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@@ -21245,7 +21245,9 @@ window.Modernizr = function(n, e, t) {
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var l = this.playerControls.cameras[a.PANORAMA];
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n.setFromQuaternion(l.quaternion, c.warp.eOrder);
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var u = r * s / i;
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- //u = Math.sign(u) * Math.max(u, 0.0001) //add 如果音频长的话,使旋转可见,否则以为停住了
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+
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+ //u = /* Math.sign(u) * */ Math.max(u, 0.0001) //add 如果音频长的话,使旋转可见,否则以为停住了
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+ u = -1* Math.abs(u);
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n.y += u,
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o.set(0, 0, -1),
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o.applyEuler(n),
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