ViewerNew.js 262 KB

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  1. import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
  2. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  3. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  4. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  5. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  6. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  7. //--------以上文件只在部分工程中添加-------------------------
  8. import * as THREE from "../../../libs/three.js/build/three.module.js";
  9. import Stats from "../../../libs/stats.js/stats.js";
  10. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  11. import {TagTool} from "../objects/tool/TagTool.js";
  12. import Compass from "../objects/tool/Compass.js";
  13. import {FloorCompass} from "../objects/tool/FloorCompass.js";
  14. import AxisViewer from "../objects/tool/AxisViewer.js";
  15. import Monitor from "../objects/Monitor.js";
  16. import {ExtendScene} from '../../viewer/ExtendScene.js'
  17. import {transitions, easing, lerp} from '../utils/transitions.js'
  18. import {Renderer} from "../../PotreeRendererNew.js";
  19. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  20. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  21. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  22. import {MapViewer} from "./map/MapViewer.js";
  23. import {NavigationCube} from '../../viewer/NavigationCube.js'
  24. //import {MapView} from "../viewer/map.js";
  25. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  26. import {Features} from "../../Features.js";
  27. import {Message} from "../../utils/Message.js";
  28. import {Sidebar} from "../../viewer/sidebarNew.js";
  29. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  30. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  31. import Overlay from "../objects/Overlay.js";
  32. import CursorDeal from '../utils/CursorDeal.js'
  33. import Common from '../utils/Common.js'
  34. import browser from '../utils/browser.js'
  35. import SplitScreen from '../utils/SplitScreen.js'
  36. import cameraLight from "../utils/cameraLight.js";
  37. import math from "../utils/math.js";
  38. import {MeshDraw} from '../utils/DrawUtil.js'
  39. import {UoMService} from '../utils/UnitConvert.js'
  40. import {ClippingTool} from "../../utils/ClippingTool.js";
  41. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  42. import {Utils} from "../../utils.js";
  43. import {BoxVolume} from "../../utils/VolumeNew.js";
  44. import {VolumeTool} from "../../utils/VolumeTool.js";
  45. import {Images360} from "../modules/panos/Images360.js";
  46. import {Clip} from '../modules/clipModel/Clip.js'
  47. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  48. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  49. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  50. import {RouteGuider} from '../modules/route/RouteGuider.js'
  51. import {Clipping} from '../modules/clipping/Clipping.js'
  52. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  53. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  54. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  55. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  56. import AnimationEditor from '../modules/Animation/AnimationEditor.js'
  57. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  58. import Magnifier from "../objects/Magnifier.js";
  59. import Reticule from "../objects/Reticule.js";
  60. import Viewport from "../viewer/Viewport.js"
  61. import {ViewerBase} from "../viewer/viewerBase.js"
  62. import {Gradients} from "../../materials/Gradients.js";
  63. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  64. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  65. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  66. import RenderPass from '../materials/postprocessing/RenderPass.js'
  67. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  68. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  69. import BasicMaterial from '../materials/BasicMaterial.js'
  70. //import {RoomEnvironment} from './RoomEnvironment.js'
  71. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  72. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  73. //import {VRControls} from "../../navigation/VRControlsNew.js";
  74. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  75. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  76. import DxfLoader from '../../loader/DxfLoader.js'
  77. import {Splat} from '../objects/3dgs/Splat.js'
  78. let loaders = {}
  79. let mapArea;
  80. let shelterHistory = []
  81. Potree.isIframeChild = window.parent!=window //子页面
  82. /* if(Potree.isIframeChild){
  83. let rootWin = Common.getRootWindow()
  84. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  85. } */
  86. /* window.addEventListener('focus',()=>{
  87. console.log('focus',window.winIndex)
  88. })
  89. window.addEventListener('blur',()=>{
  90. console.log('blur',window.winIndex)
  91. }) */
  92. THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
  93. export class Viewer extends ViewerBase{
  94. constructor(domElement, mapArea_, args = {}){
  95. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  96. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  97. window.viewer = this
  98. mapArea = mapArea_
  99. this.setLoaders()
  100. this.tempRange = {
  101. ir:{min:Infinity, max:-Infinity},//红外
  102. temp:{min:Infinity, max:-Infinity}//火灾
  103. }
  104. /* if(Potree.settings.number == 'SS-t-g45LdhXGdYv'){
  105. this.tempRange.temp = {min:473.1, max:1273.1}
  106. } */
  107. if(this.renderer.capabilities.isWebGL2){
  108. Potree.settings.isWebgl2 = true //是否启用webgl2
  109. }
  110. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge"){
  111. this.modules = {
  112. Alignment,
  113. SiteModel,
  114. volumeComputer: new VolumeComputer //暂时
  115. }
  116. if(Potree.settings.editType == "pano" ){
  117. this.modules.PanoEditor = PanoEditor
  118. }else if(Potree.settings.editType == "merge"){
  119. this.modules.MergeEditor = MergeEditor
  120. this.modules.CamAniEditor = CamAniEditor
  121. this.modules.AnimationEditor = new AnimationEditor
  122. Potree.settings.useDepthTex = Potree.settings.mergeType2
  123. }
  124. }else{
  125. this.modules = {
  126. Clip,
  127. Alignment,
  128. SiteModel,
  129. RouteGuider : new RouteGuider,
  130. clipping: new Clipping,
  131. ParticleEditor,
  132. CamAniEditor,
  133. volumeComputer: new VolumeComputer,
  134. MergeEditor
  135. }
  136. }
  137. {
  138. Potree.timeCollect = {
  139. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  140. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  141. depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
  142. sortByScore:{minCount:Infinity },
  143. //loop :{minCount:Infinity }
  144. }
  145. for(let i in Potree.timeCollect){
  146. Potree.timeCollect[i].measures = [];
  147. Potree.timeCollect[i].sum = 0;
  148. }
  149. setTimeout(()=>{
  150. for(let i in Potree.timeCollect){
  151. Potree.timeCollect[i].start = true
  152. }
  153. /* setTimeout(()=>{
  154. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  155. },10000) */
  156. },2000)
  157. {
  158. this.fpsCollect = {}
  159. let init = (name)=>{
  160. this.fpsCollect[name] = []
  161. this.fpsCollect[name].durSum = 0
  162. }
  163. init('short')
  164. init('long')
  165. init('rendered')
  166. init('renderedLong')
  167. init('camChanged')
  168. init('camChangedLong')
  169. Potree.fps = 40 //随便写一个
  170. Potree.fps2 = 40 //随便写一个
  171. Potree.fpsRendered = 35 //随便写一个
  172. Potree.fpsRendered2 = 35 //随便写一个
  173. Potree.fpsCamChanged = 30 //随便写一个
  174. Potree.fpsCamChanged2 = 30 //随便写一个
  175. //this.pageHiddenCollect = []
  176. }
  177. /* setTimeout(()=>{
  178. console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
  179. console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
  180. },25000) */
  181. }
  182. this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
  183. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  184. this.isEdit = true
  185. this.waitQueue = []
  186. this.unitConvert = new UoMService();
  187. this.visible = true
  188. this.fpVisiDatasets = []
  189. this.atDatasets = []
  190. this.objs = new THREE.Object3D,
  191. this.objs.name = 'objs'
  192. this.objs.addEventListener('isVisible',()=>{
  193. this.setAllTilesets(model=> model.visiChangeCallback() )
  194. })
  195. this.testMaxNodeCount = 0
  196. this.tiles3dVisiVCount = 0
  197. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  198. //-------------
  199. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  200. //这意味着边缘增强和测量线遮挡失效
  201. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  202. this.guiLoaded = false;
  203. this.guiLoadTasks = [];
  204. this.onVrListeners = [];
  205. this.messages = [];
  206. this.elMessages = $(`
  207. <div id="message_listing"
  208. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  209. </div>`);
  210. $(domElement).append(this.elMessages);
  211. this.fakeMeasure = {};
  212. setTimeout(()=>{
  213. if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
  214. console.warn('不支持webgl2')
  215. }
  216. },3000)
  217. try{
  218. if(!Potree.settings.isOfficial)
  219. { // generate missing dom hierarchy
  220. if ($(domElement).find('#potree_map').length === 0) {
  221. let potreeMap = $(`
  222. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  223. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  224. </div>
  225. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  226. </div>
  227. `);
  228. $(domElement).append(potreeMap);
  229. }
  230. if ($(domElement).find('#potree_description').length === 0) {
  231. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  232. $(domElement).append(potreeDescription);
  233. }
  234. if ($(domElement).find('#potree_annotations').length === 0) {
  235. let potreeAnnotationContainer = $(`
  236. <div id="potree_annotation_container"
  237. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  238. $(domElement).append(potreeAnnotationContainer);
  239. }
  240. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  241. let potreeMap = $(`
  242. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  243. </div>
  244. `);
  245. $(domElement).append(potreeMap);
  246. }
  247. //add
  248. {
  249. $(domElement).append($("<div id='potree_labels'></div>"));
  250. if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
  251. mapArea = $("<div id='mapGaode'></div>");
  252. $(domElement).append(mapArea);
  253. mapArea = mapArea[0];
  254. }
  255. }
  256. /* let domRoot = this.renderer.domElement.parentElement;
  257. let elAttach = $("<input type='button' value='test'></input>");
  258. elAttach.css({
  259. position : "absolute",
  260. right : '10%',
  261. bottom: '20px',
  262. zIndex: "10000",
  263. fontSize:'1em', color:"black",
  264. background:'rgba(255,255,255,0.8)',
  265. })
  266. let state = false
  267. elAttach.on("click", () => {
  268. window.buttonFunction && window.buttonFunction()
  269. });
  270. domRoot.appendChild(elAttach[0]); */
  271. }
  272. this.tiles3dMemoryUsage = 0
  273. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  274. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  275. // defaultSettings.navigation = "Orbit";
  276. // }
  277. this.server = null;
  278. this.fov = 60;
  279. this.isFlipYZ = false;
  280. this.useDEMCollisions = false;
  281. this.generateDEM = false;
  282. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  283. this.edlStrength = 1.0;
  284. this.edlRadius = 1.4;
  285. this.edlOpacity = 1.0;
  286. this.useEDL = false;
  287. this.description = "";
  288. this.setClassifications(ClassificationScheme['user'])
  289. this.moveSpeed = 1;
  290. this.lengthUnit = LengthUnits.METER;
  291. this.lengthUnitDisplay = LengthUnits.METER;
  292. this.showBoundingBox = false;
  293. this.showAnnotations = true;
  294. this.freeze = false;
  295. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  296. this.filterReturnNumberRange = [0, 7];
  297. this.filterNumberOfReturnsRange = [0, 7];
  298. this.filterGPSTimeRange = [-Infinity, Infinity];
  299. this.filterPointSourceIDRange = [0, 65535];
  300. this.potreeRenderer = null;
  301. this.edlRenderer = null;
  302. this.pRenderer = null;
  303. this.scene = null;
  304. this.sceneVR = null;
  305. this.overlay = null;
  306. this.overlayCamera = null;
  307. this.inputHandler = null;
  308. this.controls = null;
  309. this.clippingTool = null;
  310. this.transformationTool = null;
  311. this.navigationCube = null;
  312. this.compass = null;
  313. this.skybox = null;
  314. this.clock = new THREE.Clock();
  315. this.background = null;
  316. this.buffers = new Map
  317. if(args.noDragAndDrop){
  318. }else{
  319. this.initDragAndDrop();
  320. }
  321. if(Potree.settings.isTest){
  322. this.stats = new Stats();
  323. this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  324. document.body.appendChild( this.stats.dom );
  325. }
  326. {
  327. this.overlay = new THREE.Scene();
  328. this.overlayCamera = new THREE.OrthographicCamera(
  329. 0, 1,
  330. 1, 0,
  331. -1000, 1000
  332. );
  333. }
  334. this.pRenderer = new Renderer(this.renderer);
  335. {
  336. let near = 2.5;
  337. let far = 10.0;
  338. let fov = 90;
  339. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  340. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  341. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  342. }
  343. let scene = new ExtendScene(this.renderer);
  344. { // create VR scene
  345. this.sceneVR = new THREE.Scene();
  346. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  347. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  348. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  349. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  350. // infoNode.position.set(-0.5, 1, 0);
  351. // infoNode.scale.set(0.4, 0.3, 1);
  352. // infoNode.lookAt(0, 1, 0)
  353. // this.sceneVR.add(infoNode);
  354. // window.infoNode = infoNode;
  355. }
  356. this.setScene(scene);
  357. //add: for 截图时抗锯齿
  358. {
  359. /* this.composer = new EffectComposer( this.renderer );
  360. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  361. this.composer.addPass( this.ssaaRenderPass );
  362. */
  363. //this.ssaaRenderPass.useCopy = true
  364. //this.ssaaRenderPass.renderToScreen = true;
  365. //this.ssaaRenderPass.needsSwap = false
  366. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  367. /* let outlinePass = this.outlinePass = new OutlinePass( );
  368. this.ssaaRenderPass.addPass(outlinePass)
  369. */
  370. //ssaa有透明度、发黑的问题所以不用了
  371. //--------------------------
  372. this.composer = new EffectComposer( this.renderer );
  373. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  374. this.composer.readTarget = true //把底图和测量线一起fxaa
  375. /* const renderPass = new RenderPass();
  376. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  377. //renderPass.clearAlpha = 0;
  378. renderPass.clear = !this.composer.readTarget
  379. this.composer.addPass( renderPass );
  380. */
  381. //for 融合页面
  382. let outlinePass = this.outlinePass = new OutlinePass( );
  383. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  384. outlinePass.enabled = false
  385. this.composer.addPass( outlinePass );
  386. outlinePass.edgeStrength = 4
  387. outlinePass.edgeGlow = 0
  388. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  389. /* this.fxaaPass = new ShaderPass( FXAAShader );
  390. this.fxaaPass.readTarget = true //add
  391. this.fxaaPass.setSize = function(width, height){
  392. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  393. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  394. }
  395. this.fxaaPass.renderToScreen = true;
  396. this.composer.addPass( this.fxaaPass ); */
  397. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  398. //这两个暂时不能一起用。目前刚好不需要一起用
  399. /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
  400. this.composer.addPass(this.images360.fastTranMaskPass)//add */
  401. }
  402. {
  403. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  404. left:0, bottom:0, width:1, height: 1, name:'MainView'
  405. })
  406. this.viewports = [this.mainViewport]
  407. Potree.settings.showCompass && this.addCompass()
  408. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  409. this.magnifier = new Magnifier(this);
  410. this.reticule = new Reticule(this)
  411. this.scene.scene.add(this.magnifier)
  412. this.scene.scene.add(this.reticule)
  413. if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
  414. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  415. }
  416. this.inputHandler = new InputHandler(this, this.scene.scene);
  417. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  418. this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
  419. //this.inputHandler.setScene(this.scene);
  420. //this.inputHandler.addInputListener(this);//add
  421. this.clippingTool = new ClippingTool(this);
  422. this.transformationTool = new TransformationTool(this);
  423. this.navigationCube = new NavigationCube(this);
  424. this.navigationCube.visible = false;
  425. this.createControls();
  426. this.clippingTool.setScene(this.scene);
  427. let onPointcloudAdded = (e) => {
  428. if (this.scene.pointclouds.length === 1) {
  429. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  430. speed = speed / 2000;
  431. this.setMoveSpeed(speed);
  432. }
  433. };
  434. let onVolumeRemoved = (e) => {
  435. this.inputHandler.deselect(e.volume);
  436. };
  437. this.addEventListener('scene_changed', (e) => {
  438. this.inputHandler.setScene(e.scene);
  439. this.clippingTool.setScene(this.scene);
  440. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  441. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  442. }
  443. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  444. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  445. }
  446. });
  447. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  448. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  449. }
  450. { // set defaults
  451. this.setFOV(60);
  452. this.setEDLEnabled(false);
  453. this.setEDLRadius(3);
  454. this.setEDLStrength(0.01);
  455. this.setEDLOpacity(1.0);
  456. this.setPointBudget(1*1000*1000);
  457. this.setShowBoundingBox(false);
  458. this.setFreeze(false);
  459. this.setControls(this.fpControls/* orbitControls */);
  460. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  461. this.scaleFactor = 1;
  462. this.loadSettingsFromURL();
  463. }
  464. // start rendering!
