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- import * as THREE from "../../libs/three.js/build/three.module.js";
- import '../../libs/three.js/loaders/dxf/dxf-parser.js'
-
-
-
-
-
-
-
-
-
- export default class DxfLoader extends THREE.EventDispatcher{
-
- constructor(){
- super()
-
- this.parser = new Potree.DxfParser
- }
-
-
- load(url,done, options={}){
- Potree.loadFile(url, {returnText:true} , (data)=>{
-
- var dxfJson = this.parser.parseSync(data);
-
- console.log(dxfJson)
- let model = this.createModel(dxfJson, options)
-
- done(model)
- })
- }
-
-
-
- createModel(data, options={}){
- let root = new THREE.Object3D;
-
- var i, entity, obj, min_x, min_y, min_z, max_x, max_y, max_z;
- /* var dims = {
- min: { x: false, y: false, z: false},
- max: { x: false, y: false, z: false}
- }; */
-
- //let bound = THREE.Box3
-
- for(i = 0; i < data.entities.length; i++) {
- entity = data.entities[i];
- obj = drawEntity(entity, data, options.unsupportTypes );
-
- if (obj) {
- var bbox = new THREE.Box3().setFromObject(obj);
- /* if (bbox.min.x && ((dims.min.x === false) || (dims.min.x > bbox.min.x))) dims.min.x = bbox.min.x;
- if (bbox.min.y && ((dims.min.y === false) || (dims.min.y > bbox.min.y))) dims.min.y = bbox.min.y;
- if (bbox.min.z && ((dims.min.z === false) || (dims.min.z > bbox.min.z))) dims.min.z = bbox.min.z;
- if (bbox.max.x && ((dims.max.x === false) || (dims.max.x < bbox.max.x))) dims.max.x = bbox.max.x;
- if (bbox.max.y && ((dims.max.y === false) || (dims.max.y < bbox.max.y))) dims.max.y = bbox.max.y;
- if (bbox.max.z && ((dims.max.z === false) || (dims.max.z < bbox.max.z))) dims.max.z = bbox.max.z; */
- root.add(obj);
- }
- obj = null;
- }
- return root
-
- }
-
-
- }
- function drawEntity(entity, data, unsupportTypes, group) {
- var mesh;
- if(unsupportTypes && unsupportTypes.includes(entity.type)){
- console.warn('遇到一个dxf不会绘制的type:', entity.type)
- return //add 不绘制该项
- }
- if(entity.type === 'CIRCLE' || entity.type === 'ARC') {
- mesh = drawArc(entity, data, unsupportTypes, group );
- } else if(entity.type === 'LWPOLYLINE' || entity.type === 'LINE' || entity.type === 'POLYLINE') {
- mesh = drawLine(entity, data, unsupportTypes, group );
- } else if(entity.type === 'TEXT') {//"MTEXT" text: "{\fKaiTi|b0|i0|c134|p49;糕点制作台}"
- mesh = drawText(entity, data, unsupportTypes, group);
- } else if(entity.type === 'SOLID') {
- mesh = drawSolid(entity, data);
- } else if(entity.type === 'POINT') {
- mesh = drawPoint(entity, data );
- } else if(entity.type === 'INSERT') {//嵌套其他group
- mesh = drawBlock(entity, data, unsupportTypes, group );
- } else if(entity.type === 'SPLINE') {
- mesh = drawSpline(entity, data);
- } else if(entity.type === 'MTEXT') {
- mesh = drawMtext(entity, data, unsupportTypes, group );
- } else if(entity.type === 'ELLIPSE') {
- mesh = drawEllipse(entity, data, unsupportTypes, group );
- } else if(entity.type === 'DIMENSION') {
- var dimTypeEnum = entity.dimensionType & 7;
- if(dimTypeEnum === 0) {
- mesh = drawDimension(entity, data);
- } else {
- console.log("Unsupported Dimension type: " + dimTypeEnum);
- }
- }
- else {
- console.log("Unsupported Entity Type: " + entity.type);
- }
-
- if(entity.type === 'LWPOLYLINE' || entity.type === 'LINE' || entity.type === 'POLYLINE') {
- mesh = drawLine(entity, data);
- }
-
- /* if(entity.type === 'INSERT') {
- mesh = drawBlock(entity, data); //group
- } */
- /*
-
- 门都是arc
- 似乎墙壁都是不是insert类型,但窗户是
- */
- mesh && (mesh.dxfInfo = entity) //add
- return mesh;
- }
- function drawEllipse(entity, data) {
