ViewerNew.js 262 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780
  1. import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
  2. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  3. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  4. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  5. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  6. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  7. //--------以上文件只在部分工程中添加-------------------------
  8. import * as THREE from "../../../libs/three.js/build/three.module.js";
  9. import Stats from "../../../libs/stats.js/stats.js";
  10. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  11. import {TagTool} from "../objects/tool/TagTool.js";
  12. import Compass from "../objects/tool/Compass.js";
  13. import {FloorCompass} from "../objects/tool/FloorCompass.js";
  14. import AxisViewer from "../objects/tool/AxisViewer.js";
  15. import Monitor from "../objects/Monitor.js";
  16. import {ExtendScene} from '../../viewer/ExtendScene.js'
  17. import {transitions, easing, lerp} from '../utils/transitions.js'
  18. import {Renderer} from "../../PotreeRendererNew.js";
  19. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  20. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  21. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  22. import {MapViewer} from "./map/MapViewer.js";
  23. import {NavigationCube} from '../../viewer/NavigationCube.js'
  24. //import {MapView} from "../viewer/map.js";
  25. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  26. import {Features} from "../../Features.js";
  27. import {Message} from "../../utils/Message.js";
  28. import {Sidebar} from "../../viewer/sidebarNew.js";
  29. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  30. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  31. import CursorDeal from '../utils/CursorDeal.js'
  32. import Common from '../utils/Common.js'
  33. import browser from '../utils/browser.js'
  34. import SplitScreen from '../utils/SplitScreen.js'
  35. import cameraLight from "../utils/cameraLight.js";
  36. import math from "../utils/math.js";
  37. import {MeshDraw} from '../utils/DrawUtil.js'
  38. import {UoMService} from '../utils/UnitConvert.js'
  39. import {ClippingTool} from "../../utils/ClippingTool.js";
  40. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  41. import {Utils} from "../../utils.js";
  42. import {BoxVolume} from "../../utils/VolumeNew.js";
  43. import {VolumeTool} from "../../utils/VolumeTool.js";
  44. import {Images360} from "../modules/panos/Images360.js";
  45. import {Clip} from '../modules/clipModel/Clip.js'
  46. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  47. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  48. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  49. import {RouteGuider} from '../modules/route/RouteGuider.js'
  50. import {Clipping} from '../modules/clipping/Clipping.js'
  51. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  52. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  53. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  54. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  55. import AnimationEditor from '../modules/Animation/AnimationEditor.js'
  56. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  57. import Magnifier from "../objects/Magnifier.js";
  58. import Reticule from "../objects/Reticule.js";
  59. import Viewport from "../viewer/Viewport.js"
  60. import {ViewerBase} from "../viewer/viewerBase.js"
  61. import {Gradients} from "../../materials/Gradients.js";
  62. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  63. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  64. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  65. import RenderPass from '../materials/postprocessing/RenderPass.js'
  66. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  67. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  68. import BasicMaterial from '../materials/BasicMaterial.js'
  69. //import {RoomEnvironment} from './RoomEnvironment.js'
  70. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  71. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  72. //import {VRControls} from "../../navigation/VRControlsNew.js";
  73. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  74. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  75. import DxfLoader from '../../loader/DxfLoader.js'
  76. import {Splat} from '../objects/3dgs/Splat.js'
  77. let loaders = {}
  78. let mapArea;
  79. let shelterHistory = []
  80. Potree.isIframeChild = window.parent!=window //子页面
  81. /* if(Potree.isIframeChild){
  82. let rootWin = Common.getRootWindow()
  83. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  84. } */
  85. /* window.addEventListener('focus',()=>{
  86. console.log('focus',window.winIndex)
  87. })
  88. window.addEventListener('blur',()=>{
  89. console.log('blur',window.winIndex)
  90. }) */
  91. THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
  92. export class Viewer extends ViewerBase{
  93. constructor(domElement, mapArea_, args = {}){
  94. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  95. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  96. window.viewer = this
  97. mapArea = mapArea_
  98. this.setLoaders()
  99. this.tempRange = {
  100. ir:{min:Infinity, max:-Infinity},//红外
  101. temp:{min:Infinity, max:-Infinity}//火灾
  102. }
  103. /* if(Potree.settings.number == 'SS-t-g45LdhXGdYv'){
  104. this.tempRange.temp = {min:473.1, max:1273.1}
  105. } */
  106. if(this.renderer.capabilities.isWebGL2){
  107. Potree.settings.isWebgl2 = true //是否启用webgl2
  108. }
  109. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge"){
  110. this.modules = {
  111. Alignment,
  112. SiteModel,
  113. volumeComputer: new VolumeComputer //暂时
  114. }
  115. if(Potree.settings.editType == "pano" ){
  116. this.modules.PanoEditor = PanoEditor
  117. }else if(Potree.settings.editType == "merge"){
  118. this.modules.MergeEditor = MergeEditor
  119. this.modules.CamAniEditor = CamAniEditor
  120. this.modules.AnimationEditor = new AnimationEditor
  121. Potree.settings.useDepthTex = Potree.settings.mergeType2
  122. }
  123. }else{
  124. this.modules = {
  125. Clip,
  126. Alignment,
  127. SiteModel,
  128. clipping: new Clipping,
  129. ParticleEditor,
  130. CamAniEditor,
  131. volumeComputer: new VolumeComputer,
  132. MergeEditor
  133. }
  134. if(Potree.settings.isOfficial){
  135. this.modules.RouteGuider = new RouteGuider
  136. }
  137. }
  138. {
  139. Potree.timeCollect = {
  140. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  141. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  142. depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
  143. sortByScore:{minCount:Infinity },
  144. //loop :{minCount:Infinity }
  145. }
  146. for(let i in Potree.timeCollect){
  147. Potree.timeCollect[i].measures = [];
  148. Potree.timeCollect[i].sum = 0;
  149. }
  150. setTimeout(()=>{
  151. for(let i in Potree.timeCollect){
  152. Potree.timeCollect[i].start = true
  153. }
  154. /* setTimeout(()=>{
  155. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  156. },10000) */
  157. },2000)
  158. {
  159. this.fpsCollect = {}
  160. let init = (name)=>{
  161. this.fpsCollect[name] = []
  162. this.fpsCollect[name].durSum = 0
  163. }
  164. init('short')
  165. init('long')
  166. init('rendered')
  167. init('renderedLong')
  168. init('camChanged')
  169. init('camChangedLong')
  170. Potree.fps = 40 //随便写一个
  171. Potree.fps2 = 40 //随便写一个
  172. Potree.fpsRendered = 35 //随便写一个
  173. Potree.fpsRendered2 = 35 //随便写一个
  174. Potree.fpsCamChanged = 30 //随便写一个
  175. Potree.fpsCamChanged2 = 30 //随便写一个
  176. //this.pageHiddenCollect = []
  177. }
  178. /* setTimeout(()=>{
  179. console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
  180. console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
  181. },25000) */
  182. }
  183. this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
  184. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  185. this.isEdit = true
  186. this.waitQueue = []
  187. this.unitConvert = new UoMService();
  188. this.visible = true
  189. this.fpVisiDatasets = []
  190. this.atDatasets = []
  191. this.objs = new THREE.Object3D,
  192. this.objs.name = 'objs'
  193. this.objs.addEventListener('isVisible',()=>{
  194. this.setAllTilesets(model=> model.visiChangeCallback() )
  195. })
  196. this.testMaxNodeCount = 0
  197. this.tiles3dVisiVCount = 0
  198. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  199. //-------------
  200. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  201. //这意味着边缘增强和测量线遮挡失效
  202. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  203. this.guiLoaded = false;
  204. this.guiLoadTasks = [];
  205. this.onVrListeners = [];
  206. this.messages = [];
  207. this.elMessages = $(`
  208. <div id="message_listing"
  209. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  210. </div>`);
  211. $(domElement).append(this.elMessages);
  212. this.fakeMeasure = {};
  213. setTimeout(()=>{
  214. if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
  215. console.warn('不支持webgl2')
  216. }
  217. },3000)
  218. try{
  219. if(!Potree.settings.isOfficial)
  220. { // generate missing dom hierarchy
  221. if ($(domElement).find('#potree_map').length === 0) {
  222. let potreeMap = $(`
  223. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  224. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  225. </div>
  226. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  227. </div>
  228. `);
  229. $(domElement).append(potreeMap);
  230. }
  231. if ($(domElement).find('#potree_description').length === 0) {
  232. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  233. $(domElement).append(potreeDescription);
  234. }
  235. if ($(domElement).find('#potree_annotations').length === 0) {
  236. let potreeAnnotationContainer = $(`
  237. <div id="potree_annotation_container"
  238. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  239. $(domElement).append(potreeAnnotationContainer);
  240. }
  241. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  242. let potreeMap = $(`
  243. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  244. </div>
  245. `);
  246. $(domElement).append(potreeMap);
  247. }
  248. //add
  249. {
  250. $(domElement).append($("<div id='potree_labels'></div>"));
  251. if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
  252. mapArea = $("<div id='mapGaode'></div>");
  253. $(domElement).append(mapArea);
  254. mapArea = mapArea[0];
  255. }
  256. }
  257. /* let domRoot = this.renderer.domElement.parentElement;
  258. let elAttach = $("<input type='button' value='test'></input>");
  259. elAttach.css({
  260. position : "absolute",
  261. right : '10%',
  262. bottom: '20px',
  263. zIndex: "10000",
  264. fontSize:'1em', color:"black",
  265. background:'rgba(255,255,255,0.8)',
  266. })
  267. let state = false
  268. elAttach.on("click", () => {
  269. window.buttonFunction && window.buttonFunction()
  270. });
  271. domRoot.appendChild(elAttach[0]); */
  272. }
  273. this.tiles3dMemoryUsage = 0
  274. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  275. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  276. // defaultSettings.navigation = "Orbit";
  277. // }
  278. this.server = null;
  279. this.fov = 60;
  280. this.isFlipYZ = false;
  281. this.useDEMCollisions = false;
  282. this.generateDEM = false;
  283. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  284. this.edlStrength = 1.0;
  285. this.edlRadius = 1.4;
  286. this.edlOpacity = 1.0;
  287. this.useEDL = false;
  288. this.description = "";
  289. this.setClassifications(ClassificationScheme['user'])
  290. this.moveSpeed = 1;
  291. this.lengthUnit = LengthUnits.METER;
  292. this.lengthUnitDisplay = LengthUnits.METER;
  293. this.showBoundingBox = false;
  294. this.showAnnotations = true;
  295. this.freeze = false;
  296. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  297. this.filterReturnNumberRange = [0, 7];
  298. this.filterNumberOfReturnsRange = [0, 7];
  299. this.filterGPSTimeRange = [-Infinity, Infinity];
  300. this.filterPointSourceIDRange = [0, 65535];
  301. this.potreeRenderer = null;
  302. this.edlRenderer = null;
  303. this.pRenderer = null;
  304. this.scene = null;
  305. this.sceneVR = null;
  306. this.overlay = null;
  307. this.overlayCamera = null;
  308. this.inputHandler = null;
  309. this.controls = null;
  310. this.clippingTool = null;
  311. this.transformationTool = null;
  312. this.navigationCube = null;
  313. this.compass = null;
  314. this.skybox = null;
  315. this.clock = new THREE.Clock();
  316. this.background = null;
  317. this.buffers = new Map
  318. if(args.noDragAndDrop){
  319. }else{
  320. this.initDragAndDrop();
  321. }
  322. if(Potree.settings.isTest){
  323. this.stats = new Stats();
  324. this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  325. document.body.appendChild( this.stats.dom );
  326. }
  327. {
  328. this.overlay = new THREE.Scene();
  329. this.overlayCamera = new THREE.OrthographicCamera(
  330. 0, 1,
  331. 1, 0,
  332. -1000, 1000
  333. );
  334. }
  335. this.pRenderer = new Renderer(this.renderer);
  336. {
  337. let near = 2.5;
  338. let far = 10.0;
  339. let fov = 90;
  340. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  341. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  342. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  343. }
  344. let scene = new ExtendScene(this.renderer);
  345. { // create VR scene
  346. this.sceneVR = new THREE.Scene();
  347. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  348. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  349. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  350. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  351. // infoNode.position.set(-0.5, 1, 0);
  352. // infoNode.scale.set(0.4, 0.3, 1);
  353. // infoNode.lookAt(0, 1, 0)
  354. // this.sceneVR.add(infoNode);
  355. // window.infoNode = infoNode;
  356. }
  357. this.setScene(scene);
  358. //add: for 截图时抗锯齿
  359. {
  360. /* this.composer = new EffectComposer( this.renderer );
  361. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  362. this.composer.addPass( this.ssaaRenderPass );
  363. */
  364. //this.ssaaRenderPass.useCopy = true
  365. //this.ssaaRenderPass.renderToScreen = true;
  366. //this.ssaaRenderPass.needsSwap = false
  367. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  368. /* let outlinePass = this.outlinePass = new OutlinePass( );
  369. this.ssaaRenderPass.addPass(outlinePass)
  370. */
  371. //ssaa有透明度、发黑的问题所以不用了
  372. //--------------------------
  373. this.composer = new EffectComposer( this.renderer );
  374. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  375. this.composer.readTarget = true //把底图和测量线一起fxaa
  376. /* const renderPass = new RenderPass();
  377. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  378. //renderPass.clearAlpha = 0;
  379. renderPass.clear = !this.composer.readTarget
  380. this.composer.addPass( renderPass );
  381. */
  382. //for 融合页面
  383. let outlinePass = this.outlinePass = new OutlinePass( );
  384. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  385. outlinePass.enabled = false
  386. this.composer.addPass( outlinePass );
  387. outlinePass.edgeStrength = 4
  388. outlinePass.edgeGlow = 0
  389. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  390. /* this.fxaaPass = new ShaderPass( FXAAShader );
  391. this.fxaaPass.readTarget = true //add
  392. this.fxaaPass.setSize = function(width, height){
  393. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  394. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  395. }
  396. this.fxaaPass.renderToScreen = true;
  397. this.composer.addPass( this.fxaaPass ); */
  398. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  399. //这两个暂时不能一起用。目前刚好不需要一起用
  400. /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
  401. this.composer.addPass(this.images360.fastTranMaskPass)//add */
  402. }
  403. {
  404. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  405. left:0, bottom:0, width:1, height: 1, name:'MainView'
  406. })
  407. this.viewports = [this.mainViewport]
  408. Potree.settings.showCompass && this.addCompass()
  409. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  410. this.magnifier = new Magnifier(this);
  411. this.reticule = new Reticule(this)
  412. this.scene.scene.add(this.magnifier)
  413. this.scene.scene.add(this.reticule)
  414. if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
  415. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  416. }
  417. this.inputHandler = new InputHandler(this, this.scene.scene);
  418. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  419. this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
  420. //this.inputHandler.setScene(this.scene);
  421. //this.inputHandler.addInputListener(this);//add
  422. this.clippingTool = new ClippingTool(this);
  423. this.transformationTool = new TransformationTool(this);
  424. this.navigationCube = new NavigationCube(this);
  425. this.navigationCube.visible = false;
  426. this.createControls();
  427. this.clippingTool.setScene(this.scene);
  428. let onPointcloudAdded = (e) => {
  429. if (this.scene.pointclouds.length === 1) {
  430. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  431. speed = speed / 2000;
  432. this.setMoveSpeed(speed);
  433. }
  434. };
  435. let onVolumeRemoved = (e) => {
  436. this.inputHandler.deselect(e.volume);
  437. };
  438. this.addEventListener('scene_changed', (e) => {
  439. this.inputHandler.setScene(e.scene);
  440. this.clippingTool.setScene(this.scene);
  441. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  442. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  443. }
  444. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  445. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  446. }
  447. });
  448. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  449. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  450. }
  451. { // set defaults
  452. this.setFOV(60);
  453. this.setEDLEnabled(false);
  454. this.setEDLRadius(3);
  455. this.setEDLStrength(0.01);
  456. this.setEDLOpacity(1.0);
  457. this.setPointBudget(1*1000*1000);
  458. this.setShowBoundingBox(false);
  459. this.setFreeze(false);
  460. this.setControls(this.fpControls/* orbitControls */);
  461. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  462. this.scaleFactor = 1;
  463. this.loadSettingsFromURL();
  464. }
  465. // start rendering!
