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@@ -91160,7 +91160,7 @@ void main()
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void main() {
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void main() {
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//从图上实测
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//从图上实测
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const float mapFaceColorR = 0.85; //0.8862745098039215 (取色)
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const float mapFaceColorR = 0.85; //0.8862745098039215 (取色)
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- const float mapTextColotR = 0.64; //0.6431372549019608 (取色)//越高锯齿越强,越低越模糊颜色越灰
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+ const float mapTextColotR = 0.66; //0.6431372549019608 (取色)//越高锯齿越强,越低越模糊颜色越灰
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vec4 texColor = texture2D(map, vUv);
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vec4 texColor = texture2D(map, vUv);
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