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@@ -4,261 +4,270 @@ const appids = require('./../config/appid')
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const api = new TLSSigAPIv2.Api(appids.fashilong.appid, appids.fashilong.key)
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const PORT = 3031
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const LEADER = 'leader'
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-function getSig (userId) {
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- return api.genSig(userId, 86400)
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+
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+function getSig(userId) {
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+ return api.genSig(userId, 86400)
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}
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const EVENT = {
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- someOneInRoom: 'someOneInRoom', // 有人进入房间
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- someOneLeaveRoom: 'someOneLeaveRoom', // 有人离开房间
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- startCall: 'startCall', // 开始通话
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- stopCall: 'stopCall', // 结束通话
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- webSyncAction: 'webSyncAction', // 通知h5的事件
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- clientSyncAction: 'clientSyncAction', // 通知非H5的事件
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- action: 'action', // 通知所有连接设备的事件
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- roomClose: 'roomClose', // 房间已结束/房主已离开
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- roomIn: 'roomIn', // 通知设备成功进入房间
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- changeVoiceStatus: 'changeVoiceStatus', // 通知某设备语音状态
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- changeOnlineStatus: 'changeOnlineStatus', // 通知某设备的在线状态
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- roomPersonChange: 'roomPersonChange', // 房间人数变化事件
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- changeRoomEnableTalk: 'changeRoomEnableTalk' // 改变房间是否可通话的配置
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+ someOneInRoom: 'someOneInRoom', // 有人进入房间
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+ someOneLeaveRoom: 'someOneLeaveRoom', // 有人离开房间
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+ startCall: 'startCall', // 开始通话
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+ stopCall: 'stopCall', // 结束通话
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+ webSyncAction: 'webSyncAction', // 通知h5的事件
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+ clientSyncAction: 'clientSyncAction', // 通知非H5的事件
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+ action: 'action', // 通知所有连接设备的事件
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+ roomClose: 'roomClose', // 房间已结束/房主已离开
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+ roomIn: 'roomIn', // 通知设备成功进入房间
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+ changeVoiceStatus: 'changeVoiceStatus', // 通知某设备语音状态
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+ changeOnlineStatus: 'changeOnlineStatus', // 通知某设备的在线状态
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+ roomPersonChange: 'roomPersonChange', // 房间人数变化事件
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+ changeRoomEnableTalk: 'changeRoomEnableTalk' // 改变房间是否可通话的配置
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}
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const CODEMAP = {
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- 3001: '房间已被解散',
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- 3002: '房主主动解散'
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+ 3001: '房间已被解散',
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+ 3002: '房主主动解散'
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}
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module.exports = class WebSocketServer {
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- constructor() {
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- this._pageMap = new Map();
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- this._roomIDS = new Map();
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- this._roomPerson = new Map()
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- this._roomsConfig = {}
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- }
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+ constructor() {
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+ this._pageMap = new Map();
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+ this._roomIDS = new Map();
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+ this._roomPerson = new Map()
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+ this._roomsConfig = {}
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+ }
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- create() {
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- this.io = require("socket.io")(server, {
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- path: "/fsl-node",
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- serveClient: false,
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- // below are engine.IO options
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- pingInterval: 10000,
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- pingTimeout: 5000,
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- cookie: false,
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- });
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- server.listen(PORT, { origins: "*" });
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+ create() {
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+ this.io = require("socket.io")(server, {
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+ path: "/fsl-node",
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+ serveClient: false,
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+ // below are engine.IO options
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+ pingInterval: 10000,
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+ pingTimeout: 5000,
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+ cookie: false,
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+ });
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+ server.listen(PORT, { origins: "*" });
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- this.io.on("connection", (socket) => {
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- let user = socket.handshake.query
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- const { roomId, userId, sceneNum, isClient, role, userLimitNum, roomType } = user
