(__roomPerson), actionName, user})
  163. })
  164. socket.on(EVENT.stopCall, () => {
  165. socket.leave(roomId)
  166. console.log(role, user, 'stopCall')
  167. if (role === LEADER) {
  168. socket.broadcast.to(roomId).emit(EVENT.roomClose, { code: 3002, msg: CODEMAP[3002]})
  169. delete this._roomsConfig[roomId]
  170. }
  171. let roomsPerson = this._roomPerson.get(roomId) || []
  172. roomsPerson = removeRoomUser(roomsPerson, user)
  173. this._roomPerson.set(roomId, roomsPerson)
  174. socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
  175. user.isInRoom = false
  176. updateRoomUser(roomsPerson, user)
  177. })
  178. socket.on(EVENT.webSyncAction, (data) => {
  179. socket.broadcast.to(webRoomId).emit(EVENT.webSyncAction, data)
  180. })
  181. socket.on(EVENT.action, (data) => {
  182. socket.broadcast.to(roomId).emit(EVENT.action, data)
  183. })
  184. socket.on("disconnect", (reason) => {
  185. socket.leave(roomId)
  186. if (!isClient) {
  187. let roomsPerson = this._roomPerson.get(roomId) || []
  188. roomsPerson = removeRoomUser(roomsPerson, user)
  189. this._roomPerson.set(roomId, roomsPerson)
  190. // socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson })
  191. socket.leave(webRoomId)
  192. socket.leave(roomId)
  193. }
  194. })
  195. socket.on('reconnect', () => {
  196. socket.join(roomId)
  197. if (!isClient) {
  198. let roomsPerson = this._roomPerson.get(roomId) || []
  199. roomsPerson.push(user)
  200. this._roomPerson.set(roomId, roomsPerson)
  201. socket.join(webRoomId)
  202. socket.join(roomId)
  203. }
  204. })
  205. socket.on("error", function (reason) {
  206. console.log("异常关闭", reason)
  207. })
  208. return this;
  209. })
  210. }
  211. close() {
  212. this.server.disconnect(true);
  213. }
  214. };
  215. function removeRoomUser (roomsPerson, user) {
  216. for (let i = 0; i < roomsPerson.length; i++) {
  217. if (roomsPerson[i].userId === user.userId) {
  218. roomsPerson.splice(i, 1)
  219. }
  220. }
  221. return roomsPerson
  222. }
  223. // 过滤房间内相同的人
  224. function sortRoomUser (roomsPerson) {
  225. if (!roomsPerson) return []
  226. const res = new Map()
  227. return roomsPerson.filter((a) => !res.has(a.userId) && res.set(a.userId, 1))
  228. }
  229. function updateRoomUser (roomsPerson, user) {
  230. if (!roomsPerson) return []
  231. roomsPerson.forEach(item => {
  232. if (item.userId === user.userId) {
  233. item = Object.assign(item, user)
  234. }
  235. })
  236. return roomsPerson
  237. }