ViewerNew.js 227 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  3. import {TagTool} from "../objects/tool/TagTool.js";
  4. import Compass from "../objects/tool/Compass.js";
  5. import AxisViewer from "../objects/tool/AxisViewer.js";
  6. import {ExtendScene} from '../../viewer/ExtendScene.js'
  7. import {transitions, easing, lerp} from '../utils/transitions.js'
  8. import {Renderer} from "../../PotreeRendererNew.js";
  9. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  10. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  11. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  12. import {MapViewer} from "./map/MapViewer.js";
  13. import {NavigationCube} from '../../viewer/NavigationCube.js'
  14. //import {MapView} from "../viewer/map.js";
  15. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  16. import {Features} from "../../Features.js";
  17. import {Message} from "../../utils/Message.js";
  18. import {Sidebar} from "../../viewer/sidebarNew.js";
  19. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  20. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  21. import CursorDeal from '../utils/CursorDeal.js'
  22. import Common from '../utils/Common.js'
  23. import browser from '../utils/browser.js'
  24. import SplitScreen from '../utils/SplitScreen.js'
  25. import cameraLight from "../utils/cameraLight.js";
  26. import math from "../utils/math.js";
  27. import {MeshDraw} from '../utils/DrawUtil.js'
  28. import {UoMService} from '../utils/UnitConvert.js'
  29. import {ClippingTool} from "../../utils/ClippingTool.js";
  30. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  31. import {Utils} from "../../utils.js";
  32. import {BoxVolume} from "../../utils/VolumeNew.js";
  33. import {VolumeTool} from "../../utils/VolumeTool.js";
  34. import {Images360} from "../modules/panos/Images360.js";
  35. import {Clip} from '../modules/clipModel/Clip.js'
  36. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  37. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  38. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  39. import {RouteGuider} from '../modules/route/RouteGuider.js'
  40. import {Clipping} from '../modules/clipping/Clipping.js'
  41. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  42. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  43. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  44. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  45. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  46. import Magnifier from "../objects/Magnifier.js";
  47. import Reticule from "../objects/Reticule.js";
  48. import Viewport from "../viewer/Viewport.js"
  49. import {ViewerBase} from "../viewer/viewerBase.js"
  50. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  51. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  52. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  53. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  54. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  55. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  56. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  57. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  58. import RenderPass from '../materials/postprocessing/RenderPass.js'
  59. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  60. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  61. import BasicMaterial from '../materials/BasicMaterial.js'
  62. //import {RoomEnvironment} from './RoomEnvironment.js'
  63. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  64. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  65. //import {VRControls} from "../../navigation/VRControlsNew.js";
  66. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  67. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  68. import DxfLoader from '../../loader/DxfLoader.js'
  69. const manager = new THREE.LoadingManager();
  70. let loaders = {}
  71. let mapArea;
  72. let shelterHistory = []
  73. Potree.isIframeChild = window.parent!=window //子页面
  74. /* if(Potree.isIframeChild){
  75. let rootWin = Common.getRootWindow()
  76. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  77. } */
  78. /* window.addEventListener('focus',()=>{
  79. console.log('focus',window.winIndex)
  80. })
  81. window.addEventListener('blur',()=>{
  82. console.log('blur',window.winIndex)
  83. }) */
  84. export class Viewer extends ViewerBase{
  85. constructor(domElement, mapArea_, args = {}){
  86. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  87. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  88. window.viewer = this
  89. mapArea = mapArea_
  90. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge"){
  91. this.modules = {
  92. Alignment,
  93. SiteModel,
  94. volumeComputer: new VolumeComputer //暂时
  95. }
  96. Potree.settings.useDepthTex = false
  97. if(Potree.settings.editType == "pano" ){
  98. this.modules.PanoEditor = PanoEditor
  99. }else if(Potree.settings.editType == "merge"){
  100. this.modules.MergeEditor = MergeEditor
  101. this.modules.CamAniEditor = CamAniEditor
  102. }
  103. }else{
  104. this.modules = {
  105. Clip,
  106. Alignment,
  107. SiteModel,
  108. RouteGuider : new RouteGuider,
  109. clipping: new Clipping,
  110. ParticleEditor,
  111. CamAniEditor,
  112. volumeComputer: new VolumeComputer,
  113. MergeEditor
  114. }
  115. }
  116. {
  117. Potree.timeCollect = {
  118. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  119. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  120. depthSamChangeImg:{minCount:200, median: 25} //换图的用时。 需要一开始就start
  121. }
  122. for(let i in Potree.timeCollect){
  123. Potree.timeCollect[i].measures = [];
  124. Potree.timeCollect[i].sum = 0;
  125. }
  126. setTimeout(()=>{
  127. for(let i in Potree.timeCollect){
  128. Potree.timeCollect[i].start = true
  129. }
  130. /* setTimeout(()=>{
  131. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  132. },10000) */
  133. },2000)
  134. }
  135. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  136. this.isEdit = true
  137. this.waitQueue = []
  138. this.unitConvert = new UoMService();
  139. this.visible = true
  140. this.fpVisiDatasets = []
  141. this.atDatasets = []
  142. this.objs = new THREE.Object3D
  143. this.testMaxNodeCount = 0
  144. this.tiles3dVisiVCount = 0
  145. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  146. //-------------
  147. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  148. //这意味着边缘增强和测量线遮挡失效
  149. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  150. this.guiLoaded = false;
  151. this.guiLoadTasks = [];
  152. this.onVrListeners = [];
  153. this.messages = [];
  154. this.elMessages = $(`
  155. <div id="message_listing"
  156. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  157. </div>`);
  158. $(domElement).append(this.elMessages);
  159. this.fakeMeasure = {};
  160. try{
  161. if(!Potree.settings.isOfficial)
