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- import * as THREE from "../../libs/three.js/build/three.module.js";
- import {PointCloudSM} from "../utils/PointCloudSM.js";
- import {EyeDomeLightingMaterial} from "../materials/EyeDomeLightingMaterial.js";
- import {SphereVolume} from "../utils/Volume.js";
- import {Utils} from "../utils.js";
- import {copyShader} from '../materials/shaders/otherShaders'
- export class EDLRenderer{//Eye-Dome Lighting 眼罩照明
- constructor(viewer){
- this.viewer = viewer;
- this.edlMaterial = null;
- this.rtRegular;
- this.rtEDL;
- this.gl = viewer.renderer.getContext();
- this.shadowMap = new PointCloudSM(this.viewer.pRenderer);
-
- viewer.addEventListener('resize',this.resize.bind(this))
- this.initEDL()
- }
- initEDL(){
- if (this.edlMaterial != null) {
- return;
- }
- this.edlMaterial = new EyeDomeLightingMaterial();
- this.edlMaterial.depthTest = true;
- this.edlMaterial.depthWrite = true;
- this.edlMaterial.transparent = true;
- this.rtEDL = new THREE.WebGLRenderTarget(1024, 1024, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- type: THREE.FloatType,
- depthTexture: new THREE.DepthTexture(undefined, undefined, THREE.UnsignedIntType)
- });
- this.rtRegular = new THREE.WebGLRenderTarget(1024, 1024, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- depthTexture: new THREE.DepthTexture(undefined, undefined, THREE.UnsignedIntType)
- });
-
-
-
-
-
- let copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
-
- this.copyMaterial = new THREE.ShaderMaterial( {
- uniforms: copyUniforms,
- vertexShader: copyShader.vertexShader,
- fragmentShader: copyShader.fragmentShader,
- //premultipliedAlpha: true,
- transparent: true,
- //blending: THREE.AdditiveBlending,
- depthTest: false,
- depthWrite: false
- });
-
- };
- resize(e){
- //width, height
- /* if(this.screenshot){
- width = this.screenshot.target.width;
- height = this.screenshot.target.height;
- } */
- let resolution = e.viewport.resolution2
- this.rtEDL.setSize(resolution.x, resolution.y);
- this.rtRegular.setSize(resolution.x, resolution.y);
-
- }
-
- clearTargets(params){
- const viewer = this.viewer;
- const {renderer} = viewer;
- const oldTarget = renderer.getRenderTarget();
-
- if(params.target){//add
- renderer.setRenderTarget( params.target);
- renderer.clear()
- }
- if(params.rtEDL){
- renderer.setRenderTarget( params.rtEDL);
- renderer.clear()
- }else{
- renderer.setRenderTarget( this.rtEDL );
- renderer.clear( true, true, true );
- }
- renderer.setRenderTarget( this.rtRegular );
- renderer.clear( true, true, false );
- renderer.setRenderTarget(oldTarget);
- }
- clear(params={}){
- //this.initEDL();
- const viewer = this.viewer;
- const {renderer, background} = viewer;
-
- if(background === "skybox"){
- renderer.setClearColor(0x000000, 0);
- } else if (background === 'gradient') {
- renderer.setClearColor(0x000000, 0);
- } else if (background === 'black') {
- renderer.setClearColor(0x000000, 1);
- } else if (background === 'white') {
- renderer.setClearColor(0xFFFFFF, 1);
- } else {
- renderer.setClearColor(0x000000, 0);
- }
-
- params.target || renderer.clear();
-
- this.clearTargets(params);
- }
- renderShadowMap(visiblePointClouds, camera, lights){
- const {viewer} = this;
- const doShadows = lights.length > 0 && !(lights[0].disableShadowUpdates);
- if(doShadows){
- let light = lights[0];
- this.shadowMap.setLight(light);
- let originalAttributes = new Map();
- for(let pointcloud of viewer.scene.pointclouds){
- // TODO IMPORTANT !!! check
- originalAttributes.set(pointcloud, pointcloud.material.activeAttributeName);
- pointcloud.material.disableEvents();
- pointcloud.material.activeAttributeName = "depth";
- //pointcloud.material.pointColorType = PointColorType.DEPTH;
- }
- this.shadowMap.render(viewer.scene.scenePointCloud, camera);
- for(let pointcloud of visiblePointClouds){
- let originalAttribute = originalAttributes.get(pointcloud);
- // TODO IMPORTANT !!! check
- pointcloud.material.activeAttributeName = originalAttribute;
- pointcloud.material.enableEvents();
- }
- viewer.shadowTestCam.updateMatrixWorld();
- viewer.shadowTestCam.matrixWorldInverse.copy(viewer.shadowTestCam.matrixWorld).invert();
- viewer.shadowTestCam.updateProjectionMatrix();
- }
- }
- render(params={}){
-
- /*
- 渲染顺序:
- 底层:背景 -> skybox(也可中间)
- 中间层(含有深度信息):1 点云、marker等mesh,
- 2 测量线(现在被做成借用depthTex
- 顶层:maginifier
- magnifier的贴图渲染不需要顶层、中间层只需要点云。
