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|
-
- import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
- import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
- import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
- import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
- import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
- import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
- //--------以上文件只在部分工程中添加-------------------------
- import * as THREE from "../../../libs/three.js/build/three.module.js";
- import Stats from "../../../libs/stats.js/stats.js";
- import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
- import {TagTool} from "../objects/tool/TagTool.js";
- import Compass from "../objects/tool/Compass.js";
- import {FloorCompass} from "../objects/tool/FloorCompass.js";
- import AxisViewer from "../objects/tool/AxisViewer.js";
- import Monitor from "../objects/Monitor.js";
-
- import {ExtendScene} from '../../viewer/ExtendScene.js'
- import {transitions, easing, lerp} from '../utils/transitions.js'
- import {Renderer} from "../../PotreeRendererNew.js";
- //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
- import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
- import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
- import {MapViewer} from "./map/MapViewer.js";
-
- import {NavigationCube} from '../../viewer/NavigationCube.js'
-
- //import {MapView} from "../viewer/map.js";
- import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
- import {Features} from "../../Features.js";
- import {Message} from "../../utils/Message.js";
- import {Sidebar} from "../../viewer/sidebarNew.js";
- import {AnnotationTool} from "../../utils/AnnotationTool.js";
- import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
- import CursorDeal from '../utils/CursorDeal.js'
- import Common from '../utils/Common.js'
- import browser from '../utils/browser.js'
- import SplitScreen from '../utils/SplitScreen.js'
- import cameraLight from "../utils/cameraLight.js";
- import math from "../utils/math.js";
- import {MeshDraw} from '../utils/DrawUtil.js'
- import {UoMService} from '../utils/UnitConvert.js'
- import {ClippingTool} from "../../utils/ClippingTool.js";
- import {TransformationTool} from "../../utils/TransformationToolNew.js";
- import {Utils} from "../../utils.js";
- import {BoxVolume} from "../../utils/VolumeNew.js";
- import {VolumeTool} from "../../utils/VolumeTool.js";
- import {Images360} from "../modules/panos/Images360.js";
- import {Clip} from '../modules/clipModel/Clip.js'
- import {Alignment} from "../modules/datasetAlignment/Alignment.js";
- import {SiteModel} from "../modules/siteModel/SiteModel.js";
- import MergeEditor from "../modules/mergeModel/MergeEditor.js";
- import {RouteGuider} from '../modules/route/RouteGuider.js'
- import {Clipping} from '../modules/clipping/Clipping.js'
- import ParticleEditor from '../modules/Particles/ParticleEditor.js'
- import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
- import PanoEditor from '../modules/panoEdit/panoEditor.js'
- import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
-
- import AnimationEditor from '../modules/Animation/AnimationEditor.js'
- import {InputHandler} from "../../navigation/InputHandlerNew.js";
- import Magnifier from "../objects/Magnifier.js";
- import Reticule from "../objects/Reticule.js";
- import Viewport from "../viewer/Viewport.js"
- import {ViewerBase} from "../viewer/viewerBase.js"
-
- import {Gradients} from "../../materials/Gradients.js";
- import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
- import EffectComposer from '../materials/postprocessing/EffectComposer.js'
- import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
- import RenderPass from '../materials/postprocessing/RenderPass.js'
- import FXAAShader from "../materials/postprocessing/FXAAShader.js"
- import OutlinePass from "../materials/postprocessing/OutlinePass.js"
- import BasicMaterial from '../materials/BasicMaterial.js'
-
-
-
- //import {RoomEnvironment} from './RoomEnvironment.js'
- import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
- import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
- //import {VRControls} from "../../navigation/VRControlsNew.js";
-
- import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
- import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
- import DxfLoader from '../../loader/DxfLoader.js'
-
- import {Splat} from '../objects/3dgs/Splat.js'
-
- let loaders = {}
- let mapArea;
- let shelterHistory = []
- Potree.isIframeChild = window.parent!=window //子页面
- /* if(Potree.isIframeChild){
- let rootWin = Common.getRootWindow()
- rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
- } */
- /* window.addEventListener('focus',()=>{
- console.log('focus',window.winIndex)
- })
- window.addEventListener('blur',()=>{
- console.log('blur',window.winIndex)
- }) */
- THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
-
- export class Viewer extends ViewerBase{
-
- constructor(domElement, mapArea_, args = {}){
- super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
- //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
-
- window.viewer = this
- mapArea = mapArea_
-
- this.setLoaders()
-
- this.tempRange = {
- ir:{min:Infinity, max:-Infinity},//红外
- temp:{min:Infinity, max:-Infinity}//火灾
- }
-
- /* if(Potree.settings.number == 'SS-t-g45LdhXGdYv'){
- this.tempRange.temp = {min:473.1, max:1273.1}
- } */
-
-
- if(this.renderer.capabilities.isWebGL2){
- Potree.settings.isWebgl2 = true //是否启用webgl2
- }
-
-
- if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge"){
- this.modules = {
- Alignment,
- SiteModel,
- volumeComputer: new VolumeComputer //暂时
- }
-
-
- if(Potree.settings.editType == "pano" ){
- this.modules.PanoEditor = PanoEditor
- }else if(Potree.settings.editType == "merge"){
- this.modules.MergeEditor = MergeEditor
- this.modules.CamAniEditor = CamAniEditor
- this.modules.AnimationEditor = new AnimationEditor
-
- Potree.settings.useDepthTex = Potree.settings.mergeType2
-
- }
-
- }else{
- this.modules = {
- Clip,
- Alignment,
- SiteModel,
- clipping: new Clipping,
- ParticleEditor,
- CamAniEditor,
- volumeComputer: new VolumeComputer,
- MergeEditor
- }
- if(Potree.settings.isOfficial){
- this.modules.RouteGuider = new RouteGuider
- }
-
-
- }
- {
- Potree.timeCollect = {
- //median预置一个中等值,以防止cpu过低的设备首次卡顿
- //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
- depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
- sortByScore:{minCount:Infinity },
- //loop :{minCount:Infinity }
- }
- for(let i in Potree.timeCollect){
- Potree.timeCollect[i].measures = [];
- Potree.timeCollect[i].sum = 0;
- }
- setTimeout(()=>{
- for(let i in Potree.timeCollect){
- Potree.timeCollect[i].start = true
- }
- /* setTimeout(()=>{
- console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
- },10000) */
- },2000)
-
-
-
- {
- this.fpsCollect = {}
- let init = (name)=>{
- this.fpsCollect[name] = []
- this.fpsCollect[name].durSum = 0
- }
- init('short')
- init('long')
- init('rendered')
- init('renderedLong')
- init('camChanged')
- init('camChangedLong')
- Potree.fps = 40 //随便写一个
- Potree.fps2 = 40 //随便写一个
- Potree.fpsRendered = 35 //随便写一个
- Potree.fpsRendered2 = 35 //随便写一个
- Potree.fpsCamChanged = 30 //随便写一个
- Potree.fpsCamChanged2 = 30 //随便写一个
- //this.pageHiddenCollect = []
- }
-
- /* setTimeout(()=>{
- console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
- console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
-
- },25000) */
- }
-
-
- this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
- this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
- this.isEdit = true
- this.waitQueue = []
- this.unitConvert = new UoMService();
-
- this.visible = true
- this.fpVisiDatasets = []
- this.atDatasets = []
- this.objs = new THREE.Object3D,
- this.objs.name = 'objs'
- this.objs.addEventListener('isVisible',()=>{
- this.setAllTilesets(model=> model.visiChangeCallback() )
- })
-
-
- this.testMaxNodeCount = 0
- this.tiles3dVisiVCount = 0
- //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
- //-------------
-
- var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
- //这意味着边缘增强和测量线遮挡失效
- if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
-
-
- this.guiLoaded = false;
- this.guiLoadTasks = [];
- this.onVrListeners = [];
-
- this.messages = [];
- this.elMessages = $(`
- <div id="message_listing"
- style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
- </div>`);
- $(domElement).append(this.elMessages);
-
-
- this.fakeMeasure = {};
-
-
- setTimeout(()=>{
- if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
- console.warn('不支持webgl2')
- }
- },3000)
-
-
-
- try{
-
- if(!Potree.settings.isOfficial)
- { // generate missing dom hierarchy
- if ($(domElement).find('#potree_map').length === 0) {
- let potreeMap = $(`
- <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
- <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
- </div>
- <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
- </div>
- `);
- $(domElement).append(potreeMap);
- }
- if ($(domElement).find('#potree_description').length === 0) {
- let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
- $(domElement).append(potreeDescription);
- }
- if ($(domElement).find('#potree_annotations').length === 0) {
- let potreeAnnotationContainer = $(`
- <div id="potree_annotation_container"
- style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
- $(domElement).append(potreeAnnotationContainer);
- }
- if ($(domElement).find('#potree_quick_buttons').length === 0) {
- let potreeMap = $(`
- <div id="potree_quick_buttons" class="quick_buttons_container" style="">
- </div>
- `);
-
- $(domElement).append(potreeMap);
- }
-
- //add
- {
- $(domElement).append($("<div id='potree_labels'></div>"));
- if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
- mapArea = $("<div id='mapGaode'></div>");
- $(domElement).append(mapArea);
- mapArea = mapArea[0];
- }
-
- }
-
-
- /* let domRoot = this.renderer.domElement.parentElement;
- let elAttach = $("<input type='button' value='test'></input>");
- elAttach.css({
- position : "absolute",
- right : '10%',
- bottom: '20px',
- zIndex: "10000",
- fontSize:'1em', color:"black",
- background:'rgba(255,255,255,0.8)',
- })
- let state = false
- elAttach.on("click", () => {
- window.buttonFunction && window.buttonFunction()
- });
- domRoot.appendChild(elAttach[0]); */
-
- }
-
- this.tiles3dMemoryUsage = 0
-
- this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
- // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
- // defaultSettings.navigation = "Orbit";
- // }
- this.server = null;
- this.fov = 60;
- this.isFlipYZ = false;
- this.useDEMCollisions = false;
- this.generateDEM = false;
- this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
- this.edlStrength = 1.0;
- this.edlRadius = 1.4;
- this.edlOpacity = 1.0;
- this.useEDL = false;
- this.description = "";
-
- this.setClassifications(ClassificationScheme['user'])
-
- this.moveSpeed = 1;
- this.lengthUnit = LengthUnits.METER;
- this.lengthUnitDisplay = LengthUnits.METER;
- this.showBoundingBox = false;
- this.showAnnotations = true;
- this.freeze = false;
-
- this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
- this.filterReturnNumberRange = [0, 7];
- this.filterNumberOfReturnsRange = [0, 7];
- this.filterGPSTimeRange = [-Infinity, Infinity];
- this.filterPointSourceIDRange = [0, 65535];
- this.potreeRenderer = null;
- this.edlRenderer = null;
- this.pRenderer = null;
- this.scene = null;
- this.sceneVR = null;
- this.overlay = null;
- this.overlayCamera = null;
- this.inputHandler = null;
- this.controls = null;
- this.clippingTool = null;
- this.transformationTool = null;
- this.navigationCube = null;
- this.compass = null;
-
- this.skybox = null;
- this.clock = new THREE.Clock();
- this.background = null;
- this.buffers = new Map
-
- if(args.noDragAndDrop){
-
- }else{
- this.initDragAndDrop();
- }
- if(Potree.settings.isTest){
- this.stats = new Stats();
- this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
- document.body.appendChild( this.stats.dom );
- }
-
- {
- this.overlay = new THREE.Scene();
- this.overlayCamera = new THREE.OrthographicCamera(
- 0, 1,
- 1, 0,
- -1000, 1000
- );
- }
-
- this.pRenderer = new Renderer(this.renderer);
-
- {
- let near = 2.5;
- let far = 10.0;
- let fov = 90;
-
- this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
- this.shadowTestCam.position.set(3.50, -2.80, 8.561);
- this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
- }
-
-
-
- let scene = new ExtendScene(this.renderer);
-
- { // create VR scene
- this.sceneVR = new THREE.Scene();
- // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
- // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
- // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
- // let infoNode = new THREE.Mesh(plane, infoMaterial);
- // infoNode.position.set(-0.5, 1, 0);
- // infoNode.scale.set(0.4, 0.3, 1);
- // infoNode.lookAt(0, 1, 0)
- // this.sceneVR.add(infoNode);
- // window.infoNode = infoNode;
- }
- this.setScene(scene);
-
-
- //add: for 截图时抗锯齿
-
- {
- /* this.composer = new EffectComposer( this.renderer );
- this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
- this.composer.addPass( this.ssaaRenderPass );
- */
- //this.ssaaRenderPass.useCopy = true
- //this.ssaaRenderPass.renderToScreen = true;
- //this.ssaaRenderPass.needsSwap = false
- //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
-
- /* let outlinePass = this.outlinePass = new OutlinePass( );
- this.ssaaRenderPass.addPass(outlinePass)
- */
- //ssaa有透明度、发黑的问题所以不用了
-
- //--------------------------
-
-
- this.composer = new EffectComposer( this.renderer );
- this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
- this.composer.readTarget = true //把底图和测量线一起fxaa
- /* const renderPass = new RenderPass();
-
- //renderPass.clearColor = new THREE.Color( 0,0,0 );
- //renderPass.clearAlpha = 0;
- renderPass.clear = !this.composer.readTarget
- this.composer.addPass( renderPass );
- */
-
-
- //for 融合页面
- let outlinePass = this.outlinePass = new OutlinePass( );
- outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
- outlinePass.enabled = false
- this.composer.addPass( outlinePass );
- outlinePass.edgeStrength = 4
- outlinePass.edgeGlow = 0
- outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
-
-
-
- /* this.fxaaPass = new ShaderPass( FXAAShader );
- this.fxaaPass.readTarget = true //add
- this.fxaaPass.setSize = function(width, height){
- this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
- this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
- }
- this.fxaaPass.renderToScreen = true;
-
- this.composer.addPass( this.fxaaPass ); */
- //抗锯齿截图 效果时而好时而不好,文字比较模糊
- //这两个暂时不能一起用。目前刚好不需要一起用
-
- /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
- this.composer.addPass(this.images360.fastTranMaskPass)//add */
-
-
- }
-
-
- {
- this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
- left:0, bottom:0, width:1, height: 1, name:'MainView'
- })
- this.viewports = [this.mainViewport]
- Potree.settings.showCompass && this.addCompass()
-
-
-
-
- //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
-
-
- this.magnifier = new Magnifier(this);
- this.reticule = new Reticule(this)
- this.scene.scene.add(this.magnifier)
- this.scene.scene.add(this.reticule)
-
-
- if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
- this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
- }
-
- this.inputHandler = new InputHandler(this, this.scene.scene);
- this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
- this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
- //this.inputHandler.setScene(this.scene);
- //this.inputHandler.addInputListener(this);//add
-
- this.clippingTool = new ClippingTool(this);
- this.transformationTool = new TransformationTool(this);
- this.navigationCube = new NavigationCube(this);
- this.navigationCube.visible = false;
-
-
-
-
- this.createControls();
- this.clippingTool.setScene(this.scene);
-
- let onPointcloudAdded = (e) => {
- if (this.scene.pointclouds.length === 1) {
- let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
- speed = speed / 2000;
- this.setMoveSpeed(speed);
- }
- };
- let onVolumeRemoved = (e) => {
- this.inputHandler.deselect(e.volume);
- };
- this.addEventListener('scene_changed', (e) => {
- this.inputHandler.setScene(e.scene);
- this.clippingTool.setScene(this.scene);
-
- if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
- e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
- }
- if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
- e.scene.addEventListener("volume_removed", onVolumeRemoved);
- }
-
- });
- this.scene.addEventListener("volume_removed", onVolumeRemoved);
- this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
- }
- { // set defaults
- this.setFOV(60);
- this.setEDLEnabled(false);
- this.setEDLRadius(3);
- this.setEDLStrength(0.01);
- this.setEDLOpacity(1.0);
-
- this.setPointBudget(1*1000*1000);
- this.setShowBoundingBox(false);
- this.setFreeze(false);
- this.setControls(this.fpControls/* orbitControls */);
- this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
-
- this.scaleFactor = 1;
- this.loadSettingsFromURL();
- }
- // start rendering!