  466. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  467. //requestAnimationFrame(this.loop.bind(this));
  468. //}
  469. this.renderer.setAnimationLoop(this.loop.bind(this));
  470. this.loadGUI = this.loadGUI.bind(this);
  471. this.annotationTool = new AnnotationTool(this);
  472. this.measuringTool = new MeasuringTool(this);
  473. //this.profileTool = new ProfileTool(this);
  474. this.volumeTool = new VolumeTool(this);
  475. this.tagTool = new TagTool(this);
  476. //-----------
  477. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  478. if(Potree.settings.editType == "pano"){
  479. this.modules.PanoEditor.init()
  480. this.modules.SiteModel.init() //add
  481. }else if(Potree.settings.editType == "merge"){
  482. this.modules.MergeEditor.init()
  483. }else{
  484. this.modules.SiteModel.init()
  485. this.modules.ParticleEditor.init()
  486. }
  487. this.modules.Alignment.init()
  488. this.images360 = new Images360(this);
  489. this.scene.scene.add(this.objs);
  490. //add test
  491. /* const environment = new RoomEnvironment();
  492. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  493. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  494. */
  495. //-----------
  496. this.modules.volumeComputer && this.modules.volumeComputer.init()
  497. }catch(e){
  498. this.onCrash(e);
  499. }
  500. //-----------------------add----------------------------------------------------
  501. /* {
  502. let ratio
  503. this.addEventListener('resize',(e)=>{
  504. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  505. viewer.scene.pointclouds.forEach(p => {
  506. p.changePointSize()
  507. })
  508. }
  509. ratio = e.deviceRatio
  510. })
  511. } */
  512. {
  513. let pointDensity = ''
  514. Object.defineProperty(Potree.settings , "pointDensity",{
  515. get: function() {
  516. return pointDensity
  517. },
  518. set: (density)=>{
  519. if(density){
  520. let config = Potree.config.pointDensity[density];
  521. let pointBudget = config.pointBudget;
  522. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  523. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  524. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  525. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  526. }
  527. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  528. viewer.setPointBudget(pointBudget );
  529. pointDensity = density
  530. this.setPointLevels()
  531. this.dispatchEvent('pointDensityChanged')
  532. }
  533. }
  534. })
  535. let UserPointDensity = ''
  536. Object.defineProperty(Potree.settings , "UserPointDensity",{
  537. get: function() {
  538. return UserPointDensity
  539. },
  540. set: (density)=>{
  541. if(UserPointDensity != density){
  542. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  543. Potree.settings.pointDensity = density
  544. }
  545. UserPointDensity = density
  546. this.dispatchEvent('UserPointDensityChanged')
  547. }
  548. }
  549. })
  550. }
  551. {
  552. let cameraFar = Potree.settings.cameraFar
  553. Object.defineProperty(Potree.settings , "cameraFar",{
  554. get: function() {
  555. return cameraFar
  556. },
  557. set: (far)=>{
  558. if(far != cameraFar){
  559. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  560. this.mainViewport.camera.far = far;
  561. this.mainViewport.camera.updateProjectionMatrix()
  562. }
  563. cameraFar = far
  564. }
  565. }
  566. })
  567. }
  568. /* this.reticule.addEventListener('update',(e)=>{
  569. this.needRender = true
  570. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  571. }) */
  572. this.reticule.addEventListener('update',(e)=>{
  573. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  574. this.lazyRenderViewports()
  575. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  576. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  577. })
  578. this.addEventListener('pointcloud_changed',(e)=>{
  579. if(this.screenshoting){
  580. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  581. }
  582. else this.lazyRenderViewports()
  583. })
  584. if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
  585. viewer.addEventListener('camera_changed',(e)=>{
  586. if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
  587. Common.intervalTool.isWaiting('updatePathArrows', ()=>{
  588. Potree.Path.updateArrows()
  589. },1000)
  590. }
  591. })
  592. }
  593. this.addEventListener('allLoaded', ()=>{
  594. this.allLoaded = true
  595. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  596. //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
  597. this.scene.pointclouds.forEach(pointcloud=>{
  598. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  599. //console.log('pointcloud isVisible', this.id, e.visible)
  600. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  601. this.updateModelBound('visibleChanged')
  602. }
  603. this.dispatchEvent('pointcloud_changed')
  604. })
  605. pointcloud.material.addEventListener('material_property_changed',()=>{
  606. this.dispatchEvent('pointcloud_changed')
  607. })
  608. })
  609. window.addEventListener('unfocusPage',(e)=>{
  610. console.log('unfocusPage',document.title)
  611. this.setDisplay(false)
  612. })
  613. window.addEventListener('focusPage',(e)=>{
  614. console.log('focusPage',document.title)
  615. this.setDisplay(true)
  616. })
  617. this.createHackMesh()
  618. },{once:true})
  619. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
  620. let updated, zoomLevel
  621. let update = (e)=>{
  622. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  623. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  624. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  625. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  626. if(Potree.settings.ifShowMarker ){
  627. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  628. if(!this.mainViewport.view.isFlying() ){
  629. this.updateMarkerVisibles()
  630. }
  631. },500)
  632. }
  633. }
  634. }
  635. this.addEventListener('camera_changed', update)
  636. this.addEventListener('updateModelBound', update)
  637. this.addEventListener('showMarkerChanged',()=>{
  638. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  639. this.updateMarkerVisibles()
  640. })
  641. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  642. this.images360.addEventListener('endChangeMode',(e)=>{
  643. if(e.mode == 'showPanos'){
  644. this.updateMarkerVisibles()
  645. }
  646. }) */
  647. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  648. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  649. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  650. this.updateMarkerVisibles()
  651. },500)
  652. }
  653. })
  654. /* } */
  655. }
  656. this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
  657. if(Potree.settings.editType == 'pano'){
  658. if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
  659. this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
  660. }else{
  661. this.updateFpVisiDatasets()
  662. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  663. }
  664. })
  665. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  666. this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  667. this.selectedFloorplan = e.pointcloud; //绝对显示
  668. this.updateFpVisiDatasets()
  669. let pointclouds;
  670. if(e.pointcloud){
  671. pointclouds = [e.pointcloud]
  672. }else if(this.fpVisiDatasets.length){
  673. pointclouds = this.fpVisiDatasets
  674. }
  675. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  676. })
  677. this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
  678. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  679. })
  680. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  681. this.updateFpVisiDatasets()
  682. }) */
  683. let count = 0
  684. viewer.addEventListener('pointcloud_changed',(e)=>{
  685. if(count > 5 && !Potree.settings.showHotIr && !Potree.settings.showHotTemp)return;
  686. Common.intervalTool.isWaiting('gatherTempRange', (e)=>{
  687. if(this.gatherTempRange() && Potree.visibleNodes?.length) count ++ //成功获取
  688. } , THREE.Math.clamp(200, count * 200, 1200 ) )
  689. })
  690. }
  691. {
  692. let interval
  693. document.addEventListener('visibilitychange',(e)=>{
  694. let v = !document.hidden
  695. //console.warn('visibilitychange', v )
  696. this.dispatchEvent({type:'pageVisible', v } )
  697. //this.pageHiddenCollect.push({time:performance.now, visible:v})
  698. if(!v){
  699. let marks = performance.getEntriesByName("loop-start")
  700. marks.length && (marks[marks.length-1].pageHidden = true)
  701. }
  702. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  703. interval = setInterval(()=>{
  704. //console.log('force loop', Date.now())
  705. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  706. this.loop(Date.now())
  707. }
  708. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  709. }else if(v && interval){
  710. clearInterval(interval)
  711. }
  712. })
  713. }
  714. /* if(!Potree.isIframeChild){
  715. window.winIndex = 0;
  716. let index = 1;
  717. this.addEventListener('createIframe',(e)=>{//创建了子页面
  718. let child = e.window;
  719. child.winIndex = index ++;
  720. })
  721. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  722. } */
  723. /* {
  724. let setInteract = ()=>{
  725. this.interacted = true //标记这一帧用户有操作屏幕
  726. }
  727. this.addEventListener('global_mousedown', setInteract)
  728. this.addEventListener('global_touchmove', setInteract)
  729. this.addEventListener('global_mousewheel', setInteract)
  730. }
  731. {//针对数据集偏离中心很远后产生的精度损失而抖动
  732. this.addEventListener('camera_changed', e => {
  733. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  734. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  735. if(!this.mainViewport.view.isFlying() ){
  736. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  737. if(pos.lengthSq() > 25000000){
  738. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  739. pos = this.mainViewport.view.position.clone()
  740. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  741. this.scene.scene.position.sub(pos)
  742. console.log('变位置', pos)
  743. this.scene.pointclouds.forEach(cloud=>{
  744. Alignment.setMatrix(cloud)
  745. })
  746. },500)
  747. }
  748. }
  749. }
  750. }
  751. })
  752. }*/
  753. }
  754. addCompass(){
  755. if(this.compass)return
  756. this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
  757. if(!Potree.settings.editType){//激光场景
  758. this.floorCompass = new FloorCompass(this)
  759. }
  760. }
  761. lazyRenderViewports(updateCount){
  762. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  763. let viewports = this.viewports
  764. if(viewports.length == 1 || this.needRender){
  765. return this.needRender = true
  766. }
  767. const maxWaitTime = 200
  768. let now = Date.now()
  769. let maxRenderCount = 1
  770. viewports.forEach(e=>{
  771. if(now - e.lastRenderTime > maxWaitTime){
  772. e.needRender = true
  773. }
  774. })
  775. let renderCount = viewports.filter(e=>e.needRender).length
  776. //console.log('renderCount', renderCount)
  777. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  778. if(renderCount < maxRenderCount){ //还有名额,补齐
  779. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  780. e.needRender = true
  781. })
  782. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  783. list[0].needRender = true
  784. }
  785. }
  786. getObjectPointCount(object){
  787. let posCount = 0, texArea = 0
  788. object.traverse((mesh, o={})=>{
  789. //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
  790. if(mesh.geometry){
  791. posCount += mesh.geometry.attributes.position.count
  792. //visi && (visiPosCount += mesh.geometry.attributes.position.count)
  793. }
  794. /* if(mesh.material && !mesh.material.map){
  795. console.log('!mesh.material.map ?')
  796. } */
  797. if(mesh.material){
  798. let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
  799. mats.forEach(mat =>{
  800. let map = mat.map
  801. if(map ){
  802. if(!map.image){
  803. console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
  804. return
  805. }
  806. texArea += map.image.width * map.image.height
  807. //visi && (visiTexArea += a)
  808. }
  809. })
  810. }
  811. //return {visible:visi}
  812. })
  813. return {posCount , texArea }
  814. }
  815. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  816. let ifShelter
  817. let now = Date.now()
  818. let extraPanoId = panoId != void 0
  819. if(!this.shelterCount)return
  820. let history = shelterHistory.find(e=>e.point.equals(point))
  821. let cameraPos = this.mainViewport.view.position.clone()
  822. if(panoId == void 0){
  823. if(this.images360.isAtPano(0.05)){
  824. panoId = this.images360.currentPano.id
  825. }
  826. }
  827. if(history){
  828. if(panoId != void 0){
  829. ifShelter = history.panos[panoId];
  830. }else{
  831. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  832. ifShelter = history.notAtPano.ifShelter
  833. }
  834. }
  835. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  836. shelterHistory.splice(index, 1)
  837. }else{//新增
  838. history = {point, panos:{}, notAtPano:{}}
  839. const minCount = 100
  840. if(shelterHistory.length > minCount){//去除最早的
  841. let old
  842. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  843. if(old == history || shelterHistory.length == minCount)break;
  844. shelterHistory.splice(0,1)
  845. //console.log('delete')
  846. }
  847. }
  848. }
  849. if(ifShelter == void 0){
  850. delete history.waitCompute
  851. if(this.mainViewport.view.isFlying()){
  852. return useLastResult()
  853. }
  854. if(panoId != void 0){
  855. let pano = this.images360.getPano(panoId)
  856. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  857. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  858. history.panos[panoId] = ifShelter
  859. this.shelterCount.byTex ++ ;
  860. //console.log('computeByTex direct', panoId, point, ifShelter)
  861. }else{
  862. //soon的无tex不敢写……
  863. //console.log('延迟tex',panoId, point )
  864. history.waitCompute = {panoId, forceGet:extraPanoId }
  865. return useLastResult()
  866. }
  867. }else{
  868. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  869. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  870. history.notAtPano = {cameraPos , ifShelter }
  871. this.shelterCount.byCloud ++ ;
  872. //console.log('computeByCloud direct', point.toArray())
  873. }else{
  874. //console.log('延迟cloud' )
  875. history.waitCompute = {cameraPos}
  876. return useLastResult()
  877. }
  878. }
  879. }
  880. history.ifShelter = ifShelter
  881. history.lastTime = now
  882. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  883. function useLastResult(){//暂时先用上一次的值
  884. shelterHistory.push(history)
  885. history.lastTime = now
  886. return history.ifShelter
  887. }
  888. return ifShelter
  889. }
  890. computeShelter(){
  891. //先算用深度图的,然后再点云;
  892. //let depthTiming = Potree.timeCollect.depthSampler.median
  893. let byTex=0, byCloud=0;
  894. let len = shelterHistory.length;
  895. let waitCloud = []
  896. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  897. for(let i=len-1; i>=0; i--){
  898. let history = shelterHistory[i];
  899. if(history.waitCompute){
  900. let panoId = history.waitCompute.panoId
  901. if(panoId != void 0){
  902. if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
  903. delete history.waitCompute //取消计算
  904. }else{
  905. let pano = this.images360.getPano(panoId)
  906. if(pano.depthTex){
  907. if(byTex >= maxTexCount)break
  908. byTex ++
  909. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  910. history.panos[panoId] = ifShelter
  911. history.ifShelter = ifShelter
  912. delete history.waitCompute
  913. //console.log('补1', history.point.toArray())
  914. }else{
  915. if(pano.pointcloud.hasDepthTex){
  916. //先等待加载完深度图
  917. }else{
  918. waitCloud.push(history)
  919. }
  920. }
  921. }
  922. }else{
  923. waitCloud.push(history)
  924. }
  925. }
  926. }
  927. let maxCloudCount
  928. if(byTex < maxTexCount && waitCloud.length ){
  929. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  930. let waitCloud2 = []
  931. if(maxCloudCount){
  932. for(let i=0; i<waitCloud.length; i++){
  933. let history = waitCloud[i];
  934. if(history.waitCompute.cameraPos){
  935. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  936. delete history.waitCompute
  937. //console.log('delete history.waitCompute', history)
  938. continue; //取消计算
  939. }else{
  940. waitCloud2.push(history)
  941. }
  942. }else{
  943. waitCloud2.push(history)
  944. }
  945. }
  946. let list = waitCloud2.map(e=>e.point)
  947. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  948. //list.length>0 && console.log('list',list, maxCloudCount)
  949. result.list.forEach(e=>{
  950. let history = waitCloud2.find(a=>a.point.equals(e))
  951. let panoId = history.waitCompute.panoId
  952. let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
  953. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  954. if(history.waitCompute.cameraPos){
  955. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  956. }else{
  957. history.panos[panoId] = ifShelter
  958. }
  959. history.ifShelter = ifShelter
  960. byCloud++
  961. //console.log('补2', history.point.toArray())
  962. delete history.waitCompute
  963. })
  964. }
  965. }
  966. if(byTex || byCloud){
  967. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  968. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  969. //console.log('shelterComputed update')
  970. this.dispatchEvent('shelterComputed')
  971. },340)
  972. }
  973. }
  974. updateDatasetAt(force){//更新所在数据集
  975. let fun = ()=>{
  976. let currPos = viewer.mainViewport.view.position
  977. //if(force || !currPos.equals(this.lastPos)){
  978. //this.lastPos.copy(currPos)
  979. var at = this.scene.pointclouds.filter(e=>
  980. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  981. && e.ifContainsPoint(currPos)
  982. )
  983. if(Common.getDifferenceSet(at, this.atDatasets).length){
  984. //console.log('atDatasets', at)
  985. this.atDatasets = at
  986. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  987. this.updateFpVisiDatasets()
  988. if(!viewer.modules.SiteModel.currentFloor){
  989. this.updatePanosVisibles() //所在数据集的点位显示
  990. }
  991. }
  992. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  993. }
  994. force = false
  995. }
  996. //}
  997. if(force)fun()
  998. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  999. }
  1000. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  1001. if(!Potree.settings.ifShowMarker)return
  1002. let inEntity = currentFloor
  1003. //console.error('updatePanosVisibles', currentFloor)
  1004. let SiteModel = this.modules.SiteModel
  1005. viewer.images360.panos.forEach(pano=>{
  1006. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  1007. /* if(!visible && inEntity && SiteModel.noEditBefore && !SiteModel.entities.some(e=>e.panos.includes(pano))){
  1008. //没编辑过的空间模型很有错的可能,如果pano不在任何楼里就显示2025.3 for https://laser.4dkankan.com/?lang=zh&m=SG-y2wVWYmrM7u#/
  1009. visible = true
  1010. } */
  1011. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  1012. })
  1013. this.dispatchEvent('content_changed')
  1014. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  1015. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  1016. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  1017. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  1018. (目前先使用方案1)
  1019. */
  1020. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  1021. if(!Potree.settings.ifShowMarker)return
  1022. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  1023. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  1024. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  1025. let sheltered = (pano)=>{
  1026. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  1027. return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  1028. }
  1029. }
  1030. let panoMap = new Map //先记录想要设置为可见的
  1031. let set = ()=>{//最后确定设置
  1032. let count = 0
  1033. viewer.images360.panos.forEach(pano=>{
  1034. let v = panoMap.get(pano).visible
  1035. v && count++
  1036. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  1037. })
  1038. //console.log('updateMarkerVisibles marker显示个数', count)
  1039. this.dispatchEvent('content_changed')
  1040. }
  1041. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  1042. let camPos = viewer.mainViewport.camera.position
  1043. let o = panoMap.get(pano)
  1044. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  1045. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  1046. return o.dis < maxDis * o.sin
  1047. }
  1048. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  1049. let o = {}
  1050. panoMap.set(pano, o)
  1051. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  1052. o.visible = true;
  1053. }
  1054. })
  1055. //不超过hopeCount的话,可以直接确定设置
  1056. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  1057. //距离超过maxRadius就绝对不可见
  1058. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  1059. if(insideOutCirle.length <= hopeCount){
  1060. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  1061. return set()
  1062. }
  1063. //数量超过hopeCount时,根据距离排序
  1064. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  1065. let slice = insideOutCirle.slice(0,hopeCount)
  1066. slice.forEach(pano=>panoMap.get(pano).visible = true )
  1067. set()
  1068. }
  1069. updateFpVisiDatasets(){
  1070. if(!this.mapViewer) return
  1071. let Clip = this.modules.Clip
  1072. let SiteModel = this.modules.SiteModel
  1073. let Alignment = this.modules.Alignment
  1074. var currentFloor = SiteModel.currentFloor;
  1075. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  1076. this.updateCadVisibles(Clip.selectedDatasets)
  1077. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  1078. let pointclouds = [this.selectedFloorplan]
  1079. this.updateCadVisibles(pointclouds)
  1080. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  1081. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  1082. this.updateCadVisibles(pointclouds)
  1083. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1084. }else{
  1085. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  1086. if(pointclouds.length == 0){
  1087. if(this.focusDatasets){
  1088. pointclouds = this.focusDatasets
  1089. }
  1090. }
  1091. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  1092. pointclouds = this.atDatasets
  1093. }
  1094. this.updateCadVisibles(pointclouds)
  1095. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1096. }
  1097. }
  1098. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1099. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1100. //重叠体积>50% 或 包含>50%的漫游点
  1101. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1102. var lowScores = []
  1103. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1104. let score = 0
  1105. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1106. return true
  1107. }
  1108. if(e.panos.length){//条件2
  1109. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1110. let panoCountRatio = insidePanos.length / e.panos.length
  1111. if(panoCountRatio > ratio2)return true
  1112. score += panoCountRatio
  1113. }
  1114. //条件3
  1115. let volume = entity.intersectPointcloudVolume(e);
  1116. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  1117. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  1118. return true
  1119. }else{
  1120. score += volumeRatio
  1121. }
  1122. lowScores.push({score, pointcloud:e})
  1123. })
  1124. if(pointclouds.length == 0){//从低分项挑一个出来。
  1125. lowScores.sort((a,b)=>{return a.score - b.score})
  1126. if(lowScores[0].score > 0.4){
  1127. pointclouds = [lowScores[0].pointcloud]
  1128. }
  1129. }
  1130. return pointclouds
  1131. } */
  1132. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1133. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1134. //重叠体积>50% 或 包含>50%的漫游点
  1135. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1136. var lowScores = []
  1137. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1138. let score = 0
  1139. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1140. return true
  1141. }
  1142. if(e.panos.length){//条件2
  1143. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1144. let panoCountRatio = insidePanos.length / e.panos.length
  1145. if(panoCountRatio > ratio2)return true
  1146. score += panoCountRatio * 2
  1147. }
  1148. //条件3
  1149. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1150. if(coverHeightRatio < 0.2) return
  1151. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1152. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1153. if(coverAreaRatio < 0.2) return
  1154. score += coverAreaRatio * coverHeightRatio
  1155. lowScores.push({score, pointcloud:e})
  1156. })
  1157. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1158. lowScores.sort((a,b)=>{return a.score - b.score})
  1159. if(lowScores[0].score > 0.4){
  1160. pointclouds = [lowScores[0].pointcloud]
  1161. }
  1162. } */
  1163. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1164. if(e.score > 0.5){
  1165. pointclouds.push(e.pointcloud)
  1166. }
  1167. })
  1168. return pointclouds
  1169. }
  1170. updateCadVisibles(visiClouds, force){
  1171. //console.log('visiClouds',visiClouds)
  1172. let oldVisi = this.fpVisiDatasets
  1173. var visiClouds = this.fpVisiDatasets = visiClouds
  1174. if(!force){
  1175. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1176. if(difference.length == 0)return
  1177. }
  1178. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1179. viewer.scene.pointclouds.forEach(pointcloud=>{
  1180. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1181. var visi = visiClouds.includes(pointcloud)
  1182. if(floorplan){
  1183. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1184. }/* else if(!visi){
  1185. let changeVisi = (e)=>{
  1186. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1187. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1188. console.log('updateCadVisibles加载后更改显示',e)
  1189. }
  1190. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1191. } */
  1192. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1193. })
  1194. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1195. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1196. }
  1197. //促使点云加载出最高级别
  1198. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1199. let camera_changed, count = 0
  1200. let test = (e={})=>{
  1201. camera_changed = true
  1202. let camera = e.camera || this.scene.getActiveCamera()
  1203. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1204. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1205. camera_changed = false
  1206. count ++;
  1207. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1208. let oldCount = this.testMaxNodeCount
  1209. var success = true
  1210. viewer.scene.pointclouds.forEach(e=>{
  1211. var wait = e.testMaxNodeLevel(camera)
  1212. if(wait){
  1213. success = false;
  1214. }
  1215. })
  1216. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1217. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1218. } */
  1219. if(!success)return true //没有全部加载完,继续循环
  1220. else {
  1221. this.removeEventListener('camera_changed',test)
  1222. console.log('testPointcloudsMaxLevel结束')
  1223. }
  1224. }, count<10 ? 250 : 500)
  1225. }
  1226. this.addEventListener('camera_changed',test)
  1227. test()
  1228. /* 检验:
  1229. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1230. */
  1231. }
  1232. setPointLevels(){
  1233. this.scene.pointclouds.forEach(e=>{
  1234. e.setPointLevel()
  1235. })
  1236. }
  1237. onCrash(error){
  1238. console.error(error)
  1239. $(this.renderArea).empty();
  1240. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1241. let elFailPage = $(`
  1242. <div id="#potree_failpage" class="potree_failpage">
  1243. <h1>Potree Encountered An Error </h1>
  1244. <p>
  1245. This may happen if your browser or graphics card is not supported.
  1246. <br>
  1247. We recommend to use
  1248. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1249. or
  1250. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1251. </p>
  1252. <p>
  1253. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1254. check whether your system supports WebGL.
