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- import * as THREE from "../../../libs/three.js/build/three.module.js";
- import math from './math.js'
- import '../../../libs/other/UPNG.js'
-
-
- var Common = {
- autoPlayList:[],
-
- sortByScore: function(list, request, rank){
- var i = request ? Common.filterAll(list, request) : list
- return 0 === i.length ? [] : i = i.map(function(e) {
- let results = rank.map(function(f){return f(e)})
- let scores = results.map(e=>e.score != void 0 ? e.score : e)
- let logs = results.map(e=>e.log)
-
- return {
- item: e,
- scores,
- logs,
- score: scores.reduce(function(t, i) {//总分
- return t + i
- }, 0)
- }
- }).sort(function(e, t) {
- return t.score - e.score;
- })
- }
-
- ,
-
- filterAll: function(e, t) {
- return e.filter(function (e) {
- return t.every(function (t) {
- return t(e)
- })
- })
- },
-
-
-
- //---------------
- find : function(list, request, rank, sortByScore ) {
- if(sortByScore){
- var r = this.sortByScore(list, request, rank)
- return r[0] && r[0].item
- }else{
- var i = request ? Common.filterAll(list, request) : list
- return 0 === i.length ? null : (rank && rank.forEach(function(e) {
- i = Common.stableSort(i, e)
- }),
- i[0])
- }
-
- }
-
- ,
- stableSort: function(e, f) {//用到排序函数,涉及到两个item相减
- return e.map(function(e, i) {
- return {
- value: e,
- index: i
- }
- }).sort(function(e, u) {
- var n = f(e.value, u.value);
- return 0 !== n ? n : e.index - u.index //似乎就是加多了这一步:若差距为0,按照原顺序
- }).map(function(e) {
- return e.value
- })
- },
-
- average: function (e, t) {
- if (0 === e.length)
- return null;
- for (var i = 0, n = 0, r = 0; r < e.length; r++) {
- var o = t ? e[r][t] : e[r];
- i += o,
- n++
- }
- return i / n
- },
-
-
- //---------------------------
-
-
- getMixedSet : function(arr1, arr2){//交集
- return arr1.filter(item=>arr2.includes(item));
- },
- getUnionSet : function(arr1, arr2){//并集
- return arr1.concat(arr2.filter(item=>!arr1.includes(item)))
- },
- getDifferenceSet : function(arr1, arr2){//差集 不能识别重复的,如getDifferenceSet([1,2,2],[1,1,2]) 为空
- var arr11 = arr1.filter(item=>!arr2.includes(item));
- var arr22 = arr2.filter(item=>!arr1.includes(item));
- return arr11.concat(arr22)
- },
- getDifferenceSetMuti : function(arr){//收集绝对没有重复的元素,也就是判断出现次数=1的
- var set = [];
- arr.forEach(arr1=>{
- arr1.forEach(item=>{
- var index = set.indexOf(item)
- if(index>-1){
- set.splice(index, 1)
- }else{
- set.push(item)
- }
- })
- })
- return set;
- }
- ,
-
-
- CloneJson : function(data){
- var str = JSON.stringify(data)
- return JSON.parse(str)
- }
-
- ,
-
- CloneObject : function (copyObj, isSimpleCopy, simpleCopyList = [], judgeSimpleCopyFun) {
- //isSimpleCopy 只复制最外层
- //复制json result的可能:普通数字或字符串、普通数组、复杂对象
- judgeSimpleCopyFun || (judgeSimpleCopyFun=()=>{})
-
- if (!copyObj || typeof copyObj == 'number' || typeof copyObj == 'string' ||copyObj.isObject3D || copyObj instanceof Function || simpleCopyList.some(className => copyObj instanceof className) || judgeSimpleCopyFun(copyObj)) {
- return copyObj
- }
- if (copyObj instanceof Array) {
- return copyObj.map(e => {
- return this.CloneObject(e, isSimpleCopy, simpleCopyList, judgeSimpleCopyFun)
- })
- } else {
- if (copyObj.clone instanceof Function) {
- //解决一部分
- return copyObj.clone()
- }
- }
- let result = {}
- for (var key in copyObj) {
- if (copyObj[key] instanceof Object && !isSimpleCopy ) result[key] = this.CloneObject(copyObj[key], isSimpleCopy, simpleCopyList, judgeSimpleCopyFun)
- else result[key] = copyObj[key]