- var color = getColor(entity, data);
- var xrad = Math.sqrt(Math.pow(entity.majorAxisEndPoint.x,2) + Math.pow(entity.majorAxisEndPoint.y,2));
- var yrad = xrad*entity.axisRatio;
- var rotation = Math.atan2(entity.majorAxisEndPoint.y, entity.majorAxisEndPoint.x);
- var curve = new THREE.EllipseCurve(
- entity.center.x, entity.center.y,
- xrad, yrad,
- entity.startAngle, entity.endAngle,
- false, // Always counterclockwise
- rotation
- );
- var points = curve.getPoints( 50 );
- var geometry = new THREE.BufferGeometry().setFromPoints( points );
- var material = new THREE.LineBasicMaterial( { linewidth: 1, color : color } );
- // Create the final object to add to the scene
- var ellipse = new THREE.Line( geometry, material );
- return ellipse;
- }
- function drawMtext(entity, data) {
- var color = getColor(entity, data);
- //if (!font) { return console.log('font parameter not set. Ignoring text entity.')}
- var geometry = new THREE.TextGeometry( entity.text, {
- //font: font,
- size: entity.height * (4/5),
- height: 1
- });
- var material = new THREE.MeshBasicMaterial( {color: color} );
- var text = new THREE.Mesh( geometry, material );
- // Measure what we rendered.
- var measure = new THREE.Box3();
- measure.setFromObject( text );
- var textWidth = measure.max.x - measure.min.x;
- // If the text ends up being wider than the box, it's supposed
- // to be multiline. Doing that in threeJS is overkill.
- if (textWidth > entity.width) {
- console.log("Can't render this multipline MTEXT entity, sorry.", entity);
- return undefined;
- }
- text.position.z = 0;
- switch (entity.attachmentPoint) {
- case 1:
- // Top Left
- text.position.x = entity.position.x;
- text.position.y = entity.position.y - entity.height;
- break;
- case 2:
- // Top Center
- text.position.x = entity.position.x - textWidth/2;
- text.position.y = entity.position.y - entity.height;
- break;
- case 3:
- // Top Right
- text.position.x = entity.position.x - textWidth;
- text.position.y = entity.position.y - entity.height;
- break;
- case 4:
- // Middle Left
- text.position.x = entity.position.x;
- text.position.y = entity.position.y - entity.height/2;
- break;
- case 5:
- // Middle Center
- text.position.x = entity.position.x - textWidth/2;
- text.position.y = entity.position.y - entity.height/2;
- break;
- case 6:
- // Middle Right
- text.position.x = entity.position.x - textWidth;
- text.position.y = entity.position.y - entity.height/2;
- break;
- case 7:
- // Bottom Left
- text.position.x = entity.position.x;
- text.position.y = entity.position.y;
- break;
- case 8:
- // Bottom Center
- text.position.x = entity.position.x - textWidth/2;
- text.position.y = entity.position.y;
- break;
- case 9:
- // Bottom Right
- text.position.x = entity.position.x - textWidth;
- text.position.y = entity.position.y;
- break;
- default:
- return undefined;
- };
- return text;
- }
- function drawSpline(entity, data) {
- var color = getColor(entity, data);
- var points = entity.controlPoints.map(function(vec) {
- return new THREE.Vector2(vec.x, vec.y);
- });
- var interpolatedPoints = [];
- var curve;
- if (entity.degreeOfSplineCurve === 2 || entity.degreeOfSplineCurve === 3) {
- for(var i = 0; i + 2 < points.length; i = i + 2) {
- if (entity.degreeOfSplineCurve === 2) {
- curve = new THREE.QuadraticBezierCurve(points[i], points[i + 1], points[i + 2]);
- } else {
- curve = new THREE.QuadraticBezierCurve3(points[i], points[i + 1], points[i + 2]);
- }
- interpolatedPoints.push.apply(interpolatedPoints, curve.getPoints(50));