  162. { // generate missing dom hierarchy
  163. if ($(domElement).find('#potree_map').length === 0) {
  164. let potreeMap = $(`
  165. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  166. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  167. </div>
  168. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  169. </div>
  170. `);
  171. $(domElement).append(potreeMap);
  172. }
  173. if ($(domElement).find('#potree_description').length === 0) {
  174. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  175. $(domElement).append(potreeDescription);
  176. }
  177. if ($(domElement).find('#potree_annotations').length === 0) {
  178. let potreeAnnotationContainer = $(`
  179. <div id="potree_annotation_container"
  180. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  181. $(domElement).append(potreeAnnotationContainer);
  182. }
  183. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  184. let potreeMap = $(`
  185. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  186. </div>
  187. `);
  188. $(domElement).append(potreeMap);
  189. }
  190. //add
  191. {
  192. $(domElement).append($("<div id='potree_labels'></div>"));
  193. if(!mapArea && Potree.settings.editType != 'merge'){
  194. mapArea = $("<div id='mapGaode'></div>");
  195. $(domElement).append(mapArea);
  196. mapArea = mapArea[0];
  197. }
  198. }
  199. /* let domRoot = this.renderer.domElement.parentElement;
  200. let elAttach = $("<input type='button' value='test'></input>");
  201. elAttach.css({
  202. position : "absolute",
  203. right : '10%',
  204. bottom: '20px',
  205. zIndex: "10000",
  206. fontSize:'1em', color:"black",
  207. background:'rgba(255,255,255,0.8)',
  208. })
  209. let state = false
  210. elAttach.on("click", () => {
  211. window.buttonFunction && window.buttonFunction()
  212. });
  213. domRoot.appendChild(elAttach[0]); */
  214. }
  215. this.tiles3dMemoryUsage = 0
  216. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  217. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  218. // defaultSettings.navigation = "Orbit";
  219. // }
  220. this.server = null;
  221. this.fov = 60;
  222. this.isFlipYZ = false;
  223. this.useDEMCollisions = false;
  224. this.generateDEM = false;
  225. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  226. this.edlStrength = 1.0;
  227. this.edlRadius = 1.4;
  228. this.edlOpacity = 1.0;
  229. this.useEDL = false;
  230. this.description = "";
  231. this.classifications = ClassificationScheme.DEFAULT;
  232. this.moveSpeed = 1;
  233. this.lengthUnit = LengthUnits.METER;
  234. this.lengthUnitDisplay = LengthUnits.METER;
  235. this.showBoundingBox = false;
  236. this.showAnnotations = true;
  237. this.freeze = false;
  238. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  239. this.filterReturnNumberRange = [0, 7];
  240. this.filterNumberOfReturnsRange = [0, 7];
  241. this.filterGPSTimeRange = [-Infinity, Infinity];
  242. this.filterPointSourceIDRange = [0, 65535];
  243. this.potreeRenderer = null;
  244. this.edlRenderer = null;
  245. this.pRenderer = null;
  246. this.scene = null;
  247. this.sceneVR = null;
  248. this.overlay = null;
  249. this.overlayCamera = null;
  250. this.inputHandler = null;
  251. this.controls = null;
  252. this.clippingTool = null;
  253. this.transformationTool = null;
  254. this.navigationCube = null;
  255. this.compass = null;
  256. this.skybox = null;
  257. this.clock = new THREE.Clock();
  258. this.background = null;
  259. this.buffers = new Map
  260. if(args.noDragAndDrop){
  261. }else{
  262. this.initDragAndDrop();
  263. }
  264. if(typeof Stats !== "undefined"){
  265. this.stats = new Stats();
  266. this.stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  267. document.body.appendChild( this.stats.dom );
  268. }
  269. {
  270. this.overlay = new THREE.Scene();
  271. this.overlayCamera = new THREE.OrthographicCamera(
  272. 0, 1,
  273. 1, 0,
  274. -1000, 1000
  275. );
  276. }
  277. this.pRenderer = new Renderer(this.renderer);
  278. {
  279. let near = 2.5;
  280. let far = 10.0;
  281. let fov = 90;
  282. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  283. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  284. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  285. }
  286. let scene = new ExtendScene(this.renderer);
  287. { // create VR scene
  288. this.sceneVR = new THREE.Scene();
  289. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  290. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  291. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  292. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  293. // infoNode.position.set(-0.5, 1, 0);
  294. // infoNode.scale.set(0.4, 0.3, 1);
  295. // infoNode.lookAt(0, 1, 0)
  296. // this.sceneVR.add(infoNode);
  297. // window.infoNode = infoNode;
  298. }
  299. this.setScene(scene);
  300. //add: for 截图时抗锯齿
  301. {
  302. /* this.composer = new EffectComposer( this.renderer );
  303. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  304. this.composer.addPass( this.ssaaRenderPass );
  305. */
  306. //this.ssaaRenderPass.useCopy = true
  307. //this.ssaaRenderPass.renderToScreen = true;
  308. //this.ssaaRenderPass.needsSwap = false
  309. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  310. /* let outlinePass = this.outlinePass = new OutlinePass( );
  311. this.ssaaRenderPass.addPass(outlinePass)
  312. */
  313. //ssaa有透明度、发黑的问题所以不用了
  314. //--------------------------
  315. this.composer = new EffectComposer( this.renderer );
  316. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  317. this.composer.readTarget = true //把底图和测量线一起fxaa
  318. /* const renderPass = new RenderPass();
  319. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  320. //renderPass.clearAlpha = 0;
  321. renderPass.clear = !this.composer.readTarget
  322. this.composer.addPass( renderPass );
  323. */
  324. //for 融合页面
  325. let outlinePass = this.outlinePass = new OutlinePass( );
  326. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  327. outlinePass.enabled = false
  328. this.composer.addPass( outlinePass );
  329. outlinePass.edgeStrength = 4
  330. outlinePass.edgeGlow = 0
  331. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  332. /* this.fxaaPass = new ShaderPass( FXAAShader );
  333. this.fxaaPass.readTarget = true //add
  334. this.fxaaPass.setSize = function(width, height){
  335. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  336. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  337. }
  338. this.fxaaPass.renderToScreen = true;
  339. this.composer.addPass( this.fxaaPass ); */
  340. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  341. //这两个暂时不能一起用。目前刚好不需要一起用
  342. }
  343. {
  344. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  345. left:0, bottom:0, width:1, height: 1, name:'MainView'
  346. })
  347. this.viewports = [this.mainViewport]
