manage.js 39 KB

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  1. var g_ProjectName=window.location.pathname.substring(window.location.pathname.indexOf("/")+1,window.location.pathname.lastIndexOf("/"));
  2. // var g_Prefix="https://super.4dage.com/";
  3. // var g_Prefix=window.location.href.substring(0,window.location.href.indexOf("/index.html")+1);
  4. var g_Prefix=window.location.origin+'/';
  5. var s = window.location.href.split('/');
  6. s.pop();
  7. //var g_Prefix = s.join('/');
  8. var g_index=null;
  9. var g_modeldata=null;
  10. var g_weixinTitle=null;
  11. var g_Hots=null;
  12. var g_HotMeshes=[];
  13. var g_HotMeshSize = {
  14. g_HotMeshWidth: 0.3,
  15. g_HotMeshHeight:0.3
  16. };
  17. //add表示添加,delete表示删除
  18. var g_HotStatus=null;
  19. var g_newHot = [];//存储新加热点
  20. var g_HotImage= {
  21. "point":"https://super.4dage.com/images/4dagePoint2.png",
  22. "point2":"https://super.4dage.com/images/4dagePoint.png"
  23. };
  24. var g_saveHot=false;
  25. var g_TextColor=0x7777ff;
  26. var g_Text=null;
  27. var g_TextPlaneMesh=[];
  28. var g_TextIconMesh=[];
  29. var g_TextIcon="./images/text.png";
  30. var g_SelectTextIndex=null;
  31. var g_TextShow=null;
  32. var g_audioPlay=false;
  33. var g_background=null;
  34. var g_roof=null;
  35. var g_data2 = null;//加载的data2.js的内容
  36. var g_bgAudio=null;//背景音乐
  37. var g_tourAudio=null;//导览音乐
  38. var g_play = 1;//表示播放图标状态
  39. var g_playAudio = null;//当前在播放或当继续播放时应该播放的,是g_bgAudio或g_tourAudio
  40. var g_currentHot = null;//当前打开的热点
  41. //var g_Texture=null;
  42. //var g_ChunknameTexture={}; //chunkname和贴图名称对应
  43. var g_NormalTexture=false;
  44. var g_SpecularTexture=false;
  45. var g_DirectionalLight=null;
  46. var g_snapShotWidth = 200; //截图下载图片的大小
  47. var g_snapShotHeight = 140;
  48. //微信分享
  49. var g_weixinObj = {
  50. "title": document.querySelector("head title").innerHTML,
  51. "lineLink" : window.location.href,
  52. "imgUrl" : "https://www.4dmodel.com/SuperPanoramic/images/weixintitle.jpg",
  53. "desc" : "四维时代提供技术支持",
  54. }
  55. var settings = {
  56. hotClickEvent:{
  57. video:{
  58. playAndPause:true,
  59. examine:false,
  60. openHot:false
  61. },
  62. photo:{
  63. examine:false,
  64. openHot:false
  65. },
  66. shine:{
  67. examine:true,
  68. openHot:true
  69. }
  70. },
  71. //默认的:
  72. teleportTime: 1500,//瞬间过渡的时间
  73. /* flytimeDistanceMultiplier:150,
  74. flyTime:750, */
  75. tourRotTime:2, //默认停留2秒
  76. //dontExamHot:true
  77. transparentBg: false,
  78. bgImg: null
  79. }
  80. if(window.number == '725'||window.number == '724'){
  81. settings.mobileNavHigh = true
  82. }
  83. //共用函数:
  84. window.common = null;
  85. window.MathLight = null;
  86. window.math = null
  87. window.easing = null
  88. window.lerp = null
  89. window.transitions = null
  90. window.browser = null
  91. window.momentTourBlackNewType = 0//= number == 'TEST'//true
  92. var dealMap = (map)=>{//使不resize when image is not power of two
  93. map.wrapS = map.wrapT = THREE.ClampToEdgeWrapping;
  94. map.minFilter = THREE.LinearFilter;
  95. map.magFilter = THREE.LinearFilter;
  96. map.generateMipmaps = true;
  97. }
  98. var dom = {
  99. getOffset: function(type, element, parent) {
  100. left = (type == "left") ? element.offsetLeft : element.offsetTop;
  101. if (!parent) parent = $("body")[0];
  102. while (element = element.offsetParent) {
  103. if (element == parent) break;
  104. left += (type == "left") ? element.offsetLeft : element.offsetTop;
  105. }
  106. return left;
  107. }
  108. };
  109. var getTransformSid = function(){
  110. var name
  111. if(player.mode == 'panorama'){
  112. name = player.currentPano ? player.currentPano.id : 'outside'
  113. }else{
  114. name = 'outside'
  115. }
  116. return name
  117. }
  118. var convertTool = {
  119. getPos2d : function(point, camera, dom){//获取一个三维坐标对应屏幕中的二维坐标
  120. var camera = camera || player.camera;
  121. var dom = dom || player.domElement;
  122. var pos = point.clone().project(camera) //比之前hotspot的计算方式写得简单 project用于3转2(求法同shader); unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
  123. var x,y;
  124. x = (pos.x + 1) / 2 * dom.clientWidth;
