xzw %!s(int64=4) %!d(string=hai) anos
pai
achega
6be0e959ac
Modificáronse 3 ficheiros con 19 adicións e 6 borrados
  1. 3 0
      css/main.css
  2. BIN=BIN
      images/bg.jpg
  3. 16 6
      js/main_2020_show.js

+ 3 - 0
css/main.css

@@ -2468,6 +2468,9 @@ body, html {
     width: 100%;
     height: 100%;
     position: absolute;
+    background-image:url('../images/bg.jpg');
+    background-size:auto 100%;
+    background-position:center;
 }
 
 #player canvas {

BIN=BIN
images/bg.jpg


+ 16 - 6
js/main_2020_show.js

@@ -14716,8 +14716,8 @@ window.Modernizr = function(n, e, t) {
 					var i = new x.Scene
 					  , n = new x.AmbientLight(16777215);
 					i.add(n),
-					i.skybox = new W,
-					i.add(i.skybox),
+					//i.skybox = new W,
+					//i.add(i.skybox),
 					i.plane = new x.Mesh(new x.PlaneBufferGeometry(1e5,1e5),new x.RawShaderMaterial({
 						side: x.DoubleSide
 					})),
@@ -21444,14 +21444,20 @@ window.Modernizr = function(n, e, t) {
         "use strict";
         function n() {
             var e = new r.SphereBufferGeometry(a.skyboxRadius,20,5)
-              , t = new r.RawShaderMaterial({
+              /* , t = new r.RawShaderMaterial({
                 fragmentShader: o.skysphere.fragmentShader,
                 vertexShader: o.skysphere.vertexShader,
                 uniforms: r.UniformsUtils.clone(o.skysphere.uniforms),
                 side: r.BackSide,
                 name: "skysphere"
-            });
-            t.uniforms.radius.value = e.parameters.radius,
+            }); 
+            t.uniforms.radius.value = e.parameters.radius,*/
+            , t = new r.MeshBasicMaterial({
+                color:'#ffffff',
+                side: r.BackSide,
+            })
+            
+            
             r.Mesh.call(this, e, t)
         }
         var r = e("three")
@@ -24481,11 +24487,15 @@ window.Modernizr = function(n, e, t) {
         ,
         n.prototype.createContext = function(e) {
             try {
-                this.renderer = new r.WebGLRenderer({antialias: !m.isMobile()}),
+                this.renderer = new r.WebGLRenderer({antialias: !m.isMobile(), alpha:true}),//透明
                 this.renderer.autoClear = !0,
                 this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1),
                 this.renderer.setSize($("#player").width(), $("#player").height(), false),  //改
+                
+                this.renderer.setClearColor( 0x000000, 0 ); //透明
+                
                 this.emit(a.ContextCreated)
+                
             } catch (e) {
                 throw new h("Unable to create a WebGL rendering context")
             }