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|
- fdage = {};
- (function(fdage) {
- 'use strict';
- function AnimatedObject(a, b, c) {
- this.name = b.partName;
- this.animatedProperties = [];
- this.sceneObjectType = b.sceneObjectType;
- this.skinningRigIndex = b.skinningRigIndex;
- this.id = c;
- this.mesh = this.skinningRig = 0;
- this.materialIndex = this.lightIndex = this.meshIndex = -1;
- this.emissiveProperty = this.offsetVProperty = this.offsetUProperty = this.material = 0;
- this.debugMe = b.debugMe;
- this.debugString = "";
- this.hasTransform = !1;
- this.modelPartIndex = b.modelPartIndex;
- this.modelPartFPS = b.modelPartFPS;
- this.modelPartScale = b.modelPartScale;
- this.parentIndex = b.parentIndex;
- this.startTime = b.startTime;
- this.endTime = b.endTime;
- this.animationLength = this.endTime - this.startTime; //时长
- this.totalFrames = b.totalFrames;
- this.turnTableSpinOffset = this.turnTableSpin = this.spinProperty = this.dispersionProperty = this.lightIllumProperty = this.skyIllumProperty = this.opacityProperty = this.spotSharpnessProperty = this.spotAngleProperty = this.distanceProperty = this.brightnessProperty = this.blueProperty = this.greenProperty = this.redProperty = this.visibleProperty = 0;
- if (b.animatedProperties) {
- c = b.animatedProperties.length;
- for (var d = 0; d < c; ++d) {
- var e = b.animatedProperties[d]
- , f = new AnimatedProperty;//创建属性
- f.name = e.name;
- this.animatedProperties.push(f);
- "Red" != f.name || this.redProperty || (this.redProperty = f);
- "Green" != f.name || this.greenProperty || (this.greenProperty = f);
- "Blue" != f.name || this.blueProperty || (this.blueProperty = f);
- "Brightness" != f.name || this.brightnessProperty || (this.brightnessProperty = f);
- "Distance" != f.name || this.distanceProperty || (this.distanceProperty = f);
- "Spot Angle" != f.name || this.spotAngleProperty || (this.spotAngleProperty = f);
- "Spot Sharpness" != f.name || this.spotSharpnessProperty || (this.spotSharpnessProperty = f);
- "Opacity" != f.name || this.opacityProperty || (this.opacityProperty = f);
- "Sky Illumination" != f.name || this.skyIllumProperty || (this.skyIllumProperty = f);
- "Light Illumination" != f.name || this.lightIllumProperty || (this.lightIllumProperty = f);
- "Dispersion" != f.name || this.dispersionProperty || (this.dispersionProperty = f);
- "Visible" != f.name || this.visibleProperty || (this.visibleProperty = f);
- "Spin Rate" == f.name && (this.spinProperty = f);
- //材质:
- "OffsetU" == f.name && (this.offsetUProperty = f);
- "OffsetV" == f.name && (this.offsetVProperty = f);
- "EmissiveIntensity" == f.name && (this.emissiveProperty = f)
- }
- }
- this.keyframesSharedBufferUShorts = this.keyframesSharedBufferFloats = this.keyFramesByteStream = 0;
- if (a = a.get(b.file)){
- this.keyFramesByteStream = new ByteStream(a.data);
- this.unPackKeyFrames();//为属性获取key
- }
- this.animatedLocalTransform = new AnimatedTransform(this);//为属性和object创建用于计算transform和矩阵的这么个东西
- this.hasTransform = this.animatedLocalTransform.hasTranslation || this.animatedLocalTransform.hasRotation || this.animatedLocalTransform.hasScale;
- this.cachedWorldTransform0 = Matrix.identity();
- this.cachedWorldTransform1 = Matrix.identity();
- this.cachedWorldTransform2 = Matrix.identity();
- this.cachedWorldTransform3 = Matrix.identity();
- this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -10;
- this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0;
- this.useFixedLocalTransform = this.useFixedWorldTransform = !1
- }
- AnimatedObject.prototype.setFixedWorldTransform = function(a) {
- this.useFixedWorldTransform = !0;
- Matrix.copy(this.cachedWorldTransform0, a)
- }
- ;
- AnimatedObject.prototype.setFixedLocalTransform = function(a) {
- this.useFixedLocalTransform = !0;
- this.animatedLocalTransform.lockTransform = !0;
- Matrix.copy(this.animatedLocalTransform.cachedmatrix0, a)
- }
- ;
- AnimatedObject.prototype.getCachedWorldTransform = function(a) {
- return this.useFixedWorldTransform ? 0 : a == this.cachedFrame0 ? this.cachedmatrix0 : a == this.cachedFrame1 ? this.cachedmatrix1 : a == this.cachedFrame2 ? this.cachedmatrix2 : a == this.cachedFrame3 ? this.cachedmatrix3 : 0
- }
- ;
- AnimatedObject.prototype.getFreeCachedWorldTransform = function(a) {
- if (this.useFixedWorldTransform)
- return 0;
- this.cachedFrameUse0--;
- this.cachedFrameUse1--;
- this.cachedFrameUse2--;
- this.cachedFrameUse3--;
- if (this.cachedFrameUse0 <= this.cachedFrameUse1 && this.cachedFrameUse0 <= this.cachedFrameUse2 && this.cachedFrameUse0 <= this.cachedFrameUse3)
- return this.cachedFrame0 = a,
- this.cachedFrameUse0 = 0,
- this.cachedWorldTransform0;
- if (this.cachedFrameUse1 <= this.cachedFrameUse0 && this.cachedFrameUse1 <= this.cachedFrameUse2 && this.cachedFrameUse1 <= this.cachedFrameUse3)
- return this.cachedFrame1 = a,
- this.cachedFrameUse1 = 0,
- this.cachedWorldTransform1;
- if (this.cachedFrameUse2 <= this.cachedFrameUse0 && this.cachedFrameUse2 <= this.cachedFrameUse1 && this.cachedFrameUse2 <= this.cachedFrameUse3)
- return this.cachedFrame2 = a,
- this.cachedFrameUse2 = 0,
- this.cachedWorldTransform2;
- this.cachedFrame3 = a;
- this.cachedFrameUse3 = 0;
- return this.cachedWorldTransform3
- }
- ;
- //解压关键帧
- AnimatedObject.prototype.unPackKeyFrames = function() {
- if (this.keyFramesByteStream) {
- var a = new Float32Array(this.keyFramesByteStream.bytes.buffer);
- var b = new Uint32Array(this.keyFramesByteStream.bytes.buffer);
- var c = new Uint16Array(this.keyFramesByteStream.bytes.buffer);
- var d = new Uint8Array(this.keyFramesByteStream.bytes.buffer);
- this.keyframesSharedBufferFloats = a;
- this.keyframesSharedBufferUShorts = b;
-
- //var a = 0, b = b[0], a = 1 + b, b = this.animatedProperties.length;
- var a = 1 + b[0], b = this.animatedProperties.length;
-
- console.log("\r objectName: "+this.name + "的key: "+this.keyframesSharedBufferFloats.slice(1+b))
-
- for (var e = 0; e < b; e++) {
- var f = this.animatedProperties[e];
- var g = 2 + 2 * e;
- var h = 2 * g;
- //关键帧的起始索引
- f.keyframeBufferStartIndexFloat = a;
- //关键帧的个数
- f.numKeyframes = c[g];
- //关键帧的压缩类型
- f.keyframePackingType = d[h + 2];
- //插值类型
- f.interpolationType = d[h + 3];//没有用到!
- f.indexFloatSkip = 0;
- f.indexUShortSkip = 0;
-
-
- console.log("prName: " + f.name +" ,起始索引"+f.keyframeBufferStartIndexFloat+" ,个数:"+f.numKeyframes)
-
-
-
- if(0 < f.numKeyframes)
- {
- if(0 == f.keyframePackingType)
- {
- f.bytesPerKeyFrame = 16;
- f.indexFloatSkip = 4;
- f.indexUShortSkip = 8;
- f.valueOffsetFloat = 0;
- f.weighInOffsetFloat = 1;
- f.weighOutOffsetFloat = 2;
- f.frameIndexOffsetUShort = 6;
- f.interpolationOffsetUShort = 7;
- }
- else if(1 == f.keyframePackingType)
- {
- f.bytesPerKeyFrame = 8;
- f.indexFloatSkip = 2;
- f.indexUShortSkip = 4;
- f.valueOffsetFloat = 0;
- f.weighInOffsetFloat = 0;
- f.weighOutOffsetFloat = 0;
- f.frameIndexOffsetUShort = 2;
- f.interpolationOffsetUShort = 3;
- }
- else if(2 == f.keyframePackingType)//通常是2 对应float
- {
- f.bytesPerKeyFrame = 4,
- f.indexFloatSkip = 1,
- f.indexUShortSkip = 2,
- f.valueOffsetFloat = 0,
- f.weighInOffsetFloat = 0,
- f.weighOutOffsetFloat = 0,
- f.frameIndexOffsetUShort = 0,
- f.interpolationOffsetUShort = 0
- }
- }
- a += f.numKeyframes * f.indexFloatSkip;
- }
- }
- }
- ;
- AnimatedObject.prototype.setupSkinningRig = function(a, b, c, d) {
- var e = Matrix.identity()
- , f = Matrix.identity()
- , g = a.animatedObjects[b]
- , h = c * g.modelPartFPS
- , h = h - Math.floor(h);
- c = Math.floor(a.getObjectAnimationFramePercent(g, c));
- var g = c + 1
- , k = 1 - h
- , l = d.skinningClusters.length;
- if (0 < l)
- for (var n = 0; n < l; n++) {
- var m = d.skinningClusters[n];
- m.solveClusterTransformAtFrame(a, b, c, e);
- m.solveClusterTransformAtFrame(a, b, g, f);
- for (var m = m.matrix, p = 0; 16 > p; p++)
- m[p] = e[p] * k + f[p] * h
- }
- }
- ;
- AnimatedObject.prototype.evaluateLocalTransformAtFramePercent = function(a, b, c, d) {
- if (this.useFixedLocalTransform)
- Matrix.copy(b, this.animatedLocalTransform.cachedmatrix0);
- else {
- var e = 0;
- d && (e = this.animatedLocalTransform.getCachedTransform(a));
-
- if(e){
- Matrix.copy(b, e)
- }else{
- if(e = this.animatedLocalTransform.getFreeCachedTransform(a)){
- this.animatedLocalTransform.evaluateMatrix(e, this.totalFrames, a, c);
- Matrix.copy(b, e);
- }else{//为什么要先用FreeCached的
- this.animatedLocalTransform.evaluateMatrix(b, this.totalFrames, a, c);
- }
- if(0 != this.turnTableSpin ){
- a = Matrix.rotation(Matrix.empty(), this.turnTableSpin, 1);
- Matrix.mul(b, b, a)
- }
- }
-
- }
- }
- ;
- AnimatedObject.prototype.hasAnimatedTransform = function() {
- var a = this.animatedLocalTransform;
- return a.TX && 1 < a.TX.numKeyframes || a.TY && 1 < a.TY.numKeyframes || a.TZ && 1 < a.TZ.numKeyframes || a.RX && 1 < a.RX.numKeyframes || a.RY && 1 < a.RY.numKeyframes || a.RZ && 1 < a.RZ.numKeyframes || a.SX && 1 < a.SX.numKeyframes || a.SY && 1 < a.SY.numKeyframes || a.SZ && 1 < a.SZ.numKeyframes ? !0 : !1
- }
- ;
- function AnimatedProperty() {
- this.currentValue = 0;
- this.keyframeBufferStartIndexFloat = -1;
- this.lastValue = this.interpolationOffsetUShort = this.frameIndexOffsetUShort = this.weighOutOffsetFloat = this.weighInOffsetFloat = this.valueOffsetFloat = this.indexUShortSkip = this.indexFloatSkip = this.interpolationType = this.bytesPerKeyFrame = this.keyframePackingType = 0;
- this.lastFramePercent = -10;
- this.enable = !0;
- this.name = "NONE";
- this.splineKF0 = new KeyFrame(0,0);
- this.splineKF1 = new KeyFrame(0,0);
- this.splineKF2 = new KeyFrame(0,0);
- this.splineKF3 = new KeyFrame(0,0);
- this.debugMe = !0;
- this.debugString = "";
- this.lastSearchIndex = 1;
- this.savedSearchIndex = 0;
- this.splineKF0.frameIndex = 0;
- this.splineKF1.frameIndex = 1;
- this.splineKF2.frameIndex = 2;
- this.splineKF3.frameIndex = 3;
- this.numKeyframes = 0
- }
- AnimatedProperty.prototype.evaluateCurve = function(a, b) {
- var c = this.splineKF1.frameIndex
- , d = this.splineKF2.frameIndex
- , e = this.splineKF1.value
- , f = this.splineKF2.value
- , g = c - (this.splineKF2.frameIndex - this.splineKF0.frameIndex)
- , h = d - (this.splineKF1.frameIndex - this.splineKF3.frameIndex)
- , k = e - (this.splineKF2.value - this.splineKF0.value) * this.splineKF1.weighOut
- , l = f - (this.splineKF1.value - this.splineKF3.value) * this.splineKF2.weighIn;
- 3 == this.splineKF1.interpolation && (g = c - (this.splineKF2.frameIndex - this.splineKF1.frameIndex),
- k = e - this.splineKF1.weighOut);
- 3 == this.splineKF2.interpolation && (h = d - (this.splineKF1.frameIndex - this.splineKF2.frameIndex),
- l = f + this.splineKF2.weighIn);
- g = (a - g) / (c - g);
- c = (a - c) / (d - c);
- d = (a - d) / (h - d);
- h = e * (1 - c) + f * c;
- return ((k * (1 - g) + e * g) * (1 - c) + h * c) * (1 - c) + ((f * (1 - d) + l * d) * c + h * (1 - c)) * c
- }
- ;
- AnimatedProperty.prototype.evaluate = function(a, b, c) {//获取关键帧?
- /* if(this.name != "Rotation X" && this.name != "Rotation Y" && this.name != "Rotation Z"
- && this.name != "Translation X" && this.name != "Translation Y" && this.name != "Translation Z"
- && this.name != "Scale X" && this.name != "Scale Y" && this.name != "Scale Z"
- && this.numKeyframes > 1
- ){
- console.log(this.name + " : "+ this.numKeyframes)
- } */ //大部分多个frame的只有运动属性
-
-
-
- if (!c)
- return b;
- if (0 == this.numKeyframes)
- return this.lastValue = b; //b是默认值吗 通常是0
- if (1 == this.numKeyframes)
- return this.lastValue = 2 == this.keyframePackingType ?
- c.keyframesSharedBufferFloats[this.keyframeBufferStartIndexFloat] :
- c.keyframesSharedBufferFloats[this.keyframeBufferStartIndexFloat + this.valueOffsetFloat];
- if (this.lastFramePercent == a)
- return this.lastValue;
- var d = this.keyframeBufferStartIndexFloat
- , e = 2 * this.keyframeBufferStartIndexFloat;
- this.lastValue = b;
- this.lastFramePercent = a;
- if (2 == this.keyframePackingType) {//注 frame范围是0到numKeyframes-1
- b = Math.floor(a);
- var f = a - b;
- a >= this.numKeyframes && (b -= Math.floor(a / this.numKeyframes) * this.numKeyframes); //确保不大于
- if (b >= this.numKeyframes - 1)//由于上面那行操作,这种情况b应该只可能是等于最后一帧
- return this.lastValue = c.keyframesSharedBufferFloats[d + (this.numKeyframes - 1)];
- if (0 > b)
- return this.lastValue = c.keyframesSharedBufferFloats[d];
- if (0 == f)
- return this.lastValue = c.keyframesSharedBufferFloats[d + b];
- //a = e = c.keyframesSharedBufferFloats[d + b];
- e = c.keyframesSharedBufferFloats[d + b];
- b++;
- b >= this.numKeyframes && (b -= this.numKeyframes);
- 0 <= b && b < this.numKeyframes ? //线性插值 例如frame(8.8) = frame(8)*0.2+frame(9)*0.8
- a = e * (1 - f) + c.keyframesSharedBufferFloats[d + b] * f :
- c.debugString += "<br>bad lerp frame " + b + " of " + this.numKeyframes;
- return this.lastValue = a
- }
-
- //没见过运行到下面的:
- var g = this.numKeyframes
- , f = c.keyframesSharedBufferUShorts[e + this.frameIndexOffsetUShort];
- if (a >= c.keyframesSharedBufferUShorts[e + (g - 1) * this.indexUShortSkip + this.frameIndexOffsetUShort])
- return this.lastValue = c.keyframesSharedBufferFloats[d + (g - 1) * this.indexFloatSkip + this.valueOffsetFloat];
- if (a < f)
- return this.lastValue = c.keyframesSharedBufferFloats[d + this.valueOffsetFloat];
- this.lastSearchIndex < this.numKeyframes &&
- a > c.keyframesSharedBufferUShorts[e + this.lastSearchIndex * this.indexUShortSkip + this.frameIndexOffsetUShort]
- && (this.lastSearchIndex = 1);
-
- for (var h = this.lastSearchIndex; h < g; h++) {
- var f = d + h * this.indexFloatSkip
- , k = d + (h - 1) * this.indexFloatSkip
- , l = e + h * this.indexUShortSkip
- , n = e + (h - 1) * this.indexUShortSkip;
- if (a >= c.keyframesSharedBufferUShorts[n + this.frameIndexOffsetUShort] && a <= c.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort]) {
- this.lastSearchIndex = h;
- var m = c.keyframesSharedBufferUShorts[n + this.interpolationOffsetUShort];
- if (2 == m) {
- this.lastValue = a = a >= c.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort] ?
- c.keyframesSharedBufferFloats[f + this.valueOffsetFloat]
- : c.keyframesSharedBufferFloats[k + this.valueOffsetFloat];
- break
- }
- if (0 == m) {
- d = c.keyframesSharedBufferUShorts[n + this.frameIndexOffsetUShort];
- b = c.keyframesSharedBufferFloats[k + this.valueOffsetFloat];
- e = c.keyframesSharedBufferFloats[f + this.valueOffsetFloat];
- f = (a - d) / (c.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort] - d);
- this.lastValue = a = b * (1 - f) + e * f;
- break
- }
- if (1 == m || 3 == m) {
- var p = m = !1
- , r = 0
- , s = c.keyframesSharedBufferFloats[k + this.valueOffsetFloat]
- , u = c.keyframesSharedBufferFloats[f + this.valueOffsetFloat]
- , q = 0
- , x = 0
- , n = c.keyframesSharedBufferUShorts[n + this.frameIndexOffsetUShort]
- , l = c.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort]
- , w = 0
- , v = 1
- , t = 1
- , y = 1
- , E = 1
- , F = 1
- , A = 1
- , B = 1
- , z = 1;
- 0 != this.weighInOffsetFloat && (t = c.keyframesSharedBufferFloats[k + this.weighInOffsetFloat],
- y = c.keyframesSharedBufferFloats[f + this.weighInOffsetFloat],
- A = c.keyframesSharedBufferFloats[k + this.weighOutOffsetFloat],
- B = c.keyframesSharedBufferFloats[f + this.weighOutOffsetFloat]);
- 1 < h && (m = !0,
- r = c.keyframesSharedBufferFloats[d + (h - 2) * this.indexFloatSkip + this.valueOffsetFloat],
- x = c.keyframesSharedBufferUShorts[e + (h - 2) * this.indexUShortSkip + this.frameIndexOffsetUShort],
- 0 != this.weighInOffsetFloat && (v = c.keyframesSharedBufferFloats[d + (h - 2) * this.indexFloatSkip + this.weighInOffsetFloat],
- F = c.keyframesSharedBufferFloats[d + (h - 2) * this.indexFloatSkip + this.weighOutOffsetFloat]));
- h < g - 1 && (p = !0,
- q = c.keyframesSharedBufferFloats[d + (h + 1) * this.indexFloatSkip + this.valueOffsetFloat],
- w = c.keyframesSharedBufferUShorts[e + (h + 1) * this.indexUShortSkip + this.frameIndexOffsetUShort],
- 0 != this.weighInOffsetFloat && (E = c.keyframesSharedBufferFloats[d + (h + 1) * this.indexFloatSkip + this.weighInOffsetFloat],
- z = c.keyframesSharedBufferFloats[d + (h + 1) * this.indexFloatSkip + this.weighOutOffsetFloat]));
- m && p ? (this.splineKF0.value = r,
- this.splineKF1.value = s,
- this.splineKF2.value = u,
- this.splineKF3.value = q,
- this.splineKF0.frameIndex = x,
- this.splineKF1.frameIndex = n,
- this.splineKF2.frameIndex = l,
- this.splineKF3.frameIndex = w,
- this.splineKF0.weighIn = v,
- this.splineKF0.weighOut = F,
- this.splineKF1.weighIn = t,
- this.splineKF1.weighOut = A,
- this.splineKF2.weighIn = y,
- this.splineKF2.weighOut = B,
- this.splineKF3.weighIn = E,
- this.splineKF3.weighOut = z) : (this.splineKF0.value = s,
- this.splineKF1.value = s,
- this.splineKF2.value = u,
- this.splineKF3.value = u,
- this.splineKF0.frameIndex = n,
- this.splineKF1.frameIndex = n,
- this.splineKF2.frameIndex = l,
- this.splineKF3.frameIndex = l,
- this.splineKF1.weighIn = t,
- this.splineKF2.weighIn = y,
- this.splineKF1.weighOut = A,
- this.splineKF2.weighOut = B,
- p ? (this.splineKF3.value = q,
- this.splineKF3.frameIndex = w,
- this.splineKF3.weighIn = E,
- this.splineKF3.weighOut = z) : (this.splineKF3.frameIndex++,
- this.splineKF3.value = this.splineKF1.value,
- this.splineKF3.weighIn = 1,
- this.splineKF3.weighOut = 1),
- m ? (this.splineKF0.value = r,
- this.splineKF0.frameIndex = x,
- this.splineKF0.weighIn = v,
- this.splineKF0.weighOut = F) : (this.splineKF0.value = this.splineKF2.value,
- this.splineKF0.weighIn = 1,
- this.splineKF0.weighOut = 1,
- 0 < this.splineKF0.frameIndex ? this.splineKF0.frameIndex-- : (this.splineKF1.frameIndex++,
- this.splineKF2.frameIndex++,
- this.splineKF3.frameIndex++,
- a++)));
- this.lastValue = a = this.evaluateCurve(a, b);
- break
- }
- }
- }
- return this.lastValue
- }
- ;
- function AnimatedTransform(a) {
- var b = a.animatedProperties;
- this.TX = this.TY = this.TZ = this.RX = this.RY = this.RZ = this.SX = this.SY = this.SZ = 0;
- this.hostObject = a;
- this.matrix = Matrix.identity();
- this.cachedmatrix0 = Matrix.identity();
- this.cachedmatrix1 = Matrix.identity();
- this.cachedmatrix2 = Matrix.identity();
- this.cachedmatrix3 = Matrix.identity();
- this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -1;
- this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0;
- this.debugString = "";
- for (a = 0; a < b.length; a++) {
- var c = b[a];
- "Translation X" == c.name ? this.TX = c : "Translation Y" == c.name ? this.TY = c : "Translation Z" == c.name ? this.TZ = c : "Rotation X" == c.name ? this.RX = c : "Rotation Y" == c.name ? this.RY = c : "Rotation Z" == c.name ? this.RZ = c : "Scale X" == c.name ? this.SX = c : "Scale Y" == c.name ? this.SY = c : "Scale Z" == c.name && (this.SZ = c)
- }
- this.hasTranslation = this.TX && this.TY && this.TZ;
- this.hasRotation = this.RX && this.RY && this.RZ;
- this.hasScale = this.SX && this.SY && this.SZ;
- this.lockTransform = !1
- }
- AnimatedTransform.prototype.getTRSValue = function(a, b, c) {
- if (!b)
- return c;
- b.evaluate(a, c, this.hostObject);
- "" != b.debugString && (this.debugString += b.debugString);
- return b.lastValue
- }
- ;
- AnimatedTransform.prototype.evaluateMatrix = function(a, b, c, d) {
- if (this.lockTransform)
- Matrix.copy(a, this.cachedmatrix0);
- else {
- var e = 0
- , f = b = 0
- , e = f = b = 0
- , e = f = b = 1;
- if(this.hasRotation){
- e = this.getTRSValue(c, this.RX, 0);
- b = this.getTRSValue(c, this.RY, 0);
- f = this.getTRSValue(c, this.RZ, 0);
- if(d){//为什么有两种旋转方式? 是坐标系不同?
- this.matrix = Matrix.rotation(Matrix.empty(), f, 2);
- d = Matrix.rotation(Matrix.empty(), e, 0);
- Matrix.mul(d, d, this.matrix);
- this.matrix = Matrix.rotation(Matrix.empty(), b, 1)
- }else{
- this.matrix = Matrix.rotation(Matrix.empty(), e, 0);
- d = Matrix.rotation(Matrix.empty(), b, 1);
- Matrix.mul(d, d, this.matrix);
- this.matrix = Matrix.rotation(Matrix.empty(), f, 2)
- }
- Matrix.mul(this.matrix, this.matrix, d)
- } else Matrix.copy(this.matrix, Matrix.identity());
-
- if(this.hasTranslation){
- b = this.getTRSValue(c, this.TX, 0);
- f = this.getTRSValue(c, this.TY, 0);
- e = this.getTRSValue(c, this.TZ, 0);
- this.matrix[12] = b;
- this.matrix[13] = f;
- this.matrix[14] = e;
- }
-
- if(this.hasScale){
- b = this.getTRSValue(c, this.SX, 1),
- f = this.getTRSValue(c, this.SY, 1),
- e = this.getTRSValue(c, this.SZ, 1);
- this.matrix[0] *= b,
- this.matrix[4] *= f,
- this.matrix[8] *= e,
- this.matrix[1] *= b,
- this.matrix[5] *= f,
- this.matrix[9] *= e,
- this.matrix[2] *= b,
- this.matrix[6] *= f,
- this.matrix[10] *= e,
- this.matrix[3] *= b,
- this.matrix[7] *= f,
- this.matrix[11] *= e
- }
- Matrix.copy(a, this.matrix)
- }
- }
- ;
- AnimatedTransform.prototype.clearCachedTransforms = function() {
- this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -1;
- this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0;
- this.TX && (this.TX.lastFramePercent = -10);
- this.TY && (this.TY.lastFramePercent = -10);
- this.TZ && (this.TZ.lastFramePercent = -10);
- this.RX && (this.RX.lastFramePercent = -10);
- this.RY && (this.RY.lastFramePercent = -10);
- this.RZ && (this.RZ.lastFramePercent = -10);
- this.SX && (this.SX.lastFramePercent = -10);
- this.SY && (this.SY.lastFramePercent = -10);
- this.SZ && (this.SZ.lastFramePercent = -10);
- this.lockTransform = !1
- }
- ;
- AnimatedTransform.prototype.getCachedTransform = function(a) {
- return this.lockTransform ? 0 : this.cachedFrame0 == a ? this.cachedmatrix0 : this.cachedFrame1 == a ? this.cachedmatrix1 : this.cachedFrame2 == a ? this.cachedmatrix2 : this.cachedFrame3 == a ? this.cachedmatrix3 : 0
- }
- ;
- AnimatedTransform.prototype.getFreeCachedTransform = function(a) {//为什么是三个? 每次都用最小的那个,然后变成最大的
- if (this.lockTransform)
- return 0;
- this.cachedFrameUse0--;
- this.cachedFrameUse1--;
- this.cachedFrameUse2--;
- this.cachedFrameUse3--;
- if (this.cachedFrameUse0 <= this.cachedFrameUse1 && this.cachedFrameUse0 <= this.cachedFrameUse2 && this.cachedFrameUse0 <= this.cachedFrameUse3 || this.cachedFrame0 == a)
- return this.cachedFrame0 = a,
- this.cachedFrameUse0 = 0,
- this.cachedmatrix0;
- if (this.cachedFrameUse1 <= this.cachedFrameUse0 && this.cachedFrameUse1 <= this.cachedFrameUse2 && this.cachedFrameUse1 <= this.cachedFrameUse3 || this.cachedFrame1 == a)
- return this.cachedFrame1 = a,
- this.cachedFrameUse1 = 0,
- this.cachedmatrix1;
- if (this.cachedFrameUse2 <= this.cachedFrameUse0 && this.cachedFrameUse2 <= this.cachedFrameUse1 && this.cachedFrameUse2 <= this.cachedFrameUse3 || this.cachedFrame2 == a)
- return this.cachedFrame2 = a,
- this.cachedFrameUse2 = 0,
- this.cachedmatrix2;
- this.cachedFrame3 = a;
- this.cachedFrameUse3 = 0;
- return this.cachedmatrix3
- }
- ;
- function Animation(a, b) {
- this.originalFPS = 1;
- this.name = b.name;
- this.totalSeconds = b.length;
- this.originalFPS = b.originalFPS;
- this.totalFrames = b.totalFrames;
- this.expectedNumAnimatedObjects = b.numAnimatedObjects;
- this.animatedObjects = [];
- this.sceneTransform = Matrix.identity();
- this.debugString = "";
- if (b.animatedObjects)
- for (var c = b.animatedObjects.length, d = 0; d < c; ++d) {
- var e = new AnimatedObject(a,b.animatedObjects[d],d);
- this.animatedObjects.push(e);
- this.debugString += e.debugString
- }
- this.meshObjects = [];
- this.lightObjects = [];
- this.materialObjects = [];
- this.turnTableObjects = [];
- this.cameraObjects = []
- }
- Animation.prototype.evaluateModelPartTransformAtFrame = function(a, b, c, d) {
- Matrix.copy(c, Matrix.identity());
- for (var e = 0; 100 > e; e++) {
- var f = this.animatedObjects[a];
- if (a == f.parentIndex)
- break;
- if (f.useFixedWorldTransform) {
- Matrix.mul(c, f.cachedWorldTransform0, c);
- break
- } else {
- var g = 0;
- d && (g = f.getCachedWorldTransform(b));
- if (g) {
- Matrix.mul(c, g, c);
- break
- }else{
- g = Matrix.identity();
- f.evaluateLocalTransformAtFramePercent(b, g, !1, d);
- Matrix.mul(c, g, c);
- a == f.parentIndex && (e = 100);
- a = f.parentIndex;
- }
- }
- }
- }
- ;
- Animation.prototype.lerpModelPartTransform = function(a, b, c, d) {//?
- var e = this.animatedObjects[a];
- if (e.useFixedWorldTransform)
- Matrix.copy(c, e.cachedWorldTransform0);
- else {
- var f = b * e.modelPartFPS
- , f = f - Math.floor(f)
- , g = Math.floor(this.getObjectAnimationFramePercent(e, b))
- , h = g + 1
- , k = b = 0;
- d && (b = e.getCachedWorldTransform(g),
- k = e.getCachedWorldTransform(h));
- b || ((b = e.getFreeCachedWorldTransform(g)) || (b = Matrix.identity()),
- this.evaluateModelPartTransformAtFrame(a, g, b, d));
- k || ((k = e.getFreeCachedWorldTransform(h)) || (k = Matrix.identity()),
- this.evaluateModelPartTransformAtFrame(a, h, k, d));
- a = 1 - f;
- for (d = 0; 16 > d; d++)
- c[d] = b[d] * a + k[d] * f
- }
- }
- ;
- Animation.prototype.getModelPartTransform = function(a, b, c, d) {
- this.lerpModelPartTransform(a, b, c, d)
- }
- ;
- Animation.prototype.getAnimatedLocalTransform = function(a, b, c, d) {
- a = this.animatedObjects[a];
- var e = this.animatedObjects[a.parentIndex]
- , f = e.modelPartIndex != e.id
- , g = Matrix.identity();
- this.getModelPartTransform(a.modelPartIndex, b, g, d);
- if (f) { //why?
- var f = Matrix.identity()
- , h = Matrix.identity();
- this.getModelPartTransform(e.modelPartIndex, b, f, d);
- Matrix.invert(h, f);
- Matrix.mul(c, h, g);
- c[12] *= a.modelPartScale;
- c[13] *= a.modelPartScale;
- c[14] *= a.modelPartScale
- } else
- Matrix.copy(c, g)
- }
- ;
- Animation.prototype.isVisibleAtFramePercent = function(a, b) {
- for (var c = a, d = 0, e = 0; 100 > e; e++) {
- d = this.animatedObjects[c];
- if (d.visibleProperty) {
- d.visibleProperty.evaluate(b, 1, d);
- if ("" != d.debugString || "" != d.visibleProperty.debugString)
- return this.debugString += d.debugString,
- this.debugString += d.visibleProperty.debugString,
- !1;
- if (0 == d.visibleProperty.lastValue)
- return !1
- }
- c == d.parentIndex && (e = 100);
- c = d.parentIndex
- }
- return !0
- }
- ;
- Animation.prototype.getWorldTransform = function(a, b, c, d, e) {
- a = this.animatedObjects[a];
- if (a.useFixedWorldTransform)
- Matrix.copy(c, a.cachedWorldTransform0);
- else {
- var f = this.getObjectAnimationFramePercent(a, b)
- , g = Matrix.identity();
- a.evaluateLocalTransformAtFramePercent(f, g, !0, e);//获得g
- if (f = a.modelPartIndex != a.id) {//如果modelPart节点不是自己 获取AnimatedLocalTransform
- var f = Matrix.identity()
- , h = Matrix.identity();
- Matrix.copy(h, g);
- this.getAnimatedLocalTransform(a.id, b, f);//获取f
- Matrix.mul(g, f, h)
- }
- Matrix.copy(c, g);
- if (a.parentIndex != a.id)//如果有父节点 获取父节点的LocalTransform
- for (var k = a.parentIndex, l = 0; 100 > l; l++)
- a = this.animatedObjects[k],
- f = this.getObjectAnimationFramePercent(a, b),
- g = Matrix.identity(),
- a.evaluateLocalTransformAtFramePercent(f, g, !0, e),//获取g
- (f = a.modelPartIndex != a.id) ? (f = Matrix.identity(),//如果父节点的modelPart不是父节点
- this.getAnimatedLocalTransform(a.id, b, f),
- h = Matrix.identity(),
- Matrix.mul(h, g, c), //结果f*g*c
- Matrix.mul(c, f, h)) : (h = Matrix.identity(),//否则结果 g*c 即少乘了个AnimatedLocalTransform
- Matrix.copy(h, c),
- Matrix.mul(c, g, h)),
- k == a.parentIndex && (l = 100), //如果父节点的父节点是父节点,结束 即继续搜寻父节点
- k = a.parentIndex;
- c[12] *= d;
- c[13] *= d;
- c[14] *= d
- }
- }
- ;
- Animation.prototype.hasParentInHierarchy = function(a, b) {
- for (var c = a.parentIndex, d = 0; 100 > d; d++) {
- a = this.animatedObjects[c];
- if (a.id == b)
- return !0;
- c == a.parentIndex && (d = 100);
- c = a.parentIndex
- }
- return !1
- }
- ;
- Animation.prototype.hasParentTypeInHierarchy = function(a, b) {
- for (var c = a.parentIndex, d = 0; 100 > d; d++) {
- a = this.animatedObjects[c];
- if (a.sceneObjectType == b)
- return !0;
- c == a.parentIndex && (d = 100);
- c = a.parentIndex
- }
- return !1
- }
- ;
- Animation.prototype.searchAnimationUpHierarchy = function(a) {
- for (var b = a.id, c = 0; 100 > c; c++) {
- a = this.animatedObjects[b];
- if (a.animatedLocalTransform && (a.hasAnimatedTransform() || a.id != a.modelPartIndex && this.searchAnimationUpHierarchy(this.animatedObjects[a.modelPartIndex])))
- return !0;
- b == a.parentIndex && (c = 100);
- b = a.parentIndex
- }
- return !1
- }
- ;
- Animation.prototype.hasAnimationInHierarchy = function(a) {//是否有层级?
