var MathLight = {};
MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
var initOverlay = function(THREE) {
var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
//ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
var newIndex = [..._boxGeometry.index.array]
newIndex.splice(4 * 6, 6)
_boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
var _boxMat = new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#eeeeee",
transparent: !0,
opacity: 0.8
})
var overlayGroup = new THREE.Object3D;
player.model.add(overlayGroup);
overlayGroup.name = "overlayGroup"
player.overlayGroup = overlayGroup;
var Overlay = function(info) {
THREE.Object3D.call(this);
this.sid = info.sid;
if (info.media)
this.preDeal(info)
this.build(info);
this.name = "overlay_" + this.sid;
}
Overlay.prototype = Object.create(THREE.Object3D.prototype);
Overlay.prototype.build = function(info) {
var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
//MeshStandardMaterial
color: "#00c8af",
opacity: 0.4,
transparent: !0,
polygonOffset: true,
//是否开启多边形偏移 //ie不开启时blank也不会闪烁
polygonOffsetFactor: -0.9,
//多边形偏移因子
polygonOffsetUnits: -4.0,
//多边形偏移单位
}))
plane.renderOrder = 3
this.add(plane);
this.plane = plane;
if (info.hasBox) {
this.addBox(true)
}
overlayGroup.add(this);
if (info.media) {
if (info.media.includes('video')) {
//var id = "video"+ this.sid id="${ id }"
var video = $(``)[0]
//autoplay
video.setAttribute("crossOrigin", 'Anonymous')
//要在src设置好前解决跨域
$(video).on('contextmenu', function() {
return false;
});
//禁止右键点击出
video.src = manage.dealURL(info.file);
info.media = video;
info.type = "video"
/* video.addEventListener('loadeddata', ()=>{
console.log(this.sid + " loaded!!!")
}) */
video.oncanplaythrough = function() {
//plane.material.map.needsUpdate = !0
//video.play()
}
video.volume = 0
video.muted = true
plane.material.transparent = false
/* var soundBtn = addSoundBtn(video);
this.add(soundBtn)
this.soundBtn = soundBtn;
var offsetX = 0.11, offsetY = 0.11; //到右下角的距离,单位m
this.soundBtn.position.set(settings.overlay.width*(0.5-1/info.width*offsetX), -settings.overlay.height*(0.5-1/info.height*offsetY),0.01)
*/
plane.material.opacity = 1;
} else if (info.media.includes('photo')) {
/* var img = new Image();
img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
info.media = img
*/
info.type = "photo"
plane.material.opacity = 0.1;
/* this.animateInfo = {
cellXcount : 4,
cellYcount : 2,
loop : true,
duration : 1000
}
*/
}
plane.material.color = new THREE.Color(1,1,1)
}
if (info.width == void 0)
info.width = settings.overlay.width;
if (info.height == void 0)
info.height = settings.overlay.height;
this.setFromInfo(info)
this.fileSrc = info.file
}
Overlay.prototype.setFromInfo = function(info) {
//1 恢复到编辑之前 2 初始加载
var plane = this.plane;
var transformAtPanos = {}
for(var i in info.transformAtPanos){
transformAtPanos[i] = {
width : info.transformAtPanos[i].width,
height : info.transformAtPanos[i].height,
pos : info.transformAtPanos[i].pos.clone(),
qua : info.transformAtPanos[i].qua.clone(),
}
}
this.transformAtPanos = transformAtPanos
//在每个漫游点独立设置的position。
//var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
var curPanoTransform = this.transformAtPanos[ getTransformSid()] || {}
info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
//没有单独设置position的漫游点使用的position
this.position.copy(curPanoTransform.pos || this.posCustom)
this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
this.widthCustom = info.width
this.heightCustom = info.height
this.width = curPanoTransform.width || this.widthCustom
this.height = curPanoTransform.height || this.heightCustom
var a = this.getScaleBySize(this.width, this.height)
this.scale.setX(a.x)
this.scale.setY(a.y)
if (info.type) {
if (!plane.material.map) {
if (info.type == "video") {
plane.material.map = new THREE.VideoTexture(info.media);
this.hasRequestLoad = true
plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
