label.js 3.1 KB

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  1. class Label2D extends THREE.EventDispatcher {
  2. constructor(o = {}) {
  3. super()
  4. this.title = o.title
  5. this.position = o.position
  6. console.log(o);
  7. this.elem = $(`<div class="room-label ${o.labeltype ? o.labeltype : ''} ${o.posi == 'right' ? 'right' : ''}" >
  8. <a><p>
  9. <span>${o.title}</span>
  10. ${o.labeltype ? `
  11. <div class="sline"></div>
  12. <span class="enspan">${o.entitle}</span>` : ''}
  13. </p></a>
  14. ${o.labeltype ? `<div class="picdetail">
  15. <div class="header">
  16. <span>${o.title}</span>
  17. <img src="images/video.png" alt="">
  18. </div>
  19. <div class="pinfo">
  20. <img src="images/image_${o.imgsrc}.jpg" alt="">
  21. <p>${o.infodesc}</p>
  22. </div>
  23. </div>`: ''}
  24. </div>`);
  25. $(".widgets-doll-labels").append(this.elem)
  26. this.pos2d = new THREE.Vector3
  27. this.wenli = o.imgsrc
  28. this.elem.css({ position: 'absolute', 'z-index': 999 })
  29. this.clickFun = o.clickFun;
  30. this.clickFun && this.elem.on('click', this.clickFun.bind(this))
  31. {
  32. let update = (e) => {
  33. this.update(e)
  34. }
  35. viewer.addEventListener("view.changed", update)
  36. this.addEventListener('dispose', (e) => {
  37. viewer.removeEventListener("view.changed", update)
  38. })
  39. }
  40. this.visible = true
  41. this.shelterByModel = o.shelterByModel
  42. this.update()
  43. }
  44. update(e={}) {
  45. if (!this.position || !this.visible || !e.changeSlightly && this.sheltered) return
  46. var p = convertTool.getPos2d(this.position, viewer.camera, $("#player")[0]);
  47. if (!p || !p.trueSide) {
  48. this.elem.css('display', 'none'); return;
  49. }
  50. //判断label是否被模型遮挡,遮挡则消失(如果是漫游模式最好提前计算visiblePanos)
  51. if (e.changeSlightly) {//防卡: 画面要停止转动时才执行
  52. if (this.shelterByModel && convertTool.ifShelter(this.position, p.vector, viewer.camera, viewer.model.children, 0.05)) {
  53. this.sheltered = true
  54. this.elem.css('display', 'none'); return;
  55. }else{
  56. this.sheltered = false
  57. }
  58. } else {
  59. //console.log('!changeSlightly')
  60. }
  61. this.elem.css({
  62. left: p.pos.x + 'px',
  63. top: p.pos.y + 'px'
  64. })
  65. this.elem.css('display', 'block');
  66. this.pos2d = p.vector;
  67. }
  68. setVisible(visi, reason, level = 0, type) {
  69. convertTool.updateVisible(this, reason, visi, level, type)
  70. if (!this.visible) {
  71. this.elem.css('display', 'none');
  72. } else {
  73. this.update()
  74. }
  75. }
  76. setTitle(title) {
  77. this.title = title || ''
  78. this.elem.html(`<a><p><span>${this.title}</span></p></a>`)
  79. }
  80. setPos(pos) {
  81. this.position = pos;
  82. this.update()
  83. }
  84. dispose() {
  85. this.elem.remove();
  86. this.dispatchEvent({ type: 'dispose' })
  87. this._listeners = {}
  88. console.log('dispose')
  89. }
  90. }