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- const webRoomId = `${roomId}_${sceneNum}_web`
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- const clientRoom = `${userId}${roomId}`
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- // 加入客户端与H5单独的通讯房间
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- socket.join(clientRoom, () => {
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- })
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- socket.on(EVENT.clientSyncAction, (data) => {
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- console.log(data,'clientSyncAction')
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- socket.broadcast.to(clientRoom).emit(EVENT.clientSyncAction, data)
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- })
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+ this.io.on("connection", (socket) => {
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+ let user = socket.handshake.query
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+ const { roomId, userId, sceneNum, isClient, role, userLimitNum, roomType } = user
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+ const webRoomId = `${roomId}_${sceneNum}_web`
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+ const clientRoom = `${userId}${roomId}`
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+ // 加入客户端与H5单独的通讯房间
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+ socket.join(clientRoom, () => {})
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+ socket.on(EVENT.clientSyncAction, (data) => {
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+ console.log(data, 'clientSyncAction')
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+ socket.broadcast.to(clientRoom).emit(EVENT.clientSyncAction, data)
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+ })
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- socket.on(EVENT.changeVoiceStatus, data => {
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- let _roomPerson = this._roomPerson.get(roomId) || []
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- user.voiceStatus = data.status
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- _roomPerson.forEach(item => {
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- if (item.userId === user.userId) {
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- item.voiceStatus = user.voiceStatus
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- }
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- })
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- this._roomPerson.set(roomId, _roomPerson)
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- socket.broadcast.to(roomId).emit(EVENT.changeVoiceStatus, {roomsPerson: sortRoomUser(_roomPerson)})
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- })
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+ socket.on(EVENT.changeVoiceStatus, data => {
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+ let _roomPerson = this._roomPerson.get(roomId) || []
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+ user.voiceStatus = data.status
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+ _roomPerson.forEach(item => {
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+ if (item.userId === user.userId) {
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+ item.voiceStatus = user.voiceStatus
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+ }
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+ })
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+ this._roomPerson.set(roomId, _roomPerson)
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+ socket.broadcast.to(roomId).emit(EVENT.changeVoiceStatus, { roomsPerson: sortRoomUser(_roomPerson) })
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+ })
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- // 房主,保存房间配置
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- if (isClient && role === LEADER && !this._roomsConfig[roomId]) {
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- console.log('in', user)
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- this._roomsConfig[roomId] = {
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- userLimitNum,
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- enableTalk: user.enableTalk
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- }
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- }
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+ // 房主,保存房间配置
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+ if (isClient && role === LEADER && !this._roomsConfig[roomId]) {
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+ console.log('in', user)
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+ this._roomsConfig[roomId] = {
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+ userLimitNum,
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+ enableTalk: user.enableTalk
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+ }
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+ }
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- // 1v1保存房主
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- if (roomType === '1v1' && !this._roomsConfig[roomId]) {
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- console.log(roomType, roomId, user)
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- this._roomsConfig[roomId] = {
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- leaderId: userId
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- }
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- }
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+ // 1v1保存房主
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+ if (roomType === '1v1' && !this._roomsConfig[roomId]) {
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+ console.log(roomType, roomId, user)
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+ this._roomsConfig[roomId] = {
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+ leaderId: userId
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+ }
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+ }
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+ if (roomType === '1v1' && sortRoomUser(this._roomPerson.get(roomId)).length > 2) {
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+ setTimeout(() => {
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+ socket.emit('roomInFail', {
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+ type: 'full',
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+ msg: '房间人数已满'
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+ })
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+ }, 1000)