  465. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  466. //requestAnimationFrame(this.loop.bind(this));
  467. //}
  468. this.renderer.setAnimationLoop(this.loop.bind(this));
  469. this.loadGUI = this.loadGUI.bind(this);
  470. this.annotationTool = new AnnotationTool(this);
  471. this.measuringTool = new MeasuringTool(this);
  472. //this.profileTool = new ProfileTool(this);
  473. this.volumeTool = new VolumeTool(this);
  474. this.tagTool = new TagTool(this);
  475. //-----------
  476. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  477. if(Potree.settings.editType == "pano"){
  478. this.modules.PanoEditor.init()
  479. this.modules.SiteModel.init() //add
  480. }else if(Potree.settings.editType == "merge"){
  481. this.modules.MergeEditor.init()
  482. }else{
  483. this.modules.SiteModel.init()
  484. this.modules.ParticleEditor.init()
  485. }
  486. this.modules.Alignment.init()
  487. this.images360 = new Images360(this);
  488. this.scene.scene.add(this.objs);
  489. //add test
  490. /* const environment = new RoomEnvironment();
  491. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  492. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  493. */
  494. //-----------
  495. this.modules.volumeComputer && this.modules.volumeComputer.init()
  496. }catch(e){
  497. this.onCrash(e);
  498. }
  499. //-----------------------add----------------------------------------------------
  500. /* {
  501. let ratio
  502. this.addEventListener('resize',(e)=>{
  503. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  504. viewer.scene.pointclouds.forEach(p => {
  505. p.changePointSize()
  506. })
  507. }
  508. ratio = e.deviceRatio
  509. })
  510. } */
  511. {
  512. let pointDensity = ''
  513. Object.defineProperty(Potree.settings , "pointDensity",{
  514. get: function() {
  515. return pointDensity
  516. },
  517. set: (density)=>{
  518. if(density){
  519. let config = Potree.config.pointDensity[density];
  520. let pointBudget = config.pointBudget;
  521. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  522. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  523. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  524. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  525. }
  526. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  527. viewer.setPointBudget(pointBudget );
  528. pointDensity = density
  529. this.setPointLevels()
  530. this.dispatchEvent('pointDensityChanged')
  531. }
  532. }
  533. })
  534. let UserPointDensity = ''
  535. Object.defineProperty(Potree.settings , "UserPointDensity",{
  536. get: function() {
  537. return UserPointDensity
  538. },
  539. set: (density)=>{
  540. if(UserPointDensity != density){
  541. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  542. Potree.settings.pointDensity = density
  543. }
  544. UserPointDensity = density
  545. this.dispatchEvent('UserPointDensityChanged')
  546. }
  547. }
  548. })
  549. }
  550. {
  551. let cameraFar = Potree.settings.cameraFar
  552. Object.defineProperty(Potree.settings , "cameraFar",{
  553. get: function() {
  554. return cameraFar
  555. },
  556. set: (far)=>{
  557. if(far != cameraFar){
  558. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  559. this.mainViewport.camera.far = far;
  560. this.mainViewport.camera.updateProjectionMatrix()
  561. }
  562. cameraFar = far
  563. }
  564. }
  565. })
  566. }
  567. /* this.reticule.addEventListener('update',(e)=>{
  568. this.needRender = true
  569. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  570. }) */
  571. this.reticule.addEventListener('update',(e)=>{
  572. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  573. this.lazyRenderViewports()
  574. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  575. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  576. })
  577. this.addEventListener('pointcloud_changed',(e)=>{
  578. if(this.screenshoting){
  579. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  580. }
  581. else this.lazyRenderViewports()
  582. })
  583. if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
  584. viewer.addEventListener('camera_changed',(e)=>{
  585. if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
  586. Common.intervalTool.isWaiting('updatePathArrows', ()=>{
  587. Potree.Path.updateArrows()
  588. },1000)
  589. }
  590. })
  591. }
  592. this.addEventListener('allLoaded', ()=>{
  593. this.allLoaded = true
  594. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  595. //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
  596. this.scene.pointclouds.forEach(pointcloud=>{
  597. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  598. //console.log('pointcloud isVisible', this.id, e.visible)
  599. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  600. this.updateModelBound('visibleChanged')
  601. }
  602. this.dispatchEvent('pointcloud_changed')
  603. })
  604. pointcloud.material.addEventListener('material_property_changed',()=>{
  605. this.dispatchEvent('pointcloud_changed')
  606. })
  607. })
  608. window.addEventListener('unfocusPage',(e)=>{
  609. console.log('unfocusPage',document.title)
  610. this.setDisplay(false)
  611. })
  612. window.addEventListener('focusPage',(e)=>{
  613. console.log('focusPage',document.title)
  614. this.setDisplay(true)
  615. })
  616. this.createHackMesh()
  617. },{once:true})
  618. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
  619. let updated, zoomLevel
  620. let update = (e)=>{
  621. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  622. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  623. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  624. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  625. if(Potree.settings.ifShowMarker ){
  626. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  627. if(!this.mainViewport.view.isFlying() ){
  628. this.updateMarkerVisibles()
  629. }
  630. },500)
  631. }
  632. }
  633. }
  634. this.addEventListener('camera_changed', update)
  635. this.addEventListener('updateModelBound', update)
  636. this.addEventListener('showMarkerChanged',()=>{
  637. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  638. this.updateMarkerVisibles()
  639. })
  640. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  641. this.images360.addEventListener('endChangeMode',(e)=>{
  642. if(e.mode == 'showPanos'){
  643. this.updateMarkerVisibles()
  644. }
  645. }) */
  646. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  647. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  648. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  649. this.updateMarkerVisibles()
  650. },500)
  651. }
  652. })
  653. /* } */
  654. }
  655. this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
  656. if(Potree.settings.editType == 'pano'){
  657. if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
  658. this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
  659. }else{
  660. this.updateFpVisiDatasets()
  661. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  662. }
  663. })
  664. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  665. this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  666. this.selectedFloorplan = e.pointcloud; //绝对显示
  667. this.updateFpVisiDatasets()
  668. let pointclouds;
  669. if(e.pointcloud){
  670. pointclouds = [e.pointcloud]
  671. }else if(this.fpVisiDatasets.length){
  672. pointclouds = this.fpVisiDatasets
  673. }
  674. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  675. })
  676. this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
  677. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  678. })
  679. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  680. this.updateFpVisiDatasets()
  681. }) */
  682. let count = 0
  683. viewer.addEventListener('pointcloud_changed',(e)=>{
  684. if(count > 5 && !Potree.settings.showHotIr && !Potree.settings.showHotTemp)return;
  685. Common.intervalTool.isWaiting('gatherTempRange', (e)=>{
  686. if(this.gatherTempRange() && Potree.visibleNodes?.length) count ++ //成功获取
  687. } , THREE.Math.clamp(200, count * 200, 1200 ) )
  688. })
  689. }
  690. {
  691. let interval
  692. document.addEventListener('visibilitychange',(e)=>{
  693. let v = !document.hidden
  694. //console.warn('visibilitychange', v )
  695. this.dispatchEvent({type:'pageVisible', v } )
  696. //this.pageHiddenCollect.push({time:performance.now, visible:v})
  697. if(!v){
  698. let marks = performance.getEntriesByName("loop-start")
  699. marks.length && (marks[marks.length-1].pageHidden = true)
  700. }
  701. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  702. interval = setInterval(()=>{
  703. //console.log('force loop', Date.now())
  704. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  705. this.loop(Date.now())
  706. }
  707. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  708. }else if(v && interval){
  709. clearInterval(interval)
  710. }
  711. })
  712. }
  713. /* if(!Potree.isIframeChild){
  714. window.winIndex = 0;
  715. let index = 1;
  716. this.addEventListener('createIframe',(e)=>{//创建了子页面
  717. let child = e.window;
  718. child.winIndex = index ++;
  719. })
  720. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  721. } */
  722. /* {
  723. let setInteract = ()=>{
  724. this.interacted = true //标记这一帧用户有操作屏幕
  725. }
  726. this.addEventListener('global_mousedown', setInteract)
  727. this.addEventListener('global_touchmove', setInteract)
  728. this.addEventListener('global_mousewheel', setInteract)
  729. }
  730. {//针对数据集偏离中心很远后产生的精度损失而抖动
  731. this.addEventListener('camera_changed', e => {
  732. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  733. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  734. if(!this.mainViewport.view.isFlying() ){
  735. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  736. if(pos.lengthSq() > 25000000){
  737. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  738. pos = this.mainViewport.view.position.clone()
  739. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  740. this.scene.scene.position.sub(pos)
  741. console.log('变位置', pos)
  742. this.scene.pointclouds.forEach(cloud=>{
  743. Alignment.setMatrix(cloud)
  744. })
  745. },500)
  746. }
  747. }
  748. }
  749. }
  750. })
  751. }*/
  752. }
  753. addCompass(){
  754. if(this.compass)return
  755. this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
  756. if(!Potree.settings.editType){//激光场景
  757. this.floorCompass = new FloorCompass(this)
  758. }
  759. }
  760. lazyRenderViewports(updateCount){
  761. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  762. let viewports = this.viewports
  763. if(viewports.length == 1 || this.needRender){
  764. return this.needRender = true
  765. }
  766. const maxWaitTime = 200
  767. let now = Date.now()
  768. let maxRenderCount = 1
  769. viewports.forEach(e=>{
  770. if(now - e.lastRenderTime > maxWaitTime){
  771. e.needRender = true
  772. }
  773. })
  774. let renderCount = viewports.filter(e=>e.needRender).length
  775. //console.log('renderCount', renderCount)
  776. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  777. if(renderCount < maxRenderCount){ //还有名额,补齐
  778. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  779. e.needRender = true
  780. })
  781. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  782. list[0].needRender = true
  783. }
  784. }
  785. getObjectPointCount(object){
  786. let posCount = 0, texArea = 0
  787. object.traverse((mesh, o={})=>{
  788. //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
  789. if(mesh.geometry){
  790. if(mesh.geometry instanceof THREE.BufferGeometry ){
  791. posCount += mesh.geometry.attributes.position.count
  792. }else{
  793. posCount += mesh.geometry.vertices.length
  794. }
  795. //visi && (visiPosCount += mesh.geometry.attributes.position.count)
  796. }
  797. /* if(mesh.material && !mesh.material.map){
  798. console.log('!mesh.material.map ?')
  799. } */
  800. if(mesh.material){
  801. let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
  802. mats.forEach(mat =>{
  803. let map = mat.map
  804. if(map ){
  805. if(!map.image){
  806. console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
  807. return
  808. }
  809. texArea += map.image.width * map.image.height
  810. //visi && (visiTexArea += a)
  811. }
  812. })
  813. }
  814. //return {visible:visi}
  815. })
  816. return {posCount , texArea }
  817. }
  818. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  819. let ifShelter
  820. let now = Date.now()
  821. let extraPanoId = panoId != void 0
  822. if(!this.shelterCount)return
  823. let history = shelterHistory.find(e=>e.point.equals(point))
  824. let cameraPos = this.mainViewport.view.position.clone()
  825. if(panoId == void 0){
  826. if(this.images360.isAtPano(0.05)){
  827. panoId = this.images360.currentPano.id
  828. }
  829. }
  830. if(history){
  831. if(panoId != void 0){
  832. ifShelter = history.panos[panoId];
  833. }else{
  834. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  835. ifShelter = history.notAtPano.ifShelter
  836. }
  837. }
  838. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  839. shelterHistory.splice(index, 1)
  840. }else{//新增
  841. history = {point, panos:{}, notAtPano:{}}
  842. const minCount = 100
  843. if(shelterHistory.length > minCount){//去除最早的
  844. let old
  845. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  846. if(old == history || shelterHistory.length == minCount)break;
  847. shelterHistory.splice(0,1)
  848. //console.log('delete')
  849. }
  850. }
  851. }
  852. if(ifShelter == void 0){
  853. delete history.waitCompute
  854. if(this.mainViewport.view.isFlying()){
  855. return useLastResult()
  856. }
  857. if(panoId != void 0){
  858. let pano = this.images360.getPano(panoId)
  859. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  860. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  861. history.panos[panoId] = ifShelter
  862. this.shelterCount.byTex ++ ;
  863. //console.log('computeByTex direct', panoId, point, ifShelter)
  864. }else{
  865. //soon的无tex不敢写……
  866. //console.log('延迟tex',panoId, point )
  867. history.waitCompute = {panoId, forceGet:extraPanoId }
  868. return useLastResult()
  869. }
  870. }else{
  871. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  872. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  873. history.notAtPano = {cameraPos , ifShelter }
  874. this.shelterCount.byCloud ++ ;
  875. //console.log('computeByCloud direct', point.toArray())
  876. }else{
  877. //console.log('延迟cloud' )
  878. history.waitCompute = {cameraPos}
  879. return useLastResult()
  880. }
  881. }
  882. }
  883. history.ifShelter = ifShelter
  884. history.lastTime = now
  885. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  886. function useLastResult(){//暂时先用上一次的值
  887. shelterHistory.push(history)
  888. history.lastTime = now
  889. return history.ifShelter
  890. }
  891. return ifShelter
  892. }
  893. computeShelter(){
  894. //先算用深度图的,然后再点云;
  895. //let depthTiming = Potree.timeCollect.depthSampler.median
  896. let byTex=0, byCloud=0;
  897. let len = shelterHistory.length;
  898. let waitCloud = []
  899. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  900. for(let i=len-1; i>=0; i--){
  901. let history = shelterHistory[i];
  902. if(history.waitCompute){
  903. let panoId = history.waitCompute.panoId
  904. if(panoId != void 0){
  905. if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
  906. delete history.waitCompute //取消计算
  907. }else{
  908. let pano = this.images360.getPano(panoId)
  909. if(pano.depthTex){
  910. if(byTex >= maxTexCount)break
  911. byTex ++
  912. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  913. history.panos[panoId] = ifShelter
  914. history.ifShelter = ifShelter
  915. delete history.waitCompute
  916. //console.log('补1', history.point.toArray())
  917. }else{
  918. if(pano.pointcloud.hasDepthTex){
  919. //先等待加载完深度图
  920. }else{
  921. waitCloud.push(history)
  922. }
  923. }
  924. }
  925. }else{
  926. waitCloud.push(history)
  927. }
  928. }
  929. }
  930. let maxCloudCount
  931. if(byTex < maxTexCount && waitCloud.length ){
  932. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  933. let waitCloud2 = []
  934. if(maxCloudCount){
  935. for(let i=0; i<waitCloud.length; i++){
  936. let history = waitCloud[i];
  937. if(history.waitCompute.cameraPos){
  938. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  939. delete history.waitCompute
  940. //console.log('delete history.waitCompute', history)
  941. continue; //取消计算
  942. }else{
  943. waitCloud2.push(history)
  944. }
  945. }else{
  946. waitCloud2.push(history)
  947. }
  948. }
  949. let list = waitCloud2.map(e=>e.point)
  950. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  951. //list.length>0 && console.log('list',list, maxCloudCount)
  952. result.list.forEach(e=>{
  953. let history = waitCloud2.find(a=>a.point.equals(e))
  954. let panoId = history.waitCompute.panoId
  955. let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
  956. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  957. if(history.waitCompute.cameraPos){
  958. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  959. }else{
  960. history.panos[panoId] = ifShelter
  961. }
  962. history.ifShelter = ifShelter
  963. byCloud++
  964. //console.log('补2', history.point.toArray())
  965. delete history.waitCompute
  966. })
  967. }
  968. }
  969. if(byTex || byCloud){
  970. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  971. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  972. //console.log('shelterComputed update')
  973. this.dispatchEvent('shelterComputed')
  974. },340)
  975. }
  976. }
  977. updateDatasetAt(force){//更新所在数据集
  978. let fun = ()=>{
  979. let currPos = viewer.mainViewport.view.position
  980. //if(force || !currPos.equals(this.lastPos)){
  981. //this.lastPos.copy(currPos)
  982. var at = this.scene.pointclouds.filter(e=>
  983. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  984. && e.ifContainsPoint(currPos)
  985. )
  986. if(Common.getDifferenceSet(at, this.atDatasets).length){
  987. //console.log('atDatasets', at)
  988. this.atDatasets = at
  989. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  990. this.updateFpVisiDatasets()
  991. if(!viewer.modules.SiteModel.currentFloor){
  992. this.updatePanosVisibles() //所在数据集的点位显示
  993. }
  994. }
  995. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  996. }
  997. force = false
  998. }
  999. //}
  1000. if(force)fun()
  1001. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  1002. }
  1003. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  1004. if(!Potree.settings.ifShowMarker)return
  1005. let inEntity = currentFloor
  1006. //console.error('updatePanosVisibles', currentFloor)
  1007. let SiteModel = this.modules.SiteModel
  1008. viewer.images360.panos.forEach(pano=>{
  1009. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  1010. /* if(!visible && inEntity && SiteModel.noEditBefore && !SiteModel.entities.some(e=>e.panos.includes(pano))){
  1011. //没编辑过的空间模型很有错的可能,如果pano不在任何楼里就显示2025.3 for https://laser.4dkankan.com/?lang=zh&m=SG-y2wVWYmrM7u#/
  1012. visible = true
  1013. } */
  1014. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  1015. })
  1016. this.dispatchEvent('content_changed')
  1017. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  1018. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  1019. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  1020. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  1021. (目前先使用方案1)
  1022. */
  1023. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  1024. if(!Potree.settings.ifShowMarker)return
  1025. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  1026. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  1027. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  1028. let sheltered = (pano)=>{
  1029. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  1030. return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  1031. }
  1032. }
  1033. let panoMap = new Map //先记录想要设置为可见的
  1034. let set = ()=>{//最后确定设置
  1035. let count = 0
  1036. viewer.images360.panos.forEach(pano=>{
  1037. let v = panoMap.get(pano).visible
  1038. v && count++
  1039. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  1040. })
  1041. //console.log('updateMarkerVisibles marker显示个数', count)
  1042. this.dispatchEvent('content_changed')
  1043. }
  1044. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  1045. let camPos = viewer.mainViewport.camera.position
  1046. let o = panoMap.get(pano)
  1047. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  1048. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  1049. return o.dis < maxDis * o.sin
  1050. }
  1051. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  1052. let o = {}
  1053. panoMap.set(pano, o)
  1054. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  1055. o.visible = true;
  1056. }
  1057. })
  1058. //不超过hopeCount的话,可以直接确定设置
  1059. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  1060. //距离超过maxRadius就绝对不可见
  1061. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  1062. if(insideOutCirle.length <= hopeCount){
  1063. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  1064. return set()
  1065. }
  1066. //数量超过hopeCount时,根据距离排序
  1067. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  1068. let slice = insideOutCirle.slice(0,hopeCount)
  1069. slice.forEach(pano=>panoMap.get(pano).visible = true )
  1070. set()
  1071. }
  1072. updateFpVisiDatasets(){
  1073. if(!this.mapViewer) return
  1074. let Clip = this.modules.Clip
  1075. let SiteModel = this.modules.SiteModel
  1076. let Alignment = this.modules.Alignment
  1077. var currentFloor = SiteModel.currentFloor;
  1078. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  1079. this.updateCadVisibles(Clip.selectedDatasets)
  1080. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  1081. let pointclouds = [this.selectedFloorplan]
  1082. this.updateCadVisibles(pointclouds)
  1083. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  1084. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  1085. this.updateCadVisibles(pointclouds)
  1086. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1087. }else{
  1088. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  1089. if(pointclouds.length == 0){
  1090. if(this.focusDatasets){
  1091. pointclouds = this.focusDatasets
  1092. }
  1093. }
  1094. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  1095. pointclouds = this.atDatasets
  1096. }
  1097. this.updateCadVisibles(pointclouds)
  1098. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1099. }
  1100. }
  1101. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1102. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1103. //重叠体积>50% 或 包含>50%的漫游点
  1104. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1105. var lowScores = []
  1106. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1107. let score = 0
  1108. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1109. return true
  1110. }
  1111. if(e.panos.length){//条件2
  1112. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1113. let panoCountRatio = insidePanos.length / e.panos.length
  1114. if(panoCountRatio > ratio2)return true
  1115. score += panoCountRatio
  1116. }
  1117. //条件3
  1118. let volume = entity.intersectPointcloudVolume(e);
  1119. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  1120. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  1121. return true
  1122. }else{
  1123. score += volumeRatio
  1124. }
  1125. lowScores.push({score, pointcloud:e})
  1126. })
  1127. if(pointclouds.length == 0){//从低分项挑一个出来。
  1128. lowScores.sort((a,b)=>{return a.score - b.score})
  1129. if(lowScores[0].score > 0.4){
  1130. pointclouds = [lowScores[0].pointcloud]
  1131. }
  1132. }
  1133. return pointclouds
  1134. } */
  1135. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1136. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1137. //重叠体积>50% 或 包含>50%的漫游点
  1138. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1139. var lowScores = []
  1140. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1141. let score = 0
  1142. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1143. return true
  1144. }
  1145. if(e.panos.length){//条件2
  1146. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1147. let panoCountRatio = insidePanos.length / e.panos.length
  1148. if(panoCountRatio > ratio2)return true
  1149. score += panoCountRatio * 2
  1150. }
  1151. //条件3
  1152. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1153. if(coverHeightRatio < 0.2) return
  1154. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1155. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1156. if(coverAreaRatio < 0.2) return
  1157. score += coverAreaRatio * coverHeightRatio
  1158. lowScores.push({score, pointcloud:e})
  1159. })
  1160. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1161. lowScores.sort((a,b)=>{return a.score - b.score})
  1162. if(lowScores[0].score > 0.4){
  1163. pointclouds = [lowScores[0].pointcloud]
  1164. }
  1165. } */
  1166. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1167. if(e.score > 0.5){
  1168. pointclouds.push(e.pointcloud)
  1169. }
  1170. })
  1171. return pointclouds
  1172. }
  1173. updateCadVisibles(visiClouds, force){
  1174. //console.log('visiClouds',visiClouds)
  1175. let oldVisi = this.fpVisiDatasets
  1176. var visiClouds = this.fpVisiDatasets = visiClouds
  1177. if(!force){
  1178. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1179. if(difference.length == 0)return
  1180. }
  1181. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1182. viewer.scene.pointclouds.forEach(pointcloud=>{
  1183. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1184. var visi = visiClouds.includes(pointcloud)
  1185. if(floorplan){
  1186. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1187. }/* else if(!visi){
  1188. let changeVisi = (e)=>{
  1189. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1190. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1191. console.log('updateCadVisibles加载后更改显示',e)
  1192. }
  1193. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1194. } */
  1195. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1196. })
  1197. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1198. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1199. }
  1200. //促使点云加载出最高级别
  1201. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1202. let camera_changed, count = 0
  1203. let test = (e={})=>{
  1204. camera_changed = true
  1205. let camera = e.camera || this.scene.getActiveCamera()
  1206. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1207. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1208. camera_changed = false
  1209. count ++;
  1210. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1211. let oldCount = this.testMaxNodeCount
  1212. var success = true
  1213. viewer.scene.pointclouds.forEach(e=>{
  1214. var wait = e.testMaxNodeLevel(camera)
  1215. if(wait){
  1216. success = false;
  1217. }
  1218. })
  1219. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1220. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1221. } */
  1222. if(!success)return true //没有全部加载完,继续循环
  1223. else {
  1224. this.removeEventListener('camera_changed',test)
  1225. console.log('testPointcloudsMaxLevel结束')
  1226. }
  1227. }, count<10 ? 250 : 500)
  1228. }
  1229. this.addEventListener('camera_changed',test)
  1230. test()
  1231. /* 检验:
  1232. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1233. */
  1234. }
  1235. setPointLevels(){
  1236. this.scene.pointclouds.forEach(e=>{
  1237. e.setPointLevel()
  1238. })
  1239. }
  1240. onCrash(error){
  1241. console.error(error)
  1242. $(this.renderArea).empty();
  1243. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1244. let elFailPage = $(`
  1245. <div id="#potree_failpage" class="potree_failpage">
  1246. <h1>Potree Encountered An Error </h1>
  1247. <p>
  1248. This may happen if your browser or graphics card is not supported.
  1249. <br>
  1250. We recommend to use
  1251. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1252. or
  1253. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1254. </p>
  1255. <p>
  1256. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1257. check whether your system supports WebGL.