  1255. </p>
  1256. <p>
  1257. If you are already using one of the recommended browsers and WebGL is enabled,
  1258. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1259. including your operating system, graphics card, browser and browser version, as well as the
  1260. error message below.<br>
  1261. Please do not report errors on unsupported browsers.
  1262. </p>
  1263. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1264. </div>`);
  1265. let elErrorMessage = elFailPage.find('#potree_error_console');
  1266. elErrorMessage.html(error.stack);
  1267. $(this.renderArea).append(elFailPage);
  1268. }
  1269. throw error;
  1270. }
  1271. // ------------------------------------------------------------------------------------
  1272. // Viewer API
  1273. // ------------------------------------------------------------------------------------
  1274. setScene (scene) {
  1275. if (scene === this.scene) {
  1276. return;
  1277. }
  1278. let oldScene = this.scene;
  1279. this.scene = scene;
  1280. this.dispatchEvent({
  1281. type: 'scene_changed',
  1282. oldScene: oldScene,
  1283. scene: scene
  1284. });
  1285. { // Annotations
  1286. $('.annotation').detach();
  1287. // for(let annotation of this.scene.annotations){
  1288. // this.renderArea.appendChild(annotation.domElement[0]);
  1289. // }
  1290. this.scene.annotations.traverse(annotation => {
  1291. this.renderArea.appendChild(annotation.domElement[0]);
  1292. });
  1293. if (!this.onAnnotationAdded) {
  1294. this.onAnnotationAdded = e => {
  1295. // console.log("annotation added: " + e.annotation.title);
  1296. e.annotation.traverse(node => {
  1297. $("#potree_annotation_container").append(node.domElement);
  1298. //this.renderArea.appendChild(node.domElement[0]);
  1299. node.scene = this.scene;
  1300. });
  1301. };
  1302. }
  1303. if (oldScene) {
  1304. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1305. }
  1306. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1307. }
  1308. };
  1309. setControls(controls/* , setSpeed */){
  1310. if (controls !== this.controls) {
  1311. if (this.controls) {
  1312. this.controls.setEnable(false)
  1313. //this.inputHandler.removeInputListener(this.controls);
  1314. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  1315. }
  1316. this.controls = controls;
  1317. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1318. this.controls.setEnable(true)
  1319. //this.inputHandler.addInputListener(this.controls);
  1320. }
  1321. }
  1322. getControls () {
  1323. if(this.renderer.xr.isPresenting){
  1324. return this.vrControls;
  1325. }else{
  1326. return this.controls;
  1327. }
  1328. }
  1329. getMinNodeSize () {
  1330. return this.minNodeSize;
  1331. };
  1332. setMinNodeSize (value) {
  1333. if (this.minNodeSize !== value) {
  1334. this.minNodeSize = value;
  1335. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1336. }
  1337. };
  1338. getBackground () {
  1339. return this.background;
  1340. }
  1341. setBackground(bg, src){
  1342. /* if (this.background === bg ) {
  1343. return;
  1344. } */
  1345. if(bg === "skybox"){
  1346. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1347. this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
  1348. this.background = bg;
  1349. });
  1350. }else{ this.background = bg;
  1351. }
  1352. this.backgroundOpacity = 1//add
  1353. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1354. }
  1355. setDescription (value) {
  1356. this.description = value;
  1357. $('#potree_description').html(value);
  1358. //$('#potree_description').text(value);
  1359. }
  1360. getDescription(){
  1361. return this.description;
  1362. }
  1363. setShowBoundingBox (value) {
  1364. if (this.showBoundingBox !== value) {
  1365. this.showBoundingBox = value;
  1366. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1367. }
  1368. };
  1369. getShowBoundingBox () {
  1370. return this.showBoundingBox;
  1371. };
  1372. setMoveSpeed (value) {
  1373. if (this.getMoveSpeed() !== value) {
  1374. this.mainViewport.setMoveSpeed(value)
  1375. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1376. }
  1377. };
  1378. getMoveSpeed () {
  1379. return this.mainViewport.moveSpeed;
  1380. };
  1381. setWeightClassification (w) {
  1382. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1383. this.scene.pointclouds[i].material.weightClassification = w;
  1384. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1385. }
  1386. };
  1387. setFreeze (value) {
  1388. value = Boolean(value);
  1389. if (this.freeze !== value) {
  1390. this.freeze = value;
  1391. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1392. }
  1393. };
  1394. getFreeze () {
  1395. return this.freeze;
  1396. };
  1397. setElevationGradientRepeat(value){
  1398. if(this.elevationGradientRepeat !== value){
  1399. this.elevationGradientRepeat = value;
  1400. this.dispatchEvent({
  1401. type: "elevation_gradient_repeat_changed",
  1402. viewer: this});
  1403. }
  1404. }
  1405. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1406. if (Potree.pointBudget !== value && value) {
  1407. Potree.pointBudget = parseInt(value);
  1408. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1409. }
  1410. };
  1411. getPointBudget () {
  1412. return Potree.pointBudget;
  1413. };
  1414. setShowAnnotations (value) {
  1415. if (this.showAnnotations !== value) {
  1416. this.showAnnotations = value;
  1417. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1418. }
  1419. }
  1420. getShowAnnotations () {
  1421. return this.showAnnotations;
  1422. }
  1423. setDEMCollisionsEnabled(value){
  1424. if(this.useDEMCollisions !== value){
  1425. this.useDEMCollisions = value;
  1426. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1427. };
  1428. };
  1429. getDEMCollisionsEnabled () {
  1430. return this.useDEMCollisions;
  1431. };
  1432. setEDLEnabled (value) {
  1433. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1434. if (this.useEDL !== value) {
  1435. this.useEDL = value;
  1436. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1437. this.dispatchEvent('pointcloud_changed')
  1438. }
  1439. };
  1440. getEDLEnabled () {
  1441. return this.useEDL;
  1442. };
  1443. setEDLRadius (value) {
  1444. if (this.edlRadius !== value) {
  1445. this.edlRadius = value;
  1446. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1447. this.dispatchEvent('pointcloud_changed')
  1448. }
  1449. };
  1450. getEDLRadius () {
  1451. return this.edlRadius;
  1452. };
  1453. setEDLStrength (value) {
  1454. if (this.edlStrength !== value) {
  1455. this.edlStrength = value;
  1456. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1457. this.dispatchEvent('pointcloud_changed')
  1458. }
  1459. };
  1460. getEDLStrength () {
  1461. return this.edlStrength;
  1462. };
  1463. setEDLOpacity (value) {
  1464. if (this.edlOpacity !== value) {
  1465. this.edlOpacity = value;
  1466. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1467. this.dispatchEvent('pointcloud_changed')
  1468. }
  1469. };
  1470. getEDLOpacity () {
  1471. return this.edlOpacity;
  1472. };
  1473. setFOV (value) {
  1474. if (this.fov !== value) {
  1475. let oldFov = this.fov
  1476. this.fov = value;
  1477. this.scene.cameraP.fov = this.fov; //add
  1478. this.scene.cameraP.updateProjectionMatrix() //add
  1479. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1480. }
  1481. };
  1482. getFOV () {
  1483. return this.fov;
  1484. };
  1485. disableAnnotations () {
  1486. this.scene.annotations.traverse(annotation => {
  1487. annotation.domElement.css('pointer-events', 'none');
  1488. // return annotation.visible;
  1489. });
  1490. };
  1491. enableAnnotations () {
  1492. this.scene.annotations.traverse(annotation => {
  1493. annotation.domElement.css('pointer-events', 'auto');
  1494. // return annotation.visible;
  1495. });
  1496. }
  1497. setClassifications(classifications){
  1498. for(let i in classifications){
  1499. let color = classifications[i].color
  1500. if(typeof color == 'string'){
  1501. color = new THREE.Color(color)
  1502. color = [color.r, color.g, color.b, 1]
  1503. classifications[i].color = color
  1504. }
  1505. }
  1506. this.classifications = classifications;
  1507. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1508. }
  1509. setClassificationVisibility (key, value) {
  1510. if (!this.classifications[key]) {
  1511. this.classifications[key] = {visible: value, name: 'no name'};
  1512. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1513. } else if (this.classifications[key].visible !== value) {
  1514. this.classifications[key].visible = value;
  1515. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1516. }
  1517. }
  1518. toggleAllClassificationsVisibility(){
  1519. let numVisible = 0;
  1520. let numItems = 0;
  1521. for(const key of Object.keys(this.classifications)){
  1522. if(this.classifications[key].visible){
  1523. numVisible++;
  1524. }
  1525. numItems++;
  1526. }
  1527. let visible = true;
  1528. if(numVisible === numItems){
  1529. visible = false;
  1530. }
  1531. let somethingChanged = false;
  1532. for(const key of Object.keys(this.classifications)){
  1533. if(this.classifications[key].visible !== visible){
  1534. this.classifications[key].visible = visible;
  1535. somethingChanged = true;
  1536. }
  1537. }
  1538. if(somethingChanged){
  1539. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1540. }
  1541. }
  1542. setFilterReturnNumberRange(from, to){
  1543. this.filterReturnNumberRange = [from, to];
  1544. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1545. }
  1546. setFilterNumberOfReturnsRange(from, to){
  1547. this.filterNumberOfReturnsRange = [from, to];
  1548. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1549. }
  1550. setFilterGPSTimeRange(from, to){
  1551. this.filterGPSTimeRange = [from, to];
  1552. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1553. }
  1554. setFilterPointSourceIDRange(from, to){
  1555. this.filterPointSourceIDRange = [from, to]
  1556. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1557. }
  1558. setLengthUnit (value) {
  1559. switch (value) {
  1560. case 'm':
  1561. this.lengthUnit = LengthUnits.METER;
  1562. this.lengthUnitDisplay = LengthUnits.METER;
  1563. break;
  1564. case 'ft':
  1565. this.lengthUnit = LengthUnits.FEET;
  1566. this.lengthUnitDisplay = LengthUnits.FEET;
  1567. break;
  1568. case 'in':
  1569. this.lengthUnit = LengthUnits.INCH;
  1570. this.lengthUnitDisplay = LengthUnits.INCH;
  1571. break;
  1572. }
  1573. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1574. };
  1575. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1576. switch (lengthUnitValue) {
  1577. case 'm':
  1578. this.lengthUnit = LengthUnits.METER;
  1579. break;
  1580. case 'ft':
  1581. this.lengthUnit = LengthUnits.FEET;
  1582. break;
  1583. case 'in':
  1584. this.lengthUnit = LengthUnits.INCH;
  1585. break;
  1586. }
  1587. switch (lengthUnitDisplayValue) {
  1588. case 'm':
  1589. this.lengthUnitDisplay = LengthUnits.METER;
  1590. break;
  1591. case 'ft':
  1592. this.lengthUnitDisplay = LengthUnits.FEET;
  1593. break;
  1594. case 'in':
  1595. this.lengthUnitDisplay = LengthUnits.INCH;
  1596. break;
  1597. }
  1598. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1599. };
  1600. zoomTo(node, factor, animationDuration = 0){
  1601. let view = this.mainViewport.view;
  1602. let camera = this.scene.cameraP.clone();
  1603. camera.rotation.copy(this.scene.cameraP.rotation);
  1604. camera.rotation.order = "ZXY";
  1605. camera.rotation.x = Math.PI / 2 + view.pitch;
  1606. camera.rotation.z = view.yaw;
  1607. camera.updateMatrix();
  1608. camera.updateMatrixWorld();
  1609. camera.zoomTo(node, factor);
  1610. let bs;
  1611. if (node.boundingSphere) {
  1612. bs = node.boundingSphere;
  1613. } else if (node.geometry && node.geometry.boundingSphere) {
  1614. bs = node.geometry.boundingSphere;
  1615. } else {
  1616. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1617. }
  1618. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1619. let startPosition = view.position.clone();
  1620. let endPosition = camera.position.clone();
  1621. let startTarget = view.getPivot();
  1622. let endTarget = bs.center;
  1623. let startRadius = view.radius;
  1624. let endRadius = endPosition.distanceTo(endTarget);
  1625. let easing = TWEEN.Easing.Quartic.Out;
  1626. { // animate camera position
  1627. let pos = startPosition.clone();
  1628. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1629. tween.easing(easing);
  1630. tween.onUpdate(() => {
  1631. view.position.copy(pos);
  1632. });
  1633. tween.start();
  1634. }
  1635. { // animate camera target
  1636. let target = startTarget.clone();
  1637. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1638. tween.easing(easing);
  1639. tween.onUpdate(() => {
  1640. view.lookAt(target);
  1641. });
  1642. tween.onComplete(() => {
  1643. view.lookAt(target);
  1644. this.dispatchEvent({type: 'focusing_finished', target: this});
  1645. });
  1646. this.dispatchEvent({type: 'focusing_started', target: this});
  1647. tween.start();
  1648. }
  1649. };
  1650. moveToGpsTimeVicinity(time){
  1651. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1652. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1653. const diameter = box.min.distanceTo(box.max);
  1654. const camera = this.scene.getActiveCamera();
  1655. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1656. const newCamPos = result.position.clone().sub(offset);
  1657. this.scene.view.position.copy(newCamPos);
  1658. this.scene.view.lookAt(result.position);
  1659. }
  1660. showAbout () {
  1661. $(function () {
  1662. $('#about-panel').dialog();
  1663. });
  1664. };
  1665. getGpsTimeExtent(){
  1666. const range = [Infinity, -Infinity];
  1667. for(const pointcloud of this.scene.pointclouds){
  1668. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1669. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1670. if(aGpsTime){
  1671. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1672. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1673. }
  1674. }
  1675. return range;
  1676. }
  1677. fitToScreen (factor = 1, animationDuration = 0) {
  1678. let box = this.getBoundingBox(this.scene.pointclouds);
  1679. let node = new THREE.Object3D();
  1680. node.boundingBox = box;
  1681. this.zoomTo(node, factor, animationDuration);
  1682. this.controls.stop();
  1683. };
  1684. toggleNavigationCube() {
  1685. this.navigationCube.visible = !this.navigationCube.visible;
  1686. /* this.viewports.push({
  1687. name:'navigationCube',
  1688. left:0, bottom:0, width:0.2,
  1689. }) */
  1690. }
  1691. /* setView(pos, view) {
  1692. if(!pos) return;
  1693. switch(pos) {
  1694. case "F":
  1695. this.setFrontView(view);
  1696. break;
  1697. case "B":
  1698. this.setBackView(view);
  1699. break;
  1700. case "L":
  1701. this.setLeftView(view);
  1702. break;
  1703. case "R":
  1704. this.setRightView(view);
  1705. break;
  1706. case "U":
  1707. this.setTopView(view);
  1708. break;
  1709. case "D":
  1710. this.setBottomView(view);
  1711. break;
  1712. }
  1713. } */
  1714. setTopView(view){
  1715. view = view || this.scene.view
  1716. view.setCubeView("top")
  1717. this.fitToScreen();
  1718. };
  1719. setBottomView(){
  1720. this.scene.view.yaw = -Math.PI;
  1721. this.scene.view.pitch = Math.PI / 2;
  1722. this.fitToScreen();
  1723. };
  1724. setFrontView(view){
  1725. view = view || this.scene.view
  1726. view.yaw = 0;
  1727. view.pitch = 0;
  1728. this.fitToScreen();
  1729. };
  1730. setBackView(view){
  1731. view = view || this.scene.view
  1732. view.yaw = Math.PI;
  1733. view.pitch = 0;
  1734. this.fitToScreen();
  1735. };
  1736. setLeftView(){
  1737. this.scene.view.yaw = -Math.PI / 2;
  1738. this.scene.view.pitch = 0;
  1739. this.fitToScreen();
  1740. };
  1741. setRightView () {
  1742. this.scene.view.yaw = Math.PI / 2;
  1743. this.scene.view.pitch = 0;
  1744. this.fitToScreen();
  1745. };
  1746. flipYZ () {
  1747. this.isFlipYZ = !this.isFlipYZ;
  1748. // TODO flipyz
  1749. console.log('TODO');
  1750. }
  1751. setCameraMode(mode){
  1752. this.scene.cameraMode = mode;
  1753. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1754. for(let pointcloud of this.scene.pointclouds) {
  1755. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1756. }
  1757. }
  1758. getProjection(){
  1759. const pointcloud = this.scene.pointclouds[0];
  1760. if(pointcloud){
  1761. return pointcloud.projection;
  1762. }else{
  1763. return null;
  1764. }
  1765. }
  1766. async loadProject(url,done){
  1767. const response = await fetch(url);
  1768. if(response.ok){
  1769. const text = await response.text();
  1770. const json = JSON5.parse(text);
  1771. // const json = JSON.parse(text);
  1772. if(json.type === "Potree"){
  1773. Potree.loadProject(viewer, json, done);
  1774. }
  1775. }else{
  1776. console.warn("未能加载:"+url )
  1777. }
  1778. }
  1779. saveProject(){
  1780. return Potree.saveProject(this);
  1781. }
  1782. loadSettingsFromURL(){
  1783. if(Utils.getParameterByName("pointSize")){
  1784. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1785. }
  1786. if(Utils.getParameterByName("FOV")){
  1787. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1788. }
  1789. if(Utils.getParameterByName("opacity")){
  1790. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1791. }
  1792. if(Utils.getParameterByName("edlEnabled")){
  1793. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1794. this.setEDLEnabled(enabled);
  1795. }
  1796. if (Utils.getParameterByName('edlRadius')) {
  1797. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1798. }
  1799. if (Utils.getParameterByName('edlStrength')) {
  1800. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1801. }
  1802. if (Utils.getParameterByName('pointBudget')) {
  1803. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1804. }
  1805. if (Utils.getParameterByName('showBoundingBox')) {
  1806. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1807. if (enabled) {
  1808. this.setShowBoundingBox(true);
  1809. } else {
  1810. this.setShowBoundingBox(false);
  1811. }
  1812. }
  1813. if (Utils.getParameterByName('material')) {
  1814. let material = Utils.getParameterByName('material');
  1815. this.setMaterial(material);
  1816. }
  1817. if (Utils.getParameterByName('pointSizing')) {
  1818. let sizing = Utils.getParameterByName('pointSizing');
  1819. this.setPointSizing(sizing);
  1820. }
  1821. if (Utils.getParameterByName('quality')) {
  1822. let quality = Utils.getParameterByName('quality');
  1823. this.setQuality(quality);
  1824. }
  1825. if (Utils.getParameterByName('position')) {
  1826. let value = Utils.getParameterByName('position');
  1827. value = value.replace('[', '').replace(']', '');
  1828. let tokens = value.split(';');
  1829. let x = parseFloat(tokens[0]);
  1830. let y = parseFloat(tokens[1]);
  1831. let z = parseFloat(tokens[2]);
  1832. this.scene.view.position.set(x, y, z);
  1833. }
  1834. if (Utils.getParameterByName('target')) {
  1835. let value = Utils.getParameterByName('target');
  1836. value = value.replace('[', '').replace(']', '');
  1837. let tokens = value.split(';');
  1838. let x = parseFloat(tokens[0]);
  1839. let y = parseFloat(tokens[1]);
  1840. let z = parseFloat(tokens[2]);
  1841. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1842. }
  1843. if (Utils.getParameterByName('background')) {
  1844. let value = Utils.getParameterByName('background');
  1845. this.setBackground(value);
  1846. }
  1847. // if(Utils.getParameterByName("elevationRange")){
  1848. // let value = Utils.getParameterByName("elevationRange");
  1849. // value = value.replace("[", "").replace("]", "");
  1850. // let tokens = value.split(";");
  1851. // let x = parseFloat(tokens[0]);
  1852. // let y = parseFloat(tokens[1]);
  1853. //
  1854. // this.setElevationRange(x, y);
  1855. // //this.scene.view.target.set(x, y, z);
  1856. // }
  1857. };
  1858. // ------------------------------------------------------------------------------------
  1859. // Viewer Internals
  1860. // ------------------------------------------------------------------------------------
  1861. createControls () {
  1862. { // create FIRST PERSON CONTROLS
  1863. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1864. this.fpControls.enabled = false;
  1865. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1866. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1867. /* this.addEventListener("loadPointCloudDone", ()=>{
  1868. let boundPlane = new THREE.Box3()
  1869. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1870. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1871. FirstPersonControls.boundPlane = boundPlane
  1872. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1873. }) */
  1874. }
  1875. // { // create GEO CONTROLS
  1876. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1877. // this.geoControls.enabled = false;
  1878. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1879. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1880. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1881. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1882. // });
  1883. // }
  1884. { // create ORBIT CONTROLS
  1885. this.orbitControls = new OrbitControls(this);
  1886. this.orbitControls.enabled = false;
  1887. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1888. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1889. }
  1890. /* { // create EARTH CONTROLS
  1891. this.earthControls = new EarthControls(this);
  1892. this.earthControls.enabled = false;
  1893. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1894. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1895. }
  1896. { // create DEVICE ORIENTATION CONTROLS
  1897. this.deviceControls = new DeviceOrientationControls(this);
  1898. this.deviceControls.enabled = false;
  1899. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1900. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1901. } */
  1902. /* { // create VR CONTROLS
  1903. this.vrControls = new VRControls(this);
  1904. this.vrControls.enabled = false;
  1905. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1906. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1907. } */
  1908. };
  1909. toggleSidebar () {
  1910. let renderArea = $('#potree_render_area');
  1911. let isVisible = renderArea.css('left') !== '0px';
  1912. if (isVisible) {
  1913. renderArea.css('left', '0px');
  1914. } else {
  1915. renderArea.css('left', '300px');
  1916. }
  1917. };
  1918. toggleMap () {
  1919. // let map = $('#potree_map');
  1920. // map.toggle(100);
  1921. if (this.mapView) {
  1922. this.mapView.toggle();
  1923. }
  1924. };
  1925. onGUILoaded(callback){
  1926. if(this.guiLoaded){
  1927. callback();
  1928. }else{
  1929. this.guiLoadTasks.push(callback);
  1930. }
  1931. }
  1932. promiseGuiLoaded(){
  1933. return new Promise( resolve => {
  1934. if(this.guiLoaded){
  1935. resolve();
  1936. }else{
  1937. this.guiLoadTasks.push(resolve);
  1938. }
  1939. });
  1940. }
  1941. loadGUI(callback){
  1942. if(callback){
  1943. this.onGUILoaded(callback);
  1944. }
  1945. let viewer = this;
  1946. let sidebarContainer = $('#potree_sidebar_container');
  1947. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1948. sidebarContainer.css('width', '300px');
  1949. sidebarContainer.css('height', '100%');
  1950. let imgMenuToggle = document.createElement('img');
  1951. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1952. imgMenuToggle.onclick = this.toggleSidebar;
  1953. imgMenuToggle.classList.add('potree_menu_toggle');
  1954. let imgMapToggle = document.createElement('img');
  1955. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1956. imgMapToggle.style.display = 'none';
  1957. imgMapToggle.onclick = e => { this.toggleMap(); };
  1958. imgMapToggle.id = 'potree_map_toggle';
  1959. let elButtons = $("#potree_quick_buttons").get(0);
  1960. elButtons.append(imgMenuToggle);
  1961. elButtons.append(imgMapToggle);
  1962. VRButton.createButton(this.renderer).then(vrButton => {
  1963. if(vrButton == null){
  1964. console.log("VR not supported or active.");
  1965. return;
  1966. }
  1967. this.renderer.xr.enabled = true;
  1968. let element = vrButton.element;
  1969. element.style.position = "";
  1970. element.style.bottom = "";
  1971. element.style.left = "";
  1972. element.style.margin = "4px";
  1973. element.style.fontSize = "100%";
  1974. element.style.width = "2.5em";
  1975. element.style.height = "2.5em";
  1976. element.style.padding = "0";
  1977. element.style.textShadow = "black 2px 2px 2px";
  1978. element.style.display = "block";
  1979. elButtons.append(element);
  1980. vrButton.onStart(() => {
  1981. this.dispatchEvent({type: "vr_start"});
  1982. });
  1983. vrButton.onEnd(() => {
  1984. this.dispatchEvent({type: "vr_end"});
  1985. });
  1986. });
  1987. /* this.mapView = new MapView(this);
  1988. this.mapView.init(); */
  1989. i18n.init({
  1990. lng: 'en',
  1991. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1992. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1993. getAsync: true,
  1994. debug: false
  1995. }, function (t) {
  1996. // Start translation once everything is loaded
  1997. $('body').i18n();
  1998. });
  1999. $(() => {
  2000. //initSidebar(this);
  2001. let sidebar = new Sidebar(this);
  2002. sidebar.init();
  2003. this.sidebar = sidebar;
  2004. //if (callback) {
  2005. // $(callback);
  2006. //}
  2007. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  2008. $(document.body).append(elProfile.children());
  2009. this.profileWindow = new ProfileWindow(this);
  2010. this.profileWindowController = new ProfileWindowController(this);
  2011. $('#profile_window').draggable({
  2012. handle: $('#profile_titlebar'),
  2013. containment: $(document.body)
  2014. });
  2015. $('#profile_window').resizable({
  2016. containment: $(document.body),
  2017. handles: 'n, e, s, w'
  2018. });
  2019. $(() => {
  2020. this.guiLoaded = true;
  2021. for(let task of this.guiLoadTasks){
  2022. task();
  2023. }
  2024. });
  2025. });
  2026. });
  2027. });
  2028. return this.promiseGuiLoaded();
  2029. }
  2030. setLanguage (lang) {
  2031. i18n.setLng(lang);
  2032. $('body').i18n();
  2033. }
  2034. setServer (server) {
  2035. this.server = server;
  2036. }
  2037. initDragAndDrop(){
  2038. function allowDrag(e) {
  2039. e.dataTransfer.dropEffect = 'copy';
  2040. e.preventDefault();
  2041. }
  2042. let dropHandler = async (event) => {
  2043. console.log(event);
  2044. event.preventDefault();
  2045. for(const item of event.dataTransfer.items){
  2046. console.log(item);
  2047. if(item.kind !== "file"){
  2048. continue;
  2049. }
  2050. const file = item.getAsFile();
  2051. const isJson = file.name.toLowerCase().endsWith(".json");
  2052. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  2053. if(isJson){
  2054. try{
  2055. const text = await file.text();
  2056. const json = JSON.parse(text);
  2057. if(json.type === "Potree"){
  2058. Potree.loadProject(viewer, json);
  2059. }
  2060. }catch(e){
  2061. console.error("failed to parse the dropped file as JSON");
  2062. console.error(e);
  2063. }
  2064. }else if(isGeoPackage){