- //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
- //requestAnimationFrame(this.loop.bind(this));
- //}
-
- this.renderer.setAnimationLoop(this.loop.bind(this));
- this.loadGUI = this.loadGUI.bind(this);
- this.annotationTool = new AnnotationTool(this);
- this.measuringTool = new MeasuringTool(this);
- //this.profileTool = new ProfileTool(this);
- this.volumeTool = new VolumeTool(this);
- this.tagTool = new TagTool(this);
-
-
-
-
- //-----------
- CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
- if(Potree.settings.editType == "pano"){
- this.modules.PanoEditor.init()
- this.modules.SiteModel.init() //add
- }else if(Potree.settings.editType == "merge"){
- this.modules.MergeEditor.init()
- }else{
- this.modules.SiteModel.init()
- this.modules.ParticleEditor.init()
- }
- this.modules.Alignment.init()
-
-
-
- this.images360 = new Images360(this);
-
- this.scene.scene.add(this.objs);
-
-
- //add test
- /* const environment = new RoomEnvironment();
- const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
- this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
- */
-
- //-----------
-
-
- this.modules.volumeComputer && this.modules.volumeComputer.init()
-
-
- }catch(e){
- this.onCrash(e);
- }
-
- //-----------------------add----------------------------------------------------
-
-
-
-
- /* {
- let ratio
- this.addEventListener('resize',(e)=>{
- if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
- viewer.scene.pointclouds.forEach(p => {
- p.changePointSize()
- })
- }
- ratio = e.deviceRatio
-
- })
- } */
-
- {
- let pointDensity = ''
- Object.defineProperty(Potree.settings , "pointDensity",{
- get: function() {
- return pointDensity
- },
- set: (density)=>{
- if(density){
- let config = Potree.config.pointDensity[density];
- let pointBudget = config.pointBudget;
- if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
- pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
- }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
- pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
- }
-
- viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
- viewer.setPointBudget(pointBudget );
-
- pointDensity = density
-
- this.setPointLevels()
-
- this.dispatchEvent('pointDensityChanged')
- }
- }
- })
-
- let UserPointDensity = ''
- Object.defineProperty(Potree.settings , "UserPointDensity",{
- get: function() {
- return UserPointDensity
- },
- set: (density)=>{
- if(UserPointDensity != density){
- if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
- Potree.settings.pointDensity = density
- }
- UserPointDensity = density
- this.dispatchEvent('UserPointDensityChanged')
- }
- }
- })
-
-
- }
- {
-
- let cameraFar = Potree.settings.cameraFar
- Object.defineProperty(Potree.settings , "cameraFar",{
- get: function() {
- return cameraFar
- },
- set: (far)=>{
- if(far != cameraFar){
- if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
- this.mainViewport.camera.far = far;
- this.mainViewport.camera.updateProjectionMatrix()
- }
- cameraFar = far
- }
- }
- })
-
- }
-
-
- /* this.reticule.addEventListener('update',(e)=>{
- this.needRender = true
- if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
- }) */
-
- this.reticule.addEventListener('update',(e)=>{
- this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
- this.lazyRenderViewports()
- if(this.mapViewer && this.mapViewer.attachedToViewer &&
- (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
- })
-
-
- this.addEventListener('pointcloud_changed',(e)=>{
- if(this.screenshoting){
- this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
- }
- else this.lazyRenderViewports()
- })
-
- if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
- viewer.addEventListener('camera_changed',(e)=>{
- if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
- Common.intervalTool.isWaiting('updatePathArrows', ()=>{
- Potree.Path.updateArrows()
- },1000)
- }
- })
- }
-
- this.addEventListener('allLoaded', ()=>{
- this.allLoaded = true
-
- setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
-
- //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
-
- this.scene.pointclouds.forEach(pointcloud=>{
- pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
- //console.log('pointcloud isVisible', this.id, e.visible)
- if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
- this.updateModelBound('visibleChanged')
- }
- this.dispatchEvent('pointcloud_changed')
- })
- pointcloud.material.addEventListener('material_property_changed',()=>{
- this.dispatchEvent('pointcloud_changed')
- })
-
- })
-
-
-
- window.addEventListener('unfocusPage',(e)=>{
- console.log('unfocusPage',document.title)
- this.setDisplay(false)
- })
- window.addEventListener('focusPage',(e)=>{
- console.log('focusPage',document.title)
- this.setDisplay(true)
- })
-
-
- this.createHackMesh()
-
- },{once:true})
-
-
-
-
- if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
- let updated, zoomLevel
- let update = (e)=>{
- if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
- zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
- //e.changeInfo.positionChanged && shelterHistory.clear() //清空
- (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
-
- if(Potree.settings.ifShowMarker ){
-
- Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
- if(!this.mainViewport.view.isFlying() ){
- this.updateMarkerVisibles()
- }
- },500)
- }
- }
-
- }
-
- this.addEventListener('camera_changed', update)
- this.addEventListener('updateModelBound', update)
- this.addEventListener('showMarkerChanged',()=>{
- this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
- this.updateMarkerVisibles()
- })
-
-
-
- /* if(!Potree.Features.EXT_DEPTH.isSupported()){
-
- this.images360.addEventListener('endChangeMode',(e)=>{
- if(e.mode == 'showPanos'){
- this.updateMarkerVisibles()
- }
- }) */
- this.images360.addEventListener('getNeighbourAuto',(e)=>{
- if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
- Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
- this.updateMarkerVisibles()
- },500)
- }
- })
-
- /* } */
-
-
- }
-
- this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
- if(Potree.settings.editType == 'pano'){
- if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
- this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
- }else{
- this.updateFpVisiDatasets()
- this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
- }
- })
-
- if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
-
- this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
- this.selectedFloorplan = e.pointcloud; //绝对显示
- this.updateFpVisiDatasets()
- let pointclouds;
- if(e.pointcloud){
- pointclouds = [e.pointcloud]
- }else if(this.fpVisiDatasets.length){
- pointclouds = this.fpVisiDatasets
- }
-
- pointclouds && this.mapViewer.fitToDatasets(pointclouds)
-
- })
-
-
- this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
- this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
- })
-
- /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
- this.updateFpVisiDatasets()
- }) */
-
- let count = 0
- viewer.addEventListener('pointcloud_changed',(e)=>{
- if(count > 5 && !Potree.settings.showHotIr && !Potree.settings.showHotTemp)return;
- Common.intervalTool.isWaiting('gatherTempRange', (e)=>{
- if(this.gatherTempRange() && Potree.visibleNodes?.length) count ++ //成功获取
- } , THREE.Math.clamp(200, count * 200, 1200 ) )
- })
-
- }
-
-
-
- {
- let interval
- document.addEventListener('visibilitychange',(e)=>{
- let v = !document.hidden
- //console.warn('visibilitychange', v )
- this.dispatchEvent({type:'pageVisible', v } )
- //this.pageHiddenCollect.push({time:performance.now, visible:v})
-
- if(!v){
- let marks = performance.getEntriesByName("loop-start")
- marks.length && (marks[marks.length-1].pageHidden = true)
- }
-
- if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
- interval = setInterval(()=>{
- //console.log('force loop', Date.now())
- if(this.screenshoting){ //截图完成时如果还没回来就不loop
- this.loop(Date.now())
- }
- },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
- }else if(v && interval){
- clearInterval(interval)
- }
- })
- }
-
- /* if(!Potree.isIframeChild){
- window.winIndex = 0;
- let index = 1;
- this.addEventListener('createIframe',(e)=>{//创建了子页面
- let child = e.window;
- child.winIndex = index ++;
- })
- //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
- } */
-
-
-
- /* {
- let setInteract = ()=>{
- this.interacted = true //标记这一帧用户有操作屏幕
- }
- this.addEventListener('global_mousedown', setInteract)
- this.addEventListener('global_touchmove', setInteract)
- this.addEventListener('global_mousewheel', setInteract)
-
- }
-
-
-
- {//针对数据集偏离中心很远后产生的精度损失而抖动
- this.addEventListener('camera_changed', e => {
- if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
- if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
- if(!this.mainViewport.view.isFlying() ){
- let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
- if(pos.lengthSq() > 25000000){
- Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
- pos = this.mainViewport.view.position.clone()
-
- this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
- this.scene.scene.position.sub(pos)
- console.log('变位置', pos)
-
- this.scene.pointclouds.forEach(cloud=>{
- Alignment.setMatrix(cloud)
- })
-
- },500)
- }
- }
- }
- }
- })
- }*/
-
- }
-
-
- addCompass(){
- if(this.compass)return
-
- this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
-
- if(!Potree.settings.editType){//激光场景
- this.floorCompass = new FloorCompass(this)
- }
- }
-
-
- lazyRenderViewports(updateCount){
- //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
- let viewports = this.viewports
- if(viewports.length == 1 || this.needRender){
- return this.needRender = true
- }
-
-
- const maxWaitTime = 200
-
- let now = Date.now()
-
- let maxRenderCount = 1
-
- viewports.forEach(e=>{
- if(now - e.lastRenderTime > maxWaitTime){
- e.needRender = true
- }
- })
-
- let renderCount = viewports.filter(e=>e.needRender).length
- //console.log('renderCount', renderCount)
-
- let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
-
- if(renderCount < maxRenderCount){ //还有名额,补齐
- list.slice(0, maxRenderCount - renderCount).forEach(e=>{
- e.needRender = true
- })
- }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
- list[0].needRender = true
- }
-
-
- }
-
- getObjectPointCount(object){
- let posCount = 0, texArea = 0
- object.traverse((mesh, o={})=>{
- //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
- if(mesh.geometry){
- posCount += mesh.geometry.attributes.position.count
- //visi && (visiPosCount += mesh.geometry.attributes.position.count)
- }
- /* if(mesh.material && !mesh.material.map){
- console.log('!mesh.material.map ?')
- } */
- if(mesh.material){
- let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
- mats.forEach(mat =>{
- let map = mat.map
- if(map ){
- if(!map.image){
- console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
- return
- }
- texArea += map.image.width * map.image.height
- //visi && (visiTexArea += a)
- }
- })
- }
-
-
- //return {visible:visi}
- })
- return {posCount , texArea }
- }
-
-
- ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
- let ifShelter
- let now = Date.now()
- let extraPanoId = panoId != void 0
- if(!this.shelterCount)return
-
- let history = shelterHistory.find(e=>e.point.equals(point))
- let cameraPos = this.mainViewport.view.position.clone()
- if(panoId == void 0){
- if(this.images360.isAtPano(0.05)){
- panoId = this.images360.currentPano.id
- }
- }
-
-
-
- if(history){
- if(panoId != void 0){
- ifShelter = history.panos[panoId];
- }else{
- if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
- ifShelter = history.notAtPano.ifShelter
- }
- }
-
- let index = shelterHistory.indexOf(history) //先取出,稍后放回
- shelterHistory.splice(index, 1)
-
- }else{//新增
- history = {point, panos:{}, notAtPano:{}}
-
- const minCount = 100
- if(shelterHistory.length > minCount){//去除最早的
- let old
- while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
- if(old == history || shelterHistory.length == minCount)break;
- shelterHistory.splice(0,1)
- //console.log('delete')
- }
- }
- }
-
-
- if(ifShelter == void 0){
- delete history.waitCompute
-
- if(this.mainViewport.view.isFlying()){
- return useLastResult()
- }
-
- if(panoId != void 0){
- let pano = this.images360.getPano(panoId)
- if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
- ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
- history.panos[panoId] = ifShelter
- this.shelterCount.byTex ++ ;
- //console.log('computeByTex direct', panoId, point, ifShelter)
- }else{
- //soon的无tex不敢写……
- //console.log('延迟tex',panoId, point )
- history.waitCompute = {panoId, forceGet:extraPanoId }
- return useLastResult()
- }
- }else{
- if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
- ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
- history.notAtPano = {cameraPos , ifShelter }
- this.shelterCount.byCloud ++ ;
- //console.log('computeByCloud direct', point.toArray())
- }else{
- //console.log('延迟cloud' )
- history.waitCompute = {cameraPos}
- return useLastResult()
- }
-
- }
-
- }
-
-
- history.ifShelter = ifShelter
- history.lastTime = now
- shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
-
-
-
-
- function useLastResult(){//暂时先用上一次的值
- shelterHistory.push(history)
- history.lastTime = now
- return history.ifShelter
- }
-
-
- return ifShelter
- }
-
-
-
-
- computeShelter(){
- //先算用深度图的,然后再点云;
-
- //let depthTiming = Potree.timeCollect.depthSampler.median
- let byTex=0, byCloud=0;
- let len = shelterHistory.length;
- let waitCloud = []
-
- let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
-
-
-
- for(let i=len-1; i>=0; i--){
- let history = shelterHistory[i];
-
- if(history.waitCompute){
- let panoId = history.waitCompute.panoId
- if(panoId != void 0){
- if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
- delete history.waitCompute //取消计算
- }else{
- let pano = this.images360.getPano(panoId)
- if(pano.depthTex){
- if(byTex >= maxTexCount)break
-
- byTex ++
- let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
- history.panos[panoId] = ifShelter
- history.ifShelter = ifShelter
- delete history.waitCompute
- //console.log('补1', history.point.toArray())
- }else{
- if(pano.pointcloud.hasDepthTex){
- //先等待加载完深度图
- }else{
- waitCloud.push(history)
- }
- }
- }
- }else{
- waitCloud.push(history)
- }
- }
- }
-
- let maxCloudCount
- if(byTex < maxTexCount && waitCloud.length ){
- maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
- let waitCloud2 = []
- if(maxCloudCount){
- for(let i=0; i<waitCloud.length; i++){
-
- let history = waitCloud[i];
- if(history.waitCompute.cameraPos){
- if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
- delete history.waitCompute
- //console.log('delete history.waitCompute', history)
- continue; //取消计算
- }else{
- waitCloud2.push(history)
- }
- }else{
- waitCloud2.push(history)
- }
- }
-
-
-
-
- let list = waitCloud2.map(e=>e.point)
- let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
- //list.length>0 && console.log('list',list, maxCloudCount)
-
- result.list.forEach(e=>{
- let history = waitCloud2.find(a=>a.point.equals(e))
- let panoId = history.waitCompute.panoId
- let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
- let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
-
- if(history.waitCompute.cameraPos){
- history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
- }else{
- history.panos[panoId] = ifShelter
- }
- history.ifShelter = ifShelter
- byCloud++
- //console.log('补2', history.point.toArray())
- delete history.waitCompute
- })
-
- }
-
- }
-
-
- if(byTex || byCloud){
- //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
- Common.intervalTool.isWaiting('shelterComputed', ()=>{
- //console.log('shelterComputed update')
- this.dispatchEvent('shelterComputed')
- },340)
- }
-
- }
-
- updateDatasetAt(force){//更新所在数据集
-
- let fun = ()=>{
- let currPos = viewer.mainViewport.view.position
-
- //if(force || !currPos.equals(this.lastPos)){
- //this.lastPos.copy(currPos)
-
- var at = this.scene.pointclouds.filter(e=>
- (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
- && e.ifContainsPoint(currPos)
- )
-
- if(Common.getDifferenceSet(at, this.atDatasets).length){
- //console.log('atDatasets', at)
- this.atDatasets = at
- if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
- this.updateFpVisiDatasets()
- if(!viewer.modules.SiteModel.currentFloor){
- this.updatePanosVisibles() //所在数据集的点位显示
- }
- }
- this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
- }
- force = false
-
- }
- //}
- if(force)fun()
- else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
-
- }
-
- updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
- if(!Potree.settings.ifShowMarker)return
- let inEntity = currentFloor
-
- //console.error('updatePanosVisibles', currentFloor)
- let SiteModel = this.modules.SiteModel
- viewer.images360.panos.forEach(pano=>{
- let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
- /* if(!visible && inEntity && SiteModel.noEditBefore && !SiteModel.entities.some(e=>e.panos.includes(pano))){
- //没编辑过的空间模型很有错的可能,如果pano不在任何楼里就显示2025.3 for https://laser.4dkankan.com/?lang=zh&m=SG-y2wVWYmrM7u#/
- visible = true
- } */
- Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
- })
- this.dispatchEvent('content_changed')
- } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
-
- /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
- 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
- 2 如果当前楼层无,则显示上一次的currentFloor的marker
- (目前先使用方案1)
- */
-
-
- updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
- if(!Potree.settings.ifShowMarker)return
-
-
- const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
- maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
- hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
-
-
- let sheltered = (pano)=>{
- if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
- return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
- }
- }
-
- let panoMap = new Map //先记录想要设置为可见的
-
- let set = ()=>{//最后确定设置
- let count = 0
- viewer.images360.panos.forEach(pano=>{
- let v = panoMap.get(pano).visible
- v && count++
- Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
- })
- //console.log('updateMarkerVisibles marker显示个数', count)
- this.dispatchEvent('content_changed')
- }
- let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
- let camPos = viewer.mainViewport.camera.position
- let o = panoMap.get(pano)
- o.dis = o.dis || camPos.distanceTo(pano.marker.position)
- o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
- return o.dis < maxDis * o.sin
- }
-
-
- viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
- let o = {}
- panoMap.set(pano, o)
- if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
- o.visible = true;
- }
- })
- //不超过hopeCount的话,可以直接确定设置
- if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
-
- //距离超过maxRadius就绝对不可见
- let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
- if(insideOutCirle.length <= hopeCount){
- insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
- return set()
- }
-
- //数量超过hopeCount时,根据距离排序
- insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
- let slice = insideOutCirle.slice(0,hopeCount)
- slice.forEach(pano=>panoMap.get(pano).visible = true )
- set()
-
- }
-
-
-
- updateFpVisiDatasets(){
- if(!this.mapViewer) return
- let Clip = this.modules.Clip
- let SiteModel = this.modules.SiteModel
- let Alignment = this.modules.Alignment
- var currentFloor = SiteModel.currentFloor;
-
- /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
-
- this.updateCadVisibles(Clip.selectedDatasets)
-
- }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
- let pointclouds = [this.selectedFloorplan]
- this.updateCadVisibles(pointclouds)
- }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
- let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
- this.updateCadVisibles(pointclouds)
- //this.updatePanosVisibles(currentFloor/* , pointclouds */)
- }else{
- let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
-
- if(pointclouds.length == 0){
- if(this.focusDatasets){
- pointclouds = this.focusDatasets
- }
- }
- if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
- pointclouds = this.atDatasets
- }
-
- this.updateCadVisibles(pointclouds)
- //this.updatePanosVisibles(currentFloor/* , pointclouds */)
- }
- }
-
-
- /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
- //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
- //重叠体积>50% 或 包含>50%的漫游点
-
-
- const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
-
- var lowScores = []
-
- var pointclouds = viewer.scene.pointclouds.filter(e=>{
- let score = 0
-
- if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
- return true
- }
-
- if(e.panos.length){//条件2
- var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
- let panoCountRatio = insidePanos.length / e.panos.length
-
- if(panoCountRatio > ratio2)return true
-
- score += panoCountRatio
- }
-
- //条件3
- let volume = entity.intersectPointcloudVolume(e);
- let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
- if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
- return true
- }else{
- score += volumeRatio
- }
-
- lowScores.push({score, pointcloud:e})
- })
-
- if(pointclouds.length == 0){//从低分项挑一个出来。
- lowScores.sort((a,b)=>{return a.score - b.score})
- if(lowScores[0].score > 0.4){
- pointclouds = [lowScores[0].pointcloud]
- }
- }
-
-
- return pointclouds
- } */
-
- findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
- //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
- //重叠体积>50% 或 包含>50%的漫游点
-
-
- const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
-
- var lowScores = []
-
- var pointclouds = viewer.scene.pointclouds.filter(e=>{
- let score = 0
-
- if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
- return true
- }
-
- if(e.panos.length){//条件2
- var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
- let panoCountRatio = insidePanos.length / e.panos.length
-
- if(panoCountRatio > ratio2)return true
- score += panoCountRatio * 2
- }
-
- //条件3
-
- let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
- if(coverHeightRatio < 0.2) return
-
-
-
- let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
- let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
- if(coverAreaRatio < 0.2) return
- score += coverAreaRatio * coverHeightRatio
-
-
- lowScores.push({score, pointcloud:e})
- })
-
- /* if(pointclouds.length == 0){//从低分项挑一个出来。
- lowScores.sort((a,b)=>{return a.score - b.score})
- if(lowScores[0].score > 0.4){
- pointclouds = [lowScores[0].pointcloud]
- }
- } */
- lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
- if(e.score > 0.5){
- pointclouds.push(e.pointcloud)
- }
- })
-
-
- return pointclouds
- }
-
-
-
- updateCadVisibles(visiClouds, force){
-
-
- //console.log('visiClouds',visiClouds)
-
- let oldVisi = this.fpVisiDatasets
- var visiClouds = this.fpVisiDatasets = visiClouds
-
- if(!force){
- var difference = Common.getDifferenceSet(oldVisi , visiClouds)
- if(difference.length == 0)return
- }
- //console.log('visiClouds',visiClouds.map(e=>e.name))
-
- viewer.scene.pointclouds.forEach(pointcloud=>{
- var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
- var visi = visiClouds.includes(pointcloud)
- if(floorplan){
- Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
- }/* else if(!visi){
- let changeVisi = (e)=>{
- Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
- viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
- console.log('updateCadVisibles加载后更改显示',e)
- }
- viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
- } */
- //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
- })
- viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
- viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
- }
-
- //促使点云加载出最高级别
- testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
- let camera_changed, count = 0
- let test = (e={})=>{
- camera_changed = true
- let camera = e.camera || this.scene.getActiveCamera()
-
- Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
- if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
- camera_changed = false
- count ++;
- //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
- let oldCount = this.testMaxNodeCount
- var success = true
- viewer.scene.pointclouds.forEach(e=>{
- var wait = e.testMaxNodeLevel(camera)
- if(wait){
- success = false;
- }
- })
- /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
- viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
- } */
- if(!success)return true //没有全部加载完,继续循环
- else {
- this.removeEventListener('camera_changed',test)
- console.log('testPointcloudsMaxLevel结束')
- }
-
- }, count<10 ? 250 : 500)
- }
- this.addEventListener('camera_changed',test)
- test()
-
- /* 检验:
- viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
-
- */
-
- }
-
-
-
- setPointLevels(){
- this.scene.pointclouds.forEach(e=>{
- e.setPointLevel()
- })
- }
- onCrash(error){
- console.error(error)
- $(this.renderArea).empty();
- if ($(this.renderArea).find('#potree_failpage').length === 0) {
- let elFailPage = $(`
- <div id="#potree_failpage" class="potree_failpage">
-
- <h1>Potree Encountered An Error </h1>
- <p>
- This may happen if your browser or graphics card is not supported.
