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-
- var initOverlay = function(THREE){
- var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width, settings.overlay.height,1,1)
- var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width, settings.overlay.height, settings.overlay.depth )
- //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
- var newIndex = [..._boxGeometry.index.array]
- newIndex.splice(4*6,6)
- _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex), 1))
-
- var _boxMat = new THREE.MeshBasicMaterial({//MeshStandardMaterial
- color:"#eeeeee",
- transparent: !0 ,
- opacity:0.8
- })
-
- var overlayGroup = new THREE.Object3D; player.model.add(overlayGroup); overlayGroup.name = "overlayGroup"
- player.overlayGroup = overlayGroup;
- var Overlay = function(info){
- THREE.Object3D.call(this);
- this.sid = info.sid;
- if(info.media)this.preDeal(info)
- this.build(info);
- this.name = "overlay_"+this.sid;
- }
- Overlay.prototype = Object.create(THREE.Object3D.prototype);
-
- Overlay.prototype.build = function(info){
- if( info.media.includes('text') && !info.words)return;
- var plane = new THREE.Mesh(_planeGeometry, new THREE.MeshBasicMaterial({//MeshStandardMaterial
- color:"#00c8af",
- opacity:0.4,
- transparent: !0,
- polygonOffset : true,//是否开启多边形偏移 //ie不开启时blank也不会闪烁
- polygonOffsetFactor : -0.9,//多边形偏移因子
- polygonOffsetUnits : -4.0,//多边形偏移单位
- }) )
- plane.renderOrder = 3
- this.add(plane);
- this.plane = plane;
- if(info.hasBox){
- this.addBox(true)
- }
- overlayGroup.add(this);
-
-
-
-
-
- if(info.media){
- if(info.media.includes('video')){
- var video = $('<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>')[0]
- video.setAttribute("crossOrigin", 'Anonymous')//要在src设置好前解决跨域
- $(video).on('contextmenu', function () { return false; });//禁止右键点击出
-
- video.src = manage.dealURL(info.file) ;
- info.media = video;
- info.type = "video"
-
- video.addEventListener('loadeddata', ()=>{
- console.log(this.sid + " loaded!!!")
- })
- video.volume = 0
- video.muted = true
- }else if(info.media.includes('photo')){
- /* var img = new Image();
-
- img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
- info.media = img
- */
- info.type = "photo"
-
- }else if(info.media.includes('text')){
- info.type = "text";
-
- var fontSize = 40;
- var lineHeight = fontSize * 2.1;//fontSize + 行间距
- var texWidthRitio = 0.86
- var canvas = document.createElement('canvas');
- var context = canvas.getContext('2d');
- canvas.width = 1024;
- context.font = `${fontSize}px 微软雅黑`;
-
- var result = []
- info.words.forEach((words)=>{
- if(!words){result.push("");return;}
- result = result.concat ( breakLinesForCanvas(
- words,
- //'使用很寻常的二分查找,如果某一个位置之前的文字宽度小于等于设定的宽度,并且它之后一个字之前的文字宽度大于设定的宽度,那么这个位置就是文本的换行点。上面只是找到一个换行点,对于输入的一段文本,需要循环查找,直到不存在这样的换行点为止, 完整的代码如下',
- context, canvas.width * texWidthRitio ) )
- })
-
-
- canvas.height = (result.length + 1 ) * lineHeight
- var context = canvas.getContext('2d');//不知为什么要再获取一次context才行
- context.font = `${fontSize}px 微软雅黑`;
- /* context.fillStyle = '#fff';
- context.fillRect(0,0,canvas.width,canvas.height); */
- context.fillStyle = '#f5c772';
- result.forEach(function(line, index) {
- context.fillText(line, canvas.width * (1-texWidthRitio)/ 2, lineHeight * (index + 1));
- });
- var url = canvas.toDataURL()
- var img = new Image();
- img.src = url;
- info.media = img;
- info.lineCount = result.length
- }
- plane.material.opacity = 1;
- plane.material.color = new THREE.Color(1,1,1)
- }
- if(info.width == void 0) info.width = settings.overlay.width;
- if(info.height == void 0) info.height = settings.overlay.height;
- this.setFromInfo(info)
-
-
- }
- Overlay.prototype.computeMapRepeat = function(info){//使得文字不变形
- clearInterval(this.mapInterval);
- var map = this.plane.material.map;
- var tw = map.image.width, th = map.image.height,
- w = this.width, h = this.height;
-
- var ratio = (h / w) / (th / tw); //显示的部分占据整个图高度的比例
- map.repeat.y = ratio
- if(th / tw > h / w){
- //如果贴图设置成不repeat(缺点是会有一段白屏期)
- /* map.offset.y = 1 - ratio;//向下移动 1-ratio个高度, 使图片的顶部显示在plane的最上方;之后滚动时正常repeat在 1-ratio到0之间变化 , 为了连续变化,改成 1 到 -ratio
- this.mapInterval = setInterval(()=>{
- map.offset.y -= 0.003;
- if(map.offset.y < -ratio )map.offset.y = 1
- },20) */
-
- //如果贴图设置成 repeat(缺点是 可能衔接时的缝隙比较窄)
- map.wrapS = map.wrapT = THREE.RepeatWrapping;
- map.offset.y = 1 - ratio;//向下移动 1-ratio个高度, 使图片的顶部显示在plane的最上方;之后滚动时正常repeat在 1-ratio到0之间变化 , 为了连续变化,改成 1 到 -ratio