- }
- } else {
- curve = new THREE.SplineCurve(points);
- interpolatedPoints = curve.getPoints( 100 );
- }
- var geometry = new THREE.BufferGeometry().setFromPoints( interpolatedPoints );
- var material = new THREE.LineBasicMaterial( { linewidth: 1, color : color } );
- var splineObject = new THREE.Line( geometry, material );
- return splineObject;
- }
- function drawLine(entity, data) {
- var geometry = new THREE.Geometry(),
- color = getColor(entity, data),
- material, lineType, vertex, startPoint, endPoint, bulgeGeometry,
- bulge, i, line;
- if (!entity.vertices) return console.log('entity missing vertices.');
- // create geometry
- for(i = 0; i < entity.vertices.length; i++) {
- if(entity.vertices[i].bulge) {
- bulge = entity.vertices[i].bulge;
- startPoint = entity.vertices[i];
- endPoint = i + 1 < entity.vertices.length ? entity.vertices[i + 1] : geometry.vertices[0];
- bulgeGeometry = new THREEx.BulgeGeometry(startPoint, endPoint, bulge);
- geometry.vertices.push.apply(geometry.vertices, bulgeGeometry.vertices);
- } else {
- vertex = entity.vertices[i];
- geometry.vertices.push(new THREE.Vector3(vertex.x, vertex.y, 0));
- }
- }
- if(entity.shape) geometry.vertices.push(geometry.vertices[0]);
-
- // set material
- if(entity.lineType) {
- lineType = data.tables.lineType.lineTypes[entity.lineType];
- }
- if(lineType && lineType.pattern && lineType.pattern.length !== 0) {
- material = new THREE.LineDashedMaterial({ color: color, gapSize: 4, dashSize: 4});
- } else {
- material = new THREE.LineBasicMaterial({ linewidth: 1, color: color });
- }
- // if(lineType && lineType.pattern && lineType.pattern.length !== 0) {
- // geometry.computeLineDistances();
- // // Ugly hack to add diffuse to this. Maybe copy the uniforms object so we
- // // don't add diffuse to a material.
- // lineType.material.uniforms.diffuse = { type: 'c', value: new THREE.Color(color) };
- // material = new THREE.ShaderMaterial({
- // uniforms: lineType.material.uniforms,
- // vertexShader: lineType.material.vertexShader,
- // fragmentShader: lineType.material.fragmentShader
- // });
- // }else {
- // material = new THREE.LineBasicMaterial({ linewidth: 1, color: color });
- // }
- line = new THREE.Line(geometry, material);
- return line;
- }
-
- function drawArc(entity, data) {
- var startAngle, endAngle;
- if (entity.type === 'CIRCLE') {
- startAngle = entity.startAngle || 0;
- endAngle = startAngle + 2 * Math.PI;
- } else {
- startAngle = entity.startAngle;
- endAngle = entity.endAngle;
- }
- var curve = new THREE.ArcCurve(
- 0, 0,
- entity.radius,
- startAngle,
- endAngle);
- var points = curve.getPoints( 32 );
- var geometry = new THREE.BufferGeometry().setFromPoints( points );
- var material = new THREE.LineBasicMaterial({ color: getColor(entity, data) });
- var arc = new THREE.Line(geometry, material);
- arc.position.x = entity.center.x;
- arc.position.y = entity.center.y;
- arc.position.z = entity.center.z;
- return arc;
- }
- function drawSolid(entity, data) {
- var material, mesh, verts,
- geometry = new THREE.Geometry();
- verts = geometry.vertices;
- verts.push(new THREE.Vector3(entity.points[0].x, entity.points[0].y, entity.points[0].z));
- verts.push(new THREE.Vector3(entity.points[1].x, entity.points[1].y, entity.points[1].z));
- verts.push(new THREE.Vector3(entity.points[2].x, entity.points[2].y, entity.points[2].z));
- verts.push(new THREE.Vector3(entity.points[3].x, entity.points[3].y, entity.points[3].z));
- // Calculate which direction the points are facing (clockwise or counter-clockwise)