- <br>
- We recommend to use
- <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
- or
- <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
- </p>
- <p>
- Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
- check whether your system supports WebGL.
- </p>
- <p>
- If you are already using one of the recommended browsers and WebGL is enabled,
- consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
- including your operating system, graphics card, browser and browser version, as well as the
- error message below.<br>
- Please do not report errors on unsupported browsers.
- </p>
- <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
-
- </div>`);
- let elErrorMessage = elFailPage.find('#potree_error_console');
- elErrorMessage.html(error.stack);
- $(this.renderArea).append(elFailPage);
- }
- throw error;
- }
- // ------------------------------------------------------------------------------------
- // Viewer API
- // ------------------------------------------------------------------------------------
- setScene (scene) {
- if (scene === this.scene) {
- return;
- }
- let oldScene = this.scene;
- this.scene = scene;
- this.dispatchEvent({
- type: 'scene_changed',
- oldScene: oldScene,
- scene: scene
- });
- { // Annotations
- $('.annotation').detach();
- // for(let annotation of this.scene.annotations){
- // this.renderArea.appendChild(annotation.domElement[0]);
- // }
- this.scene.annotations.traverse(annotation => {
- this.renderArea.appendChild(annotation.domElement[0]);
- });
- if (!this.onAnnotationAdded) {
- this.onAnnotationAdded = e => {
- // console.log("annotation added: " + e.annotation.title);
- e.annotation.traverse(node => {
- $("#potree_annotation_container").append(node.domElement);
- //this.renderArea.appendChild(node.domElement[0]);
- node.scene = this.scene;
- });
- };
- }
- if (oldScene) {
- oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
- }
- this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
- }
- };
- setControls(controls/* , setSpeed */){
- if (controls !== this.controls) {
- if (this.controls) {
- this.controls.setEnable(false)
- //this.inputHandler.removeInputListener(this.controls);
- this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
- }
- this.controls = controls;
- controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
-
- this.controls.setEnable(true)
-
- //this.inputHandler.addInputListener(this.controls);
- }
- }
- getControls () {
- if(this.renderer.xr.isPresenting){
- return this.vrControls;
- }else{
- return this.controls;
- }
-
- }
- getMinNodeSize () {
- return this.minNodeSize;
- };
- setMinNodeSize (value) {
- if (this.minNodeSize !== value) {
- this.minNodeSize = value;
- this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
- }
- };
- getBackground () {
- return this.background;
- }
- setBackground(bg, src){
- /* if (this.background === bg ) {
- return;
- } */
- if(bg === "skybox"){
- if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
- this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
- this.background = bg;
- });
- }else{ this.background = bg;
- }
- this.backgroundOpacity = 1//add
- this.dispatchEvent({'type': 'background_changed', 'viewer': this});
- }
- setDescription (value) {
- this.description = value;
-
- $('#potree_description').html(value);
- //$('#potree_description').text(value);
- }
- getDescription(){
- return this.description;
- }
- setShowBoundingBox (value) {
- if (this.showBoundingBox !== value) {
- this.showBoundingBox = value;
- this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
- }
- };
- getShowBoundingBox () {
- return this.showBoundingBox;
- };
-
- setMoveSpeed (value) {
- if (this.getMoveSpeed() !== value) {
- this.mainViewport.setMoveSpeed(value)
- this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
- }
- };
- getMoveSpeed () {
- return this.mainViewport.moveSpeed;
- };
- setWeightClassification (w) {
- for (let i = 0; i < this.scene.pointclouds.length; i++) {
- this.scene.pointclouds[i].material.weightClassification = w;
- this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
- }
- };
- setFreeze (value) {
- value = Boolean(value);
- if (this.freeze !== value) {
- this.freeze = value;
- this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
- }
- };
- getFreeze () {
- return this.freeze;
- };
-
- setElevationGradientRepeat(value){
- if(this.elevationGradientRepeat !== value){
- this.elevationGradientRepeat = value;
- this.dispatchEvent({
- type: "elevation_gradient_repeat_changed",
- viewer: this});
- }
- }
- setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
- if (Potree.pointBudget !== value && value) {
- Potree.pointBudget = parseInt(value);
- this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
- }
- };
- getPointBudget () {
- return Potree.pointBudget;
- };
- setShowAnnotations (value) {
- if (this.showAnnotations !== value) {
- this.showAnnotations = value;
- this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
- }
- }
- getShowAnnotations () {
- return this.showAnnotations;
- }
-
- setDEMCollisionsEnabled(value){
- if(this.useDEMCollisions !== value){
- this.useDEMCollisions = value;
- this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
- };
- };
- getDEMCollisionsEnabled () {
- return this.useDEMCollisions;
- };
- setEDLEnabled (value) {
- value = Boolean(value) && Features.SHADER_EDL.isSupported();
-
- if (this.useEDL !== value) {
- this.useEDL = value;
- this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
- this.dispatchEvent('pointcloud_changed')
- }
- };
- getEDLEnabled () {
- return this.useEDL;
- };
- setEDLRadius (value) {
- if (this.edlRadius !== value) {
- this.edlRadius = value;
- this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
- this.dispatchEvent('pointcloud_changed')
- }
- };
- getEDLRadius () {
- return this.edlRadius;
- };
- setEDLStrength (value) {
- if (this.edlStrength !== value) {
- this.edlStrength = value;
- this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
- this.dispatchEvent('pointcloud_changed')
- }
- };
- getEDLStrength () {
- return this.edlStrength;
- };
- setEDLOpacity (value) {
- if (this.edlOpacity !== value) {
- this.edlOpacity = value;
- this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
- this.dispatchEvent('pointcloud_changed')
- }
- };
- getEDLOpacity () {
- return this.edlOpacity;
- };
- setFOV (value) {
- if (this.fov !== value) {
- let oldFov = this.fov
- this.fov = value;
- this.scene.cameraP.fov = this.fov; //add
- this.scene.cameraP.updateProjectionMatrix() //add
- this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
- }
- };
- getFOV () {
- return this.fov;
- };
- disableAnnotations () {
- this.scene.annotations.traverse(annotation => {
- annotation.domElement.css('pointer-events', 'none');
- // return annotation.visible;
- });
- };
- enableAnnotations () {
- this.scene.annotations.traverse(annotation => {
- annotation.domElement.css('pointer-events', 'auto');
- // return annotation.visible;
- });
- }
- setClassifications(classifications){
- for(let i in classifications){
- let color = classifications[i].color
- if(typeof color == 'string'){
- color = new THREE.Color(color)
- color = [color.r, color.g, color.b, 1]
- classifications[i].color = color
- }
- }
-
-
- this.classifications = classifications;
- this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
- }
- setClassificationVisibility (key, value) {
- if (!this.classifications[key]) {
- this.classifications[key] = {visible: value, name: 'no name'};
- this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
- } else if (this.classifications[key].visible !== value) {
- this.classifications[key].visible = value;
- this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
- }
- }
- toggleAllClassificationsVisibility(){
- let numVisible = 0;
- let numItems = 0;
- for(const key of Object.keys(this.classifications)){
- if(this.classifications[key].visible){
- numVisible++;
- }
- numItems++;
- }
- let visible = true;
- if(numVisible === numItems){
- visible = false;
- }
- let somethingChanged = false;
- for(const key of Object.keys(this.classifications)){
- if(this.classifications[key].visible !== visible){
- this.classifications[key].visible = visible;
- somethingChanged = true;
- }
- }
- if(somethingChanged){
- this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
- }
- }
- setFilterReturnNumberRange(from, to){
- this.filterReturnNumberRange = [from, to];
- this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
- }
- setFilterNumberOfReturnsRange(from, to){
- this.filterNumberOfReturnsRange = [from, to];
- this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
- }
- setFilterGPSTimeRange(from, to){
- this.filterGPSTimeRange = [from, to];
- this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
- }
- setFilterPointSourceIDRange(from, to){
- this.filterPointSourceIDRange = [from, to]
- this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
- }
- setLengthUnit (value) {
- switch (value) {
- case 'm':
- this.lengthUnit = LengthUnits.METER;
- this.lengthUnitDisplay = LengthUnits.METER;
- break;
- case 'ft':
- this.lengthUnit = LengthUnits.FEET;
- this.lengthUnitDisplay = LengthUnits.FEET;
- break;
- case 'in':
- this.lengthUnit = LengthUnits.INCH;
- this.lengthUnitDisplay = LengthUnits.INCH;
- break;
- }
- this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
- };
- setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
- switch (lengthUnitValue) {
- case 'm':
- this.lengthUnit = LengthUnits.METER;
- break;
- case 'ft':
- this.lengthUnit = LengthUnits.FEET;
- break;
- case 'in':
- this.lengthUnit = LengthUnits.INCH;
- break;
- }
- switch (lengthUnitDisplayValue) {
- case 'm':
- this.lengthUnitDisplay = LengthUnits.METER;
- break;
- case 'ft':
- this.lengthUnitDisplay = LengthUnits.FEET;
- break;
- case 'in':
- this.lengthUnitDisplay = LengthUnits.INCH;
- break;
- }
- this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
- };
- zoomTo(node, factor, animationDuration = 0){
- let view = this.mainViewport.view;
- let camera = this.scene.cameraP.clone();
- camera.rotation.copy(this.scene.cameraP.rotation);
- camera.rotation.order = "ZXY";
- camera.rotation.x = Math.PI / 2 + view.pitch;
- camera.rotation.z = view.yaw;
- camera.updateMatrix();
- camera.updateMatrixWorld();
- camera.zoomTo(node, factor);
- let bs;
- if (node.boundingSphere) {
- bs = node.boundingSphere;
- } else if (node.geometry && node.geometry.boundingSphere) {
- bs = node.geometry.boundingSphere;
- } else {
- bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
- }
- bs = bs.clone().applyMatrix4(node.matrixWorld);
- let startPosition = view.position.clone();
- let endPosition = camera.position.clone();
- let startTarget = view.getPivot();
- let endTarget = bs.center;
- let startRadius = view.radius;
- let endRadius = endPosition.distanceTo(endTarget);
- let easing = TWEEN.Easing.Quartic.Out;
- { // animate camera position
- let pos = startPosition.clone();
- let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
- tween.easing(easing);
- tween.onUpdate(() => {
- view.position.copy(pos);
- });
- tween.start();
- }
- { // animate camera target
- let target = startTarget.clone();
- let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
- tween.easing(easing);
- tween.onUpdate(() => {
- view.lookAt(target);
- });
- tween.onComplete(() => {
- view.lookAt(target);
- this.dispatchEvent({type: 'focusing_finished', target: this});
- });
- this.dispatchEvent({type: 'focusing_started', target: this});
- tween.start();
- }
- };
- moveToGpsTimeVicinity(time){
- const result = Potree.Utils.findClosestGpsTime(time, viewer);
- const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
- const diameter = box.min.distanceTo(box.max);
- const camera = this.scene.getActiveCamera();
- const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
- const newCamPos = result.position.clone().sub(offset);
- this.scene.view.position.copy(newCamPos);
- this.scene.view.lookAt(result.position);
- }
- showAbout () {
- $(function () {
- $('#about-panel').dialog();
- });
- };
-
- getGpsTimeExtent(){
- const range = [Infinity, -Infinity];
- for(const pointcloud of this.scene.pointclouds){
- const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
- const aGpsTime = attributes.find(a => a.name === "gps-time");
- if(aGpsTime){
- range[0] = Math.min(range[0], aGpsTime.range[0]);
- range[1] = Math.max(range[1], aGpsTime.range[1]);
- }
- }
- return range;
- }
- fitToScreen (factor = 1, animationDuration = 0) {
- let box = this.getBoundingBox(this.scene.pointclouds);
- let node = new THREE.Object3D();
- node.boundingBox = box;
- this.zoomTo(node, factor, animationDuration);
- this.controls.stop();
- };
- toggleNavigationCube() {
- this.navigationCube.visible = !this.navigationCube.visible;
-
- /* this.viewports.push({
- name:'navigationCube',
- left:0, bottom:0, width:0.2,
-
- }) */
-
-
- }
- /* setView(pos, view) {
- if(!pos) return;
-
- switch(pos) {
- case "F":
- this.setFrontView(view);
- break;
- case "B":
- this.setBackView(view);
- break;
- case "L":
- this.setLeftView(view);
- break;
- case "R":
- this.setRightView(view);
- break;
- case "U":
- this.setTopView(view);
- break;
- case "D":
- this.setBottomView(view);
- break;
- }
- } */
-
- setTopView(view){
- view = view || this.scene.view
- view.setCubeView("top")
- this.fitToScreen();
- };
-
- setBottomView(){
- this.scene.view.yaw = -Math.PI;
- this.scene.view.pitch = Math.PI / 2;
-
- this.fitToScreen();
- };
- setFrontView(view){
- view = view || this.scene.view
- view.yaw = 0;
- view.pitch = 0;
- this.fitToScreen();
- };
-
- setBackView(view){
- view = view || this.scene.view
- view.yaw = Math.PI;
- view.pitch = 0;
-
- this.fitToScreen();
- };
- setLeftView(){
- this.scene.view.yaw = -Math.PI / 2;
- this.scene.view.pitch = 0;
- this.fitToScreen();
- };
- setRightView () {
- this.scene.view.yaw = Math.PI / 2;
- this.scene.view.pitch = 0;
- this.fitToScreen();
- };
- flipYZ () {
- this.isFlipYZ = !this.isFlipYZ;
- // TODO flipyz
- console.log('TODO');
- }
-
- setCameraMode(mode){
- this.scene.cameraMode = mode;
- viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
-
- for(let pointcloud of this.scene.pointclouds) {
- pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
- }
- }
- getProjection(){
- const pointcloud = this.scene.pointclouds[0];
- if(pointcloud){
- return pointcloud.projection;
- }else{
- return null;
- }
- }
- async loadProject(url,done){
- const response = await fetch(url);
- if(response.ok){
- const text = await response.text();
- const json = JSON5.parse(text);
- // const json = JSON.parse(text);
- if(json.type === "Potree"){
- Potree.loadProject(viewer, json, done);
- }
-
- }else{
- console.warn("未能加载:"+url )
- }
-
- }
- saveProject(){
- return Potree.saveProject(this);
- }
-
- loadSettingsFromURL(){
- if(Utils.getParameterByName("pointSize")){
- this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
- }
-
- if(Utils.getParameterByName("FOV")){
- this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
- }
-
- if(Utils.getParameterByName("opacity")){
- this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
- }
-
- if(Utils.getParameterByName("edlEnabled")){
- let enabled = Utils.getParameterByName("edlEnabled") === "true";
- this.setEDLEnabled(enabled);
- }
- if (Utils.getParameterByName('edlRadius')) {
- this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
- }
- if (Utils.getParameterByName('edlStrength')) {
- this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
- }
- if (Utils.getParameterByName('pointBudget')) {
- this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
- }
- if (Utils.getParameterByName('showBoundingBox')) {
- let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
- if (enabled) {
- this.setShowBoundingBox(true);
- } else {
- this.setShowBoundingBox(false);
- }
- }
- if (Utils.getParameterByName('material')) {
- let material = Utils.getParameterByName('material');
- this.setMaterial(material);
- }
- if (Utils.getParameterByName('pointSizing')) {
- let sizing = Utils.getParameterByName('pointSizing');
- this.setPointSizing(sizing);
- }
- if (Utils.getParameterByName('quality')) {
- let quality = Utils.getParameterByName('quality');
- this.setQuality(quality);
- }
- if (Utils.getParameterByName('position')) {
- let value = Utils.getParameterByName('position');
- value = value.replace('[', '').replace(']', '');
- let tokens = value.split(';');
- let x = parseFloat(tokens[0]);
- let y = parseFloat(tokens[1]);
- let z = parseFloat(tokens[2]);
- this.scene.view.position.set(x, y, z);
- }
- if (Utils.getParameterByName('target')) {
- let value = Utils.getParameterByName('target');
- value = value.replace('[', '').replace(']', '');
- let tokens = value.split(';');
- let x = parseFloat(tokens[0]);
- let y = parseFloat(tokens[1]);
- let z = parseFloat(tokens[2]);
- this.scene.view.lookAt(new THREE.Vector3(x, y, z));
- }
- if (Utils.getParameterByName('background')) {
- let value = Utils.getParameterByName('background');
- this.setBackground(value);
- }
- // if(Utils.getParameterByName("elevationRange")){
- // let value = Utils.getParameterByName("elevationRange");
- // value = value.replace("[", "").replace("]", "");
- // let tokens = value.split(";");
- // let x = parseFloat(tokens[0]);
- // let y = parseFloat(tokens[1]);
- //
- // this.setElevationRange(x, y);
- // //this.scene.view.target.set(x, y, z);
- // }
- };
- // ------------------------------------------------------------------------------------
- // Viewer Internals
- // ------------------------------------------------------------------------------------
- createControls () {
- { // create FIRST PERSON CONTROLS
- this.fpControls = new FirstPersonControls(this, this.mainViewport);
- this.fpControls.enabled = false;
- this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
- this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
- /* this.addEventListener("loadPointCloudDone", ()=>{
- let boundPlane = new THREE.Box3()
- boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
- boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
- FirstPersonControls.boundPlane = boundPlane
- FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
- }) */
-
- }
- // { // create GEO CONTROLS
- // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
- // this.geoControls.enabled = false;
- // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
- // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
- // this.geoControls.addEventListener("move_speed_changed", (event) => {
- // this.setMoveSpeed(this.geoControls.moveSpeed);
- // });
- // }
- { // create ORBIT CONTROLS
- this.orbitControls = new OrbitControls(this);
- this.orbitControls.enabled = false;
- this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
- this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
- }
- /* { // create EARTH CONTROLS
- this.earthControls = new EarthControls(this);
- this.earthControls.enabled = false;
- this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
- this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
- }
- { // create DEVICE ORIENTATION CONTROLS
- this.deviceControls = new DeviceOrientationControls(this);
- this.deviceControls.enabled = false;
- this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
- this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
- } */
- /* { // create VR CONTROLS
- this.vrControls = new VRControls(this);
- this.vrControls.enabled = false;
- this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
- this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
- } */
- };
- toggleSidebar () {
- let renderArea = $('#potree_render_area');
- let isVisible = renderArea.css('left') !== '0px';
- if (isVisible) {
- renderArea.css('left', '0px');
- } else {
- renderArea.css('left', '300px');
- }
- };
- toggleMap () {
- // let map = $('#potree_map');
- // map.toggle(100);
- if (this.mapView) {
- this.mapView.toggle();
- }
- };
- onGUILoaded(callback){
- if(this.guiLoaded){
- callback();
- }else{
- this.guiLoadTasks.push(callback);
- }
- }
- promiseGuiLoaded(){
- return new Promise( resolve => {
- if(this.guiLoaded){
- resolve();
- }else{
- this.guiLoadTasks.push(resolve);
- }
-
- });
- }
- loadGUI(callback){
-
- if(callback){
- this.onGUILoaded(callback);
- }
- let viewer = this;
- let sidebarContainer = $('#potree_sidebar_container');
- sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
- sidebarContainer.css('width', '300px');
- sidebarContainer.css('height', '100%');
- let imgMenuToggle = document.createElement('img');
- imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
- imgMenuToggle.onclick = this.toggleSidebar;
- imgMenuToggle.classList.add('potree_menu_toggle');
- let imgMapToggle = document.createElement('img');
- imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
- imgMapToggle.style.display = 'none';
- imgMapToggle.onclick = e => { this.toggleMap(); };
- imgMapToggle.id = 'potree_map_toggle';
-
- let elButtons = $("#potree_quick_buttons").get(0);
- elButtons.append(imgMenuToggle);
- elButtons.append(imgMapToggle);
-
- VRButton.createButton(this.renderer).then(vrButton => {
- if(vrButton == null){
- console.log("VR not supported or active.");
- return;
- }
- this.renderer.xr.enabled = true;
- let element = vrButton.element;
- element.style.position = "";
- element.style.bottom = "";
- element.style.left = "";
- element.style.margin = "4px";
- element.style.fontSize = "100%";
- element.style.width = "2.5em";
- element.style.height = "2.5em";
- element.style.padding = "0";
- element.style.textShadow = "black 2px 2px 2px";
- element.style.display = "block";
- elButtons.append(element);
- vrButton.onStart(() => {
- this.dispatchEvent({type: "vr_start"});
- });
- vrButton.onEnd(() => {
- this.dispatchEvent({type: "vr_end"});
- });
- });
-
- /* this.mapView = new MapView(this);
- this.mapView.init(); */
-
- i18n.init({
- lng: 'en',
- resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
- preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
- getAsync: true,
- debug: false
- }, function (t) {
- // Start translation once everything is loaded
- $('body').i18n();
- });
- $(() => {
- //initSidebar(this);
- let sidebar = new Sidebar(this);
- sidebar.init();
- this.sidebar = sidebar;
- //if (callback) {
- // $(callback);
- //}
- let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
- $(document.body).append(elProfile.children());
- this.profileWindow = new ProfileWindow(this);
- this.profileWindowController = new ProfileWindowController(this);
- $('#profile_window').draggable({
- handle: $('#profile_titlebar'),
- containment: $(document.body)
- });
- $('#profile_window').resizable({
- containment: $(document.body),
- handles: 'n, e, s, w'
- });
- $(() => {
- this.guiLoaded = true;
- for(let task of this.guiLoadTasks){
- task();
- }
- });
- });
-
- });
-
- });
- return this.promiseGuiLoaded();
- }
- setLanguage (lang) {
- i18n.setLng(lang);
- $('body').i18n();
- }
- setServer (server) {
- this.server = server;
- }
- initDragAndDrop(){
- function allowDrag(e) {
- e.dataTransfer.dropEffect = 'copy';
- e.preventDefault();
- }
- let dropHandler = async (event) => {
- console.log(event);
- event.preventDefault();
- for(const item of event.dataTransfer.items){
- console.log(item);
- if(item.kind !== "file"){
- continue;
- }
- const file = item.getAsFile();
- const isJson = file.name.toLowerCase().endsWith(".json");
- const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
- if(isJson){
- try{
- const text = await file.text();
- const json = JSON.parse(text);