- return this.searchAnimationUpHierarchy(a) || a.id != a.modelPartIndex && this.searchAnimationUpHierarchy(this.animatedObjects[a.modelPartIndex]) || this.hasParentTypeInHierarchy(a, "TurnTableSO") || this.hasParentTypeInHierarchy(a, "CameraSO") || "CameraSO" == a.sceneObjectType ? !0 : !1
- }
- ;
- Animation.prototype.getObjectAnimationFramePercent = function(a, b) {
- if (0 == this.totalFrames || 0 == a.animationLength)
- return 0;
- if (a.endTime == this.totalSeconds)
- return b * a.modelPartFPS;
- var c = b / a.animationLength
- , c = Math.floor(c);
- b -= a.animationLength * c; //应该是为了确保totalSeconds不大于AnimatedObject的animationLength
- c = b * a.modelPartFPS;
- c >= a.totalFrames + 1 && (c = a.totalFrames);
- return c
- }
- ;
- function Archive(a) {
- this.files = [];
- for (a = new ByteStream(a); !a.empty(); ) {
- var b = {};
- b.name = a.readCString();
- b.type = a.readCString();
- var c = a.readUint32()
- , d = a.readUint32()
- , e = a.readUint32();
- b.data = a.readBytes(d);
- if (!(b.data.length < d)) {
- if (c & 1 && (b.data = this.decompress(b.data, e),
- null === b.data))
- continue;
- this.files[b.name] = b
- }
- }
-
- }
- ;
- Archive.prototype.get = function(a) {
- return this.files[a]
- }
- ;
- Archive.prototype.extract = function(a) {
- var b = this.files[a];
- delete this.files[a];
- return b
- }
- ;
- Archive.prototype.checkSignature = function(a) {
- if (!a)
- return !1;
- var b = this.get(a.name + ".sig");
- if (!b)
- return !1;
- b = JSON.parse(String.fromCharCode.apply(null, b.data));
- if (!b)
- return !1;
- for (var c = 5381, d = 0; d < a.data.length; ++d)
- c = 33 * c + a.data[d] & 4294967295;
- a = new BigInt;
- a.setBytes([0, 233, 33, 170, 116, 86, 29, 195, 228, 46, 189, 3, 185, 31, 245, 19, 159, 105, 73, 190, 158, 80, 175, 38, 210, 116, 221, 229, 171, 134, 104, 144, 140, 5, 99, 255, 208, 78, 248, 215, 172, 44, 79, 83, 5, 244, 152, 19, 92, 137, 112, 10, 101, 142, 209, 100, 244, 92, 190, 125, 28, 0, 185, 54, 143, 247, 49, 37, 15, 254, 142, 180, 185, 232, 50, 219, 11, 186, 106, 116, 78, 212, 10, 105, 53, 26, 14, 181, 80, 47, 87, 213, 182, 19, 126, 151, 86, 109, 182, 224, 37, 135, 80, 59, 22, 93, 125, 68, 214, 106, 209, 152, 235, 157, 249, 245, 48, 76, 203, 0, 0, 95, 200, 246, 243, 229, 85, 79, 169], !0);
- d = new BigInt;
- d.setBytes(b[0]);
- return d.powmod(65537, a).toInt32() != c ? !1 : !0
- }
- ;
- Archive.prototype.decompress = function(a, b) {
- var c = new Uint8Array(b)
- , d = 0
- , e = new Uint32Array(4096)
- , f = new Uint32Array(4096)
- , g = 256
- , h = a.length
- , k = 0
- , l = 1
- , n = 0
- , m = 1;
- c[d++] = a[0];
- for (var p = 1; ; p++) {
- m = p + (p >> 1);
- if (m + 1 >= h)
- break;
- var n = a[m + 1]
- , m = a[m]
- , r = p & 1 ? n << 4 | m >> 4 : (n & 15) << 8 | m;
- if (r < g)
- if (256 > r)
- n = d,
- m = 1,
- c[d++] = r;
- else
- for (var n = d, m = f[r], r = e[r], s = r + m; r < s; )
- c[d++] = c[r++];
- else if (r == g) {
- n = d;
- m = l + 1;
- r = k;
- for (s = k + l; r < s; )
- c[d++] = c[r++];
- c[d++] = c[k]
- } else
- break;
- e[g] = k;
- f[g++] = l + 1;
- k = n;
- l = m;
- g = 4096 <= g ? 256 : g
- }
- return d == b ? c : null
- }
- ;
- function BigInt(a) {
- this.digits = new Uint16Array(a || 0)
- }
- BigInt.prototype.setBytes = function(a, b) {
- var c = (a.length + 1) / 2 | 0;
- this.digits = new Uint16Array(c);
- if (b)
- for (var d = 0, c = a.length - 1; 0 <= c; c -= 2)
- this.digits[d++] = a[c] + (0 < c ? 256 * a[c - 1] : 0);
- else
- for (d = 0; d < c; ++d)
- this.digits[d] = a[2 * d] + 256 * a[2 * d + 1];
- this.trim()
- }
- ;
- BigInt.prototype.toInt32 = function() {
- var a = 0;
- 0 < this.digits.length && (a = this.digits[0],
- 1 < this.digits.length && (a |= this.digits[1] << 16));
- return a
- }
- ;
- BigInt.prototype.lessThan = function(a) {
- if (this.digits.length == a.digits.length)
- for (var b = this.digits.length - 1; 0 <= b; --b) {
- var c = this.digits[b]
- , d = a.digits[b];
- if (c != d)
- return c < d
- }
- return this.digits.length < a.digits.length
- }
- ;
- BigInt.prototype.shiftRight = function() {
- for (var a = 0, b = this.digits, c = b.length - 1; 0 <= c; --c) {
- var d = b[c];
- b[c] = d >> 1 | a << 15;
- a = d
- }
- this.trim()
- }
- ;
- BigInt.prototype.shiftLeft = function(a) {
- if (0 < a) {
- var b = a / 16 | 0;
- a %= 16;
- for (var c = 16 - a, d = this.digits.length + b + 1, e = new BigInt(d), f = 0; f < d; ++f)
- e.digits[f] = ((f < b || f >= this.digits.length + b ? 0 : this.digits[f - b]) << a | (f < b + 1 ? 0 : this.digits[f - b - 1]) >>> c) & 65535;
- e.trim();
- return e
- }
- return new BigInt(this)
- }
- ;
- BigInt.prototype.bitCount = function() {
- var a = 0;
- if (0 < this.digits.length)
- for (var a = 16 * (this.digits.length - 1), b = this.digits[this.digits.length - 1]; b; )
- b >>>= 1,
- ++a;
- return a
- }
- ;
- BigInt.prototype.sub = function(a) {
- var b = this.digits
- , c = a.digits
- , d = this.digits.length;
- a = a.digits.length;
- for (var e = 0, f = 0; f < d; ++f) {
- var g = b[f]
- , h = f < a ? c[f] : 0
- , h = h + e
- , e = h > g ? 1 : 0
- , g = g + (e << 16);
- b[f] = g - h & 65535
- }
- this.trim()
- }
- ;
- BigInt.prototype.mul = function(a) {
- for (var b = new BigInt(this.digits.length + a.digits.length), c = b.digits, d = 0; d < this.digits.length; ++d)
- for (var e = this.digits[d], f = 0; f < a.digits.length; ++f)
- for (var g = e * a.digits[f], h = d + f; g; ) {
- var k = (g & 65535) + c[h];
- c[h] = k & 65535;
- g >>>= 16;
- g += k >>> 16;
- ++h
- }
- b.trim();
- return b
- }
- ;
- BigInt.prototype.mod = function(a) {
- if (0 >= this.digits.length || 0 >= a.digits.length)
- return new BigInt(0);
- var b = new BigInt(this.digits);
- if (!this.lessThan(a)) {
- for (var c = new BigInt(a.digits), c = c.shiftLeft(b.bitCount() - c.bitCount()); !b.lessThan(a); )
- c.lessThan(b) && b.sub(c),
- c.shiftRight();
- b.trim()
- }
- return b
- }
- ;
- BigInt.prototype.powmod = function(a, b) {
- for (var c = new BigInt([1]), d = this.mod(b); a; )
- a & 1 && (c = c.mul(d).mod(b)),
- a >>>= 1,
- d = d.mul(d).mod(b);
- return c
- }
- ;
- BigInt.prototype.trim = function() {
- for (var a = this.digits.length; 0 < a && 0 == this.digits[a - 1]; )
- --a;
- a != this.digits.length && (this.digits = this.digits.subarray(0, a))
- }
- ;
- function Bounds(a) {
- for (var b = 0; b < a.length; ++b) {
- var c = a[b].bounds;
- if (void 0 === this.min)
- this.min = [c.min[0], c.min[1], c.min[2]],
- this.max = [c.max[0], c.max[1], c.max[2]];
- else
- for (var d = 0; 3 > d; ++d)
- this.min[d] = Math.min(c.min[d], this.min[d]),
- this.max[d] = Math.max(c.max[d], this.max[d])
- }
- this.min = this.min ? this.min : [0, 0, 0];
- this.max = this.max ? this.max : [0, 0, 0];
- this.center = [0.5 * (this.min[0] + this.max[0]), 0.5 * (this.min[1] + this.max[1]), 0.5 * (this.min[2] + this.max[2])];
- this.radius = [this.max[0] - this.center[0], this.max[1] - this.center[1], this.max[2] - this.center[2]];
- this.radiusDiagonal = Math.sqrt(this.radius[0] * this.radius[0] + this.radius[1] * this.radius[1] + this.radius[2] * this.radius[2])
- }
- ;function Button(a) {
- this.name = "none";
- this.text = "default text";
- this.title = "none";
- this.debugString = this.imagePath = "";
- this.controlRect = new ControlRect(a);
- this.defaultAlpha = 0.5;
- this.focusAlpha = 1;
- this.updateAlphas = !0;
- this.linkedBackground = this.backgroundOffsetY = this.backgroundOffsetX = this.edgePixelsY = this.edgePixelsX = this.backgroundBottomMiddle = this.backgroundBottomRight = this.backgroundBottomLeft = this.backgroundMiddleMiddle = this.backgroundMiddleRight = this.backgroundMiddleLeft = this.backgroundTopMiddle = this.backgroundTopRight = this.backgroundTopLeft = this.backgroundMiddle = this.backgroundRight = this.backgroundLeft = 0
- }
- Button.prototype.setBackground3x1 = function(a, b, c, d, e, f, g) {
- this.backgroundOffsetX = b;
- this.backgroundOffsetY = c;
- this.edgePixelsX = g;
- this.backgroundLeft = a.addImage(d);
- this.backgroundMiddle = a.addImage(e);
- this.backgroundRight = a.addImage(f);
- this.backgroundLeft.linkedControl.style.zIndex = "0";
- this.backgroundMiddle.linkedControl.style.zIndex = "0";
- this.backgroundRight.linkedControl.style.zIndex = "0";
- this.setOpacity(this.defaultAlpha)
- }
- ;
- Button.prototype.setBackground3x3 = function(a, b, c, d, e, f, g, h, k, l, n, m, p, r) {
- this.backgroundOffsetX = b;
- this.backgroundOffsetY = c;
- this.edgePixelsX = p;
- this.edgePixelsY = r;
- this.backgroundTopLeft = a.addImage(d);
- this.backgroundMiddleLeft = a.addImage(g);
- this.backgroundBottomLeft = a.addImage(l);
- this.backgroundTopMiddle = a.addImage(e);
- this.backgroundMiddleMiddle = a.addImage(h);
- this.backgroundBottomMiddle = a.addImage(n);
- this.backgroundTopRight = a.addImage(f);
- this.backgroundMiddleRight = a.addImage(k);
- this.backgroundBottomRight = a.addImage(m);
- this.backgroundTopLeft.linkedControl.style.zIndex = "0";
- this.backgroundTopRight.linkedControl.style.zIndex = "0";
- this.backgroundTopMiddle.linkedControl.style.zIndex = "0";
- this.backgroundMiddleLeft.linkedControl.style.zIndex = "0";
- this.backgroundMiddleRight.linkedControl.style.zIndex = "0";
- this.backgroundMiddleMiddle.linkedControl.style.zIndex = "0";
- this.backgroundBottomLeft.linkedControl.style.zIndex = "0";
- this.backgroundBottomRight.linkedControl.style.zIndex = "0";
- this.backgroundBottomMiddle.linkedControl.style.zIndex = "0";
- this.setOpacity(this.defaultAlpha)
- }
- ;
- Button.prototype.alignBackground = function() {
- var a = this.controlRect
- , b = a.guiScreen
- , c = b.left * (1 - a.getScreenXPercent())
- , d = b.bottom * (1 - a.getScreenYPercent())
- , e = b.width * a.getScreenWidthPercent()
- , a = b.height * a.getScreenHeightPercent()
- , d = d + this.backgroundOffsetY
- , c = c + this.backgroundOffsetX;
- if (this.backgroundTopLeft && this.backgroundTopRight && this.backgroundTopMiddle && this.backgroundMiddleLeft && this.backgroundMiddleRight && this.backgroundMiddleMiddle && this.backgroundBottomLeft && this.backgroundBottomRight && this.backgroundBottomMiddle) {
- var b = e - 2 * this.edgePixelsX
- , f = a - 2 * this.edgePixelsY;
- this.backgroundTopLeft.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundTopMiddle.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundTopRight.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundBottomLeft.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundBottomMiddle.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundBottomRight.linkedControl.style.height = this.edgePixelsY + "px";
- this.backgroundMiddleLeft.linkedControl.style.height = f + "px";
- this.backgroundMiddleMiddle.linkedControl.style.height = f + "px";
- this.backgroundMiddleRight.linkedControl.style.height = f + "px";
- this.backgroundTopLeft.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundBottomLeft.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundMiddleLeft.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundTopRight.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundBottomRight.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundMiddleRight.linkedControl.style.width = this.edgePixelsX + "px";
- this.backgroundTopMiddle.linkedControl.style.width = b + "px";
- this.backgroundBottomMiddle.linkedControl.style.width = b + "px";
- this.backgroundMiddleMiddle.linkedControl.style.width = b + "px";
- this.backgroundTopLeft.linkedControl.style.left = c + "px";
- this.backgroundBottomLeft.linkedControl.style.left = c + "px";
- this.backgroundMiddleLeft.linkedControl.style.left = c + "px";
- c += this.edgePixelsX;
- this.backgroundTopMiddle.linkedControl.style.left = c + "px";
- this.backgroundBottomMiddle.linkedControl.style.left = c + "px";
- this.backgroundMiddleMiddle.linkedControl.style.left = c + "px";
- c += b;
- this.backgroundTopRight.linkedControl.style.left = c + "px";
- this.backgroundBottomRight.linkedControl.style.left = c + "px";
- this.backgroundMiddleRight.linkedControl.style.left = c + "px";
- this.backgroundBottomLeft.linkedControl.style.bottom = d + "px";
- this.backgroundBottomMiddle.linkedControl.style.bottom = d + "px";
- this.backgroundBottomRight.linkedControl.style.bottom = d + "px";
- d += this.edgePixelsY;
- this.backgroundMiddleLeft.linkedControl.style.bottom = d + "px";
- this.backgroundMiddleRight.linkedControl.style.bottom = d + "px";
- this.backgroundMiddleMiddle.linkedControl.style.bottom = d + "px";
- d += f;
- this.backgroundTopLeft.linkedControl.style.bottom = d + "px";
- this.backgroundTopMiddle.linkedControl.style.bottom = d + "px";
- this.backgroundTopRight.linkedControl.style.bottom = d + "px"
- }
- this.backgroundLeft && this.backgroundRight && this.backgroundMiddle && (e -= 2 * this.edgePixelsX,
- this.backgroundLeft.linkedControl.style.bottom = d + "px",
- this.backgroundMiddle.linkedControl.style.bottom = d + "px",
- this.backgroundRight.linkedControl.style.bottom = d + "px",
- this.backgroundLeft.linkedControl.style.height = a + "px",
- this.backgroundMiddle.linkedControl.style.height = a + "px",
- this.backgroundRight.linkedControl.style.height = a + "px",
- this.backgroundLeft.linkedControl.style.width = this.edgePixelsX + "px",
- this.backgroundMiddle.linkedControl.style.width = e + "px",
- this.backgroundRight.linkedControl.style.width = this.edgePixelsX + "px",
- this.backgroundLeft.linkedControl.style.left = c + "px",
- c += this.edgePixelsX,
- this.backgroundMiddle.linkedControl.style.left = c + "px",
- this.backgroundRight.linkedControl.style.left = c + e + "px")
- }
- ;
- Button.prototype.setOpacity = function(a) {
- this.controlRect.linkedControl.style.opacity = a;
- this.backgroundLeft && (this.backgroundLeft.linkedControl.style.opacity = a);
- this.backgroundRight && (this.backgroundRight.linkedControl.style.opacity = a);
- this.backgroundMiddle && (this.backgroundMiddle.linkedControl.style.opacity = a);
- this.backgroundTopLeft && (this.backgroundTopLeft.linkedControl.style.opacity = a);
- this.backgroundTopRight && (this.backgroundTopRight.linkedControl.style.opacity = a);
- this.backgroundTopMiddle && (this.backgroundTopMiddle.linkedControl.style.opacity = a);
- this.backgroundMiddleLeft && (this.backgroundMiddleLeft.linkedControl.style.opacity = a);
- this.backgroundMiddleRight && (this.backgroundMiddleRight.linkedControl.style.opacity = a);
- this.backgroundMiddleMiddle && (this.backgroundMiddleMiddle.linkedControl.style.opacity = a);
- this.backgroundBottomLeft && (this.backgroundBottomLeft.linkedControl.style.opacity = a);
- this.backgroundBottomRight && (this.backgroundBottomRight.linkedControl.style.opacity = a);
- this.backgroundBottomMiddle && (this.backgroundBottomMiddle.linkedControl.style.opacity = a)
- }
- ;
- Button.prototype.setBackgroundVisible = function(a) {
- this.backgroundLeft && this.backgroundLeft.showControl(a);
- this.backgroundRight && this.backgroundRight.showControl(a);
- this.backgroundMiddle && this.backgroundMiddle.showControl(a);
- this.backgroundTopLeft && this.backgroundTopLeft.showControl(a);
- this.backgroundTopRight && this.backgroundTopRight.showControl(a);
- this.backgroundTopMiddle && this.backgroundTopMiddle.showControl(a);
- this.backgroundMiddleLeft && this.backgroundMiddleLeft.showControl(a);
- this.backgroundMiddleRight && this.backgroundMiddleRight.showControl(a);
- this.backgroundMiddleMiddle && this.backgroundMiddleMiddle.showControl(a);
- this.backgroundBottomLeft && this.backgroundBottomLeft.showControl(a);
- this.backgroundBottomRight && this.backgroundBottomRight.showControl(a);
- this.backgroundBottomMiddle && this.backgroundBottomMiddle.showControl(a)
- }
- ;
- Button.prototype.setVisible = function(a) {
- this.controlRect.showControl(a);
- this.setBackgroundVisible(a)
- }
- ;
- Button.prototype.linkControl = function(a) {
- this.controlRect.linkedControl = a;
- a.onmouseover = function() {
- this.updateAlphas && (this.setOpacity(this.focusAlpha),
- this.controlRect.mouseOver = !0,
- this.linkedBackground && this.linkedBackground.setOpacity(this.focusAlpha))
- }
- .bind(this);
- a.onmouseout = function() {
- this.updateAlphas && (this.setOpacity(this.defaultAlpha),
- this.controlRect.mouseOver = !1,
- this.linkedBackground && this.linkedBackground.setOpacity(this.defaultAlpha))
- }
- .bind(this)
- }
- ;
- function ByteStream(a) {
- this.bytes = new Uint8Array(a)
- }
- ByteStream.prototype.empty = function() {
- return 0 >= this.bytes.length
- }
- ;
- ByteStream.prototype.readCString = function() {
- for (var a = this.bytes, b = a.length, c = 0; c < b; ++c)
- if (0 == a[c])
- return a = String.fromCharCode.apply(null, this.bytes.subarray(0, c)),
- this.bytes = this.bytes.subarray(c + 1),
- a;
- return null
- }
- ;
- ByteStream.prototype.asString = function() {
- for (var a = "", b = 0; b < this.bytes.length; ++b)
- a += String.fromCharCode(this.bytes[b]);
- return a
- }
- ;
- ByteStream.prototype.readBytes = function(a) {
- var b = this.bytes.subarray(0, a);
- this.bytes = this.bytes.subarray(a);
- return b
- }
- ;
- ByteStream.prototype.readUint32 = function() {
- var a = this.bytes
- , b = a[0] | a[1] << 8 | a[2] << 16 | a[3] << 24;
- this.bytes = a.subarray(4);
- return b
- }
- ;
- ByteStream.prototype.readUint8 = function() {
- var a = this.bytes
- , b = a[0];
- this.bytes = a.subarray(1);
- return b
- }
- ;
- ByteStream.prototype.readUint16 = function() {
- var a = this.bytes
- , b = a[0] | a[1] << 8;
- this.bytes = a.subarray(2);
- return b
- }
- ;
- ByteStream.prototype.readFloat32 = function() {
- var a = new Uint8Array(this.bytes)
- , a = new Float32Array(a.buffer);
- this.bytes = this.bytes.subarray(4);
- return a[0]
- }
- ;
- ByteStream.prototype.seekUint32 = function(a) {
- a = this.bytes.subarray(4 * a);
- return a[0] | a[1] << 8 | a[2] << 16 | a[3] << 24
- }
- ;
- ByteStream.prototype.seekFloat32 = function(a) {
- a = new Uint8Array(this.bytes.subarray(4 * a));
- return (new Float32Array(a.buffer))[0]
- }
- ;
- ByteStream.prototype.getMatrix = function(a) {
- return new Float32Array(this.bytes.buffer,64 * a,16)
- }
- ;
- function ControlRect(a) {
- this.name = "none";
- this.title = "frame";
- this.yPercent = this.xPercent = 0;
- this.heightPercent = this.widthPercent = 1;
- this.debugString = "";
- this.parentControlRect = 0;
- this.childControlRects = [];
- this.clicked = this.mouseDown = this.mouseOver = !1;
- this.localMouseYPercent = this.localMouseXPercent = 0;
- this.enabled = this.visible = !0;
- this.opacity = 1;
- this.guiScreen = a;
- this.id = this.callBack = this.linkedControl = 0
- }
- ControlRect.prototype.getScreenWidth = function() {
- if (this.linkedControl)
- return this.guiScreen.width * this.getScreenWidthPercent()
- }
- ;
- ControlRect.prototype.getScreenHeight = function() {
- if (this.linkedControl)
- return this.guiScreen.height * this.getScreenHeightPercent()
- }
- ;
- ControlRect.prototype.updateElement = function() {
- var a = this.linkedControl;
- if (a) {
- var b = this.guiScreen.left * (1 - this.getScreenXPercent())
- , c = this.guiScreen.bottom * (1 - this.getScreenYPercent())
- , d = this.guiScreen.width * this.getScreenWidthPercent()
- , e = this.guiScreen.height * this.getScreenHeightPercent();
- a.style.left = b + "px";
- a.style.bottom = c + "px";
- a.style.width = d + "px";
- a.style.height = e + "px"
- }
- }
- ;
- ControlRect.prototype.updateElement = function() {
- var a = this.linkedControl;
- if (a) {
- var b = this.guiScreen.left * (1 - this.getScreenXPercent())
- , c = this.guiScreen.bottom * (1 - this.getScreenYPercent())
- , d = this.guiScreen.width * this.getScreenWidthPercent()
- , e = this.guiScreen.height * this.getScreenHeightPercent();
- a.style.left = b + "px";
- a.style.bottom = c + "px";
- a.style.width = d + "px";
- a.style.height = e + "px"
- }
- }
- ;
- ControlRect.prototype.updateChildElements = function() {
- this.updateElement();
- for (var a = 0; a < this.childControlRects.length; a++)
- this.childControlRects[a].updateChildElements()
- }
- ;
- ControlRect.prototype.set = function(a, b, c, d) {
- this.xPercent = a;
- this.yPercent = b;
- this.widthPercent = c;
- this.heightPercent = d
- }
- ;
- ControlRect.prototype.linkControl = function(a) {
- this.linkedControl = a;
- a.onmouseover = function() {
- this.mouseOver = !0
- }
- .bind(this);
- a.onmouseout = function() {
- this.mouseOver = !1
- }
- .bind(this);
- a.onmousedown = function() {
- this.mouseDown = !0
- }
- .bind(this);
- a.onmouseup = function() {
- this.mouseDown = !1
- }
- .bind(this);
- a.onclick = function() {
- this.callBack && this.callBack(this);
- this.clicked = !0
- }
- .bind(this)
- }
- ;
- ControlRect.prototype.showControl = function(a) {
- this.visible = a;
- this.linkedControl && (this.linkedControl.style.display = a ? "block" : "none")
- }
- ;
- ControlRect.prototype.setOpacity = function(a) {
- this.opacity = a;
- this.linkedControl && (this.linkedControl.style.opacity = a)
- }
- ;
- ControlRect.prototype.hasChildControlRect = function(a) {
- for (var b = 0; b < this.childControlRects.length; b++)
- if (this.childControlRects[b] == a)
- return !0;
- return !1
- }
- ;
- ControlRect.prototype.registerChildControlRect = function(a) {
- this.hasChildControlRect(a) || (this.childControlRects.push(a),
- a.parentControlRect = this)
- }
- ;
- ControlRect.prototype.getScreenWidthPercent = function() {
- var a = this.widthPercent;
- this.parentControlRect && (a *= this.parentControlRect.getScreenWidthPercent());
- return a
- }
- ;
- ControlRect.prototype.getScreenHeightPercent = function() {
- var a = this.heightPercent;
- this.parentControlRect && (a *= this.parentControlRect.getScreenHeightPercent());
- return a
- }
- ;
- ControlRect.prototype.getScreenXPercent = function() {
- var a = this.xPercent;
- this.parentControlRect && (a *= this.parentControlRect.getScreenWidthPercent(),
- a += this.parentControlRect.getScreenXPercent());
- return a
- }
- ;
- ControlRect.prototype.getScreenYPercent = function() {
- var a = this.yPercent;
- this.parentControlRect && (a *= this.parentControlRect.getScreenHeightPercent(),
- a += this.parentControlRect.getScreenYPercent());
- return a
- }
- ;
- var prepareEmbedParams = function(a) {
- a = a || {};
- if (document.location.search)
- for (var b = document.location.search.substring(1).split("&"), c = 0; c < b.length; ++c) {
- var d = b[c].split("=");
- a[d[0]] = d[1]
- }
- b = function(a) {
- if (a | 0)
- return !0;
- for (var c = "true True TRUE yes Yes YES".split(" "), b = 0; b < c.length; ++b)
- if (a === c[b])
- return !0;
- return !1
- }
- ;
- a.width = a.width || 800;
- a.height = a.height || 600;
- a.autoStart = b(a.autoStart);
- a.pagePreset = b(a.pagePreset);
- a.fullFrame = b(a.fullFrame) || b(a.bare);
- a.fullFrame = !a.pagePreset && a.fullFrame;
- return a
- }
- , embed = function(a, b) {
- var c;
- b = prepareEmbedParams(b);
- var d = b.thumbnailURL;
- if (b.pagePreset) {
- c = new WebViewer(b.width,b.height,a,!!d);
- document.body.style.backgroundColor = "#d7e4da";
- var e = document.createElement("div");
- e.id = 'main'; //xst
- e.style.position = "relative";
- e.style.backgroundColor = "#e4e7e4";
- e.style.width = b.width + 12 + "px";
- e.style.height = b.height + 6 + 16 + "px";
- e.style.margin = "auto";
- e.style.boxShadow = "3px 5px 12px 0px grey";
- document.body.appendChild(e);
- var f = document.createElement("div");
- f.style.position = "relative";
- f.style.left = "6px";
- f.style.top = "6px";
- e.appendChild(f);
- f.appendChild(c.domRoot);
- if (!c.mobile) {
- e.style.resize = "both";
- e.style.overflow = "hidden";
- var g = [e.style.width, e.style.height]
- , h = function() {
- if (FullScreen.active())
- e.style.resize = "none";
- else if (e.style.resize = "both",
- g[0] != e.style.width || g[1] != e.style.height)
- g[0] = e.style.width,
- g[1] = e.style.height,
- c.resize(e.clientWidth - 12, e.clientHeight - 6 - 16);
- window.setTimeout(h, 100)
- };
- h()
- }
- } else
- c = new WebViewer(b.fullFrame ? window.innerWidth : b.width,b.fullFrame ? window.innerHeight : b.height,a,!!d, b.domRoot),//改
- //document.body.appendChild(c.domRoot),
- b.fullFrame && (c.domRoot.style.position = "absolute",
- c.domRoot.style.left = c.domRoot.style.top = 0,
- window.addEventListener("resize", function() {
- FullScreen.active() || c.resize(window.innerWidth, window.innerHeight)
- }));
- window.webview = c;//xzw add
- c.ui.setThumbnailURL(d);
- b.autoStart && c.loadScene();
- return c
- }
- , fetchThumbnail = function(a, b, c, d) {
- var e = !1
- , f = a + (-1 == a.indexOf("?") ? "?" : "&") + "thumb=1"
- , g = function(a) {
- (a = (new Archive(a)).extract("thumbnail.jpg")) ? TextureCache.parseFile(a, b, d) : e ? c && c() : (e = !0,
- Network.fetchBinaryIncremental(f, g, c, 394240));
- return 0
- };
- Network.fetchBinaryIncremental(f, g, c, 65536)
- }
- , fdage = "undefined" == typeof fdage ? {} : fdage;
- fdage.embed = embed;
- fdage.fetchThumbnail = fetchThumbnail;
- function Fog(a, b) {
- this.desc = b;
- this.gl = a;
- this.iblShader = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", ["#define FOG_IBL"]);
- var c = ["#define FOG_DIR"];
- this.dirShader = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", c);
- c.push("#define FOG_SHADOWS");
- this.dirShaderShadow = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", c);
- c = ["#define FOG_SPOT"];
- this.spotShader = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", c);
- c.push("#define FOG_SHADOWS");
- this.spotShaderShadow = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", c);
- c = ["#define FOG_OMNI"];
- this.omniShaderShadow = this.omniShader = a.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", c);
- this.fullscreenTriangle = a.createBuffer();
- a.bindBuffer(a.ARRAY_BUFFER, this.fullscreenTriangle);
- c = new Float32Array([0, 0, 2, 0, 0, 2]);
- a.bufferData(a.ARRAY_BUFFER, c, a.STATIC_DRAW);
- a.bindBuffer(a.ARRAY_BUFFER, null)
- }
- Fog.prototype.draw = function(a, b) {
- var c = this.gl
- , d = a.view
- , e = d.projectionMatrix
- , f = Matrix.empty();
- Matrix.mul(f, d.viewMatrix, d.projectionMatrix);
- Matrix.invert(f, d.viewProjectionMatrix);
- f = [e[10] + e[11], -e[14], -2 * e[11]];
- e = [-2 / e[0], -2 / e[5], (1 - e[8]) / e[0], (1 - e[9]) / e[5]];
- c.enable(c.BLEND);
- c.blendFunc(c.ONE, c.ONE_MINUS_SRC_ALPHA);
- for (var g = 0; g < a.lights.count + 1; ++g) {
- var h = g - 1, k = h < a.lights.shadowCount, l;
- l = 0 == g ? this.iblShader : 0 < a.lights.spot[3 * h] ? k ? this.spotShaderShadow : this.spotShader : 0 < a.lights.getLightPos(h)[3] ? this.omniShader : k ? this.dirShaderShadow : this.dirShader;
- l.bind();
- var n = l.params;
- c.uniform3fv(n.uDepthToZ, f);
- c.uniform4fv(n.uUnproject, e);
- c.uniformMatrix4fv(n.uInvViewMatrix, !1, d.transform);
- c.uniform1f(n.uFogInvDistance, 1 / this.desc.distance);
- c.uniform1f(n.uFogOpacity, this.desc.opacity * (1 - a.stripData.activeFade()));
- c.uniform1f(n.uFogDispersion, 1 - this.desc.dispersion);
- var m = [0, 0, 0];
- m[this.desc.type] = 1;
- c.uniform3fv(n.uFogType, m);
- c.uniform3fv(n.uFogColor, this.desc.color);
- c.uniform1f(n.uFogIllum, 0 == g ? this.desc.skyIllum : this.desc.lightIllum);
- c.uniformMatrix4fv(n.uLightMatrix, !1, a.lights.invMatrix);
- if (0 == g) {
- h = new Float32Array(a.sky.diffuseCoefficients);
- for (k = 4; 16 > k; ++k)
- h[k] *= 1 - this.desc.dispersion;
- for (k = 16; 36 > k; ++k)
- h[k] *= 1 - this.desc.dispersion * this.desc.dispersion;
- c.uniform4fv(n.uFogLightSphere, h)
- } else {
- var p = a.lights.getLightPos(h)
- , p = Matrix.mul4(Vect.empty(), a.lights.invMatrix, p[0], p[1], p[2], p[3])
- , m = a.lights.getLightDir(h)
- , m = Matrix.mulVec(Vect.empty(), a.lights.invMatrix, m[0], m[1], m[2]);
- c.uniform4fv(n.uLightPosition, p);
- c.uniform3fv(n.uLightColor, a.lights.getColor(h));
- var p = 0.01745329251 * a.lights.spot[3 * h]
- , r = Math.cos(0.5 * p);
- c.uniform4fv(n.uSpotParams, [-m[0], -m[1], -m[2], 0 < p ? r * r : 0]);
- c.uniform4fv(n.uLightAttenuation, [a.lights.parameters[3 * h + 0], a.lights.parameters[3 * h + 1], a.lights.parameters[3 * h + 2], r]);
- k && (k = Matrix.mul(Matrix.empty(), a.lights.finalTransformBuffer.subarray(16 * h), a.lights.matrix),
- c.uniformMatrix4fv(n.uShadowProj, !1, k),
- a.shadow.depthTextures[h].bind(l.samplers.uShadowMap),
- h = 0,
- 1 < a.postRender.sampleCount && (h = a.postRender.currentSample() / a.postRender.sampleCount),
- c.uniform1f(n.uDitherOffset, h),
- c.uniform3fv(n.uAABBMin, a.bounds.min),
- c.uniform3fv(n.uAABBMax, a.bounds.max),
- h = Vect.lerp(Vect.empty(), a.bounds.min, a.bounds.max, 0.5),
- k = Vect.distance(h, a.bounds.min),
- c.uniform4f(n.uCylinder, h[0], h[1], h[2], k * k))
- }
- b.bind(l.samplers.tDepth);
- l = l.attribs.vCoord;
- c.bindBuffer(c.ARRAY_BUFFER, this.fullscreenTriangle);
- c.enableVertexAttribArray(l);
- c.vertexAttribPointer(l, 2, c.FLOAT, !1, 0, 0);
- c.drawArrays(c.TRIANGLES, 0, 3);
- c.disableVertexAttribArray(l);
- c.bindBuffer(c.ARRAY_BUFFER, null)
- }
- c.disable(c.BLEND)
- }
- ;
- Fog.prototype.complete = function() {
- return this.iblShader.complete() && this.dirShader.complete() && this.dirShaderShadow.complete() && this.spotShader.complete() && this.spotShaderShadow.complete() && this.omniShader.complete() && this.omniShaderShadow.complete()
- }
- ;
- function Framebuffer(a, b) {
- this.gl = a;
- this.fbo = a.createFramebuffer();
- a.bindFramebuffer(a.FRAMEBUFFER, this.fbo);
- b && (this.width = b.width,
- this.height = b.height,
- b.color0 && (this.color0 = b.color0,
- a.framebufferTexture2D(a.FRAMEBUFFER, a.COLOR_ATTACHMENT0, a.TEXTURE_2D, this.color0.id, 0),
- this.width = b.color0.desc.width,
- this.height = b.color0.desc.height),
- b.depth ? (this.depth = b.depth,
- a.framebufferTexture2D(a.FRAMEBUFFER, a.DEPTH_ATTACHMENT, a.TEXTURE_2D, this.depth.id, 0)) : (this.depthBuffer = b.depthBuffer,
- b.createDepth && !this.depthBuffer && (this.depthBuffer = Framebuffer.createDepthBuffer(a, this.width, this.height)),
- this.depthBuffer && (a.bindRenderbuffer(a.RENDERBUFFER, this.depthBuffer),
- a.framebufferRenderbuffer(a.FRAMEBUFFER, a.DEPTH_ATTACHMENT, a.RENDERBUFFER, this.depthBuffer),
- a.bindRenderbuffer(a.RENDERBUFFER, null))));
- this.valid = b && b.ignoreStatus || a.checkFramebufferStatus(a.FRAMEBUFFER) == a.FRAMEBUFFER_COMPLETE;
- a.bindFramebuffer(a.FRAMEBUFFER, null)
- }
- Framebuffer.createDepthBuffer = function(a, b, c) {
- var d = a.createRenderbuffer();
- a.bindRenderbuffer(a.RENDERBUFFER, d);
- a.renderbufferStorage(a.RENDERBUFFER, a.DEPTH_COMPONENT16, b, c);
- a.bindRenderbuffer(a.RENDERBUFFER, null);
- return d
- }
- ;
- Framebuffer.prototype.bind = function() {
- this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.fbo);
- this.gl.viewport(0, 0, this.width, this.height)
- }
- ;
- Framebuffer.bindNone = function(a) {
- a.bindFramebuffer(a.FRAMEBUFFER, null)
- }
- ;
- var FullScreen = {
- support: function() {
- return !!(document.fullscreenEnabled || document.webkitFullscreenEnabled || document.mozFullScreenEnabled || document.msFullscreenEnabled)
- },
- begin: function(a, b) {
- var c = a.requestFullscreen || a.webkitRequestFullScreen || a.mozRequestFullScreen || a.msRequestFullscreen;
- if (c) {
- var d = function() {
- FullScreen.active() || (document.removeEventListener("fullscreenchange", d),
- document.removeEventListener("webkitfullscreenchange", d),
- document.removeEventListener("mozfullscreenchange", d),
- document.removeEventListener("MSFullscreenChange", d));
- b && b()
- };
- document.addEventListener("fullscreenchange", d);
- document.addEventListener("webkitfullscreenchange", d);
- document.addEventListener("mozfullscreenchange", d);
- document.addEventListener("MSFullscreenChange", d);
- c.bind(a)()
- }
- },
- end: function() {
- var a = document.exitFullscreen || document.webkitExitFullscreen || document.mozCancelFullScreen || document.msExitFullscreen;
- a && a.bind(document)()
- },
- active: function() {
- return !!(document.fullscreenElement || document.webkitIsFullScreen || document.mozFullScreenElement || document.msFullscreenElement)
- }
- };
- function GUIManager(a) {
- this.init = !1;
- this.ui = a;
- this.bottom = this.left = this.height = this.width = 0;
- this.clicked = this.mouseDown = !1;
- this.playbackControls = 0;
- a = 1;
- window.devicePixelRatio && (2 < window.devicePixelRatio ? a = 4 : 1 < window.devicePixelRatio && (a = 2));
- this.imageSetNumber = a
- }
- GUIManager.prototype.setSize = function(a, b) {
- this.width = a;
- this.height = b;
- this.left = -a;
- this.bottom = -b;
- this.playbackControls && this.playbackControls.resize(this)
- }
- ;
- GUIManager.prototype.setupActiveView = function(a) {
- this.init || (this.init = !0,
- this.ui = a,
- a.viewer.scene.sceneAnimator && (this.playbackControls = new PlaybackControls(this),
- this.playbackControls.resize(this)))
- }
- ;
- GUIManager.prototype.updateElement = function(a) {
- var b = a.linkedControl;
- if (b) {
- var c = this.left * (1 - a.getScreenXPercent())
- , d = this.bottom * (1 - a.getScreenYPercent())
- , e = this.width * a.getScreenWidthPercent();
- a = this.height * a.getScreenHeightPercent();
- b.style.left = c + "px";
- b.style.bottom = d + "px";
- b.style.width = e + "px";
- b.style.height = a + "px"
- }
- }
- ;
- function GUIRegion(a) {
- this.debugString = "GUIRegion";
- this.name = "Default";
- this.controlRect = new ControlRect(a);
- this.yPercent = this.xPercent = 0;
- this.heightPercent = this.widthPercent = 1;
- this.guiScreen = a
- }
- GUIRegion.prototype.addImageElement = function(a, b) {
- var c = this.guiScreen.ui.menuCluster.contents
- , d = document.createElement("input");
- a.linkControl(d);
- this.guiScreen.updateElement(a);
- d.type = "image";
- d.src = fdage.dataLocale + b;
- d.style.position = "absolute";
- d.style.border = "none";
- d.style.outline = "0px";
- d.style.zIndex = "1";
- d.title = b;
- d.style.opacity = a.opacity;
- var e = new XMLHttpRequest;
- e.open("HEAD", d.src, !0);
- e.onload = function(a) {
- a.appendChild(this)
- }
- .bind(d, c);
- e.send();
- return d
- }
- ;
- GUIRegion.prototype.addImage = function(a) {
- var b = new ControlRect(this.guiScreen);
- this.addImageElement(b, a);
- return b
- }
- ;
- GUIRegion.prototype.addTextButton = function(a, b, c, d, e, f) {
- var g = new Button(this.guiScreen);
- g.name = "none";
- g.text = a;
- g.controlRect.set(b, c, d, e);
- g.controlRect.opacity = f;
- this.controlRect.registerChildControlRect(g.controlRect);
- b = this.guiScreen.ui.menuCluster.contents;
- c = document.createElement("text");
- c.style.color = "white";
- c.style.fontFamily = "Arial";
- c.style.fontSize = fdage.largeUI ? "14px" : "12px";
- c.style.textShadow = "2px 2px 3px #000000";
- b.appendChild(c);
- g.controlRect.linkControl(c);
- this.guiScreen.updateElement(g.controlRect);
- c.type = "text";
- c.name = "text";
- c.style.position = "absolute";
- c.style.border = "none";
- c.style.outline = "0px";
- c.style.zIndex = "2";
- c.innerHTML = a;
- c.style.opacity = g.controlRect.opacity;
- g.linkControl(c);
- return g
- }
- ;
- function GUIScreen(a) {
- this.init = !1;
- this.ui = a;
- this.bottom = this.left = this.height = this.width = 0;
- this.clicked = this.mouseDown = !1;
- this.playbackControls = 0;
- a = 1;
- window.devicePixelRatio && (2 < window.devicePixelRatio ? a = 4 : 1 < window.devicePixelRatio && (a = 2));
- this.imageSetNumber = a
- }
- GUIScreen.prototype.setSize = function(a, b) {
- this.width = a;
- this.height = b;
- this.left = -a;
- this.bottom = -b;
- this.playbackControls && this.playbackControls.resize(this)
- }
- ;
- GUIScreen.prototype.setupActiveView = function(a) {
- this.init || (this.init = !0,
- this.ui = a,
- a.viewer.scene.sceneAnimator && (this.playbackControls = new PlaybackControls(this),
- this.playbackControls.resize(this)))
- }
- ;
- GUIScreen.prototype.updateElement = function(a) {
- var b = a.linkedControl;
- if (b) {
- var c = this.left * (1 - a.getScreenXPercent())
- , d = this.bottom * (1 - a.getScreenYPercent())
- , e = this.width * a.getScreenWidthPercent();
- a = this.height * a.getScreenHeightPercent();
- b.style.left = c + "px";
- b.style.bottom = d + "px";
- b.style.width = e + "px";
- b.style.height = a + "px"
- }
- }
- ;
- function Input(a) {
- this.onTap = [];
- this.onSingleTap = [];
- this.onDoubleTap = [];
- this.onDrag = [];
- this.onZoom = [];
- this.onPan = [];
- this.onPan2 = [];
- this.onAnything = [];
- this.mouseDownCount = 0;
- this.macHax = 0 <= navigator.platform.toUpperCase().indexOf("MAC");
- a && this.attach(a)
- }
- Input.prototype.attach = function(a) {
- this.element = a;
- var b = function(a) {
- for (var b = 0; b < this.onAnything.length; ++b)
- this.onAnything[b]();
- a.preventDefault()
- }
- .bind(this);
- this.mouseStates = [{
- pressed: !1,
- position: [0, 0],
- downPosition: [0, 0]
- }, {
- pressed: !1,
- position: [0, 0],
- downPosition: [0, 0]
- }, {
- pressed: !1,
- position: [0, 0],
- downPosition: [0, 0]
- }];
- this.lastTapPos = [0, 0];
- a = function(a) {
- if (a.target === this.element) {
- this.mouseDownCount++;
- var d = this.mouseStates[a.button];
- if (d) {
- d.pressed = !0;
- var e = this.element.getBoundingClientRect();
- d.position[0] = d.downPosition[0] = a.clientX - e.left;
- d.position[1] = d.downPosition[1] = a.clientY - e.top;
- b(a)
- }
- }
- }
- .bind(this);
- this.element.addEventListener("mousedown", a);
- a = function(a) {
- var d = this.mouseStates[a.button];
- if (d) {
- var e = this.element.getBoundingClientRect()
- , f = a.clientX - e.left
- , e = a.clientY - e.top;
- d.pressed = !1;
- d.position[0] = f;
- d.position[1] = e;
- if (0 == a.button && a.target == this.element && 10 > Math.abs(d.position[0] - d.downPosition[0]) + Math.abs(d.position[1] - d.downPosition[1])) {
- for (var g = 0; g < this.onTap.length; ++g)
- this.onTap[g](f, e);
- this.needSingleClick = !0;
- window.setTimeout(function(a, c) {
- if (this.needSingleClick) {
- for (var b = 0; b < this.onSingleTap.length; ++b)
- this.onSingleTap[b](a, c);
- this.needSingleClick = !1
- }
- }
- .bind(this, f, e), 301);
- d = !1;
- if (void 0 !== this.doubleClickTimer && (g = 8 > Math.abs(f - this.lastTapPos[0]) + Math.abs(e - this.lastTapPos[1]),