  125. y = (1 - (pos.y + 1) / 2) * dom.clientHeight;
  126. var inSight = x <= dom.clientWidth && x >= 0 //是否在屏幕中
  127. && y <= dom.clientHeight && y >= 0
  128. return {
  129. pos: new THREE.Vector2(x,y), // 屏幕像素坐标
  130. vector: pos, //(范围 -1 ~ 1)
  131. trueSide : pos.z<1, //trueSide为false时,即使在屏幕范围内可见,也是反方向的另一个不可以被渲染的点 参见Tag.update
  132. inSight : inSight //在屏幕范围内可见
  133. };
  134. },
  135. ifShelter: function(pos3d){//检测某点在视线中是否被mesh遮挡
  136. var ori = player.position
  137. var dir = pos3d.clone().sub(ori).normalize()
  138. var ray = new THREE.Raycaster(ori, dir) //由外向里 因为模型从内侧是可见的所以从外侧
  139. /* if(config.isEdit && publicObjectSet.editor.mainDesign.editing){
  140. var o = ray.intersectObjects(publicObjectSet.editor.mainDesign.wallMeshes);
  141. }else{ */
  142. var o = ray.intersectObjects(player.model.colliders);
  143. //}
  144. var len = pos3d.distanceTo(ori);
  145. if (o && o.length) {
  146. for(var i=0;i<o.length;i++){
  147. if(o[i].distance < len){ return true; }//有遮挡
  148. }
  149. }
  150. },
  151. /*
  152. 拖拽时,获取鼠标在拖拽面上的位置(需要借助另一个intersectPlane面来计算,即和相机方向一样的面,可保证铺满屏幕)
  153. 但是不一定能获取到,比如鼠标射线不朝向拖拽面时,即使获取也会是一个意外的反方向的交点。
  154. */
  155. getPosAtPlane : function(pos, info/* , mouse, camera */){ //pos:与intersectPlane的交点 见笔记
  156. var A = pos;
  157. var player = player;
  158. var mouse = player.mouse;
  159. var O = new THREE.Vector3(mouse.x, mouse.y, -1).unproject(player.camera);
  160. if(info.y != void 0){//地面线的
  161. var y = info.y;
  162. if(player.mode == "floorplan"/* || Math.abs(O.x-pos.x)<0.0001 && Math.abs(O.z-pos.z)<0.0001) */){
  163. //intersectPlane和地面平行,无交点
  164. var x = pos.x, z = pos.z;
  165. }else{
  166. if(y<player.camera.position.y && O.y <= A.y /* || y>player.camera.position.y && O.y >= A.y */)return null; //鼠标射线向上。因为相机一定位于地面以上(地面不会抬高到相机上吧?),所以无交点。
  167. if(O.y == A.y){console.log('一样??');return;}
  168. if(A.y == y){console.log('一样2??');return;}
  169. var r = (O.y-y)/(A.y-y);
  170. var x = (r*A.x-O.x)/(r-1);
  171. var z = (r*A.z-O.z)/(r-1);
  172. }
  173. }else{//垂直的也有越过消失点以后反向变化的情况,但使用时影响不大
  174. var N = info.normalVec;
  175. var P = info.pullPos;
  176. if(N.y != 0 ){console.log('N.y != 0');return;} //仅仅支持垂直于地面的的墙壁,目前都是
  177. if(O.z==A.z){console.log('O.z==A.z?');return;}
  178. if(N.z!=0 && N.x != 0){//直接用这个通用的也可以,支持斜线的墙
  179. //console.log('N.z==0 && N.x == 0?');
  180. var c = ( N.x*(A.x-O.x) + N.y*(A.y-O.y) + N.z*(A.z-O.z));
  181. if(c == 0){console.log("分母为0?? return;");return;}
  182. var t = -((N.x*O.x + N.y*O.y + N.z*O.z) - (P.x*N.x + P.y*N.y + P.z*N.z) ) / c
  183. var x = t * (A.x - O.x) + O.x;
  184. var y = t * (A.y - O.y) + O.y;
  185. var z = t * (A.z - O.z) + O.z;
  186. /*原理: 已知空间直线L:(x-a)/m=(x-b)/n=(z-c)/p和空间平面π:Ax+By+Cz+D=0;
  187. 求直线L与平面π的交点的坐标。
  188. 把直线方程改写成参数形式:设(x-a)/m=(x-b)/n=(z-c)/p=t;
  189. 则x=mt+a;y=nt+b;z=pt+c;代入平面π的方程得:
  190. A(mt+a)+B(nt+b)+C(pt+c)+D=0
  191. 由此解得t=-(Aa+Bb+Cc+D)/(Am+Bn+Cp)
  192. 再代入参数方程即得交点的坐标(x,y,z). */
  193. }else if(N.x ==0 ){ //z与pullPos相等
  194. var z = P.z;
  195. if(O.y == A.y){console.log('一样??');return;}
  196. if(A.y == y){console.log('一样2??');return;}
  197. if(A.z == z){console.log('一样3??');return;}
  198. var r = (O.z-z)/(A.z-z);
  199. var x = (r*A.x-O.x)/(r-1);
  200. var y = (r*A.y-O.y)/(r-1);
  201. }else if(N.z == 0){//x与pullPos相等
  202. var x = P.x;
  203. if(O.y == A.y){console.log('一样??');return;}
  204. if(A.y == y){console.log('一样2??');return;}
  205. if(A.x == x){console.log('一样3??');return;}
  206. var r = (O.x-x)/(A.x-x);
  207. var y = (r*A.y-O.y)/(r-1);
  208. var z = (r*A.z-O.z)/(r-1);
  209. }
  210. }
  211. return new THREE.Vector3(x,y,z);
  212. },
  213. getMouseIntersect : function(camera, meshes, mouse){//获取鼠标和meshes交点
  214. var raycaster = new THREE.Raycaster;
  215. camera.updateMatrixWorld();
  216. var origin = new THREE.Vector3(mouse.x,mouse.y,-1).unproject(camera)
  217. , end = new THREE.Vector3(mouse.x,mouse.y,1).unproject(camera);
  218. var dir = end.sub(origin).normalize()
  219. raycaster.set(origin, dir);
  220. var n = raycaster.intersectObjects(meshes);
  221. if (0 === n.length)
  222. return null;
  223. return n[0];
  224. },
  225. ifIntersectChunks : function(A,B,options={}){//获取某个线段/射线和meshes的交点