  1258. </p>
  1259. <p>
  1260. If you are already using one of the recommended browsers and WebGL is enabled,
  1261. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1262. including your operating system, graphics card, browser and browser version, as well as the
  1263. error message below.<br>
  1264. Please do not report errors on unsupported browsers.
  1265. </p>
  1266. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1267. </div>`);
  1268. let elErrorMessage = elFailPage.find('#potree_error_console');
  1269. elErrorMessage.html(error.stack);
  1270. $(this.renderArea).append(elFailPage);
  1271. }
  1272. throw error;
  1273. }
  1274. // ------------------------------------------------------------------------------------
  1275. // Viewer API
  1276. // ------------------------------------------------------------------------------------
  1277. setScene (scene) {
  1278. if (scene === this.scene) {
  1279. return;
  1280. }
  1281. let oldScene = this.scene;
  1282. this.scene = scene;
  1283. this.dispatchEvent({
  1284. type: 'scene_changed',
  1285. oldScene: oldScene,
  1286. scene: scene
  1287. });
  1288. { // Annotations
  1289. $('.annotation').detach();
  1290. // for(let annotation of this.scene.annotations){
  1291. // this.renderArea.appendChild(annotation.domElement[0]);
  1292. // }
  1293. this.scene.annotations.traverse(annotation => {
  1294. this.renderArea.appendChild(annotation.domElement[0]);
  1295. });
  1296. if (!this.onAnnotationAdded) {
  1297. this.onAnnotationAdded = e => {
  1298. // console.log("annotation added: " + e.annotation.title);
  1299. e.annotation.traverse(node => {
  1300. $("#potree_annotation_container").append(node.domElement);
  1301. //this.renderArea.appendChild(node.domElement[0]);
  1302. node.scene = this.scene;
  1303. });
  1304. };
  1305. }
  1306. if (oldScene) {
  1307. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1308. }
  1309. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1310. }
  1311. };
  1312. setControls(controls/* , setSpeed */){
  1313. if (controls !== this.controls) {
  1314. if (this.controls) {
  1315. this.controls.setEnable(false)
  1316. //this.inputHandler.removeInputListener(this.controls);
  1317. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  1318. }
  1319. this.controls = controls;
  1320. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1321. this.controls.setEnable(true)
  1322. //this.inputHandler.addInputListener(this.controls);
  1323. }
  1324. }
  1325. getControls () {
  1326. if(this.renderer.xr.isPresenting){
  1327. return this.vrControls;
  1328. }else{
  1329. return this.controls;
  1330. }
  1331. }
  1332. getMinNodeSize () {
  1333. return this.minNodeSize;
  1334. };
  1335. setMinNodeSize (value) {
  1336. if (this.minNodeSize !== value) {
  1337. this.minNodeSize = value;
  1338. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1339. }
  1340. };
  1341. getBackground () {
  1342. return this.background;
  1343. }
  1344. setBackground(bg, src){
  1345. /* if (this.background === bg ) {
  1346. return;
  1347. } */
  1348. if(bg === "skybox"){
  1349. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1350. this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
  1351. this.background = bg;
  1352. });
  1353. }else{ this.background = bg;
  1354. }
  1355. this.backgroundOpacity = 1//add
  1356. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1357. }
  1358. setDescription (value) {
  1359. this.description = value;
  1360. $('#potree_description').html(value);
  1361. //$('#potree_description').text(value);
  1362. }
  1363. getDescription(){
  1364. return this.description;
  1365. }
  1366. setShowBoundingBox (value) {
  1367. if (this.showBoundingBox !== value) {
  1368. this.showBoundingBox = value;
  1369. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1370. }
  1371. };
  1372. getShowBoundingBox () {
  1373. return this.showBoundingBox;
  1374. };
  1375. setMoveSpeed (value) {
  1376. if (this.getMoveSpeed() !== value) {
  1377. this.mainViewport.setMoveSpeed(value)
  1378. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1379. }
  1380. };
  1381. getMoveSpeed () {
  1382. return this.mainViewport.moveSpeed;
  1383. };
  1384. setWeightClassification (w) {
  1385. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1386. this.scene.pointclouds[i].material.weightClassification = w;
  1387. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1388. }
  1389. };
  1390. setFreeze (value) {
  1391. value = Boolean(value);
  1392. if (this.freeze !== value) {
  1393. this.freeze = value;
  1394. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1395. }
  1396. };
  1397. getFreeze () {
  1398. return this.freeze;
  1399. };
  1400. setElevationGradientRepeat(value){
  1401. if(this.elevationGradientRepeat !== value){
  1402. this.elevationGradientRepeat = value;
  1403. this.dispatchEvent({
  1404. type: "elevation_gradient_repeat_changed",
  1405. viewer: this});
  1406. }
  1407. }
  1408. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1409. if (Potree.pointBudget !== value && value) {
  1410. Potree.pointBudget = parseInt(value);
  1411. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1412. }
  1413. };
  1414. getPointBudget () {
  1415. return Potree.pointBudget;
  1416. };
  1417. setShowAnnotations (value) {
  1418. if (this.showAnnotations !== value) {
  1419. this.showAnnotations = value;
  1420. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1421. }
  1422. }
  1423. getShowAnnotations () {
  1424. return this.showAnnotations;
  1425. }
  1426. setDEMCollisionsEnabled(value){
  1427. if(this.useDEMCollisions !== value){
  1428. this.useDEMCollisions = value;
  1429. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1430. };
  1431. };
  1432. getDEMCollisionsEnabled () {
  1433. return this.useDEMCollisions;
  1434. };
  1435. setEDLEnabled (value) {
  1436. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1437. if (this.useEDL !== value) {
  1438. this.useEDL = value;
  1439. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1440. this.dispatchEvent('pointcloud_changed')
  1441. }
  1442. };
  1443. getEDLEnabled () {
  1444. return this.useEDL;
  1445. };
  1446. setEDLRadius (value) {
  1447. if (this.edlRadius !== value) {
  1448. this.edlRadius = value;
  1449. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1450. this.dispatchEvent('pointcloud_changed')
  1451. }
  1452. };
  1453. getEDLRadius () {
  1454. return this.edlRadius;
  1455. };
  1456. setEDLStrength (value) {
  1457. if (this.edlStrength !== value) {
  1458. this.edlStrength = value;
  1459. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1460. this.dispatchEvent('pointcloud_changed')
  1461. }
  1462. };
  1463. getEDLStrength () {
  1464. return this.edlStrength;
  1465. };
  1466. setEDLOpacity (value) {
  1467. if (this.edlOpacity !== value) {
  1468. this.edlOpacity = value;
  1469. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1470. this.dispatchEvent('pointcloud_changed')
  1471. }
  1472. };
  1473. getEDLOpacity () {
  1474. return this.edlOpacity;
  1475. };
  1476. setFOV (value) {
  1477. if (this.fov !== value) {
  1478. let oldFov = this.fov
  1479. this.fov = value;
  1480. this.scene.cameraP.fov = this.fov; //add
  1481. this.scene.cameraP.updateProjectionMatrix() //add
  1482. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1483. }
  1484. };
  1485. getFOV () {
  1486. return this.fov;
  1487. };
  1488. disableAnnotations () {
  1489. this.scene.annotations.traverse(annotation => {
  1490. annotation.domElement.css('pointer-events', 'none');
  1491. // return annotation.visible;
  1492. });
  1493. };
  1494. enableAnnotations () {
  1495. this.scene.annotations.traverse(annotation => {
  1496. annotation.domElement.css('pointer-events', 'auto');
  1497. // return annotation.visible;
  1498. });
  1499. }
  1500. setClassifications(classifications){
  1501. for(let i in classifications){
  1502. let color = classifications[i].color
  1503. if(typeof color == 'string'){
  1504. color = new THREE.Color(color)
  1505. color = [color.r, color.g, color.b, 1]
  1506. classifications[i].color = color
  1507. }
  1508. }
  1509. this.classifications = classifications;
  1510. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1511. }
  1512. setClassificationVisibility (key, value) {
  1513. if (!this.classifications[key]) {
  1514. this.classifications[key] = {visible: value, name: 'no name'};
  1515. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1516. } else if (this.classifications[key].visible !== value) {
  1517. this.classifications[key].visible = value;
  1518. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1519. }
  1520. }
  1521. toggleAllClassificationsVisibility(){
  1522. let numVisible = 0;
  1523. let numItems = 0;
  1524. for(const key of Object.keys(this.classifications)){
  1525. if(this.classifications[key].visible){
  1526. numVisible++;
  1527. }
  1528. numItems++;
  1529. }
  1530. let visible = true;
  1531. if(numVisible === numItems){
  1532. visible = false;
  1533. }
  1534. let somethingChanged = false;
  1535. for(const key of Object.keys(this.classifications)){
  1536. if(this.classifications[key].visible !== visible){
  1537. this.classifications[key].visible = visible;
  1538. somethingChanged = true;
  1539. }
  1540. }
  1541. if(somethingChanged){
  1542. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1543. }
  1544. }
  1545. setFilterReturnNumberRange(from, to){
  1546. this.filterReturnNumberRange = [from, to];
  1547. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1548. }
  1549. setFilterNumberOfReturnsRange(from, to){
  1550. this.filterNumberOfReturnsRange = [from, to];
  1551. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1552. }
  1553. setFilterGPSTimeRange(from, to){
  1554. this.filterGPSTimeRange = [from, to];
  1555. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1556. }
  1557. setFilterPointSourceIDRange(from, to){
  1558. this.filterPointSourceIDRange = [from, to]
  1559. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1560. }
  1561. setLengthUnit (value) {
  1562. switch (value) {
  1563. case 'm':
  1564. this.lengthUnit = LengthUnits.METER;
  1565. this.lengthUnitDisplay = LengthUnits.METER;
  1566. break;
  1567. case 'ft':
  1568. this.lengthUnit = LengthUnits.FEET;
  1569. this.lengthUnitDisplay = LengthUnits.FEET;
  1570. break;
  1571. case 'in':
  1572. this.lengthUnit = LengthUnits.INCH;
  1573. this.lengthUnitDisplay = LengthUnits.INCH;
  1574. break;
  1575. }
  1576. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1577. };
  1578. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1579. switch (lengthUnitValue) {
  1580. case 'm':
  1581. this.lengthUnit = LengthUnits.METER;
  1582. break;
  1583. case 'ft':
  1584. this.lengthUnit = LengthUnits.FEET;
  1585. break;
  1586. case 'in':
  1587. this.lengthUnit = LengthUnits.INCH;
  1588. break;
  1589. }
  1590. switch (lengthUnitDisplayValue) {
  1591. case 'm':
  1592. this.lengthUnitDisplay = LengthUnits.METER;
  1593. break;
  1594. case 'ft':
  1595. this.lengthUnitDisplay = LengthUnits.FEET;
  1596. break;
  1597. case 'in':
  1598. this.lengthUnitDisplay = LengthUnits.INCH;
  1599. break;
  1600. }
  1601. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1602. };
  1603. zoomTo(node, factor, animationDuration = 0){
  1604. let view = this.mainViewport.view;
  1605. let camera = this.scene.cameraP.clone();
  1606. camera.rotation.copy(this.scene.cameraP.rotation);
  1607. camera.rotation.order = "ZXY";
  1608. camera.rotation.x = Math.PI / 2 + view.pitch;
  1609. camera.rotation.z = view.yaw;
  1610. camera.updateMatrix();
  1611. camera.updateMatrixWorld();
  1612. camera.zoomTo(node, factor);
  1613. let bs;
  1614. if (node.boundingSphere) {
  1615. bs = node.boundingSphere;
  1616. } else if (node.geometry && node.geometry.boundingSphere) {
  1617. bs = node.geometry.boundingSphere;
  1618. } else {
  1619. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1620. }
  1621. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1622. let startPosition = view.position.clone();
  1623. let endPosition = camera.position.clone();
  1624. let startTarget = view.getPivot();
  1625. let endTarget = bs.center;
  1626. let startRadius = view.radius;
  1627. let endRadius = endPosition.distanceTo(endTarget);
  1628. let easing = TWEEN.Easing.Quartic.Out;
  1629. { // animate camera position
  1630. let pos = startPosition.clone();
  1631. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1632. tween.easing(easing);
  1633. tween.onUpdate(() => {
  1634. view.position.copy(pos);
  1635. });
  1636. tween.start();
  1637. }
  1638. { // animate camera target
  1639. let target = startTarget.clone();
  1640. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1641. tween.easing(easing);
  1642. tween.onUpdate(() => {
  1643. view.lookAt(target);
  1644. });
  1645. tween.onComplete(() => {
  1646. view.lookAt(target);
  1647. this.dispatchEvent({type: 'focusing_finished', target: this});
  1648. });
  1649. this.dispatchEvent({type: 'focusing_started', target: this});
  1650. tween.start();
  1651. }
  1652. };
  1653. moveToGpsTimeVicinity(time){
  1654. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1655. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1656. const diameter = box.min.distanceTo(box.max);
  1657. const camera = this.scene.getActiveCamera();
  1658. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1659. const newCamPos = result.position.clone().sub(offset);
  1660. this.scene.view.position.copy(newCamPos);
  1661. this.scene.view.lookAt(result.position);
  1662. }
  1663. showAbout () {
  1664. $(function () {
  1665. $('#about-panel').dialog();
  1666. });
  1667. };
  1668. getGpsTimeExtent(){
  1669. const range = [Infinity, -Infinity];
  1670. for(const pointcloud of this.scene.pointclouds){
  1671. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1672. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1673. if(aGpsTime){
  1674. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1675. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1676. }
  1677. }
  1678. return range;
  1679. }
  1680. fitToScreen (factor = 1, animationDuration = 0) {
  1681. let box = this.getBoundingBox(this.scene.pointclouds);
  1682. let node = new THREE.Object3D();
  1683. node.boundingBox = box;
  1684. this.zoomTo(node, factor, animationDuration);
  1685. this.controls.stop();
  1686. };
  1687. toggleNavigationCube() {
  1688. this.navigationCube.visible = !this.navigationCube.visible;
  1689. /* this.viewports.push({
  1690. name:'navigationCube',
  1691. left:0, bottom:0, width:0.2,
  1692. }) */
  1693. }
  1694. /* setView(pos, view) {
  1695. if(!pos) return;
  1696. switch(pos) {
  1697. case "F":
  1698. this.setFrontView(view);
  1699. break;
  1700. case "B":
  1701. this.setBackView(view);
  1702. break;
  1703. case "L":
  1704. this.setLeftView(view);
  1705. break;
  1706. case "R":
  1707. this.setRightView(view);
  1708. break;
  1709. case "U":
  1710. this.setTopView(view);
  1711. break;
  1712. case "D":
  1713. this.setBottomView(view);
  1714. break;
  1715. }
  1716. } */
  1717. setTopView(view){
  1718. view = view || this.scene.view
  1719. view.setCubeView("top")
  1720. this.fitToScreen();
  1721. };
  1722. setBottomView(){
  1723. this.scene.view.yaw = -Math.PI;
  1724. this.scene.view.pitch = Math.PI / 2;
  1725. this.fitToScreen();
  1726. };
  1727. setFrontView(view){
  1728. view = view || this.scene.view
  1729. view.yaw = 0;
  1730. view.pitch = 0;
  1731. this.fitToScreen();
  1732. };
  1733. setBackView(view){
  1734. view = view || this.scene.view
  1735. view.yaw = Math.PI;
  1736. view.pitch = 0;
  1737. this.fitToScreen();
  1738. };
  1739. setLeftView(){
  1740. this.scene.view.yaw = -Math.PI / 2;
  1741. this.scene.view.pitch = 0;
  1742. this.fitToScreen();
  1743. };
  1744. setRightView () {
  1745. this.scene.view.yaw = Math.PI / 2;
  1746. this.scene.view.pitch = 0;
  1747. this.fitToScreen();
  1748. };
  1749. flipYZ () {
  1750. this.isFlipYZ = !this.isFlipYZ;
  1751. // TODO flipyz
  1752. console.log('TODO');
  1753. }
  1754. setCameraMode(mode){
  1755. this.scene.cameraMode = mode;
  1756. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1757. for(let pointcloud of this.scene.pointclouds) {
  1758. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1759. }
  1760. }
  1761. getProjection(){
  1762. const pointcloud = this.scene.pointclouds[0];
  1763. if(pointcloud){
  1764. return pointcloud.projection;
  1765. }else{
  1766. return null;
  1767. }
  1768. }
  1769. async loadProject(url,done){
  1770. const response = await fetch(url);
  1771. if(response.ok){
  1772. const text = await response.text();
  1773. const json = JSON5.parse(text);
  1774. // const json = JSON.parse(text);
  1775. if(json.type === "Potree"){
  1776. Potree.loadProject(viewer, json, done);
  1777. }
  1778. }else{
  1779. console.warn("未能加载:"+url )
  1780. }
  1781. }
  1782. saveProject(){
  1783. return Potree.saveProject(this);
  1784. }
  1785. loadSettingsFromURL(){
  1786. if(Utils.getParameterByName("pointSize")){
  1787. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1788. }
  1789. if(Utils.getParameterByName("FOV")){
  1790. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1791. }
  1792. if(Utils.getParameterByName("opacity")){
  1793. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1794. }
  1795. if(Utils.getParameterByName("edlEnabled")){
  1796. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1797. this.setEDLEnabled(enabled);
  1798. }
  1799. if (Utils.getParameterByName('edlRadius')) {
  1800. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1801. }
  1802. if (Utils.getParameterByName('edlStrength')) {
  1803. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1804. }
  1805. if (Utils.getParameterByName('pointBudget')) {
  1806. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1807. }
  1808. if (Utils.getParameterByName('showBoundingBox')) {
  1809. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1810. if (enabled) {
  1811. this.setShowBoundingBox(true);
  1812. } else {
  1813. this.setShowBoundingBox(false);
  1814. }
  1815. }
  1816. if (Utils.getParameterByName('material')) {
  1817. let material = Utils.getParameterByName('material');
  1818. this.setMaterial(material);
  1819. }
  1820. if (Utils.getParameterByName('pointSizing')) {
  1821. let sizing = Utils.getParameterByName('pointSizing');
  1822. this.setPointSizing(sizing);
  1823. }
  1824. if (Utils.getParameterByName('quality')) {
  1825. let quality = Utils.getParameterByName('quality');
  1826. this.setQuality(quality);
  1827. }
  1828. if (Utils.getParameterByName('position')) {
  1829. let value = Utils.getParameterByName('position');
  1830. value = value.replace('[', '').replace(']', '');
  1831. let tokens = value.split(';');
  1832. let x = parseFloat(tokens[0]);
  1833. let y = parseFloat(tokens[1]);
  1834. let z = parseFloat(tokens[2]);
  1835. this.scene.view.position.set(x, y, z);
  1836. }
  1837. if (Utils.getParameterByName('target')) {
  1838. let value = Utils.getParameterByName('target');
  1839. value = value.replace('[', '').replace(']', '');
  1840. let tokens = value.split(';');
  1841. let x = parseFloat(tokens[0]);
  1842. let y = parseFloat(tokens[1]);
  1843. let z = parseFloat(tokens[2]);
  1844. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1845. }
  1846. if (Utils.getParameterByName('background')) {
  1847. let value = Utils.getParameterByName('background');
  1848. this.setBackground(value);
  1849. }
  1850. // if(Utils.getParameterByName("elevationRange")){
  1851. // let value = Utils.getParameterByName("elevationRange");
  1852. // value = value.replace("[", "").replace("]", "");
  1853. // let tokens = value.split(";");
  1854. // let x = parseFloat(tokens[0]);
  1855. // let y = parseFloat(tokens[1]);
  1856. //
  1857. // this.setElevationRange(x, y);
  1858. // //this.scene.view.target.set(x, y, z);
  1859. // }
  1860. };
  1861. // ------------------------------------------------------------------------------------
  1862. // Viewer Internals
  1863. // ------------------------------------------------------------------------------------
  1864. createControls () {
  1865. { // create FIRST PERSON CONTROLS
  1866. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1867. this.fpControls.enabled = false;
  1868. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1869. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1870. /* this.addEventListener("loadPointCloudDone", ()=>{
  1871. let boundPlane = new THREE.Box3()
  1872. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1873. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1874. FirstPersonControls.boundPlane = boundPlane
  1875. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1876. }) */
  1877. }
  1878. // { // create GEO CONTROLS
  1879. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1880. // this.geoControls.enabled = false;
  1881. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1882. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1883. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1884. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1885. // });
  1886. // }
  1887. { // create ORBIT CONTROLS
  1888. this.orbitControls = new OrbitControls(this);
  1889. this.orbitControls.enabled = false;
  1890. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1891. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1892. }
  1893. /* { // create EARTH CONTROLS
  1894. this.earthControls = new EarthControls(this);
  1895. this.earthControls.enabled = false;
  1896. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1897. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1898. }
  1899. { // create DEVICE ORIENTATION CONTROLS
  1900. this.deviceControls = new DeviceOrientationControls(this);
  1901. this.deviceControls.enabled = false;
  1902. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1903. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1904. } */
  1905. /* { // create VR CONTROLS
  1906. this.vrControls = new VRControls(this);
  1907. this.vrControls.enabled = false;
  1908. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1909. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1910. } */
  1911. };
  1912. toggleSidebar () {
  1913. let renderArea = $('#potree_render_area');
  1914. let isVisible = renderArea.css('left') !== '0px';
  1915. if (isVisible) {
  1916. renderArea.css('left', '0px');
  1917. } else {
  1918. renderArea.css('left', '300px');
  1919. }
  1920. };
  1921. toggleMap () {
  1922. // let map = $('#potree_map');
  1923. // map.toggle(100);
  1924. if (this.mapView) {
  1925. this.mapView.toggle();
  1926. }
  1927. };
  1928. onGUILoaded(callback){
  1929. if(this.guiLoaded){
  1930. callback();
  1931. }else{
  1932. this.guiLoadTasks.push(callback);
  1933. }
  1934. }
  1935. promiseGuiLoaded(){
  1936. return new Promise( resolve => {
  1937. if(this.guiLoaded){
  1938. resolve();
  1939. }else{
  1940. this.guiLoadTasks.push(resolve);
  1941. }
  1942. });
  1943. }
  1944. loadGUI(callback){
  1945. if(callback){
  1946. this.onGUILoaded(callback);
  1947. }
  1948. let viewer = this;
  1949. let sidebarContainer = $('#potree_sidebar_container');
  1950. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1951. sidebarContainer.css('width', '300px');
  1952. sidebarContainer.css('height', '100%');
  1953. let imgMenuToggle = document.createElement('img');
  1954. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1955. imgMenuToggle.onclick = this.toggleSidebar;
  1956. imgMenuToggle.classList.add('potree_menu_toggle');
  1957. let imgMapToggle = document.createElement('img');
  1958. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1959. imgMapToggle.style.display = 'none';
  1960. imgMapToggle.onclick = e => { this.toggleMap(); };
  1961. imgMapToggle.id = 'potree_map_toggle';
  1962. let elButtons = $("#potree_quick_buttons").get(0);
  1963. elButtons.append(imgMenuToggle);
  1964. elButtons.append(imgMapToggle);
  1965. VRButton.createButton(this.renderer).then(vrButton => {
  1966. if(vrButton == null){
  1967. console.log("VR not supported or active.");
  1968. return;
  1969. }
  1970. this.renderer.xr.enabled = true;
  1971. let element = vrButton.element;
  1972. element.style.position = "";
  1973. element.style.bottom = "";
  1974. element.style.left = "";
  1975. element.style.margin = "4px";
  1976. element.style.fontSize = "100%";
  1977. element.style.width = "2.5em";
  1978. element.style.height = "2.5em";
  1979. element.style.padding = "0";
  1980. element.style.textShadow = "black 2px 2px 2px";
  1981. element.style.display = "block";
  1982. elButtons.append(element);
  1983. vrButton.onStart(() => {
  1984. this.dispatchEvent({type: "vr_start"});
  1985. });
  1986. vrButton.onEnd(() => {
  1987. this.dispatchEvent({type: "vr_end"});
  1988. });
  1989. });
  1990. /* this.mapView = new MapView(this);
  1991. this.mapView.init(); */
  1992. i18n.init({
  1993. lng: 'en',
  1994. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1995. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1996. getAsync: true,
  1997. debug: false
  1998. }, function (t) {
  1999. // Start translation once everything is loaded
  2000. $('body').i18n();
  2001. });
  2002. $(() => {
  2003. //initSidebar(this);
  2004. let sidebar = new Sidebar(this);
  2005. sidebar.init();
  2006. this.sidebar = sidebar;
  2007. //if (callback) {
  2008. // $(callback);
  2009. //}
  2010. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  2011. $(document.body).append(elProfile.children());
  2012. this.profileWindow = new ProfileWindow(this);
  2013. this.profileWindowController = new ProfileWindowController(this);
  2014. $('#profile_window').draggable({
  2015. handle: $('#profile_titlebar'),
  2016. containment: $(document.body)
  2017. });
  2018. $('#profile_window').resizable({
  2019. containment: $(document.body),
  2020. handles: 'n, e, s, w'
  2021. });
  2022. $(() => {
  2023. this.guiLoaded = true;
  2024. for(let task of this.guiLoadTasks){
  2025. task();
  2026. }
  2027. });
  2028. });
  2029. });
  2030. });
  2031. return this.promiseGuiLoaded();
  2032. }
  2033. setLanguage (lang) {
  2034. i18n.setLng(lang);
  2035. $('body').i18n();
  2036. }
  2037. setServer (server) {
  2038. this.server = server;
  2039. }
  2040. initDragAndDrop(){
  2041. function allowDrag(e) {
  2042. e.dataTransfer.dropEffect = 'copy';
  2043. e.preventDefault();
  2044. }
  2045. let dropHandler = async (event) => {
  2046. console.log(event);
  2047. event.preventDefault();
  2048. for(const item of event.dataTransfer.items){
  2049. console.log(item);
  2050. if(item.kind !== "file"){
  2051. continue;
  2052. }
  2053. const file = item.getAsFile();
  2054. const isJson = file.name.toLowerCase().endsWith(".json");
  2055. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  2056. if(isJson){
  2057. try{
  2058. const text = await file.text();
  2059. const json = JSON.parse(text);
  2060. if(json.type === "Potree"){
  2061. Potree.loadProject(viewer, json);
  2062. }
  2063. }catch(e){
  2064. console.error("failed to parse the dropped file as JSON");
  2065. console.error(e);
  2066. }
  2067. }else if(isGeoPackage){
