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@@ -58,10 +58,12 @@ watch(currentScene, (newVal, oldVal) => {
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if (newVal.type == 'pano') {
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//如果当前背景音乐是v4则重置
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+ console.log(store.getters['fdkk/fdkkBGM'])
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if (store.getters['fdkk/fdkkBGM']) {
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store.commit('fdkk/setFdkkBGM', '')
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useMusicPlayer.player.watchPlay(true)
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if (isMobile.value) {
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+ console.log(useMusicPlayer.player.isPlay,'useMusicPlayer.player.isPlay');
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if (useMusicPlayer.player.isPlay) {
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setTimeout(() => {
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musicPlayer.play()
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@@ -80,6 +82,8 @@ watch(currentScene, (newVal, oldVal) => {
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hadGetInfo.value = true
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if (data.data.isUpgrade != void 0) {
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store.commit("scene/setFdkkCurrentVersion", data.data.isUpgrade !== 0 ? 'v4' : 'v3');
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+
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+ // v3
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if (data.data.isUpgrade === 0) {
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musicPlayer.pauseFromOther = true
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@@ -97,8 +101,11 @@ watch(currentScene, (newVal, oldVal) => {
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}
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}
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+ // else{
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+ // useMusicPlayer.player.watchPlay(true)
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+ // }
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- // //上一个场景如果是四维看看场景且当前场景是v4
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+ //上一个场景如果是四维看看场景且当前场景是v4
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// if (oldVal.type == '4dkk' && data.data.isUpgrade !== 0) {
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// store.commit('fdkk/setFdkkBGM', '')
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// musicPlayer.pause()
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