  226. var dir = B.clone().sub(A).normalize();
  227. var len = options.InfinityLen ? Infinity : A.distanceTo(B) + (options.extLen||0);
  228. var ray = new THREE.Raycaster(A.clone(), dir, 0, len);
  229. var o = ray.intersectObjects(options.model || player.model.colliders);
  230. if (o && o.length)return o;
  231. if(options.throughWidth){ //允许最小宽度,防止穿过极小的缝隙导致撞墙感
  232. var normal = math.getNormal({points:[{x:A.x, y:A.z},{x:B.x, y:B.z}]});//线段法线
  233. normal.multiplyScalar(options.throughWidth)
  234. var normalVec3 = new THREE.Vector3(normal.x, 0, normal.y);
  235. var A2 = A.clone().add(normalVec3)
  236. ray.set(A2, dir);
  237. var o2 = ray.intersectObjects(options.model || player.model.colliders);
  238. ray.set(A.clone().add(normalVec3.negate()), dir);
  239. if (o2 && o2.length)return o2;
  240. var o3 = ray.intersectObjects(options.model || player.model.colliders);
  241. if (o3 && o3.length)return o3;
  242. }
  243. return null;
  244. },
  245. getPosAtSphere : function(pos3d, toPanoPos){
  246. var dir = pos3d.clone().sub(toPanoPos);
  247. dir.normalize();//然后计算在球中
  248. dir.multiplyScalar(Constants.skyRadius);
  249. dir.add(toPanoPos);
  250. return dir;
  251. } ,
  252. getScaleForConstantSize : function(op={}){ //获得规定二维大小的mesh的scale值。可以避免因camera的projection造成的mesh视觉大小改变。 来源:tag.updateDisc
  253. var w;
  254. var i = new THREE.Vector3, o = new THREE.Vector3, l = new THREE.Vector3, c = new THREE.Vector3, h = new THREE.Vector3
  255. if(op.width2d) w = op.width2d //如果恒定二维宽度
  256. else{//否则考虑上距离,加一丢丢近大远小的效果
  257. var currentDis, nearBound, farBound
  258. if(op.camera.type == "OrthographicCamera"){
  259. currentDis = (op.camera.right - op.camera.left) / op.camera.zoom
  260. }else{
  261. currentDis = op.position.distanceTo(op.camera.position);
  262. }
  263. w = op.maxSize - ( op.maxSize - op.minSize) * THREE.Math.smoothstep(currentDis, op.nearBound, op.farBound);
  264. //maxSize : mesh要表现的最大像素宽度; nearBound: 最近距离,若比nearBound近,则使用maxSize
  265. }
  266. i.copy(op.position).project(op.camera), //tag中心在屏幕上的二维坐标
  267. o.set(op.resolution.x / 2, op.resolution.y / 2, 1).multiply(i), //转化成px -w/2 到 w/2的范围
  268. l.set(w / 2, 0, 0).add(o), //加上tag宽度的一半
  269. c.set(2 / op.resolution.x, 2 / op.resolution.y, 1).multiply(l), //再转回 -1 到 1的范围
  270. h.copy(c).unproject(op.camera);//再转成三维坐标,求得tag边缘的位置
  271. var g = h.distanceTo(op.position)//就能得到tag的三维半径
  272. return g //可能NAN 当相机和position重叠时
  273. }
  274. }
  275. //--------------------------------------
  276. //管理js文件 获取modeldata.js 判断是否有特殊的字段,如果有就先加载SpecialScene.js 里面有对特殊场景处理的代码 否则就直接加载main
  277. var Manage = function(){
  278. this.weixinURL = "https://res.wx.qq.com/open/js/jweixin-1.2.0.js",
  279. this.time = "?"+new Date().getTime();
  280. this.loadAudio();
  281. this.loadWeixin();
  282. }
  283. //动态加载js文件
  284. Manage.prototype.LoadJs = function(_files, succes){
  285. /* 已加载文件缓存列表,用于判断文件是否已加载过,若已加载则不再次加载*/
  286. var classcodes = [];
  287. var FileArray = [];
  288. if (typeof _files === "object") {
  289. FileArray = _files;
  290. } else {
  291. /*如果文件列表是字符串,则用,切分成数组*/
  292. if (typeof _files === "string") {
  293. FileArray = _files.split(",");
  294. }
  295. }
  296. if (FileArray != null && FileArray.length > 0) {
  297. var LoadedCount = 0;
  298. for (var i = 0; i < FileArray.length; i++) {
  299. loadFile(FileArray[i], function() {
  300. LoadedCount++;
  301. if (LoadedCount == FileArray.length) {
  302. try {
  303. succes();
  304. }
  305. catch(err) {
  306. console.log("err: 您未定义回调");
  307. }
  308. }
  309. })
  310. }
  311. }
  312. /*加载JS文件,url:文件路径,success:加载成功回调函数*/
  313. function loadFile(url, success) {
  314. if (!FileIsExt(classcodes, url)) {
  315. var _ThisType = GetFileType(url);
  316. var ThisType = _ThisType.indexOf("?") == -1 ? _ThisType : _ThisType.substring(0,_ThisType.indexOf("?"));
  317. var fileObj = null;
  318. if (ThisType == ".js") {
  319. fileObj = document.createElement('script');
  320. fileObj.src = url;
  321. } else if (ThisType == ".css") {
  322. fileObj = document.createElement('link');
  323. fileObj.href = url;
  324. fileObj.type = "text/css";
  325. fileObj.rel = "stylesheet";
  326. } else if (ThisType == ".less") {