  348. Potree.settings.showCompass && (this.compass = new Compass(Potree.settings.compassDom, this.mainViewport));
  349. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  350. this.magnifier = new Magnifier(this);
  351. this.reticule = new Reticule(this)
  352. this.scene.scene.add(this.magnifier)
  353. this.scene.scene.add(this.reticule)
  354. if(Potree.settings.editType != "pano" && Potree.settings.editType != 'merge'){
  355. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  356. }
  357. this.inputHandler = new InputHandler(this, this.scene.scene);
  358. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  359. //this.inputHandler.setScene(this.scene);
  360. //this.inputHandler.addInputListener(this);//add
  361. this.clippingTool = new ClippingTool(this);
  362. this.transformationTool = new TransformationTool(this);
  363. this.navigationCube = new NavigationCube(this);
  364. this.navigationCube.visible = false;
  365. this.createControls();
  366. this.clippingTool.setScene(this.scene);
  367. let onPointcloudAdded = (e) => {
  368. if (this.scene.pointclouds.length === 1) {
  369. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  370. speed = speed / 2000;
  371. this.setMoveSpeed(speed);
  372. }
  373. };
  374. let onVolumeRemoved = (e) => {
  375. this.inputHandler.deselect(e.volume);
  376. };
  377. this.addEventListener('scene_changed', (e) => {
  378. this.inputHandler.setScene(e.scene);
  379. this.clippingTool.setScene(this.scene);
  380. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  381. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  382. }
  383. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  384. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  385. }
  386. });
  387. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  388. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  389. }
  390. { // set defaults
  391. this.setFOV(60);
  392. this.setEDLEnabled(false);
  393. this.setEDLRadius(3);
  394. this.setEDLStrength(0.01);
  395. this.setEDLOpacity(1.0);
  396. this.setPointBudget(1*1000*1000);
  397. this.setShowBoundingBox(false);
  398. this.setFreeze(false);
  399. this.setControls(this.fpControls/* orbitControls */);
  400. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  401. this.scaleFactor = 1;
  402. this.loadSettingsFromURL();
  403. }
  404. // start rendering!
  405. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  406. //requestAnimationFrame(this.loop.bind(this));
  407. //}
  408. this.renderer.setAnimationLoop(this.loop.bind(this));
  409. this.loadGUI = this.loadGUI.bind(this);
  410. this.annotationTool = new AnnotationTool(this);
  411. this.measuringTool = new MeasuringTool(this);
  412. //this.profileTool = new ProfileTool(this);
  413. this.volumeTool = new VolumeTool(this);
  414. this.tagTool = new TagTool(this);
  415. //-----------
  416. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  417. if(Potree.settings.editType == "pano"){
  418. this.modules.PanoEditor.init()
  419. }else if(Potree.settings.editType == "merge"){
  420. this.modules.MergeEditor.init()
  421. }else{
  422. this.modules.SiteModel.init()
  423. this.modules.ParticleEditor.init()
  424. }
  425. this.modules.Alignment.init()
  426. this.images360 = new Images360(this);
  427. this.scene.scene.add(this.objs);
  428. loaders = {
  429. objLoader : new OBJLoader( manager ),
  430. mtlLoader : new MTLLoader( manager ),
  431. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  432. plyLoader : new PLYLoader( manager ),
  433. dxfLoader : new DxfLoader()
  434. }
  435. //add test
  436. /* const environment = new RoomEnvironment();
  437. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  438. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  439. */
  440. //-----------
  441. this.modules.volumeComputer && this.modules.volumeComputer.init()
  442. }catch(e){
  443. this.onCrash(e);
  444. }
  445. //-----------------------add----------------------------------------------------
  446. /* {
  447. let ratio
  448. this.addEventListener('resize',(e)=>{
  449. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  450. viewer.scene.pointclouds.forEach(p => {
  451. p.changePointSize()
  452. })
  453. }
  454. ratio = e.deviceRatio
  455. })
  456. } */
  457. {
  458. let pointDensity = ''
  459. Object.defineProperty(Potree.settings , "pointDensity",{
  460. get: function() {
  461. return pointDensity
  462. },
  463. set: (density)=>{
  464. if(density){
  465. let config = Potree.config.pointDensity[density];
  466. let pointBudget = config.pointBudget;
  467. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  468. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  469. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  470. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  471. }
  472. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  473. viewer.setPointBudget(pointBudget );
  474. pointDensity = density
  475. this.setPointLevels()
  476. this.dispatchEvent('pointDensityChanged')
  477. }
  478. }
  479. })
  480. let UserPointDensity = ''
  481. Object.defineProperty(Potree.settings , "UserPointDensity",{
  482. get: function() {
  483. return UserPointDensity
  484. },
  485. set: (density)=>{
  486. if(UserPointDensity != density){
  487. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  488. Potree.settings.pointDensity = density
  489. }
  490. UserPointDensity = density
  491. this.dispatchEvent('UserPointDensityChanged')
  492. }
  493. }
  494. })
  495. }
  496. {
  497. let cameraFar = Potree.settings.cameraFar
  498. Object.defineProperty(Potree.settings , "cameraFar",{
  499. get: function() {
  500. return cameraFar
  501. },
  502. set: (far)=>{
  503. if(far != cameraFar){
  504. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  505. this.mainViewport.camera.far = far;
  506. this.mainViewport.camera.updateProjectionMatrix()
  507. }
  508. cameraFar = far
  509. }
  510. }
  511. })
  512. }
  513. /* this.reticule.addEventListener('update',(e)=>{
  514. this.needRender = true
  515. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  516. }) */
  517. this.reticule.addEventListener('update',(e)=>{
  518. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  519. this.lazyRenderViewports()
  520. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  521. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  522. })
  523. this.addEventListener('pointcloud_changed',(e)=>{
  524. if(this.screenshoting){
  525. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  526. }
  527. else this.lazyRenderViewports()
  528. })
  529. this.addEventListener('allLoaded', ()=>{
  530. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  531. this.scene.pointclouds.forEach(pointcloud=>{
  532. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  533. //console.log('pointcloud isVisible', this.id, e.visible)