- 300 > Date.now() - this.doubleClickTimer && g))
- for (d = !0,
- this.needSingleClick = !1,
- g = 0; g < this.onDoubleTap.length; ++g)
- this.onDoubleTap[g](f, e);
- this.doubleClickTimer = Date.now();
- d && (this.doubleClickTimer = -1E9);
- this.lastTapPos[0] = f;
- this.lastTapPos[1] = e
- }
- }
- b(a)
- }
- .bind(this);
- this.element.addEventListener("mouseup", a);
- a = function(a) {
- for (var d = !1, e = this.element.getBoundingClientRect(), f = 0; 3 > f; ++f) {
- var g = this.mouseStates[f];
- if (g.pressed) {
- var d = a.clientX - e.left
- , h = a.clientY - e.top
- , k = d - g.position[0]
- , l = h - g.position[1];
- g.position[0] = d;
- g.position[1] = h;
- if (2 == f && a.altKey)
- for (g = 0; g < this.onZoom.length; ++g)
- this.onZoom[g](2 * l);
- else if (1 <= f || a.ctrlKey)
- for (g = 0; g < this.onPan.length; ++g)
- this.onPan[g](k, l);
- else if (0 == f)
- if (a.shiftKey)
- for (g = 0; g < this.onPan2.length; ++g)
- this.onPan2[g](k, l);
- else
- for (g = 0; g < this.onDrag.length; ++g)
- this.onDrag[g](d, h, k, l);
- d = !0
- }
- }
- d && b(a)
- }
- .bind(this);
- this.element.addEventListener("mousemove", a);
- a = function(a) {
- var d = 0;
- a.deltaY ? (d = -0.4 * a.deltaY,
- 1 == a.deltaMode ? d *= 16 : 2 == a.deltaMode && (d *= this.element.clientHeight)) : a.wheelDelta ? d = this.macHax && 120 == Math.abs(a.wheelDelta) ? 0.08 * a.wheelDelta : 0.4 * a.wheelDelta : a.detail && (d = -10 * a.detail);
- for (var e = 0; e < this.onZoom.length; ++e)
- this.onZoom[e](d);
- b(a)
- }.bind(this);
- this.element.addEventListener("mousewheel", a);
- this.element.addEventListener("DOMMouseScroll", a);
- this.element.addEventListener("wheel", a);
- a = function(a) {
- for (var b = 0; b < this.mouseStates.length; ++b)
- this.mouseStates[b].pressed = !1;
- a.preventDefault()
- }
- .bind(this);
- this.element.addEventListener("mouseleave", a);
- this.element.addEventListener("contextmenu", function(a) {
- a.preventDefault()
- });
- this.touches = {};
- this.tapPossible = !1;
- this.touchCountFloor = 0;
- a = function(a) {
- for (var d = this.element.getBoundingClientRect(), e = !1, f = 0; f < a.changedTouches.length; ++f)
- if (a.target === this.element) {
- var g = a.changedTouches[f]
- , e = {
- x: g.clientX - d.left,
- y: g.clientY - d.top
- };
- e.startX = e.x;
- e.startY = e.y;
- this.touches[g.identifier] = e;
- e = !0
- }
- this.tapPossible = 1 == a.touches.length;
- for (g = d = 0; g < this.touches.length; ++g)
- d++;
- d > this.touchCountFloor && (this.touchCountFloor = d);
- e && b(a)
- }
- .bind(this);
- this.element.addEventListener("touchstart", a);
- a = function(a) {
- for (var d = !1, e = 0; e < a.changedTouches.length; ++e) {
- var f = a.changedTouches[e]
- , g = this.touches[f.identifier];
- if (g) {
- if (this.tapPossible) {
- var h = this.element.getBoundingClientRect()
- , d = f.clientX - h.left
- , h = f.clientY - h.top;
- if (24 > Math.max(Math.abs(d - g.startX), Math.abs(h - g.startY))) {
- for (e = 0; e < this.onTap.length; ++e)
- this.onTap[e](d, h);
- this.needSingleTap = !0;
- window.setTimeout(function(a, b) {
- if (this.needSingleTap) {
- for (var c = 0; c < this.onSingleTap.length; ++c)
- this.onSingleTap[c](a, b);
- this.needSingleTap = !1
- }
- }
- .bind(this, d, h), 501);
- g = !1;
- if (void 0 !== this.doubleTapTimer) {
- var k = 24 > Math.max(Math.abs(d - this.lastTapPos[0]), Math.abs(h - this.lastTapPos[1]))
- , l = 500 > Date.now() - this.doubleTapTimer;
- if (k && l)
- for (g = !0,
- e = 0; e < this.onDoubleTap.length; ++e)
- this.onDoubleTap[e](d, h)
- }
- this.doubleTapTimer = Date.now();
- g && (this.doubleTapTimer = -1E9);
- this.lastTapPos[0] = d;
- this.lastTapPos[1] = h
- }
- this.tapPossible = !1
- }
- delete this.touches[f.identifier];
- d = !0
- }
- }
- for (f = e = 0; f < this.touches.length; ++f)
- e++;
- 0 >= e && (this.touchCountFloor = 0);
- d && b(a)
- }
- .bind(this);
- this.element.addEventListener("touchend", a);
- this.element.addEventListener("touchcancel", a);
- this.element.addEventListener("touchleave", a);
- a = function(a) {
- for (var d = [], e = 0; e < a.touches.length; ++e)
- a.touches[e].target === this.element && d.push(a.touches[e]);
- var f = this.element.getBoundingClientRect();
- if (1 == d.length && 1 >= this.touchCountFloor) {
- var g = d[0]
- , h = this.touches[g.identifier];
- if (h) {
- var k = g.clientX - f.left
- , g = g.clientY - f.top
- , f = k - h.x
- , l = g - h.y;
- h.x = k;
- h.y = g;
- for (e = 0; e < this.onDrag.length; ++e)
- this.onDrag[e](k, g, f, l, a.shiftKey)
- }
- } else if (2 == d.length && 2 >= this.touchCountFloor) {
- if (l = d[0],
- e = this.touches[l.identifier],
- g = d[1],
- h = this.touches[g.identifier],
- e && h) {
- var k = l.clientX - f.left
- , l = l.clientY - f.top
- , n = g.clientX - f.left
- , m = g.clientY - f.top
- , p = Math.sqrt((k - n) * (k - n) + (l - m) * (l - m))
- , r = Math.sqrt((e.x - h.x) * (e.x - h.x) + (e.y - h.y) * (e.y - h.y))
- , s = Math.abs(p - r)
- , f = (k - e.x + n - h.x) / 2
- , g = (l - e.y + m - h.y) / 2
- , u = Math.sqrt(f * f + g * g);
- e.x = k;
- e.y = l;
- h.x = n;
- h.y = m;
- if (0 < s)
- for (h = s / (s + u),
- e = 0; e < this.onZoom.length; ++e)
- this.onZoom[e](2 * (p - r) * h);
- if (0 < u)
- for (h = u / (s + u),
- e = 0; e < this.onDrag.length; ++e)
- this.onPan[e](f * h, g * h)
- }
- } else if (3 <= d.length) {
- for (e = r = p = n = l = 0; e < d.length; ++e)
- g = d[e],
- h = this.touches[g.identifier],
- k = g.clientX - f.left,
- g = g.clientY - f.top,
- p += k,
- r += g,
- h && (l += h.x,
- n += h.y,
- h.x = k,
- h.y = g);
- l /= d.length;
- n /= d.length;
- p /= d.length;
- r /= d.length;
- for (e = 0; e < this.onPan2.length; ++e)
- this.onPan2[e](p - l, r - n)
- }
- 0 < d.length && b(a)
- }
- .bind(this);
- this.element.addEventListener("touchmove", a)
- }
- ;
- function KeyFrame(a, b) {
- a && b ? (this.frameIndex = b.frameIndex,
- this.value = b.value,
- this.interpolation = b.interpolation,
- this.weighIn = b.weighIn,
- this.weighOut = b.weighOut) : (this.interpolation = this.value = this.frameIndex = 0,
- this.weighOut = this.weighIn = 1)
- }
- ;function Lights(a, b) {
- this.rotation = this.shadowCount = this.count = 0;
- this.positions = [];
- this.directions = [];
- this.matrixWeights = [];
- this.matrix = Matrix.identity();
- this.invMatrix = Matrix.identity();
- this.defaultmatrix = Matrix.identity();
- this.defaultviewmatrix = Matrix.identity();
- for (var c in a)
- this[c] = a[c];
- this.count = this.positions.length / 4;
- this.count = Math.min(6, this.count);
- this.shadowCount = Math.min(3, this.shadowCount);
- this.positions = new Float32Array(this.positions);
- this.positionBuffer = new Float32Array(this.positions);
- this.directions = new Float32Array(this.directions);
- this.directionBuffer = new Float32Array(this.directions);
- this.colors = new Float32Array(this.colors);
- this.colorsBuffer = new Float32Array(this.colors);
- this.modelViewBuffer = new Float32Array(16 * this.shadowCount);
- this.projectionBuffer = new Float32Array(16 * this.shadowCount);
- this.finalTransformBuffer = new Float32Array(16 * this.shadowCount);
- this.inverseTransformBuffer = new Float32Array(16 * this.shadowCount);
- this.shadowTexelPadProjections = new Float32Array(4 * this.shadowCount);
- this.shadowsNeedUpdate = new Uint8Array(this.shadowCount);
- for (var d = 0; d < this.shadowsNeedUpdate.length; ++d)
- this.shadowsNeedUpdate[d] = 1;
- Matrix.rotation(this.matrix, this.rotation, 1);
- Matrix.transpose(this.invMatrix, this.matrix);
- Matrix.copy(this.defaultmatrix, this.matrix);
- Matrix.copy(this.defaultviewmatrix, b.viewMatrix);
- for (d = 0; d < this.count; ++d) {
- c = this.positions.subarray(4 * d, 4 * d + 4);
- var e = this.directions.subarray(3 * d, 3 * d + 3);
- 1 == this.matrixWeights[d] ? (Matrix.mul4(c, this.matrix, c[0], c[1], c[2], c[3]),
- Matrix.mulVec(e, this.matrix, e[0], e[1], e[2])) : 2 == this.matrixWeights[d] && (Matrix.mul4(c, b.viewMatrix, c[0], c[1], c[2], c[3]),
- Matrix.mulVec(e, b.viewMatrix, e[0], e[1], e[2]))
- }
- }
- Lights.prototype.getLightPos = function(a) {
- return this.positionBuffer.subarray(4 * a, 4 * a + 4)
- }
- ;
- Lights.prototype.setLightDistance = function(a, b) {
- 0 >= b && (b = 1E-5);
- this.parameters[3 * a + 2] = 1 / b
- }
- ;
- Lights.prototype.setLightSpotAngle = function(a, b) {
- 0 >= b && (b = 1E-6);
- this.spot[3 * a] = b;
- var c = Math.sin(3.1415926 / 180 * b / 2);
- this.spot[3 * a + 2] = 1 / (c * c) * this.spot[3 * a + 1]
- }
- ;
- Lights.prototype.setLightSpotSharpness = function(a, b) {
- this.spot[3 * a + 1] = b;
- this.setLightSpotAngle(this.spot[3 * a])
- }
- ;
- Lights.prototype.setLightPos = function(a, b) {
- this.positions[4 * a + 0] = b[0];
- this.positions[4 * a + 1] = b[1];
- this.positions[4 * a + 2] = b[2];
- var c = this.positions.subarray(4 * a, 4 * a + 4);
- 1 == this.matrixWeights[a] ? Matrix.mul4(c, this.defaultmatrix, b[0], b[1], b[2], c[3]) : 2 == this.matrixWeights[a] && Matrix.mul4(c, this.defaultviewmatrix, b[0], b[1], b[2], c[3])
- }
- ;
- Lights.prototype.setLightDir = function(a, b) {
- this.directions[3 * a + 0] = b[0];
- this.directions[3 * a + 1] = b[1];
- this.directions[3 * a + 2] = b[2];
- var c = this.directions.subarray(3 * a, 3 * a + 3);
- 1 == this.matrixWeights[a] ? Matrix.mulVec(c, this.defaultmatrix, b[0], b[1], b[2]) : 2 == this.matrixWeights[a] && Matrix.mulVec(c, this.defaultviewmatrix, b[0], b[1], b[2])
- }
- ;
- Lights.prototype.getLightColor = function(a) {
- return this.colors.subarray(3 * a, 3 * a + 3)
- }
- ;
- Lights.prototype.setLightColor = function(a, b) {
- this.colors[3 * a + 0] = b[0];
- this.colors[3 * a + 1] = b[1];
- this.colors[3 * a + 2] = b[2]
- }
- ;
- Lights.prototype.getLightDir = function(a) {
- return this.directionBuffer.subarray(3 * a, 3 * a + 3)
- }
- ;
- Lights.prototype.getColor = function(a) {
- a *= 3;
- return [this.colors[a], this.colors[a + 1], this.colors[a + 2]]
- }
- ;
- Lights.prototype.update = function(a, b) {
- var c = new Matrix.type(this.matrix);
- Matrix.rotation(this.matrix, this.rotation, 1);
- Matrix.transpose(this.invMatrix, this.matrix);
- for (var d = 0; d < this.count; ++d) {
- var e = this.positions.subarray(4 * d, 4 * d + 4)
- , f = this.directions.subarray(3 * d, 3 * d + 3)
- , g = this.getLightPos(d)
- , h = this.getLightDir(d);
- 1 == this.matrixWeights[d] ? (g[0] = e[0],
- g[1] = e[1],
- g[2] = e[2],
- g[3] = e[3],
- h[0] = f[0],
- h[1] = f[1],
- h[2] = f[2]) : 2 == this.matrixWeights[d] ? (Matrix.mul4(g, a.transform, e[0], e[1], e[2], e[3]),
- Matrix.mulVec(h, a.transform, f[0], f[1], f[2]),
- Matrix.mul4(g, this.matrix, g[0], g[1], g[2], g[3]),
- Matrix.mulVec(h, this.matrix, h[0], h[1], h[2])) : (Matrix.mul4(g, this.matrix, e[0], e[1], e[2], e[3]),
- Matrix.mulVec(h, this.matrix, f[0], f[1], f[2]));
- Vect.normalize(h, h)
- }
- for (var f = new Float32Array(this.finalTransformBuffer), g = Matrix.empty(), h = Matrix.empty(), k = Matrix.empty(), l = Vect.empty(), n = Vect.empty(), m = Vect.empty(), p = Vect.empty(), e = Vect.empty(), r = [], s = [], u = Matrix.create(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1), d = 0; d < this.count; ++d) {
- l = this.getLightPos(d);
- n = this.getLightDir(d);
- 0.99 < Math.abs(n[1]) ? Vect.set(m, 1, 0, 0) : Vect.set(m, 0, 1, 0);
- Vect.cross(p, m, n);
- Vect.normalize(p, p);
- Vect.cross(m, n, p);
- Vect.normalize(m, m);
- Matrix.set(g, p[0], p[1], p[2], -Vect.dot(p, l), m[0], m[1], m[2], -Vect.dot(m, l), n[0], n[1], n[2], -Vect.dot(n, l), 0, 0, 0, 1);
- for (l = 0; 8 > l; ++l)
- e[0] = l & 1 ? b.max[0] : b.min[0],
- e[1] = l & 2 ? b.max[1] : b.min[1],
- e[2] = l & 4 ? b.max[2] : b.min[2],
- Matrix.mulPoint(e, this.matrix, 1.005 * e[0], 1.005 * e[1], 1.005 * e[2]),
- Matrix.mulPoint(e, g, e[0], e[1], e[2]),
- 0 == l ? (r[0] = s[0] = e[0],
- r[1] = s[1] = e[1],
- r[2] = s[2] = e[2]) : (r[0] = Math.min(r[0], e[0]),
- r[1] = Math.min(r[1], e[1]),
- r[2] = Math.min(r[2], e[2]),
- s[0] = Math.max(s[0], e[0]),
- s[1] = Math.max(s[1], e[1]),
- s[2] = Math.max(s[2], e[2]));
- var l = -r[2]
- , n = -s[2]
- , q = this.spot[3 * d];
- 0 < q ? (l = Math.min(l, 1 / this.parameters[3 * d + 2]),
- n = Math.max(0.04 * l, n),
- Matrix.perspective(h, q, 1, n, l),
- d < this.shadowCount && (l = 2 * -Math.tan(0.00872664625 * q),
- this.shadowTexelPadProjections[4 * d + 0] = this.modelViewBuffer[16 * d + 2] * l,
- this.shadowTexelPadProjections[4 * d + 1] = this.modelViewBuffer[16 * d + 6] * l,
- this.shadowTexelPadProjections[4 * d + 2] = this.modelViewBuffer[16 * d + 10] * l,
- this.shadowTexelPadProjections[4 * d + 3] = this.modelViewBuffer[16 * d + 14] * l)) : (Matrix.ortho(h, r[0], s[0], r[1], s[1], n, l),
- d < this.shadowCount && (this.shadowTexelPadProjections[4 * d + 0] = this.shadowTexelPadProjections[4 * d + 1] = this.shadowTexelPadProjections[4 * d + 2] = 0,
- this.shadowTexelPadProjections[4 * d + 3] = Math.max(s[0] - r[0], s[1] - r[1])));
- Matrix.mul(k, h, g);
- Matrix.mul(k, u, k);
- Matrix.copyToBuffer(this.modelViewBuffer, 16 * d, g);
- Matrix.copyToBuffer(this.projectionBuffer, 16 * d, h);
- Matrix.copyToBuffer(this.finalTransformBuffer, 16 * d, k);
- Matrix.invert(k, k);
- Matrix.copyToBuffer(this.inverseTransformBuffer, 16 * d, k)
- }
- e = !1;
- for (d = 0; d < c.length; ++d)
- if (c[d] != this.matrix[d]) {
- e = !0;
- break
- }
- for (d = 0; d < this.shadowCount; d++)
- if (e && 1 == this.matrixWeights[d])
- this.shadowsNeedUpdate[d] = 1;
- else
- for (c = 16 * d; c < 16 * d + 16; ++c)
- if (f[c] != this.finalTransformBuffer[c]) {
- this.shadowsNeedUpdate[d] = 1;
- break
- }
- }
- ;
- Lights.prototype.flagUpdateAnimatedLighting = function() {
- for (var a = 0; a < this.shadowCount; a++)
- this.shadowsNeedUpdate[a] = 1
- }
- ;
- function ListBox(a) {
- this.name = "none";
- this.text = "default text";
- this.title = "none";
- this.debugString = this.imagePath = "";
- this.controlRect = new ControlRect(a);
- this.textEntries = [];
- this.textOffsetsX = [];
- this.textOffsetsY = [];
- this.buttons = [];
- this.listBoxEntryHeight = 20;
- this.selectedItemText = "";
- this.selectedIndex = -1;
- this.localPixelsY = 0;
- this.localPixelsX = 100;
- this.labelPixelDrop = 0;
- this.labelPixelInset = 10;
- this.labelTextHeight = 16;
- this.closed = !1;
- this.defaultButtonText = this.spacerMiddle = this.spacerRight = this.spacerLeft = this.spacerControl = 0;
- this.listBoxButtons = [];
- this.listBoxRegion = new GUIRegion(a);
- this.guiScreen = a;
- this.lastMouseOverIndex = -1;
- this.selectionChangedCallback = 0;
- this.debugString = ""
- }
- ListBox.prototype.linkControl = function(a) {
- this.controlRect.linkControl(a)
- }
- ;
- ListBox.prototype.spawnControl = function(a, b, c, d, e, f) {
- var g = this.guiScreen.imageSetNumber
- , h = "backgroundTopLE" + g + "x.png"
- , k = "backgroundTopM" + g + "x.png"
- , l = "backgroundTopRE" + g + "x.png"
- , n = "backgroundMiddleLE" + g + "x.png"
- , m = "backgroundMiddleM" + g + "x.png"
- , p = "backgroundMiddleRE" + g + "x.png"
- , r = "backgroundBottomLE" + g + "x.png"
- , s = "backgroundBottomM" + g + "x.png"
- , u = "backgroundBottomRE" + g + "x.png"
- , q = 3 * g
- , x = "backgroundLE" + g + "x.png"
- , w = "backgroundM" + g + "x.png"
- , v = "backgroundRE" + g + "x.png"
- , t = 2 * g
- , y = "spacerLE" + g + "x.png"
- , E = "spacerM" + g + "x.png"
- , F = "spacerRE" + g + "x.png"
- , g = 2 * g
- , A = this.controlRect.guiScreen.width
- , B = this.controlRect.guiScreen.height;
- if (e) {
- e = this.textEntries.length;
- var z = c;
- for (c = 0; c < e; c++) {
- var C = 8 * (this.textEntries[c] ? this.textEntries[c].length : 0);
- z < C && (z = C)
- }
- c = z + f
- }
- e = this.textEntries.length + 1;
- f = 1 / e;
- this.localPixelsX = c;
- this.listBoxEntryHeight = d;
- this.localPixelsY = (this.textEntries.length + 1) * this.listBoxEntryHeight;
- c = 8 / this.localPixelsY;
- d = 6 / this.localPixelsX;
- z = 4 / this.localPixelsX;
- C = f - c / 4;
- this.labelTextHeight = fdage.largeUI ? 20 : 16;
- this.labelPixelDrop = (this.listBoxEntryHeight - this.labelTextHeight) / 2;
- this.listBoxRegion.controlRect.widthPercent = this.localPixelsX / A;
- this.listBoxRegion.controlRect.heightPercent = this.localPixelsY / B;
- this.listBoxRegion.controlRect.xPercent = a / A;
- this.listBoxRegion.controlRect.yPercent = b / B;
- this.openBackground = this.listBoxRegion.addTextButton("", 0, 0, 1, 1 + c, 1);
- this.openBackground.setBackground3x3(this.listBoxRegion, 0, 0, h, k, l, n, m, p, r, s, u, q, q);
- this.closedBackground = this.listBoxRegion.addTextButton("", 0, 0, 1, f, 1);
- this.closedBackground.setBackground3x1(this.listBoxRegion, 0, 0, x, w, v, t);
- a = this.labelPixelInset + this.textOffsetsX[0];
- b = this.labelPixelDrop + this.textOffsetsY[0];
- b /= this.localPixelsY;
- a /= this.localPixelsX;
- this.defaultButton = this.listBoxRegion.addTextButton("Selected", a, -b, 1, f, 0.5);
- this.selectedIndex = 0;
- this.defaultButton.controlRect.linkedControl.innerHTML = this.textEntries[this.selectedIndex];
- this.defaultButton.linkedBackground = this.closedBackground;
- this.spacerControl = this.listBoxRegion.addTextButton("", d, C, 1 - (d + z), c, 1);
- this.spacerControl.defaultAlpha = 1;
- this.spacerControl.setBackground3x1(this.listBoxRegion, 0, 0, y, E, F, g);
- this.spacerControl.setVisible(!1);
- this.spacerControl.linkedBackground = this.openBackground;
- for (c = 1; c < e; c++)
- a = this.labelPixelInset + this.textOffsetsX[c - 1],
- b = this.labelPixelDrop + this.textOffsetsY[c - 1] - 4,
- a /= this.localPixelsX,
- b /= this.localPixelsY,
- y = this.listBoxRegion.addTextButton(this.textEntries[c - 1], a, f * c - b, 1 - a, f, 0.5),
- this.listBoxButtons.push(y),
- y.linkedBackground = this.openBackground;
- this.showList(!1);
- this.setupCallbacks()
- }
- ;
- ListBox.prototype.setControl = function(a, b, c, d, e, f) {
- var g = this.controlRect.guiScreen.width
- , h = this.controlRect.guiScreen.height;
- if (e) {
- e = this.textEntries.length;
- for (var k = 0; k < e; k++) {
- var l = 8 * (this.textEntries[k] ? this.textEntries[k].length : 0);
- c < l && (c = l)
- }
- c += f
- }
- this.localPixelsX = c;
- this.listBoxEntryHeight = d;
- this.localPixelsY = (this.textEntries.length + 1) * this.listBoxEntryHeight;
- this.listBoxRegion.controlRect.widthPercent = this.localPixelsX / g;
- this.listBoxRegion.controlRect.heightPercent = this.localPixelsY / h;
- this.listBoxRegion.controlRect.xPercent = a / g;
- this.listBoxRegion.controlRect.yPercent = b / h;
- this.listBoxRegion.controlRect.updateChildElements();
- this.spacerControl.alignBackground();
- this.openBackground.alignBackground();
- this.closedBackground.alignBackground()
- }
- ;
- ListBox.prototype.addItem = function(a, b, c) {
- this.textEntries.push(a);
- this.textOffsetsX.push(b);
- this.textOffsetsY.push(c)
- }
- ;
- ListBox.prototype.showList = function(a) {
- for (var b = this.listBoxButtons.length, c = 0; c < b; c++)
- this.listBoxButtons[c].setVisible(a);
- this.closed = !a;
- this.spacerControl && this.spacerControl.setVisible(a);
- this.openBackground && this.openBackground.setVisible(a);
- this.closedBackground && this.closedBackground.setVisible(!a);
- a ? (this.defaultButton.linkedBackground = this.openBackground,
- this.openBackground.setOpacity(1),
- this.closedBackground.setOpacity(0.5)) : this.defaultButton.linkedBackground = this.closedBackground
- }
- ;
- ListBox.prototype.selectItem = function(a) {
- this.selectedItemText = this.textEntries[a];
- this.selectedIndex = a;
- this.defaultButton.controlRect.linkedControl.innerHTML = this.textEntries[this.selectedIndex];
- a = (this.labelTextHeight - this.listBoxEntryHeight + 3) / this.localPixelsY;
- this.defaultButton.controlRect.xPercent = (this.labelPixelInset + this.textOffsetsX[this.selectedIndex]) / this.localPixelsX;
- this.defaultButton.controlRect.yPercent = a;
- this.defaultButton.controlRect.updateElement()
- }
- ;
- ListBox.prototype.setupCallbacks = function() {
- var a = function(a) {
- if (this.closed) {
- var b = this.closedBackground.controlRect.linkedControl
- , b = b.getBoundingClientRect()
- , c = a.clientX - b.left;
- a = a.clientY - b.top;
- c /= b.width;
- b = a / b.height;
- 0 <= c && 1 >= c && 0 <= b && 1 >= b ? this.closedBackground.setOpacity(1) : this.closedBackground.setOpacity(0.5)
- } else
- b = this.openBackground.controlRect.linkedControl,
- b = b.getBoundingClientRect(),
- c = a.clientX - b.left,
- a = a.clientY - b.top,
- c /= b.width,
- b = a / b.height,
- 0 <= c && 1 >= c && 0 <= b && 1 >= b ? this.openBackground.setOpacity(1) : this.openBackground.setOpacity(0.5)
- }
- .bind(this);
- this.defaultButton.controlRect.linkedControl.onclick = function() {
- this.closed ? this.showList(!0) : (this.showList(this.closed),
- this.closedBackground.setOpacity(1),
- this.defaultButton.setOpacity(1))
- }
- .bind(this);
- for (var b = function(a) {
- this.selectItem(a.id);
- this.showList(!1);
- this.defaultButton.setOpacity(0.5);
- this.selectionChangedCallback && this.selectionChangedCallback(this)
- }
- .bind(this), c = function(a) {
- a = this.listBoxButtons.length;
- for (var b = 0; b < a; b++)
- this.listBoxButtons[b].controlRect.mouseOver && (this.selectItem(b),
- b = a,
- this.selectionChangedCallback && this.selectionChangedCallback(this));
- this.showList(!1)
- }
- .bind(this), d = this.listBoxButtons.length, e = 0; e < d; e++)
- this.listBoxButtons[e].controlRect.callBack = b,
- this.listBoxButtons[e].controlRect.id = e,
- this.listBoxButtons[e].controlRect.linkedControl.addEventListener("mousemove", a);
- this.guiScreen.ui.viewer.input.element.addEventListener("mousemove", a);
- this.openBackground.controlRect.linkedControl.addEventListener("mousemove", a);
- this.closedBackground.controlRect.linkedControl.addEventListener("mousemove", a);
- this.guiScreen.ui.viewer.input.element.addEventListener("mousedown", c)
- }
- ;
- function Material(a, b, c) {
- this.gl = a;
- this.name = c.name;
- var d = {
- mipmap: !0,
- aniso: a.hints.mobile ? 0 : 4,
- clamp: !!c.textureWrapClamp,
- mirror: !!c.textureWrapMirror
- }
- , e = {
- mipmap: d.mipmap,
- clamp: d.clamp,
- mirror: d.mirror,
- nofilter: c.textureFilterNearest || !1
- };
- e.nofilter || (e.aniso = a.hints.mobile ? 2 : 4);
- this.textures = {
- albedo: a.textureCache.fromFilesMergeAlpha(b.get(c.albedoTex), b.get(c.alphaTex), e),
- reflectivity: a.textureCache.fromFilesMergeAlpha(b.get(c.reflectivityTex), b.get(c.glossTex), d),
- normal: a.textureCache.fromFile(b.get(c.normalTex), d),
- extras: a.textureCache.fromFilesMergeAlpha(b.get(c.extrasTex), b.get(c.extrasTexA), d)
- };
- this.extrasTexCoordRanges = {};
- if (c.extrasTexCoordRanges)
- for (var f in c.extrasTexCoordRanges)
- this.extrasTexCoordRanges[f] = new Float32Array(c.extrasTexCoordRanges[f].scaleBias);
- this.textures.extras || (b = new Texture(a,{
- width: 1,
- height: 1
- }),
- b.loadArray(new Uint8Array([255, 255, 255, 255])),
- this.textures.extras = b);
- var g = c.blendTint || [1, 1, 1];
- b = {
- none: function() {
- a.disable(a.BLEND)
- },
- alpha: function() {
- a.enable(a.BLEND);
- a.blendFuncSeparate(a.SRC_ALPHA, a.ONE_MINUS_SRC_ALPHA, a.ONE_MINUS_DST_ALPHA, a.ONE)
- },
- add: function() {
- a.enable(a.BLEND);
- a.blendColor(g[0], g[1], g[2], 1);
- a.blendFunc(a.ONE, a.CONSTANT_COLOR)
- }
- };
- this.blend = b[c.blend] || b.none;
- this.alphaTest = c.alphaTest || 0;
- this.usesBlending = this.blend !== b.none;
- this.usesRefraction = !!c.refraction;
- this.shadowAlphaTest = this.alphaTest;
- 0 >= this.shadowAlphaTest && this.blend === b.alpha && (this.shadowAlphaTest = 0.5);
- this.castShadows = this.blend !== b.add;
- this.horizonOcclude = c.horizonOcclude || 0;
- this.fresnel = new Float32Array(c.fresnel ? c.fresnel : [1, 1, 1]);
- this.emissiveIntensity = c.emissiveIntensity || 1;
- d = [];
- e = !1;
- 0 < c.lightCount && d.push("#define LIGHT_COUNT " + c.lightCount);
- 0 < c.shadowCount && (f = Math.min(c.lightCount, c.shadowCount),
- this.usesRefraction && 8 >= a.limits.textureCount && (f = 2 < f ? 2 : f),
- d.push("#define SHADOW_COUNT " + f));
- 0 < c.alphaTest && d.push("#define ALPHA_TEST");
- this.blend === b.alpha ? d.push("#define TRANSPARENCY_DITHER") : this.blend === b.none && d.push("#define NOBLEND");
- a.hints.mobile && d.push("#define MOBILE");
- a.ext.textureDepth && d.push("#define SHADOW_NATIVE_DEPTH");
- f = function(a) {
- return 1 / (2 / 3 * 3.1415962 * (a * a + a + 1))
- }
- ;
- c.useSkin && (d.push("#define SKIN"),
- this.skinParams = c.skinParams || {
- subdermisColor: [1, 1, 1],
- transColor: [1, 0, 0, 1],
- fresnelColor: [0.2, 0.2, 0.2, 0.5],
- fresnelOcc: 1,
- fresnelGlossMask: 1,
- transSky: 0.5,
- shadowBlur: 0.5,
- normalSmooth: 0.5,
- transScatter: 0,
- transDepth: 0,
- millimeterScale: 1
- },
- this.extrasTexCoordRanges.subdermisTex || d.push("#define SKIN_NO_SUBDERMIS_TEX"),
- this.extrasTexCoordRanges.translucencyTex || d.push("#define SKIN_NO_TRANSLUCENCY_TEX"),
- this.extrasTexCoordRanges.fuzzTex || d.push("#define SKIN_NO_FUZZ_TEX"),
- void 0 === this.skinParams.version && (this.skinParams.version = 1),
- 2 == this.skinParams.version ? (d.push("#define SKIN_VERSION_2"),
- this.skinParams.shadowBlur *= 4,
- this.skinParams.shadowBlur = Math.min(this.skinParams.shadowBlur, 40),
- this.skinParams.transIntegral = f(0.5 * this.skinParams.transScatter),
- this.skinParams.fresnelIntegral = 1 / 3.14159 * (1 - 0.5 * this.skinParams.fresnelColor[3]),
- this.skinParams.transSky = 0) : (d.push("#define SKIN_VERSION_1"),
- this.skinParams.shadowBlur = 8 * Math.min(this.skinParams.shadowBlur, 1),
- this.skinParams.transDepth = 0,
- this.skinParams.transScatter = this.skinParams.transColor[3],
- this.skinParams.transIntegral = 1 / 3.14159 * (1 - 0.5 * this.skinParams.transScatter),
- this.skinParams.fresnelIntegral = 1 / 3.14159 * (1 - 0.5 * this.skinParams.fresnelColor[3]),
- this.skinParams.transSky *= 1.25,
- this.skinParams.transIntegral *= 1.25));
- c.aniso && (d.push("#define ANISO"),
- this.anisoParams = c.anisoParams || {
- strength: 1,
- tangent: [1, 0, 0],
- integral: 0.5
- },
- this.extrasTexCoordRanges.anisoTex || d.push("#define ANISO_NO_DIR_TEX"));
- c.microfiber && (d.push("#define MICROFIBER"),
- this.microfiberParams = c.microfiberParams || {
- fresnelColor: [0.2, 0.2, 0.2, 0.5],
- fresnelOcc: 1,
- fresnelGlossMask: 1
- },
- this.microfiberParams.fresnelIntegral = 1 / 3.14159 * (1 - 0.5 * this.microfiberParams.fresnelColor[3]),
- this.extrasTexCoordRanges.fuzzTex || d.push("#define MICROFIBER_NO_FUZZ_TEX"));
- c.refraction && (d.push("#define REFRACTION"),
- this.refractionParams = c.refractionParams || {
- distantBackground: !1,
- tint: [1, 1, 1],
- useAlbedoTint: !1,
- IOR: 1.5
- },
- this.extrasTexCoordRanges.refractionMaskTex || d.push("#define REFRACTION_NO_MASK_TEX"));
- c.vertexColor && (d.push("#define VERTEX_COLOR"),
- c.vertexColorsRGB && d.push("#define VERTEX_COLOR_SRGB"),
- c.vertexColorAlpha && d.push("#define VERTEX_COLOR_ALPHA"));
- this.horizonSmoothing = c.horizonSmoothing || 0;
- 0 < this.horizonSmoothing && d.push("#define HORIZON_SMOOTHING");
- c.unlitDiffuse && d.push("#define DIFFUSE_UNLIT");
- this.extrasTexCoordRanges.emissiveTex && (d.push("#define EMISSIVE"),
- c.emissiveSecondaryUV && (d.push("#define EMISSIVE_SECONDARY_UV"),
- e = !0));
- this.extrasTexCoordRanges.aoTex && (d.push("#define AMBIENT_OCCLUSION"),
- c.aoSecondaryUV && (d.push("#define AMBIENT_OCCLUSION_SECONDARY_UV"),
- e = !0));
- c.tangentOrthogonalize && d.push("#define TSPACE_ORTHOGONALIZE");
- c.tangentNormalize && d.push("#define TSPACE_RENORMALIZE");
- c.tangentGenerateBitangent && d.push("#define TSPACE_COMPUTE_BITANGENT");
- e && d.push("#define TEXCOORD_SECONDARY");
- this.vOffset = this.uOffset = 0;
- d.push("#define UV_OFFSET ");
- this.shader = a.shaderCache.fromURLs("matvert.glsl", "matfrag.glsl", d);
- d.push("#define STRIPVIEW");
- this.stripShader = a.shaderCache.fromURLs("matvert.glsl", "matfrag.glsl", d);
- this.wireShader = a.shaderCache.fromURLs("wirevert.glsl", "wirefrag.glsl");
- this.blend === b.alpha && (this.prepassShader = a.shaderCache.fromURLs("alphaprepassvert.glsl", "alphaprepassfrag.glsl"))
- }
- Material.prototype.bind = function(a, b) {
- if (!this.complete())
- return !1;
- var c = a.view, d = a.lights, e = a.sky, f = a.shadow, g = a.stripData.active() ? this.stripShader : this.shader, h = this.skinParams, k = this.anisoParams, l = this.microfiberParams, n, m = this.gl, p = g.params, r = this.textures, s = g.samplers;
- g.bind();
- this.blend();
- var u = b.mesh.displayMatrix
- , q = Matrix.mul(Matrix.empty(), c.viewMatrix, u)
- , x = Matrix.mul(Matrix.empty(), c.projectionMatrix, c.viewMatrix)
- , q = Matrix.mul(Matrix.empty(), c.projectionMatrix, q)
- , u = Matrix.mul(Matrix.empty(), d.matrix, u);
- m.uniformMatrix4fv(p.uModelViewProjectionMatrix, !1, q);
- m.uniformMatrix4fv(p.uSkyMatrix, !1, u);
- u = Matrix.mulPoint(Vect.empty(), d.matrix, c.transform[12], c.transform[13], c.transform[14]);
- m.uniform3f(p.uCameraPosition, u[0], u[1], u[2]);
- m.uniform3fv(p.uFresnel, this.fresnel);
- m.uniform1f(p.uAlphaTest, this.alphaTest);
- m.uniform1f(p.uHorizonOcclude, this.horizonOcclude);
- m.uniform1f(p.uHorizonSmoothing, this.horizonSmoothing);
- m.uniform4fv(p.uDiffuseCoefficients, e.diffuseCoefficients);
- 0 < d.count && (m.uniform4fv(p.uLightPositions, d.positionBuffer),
- m.uniform3fv(p.uLightDirections, d.directionBuffer),
- m.uniform3fv(p.uLightColors, d.colors),
- m.uniform3fv(p.uLightParams, d.parameters),
- m.uniform3fv(p.uLightSpot, d.spot),
- u = 0.392699 * a.postRender.currentSample(),
- m.uniform2f(p.uShadowKernelRotation, 0.5 * Math.cos(u), 0.5 * Math.sin(u)),
- 0 < d.shadowCount && (u = f.depthTextures[0].desc.width,
- m.uniform2f(p.uShadowMapSize, u, 1 / u),
- m.uniformMatrix4fv(p.uShadowMatrices, !1, d.finalTransformBuffer),
- m.uniformMatrix4fv(p.uInvShadowMatrices, !1, d.inverseTransformBuffer),
- m.uniform4fv(p.uShadowTexelPadProjections, d.shadowTexelPadProjections),
- f.bindDepthTexture(s.tDepth0, 0),
- f.bindDepthTexture(s.tDepth1, 1),
- f.bindDepthTexture(s.tDepth2, 2)));
- h && (m.uniform3fv(p.uSubdermisColor, h.subdermisColor),
- m.uniform4fv(p.uTransColor, h.transColor),
- m.uniform1f(p.uTransScatter, h.transScatter),
- m.uniform4fv(p.uFresnelColor, h.fresnelColor),
- m.uniform1f(p.uFresnelOcc, h.fresnelOcc),
- m.uniform1f(p.uFresnelGlossMask, h.fresnelGlossMask),
- m.uniform1f(p.uFresnelIntegral, h.fresnelIntegral),
- m.uniform1f(p.uTransIntegral, h.transIntegral),
- m.uniform1f(p.uSkinTransDepth, h.transDepth),
- m.uniform1f(p.uTransSky, h.transSky),
- m.uniform1f(p.uSkinShadowBlur, h.shadowBlur),
- m.uniform1f(p.uNormalSmooth, h.normalSmooth),
- (n = this.extrasTexCoordRanges.subdermisTex) && m.uniform4fv(p.uTexRangeSubdermis, n),
- (n = this.extrasTexCoordRanges.translucencyTex) && m.uniform4fv(p.uTexRangeTranslucency, n),
- (n = this.extrasTexCoordRanges.fuzzTex) && m.uniform4fv(p.uTexRangeFuzz, n));
- l && (m.uniform4fv(p.uFresnelColor, l.fresnelColor),
- m.uniform1f(p.uFresnelOcc, l.fresnelOcc),
- m.uniform1f(p.uFresnelGlossMask, l.fresnelGlossMask),
- m.uniform1f(p.uFresnelIntegral, l.fresnelIntegral),
- (n = this.extrasTexCoordRanges.fuzzTex) && m.uniform4fv(p.uTexRangeFuzz, n));
- k && (m.uniform3fv(p.uAnisoTangent, k.tangent),
- m.uniform1f(p.uAnisoStrength, k.strength),
- m.uniform1f(p.uAnisoIntegral, k.integral),
- (n = this.extrasTexCoordRanges.anisoTex) && m.uniform4fv(p.uTexRangeAniso, n));
- this.usesRefraction && (a.refractionSurface && a.refractionSurface.bind(s.tRefraction),
- d = Matrix.mul(Matrix.empty(), x, d.invMatrix),
- m.uniformMatrix4fv(p.uRefractionViewProjection, !1, d),
- m.uniform1f(p.uRefractionRayDistance, this.refractionParams.distantBackground ? 1E10 : 4 * b.mesh.bounds.maxExtent),
- m.uniform3fv(p.uRefractionTint, this.refractionParams.tint),
- m.uniform1f(p.uRefractionAlbedoTint, this.refractionParams.useAlbedoTint ? 1 : 0),
- m.uniform1f(p.uRefractionIOREntry, 1 / this.refractionParams.IOR),
- (n = this.extrasTexCoordRanges.refractionMaskTex) && m.uniform4fv(p.uTexRangeRefraction, n));
- if (n = this.extrasTexCoordRanges.emissiveTex)
- m.uniform4fv(p.uTexRangeEmissive, n),
- m.uniform1f(p.uEmissiveScale, this.emissiveIntensity);
- (n = this.extrasTexCoordRanges.aoTex) && m.uniform4fv(p.uTexRangeAO, n);
- r.albedo.bind(s.tAlbedo);
- r.reflectivity.bind(s.tReflectivity);
- r.normal.bind(s.tNormal);
- r.extras.bind(s.tExtras);
- e.specularTexture.bind(s.tSkySpecular);
- g === this.stripShader && (m.uniform1fv(p.uStrips, a.stripData.strips),
- m.uniform2f(p.uStripRes, 2 / c.size[0], 2 / c.size[1]));
- m.uniform2f(p.uUVOffset, this.uOffset, this.vOffset);
- return !0
- }
- ;
- Material.prototype.bindAlphaPrepass = function(a, b) {
- if (!this.complete() || !this.prepassShader)
- return !1;
- var c = this.gl
- , d = this.prepassShader.params
- , e = this.prepassShader.samplers;
- this.prepassShader.bind();
- var f = Matrix.mul(Matrix.empty(), a.view.viewMatrix, b.mesh.displayMatrix)
- , f = Matrix.mul(Matrix.empty(), a.view.projectionMatrix, f);
- c.uniformMatrix4fv(d.uModelViewProjectionMatrix, !1, f);
- c.uniform2f(d.uUVOffset, this.uOffset, this.vOffset);
- this.textures.albedo.bind(e.tAlbedo);
- return !0
- }
- ;
- Material.prototype.bindWire = function(a, b) {
- if (!this.complete())
- return !1;
- var c = this.gl
- , d = this.wireShader.params
- , e = a.view;
- c.enable(c.BLEND);
- c.blendFunc(c.SRC_ALPHA, c.ONE_MINUS_SRC_ALPHA);
- c.depthMask(!1);
- this.wireShader.bind();
- var f = Matrix.mul(Matrix.empty(), a.view.viewMatrix, b.mesh.displayMatrix)
- , f = Matrix.mul(Matrix.empty(), a.view.projectionMatrix, f);
- c.uniformMatrix4fv(d.uModelViewProjectionMatrix, !1, f);
- c.uniform4f(d.uStripParams, 2 / e.size[0], 2 / e.size[1], a.stripData.strips[3], a.stripData.strips[4]);
- return !0
- }
- ;
- Material.prototype.complete = function() {
- return this.wireShader.complete() && this.shader.complete() && this.stripShader.complete() && (!this.prepassShader || this.prepassShader.complete()) && (!this.refractionShader || this.refractionShader.complete()) && this.textures.albedo.complete() && this.textures.reflectivity.complete() && this.textures.normal.complete()
- }
- ;
- var Matrix = {
- type: Float32Array,
- create: function(a, b, c, d, e, f, g, h, k, l, n, m, p, r, s, u) {
- var q = new Matrix.type(16);
- q[0] = a;
- q[4] = b;
- q[8] = c;
- q[12] = d;
- q[1] = e;
- q[5] = f;
- q[9] = g;
- q[13] = h;
- q[2] = k;
- q[6] = l;
- q[10] = n;
- q[14] = m;
- q[3] = p;
- q[7] = r;
- q[11] = s;
- q[15] = u;
- return q
- },
- empty: function() {
- return new Matrix.type(16)
- },
- identity: function() {
- var a = new Matrix.type(16);
- a[0] = 1;
- a[4] = 0;
- a[8] = 0;
- a[12] = 0;
- a[1] = 0;
- a[5] = 1;
- a[9] = 0;
- a[13] = 0;
- a[2] = 0;
- a[6] = 0;
- a[10] = 1;
- a[14] = 0;
- a[3] = 0;
- a[7] = 0;
- a[11] = 0;
- a[15] = 1;
- return a
- },
- set: function(a, b, c, d, e, f, g, h, k, l, n, m, p, r, s, u, q) {
- a[0] = b;
- a[4] = c;
- a[8] = d;
- a[12] = e;
- a[1] = f;
- a[5] = g;
- a[9] = h;
- a[13] = k;
- a[2] = l;
- a[6] = n;
- a[10] = m;
- a[14] = p;
- a[3] = r;
- a[7] = s;
- a[11] = u;
- a[15] = q
- },
- translation: function(a, b, c, d) {
- Matrix.set(a, 1, 0, 0, b, 0, 1, 0, c, 0, 0, 1, d, 0, 0, 0, 1);
- return a
- },
- rotation: function(a, b, c) {
- a[0] = 1;
- a[4] = 0;
- a[8] = 0;
- a[12] = 0;
- a[1] = 0;
- a[5] = 1;
- a[9] = 0;
- a[13] = 0;
- a[2] = 0;
- a[6] = 0;
- a[10] = 1;
- a[14] = 0;
- a[3] = 0;
- a[7] = 0;
- a[11] = 0;
- a[15] = 1;
- var d = 0.0174532925 * b;
- b = Math.sin(d);
- d = Math.cos(d);
- switch (c) {
- case 0:
- a[5] = d;
- a[9] = -b;
- a[6] = b;
- a[10] = d;
- break;
- case 1:
- a[0] = d;
- a[8] = b;
- a[2] = -b;
- a[10] = d;
- break;
- case 2:
- a[0] = d,
- a[4] = -b,
- a[1] = b,
- a[5] = d
- }
- return a
- },
- mul: function(a, b, c) {
- var d = b[0]
- , e = b[1]
- , f = b[2]
- , g = b[3]
- , h = b[4]
- , k = b[5]
- , l = b[6]
- , n = b[7]
- , m = b[8]
- , p = b[9]
- , r = b[10]
- , s = b[11]
- , u = b[12]
- , q = b[13]
- , x = b[14];
- b = b[15];
- var w = c[0]
- , v = c[1]
- , t = c[2]
- , y = c[3];
- a[0] = w * d + v * h + t * m + y * u;
- a[1] = w * e + v * k + t * p + y * q;
- a[2] = w * f + v * l + t * r + y * x;
- a[3] = w * g + v * n + t * s + y * b;
- w = c[4];
- v = c[5];
- t = c[6];
- y = c[7];
- a[4] = w * d + v * h + t * m + y * u;
- a[5] = w * e + v * k + t * p + y * q;
- a[6] = w * f + v * l + t * r + y * x;
- a[7] = w * g + v * n + t * s + y * b;
- w = c[8];
- v = c[9];
- t = c[10];
- y = c[11];
- a[8] = w * d + v * h + t * m + y * u;
- a[9] = w * e + v * k + t * p + y * q;
- a[10] = w * f + v * l + t * r + y * x;
- a[11] = w * g + v * n + t * s + y * b;
- w = c[12];
- v = c[13];
- t = c[14];
- y = c[15];
- a[12] = w * d + v * h + t * m + y * u;
- a[13] = w * e + v * k + t * p + y * q;
- a[14] = w * f + v * l + t * r + y * x;
- a[15] = w * g + v * n + t * s + y * b;
- return a
- },
- invert: function(a, b) {
- var c = b[0]
- , d = b[1]
- , e = b[2]
- , f = b[3]
- , g = b[4]
- , h = b[5]
- , k = b[6]
- , l = b[7]
- , n = b[8]
- , m = b[9]
- , p = b[10]
- , r = b[11]
- , s = b[12]
- , u = b[13]
- , q = b[14]
- , x = b[15]
- , w = c * h - d * g
- , v = c * k - e * g
- , t = c * l - f * g
- , y = d * k - e * h
- , E = d * l - f * h
- , F = e * l - f * k
- , A = n * u - m * s
- , B = n * q - p * s
- , z = n * x - r * s
- , C = m * q - p * u
- , G = m * x - r * u
- , H = p * x - r * q
- , D = w * H - v * G + t * C + y * z - E * B + F * A;
- if (!D)
- return null;
- D = 1 / D;
- a[0] = (h * H - k * G + l * C) * D;
- a[1] = (e * G - d * H - f * C) * D;
- a[2] = (u * F - q * E + x * y) * D;
- a[3] = (p * E - m * F - r * y) * D;
- a[4] = (k * z - g * H - l * B) * D;
- a[5] = (c * H - e * z + f * B) * D;
- a[6] = (q * t - s * F - x * v) * D;
- a[7] = (n * F - p * t + r * v) * D;
- a[8] = (g * G - h * z + l * A) * D;
- a[9] = (d * z - c * G - f * A) * D;
- a[10] = (s * E - u * t + x * w) * D;
- a[11] = (m * t - n * E - r * w) * D;
- a[12] = (h * B - g * C - k * A) * D;
- a[13] = (c * C - d * B + e * A) * D;