  327. fileObj = document.createElement('link');
  328. fileObj.href = url;
  329. fileObj.type = "text/css";
  330. fileObj.rel = "stylesheet/less";
  331. }
  332. success = success || function() {};
  333. fileObj.onload = fileObj.onreadystatechange = function() {
  334. if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
  335. success();
  336. classcodes.push(url)
  337. }
  338. }
  339. document.getElementsByTagName('head')[0].appendChild(fileObj);
  340. } else {
  341. success();
  342. }
  343. }
  344. /*获取文件类型,后缀名,小写*/
  345. function GetFileType(url) {
  346. if (url != null && url.length > 0) {
  347. return url.substr(url.lastIndexOf(".")).toLowerCase();
  348. }
  349. return "";
  350. }
  351. /*文件是否已加载*/
  352. function FileIsExt(FileArray, _url) {
  353. if (FileArray != null && FileArray.length > 0) {
  354. var len = FileArray.length;
  355. for (var i = 0; i < len; i++) {
  356. if (FileArray[i] == _url) {
  357. return true;
  358. }
  359. }
  360. }
  361. return false;
  362. }
  363. };
  364. //获取页面url后面的参数
  365. Manage.prototype.number = function(variable) {
  366. var query = window.location.search.substring(1);
  367. var vars = query.split("&");
  368. for (var i=0;i<vars.length;i++) {
  369. var pair = vars[i].split("=");
  370. if(pair[0] == variable){return pair[1];}
  371. }
  372. return(false);
  373. };
  374. Manage.prototype.loadWeixin = function() {
  375. var that = this;
  376. this.LoadJs(that.weixinURL+that.time,function(){ });
  377. }
  378. Manage.prototype.weixinShare = function() {
  379. console.log("weixinShare")
  380. $.ajax({
  381. url:'https://www.4dage.com/wechat/jssdk/',
  382. type: "post",
  383. data : {
  384. 'url' : location.href.split('#')[0]
  385. },
  386. dataType:"jsonp",
  387. jsonpCallback:"success_jsonp",
  388. success:function(data,textStatus){
  389. console.log("weixinShare success")
  390. console.log(data.appId)
  391. wx.config({
  392. // debug : true,
  393. appId : data.appId,
  394. timestamp : data.timestamp,
  395. nonceStr : data.nonceStr,
  396. signature : data.signature,
  397. jsApiList : [ 'checkJsApi', 'onMenuShareTimeline',
  398. 'onMenuShareAppMessage', 'onMenuShareQQ',
  399. 'onMenuShareWeibo', 'hideMenuItems',
  400. 'showMenuItems', 'hideAllNonBaseMenuItem',
  401. 'showAllNonBaseMenuItem', 'translateVoice',
  402. 'startRecord', 'stopRecord', 'onRecordEnd',
  403. 'playVoice', 'pauseVoice', 'stopVoice',
  404. 'uploadVoice', 'downloadVoice', 'chooseImage',
  405. 'previewImage', 'uploadImage', 'downloadImage',
  406. 'getNetworkType', 'openLocation', 'getLocation',
  407. 'hideOptionMenu', 'showOptionMenu', 'closeWindow',
  408. 'scanQRCode', 'chooseWXPay',
  409. 'openProductSpecificView', 'addCard', 'chooseCard',
  410. 'openCard' ]
  411. });
  412. },
  413. error:function(XMLHttpRequest,textStatus,errorThrown){
  414. console.log("jsonp.error:"+textStatus);
  415. }
  416. });
  417. var success_jsonp = function(json){
  418. console.log(json);
  419. };
  420. wx.ready(function(){
  421. // config信息验证后会执行ready方法,所有接口调用都必须在config接口获得结果之后,config是一个客户端的异步操作,所以如果需要在页面加载时就调用相关接口,则须把相关接口放在ready函数中调用来确保正确执行〿
  422. //对于用户触发时才调用的接口,则可以直接调用,不需要放在ready函数中〿
  423. //分享到朋友圈
  424. console.log(g_weixinObj)
  425. wx.onMenuShareTimeline({
  426. title: g_weixinObj.title, // 分享标题
  427. link: g_weixinObj.lineLink, // 分享链接
  428. imgUrl: g_weixinObj.imgUrl, // 分享图标
  429. desc: g_weixinObj.desc
  430. });
  431. //获取“分享给朋友”按钮点击状态及自定义分享内容接叿
  432. wx.onMenuShareAppMessage({
  433. title: g_weixinObj.title, // 分享标题
  434. desc: g_weixinObj.desc, // 分享描述
  435. link: g_weixinObj.lineLink, // 分享链接
  436. imgUrl: g_weixinObj.imgUrl, // 分享图标
  437. type: '', // 分享类型,music、video或link,不填默认为link
  438. dataUrl: '' // 如果type是music或video,则要提供数据链接,默认为空
  439. });
  440. wx.onMenuShareWeibo({
  441. title: g_weixinObj.title, // 分享标题
  442. desc: g_weixinObj.desc, // 分享描述
  443. link: g_weixinObj.lineLink, // 分享链接
  444. imgUrl: g_weixinObj.imgUrl, // 分享图标
  445. success: function () {
  446. // 用户确认分享后执行的回调函数
  447. },
  448. cancel: function () {
  449. // 用户取消分享后执行的回调函数
  450. }
  451. });
  452. wx.onMenuShareQZone({
  453. title: g_weixinObj.title, // 分享标题