  534. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  535. this.updateModelBound('visibleChanged')
  536. }
  537. this.dispatchEvent('pointcloud_changed')
  538. })
  539. pointcloud.material.addEventListener('material_property_changed',()=>{
  540. this.dispatchEvent('pointcloud_changed')
  541. })
  542. })
  543. window.addEventListener('unfocusPage',(e)=>{
  544. console.log('unfocusPage',document.title)
  545. this.setDisplay(false)
  546. })
  547. window.addEventListener('focusPage',(e)=>{
  548. console.log('focusPage',document.title)
  549. this.setDisplay(true)
  550. })
  551. })
  552. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  553. this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  554. this.selectedFloorplan = e.pointcloud; //绝对显示
  555. this.updateFpVisiDatasets()
  556. let pointclouds;
  557. if(e.pointcloud){
  558. pointclouds = [e.pointcloud]
  559. }else if(this.fpVisiDatasets.length){
  560. pointclouds = this.fpVisiDatasets
  561. }
  562. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  563. })
  564. this.modules.SiteModel.bus.addEventListener('FloorChange',(e)=>{
  565. this.updateFpVisiDatasets()
  566. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  567. })
  568. this.mapViewer.mapLayer.addEventListener('floorplanLoaded',()=>{
  569. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  570. })
  571. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  572. this.updateFpVisiDatasets()
  573. }) */
  574. }
  575. {
  576. let updated, zoomLevel
  577. let update = (e)=>{
  578. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  579. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  580. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  581. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  582. if(Potree.settings.ifShowMarker && Potree.settings.editType != 'merge'){
  583. Common. intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  584. if(!this.mainViewport.view.isFlying() ){
  585. this.updateMarkerVisibles()
  586. }
  587. },500)
  588. }
  589. }
  590. }
  591. this.addEventListener('camera_changed', update)
  592. this.addEventListener('updateModelBound', update)
  593. this.addEventListener('showMarkerChanged',()=>{
  594. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  595. this.updateMarkerVisibles()
  596. })
  597. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  598. this.images360.addEventListener('endChangeMode',(e)=>{
  599. if(e.mode == 'showPanos'){
  600. this.updateMarkerVisibles()
  601. }
  602. }) */
  603. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  604. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  605. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  606. this.updateMarkerVisibles()
  607. },500)
  608. }
  609. })
  610. /* } */
  611. }
  612. {
  613. let interval
  614. document.addEventListener('visibilitychange',(e)=>{
  615. let v = !document.hidden
  616. //console.warn('visibilitychange', v )
  617. this.dispatchEvent({type:'pageVisible', v } )
  618. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  619. interval = setInterval(()=>{
  620. //console.log('force loop', Date.now())
  621. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  622. this.loop(Date.now())
  623. }
  624. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  625. }else if(v && interval){
  626. clearInterval(interval)
  627. }
  628. })
  629. }
  630. /* if(!Potree.isIframeChild){
  631. window.winIndex = 0;
  632. let index = 1;
  633. this.addEventListener('createIframe',(e)=>{//创建了子页面
  634. let child = e.window;
  635. child.winIndex = index ++;
  636. })
  637. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  638. } */
  639. /* {
  640. let setInteract = ()=>{
  641. this.interacted = true //标记这一帧用户有操作屏幕
  642. }
  643. this.addEventListener('global_mousedown', setInteract)
  644. this.addEventListener('global_touchmove', setInteract)
  645. this.addEventListener('global_mousewheel', setInteract)
  646. }
  647. {//针对数据集偏离中心很远后产生的精度损失而抖动
  648. this.addEventListener('camera_changed', e => {
  649. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  650. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  651. if(!this.mainViewport.view.isFlying() ){
  652. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  653. if(pos.lengthSq() > 25000000){
  654. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  655. pos = this.mainViewport.view.position.clone()
  656. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  657. this.scene.scene.position.sub(pos)
  658. console.log('变位置', pos)
  659. this.scene.pointclouds.forEach(cloud=>{
  660. Alignment.setMatrix(cloud)
  661. })
  662. },500)
  663. }
  664. }
  665. }
  666. }
  667. })
  668. }*/
  669. }
  670. lazyRenderViewports(updateCount){
  671. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  672. let viewports = this.viewports
  673. if(viewports.length == 1 || this.needRender){
  674. return this.needRender = true
  675. }
  676. const maxWaitTime = 200
  677. let now = Date.now()
  678. let maxRenderCount = 1
  679. viewports.forEach(e=>{
  680. if(now - e.lastRenderTime > maxWaitTime){
  681. e.needRender = true
  682. }
  683. })
  684. let renderCount = viewports.filter(e=>e.needRender).length
  685. //console.log('renderCount', renderCount)
  686. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  687. if(renderCount < maxRenderCount){ //还有名额,补齐
  688. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  689. e.needRender = true
  690. })
  691. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  692. list[0].needRender = true
  693. }
  694. }
  695. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  696. let ifShelter
  697. let now = Date.now()
  698. let extraPanoId = panoId != void 0
  699. if(!this.shelterCount)return
  700. let history = shelterHistory.find(e=>e.point.equals(point))
  701. let cameraPos = this.mainViewport.view.position.clone()
  702. if(panoId == void 0){
  703. if(this.images360.isAtPano(0.05)){
  704. panoId = this.images360.currentPano.id
  705. }
  706. }
  707. if(history){
  708. if(panoId != void 0){
  709. ifShelter = history.panos[panoId];
  710. }else{
  711. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  712. ifShelter = history.notAtPano.ifShelter
  713. }
  714. }
  715. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  716. shelterHistory.splice(index, 1)
  717. }else{//新增
  718. history = {point, panos:{}, notAtPano:{}}
  719. const minCount = 100
  720. if(shelterHistory.length > minCount){//去除最早的
  721. let old
  722. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  723. if(old == history || shelterHistory.length == minCount)break;
  724. shelterHistory.splice(0,1)
  725. //console.log('delete')
  726. }
  727. }
  728. }
  729. if(ifShelter == void 0){
  730. delete history.waitCompute
  731. if(this.mainViewport.view.isFlying()){
  732. return useLastResult()
  733. }
  734. if(panoId != void 0){