- if(json.type === "Potree"){
- Potree.loadProject(viewer, json);
- }
- }catch(e){
- console.error("failed to parse the dropped file as JSON");
- console.error(e);
- }
- }else if(isGeoPackage){
- const hasPointcloud = viewer.scene.pointclouds.length > 0;
- if(!hasPointcloud){
- let msg = "At least one point cloud is needed that specifies the ";
- msg += "coordinate reference system before loading vector data.";
- console.error(msg);
- }else{
- proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
- proj4.defs("pointcloud", this.getProjection());
- let transform = proj4("WGS84", "pointcloud");
- const buffer = await file.arrayBuffer();
- const params = {
- transform: transform,
- source: file.name,
- };
-
- const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
- viewer.scene.addGeopackage(geo);
- }
- }
-
- }
- };
- $("body")[0].addEventListener("dragenter", allowDrag);
- $("body")[0].addEventListener("dragover", allowDrag);
- $("body")[0].addEventListener("drop", dropHandler);
- }
-
-
-
- updateAnnotations () {
- if(!this.visibleAnnotations){
- this.visibleAnnotations = new Set();
- }
- this.scene.annotations.updateBounds();
- this.scene.cameraP.updateMatrixWorld();
- this.scene.cameraO.updateMatrixWorld();
-
- let distances = [];
- let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
- let viewer = this;
- let visibleNow = [];
- this.scene.annotations.traverse(annotation => {
- if (annotation === this.scene.annotations) {
- return true;
- }
- if (!annotation.visible) {
- return false;
- }
- annotation.scene = this.scene;
- let element = annotation.domElement;
- let position = annotation.position.clone();
- position.add(annotation.offset);
- if (!position) {
- position = annotation.boundingBox.getCenter(new THREE.Vector3());
- }
- let distance = viewer.scene.cameraP.position.distanceTo(position);
- let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
- let screenPos = new THREE.Vector3();
- let screenSize = 0;
- {
- // SCREEN POS
- screenPos.copy(position).project(this.scene.getActiveCamera());
- screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
- screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
- // SCREEN SIZE
- if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
- let fov = Math.PI * viewer.scene.cameraP.fov / 180;
- let slope = Math.tan(fov / 2.0);
- let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
- screenSize = radius * projFactor;
- } else {
- screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
- }
- }
- element.css("left", screenPos.x + "px");
- element.css("top", screenPos.y + "px");
- //element.css("display", "block");
- let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
- if(annotation.descriptionVisible){
- zIndex += 10000000;
- }
- element.css("z-index", parseInt(zIndex));
- if(annotation.children.length > 0){
- let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
- annotation.expand = expand;
- if (!expand) {
- //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
- let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
- if(inFrustum){
- visibleNow.push(annotation);
- }
- }
- return expand;
- } else {
- //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
- let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
- if(inFrustum){
- visibleNow.push(annotation);
- }
- }
-
- });
- let notVisibleAnymore = new Set(this.visibleAnnotations);
- for(let annotation of visibleNow){
- annotation.display = true;
-
- notVisibleAnymore.delete(annotation);
- }
- this.visibleAnnotations = visibleNow;
- for(let annotation of notVisibleAnymore){
- annotation.display = false;
- }
- }
- updateMaterialDefaults(pointcloud){
- // PROBLEM STATEMENT:
- // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
- // * the point cloud material won't know the range it should use until some data is loaded
- // * users can modify the range at runtime, but sensible default ranges should be
- // applied even if no GUI is present
- // * display ranges shouldn't suddenly change even if the actual range changes over time.
- // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
- // [0, 2047]. We should not automatically change to the new range because that would result
- // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
- const material = pointcloud.material;
- const attIntensity = pointcloud.getAttribute("intensity");
-
- if(attIntensity != null && material.intensityRange[0] === Infinity){
- material.intensityRange = [...attIntensity.range];
- }
- // const attIntensity = pointcloud.getAttribute("intensity");
- // if(attIntensity && material.intensityRange[0] === Infinity){
- // material.intensityRange = [...attIntensity.range];
- // }
- // let attributes = pointcloud.getAttributes();
- // for(let attribute of attributes.attributes){
- // if(attribute.range){
- // let range = [...attribute.range];
- // material.computedRange.set(attribute.name, range);
- // //material.setRange(attribute.name, range);
- // }
- // }
- }
- update(delta, timestamp){
-
- viewer.addTimeMark('update','start')
- TWEEN.update(timestamp);
- transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
-
-
-
- this.dispatchEvent({
- type: 'update_start',
- delta: delta,
- timestamp: timestamp});
-
-
- this.updateScreenSize() //判断是否改变canvas大小
-
-
- const scene = this.scene;
- const camera = scene.getActiveCamera();
- const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
-
- Potree.pointLoadLimit = Potree.pointBudget * 2;
- /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
- this.scene.directionalLight.position.copy(camera.position);
- this.scene.directionalLight.lookAt(lTarget); */
-
-
- for (let pointcloud of visiblePointClouds) {
- pointcloud.showBoundingBox = this.showBoundingBox;
- pointcloud.generateDEM = this.generateDEM;
- pointcloud.minimumNodePixelSize = this.minNodeSize;
- let material = pointcloud.material;
- material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
- material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
- material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
- material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
-
- //material.classificationName = this.classificationName
- //material.classification = this.classifications;
- //material.recomputeClassification();
- this.updateMaterialDefaults(pointcloud);
- }
-
- {
- if(this.showBoundingBox){
- let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
- if(!bbRoot){
- let node = new THREE.Object3D();
- node.name = "potree_bounding_box_root";
- this.scene.scene.add(node);
- bbRoot = node;
- }
- let visibleBoxes = [];
- for(let pointcloud of this.scene.pointclouds){
- for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
- let box = node.boundingBoxNode;
- visibleBoxes.push(box);
- }
- }
- bbRoot.children = visibleBoxes;
- }
- }
-
-
- if(this.boundNeedUpdate)this.updateModelBound() //add
-
- this.scene.cameraP.fov = this.fov;
-
- let controls = this.getControls();
- if (controls === this.deviceControls) {
- this.controls.setScene(scene);
- this.controls.update(delta);
- this.scene.cameraP.position.copy(scene.view.position);
- this.scene.cameraO.position.copy(scene.view.position);
- } else if (controls !== null) {
- controls.setScene(scene);
- controls.update(delta);
-
- //更新camera
- this.viewports.forEach(viewport=>{
- if(!viewport.active)return
- viewport.view.applyToCamera(viewport.camera)
-
- })
- }
-
-
- this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
-
- { // update clip boxes
-
- let boxes = [];
-
- // volumes with clipping enabled
- boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
- // profile segments
- for(let profile of this.scene.profiles){
- boxes.push(...profile.boxes);
- }
-
- // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
- let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
-
- let clipBoxes = boxes.filter(degenerate).map( box => {
- box.updateMatrixWorld();
-
- let boxInverse = box.matrixWorld.clone().invert();
- //let boxPosition = box.getWorldPosition(new THREE.Vector3());
- return {box: box, inverse: boxInverse/* , position: boxPosition */};
- });
- //改
- let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
- let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
- let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
- let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
- //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
- let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
-
- // set clip volumes in material
- for(let pointcloud of visiblePointClouds){
- pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
- }
- }
- {
- for(let pointcloud of visiblePointClouds){
- pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
- }
- }
-
- { // update navigation cube
- this.navigationCube.update(camera.rotation);
- }
- this.updateAnnotations();
-
- if(this.mapView){
- this.mapView.update(delta);
- if(this.mapView.sceneProjection){
- $( "#potree_map_toggle" ).css("display", "block");
-
- }
- }
-
- this.transformationTool.update();
-
-
- if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
- this.modules.ParticleEditor.update(delta)
- }
- this.mapViewer && this.mapViewer.update(delta) //地图更新
-
- this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
-
-
- viewer.addTimeMark('update','end')
- //add ------
- this.reticule.updateVisible()
-
- }
-
-
- updateViewPointcloud(camera, areaSize, isViewport){
-
-
- let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
-
- //if(isViewport)return
- const tStart = performance.now();
- const campos = camera.position;
- let closestImage = Infinity;
- for(const images of this.scene.orientedImages){
- for(const image of images.images){
- const distance = image.mesh.position.distanceTo(campos);
- closestImage = Math.min(closestImage, distance);
- }
- }
- //const tEnd = performance.now();
- //改:不根据点云修改视野near far
- var near = camera.near, far = camera.far
-
- if(!camera.limitFar && result.lowestSpacing !== Infinity){
-
- //let near = result.lowestSpacing * 10.0;
- let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
- far = Math.max(far * 1.5, 10000);
- //near = Math.min(100.0, Math.max(0.01, near));
- //near = Math.min(near, closestImage);
- far = Math.max(far, near + 10000);
- /* if(near === Infinity){
- near = 0.1;
- } */
-
- //camera.near = near; //为了其他物体的显示,不修改near
- camera.far = far;
- }
- /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
- camera.near = -camera.far;
- } */
- if(/* near != camera.near || */far != camera.far){
- camera.updateProjectionMatrix()
- }
-
- //注:pointcloud.visibleNodes会随着near far自动更新
- }
-
-
-
- getPRenderer(){
- if(this.useHQ){
- if (!this.hqRenderer) {
- this.hqRenderer = new HQSplatRenderer(this);
- }
- this.hqRenderer.useEDL = this.useEDL;
- return this.hqRenderer;
- }else{
- /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
- if (!this.edlRenderer) {
- this.edlRenderer = new EDLRenderer(this);
- }
- return this.edlRenderer;
- } else {
- if (!this.potreeRenderer) {
- this.potreeRenderer = new PotreeRenderer(this);
- }
- return this.potreeRenderer;
- } */
-
- if (!this.edlRenderer) {
- this.edlRenderer = new EDLRenderer(this);
- }
- return this.edlRenderer;
-
- }
- }
- renderVR(){//渲染部分没改完
- let renderer = this.renderer;
- renderer.setClearColor(0x550000, 0);
- renderer.clear();
- let xr = renderer.xr;
- let dbg = new THREE.PerspectiveCamera();
- let xrCameras = xr.getCamera(dbg);
- if(xrCameras.cameras.length !== 2){
- return;
- }
- let makeCam = this.vrControls.getCamera.bind(this.vrControls);
- { // clear framebuffer
- if(viewer.background === "skybox"){
- renderer.setClearColor(0xff0000, 1);
- }else if(viewer.background === "gradient"){
- renderer.setClearColor(0x112233, 1);
- }else if(viewer.background === "black"){
- renderer.setClearColor(0x000000, 1);
- }else if(viewer.background === "white"){
- renderer.setClearColor(0xFFFFFF, 1);
- }else{
- renderer.setClearColor(0x000000, 0);
- }
- renderer.clear();
- }
- // render background
- if(this.background === "skybox"){
- let {skybox} = this;
- let cam = makeCam();
- skybox.camera.rotation.copy(cam.rotation);
- skybox.camera.fov = cam.fov;
- skybox.camera.aspect = cam.aspect;
-
- // let dbg = new THREE.Object3D();
- let dbg = skybox.parent;
- // dbg.up.set(0, 0, 1);
- dbg.rotation.x = Math.PI / 2;
- // skybox.camera.parent = dbg;
- // dbg.children.push(skybox.camera);
- dbg.updateMatrix();
- dbg.updateMatrixWorld();
- skybox.camera.updateMatrix();
- skybox.camera.updateMatrixWorld();
- skybox.camera.updateProjectionMatrix();
- renderer.render(skybox.scene, skybox.camera);
- // renderer.render(skybox.scene, cam);
- }else if(this.background === "gradient"){
- // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
- }
- this.renderer.xr.getSession().updateRenderState({
- depthNear: 0.1,
- depthFar: 10000
- });
-
- let cam = null;
- let view = null;
- { // render world scene
- cam = makeCam();
- cam.position.z -= 0.8 * cam.scale.x;
- cam.parent = null;
- // cam.near = 0.05;
- cam.near = viewer.scene.getActiveCamera().near;
- cam.far = viewer.scene.getActiveCamera().far;
- cam.updateMatrix();
- cam.updateMatrixWorld();
- this.scene.scene.updateMatrix();
- this.scene.scene.updateMatrixWorld();
- this.scene.scene.matrixAutoUpdate = false;
- let camWorld = cam.matrixWorld.clone();
- view = camWorld.clone().invert();
- this.scene.scene.matrix.copy(view);
- this.scene.scene.matrixWorld.copy(view);
- cam.matrix.identity();
- cam.matrixWorld.identity();
- cam.matrixWorldInverse.identity();
- renderer.render(this.scene.scene, cam);
- this.scene.scene.matrixWorld.identity();
- }
-
- for(let pointcloud of this.scene.pointclouds){
- let viewport = xrCameras.cameras[0].viewport;
- pointcloud.material.useEDL = false;
- pointcloud.screenHeight = viewport.height;
- pointcloud.screenWidth = viewport.width;
- // automatically switch to paraboloids because they cause far less flickering in VR,
- // when point sizes are larger than around 2 pixels
- // if(Features.SHADER_INTERPOLATION.isSupported()){
- // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
- // }
- }
-
- // render point clouds
- for(let xrCamera of xrCameras.cameras){
- let v = xrCamera.viewport;
- renderer.setViewport(v.x, v.y, v.width, v.height);
- // xrCamera.fov = 90;
- { // estimate VR fov
- let proj = xrCamera.projectionMatrix;
- let inv = proj.clone().invert();
- let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
- let rad = p1.y
- let fov = 180 * (rad / Math.PI);
- xrCamera.fov = fov;
- }
- for(let pointcloud of this.scene.pointclouds){
- const {material} = pointcloud;
- material.useEDL = false;
- }
- let vrWorld = view.clone().invert();
- vrWorld.multiply(xrCamera.matrixWorld);
- let vrView = vrWorld.clone().invert();
- this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
- viewOverride: vrView,
- });
- }
- { // render VR scene
- let cam = makeCam();
- cam.parent = null;
- renderer.render(this.sceneVR, cam);
- }
- renderer.resetState();
- }
- clear(params={}){
- let background = params.background || this.background;
- let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
- let renderer = this.renderer
- //let gl = renderer.getContext()
-
- if(background instanceof THREE.Color){ //add
- renderer.setClearColor(background, backgroundOpacity);
- }else if(background === "skybox"){
- renderer.setClearColor(0x000000, backgroundOpacity);
- } else if (background === 'gradient') {
- renderer.setClearColor(0x000000, backgroundOpacity);
- } else if (background === 'black') {
- renderer.setClearColor(0x000000, 1);
- } else if (background === 'white') {
- renderer.setClearColor(0xFFFFFF, 1);
- } else {
- renderer.setClearColor(background, backgroundOpacity);
- }
-
- params.target || renderer.clear();
-
- }
- getBuffer(viewport){//根据不同viewport返回rtEDL的texture
-
- var buffer = this.buffers.get(viewport)
- if(!buffer){
-
- buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- type: THREE.FloatType
- });
- this.buffers.set(viewport, rtEDL)
-
- }
-
- return buffer
- }
-
- async renderDefault(params_={}){
-
- if(!this.visible ) return
-
-
- let pRenderer = this.getPRenderer();
- let viewports = params_.viewports || this.viewports
-
-
- let renderer = params_.renderer || this.renderer
- viewer.addTimeMark('renderDefault','start')
-
- //console.log('render', viewports.map(e=>e.name).join(','))
-
- let renderSize
- if(params_.target){
- renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
- //可能需要viewer.setSize
- }else{
- renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
- }
-
-
-
- ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
- for(let i=0; i<viewports.length; i++){
- let viewport = viewports[i]
-
- let params = $.extend({},params_);
- params.viewport = viewport
- //if(!params.target){
- params.camera = params.camera || viewport.camera;
- params.extraEnableLayers = viewport.extraEnableLayers
- params.cameraLayers = viewport.cameraLayers
- //}
- params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
- && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
-
-
-
- var left,bottom,width,height
- {
- left = Math.ceil(renderSize.x * viewport.left)
- bottom = Math.ceil(renderSize.y * viewport.bottom)
-
- if(params_.target){//有target时最好viewport是专门建出来的
- width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
- height = renderSize.y * viewport.height
- }else{
- width = viewport.resolution.x // 用的是client的width和height
- height = viewport.resolution.y
- }
- if(width == 0 || height == 0)continue;//return
-
- width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
- height = Math.ceil(height)
-
- let scissorTest = viewport.width<1 || viewport.height<1
- if(params_.target){
- params_.target.viewport.set(left, bottom, width, height);
- scissorTest && params_.target.scissor.set(left, bottom, width, height);
- params_.target.scissorTest = scissorTest
- renderer.setRenderTarget(params_.target)
- }else{
- /* if(viewports.length == 1 && left == 0 && bottom == 0){
- left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
- } */
-
- /* if(scissorTest && left == 0 && bottom == 0){
- left = 1 , width-=1
- } */
- if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
- viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
- renderer.setViewport(0,0,renderSize.x, renderSize.y)
- viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
- viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
- }else{
- renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
- }
- //scissorTest && console.log('setScissor', left, bottom, width, height)
- scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
- renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
-
- }
- }
-
- //if(needsResize){
- this.ifEmitResize( { viewport} )
- //}
-
- viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
-
-
- viewport.beforeRender && viewport.beforeRender()
-
-
-
-
-
-
- if(viewport.render){
- if(!viewport.render($.extend({}, params, {
- renderer, clear:params.clear || this.clear.bind(this), resize:null,
- renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
- }))) continue//return
- }else{
- this.clear(params)
- pRenderer.clearTargets(params);
-
-
- this.renderBG(viewport)
-
- /* if(this.splatMesh){
- Potree.Utils.setCameraLayers(params.camera, ['model'])
- this.renderer.render(this.splatMesh, params.camera)
- } */
-
- if(Potree.settings.notAdditiveBlending ){
- params.renderBeforeCloud = true
- this.renderOverlay1(params) //先渲染不透明的model。
- }
- }
-
-
- if(!viewport.noPointcloud ){
- if(params_.needWaitLoadPoint){
- await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
- }else{
- this.updateViewPointcloud(params.camera, viewport.resolution, true)
- }
-
-
-
-
- pRenderer.render(params); //渲染点云 skybox。
-
- }
-
- if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
- params.renderBeforeCloud = false
- this.renderOverlay1(params)
- this.renderOverlay2(params)
- }else{
- this.renderOverlay(params)
- }
-
-
-
-
- viewport.afterRender && viewport.afterRender()
- this.dispatchEvent({type: "render.end", viewer: this, viewport });
- viewport.needRender = false
- viewport.lastRenderTime = Date.now()
-
- }
-
-
-
-
- /* if(params_.screenshot){ //抗锯齿
- this.composer.render();
- } */
-
-
- this.renderer.setRenderTarget(null)
-
-
- viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
- this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
-
- viewer.addTimeMark('renderDefault','end')
- }
-
- renderBG(viewport){
- let background = viewport.background || viewer.background;
- let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
- if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
- if(background === "skybox"){
- //限制相机到原点的距离。
- let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
- let safeRatio = 0.02;
- let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
- if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
- let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
- let length = dir.length()
- const moveMax = 100;
- let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
- dir.multiplyScalar(aimRadius/length)
- skyCamera.position.copy(dir)
- }else{
- skyCamera.position.set(0,0,0)
- }
-
- skyCamera.rotation.copy(viewport.camera.rotation);
- skyCamera.aspect = viewport.camera.aspect;
-
- if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
- skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
-
- let a = Potree.config.skyboxBgWidth / 2 - safeWidth
- let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
- let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
- //viewport.camera.zoom自变量的变化范围:
- let minX = 1
- let maxX = 80
- let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
- skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
-
- //pos的范围先不管了 其实aimRadius是有误的,但效果还行
- }else{
- skyCamera.fov = viewport.camera.fov;
- skyCamera.zoom = 1
- }
-
-
- viewport.skyboxRenderFun && viewport.skyboxRenderFun()
-
- skyCamera.updateProjectionMatrix();
- skyCamera.updateMatrixWorld()
- viewer.renderer.render(viewer.skybox.scene, skyCamera);
- }else if(background === 'gradient'){
- viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
- viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
- }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
- viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
- viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
- viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
- viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
-
- }
-
- }
-
- //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
-
- }
-
- /*
- 关于透明度:
- 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
-
- 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
- 则半透明点云的depthTest和depthWrite都为false
- 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
- 2 如果点云的blend是普通型
- 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
- 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
-
- 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
-
- 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
-
- */
- renderOverlay(params){
-
- viewer.addTimeMark('renderOverlay','start')
- this.renderOverlay1(params)
- this.renderOverlay2(params)
- viewer.addTimeMark('renderOverlay','end')
-
- }
-
- renderOverlay1(params){//渲染主要的mesh
- let camera = params.camera ? params.camera : this.scene.getActiveCamera();
- let renderer = params.renderer || this.renderer
- this.reticule.updateAtViewports(params.viewport)
- renderer.setRenderTarget(params.target||null)
-
- //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
- let cameraLayers
- if(params.cameraLayers) cameraLayers = params.cameraLayers
- else{