  454. desc: g_weixinObj.desc, // 分享描述
  455. link: g_weixinObj.lineLink, // 分享链接
  456. imgUrl: g_weixinObj.imgUrl, // 分享图标
  457. success: function () {
  458. // 用户确认分享后执行的回调函数
  459. },
  460. cancel: function () {
  461. // 用户取消分享后执行的回调函数
  462. }
  463. });
  464. wx.onMenuShareQQ({
  465. title: g_weixinObj.title, // 分享标题
  466. desc: g_weixinObj.desc, // 分享描述
  467. link: g_weixinObj.lineLink, // 分享链接
  468. imgUrl: g_weixinObj.imgUrl, // 分享图标
  469. success: function () {
  470. // 用户确认分享后执行的回调函数
  471. },
  472. cancel: function () {
  473. // 用户取消分享后执行的回调函数
  474. }
  475. });
  476. wx.error(function(res){
  477. // config信息验证失败会执行error函数,如签名过期导致验证失败,具体错误信息可以打开config的debug模式查看,也可以在返回的res参数中查看,对于SPA可以在这里更新签名〿
  478. });
  479. });
  480. }
  481. Manage.prototype.dealURL = function(src, type){
  482. //music: "///super.4dage.com/data/LYW/edit/20200928_151633415.mp3"
  483. //"https://super.4dage.com/data/LYW/edit/20200928_165319399.jpg"]
  484. if(window.isLocal && settings.localPrefix!=void 0){//本地将线上的前缀替换
  485. var oldPrefix = 'super.4dage.com/'; //最简单的地址写一个,如果有其他完全不一样的地址就用数组逐个判断
  486. var index = src.indexOf(oldPrefix);
  487. if(index>-1){
  488. var wholeOldPrefix = src.slice(0, index+oldPrefix.length);
  489. return src.replace(wholeOldPrefix, settings.localPrefix)
  490. }
  491. console.error("没有找到合适的本地链接")
  492. return src
  493. }else{
  494. //add https://
  495. var prefix = g_Prefix.replace('https://','').replace('http://','')
  496. if(!src.includes('http:/') && !src.includes('https:/') && src.includes(prefix)){
  497. src = 'https://'+src
  498. }
  499. return src
  500. }
  501. }
  502. Manage.prototype.removeSrcPostMark = function(url){//去除texture.load时自动加上的'?'
  503. var index = url.indexOf('?')
  504. if(index>-1){
  505. return url.slice(0, index)
  506. }else return url
  507. }
  508. Manage.prototype.showInfo = function (o) { // ({result:true, title:"发布成功"});
  509. var box = $(".resultBox");
  510. var title = o.title || o || i18n.get('保存成功');
  511. box.children().eq(0).html(title)
  512. //var time = o.time || THREE.Math.clamp((Config.lang=='en') ? title.length*50 : title.length*130 ,1300,5000);
  513. var time = o.time || THREE.Math.clamp(title.length*130 ,1300, 5000);
  514. o.time || console.log("showtime " + time)
  515. //实际有一半的时间在渐变透明度
  516. this.showInfoTimer && clearTimeout(this.showInfoTimer)
  517. box.removeClass("animate");//如果之后不久又要showinfo一个的话,先停止前面的animate
  518. setTimeout(function () {
  519. box.css(
  520. {
  521. '-webkit-animation-duration': time + 'ms',
  522. 'animation-duration': time + 'ms'
  523. }
  524. )
  525. if(o.top){
  526. box.children().css('top', o.top + "%");
  527. }else{
  528. box.children().css('top', '' )
  529. }
  530. box.removeClass("hide");
  531. box.addClass("animate");
  532. if (o.dontInteract) {//遮挡对屏幕的操作
  533. box.css('pointer-events', 'auto')
  534. } else {
  535. box.css('pointer-events', 'none')
  536. }
  537. this.showInfoTimer = setTimeout(function () {
  538. box.removeClass("animate");
  539. box.addClass("hide");
  540. this.showInfoTimer = null;
  541. }.bind(this), time + 20)
  542. }.bind(this), 50)//这个数字太小的话后面触发的没有重新animate的效果 应该要比帧率大吧
  543. }//like: manage.showInfo({title:'a', top:20})
  544. //公用的函数
  545. function getQueryVariable(variable)
  546. {
  547. var query = window.location.search.substring(1);
  548. var vars = query.split("&");
  549. for (var i=0;i<vars.length;i++) {
  550. var pair = vars[i].split("=");
  551. if(pair[0] == variable){return pair[1];}
  552. }
  553. return(false);
  554. }
  555. //隐藏公司Logo
  556. function showLogo(){
  557. $("#myCompany").hide();
  558. $("#loaderCoBrandName").hide();
  559. $("#title-logo").hide();
  560. $(".title-container").css("justify-content","center")
  561. }
  562. //czj 添加随机的时间
  563. function randomTime(){
  564. return new Date()
  565. };
  566. function matcher(data){
  567. if(!data || !g_version ) return data;
  568. delete data.model.vision_version;
  569. var _data = {
  570. files: {
  571. "templates": ["images/images{{number}}/{{filename}}"]
  572. },
  573. model :{
  574. sid :window.number,
  575. camera_start:
  576. data.model.images && data.model.images.length != 0 ?