  735. let pano = this.images360.getPano(panoId)
  736. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  737. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  738. history.panos[panoId] = ifShelter
  739. this.shelterCount.byTex ++ ;
  740. //console.log('computeByTex direct', panoId, point, ifShelter)
  741. }else{
  742. //console.log('延迟tex',panoId, point )
  743. history.waitCompute = {panoId, forceGet:extraPanoId }
  744. return useLastResult()
  745. }
  746. }else{
  747. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  748. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  749. history.notAtPano = {cameraPos , ifShelter }
  750. this.shelterCount.byCloud ++ ;
  751. //console.log('computeByCloud direct', point.toArray())
  752. }else{
  753. //console.log('延迟cloud' )
  754. history.waitCompute = {cameraPos}
  755. return useLastResult()
  756. }
  757. }
  758. }
  759. history.ifShelter = ifShelter
  760. history.lastTime = now
  761. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  762. function useLastResult(){//暂时先用上一次的值
  763. shelterHistory.push(history)
  764. history.lastTime = now
  765. return history.ifShelter
  766. }
  767. return ifShelter
  768. }
  769. computeShelter(){
  770. //先算用深度图的,然后再点云;
  771. //let depthTiming = Potree.timeCollect.depthSampler.median
  772. let byTex=0, byCloud=0;
  773. let len = shelterHistory.length;
  774. let waitCloud = []
  775. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  776. for(let i=len-1; i>=0; i--){
  777. let history = shelterHistory[i];
  778. if(history.waitCompute){
  779. if(history.waitCompute.panoId != void 0){
  780. if(!history.waitCompute.forceGet && (history.waitCompute.panoId != this.images360.currentPano.id || !this.images360.isAtPano(0.1))){
  781. delete history.waitCompute //取消计算
  782. }else{
  783. if(this.images360.currentPano.depthTex){
  784. if(byTex >= maxTexCount)break
  785. byTex ++
  786. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  787. history.panos[this.images360.currentPano.id] = ifShelter
  788. history.ifShelter = ifShelter
  789. delete history.waitCompute
  790. //console.log('补1', history.point.toArray())
  791. }else{
  792. if(this.images360.currentPano.pointcloud.hasDepthTex){
  793. //先等待加载完深度图
  794. }else{
  795. waitCloud.push(history)
  796. }
  797. }
  798. }
  799. }else{
  800. waitCloud.push(history)
  801. }
  802. }
  803. }
  804. let maxCloudCount
  805. if(byTex < maxTexCount && waitCloud.length ){
  806. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  807. let waitCloud2 = []
  808. if(maxCloudCount){
  809. for(let i=0; i<waitCloud.length; i++){
  810. let history = waitCloud[i];
  811. if(history.waitCompute.cameraPos){
  812. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  813. delete history.waitCompute
  814. //console.log('delete history.waitCompute', history)
  815. continue; //取消计算
  816. }else{
  817. waitCloud2.push(history)
  818. }
  819. }else{
  820. waitCloud2.push(history)
  821. }
  822. }
  823. let list = waitCloud2.map(e=>e.point)
  824. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  825. //list.length>0 && console.log('list',list, maxCloudCount)
  826. result.list.forEach(e=>{
  827. let history = waitCloud2.find(a=>a.point.equals(e))
  828. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  829. if(history.waitCompute.cameraPos){
  830. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  831. }else{
  832. history.panos[this.images360.currentPano.id] = ifShelter
  833. }
  834. history.ifShelter = ifShelter
  835. byCloud++
  836. //console.log('补2', history.point.toArray())
  837. delete history.waitCompute
  838. })
  839. }
  840. }
  841. if(byTex || byCloud){
  842. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  843. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  844. //console.log('shelterComputed update')
  845. this.dispatchEvent('shelterComputed')
  846. },340)
  847. }
  848. }
  849. updateDatasetAt(force){//更新所在数据集
  850. let fun = ()=>{
  851. let currPos = viewer.mainViewport.view.position
  852. //if(force || !currPos.equals(this.lastPos)){
  853. //this.lastPos.copy(currPos)
  854. var at = this.scene.pointclouds.filter(e=>
  855. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  856. && e.ifContainsPoint(currPos)
  857. )
  858. if(Common.getDifferenceSet(at, this.atDatasets).length){
  859. //console.log('atDatasets', at)
  860. this.atDatasets = at
  861. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  862. this.updateFpVisiDatasets()
  863. if(!viewer.modules.SiteModel.currentFloor){
  864. this.updatePanosVisibles() //所在数据集的点位显示
  865. }
  866. }
  867. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  868. }
  869. force = false
  870. }
  871. //}
  872. if(force)fun()
  873. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  874. }
  875. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  876. if(!Potree.settings.ifShowMarker)return
  877. let inEntity = currentFloor
  878. //console.error('updatePanosVisibles', currentFloor)
  879. viewer.images360.panos.forEach(pano=>{
  880. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  881. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  882. })
  883. this.dispatchEvent('content_changed')
  884. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  885. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  886. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  887. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  888. (目前先使用方案1)
  889. */
  890. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  891. if(!Potree.settings.ifShowMarker)return
  892. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  893. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  894. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  895. let sheltered = (pano)=>{
  896. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  897. return !this.images360.currentPano.neighbours.includes(pano) && this.images360.currentPano != pano //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  898. }
  899. }
  900. let panoMap = new Map //先记录想要设置为可见的
  901. let set = ()=>{//最后确定设置
  902. let count = 0
  903. viewer.images360.panos.forEach(pano=>{
  904. let v = panoMap.get(pano).visible
  905. v && count++
  906. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  907. })
  908. //console.log('updateMarkerVisibles marker显示个数', count)
  909. this.dispatchEvent('content_changed')
  910. }
  911. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  912. let camPos = viewer.mainViewport.camera.position
  913. let o = panoMap.get(pano)
  914. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  915. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  916. return o.dis < maxDis * o.sin
  917. }
  918. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  919. let o = {}
  920. panoMap.set(pano, o)
  921. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  922. o.visible = true;