- if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
- else {
- cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene', 'monitor' ];
- if(!params.useModelOnRT){
- cameraLayers.push('model')
- }
- }
-
- }
-
-
- if(cameraLayers.length){
- Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
-
-
- if('renderBeforeCloud' in params){
- this.scene.scene.traverse((object)=>{
- if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
- if(object.material){
- let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
- Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
- //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
- }
- })//ground的材质中opacity为1,所以被当做不透明了
- }
-
- viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
- renderer.render(this.scene.scene, camera);
-
- if('renderBeforeCloud' in params){
- this.scene.scene.traverse((object)=>{
- if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
- if(object.material){
- Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
- }
- })
- }
- }
-
- this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
-
-
- }
-
-
-
-
- renderOverlay2(params){//渲染剩余部分
- let renderer = params.renderer || this.renderer
- let camera = params.camera ? params.camera : this.scene.getActiveCamera();
- //清除深度 !!!!
- renderer.clearDepth();
-
- if(!params.magnifier){
- //测量线
- this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
-
- if(!params.screenshot && params.viewport.name != "mapViewport" ){
- Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
- renderer.render(this.scene.scene, camera);
- }
- }
-
- if(params.viewport.name != "mapViewport" ) {
- Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
- //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
- renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
- renderer.render(this.transformationTool.scene, camera);
- }
-
-
- }
-
-
-
-
- setLimitFar(state){//切换是否limitFar
- viewer.mainViewport.camera.limitFar = !!state
- if(state){
- viewer.mainViewport.camera.near = 0.02;
- viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
- viewer.mainViewport.camera.updateProjectionMatrix()
- }
- }
-
-
-
-
- setClipState(state){//有时候需要暂时关闭下clip
- state = !!state
- if(this.clipUnabled == !state)return
- this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
- volume.clip = state
- Potree.Utils.updateVisible(volume, 'setClipState', state)
- })
- this.clipUnabled = !state
- }
-
-
-
- /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
- https://blog.csdn.net/weixin_30378311/article/details/94846947 */
-
- async render(params={}){//add params
- viewer.addTimeMark('render','start')
- const vrActive = this.renderer.xr.isPresenting;
- let {SiteModel,PanoEditor} = viewer.modules
-
- if(this.screenshoting && !params.screenshot)return //正在截图
-
- let s = SiteModel.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
-
- Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
- //2024.12为什么截图时不遮挡?
-
- if(vrActive){
- this.renderVR();
- }else{
- let specialRender = !!params.viewports
- let viewports = params.viewports || this.viewports
-
- if(!this.needRender && !Potree.settings.renderAllViewports){
- viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
- }
- viewports = viewports.filter(v=>v.active)
- if(viewports.length > 0){
-
- params.viewports = viewports
- if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
- // || this.images360.fastTranMaskPass.enabled
- ){
- let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
- this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
- }else{
- await this.renderDefault(params);
- }
-
-
- {
- let marks = performance.getEntriesByName("loop-start")
- marks.length && (marks[marks.length-1].rendered = true )
- }
-
- }
- if(!specialRender) this.needRender = false
- }
- viewer.addTimeMark('render','end')
- }
-
- startScreenshot(info={}, width=800, height=400, compressRatio ){//add
- //let deferred = info.deferred || $.Deferred();
- let getImageDeferred = info.getImageDeferred || $.Deferred();
- let finishDeferred = info.finishDeferred || $.Deferred();
-
- let viewerMaster = info.map ? this.mapViewer : this; //截图主体
- let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
-
-
-
- if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
- info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
- let f = ()=>{
- this.startScreenshot(info, width, height, compressRatio)
- }
- viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
-
- return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
- }
-
- var startTime = Date.now()
- //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
- this.pauseTestMaxLevel = true
- this.screenshoting = true
-
- console.log('startScreenshot: '+startTime)
-
- let updateCamera = ()=>{
- viewports.forEach(e=>{
- e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
-
- this.dispatchEvent({ //update map and sprite, mapChanged
- type: "camera_changed",
- camera: e.camera,
- viewport : e,
- changeInfo:{positionChanged:true,changed:true}
- })
- })
- }
-
- let screenshot = async ()=>{
- let pose
-
- useMap && (viewer.mapViewer.needRender = true)
-
-
-
- info.beforeScreenshot && info.beforeScreenshot()
-
- let render = async ()=>{
-
- this.needRender = true
- viewports.forEach(e=>e.active = true)
-
- if(info.useRenderTarget){
- //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
- var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
-
- }else{
-
- //直接渲染 会改变canvas大小
- let canvas = viewerMaster.renderer.domElement
- //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
- await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
-
- /* if(info.type.includes('prism2d')){//o.map要为true
- viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
- viewerMaster.renderOverlay()
- } */
- var dataUrl = canvas.toDataURL('image/png',compressRatio)
- }
- return dataUrl
- }
-
-
- let dataUrl
- if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
- let {wc , hc} = info.splitRenderInfo
- let camera = viewer.mainViewport.camera
- let dataUrls = []
- let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
- viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
- for(let i=0;i<wc;i++){
- let col = []
- for(let j=0;j<hc;j++){
- let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
- camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
- let dataUrl = await render()
- //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
- col.push({dataUrl, width:width_, height:height_})
- }
- dataUrls.push(col)
- }
- camera.clearViewOffset()
-
- dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
-
- }else{
- dataUrl = await render()
- }
-
-
-
-
-
- if(info.splitRenderInfo){
- viewer.viewports = [viewer.mainViewport]
- }
-
- if(!Potree.settings.isOfficial){
- Common.downloadFile(dataUrl, 'screenshot.png')
- }
-
-
-
- var finish = ()=>{
-
- oldStates.viewports.forEach(old=>{//恢复相机
- var viewport = viewports.find(v=>v.name == old.name);
- viewport.left = old.left; viewport.bottom = old.bottom;
- viewport.width = old.width; viewport.height = old.height
- viewport.view.copy(old.view)
- //viewport.view.applyToCamera(viewport.camera);
- if(viewport.camera.isOrthographicCamera){
- viewport.camera.zoom = viewport.view.zoom
- }
- })
-
- viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
-
- /* oldStates.viewports.forEach(old=>{//恢复相机
- var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
- this.dispatchEvent({ //update map
- type: "camera_changed",
- camera: viewport.camera,
- viewport : viewport
- })
- }) */
- updateCamera()
-
- finishDeferred.resolve({dataUrl, pose})
-
-
- info.map || setTimeout(()=>{
- if(!this.screenshoting){
- //Potree.settings.pointNoLimit = false
- Potree.settings.pointDensity = 'high'
- //console.warn('恢复pointDensity')
- /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
- viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
- viewer.scene.pointclouds[0].material.oldSize_ = null
- } */
- }
- },500) //延迟:避免连续多次截图时释放点云
- this.screenshoting = false
-
- console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
- }
-
- {//恢复:
-
- this.backgroundOpacity = oldStates.bgOpacity;
- this.background = oldStates.background;
- this.pauseTestMaxLevel = false
- oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
-
- if(info.type == 'measure' || info.type.includes('prism2d')){
- this.modules.SiteModel.pauseUpdateEntity = false
- this.focusDatasets = null
- this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
- info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
- }
-
- if(info.type.includes('prism2d')){
- //viewer.mapViewer.transparentBG = false;
-
- (info.prisms || [info.prism]).forEach(prism=>{
- prism.changeStyleForScreenshot(false)
- if(info.type == 'prism2d-single'){
- prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
- prism.setEditState(false)
- }
- })
- }
-
-
- this.images360.panos.forEach(pano=>{
- Potree.Utils.updateVisible(pano, 'screenshot', true)
- })
- Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
-
-
-
-
- if(useMap){
- Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
-
-
- if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
- this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
- }
- if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
- this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
- }
-
-
- mapViewport.noPointcloud = oldStates.noPointcloud
-
-
- Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
-
- }
-
-
-
- let recover = ()=>{
- if(Potree.settings.displayMode == 'showPanos') {
- viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
- finish()
- }})
- }else{
- finish()
- }
- }
-
- if(info.ifGetPose){
- Potree.sdk.scene.getPose().done(pose_ =>{
- pose = pose_
- getImageDeferred.resolve({dataUrl, pose})
- recover()
- })
- }else{
- recover()
- }
-
- }
-
-
- }// screenshot end
-
-
-
- let mapViewport
- let mainViewport = this.mainViewport
- let viewports = [], oldStates = {
- viewports:[],
- pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
- bgOpacity : this.backgroundOpacity,
- background: this.background
- }
- if(!info.type.includes('prism2d')){
- viewports.push(mainViewport)
- mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
- oldStates.viewports.push(mainViewport.clone())
- }
- if(useMap){
- mapViewport = this.mapViewer.viewports[0]
- mapViewport.view.zoom = mapViewport.camera.zoom
- viewports.push(mapViewport)
- oldStates.viewports.push(mapViewport.clone())
- oldStates.attachedToViewer = this.mapViewer.attachedToViewer
- oldStates.noPointcloud = mapViewport.noPointcloud
- oldStates.displayMode = Potree.settings.displayMode
-
- Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
- }
-
- viewports.forEach(e=>e.active = false) //暂停渲染
-
- if(info.hideMarkers){
- this.images360.panos.forEach(pano=>{//令漫游点不可见
- Potree.Utils.updateVisible(pano, 'screenshot', false)
- })
- }
- Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
-
-
-
- if(info.bgOpacity != void 0){
- this.backgroundOpacity = info.bgOpacity
- }
- if(info.background != void 0){
- this.background = info.background
- }
-
- Potree.settings.pointDensity = info.pointDensity || 'screenshot'
-
-
-
-
-
-
- let focusDatasets = (measurements)=>{
- this.focusDatasets = []
- measurements.forEach(measure=>{
- measure.points_datasets.forEach(e=>{
- let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
- if(p && !this.focusDatasets.includes(p)){
- this.focusDatasets.push(p)
- }
- })
- })
- this.updateFpVisiDatasets()
- }
-
-
- if(info.type == 'measure'){//要截图双屏
- this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
- info.measurement.setSelected(true, 'screenshot')
-
-
- //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
- if(Potree.settings.floorplanEnable){
- oldStates.oldSplitDir = this.mapViewer.splitDir
- this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
- }
- viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
-
- let begin = ()=>{
- useMap = this.mapViewer.attachedToViewer
- updateCamera()
- if(useMap){
- let waitMap = ()=>{
- console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
- this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
- }
- this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
- }else{
- this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
- }
- }
-
- let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
- basePanoSize:1024, gotoBestView:true,
- //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
- })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
- promise.done(()=>{
- //console.log('promise.done')
- //根据当前位置更新floorplan显示
- //console.log('view Pos ', this.mainViewport.view.position.toArray())
-
- this.updateDatasetAt(true)
- this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
- if(!this.modules.SiteModel.inEntity){
- focusDatasets([info.measurement])
- }
-
- this.modules.SiteModel.pauseUpdateEntity = true
-
-
- //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
-
- let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
- if(!floorplanShowed && this.mapViewer.attachedToViewer){
- this.mapViewer.attachToMainViewer(false) //取消分屏
- viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
- let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
- promise.done(()=>{
- begin()
- })
- }else{
- begin()
- }
-
- })
- }else if(info.type.includes('prism2d')){
-
- let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
-
- this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
-
- viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
-
- prisms.forEach(prism=>{
-
- let prismPoints = prism.points.slice()
-
- if(prism.baseModel){
- let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
- prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
- }
-
- points.push(...prismPoints)
-
-
-
-
- prism.setSelected(false)
- prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
- if(info.type == 'prism2d-single') {
- prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
- prism.setEditState(true)
- }
- })
- this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
-
- this.backgroundOpacity = 0
-
- let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
- minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
- })
-
- promise.done(()=>{
- updateCamera()
- if(info.type == 'prism2d-all'){//全部 带平面图
- focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
- this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
-
- }else{//single
- mapViewport.noPointcloud = false //显示点云,而非平面图
- Potree.settings.displayMode = 'showPointCloud'
- Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
-
- this.waitPointLoad(screenshot, 5000)
- }
- })
-
-
- }else{//default
-
- let done = ()=>{
- updateCamera()
- if(info.splitRenderInfo){
- screenshot()
- }else{
- this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
- }
- }
- viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
- if(info.focusObjectInfo){
- let {promise} = this.focusOnObject( ...info.focusObjectInfo)
- promise.done(()=>{
- done()
- })
- }else{
- done()
- }
-
- }
-
- /*
- 测量线的截图因为要调用分屏的,会改变画面
- 但是普通截图的话,不会改变画面
- */
-
- return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
-
-
- }
-
-
-
-
- async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
-
- return new Promise((resolve,reject)=>{
- let finish
- let dealDone = ()=>{
- viewer.removeEventListener('update',update)
- viewer.removeEventListener('overPointBudget',decreaseLevel)
- finish || done && done()
- finish = true
- resolve()
- }
- let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
- if(e.restQueueSize < 10)return ;//差不多完成了
- let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
- console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
-
- pointclouds.forEach(pointcloud=>{
- let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
- //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
- if(percent < 1/pointclouds.length)return
-
- let old = pointcloud.maxLevel
- let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
- let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
- pointcloud.maxLevel = actMaxLevel - 1
- console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
-
- })
- }
- /* if(Potree.settings.displayMode == 'showPointCloud'){
- viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
- } */
- //updateCamera()
- //viewer.addEventListener('overPointBudget',decreaseLevel)
-
- let update = ()=>{ //前提:已经禁止渲染,仅加载点云
- let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
- Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
- }
- viewer.addEventListener('update',update)
- update()
-
- let maxTime = maxTimeForPointLoad || 2000
- document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
-
- setTimeout(()=>{
- if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
-
- viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
- if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
- dealDone()
- },{once:true})
-
- let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
- if(document.hidden){
- return setTimeout(overTime, maxTime)
- }
- if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
- dealDone()
- }
-
-
- setTimeout(overTime, maxTime)
- }else{
- console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
- dealDone()
- }
- },200)//先加载一段时间
-
- })
- }
-
-
- focusOnObject(object, type, duration, o={} ) {
- //飞向热点、测量线等 。
-
- //console.log('focusOnObject: ', object, type)
-
- let deferred = o.deferred || $.Deferred();
- let target = new THREE.Vector3, //相机focus的位置
- position = new THREE.Vector3, //相机最终位置
- dis; //相机距离目标
- duration = duration == void 0 ? 1200 : duration;
- let camera = o.endCamera || viewer.scene.getActiveCamera()
- let cameraPos = camera.position.clone()
- let boundSize
-
-
- if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
- o.endYaw = viewer.mainViewport.view.yaw
- o.endPitch = viewer.mainViewport.view.pitch
- }
-
-
- let moveMap = (done)=>{
- if(this.mapViewer && !o.dontMoveMap){
- //console.log('mapFocusOn: '+target.toArray())
- const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
- const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
- //原始的bound
- let boundOri
- if(object.points){
- boundOri = new THREE.Box3()
- object.points.forEach(e=>{
- boundOri.expandByPoint(e)
- })
- }else{
- boundOri = object.boundingBox
- }
-
- if(o.focusBoundCenter){
- boundOri.getCenter(target)
- target.z += 1
- }
- let boundSizeOri = boundOri.getSize(new THREE.Vector3)
- let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
- let boundSizeMap = boundSizeOri.clone()
- boundSizeMap.x *= expand, boundSizeMap.y *= expand
-
-
-
- boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
- boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
-
- this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
- }
- }
-
- if(o.onlyMap){
- moveMap(()=>{
- deferred.resolve()
- })
- return {promise:deferred.promise()}
- }
-
- let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
- // points 和 boundingBox 至少有一个
-
- let scale
-
- if(o.dontChangeCamDir){
- var inv = camera.matrixWorldInverse;
- }else{
- var cameraTemp = camera.clone()
- let view = viewer.mainViewport.view.clone();
- view.position.copy(cameraPos);
- view.lookAt(target);
- if(o.endPitch != void 0){
- view.pitch = o.endPitch
- view.yaw = o.endYaw
- }
- view.applyToCamera(cameraTemp)
-
- //对镜头的bound
- var inv = cameraTemp.matrixWorldInverse;
- }
- var bound = new THREE.Box3()
- if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
- points.forEach(e=>{
- var p = e.clone().applyMatrix4(inv);
- bound.expandByPoint(p)
- })
- scale = 1.2;
- }else{
- bound = boundingBox.applyMatrix4(inv);
- scale = 1 //0.9;
- }
- boundSize = bound.getSize(new THREE.Vector3)
-
- if(o.boundScale){
- scale = o.boundScale
- }
-
- {
-
- boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
- boundSize.y *= scale
- let min = o.minBound || 1
- boundSize.x = Math.max(min, boundSize.x)
- boundSize.y = Math.max(min, boundSize.y)
- }
- if(camera.type == 'OrthographicCamera'){
- dis = boundSize.length() / 2
- }else{
- let aspect = boundSize.x / boundSize.y
- if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
- dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
- }else{
- let hfov = cameraLight.getHFOVForCamera(camera, true);
- dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
- }
- dis += camera.near
- }
- dis = Math.max(0.1,dis)
-
- //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
-
- //获得相机最佳位置
- let dir
- if(o.dontChangeCamDir){
- dir = viewer.mainViewport.view.direction.negate()
- }else{
- dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
- }
- if(o.dontLookUp && dir.z < 0){
- dir.negate()
- }
- position.copy(target).add(dir.multiplyScalar(dis))
-
-
- if(false){//打开以检查box
- if(!this.boundBox){//调试
- this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
- this.boundBox.material.wireframe = true
- this.boundBox.up.set(0,0,1)
- Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
- this.scene.scene.add(this.boundBox);
- }
- this.boundBox.position.copy(target)
- this.boundBox.scale.copy(boundSize)
- this.boundBox.lookAt(position)
- }
-
- return position
- }
-
-
- if(this.images360.flying){
- let f = ()=>{
- this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
- this.images360.removeEventListener('cameraMoveDone',f)
- }
- this.images360.addEventListener('cameraMoveDone',f)
- return {promise: deferred.promise() }
- }
- if (type == 'measure') {
- if(object.points.length == 0){
- return {promise:deferred.resolve()}
- }
-
- target.copy(object.getCenter())
-
- //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
- if(o.gotoBestView){//直接沿着法线方向看
- if(object.points.length>2){
- let facePlane = object.getFacePlane(target)
- let normal = facePlane.normal.clone();
-
- if(normal.dot(this.mainViewport.view.direction) > 0){
- normal.negate() //顺着视线
- }
- //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
- cameraPos.copy(target).add(normal)
- }else{
- let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
- let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
- //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
-
- let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
- dir.z = Math.max(dir.z, 0.4);
- cameraPos.copy(target).add(dir)//尽量不要仰视
-
-
- let dis = cameraPos.distanceTo(target)
- dir = lineDir.clone().multiplyScalar(dis)
- let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
- facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
-
- }
- }else{
- if(object.points.length>2){
- let facePlane = object.getFacePlane(target)
- let normal = facePlane.normal.clone()
- let angle = this.mainViewport.view.direction.angleTo(normal)
- let minDiff = THREE.Math.degToRad(30)
- //console.log('angle',angle)
- if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
- if(angle<Math.PI/2){ //在背面
- normal.negate()
- }
- let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
- let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
- //console.log('newDir',newDir)
- cameraPos.copy(target.clone().add(newDir))
- }
- }else if(object.points.length == 2){ //线段
- let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
- let angle = this.mainViewport.view.direction.angleTo(lineDir)
- let maxDiff = Math.PI*0.25// 45度
- if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
- if(angle>Math.PI/2){ //令dir和lineDir成钝角
- lineDir.negate()
- }
- let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
- let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
- let newDir = new THREE.Vector3().addVectors(dir, mid)
- cameraPos.copy(target.clone().add(newDir))
- }
- }else{
- console.error('measure 没有facePlane points点数还不为2?')