  2065. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  2066. if(!hasPointcloud){
  2067. let msg = "At least one point cloud is needed that specifies the ";
  2068. msg += "coordinate reference system before loading vector data.";
  2069. console.error(msg);
  2070. }else{
  2071. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  2072. proj4.defs("pointcloud", this.getProjection());
  2073. let transform = proj4("WGS84", "pointcloud");
  2074. const buffer = await file.arrayBuffer();
  2075. const params = {
  2076. transform: transform,
  2077. source: file.name,
  2078. };
  2079. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  2080. viewer.scene.addGeopackage(geo);
  2081. }
  2082. }
  2083. }
  2084. };
  2085. $("body")[0].addEventListener("dragenter", allowDrag);
  2086. $("body")[0].addEventListener("dragover", allowDrag);
  2087. $("body")[0].addEventListener("drop", dropHandler);
  2088. }
  2089. updateAnnotations () {
  2090. if(!this.visibleAnnotations){
  2091. this.visibleAnnotations = new Set();
  2092. }
  2093. this.scene.annotations.updateBounds();
  2094. this.scene.cameraP.updateMatrixWorld();
  2095. this.scene.cameraO.updateMatrixWorld();
  2096. let distances = [];
  2097. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  2098. let viewer = this;
  2099. let visibleNow = [];
  2100. this.scene.annotations.traverse(annotation => {
  2101. if (annotation === this.scene.annotations) {
  2102. return true;
  2103. }
  2104. if (!annotation.visible) {
  2105. return false;
  2106. }
  2107. annotation.scene = this.scene;
  2108. let element = annotation.domElement;
  2109. let position = annotation.position.clone();
  2110. position.add(annotation.offset);
  2111. if (!position) {
  2112. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  2113. }
  2114. let distance = viewer.scene.cameraP.position.distanceTo(position);
  2115. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  2116. let screenPos = new THREE.Vector3();
  2117. let screenSize = 0;
  2118. {
  2119. // SCREEN POS
  2120. screenPos.copy(position).project(this.scene.getActiveCamera());
  2121. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  2122. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  2123. // SCREEN SIZE
  2124. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  2125. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  2126. let slope = Math.tan(fov / 2.0);
  2127. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  2128. screenSize = radius * projFactor;
  2129. } else {
  2130. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  2131. }
  2132. }
  2133. element.css("left", screenPos.x + "px");
  2134. element.css("top", screenPos.y + "px");
  2135. //element.css("display", "block");
  2136. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  2137. if(annotation.descriptionVisible){
  2138. zIndex += 10000000;
  2139. }
  2140. element.css("z-index", parseInt(zIndex));
  2141. if(annotation.children.length > 0){
  2142. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2143. annotation.expand = expand;
  2144. if (!expand) {
  2145. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2146. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2147. if(inFrustum){
  2148. visibleNow.push(annotation);
  2149. }
  2150. }
  2151. return expand;
  2152. } else {
  2153. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2154. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2155. if(inFrustum){
  2156. visibleNow.push(annotation);
  2157. }
  2158. }
  2159. });
  2160. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2161. for(let annotation of visibleNow){
  2162. annotation.display = true;
  2163. notVisibleAnymore.delete(annotation);
  2164. }
  2165. this.visibleAnnotations = visibleNow;
  2166. for(let annotation of notVisibleAnymore){
  2167. annotation.display = false;
  2168. }
  2169. }
  2170. updateMaterialDefaults(pointcloud){
  2171. // PROBLEM STATEMENT:
  2172. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2173. // * the point cloud material won't know the range it should use until some data is loaded
  2174. // * users can modify the range at runtime, but sensible default ranges should be
  2175. // applied even if no GUI is present
  2176. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2177. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2178. // [0, 2047]. We should not automatically change to the new range because that would result
  2179. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2180. const material = pointcloud.material;
  2181. const attIntensity = pointcloud.getAttribute("intensity");
  2182. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2183. material.intensityRange = [...attIntensity.range];
  2184. }
  2185. // const attIntensity = pointcloud.getAttribute("intensity");
  2186. // if(attIntensity && material.intensityRange[0] === Infinity){
  2187. // material.intensityRange = [...attIntensity.range];
  2188. // }
  2189. // let attributes = pointcloud.getAttributes();
  2190. // for(let attribute of attributes.attributes){
  2191. // if(attribute.range){
  2192. // let range = [...attribute.range];
  2193. // material.computedRange.set(attribute.name, range);
  2194. // //material.setRange(attribute.name, range);
  2195. // }
  2196. // }
  2197. }
  2198. update(delta, timestamp){
  2199. viewer.addTimeMark('update','start')
  2200. TWEEN.update(timestamp);
  2201. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2202. this.dispatchEvent({
  2203. type: 'update_start',
  2204. delta: delta,
  2205. timestamp: timestamp});
  2206. this.updateScreenSize() //判断是否改变canvas大小
  2207. const scene = this.scene;
  2208. const camera = scene.getActiveCamera();
  2209. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2210. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2211. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2212. this.scene.directionalLight.position.copy(camera.position);
  2213. this.scene.directionalLight.lookAt(lTarget); */
  2214. for (let pointcloud of visiblePointClouds) {
  2215. pointcloud.showBoundingBox = this.showBoundingBox;
  2216. pointcloud.generateDEM = this.generateDEM;
  2217. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2218. let material = pointcloud.material;
  2219. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2220. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2221. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2222. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2223. //material.classificationName = this.classificationName
  2224. //material.classification = this.classifications;
  2225. //material.recomputeClassification();
  2226. this.updateMaterialDefaults(pointcloud);
  2227. }
  2228. {
  2229. if(this.showBoundingBox){
  2230. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2231. if(!bbRoot){
  2232. let node = new THREE.Object3D();
  2233. node.name = "potree_bounding_box_root";
  2234. this.scene.scene.add(node);
  2235. bbRoot = node;
  2236. }
  2237. let visibleBoxes = [];
  2238. for(let pointcloud of this.scene.pointclouds){
  2239. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2240. let box = node.boundingBoxNode;
  2241. visibleBoxes.push(box);
  2242. }
  2243. }
  2244. bbRoot.children = visibleBoxes;
  2245. }
  2246. }
  2247. if(this.boundNeedUpdate)this.updateModelBound() //add
  2248. this.scene.cameraP.fov = this.fov;
  2249. let controls = this.getControls();
  2250. if (controls === this.deviceControls) {
  2251. this.controls.setScene(scene);
  2252. this.controls.update(delta);
  2253. this.scene.cameraP.position.copy(scene.view.position);
  2254. this.scene.cameraO.position.copy(scene.view.position);
  2255. } else if (controls !== null) {
  2256. controls.setScene(scene);
  2257. controls.update(delta);
  2258. //更新camera
  2259. this.viewports.forEach(viewport=>{
  2260. if(!viewport.active)return
  2261. viewport.view.applyToCamera(viewport.camera)
  2262. })
  2263. }
  2264. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2265. { // update clip boxes
  2266. let boxes = [];
  2267. // volumes with clipping enabled
  2268. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2269. // profile segments
  2270. for(let profile of this.scene.profiles){
  2271. boxes.push(...profile.boxes);
  2272. }
  2273. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2274. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2275. let clipBoxes = boxes.filter(degenerate).map( box => {
  2276. box.updateMatrixWorld();
  2277. let boxInverse = box.matrixWorld.clone().invert();
  2278. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2279. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2280. });
  2281. //改
  2282. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2283. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2284. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2285. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2286. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2287. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
  2288. // set clip volumes in material
  2289. for(let pointcloud of visiblePointClouds){
  2290. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2291. }
  2292. }
  2293. {
  2294. for(let pointcloud of visiblePointClouds){
  2295. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2296. }
  2297. }
  2298. { // update navigation cube
  2299. this.navigationCube.update(camera.rotation);
  2300. }
  2301. this.updateAnnotations();
  2302. if(this.mapView){
  2303. this.mapView.update(delta);
  2304. if(this.mapView.sceneProjection){
  2305. $( "#potree_map_toggle" ).css("display", "block");
  2306. }
  2307. }
  2308. this.transformationTool.update();
  2309. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2310. this.modules.ParticleEditor.update(delta)
  2311. }
  2312. this.mapViewer && this.mapViewer.update(delta) //地图更新
  2313. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2314. viewer.addTimeMark('update','end')
  2315. //add ------
  2316. this.reticule.updateVisible()
  2317. }
  2318. updateViewPointcloud(camera, areaSize, isViewport){
  2319. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2320. //if(isViewport)return
  2321. const tStart = performance.now();
  2322. const campos = camera.position;
  2323. let closestImage = Infinity;
  2324. for(const images of this.scene.orientedImages){
  2325. for(const image of images.images){
  2326. const distance = image.mesh.position.distanceTo(campos);
  2327. closestImage = Math.min(closestImage, distance);
  2328. }
  2329. }
  2330. //const tEnd = performance.now();
  2331. //改:不根据点云修改视野near far
  2332. var near = camera.near, far = camera.far
  2333. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2334. //let near = result.lowestSpacing * 10.0;
  2335. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2336. far = Math.max(far * 1.5, 10000);
  2337. //near = Math.min(100.0, Math.max(0.01, near));
  2338. //near = Math.min(near, closestImage);
  2339. far = Math.max(far, near + 10000);
  2340. /* if(near === Infinity){
  2341. near = 0.1;
  2342. } */
  2343. //camera.near = near; //为了其他物体的显示,不修改near
  2344. camera.far = far;
  2345. }
  2346. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2347. camera.near = -camera.far;
  2348. } */
  2349. if(/* near != camera.near || */far != camera.far){
  2350. camera.updateProjectionMatrix()
  2351. }
  2352. //注:pointcloud.visibleNodes会随着near far自动更新
  2353. }
  2354. getPRenderer(){
  2355. if(this.useHQ){
  2356. if (!this.hqRenderer) {
  2357. this.hqRenderer = new HQSplatRenderer(this);
  2358. }
  2359. this.hqRenderer.useEDL = this.useEDL;
  2360. return this.hqRenderer;
  2361. }else{
  2362. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2363. if (!this.edlRenderer) {
  2364. this.edlRenderer = new EDLRenderer(this);
  2365. }
  2366. return this.edlRenderer;
  2367. } else {
  2368. if (!this.potreeRenderer) {
  2369. this.potreeRenderer = new PotreeRenderer(this);
  2370. }
  2371. return this.potreeRenderer;
  2372. } */
  2373. if (!this.edlRenderer) {
  2374. this.edlRenderer = new EDLRenderer(this);
  2375. }
  2376. return this.edlRenderer;
  2377. }
  2378. }
  2379. renderVR(){//渲染部分没改完
  2380. let renderer = this.renderer;
  2381. renderer.setClearColor(0x550000, 0);
  2382. renderer.clear();
  2383. let xr = renderer.xr;
  2384. let dbg = new THREE.PerspectiveCamera();
  2385. let xrCameras = xr.getCamera(dbg);
  2386. if(xrCameras.cameras.length !== 2){
  2387. return;
  2388. }
  2389. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2390. { // clear framebuffer
  2391. if(viewer.background === "skybox"){
  2392. renderer.setClearColor(0xff0000, 1);
  2393. }else if(viewer.background === "gradient"){
  2394. renderer.setClearColor(0x112233, 1);
  2395. }else if(viewer.background === "black"){
  2396. renderer.setClearColor(0x000000, 1);
  2397. }else if(viewer.background === "white"){
  2398. renderer.setClearColor(0xFFFFFF, 1);
  2399. }else{
  2400. renderer.setClearColor(0x000000, 0);
  2401. }
  2402. renderer.clear();
  2403. }
  2404. // render background
  2405. if(this.background === "skybox"){
  2406. let {skybox} = this;
  2407. let cam = makeCam();
  2408. skybox.camera.rotation.copy(cam.rotation);
  2409. skybox.camera.fov = cam.fov;
  2410. skybox.camera.aspect = cam.aspect;
  2411. // let dbg = new THREE.Object3D();
  2412. let dbg = skybox.parent;
  2413. // dbg.up.set(0, 0, 1);
  2414. dbg.rotation.x = Math.PI / 2;
  2415. // skybox.camera.parent = dbg;
  2416. // dbg.children.push(skybox.camera);
  2417. dbg.updateMatrix();
  2418. dbg.updateMatrixWorld();
  2419. skybox.camera.updateMatrix();
  2420. skybox.camera.updateMatrixWorld();
  2421. skybox.camera.updateProjectionMatrix();
  2422. renderer.render(skybox.scene, skybox.camera);
  2423. // renderer.render(skybox.scene, cam);
  2424. }else if(this.background === "gradient"){
  2425. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2426. }
  2427. this.renderer.xr.getSession().updateRenderState({
  2428. depthNear: 0.1,
  2429. depthFar: 10000
  2430. });
  2431. let cam = null;
  2432. let view = null;
  2433. { // render world scene
  2434. cam = makeCam();
  2435. cam.position.z -= 0.8 * cam.scale.x;
  2436. cam.parent = null;
  2437. // cam.near = 0.05;
  2438. cam.near = viewer.scene.getActiveCamera().near;
  2439. cam.far = viewer.scene.getActiveCamera().far;
  2440. cam.updateMatrix();
  2441. cam.updateMatrixWorld();
  2442. this.scene.scene.updateMatrix();
  2443. this.scene.scene.updateMatrixWorld();
  2444. this.scene.scene.matrixAutoUpdate = false;
  2445. let camWorld = cam.matrixWorld.clone();
  2446. view = camWorld.clone().invert();
  2447. this.scene.scene.matrix.copy(view);
  2448. this.scene.scene.matrixWorld.copy(view);
  2449. cam.matrix.identity();
  2450. cam.matrixWorld.identity();
  2451. cam.matrixWorldInverse.identity();
  2452. renderer.render(this.scene.scene, cam);
  2453. this.scene.scene.matrixWorld.identity();
  2454. }
  2455. for(let pointcloud of this.scene.pointclouds){
  2456. let viewport = xrCameras.cameras[0].viewport;
  2457. pointcloud.material.useEDL = false;
  2458. pointcloud.screenHeight = viewport.height;
  2459. pointcloud.screenWidth = viewport.width;
  2460. // automatically switch to paraboloids because they cause far less flickering in VR,
  2461. // when point sizes are larger than around 2 pixels
  2462. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2463. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2464. // }
  2465. }
  2466. // render point clouds
  2467. for(let xrCamera of xrCameras.cameras){
  2468. let v = xrCamera.viewport;
  2469. renderer.setViewport(v.x, v.y, v.width, v.height);
  2470. // xrCamera.fov = 90;
  2471. { // estimate VR fov
  2472. let proj = xrCamera.projectionMatrix;
  2473. let inv = proj.clone().invert();
  2474. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2475. let rad = p1.y
  2476. let fov = 180 * (rad / Math.PI);
  2477. xrCamera.fov = fov;
  2478. }
  2479. for(let pointcloud of this.scene.pointclouds){
  2480. const {material} = pointcloud;
  2481. material.useEDL = false;
  2482. }
  2483. let vrWorld = view.clone().invert();
  2484. vrWorld.multiply(xrCamera.matrixWorld);
  2485. let vrView = vrWorld.clone().invert();
  2486. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2487. viewOverride: vrView,
  2488. });
  2489. }
  2490. { // render VR scene
  2491. let cam = makeCam();
  2492. cam.parent = null;
  2493. renderer.render(this.sceneVR, cam);
  2494. }
  2495. renderer.resetState();
  2496. }
  2497. clear(params={}){
  2498. let background = params.background || this.background;
  2499. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2500. let renderer = this.renderer
  2501. //let gl = renderer.getContext()
  2502. if(background instanceof THREE.Color){ //add
  2503. renderer.setClearColor(background, backgroundOpacity);
  2504. }else if(background === "skybox"){
  2505. renderer.setClearColor(0x000000, backgroundOpacity);
  2506. } else if (background === 'gradient') {
  2507. renderer.setClearColor(0x000000, backgroundOpacity);
  2508. } else if (background === 'black') {
  2509. renderer.setClearColor(0x000000, 1);
  2510. } else if (background === 'white') {
  2511. renderer.setClearColor(0xFFFFFF, 1);
  2512. } else {
  2513. renderer.setClearColor(background, backgroundOpacity);
  2514. }
  2515. params.target || renderer.clear();
  2516. }
  2517. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2518. var buffer = this.buffers.get(viewport)
  2519. if(!buffer){
  2520. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2521. minFilter: THREE.NearestFilter,
  2522. magFilter: THREE.NearestFilter,
  2523. format: THREE.RGBAFormat,
  2524. type: THREE.FloatType
  2525. });
  2526. this.buffers.set(viewport, rtEDL)
  2527. }
  2528. return buffer
  2529. }
  2530. async renderDefault(params_={}){
  2531. if(!this.visible ) return
  2532. let pRenderer = this.getPRenderer();
  2533. let viewports = params_.viewports || this.viewports
  2534. let renderer = params_.renderer || this.renderer
  2535. viewer.addTimeMark('renderDefault','start')
  2536. //console.log('render', viewports.map(e=>e.name).join(','))
  2537. let renderSize
  2538. if(params_.target){
  2539. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2540. //可能需要viewer.setSize
  2541. }else{
  2542. renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
  2543. }
  2544. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2545. for(let i=0; i<viewports.length; i++){
  2546. let viewport = viewports[i]
  2547. let params = $.extend({},params_);
  2548. params.viewport = viewport
  2549. //if(!params.target){
  2550. params.camera = params.camera || viewport.camera;
  2551. params.extraEnableLayers = viewport.extraEnableLayers
  2552. params.cameraLayers = viewport.cameraLayers
  2553. //}
  2554. params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
  2555. && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
  2556. var left,bottom,width,height
  2557. {
  2558. left = Math.ceil(renderSize.x * viewport.left)
  2559. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2560. if(params_.target){//有target时最好viewport是专门建出来的
  2561. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2562. height = renderSize.y * viewport.height
  2563. }else{
  2564. width = viewport.resolution.x // 用的是client的width和height
  2565. height = viewport.resolution.y
  2566. }
  2567. if(width == 0 || height == 0)continue;//return
  2568. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2569. height = Math.ceil(height)
  2570. let scissorTest = viewport.width<1 || viewport.height<1
  2571. if(params_.target){
  2572. params_.target.viewport.set(left, bottom, width, height);
  2573. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2574. params_.target.scissorTest = scissorTest
  2575. renderer.setRenderTarget(params_.target)
  2576. }else{
  2577. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2578. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2579. } */
  2580. /* if(scissorTest && left == 0 && bottom == 0){
  2581. left = 1 , width-=1
  2582. } */
  2583. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2584. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2585. renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2586. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2587. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2588. }else{
  2589. renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2590. }
  2591. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2592. scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2593. renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2594. }
  2595. }
  2596. //if(needsResize){
  2597. this.ifEmitResize( { viewport} )
  2598. //}
  2599. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2600. viewport.beforeRender && viewport.beforeRender()
  2601. if(viewport.render){
  2602. if(!viewport.render($.extend({}, params, {
  2603. renderer, clear:params.clear || this.clear.bind(this), resize:null,
  2604. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2605. }))) continue//return
  2606. }else{
  2607. this.clear(params)
  2608. pRenderer.clearTargets(params);
  2609. this.renderBG(viewport)
  2610. /* if(this.splatMesh){
  2611. Potree.Utils.setCameraLayers(params.camera, ['model'])
  2612. this.renderer.render(this.splatMesh, params.camera)
  2613. } */
  2614. if(Potree.settings.notAdditiveBlending ){
  2615. params.renderBeforeCloud = true
  2616. this.renderOverlay1(params) //先渲染不透明的model。
  2617. }
  2618. }
  2619. if(!viewport.noPointcloud ){
  2620. if(params_.needWaitLoadPoint){
  2621. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2622. }else{
  2623. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2624. }
  2625. pRenderer.render(params); //渲染点云 skybox。
  2626. }
  2627. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2628. params.renderBeforeCloud = false
  2629. this.renderOverlay1(params)
  2630. this.renderOverlay2(params)
  2631. }else{
  2632. this.renderOverlay(params)
  2633. }
  2634. viewport.afterRender && viewport.afterRender()
  2635. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2636. viewport.needRender = false
  2637. viewport.lastRenderTime = Date.now()
  2638. }
  2639. /* if(params_.screenshot){ //抗锯齿
  2640. this.composer.render();
  2641. } */
  2642. this.renderer.setRenderTarget(null)
  2643. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2644. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2645. viewer.addTimeMark('renderDefault','end')
  2646. }
  2647. renderBG(viewport){
  2648. let background = viewport.background || viewer.background;
  2649. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2650. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2651. if(background === "skybox"){
  2652. //限制相机到原点的距离。
  2653. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2654. let safeRatio = 0.02;
  2655. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2656. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2657. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2658. let length = dir.length()
  2659. const moveMax = 100;
  2660. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2661. dir.multiplyScalar(aimRadius/length)
  2662. skyCamera.position.copy(dir)
  2663. }else{
  2664. skyCamera.position.set(0,0,0)
  2665. }
  2666. skyCamera.rotation.copy(viewport.camera.rotation);
  2667. skyCamera.aspect = viewport.camera.aspect;
  2668. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2669. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2670. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2671. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2672. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2673. //viewport.camera.zoom自变量的变化范围:
  2674. let minX = 1
  2675. let maxX = 80
  2676. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2677. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2678. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2679. }else{
  2680. skyCamera.fov = viewport.camera.fov;
  2681. skyCamera.zoom = 1
  2682. }
  2683. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2684. skyCamera.updateProjectionMatrix();
  2685. skyCamera.updateMatrixWorld()
  2686. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2687. }else if(background === 'gradient'){
  2688. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2689. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2690. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2691. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2692. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2693. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2694. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2695. }
  2696. }
  2697. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2698. }
  2699. /*
  2700. 关于透明度:
  2701. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2702. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2703. 则半透明点云的depthTest和depthWrite都为false
  2704. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2705. 2 如果点云的blend是普通型
  2706. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2707. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2708. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2709. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2710. */
  2711. renderOverlay(params){
  2712. viewer.addTimeMark('renderOverlay','start')
  2713. this.renderOverlay1(params)
  2714. this.renderOverlay2(params)
  2715. viewer.addTimeMark('renderOverlay','end')
  2716. }
  2717. renderOverlay1(params){//渲染主要的mesh
  2718. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2719. let renderer = params.renderer || this.renderer
  2720. this.reticule.updateAtViewports(params.viewport)
  2721. renderer.setRenderTarget(params.target||null)
  2722. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2723. let cameraLayers
  2724. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2725. else{
  2726. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2727. else {
  2728. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene', 'monitor' ];
  2729. if(!params.useModelOnRT){
  2730. cameraLayers.push('model')
  2731. }
  2732. }
  2733. }
  2734. if(cameraLayers.length){
  2735. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2736. if('renderBeforeCloud' in params){
  2737. this.scene.scene.traverse((object)=>{
  2738. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2739. if(object.material){
  2740. let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
  2741. Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
  2742. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
  2743. }
  2744. })//ground的材质中opacity为1,所以被当做不透明了
  2745. }
  2746. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
  2747. renderer.render(this.scene.scene, camera);
  2748. if('renderBeforeCloud' in params){
  2749. this.scene.scene.traverse((object)=>{
  2750. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2751. if(object.material){
  2752. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2753. }
  2754. })
  2755. }
  2756. }
  2757. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2758. }
  2759. renderOverlay2(params){//渲染剩余部分
  2760. let renderer = params.renderer || this.renderer
  2761. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2762. //清除深度 !!!!