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+ return this
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+ }
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- socket.on(EVENT.changeRoomEnableTalk, data => {
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- this._roomsConfig[roomId].enableTalk = data
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- socket.broadcast.to(roomId).emit(EVENT.changeRoomEnableTalk, this._roomsConfig[roomId])
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- })
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+ socket.on(EVENT.changeRoomEnableTalk, data => {
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+ this._roomsConfig[roomId].enableTalk = data
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+ socket.broadcast.to(roomId).emit(EVENT.changeRoomEnableTalk, this._roomsConfig[roomId])
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+ })
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- // 若有房间人数限制
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- if (userLimitNum && this._roomPerson.get(roomId) && sortRoomUser(this._roomPerson.get(roomId)).length >= userLimitNum) {
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- setTimeout(() => {
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- socket.emit('roomInFail', { type: 'full', msg: '房间人数已满' })
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- }, 1000)
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- return this
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- }
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- let is1v1 = false
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- if (this._roomsConfig[roomId]) {
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- is1v1 = this._roomsConfig[roomId].leaderId === userId
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- }
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- console.log(this._roomsConfig[roomId], userId, !is1v1, user.role !== LEADER, (this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)))
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- // 非房主进来房间,判断房间是否存在,以及房间内是否有房主,若无则通知房间已关闭
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- if (!is1v1 && user.role !== LEADER && ((this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)) || (!this._roomPerson.get(roomId)))) {
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- setTimeout(() => {
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- socket.emit(EVENT.roomClose, { code: 3001, msg: CODEMAP[3001]})
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- }, 1000)
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- return this
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- }
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+ // 若有房间人数限制
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+ if (userLimitNum && this._roomPerson.get(roomId) && sortRoomUser(this._roomPerson.get(roomId)).length >= userLimitNum) {
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+ setTimeout(() => {
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+ socket.emit('roomInFail', { type: 'full', msg: '房间人数已满' })
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+ }, 1000)
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+ return this
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+ }
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+ let is1v1 = false
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+ if (this._roomsConfig[roomId]) {
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+ is1v1 = this._roomsConfig[roomId].leaderId === userId
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+ }
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+ console.log(this._roomsConfig[roomId], userId, !is1v1, user.role !== LEADER, (this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)))
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+ // 非房主进来房间,判断房间是否存在,以及房间内是否有房主,若无则通知房间已关闭
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+ if (!is1v1 && user.role !== LEADER && ((this._roomPerson.get(roomId) && !this._roomPerson.get(roomId).find(item => item.role === LEADER)) || (!this._roomPerson.get(roomId)))) {
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+ setTimeout(() => {
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+ socket.emit(EVENT.roomClose, { code: 3001, msg: CODEMAP[3001] })
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+ }, 1000)
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+ return this
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+ }
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- // 加入所有连接数的通讯房间
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- socket.join(roomId, () => {
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- // 只有h5才能加入H5端的房间
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- if (!isClient) {
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- let roomsPerson = this._roomPerson.get(roomId) || []
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- if (userId) {
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- user.sig = getSig(userId)
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- }
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- let clientPerson = this._roomPerson.get(clientRoom) || []
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- clientPerson.forEach(item => {
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- if (item.userId === user.userId && item.avatar) {
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- user.avatar = item.avatar
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- user.voiceStatus = item.voiceStatus
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- user.onlineStatus = item.onlineStatus
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- user.nickname = decodeURIComponent(item.nickname)
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+ // 加入所有连接数的通讯房间
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+ socket.join(roomId, () => {
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+ // 只有h5才能加入H5端的房间
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+ if (!isClient) {
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+ let roomsPerson = this._roomPerson.get(roomId) || []
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+ if (userId) {
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+ user.sig = getSig(userId)
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+ }
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+ let clientPerson = this._roomPerson.get(clientRoom) || []
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+ clientPerson.forEach(item => {
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+ if (item.userId === user.userId && item.avatar) {