- a[14] = (u * v - s * y - q * w) * D;
- a[15] = (n * y - m * v + p * w) * D;
- return a
- },
- transpose: function(a, b) {
- a[0] = b[0];
- a[4] = b[1];
- a[8] = b[2];
- a[12] = b[3];
- a[1] = b[4];
- a[5] = b[5];
- a[9] = b[6];
- a[13] = b[7];
- a[2] = b[8];
- a[6] = b[9];
- a[10] = b[10];
- a[14] = b[11];
- a[3] = b[12];
- a[7] = b[13];
- a[11] = b[14];
- a[15] = b[15];
- return a
- },
- mul4: function(a, b, c, d, e, f) {
- a[0] = b[0] * c + b[4] * d + b[8] * e + b[12] * f;
- a[1] = b[1] * c + b[5] * d + b[9] * e + b[13] * f;
- a[2] = b[2] * c + b[6] * d + b[10] * e + b[14] * f;
- a[3] = b[3] * c + b[7] * d + b[11] * e + b[15] * f;
- return a
- },
- mulPoint: function(a, b, c, d, e) {
- a[0] = b[0] * c + b[4] * d + b[8] * e + b[12];
- a[1] = b[1] * c + b[5] * d + b[9] * e + b[13];
- a[2] = b[2] * c + b[6] * d + b[10] * e + b[14];
- return a
- },
- mulVec: function(a, b, c, d, e) {
- a[0] = b[0] * c + b[4] * d + b[8] * e;
- a[1] = b[1] * c + b[5] * d + b[9] * e;
- a[2] = b[2] * c + b[6] * d + b[10] * e;
- return a
- },
- perspective: function(a, b, c, d, e, f) {
- f = f || 0;
- b = 1 / Math.tan(0.00872664625 * b);
- a[0] = b / c;
- a[1] = a[2] = a[3] = 0;
- a[5] = b;
- a[4] = a[6] = a[7] = 0;
- a[8] = a[9] = 0;
- a[10] = (e + d) / (d - e) - 3.0518044E-5 * f;
- a[11] = -1;
- a[14] = 2 * e * d / (d - e);
- a[12] = a[13] = a[15] = 0;
- return a
- },
- perspectiveInfinite: function(a, b, c, d, e) {
- e = e || 0;
- b = 1 / Math.tan(0.00872664625 * b);
- a[0] = b / c;
- a[1] = a[2] = a[3] = 0;
- a[5] = b;
- a[4] = a[6] = a[7] = 0;
- a[8] = a[9] = 0;
- a[10] = a[11] = -1 - 3.0518044E-5 * e;
- a[14] = -2 * d;
- a[12] = a[13] = a[15] = 0;
- return a
- },
- ortho: function(a, b, c, d, e, f, g, h) {
- var k = 1 / (c - b)
- , l = 1 / (e - d)
- , n = 1 / (g - f);
- a[0] = k + k;
- a[1] = a[2] = a[3] = 0;
- a[5] = l + l;
- a[4] = a[6] = a[7] = 0;
- a[12] = -(c + b) * k;
- a[13] = -(e + d) * l;
- a[10] = -(n + n) - 3.0518044E-5 * (h || 0);
- a[14] = -(g + f) * n;
- a[8] = a[9] = a[11] = 0;
- a[15] = 1;
- return a
- },
- lookAt: function(a, b, c, d) {
- var e = a.subarray(0, 3)
- , f = a.subarray(4, 7)
- , g = a.subarray(8, 11);
- Vect.sub(g, b, c);
- Vect.cross(e, d, g);
- Vect.normalize(g, g);
- Vect.normalize(e, e);
- Vect.cross(f, g, e);
- Matrix.set(a, e[0], e[1], e[2], -Vect.dot(e, b), f[0], f[1], f[2], -Vect.dot(f, b), g[0], g[1], g[2], -Vect.dot(g, b), 0, 0, 0, 1)
- },
- copy: function(a, b) {
- for (var c = 0; 16 > c; ++c)
- a[c] = b[c]
- },
- copyToBuffer: function(a, b, c) {
- for (var d = 0; 16 > d; ++d)
- a[b + d] = c[d]
- }
- };
-
- function byteToFloat(array) {
-
- var Uint32 = array[0] | array[1] << 8 | array[2] << 16 | array[3] << 24;
-
- var sign = (Uint32 & 0x80000000) ? -1 : 1;
- var exponent = ((Uint32 >> 23) & 0xFF) - 127;
- var significand = (Uint32 & ~(-1 << 23));
- if (exponent == 128)
- return sign * ((significand) ? Number.NaN : Number.POSITIVE_INFINITY);
- if (exponent == -127) {
- if (significand == 0) return sign * 0.0;
- exponent = -126;
- significand /= (1 << 22);
- } else significand = (significand | (1 << 23)) / (1 << 23);
- return sign * significand * Math.pow(2, exponent);
- }
- function Floattobyte(f) {
-
- var buffer = new ArrayBuffer(4);
- var viewX = new DataView(buffer);
- viewX.setFloat32(0, f);
- var result = [];
- result[3] = viewX.getUint8(0);
- result[2] = viewX.getUint8(1);
- result[1] = viewX.getUint8(2);
- result[0] = viewX.getUint8(3);
- return result;
- }
-
-
- function Mesh(a, b, c) {
- this.gl = a;
- this.desc = b;
- var d = b.isDynamicMesh;
- this.numSubMeshes = this.dynamicVertexData = 0;
- this.displayMatrix = Matrix.identity();
- this.name = b.name;
- /*
- if(b.name == 'tou001')
- {
- var indexCount = this.desc.indexCount;
- var indexTypeSize = this.desc.indexTypeSize;
- var start = indexCount*indexTypeSize;
- for(var i = start;i<c.data.length;i+=32)
- {
- var itemX = byteToFloat([c.data[i], c.data[i+1],c.data[i+2],c.data[i+3]])
- itemX = itemX*2.59928-0.021;
- var bx = Floattobyte(itemX);
- c.data[i] = bx[0];
- c.data[i+1] = bx[1];
- c.data[i+2] = bx[2];
- c.data[i+3] = bx[3];
-
- var itemY = byteToFloat([c.data[i+4], c.data[i+5],c.data[i+6],c.data[i+7]])
- itemY = itemY*2.59928-0.031;
- bx = Floattobyte(itemY);
- c.data[i+4] = bx[0];
- c.data[i+5] = bx[1];
- c.data[i+6] = bx[2];
- c.data[i+7] = bx[3];
-
- var itemZ = byteToFloat([c.data[i+8], c.data[i+9],c.data[i+10],c.data[i+11]])
- itemZ = itemZ*2.59928-0.051;
- bx = Floattobyte(itemZ);
- c.data[i+8] = bx[0];
- c.data[i+9] = bx[1];
- c.data[i+10] = bx[2];
- c.data[i+11] = bx[3];
- }
- }
- */
- this.modelMatrix = Matrix.identity();
- this.origin = b.transform ? Vect.create(b.transform[12], b.transform[13], b.transform[14], 1) : Vect.create(0, 5, 0, 1);
- this.stride = 32;
- if (this.vertexColor = b.vertexColor)
- this.stride += 4;
- if (this.secondaryTexCoord = b.secondaryTexCoord)
- this.stride += 8;
- c = new ByteStream(c.data);
- this.indexCount = b.indexCount;
- this.indexTypeSize = b.indexTypeSize;
- this.indexType = 4 == this.indexTypeSize ? a.UNSIGNED_INT : a.UNSIGNED_SHORT;
- this.indexBuffer = a.createBuffer();
- a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
- var e = c.readBytes(this.indexCount * this.indexTypeSize);
- a.bufferData(a.ELEMENT_ARRAY_BUFFER, e, a.STATIC_DRAW);
- this.wireCount = b.wireCount;
- this.wireBuffer = a.createBuffer();
- a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.wireBuffer);
- e = c.readBytes(this.wireCount * this.indexTypeSize);
- a.bufferData(a.ELEMENT_ARRAY_BUFFER, e, a.STATIC_DRAW);
- a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, null);
- this.vertexCount = b.vertexCount;
- this.vertexBuffer = a.createBuffer();
- a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer);
- c = c.readBytes(this.vertexCount * this.stride);
- d ? (this.dynamicVertexData = new Uint8Array(c),
- a.bufferData(a.ARRAY_BUFFER, c, a.DYNAMIC_DRAW)) : a.bufferData(a.ARRAY_BUFFER, c, a.STATIC_DRAW);
- a.bindBuffer(a.ARRAY_BUFFER, null);
- this.bounds = void 0 === b.minBound || void 0 === b.maxBound ? {
- min: Vect.create(-10, -10, -10, 1),
- max: Vect.create(10, 10, -0, 1)
- } : {
- min: Vect.create(b.minBound[0], b.minBound[1], b.minBound[2], 1),
- max: Vect.create(b.maxBound[0], b.maxBound[1], b.maxBound[2], 1)
- };
- this.bounds.maxExtent = Math.max(Math.max(b.maxBound[0] - b.minBound[0], b.maxBound[1] - b.minBound[1]), b.maxBound[2] - b.minBound[2]);
- this.bounds.averageExtent = (b.maxBound[0] - b.minBound[0] + (b.maxBound[1] - b.minBound[1]) + (b.maxBound[2] - b.minBound[2])) / 3
-
- //八猴子面法线会导致数据量增大,因为同一个点在不同面法线不同,导致在不同面要重用一次vertex坐标。
- }
- ;function MeshRenderable(a, b, c) {
- this.mesh = a;
- this.gl = this.mesh.gl;
- this.indexOffset = b.firstIndex * a.indexTypeSize;
- this.indexCount = b.indexCount;
- this.wireIndexOffset = b.firstWireIndex * a.indexTypeSize;
- this.wireIndexCount = b.wireIndexCount;
- this.material = c;
- this.visible = !0
- }
- MeshRenderable.prototype.draw = function(a) {
- var b = this.gl;
- if (this.material.bind(a, this)) {
- a = this.material.shader.attribs;
- var c = this.mesh.stride;
- this.mesh.desc.cullBackFaces ? (b.enable(b.CULL_FACE),
- b.cullFace(b.BACK)) : b.disable(b.CULL_FACE);
- b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer);
- b.bindBuffer(b.ARRAY_BUFFER, this.mesh.vertexBuffer);
- b.enableVertexAttribArray(a.vPosition);
- b.enableVertexAttribArray(a.vTexCoord);
- b.enableVertexAttribArray(a.vTangent);
- b.enableVertexAttribArray(a.vBitangent);
- b.enableVertexAttribArray(a.vNormal);
- var d = this.mesh.vertexColor && void 0 !== a.vColor;
- d && b.enableVertexAttribArray(a.vColor);
- var e = this.mesh.secondaryTexCoord && void 0 !== a.vTexCoord2;
- e && b.enableVertexAttribArray(a.vTexCoord2);
- var f = 0;
- b.vertexAttribPointer(a.vPosition, 3, b.FLOAT, !1, c, f);
- f += 12;
- b.vertexAttribPointer(a.vTexCoord, 2, b.FLOAT, !1, c, f);
- f += 8;
- this.mesh.secondaryTexCoord && (e && b.vertexAttribPointer(a.vTexCoord2, 2, b.FLOAT, !1, c, f),
- f += 8);
- b.vertexAttribPointer(a.vTangent, 2, b.UNSIGNED_SHORT, !0, c, f);
- f += 4;
- b.vertexAttribPointer(a.vBitangent, 2, b.UNSIGNED_SHORT, !0, c, f);
- f += 4;
- b.vertexAttribPointer(a.vNormal, 2, b.UNSIGNED_SHORT, !0, c, f);
- d && b.vertexAttribPointer(a.vColor, 4, b.UNSIGNED_BYTE, !0, c, f + 4);
- b.drawElements(b.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset);
- b.disableVertexAttribArray(a.vPosition);
- b.disableVertexAttribArray(a.vTexCoord);
- b.disableVertexAttribArray(a.vTangent);
- b.disableVertexAttribArray(a.vBitangent);
- b.disableVertexAttribArray(a.vNormal);
- d && b.disableVertexAttribArray(a.vColor);
- e && b.disableVertexAttribArray(a.vTexCoord2)
- }
- }
- ;
- MeshRenderable.prototype.drawShadow = function(a) {
- var b = this.gl;
- this.mesh.desc.cullBackFaces ? (b.enable(b.CULL_FACE),
- b.cullFace(b.BACK)) : b.disable(b.CULL_FACE);
- b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer);
- b.bindBuffer(b.ARRAY_BUFFER, this.mesh.vertexBuffer);
- b.enableVertexAttribArray(a);
- b.vertexAttribPointer(a, 3, b.FLOAT, !1, this.mesh.stride, 0);
- b.drawElements(b.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset);
- b.disableVertexAttribArray(a)
- }
- ;
- MeshRenderable.prototype.drawAlphaShadow = function(a, b) {
- var c = this.gl;
- this.mesh.desc.cullBackFaces ? (c.enable(c.CULL_FACE),
- c.cullFace(c.BACK)) : c.disable(c.CULL_FACE);
- c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer);
- c.bindBuffer(c.ARRAY_BUFFER, this.mesh.vertexBuffer);
- c.enableVertexAttribArray(a);
- c.enableVertexAttribArray(b);
- c.vertexAttribPointer(a, 3, c.FLOAT, !1, this.mesh.stride, 0);
- c.vertexAttribPointer(b, 2, c.FLOAT, !1, this.mesh.stride, 12);
- c.drawElements(c.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset);
- c.disableVertexAttribArray(a);
- c.disableVertexAttribArray(b)
- }
- ;
- MeshRenderable.prototype.drawAlphaPrepass = function(a) {
- var b = this.gl;
- if (this.material.bindAlphaPrepass(a, this)) {
- a = this.material.prepassShader.attribs;
- var c = this.mesh.stride;
- this.mesh.desc.cullBackFaces ? (b.enable(b.CULL_FACE),
- b.cullFace(b.BACK)) : b.disable(b.CULL_FACE);
- b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer);
- b.bindBuffer(b.ARRAY_BUFFER, this.mesh.vertexBuffer);
- b.enableVertexAttribArray(a.vPosition);
- b.enableVertexAttribArray(a.vTexCoord);
- b.vertexAttribPointer(a.vPosition, 3, b.FLOAT, !1, c, 0);
- b.vertexAttribPointer(a.vTexCoord, 2, b.FLOAT, !1, c, 12);
- b.drawElements(b.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset);
- b.disableVertexAttribArray(a.vPosition);
- b.disableVertexAttribArray(a.vTexCoord)
- }
- }
- ;
- MeshRenderable.prototype.drawWire = function(a) {
- var b = this.material.wireShader.attribs
- , c = this.gl;
- this.material.bindWire(a, this) && (c.enableVertexAttribArray(b.vPosition),
- c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, this.mesh.wireBuffer),
- c.bindBuffer(c.ARRAY_BUFFER, this.mesh.vertexBuffer),
- c.vertexAttribPointer(b.vPosition, 3, c.FLOAT, !1, this.mesh.stride, 0),
- c.drawElements(c.LINES, this.wireIndexCount, this.mesh.indexType, this.wireIndexOffset),
- c.disableVertexAttribArray(b.vPosition))
- }
- ;
- MeshRenderable.prototype.complete = function() {
- return this.material.complete()
- }
- ;
- var Network = {
- fetchImage: function(a, b, c) {
- var d = new Image;
- d.crossOrigin = "Anonymous";
- d.onload = function() {
- 0 < d.width && 0 < d.height ? b(d) : c && c()
- }
- ;
- c && (req.onerror = function() {
- c()
- }
- );
- d.src = a
- },
- fetchText: function(a, b, c, d) {
- var e = new XMLHttpRequest;
- e.open("GET", a, !0);
- e.onload = function() {
- 200 == e.status ? b(e.responseText) : c && c()
- }
- ;
- c && (e.onerror = function() {
- c()
- }
- );
- d && (e.onprogress = function(a) {
- d(a.loaded, a.total)
- }
- );
- e.send()
- },
- fetchBinary: function(a, b, c, d) {
- var e = new XMLHttpRequest;
- e.open("GET", a, !0);
- e.responseType = "arraybuffer";
- e.onload = function() {
- 200 == e.status ? b(e.response) : c && c()
- }
- ;
- c && (e.onerror = function() {
- c()
- }
- );
- d && (e.onprogress = function(a) {
- d(a.loaded, a.total)
- }
- );
- e.send()
- },
- fetchBinaryIncremental: function(a, b, c, d) {
- var e = new XMLHttpRequest;
- e.open("HEAD", a, !0);
- e.onload = function() {
- if (200 == e.status) {//许钟文改 跨域
- //var f = e.getResponseHeader("Accept-Ranges");
- //if (f && "none" != f) {
- var g = e.getResponseHeader("Content-Length") | 0
- , h = function(c, e) {
- var f = new XMLHttpRequest;
- f.open("GET", a, !0);
- f.setRequestHeader("Range", "bytes=" + c + "-" + e);
- f.responseType = "arraybuffer";
- f.onload = function() {
- (206 == f.status || 200 == f.status) && b(f.response) && e < g && (c += d,
- e += d,
- e = e < g - 1 ? e : g - 1,
- h(c, e))
- }
- ;
- f.send()
- };
- h(0, d - 1)
- /* } else
- c && c() */
- } else
- c && c()
- }
- ;
- c && (e.onerror = function() {
- c()
- }
- );
- e.send()
- }
- };
- function PlaybackControls(a) {
- this.debugString = "";
- this.init = !1;
- this.speedList = this.cameraList = this.animationList = this.playButton = this.timelineSlider = this.playbackRegion = this.previousFrameButton = this.nextFrameButton = this.pauseButton = this.playButton = 0;
- this.visible = !1;
- this.backgroundRegion = this.screenButton = 0;
- this.guiScreen = a;
- this.playbackRegion = new GUIRegion(a);
- this.idealSliderWidth = 650;
- this.totalListBoxPixelsX = 0;
- this.minWidth = 500;
- this.compactMode = !1;
- this.ui = a.ui;
- var b = "animationpause" + a.imageSetNumber + "x.png"
- , c = "animationplay" + a.imageSetNumber + "x.png"
- , d = "timelineLE" + a.imageSetNumber + "x.png"
- , e = "timelineM" + a.imageSetNumber + "x.png"
- , f = "timelineRE" + a.imageSetNumber + "x.png"
- , g = a.ui.viewer.scene.sceneAnimator.animations.length;
- if (0 != g) {
- var h = this.idealSliderWidth;
- this.bottomOffset = 85;
- this.centerOffset = 60;
- var k = a.width / 2 + this.centerOffset
- , l = k - h / 2
- , k = k + h / 2
- , n = l - 14 - 32
- , m = k - n
- , p = 32 / a.height
- , r = this.bottomOffset / a.height
- , s = this.playbackRegion;
- s.controlRect.widthPercent = m / a.width;
- s.controlRect.heightPercent = p;
- s.controlRect.xPercent = n / a.width;
- s.controlRect.yPercent = r;
- p = 32 / m;
- this.pauseButton = new Button(this.guiScreen);
- this.pauseButton.controlRect.set(0, 0.125, p, 0.75);
- this.pauseButton.controlRect.opacity = 0.5;
- s.controlRect.registerChildControlRect(this.pauseButton.controlRect);
- this.pauseButton.linkControl(s.addImageElement(this.pauseButton.controlRect, b));
- this.playButton = new Button(this.guiScreen);
- this.playButton.controlRect.set(0, 0.125, p, 0.75);
- this.playButton.controlRect.opacity = 0.5;
- s.controlRect.registerChildControlRect(this.playButton.controlRect);
- this.playButton.linkControl(s.addImageElement(this.playButton.controlRect, c));
- b = h / m;
- m = (l - n) / m;
- this.timelineSlider = new TimelineSlider(this.guiScreen,s);
- this.timelineSlider.controlRect.set(m, 0.03125, b, 1);
- s.controlRect.registerChildControlRect(this.timelineSlider.controlRect);
- this.timelineSlider.setBackground3x1(s, d, e, f);
- this.pauseButton.controlRect.showControl(!a.ui.viewer.scene.sceneAnimator.paused);
- this.playButton.controlRect.showControl(a.ui.viewer.scene.sceneAnimator.paused);
- d = k + 14;
- e = this.bottomOffset + 4;
- f = a.ui.viewer.scene.sceneAnimator.animations[0].cameraObjects.length;
- a.ui.viewer.scene.sceneAnimator.selectDefaultCamera();
- a.ui.viewer.scene.sceneAnimator.setViewFromSelectedCamera();
- this.maxListPixelsX = 0;
- if (1 < f) {
- this.cameraList = new ListBox(a);
- for (m = 0; m < f; m++)
- this.cameraList.addItem(a.ui.viewer.scene.sceneAnimator.animations[0].cameraObjects[m].name, 0, 0);
- this.cameraList.spawnControl(d, e, 10, 24, !0, 8);
- this.cameraList.selectItem(a.ui.viewer.scene.sceneAnimator.selectedCameraIndex);
- this.maxListPixelsX = this.cameraList.localPixelsX;
- this.totalListBoxPixelsX += this.cameraList.localPixelsX + 14
- }
- if (1 < g) {
- this.animationList = new ListBox(a);
- for (m = 0; m < g; m++)
- this.animationList.addItem(a.ui.viewer.scene.sceneAnimator.animations[m].name, 0, 0);
- this.animationList.spawnControl(d, e, 10, 24, !0, 8);
- this.maxListPixelsX < this.animationList.localPixelsX && (this.maxListPixelsX = this.animationList.localPixelsX);
- this.totalListBoxPixelsX += this.animationList.localPixelsX + 14;
- this.animationList.selectItem(a.ui.viewer.scene.sceneAnimator.selectedAnimationIndex)
- }
- d = n - 44 - 14;
- m = k - d + this.totalListBoxPixelsX;
- this.speedList = new ListBox(a);
- this.speedList.addItem("4.0x", 4, 0);
- this.speedList.addItem("2.0x", 4, 0);
- this.speedList.addItem("1.0x", 4, 0);
- this.speedList.addItem("0.5x", 4, 0);
- this.speedList.addItem("0.25x", -2, 0);
- this.speedList.spawnControl(d, e, 44, 24, !1, 0);
- this.speedList.selectItem(2);
- m > a.width && (this.idealSliderWidth = a.width - (118 + (this.totalListBoxPixelsX + 14)) - this.centerOffset,
- a = 0,
- this.cameraList && a++,
- this.animationList && a++,
- 1 == a && (this.idealSliderWidth += 56,
- this.centerOffset -= 14),
- 2 == a && (this.idealSliderWidth += 63,
- this.centerOffset -= 63));
- this.setupCallbacks()
- }
- }
- PlaybackControls.prototype.resize = function(a) {
- a.ui.viewer.scene.sceneAnimator.showPlayControls || (a.width = 1,
- a.height = 1);
- this.compactMode = a.width < this.minWidth;
- var b = this.bottomOffset
- , c = this.bottomOffset + 4
- , d = 0;
- this.cameraList && this.animationList ? d += 42 + this.cameraList.localPixelsX + this.animationList.localPixelsX : this.cameraList ? d += 28 + this.cameraList.localPixelsX : this.animationList && (d += 28 + this.animationList.localPixelsX);
- var e = a.width - d - 72;
- 0 == d && (e -= 14);
- var f = 116
- , g = f + e + 14;
- this.compactMode && (f = 58,
- e += 44 + d,
- 0 < d && (b += 32),
- !d && (c += 32));
- var d = 32 / e
- , h = d + 14 / e
- , k = 1 - h
- , l = this.playbackRegion;
- l.controlRect.widthPercent = e / a.width;
- l.controlRect.heightPercent = 32 / a.height;
- l.controlRect.xPercent = f / a.width;
- l.controlRect.yPercent = b / a.height;
- this.pauseButton.controlRect.set(0, 0.125, d, 0.75);
- this.playButton.controlRect.set(0, 0.125, d, 0.75);
- this.timelineSlider.controlRect.set(h, 0.03125, k, 1);
- this.timelineSlider.setSize(e - 46, 32);
- l.controlRect.updateElement();
- l.controlRect.updateChildElements();
- this.speedList.setControl(58, c, 44, 24, !1);
- this.cameraList && (this.cameraList.setControl(g, c, 10, 24, !0, 8),
- g += this.cameraList.localPixelsX + 14);
- this.animationList && this.animationList.setControl(g, c, 10, 24, !0, 8);
- this.timelineSlider.backgroundControl.alignBackground()
- }
- ;
- PlaybackControls.prototype.setupCallbacks = function() {
- var a = function(a) {
- "0.01x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(0.01);
- "0.05x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(0.05);
- "0.25x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(0.25);
- "0.5x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(0.5);
- "1.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(1);
- "2.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(2);
- "4.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(4)
- }
- .bind(this)
- , b = function(a) {
- this.ui.viewer.scene.sceneAnimator.selectCamera(this.cameraList.selectedIndex);
- this.ui.viewer.wake()
- }
- .bind(this)
- , c = function(a) {
- this.ui.viewer.scene.sceneAnimator.selectAnimation(this.animationList.selectedIndex);
- this.ui.viewer.wake()
- }
- .bind(this);
- this.speedList && (this.speedList.selectionChangedCallback = a);
- this.cameraList && (this.cameraList.selectionChangedCallback = b);
- this.animationList && (this.animationList.selectionChangedCallback = c);
- this.playButton.controlRect.linkedControl.onclick = function() {
- this.ui.viewer.scene.sceneAnimator.pause(!1);
- this.playButton.controlRect.showControl(!1);
- this.pauseButton.controlRect.showControl(!0);
- this.ui.viewer.wake()
- }
- .bind(this);
- this.pauseButton.controlRect.linkedControl.onclick = function() {
- this.ui.viewer.scene.sceneAnimator.pause(!0);
- this.playButton.controlRect.showControl(!0);
- this.pauseButton.controlRect.showControl(!1)
- }
- .bind(this)
- }
- ;
- function PostRender(a, b, c) {
- this.gl = a;
- this.desc = b;
- b = [];
- 0 != this.desc.sharpen && b.push("#define SHARPEN");
- (this.useBloom = 0 < this.desc.bloomColor[0] * this.desc.bloomColor[3] || 0 < this.desc.bloomColor[1] * this.desc.bloomColor[3] || 0 < this.desc.bloomColor[2] * this.desc.bloomColor[3]) && b.push("#define BLOOM");
- 0 != this.desc.vignette[3] && b.push("#define VIGNETTE");
- 1 == this.desc.saturation[0] * this.desc.saturation[3] && 1 == this.desc.saturation[1] * this.desc.saturation[3] && 1 == this.desc.saturation[2] * this.desc.saturation[3] || b.push("#define SATURATION");
- 1 == this.desc.contrast[0] * this.desc.contrast[3] && 1 == this.desc.contrast[1] * this.desc.contrast[3] && 1 == this.desc.contrast[2] * this.desc.contrast[3] && 1 == this.desc.brightness[0] * this.desc.brightness[3] && 1 == this.desc.brightness[1] * this.desc.brightness[3] && 1 == this.desc.brightness[2] * this.desc.brightness[3] || b.push("#define CONTRAST");
- 0 != this.desc.grain && b.push("#define GRAIN");
- 1 == this.desc.toneMap ? b.push("#define REINHARD") : 2 == this.desc.toneMap && b.push("#define HEJL");
- this.desc.colorLUT && b.push("#define COLOR_LUT");
- this.sampleIndex = 0;
- this.sampleCount = 1;
- c && (this.sampleCount = 4,
- this.sampleOffsets = [[-0.5, -0.5], [0.5, -0.5], [-0.5, 0.5], [0.5, 0.5]]);
- this.aaShader = a.shaderCache.fromURLs("postvert.glsl", "postaa.glsl");
- this.shader = a.shaderCache.fromURLs("postvert.glsl", "postfrag.glsl", b);
- this.plainShader = a.shaderCache.fromURLs("postvert.glsl", "postfrag.glsl", []);
- this.fullscreenTriangle = a.createBuffer();
- a.bindBuffer(a.ARRAY_BUFFER, this.fullscreenTriangle);
- c = new Float32Array([0, 0, 2, 0, 0, 2]);
- a.bufferData(a.ARRAY_BUFFER, c, a.STATIC_DRAW);
- a.bindBuffer(a.ARRAY_BUFFER, null);
- if (this.useBloom) {
- this.bloomTextures = [];
- this.bloomTargets = [];
- for (c = 0; 2 > c; ++c)
- b = {
- width: 256,
- height: 256,
- clamp: !0
- },
- this.bloomTextures[c] = new Texture(a,b),
- this.bloomTextures[c].loadArray(null, a.RGBA, a.ext.textureHalf && a.ext.textureHalfLinear ? a.ext.textureHalf.HALF_FLOAT_OES : a.UNSIGNED_BYTE),
- this.bloomTargets[c] = new Framebuffer(a,{
- width: b.width,
- height: b.height,
- color0: this.bloomTextures[c]
- });
- for (this.bloomSamples = 64; this.bloomSamples + 16 >= a.limits.fragmentUniforms; )
- this.bloomSamples /= 2;
- this.bloomShader = a.shaderCache.fromURLs("postvert.glsl", "bloom.glsl", ["#define BLOOM_SAMPLES " + this.bloomSamples]);
- this.shrinkShader = a.shaderCache.fromURLs("postvert.glsl", "bloomshrink.glsl")
- }
- a = new Uint8Array(16384);
- for (c = 0; 16384 > c; c++) {
- b = 255 * Math.random();
- var d = 255 * Math.random();
- a[c] = 0.5 * (b + d)
- }
- this.noiseTexture = new Texture(this.gl,{
- width: 128,
- height: 128
- });
- this.noiseTexture.loadArray(a, this.gl.LUMINANCE);
- this.desc.colorLUT && (a = this.desc.colorLUT,
- this.colorLUT = new Texture(this.gl,{
- width: a.length / 3 | 0,
- height: 1,
- clamp: !0
- }),
- this.colorLUT.loadArray(new Uint8Array(a), this.gl.RGB));
- this.blackTexture = new Texture(this.gl,{
- width: 1,
- height: 1
- });
- this.blackTexture.loadArray(new Uint8Array([0, 0, 0, 0]));
- this.bloomResult = this.blackTexture
- }
- PostRender.prototype.prepareBloom = function(a) {
- if (this.useBloom && this.bloomShader.complete() && this.shrinkShader.complete()) {
- this.shrinkShader.bind();
- this.bloomTargets[1].bind();
- a.bind(this.shrinkShader.samplers.tInput);
- this.fillScreen(this.shrinkShader.attribs.vCoord);
- this.bloomShader.bind();
- var b = [];
- this.bloomTargets[0].bind();
- this.bloomTextures[1].bind(this.bloomShader.samplers.tInput);
- for (var c = 0, d = 0; d < this.bloomSamples; ++d) {
- var e = -1 + 2 * d / (this.bloomSamples - 1), f;
- f = 4 * e;
- f = Math.exp(-0.5 * f * f / 1) / 2.50662827463;
- c += f;
- b[4 * d + 0] = e * this.desc.bloomSize;
- b[4 * d + 1] = 0;
- b[4 * d + 2] = f;
- b[4 * d + 3] = 0
- }
- for (d = 0; d < this.bloomSamples; ++d)
- b[4 * d + 2] /= c;
- this.gl.uniform4fv(this.bloomShader.params.uKernel, b);
- this.fillScreen(this.bloomShader.attribs.vCoord);
- this.bloomTargets[1].bind();
- this.bloomTextures[0].bind(this.bloomShader.samplers.tInput);
- for (d = 0; d < this.bloomSamples; ++d)
- c = b[4 * d + 0],
- c *= a.desc.width / a.desc.height,
- b[4 * d + 0] = 0,
- b[4 * d + 1] = c;
- this.gl.uniform4fv(this.bloomShader.params.uKernel, b);
- this.fillScreen(this.bloomShader.attribs.vCoord);
- this.bloomResult = this.bloomTextures[1]
- } else
- this.bloomResult = this.blackTexture
- }
- ;
- PostRender.prototype.computeParams = function(a, b) {
- var c = this.desc
- , d = {};
- d.scale = [c.contrast[0] * c.contrast[3], c.contrast[1] * c.contrast[3], c.contrast[2] * c.contrast[3]];
- d.bias = [c.bias[0] * c.bias[3], c.bias[1] * c.bias[3], c.bias[2] * c.bias[3]];
- d.bias = [-d.bias[0] * d.scale[0] + d.bias[0], -d.bias[1] * d.scale[1] + d.bias[1], -d.bias[2] * d.scale[2] + d.bias[2]];
- var e = [c.brightness[0] * c.brightness[3], c.brightness[1] * c.brightness[3], c.brightness[2] * c.brightness[3]];
- d.scale = [d.scale[0] * e[0], d.scale[1] * e[1], d.scale[2] * e[2]];
- d.bias = [d.bias[0] * e[0], d.bias[1] * e[1], d.bias[2] * e[2]];
- d.saturation = [c.saturation[0] * c.saturation[3], c.saturation[1] * c.saturation[3], c.saturation[2] * c.saturation[3]];
- d.bloomColor = [c.bloomColor[0] * c.bloomColor[3], c.bloomColor[1] * c.bloomColor[3], c.bloomColor[2] * c.bloomColor[3]];
- d.sharpen = [c.sharpen, 0.25 * c.sharpen, c.sharpenLimit];
- d.sharpenKernel = [1 / a, 0, 0, 1 / b];
- e = a > b ? a : b;
- d.vignetteAspect = [a / e, b / e, 0.5 * a / e, 0.5 * b / e];
- d.vignette = [2 * (1 - c.vignette[0]) * c.vignette[3], 2 * (1 - c.vignette[1]) * c.vignette[3], 2 * (1 - c.vignette[2]) * c.vignette[3], c.vignetteCurve];
- var e = 1 / this.noiseTexture.desc.width
- , f = 1 / this.noiseTexture.desc.height
- , g = 1 - c.grainSharpness;
- d.grainCoord = [e * a, f * b, 0.5 * g * e, 0.5 * g * f];
- d.grainScaleBias = [2 * c.grain, -c.grain];
- return d
- }
- ;
- PostRender.prototype.present = function(a, b, c, d) {
- d || this.prepareBloom(a);
- 1 < this.sampleCount && this.allocAABuffer(b, c);
- d = d ? this.plainShader : this.shader;
- if (d.bind()) {
- var e = this.gl
- , f = d.samplers
- , g = d.params
- , h = this.computeParams(b, c);
- a.bind(f.tInput);
- this.bloomResult.bind(f.tBloom);
- this.noiseTexture.bind(f.tGrain);
- this.colorLUT && this.colorLUT.bind(f.tLUT);
- e.uniform3fv(g.uScale, h.scale);
- e.uniform3fv(g.uBias, h.bias);
- e.uniform3fv(g.uSaturation, h.saturation);
- e.uniform4fv(g.uSharpenKernel, h.sharpenKernel);
- e.uniform3fv(g.uSharpness, h.sharpen);
- e.uniform3fv(g.uBloomColor, h.bloomColor);
- e.uniform4fv(g.uVignetteAspect, h.vignetteAspect);
- e.uniform4fv(g.uVignette, h.vignette);
- e.uniform4fv(g.uGrainCoord, h.grainCoord);
- e.uniform2fv(g.uGrainScaleBias, h.grainScaleBias);
- if (a = 1 < this.sampleCount && 0 <= this.sampleIndex) {
- var k = 1 / (1 + this.sampleIndex);
- this.sampleIndex += 1;
- 1 > k && (e.enable(e.BLEND),
- e.blendColor(k, k, k, k),
- e.blendFunc(e.CONSTANT_ALPHA, e.ONE_MINUS_CONSTANT_ALPHA));
- this.aaTarget.bind()
- } else
- Framebuffer.bindNone(e),
- 1 < this.sampleCount && (this.sampleIndex += 1);
- e.viewport(0, 0, b, c);
- this.fillScreen(d.attribs.vCoord);
- a && (1 > k && e.disable(e.BLEND),
- Framebuffer.bindNone(e),
- this.aaShader.bind(),
- this.aaBuffer.bind(this.aaShader.samplers.tInput),
- this.fillScreen(this.aaShader.attribs.vCoord))
- }
- }
- ;
- PostRender.prototype.allocAABuffer = function(a, b) {
- this.aaBuffer && this.aaBuffer.desc.width == a && this.aaBuffer.desc.height == b || (this.aaBuffer && this.aaBuffer.destroy(),
- this.aaBuffer = new Texture(this.gl,{
- width: a,
- height: b,
- clamp: !0
- }),
- this.aaBuffer.loadArray(),
- this.aaTarget = new Framebuffer(this.gl,{
- color0: this.aaBuffer,
- ignoreStatus: !0
- }))
- }
- ;
- PostRender.prototype.adjustProjectionForSupersampling = function(a) {
- if (1 < this.sampleCount) {
- var b = this.currentSample()
- , c = this.sampleOffsets[b][0] / a.size[0]
- , b = this.sampleOffsets[b][1] / a.size[1]
- , c = Matrix.translation(Matrix.empty(), c, b, 0);
- Matrix.mul(a.projectionMatrix, c, a.projectionMatrix)
- }
- }
- ;
- PostRender.prototype.discardAAHistory = function() {
- this.sampleIndex = -1
- }
- ;
- PostRender.prototype.currentSample = function() {
- return (0 > this.sampleIndex ? 0 : this.sampleIndex) % this.sampleCount
- }
- ;
- PostRender.prototype.fillScreen = function(a) {
- var b = this.gl;
- b.bindBuffer(b.ARRAY_BUFFER, this.fullscreenTriangle);
- b.enableVertexAttribArray(a);
- b.vertexAttribPointer(a, 2, b.FLOAT, !1, 0, 0);
- b.drawArrays(b.TRIANGLES, 0, 3);
- b.disableVertexAttribArray(a);
- b.bindBuffer(b.ARRAY_BUFFER, null)
- }
- ;
- PostRender.prototype.blitTexture = function(a) {
- this.aaShader.bind();
- a.bind(this.aaShader.samplers.tInput);
- this.fillScreen(this.aaShader.attribs.vCoord)
- }
- ;
- function Scene(a) {
- this.gl = a;
- this.name = "untitled";
- this.meshes = [];
- this.meshRenderables = [];
- this.materials = {};
- this.sky = this.view = null;
- this.selectedPartIndex = 0;
- this.soloPart = !1;
- this.miscnotes = "";
- this.nextView = null;
- this.viewFade = 0;
- this.refractionSurface = this.shadow = this.stripData = this.lights = null;
- this.sceneAnimator = this.frameCounter = 0;
- this.sceneLoaded = !1;
- this.debugString = ""
- }
- Scene.prototype.load = function(a) {
- var b = this.gl, c, d = a.extract("scene.json");
- if (void 0 !== d) {
- /* if (!a.checkSignature(d))
- return !1; */
- d = (new ByteStream(d.data)).asString();
- if (null == d || 0 >= d.length)
- return !1;
- try {
- c = JSON.parse(d)
- } catch (e) {
- return console.error(e),
- !1
- }
- } else
- return !1;
- this.metaData = c.metaData;
-
- this.view = new View(c.mainCamera.view);
- this.sky = new Sky(this.gl,a,c.sky);
- this.lights = new Lights(c.lights,this.view);
- this.materialsList = [];
- this.materials = {};
- for (var f in c.materials) {
- var g = c.materials[f];
- g.lightCount = this.lights.count;
- g.shadowCount = this.lights.shadowCount;
- d = new Material(this.gl,a,g);
- this.materials[g.name] = d;
- this.materialsList.push(d)
- }
- if (c.meshes)
- for (g = 0; g < c.meshes.length; ++g) {
- f = c.meshes[g];
- f = new Mesh(this.gl,f,a.extract(f.file));
- this.meshes.push(f);
- for (var h = 0; h < f.desc.subMeshes.length; ++h) {
- var k = f.desc.subMeshes[h];
- if (d = this.materials[k.material])
- f.numSubMeshes++,
- this.meshRenderables.push(new MeshRenderable(f,k,d))
- }
- }
- this.bounds = new Bounds(this.meshes);
- this.postRender = new PostRender(this.gl,c.mainCamera.post,!0);
- this.shadow = new ShadowCollector(b,this.lights.shadowCount);
- this.cameras = c.Cameras;
- c.AnimData && (this.sceneAnimator = new SceneAnimator(this,a,c.AnimData));
- c.fog && (this.fog = new Fog(b,c.fog));
- c.shadowFloor && (this.shadowFloor = new ShadowFloor(b,c.shadowFloor,this.shadow,this.lights));
- return this.sceneLoaded = !0
- }
- ;
- Scene.prototype.update = function() {
- this.sceneAnimator && (this.frameCounter++,
- this.lights.flagUpdateAnimatedLighting(),
- this.sceneAnimator.drawAnimated && (1 == this.frameCounter ? this.sceneAnimator.resetPlayback() : this.sceneAnimator.updateAnimationPlayback()));
- this.lights.update(this.view, this.bounds)
- }
- ;
- Scene.prototype.collectShadows = function(a) {
- this.shadow.collect(this, a)
- }
- ;
- Scene.prototype.draw = function(a) {
- var b = this.gl;
- if (this.sceneLoaded) {
- this.sky.setClearColor();
- b.clear(b.COLOR_BUFFER_BIT | b.DEPTH_BUFFER_BIT | b.STENCIL_BUFFER_BIT);
- b.enable(b.DEPTH_TEST);
- this.sky.draw(this);
- this.shadowFloor && this.shadowFloor.draw(this);
- for (var c = 0; c < this.meshRenderables.length; ++c)
- this.meshRenderables[c].material.usesBlending || this.meshRenderables[c].material.usesRefraction || !this.meshRenderables[c].visible || this.meshRenderables[c].draw(this);
- b.enable(b.POLYGON_OFFSET_FILL);
- b.polygonOffset(1, 1);
- b.colorMask(!1, !1, !1, !1);
- for (c = 0; c < this.meshRenderables.length; ++c)
- this.meshRenderables[c].drawAlphaPrepass(this);
- b.colorMask(!0, !0, !0, !0);
- b.disable(b.POLYGON_OFFSET_FILL);
- b.depthFunc(b.LEQUAL);
- b.depthMask(!1);
- for (c = 0; c < this.meshRenderables.length; ++c)
- this.meshRenderables[c].material.usesBlending && this.meshRenderables[c].visible && this.meshRenderables[c].draw(this);
- b.disable(b.BLEND);
- b.depthMask(!0);
- b.depthFunc(b.LESS);
- for (var d = !1, c = 0; c < this.meshRenderables.length; ++c)
- if (this.meshRenderables[c].material.usesRefraction) {
- d = !0;
- break
- }
- if (d)
- for (this.refractionSurface && this.refractionSurface.desc.width == a.color0.desc.width && this.refractionSurface.desc.height == a.color0.desc.height || (this.refractionSurface = new Texture(b,a.color0.desc),
- this.refractionSurface.loadArray(null, a.color0.format, a.color0.componentType),
- this.refractionBuffer = new Framebuffer(this.gl,{
- color0: this.refractionSurface
- })),
- this.refractionBuffer.bind(),
- this.postRender.blitTexture(a.color0),
- a.bind(),
- c = 0; c < this.meshRenderables.length; ++c)
- this.meshRenderables[c].material.usesRefraction && this.meshRenderables[c].visible && this.meshRenderables[c].draw(this);
- if (this.stripData.activeWireframe() && 0 < this.meshRenderables.length) {
- for (c = 0; c < this.meshRenderables.length; ++c)
- this.meshRenderables[c].visible && this.meshRenderables[c].drawWire(this);
- b.depthMask(!0)
- }
- b.disable(b.BLEND)
- }
- }
- ;
- Scene.prototype.drawSecondary = function(a) {
- this.fog && this.fog.draw(this, a)
- }
- ;
- Scene.prototype.complete = function() {
- if (!this.sky.complete() || !this.shadow.complete() || this.fog && !this.fog.complete() || this.shadowFloor && !this.shadowFloor.complete())
- return !1;
- for (var a = 0; a < this.meshRenderables.length; ++a)
- if (!this.meshRenderables[a].complete())
- return !1;
- return !0
- }
- ;
- function SceneAnimator(a, b, c) {
- this.scene = a;
- this.animations = [];
- this.skinningRigs = [];
- this.meshIDs = [];
- this.lightIDs = [];
- this.materialIDs = [];
- this.views = [];
- this.viewYawOffsets = [];
- this.viewPitchOffsets = [];
- this.cameraObjectIndices = [];
- this.cameraChildrenIndices = [];
- this.subMeshObjectIndices = [];
- this.subMeshLiveIndices = [];
- this.scene = a;
- this.selectedCameraIndex = -1;
- this.selectedAnimationIndex = 0;
- this.debugString = "";
- this.scenePlaybackSpeed = this.playbackSpeed = 1;
- this.animationProgress = this.totalSeconds = 0; //进行到的时间
- this.paused = this.autoAdvanceNextAnimation = !1;
- this.animateVisibility = this.drawAnimated = this.linkSceneObjects = this.loadSkinningRigs = this.animateMaterials = this.animateTurntables = this.enableSkinning = this.animateMeshes = this.animateLights = this.playAnimations = this.loadAnimations = !0;
- this.showDebugInfo = !1;
- this.loopCount = 0;
- this.loopTurntables = this.lockPlayback = !1;
- this.fogObjectIndex = -1;
- this.unitScaleSkinnedMeshes = !0;
- this.sceneScale = c.sceneScale;
- this.defaultCameraGlobalIndex = c.selectedCamera;
- this.selectedAnimationIndex = c.selectedAnimation;
- this.autoPlayAnims = c.autoPlayAnims;
- this.showPlayControls = c.showPlayControls;
- c.scenePlaybackSpeed && (this.scenePlaybackSpeed = c.scenePlaybackSpeed,
- 0 == this.scenePlaybackSpeed && (this.scenePlaybackSpeed = 1));
- this.autoPlayAnims || (this.paused = !0);
- if (this.loadAnimations) {
- if (c.meshIDs)
- for (var d = c.meshIDs.length, e = 0; e < d; ++e) {
- var f = c.meshIDs[e].partIndex;
- this.meshIDs.push(f)
- }
- if (c.lightIDs)
- for (d = c.lightIDs.length,
- e = 0; e < d; ++e)
- f = c.lightIDs[e],
- f = f.partIndex,
- this.lightIDs.push(f);
- if (c.materialIDs)
- for (d = c.materialIDs.length,
- e = 0; e < d; ++e)
- f = c.materialIDs[e],
- f = f.partIndex,
- this.materialIDs.push(f);
- this.numMatricesInTable = c.numMatrices;
- e = b.get("MatTable.bin");
- f = new ByteStream(e.data);
- e || (this.numMatricesInTable = 0,
- this.debugString += "<br>No mattable?");
- if (c.skinningRigs && this.loadSkinningRigs)
- {
- d = c.skinningRigs.length;
- for (e = 0; e < d; ++e) {
- var g = new SkinningRig(b,c.skinningRigs[e],f);
- if("" == g.debugString)
- {
- this.skinningRigs.push(g)
- }
- else
- {
- this.debugString += "<br>Error loading skinning rig " + e + " :" + g.debugString;
- this.debugString += "<br>Skipping the rest";
- e = d;
- }
- }
- }
- if (c.animations)
- {
- f = c.animations.length;
- for (e = 0; e < f; ++e)
- {
- d = new Animation(b,c.animations[e]);
- this.animations.push(d);
- }
- }
- this.startMS = Date.now(); //(现在时刻-已经播放的时间)
- f = this.animations.length;
- if (this.linkSceneObjects && 0 != f) {
- for (e = 0; e < f; e++)
- {
- b = this.animations[e];
- d = b.animatedObjects.length;
- for (c = 0; c < d; c++)
- {
- g = b.animatedObjects[c];
- if("LightSO" == g.sceneObjectType)
- {
- g.lightIndex = this.findLightIndexByPartIndex(c);
- if(-1 != g.lightIndex)
- {
- b.lightObjects.push(g);
- }
- else
- {
- this.debugString += "<br> got light not in scene " + g.name;
- }
- }
- if("FogSO" == g.sceneObjectType)
- {
- this.fogObjectIndex = c;
- }
- if("SubMeshSO" == g.sceneObjectType && 0 == e)
- {
- this.subMeshObjectIndices.push(c);
- this.subMeshLiveIndices.push(-1);
- }
- if("Material" == g.sceneObjectType)
- {
- g.materialIndex = this.findMaterialIndexByPartIndex(c);
- if(-1 == g.materialIndex)
- {
- this.debugString += "<br> can't find material index for object " + c
- }
- else
- {
- b.materialObjects.push(g)
- }
- }
- if("TurnTableSO" == g.sceneObjectType)
- {
- b.turnTableObjects.push(g);
- }
- if("MeshSO" == g.sceneObjectType)//如果是MeshSO,就是deformer(蒙皮)?