- }
- }
- //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
-
-
-
-
-
- position = getPosWithFullBound(object.points, null, target, cameraPos )
-
-
- moveMap()
-
-
- if(Potree.settings.displayMode == 'showPointCloud'){ //点云
- let minDis = 0.3;
-
- if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
- let checkIntersect = ( )=>{
- let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
- if(intersect){
- let blockCount = 0, unblockCount = 0, visi;
- for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
- let p = object.points[i]
- let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
- if(blocked){
- blockCount ++;
- if(blockCount / object.points.length >= 0.5){
- visi = false
- break
- }
- }else{
- unblockCount ++;
- if(unblockCount / object.points.length > 0.5){
- visi = true
- break
- }
- }
- }
-
- if(visi == void 0){
- visi = unblockCount / object.points.length > 0.5
- }
- let shrink = ()=>{
- let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
- position.copy(target).add(dir)
- console.log('checkIntersect newPos', position.clone() )
-
- }
- if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
- if(intersect.distance < minDis ){
- console.log('检测到intersect 反向', intersect.distance )
- let position1 = position.clone()
- let dir = new THREE.Vector3().subVectors(position, target)
- position.copy(target).sub(dir)
- let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
- if(intersect2){
- if(intersect2.distance < intersect.distance ){
- position.copy(position1)//恢复
- }
- shrink()
- }
- }else{
- shrink()
- }
- }
- }
- }
-
- checkIntersect()
- //多折线没有areaPlane 有时候会看向空白区域 - -
- }
- }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
- let target2, dir
- if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
- target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
- dir = new THREE.Vector3().subVectors(target2, position).normalize()
- }
- let pano = viewer.images360.fitPanoTowardPoint({
- /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
- //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
- boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
- target,
- dir,
- point : position,
- bestDistance : 0 ,
- checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
- })
-
-
- let result = {promise:deferred.promise() }
- if(pano && pano.msg){
- pano = pano.pano
- result.msg = pano.msg
- }
-
- if(pano){
- viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
- if(viewer.images360.currentPano == pano){
- let dis1 = viewer.images360.currentPano.position.distanceTo(target)
- let dis2 = position.distanceTo(target)
- //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
- return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
-
- }
- }
- return result
- /* if(viewer.images360.currentPano == pano){
- let dis1 = viewer.images360.currentPano.position.distanceTo(target)
- let dis2 = position.distanceTo(target)
- //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
- return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
-
- }else{
- return {promise : deferred.promise()}
- } */
-
- //出现过到达位置后测量线标签闪烁的情况
- // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
- }
-
- } else if (type == 'tag' || type == 'point') {
- //dimension = 1
- target.copy(object.position)
- let bestDistance = o.distance || 3
-
- if(!o.dontMoveMap && this.mapViewer){
- //console.log('mapFocusOn: '+target.toArray())
- this.mapViewer.moveTo(target.clone(), null, duration)
- }
-
-
- if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
- if(o.dontChangePos){
- position.copy(cameraPos)
- }else{
- if(o.maxDis){
- let disNow = cameraPos.distanceTo(target)
- dis = THREE.Math.clamp(disNow, 1, o.maxDis)
- }else{
- dis = bestDistance
- }
-
- let dir_ = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
- if(o.dontLookUp && dir_.z<0) dir_.z *= -1
- position.copy(target).add(dir_.multiplyScalar(dis))
- }
-
- if(o.sameFloor){//需要在同一楼层
- let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
- if(atFloor){
- let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
- if(camFloor != atFloor){
- let raycaster = new THREE.Raycaster();
- let origin = target
- let dir = new THREE.Vector3().subVectors( position, target ).normalize()
- raycaster.set(origin, dir)
- let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
- if(intersect){
- let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
- position.addVectors(origin, dir.multiplyScalar(dis))
- console.log('移动到楼层')
- }else{
- console.error('?no intersect?')
- }
-
- }
- }
- }
-
-
- if(o.checkIntersect){//识别被点云遮住的话
- let intersect //反向查找从target到相机的第一个intersect
- intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
-
- if(intersect){
- position.copy(intersect.location)
- console.log('移近')
- }
-
- }
-
- }else{
- let pano = viewer.images360.fitPanoTowardPoint({
- point : target,
- dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
- checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
- bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
- })
- let result = {promise:deferred.promise() }
- if(pano && pano.msg){
- pano = pano.pano
- result.msg = pano.msg
- }
- pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
-
- return result
- }
- }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
- //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
- //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
- target = object.boundingBox.getCenter(new THREE.Vector3)
- if(o.dir){ //指定方向
- cameraPos.copy(target).sub(o.dir)
- }
- position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
- if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
- let pano = viewer.images360.fitPanoTowardPoint({
- point : position,
- bestDistance : 0 ,
- })
- let result = {promise:deferred.promise() }
- if(pano && pano.msg){
- pano = pano.pano
- result.msg = pano.msg
- }
- pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
-
- if(!pano){
- console.error('no pano')
- }
- return result
- //出现过到达位置后测量线标签闪烁的情况
- }else{
- /* if(o.dontChangeCamDir){
- target = null
- } */
- moveMap()
- }
-
- }
-
- if(o.startCamera && o.endCamera){
- viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
- boundSize,
- callback:()=>{
- //console.log('focusOnObjectSuccess: '+object.name, type)
- deferred.resolve()
- }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
- endYaw:o.endYaw, endPitch:o.endPitch
- }, duration)
- }else if(camera.type == "OrthographicCamera"){
- viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
- boundSize,
- endYaw:o.endYaw, endPitch:o.endPitch,
- callback:()=>{
- //console.log('focusOnObjectSuccess: '+object.name, type)
- deferred.resolve()
- },
- }, duration)
- }else{
- viewer.mainViewport.view.setView({position, target, duration,
- endYaw:o.endYaw, endPitch:o.endPitch,
- callback:()=>{
- //console.log('focusOnObjectSuccess: '+object.name, type)
- deferred.resolve()
- }
- })
-
-
-
- }
-
- this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
-
- return {promise:deferred.promise()}
- }
-
- flyToDataset(o={}){
- var pointcloud;
- if(o instanceof THREE.Object3D) pointcloud = o
- else if(o.pointcloud) pointcloud = o.pointcloud
- else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
-
- let duration = o.duration == void 0 ? 1000 : o.duration
- if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
- if(pointcloud.root.geometryNode){
- let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
-
- let count = pointcloud.root.geometryNode.geometry.attributes.position.count
- let index = Math.ceil(count / 2) //随便取一个点
- let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
- //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
- point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
- viewer.focusOnObject({position:point},'point',duration,{dontChangeCamDir:true, distance:15})
- o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
- console.log('flyToDataset focusOnPoint done')
- return
- }
- }
-
- var center = pointcloud.bound.getCenter(new THREE.Vector3);
- let position
- let getPano = ()=>{//获取离中心最近的pano
- let request = []
- let rank = [
- Images360.scoreFunctions.distanceSquared({position: center})
- ]
- let r = Common.sortByScore(pointcloud.panos, request, rank);
- if(r.length){
- return r[0].item
- }
- }
-
- if(Potree.settings.displayMode == 'showPanos'){
- let pano = getPano()
-
- if(pano){
- if(pano == this.images360.currentPano) return 'posNoChange'
- this.images360.flyToPano({
- pano
- })
- }else return false
- }else{
- let target
- position = center
- if(pointcloud.panosBound){
-
- let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
- position = panosCenter.clone()
- /* let ratio = 0.2
- position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
- */
- let pano = getPano()
- if(pano){
- target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
- position.z = target.z //水平, 避免朝上或朝下
- }
-
- }
-
-
- if(this.modules.Clip.editing){
- position.z = center.z //剪裁时在中心高度,因为以点云为重点
- this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
- }else{
- if(math.closeTo(position, this.images360.position)) return 'posNoChange'
-
- viewer.mainViewport.view.setView({position, target, duration })
- }
- o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
- }
-
- return true
-
-
- }
- findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
- let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
-
- const addScore = viewer.bound.boundSize.length()
- let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
- let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
- return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
- },(e)=>{//最有可能的是地图上显示的平面图
- return e in viewer.fpVisiDatasets ? addScore : 0
- }]);
- return r[0] && r[0].item
- }
-
-
- addTimeMark(name, type){
- let record = Potree.timeCollect[name]
- let needRecord = record && record.start && record.measures.length < record.minCount
-
- if(needRecord || Potree.measureTimings){
- performance.mark(name+"-"+type)
-
- if(type == 'end'){
- let measure = performance.measure(name,name+"-start",name+"-end");
-
- if(needRecord){
- if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
- return //console.log('未能得到performance.measure',name)
- }
- record.latestDuration = measure.duration
- record.measures.push( measure.duration )
- record.sum += measure.duration;
- record.ave = record.sum / record.measures.length;
- record.measures.sort( (a, b) => a - b );
- record.median = record.measures[parseInt(record.measures.length / 2)]
-
- }
- }
- }
- }
-
-
- addFakeMeasure(name,duration){//把一些count当做duration来统计
- if(!Potree.measureTimings)return
- if(!this.fakeMeasure[name]){
- this.fakeMeasure[name] = []
- }
- let object = {
- name, duration
- }
- this.fakeMeasure[name].push(object)
- }
- resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
-
- if(!this.toggle){
- this.toggle = timestamp;
- }
- let duration = timestamp - this.toggle;
- if(duration > 4000.0){
- if(log){
- let measures = performance.getEntriesByType("measure");
- for(let i in this.fakeMeasure){
- measures.push(...this.fakeMeasure[i])
- }
-
-
- let names = new Set();
- for(let measure of measures){
- names.add(measure.name);
- }
-
- let groups = new Map();
- for(let name of names){
- groups.set(name, {
- measures: [],
- sum: 0,
- n: 0,
- min: Infinity,
- max: -Infinity
- });
- }
-
- for(let measure of measures){
- let group = groups.get(measure.name);
- group.measures.push(measure);
- group.sum += measure.duration;
- group.n++;
- group.min = Math.min(group.min, measure.duration);
- group.max = Math.max(group.max, measure.duration);
- }
-
- /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
- for(let [key, value] of glQueries){
- let group = {
- measures: value.map(v => {return {duration: v}}),
- sum: value.reduce( (a, i) => a + i, 0),
- n: value.length,
- min: Math.min(...value),
- max: Math.max(...value)
- };
- let groupname = `[tq] ${key}`;
- groups.set(groupname, group);
- names.add(groupname);
- } */
-
- for(let [name, group] of groups){
- group.mean = group.sum / group.n;
- /* group.measures.sort( (a, b) => a.duration - b.duration );
-
- if(group.n === 1){
- group.median = group.measures[0].duration;
- }else if(group.n > 1){
- group.median = group.measures[parseInt(group.n / 2)].duration;
- }
- */
- let measures = group.measures.slice()
- measures.sort( (a, b) => a.duration - b.duration );
-
- if(group.n === 1){
- group.median = measures[0].duration;
- }else if(group.n > 1){
- group.median = measures[parseInt(group.n / 2)].duration;
- }
-
-
-
- }
-
- let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
- let cmin = 6;
- let cmed = 6;
- let cmax = 6;
- let csam = 4;
-
- let message = ` ${"NAME".padEnd(cn)} |`
- + ` ${"MIN".padStart(cmin)} |`
- + ` ${"MEDIAN".padStart(cmed)} |`
- + ` ${"MAX".padStart(cmax)} |`
- + ` ${"AVE".padStart(cmax)} |`
- + ` ${"SAMPLES".padStart(csam)} \n`;
- message += ` ${"-".repeat(message.length) }\n`;
-
- names = Array.from(names).sort();
- for(let name of names){
- let group = groups.get(name);
- let min = group.min.toFixed(3);
- let median = group.median.toFixed(3);
- let max = group.max.toFixed(3);
- let ave = group.mean.toFixed(3); //add
- let n = group.n;
-
- message += ` ${name.padEnd(cn)} |`
- + ` ${min.padStart(cmin)} |`
- + ` ${median.padStart(cmed)} |`
- + ` ${max.padStart(cmax)} |`
- + ` ${ave.padStart(cmax)} |`
- + ` ${n.toString().padStart(csam)}\n`;
- }
- message += `\n`;
- console.log(message);
- }
-
- this.fakeMeasure = {} //clear
- performance.clearMarks();
- performance.clearMeasures();
- this.toggle = timestamp;
- }
-
- //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
- }
- loop(timestamp){
- //let startTime = performance.now()
- //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
- if(this.paused)return
- if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
-
-
- if(this.stats){
- this.stats.begin();
- }
-
- performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
- this.dispatchEvent('loopStart')
-
-
- this.interacted = false
-
- this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
-
-
- let deltaTime = this.clock.getDelta()
-
-
-
- this.update(deltaTime, timestamp);
- this.magnifier.render();
-
-
- viewer.addTimeMark('loop2','start')
- this.render();
- viewer.addTimeMark('loop2','end')
-
-
-
- this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
-
- {
- let hasAnimation
- window.pauseAni || this.objs.children.forEach(model=>{
- if(model.mixer && model.mixer._nActiveActions){
- hasAnimation = true
- model.mixer.update(deltaTime)
- }
- }) //以后有空的话用frust判断是否在画面内,不在的话即使有动画也不要 update 和 render, 如果paused的话是不是也可以不update
- hasAnimation && (this.dispatchEvent('content_changed'))
- }
-
-
-
- // let vrActive = viewer.renderer.xr.isPresenting;
- // if(vrActive){
- // this.update(this.clock.getDelta(), timestamp);
- // this.render();
- // }else{
- // this.update(this.clock.getDelta(), timestamp);
- // this.render();
- // }
-
-
- Potree.framenumber++;
-
-
- //-------------
- this.images360.tileDownloader.update()
- this.images360.panoRenderer.update()
- this.images360.getNeighbours(this.interacted)
-
-
-
- this.computeShelter()
- //-------------
-
-
-
- if(this.stats){
- this.stats.end();
- }
-
- this.warnMemory()
-
- viewer.addTimeMark('loop','end')
- viewer.addTimeMark('loopWaitNext','start')
- this.computeFps()
- this.resolveTimings(timestamp, Potree.measureTimings);
- //Potree.measureTimings = 1
- }
-
- warnMemory(){//内存高于2000可能崩溃
- if(!performance.memory)return //国产麒麟firefox不支持
- let size = performance.memory.usedJSHeapSize / 1e6
- let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
- if(size > minSize){
- Potree.Common.intervalTool.isWaiting('warnMemory', () => {
- size = Math.round(size)
- let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
- Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
- font: {
- color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
- }
- })
- }, intervalTime);
- }
- }
-
- computeFps11(){
- let marks = performance.getEntriesByName("loop-start");
-
- let start = performance.now()
- if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
-
- let last = marks[marks.length-1]
- this.fpsCollect.push(last)
-
- let maxCount = 1000
- if(this.fpsCollect.length>maxCount){
- this.fpsCollect.splice(0,1)
- }
-
- let getFps = (sampleCount, oldValue, requestRendered )=>{
- let samples = this.fpsCollect.slice(-sampleCount)
- let invalidTime = 0
- let lastInvalid, invalidCount = 0
- samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
- if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
- invalidCount ++;
- lastInvalid || (lastInvalid = frame)
- }else{
- if(lastInvalid){
- invalidTime += frame.startTime - lastInvalid.startTime
- lastInvalid = null
- }
- }
- })
-
- let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
- let frameCount = samples.length - invalidCount - 1 //有效帧数
- if(frameCount > 1){
- if(requestRendered){
- console.log(frameCount,dur,frameCount / dur)
- }
- return frameCount / dur //有的手机高刷可以达到90以上
- }else{
- return oldValue
- }
-
- }
-
- Potree.fps = getFps(70, Potree.fps)//即时
- Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
- Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
- //缺点:调试时因暂停导致fps变低
- }
- Potree.lastComFpsDur = performance.now() - start
-
- }
-
- computeFps(){
- let marks = performance.getEntriesByName("loop-start");
-
- let start = performance.now()
- if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
-
- let curFrame = marks[marks.length-1]
-
- let lastFrame = this.fpsCollect.lastFrame
- if(lastFrame && !lastFrame.pageHidden){
- let desc = {
- dur : curFrame.startTime - lastFrame.startTime
- }
- let joinIn = (name, maxCount)=>{
- let collect = this.fpsCollect[name]
- collect.push(desc)
- collect.durSum += desc.dur
- if(collect.length > maxCount){
- collect.durSum -= collect[0].dur
- collect.splice(0,1)
- }
- if(collect.length > 0){
- collect.fps = collect.length / collect.durSum * 1000
- }
- }
- joinIn('short',100)
- joinIn('long',5000)
- if(lastFrame.rendered){
- joinIn('rendered',30), joinIn('renderedLong',300)
- //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
- }
-
- Potree.fps = this.fpsCollect.short.fps //即时