  2068. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  2069. if(!hasPointcloud){
  2070. let msg = "At least one point cloud is needed that specifies the ";
  2071. msg += "coordinate reference system before loading vector data.";
  2072. console.error(msg);
  2073. }else{
  2074. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  2075. proj4.defs("pointcloud", this.getProjection());
  2076. let transform = proj4("WGS84", "pointcloud");
  2077. const buffer = await file.arrayBuffer();
  2078. const params = {
  2079. transform: transform,
  2080. source: file.name,
  2081. };
  2082. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  2083. viewer.scene.addGeopackage(geo);
  2084. }
  2085. }
  2086. }
  2087. };
  2088. $("body")[0].addEventListener("dragenter", allowDrag);
  2089. $("body")[0].addEventListener("dragover", allowDrag);
  2090. $("body")[0].addEventListener("drop", dropHandler);
  2091. }
  2092. updateAnnotations () {
  2093. if(!this.visibleAnnotations){
  2094. this.visibleAnnotations = new Set();
  2095. }
  2096. this.scene.annotations.updateBounds();
  2097. this.scene.cameraP.updateMatrixWorld();
  2098. this.scene.cameraO.updateMatrixWorld();
  2099. let distances = [];
  2100. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  2101. let viewer = this;
  2102. let visibleNow = [];
  2103. this.scene.annotations.traverse(annotation => {
  2104. if (annotation === this.scene.annotations) {
  2105. return true;
  2106. }
  2107. if (!annotation.visible) {
  2108. return false;
  2109. }
  2110. annotation.scene = this.scene;
  2111. let element = annotation.domElement;
  2112. let position = annotation.position.clone();
  2113. position.add(annotation.offset);
  2114. if (!position) {
  2115. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  2116. }
  2117. let distance = viewer.scene.cameraP.position.distanceTo(position);
  2118. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  2119. let screenPos = new THREE.Vector3();
  2120. let screenSize = 0;
  2121. {
  2122. // SCREEN POS
  2123. screenPos.copy(position).project(this.scene.getActiveCamera());
  2124. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  2125. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  2126. // SCREEN SIZE
  2127. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  2128. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  2129. let slope = Math.tan(fov / 2.0);
  2130. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  2131. screenSize = radius * projFactor;
  2132. } else {
  2133. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  2134. }
  2135. }
  2136. element.css("left", screenPos.x + "px");
  2137. element.css("top", screenPos.y + "px");
  2138. //element.css("display", "block");
  2139. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  2140. if(annotation.descriptionVisible){
  2141. zIndex += 10000000;
  2142. }
  2143. element.css("z-index", parseInt(zIndex));
  2144. if(annotation.children.length > 0){
  2145. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2146. annotation.expand = expand;
  2147. if (!expand) {
  2148. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2149. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2150. if(inFrustum){
  2151. visibleNow.push(annotation);
  2152. }
  2153. }
  2154. return expand;
  2155. } else {
  2156. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2157. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2158. if(inFrustum){
  2159. visibleNow.push(annotation);
  2160. }
  2161. }
  2162. });
  2163. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2164. for(let annotation of visibleNow){
  2165. annotation.display = true;
  2166. notVisibleAnymore.delete(annotation);
  2167. }
  2168. this.visibleAnnotations = visibleNow;
  2169. for(let annotation of notVisibleAnymore){
  2170. annotation.display = false;
  2171. }
  2172. }
  2173. updateMaterialDefaults(pointcloud){
  2174. // PROBLEM STATEMENT:
  2175. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2176. // * the point cloud material won't know the range it should use until some data is loaded
  2177. // * users can modify the range at runtime, but sensible default ranges should be
  2178. // applied even if no GUI is present
  2179. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2180. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2181. // [0, 2047]. We should not automatically change to the new range because that would result
  2182. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2183. const material = pointcloud.material;
  2184. const attIntensity = pointcloud.getAttribute("intensity");
  2185. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2186. material.intensityRange = [...attIntensity.range];
  2187. }
  2188. // const attIntensity = pointcloud.getAttribute("intensity");
  2189. // if(attIntensity && material.intensityRange[0] === Infinity){
  2190. // material.intensityRange = [...attIntensity.range];
  2191. // }
  2192. // let attributes = pointcloud.getAttributes();
  2193. // for(let attribute of attributes.attributes){
  2194. // if(attribute.range){
  2195. // let range = [...attribute.range];
  2196. // material.computedRange.set(attribute.name, range);
  2197. // //material.setRange(attribute.name, range);
  2198. // }
  2199. // }
  2200. }
  2201. update(delta, timestamp){
  2202. viewer.addTimeMark('update','start')
  2203. TWEEN.update(timestamp);
  2204. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2205. this.dispatchEvent({
  2206. type: 'update_start',
  2207. delta: delta,
  2208. timestamp: timestamp});
  2209. this.updateScreenSize() //判断是否改变canvas大小
  2210. const scene = this.scene;
  2211. const camera = scene.getActiveCamera();
  2212. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2213. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2214. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2215. this.scene.directionalLight.position.copy(camera.position);
  2216. this.scene.directionalLight.lookAt(lTarget); */
  2217. for (let pointcloud of visiblePointClouds) {
  2218. pointcloud.showBoundingBox = this.showBoundingBox;
  2219. pointcloud.generateDEM = this.generateDEM;
  2220. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2221. let material = pointcloud.material;
  2222. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2223. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2224. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2225. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2226. //material.classificationName = this.classificationName
  2227. //material.classification = this.classifications;
  2228. //material.recomputeClassification();
  2229. this.updateMaterialDefaults(pointcloud);
  2230. }
  2231. {
  2232. if(this.showBoundingBox){
  2233. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2234. if(!bbRoot){
  2235. let node = new THREE.Object3D();
  2236. node.name = "potree_bounding_box_root";
  2237. this.scene.scene.add(node);
  2238. bbRoot = node;
  2239. }
  2240. let visibleBoxes = [];
  2241. for(let pointcloud of this.scene.pointclouds){
  2242. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2243. let box = node.boundingBoxNode;
  2244. visibleBoxes.push(box);
  2245. }
  2246. }
  2247. bbRoot.children = visibleBoxes;
  2248. }
  2249. }
  2250. if(this.boundNeedUpdate)this.updateModelBound() //add
  2251. this.scene.cameraP.fov = this.fov;
  2252. let controls = this.getControls();
  2253. if (controls === this.deviceControls) {
  2254. this.controls.setScene(scene);
  2255. this.controls.update(delta);
  2256. this.scene.cameraP.position.copy(scene.view.position);
  2257. this.scene.cameraO.position.copy(scene.view.position);
  2258. } else if (controls !== null) {
  2259. controls.setScene(scene);
  2260. controls.update(delta);
  2261. //更新camera
  2262. this.viewports.forEach(viewport=>{
  2263. if(!viewport.active)return
  2264. viewport.view.applyToCamera(viewport.camera)
  2265. })
  2266. }
  2267. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2268. { // update clip boxes
  2269. let boxes = [];
  2270. // volumes with clipping enabled
  2271. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2272. // profile segments
  2273. for(let profile of this.scene.profiles){
  2274. boxes.push(...profile.boxes);
  2275. }
  2276. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2277. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2278. let clipBoxes = boxes.filter(degenerate).map( box => {
  2279. box.updateMatrixWorld();
  2280. let boxInverse = box.matrixWorld.clone().invert();
  2281. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2282. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2283. });
  2284. //改
  2285. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2286. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2287. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2288. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2289. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2290. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
  2291. // set clip volumes in material
  2292. for(let pointcloud of visiblePointClouds){
  2293. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2294. }
  2295. }
  2296. {
  2297. for(let pointcloud of visiblePointClouds){
  2298. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2299. }
  2300. }
  2301. { // update navigation cube
  2302. this.navigationCube.update(camera.rotation);
  2303. }
  2304. this.updateAnnotations();
  2305. if(this.mapView){
  2306. this.mapView.update(delta);
  2307. if(this.mapView.sceneProjection){
  2308. $( "#potree_map_toggle" ).css("display", "block");
  2309. }
  2310. }
  2311. this.transformationTool.update();
  2312. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2313. this.modules.ParticleEditor.update(delta)
  2314. }
  2315. this.mapViewer && this.mapViewer.update(delta) //地图更新
  2316. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2317. viewer.addTimeMark('update','end')
  2318. //add ------
  2319. this.reticule.updateVisible()
  2320. }
  2321. updateViewPointcloud(camera, areaSize, isViewport){
  2322. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2323. //if(isViewport)return
  2324. const tStart = performance.now();
  2325. const campos = camera.position;
  2326. let closestImage = Infinity;
  2327. for(const images of this.scene.orientedImages){
  2328. for(const image of images.images){
  2329. const distance = image.mesh.position.distanceTo(campos);
  2330. closestImage = Math.min(closestImage, distance);
  2331. }
  2332. }
  2333. //const tEnd = performance.now();
  2334. //改:不根据点云修改视野near far
  2335. var near = camera.near, far = camera.far
  2336. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2337. //let near = result.lowestSpacing * 10.0;
  2338. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2339. far = Math.max(far * 1.5, 10000);
  2340. //near = Math.min(100.0, Math.max(0.01, near));
  2341. //near = Math.min(near, closestImage);
  2342. far = Math.max(far, near + 10000);
  2343. /* if(near === Infinity){
  2344. near = 0.1;
  2345. } */
  2346. //camera.near = near; //为了其他物体的显示,不修改near
  2347. camera.far = far;
  2348. }
  2349. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2350. camera.near = -camera.far;
  2351. } */
  2352. if(/* near != camera.near || */far != camera.far){
  2353. camera.updateProjectionMatrix()
  2354. }
  2355. //注:pointcloud.visibleNodes会随着near far自动更新
  2356. }
  2357. getPRenderer(){
  2358. if(this.useHQ){
  2359. if (!this.hqRenderer) {
  2360. this.hqRenderer = new HQSplatRenderer(this);
  2361. }
  2362. this.hqRenderer.useEDL = this.useEDL;
  2363. return this.hqRenderer;
  2364. }else{
  2365. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2366. if (!this.edlRenderer) {
  2367. this.edlRenderer = new EDLRenderer(this);
  2368. }
  2369. return this.edlRenderer;
  2370. } else {
  2371. if (!this.potreeRenderer) {
  2372. this.potreeRenderer = new PotreeRenderer(this);
  2373. }
  2374. return this.potreeRenderer;
  2375. } */
  2376. if (!this.edlRenderer) {
  2377. this.edlRenderer = new EDLRenderer(this);
  2378. }
  2379. return this.edlRenderer;
  2380. }
  2381. }
  2382. renderVR(){//渲染部分没改完
  2383. let renderer = this.renderer;
  2384. renderer.setClearColor(0x550000, 0);
  2385. renderer.clear();
  2386. let xr = renderer.xr;
  2387. let dbg = new THREE.PerspectiveCamera();
  2388. let xrCameras = xr.getCamera(dbg);
  2389. if(xrCameras.cameras.length !== 2){
  2390. return;
  2391. }
  2392. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2393. { // clear framebuffer
  2394. if(viewer.background === "skybox"){
  2395. renderer.setClearColor(0xff0000, 1);
  2396. }else if(viewer.background === "gradient"){
  2397. renderer.setClearColor(0x112233, 1);
  2398. }else if(viewer.background === "black"){
  2399. renderer.setClearColor(0x000000, 1);
  2400. }else if(viewer.background === "white"){
  2401. renderer.setClearColor(0xFFFFFF, 1);
  2402. }else{
  2403. renderer.setClearColor(0x000000, 0);
  2404. }
  2405. renderer.clear();
  2406. }
  2407. // render background
  2408. if(this.background === "skybox"){
  2409. let {skybox} = this;
  2410. let cam = makeCam();
  2411. skybox.camera.rotation.copy(cam.rotation);
  2412. skybox.camera.fov = cam.fov;
  2413. skybox.camera.aspect = cam.aspect;
  2414. // let dbg = new THREE.Object3D();
  2415. let dbg = skybox.parent;
  2416. // dbg.up.set(0, 0, 1);
  2417. dbg.rotation.x = Math.PI / 2;
  2418. // skybox.camera.parent = dbg;
  2419. // dbg.children.push(skybox.camera);
  2420. dbg.updateMatrix();
  2421. dbg.updateMatrixWorld();
  2422. skybox.camera.updateMatrix();
  2423. skybox.camera.updateMatrixWorld();
  2424. skybox.camera.updateProjectionMatrix();
  2425. renderer.render(skybox.scene, skybox.camera);
  2426. // renderer.render(skybox.scene, cam);
  2427. }else if(this.background === "gradient"){
  2428. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2429. }
  2430. this.renderer.xr.getSession().updateRenderState({
  2431. depthNear: 0.1,
  2432. depthFar: 10000
  2433. });
  2434. let cam = null;
  2435. let view = null;
  2436. { // render world scene
  2437. cam = makeCam();
  2438. cam.position.z -= 0.8 * cam.scale.x;
  2439. cam.parent = null;
  2440. // cam.near = 0.05;
  2441. cam.near = viewer.scene.getActiveCamera().near;
  2442. cam.far = viewer.scene.getActiveCamera().far;
  2443. cam.updateMatrix();
  2444. cam.updateMatrixWorld();
  2445. this.scene.scene.updateMatrix();
  2446. this.scene.scene.updateMatrixWorld();
  2447. this.scene.scene.matrixAutoUpdate = false;
  2448. let camWorld = cam.matrixWorld.clone();
  2449. view = camWorld.clone().invert();
  2450. this.scene.scene.matrix.copy(view);
  2451. this.scene.scene.matrixWorld.copy(view);
  2452. cam.matrix.identity();
  2453. cam.matrixWorld.identity();
  2454. cam.matrixWorldInverse.identity();
  2455. renderer.render(this.scene.scene, cam);
  2456. this.scene.scene.matrixWorld.identity();
  2457. }
  2458. for(let pointcloud of this.scene.pointclouds){
  2459. let viewport = xrCameras.cameras[0].viewport;
  2460. pointcloud.material.useEDL = false;
  2461. pointcloud.screenHeight = viewport.height;
  2462. pointcloud.screenWidth = viewport.width;
  2463. // automatically switch to paraboloids because they cause far less flickering in VR,
  2464. // when point sizes are larger than around 2 pixels
  2465. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2466. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2467. // }
  2468. }
  2469. // render point clouds
  2470. for(let xrCamera of xrCameras.cameras){
  2471. let v = xrCamera.viewport;
  2472. renderer.setViewport(v.x, v.y, v.width, v.height);
  2473. // xrCamera.fov = 90;
  2474. { // estimate VR fov
  2475. let proj = xrCamera.projectionMatrix;
  2476. let inv = proj.clone().invert();
  2477. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2478. let rad = p1.y
  2479. let fov = 180 * (rad / Math.PI);
  2480. xrCamera.fov = fov;
  2481. }
  2482. for(let pointcloud of this.scene.pointclouds){
  2483. const {material} = pointcloud;
  2484. material.useEDL = false;
  2485. }
  2486. let vrWorld = view.clone().invert();
  2487. vrWorld.multiply(xrCamera.matrixWorld);
  2488. let vrView = vrWorld.clone().invert();
  2489. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2490. viewOverride: vrView,
  2491. });
  2492. }
  2493. { // render VR scene
  2494. let cam = makeCam();
  2495. cam.parent = null;
  2496. renderer.render(this.sceneVR, cam);
  2497. }
  2498. renderer.resetState();
  2499. }
  2500. clear(params={}){
  2501. let background = params.background || this.background;
  2502. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2503. let renderer = this.renderer
  2504. //let gl = renderer.getContext()
  2505. if(background instanceof THREE.Color){ //add
  2506. renderer.setClearColor(background, backgroundOpacity);
  2507. }else if(background === "skybox"){
  2508. renderer.setClearColor(0x000000, backgroundOpacity);
  2509. } else if (background === 'gradient') {
  2510. renderer.setClearColor(0x000000, backgroundOpacity);
  2511. } else if (background === 'black') {
  2512. renderer.setClearColor(0x000000, 1);
  2513. } else if (background === 'white') {
  2514. renderer.setClearColor(0xFFFFFF, 1);
  2515. } else {
  2516. renderer.setClearColor(background, backgroundOpacity);
  2517. }
  2518. params.target || renderer.clear();
  2519. }
  2520. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2521. var buffer = this.buffers.get(viewport)
  2522. if(!buffer){
  2523. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2524. minFilter: THREE.NearestFilter,
  2525. magFilter: THREE.NearestFilter,
  2526. format: THREE.RGBAFormat,
  2527. type: THREE.FloatType
  2528. });
  2529. this.buffers.set(viewport, rtEDL)
  2530. }
  2531. return buffer
  2532. }
  2533. async renderDefault(params_={}){
  2534. if(!this.visible ) return
  2535. let pRenderer = this.getPRenderer();
  2536. let viewports = params_.viewports || this.viewports
  2537. let renderer = params_.renderer || this.renderer
  2538. viewer.addTimeMark('renderDefault','start')
  2539. //console.log('render', viewports.map(e=>e.name).join(','))
  2540. let renderSize
  2541. if(params_.target){
  2542. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2543. //可能需要viewer.setSize
  2544. }else{
  2545. renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
  2546. }
  2547. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2548. for(let i=0; i<viewports.length; i++){
  2549. let viewport = viewports[i]
  2550. let params = $.extend({},params_);
  2551. params.viewport = viewport
  2552. //if(!params.target){
  2553. params.camera = params.camera || viewport.camera;
  2554. params.extraEnableLayers = viewport.extraEnableLayers
  2555. params.cameraLayers = viewport.cameraLayers
  2556. //}
  2557. params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
  2558. && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
  2559. var left,bottom,width,height
  2560. {
  2561. left = Math.ceil(renderSize.x * viewport.left)
  2562. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2563. if(params_.target){//有target时最好viewport是专门建出来的
  2564. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2565. height = renderSize.y * viewport.height
  2566. }else{
  2567. width = viewport.resolution.x // 用的是client的width和height
  2568. height = viewport.resolution.y
  2569. }
  2570. if(width == 0 || height == 0)continue;//return
  2571. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2572. height = Math.ceil(height)
  2573. let scissorTest = viewport.width<1 || viewport.height<1
  2574. if(params_.target){
  2575. params_.target.viewport.set(left, bottom, width, height);
  2576. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2577. params_.target.scissorTest = scissorTest
  2578. renderer.setRenderTarget(params_.target)
  2579. }else{
  2580. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2581. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2582. } */
  2583. /* if(scissorTest && left == 0 && bottom == 0){
  2584. left = 1 , width-=1
  2585. } */
  2586. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2587. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2588. renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2589. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2590. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2591. }else{
  2592. renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2593. }
  2594. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2595. scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2596. renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2597. }
  2598. }
  2599. //if(needsResize){
  2600. this.ifEmitResize( { viewport} )
  2601. //}
  2602. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2603. viewport.beforeRender && viewport.beforeRender()
  2604. if(viewport.render){
  2605. if(!viewport.render($.extend({}, params, {
  2606. renderer, clear:params.clear || this.clear.bind(this), resize:null,
  2607. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2608. }))) continue//return
  2609. }else{
  2610. this.clear(params)
  2611. pRenderer.clearTargets(params);
  2612. this.renderBG(viewport)
  2613. if(this.splatMesh){
  2614. Potree.Utils.setCameraLayers(params.camera, ['model'])
  2615. this.renderer.render(this.splatMesh, params.camera)
  2616. }
  2617. if(Potree.settings.notAdditiveBlending ){
  2618. params.renderBeforeCloud = true
  2619. this.renderOverlay1(params) //先渲染不透明的model。
  2620. }
  2621. }
  2622. if(!viewport.noPointcloud ){
  2623. if(params_.needWaitLoadPoint){
  2624. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2625. }else{
  2626. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2627. }
  2628. pRenderer.render(params); //渲染点云 skybox。
  2629. }
  2630. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2631. params.renderBeforeCloud = false
  2632. this.renderOverlay1(params)
  2633. this.renderOverlay2(params)
  2634. }else{
  2635. this.renderOverlay(params)
  2636. }
  2637. viewport.afterRender && viewport.afterRender()
  2638. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2639. viewport.needRender = false
  2640. viewport.lastRenderTime = Date.now()
  2641. }
  2642. /* if(params_.screenshot){ //抗锯齿
  2643. this.composer.render();
  2644. } */
  2645. this.renderer.setRenderTarget(null)
  2646. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2647. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2648. viewer.addTimeMark('renderDefault','end')
  2649. }
  2650. renderBG(viewport){
  2651. let background = viewport.background || viewer.background;
  2652. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2653. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2654. if(background === "skybox"){
  2655. //限制相机到原点的距离。
  2656. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2657. let safeRatio = 0.02;
  2658. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2659. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2660. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2661. let length = dir.length()
  2662. const moveMax = 100;
  2663. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2664. dir.multiplyScalar(aimRadius/length)
  2665. skyCamera.position.copy(dir)
  2666. }else{
  2667. skyCamera.position.set(0,0,0)
  2668. }
  2669. skyCamera.rotation.copy(viewport.camera.rotation);
  2670. skyCamera.aspect = viewport.camera.aspect;
  2671. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2672. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2673. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2674. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2675. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2676. //viewport.camera.zoom自变量的变化范围:
  2677. let minX = 1
  2678. let maxX = 80
  2679. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2680. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2681. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2682. }else{
  2683. skyCamera.fov = viewport.camera.fov;
  2684. skyCamera.zoom = 1
  2685. }
  2686. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2687. skyCamera.updateProjectionMatrix();
  2688. skyCamera.updateMatrixWorld()
  2689. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2690. }else if(background === 'gradient'){
  2691. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2692. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2693. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2694. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2695. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2696. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2697. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2698. }
  2699. }
  2700. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2701. }
  2702. /*
  2703. 关于透明度:
  2704. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2705. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2706. 则半透明点云的depthTest和depthWrite都为false
  2707. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2708. 2 如果点云的blend是普通型
  2709. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2710. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2711. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2712. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2713. */
  2714. renderOverlay(params){
  2715. viewer.addTimeMark('renderOverlay','start')
  2716. this.renderOverlay1(params)
  2717. this.renderOverlay2(params)
  2718. viewer.addTimeMark('renderOverlay','end')
  2719. }
  2720. renderOverlay1(params){//渲染主要的mesh
  2721. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2722. let renderer = params.renderer || this.renderer
  2723. this.reticule.updateAtViewports(params.viewport)
  2724. renderer.setRenderTarget(params.target||null)
  2725. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2726. let cameraLayers
  2727. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2728. else{
  2729. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2730. else {
  2731. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene', 'monitor' ];
  2732. if(!params.useModelOnRT){
  2733. cameraLayers.push('model')
  2734. }
  2735. }
  2736. }
  2737. if(cameraLayers.length){
  2738. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2739. if('renderBeforeCloud' in params){
  2740. this.scene.scene.traverse((object)=>{
  2741. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2742. if(object.material){
  2743. let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
  2744. Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
  2745. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
  2746. }
  2747. })//ground的材质中opacity为1,所以被当做不透明了
  2748. }
  2749. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
  2750. renderer.render(this.scene.scene, camera);
  2751. if('renderBeforeCloud' in params){
  2752. this.scene.scene.traverse((object)=>{
  2753. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2754. if(object.material){
  2755. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2756. }
  2757. })
  2758. }
  2759. }
  2760. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2761. }
  2762. renderOverlay2(params){//渲染剩余部分
  2763. let renderer = params.renderer || this.renderer
  2764. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2765. //清除深度 !!!!