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+ user.avatar = item.avatar
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+ user.voiceStatus = item.voiceStatus
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+ user.onlineStatus = item.onlineStatus
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+ user.nickname = decodeURIComponent(item.nickname)
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+ }
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+ })
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+ roomsPerson.push(user)
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+ this._roomPerson.set(roomId, roomsPerson)
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+ } else {
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+ // 通知客户端的房间配置
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+ let roomsPerson = this._roomPerson.get(roomId) || []
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+ socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId] })
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+ }
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+ })
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+ let clientPerson = this._roomPerson.get(clientRoom) || []
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+ if (isClient) {
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+ clientPerson.push(user)
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+ this._roomPerson.set(clientRoom, clientPerson)
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}
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- })
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- roomsPerson.push(user)
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- this._roomPerson.set(roomId, roomsPerson)
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- } else {
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- // 通知客户端的房间配置
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- let roomsPerson = this._roomPerson.get(roomId) || []
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- socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
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- }
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- })
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- let clientPerson = this._roomPerson.get(clientRoom) || []
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- if (isClient) {
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- clientPerson.push(user)
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- this._roomPerson.set(clientRoom, clientPerson)
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- }
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-
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- if (!isClient) {
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- socket.join(webRoomId, () => {
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- // let roomsPerson = this._roomPerson.get(roomId) || []
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- // socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
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- })
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- }
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- // 开始通话
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- socket.on(EVENT.startCall, () => {
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- if (!isClient) {
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- let roomsPerson = this._roomPerson.get(roomId) || []
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- // 返回h5房间内的信息
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- socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId]})
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- // 判断是否某些情况断线重连
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- if (!user.isInRoom) {
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- socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
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- }
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- user.isInRoom = true
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- updateRoomUser(roomsPerson, user)
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- }
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- })
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+ if (!isClient) {
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+ socket.join(webRoomId, () => {
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+ // let roomsPerson = this._roomPerson.get(roomId) || []
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+ // socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
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- socket.on(EVENT.changeOnlineStatus, data => {
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- user.onlineStatus = data.status
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- let roomPerson = this._roomPerson.get(roomId)
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- let __roomPerson = updateRoomUser(roomPerson, user)
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- let actionName = user.onlineStatus ? 'inRoom' : 'leaveRoom'
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- socket.broadcast.to(roomId).emit(EVENT.roomPersonChange, {roomsPerson: sortRoomUser(__roomPerson), actionName, user})
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- })
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+ })
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+ }
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+ // 开始通话
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+ socket.on(EVENT.startCall, () => {
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+ if (!isClient) {
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+ let roomsPerson = this._roomPerson.get(roomId) || []
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+ // 返回h5房间内的信息
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+ socket.emit(EVENT.roomIn, { user, roomsPerson: sortRoomUser(roomsPerson), roomsConfig: this._roomsConfig[roomId] })
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+ // 判断是否某些情况断线重连
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+ if (!user.isInRoom) {
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+ socket.broadcast.to(roomId).emit(EVENT.someOneInRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
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+ }
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+ user.isInRoom = true
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+ updateRoomUser(roomsPerson, user)