- //如果是函数类同基本数据,即复制引用
- }
- return result
- }
- ,
- CloneClassObject :function(copyObj, {ignoreList=[],simpleCopyList=[]}={}){//复杂类对象
- var newobj = new copyObj.constructor();
- this.CopyClassObject(newobj, copyObj, {ignoreList,simpleCopyList})
-
- return newobj
- }
-
- ,
-
- CopyClassObject :function(targetObj, copyObj, {ignoreList=[],simpleCopyList=[]}={}){//复杂类对象
- for(let i in copyObj){
- if(i in copyObj.__proto__)break; //到函数了跳出
-
- if(ignoreList.includes(i)){
- continue;
- }else if(simpleCopyList.includes(i)){
- targetObj[i] = copyObj[i]
- }else{
- targetObj[i] = this.CloneObject(copyObj[i], false, simpleCopyList )
- }
-
-
- /* else if(copyObj[i].clone instanceof Function ){
- targetObj[i] = copyObj[i].clone()
- }else{
- targetObj[i] = copyObj[i];
- } */
- }
- }
- ,
-
- ifSame : function(object1, object2, simpleEqualClass=[]){ //对于复杂的类对象,若能简单判断就直接写进simpleEqualClass
- if(object1 == object2 )return true // 0 != undefined , 0 == ''
- else if(!object1 || !object2) return false
- else if(object1.constructor != object2.constructor){
- return false
- }else if(simpleEqualClass.some(className => object1 instanceof className)){
- return object1 == object2
-
- }else if(object1 instanceof Array ) {
- if(object1.length != object2.length)return false;
- var _object2 = object2.slice(0);
-
- for(let i=0;i<object1.length;i++){
- var u = _object2.find(e=>Common.ifSame(object1[i], e, simpleEqualClass));
- if(u == void 0 && !_object2.includes(u) && !object1.includes(u))return false;
- else{
- let index = _object2.indexOf(u);
- _object2.splice(index,1);
- }
- }
-
- return true
- }else if(object1.equals instanceof Function ){//复杂数据仅支持这种,其他的可能卡住?
-
- return object1.equals(object2)
-
- }else if(typeof object1 == 'number' || typeof object1 == 'string'){
- if(isNaN(object1) && isNaN(object2))return true
- else return object1 == object2
-
- }else if(typeof object1 == "object"){
- var keys1 = Object.keys(object1)
- var keys2 = Object.keys(object2)
- if(!Common.ifSame(keys1,keys2,simpleEqualClass))return false;
-
- for(let i in object1){
- var same = Common.ifSame(object1[i], object2[i],simpleEqualClass);
- if(!same)return false
- }
- return true
- }else{
- console.log('isSame出现例外')
- }
-
- }
- ,
- downloadFile : function(data, filename, cb) {
- var save_link = document.createElementNS('http://www.w3.org/1999/xhtml', 'a');
- save_link.href = data;
- save_link.download = filename;
- var event = document.createEvent('MouseEvents');
- event.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
- save_link.dispatchEvent(event);
- cb && cb();
- },
-
- replaceAll : function (str, f, e ) {
- //f全部替换成e
-
- if(str.replaceAll ) return str.replaceAll(f, e)
- else{
- let escapeRegExp = (string)=>{
- return string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&'); // $& means the whole matched string
- }
-
- return str.replace(new RegExp(escapeRegExp(f), 'g'), e);
-
- /* var reg = new RegExp(f, "g"); //创建正则RegExp对象 这个没法转换'('
- return str.replace(reg, e); //str.split(f).join(e); */
- }
- },
-
- dealURL(url=''){
- let urlNew = this.replaceAll(url, "+", "%2B"); //this.replaceAll(url, "\\+", "%2B");// 浏览器似乎不支持访问带+的地址
-
- urlNew = this.replaceAll(urlNew, "/.//", "/") //去除双斜杠(/.//)
-
-
- //urlNew = encodeURIComponent(url)
-
- return urlNew
- },
-
-
- getNameFromURL(url, removePostfix){
- if(!url)return ''
- let get = (e)=>{
- let a = e.split('/').pop()
- if(removePostfix) a = a.split('.')[0]
- return a
- }
- if(url instanceof Array){
- return url.map(e=>get(e))
- }