- {
- g.meshIndex = this.findMeshIndexByPartIndex(this.scene.meshes, c);
- if(-1 == g.meshIndex)
- {
- this.debugString += "<br> can't find mesh index for object " + c;
- this.logObjectInfo(c, 0);
- }
- else{
- b.meshObjects.push(g);
- g.mesh = this.scene.meshes[g.meshIndex];
- if(-1 != g.skinningRigIndex && g.mesh && g.skinningRigIndex < this.skinningRigs.length)
- {
- g.skinningRig = this.skinningRigs[g.skinningRigIndex];
- if(!g.skinningRig.isRigidSkin)
- {
- if(g.mesh.dynamicVertexData)
- {
- g.skinningRig.useOriginalMeshVertices(g.mesh);
- }
- else
- {
- this.debugString += "Skinning object - but mesh is not dynamic";
- this.debugString += "<br>Rig index " + g.skinningRigIndex;
- this.debugString += " not tagged as rigid";
- }
- }
- }
- }
- }
- "CameraSO" == g.sceneObjectType && b.cameraObjects.push(g);
- }
- }
- b = this.animations[0];
- c = b.cameraObjects.length;
- for (e = 0; e < c; e++)
- {
- if (f = b.cameraObjects[e],d = this.scene.cameras[f.name]) {
- if (d = d.view)
- d = new View(d),
- this.cameraObjectIndices.push(f.id),
- this.views.push(d),
- this.viewYawOffsets.push(0),
- this.viewPitchOffsets.push(0)
- } else
- this.debugString += "<br>no camDesc for " + f.name,
- this.views.push(a.view);
- }
- a = this.scene.meshes.length;
- f = this.subMeshObjectIndices.length;
- for (e = d = 0; e < a; e++)
- {
- g = this.scene.meshes[e];
- for (c = 0; c < f; c++) {
- var h = this.subMeshObjectIndices[c]
- , k = b.animatedObjects[h]
- , l = b.animatedObjects[k.parentIndex];
- if(!l.mesh)
- {
- this.debugString += "<br>submesh parent object has no mesh?";
- this.debugString += "<br>obj.name " + k.name;
- this.debugString += "<br>parent.name " + l.name;
- this.debugString += "<br>submesh index " + c;
- this.debugString += "<br>obj.index " + h;
- }
- if (l.mesh == g) {
- for (h = 0; h < g.numSubMeshes; h++)
- {
- this.subMeshLiveIndices[c + (g.numSubMeshes - 1 - h)] = d;
- d++;
- }
- c = f
- }
- }
- }
- for (e = 0; e < f; e++)
- {
- if(-1 == this.subMeshLiveIndices[e])
- {
- this.debugString += "<br>Missing mesh? Unused submesh " + e + " of " + f;
- }
- }
- this.showDebugInfo = this.stopEverything = this.runDebugMode = !1;
- this.selectDefaultCamera();
- this.findCameraChildren();
- this.findFixedTransforms();
- if(this.runDebugMode)
- {
- this.setAnimationProgress(0, !0);
- if("" != this.debugString)
- {
- this.stopEverything = !0;
- }
- else
- {
- this.checkDebug();
- }
- }
- }
- }
- else
- {
- this.debugString += "<br>Skip loading animation data";
- }
- }
- SceneAnimator.prototype.logTimes = function() {
- this.debugString += "<br>Times";
- var a = this.animations[0]
- , b = a.animatedObjects.length;
- this.debugString += "<br>Animation totalSeconds " + a.totalSeconds;
- this.debugString += "<br>Animation totalFrames " + a.totalFrames;
- this.debugString += "<br>Animation totalObjects " + b;
- for (var c = 0; c < b; c++) {
- var d = a.animatedObjects[c];
- this.debugString += "<br>Object: " + c;
- this.debugString += " End: " + d.endTime;
- this.debugString += " Length: " + d.animationLength;
- this.debugString += " Frames: " + d.totalFrames
- }
- }
- ;
- SceneAnimator.prototype.flagAllForDebugging = function() {
- for (var a = this.animations.length, b = 0; b < a; b++)
- {
- var c = this.animations[b];
- var d = c.animatedObjects.length;
- for (var e = 0; e < d; e++)
- {
- c.animatedObjects[e].debugMe = !0;
- }
- }
- }
- ;
- SceneAnimator.prototype.checkDebug = function() {
- this.debugString = "<br>--------------------------------------Debug Info:";
- this.debugString += "<br>this.selectedAnimationIndex :" + this.selectedAnimationIndex;
- var a = this.animations[this.selectedAnimationIndex]
- , b = a.animatedObjects.length;
- this.debugString += "<br>numAnimatedObjects :" + b;
- "" != a.debugString && (this.debugString += "<br>--------------------------------------------------Got animation bug info:",
- this.debugString += a.debugString,
- this.showDebugInfo = this.stopEverything = !0,
- a.debugString = "");
- for (var c = 0; c < b; c++) {
- var d = a.animatedObjects[c];
- if ("" != d.debugString || "" != d.animatedLocalTransform.debugString)
- {
- this.debugString += "<br>--------------------------------------------------Got object bug info:";
- this.debugString += d.debugString;
- this.debugString += d.animatedLocalTransform.debugString;
- this.showDebugInfo = this.stopEverything = !0;
- d.debugString = "";
- d.animatedLocalTransform.debugString = "";
- }
- if(d.skinningRig && "" != d.skinningRig.debugString)
- {
- this.debugString += "<br>--------------------------------------------------Got skin rig info:";
- this.debugString += d.skinningRig.debugString;
- d.skinningRig.debugString = "";
- this.showDebugInfo = this.stopEverything = !0;
- }
- }
- this.debugString += "<br>--------------------------------------Done Debug Info:"
- }
- ;
- SceneAnimator.prototype.logObjectInfo = function(a, b) {
- var c = this.animations[this.selectedAnimationIndex]
- , d = b * c.originalFPS;
- if (a >= c.animatedObjects.length)
- {
- this.debugString += "object index " + a + " exceeds " + c.animatedObjects.length;
- }
- else {
- var e = c.animatedObjects[a]
- , f = c.animatedObjects[e.modelPartIndex]
- , g = c.getObjectAnimationFramePercent(e, b)
- , h = c.getObjectAnimationFramePercent(f, b);
- this.debugString = "";
- this.debugString += "<br>Object Name: " + e.name;
- this.debugString += "<br>Object Type: " + e.sceneObjectType;
- this.debugString += "<br>Object Index: " + e.id;
- this.debugString += "<br>Part Index: " + e.modelPartIndex;
- this.debugString += "<br>Part Scale: " + e.modelPartScale;
- this.debugString += "<br>Mesh Index: " + e.meshIndex;
- this.debugString += "<br>Light Index: " + e.lightIndex;
- this.debugString += "<br>Deformer Index: " + e.skinningRigIndex;
- this.debugString += "<br>Parent Index: " + e.parentIndex;
- this.debugString += "<br>Scene time " + b;
- this.debugString += "<br>Scene framepercent " + d;
- this.debugString += "<br>Object looped framepercent " + g;
- this.debugString += "<br>Model looped framepercent " + h;
- this.debugString += "<br>Object Anim length " + e.animationLength;
- this.debugString += "<br>Object Total frames " + e.totalFrames;
- this.debugString += "<br>Object FPS " + e.modelPartFPS;
- this.debugString += "<br>Model Part Anim length " + f.animationLength;
- this.debugString += "<br>Model total frames " + f.totalFrames;
- this.debugString += "<br>Model Part FPS " + f.modelPartFPS;
- d = Matrix.identity();
- c.getWorldTransform(e.id, b, d, this.sceneScale, !0);
- this.debugString += e.debugString;
- var c = d[0]
- , e = d[1]
- , f = d[2]
- , g = d[4]
- , h = d[5]
- , k = d[6]
- , l = d[8]
- , n = d[9]
- , d = d[10];
- Math.sqrt(c * c + e * e + f * f);
- Math.sqrt(g * g + h * h + k * k);
- Math.sqrt(l * l + n * n + d * d)
- }
- }
- ;
- SceneAnimator.prototype.resetPlayback = function() {
- this.startMS = Date.now();
- this.animationProgress = this.totalSeconds = 0;
- this.setAnimationProgress(0, !0)
- }
- ;
- SceneAnimator.prototype.pause = function(a) {
- this.paused = a;
- this.startMS = Date.now() - 1E3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed)
- }
- ;
- SceneAnimator.prototype.setAnimationProgress = function(a, b) {
- var c = this.animations[this.selectedAnimationIndex];
- this.animationProgress = a;
- this.totalSeconds = c.totalSeconds * this.animationProgress;
- this.totalSeconds -= 1 / c.originalFPS;
- 0 > this.totalSeconds && (this.totalSeconds = 0);
- this.startMS = Date.now() - 1E3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed);
- b && this.updateScene()
- }
- ;
- SceneAnimator.prototype.setPlaybackSpeed = function(a) {
- this.playbackSpeed = a;
- this.startMS = Date.now() - 1E3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed)
- }
- ;
- SceneAnimator.prototype.resetCustomView = function() {
- 0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length && (this.viewYawOffsets[this.selectedCameraIndex] = 0,
- this.viewPitchOffsets[this.selectedCameraIndex] = 0,
- this.scene.view.rotation[1] = this.views[this.selectedCameraIndex].rotation[1],
- this.scene.view.rotation[0] = this.views[this.selectedCameraIndex].rotation[0],
- this.setViewFromSelectedCamera())
- }
- ;
- SceneAnimator.prototype.updateUserCamera = function() {
- this.clearCacheForCameraChildren();
- if (0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length && this.selectedAnimationIndex < this.animations.length) {
- var a = this.cameraObjectIndices[this.selectedCameraIndex]
- , b = this.animations[this.selectedAnimationIndex];
- if (a < b.animatedObjects.length) {
- var c = this.views[this.selectedCameraIndex]
- , d = this.scene.view.rotation[1]
- , e = this.scene.view.rotation[0]
- , f = e - c.rotation[0];
- this.viewYawOffsets[this.selectedCameraIndex] = d - c.rotation[1];
- this.viewPitchOffsets[this.selectedCameraIndex] = f;
- c = b.animatedObjects[a];
- b.getObjectAnimationFramePercent(c, this.totalSeconds);
- var f = Matrix.identity()
- , g = Matrix.identity();
- c.useFixedWorldTransform = !1;
- c.useFixedLocalTransform = !1;
- c.animatedLocalTransform.lockTransform = !1;
- c.animatedLocalTransform.clearCachedTransforms();
- c.cachedFrame0 = -1;
- c.cachedFrame1 = -1;
- c.cachedFrame2 = -1;
- c.cachedFrame3 = -1;
- c.cachedFrameUse0 = 0;
- c.cachedFrameUse1 = 0;
- c.cachedFrameUse2 = 0;
- c.cachedFrameUse3 = 0;
- b.getWorldTransform(a, this.totalSeconds, g, this.sceneScale, !1);
- var a = g[0]
- , h = g[1]
- , k = g[2]
- , l = g[4]
- , n = g[5]
- , m = g[6]
- , p = g[8]
- , r = g[9]
- , s = g[10]
- , a = Math.sqrt(a * a + h * h + k * k)
- , l = Math.sqrt(l * l + n * n + m * m)
- , n = Math.sqrt(p * p + r * r + s * s)
- , m = -(this.scene.view.pivot[0] - g[12])
- , h = -(this.scene.view.pivot[1] - g[13])
- , g = -(this.scene.view.pivot[2] - g[14]);
- 0 >= m * p + h * r + g * s && (d += 180);
- d = Matrix.rotation(Matrix.empty(), d, 1);
- e = Matrix.rotation(Matrix.empty(), e, 0);
- Matrix.mul(f, d, e);
- e = Math.sqrt(m * m + h * h + g * g);
- d = this.scene.view.pivot[1] + f[9] * e;
- g = this.scene.view.pivot[2] + f[10] * e;
- f[12] = this.scene.view.pivot[0] + f[8] * e;
- f[13] = d;
- f[14] = g;
- e = Matrix.identity();
- b.getWorldTransform(c.parentIndex, this.totalSeconds, e, this.sceneScale, !1);
- b = Matrix.identity();
- Matrix.invert(b, e);
- e = Matrix.identity();
- Matrix.mul(e, b, f);
- e[12] /= this.sceneScale;
- e[13] /= this.sceneScale;
- e[14] /= this.sceneScale;
- f[0] *= a;
- f[1] *= a;
- f[2] *= a;
- f[4] *= l;
- f[5] *= l;
- f[6] *= l;
- f[8] *= n;
- f[9] *= n;
- f[10] *= n;
- c.setFixedWorldTransform(f);
- c.setFixedLocalTransform(e)
- }
- }
- }
- ;
- SceneAnimator.prototype.setViewFromSelectedCamera = function() {
- if (0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length) {
- var a = this.views[this.selectedCameraIndex]
- , b = this.scene.view
- , c = this.viewYawOffsets[this.selectedCameraIndex]
- , d = this.viewPitchOffsets[this.selectedCameraIndex];
- b.pivot[0] = a.pivot[0];
- b.pivot[1] = a.pivot[1];
- b.pivot[2] = a.pivot[2];
- b.rotation[0] = a.rotation[0] + d;
- b.rotation[1] = a.rotation[1] + c;
- b.radius = a.radius;
- b.nearPlane = a.nearPlane;
- b.fov = a.fov;
- b.saveResetView();
- b.updateProjection();
- b.updateView()
- }
- }
- ;
- SceneAnimator.prototype.selectDefaultCamera = function() {
- if (-1 != this.defaultCameraGlobalIndex && 0 < this.animations.length)
- for (var a = this.animations[0], b = a.cameraObjects.length, c = 0; c < b; c++)
- if (a.cameraObjects[c].id == this.defaultCameraGlobalIndex) {
- this.selectedCameraIndex = c;
- return
- }
- this.selectedCameraIndex = 0
- }
- ;
- SceneAnimator.prototype.updateAnimationPlayback = function() {
- if (!this.stopEverything || !this.runDebugMode) {
- var a = this.animations[this.selectedAnimationIndex];
- this.updateUserCamera();
- if (this.paused || !this.playAnimations)
- this.startMS = 0 < this.playbackSpeed ? Date.now() - 1E3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed) : Date.now() - 1E3 * this.totalSeconds,
- this.refreshTransformsOnly(),
- this.runDebugMode && this.checkDebug(),
- a = this.scene.view,
- a.saveResetView(),
- a.updateProjection(),
- a.updateView();
- else {
- this.lockPlayback && 0 < this.playbackSpeed && (this.startMS = Date.now() - 1E3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed));
- var b = (Date.now() - this.startMS) / 1E3 * this.playbackSpeed * this.scenePlaybackSpeed;
- this.totalSeconds = (Date.now() - this.startMS) / 1E3 * this.playbackSpeed * this.scenePlaybackSpeed;
- var c = b / a.totalSeconds
- , b = Math.floor(c)
- , c = c - b;
- b != this.loopCount && (this.loopCount++,
- this.loopTurntables && this.rolloverTurntables(),
- this.autoAdvanceNextAnimation && (this.nextAnimation(),
- this.resetPlayback()));
- this.totalSeconds = a.totalSeconds * c;
- this.animationProgress = this.totalSeconds / a.totalSeconds - Math.floor(this.totalSeconds / a.totalSeconds);
- this.updateScene();
- this.runDebugMode && this.checkDebug()
- }
- }
- }
- ;
- SceneAnimator.prototype.updateScene = function() {
- this.lastSceneFramePercent = this.totalSeconds * this.animations[this.selectedAnimationIndex].originalFPS;
- 0 != this.fogObjectIndex && this.updateFog();
- this.animateTurntables && this.updateTurntables();
- this.animateMeshes && this.poseMeshes();
- this.animateLights && this.updateLights();
- this.animateMaterials && this.updateMaterials();
- this.animateVisibility && this.updateVisibility()
- }
- ;
- SceneAnimator.prototype.findCameraChildren = function() {
- for (var a = this.animations[0], b = a.animatedObjects.length, c = 0; c < b; c++)
- a.hasParentTypeInHierarchy(a.animatedObjects[c], "CameraSO") && this.cameraChildrenIndices.push(c)
- }
- ;
- SceneAnimator.prototype.findFixedTransforms = function() {
- for (var a = this.animations.length, b = 0; b < a; b++)
- for (var c = this.animations[b], d = c.animatedObjects.length, e = 0; e < d; e++) {
- var f = c.animatedObjects[e];
- if (!f.useFixedWorldTransform && !c.hasAnimationInHierarchy(f))
- if ("Material" == f.sceneObjectType)
- f.setFixedWorldTransform(Matrix.identity()),
- f.setFixedLocalTransform(Matrix.identity());
- else {
- var g = Matrix.identity()
- , h = Matrix.identity();
- c.hasParentTypeInHierarchy(f, "SceneRootSO") ? (c.getWorldTransform(f.id, 0, g, this.sceneScale, !1),
- f.evaluateLocalTransformAtFramePercent(0, h, !0, !1)) : (c.evaluateModelPartTransformAtFrame(f.id, 0, g, !1),
- f.evaluateLocalTransformAtFramePercent(0, h, !1, !1));
- f.setFixedWorldTransform(g);
- f.setFixedLocalTransform(h)
- }
- }
- }
- ;
- SceneAnimator.prototype.clearCacheForCameraChildren = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = this.cameraChildrenIndices.length, c = 0; c < b; c++) {
- var d = a.animatedObjects[this.cameraChildrenIndices[c]];
- d.useFixedWorldTransform = !1;
- d.useFixedLocalTransform = !1;
- d.cachedFrame0 = -10;
- d.cachedFrame1 = -10;
- d.cachedFrame2 = -10;
- d.cachedFrame3 = -10;
- d.cachedFrameUse0 = 0;
- d.cachedFrameUse1 = 0;
- d.cachedFrameUse2 = 0;
- d.cachedFrameUse3 = 0;
- d.animatedLocalTransform.clearCachedTransforms();
- d.animatedLocalTransform.lockTransform = !1
- }
- }
- ;
- SceneAnimator.prototype.refreshTransformsOnly = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = a.meshObjects.length, c = 0; c < b; c++) {
- var d = a.meshObjects[c];
- a.getWorldTransform(d.id, this.totalSeconds, d.mesh.displayMatrix, this.sceneScale, !0);
- if (this.enableSkinning && d.skinningRig && this.unitScaleSkinnedMeshes && !d.skinningRig.isRigidSkin) {
- var d = d.mesh.displayMatrix
- , e = d[0]
- , f = d[1]
- , g = d[2]
- , h = d[4]
- , k = d[5]
- , l = d[6]
- , n = d[8]
- , m = d[9]
- , p = d[10]
- , e = Math.sqrt(e * e + f * f + g * g)
- , h = Math.sqrt(h * h + k * k + l * l)
- , n = Math.sqrt(n * n + m * m + p * p)
- , n = (e + h + n) / 2;
- d[0] /= n;
- d[1] /= n;
- d[2] /= n;
- d[4] /= n;
- d[5] /= n;
- d[6] /= n;
- d[8] /= n;
- d[9] /= n;
- d[10] /= n
- }
- }
- if (this.animateLights)
- for (b = a.lightObjects.length,
- c = 0; c < b; c++)
- d = a.lightObjects[c],
- d.useFixedWorldTransform || (n = this.scene.lights.getLightPos(d.lightIndex),
- m = this.scene.lights.getLightDir(d.lightIndex),
- p = Matrix.identity(),
- a.getWorldTransform(d.id, this.totalSeconds, p, this.sceneScale, !0),
- m[0] = p[8],
- m[1] = p[9],
- m[2] = p[10],
- 0 != n[3] && (n[0] = p[12],
- n[1] = p[13],
- n[2] = p[14],
- this.scene.lights.setLightPos(d.lightIndex, n)),
- this.scene.lights.setLightDir(d.lightIndex, m))
- }
- ;
- SceneAnimator.prototype.findMeshIndexByPartIndex = function(a, b) {
- for (var c = 0; c < this.meshIDs.length; ++c)
- if (b == this.meshIDs[c])
- return c;
- return -1
- }
- ;
- SceneAnimator.prototype.findLightIndexByPartIndex = function(a) {
- for (var b = 0; b < this.lightIDs.length; b++)
- if (a == this.lightIDs[b])
- return b;
- return -1
- }
- ;
- SceneAnimator.prototype.findMaterialIndexByPartIndex = function(a) {
- for (var b = 0; b < this.materialIDs.length; b++)
- if (a == this.materialIDs[b])
- return b;
- return -1
- }
- ;
- SceneAnimator.prototype.nextAnimation = function() {
- this.selectedAnimationIndex++;
- this.selectedAnimationIndex >= this.animations.length && (this.selectedAnimationIndex = 0)
- }
- ;
- SceneAnimator.prototype.selectAnimation = function(a) {
- 0 <= a && a < this.animations.length && (this.selectedAnimationIndex = a);
- this.paused && this.setAnimationProgress(this.animationProgress, !0)
- }
- ;
- SceneAnimator.prototype.selectCamera = function(a) {
- -1 != a && this.selectedCameraIndex != a && (this.selectedCameraIndex = a,
- this.setViewFromSelectedCamera())
- }
- ;
- SceneAnimator.prototype.getAnimatedCamera = function() {
- if (0 <= this.selectedCameraIndex && this.selectedAnimationIndex < this.animations.length) {
- var a = this.animations[this.selectedAnimationIndex];
- if (this.selectedCameraIndex < a.cameraObjects.length)
- return a.cameraObjects[this.selectedCameraIndex]
- }
- }
- ;
- SceneAnimator.prototype.poseMeshes = function() {//mesh形变/位移等
- for (var a = this.animations[this.selectedAnimationIndex], b = a.meshObjects.length, c = 0; c < b; c++) {
- var d = a.meshObjects[c];
- if (this.enableSkinning && d.skinningRig)
- if (d.skinningRig.isRigidSkin)
- a.getWorldTransform(d.id, this.totalSeconds, d.mesh.displayMatrix, this.sceneScale, !0);
- else {
- d.setupSkinningRig(a, d.modelPartIndex, this.totalSeconds, d.skinningRig);
- a.getWorldTransform(d.id, this.totalSeconds, d.mesh.displayMatrix, this.sceneScale, !0);
- var e = d.modelPartScale * this.sceneScale;
- if (this.unitScaleSkinnedMeshes) { //在播放动画时,这段去掉和加上效果一致(目前没发现差别)原因应该是矩阵各项除以一个数,相当于效果缩小这个倍数,而后倍数乘给e,所以deformMesh时又放大了。
- var f = d.mesh.displayMatrix
- , g = f[0]
- , h = f[1]
- , k = f[2]
- , l = f[4]
- , n = f[5]
- , m = f[6]
- , p = f[8]
- , r = f[9]
- , s = f[10]
- , g = Math.sqrt(g * g + h * h + k * k)
- , l = Math.sqrt(l * l + n * n + m * m)
- , p = Math.sqrt(p * p + r * r + s * s)
- , p = (g + l + p) / 2; //但是不明白为什么静止时需要displayMatrix这些项 除以这么个数
- f[0] /= p;
- f[1] /= p;
- f[2] /= p;
- f[4] /= p;
- f[5] /= p;
- f[6] /= p;
- f[8] /= p;
- f[9] /= p;
- f[10] /= p;
- e *= p
- }
- d.skinningRig.deformMesh(d.mesh, e)
- }
- else
- a.getWorldTransform(d.id, this.totalSeconds, d.mesh.displayMatrix, this.sceneScale, !0)
- }
- }
- ;
- SceneAnimator.prototype.updateLights = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = this.totalSeconds * a.originalFPS, c = a.lightObjects.length, d = 0; d < c; d++) {
- var e = a.lightObjects[d]
- , f = this.scene.lights.getLightPos(e.lightIndex)
- , g = this.scene.lights.getLightDir(e.lightIndex)
- , h = this.scene.lights.getLightColor(e.lightIndex)
- , k = Matrix.identity()
- , l = 1;
- e.useFixedWorldTransform || a.getWorldTransform(e.id, this.totalSeconds, k, this.sceneScale, !0);
- e.redProperty && (e.redProperty.evaluate(b, h[0], e),
- h[0] = e.redProperty.lastValue);
- e.greenProperty && (e.greenProperty.evaluate(b, h[1], e),
- h[1] = e.greenProperty.lastValue);
- e.blueProperty && (e.blueProperty.evaluate(b, h[2], e),
- h[2] = e.blueProperty.lastValue);
- e.brightnessProperty && (e.brightnessProperty.evaluate(b, l, e),
- l = e.brightnessProperty.lastValue);
- h[0] *= l;
- h[1] *= l;
- h[2] *= l;
- 0 != f[3] && (e.useFixedWorldTransform || (f[0] = k[12],
- f[1] = k[13],
- f[2] = k[14],
- this.scene.lights.setLightPos(e.lightIndex, f)),
- e.spotAngleProperty && 0 < this.scene.lights.spot[3 * e.lightIndex] && (f = 0,
- e.spotAngleProperty.evaluate(b, f, e),
- f = e.spotAngleProperty.lastValue,
- this.scene.lights.setLightSpotAngle(e.lightIndex, f)),
- e.spotSharpnessProperty && (f = 0,
- e.spotSharpnessProperty.evaluate(b, f, e),
- f = e.spotSharpnessProperty.lastValue,
- this.scene.lights.setLightSpotSharpness(e.lightIndex, f)),
- e.distanceProperty && (f = 1,
- e.distanceProperty.evaluate(b, f, e),
- f = e.distanceProperty.lastValue * this.sceneScale,
- this.scene.lights.setLightDistance(e.lightIndex, f)));
- e.useFixedWorldTransform || (g[0] = k[8],
- g[1] = k[9],
- g[2] = k[10],
- this.scene.lights.setLightDir(e.lightIndex, g));
- this.scene.lights.setLightColor(e.lightIndex, h)
- }
- }
- ;
- SceneAnimator.prototype.updateTurntables = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = this.totalSeconds * a.originalFPS, c = a.turnTableObjects.length, d = 0; d < c; d++) {
- var e = a.turnTableObjects[d];
- e.spinProperty.evaluate(b, 0, e);
- e.turnTableSpin = e.turnTableSpinOffset + e.spinProperty.lastValue * this.totalSeconds
- }
- }
- ;
- SceneAnimator.prototype.rolloverTurntables = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = a.turnTableObjects.length, c = 0; c < b; c++) {
- var d = a.turnTableObjects[c];
- d.turnTableSpinOffset = d.turnTableSpin
- }
- }
- ;
- SceneAnimator.prototype.updateMaterials = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = this.totalSeconds * a.originalFPS, c = a.materialObjects.length, d = 0; d < c; d++) {
- var e = a.materialObjects[d];
- e.offsetUProperty && (e.offsetUProperty.evaluate(b, 0, e),
- this.scene.materialsList[e.materialIndex].uOffset = e.offsetUProperty.lastValue);
- e.offsetVProperty && (e.offsetVProperty.evaluate(b, 0, e),
- this.scene.materialsList[e.materialIndex].vOffset = e.offsetVProperty.lastValue);
- e.emissiveProperty && 1 < e.emissiveProperty.numKeyframes && (e.emissiveProperty.evaluate(b, 0, e),
- this.scene.materialsList[e.materialIndex].emissiveIntensity = e.emissiveProperty.lastValue)
- }
- }
- ;
- SceneAnimator.prototype.updateFog = function() {
- var a = this.animations[this.selectedAnimationIndex]
- , b = this.totalSeconds * a.originalFPS;
- 0 <= this.fogObjectIndex && this.fogObjectIndex < a.animatedObjects.length && this.scene.fog && (a = a.animatedObjects[this.fogObjectIndex],
- a.redProperty && (this.scene.fog.desc.color[0] = a.redProperty.evaluate(b, this.scene.fog.desc.color[0], a)),
- a.greenProperty && (this.scene.fog.desc.color[1] = a.greenProperty.evaluate(b, this.scene.fog.desc.color[1], a)),
- a.blueProperty && (this.scene.fog.desc.color[2] = a.blueProperty.evaluate(b, this.scene.fog.desc.color[2], a)),
- a.distanceProperty && (this.scene.fog.desc.distance = a.distanceProperty.evaluate(b, this.scene.fog.desc.distance, a)),
- a.opacityProperty && (this.scene.fog.desc.opacity = a.opacityProperty.evaluate(b, this.scene.fog.desc.opacity, a)),
- a.skyIllumProperty && (this.scene.fog.desc.skyIllum = a.skyIllumProperty.evaluate(b, this.scene.fog.desc.skyIllum, a)),
- a.lightIllumProperty && (this.scene.fog.desc.lightIllum = a.lightIllumProperty.evaluate(b, this.scene.fog.desc.lightIllum, a)),
- a.dispersionProperty && (this.scene.fog.desc.dispersion = a.dispersionProperty.evaluate(b, this.scene.fog.desc.dispersion, a)))
- }
- ;
- SceneAnimator.prototype.updateVisibility = function() {
- for (var a = this.animations[this.selectedAnimationIndex], b = this.subMeshObjectIndices.length, c = 0; c < b; c++) {
- var d = this.subMeshLiveIndices[c];
- if (-1 != d) {
- var e = this.subMeshObjectIndices[c]
- , d = this.scene.meshRenderables[d]
- , f = a.getObjectAnimationFramePercent(a.animatedObjects[e], this.totalSeconds);
- d.visible = a.isVisibleAtFramePercent(e, f)
- }
- }
- }
- ;
- function Shader(a) {
- this.gl = a;
- this.program = null;
- this.params = {};
- this.samplers = {};
- this.attribs = {}
- }
- Shader.prototype.build = function(a, b) {
- var c = this.gl;
- this.program = c.createProgram();
- this.params = {};
- this.samplers = {};
- this.attribs = {};
- var d = function(a) {
- for (var b = "", c = a.indexOf("\n"), d = 0; -1 != c; )
- d++,
- b += d + ": ",
- b += a.substring(0, c + 1),
- a = a.substring(c + 1, a.length),
- c = a.indexOf("\n");
- console.log(b)
- }
- , e = c.createShader(c.VERTEX_SHADER);
- c.shaderSource(e, a);
- c.compileShader(e);
- c.getShaderParameter(e, c.COMPILE_STATUS) || (console.log(c.getShaderInfoLog(e)),
- fdage.verboseErrors && d(a));
- c.attachShader(this.program, e);
- e = c.createShader(c.FRAGMENT_SHADER);
- c.shaderSource(e, b);
- c.compileShader(e);
- c.getShaderParameter(e, c.COMPILE_STATUS) || (console.log(c.getShaderInfoLog(e)),
- fdage.verboseErrors && d(b));
- c.attachShader(this.program, e);
- c.linkProgram(this.program);
- c.getProgramParameter(this.program, c.LINK_STATUS) || console.log(c.getProgramInfoLog(this.program));
- for (var e = c.getProgramParameter(this.program, c.ACTIVE_UNIFORMS), f = 0, d = 0; d < e; ++d) {
- var g = c.getActiveUniform(this.program, d)
- , h = g.name
- , k = h.indexOf("[");
- 0 <= k && (h = h.substring(0, k));
- k = c.getUniformLocation(this.program, g.name);
- g.type == c.SAMPLER_2D || g.type == c.SAMPLER_CUBE ? this.samplers[h] = {
- location: k,
- unit: f++
- } : this.params[h] = k
- }
- e = c.getProgramParameter(this.program, c.ACTIVE_ATTRIBUTES);
- for (d = 0; d < e; ++d)
- f = c.getActiveAttrib(this.program, d),
- this.attribs[f.name] = c.getAttribLocation(this.program, f.name)
- }
- ;
- Shader.prototype.bind = function() {
- return this.program ? (this.gl.useProgram(this.program),
- !0) : !1
- }
- ;
- Shader.prototype.complete = function() {
- return !!this.program
- }
- ;
- function ShaderCache(a) {
- this.gl = a;
- this.cache = []
- }
- ShaderCache.prototype.fromURLs = function(a, b, c) {
- var d = "";
- if (c)
- for (var e = 0; e < c.length; ++e)
- d = c[e] + "\n" + d;
- c = d + ":" + a + "|" + b;
- e = this.cache[c];
- if (void 0 !== e)
- return e;
- var f = new Shader(this.gl)
- , g = null
- , h = null
- , k = function() {
- null != g && null != h && f.build(g, h)
- };
- this.fetch(a, function(a) {
- g = d + a;
- k()
- });
- this.fetch(b, function(a) {
- h = d + a;
- k()
- });
- return this.cache[c] = f
- }
- ;
- ShaderCache.prototype.fetch = function(a, b) {
- "undefined" != typeof ShaderTable ? void 0 !== ShaderTable[a] ? this.resolveIncludes(new String(ShaderTable[a]), b) : b("") : Network.fetchText("src/shader/" + a, function(a) {
- this.resolveIncludes(a, b)
- }
- .bind(this), function() {
- b("")
- })
- }
- ;
- ShaderCache.prototype.resolveIncludes = function(a, b) {
- for (var c = [], d = !0, e = function(a, b, e, f, n) {
- d = !0;
- c.push({
- offset: n,
- path: b.slice(1, b.length - 1)
- });
- return ""
- }; d; )
- d = !1,
- a = a.replace(/#include\s((<[^>]+>)|("[^"]+"))/, e);
- if (0 < c.length)
- for (var f = c.length, e = 0; e < c.length; ++e)
- this.fetch(c[e].path, function(d) {
- this.src = d;
- if (0 >= --f) {
- for (d = c.length - 1; 0 <= d; --d)
- a = a.substring(0, c[d].offset) + c[d].src + a.substring(c[d].offset);
- b(a)
- }
- }
- .bind(c[e]));
- else
- b(a)
- }
- ;
- function ShadowCollector(a, b) {
- this.gl = a;
- this.shadowCount = b;
- this.nativeDepth = !!a.ext.textureDepth;
- this.desc = c;
- c = this.nativeDepth ? ["#define SHADOW_NATIVE_DEPTH"] : [];
- this.shaderSolid = a.shaderCache.fromURLs("shadowvert.glsl", "shadowfrag.glsl", c);
- c.push("#define ALPHA_TEST 1");
- this.shaderAlphaTest = a.shaderCache.fromURLs("shadowvert.glsl", "shadowfrag.glsl", c);
- this.depthTextures = [];
- this.depthTargets = [];
- if (0 < this.shadowCount) {
- var c = {
- width: 2048,
- height: 2048,
- clamp: !0,
- mipmap: !1,
- nofilter: !0
- };
- a.hints.mobile && (c.width = c.height = 1536);
- var d = {
- width: c.width,
- height: c.height
- }, e, f;
- this.nativeDepth ? (e = a.DEPTH_COMPONENT,
- f = a.UNSIGNED_SHORT) : (d.depthBuffer = Framebuffer.createDepthBuffer(a, c.width, c.height),
- e = a.RGB,
- f = a.UNSIGNED_BYTE);
- for (var g = 0; g < this.shadowCount; ++g)
- this.depthTextures[g] = new Texture(a,c),
- this.depthTextures[g].loadArray(null, e, f),
- this.nativeDepth ? d.depth = this.depthTextures[g] : d.color0 = this.depthTextures[g],
- this.depthTargets[g] = new Framebuffer(a,d)
- }
- }
- ShadowCollector.prototype.bindDepthTexture = function(a, b) {
- this.shadowCount > b && this.depthTextures[b].bind(a)
- }
- ;
- ShadowCollector.prototype.collect = function(a, b) {
- for (var c = this.gl, d = a.lights, e = d.shadowCount, f = d.modelViewBuffer, g = d.projectionBuffer, h = d.matrix, k = 0 != a.sceneAnimator, l = Matrix.empty(), n = !1, m = 0; m < e; ++m)
- if (d.shadowsNeedUpdate[m]) {
- d.shadowsNeedUpdate[m] = 0;
- n = !0;
- Matrix.mul(l, f.subarray(16 * m, 16 * (m + 1)), h);
- Matrix.mul(l, g.subarray(16 * m, 16 * (m + 1)), l);
- this.depthTargets[m].bind();
- c.clearColor(1, 1, 1, 1);
- c.clear(c.COLOR_BUFFER_BIT | c.DEPTH_BUFFER_BIT);
- var p = this.shaderSolid;
- p.bind();
- c.uniformMatrix4fv(p.params.uViewProjection, !1, l);
- c.uniformMatrix4fv(p.params.uMeshTransform, !1, Matrix.identity());
- for (var r = 0; r < a.meshRenderables.length; ++r) {
- var s = a.meshRenderables[r]
- , u = s.material;
- !s.mesh.desc.castShadows || !u.castShadows || 0 < u.shadowAlphaTest || (k && c.uniformMatrix4fv(p.params.uMeshTransform, !1, s.mesh.displayMatrix),
- s.drawShadow(p.attribs.vPosition))
- }
- p = this.shaderAlphaTest;
- p.bind();
- c.uniformMatrix4fv(p.params.uViewProjection, !1, l);
- c.uniformMatrix4fv(p.params.uMeshTransform, !1, Matrix.identity());
- for (r = 0; r < a.meshRenderables.length; ++r)
- s = a.meshRenderables[r],
- u = s.material,
- s.mesh.desc.castShadows && u.castShadows && 0 < u.shadowAlphaTest && (u.textures.albedo.bind(p.samplers.tAlbedo),
- k && (c.uniform2f(p.params.uUVOffset, u.uOffset, u.vOffset),
- c.uniformMatrix4fv(p.params.uMeshTransform, !1, s.mesh.displayMatrix)),
- s.drawAlphaShadow(p.attribs.vPosition, p.attribs.vTexCoord))
- }
- n && (b.bind(),
- c.enable(c.CULL_FACE),
- c.cullFace(c.BACK))
- }
- ;
- ShadowCollector.prototype.complete = function() {
- return this.shaderSolid.complete() && this.shaderAlphaTest.complete()
- }
- ;
- function ShadowFloor(a, b, c, d) {
- this.gl = a;
- this.desc = b;
- this.lightCount = d.count;
- this.shadowCount = c.shadowCount;
- b = this.nativeDepth ? ["#define SHADOW_NATIVE_DEPTH"] : [];
- b.push("#define LIGHT_COUNT " + this.lightCount);
- b.push("#define SHADOW_COUNT " + this.shadowCount);
- a.hints.mobile && b.push("#define MOBILE");
- this.shader = a.shaderCache.fromURLs("shadowfloorvert.glsl", "shadowfloorfrag.glsl", b);
- b = new Float32Array([-1, 0, -1, -1, 0, 1, 1, 0, 1, -1, 0, -1, 1, 0, 1, 1, 0, -1]);
- this.quadGeom = a.createBuffer();
- a.bindBuffer(a.ARRAY_BUFFER, this.quadGeom);
- a.bufferData(a.ARRAY_BUFFER, b, a.STATIC_DRAW);
- a.bindBuffer(a.ARRAY_BUFFER, null)
- }
- ShadowFloor.prototype.draw = function(a) {
- var b = a.view
- , c = a.lights
- , d = a.shadow
- , e = this.gl
- , f = this.shader.params
- , g = this.shader.samplers;
- this.shader.bind();
- b = Matrix.mul(Matrix.empty(), b.projectionMatrix, b.viewMatrix);
- Matrix.mul(b, b, this.desc.transform);
- e.uniformMatrix4fv(f.uModelViewProjectionMatrix, !1, b);
- b = Matrix.mul(Matrix.empty(), c.matrix, this.desc.transform);
- e.uniformMatrix4fv(f.uModelSkyMatrix, !1, b);
- 0 < c.count && (e.uniform4fv(f.uLightPositions, c.positionBuffer),
- e.uniform3fv(f.uLightDirections, c.directionBuffer),
- e.uniform3fv(f.uLightColors, c.colors),
- e.uniform3fv(f.uLightParams, c.parameters),
- e.uniform3fv(f.uLightSpot, c.spot),
- a = 0.392699 * a.postRender.currentSample(),
- e.uniform2f(f.uShadowKernelRotation, 0.5 * Math.cos(a), 0.5 * Math.sin(a)),
- 0 < c.shadowCount && (a = d.depthTextures[0].desc.width,
- e.uniform2f(f.uShadowMapSize, a, 1 / a),
- e.uniformMatrix4fv(f.uShadowMatrices, !1, c.finalTransformBuffer),
- e.uniformMatrix4fv(f.uInvShadowMatrices, !1, c.inverseTransformBuffer),
- e.uniform4fv(f.uShadowTexelPadProjections, c.shadowTexelPadProjections),
- d.bindDepthTexture(g.tDepth0, 0),
- d.bindDepthTexture(g.tDepth1, 1),
- d.bindDepthTexture(g.tDepth2, 2)));
- e.uniform3f(f.uShadowCatcherParams, this.desc.simple ? 1 : 0, this.desc.alpha, this.desc.edgeFade);
- e.depthMask(!1);
- e.enable(e.BLEND);
- e.blendFunc(e.ZERO, e.SRC_COLOR);
- c = this.shader.attribs.vPosition;
- e.bindBuffer(e.ARRAY_BUFFER, this.quadGeom);
- e.enableVertexAttribArray(c);
- e.vertexAttribPointer(c, 3, e.FLOAT, !1, 0, 0);
- e.drawArrays(e.TRIANGLES, 0, 6);
- e.disableVertexAttribArray(c);
- e.bindBuffer(e.ARRAY_BUFFER, null);
- e.disable(e.BLEND);
- e.depthMask(!0)
- }
- ;
- ShadowFloor.prototype.complete = function() {
- return this.shader.complete()
- }
- ;
- function Skin(a) {
- this.numVertices = a.vertexCount;
- this.vertices = new Float32Array(a.vertexCount);
- a.vertexBuffer || (this.numVertices = 0)
- }
- ;function SkinningCluster() {
- this.associateObjectIndex = this.linkObjectIndex = this.linkMode = 0; //linkObjectIndex直接对应animatedObject里的顺序
- this.vertexIndices = [];
- this.vertexWeights = [];
- this.matrix = Matrix.identity();//一直在变,一至多个变型器(如骨骼)的运动带动其他顶点变化。
- this.defaultAssociateWorldTransform = this.defaultClusterWorldTransform = this.defaultClusterBaseTransform = 0;
- this.defaultClusterWorldTransformInvert = Matrix.identity();
- this.defaultAssociateWorldTransformInvert = Matrix.identity();
- this.debugString = ""
- }
- SkinningCluster.prototype.solveAdditiveClusterTransform = function(a, b, c) {
- b = Matrix.identity();
- var d = Matrix.identity()
- , e = Matrix.identity();
- Matrix.mul(b, a, this.defaultClusterBaseTransform);
- Matrix.mul(d, this.defaultAssociateWorldTransformInvert, b);
- Matrix.mul(e, this.defaultAssociateWorldTransformInvert, d);
- Matrix.mul(c, this.defaultClusterWorldTransformInvert, e)
- }
- ;
- SkinningCluster.prototype.solveSimpleClusterTransform = function(a, b, c) {
- var d = Matrix.identity()
- , e = Matrix.identity();
- Matrix.invert(e, b);
- Matrix.mul(d, e, a);
- Matrix.mul(c, d, this.defaultClusterBaseTransform)
- }
- ;
- SkinningCluster.prototype.solveClusterTransformAtFrame = function(a, b, c, d) {
- if (1 == this.linkMode) {
- var e = Matrix.identity();
- b = Matrix.identity();
- a.evaluateModelPartTransformAtFrame(this.linkObjectIndex, c, e, !1);
- a.evaluateModelPartTransformAtFrame(this.associateObjectIndex, c, b, !1);
- this.solveAdditiveClusterTransform(e, b, d)
- } else {
- var e = Matrix.identity()
- , f = Matrix.identity();
- a.evaluateModelPartTransformAtFrame(this.linkObjectIndex, c, e, !1);
- a.evaluateModelPartTransformAtFrame(b, c, f, !1);
- this.solveSimpleClusterTransform(e, f, d)
- }
- }
- ;
- function SkinningRig(a, b, c) {
- this.debugString = "";
- this.skinningClusters = [];
- this.srcVFile = b.file;
- if (a = a.get(this.srcVFile))
- if (a.data) {
- this.rigByteStream = new ByteStream(a.data);
- a = new Uint32Array(this.rigByteStream.bytes.buffer,0,this.rigByteStream.bytes.length / 4);
- this.expectedNumClusters = a[0];
- this.expectedNumVertices = a[1];
- this.numClusterLinks = a[2];
- this.originalObjectIndex = a[3];
- this.isRigidSkin = a[4];
- this.tangentMethod = a[5];
- b = 6 + 7 * this.expectedNumClusters;
- for (var d = 0; d < this.expectedNumClusters; d++) {
- var e = new SkinningCluster;
- this.skinningClusters.push(e);
- var f = 6 + 7 * d;
- e.linkMode = a[f + 1];
- e.linkObjectIndex = a[f + 2];
- e.associateObjectIndex = a[f + 3];
- var g = a[f + 5];
- e.defaultClusterWorldTransform = c.getMatrix(a[f + 4]);
- e.defaultClusterBaseTransform = c.getMatrix(g);
- Matrix.invert(e.defaultClusterWorldTransformInvert, e.defaultClusterWorldTransform);
- 1 == e.linkMode && (e.defaultAssociateWorldTransform = c.getMatrix(a[f + 6]),
- Matrix.invert(e.defaultAssociateWorldTransformInvert, e.defaultAssociateWorldTransform))
- }
- c = 4 * b;
- b = c + this.expectedNumVertices;
- a = b + 2 * this.numClusterLinks;
- b = new Uint8Array(this.rigByteStream.bytes.subarray(b));//去掉前面b个
- a = new Uint8Array(this.rigByteStream.bytes.subarray(a));
- this.linkMapCount = new Uint8Array(this.rigByteStream.bytes.buffer,c,this.expectedNumVertices);//这三个Map是mapping的意思?
- this.linkMapClusterIndices = new Uint16Array(b.buffer); //linkMapClusterIndices后面会多出很多很大的数字,那些是linkMapWeights的部分.....
- this.linkMapWeights = new Float32Array(a.buffer)
- /*newnote:
- linkMapCount 存储了每个vertex受几个cluster控制
- numClusterLinks 表示所有vertex所受控制个数之和 比如点1受2个,点2受1个,那么之和是2+1=3个。 这个数就是linkMapWeights的length
- linkMapWeights 则存储了每个vertex所受到cluster控制的weight(权重)
- linkMapClusterIndices 存储了vertex所受到cluster的序号 比如点1受的是第1个cluster和第二个cluster,则数据为 [0, 1, .... linkMapClusterIndices末尾数据多余,可用长度为numClusterLinks
- */
- } else
- this.debugString += "<br>No data in " + this.srcVFile;
- else
- this.debugString += "<br>Error loading buffer for skinning rig " + this.srcVFile
- }
- SkinningRig.prototype.unpackUnitVectors = function(a, b, c, d) {
- for (var e = 0; e < c; e++) {
- var f = b[d * e]
- , g = b[d * e + 1]
- , h = 32768 <= g;
- h && (g -= 32768);
- var f = f / 32767.4 * 2 - 1
- , g = g / 32767.4 * 2 - 1
- , k = 1 - (f * f + g * g)
- , k = Math.sqrt(k)
- , k = isNaN(k) ? 0 : k;
- h && (k = -k);
- a[3 * e] = f;
- a[3 * e + 1] = g;
- a[3 * e + 2] = k
- }
- }
- ;
- SkinningRig.prototype.copyOriginalVertices = function(a) {
- if (!this.unTransformedVertices)
- if (this.unTransformedVertices = new Float32Array(3 * a.vertexCount),
- this.unTransformedNormals = new Float32Array(3 * a.vertexCount),
- this.unTransformedTangents = new Float32Array(3 * a.vertexCount),
- this.unTransformedBiTangents = new Float32Array(3 * a.vertexCount),
- this.skinVertexWeights = new Float32Array(a.vertexCount),
- this.skinVertexTransform4x3 = new Float32Array(12),
- a.dynamicVertexData) {
- var b = new Float32Array(a.dynamicVertexData.buffer);
- new Uint8Array(a.dynamicVertexData.buffer);
- var c = 0
- , d = c
- , c = c + 12 + 8;
- a.secondaryTexCoord && (c += 8);
- var e = c
- , f = c += 4
- , c = c + 4
- , g = a.stride / 2
- , c = new Uint8Array(a.dynamicVertexData.subarray(c))
- , c = new Uint16Array(c.buffer)
- , e = new Uint8Array(a.dynamicVertexData.subarray(e))
- , e = new Uint16Array(e.buffer)
- , f = new Uint8Array(a.dynamicVertexData.subarray(f))
- , f = new Uint16Array(f.buffer);
- this.unpackUnitVectors(this.unTransformedNormals, c, a.vertexCount, g);
- this.unpackUnitVectors(this.unTransformedTangents, e, a.vertexCount, g);
- this.unpackUnitVectors(this.unTransformedBiTangents, f, a.vertexCount, g);
- for (g = 0; g < a.vertexCount; g++)
- f = (a.stride * g + d) / 4,
- this.unTransformedVertices[3 * g] = b[f],
- this.unTransformedVertices[3 * g + 1] = b[f + 1],
- this.unTransformedVertices[3 * g + 2] = b[f + 2]
- } else
- this.debugString += "<br>Can't init skinning rig - mesh buffer is not dynamic - rigid is " + this.isRigidSkin
- }
- ;
- SkinningRig.prototype.useOriginalMeshVertices = function(a) {
- this.isRigidSkin ? this.debugString += "<br>useOriginalMeshVertices for rigid skin?" : this.copyOriginalVertices(a)
- }
- ;
- SkinningRig.prototype.deformMeshVertices = function(a, b) {//变形! b是什么
- if (0 != this.skinningClusters.length && this.unTransformedVertices) {
- var c = a.stride / 4
- , d = new Float32Array(a.dynamicVertexData.buffer)
- , e = new Uint16Array(a.dynamicVertexData.buffer);
- new Uint8Array(a.dynamicVertexData.buffer);
- var f;
- f = 20;
- a.secondaryTexCoord && (f += 8);
- var g = f
- , h = f += 4;
- f += 4;
- for (var k = this.unTransformedVertices.length / 3, l = 0, n = 0; n < k; ++n) {
- var m = n
- , p = (m * a.stride + g) / 2
- , r = (m * a.stride + h) / 2
- , s = (m * a.stride + f) / 2
- , u = this.linkMapCount[m]
- , q = this.skinVertexTransform4x3;
- this.skinVertexWeights[m] = 0;
- q[0] = 0;
- q[1] = 0;
- q[2] = 0;
- q[3] = 0;
- q[4] = 0;
- q[5] = 0;
- q[6] = 0;
- q[7] = 0;
- q[8] = 0;
- q[9] = 0;
- q[10] = 0;
- q[11] = 0;
- var x = this.linkMapWeights[l];
- if (1 == u && 1 == x) {
- var w = this.linkMapClusterIndices[l]
- , w = this.skinningClusters[w]
- , v = w.matrix;
- q[0] = v[0];
- q[1] = v[1];
- q[2] = v[2];
- q[3] = v[4];
- q[4] = v[5];
- q[5] = v[6];
- q[6] = v[8];
- q[7] = v[9];
- q[8] = v[10];
- q[9] = v[12];
- q[10] = v[13];
- q[11] = v[14];
- this.skinVertexWeights[m] = 1
- } else
- for (var t = this.skinVertexWeights[m] = 0; t < u; t++){
- x = this.linkMapWeights[l + t];
- w = this.linkMapClusterIndices[l + t];
- if(w < this.skinningClusters.length){
- w = this.skinningClusters[w];
- v = w.matrix,
- q[0] += x * v[0] //少了最底下一排的 v[15]应该都是1
- q[1] += x * v[1],
- q[2] += x * v[2],
- q[3] += x * v[4],
- q[4] += x * v[5],
- q[5] += x * v[6],
- q[6] += x * v[8],
- q[7] += x * v[9],
- q[8] += x * v[10],
- q[9] += x * v[12],
- q[10] += x * v[13],
- q[11] += x * v[14],
- this.skinVertexWeights[m] += x;
- 1 == w.linkMode && (this.skinVertexWeights[m] = 1) // 应该代表当前点所有权重之和. 在下方有用到 如果强行为1,相当于取消乘以G
- };
- }
-
- l += this.linkMapCount[n];
-
- if (0 < this.skinVertexWeights[m]) {
- var y = this.unTransformedVertices[3 * n + 0]
- , E = this.unTransformedVertices[3 * n + 1]
- , F = this.unTransformedVertices[3 * n + 2]
- , A = this.unTransformedNormals[3 * n + 0]
- , B = this.unTransformedNormals[3 * n + 1]
- , z = this.unTransformedNormals[3 * n + 2]
- , w = this.unTransformedTangents[3 * n + 0]
- , v = this.unTransformedTangents[3 * n + 1]
- , C = this.unTransformedTangents[3 * n + 2]
- , u = this.unTransformedBiTangents[3 * n + 0]
- , q = this.unTransformedBiTangents[3 * n + 1]
- , x = this.unTransformedBiTangents[3 * n + 2]
- , t = this.skinVertexTransform4x3
- , G = 1;
- 0 < this.skinVertexWeights[m] && (G = 1 / this.skinVertexWeights[m]);//这个t(也就是上面的q - -) 乘以G估计是限制总weight为1的作用
- //d的计算:
- d[c * n] = G * (y * t[0] + E * t[3] + F * t[6] + t[9]) * b; //新的x 原本矩阵计算是 newX = t[0]*x + t[4]*y + t[8]*z + t[12]*w, 不过这边w是1, 且矩阵最后一排省略了所以index不同
- d[c * n + 1] = G * (y * t[1] + E * t[4] + F * t[7] + t[10]) * b;
- d[c * n + 2] = G * (y * t[2] + E * t[5] + F * t[8] + t[11]) * b;
-
- //e的计算: 将三个数压缩成两个
- y = A * t[0] + B * t[3] + z * t[6];
- m = A * t[1] + B * t[4] + z * t[7];
- A = A * t[2] + B * t[5] + z * t[8];
- B = w * t[0] + v * t[3] + C * t[6];
- z = w * t[1] + v * t[4] + C * t[7];
- w = w * t[2] + v * t[5] + C * t[8];
- v = u * t[0] + q * t[3] + x * t[6];
- C = u * t[1] + q * t[4] + x * t[7];
- u = u * t[2] + q * t[5] + x * t[8];
-
- q = Math.sqrt(y * y + m * m + A * A); //完整的复原算法!