  2763. renderer.clearDepth();
  2764. if(!params.magnifier){
  2765. //测量线
  2766. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2767. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2768. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2769. renderer.render(this.scene.scene, camera);
  2770. }
  2771. }
  2772. if(params.viewport.name != "mapViewport" ) {
  2773. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2774. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2775. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2776. renderer.render(this.transformationTool.scene, camera);
  2777. }
  2778. }
  2779. setLimitFar(state){//切换是否limitFar
  2780. viewer.mainViewport.camera.limitFar = !!state
  2781. if(state){
  2782. viewer.mainViewport.camera.near = 0.02;
  2783. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2784. viewer.mainViewport.camera.updateProjectionMatrix()
  2785. }
  2786. }
  2787. setClipState(state){//有时候需要暂时关闭下clip
  2788. state = !!state
  2789. if(this.clipUnabled == !state)return
  2790. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2791. volume.clip = state
  2792. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2793. })
  2794. this.clipUnabled = !state
  2795. }
  2796. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2797. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2798. async render(params={}){//add params
  2799. viewer.addTimeMark('render','start')
  2800. const vrActive = this.renderer.xr.isPresenting;
  2801. let {SiteModel,PanoEditor} = viewer.modules
  2802. if(this.screenshoting && !params.screenshot)return //正在截图
  2803. let s = SiteModel.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2804. Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
  2805. //2024.12为什么截图时不遮挡?
  2806. if(vrActive){
  2807. this.renderVR();
  2808. }else{
  2809. let specialRender = !!params.viewports
  2810. let viewports = params.viewports || this.viewports
  2811. if(!this.needRender && !Potree.settings.renderAllViewports){
  2812. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2813. }
  2814. viewports = viewports.filter(v=>v.active)
  2815. if(viewports.length > 0){
  2816. params.viewports = viewports
  2817. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
  2818. // || this.images360.fastTranMaskPass.enabled
  2819. ){
  2820. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2821. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2822. }else{
  2823. await this.renderDefault(params);
  2824. }
  2825. {
  2826. let marks = performance.getEntriesByName("loop-start")
  2827. marks.length && (marks[marks.length-1].rendered = true )
  2828. }
  2829. }
  2830. if(!specialRender) this.needRender = false
  2831. }
  2832. viewer.addTimeMark('render','end')
  2833. }
  2834. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2835. //let deferred = info.deferred || $.Deferred();
  2836. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2837. let finishDeferred = info.finishDeferred || $.Deferred();
  2838. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2839. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2840. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2841. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2842. let f = ()=>{
  2843. this.startScreenshot(info, width, height, compressRatio)
  2844. }
  2845. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2846. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2847. }
  2848. var startTime = Date.now()
  2849. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2850. this.pauseTestMaxLevel = true
  2851. this.screenshoting = true
  2852. console.log('startScreenshot: '+startTime)
  2853. let updateCamera = ()=>{
  2854. viewports.forEach(e=>{
  2855. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2856. this.dispatchEvent({ //update map and sprite, mapChanged
  2857. type: "camera_changed",
  2858. camera: e.camera,
  2859. viewport : e,
  2860. changeInfo:{positionChanged:true,changed:true}
  2861. })
  2862. })
  2863. }
  2864. let screenshot = async ()=>{
  2865. let pose
  2866. useMap && (viewer.mapViewer.needRender = true)
  2867. info.beforeScreenshot && info.beforeScreenshot()
  2868. let render = async ()=>{
  2869. this.needRender = true
  2870. viewports.forEach(e=>e.active = true)
  2871. if(info.useRenderTarget){
  2872. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2873. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2874. }else{
  2875. //直接渲染 会改变canvas大小
  2876. let canvas = viewerMaster.renderer.domElement
  2877. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2878. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2879. /* if(info.type.includes('prism2d')){//o.map要为true
  2880. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2881. viewerMaster.renderOverlay()
  2882. } */
  2883. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2884. }
  2885. return dataUrl
  2886. }
  2887. let dataUrl
  2888. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2889. let {wc , hc} = info.splitRenderInfo
  2890. let camera = viewer.mainViewport.camera
  2891. let dataUrls = []
  2892. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2893. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2894. for(let i=0;i<wc;i++){
  2895. let col = []
  2896. for(let j=0;j<hc;j++){
  2897. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2898. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2899. let dataUrl = await render()
  2900. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2901. col.push({dataUrl, width:width_, height:height_})
  2902. }
  2903. dataUrls.push(col)
  2904. }
  2905. camera.clearViewOffset()
  2906. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2907. }else{
  2908. dataUrl = await render()
  2909. }
  2910. if(info.splitRenderInfo){
  2911. viewer.viewports = [viewer.mainViewport]
  2912. }
  2913. if(!Potree.settings.isOfficial){
  2914. Common.downloadFile(dataUrl, 'screenshot.png')
  2915. }
  2916. var finish = ()=>{
  2917. oldStates.viewports.forEach(old=>{//恢复相机
  2918. var viewport = viewports.find(v=>v.name == old.name);
  2919. viewport.left = old.left; viewport.bottom = old.bottom;
  2920. viewport.width = old.width; viewport.height = old.height
  2921. viewport.view.copy(old.view)
  2922. //viewport.view.applyToCamera(viewport.camera);
  2923. if(viewport.camera.isOrthographicCamera){
  2924. viewport.camera.zoom = viewport.view.zoom
  2925. }
  2926. })
  2927. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  2928. /* oldStates.viewports.forEach(old=>{//恢复相机
  2929. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2930. this.dispatchEvent({ //update map
  2931. type: "camera_changed",
  2932. camera: viewport.camera,
  2933. viewport : viewport
  2934. })
  2935. }) */
  2936. updateCamera()
  2937. finishDeferred.resolve({dataUrl, pose})
  2938. info.map || setTimeout(()=>{
  2939. if(!this.screenshoting){
  2940. //Potree.settings.pointNoLimit = false
  2941. Potree.settings.pointDensity = 'high'
  2942. //console.warn('恢复pointDensity')
  2943. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2944. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2945. viewer.scene.pointclouds[0].material.oldSize_ = null
  2946. } */
  2947. }
  2948. },500) //延迟:避免连续多次截图时释放点云
  2949. this.screenshoting = false
  2950. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  2951. }
  2952. {//恢复:
  2953. this.backgroundOpacity = oldStates.bgOpacity;
  2954. this.background = oldStates.background;
  2955. this.pauseTestMaxLevel = false
  2956. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  2957. if(info.type == 'measure' || info.type.includes('prism2d')){
  2958. this.modules.SiteModel.pauseUpdateEntity = false
  2959. this.focusDatasets = null
  2960. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2961. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  2962. }
  2963. if(info.type.includes('prism2d')){
  2964. //viewer.mapViewer.transparentBG = false;
  2965. (info.prisms || [info.prism]).forEach(prism=>{
  2966. prism.changeStyleForScreenshot(false)
  2967. if(info.type == 'prism2d-single'){
  2968. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  2969. prism.setEditState(false)
  2970. }
  2971. })
  2972. }
  2973. this.images360.panos.forEach(pano=>{
  2974. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2975. })
  2976. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2977. if(useMap){
  2978. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2979. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2980. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  2981. }
  2982. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  2983. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  2984. }
  2985. mapViewport.noPointcloud = oldStates.noPointcloud
  2986. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  2987. }
  2988. let recover = ()=>{
  2989. if(Potree.settings.displayMode == 'showPanos') {
  2990. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2991. finish()
  2992. }})
  2993. }else{
  2994. finish()
  2995. }
  2996. }
  2997. if(info.ifGetPose){
  2998. Potree.sdk.scene.getPose().done(pose_ =>{
  2999. pose = pose_
  3000. getImageDeferred.resolve({dataUrl, pose})
  3001. recover()
  3002. })
  3003. }else{
  3004. recover()
  3005. }
  3006. }
  3007. }// screenshot end
  3008. let mapViewport
  3009. let mainViewport = this.mainViewport
  3010. let viewports = [], oldStates = {
  3011. viewports:[],
  3012. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  3013. bgOpacity : this.backgroundOpacity,
  3014. background: this.background
  3015. }
  3016. if(!info.type.includes('prism2d')){
  3017. viewports.push(mainViewport)
  3018. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  3019. oldStates.viewports.push(mainViewport.clone())
  3020. }
  3021. if(useMap){
  3022. mapViewport = this.mapViewer.viewports[0]
  3023. mapViewport.view.zoom = mapViewport.camera.zoom
  3024. viewports.push(mapViewport)
  3025. oldStates.viewports.push(mapViewport.clone())
  3026. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  3027. oldStates.noPointcloud = mapViewport.noPointcloud
  3028. oldStates.displayMode = Potree.settings.displayMode
  3029. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  3030. }
  3031. viewports.forEach(e=>e.active = false) //暂停渲染
  3032. if(info.hideMarkers){
  3033. this.images360.panos.forEach(pano=>{//令漫游点不可见
  3034. Potree.Utils.updateVisible(pano, 'screenshot', false)
  3035. })
  3036. }
  3037. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  3038. if(info.bgOpacity != void 0){
  3039. this.backgroundOpacity = info.bgOpacity
  3040. }
  3041. if(info.background != void 0){
  3042. this.background = info.background
  3043. }
  3044. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  3045. let focusDatasets = (measurements)=>{
  3046. this.focusDatasets = []
  3047. measurements.forEach(measure=>{
  3048. measure.points_datasets.forEach(e=>{
  3049. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  3050. if(p && !this.focusDatasets.includes(p)){
  3051. this.focusDatasets.push(p)
  3052. }
  3053. })
  3054. })
  3055. this.updateFpVisiDatasets()
  3056. }
  3057. if(info.type == 'measure'){//要截图双屏
  3058. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  3059. info.measurement.setSelected(true, 'screenshot')
  3060. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  3061. if(Potree.settings.floorplanEnable){
  3062. oldStates.oldSplitDir = this.mapViewer.splitDir
  3063. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  3064. }
  3065. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3066. let begin = ()=>{
  3067. useMap = this.mapViewer.attachedToViewer
  3068. updateCamera()
  3069. if(useMap){
  3070. let waitMap = ()=>{
  3071. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  3072. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3073. }
  3074. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  3075. }else{
  3076. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  3077. }
  3078. }
  3079. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  3080. basePanoSize:1024, gotoBestView:true,
  3081. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  3082. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  3083. promise.done(()=>{
  3084. //console.log('promise.done')
  3085. //根据当前位置更新floorplan显示
  3086. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  3087. this.updateDatasetAt(true)
  3088. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  3089. if(!this.modules.SiteModel.inEntity){
  3090. focusDatasets([info.measurement])
  3091. }
  3092. this.modules.SiteModel.pauseUpdateEntity = true
  3093. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  3094. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  3095. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  3096. this.mapViewer.attachToMainViewer(false) //取消分屏
  3097. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  3098. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  3099. promise.done(()=>{
  3100. begin()
  3101. })
  3102. }else{
  3103. begin()
  3104. }
  3105. })
  3106. }else if(info.type.includes('prism2d')){
  3107. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  3108. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  3109. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3110. prisms.forEach(prism=>{
  3111. let prismPoints = prism.points.slice()
  3112. if(prism.baseModel){
  3113. let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
  3114. prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
  3115. }
  3116. points.push(...prismPoints)
  3117. prism.setSelected(false)
  3118. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  3119. if(info.type == 'prism2d-single') {
  3120. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  3121. prism.setEditState(true)
  3122. }
  3123. })
  3124. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  3125. this.backgroundOpacity = 0
  3126. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  3127. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  3128. })
  3129. promise.done(()=>{
  3130. updateCamera()
  3131. if(info.type == 'prism2d-all'){//全部 带平面图
  3132. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  3133. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3134. }else{//single
  3135. mapViewport.noPointcloud = false //显示点云,而非平面图
  3136. Potree.settings.displayMode = 'showPointCloud'
  3137. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  3138. this.waitPointLoad(screenshot, 5000)
  3139. }
  3140. })
  3141. }else{//default
  3142. let done = ()=>{
  3143. updateCamera()
  3144. if(info.splitRenderInfo){
  3145. screenshot()
  3146. }else{
  3147. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  3148. }
  3149. }
  3150. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3151. if(info.focusObjectInfo){
  3152. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  3153. promise.done(()=>{
  3154. done()
  3155. })
  3156. }else{
  3157. done()
  3158. }
  3159. }
  3160. /*
  3161. 测量线的截图因为要调用分屏的,会改变画面
  3162. 但是普通截图的话,不会改变画面
  3163. */
  3164. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3165. }
  3166. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3167. return new Promise((resolve,reject)=>{
  3168. let finish
  3169. let dealDone = ()=>{
  3170. viewer.removeEventListener('update',update)
  3171. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3172. finish || done && done()
  3173. finish = true
  3174. resolve()
  3175. }
  3176. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3177. if(e.restQueueSize < 10)return ;//差不多完成了
  3178. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3179. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3180. pointclouds.forEach(pointcloud=>{
  3181. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3182. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3183. if(percent < 1/pointclouds.length)return
  3184. let old = pointcloud.maxLevel
  3185. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3186. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3187. pointcloud.maxLevel = actMaxLevel - 1
  3188. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3189. })
  3190. }
  3191. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3192. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3193. } */
  3194. //updateCamera()
  3195. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3196. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3197. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3198. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3199. }
  3200. viewer.addEventListener('update',update)
  3201. update()
  3202. let maxTime = maxTimeForPointLoad || 2000
  3203. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3204. setTimeout(()=>{
  3205. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3206. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3207. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3208. dealDone()
  3209. },{once:true})
  3210. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3211. if(document.hidden){
  3212. return setTimeout(overTime, maxTime)
  3213. }
  3214. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3215. dealDone()
  3216. }
  3217. setTimeout(overTime, maxTime)
  3218. }else{
  3219. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3220. dealDone()
  3221. }
  3222. },200)//先加载一段时间
  3223. })
  3224. }
  3225. focusOnObject(object, type, duration, o={} ) {
  3226. //飞向热点、测量线等 。
  3227. //console.log('focusOnObject: ', object, type)
  3228. let deferred = o.deferred || $.Deferred();
  3229. let target = new THREE.Vector3, //相机focus的位置
  3230. position = new THREE.Vector3, //相机最终位置
  3231. dis; //相机距离目标
  3232. duration = duration == void 0 ? 1200 : duration;
  3233. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3234. let cameraPos = camera.position.clone()
  3235. let boundSize
  3236. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3237. o.endYaw = viewer.mainViewport.view.yaw
  3238. o.endPitch = viewer.mainViewport.view.pitch
  3239. }
  3240. let moveMap = (done)=>{
  3241. if(this.mapViewer && !o.dontMoveMap){
  3242. //console.log('mapFocusOn: '+target.toArray())
  3243. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3244. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3245. //原始的bound
  3246. let boundOri
  3247. if(object.points){
  3248. boundOri = new THREE.Box3()
  3249. object.points.forEach(e=>{
  3250. boundOri.expandByPoint(e)
  3251. })
  3252. }else{
  3253. boundOri = object.boundingBox
  3254. }
  3255. if(o.focusBoundCenter){
  3256. boundOri.getCenter(target)
  3257. target.z += 1
  3258. }
  3259. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3260. let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3261. let boundSizeMap = boundSizeOri.clone()
  3262. boundSizeMap.x *= expand, boundSizeMap.y *= expand
  3263. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3264. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3265. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3266. }
  3267. }
  3268. if(o.onlyMap){
  3269. moveMap(()=>{
  3270. deferred.resolve()
  3271. })
  3272. return {promise:deferred.promise()}
  3273. }
  3274. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3275. // points 和 boundingBox 至少有一个
  3276. let scale
  3277. if(o.dontChangeCamDir){
  3278. var inv = camera.matrixWorldInverse;
  3279. }else{
  3280. var cameraTemp = camera.clone()
  3281. let view = viewer.mainViewport.view.clone();
  3282. view.position.copy(cameraPos);
  3283. view.lookAt(target);
  3284. if(o.endPitch != void 0){
  3285. view.pitch = o.endPitch
  3286. view.yaw = o.endYaw
  3287. }
  3288. view.applyToCamera(cameraTemp)
  3289. //对镜头的bound
  3290. var inv = cameraTemp.matrixWorldInverse;
  3291. }
  3292. var bound = new THREE.Box3()
  3293. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3294. points.forEach(e=>{
  3295. var p = e.clone().applyMatrix4(inv);
  3296. bound.expandByPoint(p)
  3297. })
  3298. scale = 1.2;
  3299. }else{
  3300. bound = boundingBox.applyMatrix4(inv);
  3301. scale = 1 //0.9;
  3302. }
  3303. boundSize = bound.getSize(new THREE.Vector3)
  3304. if(o.boundScale){
  3305. scale = o.boundScale
  3306. }
  3307. {
  3308. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3309. boundSize.y *= scale
  3310. let min = o.minBound || 1
  3311. boundSize.x = Math.max(min, boundSize.x)
  3312. boundSize.y = Math.max(min, boundSize.y)
  3313. }
  3314. if(camera.type == 'OrthographicCamera'){
  3315. dis = boundSize.length() / 2
  3316. }else{
  3317. let aspect = boundSize.x / boundSize.y
  3318. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3319. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3320. }else{
  3321. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3322. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3323. }
  3324. dis += camera.near
  3325. }
  3326. dis = Math.max(0.1,dis)
  3327. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3328. //获得相机最佳位置
  3329. let dir
  3330. if(o.dontChangeCamDir){
  3331. dir = viewer.mainViewport.view.direction.negate()
  3332. }else{
  3333. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3334. }
  3335. if(o.dontLookUp && dir.z < 0){
  3336. dir.negate()
  3337. }
  3338. position.copy(target).add(dir.multiplyScalar(dis))
  3339. if(false){//打开以检查box
  3340. if(!this.boundBox){//调试
  3341. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3342. this.boundBox.material.wireframe = true
  3343. this.boundBox.up.set(0,0,1)
  3344. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3345. this.scene.scene.add(this.boundBox);
  3346. }
  3347. this.boundBox.position.copy(target)
  3348. this.boundBox.scale.copy(boundSize)
  3349. this.boundBox.lookAt(position)
  3350. }
  3351. return position
  3352. }
  3353. if(this.images360.flying){
  3354. let f = ()=>{
  3355. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3356. this.images360.removeEventListener('cameraMoveDone',f)
  3357. }
  3358. this.images360.addEventListener('cameraMoveDone',f)
  3359. return {promise: deferred.promise() }
  3360. }
  3361. if (type == 'measure') {
  3362. if(object.points.length == 0){
  3363. return {promise:deferred.resolve()}
  3364. }
  3365. target.copy(object.getCenter())
  3366. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3367. if(o.gotoBestView){//直接沿着法线方向看
  3368. if(object.points.length>2){
  3369. let facePlane = object.getFacePlane(target)
  3370. let normal = facePlane.normal.clone();
  3371. if(normal.dot(this.mainViewport.view.direction) > 0){
  3372. normal.negate() //顺着视线
  3373. }
  3374. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3375. cameraPos.copy(target).add(normal)
  3376. }else{
  3377. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3378. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3379. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3380. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3381. dir.z = Math.max(dir.z, 0.4);
  3382. cameraPos.copy(target).add(dir)//尽量不要仰视
  3383. let dis = cameraPos.distanceTo(target)
  3384. dir = lineDir.clone().multiplyScalar(dis)
  3385. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3386. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3387. }
  3388. }else{
  3389. if(object.points.length>2){
  3390. let facePlane = object.getFacePlane(target)
  3391. let normal = facePlane.normal.clone()
  3392. let angle = this.mainViewport.view.direction.angleTo(normal)
  3393. let minDiff = THREE.Math.degToRad(30)
  3394. //console.log('angle',angle)
  3395. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3396. if(angle<Math.PI/2){ //在背面
  3397. normal.negate()
  3398. }
  3399. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3400. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3401. //console.log('newDir',newDir)
  3402. cameraPos.copy(target.clone().add(newDir))
  3403. }
  3404. }else if(object.points.length == 2){ //线段
  3405. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3406. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3407. let maxDiff = Math.PI*0.25// 45度
  3408. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3409. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3410. lineDir.negate()
  3411. }
  3412. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3413. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3414. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3415. cameraPos.copy(target.clone().add(newDir))
  3416. }
  3417. }else{
  3418. console.error('measure 没有facePlane points点数还不为2?')
