overlay.js 17 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var initOverlay = function(THREE) {
  5. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
  6. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
  7. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  8. var newIndex = [..._boxGeometry.index.array]
  9. newIndex.splice(4 * 6, 6)
  10. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
  11. var _boxMat = new THREE.MeshBasicMaterial({
  12. //MeshStandardMaterial
  13. color: "#eeeeee",
  14. transparent: !0,
  15. opacity: 0.8
  16. })
  17. var overlayGroup = new THREE.Object3D;
  18. player.model.add(overlayGroup);
  19. overlayGroup.name = "overlayGroup"
  20. player.overlayGroup = overlayGroup;
  21. var Overlay = function(info) {
  22. THREE.Object3D.call(this);
  23. this.sid = info.sid;
  24. if (info.media)
  25. this.preDeal(info)
  26. this.build(info);
  27. this.name = "overlay_" + this.sid;
  28. }
  29. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  30. Overlay.prototype.build = function(info) {
  31. var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
  32. //MeshStandardMaterial
  33. color: "#00c8af",
  34. opacity: 0.4,
  35. transparent: !0,
  36. polygonOffset: true,
  37. //是否开启多边形偏移 //ie不开启时blank也不会闪烁
  38. polygonOffsetFactor: -0.9,
  39. //多边形偏移因子
  40. polygonOffsetUnits: -4.0,
  41. //多边形偏移单位
  42. }))
  43. plane.renderOrder = 3
  44. this.add(plane);
  45. this.plane = plane;
  46. if (info.hasBox) {
  47. this.addBox(true)
  48. }
  49. overlayGroup.add(this);
  50. if (info.media) {
  51. if (info.media.includes('video')) {
  52. //var id = "video"+ this.sid id="${ id }"
  53. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  54. video.setAttribute("crossOrigin", 'Anonymous')
  55. //要在src设置好前解决跨域
  56. $(video).on('contextmenu', function() {
  57. return false;
  58. });
  59. //禁止右键点击出
  60. video.src = manage.dealURL(info.file);
  61. info.media = video;
  62. info.type = "video"
  63. /* video.addEventListener('loadeddata', ()=>{
  64. console.log(this.sid + " loaded!!!")
  65. }) */
  66. video.oncanplaythrough = function() {
  67. plane.material.map.needsUpdate = !0
  68. if(video.shouldPlay){
  69. video.play()
  70. }
  71. }
  72. video.volume = 0
  73. video.muted = true
  74. plane.material.opacity = 1;
  75. } else if (info.media.includes('photo')) {
  76. /* var img = new Image();
  77. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  78. info.media = img
  79. */
  80. info.type = "photo"
  81. plane.material.opacity = 0.1;
  82. /* this.animateInfo = {
  83. cellXcount : 4,
  84. cellYcount : 2,
  85. loop : true,
  86. duration : 1000
  87. }
  88. */
  89. }
  90. plane.material.color = new THREE.Color(1,1,1)
  91. }
  92. if (info.width == void 0)
  93. info.width = settings.overlay.width;
  94. if (info.height == void 0)
  95. info.height = settings.overlay.height;
  96. this.setFromInfo(info)
  97. this.fileSrc = info.file
  98. }
  99. Overlay.prototype.setFromInfo = function(info) {
  100. //1 恢复到编辑之前 2 初始加载
  101. var plane = this.plane;
  102. var transformAtPanos = {}
  103. for(var i in info.transformAtPanos){
  104. transformAtPanos[i] = {
  105. width : info.transformAtPanos[i].width,
  106. height : info.transformAtPanos[i].height,
  107. pos : info.transformAtPanos[i].pos.clone(),
  108. qua : info.transformAtPanos[i].qua.clone(),
  109. }
  110. }
  111. this.transformAtPanos = transformAtPanos
  112. //在每个漫游点独立设置的position。
  113. //var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  114. var curPanoTransform = this.transformAtPanos[ getTransformSid()] || {}
  115. info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
  116. this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
  117. //没有单独设置position的漫游点使用的position
  118. this.position.copy(curPanoTransform.pos || this.posCustom)
  119. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  120. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  121. this.widthCustom = info.width
  122. this.heightCustom = info.height
  123. this.width = curPanoTransform.width || this.widthCustom
  124. this.height = curPanoTransform.height || this.heightCustom
  125. var a = this.getScaleBySize(this.width, this.height)
  126. this.scale.setX(a.x)
  127. this.scale.setY(a.y)
  128. if (info.type) {
  129. if (!plane.material.map) {
  130. if (info.type == "video") {
  131. plane.material.map = new THREE.VideoTexture(info.media);