- return get(url)
- },
-
-
-
-
-
-
- //---------------------------
-
-
- intervalTool:{ //延时update,防止卡顿
- list:[],
-
- /* isWaiting:function(name, func, delayTime){
- if(!this.list.includes(name)){ //如果没有该项, 则开始判断
- var needWait = func(); //触发了改变,则等待一段时间后再自动判断
- if(needWait){
- this.list.push(name);
- setTimeout(()=>{
- var a = this.list.indexOf(name);
- this.list.splice(a,1);
- this.isWaiting(name, func, delayTime) //循环
- },delayTime)
- }
- }
- }, */
-
-
-
- isWaiting:function(name, func, delayTime/* , autoCycle */){
- let item = this.list.find(e=>e.name == name)
- if(!item){ //如果没有该项, 则加入循环
- let ifContinue = func()
- item = {name, func, delayTime}
- /* if(name == 'processPriorityQueue'){
- console.log('isWaiting', delayTime)
- } */
- this.list.push(item);
- setTimeout(()=>{
- var a = this.list.indexOf(item);
- this.list.splice(a,1);
- let {func, delayTime} = item
- if(item.requestUpdate || ifContinue ) this.isWaiting(name, func, delayTime) //循环
- },delayTime)
-
- }else{//如果有该项,说明现在请求下一次继续更新
- //if(delayTime == 0){//想立刻更新一次
- // func()
- //}else{
- //更新属性
- item.func = func
- item.delayTime = delayTime
- item.requestUpdate = true
- //}
- }
- },
- }
- ,
-
-
-
- waitTool:{//定时器,在等待的这段时间内如果又触发则重新计时
- list:[],
-
- wait(name, func, time){
- let item = this.list.find(e=>e.name == name)
-
- let timer = setTimeout(()=>{
- func()
- let index = this.list.indexOf(item)
- this.list.splice(index, 1)
- }, time)
- if(item){
- clearTimeout(item.timer)
- }else{
- item = {name}
- this.list.push(item)
- }
- item.timer = timer
- },
-
- cancel(name){
- let index = this.list.findIndex(e=>e.name == name)
- index>-1 && this.list.splice(index, 1)
- }
-
- }
-
-
-
-
-
-
- ,
- pushToGroupAuto : function(items, groups, recognizeFunction, recognizeGroup){//自动分组。 items是将分到一起的组合。items.length = 1 or 2.
-
- recognizeFunction = recognizeFunction || function(){}
-
-
- if(recognizeGroup){ //有更复杂的识别处理,直接传递整个组
- var atGroups = groups.filter(group=>recognizeGroup(group, items))
-
- }else{
- var atGroups = groups.filter(group=>group.find(
- item => items[0] == item || recognizeFunction(item, items[0]) || items[1] == item || items[1] && recognizeFunction(item, items[1])
- ))
-
- }
-
-
- if(atGroups.length){//在不同组
- //因为items是一组的,所以先都放入组1
- items.forEach(item=> {if(!atGroups[0].includes(item)) atGroups[0].push(item);})
-
- if(atGroups.length>1){//如果在不同组,说明这两个组需要合并
- var combineGroup = []
- atGroups.forEach(group=>{
- combineGroup = Common.getUnionSet(combineGroup, group)
- groups.splice(groups.indexOf(group),1)
-
- })
- groups.push(combineGroup)
-
- }
- }else{//直接加入为一组
- groups.push(items)
- }
- },
-
-
- getBestCount : (function(){
- let lastCount = {}
- return function(name, minCount=1,maxCount=6, durBound1 = 1.2, durBound2 = 10, ifLog, maxHistory){
- let timeStamp = performance.getEntriesByName("loop-start");
- let count
- if(timeStamp.length){
- let dur = performance.now() - timeStamp[timeStamp.length-1].startTime; //dur在iphoneX中静止有7,pc是2
-
- count = Math.round(math.linearClamp(dur, [durBound1,durBound2], [maxCount, minCount]))
-
- if (maxHistory) {
- if (!lastCount[name]) lastCount[name] = []
- if (count == 0 && lastCount[name].length > maxHistory - 1 && !lastCount[name].some(e => e > 0)) {
- count = 1
- }
- lastCount[name].push(count)
- if (lastCount[name].length > maxHistory) lastCount[name].splice(0, 1)
- }
-
-
-
- if(ifLog){//注意,console.log本身用时挺高, 降4倍时可能占用0.5毫秒
- name && count && console.log(name, count , ' ,dur:', dur.toFixed(3))
- }
- }else{
- count = maxCount // ?