  3419. }
  3420. }
  3421. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3422. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3423. moveMap()
  3424. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3425. let minDis = 0.3;
  3426. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3427. let checkIntersect = ( )=>{
  3428. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3429. if(intersect){
  3430. let blockCount = 0, unblockCount = 0, visi;
  3431. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3432. let p = object.points[i]
  3433. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3434. if(blocked){
  3435. blockCount ++;
  3436. if(blockCount / object.points.length >= 0.5){
  3437. visi = false
  3438. break
  3439. }
  3440. }else{
  3441. unblockCount ++;
  3442. if(unblockCount / object.points.length > 0.5){
  3443. visi = true
  3444. break
  3445. }
  3446. }
  3447. }
  3448. if(visi == void 0){
  3449. visi = unblockCount / object.points.length > 0.5
  3450. }
  3451. let shrink = ()=>{
  3452. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3453. position.copy(target).add(dir)
  3454. console.log('checkIntersect newPos', position.clone() )
  3455. }
  3456. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3457. if(intersect.distance < minDis ){
  3458. console.log('检测到intersect 反向', intersect.distance )
  3459. let position1 = position.clone()
  3460. let dir = new THREE.Vector3().subVectors(position, target)
  3461. position.copy(target).sub(dir)
  3462. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3463. if(intersect2){
  3464. if(intersect2.distance < intersect.distance ){
  3465. position.copy(position1)//恢复
  3466. }
  3467. shrink()
  3468. }
  3469. }else{
  3470. shrink()
  3471. }
  3472. }
  3473. }
  3474. }
  3475. checkIntersect()
  3476. //多折线没有areaPlane 有时候会看向空白区域 - -
  3477. }
  3478. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3479. let target2, dir
  3480. if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3481. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3482. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3483. }
  3484. let pano = viewer.images360.fitPanoTowardPoint({
  3485. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3486. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3487. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3488. target,
  3489. dir,
  3490. point : position,
  3491. bestDistance : 0 ,
  3492. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3493. })
  3494. let result = {promise:deferred.promise() }
  3495. if(pano && pano.msg){
  3496. pano = pano.pano
  3497. result.msg = pano.msg
  3498. }
  3499. if(pano){
  3500. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3501. if(viewer.images360.currentPano == pano){
  3502. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3503. let dis2 = position.distanceTo(target)
  3504. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3505. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3506. }
  3507. }
  3508. return result
  3509. /* if(viewer.images360.currentPano == pano){
  3510. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3511. let dis2 = position.distanceTo(target)
  3512. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3513. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3514. }else{
  3515. return {promise : deferred.promise()}
  3516. } */
  3517. //出现过到达位置后测量线标签闪烁的情况
  3518. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3519. }
  3520. } else if (type == 'tag' || type == 'point') {
  3521. //dimension = 1
  3522. target.copy(object.position)
  3523. let bestDistance = o.distance || 3
  3524. if(!o.dontMoveMap && this.mapViewer){
  3525. //console.log('mapFocusOn: '+target.toArray())
  3526. this.mapViewer.moveTo(target.clone(), null, duration)
  3527. }
  3528. if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
  3529. if(o.dontChangePos){
  3530. position.copy(cameraPos)
  3531. }else{
  3532. if(o.maxDis){
  3533. let disNow = cameraPos.distanceTo(target)
  3534. dis = THREE.Math.clamp(disNow, 1, o.maxDis)
  3535. }else{
  3536. dis = bestDistance
  3537. }
  3538. let dir_ = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3539. if(o.dontLookUp && dir_.z<0) dir_.z *= -1
  3540. position.copy(target).add(dir_.multiplyScalar(dis))
  3541. }
  3542. if(o.sameFloor){//需要在同一楼层
  3543. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3544. if(atFloor){
  3545. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3546. if(camFloor != atFloor){
  3547. let raycaster = new THREE.Raycaster();
  3548. let origin = target
  3549. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3550. raycaster.set(origin, dir)
  3551. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3552. if(intersect){
  3553. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3554. position.addVectors(origin, dir.multiplyScalar(dis))
  3555. console.log('移动到楼层')
  3556. }else{
  3557. console.error('?no intersect?')
  3558. }
  3559. }
  3560. }
  3561. }
  3562. if(o.checkIntersect){//识别被点云遮住的话
  3563. let intersect //反向查找从target到相机的第一个intersect
  3564. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3565. if(intersect){
  3566. position.copy(intersect.location)
  3567. console.log('移近')
  3568. }
  3569. }
  3570. }else{
  3571. let pano = viewer.images360.fitPanoTowardPoint({
  3572. point : target,
  3573. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3574. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3575. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3576. })
  3577. let result = {promise:deferred.promise() }
  3578. if(pano && pano.msg){
  3579. pano = pano.pano
  3580. result.msg = pano.msg
  3581. }
  3582. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3583. return result
  3584. }
  3585. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3586. //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3587. //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3588. target = object.boundingBox.getCenter(new THREE.Vector3)
  3589. if(o.dir){ //指定方向
  3590. cameraPos.copy(target).sub(o.dir)
  3591. }
  3592. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3593. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3594. let pano = viewer.images360.fitPanoTowardPoint({
  3595. point : position,
  3596. bestDistance : 0 ,
  3597. })
  3598. let result = {promise:deferred.promise() }
  3599. if(pano && pano.msg){
  3600. pano = pano.pano
  3601. result.msg = pano.msg
  3602. }
  3603. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3604. if(!pano){
  3605. console.error('no pano')
  3606. }
  3607. return result
  3608. //出现过到达位置后测量线标签闪烁的情况
  3609. }else{
  3610. /* if(o.dontChangeCamDir){
  3611. target = null
  3612. } */
  3613. moveMap()
  3614. }
  3615. }
  3616. if(o.startCamera && o.endCamera){
  3617. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3618. boundSize,
  3619. callback:()=>{
  3620. //console.log('focusOnObjectSuccess: '+object.name, type)
  3621. deferred.resolve()
  3622. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3623. endYaw:o.endYaw, endPitch:o.endPitch
  3624. }, duration)
  3625. }else if(camera.type == "OrthographicCamera"){
  3626. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3627. boundSize,
  3628. endYaw:o.endYaw, endPitch:o.endPitch,
  3629. callback:()=>{
  3630. //console.log('focusOnObjectSuccess: '+object.name, type)
  3631. deferred.resolve()
  3632. },
  3633. }, duration)
  3634. }else{
  3635. viewer.mainViewport.view.setView({position, target, duration,
  3636. endYaw:o.endYaw, endPitch:o.endPitch,
  3637. callback:()=>{
  3638. //console.log('focusOnObjectSuccess: '+object.name, type)
  3639. deferred.resolve()
  3640. }
  3641. })
  3642. }
  3643. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3644. return {promise:deferred.promise()}
  3645. }
  3646. flyToDataset(o={}){
  3647. var pointcloud;
  3648. if(o instanceof THREE.Object3D) pointcloud = o
  3649. else if(o.pointcloud) pointcloud = o.pointcloud
  3650. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3651. let duration = o.duration == void 0 ? 1000 : o.duration
  3652. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3653. if(pointcloud.root.geometryNode){
  3654. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3655. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3656. let index = Math.ceil(count / 2) //随便取一个点
  3657. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3658. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3659. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3660. viewer.focusOnObject({position:point},'point',duration,{dontChangeCamDir:true, distance:15})
  3661. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3662. console.log('flyToDataset focusOnPoint done')
  3663. return
  3664. }
  3665. }
  3666. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3667. let position
  3668. let getPano = ()=>{//获取离中心最近的pano
  3669. let request = []
  3670. let rank = [
  3671. Images360.scoreFunctions.distanceSquared({position: center})
  3672. ]
  3673. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3674. if(r.length){
  3675. return r[0].item
  3676. }
  3677. }
  3678. if(Potree.settings.displayMode == 'showPanos'){
  3679. let pano = getPano()
  3680. if(pano){
  3681. if(pano == this.images360.currentPano) return 'posNoChange'
  3682. this.images360.flyToPano({
  3683. pano
  3684. })
  3685. }else return false
  3686. }else{
  3687. let target
  3688. position = center
  3689. if(pointcloud.panosBound){
  3690. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3691. position = panosCenter.clone()
  3692. /* let ratio = 0.2
  3693. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3694. */
  3695. let pano = getPano()
  3696. if(pano){
  3697. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3698. position.z = target.z //水平, 避免朝上或朝下
  3699. }
  3700. }
  3701. if(this.modules.Clip.editing){
  3702. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3703. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3704. }else{
  3705. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3706. viewer.mainViewport.view.setView({position, target, duration })
  3707. }
  3708. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3709. }
  3710. return true
  3711. }
  3712. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3713. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3714. const addScore = viewer.bound.boundSize.length()
  3715. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3716. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3717. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3718. },(e)=>{//最有可能的是地图上显示的平面图
  3719. return e in viewer.fpVisiDatasets ? addScore : 0
  3720. }]);
  3721. return r[0] && r[0].item
  3722. }
  3723. addTimeMark(name, type){
  3724. let record = Potree.timeCollect[name]
  3725. let needRecord = record && record.start && record.measures.length < record.minCount
  3726. if(needRecord || Potree.measureTimings){
  3727. performance.mark(name+"-"+type)
  3728. if(type == 'end'){
  3729. let measure = performance.measure(name,name+"-start",name+"-end");
  3730. if(needRecord){
  3731. if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
  3732. return //console.log('未能得到performance.measure',name)
  3733. }
  3734. record.latestDuration = measure.duration
  3735. record.measures.push( measure.duration )
  3736. record.sum += measure.duration;
  3737. record.ave = record.sum / record.measures.length;
  3738. record.measures.sort( (a, b) => a - b );
  3739. record.median = record.measures[parseInt(record.measures.length / 2)]
  3740. }
  3741. }
  3742. }
  3743. }
  3744. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3745. if(!Potree.measureTimings)return
  3746. if(!this.fakeMeasure[name]){
  3747. this.fakeMeasure[name] = []
  3748. }
  3749. let object = {
  3750. name, duration
  3751. }
  3752. this.fakeMeasure[name].push(object)
  3753. }
  3754. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3755. if(!this.toggle){
  3756. this.toggle = timestamp;
  3757. }
  3758. let duration = timestamp - this.toggle;
  3759. if(duration > 4000.0){
  3760. if(log){
  3761. let measures = performance.getEntriesByType("measure");
  3762. for(let i in this.fakeMeasure){
  3763. measures.push(...this.fakeMeasure[i])
  3764. }
  3765. let names = new Set();
  3766. for(let measure of measures){
  3767. names.add(measure.name);
  3768. }
  3769. let groups = new Map();
  3770. for(let name of names){
  3771. groups.set(name, {
  3772. measures: [],
  3773. sum: 0,
  3774. n: 0,
  3775. min: Infinity,
  3776. max: -Infinity
  3777. });
  3778. }
  3779. for(let measure of measures){
  3780. let group = groups.get(measure.name);
  3781. group.measures.push(measure);
  3782. group.sum += measure.duration;
  3783. group.n++;
  3784. group.min = Math.min(group.min, measure.duration);
  3785. group.max = Math.max(group.max, measure.duration);
  3786. }
  3787. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3788. for(let [key, value] of glQueries){
  3789. let group = {
  3790. measures: value.map(v => {return {duration: v}}),
  3791. sum: value.reduce( (a, i) => a + i, 0),
  3792. n: value.length,
  3793. min: Math.min(...value),
  3794. max: Math.max(...value)
  3795. };
  3796. let groupname = `[tq] ${key}`;
  3797. groups.set(groupname, group);
  3798. names.add(groupname);
  3799. } */
  3800. for(let [name, group] of groups){
  3801. group.mean = group.sum / group.n;
  3802. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3803. if(group.n === 1){
  3804. group.median = group.measures[0].duration;
  3805. }else if(group.n > 1){
  3806. group.median = group.measures[parseInt(group.n / 2)].duration;
  3807. }
  3808. */
  3809. let measures = group.measures.slice()
  3810. measures.sort( (a, b) => a.duration - b.duration );
  3811. if(group.n === 1){
  3812. group.median = measures[0].duration;
  3813. }else if(group.n > 1){
  3814. group.median = measures[parseInt(group.n / 2)].duration;
  3815. }
  3816. }
  3817. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3818. let cmin = 6;
  3819. let cmed = 6;
  3820. let cmax = 6;
  3821. let csam = 4;
  3822. let message = ` ${"NAME".padEnd(cn)} |`
  3823. + ` ${"MIN".padStart(cmin)} |`
  3824. + ` ${"MEDIAN".padStart(cmed)} |`
  3825. + ` ${"MAX".padStart(cmax)} |`
  3826. + ` ${"AVE".padStart(cmax)} |`
  3827. + ` ${"SAMPLES".padStart(csam)} \n`;
  3828. message += ` ${"-".repeat(message.length) }\n`;
  3829. names = Array.from(names).sort();
  3830. for(let name of names){
  3831. let group = groups.get(name);
  3832. let min = group.min.toFixed(3);
  3833. let median = group.median.toFixed(3);
  3834. let max = group.max.toFixed(3);
  3835. let ave = group.mean.toFixed(3); //add
  3836. let n = group.n;
  3837. message += ` ${name.padEnd(cn)} |`
  3838. + ` ${min.padStart(cmin)} |`
  3839. + ` ${median.padStart(cmed)} |`
  3840. + ` ${max.padStart(cmax)} |`
  3841. + ` ${ave.padStart(cmax)} |`
  3842. + ` ${n.toString().padStart(csam)}\n`;
  3843. }
  3844. message += `\n`;
  3845. console.log(message);
  3846. }
  3847. this.fakeMeasure = {} //clear
  3848. performance.clearMarks();
  3849. performance.clearMeasures();
  3850. this.toggle = timestamp;
  3851. }
  3852. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3853. }
  3854. loop(timestamp){
  3855. //let startTime = performance.now()
  3856. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3857. if(this.paused)return
  3858. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3859. if(this.stats){
  3860. this.stats.begin();
  3861. }
  3862. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3863. this.dispatchEvent('loopStart')
  3864. this.interacted = false
  3865. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3866. let deltaTime = this.clock.getDelta()
  3867. this.update(deltaTime, timestamp);
  3868. this.magnifier.render();
  3869. viewer.addTimeMark('loop2','start')
  3870. this.render();
  3871. viewer.addTimeMark('loop2','end')
  3872. this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
  3873. {
  3874. let hasAnimation
  3875. window.pauseAni || this.objs.children.forEach(model=>{
  3876. if(model.mixer && model.mixer._nActiveActions){
  3877. hasAnimation = true
  3878. model.mixer.update(deltaTime)
  3879. }
  3880. }) //以后有空的话用frust判断是否在画面内,不在的话即使有动画也不要 update 和 render, 如果paused的话是不是也可以不update
  3881. hasAnimation && (this.dispatchEvent('content_changed'))
  3882. }
  3883. // let vrActive = viewer.renderer.xr.isPresenting;
  3884. // if(vrActive){
  3885. // this.update(this.clock.getDelta(), timestamp);
  3886. // this.render();
  3887. // }else{
  3888. // this.update(this.clock.getDelta(), timestamp);
  3889. // this.render();
  3890. // }
  3891. Potree.framenumber++;
  3892. //-------------
  3893. this.images360.tileDownloader.update()
  3894. this.images360.panoRenderer.update()
  3895. this.images360.getNeighbours(this.interacted)
  3896. this.computeShelter()
  3897. //-------------
  3898. if(this.stats){
  3899. this.stats.end();
  3900. }
  3901. this.warnMemory()
  3902. viewer.addTimeMark('loop','end')
  3903. viewer.addTimeMark('loopWaitNext','start')
  3904. this.computeFps()
  3905. this.resolveTimings(timestamp, Potree.measureTimings);
  3906. //Potree.measureTimings = 1
  3907. }
  3908. warnMemory(){//内存高于2000可能崩溃
  3909. if(!performance.memory)return //国产麒麟firefox不支持
  3910. let size = performance.memory.usedJSHeapSize / 1e6
  3911. let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
  3912. if(size > minSize){
  3913. Potree.Common.intervalTool.isWaiting('warnMemory', () => {
  3914. size = Math.round(size)
  3915. let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
  3916. Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
  3917. font: {
  3918. color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
  3919. }
  3920. })
  3921. }, intervalTime);
  3922. }
  3923. }
  3924. computeFps11(){
  3925. let marks = performance.getEntriesByName("loop-start");
  3926. let start = performance.now()
  3927. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3928. let last = marks[marks.length-1]
  3929. this.fpsCollect.push(last)
  3930. let maxCount = 1000
  3931. if(this.fpsCollect.length>maxCount){
  3932. this.fpsCollect.splice(0,1)
  3933. }
  3934. let getFps = (sampleCount, oldValue, requestRendered )=>{
  3935. let samples = this.fpsCollect.slice(-sampleCount)
  3936. let invalidTime = 0
  3937. let lastInvalid, invalidCount = 0
  3938. samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
  3939. if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
  3940. invalidCount ++;
  3941. lastInvalid || (lastInvalid = frame)
  3942. }else{
  3943. if(lastInvalid){
  3944. invalidTime += frame.startTime - lastInvalid.startTime
  3945. lastInvalid = null
  3946. }
  3947. }
  3948. })
  3949. let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
  3950. let frameCount = samples.length - invalidCount - 1 //有效帧数
  3951. if(frameCount > 1){
  3952. if(requestRendered){
  3953. console.log(frameCount,dur,frameCount / dur)
  3954. }
  3955. return frameCount / dur //有的手机高刷可以达到90以上
  3956. }else{
  3957. return oldValue
  3958. }
  3959. }
  3960. Potree.fps = getFps(70, Potree.fps)//即时
  3961. Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
  3962. Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3963. //缺点:调试时因暂停导致fps变低
  3964. }
  3965. Potree.lastComFpsDur = performance.now() - start
  3966. }
  3967. computeFps(){
  3968. let marks = performance.getEntriesByName("loop-start");
  3969. let start = performance.now()
  3970. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3971. let curFrame = marks[marks.length-1]
  3972. let lastFrame = this.fpsCollect.lastFrame
  3973. if(lastFrame && !lastFrame.pageHidden){
  3974. let desc = {
  3975. dur : curFrame.startTime - lastFrame.startTime
  3976. }
  3977. let joinIn = (name, maxCount)=>{
  3978. let collect = this.fpsCollect[name]
  3979. collect.push(desc)
  3980. collect.durSum += desc.dur
  3981. if(collect.length > maxCount){
  3982. collect.durSum -= collect[0].dur
  3983. collect.splice(0,1)
  3984. }
  3985. if(collect.length > 0){
  3986. collect.fps = collect.length / collect.durSum * 1000
  3987. }
  3988. }
  3989. joinIn('short',100)
  3990. joinIn('long',5000)
  3991. if(lastFrame.rendered){
  3992. joinIn('rendered',30), joinIn('renderedLong',300)
  3993. //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
  3994. }
  3995. Potree.fps = this.fpsCollect.short.fps //即时
  3996. Potree.fps2 = this.fpsCollect.long.fps //较长时段
  3997. Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3998. Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
  3999. /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
  4000. Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
  4001. }
  4002. curFrame.cameraChanged = this.lastFrameChanged
  4003. this.fpsCollect.lastFrame = curFrame
  4004. }
  4005. Potree.lastComFpsDur = performance.now() - start
  4006. }
  4007. postError(content, params = {}){
  4008. let message = this.postMessage(content, params);
  4009. message.element.addClass("potree_message_error");
  4010. return message;
  4011. }
  4012. postMessage(content, params = {}){
  4013. let message = new Message(content);
  4014. let animationDuration = 100;
  4015. message.element.css("display", "none");
  4016. message.elClose.click( () => {
  4017. message.element.slideToggle(animationDuration);
  4018. let index = this.messages.indexOf(message);
  4019. if(index >= 0){
  4020. this.messages.splice(index, 1);
  4021. }
  4022. });
  4023. this.elMessages.prepend(message.element);
  4024. message.element.slideToggle(animationDuration);
  4025. this.messages.push(message);
  4026. if(params.duration !== undefined){
  4027. let fadeDuration = 500;
  4028. let slideOutDuration = 200;
  4029. setTimeout(() => {
  4030. message.element.animate({
  4031. opacity: 0
  4032. }, fadeDuration);
  4033. message.element.slideToggle(slideOutDuration);
  4034. }, params.duration)
  4035. }
  4036. return message;
  4037. }
  4038. getBoundingBox (pointclouds) {
  4039. //可以直接返回viewer.bound
  4040. if(!this.bound){
  4041. this.updateModelBound()
  4042. }
  4043. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  4044. };
  4045. updateModelBound(reason){
  4046. this.boundNeedUpdate = false
  4047. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  4048. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  4049. ))
  4050. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  4051. this.objs.children.forEach(e=>{
  4052. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  4053. })
  4054. this.bound.boundingBox.getSize(this.bound.boundSize)
  4055. this.bound.boundingBox.getCenter(this.bound.center)
  4056. }
  4057. viewer.farWhenShowPano = Math.max(1000,this.bound.boundSize.length() * 10)//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  4058. /* let boundPlane = new THREE.Box3()
  4059. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  4060. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  4061. FirstPersonControls.boundPlane = boundPlane */
  4062. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  4063. Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
  4064. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  4065. e.material.heightMin = this.bound.boundingBox.min.z
  4066. e.material.heightMax = this.bound.boundingBox.max.z
  4067. })
  4068. this.dispatchEvent({type:'updateModelBound'})
  4069. }
  4070. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  4071. this.waitQueue.push({
  4072. object,
  4073. isLoadedCallback,
  4074. })
  4075. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  4076. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  4077. }
  4078. ifAllLoaded( ){
  4079. if(this.waitQueue.length>0){
  4080. this.waitQueue = this.waitQueue.filter(function(e) {
  4081. return !e.isLoadedCallback()
  4082. })
  4083. }
  4084. //console.warn('ifAllLoaded', this.waitQueue.length)
  4085. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  4086. }
  4087. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  4088. this.waitQueue = this.waitQueue.filter(function(e) {
  4089. return e.object != object
  4090. })
  4091. //console.log('cancelLoad', object.id)
  4092. this.ifAllLoaded()
  4093. }
  4094. setView(o={}){
  4095. let callback = ()=>{
  4096. if(o.displayMode){
  4097. Potree.settings.displayMode = o.displayMode
  4098. }
  4099. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  4100. o.callback && o.callback()
  4101. }
  4102. if(o.pano != void 0){//pano 权重高于 position
  4103. this.images360.flyToPano(o)
  4104. }else{
  4105. this.mainViewport.view.setView($.extend({},o, {callback}))
  4106. }
  4107. }
  4108. //设置点云为标准模式
  4109. setPointStandardMat(state, pointDensity, fitPointsize){
  4110. console.log('setPointStandardMat',state)
  4111. if(state){
  4112. if(this.pointStatesBefore){
  4113. return console.warn('已设置过pointStatesBefore!')