  923. }
  924. })
  925. //不超过hopeCount的话,可以直接确定设置
  926. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  927. //距离超过maxRadius就绝对不可见
  928. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  929. if(insideOutCirle.length <= hopeCount){
  930. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  931. return set()
  932. }
  933. //数量超过hopeCount时,根据距离排序
  934. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  935. let slice = insideOutCirle.slice(0,hopeCount)
  936. slice.forEach(pano=>panoMap.get(pano).visible = true )
  937. set()
  938. }
  939. updateFpVisiDatasets(){
  940. let Clip = this.modules.Clip
  941. let SiteModel = this.modules.SiteModel
  942. let Alignment = this.modules.Alignment
  943. var currentFloor = SiteModel.currentFloor;
  944. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  945. this.updateCadVisibles(Clip.selectedDatasets)
  946. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  947. let pointclouds = [this.selectedFloorplan]
  948. this.updateCadVisibles(pointclouds)
  949. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  950. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  951. this.updateCadVisibles(pointclouds)
  952. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  953. }else{
  954. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  955. if(pointclouds.length == 0){
  956. if(this.focusDatasets){
  957. pointclouds = this.focusDatasets
  958. }
  959. }
  960. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  961. pointclouds = this.atDatasets
  962. }
  963. this.updateCadVisibles(pointclouds)
  964. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  965. }
  966. }
  967. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  968. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  969. //重叠体积>50% 或 包含>50%的漫游点
  970. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  971. var lowScores = []
  972. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  973. let score = 0
  974. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  975. return true
  976. }
  977. if(e.panos.length){//条件2
  978. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  979. let panoCountRatio = insidePanos.length / e.panos.length
  980. if(panoCountRatio > ratio2)return true
  981. score += panoCountRatio
  982. }
  983. //条件3
  984. let volume = entity.intersectPointcloudVolume(e);
  985. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  986. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  987. return true
  988. }else{
  989. score += volumeRatio
  990. }
  991. lowScores.push({score, pointcloud:e})
  992. })
  993. if(pointclouds.length == 0){//从低分项挑一个出来。
  994. lowScores.sort((a,b)=>{return a.score - b.score})
  995. if(lowScores[0].score > 0.4){
  996. pointclouds = [lowScores[0].pointcloud]
  997. }
  998. }
  999. return pointclouds
  1000. } */
  1001. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1002. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1003. //重叠体积>50% 或 包含>50%的漫游点
  1004. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1005. var lowScores = []
  1006. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1007. let score = 0
  1008. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1009. return true
  1010. }
  1011. if(e.panos.length){//条件2
  1012. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1013. let panoCountRatio = insidePanos.length / e.panos.length
  1014. if(panoCountRatio > ratio2)return true
  1015. score += panoCountRatio * 2
  1016. }
  1017. //条件3
  1018. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1019. if(coverHeightRatio < 0.2) return
  1020. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1021. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1022. if(coverAreaRatio < 0.2) return
  1023. score += coverAreaRatio * coverHeightRatio
  1024. lowScores.push({score, pointcloud:e})
  1025. })
  1026. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1027. lowScores.sort((a,b)=>{return a.score - b.score})
  1028. if(lowScores[0].score > 0.4){
  1029. pointclouds = [lowScores[0].pointcloud]
  1030. }
  1031. } */
  1032. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1033. if(e.score > 0.5){
  1034. pointclouds.push(e.pointcloud)
  1035. }
  1036. })
  1037. return pointclouds
  1038. }
  1039. updateCadVisibles(visiClouds, force){
  1040. //console.log('visiClouds',visiClouds)
  1041. let oldVisi = this.fpVisiDatasets
  1042. var visiClouds = this.fpVisiDatasets = visiClouds
  1043. if(!force){
  1044. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1045. if(difference.length == 0)return
  1046. }
  1047. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1048. viewer.scene.pointclouds.forEach(pointcloud=>{
  1049. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1050. var visi = visiClouds.includes(pointcloud)
  1051. if(floorplan){
  1052. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1053. }/* else if(!visi){
  1054. let changeVisi = (e)=>{
  1055. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1056. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1057. console.log('updateCadVisibles加载后更改显示',e)
  1058. }
  1059. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1060. } */
  1061. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1062. })
  1063. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1064. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1065. }
  1066. //促使点云加载出最高级别
  1067. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1068. let camera_changed, count = 0
  1069. let test = (e={})=>{
  1070. camera_changed = true
  1071. let camera = e.camera || this.scene.getActiveCamera()
  1072. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1073. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1074. camera_changed = false
  1075. count ++;
  1076. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1077. let oldCount = this.testMaxNodeCount
  1078. var success = true
  1079. viewer.scene.pointclouds.forEach(e=>{
  1080. var wait = e.testMaxNodeLevel(camera)
  1081. if(wait){
  1082. success = false;
  1083. }
  1084. })
  1085. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1086. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1087. } */
  1088. if(!success)return true //没有全部加载完,继续循环
  1089. else {
  1090. this.removeEventListener('camera_changed',test)
  1091. console.log('testPointcloudsMaxLevel结束')
  1092. }
  1093. }, count<10 ? 250 : 500)
  1094. }
  1095. this.addEventListener('camera_changed',test)
  1096. test()
  1097. /* 检验:
  1098. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1099. */
  1100. }
  1101. setPointLevels(){
  1102. this.scene.pointclouds.forEach(e=>{
  1103. e.setPointLevel()
  1104. })
  1105. }
  1106. onCrash(error){
  1107. console.error(error)
  1108. $(this.renderArea).empty();
  1109. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1110. let elFailPage = $(`