- Potree.fps2 = this.fpsCollect.long.fps //较长时段
- Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
- Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
- /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
- Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
-
-
- }
-
- curFrame.cameraChanged = this.lastFrameChanged
- this.fpsCollect.lastFrame = curFrame
-
- }
- Potree.lastComFpsDur = performance.now() - start
-
- }
-
-
-
- postError(content, params = {}){
- let message = this.postMessage(content, params);
- message.element.addClass("potree_message_error");
- return message;
- }
- postMessage(content, params = {}){
- let message = new Message(content);
- let animationDuration = 100;
- message.element.css("display", "none");
- message.elClose.click( () => {
- message.element.slideToggle(animationDuration);
- let index = this.messages.indexOf(message);
- if(index >= 0){
- this.messages.splice(index, 1);
- }
- });
- this.elMessages.prepend(message.element);
- message.element.slideToggle(animationDuration);
- this.messages.push(message);
- if(params.duration !== undefined){
- let fadeDuration = 500;
- let slideOutDuration = 200;
- setTimeout(() => {
- message.element.animate({
- opacity: 0
- }, fadeDuration);
- message.element.slideToggle(slideOutDuration);
- }, params.duration)
- }
- return message;
- }
-
-
-
-
-
- getBoundingBox (pointclouds) {
- //可以直接返回viewer.bound
- if(!this.bound){
- this.updateModelBound()
- }
- return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
- };
- updateModelBound(reason){
- this.boundNeedUpdate = false
- this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
- pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
- ))
- if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
- this.objs.children.forEach(e=>{
- this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
- })
- this.bound.boundingBox.getSize(this.bound.boundSize)
- this.bound.boundingBox.getCenter(this.bound.center)
- }
-
- viewer.farWhenShowPano = Math.max(1000,this.bound.boundSize.length() * 10)//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
-
-
- /* let boundPlane = new THREE.Box3()
- boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
- boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
- FirstPersonControls.boundPlane = boundPlane */
- //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
- Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
- viewer.scene.pointclouds.forEach(e=>{//海拔范围
- e.material.heightMin = this.bound.boundingBox.min.z
- e.material.heightMax = this.bound.boundingBox.max.z
- })
- this.dispatchEvent({type:'updateModelBound'})
-
-
- }
-
- waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
- this.waitQueue.push({
- object,
- isLoadedCallback,
- })
- //console.warn('waitForLoad',object.id,this.waitQueue.length)
- 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
- }
- ifAllLoaded( ){
- if(this.waitQueue.length>0){
- this.waitQueue = this.waitQueue.filter(function(e) {
- return !e.isLoadedCallback()
- })
- }
- //console.warn('ifAllLoaded', this.waitQueue.length)
- 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
- }
- cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
- this.waitQueue = this.waitQueue.filter(function(e) {
- return e.object != object
- })
- //console.log('cancelLoad', object.id)
- this.ifAllLoaded()
- }
-
- setView(o={}){
- let callback = ()=>{
- if(o.displayMode){
- Potree.settings.displayMode = o.displayMode
- }
- if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
- o.callback && o.callback()
- }
-
- if(o.pano != void 0){//pano 权重高于 position
- this.images360.flyToPano(o)
- }else{
- this.mainViewport.view.setView($.extend({},o, {callback}))
- }
- }
-
-
-
- //设置点云为标准模式
- setPointStandardMat(state, pointDensity, fitPointsize){
- console.log('setPointStandardMat',state)
- if(state){
- if(this.pointStatesBefore){
- return console.warn('已设置过pointStatesBefore!')
- }
- this.pointStatesBefore = {
- colorType: new Map(),
- opacity : new Map(),
- size: new Map(),
- density:Potree.settings.pointDensity,
- useEDL:this.getEDLEnabled(),
- shape: viewer.scene.pointclouds[0].material.shape
- }
-
- viewer.scene.pointclouds.forEach(e=>{
- this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
- this.pointStatesBefore.colorType.set(e,e.material.activeAttributeName)
- fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
- })
-
- if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
- if(fitPointsize)Potree.settings.sizeFitToLevel = true
-
- viewer.scene.pointclouds.forEach(e=>{
- e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e) == 'ir'?'ir':'rgba';
- e.material.shape = Potree.PointShape['SQUARE']
- fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
- e.changePointOpacity(1)
- })
-
- viewer.setEDLEnabled(false)
-
- }else{
- if(!this.pointStatesBefore){
- return console.error('未设置过pointStatesBefore!')
- }
- Potree.settings.sizeFitToLevel = false
- if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
-
-
- viewer.scene.pointclouds.forEach(e=>{
- e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e)
- e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
- e.material.shape = this.pointStatesBefore.shape
-
- let size = this.pointStatesBefore.size.get(e)
- if(size) e.changePointSize(size)
-
-
- })
- viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
-
- this.pointStatesBefore = null
-
-
-
-
- }
-
-
- }
-
-
-
- //调试时显示transformControl来调节object
- transformObject(object){
- let seleted = viewer.inputHandler.selection[0]
- if(!object){//取消
- seleted && viewer.inputHandler.toggleSelection(seleted);
- return
- }
-
- if(seleted && seleted != object){//要更换,先取消
- this.transformObject(null)
- }
-
- if(!object.boundingBox){
- object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
- //??? computeBoundingBox
- }
- if(!viewer.inputHandler.selection.includes(object)){
- viewer.inputHandler.toggleSelection(object);
- }
- }
-
- pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
- let result = Common.sortByScore(this.scene.pointclouds,[],[
- (pointcloud)=>{
- var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
- var center = pointcloud.bound.getCenter(new THREE.Vector3)
- var length = size.length() / 2
- var dis = pos.distanceTo(center);
- return length / dis //到数据集中心的距离占数据集大小越小越好
- }
- ])
- //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
- let r = result[0];
- return r && r.score > 1 ? result[0].item : null
- }
-
- createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
- if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
-
-
-
- let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
- Potree.Utils.updateVisible(mesh,'show',false)
-
- this.images360.node.add(mesh)
-
-
- let updatePos = ()=>{
- let dir = this.mainViewport.view.direction
- let radius = this.images360.cube.scale.length()
- mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
- }
-
-
- this.addEventListener('camera_changed', e => {
- if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
- && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
-
- updatePos()
-
- }
- })
-
- let judge = ()=>{
- if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
- Potree.Utils.updateVisible(mesh,'show',true)
- updatePos()
- }else{
- Potree.Utils.updateVisible(mesh,'show',false)
- }
-
- }
-
-
- this.images360.addEventListener( 'flyToPanoDone', judge)
-
- this.images360.addEventListener( 'endChangeMode', judge)
-
- //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
- }
- /* createRoomEv(){
-
- const environment = new RoomEnvironment();
- const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
- }
- */
- setLoaders(){
- this.fileManager = new THREE.LoadingManager(); //整体的load manager
- this.fileManager.onLoad = () => {
- console.log('All resources have been loaded');
- this.fileManager.loading = false
- this.dispatchEvent('managerOnLoad')
- // 在这里可以执行模型渲染、动画等操作
- };
- // 设置加载进度的回调函数(可选)
- this.fileManager.onProgress = (item, loaded, total) => {
- if(loaded < total) this.fileManager.loading = true
- console.log(`Loading ${item}: ${loaded} of ${total}`);
- };
- // 设置加载失败的回调函数(可选)
- /* this.fileManager.onError = (url) => {
- console.error(`Failed to load resource: ${url}`);
- }; */
-
- loaders = {
- objLoaders : [],//new OBJLoader( this.fileManager ),
- mtlLoader : new MTLLoader( this.fileManager ),
- glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
- plyLoader : new PLYLoader( this.fileManager ),
- dxfLoader : new DxfLoader(),
- shapeLoader: new Potree.ShapefileLoader()
- }
- }
- getObjLoader(){
- let loader = loaders.objLoaders.find(e=>!e.inUse)
- if(!loader){
- loader = new OBJLoader( this.fileManager )
- loader.inUse = true
- loaders.objLoaders.push(loader)
- }
- return loader
- }
- modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
- object.isModel = true
- let boundingBox = new THREE.Box3()
- if(fileInfo_.parentInfo){
- object.name = fileInfo_.name
- fileInfo_.parentInfo.loadedCount ++
- fileInfo_.parentInfo.modelGroup.add(object)
- if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
- return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
- }else{
- return
- }
- }
-
- object.name = fileInfo_.name != void 0 ? fileInfo_.name : Potree.Common.getNameFromURL(fileInfo_.url,true) // fileInfo_.fileType
- object.fileType = fileInfo_.fileType
- object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
- //fileInfo_.parentInfo || object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
- object.opacity = 1 //初始化 记录
- object.updateMatrixWorld()
-
- if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
-
-
- fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
- /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
- console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
-
-
- if(fileInfo_.fileType == '3dTiles'){
- let isGroup = !object.runtime
- let children = object.runtime ? [object] : object.children
-
-
- children.forEach(object =>{
- let boundingBox_ = new THREE.Box3()
-
-
- let tileset = object.runtime.getTileset()
-
- //TileHeader: tileset.root
- //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
-
- let json = tileset.tileset
- let box = json.root.boundingVolume.box
-
- if(box){
- let center = new THREE.Vector3(box[0],box[1],box[2])
- let boundSize = new THREE.Vector3( )
-
- // get the extents of the bounds in each axis
- let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
- let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
- let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
- const scaleX = vecX.length();
- const scaleY = vecY.length();
- const scaleZ = vecZ.length();
-
- boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
- boundingBox_.max.set( scaleX, scaleY, scaleZ );
-
- if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
- object.position.copy(center)
- object.position.z *= -1
- boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
- }
-
- }else if(json.root.boundingVolume.sphere){
- let sphereData = json.root.boundingVolume.sphere
- let center = new THREE.Vector3(...sphereData)
- let radius = sphereData[3] / 2
- /* let sphere = new THREE.Sphere(center, radius)
- let box = sphere.getBoundingBox()
- boundingBox.copy(box) */
-
- boundingBox_.min.set( - radius, - radius, - radius );
- boundingBox_.max.set( radius, radius, radius );
-
-
-
- }else{
- return console.error('json boundingVolume 缺少信息')
- }
-
- //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
- //console.log('3d tiles json',json)
-
- json.root.refine = 'ADD';
- json.refine = 'ADD';
-
-
- boundingBox.union(boundingBox_)
-
- })
-
-
-
-
- }else {
- Potree.Utils.setObjectLayers(object,'model')
-
-
- object.traverse( ( child )=>{
- let is = child.isMesh || child instanceof THREE.Points || child.isLine
-
- if (is){
- child.renderOrder = Potree.config.renderOrders.model;
- let boundingBox_
- if(child instanceof THREE.SkinnedMesh){//animation
- child.computeBoundingBox();
- boundingBox_ = child.boundingBox
- }else{
- child.geometry.computeBoundingBox()
- boundingBox_ = child.geometry.boundingBox
- }
-
- //获取在scale为1时,表现出的大小
- boundingBox.union(boundingBox_.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
-
-
- let changeMat = (oldMat)=>{
- let mat = oldMat
- if(fileInfo_.unlit && (!(oldMat instanceof THREE.MeshBasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
- mat = new THREE.MeshBasicMaterial({name:oldMat.name, map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color, skinning:oldMat.skinning})
- }
-
- if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
- mat = new THREE.MeshStandardMaterial()
- mat.roughness = 0.7
- mat.metalness = 0.5
- }
- fileInfo_.metalness != void 0 && (mat.metalness = fileInfo_.metalness)
- fileInfo_.roughness != void 0 && (mat.roughness = fileInfo_.roughness)
- if(mat != oldMat)oldMat.dispose()
- //纯色的还是不能用BasicMaterial
- return mat
- }
- if(child.material instanceof Array){//obj
- child.material = child.material.map(m=>changeMat(m))
- }else{
- child.material = changeMat(child.material)
- }
-
-
-
-
- }
- } );
- }
- this.objs.add(object)
-
-
- if(fileInfo_.transform){
- let setTransfrom = (name)=>{
- let value = fileInfo_.transform[name]
- if(value == void 0)return
- if(value instanceof Array){
- object[name].fromArray(value)
- }else{
- object[name].copy(value)
- }
- }
- setTransfrom('position')
- setTransfrom('rotation')
- setTransfrom('scale')
-
- }
-
-
- if(fileInfo_.moveWithPointcloud){
- object.updateMatrix();
- object.matrixAutoUpdate = false
- object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
- object.matrixWorldNeedsUpdate = true
- }
- object.updateMatrixWorld()
- MergeEditor.getBoundCenter(object) //初始化
- fileInfo_.objLoader && (fileInfo_.objLoader.inUse = false)
- done && done(object, fileInfo_)
-
- this.dispatchEvent({type:'modelLoaded',model:object})
-
-
-
- //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
- }
-
-
-
-
- async loadModel(fileInfo, done, onProgress_, onError){
- console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
-
- let boundingBox = new THREE.Box3()
-
- if(fileInfo.objurl){
- /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
- }
-
-
- if(fileInfo.url instanceof Array){
- if(fileInfo.url.length == 1){
- fileInfo.url = fileInfo.url[0]
- }else{
- fileInfo.loadedCount = 0
- fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
- fileInfo.url.forEach((url,i)=>{
- let fileInfoS = Common.CloneObject(fileInfo)
- fileInfoS.url = url
- fileInfoS.name = 'child-'+i
- fileInfoS.parentInfo = fileInfo
- this.loadModel(fileInfoS, done, onProgress_, onError)
- })
- return
- }
- }
- fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
- fileInfo.loadStartTime = Date.now()
- //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
-
-
- let loadDone = (object, fileInfo_ )=>{
- this.modelLoaded(object, fileInfo_ || fileInfo , done)
- }
-
-
- let onProgress = function ( xhr ) {
- if ( xhr.lengthComputable ) {
- let percentComplete = xhr.loaded / xhr.total * 100;
- //console.log( Math.round(percentComplete, 2) + '% downloaded' );
- onProgress_ && onProgress_(percentComplete)
- }
- };
-
-
-
- if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
- let a = fileInfo.url.split('/')
- let tails = a.pop().split('.')
- let head = a.join('/') + '/'
- let name = tails[0], fileType = tails[1]
- if(fileType == 'obj'){
- fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
- fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
- }else{
- fileInfo.fileType = 'glb'
- }
- }
-
-
- if(fileInfo.fileType == 'obj'){ //暂时不支持数组
- let objLoader = fileInfo.objLoader = this.getObjLoader()
- let loadobj = ()=>{
- objLoader.load(fileInfo.objurl, (object, total)=>{
- loadDone(object/* , total, fileInfo.objurl */)
- }, onProgress, onError )
- }
- if(fileInfo.mtlurl){
- loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
-
- objLoader.setMaterials( materials ) //因为这句所以不同obj不能用同一个objLoader,否则材质紊乱,模型变白
- materials.preload();
- loadobj()
-
-
-
- } , onProgress, ()=>{
- //console.log('mtl load failed, load obj directly')
- loadobj()
- });
- }else{
- loadobj()
-
-
- }
- }else if(fileInfo.fileType == 'glb'){
- loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
- loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
- console.log('loadGLTF', gltf, 'aniCount:',gltf.animations.length)
- let model = gltf.scene
- if(gltf.animations.length){
- let skeleton = new THREE.SkeletonHelper( model );
- //skeleton.visible = false;
- viewer.scene.scene.add(skeleton)
- model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
- skeleton.material.opacity = 0.1
- let mixer = new THREE.AnimationMixer( model);
- model.actions = []
- gltf.animations.forEach(ani=>{
- if(ani.tracks.filter(e=>e instanceof THREE.QuaternionKeyframeTrack).length > 1){ //>一帧的
- model.actions.push(mixer.clipAction( ani ));
- }
- })
- model.mixer = mixer
- }
- model.gltf = gltf
-
-
- loadDone(model)
- }, onProgress, onError)
-
- }else if(fileInfo.fileType == 'ply'){
- loaders.plyLoader.load( fileInfo.url, (geometry) => {
- let object
- console.log('ply加载完毕', geometry)
- if(!geometry.index){//点云
- object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
- //141M的点云,intersect费时300ms以上
- }else{//mesh
- object = new THREE.Mesh(geometry)
- }
- loadDone(object)
- })
-
- }else if(fileInfo.fileType == '3dTiles'){
-
- let result = await Loader3DTiles.load({
- url: fileInfo.url,
- gltfLoader : loaders.glbLoader,
- //renderer: SceneRenderer.renderer
- options: {
- //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
- //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
- maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
- //maxDepth: 100,
- //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
- debug: browser.urlHasValue('tilesBox'), //show box
- parent: this.scene.scene,
- is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
- updateTime: fileInfo.updateTime, //加后缀防止缓存
- },
- })
- //console.log(result)
- result.model.runtime = result.runtime
-
-
- let loaded = false
- let tileset = result.runtime.getTileset()
- tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
- if (data.loadingCount == 0 && !loaded) {
- loaded = true;
- //console.log('loaded!!!!!!!!!!!!!')
