123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499 |
- //参考 https://artsandculture.google.com/experiment/TAEPZtXK2s139g
- let camera, scene, renderer;
- const shadowHasAlpha = false //阴影是否考虑光透过透明材质
- const planeGeo = new THREE.PlaneBufferGeometry(1, 1)
- const raycaster = new THREE.Raycaster(); raycaster.linePrecision = 0;//不检测boxHelper
- const mouse = new THREE.Vector2();
- let needUpdateShadow, needsUpdateScene
- const Density = 2.5
- var BlurShader = {
- uniforms: {
- "map": { value: null },
- "blurRadius": { value: new THREE.Vector2(1.0 / 512.0, 1.0 / 512.0) },
- 'opacity': { value: 0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join("\n"),
- fragmentShader: [
- "uniform sampler2D map;",
- "uniform vec2 resolution;",
- "uniform float blurRadius;",
- "uniform float opacity;",
- "varying vec2 vUv;",
- "void main() {",
- " vec2 offset = blurRadius / resolution; ",
- " vec4 sum = vec4( 0.0 );",
- " sum += texture2D( map, vec2( vUv.x - 4.0 * offset.x, vUv.y ) ) * 0.051;",
- " sum += texture2D( map, vec2( vUv.x - 3.0 * offset.x, vUv.y ) ) * 0.0918;",
- " sum += texture2D( map, vec2( vUv.x - 2.0 * offset.x, vUv.y ) ) * 0.12245;",
- " sum += texture2D( map, vec2( vUv.x - 1.0 * offset.x, vUv.y ) ) * 0.1531;",
- " sum += texture2D( map, vec2( vUv.x, vUv.y ) ) * 0.1633;",
- " sum += texture2D( map, vec2( vUv.x + 1.0 * offset.x, vUv.y ) ) * 0.1531;",
- " sum += texture2D( map, vec2( vUv.x + 2.0 * offset.x, vUv.y ) ) * 0.12245;",
- " sum += texture2D( map, vec2( vUv.x + 3.0 * offset.x, vUv.y ) ) * 0.0918;",
- " sum += texture2D( map, vec2( vUv.x + 4.0 * offset.x, vUv.y ) ) * 0.051;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y - 4.0 * offset.y ) ) * 0.051;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y - 3.0 * offset.y) ) * 0.0918;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y - 2.0 * offset.y) ) * 0.12245;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y - 1.0 * offset.y ) ) * 0.1531;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y ) ) * 0.1633;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y + 1.0 * offset.y ) ) * 0.1531;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y + 2.0 * offset.y ) ) * 0.12245;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y + 3.0 * offset.y ) ) * 0.0918;",
- " sum += texture2D( map, vec2( vUv.x , vUv.y + 4.0 * offset.y ) ) * 0.051;",
- " gl_FragColor = sum / 2.0 ;",
- " gl_FragColor.a *= opacity;",
- "}"
- ].join("\n")
- };
- var isMobile = (function() {
- var e = navigator.userAgent || navigator.vendor || window.opera
- return (
- /(android|bb\d+|meego).+mobile|android|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od|ad)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(
- e
- ) ||
- /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(
- e.substr(0, 4)
- )
- )
- })()
-
- var Viewer = function (index, dom) {
- this.index = index;
- this.dom = dom
- this.camera = new THREE.PerspectiveCamera(setting.vfov);
- this.camera.position.set(0, 1, -1.5);
- this.control = new PanoramaControls(this.camera, this.dom)
- this.control.latMin = this.control.latMax = 0
- //this.control.target.set(0,-1,0)
- this.setRenderer()
- this.scene = new THREE.Scene;
- this.scene.background = common.loadTexture("background.jpg")
- this.pointerDownPos
- this.active = false;
- this.antialias = true;
- this.clickTime = new Date().getTime();
- this.updateClock = new THREE.Clock;
- this.cardGroup = new THREE.Object3D();
- this.scene.add(this.cardGroup);
- this.cardGroup.name = "cardGroup";
- this.autoMove = true
- this.bindEvents()
- this.preLoadCards()
- this.animate()
- }
- /*
- 同一时间,视线范围不能同时出现两张卡。也就是分布要根据视角范围变化,但是如果浏览器变宽导致的出现两张卡不算。
- */
- Viewer.prototype.preLoadCards = function () {
- let i = 10
- while (i-- > 0) {
- this.addCard(true)
- }
- let add = () => {
- if (document.hidden) return
- let count = this.getCount()
- let hopeCount = Density * (this.renderer.domElement.clientWidth * this.renderer.domElement.clientHeight) / 100000
-
- if(count < hopeCount){
- let ratio = count / hopeCount
-
- if(Math.random() > ratio){
- this.addCard()
- }
- }
- setTimeout(add, 1000/* 40000 * Math.random() * this.getDensity() */) //当前视野中密度越小 添加越频繁
- }
- add()
- document.addEventListener('visibilitychange', (e) => {