- }
- //主要在手机端有效果。
- return count
- }
- })(),
-
- getBestCountFPS(name, ifLog, minCount=1, maxCount=6, minFps = 10, maxFps = 60, minPanoCount = 200, maxPanoCount = 1000 ){
-
- let fps = Potree.fps
-
- let count = math.linearClamp(fps, [minFps, maxFps], [minCount, maxCount])
-
- let count2 = math.linearClamp(viewer.images360.panos.length, [minPanoCount, maxPanoCount], [minCount, maxCount])
- count = (count + count2)/2
-
- count = Math.round(count)
-
-
- if(ifLog){
- name && count && console.log(name, count , ' ,fps:', fps.toFixed(3))
- }
-
- return count
-
- },
-
- batchHandling : {//分批处理
-
- lists:[],
-
- getSlice : function(name, items , {stopWhenAllUsed, min=5,max=100, durBound1 , durBound2, useEquals , maxUseCount}){
- if(items.length == 0 ||
- ((maxUseCount = maxUseCount == void 0 ? Common.getBestCount(name, min,max , durBound1, durBound2 /* , true */ ) : maxUseCount), !maxUseCount) //本次最多可以使用的个数
- ){
- return {list:[]}
- }
-
-
- if(!this.lists[name]) this.lists[name] = {list:[] }
- //更新列表项目,但不变原来的顺序
- let list = this.lists[name].list.filter(a=>items.some(item=> useEquals ? a.item.equals(item) : a.item == item))//去掉已经不在items里的项目
- this.lists[name].list = list
-
- items.forEach(item=>{//增加新的项目。
- if(!list.some(a=>useEquals ? a.item.equals(item) : a.item == item )){
- list.push({item, count:0})
- }
- })
- //至此,在后排的都是未使用的
-
-
-
-
- let unUsed = list.filter(e=>e.count == 0)//未使用的项目(count为0)优先
- let result = []
- unUsed.slice(0,maxUseCount).forEach(e=>{
- result.push(e.item);
- e.count ++;
- })
- if(unUsed.length > maxUseCount){
- //还是剩有未使用的项目,等待下一次
-
- }else{
- //所有项目都能使用一次
- if(!stopWhenAllUsed){ //若不是全部使用就停止
- let wholeCount = Math.min(items.length, maxUseCount);
- let restCount = wholeCount - result.length; //补齐
- list.slice(0,restCount).forEach(e=>{
- result.push(e.item);
- e.count ++;
- })
-
- }
- list.forEach(e=>e.count--) //复原,等待新的循环
- }
-
- /* result.forEach((e,i)=>{//有重复的
- if( result.slice(0,i).some(a=>a.equals(e)) || result.slice(i+1).some(a=>a.equals(e)) ) {
- console.log(e)
- }
- }) */
-
-
- return {list:result }
-
-
- }
-
- },
-
- getRootWindow(){//获取包含Potree的根window
- let win = window
- try{
- while(win.parent!=win && win.parent.Potree){
- win = win.parent
- }
- if(window != win)return win
- }catch(e){
- //console.log(e) //可能跨域,从而win.parent.Potree报错
- console.log('getRootWindow 跨域')
- return
- }
-
- },
-
- watch: function(object, propName, initialValue){ //监听某个属性的变化
- let v = initialValue
- Object.defineProperty(object, propName, {
- get: function() {
- return v
- },
- set: function(e) {
- console.warn('watch:',propName, e)
- v = e
- }
- })
- },
-
- imgAddLabel : function (img, labelImg, labelInfo = {}) {
- //图上加另一张小图,用于添加水印
- let canvas
- if(img instanceof Image){
- canvas = document.createElement('canvas')
- }else{
- canvas = img
- }
-
- let context = canvas.getContext('2d')
- let marginLeft = labelInfo.bgMargin && labelInfo.bgMargin.left || 0
- let marginRight = labelInfo.bgMargin && labelInfo.bgMargin.right || 0
- let marginTop = labelInfo.bgMargin && labelInfo.bgMargin.top || 0
- let marginBottom = labelInfo.bgMargin && labelInfo.bgMargin.bottom || 0
-
- if(img instanceof Image){//如果img是canvas,说明已绘制在canvas上了就不用绘制了
- let width = img.width + marginLeft + marginRight
- let height = img.height + marginTop + marginBottom