- var vector1 = new THREE.Vector3();
- var vector2 = new THREE.Vector3();
- vector1.subVectors(verts[1], verts[0]);
- vector2.subVectors(verts[2], verts[0]);
- vector1.cross(vector2);
- // If z < 0 then we must draw these in reverse order
- if(vector1.z < 0) {
- geometry.faces.push(new THREE.Face3(2, 1, 0));
- geometry.faces.push(new THREE.Face3(2, 3, 1));
- } else {
- geometry.faces.push(new THREE.Face3(0, 1, 2));
- geometry.faces.push(new THREE.Face3(1, 3, 2));
- }
- material = new THREE.MeshBasicMaterial({ color: getColor(entity, data) });
- return new THREE.Mesh(geometry, material);
-
- }
- function drawText(entity, data) {
- var geometry, material, text;
- //必须要font才能画出文字
- /* if(!font)
- return console.warn('Text is not supported without a Three.js font loaded with THREE.FontLoader! Load a font of your choice and pass this into the constructor. See the sample for this repository or Three.js examples at http://threejs.org/examples/?q=text#webgl_geometry_text for more details.');
- */
- geometry = new THREE.TextGeometry(entity.text, {/* font: font, */ height: 0, size: entity.textHeight || 12 });
- if (entity.rotation) {
- var zRotation = entity.rotation * Math.PI / 180;
- geometry.rotateZ(zRotation);
- }
- material = new THREE.MeshBasicMaterial({ color: getColor(entity, data) });
- text = new THREE.Mesh(geometry, material);
- text.position.x = entity.startPoint.x;
- text.position.y = entity.startPoint.y;
- text.position.z = entity.startPoint.z;
- return text;
- }
- function drawPoint(entity, data) {
- var geometry, material, point;
- geometry = new THREE.Geometry();
- geometry.vertices.push(new THREE.Vector3(entity.position.x, entity.position.y, entity.position.z));
- // TODO: could be more efficient. PointCloud per layer?
- var numPoints = 1;
- var color = getColor(entity, data);
- var colors = new Float32Array( numPoints*3 );
- colors[0] = color.r;
- colors[1] = color.g;
- colors[2] = color.b;
- geometry.colors = colors;
- geometry.computeBoundingBox();
- material = new THREE.PointsMaterial( { size: 0.05, vertexColors: THREE.VertexColors } );
- point = new THREE.Points(geometry, material);
- //scene.add(point);
- return point
- }
- function drawDimension(entity, data, unsupportTypes, parentGroup) {
-
- return drawBlock(entity, data, unsupportTypes, parentGroup, true)
- //改
-
- /* var block = data.blocks[entity.block];
- if (!block || !block.entities) return null;
- var group = new THREE.Object3D();
- // if(entity.anchorPoint) {
- // group.position.x = entity.anchorPoint.x;
- // group.position.y = entity.anchorPoint.y;
- // group.position.z = entity.anchorPoint.z;
- // }
-
- for(var i = 0; i < block.entities.length; i++) {
- var childEntity = drawEntity(block.entities[i], data, group);
- if(childEntity && !group.children.includes(childEntity)) group.add(childEntity);
- }
- return group; */
- }
- function drawBlock(entity, data, unsupportTypes, parentGroup, isDimension) {
- var block = data.blocks[entity.name];
-
- if (!block.entities) return null;
- var group = new THREE.Object3D()
- parentGroup && parentGroup.add(group)//提前添加 为了获得matrixWorld
-
-
- if(!isDimension){
- if(entity.position) {
- group.position.x = entity.position.x;
- group.position.y = entity.position.y;
- group.position.z = entity.position.z;
- }
-
-
-
- if(entity.xScale){
- group.scale.x = entity.xScale;
- }
- if(entity.yScale){
- group.scale.y = entity.yScale;
- }
- if(entity.rotation) {
- group.rotation.z = entity.rotation * Math.PI / 180;
- }
-
- //add: 经常看到有的会脱离主区域很远 add zScale