  577. {
  578. camera: {
  579. zoom: "-1",
  580. quaternion: [
  581. JSON.parse(data.model.images[0].metadata).camera_quaternion.z,
  582. JSON.parse(data.model.images[0].metadata).camera_quaternion.w,
  583. JSON.parse(data.model.images[0].metadata).camera_quaternion.x,
  584. JSON.parse(data.model.images[0].metadata).camera_quaternion.y
  585. ]
  586. },
  587. pano: { uuid: JSON.parse(data.model.images[0].metadata).scan_id },
  588. mode: "0"
  589. }
  590. : ''
  591. },
  592. sid: window.number,
  593. hoticon: {
  594. default: "https://super.4dage.com/images/4dagePoint2.png",
  595. higt: "https://super.4dage.com/images/4dagePoint.png"
  596. },
  597. special: "false",
  598. weixinDesc: ""
  599. };
  600. $.extend(true,data,_data)
  601. return data;
  602. }
  603. function hotMatcher(data={}){
  604. //if(!data || !g_version) return data;
  605. if(g_version) {
  606. data.tourAudio = data.audio || {};
  607. }else{
  608. data.tourAudio = {}
  609. }
  610. return data;
  611. }
  612. var GifTexDeal = {
  613. animateObjects : [],
  614. animateTexs : [] ,
  615. addAnimation : function(texture, owner, info, id){
  616. /* if(this.animateObjects.find(e=>
  617. e.texture == texture && !ifSame(info, e.info)
  618. )) */
  619. var animation
  620. var tex = this.animateTexs.find(e=>e.texture == texture)
  621. if(tex){
  622. animation = tex
  623. }else{
  624. animation = {texture,info }
  625. this.animateTexs.push(animation)
  626. this.setRepeart(animation)
  627. }
  628. var object = {
  629. animation, //默认相同的texture对应的info是一样的, 对应一个animation
  630. owner,
  631. }
  632. this.animateObjects.push(object)
  633. return object
  634. },
  635. remove : function(object){
  636. var index = this.animateObjects.indexOf(object)
  637. if(index>-1){
  638. this.animateObjects.splice(index, 1)
  639. if(!this.animateObjects.find(e=>e.animation == object.animation)){
  640. let i = this.animateTexs.indexOf(object.animation)
  641. this.animateTexs.splice(i, 1)
  642. object.animation.texture.repeat.set(1,1)
  643. }
  644. this.stop(object)
  645. }
  646. },
  647. setRepeart : function(animation){
  648. animation.texture.repeat.set(1/animation.info.cellXcount, 1/animation.info.cellYcount)
  649. },
  650. start: function(object){
  651. if(!object || object.started )return;
  652. object.started = true
  653. if(object.animation.started)return;
  654. object.animation.started = true
  655. var info = object.animation.info
  656. var count = info.cellXcount * info.cellYcount - (info.voidCount || 0)
  657. if(count <= 1)return;
  658. transitions.start( (progress)=>{
  659. var index = Math.floor(count * progress);
  660. var indexX = index % info.cellXcount
  661. var indexY = info.cellYcount - Math.floor(index /info.cellXcount ) - 1; //uv.offset.y是从下到上的
  662. object.animation.texture.offset.x = indexX / info.cellXcount;
  663. object.animation.texture.offset.y = indexY / info.cellYcount;
  664. //console.log(object.id + " : "+ object.texture.offset.toArray())
  665. } , info.duration * (-1), null,/* ()=>{//done (-1):循环
  666. object.started = false
  667. object.texture.offset.x = 0;
  668. object.texture.offset.y = 0;
  669. this.start(object)
  670. }, */ 0 ,null, object.id, "gif_"+object.animation.texture.id);
  671. },
  672. stop: function(object){
  673. if(!object || !object.started)return;
  674. object.started = false
  675. //只有该object对应的texture对应的所有object都停止了,才能真的停止动画:
  676. if(this.animateObjects.find(e=>e.animation == object.animation && e.started)) return;
  677. transitions.cancelById("gif_"+object.animation.texture.id);
  678. object.animation.texture.offset.set(0,0)
  679. object.animation.started = false
  680. }
  681. }
  682. var CloneObject = function(copyObj, result, isSimpleCopy, extraReplace) {
  683. //isSimpleCopy只复制最外层
  684. //复制json result的可能:普通数字或字符串、普通数组、复杂对象
  685. if(!copyObj)return copyObj //0 null undefined ''
  686. result = result || {};
  687. if (copyObj instanceof Array) {
  688. /* if (copyObj[0]instanceof Object) {
  689. //不支持含有 [[Object]] 这样二级数组里面还是复杂数据的,普通和复杂的数据混合可能也不支持
  690. console.error("不支持含有 [[Object]] 这样二级数组里面还是复杂数据的...")