- y /= q;//归一
- m /= q;
- A /= q;
- q = 32767.4 * (y / 2 + 0.5);
- x = 32767.4 * (m / 2 + 0.5);
- 0 > A && (x += 32768);
- e[s] = Math.floor(q);
- e[s + 1] = Math.floor(x);
-
- q = Math.sqrt(B * B + z * z + w * w);
- B /= q;
- z /= q;
- w /= q;
- q = 32767.4 * (B / 2 + 0.5);
- x = 32767.4 * (z / 2 + 0.5);
- 0 > w && (x += 32768);
- e[p] = Math.floor(q);
- e[p + 1] = Math.floor(x);
-
- q = Math.sqrt(v * v + C * C + u * u);
- v /= q;
- C /= q;
- u /= q;
- q = 32767.4 * (v / 2 + 0.5);
- x = 32767.4 * (C / 2 + 0.5);
- 0 > u && (x += 32768);
- e[r] = Math.floor(q);
- e[r + 1] = Math.floor(x)
- } else
- y = this.unTransformedVertices[3 * n + 0],
- E = this.unTransformedVertices[3 * n + 1],
- F = this.unTransformedVertices[3 * n + 2],
- d[c * n] = y * b,
- d[c * n + 1] = E * b,
- d[c * n + 2] = F * b
- }
- }
- }
- ;
- SkinningRig.prototype.deformMesh = function(a, b) {
- if (0 != this.skinningClusters.length && !this.isRigidSkin) {
- this.deformMeshVertices(a, b);
- var c = a.gl;
- c.bindBuffer(c.ARRAY_BUFFER, a.vertexBuffer);
- c.bufferData(c.ARRAY_BUFFER, a.dynamicVertexData, c.DYNAMIC_DRAW);
- c.bindBuffer(c.ARRAY_BUFFER, null)
- }
- }
- ;
- function Sky(a, b, c) {
- this.gl = a;
- var d = b.extract("sky.dat") || b.extract("sky.png");
- if (void 0 !== d) {
- this.specularTexture = new Texture(a,{
- width: 256,
- height: 2048,
- clamp: !0
- });
- b = d.data;
- for (var d = d.data.length, e = d / 4, f = new Uint8Array(d), g = 0, h = 0; g < d; ++h)
- f[g++] = b[h + 2 * e],
- f[g++] = b[h + e],
- f[g++] = b[h],
- f[g++] = b[h + 3 * e];
- this.specularTexture.loadArray(f)
- }
- this.diffuseCoefficients = new Float32Array(c.diffuseCoefficients);
- this.backgroundMode = c.backgroundMode || 0;
- this.backgroundBrightness = c.backgroundBrightness || 1;
- this.backgroundColor = new Float32Array(c.backgroundColor);
- if (1 <= this.backgroundMode)
- if (this.backgroundShader = a.shaderCache.fromURLs("skyvert.glsl", 3 == this.backgroundMode ? "skySH.glsl" : "sky.glsl", ["#define SKYMODE " + this.backgroundMode]),
- this.vertexBuffer = a.createBuffer(),
- a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer),
- c = 1 / 256,
- b = 0.5 / 256,
- d = 2.8 * b,
- e = 0.5 * b,
- c = new Float32Array([0, 1, 0, 0.49609375 + c, 0.49609375 + c, 1, 0, 0, 0.9921875 + c, 0.49609375 + c, 0, 0, 1, 0.49609375 + c, 0.9921875 + c, -1, 0, 0, 0 + c, 0.49609375 + c, 0, 0, -1, 0.49609375 + c, 0 + c, 0, -1, 0, 0.9921875 + c, 0 + c, 0, -1, 0, 0.9921875 + c, 0.9921875 + c, 0, -1, 0, 0 + c, 0.9921875 + c, 0, -1, 0, 0 + c, 0 + c, d, 1 - d, -d, 0.5 + b, 0.5 - b, d, 1 - d, d, 0.5 + b, 0.5 + b, -d, 1 - d, d, 0.5 - b, 0.5 + b, -d, 1 - d, -d, 0.5 - b, 0.5 - b, -d, 0, -1 + d, 0.5 - b, 0 + c + b, d, 0, -1 + d, 0.5 + b, 0 + c + b, 1 - d, 0, -d, 0.9921875 + c - b, 0.5 - b, 1 - d, 0, d, 0.9921875 + c - b, 0.5 + b, d, 0, 1 - d, 0.5 + b, 0.9921875 + c - b, -d, 0, 1 - d, 0.5 - b, 0.9921875 + c - b, -1 + d, 0, d, 0 + c + b, 0.5 + b, -1 + d, 0, -d, 0 + c + b, 0.5 - b, 1, 0, 0, 0.9921875 + c - e, 0.49609375 + c, 0, 0, 1, 0.49609375 + c, 0.9921875 + c - e, -1, 0, 0, 0 + c + e, 0.49609375 + c, 0, 0, -1, 0.49609375 + c, 0 + c + e, 0, 1, 0, 0.49609375 + c - e, 0.49609375 + c, 0, 1, 0, 0.49609375 + c, 0.49609375 + c - e, 0, 1, 0, 0.49609375 + c + e, 0.49609375 + c, 0, 1, 0, 0.49609375 + c, 0.49609375 + c + e]),
- a.bufferData(a.ARRAY_BUFFER, c, a.STATIC_DRAW),
- a.bindBuffer(a.ARRAY_BUFFER, null),
- this.indexBuffer = a.createBuffer(),
- a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer),
- c = new Uint16Array([2, 1, 6, 3, 2, 7, 8, 4, 3, 4, 5, 1, 9, 14, 15, 17, 10, 16, 18, 19, 11, 20, 13, 12, 28, 12, 13, 13, 24, 28, 28, 24, 9, 9, 24, 14, 25, 9, 15, 25, 15, 21, 10, 25, 21, 10, 21, 16, 22, 26, 10, 22, 10, 17, 18, 11, 26, 22, 18, 26, 19, 23, 27, 19, 27, 11, 23, 20, 27, 27, 20, 12]),
- this.skyIndexCount = c.length,
- a.bufferData(a.ELEMENT_ARRAY_BUFFER, c, a.STATIC_DRAW),
- a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, null),
- 3 == this.backgroundMode)
- for (this.backgroundCoefficients = new Float32Array(this.diffuseCoefficients),
- g = 0; g < this.backgroundCoefficients.length; ++g)
- this.backgroundCoefficients[g] *= this.backgroundBrightness;
- else {
- this.backgroundTexture = new Texture(a,{
- width: 256,
- height: 256,
- clamp: !0
- });
- c = !1;
- var k;
- a.ext.textureHalf && a.ext.textureHalfLinear && (this.backgroundTexture.loadArray(null, a.RGB, a.ext.textureHalf.HALF_FLOAT_OES),
- k = new Framebuffer(a,{
- color0: this.backgroundTexture
- }),
- c = k.valid);
- !c && a.ext.textureFloat && a.ext.textureFloatLinear && !a.hints.mobile && (this.backgroundTexture.loadArray(null, a.RGB, a.FLOAT),
- k = new Framebuffer(a,{
- color0: this.backgroundTexture
- }),
- c = k.valid);
- c || (this.backgroundTexture.loadArray(),
- k = new Framebuffer(a,{
- color0: this.backgroundTexture
- }));
- k.bind();
- k = new Shader(a);
- k.build("precision highp float; varying vec2 tc; attribute vec4 p; void main(){ gl_Position=p; tc=vec2(0.5,0.5/8.0)*p.xy+vec2(0.5,6.5/8.0); }", "precision highp float; varying vec2 tc; uniform sampler2D tex; uniform float b; void main(){vec4 s=texture2D(tex,tc); gl_FragColor.xyz=s.xyz*(b*s.w);}");
- k.bind();
- a.uniform1f(k.params.b, 7 * Math.sqrt(this.backgroundBrightness));
- this.specularTexture.bind(k.samplers.tex);
- c = a.createBuffer();
- a.bindBuffer(a.ARRAY_BUFFER, c);
- c = new Float32Array([-1, -1, 0.5, 1, 3, -1, 0.5, 1, -1, 3, 0.5, 1]);
- a.bufferData(a.ARRAY_BUFFER, c, a.STATIC_DRAW);
- a.enableVertexAttribArray(k.attribs.p);
- a.vertexAttribPointer(k.attribs.p, 4, a.FLOAT, !1, 0, 0);
- a.drawArrays(a.TRIANGLES, 0, 3);
- a.disableVertexAttribArray(k.attribs.p)
- }
- }
- Sky.prototype.setClearColor = function() {
- if (fdage.transparentBackground)
- this.gl.clearColor(0, 0, 0, 0);
- else if (1 > this.backgroundMode) {
- var a = this.backgroundColor;
- this.gl.clearColor(a[0], a[1], a[2], 1)
- } else
- this.gl.clearColor(0.0582, 0.06772, 0.07805, 1)
- }
- ;
- Sky.prototype.draw = function(a) {
- if (1 > this.backgroundMode || fdage.transparentBackground)
- return !1;
- if (this.complete()) {
- var b = this.gl
- , c = this.backgroundShader
- , d = a.view
- , e = a.lights.invMatrix;
- c.bind();
- b.uniformMatrix4fv(c.params.uInverseSkyMatrix, !1, e);
- b.uniformMatrix4fv(c.params.uViewProjection, !1, d.viewProjectionMatrix);
- 3 == this.backgroundMode ? b.uniform4fv(c.params.uSkyCoefficients, this.backgroundCoefficients) : this.backgroundTexture.bind(c.samplers.tSkyTexture);
- a = 0.07 + 0.94 * (1 - a.stripData.activeFade());
- b.uniform1f(c.params.uAlpha, a);
- b.bindBuffer(b.ARRAY_BUFFER, this.vertexBuffer);
- b.enableVertexAttribArray(c.attribs.vPosition);
- b.vertexAttribPointer(c.attribs.vPosition, 3, b.FLOAT, !1, 20, 0);
- b.enableVertexAttribArray(c.attribs.vTexCoord);
- b.vertexAttribPointer(c.attribs.vTexCoord, 2, b.FLOAT, !1, 20, 12);
- b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
- 1 > a && (b.enable(b.BLEND),
- b.blendFunc(b.SRC_ALPHA, b.ONE_MINUS_SRC_ALPHA));
- b.depthMask(!1);
- b.disable(b.DEPTH_TEST);
- b.drawElements(b.TRIANGLES, this.skyIndexCount, b.UNSIGNED_SHORT, 0);
- b.enable(b.DEPTH_TEST);
- b.depthMask(!0);
- 1 > a && b.disable(b.BLEND);
- b.disableVertexAttribArray(c.attribs.vPosition);
- b.disableVertexAttribArray(c.attribs.vTexCoord)
- }
- }
- ;
- Sky.prototype.complete = function() {
- return this.backgroundShader && !this.backgroundShader.complete() ? !1 : this.specularTexture.complete()
- }
- ;
- function StripData() {
- this.STRIP_NONE = -2;
- this.STRIP_MENU = -1;
- this.stripCount = 5;
- this.strips = [0, 0, 0, 0, 0];
- this.labels = ["Normals", "Albedo", "Reflectivity", "Gloss", "Topology"];
- this.stripSlant = 0.25;
- this.selectedStrip = this.STRIP_NONE;
- this.animationActive = !1;
- this.timestamp = Date.now();
- this.update(!0)
- }
- StripData.expDecay = function(a, b) {
- return Math.exp(-0.69314718 / a * b)
- }
- ;
- StripData.prototype.update = function(a) {
- var b = 0.001 * (Date.now() - this.timestamp);
- this.timestamp = Date.now();
- for (var c = !1, d = 0; d < this.stripCount; ++d) {
- var e = 0
- , e = this.selectedStrip == this.STRIP_MENU ? -0.9 + 0.3 * (d + 1) : 0 > this.selectedStrip || d < this.selectedStrip ? -2 : 2;
- if (a)
- this.strips[d] = e;
- else {
- var f = e - this.strips[d]
- , f = f * StripData.expDecay(0.05, b);
- this.animationActive && (this.strips[d] = e - f);
- c = c || 0.001 < Math.abs(f)
- }
- }
- this.animationActive = c
- }
- ;
- StripData.prototype.active = function() {
- return this.selectedStrip >= this.STRIP_MENU
- }
- ;
- StripData.prototype.activeFade = function() {
- var a = (this.strips[this.stripCount - 1] - -2) / (-0.9 + 0.3 * this.stripCount - -2)
- , a = 1 < a ? 1 : a;
- return 0 > a ? 0 : a
- }
- ;
- StripData.prototype.activeWireframe = function() {
- return this.active() && 0.01 < Math.abs(this.strips[4] - this.strips[3])
- }
- ;
- StripData.prototype.toggleMenu = function() {
- this.selectedStrip = this.selectedStrip == this.STRIP_MENU ? this.STRIP_NONE : this.STRIP_MENU
- }
- ;
- StripData.prototype.selectStrip = function(a, b) {
- if (this.selectedStrip == this.STRIP_MENU) {
- var c = a + b * this.stripSlant;
- this.selectedStrip = this.STRIP_NONE;
- for (var d = 0; d < this.stripCount; ++d)
- if (c < this.strips[d]) {
- this.selectedStrip = d;
- break
- }
- } else
- this.selectedStrip = this.STRIP_MENU
- }
- ;
- function Texture(a, b) {
- this.gl = a;
- this.id = null;
- this.type = a.TEXTURE_2D;
- this.format = a.RGBA;
- this.componentType = a.UNSIGNED_BYTE;
- b = b || {};
- this.desc = {
- width: b.width || 1,
- height: b.height || 1,
- mipmap: b.mipmap,
- clamp: b.clamp,
- mirror: b.mirror,
- aniso: b.aniso,
- nofilter: b.nofilter
- }
- }
- Texture.prototype.loadImage = function(a, b) {
- var c = this.gl;
- a && a.width && a.height && (this.desc.width = a.width,
- this.desc.height = a.height);
- this.id = c.createTexture();
- c.bindTexture(this.type, this.id);
- this.format = b || c.RGBA;
- this.componentType = c.UNSIGNED_BYTE;
- c.pixelStorei(c.UNPACK_FLIP_Y_WEBGL, !0);
- c.texImage2D(this.type, 0, this.format, this.format, this.componentType, a);
- this.setParams();
- c.bindTexture(this.type, null)
- }
- ;
- Texture.prototype.loadArray = function(a, b, c) {
- var d = this.gl;
- this.id = d.createTexture();
- d.bindTexture(this.type, this.id);
- this.format = b || d.RGBA;
- this.componentType = c || d.UNSIGNED_BYTE;
- //d.pixelStorei(d.UNPACK_FLIP_Y_WEBGL, !0);
- d.pixelStorei(d.UNPACK_ALIGNMENT, !0);
- d.texImage2D(this.type, 0, this.format, this.desc.width, this.desc.height, 0, this.format, this.componentType, a || null);
- this.setParams();
- d.bindTexture(this.type, null)
- }
- ;
- Texture.prototype.setParams = function() {
- var a = this.gl
- , b = function(a) {
- return 0 < a && 0 == (a & a - 1)
- };
- b(this.desc.width) && b(this.desc.height) || (this.desc.clamp = !0,
- this.desc.mipmap = !1);
- b = !this.desc.nofilter;
- this.desc.mipmap ? (a.generateMipmap(this.type),
- a.texParameteri(this.type, a.TEXTURE_MIN_FILTER, b ? a.LINEAR_MIPMAP_LINEAR : a.NEAREST_MIPMAP_NEAREST)) : a.texParameteri(this.type, a.TEXTURE_MIN_FILTER, b ? a.LINEAR : a.NEAREST);
- a.texParameteri(this.type, a.TEXTURE_MAG_FILTER, b ? a.LINEAR : a.NEAREST);
- if (this.desc.clamp || this.desc.mirror)
- b = this.desc.clamp ? a.CLAMP_TO_EDGE : a.MIRRORED_REPEAT,
- a.texParameteri(this.type, a.TEXTURE_WRAP_S, b),
- a.texParameteri(this.type, a.TEXTURE_WRAP_T, b);
- this.desc.aniso && a.ext.textureAniso && a.texParameteri(this.type, a.ext.textureAniso.TEXTURE_MAX_ANISOTROPY_EXT, this.desc.aniso)
- }
- ;
- Texture.prototype.rebuildMips = function() {
- this.desc.mipmap && (this.gl.bindTexture(this.type, this.id),
- this.gl.generateMipmap(this.type))
- }
- ;
- Texture.prototype.copyColorBuffer = function() {
- this.gl.bindTexture(this.type, this.id);
- this.gl.copyTexSubImage2D(this.type, 0, 0, 0, 0, 0, this.desc.width, this.desc.height)
- }
- ;
- Texture.prototype.bind = function(a) {
- if (a) {
- var b = this.gl;
- b.uniform1i(a.location, a.unit);
- b.activeTexture(b.TEXTURE0 + a.unit);
- b.bindTexture(this.type, this.id)
- }
- }
- ;
- Texture.prototype.destroy = function() {
- this.gl.deleteTexture(this.id);
- this.id = null
- }
- ;
- Texture.prototype.complete = function() {
- return !!this.id
- }
- ;
- function TextureCache(a) {
- this.gl = a;
- this.cache = []
- }
- TextureCache.prototype.fromURL = function(a, b) {
- var c = this.cache[a];
- if (void 0 !== c)
- return c;
- var d = new Texture(this.gl,b);
- Network.fetchImage(a, function(a) {
- d.loadImage(a)
- });
- return this.cache[a] = d
- }
- ;
- TextureCache.prototype.fromFile = function(a, b) {
- if (!a)
- return null;
- var c = this.cache[a.name];
- if (void 0 !== c)
- return c;
- var d = new Texture(this.gl,b);
- this.cache[a.name] = d;
- TextureCache.parseFile(a, function(a) {
- d.loadImage(a);
- TextureCache.closeImage(a)
- });
- return d
- }
- ;
- TextureCache.prototype.fromFilesMergeAlpha = function(a, b, c) {
- if (!b)
- return this.fromFile(a, c);
- var d = a.name + "|" + b.name
- , e = this.cache[d];
- if (void 0 !== e)
- return e;
- var f = this.gl;
- this.blitShader || (this.blitShader = new Shader(this.gl),
- this.blitShader.build("precision highp float; varying vec2 c; attribute vec2 pos; void main(){ gl_Position.xy = 2.0*pos-vec2(1.0); gl_Position.zw = vec2(0.5,1.0); c=pos; }", "precision highp float; varying vec2 c; uniform sampler2D tTex; void main(){ gl_FragColor=texture2D(tTex,c).rgbr; }"),
- this.mergeVerts = f.createBuffer(),
- f.bindBuffer(f.ARRAY_BUFFER, this.mergeVerts),
- e = new Float32Array([0, 0, 2, 0, 0, 2]),
- f.bufferData(f.ARRAY_BUFFER, e, f.STATIC_DRAW),
- f.bindBuffer(f.ARRAY_BUFFER, null));
- var g = function(a) {
- this.blitShader.bind();
- a.bind(this.blitShader.samplers.tTex);
- f.bindBuffer(f.ARRAY_BUFFER, this.mergeVerts);
- f.enableVertexAttribArray(this.blitShader.attribs.pos);
- f.vertexAttribPointer(this.blitShader.attribs.pos, 2, f.FLOAT, !1, 0, 0);
- f.drawArrays(f.TRIANGLES, 0, 3);
- f.disableVertexAttribArray(this.blitShader.attribs.pos);
- f.bindBuffer(f.ARRAY_BUFFER, null)
- }
- .bind(this)
- , h = new Texture(this.gl,c);
- this.cache[d] = h;
- var k = 0
- , l = 0
- , n = function() {
- if (k && l) {
- var a, b;
- l.width * l.height > k.width * k.height ? (a = l.width,
- b = l.height) : (a = k.width,
- b = k.height);
- h.desc.width = a;
- h.desc.height = b;
- if (a <= f.limits.viewportSizes[0] && b <= f.limits.viewportSizes[1]) {
- var c = {
- clamp: !0
- };
- k.width == a && k.height == b ? (h.loadImage(k, f.RGBA),
- a = new Framebuffer(f,{
- color0: h,
- ignoreStatus: !0
- }),
- TextureCache.closeImage(k)) : (b = new Texture(f,c),
- b.loadImage(k, f.RGB),
- TextureCache.closeImage(k),
- h.loadArray(null),
- a = new Framebuffer(f,{
- color0: h,
- ignoreStatus: !0
- }),
- a.bind(),
- g(b),
- b.destroy());
- b = new Texture(f,c);
- b.loadImage(l, f.RGB);
- TextureCache.closeImage(l);
- a.bind();
- f.colorMask(!1, !1, !1, !0);
- g(b);
- f.colorMask(!0, !0, !0, !0);
- b.destroy();
- Framebuffer.bindNone(f);
- h.rebuildMips()
- } else {
- c = document.createElement("canvas");
- c.width = a;
- c.height = b;
- var d = c.getContext("2d");
- d.drawImage(k, 0, 0);
- TextureCache.closeImage(k);
- c = d.getImageData(0, 0, a, b);
- c = new Uint8Array(c.data.buffer,c.data.byteOffset,c.data.length);
- d.drawImage(l, 0, 0);
- TextureCache.closeImage(l);
- d = d.getImageData(0, 0, a, b).data;
- a = a * b * 4;
- for (b = 0; b < a; b += 4)
- c[b + 3] = d[b];
- h.loadArray(c)
- }
- TextureCache.closeImage(l)
- }
- }
- .bind(this);
- TextureCache.parseFile(a, function(a) {
- k = a;
- n()
- });
- TextureCache.parseFile(b, function(a) {
- l = a;
- n()
- });
- return h
- }
- ;
- TextureCache.parseFile = function(a, b, c) {
- var d = c || new Image;
- if ("undefined" != typeof URL && "undefined" != typeof URL.createObjectURL) {
- a = new Blob([a.data],{
- type: a.type
- });
- var e = URL.createObjectURL(a);
- d.onload = function() {
- URL.revokeObjectURL(e);
- b && b(d)
- }
- ;
- d.src = e
- } else {
- a = new Blob([a.data],{
- type: a.type
- });
- var f = new FileReader;
- f.onload = function(a) {
- d.src = f.result
- }
- ;
- d.onload = function() {
- b && b(d)
- }
- ;
- f.readAsDataURL(a)
- }
- }
- ;
- TextureCache.closeImage = function(a) {
- a && 256 < a.width * a.height && (a.onload = null,
- a.onerror = null,
- a.src = "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D")
- }
- ;
- function TimelineSlider(a, b) {
- this.name = "none";
- this.debugString = "";
- this.knobControlRect = new ControlRect(a);
- this.controlRect = new ControlRect(a);
- var c = document.createElement("div");
- c.id = "sliderUI";
- c.style.position = "absolute";
- c.style.overflow = "hidden";
- c.style["-moz-user-select"] = "none";
- c.style["-khtml-user-select"] = "none";
- c.style["-webkit-user-select"] = "none";
- c.style["-ms-user-select"] = "none";
- this.controlRect.linkedControl = c;
- this.backgroundControl = 0;
- this.controlRect.registerChildControlRect(this.knobControlRect);
- this.knobControlRect.setOpacity(0.65);
- this.sliderPercent = this.pixelsY = this.pixelsX = 0;
- this.draggingSlider = !1;
- this.guiScreen = a;
- b.addImageElement(this.knobControlRect, "animationknob" + a.imageSetNumber + "x.png")
- }
- TimelineSlider.prototype.setBackground3x1 = function(a, b, c, d) {
- var e = 8 / this.controlRect.getScreenHeight();
- this.backgroundControl = a.addTextButton("", 0, (1 - e) / 2, 1, e, 1);
- this.backgroundControl.defaultAlpha = 1;
- this.backgroundControl.setBackground3x1(a, 0, 0, b, c, d, 4);
- this.backgroundControl.controlRect.xPercent = this.controlRect.xPercent;
- this.backgroundControl.controlRect.widthPercent = this.controlRect.widthPercent;
- this.controlRect.linkedControl.style.zIndex = "3";
- this.setupCallbacks()
- }
- ;
- TimelineSlider.prototype.setSize = function(a, b) {
- this.pixelsX = a;
- this.pixelsY = b;
- var c = 24 / b;
- this.knobWidthPercent = 24 / a;
- this.knobControlRect.xPercent = 0.5 - this.knobWidthPercent / 2;
- this.knobControlRect.yPercent = (1 - c) / 2 + -1 / b;
- this.knobControlRect.widthPercent = this.knobWidthPercent;
- this.knobControlRect.heightPercent = c;
- this.controlRect.updateElement();
- this.backgroundControl.controlRect.xPercent = this.controlRect.xPercent;
- this.backgroundControl.controlRect.widthPercent = this.controlRect.widthPercent;
- this.backgroundControl.controlRect.updateElement()
- }
- ;
- TimelineSlider.prototype.setSliderPercent = function(a) {
- 0 > a && (a = 0);
- 1 < a && (a = 1);
- this.sliderPercent = a;
- this.knobControlRect.xPercent = a - this.knobWidthPercent / 2;
- this.knobControlRect.updateElement()
- }
- ;
- TimelineSlider.prototype.setupCallbacks = function() {
- var a = function(a) {
- if (this.draggingSlider) {
- var b = this.backgroundControl.controlRect.linkedControl.getBoundingClientRect();
- this.setSliderPercent((a.clientX - b.left) / b.width);
- this.guiScreen.ui.viewer.scene.sceneAnimator.setAnimationProgress(this.sliderPercent, !0);
- this.guiScreen.ui.viewer.scene.sceneAnimator.paused && (this.guiScreen.ui.viewer.scene.postRender.discardAAHistory(),
- this.guiScreen.ui.viewer.reDrawScene())
- }
- }
- .bind(this)
- , b = function(a) {
- this.draggingSlider = !0;
- var b = this.backgroundControl.controlRect.linkedControl.getBoundingClientRect();
- this.setSliderPercent((a.clientX - b.left) / b.width);
- this.guiScreen.ui.viewer.scene.sceneAnimator.setAnimationProgress(this.sliderPercent, !0);
- this.guiScreen.ui.viewer.scene.sceneAnimator.lockPlayback = !0;
- this.guiScreen.ui.viewer.scene.sceneAnimator.paused && (this.guiScreen.ui.viewer.scene.postRender.discardAAHistory(),
- this.guiScreen.ui.viewer.reDrawScene())
- }
- .bind(this)
- , c = function(a) {
- this.draggingSlider = !1;
- this.guiScreen.ui.viewer.scene.sceneAnimator.lockPlayback = !1
- }
- .bind(this);
- this.guiScreen.ui.viewer.input.element.addEventListener("mousemove", a);
- this.guiScreen.ui.viewer.input.element.addEventListener("mouseup", c);
- this.backgroundControl.controlRect.linkedControl.addEventListener("mousemove", a);
- this.backgroundControl.controlRect.linkedControl.addEventListener("mousedown", b);
- this.backgroundControl.controlRect.linkedControl.addEventListener("mouseup", c);
- this.controlRect.linkedControl.addEventListener("mouseup", c)
- }
- ;
- function UI(a) {
- this.viewer = a;
- this.stripData = a.stripData;
- a = this.container = document.createElement("div");
- a.id = "fdageUI"; //xst
- a.style.position = "absolute";
- a.style.overflow = "hidden";
- a.style["-moz-user-select"] = "none";
- a.style["-khtml-user-select"] = "none";
- a.style["-webkit-user-select"] = "none";
- a.style["-ms-user-select"] = "none";
- this.viewer.domRoot.appendChild(a)
- this.guiScreen = new GUIScreen(this)
- }
- UI.prototype.setSize = function(a, b) {
- this.container.width = a | 0;
- this.container.height = b | 0;
- this.container.style.width = a + "px";
- this.container.style.height = b + "px";
- this.guiScreen.setSize(this.container.width, this.container.height)
- }
- ;
- UI.prototype.clearView = function() {
- for (; this.container.hasChildNodes(); )
- this.container.removeChild(this.container.childNodes[0]);
- delete this.progressBar;
- delete this.thumbnail;
- delete this.fadeThumbnail;
- delete this.playButton;
- delete this.helpOverlay
- }
- ;
- UI.prototype.bindInput = function(a) {
- a.onSingleTap.push(function(b, c) {
- this.stripData.selectedStrip != this.stripData.STRIP_NONE && (b = 2 / a.element.clientWidth * b - 1,
- c = 1 - 2 / a.element.clientHeight * c,
- this.stripData.selectStrip(b, c),
- this.stripData.selectedStrip == this.stripData.STRIP_MENU && this.helpOverlay.active && this.helpOverlay.toggle(),
- this.refreshUI(),
- this.viewer.wake())
- }
- .bind(this))
- }
- ;
- UI.sanitize = function(a) {
- return a ? a.replace(/<|>|\(|\)|$|%|=/g, "") : a
- }
- ;
- UI.sanitizeURL = function(a) {
- return a ? 0 == a.indexOf("http://") || 0 == a.indexOf("https://") || 0 == a.indexOf("ftp://") ? encodeURI(a) : "http://" + encodeURI(a) : a
- }
- ;
- UI.prototype.showFailure = function(info,w) {//许钟文改
- this.container.innerHTML = "";
- var errorCanvas = document.createElement('canvas');
- var ra = this.container.width / this.container.height;
- errorCanvas.width = 100;
- errorCanvas.height = errorCanvas.height * ra | 0;
- errorCanvas.style.position = "absolute";
- errorCanvas.style['z-index'] = "0";
- errorCanvas.style.width = errorCanvas.style.height = "100%";
- var a = errorCanvas.getContext("2d");
- var b = a.fillStyle = a.createRadialGradient(errorCanvas.width / 2, errorCanvas.height / 2, (errorCanvas.width + errorCanvas.height) / 2, errorCanvas.width / 2, errorCanvas.height/2, 0);//(xStart, yStart, radiusStart, xEnd, yEnd, radiusEnd)
- b.addColorStop(0, "rgb(0,0,0)");
- b.addColorStop(1, "rgb(35,60,80)");//22,43,64 117,133,148
- a.fillStyle = b;
- a.fillRect(0, 0, errorCanvas.width, errorCanvas.height);
- this.container.appendChild(errorCanvas);
- var errorDiv = document.createElement('div');
- errorDiv.classList.add('error');
- errorDiv.style["background-image"] = "url(images/errorBG.png)";
- var msg = '<div class="errorInfo"><p style="font-size:1.5em; font-weight:lighter">转换模型时出错</p>'
- +'<p style="font-size:1.3em;letter-spacing:2px;font-weight:bold;line-height:1.5em;margin-top:30px">错误信息: '+(info || "文件无效(ERROR)请检查您所上传的文件以确定其稳定性") + '</p>'
- +'<p style="font-size:0.8em;line-height:1.5em; margin-top:50px">您可以联系我们的客服、或点击<a href="http://www.4dageweb.com/tutorial.html" style="color: #a6ccea;">视频教程</a>获取更详细的上传解说<br>4Dweb将全程为您提供最优质的模型展示</p></div>'
-
- errorDiv.innerHTML = msg;
- this.container.appendChild(errorDiv);
-
-
-
- /* function reportError(uuid)
- {
- var inputdata={};
- inputdata.uuid = uuid;
-
- $.ajax({
- url: "http://www.4dage.com/FdageModel/setModelError",
- type: 'POST',
- async:true,
- dataType:"jsonp",
- data : inputdata,
- success: function(data){
- },
- error: function (msg) {
- console.log("model error");
- }
- });
- }
- reportError(w.sceneURL); */
- }
- ;
- UI.prototype.showPreview = function(a) {
- this.clearView();
- this.thumbnail = document.createElement("canvas");
- var b = this.container.width / this.container.height;
- this.thumbnail.height = this.viewer.mobile ? 200 : 300;
- this.thumbnail.width = this.thumbnail.height * b | 0;
- this.thumbnail.style.width = this.thumbnail.style.height = "100%";
- var b = this.thumbnail.getContext("2d")
- , c = b.fillStyle = b.createRadialGradient(this.thumbnail.width / 2, this.thumbnail.height / 2, (this.thumbnail.width + this.thumbnail.height) / 2, this.thumbnail.width / 2, 0, 0);
- c.addColorStop(0, "rgb(0,0,0)");
- c.addColorStop(1, "rgb(150,150,150)");
- b.fillStyle = c;
- b.fillRect(0, 0, this.thumbnail.width, this.thumbnail.height);
- this.container.appendChild(this.thumbnail);
- /* this.playButton = document.createElement("input"); //许钟文改
- this.playButton.type = "image";
- this.playButton.src = fdage.dataLocale + "play.png";
- this.playButton.style.position = "absolute";
- this.playButton.style.left = "50%";
- this.playButton.style.top = "50%";
- this.playButton.style["-webkit-transform"] = this.playButton.style.transform = "translate(-50%,-50%) scale(0.5,0.5)";
- this.playButton.style.opacity = 0.5;
- this.playButton.style.outline = "0px";
- this.playButton.onclick = function() {
- this.viewer.loadScene(this.viewer.sceneURL);
- this.container.removeChild(this.playButton);
- delete this.playButton
- }
- .bind(this);
- this.container.appendChild(this.playButton); */
- a || fetchThumbnail(this.viewer.sceneURL, function(a) {
- this.loadingImageURL || this.setThumbnail(a)
- }
- .bind(this))
- }
- ;
- UI.prototype.setThumbnailURL = function(a) {
- (this.loadingImageURL = a) && Network.fetchImage(this.loadingImageURL, this.setThumbnail.bind(this))
- }
- ;
- UI.prototype.setThumbnail = function(a) {
- if (this.thumbnail)
- if (a.height >= this.container.height) {
- var b = this.container.height / a.height;
- a.style.position = "absolute";
- a.style.outline = "0px";
- a.style.left = "50%";
- a.style.top = "50%";
- a.style["-webkit-transform"] = a.style.transform = "translate(-50%,-50%) scale(" + b + "," + b + ")";
- this.container.replaceChild(a, this.thumbnail);
- this.thumbnail = a
- } else {
- var c = this.thumbnail.getContext("2d")
- , d = this.thumbnail.width
- , e = this.thumbnail.height
- , b = e / a.height;
- c.drawImage(a, (d - a.width * b) / 2, 0, a.width * b, e);
- var f;
- try {
- f = c.getImageData(0, 0, d, e)
- } catch (g) {
- return
- }
- a = c.createImageData(d, e);
- for (var h = 0; 2 > h; ++h) {
- for (var b = f.data, k = a.data, l = 0, n = 0; n < e; ++n)
- for (var m = 0; m < d; ++m) {
- for (var p = 0, r = 0, s = 0, u = -2; 2 >= u; ++u)
- for (var q = n + u, q = 0 > q ? 0 : q >= e ? e - 1 : q, x = -2; 2 >= x; ++x)
- var w = m + x
- , w = 0 > w ? 0 : w >= d ? d - 1 : w
- , w = 4 * (q * d + w)
- , p = p + b[w]
- , r = r + b[w + 1]
- , s = s + b[w + 2];
- k[l++] = p / 25;
- k[l++] = r / 25;
- k[l++] = s / 25;
- k[l++] = 255
- }
- b = f;
- f = a;
- a = b
- }
- c.putImageData(f, 0, 0)
- }
- }
- ;
- UI.prototype.showActiveView = function() {//许钟文改
- var a = this.thumbnail;
- this.clearView();
- a && (this.fadeThumbnail = a,
- this.fadeThumbnail.style.opacity = 1,
- this.container.appendChild(this.fadeThumbnail));
- if (!fdage.noUserInterface) {
- void 0 === fdage.largeUI && (fdage.largeUI = this.viewer.mobile);
- 450 > this.container.width && (fdage.largeUI = !1);
- var b = FullScreen.support()
- , b = !0
- , a = 1;
- window.devicePixelRatio && (2 < window.devicePixelRatio ? a = 4 : 1 < window.devicePixelRatio && (a = 2));
- fdage.largeUI && 4 > a && (a *= 2);
- var c = fdage.largeUI ? 0.3 : 0.5;
- this.stripText = [];
- for (var d = 0; d < this.stripData.labels.length; ++d) {
- this.stripText[d] = document.createElement("div");
- this.stripText[d].style.position = "absolute";
- this.stripText[d].style.cursor = "pointer";
- this.stripText[d].style.pointerEvents = "none";
- this.container.appendChild(this.stripText[d]);
- var e = document.createElement("div");
- e.style.color = "white";
- e.style.opacity = 0.5;
- e.style.fontFamily = "Arial";
- e.style.textShadow = "2px 2px 3px #000000";
- e.innerHTML = this.stripData.labels[d];
- this.stripText[d].appendChild(e);
- this.stripText[d].txt = e;
- e = document.createElement("div");
- e.style.width = "10000px";
- e.style.height = "2px";
- e.style.backgroundColor = "#AAAAAA";
- e.style.opacity = 1;
- e.style.position = "absolute";
- e.style.left = e.style.top = "-1px";
- this.stripText[d].appendChild(e);
- this.stripText[d].line = e
- }
- this.sigCluster = document.createElement("div");
- this.sigCluster.style.position = "absolute";
- this.sigCluster.style.right = fdage.largeUI ? "12px" : "9px";
- this.sigCluster.style.left = "0px";
- this.sigCluster.style.top = "6px";
- this.sigCluster.style.height = fdage.largeUI ? "64px" : "32px";
- this.logo = document.createElement("div");
- this.logo.style.position = "absolute";
- this.logo.style.right = fdage.largeUI ? "-4px" : "1px";
- this.logo.style.top = fdage.largeUI ? "0px" : "4px";
- this.logo.title = "Made with fdage Toolbag";
- var f = document.createElement("input");
- f.type = "image";
- f.src = 'images/4dageLogo.png'//fdage.dataLocale + "logo" + a + "x.png";
- f.style.border = "none";
- f.style.width = f.style.height = fdage.largeUI ? "72px" : "36px";
- f.style.border = "0px";
- f.style.outline = "0px";
- f.style.opacity = c;
- f.onmouseover = function() {
- this.style.opacity = 1
- }
- .bind(f);
- f.onmouseout = function() {
- this.style.opacity = c
- }
- .bind(f);
- f.onclick = function(a) {
- window.open("http://www.4dage.com", "_blank");
- this.style.opacity = c
- }
- .bind(f, this);
- d = new XMLHttpRequest;
- d.open("HEAD", f.src, !0);
- d.onload = function(a) {
- this.logo.appendChild(a)
- }
- .bind(this, f);
- d.send();
- this.sigCluster.appendChild(this.logo);
-
- /*d = this.viewer.scene.metaData;
- d.title = UI.sanitize(d.title);
- d.subtitle = UI.sanitize(d.subtitle);
- d.author = UI.sanitize(d.author);
- d.link = UI.sanitizeURL(d.link);
- var g = d.title && 0 < d.title.length
- , e = d.subtitle && 0 < d.subtitle.length
- , f = d.author && 0 < d.author.length
- , h = d.link && 0 < d.link.length;
- if (g || e || f) {
- g || (d.title = "Art");
- var k = !g && !e
- , l = document.createElement("div");
- l.style.position = "absolute";
- l.style.right = fdage.largeUI ? "74px" : "46px";
- l.style.top = "5px";
- l.style.width = "1px";
- l.style.height = fdage.largeUI ? k ? "21px" : "35px" : k ? "18px" : "31px";
- l.style.opacity = 0.25;
- l.style.backgroundColor = "white";
- this.sigCluster.appendChild(l);
- this.sigCluster.line = l;
- k = document.createElement("a");
- h && (k.href = d.link);
- k.style.position = "absolute";
- k.style.right = fdage.largeUI ? "86px" : "58px";
- k.style.top = "6px";
- k.style.textAlign = "right";
- k.style.color = "white";
- k.style.fontFamily = "Arial";
- k.style.fontSize = fdage.largeUI ? "14px" : "12px";
- k.style.textDecoration = "none";
- k.target = "_blank";
- l = document.createElement("font");
- l.style.color = "#FFFFFF";
- l.style.opacity = 0.5;
- l.style.textDecoration = "none";
- l.style.textShadow = "1px 1px 2px rgba(0,0,0,0.7)";
- l.innerHTML = d.title;
- f && (l.innerHTML = g && !e ? l.innerHTML + "<br>by " : l.innerHTML + " by ");
- k.appendChild(l);
- g = document.createElement("font");
- g.style.color = "#FF0044";
- g.style.opacity = 1;
- g.style.textShadow = "1px 1px 2px rgba(0,0,0,0.35)";
- g.innerHTML = d.author;
- k.appendChild(g);
- f = document.createElement("font");
- f.style.color = "#FFFFFF";
- f.style.opacity = 0.5;
- f.style.textShadow = "1px 1px 2px rgba(0,0,0,0.7)";
- e && (f.innerHTML = "<br>",
- f.innerHTML += d.subtitle);
- k.appendChild(f);
- h && (k.onmouseover = function(a, b, c) {
- a.style.opacity = c.style.opacity = 1;
- b.style.textDecoration = "underline"
- }
- .bind(k, l, g, f),
- k.onmouseout = function(a, b, c) {
- a.style.opacity = c.style.opacity = 0.5;
- b.style.textDecoration = "none"
- }
- .bind(k, l, g, f));
- this.sigCluster.appendChild(k);
- this.sigCluster.sceneTitle = k
- }*/
- this.container.appendChild(this.sigCluster);
- this.sigCluster.active = !0;
- this.sigCluster.toggle = function() {
- this.sceneTitle && this.line && (this.active ? (this.removeChild(this.sceneTitle),
- this.removeChild(this.line)) : (this.appendChild(this.sceneTitle),
- this.appendChild(this.line)));
- this.active = !this.active
- }
- .bind(this.sigCluster);
- /* this.helpOverlay = document.createElement("div");
- this.helpOverlay.style.pointerEvents = "none";
- this.container.appendChild(this.helpOverlay);