- if (!document.hidden) add()
- console.log('document.hidden', document.hidden)
- })
- }
- Viewer.prototype.getCount = function () {
- let frustumMatrix = new THREE.Matrix4
- frustumMatrix.multiplyMatrices(this.camera.projectionMatrix, this.camera.matrixWorldInverse)
- let frustum = new THREE.Frustum();
- frustum.setFromProjectionMatrix(frustumMatrix)
- let count = this.cardGroup.children.filter(card => {
- return frustum.containsPoint(card.position)
- }).length
-
- return count
- }
- Viewer.prototype.addCard = function (around) {
-
-
-
- let cardIndex = Math.floor(cardNames.length * Math.random())
- common.loadTexture(cardNames[cardIndex], (map) => {
- /* let card = new THREE.Mesh(planeGeo, new THREE.MeshBasicMaterial({
- map,
- transparent:true, opacity:0,side:2
- })) */
- let card = new THREE.Mesh(planeGeo, new THREE.ShaderMaterial({
- uniforms: {
- map: { value: map },
- resolution: { value: new THREE.Vector2(this.renderer.domElement.width, this.renderer.domElement.height) },
- blurRadius: { value: 0 },//像素
- opacity: { value: 0 }
- },
- vertexShader: BlurShader.vertexShader,
- fragmentShader: BlurShader.fragmentShader,
- transparent: true, side: 2
- }))
- Object.defineProperty(card.material, 'opacity', {
- get: function () {
- return card.material.uniforms.opacity.value
- },
- set: function (e) {
- card.material.uniforms.opacity.value = e
- card.material.uniforms.blurRadius.value = math.linearClamp(e, [0, 0.4], [40, 0])
- }
- })
- let direction, far = setting.cards.far
- if (around) {//在四周所有方向都可生成,在一开始时需要
- let n = 0.6//范围0-1 越大越可能接近相机
- far = far * (1 - n * Math.random()) //靠近一点
- direction = new THREE.Vector3(0, 0, -1).applyEuler(new THREE.Euler(0, Math.PI * 2 * Math.random(), 0))
- } else {//仅在相机前方生成,因为相机往这个方向移动,最前方空缺
- direction = new THREE.Vector3(0, 0, -1).applyQuaternion(this.camera.quaternion).applyEuler(new THREE.Euler(0, this.camera.hfov * (Math.random() - 0.5), 0))
- }
- let h = (Math.random() * 2 - 1) * setting.cards.highest * 0.8 // *0.8是因为靠近后就会飞出视线
- card.position.copy(this.camera.position).add(direction.add(new THREE.Vector3(0, h, 0)).multiplyScalar(far))
- card.scale.set(map.image.width / 500, map.image.height / 500, 1)
- this.cardGroup.add(card)
- card.transition = transitions.start(lerp.property(card.material, 'opacity', 1, (e) => {
- //console.log(e, card.uuid)
- }), setting.cards.fadeInDur);
- })
- }
- Viewer.prototype.removeCards = function () {//移除超过bound的卡
- let needRemove = this.cardGroup.children.filter(card => {
- if (card.disToCam > setting.cards.far * 1.5) {
- card.material.dispose()
- transitions.cancel(card.transition)
- //console.log('remove一张卡')
- return true
- }
- })
- needRemove.forEach(card => card.parent.remove(card))
- //needRemove.length>0 && console.log('当前存在卡数', this.cardGroup.children.length)
- }
- Viewer.prototype.update = function (deltaTime) {//绘制的时候同时更新
- this.setSize()
- this.control.update(deltaTime)
- transitions.update(deltaTime)
- if (this.autoMove) {
- let direction = new THREE.Vector3(0, 0, -1).applyQuaternion(this.camera.quaternion)
- let moveSpeed = 0.8
- this.camera.position.add(direction.multiplyScalar(deltaTime * moveSpeed))
- }
- this.cardGroup.children.forEach(card => {
- card.quaternion.copy(this.camera.quaternion)
- let dis = card.position.clone().setY(0).distanceTo(this.camera.position.clone().setY(0))
- if (!card.transition.running) {
- card.material.opacity = math.linearClamp(dis, [setting.cards.near, setting.cards.beginFadeNear], [0, 1])
- }
- card.disToCam = dis
- })
- this.removeCards()
- var needsUpdate = 1;
- if (needsUpdate) {
- this.renderer.autoClear = true
- this.renderer.render(this.scene, this.camera)
- }
- }
- Viewer.prototype.bindEvents = function () {
- this.renderer.domElement.addEventListener('pointermove', this.onPointerMove.bind(this), false);
- this.renderer.domElement.addEventListener('pointerdown', this.onPointerDown.bind(this), false);
- this.renderer.domElement.addEventListener('pointerup', this.onPointerUp.bind(this), false);
- }
- Viewer.prototype.setRenderer = function () {
- try {
- this.renderer = new THREE.WebGLRenderer({ canvas: $(this.dom).find("canvas")[0], antialias: true }),
- this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1),