- }
- });
- tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
- let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
- MergeEditor.changeOpacity(e.tileContent, master.opacity)
- if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
- //set Layers ?
- Potree.Utils.setObjectLayers(e.tileContent, 'model')
-
- })
-
- {
- let vi = true
- Object.defineProperty( result.model, "visible", {
- get: function() {
- return vi
- },
- set: function(v) {
- vi = v
- result.model.visiChangeCallback()
- }
- })
- }
- let v = true
- result.model.visiChangeCallback = ()=>{
- let visi = result.model.realVisible()
- tileset.visible = visi; //同步,使不加载
- if(v != visi){
- tileset.nextForceUpdate = true
- v = visi
- }
- }
- loadDone(result.model/* , null, fileInfo.url */)
-
- }else if(fileInfo.fileType == 'dxf'){
- loaders.dxfLoader.load(fileInfo.url,(object)=>{
- loadDone(object)
- },fileInfo)
- }else if(fileInfo.fileType == 'shp'){
- /* if(viewer.transform){
- loaders.shapeLoader.transform = (v)=>{
- let a = viewer.transform.lonlatTo4550.inverse(v)
- return viewer.transform.lonlatToLocal.forward(a)
- }
- //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
- } */
- const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
- const shpModel = shp.node
-
- loadDone(shpModel)
-
- }else if(fileInfo.fileType == '3dgs'){
-
- const gsViewer = new GaussianSplats3D.Viewer({
- 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
- rootElement: this.renderArea,
- threeScene: this.scene.scene,
- renderer: this.renderer,
- camera: this.mainViewport.camera,
- useBuiltInControls: false,
- //dropInMode: true,
- logLevel:10, //console info
- antialiased: fileInfo.antialiased,
- sharedMemoryForWorkers: true, //有的 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会,ip的话要https,但我手机自带浏览器必须false
- sphericalHarmonicsDegree: 2 //最大支持的sh Level
- });
- //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
-
-
- gsViewer.addSplatScene(fileInfo.url, {
- 'progressiveLoad': true
- })
- .then(() => {
- gsViewer.start();
- //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
- gsViewer.splatMesh.updateMatrix()
- gsViewer.splatMesh.updateMatrixWorld()
- gsViewer.splatMesh.gsViewer = gsViewer
- gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
- loadDone(gsViewer.splatMesh)
- let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
- gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
- gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
- }
- let selfRaycaster = new GaussianSplats3D.Raycaster
- gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
- let hits = []
- selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
- selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
- hits.forEach(e=>{
- e.object = gsViewer.splatMesh
- e.point = e.origin
- delete e.origin
- })
- intersects.push(...hits)
- } //问题:感觉normal不准
-
- let updateRegion = ()=>{
- gsViewer.update() //load
- if(!gsViewer.splatMesh.visibleRegionChanging){
- viewer.removeEventListener('update',updateRegion)
- }else{
- viewer.dispatchEvent('content_changed')
- }
- }
- viewer.addEventListener('update',updateRegion)
-
- });
-
-
- //window.gsViewer = gsViewer
-
- viewer.addEventListener('render.begin2',(e)=>{
- if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
- gsViewer.update()
- if(gsViewer.initialized && gsViewer.splatRenderReady){
-
- }
- }
- })
-
- }
-
-
-
- }
-
- removeModel(model){
- model.parent.remove(model)
- let dispose = (e)=>{
- e.geometry && e.geometry.dispose()
- e.material && e.material.dispose()
- }
- model.traverse(e=>{
- dispose(e)
- })
-
- if(Potree.settings.boundAddObjs && model.isChildOf(viewer.objs)){
- this.updateModelBound()
- }
- }
-
-
-
- setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
- let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
- let fun = arguments[1] || arguments[0]
-
- models.forEach(e=>{
- if(e.fileType == '3dTiles'){
- e.traverse(child=>{
- if(child.runtime){
- fun(child)
- return {stopContinue:true}
- }
- })
-
- }
- })
- }
-
-
- setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
- state = !!state
-
- this.setAllTilesets(model=>{
- let tileset = model.runtime.getTileset()
- Potree.Utils.updateVisible(model, cause, state)
- if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
- model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
- if(state) this.dispatchEvent('content_changed')
- })
-
- if(state){
- Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
- }else{
- Potree.pointBudget = 0
- Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
- this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
- this.images360.depthSampler.clearTexData()
- }
- this.dispatchEvent({type:'setDisplay',state})
-
- this.paused = !state
- }
-
-
-
-
- addFire(){
-
- if(Potree.settings.number == 't-CwfhfqJ'){
- let position = Potree.Utils.datasetPosTransform({
- pointcloud:viewer.scene.pointclouds[0],
- position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
- fromDataset:true
- })
-
- viewer.modules.ParticleEditor.addParticle( {
- type:'fire',
- positions:[position],
- radius:0.42,
- height:10,
- })
-
- viewer.modules.ParticleEditor.addParticle( {
- type:'smoke',
- positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
- positionStyle : 'sphere' ,
- positionRadius : 0.3,
- sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
- opacityBase : 0.2,
- opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
- velocityBase : new THREE.Vector3( 0, 0, 1),
- velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
- accelerationBase : 0.2,
- accelerationSpread : 0.7,
- radius:0,
- //particlesPerSecond : 30,
- particleDeathAge : 3.0,
- })
-
- viewer.modules.ParticleEditor.addParticle( {
- type:'explode',
- name:'fire splash',
- position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
- size: 0.1,
- sizeRange: 0.3,
- sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
- opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
- speed : 1, //sphere
- speedRange : 4,
- radius: 0.1,
- acceleration : 0.3,
- accelerationRange : 1,
- particleSpaceTime:0,
- strength:4,
- })
- }
- }
-
-
-
- addVideo(){
- if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
- var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
-
- var videoInfo = this.videoInfo = [
- {
- id: '40-2',
- url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
- rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
- position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
- scale:[3.5741423153151763, 2.8738725275578703, 1],
- },
-
- {
- id: 40,
- /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
- position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
- url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
-
- rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
- position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
- scale:[2.0821757723834047, 0.6129478480765236, 1],
- visibles: [40]
- },
-
- ]
- let add = (info)=>{
- var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
- video.setAttribute("crossOrigin", 'Anonymous')
- video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
-
- var map = new THREE.VideoTexture(video);
- var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
- color:"#ffffff",
- transparent: !0,
- depthTest:false,
- opacity:0 ,
- //side:2,
- map
- }))
- plane.position.fromArray(info.position)
- plane.rotation.fromArray(info.rotation)
- info.scale && plane.scale.fromArray(info.scale)
- this.scene.scene.add(plane)
- info.plane = plane
- plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
- video.addEventListener('loadeddata', function(e) {
- video.play()
- if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
- plane.material.opacity = 1
- }
-
- info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
- console.log('video loadeddata', info.id)
- })
-
-
-
- if(info.visibles){
- this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
- if(info.visibles.includes(e.toPano.pano.id)){ //出现
- setTimeout(()=>{
- plane.visible = true;
- video.currentTime = 0
- video.play();
- if(video.paused){
- var startPlay = ()=>{
- plane.visible && video.play()
- this.removeEventListener('global_mousedown', startPlay)
- }
- this.addEventListener('global_mousedown', startPlay)
- }
- Potree.settings.zoom.enabled = false
-
- transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
-
- }, 0, easing['easeInOutQuad'])
- }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
-
- }else{
- //消失
- transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
- if(!info){
- plane.visible = false
- video.pause()
- Potree.settings.zoom.enabled = true
- }
- }, 0, easing['easeInOutQuad'])
- }
-
- })
- }
-
-
-
- var startPlay = ()=>{
- video.play()
- //video.pause()
- //video.currentTime = 0.1;
- this.removeEventListener('global_mousedown', startPlay)
- }
-
- this.addEventListener('global_mousedown', startPlay)
- Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
- }
-
- videoInfo.forEach(info=>{
- add(info)
- })
-
-
-
-
-
-
- /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
- if(Potree.settings.displayMode != 'showPanos') return
- let info = videoInfo[e.toPano.pano.id]
- if(info ){ //出现
- setTimeout(()=>{
- plane.visible = true;
- plane.position.fromArray(info.position)
- plane.rotation.fromArray(info.rotation)
-
- video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
- video.play();
- video.currentTime = 0
- Potree.settings.zoom.enabled = false
-
- transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
-
- }, 0, easing['easeInOutQuad'])
- }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
-
-
- }
-
- //消失
- transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
- if(!info){
- plane.visible = false
- video.pause()
- Potree.settings.zoom.enabled = true
- }
- }, 0, easing['easeInOutQuad'])
-
-
- })
-
-
-
- this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
- if(e.mode == 'showPanos'){
- let info = videoInfo[this.images360.currentPano.id]
- if(info ){ //出现
- plane.visible = true;
- plane.position.fromArray(info.position)
- plane.rotation.fromArray(info.rotation)
- plane.material.opacity = 0
-
- video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
- video.play();
- video.currentTime = 0
- Potree.settings.zoom.enabled = false
-
- transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
-
- }, 0, easing['easeInOutQuad'])
-
- }
- }else{
- plane.visible = false;
- Potree.settings.zoom.enabled = true
- }
-
- })
-
- */
- }
-
-
-
-
- /* addTube(){//加水管 自动生成
-
- if(Potree.settings.number == 't-8KbK1JjubE'){
-
- let boundingBox = new THREE.Box3()
- boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
-
-
- let radius = 0.08;
- let radialSegments = 5
- let radSegments = Math.PI*2 / radialSegments
- var circlePts = [];//横截面
- for(let i=0;i<radialSegments;i++){
- let angle = radSegments * i;
- circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
- }
- var count = 0
- var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
- var name = 'cylinder'+count
- var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5})
- let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
- let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
- var mesh = new THREE.Mesh(geo,mat);
- mesh.name = name
- window[name] = mesh
-
- mesh.boundingBox = boundingBox
- mesh.matrixAutoUpdate = false
- mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
- mesh.matrixWorldNeedsUpdate = true
-
- this.scene.scene.add(mesh);
-
- count ++
- }
-
-
- let linePath, height
-
- //地上管子 黄色
- linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
- ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
- , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
- ]
- height = radius + 0.05;
- addMesh('#b86', linePath, height)
-
-
-
- //地下管子 藍色
- linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
- ]
- height = -0.5;
- addMesh('#48a', linePath, height)
-
-
-
- }
-
-
- } */
- addMonitor(data, model){
- if(!model){
- return console.warn('必须指定第二个参数为所附模型')
- }
- data = data || {
- "sid": "gSMVdb159299",
- "name": "1",
- "panoId": "0",
- "video": "https://newcntv.qcloudcdn.com/asp/hls/4000/0303000a/3/default/d907ef756138493e9fe5b35b4ab69642/4000.m3u8",
- "posOri": {
- "x": 0.75,
- "y": 0.07,
- "z": 1.5
- },
- "posOffset": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "fov": 70,
- "far": 3,
- "yaw": 24,
- "roll": 0,
- "pitch": -1,
- "videoType": 1
- }
- let monitor = new Monitor(data)
- model.add(monitor)
- this.scene.monitors.push(monitor)
- this.dispatchEvent('content_changed')
- }
-
- addTube(datas){//加水管 自动生成
-
-
- for(let number in datas){
- if(number == Potree.settings.number){
-
- let data = datas[number]
-
-
-
- let boundingBox = new THREE.Box3()
- boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
-
-
-
-
- var index = 0
- function addMesh({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, tension=0.3, visiEntity}={}){//height:在path之上的高度,负数代表在path之下
- var name = 'tube_'+index
- let options = arguments[0]
-
- let radialSegments = THREE.Math.clamp( Math.round(radius * 800), 10, 40)
- let radSegments = Math.PI*2 / radialSegments
- var circlePts = [];//横截面
- for(let i=0;i<radialSegments;i++){
- let angle = radSegments * i;
- circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
- }
-
- var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3})
- let linePath = path.map(e=>{
- e instanceof Array && (e = new THREE.Vector3().fromArray(e))
- let pos
- if(fromDataset){
- //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
- pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
- }else{
- pos = new THREE.Vector3().copy(e)
- }
-
- return pos.setZ(pos.z+height)
- })
- console.log(linePath)
- let geo = MeshDraw.getExtrudeGeo( circlePts, null, Object.assign(options, { extrudePath:linePath, tension }) )
- var mesh = new THREE.Mesh(geo,mat);
- mesh.name = name
- window[name] = mesh
-
- mesh.boundingBox = boundingBox
- mesh.matrixAutoUpdate = false
- fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
- mesh.matrixWorldNeedsUpdate = true
-
- viewer.scene.scene.add(mesh);
-
-
-
- if(visiEntity){
- viewer.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
- Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
- })
- }
-
- }
-
-
- while(index < data.length){
- addMesh(data[index])
- index++
- }
-
- }
- }
-
- /*
- 可能用到的
- viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
- JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
-
- */
- }
-
- addSprite(e){//api
- let sprite
-
- if(e.text != void 0){
- sprite = new TextSprite(e )
- }else{
- let map = texLoader.load(src)
- e.map = map
- sprite = new Sprite(e )
- }
-
- return sprite
- }
-
-
- switchHotType(){// add
- let type = Potree.settings.showHotTemp ? 'temp' : Potree.settings.showHotIr ? 'ir' : null
- let _gradient = Gradients[type ? 'ir' : 'RAINBOW'] //e.material._gradient = Gradients[type == 'ir' ? 'ir' : 'RAINBOW']//渐变色阶
- let gradientTex = Potree.ExtendPointCloudMaterial.generateGradientTexture(_gradient);
- let min,max
- if(type){
- min = this.tempRange[type].min
- max = this.tempRange[type].max
- if(min > 0){
- let expand = (max - min) * 0.015 //微扩大,因为比min还小的是0, 0是未探测到温度,要区别出0和min,否则这俩将是一个颜色(但不能扩太多,因为界面标记了最低值,否则0就是最低值了)
- min-=expand
- }else if(max < 0){
- let expand = (max - min) * 0.015
- max-=expand
- }
- }
-
- let objects = [viewer.images360.cube].concat(viewer.scene.pointclouds)
- objects.forEach(e=>{
- e.material.uniforms.gradient.value = e.material.gradientTexture = gradientTex
- type && e.material.uniforms.temperRange.value.set(min, max )
- })
-
- viewer.scene.pointclouds.forEach(e=>e.updateAttrAuto())
-
-
- }
-
-
-
- gatherTempRange(type, range){ //收集温度范围
- let oldRange = Common.CloneObject(this.tempRange)
-
- if(range){ //全景模式时
- let {min,max} = this.tempRange[type]
- min = Math.min(range.min, min)
- max = Math.max(range.max, max)
- this.tempRange[type] = {min,max}
-
- }else{//点云模式随着加载而扩充温度范围
- viewer.scene.pointclouds.forEach(pointcloud=>{
- let rootAttr = pointcloud.root.geometryNode?.geometry.attributes || pointcloud.root.geometry?.attributes
- if(!rootAttr)return false
- let types = ['temp','ir'].filter(e=>rootAttr[e])
- if(types.length == 0)return true
-
- let nodesAttr = pointcloud.visibleNodes.map(e=>e.geometryNode.geometry.attributes)
- nodesAttr = [rootAttr].concat(nodesAttr).filter(e=>!e[types[0]].tempRangeVisited_)
- nodesAttr.forEach(attributes=>{
- types.forEach(type_=>{
- let {min,max} = this.tempRange[type_]
- let range = attributes[type_].tempRange
- min = Math.min(range[0], min)
- max = Math.max(range[1], max)
- this.tempRange[type_] = {min,max}
- attributes[type_].tempRangeVisited_ = true
- })
-
- })
-
-
- /* pointcloud.visibleNodes.forEach(e=>{
- if(e.tempRangeVisited)return
- types.forEach(type_=>{
- let {min,max} = this.tempRange[type_]
- let range = e.geometryNode.geometry.attributes[type_].tempRange
- min = Math.min(range[0], min)
- max = Math.max(range[1], max)
- this.tempRange[type_] = {min,max}
- })
- e.tempRangeVisited = true
- }) */
- })
- }
- if(!Common.ifSame(oldRange, this.tempRange)){
- this.switchHotType() //update
- console.log('tempRangeChanged', Common.CloneObject(this.tempRange))
- this.dispatchEvent('tempRangeChanged')
- }
- return true
- //其实可以只识别低nodeLevel的range,会快一些吗,甚至只root的就行,不知道后面的会不会超过root的范围
-
-
- }
-
-
-
-
-
-
- };
-
- //------ CLIP 默认clipTask都是clipInside ----------------------
- /*
- 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
- 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
- */
- /*
- let Clips = {
- boxes : [],
- unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
- shaderParams:{},
- needsUpdate : true,
- addClip(box, clipMethod){
- //不允许重复
- if(this.boxes.includes(box)){
- return console.warn('addClip重复添加了box',box)
- }
-
- boxes.push(box)
-
- if(clipMethod == 'any'){//并
- this.unionGroups.push([box])
- }else if(clipMethod == 'all'){//交
- this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
- }
- this.needsUpdate = true
- },
-
- removeClip(box){
- if(!this.boxes.includes(box)){
- return console.warn('removeClip没有找到该box',box)
- }
- var newGroups = [];
-
- this.unionGroups.forEach(mixGroup=>{
- if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
- newGroups.push(mixGroup.filter(e=>e!=box));
- })
-
- this.unionGroups = newGroups;
- this.needsUpdate = true
- }
- ,
-
- clearClip(){
- this.boxes = [];
- this.unionGroups = []
- this.needsUpdate = true
- }
-
- ,
-
- updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
-
- //uniform mat4 clipBoxes[num_clipboxes];
- //uniform int clipBoxGroupCount;
- //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
-
-
- //这里需要转为Float32Array..? 参考material.setClipBoxes
- let everyClipGroupCount = this.unionGroups.map(e=>e.length)
-
- let mixClipIndices = []
- this.unionGroups.forEach(e=>{
- mixClipIndices.push(...e)
- })
-
- this.shaderParams = {
- num_clipboxes : this.boxes.length,
- clipBoxGroupCount : this.unionGroups.length,
- everyClipGroupCount,
- clipBoxIndexCount: mixClipIndices.length,
- mixClipIndices
- }
-
- }
- ,
- getShaderParams(){//每次要传递参数到shader中,执行这个就好
- if(this.needsUpdate){
- this.updateShaderParams()
- }
- return this.shaderParams
- }
-
-
-
- }
-
- */
-
|