- this.hideSigOnHelp = d = 450 > this.container.width;
- this.hideSigOnStrips = !0;
- g = [8, 8];
- d ? (e = 198 + 2 * g[0],
- f = 258 + 2 * g[1]) : (e = 354 + 2 * g[0],
- f = 218 + 2 * g[1]);
- h = document.createElement("div");
- h.style.position = "absolute";
- h.style.width = h.style.height = "100%";
- this.helpOverlay.contents = h;
- h = document.createElement("div");
- h.style.position = "absolute";
- h.style.right = fdage.largeUI ? "92px" : "54px";
- h.style.top = d ? "16px" : "48px";
- h.style.width = e + "px";
- h.style.height = f + "px";
- this.helpOverlay.contents.appendChild(h);
- f = document.createElement("div");
- f.style.position = "absolute";
- f.style.width = "100%";
- f.style.height = "100%";
- f.style.backgroundColor = "black";
- f.style.opacity = "0.65";
- f.style.borderRadius = "16px";
- h.appendChild(f);
- f = document.createElement("input");
- f.type = "button";
- f.value = "x";
- f.style.position = "absolute";
- f.style.color = "#FFFFFF";
- f.style.fontWeight = "bolder";
- f.style.backgroundColor = "rgba(0,0,0,0.0)";
- f.style.border = "0px";
- f.style.outline = "0px";
- f.style.fontSize = fdage.largeUI ? "16pt" : "10pt";
- f.style.right = fdage.largeUI ? "2px" : "8px";
- f.style.top = fdage.largeUI ? "0px" : "4px";
- f.style.width = f.style.height = fdage.largeUI ? "32px" : "16px";
- f.style.pointerEvents = "auto";
- f.style.cursor = "pointer";
- f.onclick = function(a) {
- this.helpOverlay.toggle();
- this.refreshUI()
- }
- .bind(this, f);
- h.appendChild(f);
- f = document.createElement("center");
- f.style.position = "absolute";
- f.style.left = g[0] - 4 + "px";
- f.style.right = g[0] + 4 + "px";
- f.style.top = f.style.bottom = g[1] + "px";
- f.style.paddingTop = "8px";
- d || (f.style.paddingRight = "8px");
- h.appendChild(f);
- h = f;
- g = (this.viewer.mobile ? "M" : "PC") + (2 < a ? 4 : 2) + "x.png";
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helprotate" + g;
- f.style.width = "66px";
- f.style.height = "90px";
- h.appendChild(f);
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helpzoom" + g;
- f.style.width = "66px";
- f.style.height = "90px";
- h.appendChild(f);
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helpmove" + g;
- f.style.width = "66px";
- f.style.height = "90px";
- h.appendChild(f);
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helpreset" + g;
- f.style.width = "66px";
- f.style.height = "90px";
- h.appendChild(f);
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helplights" + g;
- f.style.position = "relative";
- d || (f.style.left = "8px");
- f.style.width = "66px";
- f.style.height = "90px";
- h.appendChild(f);
- g = document.createElement("a");
- g.href = "http://www.fdage.co/viewer?utm_source=inapp&utm_medium=menu&utm_campaign=viewer";
- g.target = "_blank";
- g.style.pointerEvents = "auto";
- h.appendChild(g);
- k = document.createElement("img");
- k.src = fdage.dataLocale + "helpshadow.png";
- k.style.position = "absolute";
- k.style.left = 0.5 * e - (d ? 65 : 116) + "px";
- k.style.bottom = d ? "6px" : "8px";
- k.style.width = d ? "116px" : "232px";
- k.style.opacity = 0;
- g.appendChild(k);
- k.targetOpacity = 0;
- g.onmouseover = function() {
- this.targetOpacity = 0.65
- }
- .bind(k);
- g.onmouseout = function() {
- this.targetOpacity = 0
- }
- .bind(k);
- window.setInterval(function() {
- this.style.opacity = 0.1 * this.targetOpacity + 0.9 * this.style.opacity
- }
- .bind(k), 20);
- f = document.createElement("img");
- f.src = fdage.dataLocale + "helptitle.png";
- f.style.position = "absolute";
- f.style.left = 0.5 * e - (d ? 65 : 116) + "px";
- f.style.bottom = d ? "8px" : "12px";
- f.style.width = d ? "116px" : "232px";
- g.appendChild(f);
- e = document.createElement("div");
- e.style.position = "absolute";
- e.style.left = 0;
- e.style.right = d ? "30px" : "108px";
- e.style.bottom = d ? "-4px" : "4px";
- e.style.textAlign = "right";
- e.style.fontFamilly = "Arial";
- h.appendChild(e);
- d = document.createElement("font");
- d.style.fontSize = "9pt";
- d.style.fontFamily = "Arial";
- e.appendChild(d);
- g = document.createElement("a");
- g.style.color = "#FF0044";
- g.style.textDecoration = "none";
- g.style.pointerEvents = "auto";
- g.innerHTML = "www.fdage.co/viewer";
- g.href = "http://www.fdage.co/viewer?utm_source=inapp&utm_medium=menu&utm_campaign=viewer";
- g.target = "_blank";
- g.onmouseover = function(a) {
- this.style.textDecoration = "underline";
- a.targetOpacity = 0.65
- }
- .bind(g, k);
- g.onmouseout = function(a) {
- this.style.textDecoration = "none";
- a.targetOpacity = 0
- }
- .bind(g, k);
- d.appendChild(g);
- this.helpOverlay.active = !1;
- this.helpOverlay.toggle = function(a) {
- this.active ? this.removeChild(this.contents) : this.appendChild(this.contents);
- this.active = !this.active
- }
- .bind(this.helpOverlay, this.viewer); */
- this.menuCluster = document.createElement("div");
- this.menuCluster.style.position = "absolute";
- this.menuCluster.style.right = fdage.largeUI ? "4px" : "8px";
- this.menuCluster.style.top = fdage.largeUI ? "70px" : "40px";
- fdage.largeUI ? (this.menuCluster.style.width = "72px",
- this.menuCluster.style.height = "64px") : (this.menuCluster.style.width = "36px",
- this.menuCluster.style.height = "36px");
- var h = document.createElement("div");
- h.style.left = h.style.top = "0px";
- h.style.width = h.style.height = "100%";
- this.menuCluster.contents = h;
- this.menuCluster.appendChild(h);
- d = 0;
- e = function(a, b, c, d, e) {
- var f = document.createElement("input");
- f.type = "image";
- f.src = fdage.dataLocale + c;
- f.style.position = "absolute";
- f.style.left = "0px";
- f.style.bottom = -100 * d + "%";
- f.style.border = "none";
- f.style.outline = "0px";
- f.title = b;
- f.style.opacity = e;
- fdage.largeUI ? (f.style.width = "64px",
- f.style.height = "48px") : (f.style.width = "32px",
- f.style.height = "24px");
- f.onmouseover = function(a) {
- this.style.opacity = a
- }
- .bind(f, 1);
- f.onmouseout = function(a) {
- this.style.opacity = a
- }
- .bind(f, e);
- f.onmouseup = function(a) {
- this.style.opacity = a
- }
- .bind(f, e);
- b = new XMLHttpRequest;
- b.open("HEAD", f.src, !0);
- b.onload = function(a) {
- a.appendChild(this)
- }
- .bind(f, a);
- b.send();
- return f
- }
- ;
- /* b && (b = e(this.menuCluster.contents, "Full Screen", "fullscreen" + a + "x.png", d++, c),
- b.onclick = function(a) {
- FullScreen.active() ? FullScreen.end() : FullScreen.begin(this.viewer.domRoot, this.viewer.fullscreenChange.bind(this.viewer));
- a.style.opacity = c;
- this.refreshUI()
- }
- .bind(this, b));
- b = e(this.menuCluster.contents, "Layer Views", "strips" + a + "x.png", d++, c);
- b.onclick = function(a) {
- this.stripData.toggleMenu();
- this.helpOverlay.active && this.helpOverlay.toggle();
- this.viewer.wake();
- this.refreshUI()
- }
- .bind(this, b);
- b = e(this.menuCluster.contents, "Help", "help" + a + "x.png", d++, c);
- b.onclick = function(a) {
- this.stripData.selectedStrip == this.stripData.STRIP_MENU && this.stripData.toggleMenu();
- this.helpOverlay.toggle();
- this.refreshUI()
- }
- .bind(this, b); */
- this.guiScreen && this.guiScreen.setupActiveView(this);
- this.container.appendChild(this.menuCluster);
- this.menuCluster.active = !0;
- this.menuCluster.toggle = function() {
- this.active ? this.removeChild(this.contents) : this.appendChild(this.contents);
- this.active = !this.active
- }
- .bind(this.menuCluster);
- /* void 0 !== fdage.hostImage && (fdage.hostURL && (g = document.createElement("a"),
- g.href = fdage.hostURL,
- g.target = "_blank"),
- f = document.createElement("img"),
- f.src = fdage.hostImage,
- f.style.position = "absolute",
- f.style.top = "4px",
- f.style.left = "4px",
- f.style.opacity = 0.65,
- f.style["-webkit-transform"] = f.style.transform = "translate(-50%,-50%) scale(0.5,0.5) translate(50%,50%)",
- fdage.hostURL ? (f.onmouseover = function() {
- this.style.opacity = 1
- }
- .bind(f),
- f.onmouseout = function() {
- this.style.opacity = 0.5
- }
- .bind(f),
- g.appendChild(f),
- this.hostLogo = g) : this.hostLogo = f,
- d = new XMLHttpRequest,
- d.open("HEAD", f.src, !0),
- d.onload = function() {
- this.container.appendChild(this.hostLogo)
- }
- .bind(this),
- d.send()); */
- this.sceneStats = document.createElement("text");
- this.sceneStats.style.position = "absolute";
- this.sceneStats.style.left = "9px";
- this.sceneStats.style.bottom = "8px";
- this.sceneStats.style.color = "gray";
- this.sceneStats.style.fontFamily = "Arial";
- this.sceneStats.style.fontSize = "75%";
- for (d = b = a = 0; d < this.viewer.scene.meshes.length; ++d)
- e = this.viewer.scene.meshes[d],
- a += e.indexCount / 3,
- b += e.vertexCount;
- this.sceneStats.innerHTML = "Triangles: " + (a | 0).toLocaleString() + "<br>Vertices: " + (b | 0).toLocaleString();
- fdage.showFrameTime && (this.frameTimer = document.createElement("text"),
- this.frameTimer.style.position = "absolute",
- this.frameTimer.style.left = this.frameTimer.style.top = "5px",
- this.frameTimer.style.color = "gray",
- this.frameTimer.style.fontSize = "75%",
- this.container.appendChild(this.frameTimer),
- this.frameTimer.innerHTML = "--",
- this.frameCount = 1E20);
- this.animateStrips()
- }
- }
- ;
- UI.prototype.refreshUI = function() {
- if (this.sigCluster) {
- var a = !1
- , b = this.stripData.selectedStrip == this.stripData.STRIP_MENU;
- this.hideSigOnStrips && (a = a || b);
- this.hideSigOnHelp && (a = a || this.helpOverlay.active);
- this.sigCluster.active == a && this.sigCluster.toggle()
- }
- }
- ;
- UI.prototype.signalLoadProgress = function(a, b) {
- if (this.thumbnail) {
- if (!this.progressBar) {
- var c = document.createElement("div");
- c.style.backgroundColor = "rgb(30,30,30)";
- c.style.opacity = 0.5;
- c.style.position = "absolute";
- c.style.left = "20%";
- c.style.width = "60%";
- c.style.bottom = "30%";
- c.style.height = "2px";
- this.progressBar = document.createElement("div");
- this.progressBar.style.backgroundColor = "white";
- this.progressBar.style.position = "absolute";
- this.progressBar.style.left = this.progressBar.style.bottom = "0px";
- this.progressBar.style.height = "100%";
- this.progressBar.style.width = "0px";
- c.appendChild(this.progressBar);
- this.container.appendChild(c);
- //this.playButton && (this.container.removeChild(this.playButton), //xst
- //delete this.playButton) //xst
- }
- this.progressBar.style.width = 0 >= b ? (100 * a / (2097152 + a) | 0) + "%" : (100 * a / b | 0) + "%"
- }
- }
- ;
- UI.prototype.animating = function() {
- return !!this.fadeThumbnail || !!this.frameTimer
- }
- ;
- UI.prototype.animate = function() {
- this.fadeThumbnail && (this.fadeThumbnailTimer = this.fadeThumbnailTimer || Date.now(),
- this.fadeThumbnail.style.opacity = 1 - 0.0015 * (Date.now() - this.fadeThumbnailTimer),
- 0.01 > this.fadeThumbnail.style.opacity && (this.container.removeChild(this.fadeThumbnail),
- delete this.fadeThumbnail,
- delete this.fadeThumbnailTimer));
- if (this.frameTimer && (this.frameCount++,
- 60 <= this.frameCount)) {
- var a = (new Date).getTime();
- if (void 0 !== this.frameTime) {
- var b = (a - this.frameTime) / this.frameCount
- , b = Math.floor(100 * b) / 100;
- this.frameTimer.innerHTML = b + " ms";
- this.frameTimer.style.color = 32 > b ? "green" : "red"
- }
- this.frameCount = 0;
- this.frameTime = a
- }
- this.guiScreen && this.guiScreen.playbackControls && (a = this.guiScreen.playbackControls.timelineSlider,
- a.draggingSlider ? this.viewer.scene.sceneAnimator.setAnimationProgress(a.sliderPercent, !0) : a.setSliderPercent(this.viewer.scene.sceneAnimator.animationProgress));
- if (this.sceneStats) {
- for (var c = b = a = 0; c < this.viewer.scene.meshes.length; ++c)
- var d = this.viewer.scene.meshes[c]
- , a = a + d.indexCount / 3
- , b = b + d.vertexCount;
- this.sceneStats.innerHTML = "Triangles: " + (a | 0).toLocaleString() + "<br>Vertices: " + (b | 0).toLocaleString();
- this.viewer.scene.sceneAnimator && this.viewer.scene.sceneAnimator.showPlayControls && (this.sceneStats.innerHTML += "<br><br><br><br>");
- a = !!this.sceneStats.parentElement;
- b = this.stripData.active() || !1;
- a && !b ? (this.container.removeChild(this.sceneStats),
- this.hostLogo && this.container.appendChild(this.hostLogo)) : !a && b && (this.container.appendChild(this.sceneStats),
- this.hostLogo && this.container.removeChild(this.hostLogo))
- }
- this.refreshUI();
- if (this.stripData.animationActive || this.stripData.active())
- this.animateStrips(),
- this.stripData.animationActive && this.viewer.wake()
- }
- ;
- UI.prototype.animateStrips = function() {
- if (this.stripText)
- for (var a = Math.atan(this.viewer.canvas.height / this.viewer.canvas.width / this.stripData.stripSlant), b = 0; b < this.stripData.labels.length; ++b) {
- var c = this.stripData.strips[b]
- , c = c - this.stripData.stripSlant
- , c = 0.5 + 0.5 * c;
- b == this.stripData.selectedStrip ? (this.stripText[b].style["-ms-transform"] = this.stripText[b].style["-webkit-transform"] = this.stripText[b].style.transform = "none",
- this.stripText[b].style.top = "4px",
- this.stripText[b].style.left = "0px",
- this.stripText[b].style.width = "150px",
- this.stripText[b].txt.style.textAlign = "center",
- this.stripText[b].txt.style.background = "rgba(0, 0, 0, 0.75)",
- this.stripText[b].txt.style.background = "-webkit-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
- this.stripText[b].txt.style.background = "-o-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
- this.stripText[b].txt.style.background = "-moz-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
- this.stripText[b].txt.style.background = "linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
- this.stripText[b].txt.style.paddingLeft = "32px",
- this.stripText[b].txt.style.paddingTop = "6px",
- this.stripText[b].txt.style.paddingBottom = "4px",
- this.stripText[b].txt.style.textShadow = "1px 1px 2px rgba(0,0,0,0.7)",
- this.stripText[b].line.style.opacity = 0.5,
- this.stripText[b].line.style.top = "100%",
- this.stripText[b].line.style.width = "100%",
- this.stripText[b].line.style.height = "1px") : (this.stripText[b].style["-ms-transform"] = this.stripText[b].style["-webkit-transform"] = this.stripText[b].style.transform = "translate(-50%, -50%) rotate(" + a + "rad) translate(50%, 50%)",
- this.stripText[b].style.left = 100 * c + "%",
- this.stripText[b].style.top = "0px",
- this.stripText[b].style.width = "85px",
- this.stripText[b].txt.style.textAlign = "left",
- this.stripText[b].txt.style.background = "none",
- this.stripText[b].txt.style.paddingLeft = "8px",
- this.stripText[b].txt.style.paddingTop = "6px",
- this.stripText[b].txt.style.paddingBottom = "4px",
- this.stripText[b].txt.style.textShadow = "2px 0px 3px rgba(0,0,0,0.7)",
- this.stripText[b].line.style.opacity = 1,
- this.stripText[b].line.style.top = "-1px",
- this.stripText[b].line.style.width = "10000px",
- this.stripText[b].line.style.height = "2px")
- }
- }
- ;
- var Vect = {
- type: Float32Array,
- create: function(a, b, c, d) {
- var e = new Vect.type(4);
- e[0] = a;
- e[1] = b;
- e[2] = c;
- e[3] = d;
- return e
- },
- empty: function() {
- return new Vect.type(4)
- },
- set: function(a, b, c, d, e) {
- a[0] = b;
- a[1] = c;
- a[2] = d;
- a[3] = e
- },
- copy: function(a, b) {
- a[0] = b[0];
- a[1] = b[1];
- a[2] = b[2];
- a[3] = b[3]
- },
- add: function(a, b, c) {
- a[0] = b[0] + c[0];
- a[1] = b[1] + c[1];
- a[2] = b[2] + c[2];
- a[3] = b[3] + c[3];
- return a
- },
- sub: function(a, b, c) {
- a[0] = b[0] - c[0];
- a[1] = b[1] - c[1];
- a[2] = b[2] - c[2];
- a[3] = b[3] - c[3];
- return a
- },
- scale: function(a, b, c) {
- a[0] = c[0] * b;
- a[1] = c[1] * b;
- a[2] = c[2] * b;
- a[3] = c[3] * b;
- return a
- },
- mul: function(a, b, c) {
- a[0] = b[0] * c[0];
- a[1] = b[1] * c[1];
- a[2] = b[2] * c[2];
- a[3] = b[3] * c[3];
- return a
- },
- mad: function(a, b, c, d) {
- a[0] = b[0] * c[0] + d[0];
- a[1] = b[1] * c[1] + d[1];
- a[2] = b[2] * c[2] + d[2];
- a[3] = b[3] * c[3] + d[3];
- return a
- },
- smad: function(a, b, c, d) {
- a[0] = b * c[0] + d[0];
- a[1] = b * c[1] + d[1];
- a[2] = b * c[2] + d[2];
- a[3] = b * c[3] + d[3];
- return a
- },
- negate: function(a, b) {
- a[0] = -b[0];
- a[1] = -b[1];
- a[2] = -b[2];
- return a
- },
- negate4: function(a, b) {
- a[0] = -b[0];
- a[1] = -b[1];
- a[2] = -b[2];
- a[3] = -b[3];
- return a
- },
- length: function(a) {
- var b = a[0]
- , c = a[1];
- a = a[2];
- return Math.sqrt(b * b + c * c + a * a)
- },
- distance: function(a, b) {
- var c = a[0] - b[0]
- , d = a[1] - b[1]
- , e = a[2] - b[2];
- return Math.sqrt(c * c + d * d + e * e)
- },
- dot: function(a, b) {
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
- },
- dot4: function(a, b) {
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]
- },
- normalize: function(a, b) {
- var c = b[0]
- , d = b[1]
- , e = b[2]
- , f = Math.sqrt(c * c + d * d + e * e);
- if (0 == f)
- return Vect.set(a, 0, 0, 0, 0);
- f = 1 / f;
- a[0] = c * f;
- a[1] = d * f;
- a[2] = e * f;
- return a
- },
- cross: function(a, b, c) {
- a[0] = b[1] * c[2];
- a[0] += -b[2] * c[1];
- a[1] = b[2] * c[0] - b[0] * c[2];
- a[2] = b[0] * c[1] - b[1] * c[0];
- return a
- },
- lerp: function(a, b, c, d) {
- var e = 1 - d;
- a[0] = b[0] * e + c[0] * d;
- a[1] = b[1] * e + c[1] * d;
- a[2] = b[2] * e + c[2] * d;
- return a
- },
- lerp4: function(a, b, c, d) {
- var e = 1 - d;
- a[0] = b[0] * e + c[0] * d;
- a[1] = b[1] * e + c[1] * d;
- a[2] = b[2] * e + c[2] * d;
- a[3] = b[3] * e + c[3] * d;
- return a
- },
- min: function(a, b, c) {
- a[0] = Math.min(b[0], c[0]);
- a[1] = Math.min(b[1], c[1]);
- a[2] = Math.min(b[2], c[2]);
- a[3] = Math.min(b[3], c[3]);
- return a
- },
- max: function(a, b, c) {
- a[0] = Math.max(b[0], c[0]);
- a[1] = Math.max(b[1], c[1]);
- a[2] = Math.max(b[2], c[2]);
- a[3] = Math.max(b[3], c[3]);
- return a
- },
- projectOnPlane: function(a, b, c, d) {
- var e = Vect.empty();
- Vect.sub(e, b, c);
- c = Vect.dot(e, d);
- smad(a, -c, normal, b);
- return a
- }
- };
- function View(a) {
- this.pivot = [0, 0, 0];
- this.rotation = [0, 0];
- this.radius = 1;
- this.nearPlane = 0.3;
- this.fov = 45;
- this.size = [1, 1];
- this.transform = Matrix.empty();
- this.viewMatrix = Matrix.empty();
- this.projectionMatrix = Matrix.empty();
- this.viewProjectionMatrix = Matrix.empty();
- a ? this.loadView(a, !0) : (this.saveResetView(),
- this.updateView(),
- this.updateProjection())
- }
- View.prototype.saveResetView = function() {
- this.resetDesc = {
- angles: [this.rotation[0], this.rotation[1]],
- pivot: [this.pivot[0], this.pivot[1], this.pivot[2]],
- limits: this.limits,
- orbitRadius: this.radius,
- fov: this.fov
- }
- }
- ;
- View.prototype.loadView = function(a, b) {
- a && (this.rotation[0] = a.angles[0],
- this.rotation[1] = a.angles[1],
- this.pivot[0] = a.pivot[0],
- this.pivot[1] = a.pivot[1],
- this.pivot[2] = a.pivot[2],
- this.radius = a.orbitRadius,
- this.fov = a.fov,
- this.limits = a.limits,
- b && this.saveResetView(),
- this.updateView(),
- this.updateProjection())
- }
- ;
- View.prototype.reset = function() {
- this.loadView(this.resetDesc)
- }
- ;
- View.prototype.updateView = function() {
- if (void 0 !== this.limits) {
- if (this.limits.angles) {
- var a = this.limits.angles.x
- , b = this.limits.angles.y;
- if (void 0 !== a) {
- var c = this.rotation[0] - a.offset
- , a = Math.min(Math.max(c, a.min), a.max);
- this.rotation[0] += a - c
- }
- void 0 !== b && (c = this.rotation[1] - b.offset,
- a = Math.min(Math.max(c, b.min), b.max),
- this.rotation[1] += a - c)
- }
- void 0 !== this.limits.orbitRadius && (b = this.limits.orbitRadius.min,
- c = this.limits.orbitRadius.max,
- void 0 !== b && (this.radius = Math.max(this.radius, b)),
- void 0 !== c && (this.radius = Math.min(this.radius, c)));
- void 0 !== this.limits.pan && (b = this.limits.pan,
- c = this.resetDesc.pivot,
- b.x && (this.pivot[0] = c[0]),
- b.y && (this.pivot[1] = c[1]),
- b.z && (this.pivot[2] = c[2]))
- }
- Matrix.translation(this.transform, 0, 0, this.radius);
- b = Matrix.rotation(Matrix.empty(), this.rotation[0], 0);
- c = Matrix.rotation(Matrix.empty(), this.rotation[1], 1);
- Matrix.mul(b, c, b);
- Matrix.mul(this.transform, b, this.transform);
- this.transform[12] += this.pivot[0];
- this.transform[13] += this.pivot[1];
- this.transform[14] += this.pivot[2];
- Matrix.invert(this.viewMatrix, this.transform);
- Matrix.mul(this.viewProjectionMatrix, this.viewMatrix, this.projectionMatrix)
- }
- ;
- View.prototype.updateProjection = function(a) {
- Matrix.perspectiveInfinite(this.projectionMatrix, this.fov, this.size[0] / this.size[1], this.nearPlane, a);
- Matrix.mul(this.viewProjectionMatrix, this.projectionMatrix, this.viewMatrix)
- }
- ;
- function WebViewer(a, b, c, d, domRoot) {
- this.mobile = !!/Android|iPhone|iPod|iPad|Windows Phone|IEMobile|BlackBerry|webOS/.test(navigator.userAgent);
- this.mobileFast = !!/iPhone|iPad/.test(navigator.userAgent);
- var e;
- if (e = !this.mobile)
- a: {
- e = document.createElement("canvas");
- e.width = e.height = 16;
- if (e = e.getContext("webgl", {}) || e.getContext("experimental-webgl", {})) {
- var f = e.getExtension("WEBGL_debug_renderer_info");
- if (f) {
- e = e.getParameter(f.UNMASKED_RENDERER_WEBGL);
- e = !!/Intel|INTEL/.test(e);
- break a
- }
- }
- e = !1
- }
- this.desktopSlow = e;
-
-
-
- //this.domRoot = document.createElement("div");
- this.domRoot = domRoot;
- this.domRoot.style.width = a + "px";
- this.domRoot.style.height = b + "px";
- this.initCanvas(a, b);
- this.scene = this.input = null;
- this.sceneURL = c;
- this.sleepCounter = 8;
- this.onLoad = null;
- this.stripData = new StripData;
- this.ui = new UI(this);
- this.ui.setSize(a, b);
- this.ui.showPreview(d)
- }
- WebViewer.prototype.initCanvas = function(a, b) {
- this.canvas && this.canvas.parentNode && this.canvas.parentNode.removeChild(this.canvas);
- this.canvas = document.createElement("canvas");
- this.pixelRatio = window.devicePixelRatio || 1;
- if (this.mobile) {
- var c = this.mobileFast ? 1.5 : 1;
- this.pixelRatio = this.pixelRatio > c ? c : this.pixelRatio
- } else
- this.desktopSlow && (this.pixelRatio = 1);
- this.canvas.width = a * this.pixelRatio;
- this.canvas.height = b * this.pixelRatio;
- this.canvas.style.width = a + "px";
- this.canvas.style.height = b + "px";
- this.canvas.style.position = "absolute";
- this.canvas.style.left = '0';
- this.domRoot.appendChild(this.canvas)
- }
- ;
- WebViewer.prototype.initGL = function() {
- var a = {
- alpha: !!fdage.transparentBackground,
- depth: !1,
- stencil: !1,
- antialias: !1,
- premultipliedAlpha: !!fdage.transparentBackground,
- preserveDrawingBuffer: !1
- }
- , a = this.gl = this.canvas.getContext("webgl", a) || this.canvas.getContext("experimental-webgl", a);
- if (!this.gl)//许钟文改
- return this.ui.showFailure('webgl出错。</br>建议您将浏览器升级至最新版本,以获最好的体验。<br><span style="font-size:0.8em">获知更多webgl浏览器信息请<a href="webglInfo.html" style="color: #a6ccea;">点击此处</a></span>',this),
- !1;
- this.canvas.addEventListener("webglcontextlost", function(a) {
- a.preventDefault()
- }
- .bind(this), !1);
- this.canvas.addEventListener("webglcontextrestored", function(a) {
- this.loadScene(this.sceneURL)
- }
- .bind(this), !1);
- a.ext = {
- textureAniso: a.getExtension("EXT_texture_filter_anisotropic") || a.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || a.getExtension("MOZ_EXT_texture_filter_anisotropic"),
- textureFloat: a.getExtension("OES_texture_float"),
- textureFloatLinear: a.getExtension("OES_texture_float_linear"),
- textureHalf: a.getExtension("OES_texture_half_float"),
- textureHalfLinear: a.getExtension("OES_texture_half_float_linear"),
- textureDepth: a.getExtension("WEBGL_depth_texture"),
- colorBufferFloat: a.getExtension("WEBGL_color_buffer_float"),
- colorBufferHalf: a.getExtension("EXT_color_buffer_half_float"),
- index32bit: a.getExtension("OES_element_index_uint"),
- loseContext: a.getExtension("WEBGL_lose_context"),
- derivatives: a.getExtension("OES_standard_derivatives"),
- renderInfo: a.getExtension("WEBGL_debug_renderer_info")
- };
- a.limits = {
- textureSize: a.getParameter(a.MAX_TEXTURE_SIZE),
- textureCount: a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),
- varyings: a.getParameter(a.MAX_VARYING_VECTORS),
- vertexAttribs: a.getParameter(a.MAX_VERTEX_ATTRIBS),
- vertexUniforms: a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS),
- fragmentUniforms: a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS),
- viewportSizes: a.getParameter(a.MAX_VIEWPORT_DIMS),
- vendor: a.getParameter(a.VENDOR),
- version: a.getParameter(a.VERSION)
- };
- a.hints = {
- mobile: this.mobile,
- pixelRatio: this.pixelRatio
- };
- a.enable(a.DEPTH_TEST);
- a.shaderCache = new ShaderCache(a);
- a.textureCache = new TextureCache(a);
- this.allocBacking();
- return !0
- }
- ;
- WebViewer.prototype.allocBacking = function() {
- var a = this.gl
- , b = !1
- , c = {
- width: this.canvas.width,
- height: this.canvas.height
- };
- this.mainColor = new Texture(a,c);
- this.mainDepth = null;
- a.ext.textureDepth && (this.mainDepth = new Texture(a,{
- width: this.canvas.width,
- height: this.canvas.height,
- nofilter: !0
- }),
- this.mainDepth.loadArray(null, a.DEPTH_COMPONENT, a.UNSIGNED_INT));
- a.ext.textureHalf && a.ext.textureHalfLinear && (this.mainColor.loadArray(null, a.RGBA, a.ext.textureHalf.HALF_FLOAT_OES),
- this.mainBuffer = new Framebuffer(a,{
- color0: this.mainColor,
- depth: this.mainDepth,
- createDepth: !this.mainDepth
- }),
- b = this.mainBuffer.valid);
- !b && a.ext.textureFloat && a.ext.textureFloatLinear && !a.hints.mobile && (this.mainColor.loadArray(null, a.RGBA, a.FLOAT),
- this.mainBuffer = new Framebuffer(a,{
- color0: this.mainColor,
- depth: this.mainDepth,
- createDepth: !this.mainDepth
- }),
- b = this.mainBuffer.valid);
- for (; !b; )
- this.mainColor = new Texture(a,c),
- this.mainColor.loadArray(null, a.RGBA, a.UNSIGNED_BYTE),
- this.mainBuffer = new Framebuffer(a,{
- color0: this.mainColor,
- depth: this.mainDepth,
- createDepth: !this.mainDepth
- }),
- b = this.mainBuffer.valid,
- c.width /= 2,
- c.height /= 2,
- this.mainDepth && (this.mainDepth.destroy(),
- this.mainDepth = null);
- this.mainBufferNoDepth = new Framebuffer(a,{
- color0: this.mainColor
- })
- }
- ;
- WebViewer.prototype.loadScene = function(a) {//许钟文改
- this.sceneURL = a || this.sceneURL;
- this.scene = this.input = null;
- if (this.initGL() && this.sceneURL) {
- var b = this.ui.signalLoadProgress.bind(this.ui);
- a = function(a) {
- b(1, 1);
- this.scene = new Scene(this.gl);
- this.scene.stripData = this.stripData;
- if (this.scene.load(new Archive(a)))
- if (2070 >= this.scene.metaData.tbVersion) this.ui.showFailure("模型文件版本过低",this);
- else {
- if(this.bindInput(), this.requestFrame(this.updateLoad.bind(this)), this.onLoad) this.onLoad()
- }
- else this.ui.showFailure("模型文件无法读取或无效" /*+ (load.failure?load.failure:"") */,this)
- }.bind(this);
- var c = function() {
- this.ui.showFailure("模型文件 (" + this.sceneURL + ") 无法获取.",this)
- }.bind(this);
- Network.fetchBinary(this.sceneURL, a, c, b)
- }
- }
- ;
- WebViewer.prototype.unload = function() {
- delete this.scene;
- delete this.input;
- delete this.ui;
- delete this.mainColor;
- delete this.mainBuffer;
- delete this.gl;
- var a = this.domRoot.clientWidth
- , b = this.domRoot.clientHeight;
- this.initCanvas(a, b);
- this.ui = new UI(this);
- this.ui.setSize(a, b);
- this.ui.showPreview();
- this.cancelFrame()
- }
- ;
-
- WebViewer.prototype.clear = function() {//许钟文加 清除数据和画面
- delete this.scene;
- delete this.input;
- delete this.ui;
- delete this.mainColor;
- delete this.mainBuffer;
- delete this.gl;
- delete this.mainBufferNoDepth;
- delete this.canvas;
- delete this.mainDepth;
-
-
- this.cancelFrame()
- }
-
-
-
- WebViewer.prototype.bindInput = function() {
- this.input = new Input(this.ui.container);
- this.input.onDrag.push(function(a, b, c, d) {
- a = 1 - 2.2 / (Math.sqrt(c * c + d * d) + 2.2);
- b = this.scene.view;
- b.rotation[1] -= 0.4 * c * a;
- b.rotation[0] -= 0.4 * d * a;
- b.rotation[0] = 90 < b.rotation[0] ? 90 : b.rotation[0];
- b.rotation[0] = -90 > b.rotation[0] ? -90 : b.rotation[0];
- b.updateView();
- this.wake()
- }
- .bind(this));
- this.input.onPan.push(function(a, b) {
- var c = this.scene.view
- , d = c.fov / 45 * 0.8 * (c.radius / this.domRoot.clientHeight)
- , e = -a * d
- , d = b * d;
- c.pivot[0] += e * c.transform[0] + d * c.transform[4];
- c.pivot[1] += e * c.transform[1] + d * c.transform[5];
- c.pivot[2] += e * c.transform[2] + d * c.transform[6];
- c.updateView();
- this.wake()
- }
- .bind(this));
- this.input.onPan2.push(function(a, b) {
- var c = 1 - 2.2 / (Math.sqrt(a * a + b * b) + 2.2);
- this.scene.lights.rotation -= 0.4 * a * c;
- this.wake()
- }
- .bind(this));
- this.input.onZoom.push(function(a) {
- var b = this.scene.view;
- b.radius *= 1 - 0.002 * a;
- b.radius = 0.001 > b.radius ? 0.001 : b.radius;
- b.radius = 1E3 < b.radius ? 1E3 : b.radius;
- b.updateView();
- this.wake()
- }
- .bind(this));
- this.input.onDoubleTap.push(function(a, b) {
- this.scene.view.reset();
- this.scene.sceneAnimator && this.scene.sceneAnimator.resetCustomView();
- this.wake()
- }
- .bind(this));
- this.ui.bindInput(this.input)
- }
- ;
- WebViewer.prototype.wake = function(a) {
- a = a || 16;
- this.sleepCounter = this.sleepCounter < a ? a : this.sleepCounter;
- this.scene.postRender.discardAAHistory();
- this.requestFrame(this.update.bind(this))
- }
- ;
- WebViewer.prototype.requestFrame = function(a) {
- var b = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
- if (!this.frameRequestPending) {
- var c = function() {
- this.frameRequestPending = 0;
- a()
- }
- .bind(this);
- this.frameRequestPending = b(c, this.canvas)
- }
- }
- ;
- WebViewer.prototype.cancelFrame = function() {
- this.frameRequestPending && (window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame)(this.frameRequestPending)
- }
- ;
- WebViewer.prototype.fullscreenChange = function() {
- FullScreen.active() ? (this.oldRootWidth = this.domRoot.style.width,
- this.oldRootHeight = this.domRoot.style.height,
- this.domRoot.style.width = "100%",
- this.domRoot.style.height = "100%") : (this.domRoot.style.width = this.oldRootWidth,
- this.domRoot.style.height = this.oldRootHeight);
- this.wake()
- }
- ;
- WebViewer.prototype.resize = function(a, b) {
- a && b ? (this.domRoot.style.width = a + "px",
- this.domRoot.style.height = b + "px") : (a = this.domRoot.clientWidth,
- b = this.domRoot.clientHeight);
- this.canvas.width = a * this.pixelRatio;
- this.canvas.height = b * this.pixelRatio;
- this.canvas.style.width = a + "px";
- this.canvas.style.height = b + "px";
- this.ui.setSize(a, b);
- this.allocBacking();
- this.wake()
- }
- ;
- WebViewer.prototype.updateLoad = function() {
- this.scene.complete() ? this.start() : this.requestFrame(this.updateLoad.bind(this));
- this.ui.animate()
- }
- ;
- WebViewer.prototype.start = function() {
- this.scene.view.updateView();
- this.ui.showActiveView();
- this.requestFrame(this.update.bind(this))
- }
- ;
- WebViewer.prototype.update = function() {
- var a = this.scene.sceneAnimator && !this.scene.sceneAnimator.paused;
- if (0 < this.sleepCounter || this.ui.animating() || a || this.stripData.animationActive)
- this.stripData.update(),
- this.ui.animate(),
- this.scene.update(),
- this.drawScene(),
- this.requestFrame(this.update.bind(this));
- a ? this.scene.postRender.discardAAHistory() : this.sleepCounter--
- }
- ;
- WebViewer.prototype.reDrawScene = function() {
- this.stripData.update();
- this.ui.animate();
- this.scene.update();
- this.drawScene();
- this.requestFrame(this.update.bind(this));
- this.scene.postRender.discardAAHistory()
- }
- ;
- WebViewer.prototype.drawScene = function() {
- this.gl.isContextLost() || (this.domRoot.clientWidth == this.canvas.clientWidth && this.domRoot.clientHeight == this.canvas.clientHeight || this.resize(),
- this.scene.view.size = [this.mainBuffer.width, this.mainBuffer.height],
- this.scene.view.updateProjection(),
- this.scene.postRender.adjustProjectionForSupersampling(this.scene.view),
- this.scene.collectShadows(this.mainBuffer),
- this.mainBuffer.bind(),
- this.scene.draw(this.mainBuffer),
- this.mainDepth && (this.mainBufferNoDepth.bind(),
- this.scene.drawSecondary(this.mainDepth)),
- this.scene.postRender.present(this.mainColor, this.canvas.width, this.canvas.height, this.stripData.active()))
- }
- ;
- fdage = "undefined" == typeof fdage ? {} : fdage;
- fdage.WebViewer = WebViewer;
- fdage.dataLocale = (0 == window.location.protocol.indexOf("https") ? "https:" : "http:") + "//viewer.fdage.co/main/data/";
- var ShaderTable = {