  1111. <div id="#potree_failpage" class="potree_failpage">
  1112. <h1>Potree Encountered An Error </h1>
  1113. <p>
  1114. This may happen if your browser or graphics card is not supported.
  1115. <br>
  1116. We recommend to use
  1117. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1118. or
  1119. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1120. </p>
  1121. <p>
  1122. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1123. check whether your system supports WebGL.
  1124. </p>
  1125. <p>
  1126. If you are already using one of the recommended browsers and WebGL is enabled,
  1127. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1128. including your operating system, graphics card, browser and browser version, as well as the
  1129. error message below.<br>
  1130. Please do not report errors on unsupported browsers.
  1131. </p>
  1132. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1133. </div>`);
  1134. let elErrorMessage = elFailPage.find('#potree_error_console');
  1135. elErrorMessage.html(error.stack);
  1136. $(this.renderArea).append(elFailPage);
  1137. }
  1138. throw error;
  1139. }
  1140. // ------------------------------------------------------------------------------------
  1141. // Viewer API
  1142. // ------------------------------------------------------------------------------------
  1143. setScene (scene) {
  1144. if (scene === this.scene) {
  1145. return;
  1146. }
  1147. let oldScene = this.scene;
  1148. this.scene = scene;
  1149. this.dispatchEvent({
  1150. type: 'scene_changed',
  1151. oldScene: oldScene,
  1152. scene: scene
  1153. });
  1154. { // Annotations
  1155. $('.annotation').detach();
  1156. // for(let annotation of this.scene.annotations){
  1157. // this.renderArea.appendChild(annotation.domElement[0]);
  1158. // }
  1159. this.scene.annotations.traverse(annotation => {
  1160. this.renderArea.appendChild(annotation.domElement[0]);
  1161. });
  1162. if (!this.onAnnotationAdded) {
  1163. this.onAnnotationAdded = e => {
  1164. // console.log("annotation added: " + e.annotation.title);
  1165. e.annotation.traverse(node => {
  1166. $("#potree_annotation_container").append(node.domElement);
  1167. //this.renderArea.appendChild(node.domElement[0]);
  1168. node.scene = this.scene;
  1169. });
  1170. };
  1171. }
  1172. if (oldScene) {
  1173. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1174. }
  1175. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1176. }
  1177. };
  1178. setControls(controls/* , setSpeed */){
  1179. if (controls !== this.controls) {
  1180. if (this.controls) {
  1181. this.controls.setEnable(false)
  1182. //this.inputHandler.removeInputListener(this.controls);
  1183. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  1184. }
  1185. this.controls = controls;
  1186. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1187. this.controls.setEnable(true)
  1188. //this.inputHandler.addInputListener(this.controls);
  1189. }
  1190. }
  1191. getControls () {
  1192. if(this.renderer.xr.isPresenting){
  1193. return this.vrControls;
  1194. }else{
  1195. return this.controls;
  1196. }
  1197. }
  1198. getMinNodeSize () {
  1199. return this.minNodeSize;
  1200. };
  1201. setMinNodeSize (value) {
  1202. if (this.minNodeSize !== value) {
  1203. this.minNodeSize = value;
  1204. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1205. }
  1206. };
  1207. getBackground () {
  1208. return this.background;
  1209. }
  1210. setBackground(bg, src){
  1211. /* if (this.background === bg ) {
  1212. return;
  1213. } */
  1214. if(bg === "skybox"){
  1215. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1216. this.skybox = Utils.loadSkybox(src, this.skybox);
  1217. }
  1218. this.background = bg;
  1219. this.backgroundOpacity = 1//add
  1220. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1221. }
  1222. setDescription (value) {
  1223. this.description = value;
  1224. $('#potree_description').html(value);
  1225. //$('#potree_description').text(value);
  1226. }
  1227. getDescription(){
  1228. return this.description;
  1229. }
  1230. setShowBoundingBox (value) {
  1231. if (this.showBoundingBox !== value) {
  1232. this.showBoundingBox = value;
  1233. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1234. }
  1235. };
  1236. getShowBoundingBox () {
  1237. return this.showBoundingBox;
  1238. };
  1239. setMoveSpeed (value) {
  1240. if (this.getMoveSpeed() !== value) {
  1241. this.mainViewport.setMoveSpeed(value)
  1242. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1243. }
  1244. };
  1245. getMoveSpeed () {
  1246. return this.mainViewport.moveSpeed;
  1247. };
  1248. setWeightClassification (w) {
  1249. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1250. this.scene.pointclouds[i].material.weightClassification = w;
  1251. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1252. }
  1253. };
  1254. setFreeze (value) {
  1255. value = Boolean(value);
  1256. if (this.freeze !== value) {
  1257. this.freeze = value;
  1258. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1259. }
  1260. };
  1261. getFreeze () {
  1262. return this.freeze;
  1263. };
  1264. setElevationGradientRepeat(value){
  1265. if(this.elevationGradientRepeat !== value){
  1266. this.elevationGradientRepeat = value;
  1267. this.dispatchEvent({
  1268. type: "elevation_gradient_repeat_changed",
  1269. viewer: this});
  1270. }
  1271. }
  1272. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1273. if (Potree.pointBudget !== value && value) {
  1274. Potree.pointBudget = parseInt(value);
  1275. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1276. }
