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导览镜头都从左向右旋转

xzw 3 years ago
parent
commit
98dd7ebfb2

+ 3 - 1
SuperTwo762/js/main_2020_show.js

@@ -21245,7 +21245,9 @@ window.Modernizr = function(n, e, t) {
                             var l = this.playerControls.cameras[a.PANORAMA];
                             n.setFromQuaternion(l.quaternion, c.warp.eOrder);
                             var u = r * s / i;
-                            //u = Math.sign(u) * Math.max(u, 0.0001) //add  如果音频长的话,使旋转可见,否则以为停住了
+                            
+                            //u = /* Math.sign(u) * */ Math.max(u, 0.0001) //add  如果音频长的话,使旋转可见,否则以为停住了
+                            u = -1* Math.abs(u);
                             n.y += u,
                             o.set(0, 0, -1),
                             o.applyEuler(n),

+ 1 - 0
SuperTwo791/js/main_2020_show.js

@@ -20694,6 +20694,7 @@ window.Modernizr = function(n, e, t) {
                             var l = this.playerControls.cameras[a.PANORAMA];
                             n.setFromQuaternion(l.quaternion, c.warp.eOrder);
                             var u = r * s / i;
+                            u = -1*Math.abs(u);//add
                             n.y += u,
                             o.set(0, 0, -1),
                             o.applyEuler(n),

+ 2 - 2
edit-backstage/js/main_2020_edit.js

@@ -19936,8 +19936,8 @@ function o(a, s, l) {
                             a.setFromQuaternion(n.quaternion, D.warp.eOrder);
                             var r = i * l / o;
                             
-                            r = Math.sign(r) * Math.max(r, 0.0001) //add  如果音频长的话,使旋转可见,否则以为停住了
-                            
+                            //r = /* Math.sign(r) * */ Math.max(r, 0.0001) //add  如果音频长的话,使旋转可见,否则以为停住了
+                            r = -1*Math.abs(r);
                             a.y += r,
                             s.set(0, 0, -1),
                             s.applyEuler(a),