  132. this.hasRequestLoad = true
  133. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  134. plane.material.map.minFilter = THREE.LinearFilter;
  135. plane.material.map.magFilter = THREE.LinearFilter;
  136. plane.material.map.generateMipmaps = true;
  137. } else {
  138. this._loadDones = []
  139. /* plane.material.map = Texture.load(info.file,()=>{
  140. if(this._loadDones){
  141. this._loadDones.forEach(e=>e())
  142. this._loadDones = null
  143. }
  144. }) */
  145. }
  146. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  147. plane.material.map.minFilter = THREE.LinearFilter;
  148. plane.material.map.magFilter = THREE.LinearFilter;
  149. plane.material.map.generateMipmaps = true; */
  150. } else
  151. plane.material.map.image = info.media;
  152. this.file = info.file;
  153. }
  154. this.overlayType = info.type;
  155. if (!!this.hasBox != !!info.hasBox) {
  156. this.addBox(!this.hasBox);
  157. }
  158. this.updateMatrixWorld()
  159. this.getVisiblePanos()
  160. {//gif
  161. if(this.animation){
  162. GifTexDeal.remove(this.animation)
  163. }
  164. this.animateInfo = CloneObject(info.animateInfo)
  165. if(this.animateInfo && plane.material.map){
  166. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  167. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  168. }
  169. }
  170. }
  171. Overlay.prototype.addBox = function(state) {
  172. if (state == !!this.hasBox) {
  173. return;
  174. }
  175. if (state) {
  176. var box = new THREE.Mesh(_boxGeometry,_boxMat)
  177. box.position.set(0, 0, settings.overlay.depth / 2);
  178. box.renderOrder = 3
  179. this.plane.position.set(0, 0, settings.overlay.depth);
  180. this.add(box);
  181. this.box = box;
  182. } else {
  183. this.plane.position.set(0, 0, 0);
  184. this.remove(this.box);
  185. this.box = null;
  186. }
  187. this.hasBox = state
  188. }
  189. Overlay.prototype.getSizeByScale = function() {
  190. return {
  191. width: settings.overlay.width * this.scale.x,
  192. height: settings.overlay.height * this.scale.y
  193. }
  194. }
  195. Overlay.prototype.getScaleBySize = function(width, height) {
  196. return {
  197. x: width / settings.overlay.width,
  198. y: height / settings.overlay.height,
  199. }
  200. }
  201. Overlay.prototype.preDeal = function(info) {
  202. info.pos = new THREE.Vector3().fromArray(info.pos)
  203. info.qua = new THREE.Quaternion().fromArray(info.qua)
  204. info.width = parseFloat(info.width)
  205. info.height = parseFloat(info.height)
  206. info.depth = parseFloat(info.depth)
  207. info.hasBox = parseInt(info.hasBox)
  208. info.pos.x = parseFloat(info.pos.x)
  209. info.pos.y = parseFloat(info.pos.y)
  210. info.pos.z = parseFloat(info.pos.z)
  211. info.qua.x = parseFloat(info.qua.x)
  212. info.qua.y = parseFloat(info.qua.y)
  213. info.qua.z = parseFloat(info.qua.z)
  214. info.qua.w = parseFloat(info.qua.w)
  215. if (!info.transformAtPanos)
  216. info.transformAtPanos = {}
  217. for (let i in info.transformAtPanos) {
  218. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  219. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  220. }
  221. }
  222. Overlay.prototype.getVisiblePanos = function() {//在不同点还不一样
  223. this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), {
  224. model: null/* , transformAtPanos:info.transformAtPanos */
  225. });
  226. }
  227. Overlay.prototype.updateVisibles = function(panos) {
  228. if(settings.isEdit && EditOverlay.editPlane == this){
  229. return true
  230. }
  231. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  232. if (!this.visible && this.overlayType == 'video')
  233. this.videoControl('stop')
  234. /* if(this.animateInfo){ //在player.update里更新
  235. if(this.visible){
  236. GifTexDeal.start(this.animation)
  237. }else{
  238. GifTexDeal.stop(this.animation)
  239. }
  240. } */
  241. }
  242. Overlay.updateVisibles = function(panos) {
  243. if (panos === true) {
  244. player.overlayGroup.children.forEach(e=>e.visible = true)
  245. } else {
  246. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  247. }
  248. }
  249. Overlay.prototype.videoControl = function(state){
  250. if(this.overlayType != "video")return
  251. var video = this.plane.material.map.image
  252. if(!state || state == 'stop'){
  253. video.paused || video.pause()
  254. if(state == 'stop'){
  255. video.currentTime = 0;
  256. }
  257. video.shouldPlay = false
  258. //console.log("pause")
  259. }else if(state){