  4114. }
  4115. this.pointStatesBefore = {
  4116. colorType: new Map(),
  4117. opacity : new Map(),
  4118. size: new Map(),
  4119. density:Potree.settings.pointDensity,
  4120. useEDL:this.getEDLEnabled(),
  4121. shape: viewer.scene.pointclouds[0].material.shape
  4122. }
  4123. viewer.scene.pointclouds.forEach(e=>{
  4124. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  4125. this.pointStatesBefore.colorType.set(e,e.material.activeAttributeName)
  4126. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  4127. })
  4128. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  4129. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  4130. viewer.scene.pointclouds.forEach(e=>{
  4131. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e) == 'ir'?'ir':'rgba';
  4132. e.material.shape = Potree.PointShape['SQUARE']
  4133. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  4134. e.changePointOpacity(1)
  4135. })
  4136. viewer.setEDLEnabled(false)
  4137. }else{
  4138. if(!this.pointStatesBefore){
  4139. return console.error('未设置过pointStatesBefore!')
  4140. }
  4141. Potree.settings.sizeFitToLevel = false
  4142. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  4143. viewer.scene.pointclouds.forEach(e=>{
  4144. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e)
  4145. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  4146. e.material.shape = this.pointStatesBefore.shape
  4147. let size = this.pointStatesBefore.size.get(e)
  4148. if(size) e.changePointSize(size)
  4149. })
  4150. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  4151. this.pointStatesBefore = null
  4152. }
  4153. }
  4154. //调试时显示transformControl来调节object
  4155. transformObject(object){
  4156. let seleted = viewer.inputHandler.selection[0]
  4157. if(!object){//取消
  4158. seleted && viewer.inputHandler.toggleSelection(seleted);
  4159. return
  4160. }
  4161. if(seleted && seleted != object){//要更换,先取消
  4162. this.transformObject(null)
  4163. }
  4164. if(!object.boundingBox){
  4165. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  4166. //??? computeBoundingBox
  4167. }
  4168. if(!viewer.inputHandler.selection.includes(object)){
  4169. viewer.inputHandler.toggleSelection(object);
  4170. }
  4171. }
  4172. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  4173. let result = Common.sortByScore(this.scene.pointclouds,[],[
  4174. (pointcloud)=>{
  4175. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  4176. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  4177. var length = size.length() / 2
  4178. var dis = pos.distanceTo(center);
  4179. return length / dis //到数据集中心的距离占数据集大小越小越好
  4180. }
  4181. ])
  4182. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  4183. let r = result[0];
  4184. return r && r.score > 1 ? result[0].item : null
  4185. }
  4186. createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
  4187. if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
  4188. let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
  4189. Potree.Utils.updateVisible(mesh,'show',false)
  4190. this.images360.node.add(mesh)
  4191. let updatePos = ()=>{
  4192. let dir = this.mainViewport.view.direction
  4193. let radius = this.images360.cube.scale.length()
  4194. mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
  4195. }
  4196. this.addEventListener('camera_changed', e => {
  4197. if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
  4198. && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
  4199. updatePos()
  4200. }
  4201. })
  4202. let judge = ()=>{
  4203. if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
  4204. Potree.Utils.updateVisible(mesh,'show',true)
  4205. updatePos()
  4206. }else{
  4207. Potree.Utils.updateVisible(mesh,'show',false)
  4208. }
  4209. }
  4210. this.images360.addEventListener( 'flyToPanoDone', judge)
  4211. this.images360.addEventListener( 'endChangeMode', judge)
  4212. //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
  4213. }
  4214. /* createRoomEv(){
  4215. const environment = new RoomEnvironment();
  4216. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  4217. }
  4218. */
  4219. setLoaders(){
  4220. this.fileManager = new THREE.LoadingManager(); //整体的load manager
  4221. this.fileManager.onLoad = () => {
  4222. console.log('All resources have been loaded');
  4223. this.fileManager.loading = false
  4224. this.dispatchEvent('managerOnLoad')
  4225. // 在这里可以执行模型渲染、动画等操作
  4226. };
  4227. // 设置加载进度的回调函数(可选)
  4228. this.fileManager.onProgress = (item, loaded, total) => {
  4229. if(loaded < total) this.fileManager.loading = true
  4230. console.log(`Loading ${item}: ${loaded} of ${total}`);
  4231. };
  4232. // 设置加载失败的回调函数(可选)
  4233. /* this.fileManager.onError = (url) => {
  4234. console.error(`Failed to load resource: ${url}`);
  4235. }; */
  4236. loaders = {
  4237. objLoaders : [],//new OBJLoader( this.fileManager ),
  4238. mtlLoader : new MTLLoader( this.fileManager ),
  4239. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  4240. plyLoader : new PLYLoader( this.fileManager ),
  4241. dxfLoader : new DxfLoader(),
  4242. shapeLoader: new Potree.ShapefileLoader()
  4243. }
  4244. }
  4245. getObjLoader(){
  4246. let loader = loaders.objLoaders.find(e=>!e.inUse)
  4247. if(!loader){
  4248. loader = new OBJLoader( this.fileManager )
  4249. loader.inUse = true
  4250. loaders.objLoaders.push(loader)
  4251. }
  4252. return loader
  4253. }
  4254. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  4255. object.isModel = true
  4256. let boundingBox = new THREE.Box3()
  4257. if(fileInfo_.parentInfo){
  4258. object.name = fileInfo_.name
  4259. fileInfo_.parentInfo.loadedCount ++
  4260. fileInfo_.parentInfo.modelGroup.add(object)
  4261. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  4262. return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
  4263. }else{
  4264. return
  4265. }
  4266. }
  4267. object.name = fileInfo_.name != void 0 ? fileInfo_.name : Potree.Common.getNameFromURL(fileInfo_.url,true) // fileInfo_.fileType
  4268. object.fileType = fileInfo_.fileType
  4269. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  4270. //fileInfo_.parentInfo || object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  4271. object.opacity = 1 //初始化 记录
  4272. object.updateMatrixWorld()
  4273. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  4274. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  4275. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  4276. console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  4277. if(fileInfo_.fileType == '3dTiles'){
  4278. let isGroup = !object.runtime
  4279. let children = object.runtime ? [object] : object.children
  4280. children.forEach(object =>{
  4281. let boundingBox_ = new THREE.Box3()
  4282. let tileset = object.runtime.getTileset()
  4283. //TileHeader: tileset.root
  4284. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  4285. let json = tileset.tileset
  4286. let box = json.root.boundingVolume.box
  4287. if(box){
  4288. let center = new THREE.Vector3(box[0],box[1],box[2])
  4289. let boundSize = new THREE.Vector3( )
  4290. // get the extents of the bounds in each axis
  4291. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  4292. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  4293. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  4294. const scaleX = vecX.length();
  4295. const scaleY = vecY.length();
  4296. const scaleZ = vecZ.length();
  4297. boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
  4298. boundingBox_.max.set( scaleX, scaleY, scaleZ );
  4299. if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
  4300. object.position.copy(center)
  4301. object.position.z *= -1
  4302. boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
  4303. }
  4304. }else if(json.root.boundingVolume.sphere){
  4305. let sphereData = json.root.boundingVolume.sphere
  4306. let center = new THREE.Vector3(...sphereData)
  4307. let radius = sphereData[3] / 2
  4308. /* let sphere = new THREE.Sphere(center, radius)
  4309. let box = sphere.getBoundingBox()
  4310. boundingBox.copy(box) */
  4311. boundingBox_.min.set( - radius, - radius, - radius );
  4312. boundingBox_.max.set( radius, radius, radius );
  4313. }else{
  4314. return console.error('json boundingVolume 缺少信息')
  4315. }
  4316. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  4317. //console.log('3d tiles json',json)
  4318. json.root.refine = 'ADD';
  4319. json.refine = 'ADD';
  4320. boundingBox.union(boundingBox_)
  4321. })
  4322. }else {
  4323. Potree.Utils.setObjectLayers(object,'model')
  4324. object.traverse( ( child )=>{
  4325. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  4326. if (is){
  4327. child.renderOrder = Potree.config.renderOrders.model;
  4328. let boundingBox_
  4329. if(child instanceof THREE.SkinnedMesh){//animation
  4330. child.computeBoundingBox();
  4331. boundingBox_ = child.boundingBox
  4332. }else{
  4333. child.geometry.computeBoundingBox()
  4334. boundingBox_ = child.geometry.boundingBox
  4335. }
  4336. //获取在scale为1时,表现出的大小
  4337. boundingBox.union(boundingBox_.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  4338. let changeMat = (oldMat)=>{
  4339. let mat = oldMat
  4340. if(fileInfo_.unlit && (!(oldMat instanceof THREE.MeshBasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
  4341. mat = new THREE.MeshBasicMaterial({name:oldMat.name, map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color, skinning:oldMat.skinning})
  4342. }
  4343. if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
  4344. mat = new THREE.MeshStandardMaterial()
  4345. mat.roughness = 0.7
  4346. mat.metalness = 0.5
  4347. }
  4348. fileInfo_.metalness != void 0 && (mat.metalness = fileInfo_.metalness)
  4349. fileInfo_.roughness != void 0 && (mat.roughness = fileInfo_.roughness)
  4350. if(mat != oldMat)oldMat.dispose()
  4351. //纯色的还是不能用BasicMaterial
  4352. return mat
  4353. }
  4354. if(child.material instanceof Array){//obj
  4355. child.material = child.material.map(m=>changeMat(m))
  4356. }else{
  4357. child.material = changeMat(child.material)
  4358. }
  4359. }
  4360. } );
  4361. }
  4362. this.objs.add(object)
  4363. if(fileInfo_.transform){
  4364. let setTransfrom = (name)=>{
  4365. let value = fileInfo_.transform[name]
  4366. if(value == void 0)return
  4367. if(value instanceof Array){
  4368. object[name].fromArray(value)
  4369. }else{
  4370. object[name].copy(value)
  4371. }
  4372. }
  4373. setTransfrom('position')
  4374. setTransfrom('rotation')
  4375. setTransfrom('scale')
  4376. }
  4377. if(fileInfo_.moveWithPointcloud){
  4378. object.updateMatrix();
  4379. object.matrixAutoUpdate = false
  4380. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4381. object.matrixWorldNeedsUpdate = true
  4382. }
  4383. object.updateMatrixWorld()
  4384. MergeEditor.getBoundCenter(object) //初始化
  4385. fileInfo_.objLoader && (fileInfo_.objLoader.inUse = false)
  4386. done && done(object, fileInfo_)
  4387. this.dispatchEvent({type:'modelLoaded',model:object})
  4388. //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
  4389. }
  4390. async loadModel(fileInfo, done, onProgress_, onError){
  4391. console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
  4392. let boundingBox = new THREE.Box3()
  4393. if(fileInfo.objurl){
  4394. /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
  4395. }
  4396. if(fileInfo.url instanceof Array){
  4397. if(fileInfo.url.length == 1){
  4398. fileInfo.url = fileInfo.url[0]
  4399. }else{
  4400. fileInfo.loadedCount = 0
  4401. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4402. fileInfo.url.forEach((url,i)=>{
  4403. let fileInfoS = Common.CloneObject(fileInfo)
  4404. fileInfoS.url = url
  4405. fileInfoS.name = 'child-'+i
  4406. fileInfoS.parentInfo = fileInfo
  4407. this.loadModel(fileInfoS, done, onProgress_, onError)
  4408. })
  4409. return
  4410. }
  4411. }
  4412. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4413. fileInfo.loadStartTime = Date.now()
  4414. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4415. let loadDone = (object, fileInfo_ )=>{
  4416. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4417. }
  4418. let onProgress = function ( xhr ) {
  4419. if ( xhr.lengthComputable ) {
  4420. let percentComplete = xhr.loaded / xhr.total * 100;
  4421. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4422. onProgress_ && onProgress_(percentComplete)
  4423. }
  4424. };
  4425. if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
  4426. let a = fileInfo.url.split('/')
  4427. let tails = a.pop().split('.')
  4428. let head = a.join('/') + '/'
  4429. let name = tails[0], fileType = tails[1]
  4430. if(fileType == 'obj'){
  4431. fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
  4432. fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
  4433. }else{
  4434. fileInfo.fileType = 'glb'
  4435. }
  4436. }
  4437. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4438. let objLoader = fileInfo.objLoader = this.getObjLoader()
  4439. let loadobj = ()=>{
  4440. objLoader.load(fileInfo.objurl, (object, total)=>{
  4441. loadDone(object/* , total, fileInfo.objurl */)
  4442. }, onProgress, onError )
  4443. }
  4444. if(fileInfo.mtlurl){
  4445. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4446. objLoader.setMaterials( materials ) //因为这句所以不同obj不能用同一个objLoader,否则材质紊乱,模型变白
  4447. materials.preload();
  4448. loadobj()
  4449. } , onProgress, ()=>{
  4450. //console.log('mtl load failed, load obj directly')
  4451. loadobj()
  4452. });
  4453. }else{
  4454. loadobj()
  4455. }
  4456. }else if(fileInfo.fileType == 'glb'){
  4457. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4458. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4459. console.log('loadGLTF', gltf, 'aniCount:',gltf.animations.length)
  4460. let model = gltf.scene
  4461. if(gltf.animations.length){
  4462. let skeleton = new THREE.SkeletonHelper( model );
  4463. //skeleton.visible = false;
  4464. viewer.scene.scene.add(skeleton)
  4465. model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
  4466. skeleton.material.opacity = 0.1
  4467. let mixer = new THREE.AnimationMixer( model);
  4468. model.actions = []
  4469. gltf.animations.forEach(ani=>{
  4470. if(ani.tracks.filter(e=>e instanceof THREE.QuaternionKeyframeTrack).length > 1){ //>一帧的
  4471. model.actions.push(mixer.clipAction( ani ));
  4472. }
  4473. })
  4474. model.mixer = mixer
  4475. }
  4476. model.gltf = gltf
  4477. loadDone(model)
  4478. }, onProgress, onError)
  4479. }else if(fileInfo.fileType == 'ply'){
  4480. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4481. let object
  4482. console.log('ply加载完毕', geometry)
  4483. if(!geometry.index){//点云
  4484. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4485. //141M的点云,intersect费时300ms以上
  4486. }else{//mesh
  4487. object = new THREE.Mesh(geometry)
  4488. }
  4489. loadDone(object)
  4490. })
  4491. }else if(fileInfo.fileType == '3dTiles'){
  4492. let result = await Loader3DTiles.load({
  4493. url: fileInfo.url,
  4494. gltfLoader : loaders.glbLoader,
  4495. //renderer: SceneRenderer.renderer
  4496. options: {
  4497. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4498. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4499. maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
  4500. //maxDepth: 100,
  4501. //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4502. debug: browser.urlHasValue('tilesBox'), //show box
  4503. parent: this.scene.scene,
  4504. is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
  4505. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4506. },
  4507. })
  4508. //console.log(result)
  4509. result.model.runtime = result.runtime
  4510. let loaded = false
  4511. let tileset = result.runtime.getTileset()
  4512. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4513. if (data.loadingCount == 0 && !loaded) {
  4514. loaded = true;
  4515. //console.log('loaded!!!!!!!!!!!!!')