- var flag;
- if(entity.zScale != void 0 && entity.extrusionDirection){//see (005.dxf、 others/01.dxf) extrusionDirection ={x:0,y:0,z:-1}
- group.position.x *= Math.sign(entity.zScale)
- group.scale.x *= Math.sign(entity.zScale);
- group.rotation.z *= Math.sign(entity.zScale)
- flag = 1;
- //检查下其他的extrusionDirection
- }
-
- }else{
- /* if(entity.anchorPoint) {
- group.position.x = entity.anchorPoint.x;
- group.position.y = entity.anchorPoint.y;
- group.position.z = entity.anchorPoint.z;
- } */
- }
-
-
- //add:
-
- group.updateMatrixWorld()
-
- var visiEntities = block.entities.filter(e=>e.visible !== false)
- //console.log("block的可见children个数"+block.entities.length)
-
- for(var i = 0; i < visiEntities.length; i++) {
- var childEntity = drawEntity(visiEntities[i], data, unsupportTypes, group );
- if(childEntity && !group.children.includes(childEntity)) group.add(childEntity);
- }
-
-
- return group;
- }
- function getColor(entity, data) {
- var color = 0x000000; //default
- if(entity.color) color = entity.color;
- else if(data.tables && data.tables.layer && data.tables.layer.layers[entity.layer])
- color = data.tables.layer.layers[entity.layer].color;
-
- if(color == null || color === 0xffffff) {
- color = 0x000000;
- }
- return color;
- }
- function createLineTypeShaders(data) {
- var ltype, type;
- if(!data.tables || !data.tables.lineType) return;
- var ltypes = data.tables.lineType.lineTypes;
- for(type in ltypes) {
- ltype = ltypes[type];
- if(!ltype.pattern) continue;
- ltype.material = createDashedLineShader(ltype.pattern);
- }
- }
- function createDashedLineShader(pattern) {
- var i,
- dashedLineShader = {},
- totalLength = 0.0;
- for(i = 0; i < pattern.length; i++) {
- totalLength += Math.abs(pattern[i]);
- }
- dashedLineShader.uniforms = THREE.UniformsUtils.merge([
- THREE.UniformsLib[ 'common' ],
- THREE.UniformsLib[ 'fog' ],
- {
- 'pattern': { type: 'fv1', value: pattern },
- 'patternLength': { type: 'f', value: totalLength }
- }
- ]);
- dashedLineShader.vertexShader = [
- 'attribute float lineDistance;',
- 'varying float vLineDistance;',
- THREE.ShaderChunk[ 'color_pars_vertex' ],
- 'void main() {',
- THREE.ShaderChunk[ 'color_vertex' ],
- 'vLineDistance = lineDistance;',
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join('\n');
- dashedLineShader.fragmentShader = [
- 'uniform vec3 diffuse;',
- 'uniform float opacity;',
- 'uniform float pattern[' + pattern.length + '];',
- 'uniform float patternLength;',
- 'varying float vLineDistance;',
- THREE.ShaderChunk[ 'color_pars_fragment' ],
- THREE.ShaderChunk[ 'fog_pars_fragment' ],
- 'void main() {',
- 'float pos = mod(vLineDistance, patternLength);',
- 'for ( int i = 0; i < ' + pattern.length + '; i++ ) {',
- 'pos = pos - abs(pattern[i]);',
- 'if( pos < 0.0 ) {',
- 'if( pattern[i] > 0.0 ) {',
- 'gl_FragColor = vec4(1.0, 0.0, 0.0, opacity );',
- 'break;',
- '}',
- 'discard;',
- '}',
- '}',
- THREE.ShaderChunk[ 'color_fragment' ],
- THREE.ShaderChunk[ 'fog_fragment' ],
- '}'
- ].join('\n');
- return dashedLineShader;
- }
- function findExtents(scene) {
- for(var child of scene.children) {
- var minX, maxX, minY, maxY;
- if(child.position) {
- minX = Math.min(child.position.x, minX);
- minY = Math.min(child.position.y, minY);
- maxX = Math.max(child.position.x, maxX);
- maxY = Math.max(child.position.y, maxY);
- }
- }
- return { min: { x: minX, y: minY }, max: { x: maxX, y: maxY }};
- }
-
-
-
- // Three.js extension functions. Webpack doesn't seem to like it if we modify the THREE object directly.
