|
@@ -581,23 +581,17 @@ function updateLineArr(distance, lineArr, _3dPoint, tag, verticalArr,selectArr)
|
|
|
// distance = -10
|
|
|
|
|
|
for (let i = 0; i < selectArr.length; i++) {
|
|
|
- console.log('====================================');
|
|
|
console.log(_3dPoint[selectArr[i]]);
|
|
|
- console.log('====================================');
|
|
|
|
|
|
}
|
|
|
- console.log('====================================');
|
|
|
- console.log(selectArr);
|
|
|
- console.log('====================================');
|
|
|
+
|
|
|
var xl = [1*distance,0*distance,0*distance]
|
|
|
for (let i = 0; i < verticalArr.length; i++) {
|
|
|
|
|
|
// _3dPoint[i] = [_3dPoint[i][0]+xl[0],_3dPoint[i][1]+xl[1],_3dPoint[i][2]+xl[2]]
|
|
|
// _3dPoint[i] = [_3dPoint[i][0]+xl[0],_3dPoint[i][1]+xl[1],_3dPoint[i][2]+xl[2]]
|
|
|
// _3dPoint[verticalArr[i]] = [_3dPoint[verticalArr[i]]['3d_point1']]
|
|
|
- console.log('====================================');
|
|
|
- console.log(_3dPoint[verticalArr[i]]);
|
|
|
- console.log('====================================');
|
|
|
+ console.log('verticalArr',_3dPoint[verticalArr[i]]);
|
|
|
}
|
|
|
|
|
|
// if (tag) {
|
|
@@ -613,9 +607,6 @@ function updateLineArr(distance, lineArr, _3dPoint, tag, verticalArr,selectArr)
|
|
|
// }
|
|
|
rx1 = _3dLine(r2x, r3x, ret);
|
|
|
|
|
|
- console.log('====================================');
|
|
|
- console.log(rx1);
|
|
|
- console.log('====================================');
|
|
|
lineArr = _3dTo2d(
|
|
|
make_matrix_from_quat([
|
|
|
0.008515,
|
|
@@ -742,7 +733,7 @@ function findverticalLine(faceLine,n_panorama_line_3d) {
|
|
|
verticalLineData.verticalVec.push(crossVec.x, crossVec.y, crossVec.z)
|
|
|
// console.log(tmp);
|
|
|
// console.log(lineAry);
|
|
|
- return lineAry;
|
|
|
+ return verticalLineData;
|
|
|
}
|
|
|
|
|
|
/**
|