- canvas.width = width
- canvas.height = height
- if(labelInfo.bgColor){
- context.fillStyle = 'rgba(' + labelInfo.bgColor.r + ',' + labelInfo.bgColor.g + ',' + labelInfo.bgColor.b + ',' + labelInfo.bgColor.a + ')';
- context.fillRect(0,0,width,height);
- }
- context.drawImage(img, marginLeft, marginTop, img.width, img.height)
- }
- let labelWidth = labelInfo.widthRatioToImg ? img.width * labelInfo.widthRatioToImg : labelImg.width //widthRatioToImg:label的width占img的width的比例
- let labelHeight = (labelWidth * labelImg.height) / labelImg.width
- if (labelInfo.leftRatioToImg == void 0 && labelInfo.rightRatioToImg != void 0) {
- labelInfo.leftRatioToImg = 1 - labelInfo.rightRatioToImg - (labelInfo.widthRatioToImg || labelImg.width / img.width)
- }
- if (labelInfo.topRatioToImg == void 0 && labelInfo.bottomRatioToImg != void 0) {
- labelInfo.topRatioToImg = 1 - labelInfo.bottomRatioToImg - labelHeight / img.height
- }
- let labelLeft = img.width * labelInfo.leftRatioToImg + marginLeft //leftRatioToImg:label的left占img的width的比例
- let labelTop = img.height * labelInfo.topRatioToImg + marginTop //topRatioToImg:label的top占img的height的比例
- context.globalAlpha = labelInfo.opacity != void 0 ? labelInfo.opacity : 1
- context.drawImage(labelImg, labelLeft, labelTop, labelWidth, labelHeight)
-
- if(labelInfo.outputCanvas){
- return canvas
- }
- var dataUrl = canvas.toDataURL('image/png', labelInfo.compressRatio)
- //Common.downloadFile(dataUrl, 'screenshot.png')
- context.clearRect(0,0,canvas.width,canvas.height)
- return dataUrl
-
- },
-
- mobileAutoPlay(media, playFun){//移动端。不这么写video不会播放 . (2022.11.29: 可为何加了Hot.updateHots之后又会自动播了?https有关?
-
-
- if(this.autoPlayList.includes(media))return
- this.autoPlayList.push(media)
- viewer.addEventListener
- let events = ['global_touchstart','global_mousedown']
-
- let fun = ()=>{
- let index = this.autoPlayList.indexOf(media)
- if(index>-1){
-
- console.log( 'try autoplay '+ media.src)
- playFun()
- this.autoPlayList.splice(index,1)
- events.forEach((eventName)=>{
- viewer.removeEventListener(eventName,fun)
- })
- }
- }
-
- events.forEach((eventName)=>{
- viewer.addEventListener(eventName,fun)
- })
-
-
- },
-
-
-
-
-
-
-
- /* changeShaderToWebgl2(vs, fs, matType, otherReplaces=[]){//部分shader要根据webgl版本作更改
- if(!Potree.settings.isWebgl2)return {vs, fs}
- let turnTo300 = matType != 'ShaderMaterial' && (vs.includes('gl_FragDepthEXT') || fs.includes('gl_FragDepthEXT') )
- let addV300 = turnTo300 && matType != 'RawShaderMaterial' // RawShaderMaterial直接material.glslVersion = '300 es' 以加在define之前
- let change = (shader, shaderType)=>{
- let newShader = shader
-
- if(turnTo300){ //非shaderMaterial需要手动改为300 es的写法
- addV300 && (newShader = '#version 300 es \n' + newShader) //需要加 #version 300 es。 three.js自带的渲染会自动加所以不用
- newShader = newShader.replaceAll('varying ', shaderType == 'vs' ? 'out ' : 'in ')
- newShader = newShader.replaceAll('attribute ', 'in ')
- if(shaderType == 'fs'){
- newShader = newShader.replaceAll('gl_FragColor', 'fragColor')
- newShader = newShader.replace('void main', 'out vec4 fragColor;\n void main' )//在void main前加入这个声明
- }
- newShader = newShader.replaceAll('gl_FragDepthEXT','gl_FragDepth')
-
- newShader = newShader.replaceAll('texture2D','texture')
- newShader = newShader.replaceAll('textureCube','texture')