  2766. renderer.clearDepth();
  2767. if(!params.magnifier){
  2768. //测量线
  2769. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2770. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2771. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2772. renderer.render(this.scene.scene, camera);
  2773. }
  2774. }
  2775. if(params.viewport.name != "mapViewport" ) {
  2776. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2777. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2778. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2779. renderer.render(this.transformationTool.scene, camera);
  2780. }
  2781. }
  2782. setLimitFar(state){//切换是否limitFar
  2783. viewer.mainViewport.camera.limitFar = !!state
  2784. if(state){
  2785. viewer.mainViewport.camera.near = 0.02;
  2786. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2787. viewer.mainViewport.camera.updateProjectionMatrix()
  2788. }
  2789. }
  2790. setClipState(state){//有时候需要暂时关闭下clip
  2791. state = !!state
  2792. if(this.clipUnabled == !state)return
  2793. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2794. volume.clip = state
  2795. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2796. })
  2797. this.clipUnabled = !state
  2798. }
  2799. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2800. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2801. async render(params={}){//add params
  2802. viewer.addTimeMark('render','start')
  2803. const vrActive = this.renderer.xr.isPresenting;
  2804. let {SiteModel,PanoEditor} = viewer.modules
  2805. if(this.screenshoting && !params.screenshot)return //正在截图
  2806. let s = SiteModel.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2807. Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
  2808. //2024.12为什么截图时不遮挡?
  2809. if(vrActive){
  2810. this.renderVR();
  2811. }else{
  2812. let specialRender = !!params.viewports
  2813. let viewports = params.viewports || this.viewports
  2814. if(!this.needRender && !Potree.settings.renderAllViewports){
  2815. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2816. }
  2817. viewports = viewports.filter(v=>v.active)
  2818. if(viewports.length > 0){
  2819. params.viewports = viewports
  2820. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
  2821. // || this.images360.fastTranMaskPass.enabled
  2822. ){
  2823. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2824. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2825. }else{
  2826. await this.renderDefault(params);
  2827. }
  2828. {
  2829. let marks = performance.getEntriesByName("loop-start")
  2830. marks.length && (marks[marks.length-1].rendered = true )
  2831. }
  2832. }
  2833. if(!specialRender) this.needRender = false
  2834. }
  2835. viewer.addTimeMark('render','end')
  2836. }
  2837. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2838. //let deferred = info.deferred || $.Deferred();
  2839. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2840. let finishDeferred = info.finishDeferred || $.Deferred();
  2841. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2842. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2843. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2844. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2845. let f = ()=>{
  2846. this.startScreenshot(info, width, height, compressRatio)
  2847. }
  2848. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2849. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2850. }
  2851. var startTime = Date.now()
  2852. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2853. this.pauseTestMaxLevel = true
  2854. this.screenshoting = true
  2855. console.log('startScreenshot: '+startTime)
  2856. let updateCamera = ()=>{
  2857. viewports.forEach(e=>{
  2858. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2859. this.dispatchEvent({ //update map and sprite, mapChanged
  2860. type: "camera_changed",
  2861. camera: e.camera,
  2862. viewport : e,
  2863. changeInfo:{positionChanged:true,changed:true}
  2864. })
  2865. })
  2866. }
  2867. let screenshot = async ()=>{
  2868. let pose
  2869. useMap && (viewer.mapViewer.needRender = true)
  2870. info.beforeScreenshot && info.beforeScreenshot()
  2871. let render = async ()=>{
  2872. this.needRender = true
  2873. viewports.forEach(e=>e.active = true)
  2874. if(info.useRenderTarget){
  2875. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2876. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2877. }else{
  2878. //直接渲染 会改变canvas大小
  2879. let canvas = viewerMaster.renderer.domElement
  2880. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2881. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2882. /* if(info.type.includes('prism2d')){//o.map要为true
  2883. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2884. viewerMaster.renderOverlay()
  2885. } */
  2886. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2887. }
  2888. return dataUrl
  2889. }
  2890. let dataUrl
  2891. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2892. let {wc , hc} = info.splitRenderInfo
  2893. let camera = viewer.mainViewport.camera
  2894. let dataUrls = []
  2895. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2896. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2897. for(let i=0;i<wc;i++){
  2898. let col = []
  2899. for(let j=0;j<hc;j++){
  2900. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2901. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2902. let dataUrl = await render()
  2903. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2904. col.push({dataUrl, width:width_, height:height_})
  2905. }
  2906. dataUrls.push(col)
  2907. }
  2908. camera.clearViewOffset()
  2909. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2910. }else{
  2911. dataUrl = await render()
  2912. }
  2913. if(info.splitRenderInfo){
  2914. viewer.viewports = [viewer.mainViewport]
  2915. }
  2916. if(!Potree.settings.isOfficial){
  2917. Common.downloadFile(dataUrl, 'screenshot.png')
  2918. }
  2919. var finish = ()=>{
  2920. oldStates.viewports.forEach(old=>{//恢复相机
  2921. var viewport = viewports.find(v=>v.name == old.name);
  2922. viewport.left = old.left; viewport.bottom = old.bottom;
  2923. viewport.width = old.width; viewport.height = old.height
  2924. viewport.view.copy(old.view)
  2925. //viewport.view.applyToCamera(viewport.camera);
  2926. if(viewport.camera.isOrthographicCamera){
  2927. viewport.camera.zoom = viewport.view.zoom
  2928. }
  2929. })
  2930. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  2931. /* oldStates.viewports.forEach(old=>{//恢复相机
  2932. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2933. this.dispatchEvent({ //update map
  2934. type: "camera_changed",
  2935. camera: viewport.camera,
  2936. viewport : viewport
  2937. })
  2938. }) */
  2939. updateCamera()
  2940. finishDeferred.resolve({dataUrl, pose})
  2941. info.map || setTimeout(()=>{
  2942. if(!this.screenshoting){
  2943. //Potree.settings.pointNoLimit = false
  2944. Potree.settings.pointDensity = 'high'
  2945. //console.warn('恢复pointDensity')
  2946. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2947. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2948. viewer.scene.pointclouds[0].material.oldSize_ = null
  2949. } */
  2950. }
  2951. },500) //延迟:避免连续多次截图时释放点云
  2952. this.screenshoting = false
  2953. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  2954. }
  2955. {//恢复:
  2956. this.backgroundOpacity = oldStates.bgOpacity;
  2957. this.background = oldStates.background;
  2958. this.pauseTestMaxLevel = false
  2959. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  2960. if(info.type == 'measure' || info.type.includes('prism2d')){
  2961. this.modules.SiteModel.pauseUpdateEntity = false
  2962. this.focusDatasets = null
  2963. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2964. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  2965. }
  2966. if(info.type.includes('prism2d')){
  2967. //viewer.mapViewer.transparentBG = false;
  2968. (info.prisms || [info.prism]).forEach(prism=>{
  2969. prism.changeStyleForScreenshot(false)
  2970. if(info.type == 'prism2d-single'){
  2971. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  2972. prism.setEditState(false)
  2973. }
  2974. })
  2975. }
  2976. this.images360.panos.forEach(pano=>{
  2977. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2978. })
  2979. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2980. if(useMap){
  2981. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2982. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2983. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  2984. }
  2985. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  2986. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  2987. }
  2988. mapViewport.noPointcloud = oldStates.noPointcloud
  2989. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  2990. }
  2991. let recover = ()=>{
  2992. if(Potree.settings.displayMode == 'showPanos') {
  2993. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2994. finish()
  2995. }})
  2996. }else{
  2997. finish()
  2998. }
  2999. }
  3000. if(info.ifGetPose){
  3001. Potree.sdk.scene.getPose().done(pose_ =>{
  3002. pose = pose_
  3003. getImageDeferred.resolve({dataUrl, pose})
  3004. recover()
  3005. })
  3006. }else{
  3007. recover()
  3008. }
  3009. }
  3010. }// screenshot end
  3011. let mapViewport
  3012. let mainViewport = this.mainViewport
  3013. let viewports = [], oldStates = {
  3014. viewports:[],
  3015. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  3016. bgOpacity : this.backgroundOpacity,
  3017. background: this.background
  3018. }
  3019. if(!info.type.includes('prism2d')){
  3020. viewports.push(mainViewport)
  3021. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  3022. oldStates.viewports.push(mainViewport.clone())
  3023. }
  3024. if(useMap){
  3025. mapViewport = this.mapViewer.viewports[0]
  3026. mapViewport.view.zoom = mapViewport.camera.zoom
  3027. viewports.push(mapViewport)
  3028. oldStates.viewports.push(mapViewport.clone())
  3029. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  3030. oldStates.noPointcloud = mapViewport.noPointcloud
  3031. oldStates.displayMode = Potree.settings.displayMode
  3032. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  3033. }
  3034. viewports.forEach(e=>e.active = false) //暂停渲染
  3035. if(info.hideMarkers){
  3036. this.images360.panos.forEach(pano=>{//令漫游点不可见
  3037. Potree.Utils.updateVisible(pano, 'screenshot', false)
  3038. })
  3039. }
  3040. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  3041. if(info.bgOpacity != void 0){
  3042. this.backgroundOpacity = info.bgOpacity
  3043. }
  3044. if(info.background != void 0){
  3045. this.background = info.background
  3046. }
  3047. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  3048. let focusDatasets = (measurements)=>{
  3049. this.focusDatasets = []
  3050. measurements.forEach(measure=>{
  3051. measure.points_datasets.forEach(e=>{
  3052. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  3053. if(p && !this.focusDatasets.includes(p)){
  3054. this.focusDatasets.push(p)
  3055. }
  3056. })
  3057. })
  3058. this.updateFpVisiDatasets()
  3059. }
  3060. if(info.type == 'measure'){//要截图双屏
  3061. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  3062. info.measurement.setSelected(true, 'screenshot')
  3063. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  3064. if(Potree.settings.floorplanEnable){
  3065. oldStates.oldSplitDir = this.mapViewer.splitDir
  3066. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  3067. }
  3068. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3069. let begin = ()=>{
  3070. useMap = this.mapViewer.attachedToViewer
  3071. updateCamera()
  3072. if(useMap){
  3073. let waitMap = ()=>{
  3074. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  3075. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3076. }
  3077. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  3078. }else{
  3079. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  3080. }
  3081. }
  3082. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  3083. basePanoSize:1024, gotoBestView:true,
  3084. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  3085. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  3086. promise.done(()=>{
  3087. //console.log('promise.done')
  3088. //根据当前位置更新floorplan显示
  3089. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  3090. this.updateDatasetAt(true)
  3091. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  3092. if(!this.modules.SiteModel.inEntity){
  3093. focusDatasets([info.measurement])
  3094. }
  3095. this.modules.SiteModel.pauseUpdateEntity = true
  3096. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  3097. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  3098. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  3099. this.mapViewer.attachToMainViewer(false) //取消分屏
  3100. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  3101. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  3102. promise.done(()=>{
  3103. begin()
  3104. })
  3105. }else{
  3106. begin()
  3107. }
  3108. })
  3109. }else if(info.type.includes('prism2d')){
  3110. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  3111. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  3112. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3113. prisms.forEach(prism=>{
  3114. let prismPoints = prism.points.slice()
  3115. if(prism.baseModel){
  3116. let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
  3117. prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
  3118. }
  3119. points.push(...prismPoints)
  3120. prism.setSelected(false)
  3121. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  3122. if(info.type == 'prism2d-single') {
  3123. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  3124. prism.setEditState(true)
  3125. }
  3126. })
  3127. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  3128. this.backgroundOpacity = 0
  3129. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  3130. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  3131. })
  3132. promise.done(()=>{
  3133. updateCamera()
  3134. if(info.type == 'prism2d-all'){//全部 带平面图
  3135. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  3136. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3137. }else{//single
  3138. mapViewport.noPointcloud = false //显示点云,而非平面图
  3139. Potree.settings.displayMode = 'showPointCloud'
  3140. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  3141. this.waitPointLoad(screenshot, 5000)
  3142. }
  3143. })
  3144. }else{//default
  3145. let done = ()=>{
  3146. updateCamera()
  3147. if(info.splitRenderInfo){
  3148. screenshot()
  3149. }else{
  3150. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  3151. }
  3152. }
  3153. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3154. if(info.focusObjectInfo){
  3155. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  3156. promise.done(()=>{
  3157. done()
  3158. })
  3159. }else{
  3160. done()
  3161. }
  3162. }
  3163. /*
  3164. 测量线的截图因为要调用分屏的,会改变画面
  3165. 但是普通截图的话,不会改变画面
  3166. */
  3167. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3168. }
  3169. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3170. return new Promise((resolve,reject)=>{
  3171. let finish
  3172. let dealDone = ()=>{
  3173. viewer.removeEventListener('update',update)
  3174. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3175. finish || done && done()
  3176. finish = true
  3177. resolve()
  3178. }
  3179. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3180. if(e.restQueueSize < 10)return ;//差不多完成了
  3181. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3182. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3183. pointclouds.forEach(pointcloud=>{
  3184. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3185. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3186. if(percent < 1/pointclouds.length)return
  3187. let old = pointcloud.maxLevel
  3188. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3189. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3190. pointcloud.maxLevel = actMaxLevel - 1
  3191. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3192. })
  3193. }
  3194. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3195. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3196. } */
  3197. //updateCamera()
  3198. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3199. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3200. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3201. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3202. }
  3203. viewer.addEventListener('update',update)
  3204. update()
  3205. let maxTime = maxTimeForPointLoad || 2000
  3206. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3207. setTimeout(()=>{
  3208. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3209. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3210. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3211. dealDone()
  3212. },{once:true})
  3213. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3214. if(document.hidden){
  3215. return setTimeout(overTime, maxTime)
  3216. }
  3217. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3218. dealDone()
  3219. }
  3220. setTimeout(overTime, maxTime)
  3221. }else{
  3222. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3223. dealDone()
  3224. }
  3225. },200)//先加载一段时间
  3226. })
  3227. }
  3228. focusOnObject(object, type, duration, o={} ) {
  3229. //飞向热点、测量线等 。
  3230. //console.log('focusOnObject: ', object, type)
  3231. let deferred = o.deferred || $.Deferred();
  3232. let target = new THREE.Vector3, //相机focus的位置
  3233. position = new THREE.Vector3, //相机最终位置
  3234. dis; //相机距离目标
  3235. duration = duration == void 0 ? 1200 : duration;
  3236. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3237. let cameraPos = camera.position.clone()
  3238. let boundSize
  3239. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3240. o.endYaw = viewer.mainViewport.view.yaw
  3241. o.endPitch = viewer.mainViewport.view.pitch
  3242. }
  3243. let moveMap = (done)=>{
  3244. if(this.mapViewer && !o.dontMoveMap){
  3245. //console.log('mapFocusOn: '+target.toArray())
  3246. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3247. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3248. //原始的bound
  3249. let boundOri
  3250. if(object.points){
  3251. boundOri = new THREE.Box3()
  3252. object.points.forEach(e=>{
  3253. boundOri.expandByPoint(e)
  3254. })
  3255. }else{
  3256. boundOri = object.boundingBox
  3257. }
  3258. if(o.focusBoundCenter){
  3259. boundOri.getCenter(target)
  3260. target.z += 1
  3261. }
  3262. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3263. let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3264. let boundSizeMap = boundSizeOri.clone()
  3265. boundSizeMap.x *= expand, boundSizeMap.y *= expand
  3266. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3267. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3268. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3269. }
  3270. }
  3271. if(o.onlyMap){
  3272. moveMap(()=>{
  3273. deferred.resolve()
  3274. })
  3275. return {promise:deferred.promise()}
  3276. }
  3277. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3278. // points 和 boundingBox 至少有一个
  3279. let scale
  3280. if(o.dontChangeCamDir){
  3281. var inv = camera.matrixWorldInverse;
  3282. }else{
  3283. var cameraTemp = camera.clone()
  3284. let view = viewer.mainViewport.view.clone();
  3285. view.position.copy(cameraPos);
  3286. view.lookAt(target);
  3287. if(o.endPitch != void 0){
  3288. view.pitch = o.endPitch
  3289. view.yaw = o.endYaw
  3290. }
  3291. view.applyToCamera(cameraTemp)
  3292. //对镜头的bound
  3293. var inv = cameraTemp.matrixWorldInverse;
  3294. }
  3295. var bound = new THREE.Box3()
  3296. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3297. points.forEach(e=>{
  3298. var p = e.clone().applyMatrix4(inv);
  3299. bound.expandByPoint(p)
  3300. })
  3301. scale = 1.2;
  3302. }else{
  3303. bound = boundingBox.applyMatrix4(inv);
  3304. scale = 1 //0.9;
  3305. }
  3306. boundSize = bound.getSize(new THREE.Vector3)
  3307. if(o.boundScale){
  3308. scale = o.boundScale
  3309. }
  3310. {
  3311. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3312. boundSize.y *= scale
  3313. let min = o.minBound || 1
  3314. boundSize.x = Math.max(min, boundSize.x)
  3315. boundSize.y = Math.max(min, boundSize.y)
  3316. }
  3317. if(camera.type == 'OrthographicCamera'){
  3318. dis = boundSize.length() / 2
  3319. }else{
  3320. let aspect = boundSize.x / boundSize.y
  3321. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3322. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3323. }else{
  3324. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3325. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3326. }
  3327. dis += camera.near
  3328. }
  3329. dis = Math.max(0.1,dis)
  3330. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3331. //获得相机最佳位置
  3332. let dir
  3333. if(o.dontChangeCamDir){
  3334. dir = viewer.mainViewport.view.direction.negate()
  3335. }else{
  3336. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3337. }
  3338. if(o.dontLookUp && dir.z < 0){
  3339. dir.negate()
  3340. }
  3341. position.copy(target).add(dir.multiplyScalar(dis))
  3342. if(false){//打开以检查box
  3343. if(!this.boundBox){//调试
  3344. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3345. this.boundBox.material.wireframe = true
  3346. this.boundBox.up.set(0,0,1)
  3347. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3348. this.scene.scene.add(this.boundBox);
  3349. }
  3350. this.boundBox.position.copy(target)
  3351. this.boundBox.scale.copy(boundSize)
  3352. this.boundBox.lookAt(position)
  3353. }
  3354. return position
  3355. }
  3356. if(this.images360.flying){
  3357. let f = ()=>{
  3358. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3359. this.images360.removeEventListener('cameraMoveDone',f)
  3360. }
  3361. this.images360.addEventListener('cameraMoveDone',f)
  3362. return {promise: deferred.promise() }
  3363. }
  3364. if (type == 'measure') {
  3365. if(object.points.length == 0){
  3366. return {promise:deferred.resolve()}
  3367. }
  3368. target.copy(object.getCenter())
  3369. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3370. if(o.gotoBestView){//直接沿着法线方向看
  3371. if(object.points.length>2){
  3372. let facePlane = object.getFacePlane(target)
  3373. let normal = facePlane.normal.clone();
  3374. if(normal.dot(this.mainViewport.view.direction) > 0){
  3375. normal.negate() //顺着视线
  3376. }
  3377. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3378. cameraPos.copy(target).add(normal)
  3379. }else{
  3380. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3381. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3382. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3383. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3384. dir.z = Math.max(dir.z, 0.4);
  3385. cameraPos.copy(target).add(dir)//尽量不要仰视
  3386. let dis = cameraPos.distanceTo(target)
  3387. dir = lineDir.clone().multiplyScalar(dis)
  3388. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3389. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3390. }
  3391. }else{
  3392. if(object.points.length>2){
  3393. let facePlane = object.getFacePlane(target)
  3394. let normal = facePlane.normal.clone()
  3395. let angle = this.mainViewport.view.direction.angleTo(normal)
  3396. let minDiff = THREE.Math.degToRad(30)
  3397. //console.log('angle',angle)
  3398. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3399. if(angle<Math.PI/2){ //在背面
  3400. normal.negate()
  3401. }
  3402. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3403. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3404. //console.log('newDir',newDir)
  3405. cameraPos.copy(target.clone().add(newDir))
  3406. }
  3407. }else if(object.points.length == 2){ //线段
  3408. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3409. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3410. let maxDiff = Math.PI*0.25// 45度
  3411. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3412. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3413. lineDir.negate()
  3414. }
  3415. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3416. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3417. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3418. cameraPos.copy(target.clone().add(newDir))
  3419. }
  3420. }else{
  3421. console.error('measure 没有facePlane points点数还不为2?')