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+ }
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+ })
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- socket.on(EVENT.stopCall, () => {
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- socket.leave(roomId)
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- console.log(role, user, 'stopCall')
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- if (role === LEADER) {
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- socket.broadcast.to(roomId).emit(EVENT.roomClose, { code: 3002, msg: CODEMAP[3002]})
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- delete this._roomsConfig[roomId]
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- }
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- let roomsPerson = this._roomPerson.get(roomId) || []
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- roomsPerson = removeRoomUser(roomsPerson, user)
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- this._roomPerson.set(roomId, roomsPerson)
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- socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
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- user.isInRoom = false
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- updateRoomUser(roomsPerson, user)
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- })
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+ socket.on(EVENT.changeOnlineStatus, data => {
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+ user.onlineStatus = data.status
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+ let roomPerson = this._roomPerson.get(roomId)
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+ let __roomPerson = updateRoomUser(roomPerson, user)
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+ let actionName = user.onlineStatus ? 'inRoom' : 'leaveRoom'
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+ socket.broadcast.to(roomId).emit(EVENT.roomPersonChange, { roomsPerson: sortRoomUser(__roomPerson), actionName, user })
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+ })
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- socket.on(EVENT.webSyncAction, (data) => {
|
|
|
- socket.broadcast.to(webRoomId).emit(EVENT.webSyncAction, data)
|
|
|
- })
|
|
|
+ socket.on(EVENT.stopCall, () => {
|
|
|
+ socket.leave(roomId)
|
|
|
+ console.log(role, user, 'stopCall')
|
|
|
+ if (role === LEADER) {
|
|
|
+ socket.broadcast.to(roomId).emit(EVENT.roomClose, { code: 3002, msg: CODEMAP[3002] })
|
|
|
+ delete this._roomsConfig[roomId]
|
|
|
+ }
|
|
|
+ let roomsPerson = this._roomPerson.get(roomId) || []
|
|
|
+ roomsPerson = removeRoomUser(roomsPerson, user)
|
|
|
+ this._roomPerson.set(roomId, roomsPerson)
|
|
|
+ socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson: sortRoomUser(roomsPerson) })
|
|
|
+ user.isInRoom = false
|
|
|
+ updateRoomUser(roomsPerson, user)
|
|
|
+ })
|
|
|
|
|
|
- socket.on(EVENT.action, (data) => {
|
|
|
- socket.broadcast.to(roomId).emit(EVENT.action, data)
|
|
|
- })
|
|
|
+ socket.on(EVENT.webSyncAction, (data) => {
|
|
|
+ socket.broadcast.to(webRoomId).emit(EVENT.webSyncAction, data)
|
|
|
+ })
|
|
|
|
|
|
- socket.on("disconnect", (reason) => {
|
|
|
- socket.leave(roomId)
|
|
|
- if (!isClient) {
|
|
|
- let roomsPerson = this._roomPerson.get(roomId) || []
|
|
|
- roomsPerson = removeRoomUser(roomsPerson, user)
|
|
|
- this._roomPerson.set(roomId, roomsPerson)
|
|
|
- // socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson })
|
|
|
- socket.leave(webRoomId)
|
|
|
- socket.leave(roomId)
|
|
|
- }
|
|
|
- })
|
|
|
+ socket.on(EVENT.action, (data) => {
|
|
|
+ socket.broadcast.to(roomId).emit(EVENT.action, data)
|
|
|
+ })
|
|
|
|
|
|
- socket.on('reconnect', () => {
|
|
|
- socket.join(roomId)
|
|
|
- if (!isClient) {
|
|
|
- let roomsPerson = this._roomPerson.get(roomId) || []
|
|
|
- roomsPerson.push(user)
|
|
|
- this._roomPerson.set(roomId, roomsPerson)
|
|
|
- socket.join(webRoomId)
|
|
|
- socket.join(roomId)
|
|
|
- }
|
|
|
- })
|
|
|
+ socket.on("disconnect", (reason) => {
|
|
|
+ socket.leave(roomId)
|
|
|
+ if (!isClient) {
|
|
|
+ let roomsPerson = this._roomPerson.get(roomId) || []
|
|
|
+ roomsPerson = removeRoomUser(roomsPerson, user)
|
|
|
+ this._roomPerson.set(roomId, roomsPerson)
|
|
|
+ // socket.broadcast.to(roomId).emit(EVENT.someOneLeaveRoom, { user, roomsPerson })
|
|
|
+ socket.leave(webRoomId)
|
|
|
+ socket.leave(roomId)
|
|
|
+ }
|
|
|
+ })
|
|
|
|
|
|
- socket.on("error", function (reason) {
|
|
|
- console.log("异常关闭", reason)
|
|
|
- })
|
|
|
- return this;
|
|
|
+ socket.on('reconnect', () => {
|
|
|
+ socket.join(roomId)
|
|
|
+ if (!isClient) {
|
|
|
+ let roomsPerson = this._roomPerson.get(roomId) || []
|
|
|
+ roomsPerson.push(user)
|
|
|
+ this._roomPerson.set(roomId, roomsPerson)
|
|
|
+ socket.join(webRoomId)
|
|
|
+ socket.join(roomId)
|
|
|
+ }
|
|
|
+ })
|
|
|
|
|
|
- })
|
|
|
+ socket.on("error", function(reason) {
|
|
|
+ console.log("异常关闭", reason)
|
|
|
+ })
|
|
|
+ return this;
|
|
|
+
|
|
|
+ })
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- close() {
|
|
|
- this.server.disconnect(true);
|
|
|
- }
|
|
|
+ close() {
|
|
|
+ this.server.disconnect(true);
|
|
|
+ }
|
|
|
|
|
|
};
|
|
|
|
|
|
-function removeRoomUser (roomsPerson, user) {
|
|
|
- for (let i = 0; i < roomsPerson.length; i++) {
|
|
|
- if (roomsPerson[i].userId === user.userId) {
|
|
|
- roomsPerson.splice(i, 1)
|
|
|
+function removeRoomUser(roomsPerson, user) {
|
|
|
+ for (let i = 0; i < roomsPerson.length; i++) {
|
|
|
+ if (roomsPerson[i].userId === user.userId) {
|
|
|
+ roomsPerson.splice(i, 1)
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
- return roomsPerson
|
|
|
+ return roomsPerson
|
|
|
}
|
|
|
|
|
|
// 过滤房间内相同的人
|
|
|
-function sortRoomUser (roomsPerson) {
|
|
|
- if (!roomsPerson) return []
|
|
|
- const res = new Map()
|
|
|
- return roomsPerson.filter((a) => !res.has(a.userId) && res.set(a.userId, 1))
|
|
|
+function sortRoomUser(roomsPerson) {
|
|
|
+ if (!roomsPerson) return []
|
|
|
+ const res = new Map()
|
|
|
+ return roomsPerson.filter((a) => !res.has(a.userId) && res.set(a.userId, 1))
|
|
|
}
|
|
|
|
|
|
-function updateRoomUser (roomsPerson, user) {
|
|
|
- if (!roomsPerson) return []
|
|
|
- roomsPerson.forEach(item => {
|
|
|
- if (item.userId === user.userId) {
|
|
|
- item = Object.assign(item, user)
|
|
|
- }
|
|
|
- })
|
|
|
- return roomsPerson
|
|
|
-}
|
|
|
+function updateRoomUser(roomsPerson, user) {
|
|
|
+ if (!roomsPerson) return []
|
|
|
+ roomsPerson.forEach(item => {
|
|
|
+ if (item.userId === user.userId) {
|
|
|
+ item = Object.assign(item, user)
|
|
|
+ }
|
|
|
+ })
|
|
|
+ return roomsPerson
|
|
|
+}
|