  691. }
  692. return copyObj.slice(0);*/ //如果是数组,直接复制返回(排除数组内是object
  693. return copyObj.map(e=>{
  694. if(e instanceof Object){
  695. return CloneObject(e)
  696. }else return e
  697. })
  698. }else{
  699. if(copyObj.clone instanceof Function ){ //解决一部分
  700. return copyObj.clone()
  701. }
  702. }
  703. for (var key in copyObj) {
  704. if (copyObj[key] instanceof Object && !isSimpleCopy)
  705. result[key] = CloneObject(copyObj[key]);
  706. else
  707. result[key] = copyObj[key];
  708. //如果是函数类同基本数据,即复制引用
  709. }
  710. return result;
  711. }
  712. ;
  713. var ifSame = function(object1, object2){
  714. if(object1 == object2 )return true // 0 != undefined , 0 == ''
  715. else if(!object1 || !object2) return false
  716. else if(object1.constructor != object2.constructor){
  717. return false
  718. }else if(object1 instanceof Array ) {
  719. if(object1.length != object2.length)return false;
  720. var _object2 = object2.slice(0);
  721. for(let i=0;i<object1.length;i++){
  722. var u = _object2.find(e=>ifSame(object1[i], e));
  723. if(u == void 0 && !_object2.includes(u) && !object1.includes(u))return false;
  724. else{
  725. let index = _object2.indexOf(u);
  726. _object2.splice(index,1);
  727. }
  728. }
  729. return true
  730. }else if(object1.equals instanceof Function ){//复杂数据仅支持这种,其他的可能卡住?
  731. return object1.equals(object2)
  732. }else if(typeof object1 == 'number' || typeof object1 == 'string'){
  733. if(isNaN(object1) && isNaN(object2))return true
  734. else return object1 == object2
  735. }else if(typeof object1 == "object"){
  736. var keys1 = Object.keys(object1)
  737. var keys2 = Object.keys(object2)
  738. if(!ifSame(keys1,keys2))return false;
  739. for(let i in object1){
  740. var same = ifSame(object1[i], object2[i]);
  741. if(!same)return false
  742. }
  743. return true
  744. }else{
  745. console.log('isSame出现例外')
  746. }
  747. }
  748. /* var SoundManager = {//暂不支持同时播放
  749. currentAudio:null,//当前正在播放list中的哪一个
  750. list:[
  751. {
  752. name:"bg",
  753. level : 0,//越大优先级越高
  754. canBeInterrupted : true ,
  755. },
  756. {
  757. name:"boxVideo",
  758. level : 1,
  759. canBeInterrupted : true,
  760. checkIfNeedPlay:function(){
  761. }
  762. },
  763. {
  764. name:"hot",
  765. level : 2,
  766. canBeInterrupted : true
  767. },
  768. {
  769. name:"tour",
  770. level : 3,
  771. canBeInterrupted : true
  772. },
  773. ],
  774. switchPlay:function(){
  775. },
  776. register:function(){
  777. }
  778. }
  779. */
  780. //最好能知道应该播放到的currentTime
  781. var SoundManager = {//暂不支持同时播放
  782. currentAudio:null,//当前正在播放list中的哪一个
  783. enableSound:true,//是否允许有声音
  784. playHistory:[],//被打断的加入播放历史
  785. list:[ ],//同一级别可以互相打断 //暂时不做多级别
  786. play:function(name, src, currentTime){
  787. var object = this.list.find(e=>e.name == name)
  788. if(object){
  789. if(this.currentAudio){
  790. this.pause(this.currentAudio.name, false, true)
  791. }
  792. {//将当前要播放的播放历史中清除
  793. let index = this.playHistory.indexOf(object)
  794. if(index>-1)this.playHistory.splice(index,1);
  795. }
  796. this.currentAudio = object
  797. if(src){
  798. this.setSrc(name, src)
  799. }
  800. if(currentTime!=void 0){
  801. object.audio.currentTime = currentTime
  802. }
  803. if(object.audio){
  804. object.audio.load(); // iOS 9 还需要额外的 load 一下, 否则直接 play 无效 *///https://www.cnblogs.com/interdrp/p/4211883.html 部分资料
  805. object.audio.play();
  806. object.callback && object.callback(true)
  807. }
  808. Log(name + ' 播放 ' )
  809. }
  810. },
  811. pause:function(name, autoReplayLast, isInterrupt){//需要能自动恢复上一个被打算的音频。恢复前判断是否还需要播放
  812. var object = this.list.find(e=>e.name == name)
  813. if(object){
  814. this.currentAudio = null
  815. if(object.audio){
  816. object.audio.pause()
  817. object.callback && object.callback(false)
  818. Log(name + ' 中断音频 '+ "("+common.getFileNameFromUrl(object.audio.src)+')' )
  819. }
  820. if(isInterrupt){//一般主动调用不需要加这个
  821. this.playHistory.push(object)//如果是被中断的,加入播放历史,等待恢复播放
  822. }
  823. if(autoReplayLast){ //播放之前的音频。它们是被打断过的。
  824. while(this.playHistory.length){
  825. var last = this.playHistory.pop();
  826. if(last.src && last.canplay(last.audio)){
  827. this.play(last.name )
  828. }
  829. }
  830. }
  831. }
  832. },
