xzw 4 anni fa
parent
commit
85a9fe2952
1 ha cambiato i file con 8 aggiunte e 8 eliminazioni
  1. 8 8
      js/main_2020_show.js

+ 8 - 8
js/main_2020_show.js

@@ -14716,8 +14716,8 @@ window.Modernizr = function(n, e, t) {
 					var i = new x.Scene
 					  , n = new x.AmbientLight(16777215);
 					i.add(n),
-					//i.skybox = new W,
-					//i.add(i.skybox),
+					i.skybox = new W,
+					i.add(i.skybox),
 					i.plane = new x.Mesh(new x.PlaneBufferGeometry(1e5,1e5),new x.RawShaderMaterial({
 						side: x.DoubleSide
 					})),
@@ -21444,18 +21444,18 @@ window.Modernizr = function(n, e, t) {
         "use strict";
         function n() {
             var e = new r.SphereBufferGeometry(a.skyboxRadius,20,5)
-              /* , t = new r.RawShaderMaterial({
+             , t = new r.RawShaderMaterial({
                 fragmentShader: o.skysphere.fragmentShader,
                 vertexShader: o.skysphere.vertexShader,
                 uniforms: r.UniformsUtils.clone(o.skysphere.uniforms),
                 side: r.BackSide,
                 name: "skysphere"
             }); 
-            t.uniforms.radius.value = e.parameters.radius,*/
-            , t = new r.MeshBasicMaterial({
+            t.uniforms.radius.value = e.parameters.radius,
+           /*  , t = new r.MeshBasicMaterial({
                 color:'#ffffff',
                 side: r.BackSide,
-            })
+            }) */
             
             
             r.Mesh.call(this, e, t)
@@ -24487,12 +24487,12 @@ window.Modernizr = function(n, e, t) {
         ,
         n.prototype.createContext = function(e) {
             try {
-                this.renderer = new r.WebGLRenderer({antialias: !m.isMobile(), alpha:true}),//透明
+                this.renderer = new r.WebGLRenderer({antialias: !m.isMobile()/* , alpha:true */}),//透明
                 this.renderer.autoClear = !0,
                 this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1),
                 this.renderer.setSize($("#player").width(), $("#player").height(), false),  //改
                 
-                this.renderer.setClearColor( 0x000000, 0 ); //透明
+                //this.renderer.setClearColor( 0x000000, 0 ); //透明
                 
                 this.emit(a.ContextCreated)