  4516. }
  4517. });
  4518. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4519. let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
  4520. MergeEditor.changeOpacity(e.tileContent, master.opacity)
  4521. if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
  4522. //set Layers ?
  4523. Potree.Utils.setObjectLayers(e.tileContent, 'model')
  4524. })
  4525. {
  4526. let vi = true
  4527. Object.defineProperty( result.model, "visible", {
  4528. get: function() {
  4529. return vi
  4530. },
  4531. set: function(v) {
  4532. vi = v
  4533. result.model.visiChangeCallback()
  4534. }
  4535. })
  4536. }
  4537. let v = true
  4538. result.model.visiChangeCallback = ()=>{
  4539. let visi = result.model.realVisible()
  4540. tileset.visible = visi; //同步,使不加载
  4541. if(v != visi){
  4542. tileset.nextForceUpdate = true
  4543. v = visi
  4544. }
  4545. }
  4546. loadDone(result.model/* , null, fileInfo.url */)
  4547. }else if(fileInfo.fileType == 'dxf'){
  4548. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4549. loadDone(object)
  4550. },fileInfo)
  4551. }else if(fileInfo.fileType == 'shp'){
  4552. /* if(viewer.transform){
  4553. loaders.shapeLoader.transform = (v)=>{
  4554. let a = viewer.transform.lonlatTo4550.inverse(v)
  4555. return viewer.transform.lonlatToLocal.forward(a)
  4556. }
  4557. //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
  4558. } */
  4559. const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
  4560. const shpModel = shp.node
  4561. loadDone(shpModel)
  4562. }else if(fileInfo.fileType == '3dgs'){
  4563. const gsViewer = new GaussianSplats3D.Viewer({
  4564. 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
  4565. rootElement: this.renderArea,
  4566. threeScene: this.scene.scene,
  4567. renderer: this.renderer,
  4568. camera: this.mainViewport.camera,
  4569. useBuiltInControls: false,
  4570. //dropInMode: true,
  4571. logLevel:10, //console info
  4572. antialiased: fileInfo.antialiased,
  4573. sharedMemoryForWorkers: true, //有的 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会,ip的话要https,但我手机自带浏览器必须false
  4574. sphericalHarmonicsDegree: 2 //最大支持的sh Level
  4575. });
  4576. //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
  4577. gsViewer.addSplatScene(fileInfo.url, {
  4578. 'progressiveLoad': true
  4579. })
  4580. .then(() => {
  4581. gsViewer.start();
  4582. //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
  4583. gsViewer.splatMesh.updateMatrix()
  4584. gsViewer.splatMesh.updateMatrixWorld()
  4585. gsViewer.splatMesh.gsViewer = gsViewer
  4586. gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
  4587. loadDone(gsViewer.splatMesh)
  4588. let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
  4589. gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
  4590. gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
  4591. }
  4592. let selfRaycaster = new GaussianSplats3D.Raycaster
  4593. gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
  4594. let hits = []
  4595. selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
  4596. selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
  4597. hits.forEach(e=>{
  4598. e.object = gsViewer.splatMesh
  4599. e.point = e.origin
  4600. delete e.origin
  4601. })
  4602. intersects.push(...hits)
  4603. } //问题:感觉normal不准
  4604. let updateRegion = ()=>{
  4605. gsViewer.update() //load
  4606. if(!gsViewer.splatMesh.visibleRegionChanging){
  4607. viewer.removeEventListener('update',updateRegion)
  4608. }else{
  4609. viewer.dispatchEvent('content_changed')
  4610. }
  4611. }
  4612. viewer.addEventListener('update',updateRegion)
  4613. });
  4614. //window.gsViewer = gsViewer
  4615. viewer.addEventListener('render.begin2',(e)=>{
  4616. if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
  4617. gsViewer.update()
  4618. if(gsViewer.initialized && gsViewer.splatRenderReady){
  4619. }
  4620. }
  4621. })
  4622. }
  4623. }
  4624. removeModel(model){
  4625. model.parent.remove(model)
  4626. let dispose = (e)=>{
  4627. e.geometry && e.geometry.dispose()
  4628. e.material && e.material.dispose()
  4629. }
  4630. model.traverse(e=>{
  4631. dispose(e)
  4632. })
  4633. if(Potree.settings.boundAddObjs && model.isChildOf(viewer.objs)){
  4634. this.updateModelBound()
  4635. }
  4636. }
  4637. setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
  4638. let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
  4639. let fun = arguments[1] || arguments[0]
  4640. models.forEach(e=>{
  4641. if(e.fileType == '3dTiles'){
  4642. e.traverse(child=>{
  4643. if(child.runtime){
  4644. fun(child)
  4645. return {stopContinue:true}
  4646. }
  4647. })
  4648. }
  4649. })
  4650. }
  4651. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4652. state = !!state
  4653. this.setAllTilesets(model=>{
  4654. let tileset = model.runtime.getTileset()
  4655. Potree.Utils.updateVisible(model, cause, state)
  4656. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4657. model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4658. if(state) this.dispatchEvent('content_changed')
  4659. })
  4660. if(state){
  4661. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4662. }else{
  4663. Potree.pointBudget = 0
  4664. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4665. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4666. this.images360.depthSampler.clearTexData()
  4667. }
  4668. this.dispatchEvent({type:'setDisplay',state})
  4669. this.paused = !state
  4670. }
  4671. addFire(){
  4672. if(Potree.settings.number == 't-CwfhfqJ'){
  4673. let position = Potree.Utils.datasetPosTransform({
  4674. pointcloud:viewer.scene.pointclouds[0],
  4675. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4676. fromDataset:true
  4677. })
  4678. viewer.modules.ParticleEditor.addParticle( {
  4679. type:'fire',
  4680. positions:[position],
  4681. radius:0.42,
  4682. height:10,
  4683. })
  4684. viewer.modules.ParticleEditor.addParticle( {
  4685. type:'smoke',
  4686. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4687. positionStyle : 'sphere' ,
  4688. positionRadius : 0.3,
  4689. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4690. opacityBase : 0.2,
  4691. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4692. velocityBase : new THREE.Vector3( 0, 0, 1),
  4693. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4694. accelerationBase : 0.2,
  4695. accelerationSpread : 0.7,
  4696. radius:0,
  4697. //particlesPerSecond : 30,
  4698. particleDeathAge : 3.0,
  4699. })
  4700. viewer.modules.ParticleEditor.addParticle( {
  4701. type:'explode',
  4702. name:'fire splash',
  4703. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4704. size: 0.1,
  4705. sizeRange: 0.3,
  4706. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4707. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4708. speed : 1, //sphere
  4709. speedRange : 4,
  4710. radius: 0.1,
  4711. acceleration : 0.3,
  4712. accelerationRange : 1,
  4713. particleSpaceTime:0,
  4714. strength:4,
  4715. })
  4716. }
  4717. }
  4718. addVideo(){
  4719. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4720. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4721. var videoInfo = this.videoInfo = [
  4722. {
  4723. id: '40-2',
  4724. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4725. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4726. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4727. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4728. },
  4729. {
  4730. id: 40,
  4731. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4732. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4733. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4734. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4735. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4736. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4737. visibles: [40]
  4738. },
  4739. ]
  4740. let add = (info)=>{
  4741. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4742. video.setAttribute("crossOrigin", 'Anonymous')
  4743. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4744. var map = new THREE.VideoTexture(video);
  4745. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4746. color:"#ffffff",
  4747. transparent: !0,
  4748. depthTest:false,
  4749. opacity:0 ,
  4750. //side:2,
  4751. map
  4752. }))
  4753. plane.position.fromArray(info.position)
  4754. plane.rotation.fromArray(info.rotation)
  4755. info.scale && plane.scale.fromArray(info.scale)
  4756. this.scene.scene.add(plane)
  4757. info.plane = plane
  4758. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4759. video.addEventListener('loadeddata', function(e) {
  4760. video.play()
  4761. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4762. plane.material.opacity = 1
  4763. }
  4764. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4765. console.log('video loadeddata', info.id)
  4766. })
  4767. if(info.visibles){
  4768. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4769. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4770. setTimeout(()=>{
  4771. plane.visible = true;
  4772. video.currentTime = 0
  4773. video.play();
  4774. if(video.paused){
  4775. var startPlay = ()=>{
  4776. plane.visible && video.play()
  4777. this.removeEventListener('global_mousedown', startPlay)
  4778. }
  4779. this.addEventListener('global_mousedown', startPlay)
  4780. }
  4781. Potree.settings.zoom.enabled = false
  4782. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4783. }, 0, easing['easeInOutQuad'])
  4784. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4785. }else{
  4786. //消失
  4787. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4788. if(!info){
  4789. plane.visible = false
  4790. video.pause()
  4791. Potree.settings.zoom.enabled = true
  4792. }
  4793. }, 0, easing['easeInOutQuad'])
  4794. }
  4795. })
  4796. }
  4797. var startPlay = ()=>{
  4798. video.play()
  4799. //video.pause()
  4800. //video.currentTime = 0.1;
  4801. this.removeEventListener('global_mousedown', startPlay)
  4802. }
  4803. this.addEventListener('global_mousedown', startPlay)
  4804. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4805. }
  4806. videoInfo.forEach(info=>{
  4807. add(info)
  4808. })
  4809. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4810. if(Potree.settings.displayMode != 'showPanos') return
  4811. let info = videoInfo[e.toPano.pano.id]
  4812. if(info ){ //出现
  4813. setTimeout(()=>{
  4814. plane.visible = true;
  4815. plane.position.fromArray(info.position)
  4816. plane.rotation.fromArray(info.rotation)
  4817. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4818. video.play();
  4819. video.currentTime = 0
  4820. Potree.settings.zoom.enabled = false
  4821. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4822. }, 0, easing['easeInOutQuad'])
  4823. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4824. }
  4825. //消失
  4826. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4827. if(!info){
  4828. plane.visible = false
  4829. video.pause()
  4830. Potree.settings.zoom.enabled = true
  4831. }
  4832. }, 0, easing['easeInOutQuad'])
  4833. })
  4834. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4835. if(e.mode == 'showPanos'){
  4836. let info = videoInfo[this.images360.currentPano.id]
  4837. if(info ){ //出现
  4838. plane.visible = true;
  4839. plane.position.fromArray(info.position)
  4840. plane.rotation.fromArray(info.rotation)
  4841. plane.material.opacity = 0
  4842. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4843. video.play();
  4844. video.currentTime = 0
  4845. Potree.settings.zoom.enabled = false
  4846. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4847. }, 0, easing['easeInOutQuad'])
  4848. }
  4849. }else{
  4850. plane.visible = false;
  4851. Potree.settings.zoom.enabled = true
  4852. }
  4853. })
  4854. */
  4855. }
  4856. /* addTube(){//加水管 自动生成
  4857. if(Potree.settings.number == 't-8KbK1JjubE'){
  4858. let boundingBox = new THREE.Box3()
  4859. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4860. let radius = 0.08;
  4861. let radialSegments = 5
  4862. let radSegments = Math.PI*2 / radialSegments
  4863. var circlePts = [];//横截面
  4864. for(let i=0;i<radialSegments;i++){
  4865. let angle = radSegments * i;
  4866. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4867. }
  4868. var count = 0
  4869. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4870. var name = 'cylinder'+count
  4871. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4872. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4873. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4874. var mesh = new THREE.Mesh(geo,mat);
  4875. mesh.name = name
  4876. window[name] = mesh
  4877. mesh.boundingBox = boundingBox
  4878. mesh.matrixAutoUpdate = false
  4879. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4880. mesh.matrixWorldNeedsUpdate = true
  4881. this.scene.scene.add(mesh);
  4882. count ++
  4883. }
  4884. let linePath, height
  4885. //地上管子 黄色
  4886. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  4887. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  4888. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  4889. ]
  4890. height = radius + 0.05;
  4891. addMesh('#b86', linePath, height)
  4892. //地下管子 藍色
  4893. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  4894. ]
  4895. height = -0.5;
  4896. addMesh('#48a', linePath, height)
  4897. }
  4898. } */
  4899. addMonitor(data, model){
  4900. if(!model){
  4901. return console.warn('必须指定第二个参数为所附模型')
  4902. }
  4903. data = data || {
  4904. "sid": "gSMVdb159299",
  4905. "name": "1",
  4906. "panoId": "0",
  4907. "video": "https://newcntv.qcloudcdn.com/asp/hls/4000/0303000a/3/default/d907ef756138493e9fe5b35b4ab69642/4000.m3u8",
  4908. "posOri": {
  4909. "x": 0.75,
  4910. "y": 0.07,
  4911. "z": 1.5
  4912. },
  4913. "posOffset": {
  4914. "x": 0,
  4915. "y": 0,
  4916. "z": 0
  4917. },
  4918. "fov": 70,
  4919. "far": 3,
  4920. "yaw": 24,
  4921. "roll": 0,
  4922. "pitch": -1,
  4923. "videoType": 1
  4924. }
  4925. let monitor = new Monitor(data)
  4926. model.add(monitor)
  4927. this.scene.monitors.push(monitor)
  4928. this.dispatchEvent('content_changed')
  4929. }
  4930. addTube(datas){//加水管 自动生成
  4931. for(let number in datas){
  4932. if(number == Potree.settings.number){
  4933. let data = datas[number]
  4934. let boundingBox = new THREE.Box3()
  4935. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4936. var index = 0
  4937. function addMesh({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, tension=0.3, visiEntity}={}){//height:在path之上的高度,负数代表在path之下
  4938. var name = 'tube_'+index
  4939. let options = arguments[0]
  4940. let radialSegments = THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  4941. let radSegments = Math.PI*2 / radialSegments
  4942. var circlePts = [];//横截面
  4943. for(let i=0;i<radialSegments;i++){
  4944. let angle = radSegments * i;
  4945. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4946. }
  4947. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  4948. let linePath = path.map(e=>{
  4949. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  4950. let pos
  4951. if(fromDataset){
  4952. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4953. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  4954. }else{
  4955. pos = new THREE.Vector3().copy(e)
  4956. }
  4957. return pos.setZ(pos.z+height)
  4958. })
  4959. console.log(linePath)
  4960. let geo = MeshDraw.getExtrudeGeo( circlePts, null, Object.assign(options, { extrudePath:linePath, tension }) )
  4961. var mesh = new THREE.Mesh(geo,mat);
  4962. mesh.name = name
  4963. window[name] = mesh
  4964. mesh.boundingBox = boundingBox
  4965. mesh.matrixAutoUpdate = false
  4966. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4967. mesh.matrixWorldNeedsUpdate = true
  4968. viewer.scene.scene.add(mesh);
  4969. if(visiEntity){
  4970. viewer.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  4971. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  4972. })
  4973. }
  4974. }
  4975. while(index < data.length){
  4976. addMesh(data[index])
  4977. index++
  4978. }
  4979. }
  4980. }
  4981. /*
  4982. 可能用到的
  4983. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  4984. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4985. */
  4986. }
  4987. addSprite(e){//api
  4988. let sprite
  4989. if(e.text != void 0){
  4990. sprite = new TextSprite(e )
  4991. }else{
  4992. let map = texLoader.load(src)
  4993. e.map = map
  4994. sprite = new Sprite(e )
  4995. }
  4996. return sprite
  4997. }
  4998. switchHotType(){// add
  4999. let type = Potree.settings.showHotTemp ? 'temp' : Potree.settings.showHotIr ? 'ir' : null
  5000. let _gradient = Gradients[type ? 'ir' : 'RAINBOW'] //e.material._gradient = Gradients[type == 'ir' ? 'ir' : 'RAINBOW']//渐变色阶
  5001. let gradientTex = Potree.ExtendPointCloudMaterial.generateGradientTexture(_gradient);
  5002. let min,max
  5003. if(type){
  5004. min = this.tempRange[type].min
  5005. max = this.tempRange[type].max
  5006. if(min > 0){
  5007. let expand = (max - min) * 0.015 //微扩大,因为比min还小的是0, 0是未探测到温度,要区别出0和min,否则这俩将是一个颜色(但不能扩太多,因为界面标记了最低值,否则0就是最低值了)
  5008. min-=expand
  5009. }else if(max < 0){
  5010. let expand = (max - min) * 0.015
  5011. max-=expand
  5012. }
  5013. }
  5014. let objects = [viewer.images360.cube].concat(viewer.scene.pointclouds)
  5015. objects.forEach(e=>{
  5016. e.material.uniforms.gradient.value = e.material.gradientTexture = gradientTex
  5017. type && e.material.uniforms.temperRange.value.set(min, max )
  5018. })
  5019. viewer.scene.pointclouds.forEach(e=>e.updateAttrAuto())
  5020. }
  5021. gatherTempRange(type, range){ //收集温度范围
  5022. let oldRange = Common.CloneObject(this.tempRange)
  5023. if(range){ //全景模式时
  5024. let {min,max} = this.tempRange[type]
  5025. min = Math.min(range.min, min)
  5026. max = Math.max(range.max, max)
  5027. this.tempRange[type] = {min,max}
  5028. }else{//点云模式随着加载而扩充温度范围
  5029. viewer.scene.pointclouds.forEach(pointcloud=>{
  5030. let rootAttr = pointcloud.root.geometryNode?.geometry.attributes || pointcloud.root.geometry?.attributes
  5031. if(!rootAttr)return false
  5032. let types = ['temp','ir'].filter(e=>rootAttr[e])
  5033. if(types.length == 0)return true
  5034. let nodesAttr = pointcloud.visibleNodes.map(e=>e.geometryNode.geometry.attributes)
  5035. nodesAttr = [rootAttr].concat(nodesAttr).filter(e=>!e[types[0]].tempRangeVisited_)
  5036. nodesAttr.forEach(attributes=>{
  5037. types.forEach(type_=>{
  5038. let {min,max} = this.tempRange[type_]
  5039. let range = attributes[type_].tempRange
  5040. min = Math.min(range[0], min)
  5041. max = Math.max(range[1], max)
  5042. this.tempRange[type_] = {min,max}
  5043. attributes[type_].tempRangeVisited_ = true
  5044. })
  5045. })
  5046. /* pointcloud.visibleNodes.forEach(e=>{
  5047. if(e.tempRangeVisited)return
  5048. types.forEach(type_=>{
  5049. let {min,max} = this.tempRange[type_]
  5050. let range = e.geometryNode.geometry.attributes[type_].tempRange
  5051. min = Math.min(range[0], min)
  5052. max = Math.max(range[1], max)
  5053. this.tempRange[type_] = {min,max}
  5054. })
  5055. e.tempRangeVisited = true
  5056. }) */
  5057. })
  5058. }
  5059. if(!Common.ifSame(oldRange, this.tempRange)){
  5060. this.switchHotType() //update
  5061. console.log('tempRangeChanged', Common.CloneObject(this.tempRange))
  5062. this.dispatchEvent('tempRangeChanged')
  5063. }
  5064. return true
  5065. //其实可以只识别低nodeLevel的range,会快一些吗,甚至只root的就行,不知道后面的会不会超过root的范围
  5066. }
  5067. };
  5068. //------ CLIP 默认clipTask都是clipInside ----------------------
  5069. /*
  5070. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  5071. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  5072. */
  5073. /*
  5074. let Clips = {
  5075. boxes : [],
  5076. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  5077. shaderParams:{},
  5078. needsUpdate : true,
  5079. addClip(box, clipMethod){
  5080. //不允许重复
  5081. if(this.boxes.includes(box)){
  5082. return console.warn('addClip重复添加了box',box)
  5083. }
  5084. boxes.push(box)
  5085. if(clipMethod == 'any'){//并
  5086. this.unionGroups.push([box])
  5087. }else if(clipMethod == 'all'){//交
  5088. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  5089. }
  5090. this.needsUpdate = true
  5091. },
  5092. removeClip(box){
  5093. if(!this.boxes.includes(box)){
  5094. return console.warn('removeClip没有找到该box',box)
  5095. }
  5096. var newGroups = [];
  5097. this.unionGroups.forEach(mixGroup=>{
  5098. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  5099. newGroups.push(mixGroup.filter(e=>e!=box));
  5100. })
  5101. this.unionGroups = newGroups;
  5102. this.needsUpdate = true
  5103. }
  5104. ,
  5105. clearClip(){
  5106. this.boxes = [];
  5107. this.unionGroups = []
  5108. this.needsUpdate = true
  5109. }
  5110. ,
  5111. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  5112. //uniform mat4 clipBoxes[num_clipboxes];
  5113. //uniform int clipBoxGroupCount;
  5114. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  5115. //这里需要转为Float32Array..? 参考material.setClipBoxes
  5116. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  5117. let mixClipIndices = []
  5118. this.unionGroups.forEach(e=>{
  5119. mixClipIndices.push(...e)
  5120. })
  5121. this.shaderParams = {
  5122. num_clipboxes : this.boxes.length,
  5123. clipBoxGroupCount : this.unionGroups.length,
  5124. everyClipGroupCount,
  5125. clipBoxIndexCount: mixClipIndices.length,
  5126. mixClipIndices
  5127. }
  5128. }
  5129. ,
  5130. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  5131. if(this.needsUpdate){
  5132. this.updateShaderParams()
  5133. }
  5134. return this.shaderParams
  5135. }
  5136. }
  5137. */