  833. setSrc : function(name, src){//不能直接给audio赋src!一定要用这个函数!因为我要拿这里的src来判断有无src,因为貌似audio的src会自动变,''时会变成html的链接
  834. var object = this.list.find(e=>e.name == name)
  835. object.src = src
  836. object.audio.src = src
  837. Log(`${object.name} 设置src: ${src}`)
  838. },
  839. createAudio:function(object={}){//name, level, canplay
  840. if(!object.fake){
  841. object.audio = new Audio();
  842. object.audio.loop = !!object.loop;
  843. //object.audio.autoplay = true;
  844. object.audio.addEventListener('ended', ()=>{
  845. if(object.loop){//循环
  846. Log(`${object.name} 播放完毕,重新播放`)
  847. object.audio.play()
  848. }else{
  849. this.pause(object.name, true);//停止后的后续处理
  850. }
  851. });
  852. object.audio.oncanplaythrough = ()=>{
  853. Log(`${object.name} canplaythrough `)
  854. }
  855. }
  856. this.list.push(object)
  857. },
  858. initAutoPlay:function(){ //处理设备自动播放限制
  859. let play = function(){
  860. if(this.currentAudio && this.currentAudio.audio){
  861. this.currentAudio.audio.play()
  862. Log(`${this.currentAudio.name} 自动播放成功`) //即使设置src在这之后好像也能成功播放
  863. }else{
  864. }
  865. document.removeEventListener("touchstart",play);
  866. document.removeEventListener("click",play);
  867. $('#player')[0].removeEventListener("touchstart", play);
  868. }.bind(this);
  869. document.addEventListener("WeixinJSBridgeReady", play, false);
  870. document.addEventListener("touchstart", play);//ios需要加个事件才能播放 不能自动播放;如果还有浏览器不行,换成别的交互事件
  871. document.addEventListener("click", play);
  872. $('#player')[0].addEventListener("touchstart", play);
  873. }
  874. }
  875. function Log(value, color, fontSize){
  876. color = color || '#13f'
  877. fontSize = fontSize || 14
  878. console.warn(`%c${value}`, `color:${color};font-size:${fontSize}px`)
  879. }
  880. Manage.prototype.loadAudio = function() { //相关:g_tourAudio \ g_playAudio
  881. //热点页面因为挡住了界面,所以暂时不存在别的音频阻止热点音频的可能
  882. //box视频都静音,所以暂时不考虑
  883. SoundManager.createAudio({
  884. name:'bgm',
  885. level:0,
  886. src:'',
  887. loop:true,
  888. canplay:(audio)=>{
  889. return this.bgmShouldPlay
  890. },
  891. callback:(state)=>{//play或pause时随之触发的函数(即使还没开始播放)
  892. if(state){
  893. $("#volume a img").attr("src", "./images/Volume btn_off.png")
  894. $("#volume").attr("title", "关闭声音");
  895. }else{
  896. $("#volume a img").attr("src", "./images/Volume btn_on.png")
  897. $("#volume").attr("title", "打开声音");
  898. }
  899. }
  900. })
  901. SoundManager.createAudio({
  902. name:'tour',
  903. level:0,
  904. src:'',
  905. loop:false,
  906. canplay:(audio)=>{
  907. return player.director && player.director.tourIsPlaying && player.director.getAudio()
  908. }
  909. })
  910. SoundManager.createAudio({
  911. name:'hot',
  912. fake:true,//实际上没有audio. 只是为了来停止和续播其他音频
  913. level:1,
  914. src:'',
  915. loop:false,
  916. canplay:(audio)=>{
  917. }
  918. })
  919. $("#volume").find("a").on("click", ()=> {
  920. if($("#volume img")[0].src.indexOf("btn_on.png")>-1)
  921. {
  922. this.switchBgmState(true);
  923. }
  924. else if($("#volume img")[0].src.indexOf("btn_off.png")>-1)
  925. {
  926. this.switchBgmState(false);
  927. }
  928. })
  929. this.switchBgmState(true);//初始设置允许播放bgm
  930. SoundManager.initAutoPlay()
  931. }
  932. Manage.prototype.switchBgmState = function(state){//按钮的状态完全代表是否应该播放bgm,即使还没加载完
  933. this.bgmShouldPlay = state
  934. if(state){
  935. SoundManager.play('bgm')
  936. }else{
  937. SoundManager.pause('bgm')
  938. }
  939. /* if(!g_bgAudio || !g_bgAudio.src) return;
  940. var played = function(){
  941. console.log('begin play bgm');
  942. g_play = 1;
  943. g_playAudio = g_bgAudio;
  944. g_tourAudio && g_tourAudio.pause()
  945. }
  946. var paused = function(){
  947. g_play = 0;
  948. g_playAudio == g_bgAudio && (g_playAudio = null)
  949. }
  950. if(state ){
  951. g_bgAudio.play();
  952. if(g_bgAudio.paused){
  953. paused()
  954. }else{
  955. played()
  956. return true
  957. }
  958. }else{
  959. g_bgAudio.pause();
  960. paused()
  961. }
  962. g_bgAudio.pauseByHot = false
  963. g_bgAudio.pauseByTour = false */
  964. }
  965. var manage = new Manage();
  966. //兼容一代的場景
  967. //請求地址統一管理
  968. var g_onePregix = "https://bigscene.4dage.com/" //对应一代 http://www.4dmodel.com/SuperPanoramic/index.html?m=55
  969. var g_version = manage.number("version");
  970. g_version === "one" ? g_Prefix = g_onePregix : '';