- "alphaprepassfrag.glsl": "precision mediump float;\n#include <matdither.glsl>\nuniform sampler2D tAlbedo;varying mediump vec2 d;void main(){float e=texture2D(tAlbedo,d).a;if(e<=f(d.x)){discard;}gl_FragColor=vec4(0.0);}",
- "alphaprepassvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform vec2 uUVOffset;attribute vec3 vPosition;attribute vec2 vTexCoord;varying mediump vec2 d;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition.xyz);d=vTexCoord+uUVOffset;}",
- "bloom.glsl": "precision mediump float;uniform sampler2D tInput;uniform vec4 uKernel[BLOOM_SAMPLES];varying highp vec2 j;void main(void){vec3 c=vec3(0.0,0.0,0.0);for(int k=0;k<BLOOM_SAMPLES;++k){vec3 l=uKernel[k].xyz;vec3 m=texture2D(tInput,j+l.xy).xyz;m=max(m,vec3(0.0,0.0,0.0));c+=m*l.z;}gl_FragColor.xyz=c;gl_FragColor.w=0.0;}",
- "bloomshrink.glsl": "precision highp float;uniform sampler2D tInput;varying highp vec2 j;void main(void){float o=0.25/256.0;gl_FragColor=0.25*(texture2D(tInput,j+vec2(o,o))+texture2D(tInput,j+vec2(o,-o))+texture2D(tInput,j+vec2(-o,o))+texture2D(tInput,j+vec2(-o,-o)));}",
- "fogfrag.glsl": "precision highp float;uniform sampler2D tDepth;uniform vec3 uDepthToZ;uniform vec4 uUnproject;uniform mat4 uInvViewMatrix;uniform float uFogInvDistance;uniform float uFogOpacity;uniform float uFogDispersion;uniform vec3 uFogType;uniform vec3 uFogColor;uniform float uFogIllum;uniform mat4 uLightMatrix;\n#ifdef FOG_IBL\nuniform vec4 uFogLightSphere[9];\n#else\nuniform vec4 uSpotParams;uniform vec4 uLightPosition;uniform vec3 uLightColor;uniform vec4 uLightAttenuation;\n#ifdef FOG_SHADOWS\nuniform mat4 uShadowProj;uniform sampler2D uShadowMap;uniform float uDitherOffset;uniform vec4 uCylinder;\n#endif\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec3 u(mat4 i,vec3 v){return i[0].xyz*v.x+i[1].xyz*v.y+i[2].xyz*v.z;}float A(float B){B*=uFogInvDistance;float C=uFogType.x*min(B,1.0)+(uFogType.y-uFogType.y/(1.0+16.0*B*B))+(uFogType.z-uFogType.z*exp(-3.0*B));return C*uFogOpacity;}\n#ifdef FOG_SHADOWS\nfloat D(vec3 E){vec4 p=h(uShadowProj,E);vec3 F=p.xyz/p.w;vec4 G=texture2D(uShadowMap,F.xy);float H=(G.x+G.y*(1.0/255.0))+G.z*(1.0/65025.0);return F.z<H || H>=1.0?1.0:0.0;}float f(vec2 I){return fract(sin(dot(I,vec2(12.9898,78.233)))*43758.5453+uDitherOffset);}void J(vec3 K,vec3 L,out float M,out float N){vec3 v=uSpotParams.xyz,p=uCylinder.xyz;vec3 O=L-dot(L,v)*v;vec3 P=(K-p)-dot(K-p,v)*v;float a=dot(O,O);float b=2.0*dot(O,P);float c=dot(P,P)-uCylinder.w;float Q=b*b-4.0*a*c;if(Q>=0.0){Q=sqrt(Q);M=(-b-Q)/(2.0*a);N=(-b+Q)/(2.0*a);}else {M=N=0.0;}}\n#endif\nvarying vec2 j;void main(void){vec3 R=uInvViewMatrix[3].xyz;float H=texture2D(tDepth,j).x;H=min(H,0.9999);vec3 S;S.z=uDepthToZ.y/(uDepthToZ.z*H+uDepthToZ.x);S.xy=S.z*(j*uUnproject.xy+uUnproject.zw);S=h(uInvViewMatrix,S).xyz;vec3 T;T.xy=(j*uUnproject.xy+uUnproject.zw);T.z=1.0;T=normalize(u(uInvViewMatrix,-T).xyz);vec3 U=uFogColor;\n#if defined(FOG_IBL)\nvec3 G=u(uLightMatrix,T);vec3 V=uFogLightSphere[0].xyz;V+=uFogLightSphere[1].xyz*G.y;V+=uFogLightSphere[2].xyz*G.z;V+=uFogLightSphere[3].xyz*G.x;vec3 swz=G.yyz*G.xzx;V+=uFogLightSphere[4].xyz*swz.x;V+=uFogLightSphere[5].xyz*swz.y;V+=uFogLightSphere[7].xyz*swz.z;vec3 sqr=G*G;V+=uFogLightSphere[6].xyz*(3.0*sqr.z-1.0);V+=uFogLightSphere[8].xyz*(sqr.x-sqr.y);U=mix(U,U*V,uFogIllum);float C=A(length(S-R));gl_FragColor.xyz=U*C;gl_FragColor.w=C;return;\n#else\n#if defined(FOG_SPOT) || defined(FOG_OMNI)\nfloat W=0.0,X=0.0;{float r=1.0/(uLightAttenuation.z);float a=1.0;float b=2.0*dot(T,R-uLightPosition.xyz);float c=dot(uLightPosition.xyz,uLightPosition.xyz)+dot(R,R)+-2.0*dot(uLightPosition.xyz,R)+-r*r;float Q=b*b-4.0*a*c;if(Q>=0.0){Q=sqrt(Q);W=(-b-Q)/(2.0*a);X=(-b+Q)/(2.0*a);}}\n#if defined(FOG_SPOT)\n{float Y=uSpotParams.w,Z=1.0-Y;vec3 v=T;vec3 dc=uSpotParams.xyz;vec3 dd=R-uLightPosition.xyz;vec3 de=v-dot(v,dc)*dc,df=dd-dot(dd,dc)*dc;float a=Y*dot(de,de)-Z*dot(v,dc)*dot(v,dc);float b=2.0*Y*dot(de,df)-2.0*Z*dot(v,dc)*dot(dd,dc);float c=Y*dot(df,df)-Z*dot(dd,dc)*dot(dd,dc);float Q=b*b-4.0*a*c;if(Q>=0.0){float dh=(-b-sqrt(Q))/(2.0*a);float di=(-b+sqrt(Q))/(2.0*a);if(di<dh){float de=dh;dh=di;di=de;}bool dj=dot(-uLightPosition.xyz+R+T*dh,uSpotParams.xyz)<=0.0;bool dk=dot(-uLightPosition.xyz+R+T*di,uSpotParams.xyz)<=0.0;if(!dj ||!dk){if(dj){dh=di;di=X;}else if(dk){di=dh;dh=W;}W=max(W,dh);X=min(X,di);}else {X=W=0.0;}}else {X=W=0.0;}}\n#endif\nfloat tx=dot(T,S-R);W=clamp(W,0.0,tx);X=clamp(X,0.0,tx);float dl=0.0;if(X>W){\n#ifdef FOG_SHADOWS\n#ifdef MOBILE\n#define SAMPLES 16\n#else\n#define SAMPLES 32\n#endif\nfloat dm=f(j)*(X-W)/float(SAMPLES-2);\n#else\n#define SAMPLES 8\nfloat dm=0.0;\n#endif\nfor(int k=0;k<SAMPLES;++k){float t=W+(X-W)*float(k)/float(SAMPLES-1);vec3 p=R+(t+dm)*T;float a=clamp(length(p-uLightPosition.xyz)*uLightAttenuation.z,0.0,1.0);a=1.0+uLightAttenuation.x*a+uLightAttenuation.y*a*a;\n#ifdef FOG_SHADOWS\na*=D(p);\n#endif\ndl+=a-a*A(t);}dl*=1.0/float(SAMPLES);dl*=(X-W)*uLightAttenuation.z;dl*=A(X-W);}U*=dl*uFogIllum;\n#elif defined(FOG_DIR)\nfloat C=A(dot(T,S-R));\n#ifdef FOG_SHADOWS\nfloat W,X;J(R,T,W,X);float tx=dot(T,S-R);W=clamp(W,0.0,tx);X=clamp(X,0.0,tx);if(X>W){\n#ifdef MOBILE\n#define SAMPLES 16\n#else\n#define SAMPLES 32\n#endif\nfloat dl=0.0;float dm=f(j)*(X-W)/float(SAMPLES-2);float dn=(X-W)*(1.0/float(SAMPLES));for(int k=0;k<SAMPLES;++k){float t=W+float(k)*dn+dm;vec3 p=R+t*T;float s=D(p);C-=(1.0-s)*(A(t+dn)-A(t));}}\n#endif\nfloat du=0.5+0.5*dot(T,-uSpotParams.xyz);du=1.0+uFogDispersion*(2.0*du*du-1.0);U*=(0.1*C)*(du*uFogIllum);\n#endif\ngl_FragColor.xyz=U*uLightColor;gl_FragColor.w=0.0;\n#endif\n}",
- "fogvert.glsl": "precision highp float;attribute vec2 vCoord;varying vec2 j;void main(void){j=vCoord;gl_Position.xy=2.0*vCoord-vec2(1.0,1.0);gl_Position.zw=vec2(0.0,1.0);}",
- "matdither.glsl": "float f(highp float I){highp float G=0.5*fract(gl_FragCoord.x*0.5)+0.5*fract(gl_FragCoord.y*0.5);return 0.4+0.6*fract(G+3.141592e6*I);}",
- "matfrag.glsl": "\n#extension GL_OES_standard_derivatives : enable\nprecision mediump float;varying highp vec3 dv;varying mediump vec2 d;varying mediump vec3 dA;varying mediump vec3 dB;varying mediump vec3 dC;\n#ifdef VERTEX_COLOR\nvarying lowp vec4 dD;\n#endif\n#ifdef TEXCOORD_SECONDARY\nvarying mediump vec2 dE;\n#endif\nuniform sampler2D tAlbedo;uniform sampler2D tReflectivity;uniform sampler2D tNormal;uniform sampler2D tExtras;uniform sampler2D tSkySpecular;\n#ifdef REFRACTION\nuniform sampler2D tRefraction;\n#endif\nuniform vec4 uDiffuseCoefficients[9];uniform vec3 uCameraPosition;uniform float uAlphaTest;uniform vec3 uFresnel;uniform float uHorizonOcclude;uniform float uHorizonSmoothing;\n#ifdef EMISSIVE\nuniform float uEmissiveScale;uniform vec4 uTexRangeEmissive;\n#endif\n#ifdef AMBIENT_OCCLUSION\nuniform vec4 uTexRangeAO;\n#endif\n#ifdef REFRACTION\nuniform float uRefractionIOREntry;uniform float uRefractionRayDistance;uniform vec3 uRefractionTint;uniform float uRefractionAlbedoTint;uniform mat4 uRefractionViewProjection;uniform vec4 uTexRangeRefraction;\n#endif\n#ifdef LIGHT_COUNT\nuniform vec4 uLightPositions[LIGHT_COUNT];uniform vec3 uLightDirections[LIGHT_COUNT];uniform vec3 uLightColors[LIGHT_COUNT];uniform vec3 uLightParams[LIGHT_COUNT];uniform vec3 uLightSpot[LIGHT_COUNT];\n#endif\n#ifdef ANISO\nuniform float uAnisoStrength;uniform vec3 uAnisoTangent;uniform float uAnisoIntegral;uniform vec4 uTexRangeAniso;\n#endif\n#define saturate(x) clamp( x, 0.0, 1.0 )\n#include <matsampling.glsl>\n#include <matlighting.glsl>\n#include <matshadows.glsl>\n#include <matskin.glsl>\n#include <matmicrofiber.glsl>\n#include <matstrips.glsl>\n#ifdef TRANSPARENCY_DITHER\n#include <matdither.glsl>\n#endif\nvoid main(void){vec4 m=texture2D(tAlbedo,d);vec3 dF=dG(m.xyz);float e=m.w;\n#ifdef VERTEX_COLOR\n{vec3 dH=dD.xyz;\n#ifdef VERTEX_COLOR_SRGB\ndH=dH*(dH*(dH*0.305306011+vec3(0.682171111))+vec3(0.012522878));\n#endif\ndF*=dH;\n#ifdef VERTEX_COLOR_ALPHA\ne*=dD.w;\n#endif\n}\n#endif\n#ifdef ALPHA_TEST\nif(e<uAlphaTest){discard;}\n#endif\n#ifdef TRANSPARENCY_DITHER\ne=(e>f(d.x))?1.0:e;\n#endif\nvec3 dI=dJ(texture2D(tNormal,d).xyz);\n#ifdef ANISO\n#ifdef ANISO_NO_DIR_TEX\nvec3 dK=dL(uAnisoTangent);\n#else\nm=dM(d,uTexRangeAniso);vec3 dK=2.0*m.xyz-vec3(1.0);dK=dL(dK);\n#endif\ndK=dK-dI*dot(dK,dI);dK=normalize(dK);vec3 dN=dK*uAnisoStrength;\n#endif\nvec3 dO=normalize(uCameraPosition-dv);m=texture2D(tReflectivity,d);vec3 dP=dG(m.xyz);float dQ=m.w;float dR=dQ;\n#ifdef HORIZON_SMOOTHING\nfloat dS=dot(dO,dI);dS=uHorizonSmoothing-dS*uHorizonSmoothing;dQ=mix(dQ,1.0,dS*dS);\n#endif\n#ifdef STRIPVIEW\ndT dU;dV(dU,dQ,dP);\n#endif\nfloat dW=1.0;\n#ifdef AMBIENT_OCCLUSION\n#ifdef AMBIENT_OCCLUSION_SECONDARY_UV\ndW=dM(dE,uTexRangeAO).x;\n#else\ndW=dM(d,uTexRangeAO).x;\n#endif\ndW*=dW;\n#endif\n#if defined(SKIN)\ndX dY;dZ(dY);dY.ec*=dW;\n#elif defined(MICROFIBER)\ned ee;ef(ee,dI);ee.eh*=dW;\n#else\nvec3 ei=ej(dI);ei*=dW;\n#endif\nvec3 ek=reflect(-dO,dI);\n#ifdef ANISO\nvec3 rt=ek-(0.5*dN*dot(ek,dK));vec3 el=em(rt,mix(dQ,0.5*dQ,uAnisoStrength));\n#else\nvec3 el=em(ek,dQ);\n#endif\nel*=en(ek,dC);\n#ifdef LIGHT_COUNT\nhighp float eo=10.0/log2(dQ*0.968+0.03);eo*=eo;float eu=eo*(1.0/(8.0*3.1415926))+(4.0/(8.0*3.1415926));eu=min(eu,1.0e3);\n#ifdef SHADOW_COUNT\nev eA;\n#ifdef SKIN\n#ifdef SKIN_VERSION_1\neB(eA,SHADOW_KERNEL+SHADOW_KERNEL*dY.eC);\n#else\neD eE;float eF=SHADOW_KERNEL+SHADOW_KERNEL*dY.eC;eG(eE,eF);eB(eA,eF);\n#endif\n#else\neB(eA,SHADOW_KERNEL);\n#endif\n#endif\n#ifdef ANISO\neu*=uAnisoIntegral;\n#endif\nfor(int k=0;k<LIGHT_COUNT;++k){vec3 eH=uLightPositions[k].xyz-dv*uLightPositions[k].w;float eI=inversesqrt(dot(eH,eH));eH*=eI;float a=saturate(uLightParams[k].z/eI);a=1.0+a*(uLightParams[k].x+uLightParams[k].y*a);float s=saturate(dot(eH,uLightDirections[k]));s=saturate(uLightSpot[k].y-uLightSpot[k].z*(1.0-s*s));vec3 eJ=(a*s)*uLightColors[k].xyz;\n#if defined(SKIN)\n#ifdef SHADOW_COUNT\n#ifdef SKIN_VERSION_1\neK(dY,eA.eL[k],1.0,eH,dI,eJ);\n#else\neK(dY,eA.eL[k],eE.eE[k],eH,dI,eJ);\n#endif\n#else\neK(dY,1.0,0.0,eH,dI,eJ);\n#endif\n#elif defined(MICROFIBER)\n#ifdef SHADOW_COUNT\neM(ee,eA.eL[k],eH,dI,eJ);\n#else\neM(ee,1.0,eH,dI,eJ);\n#endif\n#else\nfloat eN=saturate((1.0/3.1415926)*dot(eH,dI));\n#ifdef SHADOW_COUNT\neN*=eA.eL[k];\n#endif\nei+=eN*eJ;\n#endif\nvec3 eO=eH+dO;\n#ifdef ANISO\neO=eO-(dN*dot(eO,dK));\n#endif\neO=normalize(eO);float eP=eu*pow(saturate(dot(eO,dI)),eo);\n#ifdef SHADOW_COUNT\neP*=eA.eL[k];\n#endif\nel+=eP*eJ;}\n#endif\n#if defined(SKIN)\nvec3 ei,diff_extra;eQ(ei,diff_extra,dY,dO,dI,dQ);\n#elif defined(MICROFIBER)\nvec3 ei,diff_extra;eR(ei,diff_extra,ee,dO,dI,dQ);\n#endif\nvec3 eS=eT(dO,dI,dP,dQ*dQ);el*=eS;\n#ifdef REFRACTION\nvec4 eU;{vec3 G=refract(-dO,dI,uRefractionIOREntry);G=dv+G*uRefractionRayDistance;vec4 eV=uRefractionViewProjection[0]*G.x+(uRefractionViewProjection[1]*G.y+(uRefractionViewProjection[2]*G.z+uRefractionViewProjection[3]));vec2 c=eV.xy/eV.w;c=0.5*c+vec2(0.5,0.5);vec2 i=mod(floor(c),2.0);c=fract(c);c.x=i.x>0.0?1.0-c.x:c.x;c.y=i.y>0.0?1.0-c.y:c.y;eU.rgb=texture2D(tRefraction,c).xyz;eU.rgb=mix(eU.rgb,eU.rgb*dF,uRefractionAlbedoTint);eU.rgb=eU.rgb-eU.rgb*eS;eU.rgb*=uRefractionTint;\n#ifdef REFRACTION_NO_MASK_TEX\neU.a=1.0;\n#else\neU.a=dM(d,uTexRangeRefraction).x;\n#endif\n}\n#endif\n#ifdef DIFFUSE_UNLIT\ngl_FragColor.xyz=dF;\n#else\ngl_FragColor.xyz=ei*dF;\n#endif\n#ifdef REFRACTION\ngl_FragColor.xyz=mix(gl_FragColor.xyz,eU.rgb,eU.a);\n#endif\ngl_FragColor.xyz+=el;\n#if defined(SKIN) || defined(MICROFIBER)\ngl_FragColor.xyz+=diff_extra;\n#endif\n#ifdef EMISSIVE\n#ifdef EMISSIVE_SECONDARY_UV\nvec2 eW=dE;\n#else\nvec2 eW=d;\n#endif\ngl_FragColor.xyz+=uEmissiveScale*dG(dM(eW,uTexRangeEmissive).xyz);\n#endif\n#ifdef STRIPVIEW\ngl_FragColor.xyz=eX(dU,dI,dF,dP,dR,ei,el,gl_FragColor.xyz);\n#endif\n#ifdef NOBLEND\ngl_FragColor.w=1.0;\n#else\ngl_FragColor.w=e;\n#endif\n}",
- "matlighting.glsl": "vec3 eY(vec3 eZ,float fc){return exp(-0.5*fc/(eZ*eZ))/(eZ*2.5066283);}vec3 fd(vec3 eZ){return vec3(1.0,1.0,1.0)/(eZ*2.5066283);}vec3 fe(vec3 ff){return vec3(-0.5,-0.5,-0.5)/(ff);}vec3 fh(vec3 fi,float fc){return exp(fi*fc);}\n#define SAMPLE_COUNT 21.0\n#define SAMPLE_HALF 10.0\n#define GAUSS_SPREAD 0.05\nvec3 fj(float fk,float fl,vec3 fm){vec3 fn=vec3(fl,fl,fl);fn=0.8*fn+vec3(0.2);vec3 fo=cos(fn*3.14159);vec3 fu=cos(fn*3.14159*0.5);fu*=fu;fu*=fu;fu*=fu;fn=fn+0.05*fo*fu*fm;fu*=fu;fu*=fu;fu*=fu;fn=fn+0.1*fo*fu*fm;fn=saturate(fn);fn*=fn*1.2;return fn;}vec3 fv(vec3 fm){return vec3(1.0,1.0,1.0)/3.1415926;}float fA(float fk,float fm){return saturate(-fk*fm+fk+fm);}vec3 fB(float fk,vec3 fm){return saturate(-fk*fm+vec3(fk)+fm);}float fC(float fm){return-0.31830988618379*fm+0.31830988618379;}vec3 fD(vec3 fm){return-0.31830988618379*fm+vec3(0.31830988618379);}vec3 eT(vec3 dO,vec3 dI,vec3 dP,float fE){float C=1.0-saturate(dot(dO,dI));float fF=C*C;C*=fF*fF;C*=fE;return(dP-C*dP)+C*uFresnel;}vec2 fG(vec2 fH,vec2 fm){fH=1.0-fH;vec2 fI=fH*fH;fI*=fI;fH=mix(fI,fH*0.4,fm);return fH;}vec3 ej(vec3 fJ){\n#define c(n) uDiffuseCoefficients[n].xyz\nvec3 G=(c(0)+fJ.y*((c(1)+c(4)*fJ.x)+c(5)*fJ.z))+fJ.x*(c(3)+c(7)*fJ.z)+c(2)*fJ.z;\n#undef c\nvec3 sqr=fJ*fJ;G+=uDiffuseCoefficients[6].xyz*(3.0*sqr.z-1.0);G+=uDiffuseCoefficients[8].xyz*(sqr.x-sqr.y);return G;}void fK(inout vec3 fL,inout vec3 fM,inout vec3 fN,vec3 fJ){fL=uDiffuseCoefficients[0].xyz;fM=uDiffuseCoefficients[1].xyz*fJ.y;fM+=uDiffuseCoefficients[2].xyz*fJ.z;fM+=uDiffuseCoefficients[3].xyz*fJ.x;vec3 swz=fJ.yyz*fJ.xzx;fN=uDiffuseCoefficients[4].xyz*swz.x;fN+=uDiffuseCoefficients[5].xyz*swz.y;fN+=uDiffuseCoefficients[7].xyz*swz.z;vec3 sqr=fJ*fJ;fN+=uDiffuseCoefficients[6].xyz*(3.0*sqr.z-1.0);fN+=uDiffuseCoefficients[8].xyz*(sqr.x-sqr.y);}vec3 fO(vec3 fL,vec3 fM,vec3 fN,vec3 fP,float fm){fP=mix(vec3(1.0),fP,fm);return(fL+fM*fP.x)+fN*fP.z;}vec3 fQ(vec3 fL,vec3 fM,vec3 fN,vec3 fP,vec3 fR){vec3 fS=mix(vec3(1.0),fP.yyy,fR);vec3 fT=mix(vec3(1.0),fP.zzz,fR);return(fL+fM*fS)+fN*fT;}vec3 em(vec3 fJ,float dQ){fJ/=dot(vec3(1.0),abs(fJ));vec2 fU=abs(fJ.zx)-vec2(1.0,1.0);vec2 fV=vec2(fJ.x<0.0?fU.x:-fU.x,fJ.z<0.0?fU.y:-fU.y);vec2 fW=(fJ.y<0.0)?fV:fJ.xz;fW=vec2(0.5*(254.0/256.0),0.125*0.5*(254.0/256.0))*fW+vec2(0.5,0.125*0.5);float fX=fract(7.0*dQ);fW.y+=0.125*(7.0*dQ-fX);vec2 fY=fW+vec2(0.0,0.125);vec4 fZ=mix(texture2D(tSkySpecular,fW),texture2D(tSkySpecular,fY),fX);vec3 r=fZ.xyz*(7.0*fZ.w);return r*r;}float en(vec3 fJ,vec3 hc){float hd=dot(fJ,hc);hd=saturate(1.0+uHorizonOcclude*hd);return hd*hd;}",
- "matmicrofiber.glsl": "\n#ifdef MICROFIBER\nuniform vec4 uTexRangeFuzz;uniform vec4 uFresnelColor;uniform float uFresnelIntegral;uniform float uFresnelOcc;uniform float uFresnelGlossMask;struct ed{vec3 eh;vec3 eN;vec3 he;vec3 hf;vec3 hh;};void ef(out ed s,vec3 dI){s.eh=s.eN=ej(dI);s.he=vec3(0.0);s.hf=uFresnelColor.rgb;s.hh=uFresnelColor.aaa*vec3(1.0,0.5,0.25);\n#ifndef MICROFIBER_NO_FUZZ_TEX\nvec4 m=dM(d,uTexRangeFuzz);s.hf*=dG(m.rgb);\n#endif\n}void eM(inout ed s,float hi,vec3 eH,vec3 dI,vec3 eJ){float fk=dot(eH,dI);float eN=saturate((1.0/3.1415926)*fk);float hj=fA(fk,s.hh.z);\n#ifdef SHADOW_COUNT\neN*=hi;float hk=mix(1.0,hi,uFresnelOcc);float he=hj*hk;\n#else \nfloat he=hj;\n#endif\ns.he=he*eJ+s.he;s.eN=eN*eJ+s.eN;}void eR(out vec3 ei,out vec3 diff_extra,inout ed s,vec3 dO,vec3 dI,float dQ){s.he*=uFresnelIntegral;float fH=dot(dO,dI);vec2 hl=fG(vec2(fH,fH),s.hh.xy);s.he=s.eh*hl.x+(s.he*hl.y);s.he*=s.hf;float hm=saturate(1.0+-uFresnelGlossMask*dQ);s.he*=hm*hm;ei=s.eN;diff_extra=s.he;}\n#endif\n",
- "matsampling.glsl": "vec3 dG(vec3 c){return c*c;}vec3 dJ(vec3 n){vec3 hn=dA;vec3 ho=dB;vec3 hu=gl_FrontFacing?dC:-dC;\n#ifdef TSPACE_RENORMALIZE\nhu=normalize(hu);\n#endif\n#ifdef TSPACE_ORTHOGONALIZE\nhn-=dot(hn,hu)*hu;\n#endif\n#ifdef TSPACE_RENORMALIZE\nhn=normalize(hn);\n#endif\n#ifdef TSPACE_ORTHOGONALIZE\nho=(ho-dot(ho,hu)*hu)-dot(ho,hn)*hn;\n#endif\n#ifdef TSPACE_RENORMALIZE\nho=normalize(ho);\n#endif\n#ifdef TSPACE_COMPUTE_BITANGENT\nvec3 hv=cross(hu,hn);ho=dot(hv,ho)<0.0?-hv:hv;\n#endif\nn=2.0*n-vec3(1.0);return normalize(hn*n.x+ho*n.y+hu*n.z);}vec3 dL(vec3 t){vec3 hu=gl_FrontFacing?dC:-dC;return normalize(dA*t.x+dB*t.y+hu*t.z);}vec4 dM(vec2 hA,vec4 hB){\n#if GL_OES_standard_derivatives\nvec2 hC=fract(hA);vec2 hD=fwidth(hC);float hE=(hD.x+hD.y)>0.5?-6.0:0.0;return texture2D(tExtras,hC*hB.xy+hB.zw,hE);\n#else\nreturn texture2D(tExtras,fract(hA)*hB.xy+hB.zw);\n#endif\n}vec3 hF(sampler2D hG,vec2 hH,float hI){vec3 n=texture2D(hG,hH,hI*2.5).xyz;return dJ(n);}",
- "matshadows.glsl": "\n#ifdef SHADOW_COUNT\n#ifdef MOBILE\n#define SHADOW_KERNEL (4.0/1536.0)\n#else\n#define SHADOW_KERNEL (4.0/2048.0)\n#endif\nhighp vec4 h(highp mat4 i,highp vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}uniform sampler2D tDepth0;\n#if SHADOW_COUNT > 1\nuniform sampler2D tDepth1;\n#if SHADOW_COUNT > 2\nuniform sampler2D tDepth2;\n#endif\n#endif\nuniform highp vec2 uShadowKernelRotation;uniform highp vec2 uShadowMapSize;uniform highp mat4 uShadowMatrices[SHADOW_COUNT];uniform highp vec4 uShadowTexelPadProjections[SHADOW_COUNT];\n#ifndef MOBILE\nuniform highp mat4 uInvShadowMatrices[SHADOW_COUNT];\n#endif\nhighp float hJ(highp vec3 G){\n#ifdef SHADOW_NATIVE_DEPTH\nreturn G.x;\n#else\nreturn(G.x+G.y*(1.0/255.0))+G.z*(1.0/65025.0);\n#endif\n}\n#ifndef SHADOW_COMPARE\n#define SHADOW_COMPARE(a,b) ((a) < (b) ? 1.0 : 0.0)\n#endif\n#ifndef SHADOW_CLIP\n#define SHADOW_CLIP(c,v) v\n#endif\nfloat hK(sampler2D hL,highp vec2 hA,highp float H){\n#ifndef MOBILE\nhighp vec2 c=hA*uShadowMapSize.x;highp vec2 a=floor(c)*uShadowMapSize.y,b=ceil(c)*uShadowMapSize.y;highp vec4 eE;eE.x=hJ(texture2D(hL,a).xyz);eE.y=hJ(texture2D(hL,vec2(b.x,a.y)).xyz);eE.z=hJ(texture2D(hL,vec2(a.x,b.y)).xyz);eE.w=hJ(texture2D(hL,b).xyz);highp vec4 hM;hM.x=SHADOW_COMPARE(H,eE.x);hM.y=SHADOW_COMPARE(H,eE.y);hM.z=SHADOW_COMPARE(H,eE.z);hM.w=SHADOW_COMPARE(H,eE.w);highp vec2 w=c-a*uShadowMapSize.x;vec2 s=(w.y*hM.zw+hM.xy)-w.y*hM.xy;return(w.x*s.y+s.x)-w.x*s.x;\n#else\nhighp float G=hJ(texture2D(hL,hA.xy).xyz);return SHADOW_COMPARE(H,G);\n#endif\n}highp float hN(sampler2D hL,highp vec3 hA,float hO){highp vec2 l=uShadowKernelRotation*hO;float s;s=hK(hL,hA.xy+l,hA.z);s+=hK(hL,hA.xy-l,hA.z);s+=hK(hL,hA.xy+vec2(-l.y,l.x),hA.z);s+=hK(hL,hA.xy+vec2(l.y,-l.x),hA.z);s*=0.25;return s*s;}struct ev{float eL[LIGHT_COUNT];};void eB(out ev ss,float hO){highp vec3 hP[SHADOW_COUNT];vec3 hu=gl_FrontFacing?dC:-dC;for(int k=0;k<SHADOW_COUNT;++k){vec4 hQ=uShadowTexelPadProjections[k];float hR=hQ.x*dv.x+(hQ.y*dv.y+(hQ.z*dv.z+hQ.w));\n#ifdef MOBILE\nhR*=.001+hO;\n#else\nhR*=.0005+0.5*hO;\n#endif\nhighp vec4 hS=h(uShadowMatrices[k],dv+hR*hu);hP[k]=hS.xyz/hS.w;}float m;\n#if SHADOW_COUNT > 0\nm=hN(tDepth0,hP[0],hO);ss.eL[0]=SHADOW_CLIP(hP[0].xy,m);\n#endif\n#if SHADOW_COUNT > 1\nm=hN(tDepth1,hP[1],hO);ss.eL[1]=SHADOW_CLIP(hP[1].xy,m);\n#endif\n#if SHADOW_COUNT > 2\nm=hN(tDepth2,hP[2],hO);ss.eL[2]=SHADOW_CLIP(hP[2].xy,m);\n#endif\nfor(int k=SHADOW_COUNT;k<LIGHT_COUNT;++k){ss.eL[k]=1.0;}}struct eD{highp float eE[LIGHT_COUNT];};\n#ifdef MOBILE\nvoid eG(out eD ss,float hO){for(int k=0;k<LIGHT_COUNT;++k){ss.eE[k]=1.0;}}\n#else\nhighp vec4 hT(sampler2D hL,highp vec2 hA,highp mat4 hU){highp vec4 E;E.xy=hA;\n#ifndef MOBILE\nhighp vec2 c=hA*uShadowMapSize.x;highp vec2 a=floor(c)*uShadowMapSize.y,b=ceil(c)*uShadowMapSize.y;highp vec4 hM;hM.x=hJ(texture2D(hL,a).xyz);hM.y=hJ(texture2D(hL,vec2(b.x,a.y)).xyz);hM.z=hJ(texture2D(hL,vec2(a.x,b.y)).xyz);hM.w=hJ(texture2D(hL,b).xyz);highp vec2 w=c-a*uShadowMapSize.x;vec2 s=(w.y*hM.zw+hM.xy)-w.y*hM.xy;E.z=(w.x*s.y+s.x)-w.x*s.x;\n#else \nE.z=hJ(texture2D(hL,hA.xy).xyz);\n#endif\nE=h(hU,E.xyz);E.xyz/=E.w;return E;}void eG(out eD ss,float hO){highp vec3 hV[SHADOW_COUNT];vec3 hu=gl_FrontFacing?dC:-dC;hu*=0.6;for(int k=0;k<SHADOW_COUNT;++k){vec4 hQ=uShadowTexelPadProjections[k];float hR=hQ.x*dv.x+(hQ.y*dv.y+(hQ.z*dv.z+hQ.w));\n#ifdef MOBILE\nhR*=.001+hO;\n#else\nhR*=.0005+0.5*hO;\n#endif\nhighp vec4 hS=h(uShadowMatrices[k],dv-hR*hu);hV[k]=hS.xyz/hS.w;}highp vec4 hW;\n#if SHADOW_COUNT > 0\nhW=hT(tDepth0,hV[0].xy,uInvShadowMatrices[0]);ss.eE[0]=length(dv.xyz-hW.xyz);\n#endif\n#if SHADOW_COUNT > 1\nhW=hT(tDepth1,hV[1].xy,uInvShadowMatrices[1]);ss.eE[1]=length(dv.xyz-hW.xyz);\n#endif\n#if SHADOW_COUNT > 2\nhW=hT(tDepth2,hV[2].xy,uInvShadowMatrices[2]);ss.eE[2]=length(dv.xyz-hW.xyz);\n#endif\nfor(int k=SHADOW_COUNT;k<LIGHT_COUNT;++k){ss.eE[k]=1.0;}}\n#endif\n#endif\n",
- "matskin.glsl": "\n#ifdef SKIN\n#ifndef SKIN_NO_SUBDERMIS_TEX\nuniform vec4 uTexRangeSubdermis;\n#endif\n#ifndef SKIN_NO_TRANSLUCENCY_TEX\nuniform vec4 uTexRangeTranslucency;\n#endif\n#ifndef SKIN_NO_FUZZ_TEX\nuniform vec4 uTexRangeFuzz;\n#endif\nuniform vec4 uTransColor;uniform vec4 uFresnelColor;uniform vec3 uSubdermisColor;uniform float uTransScatter;uniform float uFresnelOcc;uniform float uFresnelGlossMask;uniform float uTransSky;uniform float uFresnelIntegral;uniform float uTransIntegral;uniform float uSkinTransDepth;uniform float uSkinShadowBlur;uniform float uNormalSmooth;struct dX{vec3 hX;vec3 hY,hZ,ic,he;vec3 ec,eh,id;vec3 ie;vec3 ih;vec3 ii;vec3 ij;float ik;float il;float im;float eC;};void dZ(out dX s){vec4 m;\n#ifdef SKIN_NO_SUBDERMIS_TEX\ns.hX=uSubdermisColor;s.im=1.0;\n#else \nm=dM(d,uTexRangeSubdermis);s.hX=dG(m.xyz);s.im=m.w*m.w;\n#endif\ns.ij=uTransColor.rgb;s.ik=uTransScatter;\n#ifdef SKIN_VERSION_1\ns.eC=uSkinShadowBlur*s.im;\n#else \ns.il=max(max(s.ij.r,s.ij.g),s.ij.b)*uTransColor.a;float io=max(s.hX.r,max(s.hX.g,s.hX.b));io=1.0-io;io*=io;io*=io;io*=io;io=1.0-(io*io);s.im*=io;s.eC=uSkinShadowBlur*s.im*dot(s.hX.rgb,vec3(0.333,0.334,0.333));\n#endif\n#ifndef SKIN_NO_TRANSLUCENCY_TEX\nm=dM(d,uTexRangeTranslucency);s.ij*=dG(m.xyz);\n#endif\ns.ie=hF(tNormal,d,uNormalSmooth*s.im);vec3 iu,iv,iA;fK(iu,iv,iA,s.ie);s.eh=s.hY=iu+iv+iA;\n#ifdef SKIN_VERSION_1 \ns.ec=fQ(iu,iv,iA,vec3(1.0,0.6667,0.25),s.hX);\n#else\ns.ec=fQ(iu,iv,iA,vec3(1.0,0.6667,0.25),s.hX*0.2+vec3(0.1));\n#endif\n#ifdef SKIN_VERSION_1\nvec3 iB,iC,iD;fK(iB,iC,iD,-s.ie);s.id=fO(iB,iC,iD,vec3(1.0,0.4444,0.0625),s.ik);s.id*=uTransSky;\n#else \ns.id=vec3(0.0);\n#endif\ns.hZ=s.ic=s.he=vec3(0.0);s.hX*=0.5;s.ik*=0.5;s.ih=uFresnelColor.rgb;s.ii=uFresnelColor.aaa*vec3(1.0,0.5,0.25);\n#ifndef SKIN_NO_FUZZ_TEX\nm=dM(d,uTexRangeFuzz);s.ih*=dG(m.rgb);\n#endif\n}void eK(inout dX s,float iE,float iF,vec3 eH,vec3 dI,vec3 eJ){float fk=dot(eH,dI);float fl=dot(eH,s.ie);float eN=saturate((1.0/3.1415926)*fk);float hi=iE*iE;hi*=hi;hi=saturate(6.0*hi);\n#ifdef SKIN_VERSION_1 \nvec3 iG=fB(fl,s.hX);\n#else \nvec3 iG=fj(fk,fl,s.hX);\n#endif\nfloat iH=fA(-fl,s.ik);vec3 ic=vec3(iH*iH);\n#ifdef SKIN_VERSION_1\n#ifdef SHADOW_COUNT\nvec3 iI=vec3(iE);float iJ=saturate(hi-2.0*(iE*iE));iI+=iJ*s.hX;float iK=iE;\n#endif\n#else\n#ifdef SHADOW_COUNT\nvec3 iI;highp vec3 iL=(0.995*s.hX)+vec3(0.005,0.005,0.005);highp vec3 iM=vec3(1.0)-iL;iL=mix(iL,iM,iE);float iN=sqrt(iE);vec3 iO=2.0*vec3(1.0-iN);iN=1.0-iN;iN=(1.0-iN*iN);iI=saturate(pow(iL*iN,iO));highp float iP=0.35/(uSkinTransDepth+0.001);highp float iQ=saturate(iF*iP);iQ=saturate(1.0-iQ);iQ*=iQ;highp vec3 iR=vec3((-3.0*iQ)+3.15);highp vec3 iS=(0.9975*s.ij)+vec3(0.0025,0.0025,0.0025);highp float io=saturate(10.0*dot(iS,iS));vec3 iK=pow(iS*iQ,iR)*io;\n#else \nic=vec3(0.0);\n#endif\n#endif\nfloat hj=fA(fl,s.ii.z);\n#ifdef SHADOW_COUNT\nvec3 hk=mix(vec3(1.0),iI,uFresnelOcc);vec3 he=hj*hk;\n#else\nvec3 he=vec3(hj);\n#endif\n#ifdef SHADOW_COUNT\niG*=iI;eN*=hi;ic*=iK;\n#endif\ns.he=he*eJ+s.he;s.ic=ic*eJ+s.ic;s.hZ=iG*eJ+s.hZ;s.hY=eN*eJ+s.hY;}void eQ(out vec3 ei,out vec3 diff_extra,inout dX s,vec3 dO,vec3 dI,float dQ){s.he*=uFresnelIntegral;float fH=dot(dO,dI);vec2 hl=fG(vec2(fH,fH),s.ii.xy);s.he=s.eh*hl.x+(s.he*hl.y);s.he*=s.ih;float hm=saturate(1.0+-uFresnelGlossMask*dQ);s.he*=hm*hm;s.ic=s.ic*uTransIntegral;\n#ifdef SKIN_VERSION_1\ns.hZ=(s.hZ*fD(s.hX))+s.ec;\n#else\ns.hZ=(s.hZ*fv(s.hX))+s.ec;\n#endif\nei=mix(s.hY,s.hZ,s.im);\n#ifdef SKIN_VERSION_1\ns.ic=(s.ic+s.id)*s.ij;diff_extra=(s.he+s.ic)*s.im;\n#else\nei+=s.ic*s.il;diff_extra=s.he*s.im;\n#endif\n}\n#endif\n",
- "matstrips.glsl": "\n#ifdef STRIPVIEW\nuniform float uStrips[5];uniform vec2 uStripRes;struct dT{float io[5];float bg;};void dV(out dT iT,inout float dQ,inout vec3 dP){highp vec2 hA=gl_FragCoord.xy*uStripRes-vec2(1.0,1.0);hA.x+=0.25*hA.y;iT.io[0]=step(hA.x,uStrips[0]);iT.io[1]=step(hA.x,uStrips[1]);iT.io[2]=step(hA.x,uStrips[2]);iT.io[3]=step(hA.x,uStrips[3]);iT.io[4]=step(hA.x,uStrips[4]);iT.bg=1.0-iT.io[4];iT.io[4]-=iT.io[3];iT.io[3]-=iT.io[2];iT.io[2]-=iT.io[1];iT.io[1]-=iT.io[0];bool iU=iT.io[4]>0.0;dQ=iU?0.5:dQ;dP=iU?vec3(0.1):dP;}vec3 eX(dT iT,vec3 dI,vec3 dF,vec3 dP,float dQ,vec3 ei,vec3 el,vec3 iV){return iT.io[0]*(dI*0.5+vec3(0.5))+iT.io[1]*dF+iT.io[2]*dP+vec3(iT.io[3]*dQ)+iT.io[4]*(vec3(0.12)+0.3*ei+el)+iT.bg*iV;}\n#endif\n",
- "matvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform mat4 uSkyMatrix;uniform vec2 uUVOffset;attribute vec3 vPosition;attribute vec2 vTexCoord;attribute vec2 vTangent;attribute vec2 vBitangent;attribute vec2 vNormal;\n#ifdef VERTEX_COLOR\nattribute vec4 vColor;\n#endif\n#ifdef TEXCOORD_SECONDARY\nattribute vec2 vTexCoord2;\n#endif\nvarying highp vec3 dv;varying mediump vec2 d;varying mediump vec3 dA;varying mediump vec3 dB;varying mediump vec3 dC;\n#ifdef VERTEX_COLOR\nvarying lowp vec4 dD;\n#endif\n#ifdef TEXCOORD_SECONDARY\nvarying mediump vec2 dE;\n#endif\nvec3 iW(vec2 v){bool iX=(v.y>(32767.1/65535.0));v.y=iX?(v.y-(32768.0/65535.0)):v.y;vec3 r;r.xy=(2.0*65535.0/32767.0)*v-vec2(1.0);r.z=sqrt(clamp(1.0-dot(r.xy,r.xy),0.0,1.0));r.z=iX?-r.z:r.z;return r;}vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec3 u(mat4 i,vec3 v){return i[0].xyz*v.x+i[1].xyz*v.y+i[2].xyz*v.z;}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition.xyz);d=vTexCoord+uUVOffset;dA=u(uSkyMatrix,iW(vTangent));dB=u(uSkyMatrix,iW(vBitangent));dC=u(uSkyMatrix,iW(vNormal));dv=h(uSkyMatrix,vPosition.xyz).xyz;\n#ifdef VERTEX_COLOR\ndD=vColor;\n#endif\n#ifdef TEXCOORD_SECONDARY\ndE=vTexCoord2;\n#endif\n}",
- "postaa.glsl": "precision mediump float;uniform sampler2D tInput;varying vec2 j;void main(void){gl_FragColor=texture2D(tInput,j);}",
- "postfrag.glsl": "precision mediump float;uniform sampler2D tInput;\n#ifdef BLOOM\nuniform sampler2D tBloom;\n#endif\n#ifdef GRAIN\nuniform sampler2D tGrain;\n#endif\n#ifdef COLOR_LUT\nuniform sampler2D tLUT;\n#endif\nuniform vec3 uScale;uniform vec3 uBias;uniform vec3 uSaturation;uniform vec4 uSharpenKernel;uniform vec3 uSharpness;uniform vec3 uBloomColor;uniform vec4 uVignetteAspect;uniform vec4 uVignette;uniform vec4 uGrainCoord;uniform vec2 uGrainScaleBias;varying vec2 j;vec3 iY(vec3 c){vec3 iZ=sqrt(c);return(iZ-iZ*c)+c*(0.4672*c+vec3(0.5328));}void main(void){vec4 jc=texture2D(tInput,j);vec3 c=jc.xyz;\n#ifdef SHARPEN\nvec3 hM=texture2D(tInput,j+uSharpenKernel.xy).xyz;hM+=texture2D(tInput,j-uSharpenKernel.xy).xyz;hM+=texture2D(tInput,j+uSharpenKernel.zw).xyz;hM+=texture2D(tInput,j-uSharpenKernel.zw).xyz;vec3 jd=uSharpness.x*c-uSharpness.y*hM;c+=clamp(jd,-uSharpness.z,uSharpness.z);\n#endif\n#ifdef BLOOM\nc+=uBloomColor*texture2D(tBloom,j).xyz;\n#endif\n#ifdef VIGNETTE\nvec2 je=j*uVignetteAspect.xy-uVignetteAspect.zw;vec3 v=clamp(vec3(1.0,1.0,1.0)-uVignette.xyz*dot(je,je),0.0,1.0);vec3 jf=v*v;jf*=v;c*=mix(v,jf,uVignette.w);\n#endif\n#ifdef SATURATION\nfloat gray=dot(c,vec3(0.3,0.59,0.11));c=mix(vec3(gray,gray,gray),c,uSaturation);\n#endif\n#ifdef CONTRAST\nc=c*uScale+uBias;\n#endif\n#ifdef GRAIN\nfloat jh=uGrainScaleBias.x*texture2D(tGrain,j*uGrainCoord.xy+uGrainCoord.zw).x+uGrainScaleBias.y;c+=c*jh;\n#endif\n#ifdef REINHARD\n{c*=1.8;float ji=dot(c,vec3(0.3333));c=clamp(c/(1.0+ji),0.0,1.0);}\n#elif defined(HEJL)\n{const highp float jj=0.22,jk=0.3,jl=.1,jm=0.2,jn=.01,jo=0.3;const highp float ju=1.25;highp vec3 eO=max(vec3(0.0),c-vec3(.004));c=(eO*((ju*jj)*eO+ju*vec3(jl*jk,jl*jk,jl*jk))+ju*vec3(jm*jn,jm*jn,jm*jn))/(eO*(jj*eO+vec3(jk,jk,jk))+vec3(jm*jo,jm*jo,jm*jo))-ju*vec3(jn/jo,jn/jo,jn/jo);}\n#endif\n#ifdef COLOR_LUT\nc=clamp(c,0.0,1.0);c=(255.0/256.0)*c+vec3(0.5/256.0);c.x=texture2D(tLUT,c.xx).x;c.y=texture2D(tLUT,c.yy).y;c.z=texture2D(tLUT,c.zz).z;c*=c;\n#endif\ngl_FragColor.xyz=iY(c);gl_FragColor.w=jc.w;}",
- "postvert.glsl": "precision highp float;attribute vec2 vCoord;varying vec2 j;void main(void){j=vCoord;gl_Position.xy=2.0*vCoord-vec2(1.0,1.0);gl_Position.zw=vec2(0.0,1.0);}",
- "shadowfloorfrag.glsl": "precision mediump float;varying highp vec3 dv;varying mediump vec2 jv;varying mediump vec3 dC;uniform vec3 uShadowCatcherParams;\n#ifdef LIGHT_COUNT\nuniform vec4 uLightPositions[LIGHT_COUNT];uniform vec3 uLightDirections[LIGHT_COUNT];uniform vec3 uLightColors[LIGHT_COUNT];uniform vec3 uLightParams[LIGHT_COUNT];uniform vec3 uLightSpot[LIGHT_COUNT];\n#endif\n#define saturate(x) clamp( x, 0.0, 1.0 )\n#define SHADOW_COMPARE(a,b) ((a) < (b) || (b) >= 1.0 ? 1.0 : 0.0)\n#define SHADOW_CLIP(c,v) ((c.x<0.0 || c.x>1.0 || c.y<0.0 || c.y>1.0) ? 1.0 : v)\n#include <matshadows.glsl>\nvoid main(void){ev eA;eB(eA,SHADOW_KERNEL);vec3 jA=vec3(0.0,0.0,0.0);vec3 jB=vec3(0.0,0.0,0.0);for(int k=0;k<SHADOW_COUNT;++k){vec3 eH=uLightPositions[k].xyz-dv*uLightPositions[k].w;float eI=inversesqrt(dot(eH,eH));eH*=eI;float a=saturate(uLightParams[k].z/eI);a=1.0+a*(uLightParams[k].x+uLightParams[k].y*a);float s=saturate(dot(eH,uLightDirections[k]));s=saturate(uLightSpot[k].y-uLightSpot[k].z*(1.0-s*s));vec3 jC=mix(uLightColors[k].xyz,vec3(1.0,1.0,1.0),uShadowCatcherParams.x);vec3 jD=(a*s)*jC;jD*=saturate(dot(eH,dC));jB+=jD;jA+=jD*eA.eL[k];}float jE=1.0e-4;vec3 r=(jA+jE)/(jB+jE);float jF=saturate(dot(jv,jv))*uShadowCatcherParams.z;r=mix(r,vec3(1.0,1.0,1.0),jF);r=mix(vec3(1.0,1.0,1.0),r,uShadowCatcherParams.y);gl_FragColor.xyz=r;gl_FragColor.w=1.0;}",
- "shadowfloorvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform mat4 uModelSkyMatrix;uniform float uScale;attribute vec3 vPosition;varying highp vec3 dv;varying mediump vec2 jv;varying mediump vec3 dC;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){jv=vPosition.xz;dC=normalize(uModelSkyMatrix[1].xyz);dv=h(uModelSkyMatrix,vPosition).xyz;gl_Position=h(uModelViewProjectionMatrix,vPosition);}",
- "shadowfrag.glsl": "precision highp float;varying vec2 jG;\n#ifdef ALPHA_TEST\nvarying mediump vec2 d;uniform sampler2D tAlbedo;\n#endif\nvec3 jH(float v){vec4 jI=vec4(1.0,255.0,65025.0,16581375.0)*v;jI=fract(jI);jI.xyz-=jI.yzw*(1.0/255.0);return jI.xyz;}void main(void){\n#ifdef ALPHA_TEST\nfloat e=texture2D(tAlbedo,d).a;if(e<0.5){discard;}\n#endif\n#ifdef SHADOW_NATIVE_DEPTH\ngl_FragColor.xyz=vec3(0.0,0.0,0.0);\n#else\ngl_FragColor.xyz=jH((jG.x/jG.y)*0.5+0.5);\n#endif\ngl_FragColor.w=0.0;}",
- "shadowvert.glsl": "precision highp float;attribute vec3 vPosition;attribute vec2 vTexCoord;uniform mat4 uMeshTransform;uniform mat4 uViewProjection;varying vec2 jG;\n#ifdef ALPHA_TEST\nvarying mediump vec2 d;uniform vec2 uUVOffset;\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){vec3 p=h(uMeshTransform,vPosition).xyz;gl_Position=h(uViewProjection,p);jG=gl_Position.zw;\n#ifdef ALPHA_TEST\nd=vTexCoord+uUVOffset;\n#endif\n}",
- "sky.glsl": "precision highp float;uniform sampler2D tSkyTexture;uniform float uAlpha;varying vec2 d;void main(void){vec3 r=texture2D(tSkyTexture,d).xyz;gl_FragColor.xyz=r*r;gl_FragColor.w=uAlpha;}",
- "skySH.glsl": "precision mediump float;uniform vec4 uSkyCoefficients[9];uniform float uAlpha;varying vec3 jJ;void main(void){vec3 G=normalize(jJ);vec3 r=uSkyCoefficients[0].xyz;r+=uSkyCoefficients[1].xyz*G.y;r+=uSkyCoefficients[2].xyz*G.z;r+=uSkyCoefficients[3].xyz*G.x;vec3 swz=G.yyz*G.xzx;r+=uSkyCoefficients[4].xyz*swz.x;r+=uSkyCoefficients[5].xyz*swz.y;r+=uSkyCoefficients[7].xyz*swz.z;vec3 sqr=G*G;r+=uSkyCoefficients[6].xyz*(3.0*sqr.z-1.0);r+=uSkyCoefficients[8].xyz*(sqr.x-sqr.y);gl_FragColor.xyz=r;gl_FragColor.w=uAlpha;}",
- "skyvert.glsl": "precision highp float;uniform mat4 uInverseSkyMatrix;uniform mat4 uViewProjection;attribute vec3 vPosition;attribute vec2 vTexCoord;\n#if SKYMODE == 3\nvarying vec3 jJ;\n#else\nvarying vec2 d;\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec4 u(mat4 i,vec3 v){return i[0]*v.x+i[1]*v.y+i[2]*v.z;}void main(void){vec3 p=h(uInverseSkyMatrix,vPosition).xyz;gl_Position=u(uViewProjection,p);gl_Position.z-=(1.0/65535.0)*gl_Position.w;\n#if SKYMODE == 3\njJ=vPosition;jJ.xy+=1e-20*vTexCoord;\n#else\nd=vTexCoord;\n#endif\n}",
- "wirefrag.glsl": "precision highp float;uniform vec4 uStripParams;void main(void){vec2 c=gl_FragCoord.xy*uStripParams.xy-vec2(1.0,1.0);c.x+=0.25*c.y;float a=c.x<uStripParams.z?0.0:0.9;a=c.x<uStripParams.w?a:0.0;gl_FragColor=vec4(0.0,0.0,0.0,a);}",
- "wirevert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;attribute vec3 vPosition;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition);gl_Position.z+=-0.00005*gl_Position.w;}",
- nil: ""
- };
- }
- )(fdage);
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