//this.soundBtn.scale.set(1/this.scale.x,1/this.scale.y,1/this.scale.z)
} else {
this._loadDones = []
/* plane.material.map = Texture.load(info.file,()=>{
if(this._loadDones){
this._loadDones.forEach(e=>e())
this._loadDones = null
}
}) */
}
/* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true; */
} else{
plane.material.map.image = info.media;
plane.material.map.needsUpdate = true
}
this.file = info.file;
}
this.overlayType = info.type;
if (!!this.hasBox != !!info.hasBox) {
this.addBox(!this.hasBox);
}
this.updateMatrixWorld()
this.getVisiblePanos()
{//gif
if(this.animation){
GifTexDeal.remove(this.animation)
}
this.animateInfo = CloneObject(info.animateInfo)
if(this.animateInfo && plane.material.map){
this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
this.visible && this.inSight() && GifTexDeal.start(this.animation)
}
}
}
Overlay.prototype.addBox = function(state) {
if (state == !!this.hasBox) {
return;
}
if (state) {
var box = new THREE.Mesh(_boxGeometry,_boxMat)
box.position.set(0, 0, settings.overlay.depth / 2);
box.renderOrder = 3
this.plane.position.set(0, 0, settings.overlay.depth);
this.add(box);
this.box = box;
} else {
this.plane.position.set(0, 0, 0);
this.remove(this.box);
this.box = null;
}
this.hasBox = state
}
Overlay.prototype.getSizeByScale = function() {
return {
width: settings.overlay.width * this.scale.x,
height: settings.overlay.height * this.scale.y
}
}
Overlay.prototype.getScaleBySize = function(width, height) {
return {
x: width / settings.overlay.width,
y: height / settings.overlay.height,
}
}
Overlay.prototype.preDeal = function(info) {
info.pos = new THREE.Vector3().fromArray(info.pos)
info.qua = new THREE.Quaternion().fromArray(info.qua)
info.width = parseFloat(info.width)
info.height = parseFloat(info.height)
info.depth = parseFloat(info.depth)
info.hasBox = parseInt(info.hasBox)
info.pos.x = parseFloat(info.pos.x)
info.pos.y = parseFloat(info.pos.y)
info.pos.z = parseFloat(info.pos.z)
info.qua.x = parseFloat(info.qua.x)
info.qua.y = parseFloat(info.qua.y)
info.qua.z = parseFloat(info.qua.z)
info.qua.w = parseFloat(info.qua.w)
if (!info.transformAtPanos)
info.transformAtPanos = {}
for (let i in info.transformAtPanos) {
info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
}
}
Overlay.prototype.getVisiblePanos = function() {//在不同点还不一样
var depth = this.scale.z * settings.overlay.depth;
var getPos = function(position, quaternion, width, height){//每个overlay位置对应5个坐标,plane中心和四个角的位置
var cornerPoint = [
new THREE.Vector3(0, 0, depth),
new THREE.Vector3(-width/2, height/2, depth),
new THREE.Vector3(width/2, height/2, depth),
new THREE.Vector3(width/2, -height/2, depth),
new THREE.Vector3(-width/2, -height/2, depth),
];
return cornerPoint.map(e=>{
return e.clone().applyQuaternion(quaternion).add(position)
})
}
var customPositions = getPos(this.posCustom, this.quaCustom, this.widthCustom, this.heightCustom)
var posAtPanos = {}
for(let panoId in this.transformAtPanos){
if(panoId == 'outSide')continue;
posAtPanos[panoId] = getPos(this.transformAtPanos[panoId].pos, this.transformAtPanos[panoId].qua, this.transformAtPanos[panoId].width, this.transformAtPanos[panoId].height)
}
this.visiblePanos = common.getVisiblePano(customPositions, {
model: null , posAtPanos
});
}
Overlay.prototype.updateVisible = function(panos, visibility) {
if(settings.isEdit && EditOverlay.editPlane == this){
return true
}
this.visible_ = this.visible = visibility != void 0 ? visibility : !!panos.find(pano=>this.visiblePanos.includes(pano))
if (this.overlayType == 'video'){
//this.switchPlay(this.visible, this.visible ? null : 'stop' );//可见时不操作;不可见时停止
this.update()
}
/* if(this.animateInfo){ //在player.update里更新
if(this.visible){
GifTexDeal.start(this.animation)
}else{
GifTexDeal.stop(this.animation)
}
} */
}
Overlay.updateVisibles = function(panos) {
if (panos === true) {