  260. video.paused && video.play()
  261. video.shouldPlay = true
  262. //console.log("play")
  263. }
  264. }
  265. Overlay.prototype.inSight = function(){
  266. if(player.mode == 'panorama'){
  267. var position = this.plane.getWorldPosition()
  268. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  269. if(pos2d.trueSide && pos2d.inSight){
  270. return true
  271. }else{
  272. var cornerPoint = [
  273. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  274. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  275. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  276. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  277. ];
  278. for(var i=0;i<4;i++){//只要有一点可见就算看见
  279. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  280. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  281. if(pos2d.trueSide && pos2d.inSight){
  282. return true
  283. }
  284. }
  285. }
  286. }else{//飞出要判断模型阻挡,有点耗时就算了
  287. return true
  288. }
  289. }
  290. Overlay.prototype.addToLoadQueue = function() {
  291. if (this.overlayType == 'photo') {
  292. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  293. }
  294. }
  295. Overlay.prototype.requestDownload = function() {
  296. if (this.hasRequestLoad || this.overlayType != 'photo')
  297. return
  298. console.log('overlay beginDownload : ' + this.sid)
  299. var plane = this.plane;
  300. plane.material.map = Texture.load(this.file, ()=>{
  301. if (this._loadDones) {
  302. this._loadDones.forEach(e=>e())
  303. this._loadDones = null
  304. }
  305. setTimeout(Overlay.loadNext, 50)
  306. plane.material.opacity = 1;
  307. console.log('overlay loaded: ' + this.sid)
  308. if(this.animateInfo){
  309. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  310. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  311. }
  312. plane.material.needsUpdate = true
  313. })
  314. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  315. plane.material.map.minFilter = THREE.LinearFilter;
  316. plane.material.map.magFilter = THREE.LinearFilter;
  317. plane.material.map.generateMipmaps = true;
  318. this.hasRequestLoad = true
  319. }
  320. Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
  321. Overlay.maxLoadingCount = 3; //同时正在load图片的数量
  322. Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
  323. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  324. Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
  325. Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
  326. }
  327. Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
  328. if (!player || !player.domElement || !player.mode)
  329. return;
  330. if (player.mode != 'panorama') {
  331. if (!Overlay.loadWhenOutside)
  332. return;
  333. if (Overlay.loadQueue.length == 0) {
  334. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
  335. }
  336. return;
  337. }
  338. Overlay.loadWhenOutside = true
  339. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  340. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  341. var cameraDir = player.getDirection()
  342. /* var maxCount = 5;
  343. if(overlays.length>maxCount){
  344. for(var i=0;i<overlays.length;i++){
  345. //角度为可见范围
  346. var v1 = cameraDir.clone().setY(0);
  347. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  348. if(v1.angleTo(v2) <= maxAngle){
  349. Overlay.loadQueue.push(overlays[i])
  350. if(Overlay.loadQueue.length>=10) break;
  351. }
  352. }
  353. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  354. Overlay.loadQueue.push()
  355. }
  356. }else{ */
  357. Overlay.loadQueue = overlays
  358. //}
  359. var request = [(overlay)=>{
  360. return true
  361. }
  362. ];
  363. var rank = [(overlay)=>{
  364. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  365. return -dis
  366. }
  367. , (overlay)=>{
  368. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  369. var angle = tagDir.angleTo(cameraDir)
  370. return -angle * 20
  371. }
  372. ]
  373. var result = common.sortByScore(Overlay.loadQueue, request, rank);
  374. Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
  375. }
  376. Overlay.load = ()=>{//开始下载图片
  377. Overlay.getNeedLoad()
  378. Overlay.loadNext()
  379. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  380. if (unloads.length) {
  381. setTimeout(Overlay.load, 200)
  382. } else {
  383. Overlay.allRequestLoad = true
  384. console.log('allRequestLoad')
  385. }
  386. }
  387. window.Overlay = Overlay;
  388. }