  3422. }
  3423. }
  3424. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3425. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3426. moveMap()
  3427. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3428. let minDis = 0.3;
  3429. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3430. let checkIntersect = ( )=>{
  3431. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3432. if(intersect){
  3433. let blockCount = 0, unblockCount = 0, visi;
  3434. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3435. let p = object.points[i]
  3436. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3437. if(blocked){
  3438. blockCount ++;
  3439. if(blockCount / object.points.length >= 0.5){
  3440. visi = false
  3441. break
  3442. }
  3443. }else{
  3444. unblockCount ++;
  3445. if(unblockCount / object.points.length > 0.5){
  3446. visi = true
  3447. break
  3448. }
  3449. }
  3450. }
  3451. if(visi == void 0){
  3452. visi = unblockCount / object.points.length > 0.5
  3453. }
  3454. let shrink = ()=>{
  3455. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3456. position.copy(target).add(dir)
  3457. console.log('checkIntersect newPos', position.clone() )
  3458. }
  3459. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3460. if(intersect.distance < minDis ){
  3461. console.log('检测到intersect 反向', intersect.distance )
  3462. let position1 = position.clone()
  3463. let dir = new THREE.Vector3().subVectors(position, target)
  3464. position.copy(target).sub(dir)
  3465. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3466. if(intersect2){
  3467. if(intersect2.distance < intersect.distance ){
  3468. position.copy(position1)//恢复
  3469. }
  3470. shrink()
  3471. }
  3472. }else{
  3473. shrink()
  3474. }
  3475. }
  3476. }
  3477. }
  3478. checkIntersect()
  3479. //多折线没有areaPlane 有时候会看向空白区域 - -
  3480. }
  3481. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3482. let target2, dir
  3483. if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3484. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3485. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3486. }
  3487. let pano = viewer.images360.fitPanoTowardPoint({
  3488. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3489. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3490. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3491. target,
  3492. dir,
  3493. point : position,
  3494. bestDistance : 0 ,
  3495. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3496. })
  3497. let result = {promise:deferred.promise() }
  3498. if(pano && pano.msg){
  3499. pano = pano.pano
  3500. result.msg = pano.msg
  3501. }
  3502. if(pano){
  3503. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3504. if(viewer.images360.currentPano == pano){
  3505. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3506. let dis2 = position.distanceTo(target)
  3507. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3508. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3509. }
  3510. }
  3511. return result
  3512. /* if(viewer.images360.currentPano == pano){
  3513. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3514. let dis2 = position.distanceTo(target)
  3515. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3516. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3517. }else{
  3518. return {promise : deferred.promise()}
  3519. } */
  3520. //出现过到达位置后测量线标签闪烁的情况
  3521. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3522. }
  3523. } else if (type == 'tag' || type == 'point') {
  3524. //dimension = 1
  3525. target.copy(object.position)
  3526. let bestDistance = o.distance || 3
  3527. if(!o.dontMoveMap && this.mapViewer){
  3528. //console.log('mapFocusOn: '+target.toArray())
  3529. this.mapViewer.moveTo(target.clone(), null, duration)
  3530. }
  3531. if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
  3532. if(o.dontChangePos){
  3533. position.copy(cameraPos)
  3534. }else{
  3535. if(o.maxDis){
  3536. let disNow = cameraPos.distanceTo(target)
  3537. dis = THREE.Math.clamp(disNow, 1, o.maxDis)
  3538. }else{
  3539. dis = bestDistance
  3540. }
  3541. let dir_ = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3542. if(o.dontLookUp && dir_.z<0) dir_.z *= -1
  3543. position.copy(target).add(dir_.multiplyScalar(dis))
  3544. }
  3545. if(o.sameFloor){//需要在同一楼层
  3546. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3547. if(atFloor){
  3548. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3549. if(camFloor != atFloor){
  3550. let raycaster = new THREE.Raycaster();
  3551. let origin = target
  3552. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3553. raycaster.set(origin, dir)
  3554. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3555. if(intersect){
  3556. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3557. position.addVectors(origin, dir.multiplyScalar(dis))
  3558. console.log('移动到楼层')
  3559. }else{
  3560. console.error('?no intersect?')
  3561. }
  3562. }
  3563. }
  3564. }
  3565. if(o.checkIntersect){//识别被点云遮住的话
  3566. let intersect //反向查找从target到相机的第一个intersect
  3567. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3568. if(intersect){
  3569. position.copy(intersect.location)
  3570. console.log('移近')
  3571. }
  3572. }
  3573. }else{
  3574. let pano = viewer.images360.fitPanoTowardPoint({
  3575. point : target,
  3576. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3577. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3578. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3579. })
  3580. let result = {promise:deferred.promise() }
  3581. if(pano && pano.msg){
  3582. pano = pano.pano
  3583. result.msg = pano.msg
  3584. }
  3585. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3586. return result
  3587. }
  3588. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3589. //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3590. //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3591. target = object.boundingBox.getCenter(new THREE.Vector3)
  3592. if(o.dir){ //指定方向
  3593. cameraPos.copy(target).sub(o.dir)
  3594. }
  3595. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3596. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3597. let pano = viewer.images360.fitPanoTowardPoint({
  3598. point : position,
  3599. bestDistance : 0 ,
  3600. })
  3601. let result = {promise:deferred.promise() }
  3602. if(pano && pano.msg){
  3603. pano = pano.pano
  3604. result.msg = pano.msg
  3605. }
  3606. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3607. if(!pano){
  3608. console.error('no pano')
  3609. }
  3610. return result
  3611. //出现过到达位置后测量线标签闪烁的情况
  3612. }else{
  3613. /* if(o.dontChangeCamDir){
  3614. target = null
  3615. } */
  3616. moveMap()
  3617. }
  3618. }
  3619. if(o.startCamera && o.endCamera){
  3620. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3621. boundSize,
  3622. callback:()=>{
  3623. //console.log('focusOnObjectSuccess: '+object.name, type)
  3624. deferred.resolve()
  3625. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3626. endYaw:o.endYaw, endPitch:o.endPitch
  3627. }, duration)
  3628. }else if(camera.type == "OrthographicCamera"){
  3629. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3630. boundSize,
  3631. endYaw:o.endYaw, endPitch:o.endPitch,
  3632. callback:()=>{
  3633. //console.log('focusOnObjectSuccess: '+object.name, type)
  3634. deferred.resolve()
  3635. },
  3636. }, duration)
  3637. }else{
  3638. viewer.mainViewport.view.setView({position, target, duration,
  3639. endYaw:o.endYaw, endPitch:o.endPitch,
  3640. callback:()=>{
  3641. //console.log('focusOnObjectSuccess: '+object.name, type)
  3642. deferred.resolve()
  3643. }
  3644. })
  3645. }
  3646. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3647. return {promise:deferred.promise()}
  3648. }
  3649. flyToDataset(o={}){
  3650. var pointcloud;
  3651. if(o instanceof THREE.Object3D) pointcloud = o
  3652. else if(o.pointcloud) pointcloud = o.pointcloud
  3653. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3654. let duration = o.duration == void 0 ? 1000 : o.duration
  3655. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3656. if(pointcloud.root.geometryNode){
  3657. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3658. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3659. let index = Math.ceil(count / 2) //随便取一个点
  3660. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3661. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3662. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3663. viewer.focusOnObject({position:point},'point',duration,{dontChangeCamDir:true, distance:15})
  3664. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3665. console.log('flyToDataset focusOnPoint done')
  3666. return
  3667. }
  3668. }
  3669. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3670. let position
  3671. let getPano = ()=>{//获取离中心最近的pano
  3672. let request = []
  3673. let rank = [
  3674. Images360.scoreFunctions.distanceSquared({position: center})
  3675. ]
  3676. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3677. if(r.length){
  3678. return r[0].item
  3679. }
  3680. }
  3681. if(Potree.settings.displayMode == 'showPanos'){
  3682. let pano = getPano()
  3683. if(pano){
  3684. if(pano == this.images360.currentPano) return 'posNoChange'
  3685. this.images360.flyToPano({
  3686. pano
  3687. })
  3688. }else return false
  3689. }else{
  3690. let target
  3691. position = center
  3692. if(pointcloud.panosBound){
  3693. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3694. position = panosCenter.clone()
  3695. /* let ratio = 0.2
  3696. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3697. */
  3698. let pano = getPano()
  3699. if(pano){
  3700. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3701. position.z = target.z //水平, 避免朝上或朝下
  3702. }
  3703. }
  3704. if(this.modules.Clip.editing){
  3705. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3706. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3707. }else{
  3708. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3709. viewer.mainViewport.view.setView({position, target, duration })
  3710. }
  3711. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3712. }
  3713. return true
  3714. }
  3715. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3716. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3717. const addScore = viewer.bound.boundSize.length()
  3718. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3719. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3720. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3721. },(e)=>{//最有可能的是地图上显示的平面图
  3722. return e in viewer.fpVisiDatasets ? addScore : 0
  3723. }]);
  3724. return r[0] && r[0].item
  3725. }
  3726. addTimeMark(name, type){
  3727. let record = Potree.timeCollect[name]
  3728. let needRecord = record && record.start && record.measures.length < record.minCount
  3729. if(needRecord || Potree.measureTimings){
  3730. performance.mark(name+"-"+type)
  3731. if(type == 'end'){
  3732. let measure = performance.measure(name,name+"-start",name+"-end");
  3733. if(needRecord){
  3734. if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
  3735. return //console.log('未能得到performance.measure',name)
  3736. }
  3737. record.latestDuration = measure.duration
  3738. record.measures.push( measure.duration )
  3739. record.sum += measure.duration;
  3740. record.ave = record.sum / record.measures.length;
  3741. record.measures.sort( (a, b) => a - b );
  3742. record.median = record.measures[parseInt(record.measures.length / 2)]
  3743. }
  3744. }
  3745. }
  3746. }
  3747. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3748. if(!Potree.measureTimings)return
  3749. if(!this.fakeMeasure[name]){
  3750. this.fakeMeasure[name] = []
  3751. }
  3752. let object = {
  3753. name, duration
  3754. }
  3755. this.fakeMeasure[name].push(object)
  3756. }
  3757. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3758. if(!this.toggle){
  3759. this.toggle = timestamp;
  3760. }
  3761. let duration = timestamp - this.toggle;
  3762. if(duration > 4000.0){
  3763. if(log){
  3764. let measures = performance.getEntriesByType("measure");
  3765. for(let i in this.fakeMeasure){
  3766. measures.push(...this.fakeMeasure[i])
  3767. }
  3768. let names = new Set();
  3769. for(let measure of measures){
  3770. names.add(measure.name);
  3771. }
  3772. let groups = new Map();
  3773. for(let name of names){
  3774. groups.set(name, {
  3775. measures: [],
  3776. sum: 0,
  3777. n: 0,
  3778. min: Infinity,
  3779. max: -Infinity
  3780. });
  3781. }
  3782. for(let measure of measures){
  3783. let group = groups.get(measure.name);
  3784. group.measures.push(measure);
  3785. group.sum += measure.duration;
  3786. group.n++;
  3787. group.min = Math.min(group.min, measure.duration);
  3788. group.max = Math.max(group.max, measure.duration);
  3789. }
  3790. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3791. for(let [key, value] of glQueries){
  3792. let group = {
  3793. measures: value.map(v => {return {duration: v}}),
  3794. sum: value.reduce( (a, i) => a + i, 0),
  3795. n: value.length,
  3796. min: Math.min(...value),
  3797. max: Math.max(...value)
  3798. };
  3799. let groupname = `[tq] ${key}`;
  3800. groups.set(groupname, group);
  3801. names.add(groupname);
  3802. } */
  3803. for(let [name, group] of groups){
  3804. group.mean = group.sum / group.n;
  3805. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3806. if(group.n === 1){
  3807. group.median = group.measures[0].duration;
  3808. }else if(group.n > 1){
  3809. group.median = group.measures[parseInt(group.n / 2)].duration;
  3810. }
  3811. */
  3812. let measures = group.measures.slice()
  3813. measures.sort( (a, b) => a.duration - b.duration );
  3814. if(group.n === 1){
  3815. group.median = measures[0].duration;
  3816. }else if(group.n > 1){
  3817. group.median = measures[parseInt(group.n / 2)].duration;
  3818. }
  3819. }
  3820. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3821. let cmin = 6;
  3822. let cmed = 6;
  3823. let cmax = 6;
  3824. let csam = 4;
  3825. let message = ` ${"NAME".padEnd(cn)} |`
  3826. + ` ${"MIN".padStart(cmin)} |`
  3827. + ` ${"MEDIAN".padStart(cmed)} |`
  3828. + ` ${"MAX".padStart(cmax)} |`
  3829. + ` ${"AVE".padStart(cmax)} |`
  3830. + ` ${"SAMPLES".padStart(csam)} \n`;
  3831. message += ` ${"-".repeat(message.length) }\n`;
  3832. names = Array.from(names).sort();
  3833. for(let name of names){
  3834. let group = groups.get(name);
  3835. let min = group.min.toFixed(3);
  3836. let median = group.median.toFixed(3);
  3837. let max = group.max.toFixed(3);
  3838. let ave = group.mean.toFixed(3); //add
  3839. let n = group.n;
  3840. message += ` ${name.padEnd(cn)} |`
  3841. + ` ${min.padStart(cmin)} |`
  3842. + ` ${median.padStart(cmed)} |`
  3843. + ` ${max.padStart(cmax)} |`
  3844. + ` ${ave.padStart(cmax)} |`
  3845. + ` ${n.toString().padStart(csam)}\n`;
  3846. }
  3847. message += `\n`;
  3848. console.log(message);
  3849. }
  3850. this.fakeMeasure = {} //clear
  3851. performance.clearMarks();
  3852. performance.clearMeasures();
  3853. this.toggle = timestamp;
  3854. }
  3855. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3856. }
  3857. loop(timestamp){
  3858. //let startTime = performance.now()
  3859. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3860. if(this.paused)return
  3861. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3862. if(this.stats){
  3863. this.stats.begin();
  3864. }
  3865. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3866. this.dispatchEvent('loopStart')
  3867. this.interacted = false
  3868. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3869. let deltaTime = this.clock.getDelta()
  3870. this.update(deltaTime, timestamp);
  3871. this.magnifier.render();
  3872. viewer.addTimeMark('loop2','start')
  3873. this.render();
  3874. viewer.addTimeMark('loop2','end')
  3875. this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
  3876. {
  3877. let hasAnimation
  3878. window.pauseAni || this.objs.children.forEach(model=>{
  3879. if(model.mixer && model.mixer._nActiveActions){
  3880. hasAnimation = true
  3881. model.mixer.update(deltaTime)
  3882. }
  3883. }) //以后有空的话用frust判断是否在画面内,不在的话即使有动画也不要 update 和 render, 如果paused的话是不是也可以不update
  3884. hasAnimation && (this.dispatchEvent('content_changed'))
  3885. }
  3886. // let vrActive = viewer.renderer.xr.isPresenting;
  3887. // if(vrActive){
  3888. // this.update(this.clock.getDelta(), timestamp);
  3889. // this.render();
  3890. // }else{
  3891. // this.update(this.clock.getDelta(), timestamp);
  3892. // this.render();
  3893. // }
  3894. Potree.framenumber++;
  3895. //-------------
  3896. this.images360.tileDownloader.update()
  3897. this.images360.panoRenderer.update()
  3898. this.images360.getNeighbours(this.interacted)
  3899. this.computeShelter()
  3900. //-------------
  3901. if(this.stats){
  3902. this.stats.end();
  3903. }
  3904. this.warnMemory()
  3905. viewer.addTimeMark('loop','end')
  3906. viewer.addTimeMark('loopWaitNext','start')
  3907. this.computeFps()
  3908. this.resolveTimings(timestamp, Potree.measureTimings);
  3909. //Potree.measureTimings = 1
  3910. }
  3911. warnMemory(){//内存高于2000可能崩溃
  3912. if(!performance.memory)return //国产麒麟firefox不支持
  3913. let size = performance.memory.usedJSHeapSize / 1e6
  3914. let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
  3915. if(size > minSize){
  3916. Potree.Common.intervalTool.isWaiting('warnMemory', () => {
  3917. size = Math.round(size)
  3918. let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
  3919. Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
  3920. font: {
  3921. color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
  3922. }
  3923. })
  3924. }, intervalTime);
  3925. }
  3926. }
  3927. computeFps11(){
  3928. let marks = performance.getEntriesByName("loop-start");
  3929. let start = performance.now()
  3930. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3931. let last = marks[marks.length-1]
  3932. this.fpsCollect.push(last)
  3933. let maxCount = 1000
  3934. if(this.fpsCollect.length>maxCount){
  3935. this.fpsCollect.splice(0,1)
  3936. }
  3937. let getFps = (sampleCount, oldValue, requestRendered )=>{
  3938. let samples = this.fpsCollect.slice(-sampleCount)
  3939. let invalidTime = 0
  3940. let lastInvalid, invalidCount = 0
  3941. samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
  3942. if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
  3943. invalidCount ++;
  3944. lastInvalid || (lastInvalid = frame)
  3945. }else{
  3946. if(lastInvalid){
  3947. invalidTime += frame.startTime - lastInvalid.startTime
  3948. lastInvalid = null
  3949. }
  3950. }
  3951. })
  3952. let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
  3953. let frameCount = samples.length - invalidCount - 1 //有效帧数
  3954. if(frameCount > 1){
  3955. if(requestRendered){
  3956. console.log(frameCount,dur,frameCount / dur)
  3957. }
  3958. return frameCount / dur //有的手机高刷可以达到90以上
  3959. }else{
  3960. return oldValue
  3961. }
  3962. }
  3963. Potree.fps = getFps(70, Potree.fps)//即时
  3964. Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
  3965. Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3966. //缺点:调试时因暂停导致fps变低
  3967. }
  3968. Potree.lastComFpsDur = performance.now() - start
  3969. }
  3970. computeFps(){
  3971. let marks = performance.getEntriesByName("loop-start");
  3972. let start = performance.now()
  3973. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3974. let curFrame = marks[marks.length-1]
  3975. let lastFrame = this.fpsCollect.lastFrame
  3976. if(lastFrame && !lastFrame.pageHidden){
  3977. let desc = {
  3978. dur : curFrame.startTime - lastFrame.startTime
  3979. }
  3980. let joinIn = (name, maxCount)=>{
  3981. let collect = this.fpsCollect[name]
  3982. collect.push(desc)
  3983. collect.durSum += desc.dur
  3984. if(collect.length > maxCount){
  3985. collect.durSum -= collect[0].dur
  3986. collect.splice(0,1)
  3987. }
  3988. if(collect.length > 0){
  3989. collect.fps = collect.length / collect.durSum * 1000
  3990. }
  3991. }
  3992. joinIn('short',100)
  3993. joinIn('long',5000)
  3994. if(lastFrame.rendered){
  3995. joinIn('rendered',30), joinIn('renderedLong',300)
  3996. //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
  3997. }
  3998. Potree.fps = this.fpsCollect.short.fps //即时
  3999. Potree.fps2 = this.fpsCollect.long.fps //较长时段
  4000. Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  4001. Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
  4002. /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
  4003. Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
  4004. }
  4005. curFrame.cameraChanged = this.lastFrameChanged
  4006. this.fpsCollect.lastFrame = curFrame
  4007. }
  4008. Potree.lastComFpsDur = performance.now() - start
  4009. }
  4010. postError(content, params = {}){
  4011. let message = this.postMessage(content, params);
  4012. message.element.addClass("potree_message_error");
  4013. return message;
  4014. }
  4015. postMessage(content, params = {}){
  4016. let message = new Message(content);
  4017. let animationDuration = 100;
  4018. message.element.css("display", "none");
  4019. message.elClose.click( () => {
  4020. message.element.slideToggle(animationDuration);
  4021. let index = this.messages.indexOf(message);
  4022. if(index >= 0){
  4023. this.messages.splice(index, 1);
  4024. }
  4025. });
  4026. this.elMessages.prepend(message.element);
  4027. message.element.slideToggle(animationDuration);
  4028. this.messages.push(message);
  4029. if(params.duration !== undefined){
  4030. let fadeDuration = 500;
  4031. let slideOutDuration = 200;
  4032. setTimeout(() => {
  4033. message.element.animate({
  4034. opacity: 0
  4035. }, fadeDuration);
  4036. message.element.slideToggle(slideOutDuration);
  4037. }, params.duration)
  4038. }
  4039. return message;
  4040. }
  4041. getBoundingBox (pointclouds) {
  4042. //可以直接返回viewer.bound
  4043. if(!this.bound){
  4044. this.updateModelBound()
  4045. }
  4046. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  4047. };
  4048. updateModelBound(reason){
  4049. this.boundNeedUpdate = false
  4050. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  4051. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  4052. ))
  4053. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  4054. this.objs.children.forEach(e=>{
  4055. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  4056. })
  4057. this.bound.boundingBox.getSize(this.bound.boundSize)
  4058. this.bound.boundingBox.getCenter(this.bound.center)
  4059. }
  4060. viewer.farWhenShowPano = Math.max(1000,this.bound.boundSize.length() * 10)//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  4061. /* let boundPlane = new THREE.Box3()
  4062. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  4063. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  4064. FirstPersonControls.boundPlane = boundPlane */
  4065. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  4066. Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
  4067. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  4068. e.material.heightMin = this.bound.boundingBox.min.z
  4069. e.material.heightMax = this.bound.boundingBox.max.z
  4070. })
  4071. this.dispatchEvent({type:'updateModelBound'})
  4072. }
  4073. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  4074. this.waitQueue.push({
  4075. object,
  4076. isLoadedCallback,
  4077. })
  4078. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  4079. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  4080. }
  4081. ifAllLoaded( ){
  4082. if(this.waitQueue.length>0){
  4083. this.waitQueue = this.waitQueue.filter(function(e) {
  4084. return !e.isLoadedCallback()
  4085. })
  4086. }
  4087. //console.warn('ifAllLoaded', this.waitQueue.length)
  4088. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  4089. }
  4090. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  4091. this.waitQueue = this.waitQueue.filter(function(e) {
  4092. return e.object != object
  4093. })
  4094. //console.log('cancelLoad', object.id)
  4095. this.ifAllLoaded()
  4096. }
  4097. setView(o={}){
  4098. let callback = ()=>{
  4099. if(o.displayMode){
  4100. Potree.settings.displayMode = o.displayMode
  4101. }
  4102. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  4103. o.callback && o.callback()
  4104. }
  4105. if(o.pano != void 0){//pano 权重高于 position
  4106. this.images360.flyToPano(o)
  4107. }else{
  4108. this.mainViewport.view.setView($.extend({},o, {callback}))
  4109. }
  4110. }
  4111. //设置点云为标准模式
  4112. setPointStandardMat(state, pointDensity, fitPointsize){
  4113. console.log('setPointStandardMat',state)
  4114. if(state){
  4115. if(this.pointStatesBefore){
  4116. return console.warn('已设置过pointStatesBefore!')