-
- }
-
- newShader = newShader.replace('#extension GL_EXT_frag_depth : enable','')
- newShader = newShader.replaceAll('defined(GL_EXT_frag_depth) &&','')
-
-
- otherReplaces.forEach(({oldStr,newStr})=>{
- newShader = newShader.replaceAll(oldStr,newStr)
- })
-
- return newShader
- }
-
- vs = change(vs,'vs')
- fs = change(fs,'fs')
-
- //console.log('成功替换为webgl2' )
- return {vs,fs}
- }//three.js的shaderMaterial也有替换功能,搜 '#define gl_FragDepthEXT gl_FragDepth',
- */
- changeShaderToWebgl2(vs, fs, matType, otherReplaces=[]){//部分shader要根据webgl版本作更改
- if(!Potree.settings.isWebgl2)return {vs, fs}
- let turnTo300 = matType != 'ShaderMaterial' && (vs.includes('gl_FragDepthEXT') || fs.includes('gl_FragDepthEXT') )
- let addV300 = turnTo300 && matType != 'RawShaderMaterial' // RawShaderMaterial直接material.glslVersion = '300 es' 以加在define之前
- let change = (shader, shaderType)=>{
- let newShader = shader
-
- if(turnTo300){ //非shaderMaterial需要手动改为300 es的写法
- addV300 && (newShader = '#version 300 es \n' + newShader) //需要加 #version 300 es。 three.js自带的渲染会自动加所以不用
- newShader = this.replaceAll(newShader, 'varying ', shaderType == 'vs' ? 'out ' : 'in ')
- newShader = this.replaceAll(newShader, 'attribute ', 'in ')
- if(shaderType == 'fs'){
- newShader = this.replaceAll(newShader, 'gl_FragColor', 'fragColor')
- newShader = newShader.replace('void main', 'out vec4 fragColor;\n void main' )//在void main前加入这个声明
- }
- newShader = this.replaceAll(newShader, 'gl_FragDepthEXT','gl_FragDepth')
-
- newShader = this.replaceAll(newShader, 'texture2D','texture')
- newShader = this.replaceAll(newShader, 'textureCube','texture')
-
- }
-
- newShader = newShader.replace('#extension GL_EXT_frag_depth : enable','')
- newShader = this.replaceAll(newShader,'defined(GL_EXT_frag_depth) &&','')
-
-
- otherReplaces.forEach(({oldStr,newStr})=>{
- newShader = this.replaceAll(newShader, oldStr, newStr)
- })
-
- return newShader
- }
-
- vs = change(vs,'vs')
- fs = change(fs,'fs')
-
- //console.log('成功替换为webgl2' )
- return {vs,fs}
- },//three.js的shaderMaterial也有替换功能,搜 '#define gl_FragDepthEXT gl_FragDepth',
-
-
-
- load16bitPngTex(src,onLoad,onError, pixelFun){//单通道无符号16位的png (正常图片是32位一个像素)
- const texture = new THREE.DataTexture
- fetch(src)
- .then(response => {
- if(!response.ok){
- console.log('loadFile失败' , src )
- return onError && onError()
- }
- return response.arrayBuffer()
- }).then(arrayBuffer => { //文件数据
- const png = UPNG.decode(arrayBuffer); //解析出像素数据
-
- let pixelCount = png.width * png.height
- let data = new Uint8Array(pixelCount * 4)
-
-
- let view = new DataView(data.buffer);
- for(let i=0;i<pixelCount;i++){ //将uint16的只有两个byte的扩充到四个byte,因为贴图只支持4个byte的
- let r = png.data[i*2]
- let g = png.data[i*2+1]
- data[i*4+0] = g //反了
- data[i*4+1] = r
- data[i*4+2] = data[i*4+3] = 255; //无用值填充
-
- if(pixelFun){
- pixelFun(view.getUint16(i*4,true), i , pixelCount) //原值
- }
-
- }
- texture.image.data = data
- texture.image.width = png.width;
- texture.image.height = png.height;
- texture.image.src = src
-
- texture.needsUpdate = true;
-
- onLoad && onLoad()
- })
- .catch(error => {
- onError && onError(error)
- });
-
- return texture
- }
- }
- Potree.Common = Common
-
- export default Common
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