- this.renderer.autoClear = false
- this.renderer.setClearColor(0xffffff, 1)
- console.log("ContextCreated")
- //this.emit(Events.ContextCreated)
- } catch (e) {
- console.error("Unable to create a WebGL rendering context")
- }
- }
- Viewer.prototype.hasChanged = function () {//判断画面是否改变了,改变后需要更新一些东西
- var copy = function () {
- this.previousState = {
- projectionMatrix: this.camera.projectionMatrix.clone(),//worldMatrix在control时归零了所以不用了吧,用position和qua也一样
- position: this.camera.position.clone(),
- quaternion: this.camera.quaternion.clone(),
- //mouse: this.mouse.clone(),
- fov: this.camera.fov
- };
- }.bind(this)
- if (!this.previousState) {
- copy()
- return { cameraChanged: !0, changed: !0 };
- }
- var cameraChanged =
- !this.camera.projectionMatrix.equals(this.previousState.projectionMatrix) ||
- !this.camera.position.equals(this.previousState.position) ||
- !this.camera.quaternion.equals(this.previousState.quaternion)
- var changed = cameraChanged //|| !this.mouse.equals(this.previousState.mouse)
- copy()
- return { cameraChanged, changed };
- }
- Viewer.prototype.setSize = function () {
- var w, h, pixelRatio;
- return function () {
- if (w != this.dom.clientWidth || h != this.dom.clientHeight || pixelRatio != window.devicePixelRatio) {
- w = this.dom.clientWidth;
- h = this.dom.clientHeight;
- pixelRatio = window.devicePixelRatio;
- this.camera.aspect = w / h;
- this.camera.updateProjectionMatrix();
- this.renderer.setSize(w, h, false, pixelRatio);
- this.camera.hfov = cameraLight.getHFOVForCamera(this.camera, true)
- this.cardGroup.children.forEach(card =>
- card.material.uniforms.resolution.value.set(w, h)
- )
- }
- }
- }()
- Viewer.prototype.animate = function () {
- var deltaTime = Math.min(1, this.updateClock.getDelta());
- this.update(deltaTime)
- //bus.emit('player/position/change', {x:this.position.x, y:this.position.z, lon: this.cameraControls.controls.panorama.lon})
- window.requestAnimationFrame(this.animate.bind(this));
- },
- Viewer.prototype.onPointerMove = function (event, force) {
-
- if (event.isPrimary === false) return;
- mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
- if (!this.pointerDownPos || force) this.checkIntersection();
- }
- Viewer.prototype.onPointerDown = function (event) {
- if (event.isPrimary === false) return;
- mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
- this.pointerDownPos = mouse.clone()
- this.pointerDownTime = Date.now()
- }
- Viewer.prototype.onPointerUp = function (event) {
- if (event.isPrimary === false) return;
- mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
- let now = Date.now()
- if (mouse.distanceTo(this.pointerDownPos) < 0.006 && now - this.pointerDownTime < 1000) {//click
- //doubleClick
- /* var time = new Date().getTime();
- if(time - this.clickTime < 300){
- if(this.intersects.length){
- console.log('doubleClick');
- transitions.cancelById(0)
- transitions.start(lerp.vector(this.control.target, this.intersects[0].point), 600, null, 0 , easing.easeInOutQuad, null, Transitions.doubleClick);
- }
- } */
- if(isMobile){
- this.onPointerMove(event,true)
- }
- if (this.hoveredObject) {
- this.dispatchEvent({ type: 'clickObject', imgName: this.hoveredObject.material.uniforms.map.value.image.src.split('/').pop() })
- }
- }
- this.pointerDownPos = null
- }
- Viewer.prototype.checkIntersection = function () {
- raycaster.setFromCamera(mouse, this.camera);
- raycaster.near = 2
- const intersects = raycaster.intersectObject(this.cardGroup, true);
- var recover = () => {
- if (this.hoveredObject) {
- }
- }
- if (intersects.length > 0) {
- const hoveredObject = intersects[0].object;
- if (this.hoveredObject != hoveredObject) {
- recover()
- this.dispatchEvent({ type: "hoverObject", imgName: hoveredObject.material.uniforms.map.value.image.src.split('/').pop() })
- this.hoveredObject = hoveredObject;
- this.dom.style.cursor = 'pointer'
- }
- } else {
- recover()
- this.dispatchEvent({ type: "mouseoutObject" })
- this.dom.style.cursor = ''
- this.hoveredObject = null
- }
- this.intersects = intersects;
- }
- Viewer.prototype.setAutoMove = function (state) {//设置相机飞行状态
- this.autoMove = !!state
- }
- Object.assign(Viewer.prototype, THREE.EventDispatcher.prototype);
|