  4117. }
  4118. this.pointStatesBefore = {
  4119. opacity : new Map(),
  4120. size: new Map(),
  4121. density:Potree.settings.pointDensity,
  4122. useEDL:this.getEDLEnabled(),
  4123. shape: viewer.scene.pointclouds[0].material.shape
  4124. }
  4125. viewer.scene.pointclouds.forEach(e=>{
  4126. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  4127. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  4128. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  4129. })
  4130. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  4131. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  4132. viewer.scene.pointclouds.forEach(e=>{
  4133. e.material.activeAttributeName = 'rgba';
  4134. e.material.shape = Potree.PointShape['SQUARE']
  4135. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  4136. e.changePointOpacity(1)
  4137. })
  4138. viewer.setEDLEnabled(false)
  4139. }else{
  4140. if(!this.pointStatesBefore){
  4141. return console.error('未设置过pointStatesBefore!')
  4142. }
  4143. Potree.settings.sizeFitToLevel = false
  4144. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  4145. viewer.scene.pointclouds.forEach(e=>{
  4146. e.material.activeAttributeName = this.pointStatesBefore.colorType
  4147. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  4148. e.material.shape = this.pointStatesBefore.shape
  4149. let size = this.pointStatesBefore.size.get(e)
  4150. if(size) e.changePointSize(size)
  4151. })
  4152. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  4153. this.pointStatesBefore = null
  4154. }
  4155. }
  4156. //调试时显示transformControl来调节object
  4157. transformObject(object){
  4158. let seleted = viewer.inputHandler.selection[0]
  4159. if(!object){//取消
  4160. seleted && viewer.inputHandler.toggleSelection(seleted);
  4161. return
  4162. }
  4163. if(seleted && seleted != object){//要更换,先取消
  4164. this.transformObject(null)
  4165. }
  4166. if(!object.boundingBox){
  4167. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  4168. //??? computeBoundingBox
  4169. }
  4170. if(!viewer.inputHandler.selection.includes(object)){
  4171. viewer.inputHandler.toggleSelection(object);
  4172. }
  4173. }
  4174. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  4175. let result = Common.sortByScore(this.scene.pointclouds,[],[
  4176. (pointcloud)=>{
  4177. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  4178. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  4179. var length = size.length() / 2
  4180. var dis = pos.distanceTo(center);
  4181. return length / dis //到数据集中心的距离占数据集大小越小越好
  4182. }
  4183. ])
  4184. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  4185. let r = result[0];
  4186. return r && r.score > 1 ? result[0].item : null
  4187. }
  4188. createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
  4189. if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
  4190. let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
  4191. Potree.Utils.updateVisible(mesh,'show',false)
  4192. this.images360.node.add(mesh)
  4193. let updatePos = ()=>{
  4194. let dir = this.mainViewport.view.direction
  4195. let radius = this.images360.cube.scale.length()
  4196. mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
  4197. }
  4198. this.addEventListener('camera_changed', e => {
  4199. if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
  4200. && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
  4201. updatePos()
  4202. }
  4203. })
  4204. let judge = ()=>{
  4205. if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
  4206. Potree.Utils.updateVisible(mesh,'show',true)
  4207. }else{
  4208. Potree.Utils.updateVisible(mesh,'show',false)
  4209. }
  4210. }
  4211. this.images360.addEventListener( 'flyToPanoDone', judge)
  4212. this.images360.addEventListener( 'endChangeMode', judge)
  4213. //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
  4214. }
  4215. /* createRoomEv(){
  4216. const environment = new RoomEnvironment();
  4217. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  4218. }
  4219. */
  4220. setLoaders(){
  4221. this.fileManager = new THREE.LoadingManager(); //整体的load manager
  4222. this.fileManager.onLoad = () => {
  4223. console.log('All resources have been loaded');
  4224. this.fileManager.loading = false
  4225. this.dispatchEvent('managerOnLoad')
  4226. // 在这里可以执行模型渲染、动画等操作
  4227. };
  4228. // 设置加载进度的回调函数(可选)
  4229. this.fileManager.onProgress = (item, loaded, total) => {
  4230. if(loaded < total) this.fileManager.loading = true
  4231. console.log(`Loading ${item}: ${loaded} of ${total}`);
  4232. };
  4233. // 设置加载失败的回调函数(可选)
  4234. /* this.fileManager.onError = (url) => {
  4235. console.error(`Failed to load resource: ${url}`);
  4236. }; */
  4237. loaders = {
  4238. objLoaders : [],//new OBJLoader( this.fileManager ),
  4239. mtlLoader : new MTLLoader( this.fileManager ),
  4240. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  4241. plyLoader : new PLYLoader( this.fileManager ),
  4242. dxfLoader : new DxfLoader(),
  4243. shapeLoader: new Potree.ShapefileLoader()
  4244. }
  4245. }
  4246. getObjLoader(){
  4247. let loader = loaders.objLoaders.find(e=>!e.inUse)
  4248. if(!loader){
  4249. loader = new OBJLoader( this.fileManager )
  4250. loader.inUse = true
  4251. loaders.objLoaders.push(loader)
  4252. }
  4253. return loader
  4254. }
  4255. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  4256. object.isModel = true
  4257. let boundingBox = new THREE.Box3()
  4258. if(fileInfo_.parentInfo){
  4259. object.name = fileInfo_.name
  4260. fileInfo_.parentInfo.loadedCount ++
  4261. fileInfo_.parentInfo.modelGroup.add(object)
  4262. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  4263. return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
  4264. }else{
  4265. return
  4266. }
  4267. }
  4268. object.name = fileInfo_.name != void 0 ? fileInfo_.name : Potree.Common.getNameFromURL(fileInfo_.url,true) // fileInfo_.fileType
  4269. object.fileType = fileInfo_.fileType
  4270. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  4271. //fileInfo_.parentInfo || object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  4272. object.opacity = 1 //初始化 记录
  4273. object.updateMatrixWorld()
  4274. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  4275. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  4276. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  4277. console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  4278. if(fileInfo_.fileType == '3dTiles'){
  4279. let isGroup = !object.runtime
  4280. let children = object.runtime ? [object] : object.children
  4281. children.forEach(object =>{
  4282. let boundingBox_ = new THREE.Box3()
  4283. let tileset = object.runtime.getTileset()
  4284. //TileHeader: tileset.root
  4285. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  4286. let json = tileset.tileset
  4287. let box = json.root.boundingVolume.box
  4288. if(box){
  4289. let center = new THREE.Vector3(box[0],box[1],box[2])
  4290. let boundSize = new THREE.Vector3( )
  4291. // get the extents of the bounds in each axis
  4292. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  4293. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  4294. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  4295. const scaleX = vecX.length();
  4296. const scaleY = vecY.length();
  4297. const scaleZ = vecZ.length();
  4298. boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
  4299. boundingBox_.max.set( scaleX, scaleY, scaleZ );
  4300. if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
  4301. object.position.copy(center)
  4302. object.position.z *= -1
  4303. boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
  4304. }
  4305. }else if(json.root.boundingVolume.sphere){
  4306. let sphereData = json.root.boundingVolume.sphere
  4307. let center = new THREE.Vector3(...sphereData)
  4308. let radius = sphereData[3] / 2
  4309. /* let sphere = new THREE.Sphere(center, radius)
  4310. let box = sphere.getBoundingBox()
  4311. boundingBox.copy(box) */
  4312. boundingBox_.min.set( - radius, - radius, - radius );
  4313. boundingBox_.max.set( radius, radius, radius );
  4314. }else{
  4315. return console.error('json boundingVolume 缺少信息')
  4316. }
  4317. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  4318. //console.log('3d tiles json',json)
  4319. json.root.refine = 'ADD';
  4320. json.refine = 'ADD';
  4321. boundingBox.union(boundingBox_)
  4322. })
  4323. }else {
  4324. Potree.Utils.setObjectLayers(object,'model')
  4325. object.traverse( ( child )=>{
  4326. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  4327. if (is){
  4328. child.renderOrder = Potree.config.renderOrders.model;
  4329. let boundingBox_
  4330. if(child instanceof THREE.SkinnedMesh){//animation
  4331. child.computeBoundingBox();
  4332. boundingBox_ = child.boundingBox
  4333. }else{
  4334. child.geometry.computeBoundingBox()
  4335. boundingBox_ = child.geometry.boundingBox
  4336. }
  4337. //获取在scale为1时,表现出的大小
  4338. boundingBox.union(boundingBox_.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  4339. let changeMat = (oldMat)=>{
  4340. let mat = oldMat
  4341. if(fileInfo_.unlit && (!(oldMat instanceof THREE.MeshBasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
  4342. mat = new THREE.MeshBasicMaterial({name:oldMat.name, map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color, skinning:oldMat.skinning})
  4343. }
  4344. if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
  4345. mat = new THREE.MeshStandardMaterial()
  4346. mat.roughness = 0.7
  4347. mat.metalness = 0.5
  4348. }
  4349. fileInfo_.metalness != void 0 && (mat.metalness = fileInfo_.metalness)
  4350. fileInfo_.roughness != void 0 && (mat.roughness = fileInfo_.roughness)
  4351. if(mat != oldMat)oldMat.dispose()
  4352. //纯色的还是不能用BasicMaterial
  4353. return mat
  4354. }
  4355. if(child.material instanceof Array){//obj
  4356. child.material = child.material.map(m=>changeMat(m))
  4357. }else{
  4358. child.material = changeMat(child.material)
  4359. }
  4360. }
  4361. } );
  4362. }
  4363. this.objs.add(object)
  4364. if(fileInfo_.transform){
  4365. let setTransfrom = (name)=>{
  4366. let value = fileInfo_.transform[name]
  4367. if(value == void 0)return
  4368. if(value instanceof Array){
  4369. object[name].fromArray(value)
  4370. }else{
  4371. object[name].copy(value)
  4372. }
  4373. }
  4374. setTransfrom('position')
  4375. setTransfrom('rotation')
  4376. setTransfrom('scale')
  4377. }
  4378. if(fileInfo_.moveWithPointcloud){
  4379. object.updateMatrix();
  4380. object.matrixAutoUpdate = false
  4381. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4382. object.matrixWorldNeedsUpdate = true
  4383. }
  4384. object.updateMatrixWorld()
  4385. MergeEditor.getBoundCenter(object) //初始化
  4386. fileInfo_.objLoader && (fileInfo_.objLoader.inUse = false)
  4387. done && done(object, fileInfo_)
  4388. this.dispatchEvent({type:'modelLoaded',model:object})
  4389. //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
  4390. }
  4391. async loadModel(fileInfo, done, onProgress_, onError){
  4392. console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
  4393. let boundingBox = new THREE.Box3()
  4394. if(fileInfo.objurl){
  4395. /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
  4396. }
  4397. if(fileInfo.url instanceof Array){
  4398. if(fileInfo.url.length == 1){
  4399. fileInfo.url = fileInfo.url[0]
  4400. }else{
  4401. fileInfo.loadedCount = 0
  4402. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4403. fileInfo.url.forEach((url,i)=>{
  4404. let fileInfoS = Common.CloneObject(fileInfo)
  4405. fileInfoS.url = url
  4406. fileInfoS.name = 'child-'+i
  4407. fileInfoS.parentInfo = fileInfo
  4408. this.loadModel(fileInfoS, done, onProgress_, onError)
  4409. })
  4410. return
  4411. }
  4412. }
  4413. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4414. fileInfo.loadStartTime = Date.now()
  4415. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4416. let loadDone = (object, fileInfo_ )=>{
  4417. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4418. }
  4419. let onProgress = function ( xhr ) {
  4420. if ( xhr.lengthComputable ) {
  4421. let percentComplete = xhr.loaded / xhr.total * 100;
  4422. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4423. onProgress_ && onProgress_(percentComplete)
  4424. }
  4425. };
  4426. if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
  4427. let a = fileInfo.url.split('/')
  4428. let tails = a.pop().split('.')
  4429. let head = a.join('/') + '/'
  4430. let name = tails[0], fileType = tails[1]
  4431. if(fileType == 'obj'){
  4432. fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
  4433. fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
  4434. }else{
  4435. fileInfo.fileType = 'glb'
  4436. }
  4437. }
  4438. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4439. let objLoader = fileInfo.objLoader = this.getObjLoader()
  4440. let loadobj = ()=>{
  4441. objLoader.load(fileInfo.objurl, (object, total)=>{
  4442. loadDone(object/* , total, fileInfo.objurl */)
  4443. }, onProgress, onError )
  4444. }
  4445. if(fileInfo.mtlurl){
  4446. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4447. objLoader.setMaterials( materials ) //因为这句所以不同obj不能用同一个objLoader,否则材质紊乱,模型变白
  4448. materials.preload();
  4449. loadobj()
  4450. } , onProgress, ()=>{
  4451. //console.log('mtl load failed, load obj directly')
  4452. loadobj()
  4453. });
  4454. }else{
  4455. loadobj()
  4456. }
  4457. }else if(fileInfo.fileType == 'glb'){
  4458. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4459. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4460. console.log('loadGLTF', gltf, 'aniCount:',gltf.animations.length)
  4461. let model = gltf.scene
  4462. if(gltf.animations.length){
  4463. let skeleton = new THREE.SkeletonHelper( model );
  4464. //skeleton.visible = false;
  4465. viewer.scene.scene.add(skeleton)
  4466. model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
  4467. skeleton.material.opacity = 0.1
  4468. let mixer = new THREE.AnimationMixer( model);
  4469. model.actions = []
  4470. gltf.animations.forEach(ani=>{
  4471. if(ani.tracks.filter(e=>e instanceof THREE.QuaternionKeyframeTrack).length > 1){ //>一帧的
  4472. model.actions.push(mixer.clipAction( ani ));
  4473. }
  4474. })
  4475. model.mixer = mixer
  4476. }
  4477. model.gltf = gltf
  4478. loadDone(model)
  4479. }, onProgress, onError)
  4480. }else if(fileInfo.fileType == 'ply'){
  4481. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4482. let object
  4483. console.log('ply加载完毕', geometry)
  4484. if(!geometry.index){//点云
  4485. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4486. //141M的点云,intersect费时300ms以上
  4487. }else{//mesh
  4488. object = new THREE.Mesh(geometry)
  4489. }
  4490. loadDone(object)
  4491. })
  4492. }else if(fileInfo.fileType == '3dTiles'){
  4493. let result = await Loader3DTiles.load({
  4494. url: fileInfo.url,
  4495. gltfLoader : loaders.glbLoader,
  4496. //renderer: SceneRenderer.renderer
  4497. options: {
  4498. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4499. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4500. maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
  4501. //maxDepth: 100,
  4502. //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4503. debug: browser.urlHasValue('tilesBox'), //show box
  4504. parent: this.scene.scene,
  4505. is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
  4506. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4507. },
  4508. })
  4509. //console.log(result)
  4510. result.model.runtime = result.runtime
  4511. let loaded = false
  4512. let tileset = result.runtime.getTileset()
  4513. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4514. if (data.loadingCount == 0 && !loaded) {
  4515. loaded = true;
  4516. //console.log('loaded!!!!!!!!!!!!!')