- var THREEx = { Math: {} };
- /**
- * Returns the angle in radians of the vector (p1,p2). In other words, imagine
- * putting the base of the vector at coordinates (0,0) and finding the angle
- * from vector (1,0) to (p1,p2).
- * @param {Object} p1 start point of the vector
- * @param {Object} p2 end point of the vector
- * @return {Number} the angle
- */
- THREEx.Math.angle2 = function(p1, p2) {
- var v1 = new THREE.Vector2(p1.x, p1.y);
- var v2 = new THREE.Vector2(p2.x, p2.y);
- v2.sub(v1); // sets v2 to be our chord
- v2.normalize();
- if(v2.y < 0) return -Math.acos(v2.x);
- return Math.acos(v2.x);
- };
- THREEx.Math.polar = function(point, distance, angle) {
- var result = {};
- result.x = point.x + distance * Math.cos(angle);
- result.y = point.y + distance * Math.sin(angle);
- return result;
- };
- /**
- * Calculates points for a curve between two points
- * @param startPoint - the starting point of the curve
- * @param endPoint - the ending point of the curve
- * @param bulge - a value indicating how much to curve
- * @param segments - number of segments between the two given points
- */
- THREEx.BulgeGeometry = function ( startPoint, endPoint, bulge, segments ) {
- var vertex, i,
- center, p0, p1, angle,
- radius, startAngle,
- thetaAngle;
- THREE.Geometry.call( this );
- this.startPoint = p0 = startPoint ? new THREE.Vector2(startPoint.x, startPoint.y) : new THREE.Vector2(0,0);
- this.endPoint = p1 = endPoint ? new THREE.Vector2(endPoint.x, endPoint.y) : new THREE.Vector2(1,0);
- this.bulge = bulge = bulge || 1;
- angle = 4 * Math.atan(bulge);
- radius = p0.distanceTo(p1) / 2 / Math.sin(angle/2);
- center = THREEx.Math.polar(startPoint, radius, THREEx.Math.angle2(p0,p1) + (Math.PI / 2 - angle/2));
- this.segments = segments = segments || Math.max( Math.abs(Math.ceil(angle/(Math.PI/18))), 6); // By default want a segment roughly every 10 degrees
- startAngle = THREEx.Math.angle2(center, p0);
- thetaAngle = angle / segments;
- this.vertices.push(new THREE.Vector3(p0.x, p0.y, 0));
- for(i = 1; i <= segments - 1; i++) {
- vertex = THREEx.Math.polar(center, Math.abs(radius), startAngle + thetaAngle * i);
- this.vertices.push(new THREE.Vector3(vertex.x, vertex.y, 0));
- }
- };
- THREEx.BulgeGeometry.prototype = Object.create( THREE.Geometry.prototype );
-
-
- /* -----note--------------
-
- */
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