- this.mapInterval = setInterval(()=>{
- map.offset.y -= 0.013 / info.lineCount ;
- //if(map.offset.y < -ratio )map.offset.y = 1
- },20)
-
- }else{//如果图可以完全展示
- map.offset.y = (1 - ratio) / 2;//居中
- map.wrapS = map.wrapT = THREE.ClampToEdgeWrapping;
-
- }
- map.needsUpdate = true;
- }
-
- Overlay.prototype.setFromInfo = function(info){//1 恢复到编辑之前 2 初始加载
- var plane = this.plane;
- info.width && (this.scale.setX(info.width/settings.overlay.width),this.width = info.width)
- info.height && (this.scale.setY(info.height/settings.overlay.height),this.height = info.height)
- info.depth && this.scale.setZ(info.depth/settings.overlay.depth)
- info.pos && this.position.copy(info.pos);
- info.qua && this.quaternion.copy(info.qua);
- if(info.type){
- if(!plane.material.map){
- if(info.type == "video"){
- plane.material.map = new THREE.VideoTexture( info.media );
- }else if(info.type == "photo"){
- plane.material.map = Texture.load(info.file,()=>{
- if(this._loadDone)this._loadDone()
- })
- }else{
- plane.material.map = new THREE.Texture;
- plane.material.map.image = info.media;
- info.media.onload = ()=>{
- plane.material.map.needsUpdate = true
- this.computeMapRepeat(info)
- }
- }
- plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
- plane.material.map.minFilter = THREE.LinearFilter;
- plane.material.map.magFilter = THREE.LinearFilter;
- plane.material.map.generateMipmaps = true;
- }else plane.material.map.image = info.media;
- this.file = info.file;
- }
- this.overlayType = info.type;
-
- if(!!this.hasBox != !!info.hasBox){
- this.addBox(!this.hasBox);
- }
- }
- Overlay.prototype.addBox = function(state){
- if(state == !!this.hasBox){
- return;
- }
- if(state){
- var box = new THREE.Mesh(_boxGeometry , _boxMat)
- box.position.set(0,0,settings.overlay.depth/2);
- box.renderOrder = 3
- this.plane.position.set(0,0,settings.overlay.depth );
- this.add(box);
- this.box = box;
-
- }else{
- this.plane.position.set(0,0,0);
- this.remove(this.box);
- this.box = null;
- }
- this.hasBox = state
- }
-
-
-
-
-
- Overlay.prototype.preDeal = function(info){
- info.pos = new THREE.Vector3().fromArray(info.pos)
- info.qua = new THREE.Quaternion().fromArray(info.qua)
- info.width = parseFloat(info.width)
- info.height = parseFloat(info.height)
- info.depth = parseFloat(info.depth)
- info.hasBox = parseInt(info.hasBox)
- info.pos.x = parseFloat(info.pos.x)
- info.pos.y = parseFloat(info.pos.y)
- info.pos.z = parseFloat(info.pos.z)
- info.qua.x = parseFloat(info.qua.x)
- info.qua.y = parseFloat(info.qua.y)
- info.qua.z = parseFloat(info.qua.z)
- info.qua.w = parseFloat(info.qua.w)
- if(info.media.includes("text")){
- /*
- 只有http能加载
- */
- $.ajax({
- url: "/api/web/list",
- type: 'POST',
- dataType: "json",
- cache: false,
- contentType: 'application/json;charset=UTF-8',
- data : JSON.stringify({"pageNum":1,"pageSize":1000} ),
-
- success: (data)=>{
- console.log(data)
- var words = [];
- data.data.list.forEach((item,index)=>{
- /* words += item.nickName; words += " "
- words += item.createTime; words += "\n\n"
- words += item.msg; words += "\n"
- words += "————————\n\n" */
- words.push(item.nickName + " " + item.createTime);
- //words.push("");
- words.push(item.msg);
- words.push("————————————————");
- words.push("");
-
- })
- console.log(words)
- info.words = words
- this.build(info)
- },
- error: function (msg) {
- console.log(msg)
- }
- });
-
- }
- }
-
- function findBreakPoint(text, width, context) {
- var min = 0;
- var max = text.length - 1;
- while (min <= max) {
- var middle = Math.floor((min + max) / 2);
- var middleWidth = context.measureText(text.substr(0, middle)).width;
- var oneCharWiderThanMiddleWidth = context.measureText(text.substr(0, middle + 1)).width;
- if (middleWidth <= width && oneCharWiderThanMiddleWidth > width) {
- return middle;
- }
- if (middleWidth < width) {
- min = middle + 1;
- } else {
- max = middle - 1;
- }
- }
- return -1;
- }
- function breakLinesForCanvas(text, context, width, font) {
- var result = [];
- var breakPoint = 0;
- if (font) {
- context.font = font;
- }
- while ((breakPoint = findBreakPoint(text, width, context)) !== -1) {
- result.push(text.substr(0, breakPoint));
- text = text.substr(breakPoint);
- }
- if (text) {
- result.push(text);
- }
- return result;
- }
-
-
- window.Overlay = Overlay;
- }
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