  4517. }
  4518. });
  4519. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4520. let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
  4521. MergeEditor.changeOpacity(e.tileContent, master.opacity)
  4522. if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
  4523. //set Layers ?
  4524. Potree.Utils.setObjectLayers(e.tileContent, 'model')
  4525. })
  4526. {
  4527. let vi = true
  4528. Object.defineProperty( result.model, "visible", {
  4529. get: function() {
  4530. return vi
  4531. },
  4532. set: function(v) {
  4533. vi = v
  4534. result.model.visiChangeCallback()
  4535. }
  4536. })
  4537. }
  4538. let v = true
  4539. result.model.visiChangeCallback = ()=>{
  4540. let visi = result.model.realVisible()
  4541. tileset.visible = visi; //同步,使不加载
  4542. if(v != visi){
  4543. tileset.nextForceUpdate = true
  4544. v = visi
  4545. }
  4546. }
  4547. loadDone(result.model/* , null, fileInfo.url */)
  4548. }else if(fileInfo.fileType == 'dxf'){
  4549. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4550. loadDone(object)
  4551. },fileInfo)
  4552. }else if(fileInfo.fileType == 'shp'){
  4553. /* if(viewer.transform){
  4554. loaders.shapeLoader.transform = (v)=>{
  4555. let a = viewer.transform.lonlatTo4550.inverse(v)
  4556. return viewer.transform.lonlatToLocal.forward(a)
  4557. }
  4558. //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
  4559. } */
  4560. const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
  4561. const shpModel = shp.node
  4562. loadDone(shpModel)
  4563. }else if(fileInfo.fileType == 'overlay'){
  4564. let overlay = new Overlay(fileInfo)
  4565. overlay.unableEdit = true
  4566. loadDone(overlay)
  4567. }else if(fileInfo.fileType == '3dgs'){
  4568. const gsViewer = new GaussianSplats3D.Viewer({
  4569. 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
  4570. rootElement: this.renderArea,
  4571. threeScene: this.scene.scene,
  4572. renderer: this.renderer,
  4573. camera: this.mainViewport.camera,
  4574. useBuiltInControls: false,
  4575. //dropInMode: true,
  4576. logLevel:10, //console info
  4577. antialiased: fileInfo.antialiased,
  4578. sharedMemoryForWorkers: location.host.includes("www.4dmodel.com") ? false : undefined , //否则 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会
  4579. sphericalHarmonicsDegree: 2 //最大支持的sh Level
  4580. });
  4581. //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
  4582. gsViewer.addSplatScene(fileInfo.url, {
  4583. 'progressiveLoad': true
  4584. })
  4585. .then(() => {
  4586. gsViewer.start();
  4587. //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
  4588. gsViewer.splatMesh.updateMatrix()
  4589. gsViewer.splatMesh.updateMatrixWorld()
  4590. gsViewer.splatMesh.gsViewer = gsViewer
  4591. gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
  4592. loadDone(gsViewer.splatMesh)
  4593. let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
  4594. gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
  4595. gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
  4596. }
  4597. let selfRaycaster = new GaussianSplats3D.Raycaster
  4598. gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
  4599. let hits = []
  4600. selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
  4601. selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
  4602. hits.forEach(e=>{
  4603. e.object = gsViewer.splatMesh
  4604. e.point = e.origin
  4605. delete e.origin
  4606. })
  4607. intersects.push(...hits)
  4608. } //问题:感觉normal不准
  4609. let updateRegion = ()=>{
  4610. gsViewer.update() //load
  4611. if(!gsViewer.splatMesh.visibleRegionChanging){
  4612. viewer.removeEventListener('update',updateRegion)
  4613. }else{
  4614. viewer.dispatchEvent('content_changed')
  4615. }
  4616. }
  4617. viewer.addEventListener('update',updateRegion)
  4618. });
  4619. //window.gsViewer = gsViewer
  4620. viewer.addEventListener('render.begin2',(e)=>{
  4621. if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
  4622. gsViewer.update()
  4623. if(gsViewer.initialized && gsViewer.splatRenderReady){
  4624. }
  4625. }
  4626. })
  4627. }
  4628. }
  4629. removeModel(model){
  4630. model.parent.remove(model)
  4631. let dispose = (e)=>{
  4632. e.geometry && e.geometry.dispose()
  4633. e.material && e.material.dispose()
  4634. }
  4635. model.traverse(e=>{
  4636. dispose(e)
  4637. })
  4638. if(Potree.settings.boundAddObjs && model.isChildOf(viewer.objs)){
  4639. this.updateModelBound()
  4640. }
  4641. }
  4642. setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
  4643. let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
  4644. let fun = arguments[1] || arguments[0]
  4645. models.forEach(e=>{
  4646. if(e.fileType == '3dTiles'){
  4647. e.traverse(child=>{
  4648. if(child.runtime){
  4649. fun(child)
  4650. return {stopContinue:true}
  4651. }
  4652. })
  4653. }
  4654. })
  4655. }
  4656. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4657. state = !!state
  4658. this.setAllTilesets(model=>{
  4659. let tileset = model.runtime.getTileset()
  4660. Potree.Utils.updateVisible(model, cause, state)
  4661. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4662. model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4663. if(state) this.dispatchEvent('content_changed')
  4664. })
  4665. if(state){
  4666. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4667. }else{
  4668. Potree.pointBudget = 0
  4669. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4670. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4671. this.images360.depthSampler.clearTexData()
  4672. }
  4673. this.dispatchEvent({type:'setDisplay',state})
  4674. this.paused = !state
  4675. }
  4676. addFire(){
  4677. if(Potree.settings.number == 't-CwfhfqJ'){
  4678. let position = Potree.Utils.datasetPosTransform({
  4679. pointcloud:viewer.scene.pointclouds[0],
  4680. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4681. fromDataset:true
  4682. })
  4683. viewer.modules.ParticleEditor.addParticle( {
  4684. type:'fire',
  4685. positions:[position],
  4686. radius:0.42,
  4687. height:10,
  4688. })
  4689. viewer.modules.ParticleEditor.addParticle( {
  4690. type:'smoke',
  4691. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4692. positionStyle : 'sphere' ,
  4693. positionRadius : 0.3,
  4694. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4695. opacityBase : 0.2,
  4696. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4697. velocityBase : new THREE.Vector3( 0, 0, 1),
  4698. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4699. accelerationBase : 0.2,
  4700. accelerationSpread : 0.7,
  4701. radius:0,
  4702. //particlesPerSecond : 30,
  4703. particleDeathAge : 3.0,
  4704. })
  4705. viewer.modules.ParticleEditor.addParticle( {
  4706. type:'explode',
  4707. name:'fire splash',
  4708. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4709. size: 0.1,
  4710. sizeRange: 0.3,
  4711. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4712. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4713. speed : 1, //sphere
  4714. speedRange : 4,
  4715. radius: 0.1,
  4716. acceleration : 0.3,
  4717. accelerationRange : 1,
  4718. particleSpaceTime:0,
  4719. strength:4,
  4720. })
  4721. }
  4722. }
  4723. addVideo(){
  4724. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4725. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4726. var videoInfo = this.videoInfo = [
  4727. {
  4728. id: '40-2',
  4729. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4730. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4731. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4732. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4733. },
  4734. {
  4735. id: 40,
  4736. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4737. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4738. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4739. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4740. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4741. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4742. visibles: [40]
  4743. },
  4744. ]
  4745. let add = (info)=>{
  4746. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4747. video.setAttribute("crossOrigin", 'Anonymous')
  4748. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4749. var map = new THREE.VideoTexture(video);
  4750. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4751. color:"#ffffff",
  4752. transparent: !0,
  4753. depthTest:false,
  4754. opacity:0 ,
  4755. //side:2,
  4756. map
  4757. }))
  4758. plane.position.fromArray(info.position)
  4759. plane.rotation.fromArray(info.rotation)
  4760. info.scale && plane.scale.fromArray(info.scale)
  4761. this.scene.scene.add(plane)
  4762. info.plane = plane
  4763. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4764. video.addEventListener('loadeddata', function(e) {
  4765. video.play()
  4766. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4767. plane.material.opacity = 1
  4768. }
  4769. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4770. console.log('video loadeddata', info.id)
  4771. })
  4772. if(info.visibles){
  4773. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4774. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4775. setTimeout(()=>{
  4776. plane.visible = true;
  4777. video.currentTime = 0
  4778. video.play();
  4779. if(video.paused){
  4780. var startPlay = ()=>{
  4781. plane.visible && video.play()
  4782. this.removeEventListener('global_mousedown', startPlay)
  4783. }
  4784. this.addEventListener('global_mousedown', startPlay)
  4785. }
  4786. Potree.settings.zoom.enabled = false
  4787. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4788. }, 0, easing['easeInOutQuad'])
  4789. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4790. }else{
  4791. //消失
  4792. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4793. if(!info){
  4794. plane.visible = false
  4795. video.pause()
  4796. Potree.settings.zoom.enabled = true
  4797. }
  4798. }, 0, easing['easeInOutQuad'])
  4799. }
  4800. })
  4801. }
  4802. var startPlay = ()=>{
  4803. video.play()
  4804. //video.pause()
  4805. //video.currentTime = 0.1;
  4806. this.removeEventListener('global_mousedown', startPlay)
  4807. }
  4808. this.addEventListener('global_mousedown', startPlay)
  4809. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4810. }
  4811. videoInfo.forEach(info=>{
  4812. add(info)
  4813. })
  4814. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4815. if(Potree.settings.displayMode != 'showPanos') return
  4816. let info = videoInfo[e.toPano.pano.id]
  4817. if(info ){ //出现
  4818. setTimeout(()=>{
  4819. plane.visible = true;
  4820. plane.position.fromArray(info.position)
  4821. plane.rotation.fromArray(info.rotation)
  4822. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4823. video.play();
  4824. video.currentTime = 0
  4825. Potree.settings.zoom.enabled = false
  4826. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4827. }, 0, easing['easeInOutQuad'])
  4828. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4829. }
  4830. //消失
  4831. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4832. if(!info){
  4833. plane.visible = false
  4834. video.pause()
  4835. Potree.settings.zoom.enabled = true
  4836. }
  4837. }, 0, easing['easeInOutQuad'])
  4838. })
  4839. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4840. if(e.mode == 'showPanos'){
  4841. let info = videoInfo[this.images360.currentPano.id]
  4842. if(info ){ //出现
  4843. plane.visible = true;
  4844. plane.position.fromArray(info.position)
  4845. plane.rotation.fromArray(info.rotation)
  4846. plane.material.opacity = 0
  4847. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4848. video.play();
  4849. video.currentTime = 0
  4850. Potree.settings.zoom.enabled = false
  4851. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4852. }, 0, easing['easeInOutQuad'])
  4853. }
  4854. }else{
  4855. plane.visible = false;
  4856. Potree.settings.zoom.enabled = true
  4857. }
  4858. })
  4859. */
  4860. }
  4861. /* addTube(){//加水管 自动生成
  4862. if(Potree.settings.number == 't-8KbK1JjubE'){
  4863. let boundingBox = new THREE.Box3()
  4864. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4865. let radius = 0.08;
  4866. let radialSegments = 5
  4867. let radSegments = Math.PI*2 / radialSegments
  4868. var circlePts = [];//横截面
  4869. for(let i=0;i<radialSegments;i++){
  4870. let angle = radSegments * i;
  4871. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4872. }
  4873. var count = 0
  4874. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4875. var name = 'cylinder'+count
  4876. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4877. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4878. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4879. var mesh = new THREE.Mesh(geo,mat);
  4880. mesh.name = name
  4881. window[name] = mesh
  4882. mesh.boundingBox = boundingBox
  4883. mesh.matrixAutoUpdate = false
  4884. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4885. mesh.matrixWorldNeedsUpdate = true
  4886. this.scene.scene.add(mesh);
  4887. count ++
  4888. }
  4889. let linePath, height
  4890. //地上管子 黄色
  4891. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  4892. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  4893. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  4894. ]
  4895. height = radius + 0.05;
  4896. addMesh('#b86', linePath, height)
  4897. //地下管子 藍色
  4898. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  4899. ]
  4900. height = -0.5;
  4901. addMesh('#48a', linePath, height)
  4902. }
  4903. } */
  4904. addMonitor(data, model){
  4905. if(!model){
  4906. return console.warn('必须指定第二个参数为所附模型')
  4907. }
  4908. data = data || {
  4909. "sid": "gSMVdb159299",
  4910. "name": "1",
  4911. "panoId": "0",
  4912. "video": "https://newcntv.qcloudcdn.com/asp/hls/4000/0303000a/3/default/d907ef756138493e9fe5b35b4ab69642/4000.m3u8",
  4913. "posOri": {
  4914. "x": 0.75,
  4915. "y": 0.07,
  4916. "z": 1.5
  4917. },
  4918. "posOffset": {
  4919. "x": 0,
  4920. "y": 0,
  4921. "z": 0
  4922. },
  4923. "fov": 70,
  4924. "far": 3,
  4925. "yaw": 24,
  4926. "roll": 0,
  4927. "pitch": -1,
  4928. "videoType": 1
  4929. }
  4930. let monitor = new Monitor(data, model)
  4931. this.scene.monitors.push(monitor)
  4932. this.dispatchEvent('content_changed')
  4933. }
  4934. addTube(datas){//加水管 自动生成
  4935. for(let number in datas){
  4936. if(number == Potree.settings.number){
  4937. let data = datas[number]
  4938. let boundingBox = new THREE.Box3()
  4939. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4940. var index = 0
  4941. var addMesh = ({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, spaceDis, tension=0.1, visiEntity}={})=>{//height:在path之上的高度,负数代表在path之下
  4942. var name = 'tube_'+index
  4943. let radialSegments = 30//THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  4944. let radSegments = Math.PI*2 / radialSegments
  4945. var circlePts = [];//横截面
  4946. for(let i=0;i<radialSegments;i++){
  4947. let angle = radSegments * i;
  4948. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4949. }
  4950. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  4951. let linePath = path.map(e=>{
  4952. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  4953. let pos
  4954. if(fromDataset){
  4955. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4956. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  4957. }else{
  4958. pos = new THREE.Vector3().copy(e)
  4959. }
  4960. return pos.setZ(pos.z+height)
  4961. })
  4962. console.log(linePath)
  4963. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension, spaceDis} )
  4964. var mesh = new THREE.Mesh(geo,mat);
  4965. mesh.name = name
  4966. window[name] = mesh
  4967. mesh.boundingBox = boundingBox
  4968. mesh.matrixAutoUpdate = false
  4969. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4970. mesh.matrixWorldNeedsUpdate = true
  4971. this.scene.scene.add(mesh);
  4972. if(visiEntity){
  4973. this.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  4974. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  4975. })
  4976. }
  4977. }
  4978. while(index < data.length){
  4979. addMesh(data[index])
  4980. index++
  4981. }
  4982. }
  4983. }
  4984. /*
  4985. 可能用到的
  4986. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  4987. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4988. */
  4989. }
  4990. addSprite(e){//api
  4991. let sprite
  4992. if(e.text != void 0){
  4993. sprite = new TextSprite(e )
  4994. }else{
  4995. let map = texLoader.load(src)
  4996. e.map = map
  4997. sprite = new Sprite(e )
  4998. }
  4999. return sprite
  5000. }
  5001. switchHotType(){// add
  5002. let type = Potree.settings.showHotTemp ? 'temp' : Potree.settings.showHotIr ? 'ir' : null
  5003. let _gradient = Gradients[type ? 'ir' : 'RAINBOW'] //e.material._gradient = Gradients[type == 'ir' ? 'ir' : 'RAINBOW']//渐变色阶
  5004. let gradientTex = Potree.ExtendPointCloudMaterial.generateGradientTexture(_gradient);
  5005. let min,max
  5006. if(type){
  5007. min = this.tempRange[type].min
  5008. max = this.tempRange[type].max
  5009. if(min > 0){
  5010. let expand = (max - min) * 0.015 //微扩大,因为比min还小的是0, 0是未探测到温度,要区别出0和min,否则这俩将是一个颜色(但不能扩太多,因为界面标记了最低值,否则0就是最低值了)
  5011. min-=expand
  5012. }else if(max < 0){
  5013. let expand = (max - min) * 0.015
  5014. max-=expand
  5015. }
  5016. }
  5017. let objects = [viewer.images360.cube].concat(viewer.scene.pointclouds)
  5018. objects.forEach(e=>{
  5019. e.material.uniforms.gradient.value = e.material.gradientTexture = gradientTex
  5020. type && e.material.uniforms.temperRange.value.set(min, max )
  5021. })
  5022. viewer.scene.pointclouds.forEach(e=>e.updateAttrAuto())
  5023. }
  5024. gatherTempRange(type, range){ //收集温度范围
  5025. let oldRange = Common.CloneObject(this.tempRange)
  5026. if(range){ //全景模式时
  5027. let {min,max} = this.tempRange[type]
  5028. min = Math.min(range.min, min)
  5029. max = Math.max(range.max, max)
  5030. this.tempRange[type] = {min,max}
  5031. }else{//点云模式随着加载而扩充温度范围
  5032. viewer.scene.pointclouds.forEach(pointcloud=>{
  5033. let rootAttr = pointcloud.root.geometryNode?.geometry.attributes || pointcloud.root.geometry?.attributes
  5034. if(!rootAttr)return false
  5035. let types = ['temp','ir'].filter(e=>rootAttr[e])
  5036. if(types.length == 0)return true
  5037. let nodesAttr = pointcloud.visibleNodes.map(e=>e.geometryNode.geometry.attributes)
  5038. nodesAttr = [rootAttr].concat(nodesAttr).filter(e=>!e[types[0]].tempRangeVisited_)
  5039. nodesAttr.forEach(attributes=>{
  5040. types.forEach(type_=>{
  5041. let {min,max} = this.tempRange[type_]
  5042. let range = attributes[type_].tempRange
  5043. min = Math.min(range[0], min)
  5044. max = Math.max(range[1], max)
  5045. this.tempRange[type_] = {min,max}
  5046. attributes[type_].tempRangeVisited_ = true
  5047. })
  5048. })
  5049. /* pointcloud.visibleNodes.forEach(e=>{
  5050. if(e.tempRangeVisited)return
  5051. types.forEach(type_=>{
  5052. let {min,max} = this.tempRange[type_]
  5053. let range = e.geometryNode.geometry.attributes[type_].tempRange
  5054. min = Math.min(range[0], min)
  5055. max = Math.max(range[1], max)
  5056. this.tempRange[type_] = {min,max}
  5057. })
  5058. e.tempRangeVisited = true
  5059. }) */
  5060. })
  5061. }
  5062. if(!Common.ifSame(oldRange, this.tempRange)){
  5063. this.switchHotType() //update
  5064. console.log('tempRangeChanged', Common.CloneObject(this.tempRange))
  5065. this.dispatchEvent('tempRangeChanged')
  5066. }
  5067. return true
  5068. //其实可以只识别低nodeLevel的range,会快一些吗,甚至只root的就行,不知道后面的会不会超过root的范围
  5069. }
  5070. };
  5071. //------ CLIP 默认clipTask都是clipInside ----------------------
  5072. /*
  5073. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  5074. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  5075. */
  5076. /*
  5077. let Clips = {
  5078. boxes : [],
  5079. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  5080. shaderParams:{},
  5081. needsUpdate : true,
  5082. addClip(box, clipMethod){
  5083. //不允许重复
  5084. if(this.boxes.includes(box)){
  5085. return console.warn('addClip重复添加了box',box)
  5086. }
  5087. boxes.push(box)
  5088. if(clipMethod == 'any'){//并
  5089. this.unionGroups.push([box])
  5090. }else if(clipMethod == 'all'){//交
  5091. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  5092. }
  5093. this.needsUpdate = true
  5094. },
  5095. removeClip(box){
  5096. if(!this.boxes.includes(box)){
  5097. return console.warn('removeClip没有找到该box',box)
  5098. }
  5099. var newGroups = [];
  5100. this.unionGroups.forEach(mixGroup=>{
  5101. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  5102. newGroups.push(mixGroup.filter(e=>e!=box));
  5103. })
  5104. this.unionGroups = newGroups;
  5105. this.needsUpdate = true
  5106. }
  5107. ,
  5108. clearClip(){
  5109. this.boxes = [];
  5110. this.unionGroups = []
  5111. this.needsUpdate = true
  5112. }
  5113. ,
  5114. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  5115. //uniform mat4 clipBoxes[num_clipboxes];
  5116. //uniform int clipBoxGroupCount;
  5117. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  5118. //这里需要转为Float32Array..? 参考material.setClipBoxes
  5119. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  5120. let mixClipIndices = []
  5121. this.unionGroups.forEach(e=>{
  5122. mixClipIndices.push(...e)
  5123. })
  5124. this.shaderParams = {
  5125. num_clipboxes : this.boxes.length,
  5126. clipBoxGroupCount : this.unionGroups.length,
  5127. everyClipGroupCount,
  5128. clipBoxIndexCount: mixClipIndices.length,
  5129. mixClipIndices
  5130. }
  5131. }
  5132. ,
  5133. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  5134. if(this.needsUpdate){
  5135. this.updateShaderParams()
  5136. }
  5137. return this.shaderParams
  5138. }
  5139. }
  5140. */