- */
-
- const viewer = this.viewer;
- let camera = params.camera ? params.camera : viewer.scene.getActiveCamera();
- const {width, height} = params.width ? params : this.viewer.renderer.getSize(new THREE.Vector2());
-
-
- //viewer.dispatchEvent({type: "render.pass.begin",viewer: viewer});
-
-
- const visiblePointClouds = viewer.scene.pointclouds.filter(pc => pc.visible );
- const visiblePointClouds2 = viewer.scene.pointclouds.filter(pc => pc.isVisible );
- const showPointClouds = viewer.scene.pointclouds.some(e=>e.visible)
-
- viewer.scene.pointclouds.forEach(e=>{//为了绘制到depthTexture,先显示(展示全景图时隐藏了点云,所以需要显示下。且放大镜需要绘制点云)
- e.oldVisi = e.visible
- if(e.isVisible)e.visible = true;
- })
-
-
-
-
- let lights = [];
- viewer.scene.scene.traverse(node => {
- if(node.type === "SpotLight"){
- lights.push(node);
- }
- });
- viewer.renderer.setRenderTarget(params.target || null);
-
- {//绘制背景
- if(viewer.background === "skybox"){
- viewer.skybox.camera.rotation.copy(viewer.scene.cameraP.rotation);
- viewer.skybox.camera.fov = viewer.scene.cameraP.fov;
- viewer.skybox.camera.aspect = viewer.scene.cameraP.aspect;
- viewer.skybox.parent.rotation.x = 0;
- viewer.skybox.parent.updateMatrixWorld();
- viewer.skybox.camera.updateProjectionMatrix();
- }else if (viewer.background === 'gradient') {
-
- }
- viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
- }
-
- //skybox
- viewer.setCameraLayers(camera, ['skybox'])
- viewer.renderer.render(viewer.scene.scene, camera);
-
-
- //pointcloud
- viewer.setCameraLayers(camera, ['pointcloud'])
- camera.layers.set(Potree.config.renderLayers.pointcloud);
-
- //TODO adapt to multiple lights
- this.renderShadowMap(visiblePointClouds2, camera, lights); //???????
- { //scenePointCloud COLOR & DEPTH PASS
- for (let pointcloud of visiblePointClouds2) {
-
- let material = pointcloud.material;
- let octreeSize = pointcloud.pcoGeometry.boundingBox.getSize(new THREE.Vector3()).x;
- material.fov = THREE.Math.degToRad(camera.fov)
- material.screenWidth = width;
- material.screenHeight = height;
- material.spacing = pointcloud.pcoGeometry.spacing; // * Math.max(this.scale.x, this.scale.y, this.scale.z);
- material.near = camera.near;
- material.far = camera.far;
- material.uniforms.octreeSize.value = octreeSize
-
- if(viewer.useEDL){
- /* material.weighted = false;
- material.useLogarithmicDepthBuffer = false; */
- material.useEDL = true;
- //material.fakeEDL = false; //add
- }else{
- material.useEDL = false;
- //material.fakeEDL = true; //add 使也输出深度
- }
-
- }
-
-
- //借用rtEDL存储深度信息
- viewer.renderer.setRenderTarget(params.rtEDL || this.rtEDL);
-
-
- //渲染scenePointCloud到rtEDL
- viewer.pRenderer.render(viewer.scene.scenePointCloud, camera, params.rtEDL || this.rtEDL, {
- shadowMaps: lights.length > 0 ? [this.shadowMap] : null,
- clipSpheres: viewer.scene.volumes.filter(v => (v instanceof SphereVolume)),
- transparent: false,
- });
-
- }
-
-
-
-
- //渲染到rtEDL完毕
- viewer.dispatchEvent({type: "render.pass.scene", viewer: viewer, renderTarget: this.rtRegular});
- viewer.renderer.setRenderTarget(params.target || null);
-
- viewer.scene.pointclouds.forEach(e=>{
- e.visible = e.oldVisi
- })
-
-
-
-
- //设置edlMaterial
- if(viewer.useEDL && showPointClouds /* || params.magnifier */) {
- // EDL PASS
- const uniforms = this.edlMaterial.uniforms;
- //if(viewer.useEDL){
- uniforms.screenWidth.value = width;
- uniforms.screenHeight.value = height;
-
- uniforms.edlStrength.value = viewer.edlStrength;
- uniforms.radius.value = viewer.edlRadius;
- uniforms.useEDL.value = 1;//add
- /* }else{
- uniforms.useEDL.value = 0;//add
- } */
-
- let proj = camera.projectionMatrix;
- let projArray = new Float32Array(16);
- projArray.set(proj.elements);
- uniforms.uProj.value = projArray;
-
- uniforms.uEDLColor.value = (params.rtEDL || this.rtEDL).texture;
- //uniforms.uEDLDepth.value = (params.rtEDL || this.rtEDL).depthTexture; //其实没用到
-
- uniforms.opacity.value = viewer.edlOpacity; // HACK
-
-
- Utils.screenPass.render(viewer.renderer, this.edlMaterial, params.target);
- }else{
- //渲染点云 (直接用rtEDL上的会失去抗锯齿)
- viewer.pRenderer.render(viewer.scene.scenePointCloud, camera, null , {
- shadowMaps: lights.length > 0 ? [this.shadowMap] : null,
- clipSpheres: viewer.scene.volumes.filter(v => (v instanceof SphereVolume))
- });
- }
-
- //viewer.dispatchEvent({type: "render.pass.end",viewer: viewer});
-
-
- }
- }
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