player.overlayGroup.children.forEach(e=>e.updateVisible(null,true))
} else {
player.overlayGroup.children.forEach(e=>e.updateVisible(panos))
}
}
Overlay.prototype.switchPlay = function(state){//手动播放暂停
this.pausedByUser = !state
this.videoControl(state)
}
Overlay.prototype.videoControl = function(state){
if(this.overlayType != "video")return
var video = this.plane.material.map.image
if(!state || state == 'stop'){
if(!video.paused){
video.pause()
video.src = '';
}
if(state == 'stop'){
video.currentTime = 0;
}
//console.log("pause")
}else if(state){
if(video.paused){
video.src = this.fileSrc
video.play()
}
//console.log("play")
}
}
Overlay.prototype.inSight = function(){
if(player.mode == 'panorama'){
var position = this.plane.getWorldPosition()
var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
if(pos2d.trueSide && pos2d.inSight){
return true
}else{
var cornerPoint = [
new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
];
for(var i=0;i<4;i++){//只要有一点可见就算看见
cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
if(pos2d.trueSide && pos2d.inSight){
return true
}
}
}
}else{//飞出要判断模型阻挡,有点耗时就算了
return true
}
}
Overlay.prototype.update = function(){//实时监测播放
if(this.visible_){
this.visible = this.position.distanceTo(player.position) < 8
}
if(this.overlayType == "video"){
if(this.visible && !this.pausedByUser && this.inSight()){
this.videoControl(true)
}else{
this.videoControl(false)
}
}else if(this.animateInfo){
if(this.visible && this.inSight()){
GifTexDeal.start(this.animation)
}else{
GifTexDeal.stop(this.animation)
}
}
}
Overlay.prototype.addToLoadQueue = function() {
if (this.overlayType == 'photo') {
Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
}
}
Overlay.prototype.requestDownload = function() {
if (this.hasRequestLoad || this.overlayType != 'photo')
return
console.log('overlay beginDownload : ' + this.sid)
var plane = this.plane;
plane.material.map = Texture.load(this.file, ()=>{
if (this._loadDones) {
this._loadDones.forEach(e=>e())
this._loadDones = null
}
setTimeout(Overlay.loadNext, 50)
plane.material.opacity = 1;
console.log('overlay loaded: ' + this.sid)
if(this.animateInfo){
this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
this.visible && this.inSight() && GifTexDeal.start(this.animation)
}
plane.material.needsUpdate = true
})
plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
plane.material.map.minFilter = THREE.LinearFilter;
plane.material.map.magFilter = THREE.LinearFilter;
plane.material.map.generateMipmaps = true;
this.hasRequestLoad = true
}
Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
Overlay.maxLoadingCount = 3; //同时正在load图片的数量
Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
}
Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
if (!player || !player.domElement || !player.mode)
return;
if (player.mode != 'panorama') {
if (!Overlay.loadWhenOutside)
return;
if (Overlay.loadQueue.length == 0) {
Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
}
return;
}
Overlay.loadWhenOutside = true
var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
//var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
var cameraDir = player.getDirection()
/* var maxCount = 5;
if(overlays.length>maxCount){
for(var i=0;i=10) break;
}
}
if(Overlay.loadQueue.length{
return true
}
];
var rank = [(overlay)=>{
var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
return -dis
}
, (overlay)=>{
var tagDir = overlay.plane.getWorldPosition().sub(player.position)
var angle = tagDir.angleTo(cameraDir)
return -angle * 20
}
]
var result = common.sortByScore(Overlay.loadQueue, request, rank);
Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
}
Overlay.load = ()=>{//开始下载图片
Overlay.getNeedLoad()
Overlay.loadNext()
var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
if (unloads.length) {
setTimeout(Overlay.load, 200)
} else {
Overlay.allRequestLoad = true
console.log('allRequestLoad')
}
}
window.Overlay = Overlay;
}