  1277. };
  1278. getPointBudget () {
  1279. return Potree.pointBudget;
  1280. };
  1281. setShowAnnotations (value) {
  1282. if (this.showAnnotations !== value) {
  1283. this.showAnnotations = value;
  1284. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1285. }
  1286. }
  1287. getShowAnnotations () {
  1288. return this.showAnnotations;
  1289. }
  1290. setDEMCollisionsEnabled(value){
  1291. if(this.useDEMCollisions !== value){
  1292. this.useDEMCollisions = value;
  1293. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1294. };
  1295. };
  1296. getDEMCollisionsEnabled () {
  1297. return this.useDEMCollisions;
  1298. };
  1299. setEDLEnabled (value) {
  1300. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1301. if (this.useEDL !== value) {
  1302. this.useEDL = value;
  1303. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1304. this.dispatchEvent('pointcloud_changed')
  1305. }
  1306. };
  1307. getEDLEnabled () {
  1308. return this.useEDL;
  1309. };
  1310. setEDLRadius (value) {
  1311. if (this.edlRadius !== value) {
  1312. this.edlRadius = value;
  1313. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1314. this.dispatchEvent('pointcloud_changed')
  1315. }
  1316. };
  1317. getEDLRadius () {
  1318. return this.edlRadius;
  1319. };
  1320. setEDLStrength (value) {
  1321. if (this.edlStrength !== value) {
  1322. this.edlStrength = value;
  1323. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1324. this.dispatchEvent('pointcloud_changed')
  1325. }
  1326. };
  1327. getEDLStrength () {
  1328. return this.edlStrength;
  1329. };
  1330. setEDLOpacity (value) {
  1331. if (this.edlOpacity !== value) {
  1332. this.edlOpacity = value;
  1333. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1334. this.dispatchEvent('pointcloud_changed')
  1335. }
  1336. };
  1337. getEDLOpacity () {
  1338. return this.edlOpacity;
  1339. };
  1340. setFOV (value) {
  1341. if (this.fov !== value) {
  1342. let oldFov = this.fov
  1343. this.fov = value;
  1344. this.scene.cameraP.fov = this.fov; //add
  1345. this.scene.cameraP.updateProjectionMatrix() //add
  1346. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1347. }
  1348. };
  1349. getFOV () {
  1350. return this.fov;
  1351. };
  1352. disableAnnotations () {
  1353. this.scene.annotations.traverse(annotation => {
  1354. annotation.domElement.css('pointer-events', 'none');
  1355. // return annotation.visible;
  1356. });
  1357. };
  1358. enableAnnotations () {
  1359. this.scene.annotations.traverse(annotation => {
  1360. annotation.domElement.css('pointer-events', 'auto');
  1361. // return annotation.visible;
  1362. });
  1363. }
  1364. setClassifications(classifications){
  1365. this.classifications = classifications;
  1366. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1367. }
  1368. setClassificationVisibility (key, value) {
  1369. if (!this.classifications[key]) {
  1370. this.classifications[key] = {visible: value, name: 'no name'};
  1371. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1372. } else if (this.classifications[key].visible !== value) {
  1373. this.classifications[key].visible = value;
  1374. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1375. }
  1376. }
  1377. toggleAllClassificationsVisibility(){
  1378. let numVisible = 0;
  1379. let numItems = 0;
  1380. for(const key of Object.keys(this.classifications)){
  1381. if(this.classifications[key].visible){
  1382. numVisible++;
  1383. }
  1384. numItems++;
  1385. }
  1386. let visible = true;
  1387. if(numVisible === numItems){
  1388. visible = false;
  1389. }
  1390. let somethingChanged = false;
  1391. for(const key of Object.keys(this.classifications)){
  1392. if(this.classifications[key].visible !== visible){
  1393. this.classifications[key].visible = visible;
  1394. somethingChanged = true;
  1395. }
  1396. }
  1397. if(somethingChanged){
  1398. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1399. }
  1400. }
  1401. setFilterReturnNumberRange(from, to){
  1402. this.filterReturnNumberRange = [from, to];
  1403. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1404. }
  1405. setFilterNumberOfReturnsRange(from, to){
  1406. this.filterNumberOfReturnsRange = [from, to];
  1407. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1408. }
  1409. setFilterGPSTimeRange(from, to){
  1410. this.filterGPSTimeRange = [from, to];
  1411. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1412. }
  1413. setFilterPointSourceIDRange(from, to){
  1414. this.filterPointSourceIDRange = [from, to]
  1415. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1416. }
  1417. setLengthUnit (value) {
  1418. switch (value) {
  1419. case 'm':
  1420. this.lengthUnit = LengthUnits.METER;
  1421. this.lengthUnitDisplay = LengthUnits.METER;
  1422. break;
  1423. case 'ft':
  1424. this.lengthUnit = LengthUnits.FEET;
  1425. this.lengthUnitDisplay = LengthUnits.FEET;
  1426. break;
  1427. case 'in':
  1428. this.lengthUnit = LengthUnits.INCH;
  1429. this.lengthUnitDisplay = LengthUnits.INCH;
  1430. break;
  1431. }
  1432. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1433. };
  1434. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1435. switch (lengthUnitValue) {
  1436. case 'm':
  1437. this.lengthUnit = LengthUnits.METER;
  1438. break;
  1439. case 'ft':
  1440. this.lengthUnit = LengthUnits.FEET;
  1441. break;
  1442. case 'in':
  1443. this.lengthUnit = LengthUnits.INCH;
  1444. break;
  1445. }
  1446. switch (lengthUnitDisplayValue) {
  1447. case 'm':
  1448. this.lengthUnitDisplay = LengthUnits.METER;
  1449. break;
  1450. case 'ft':
  1451. this.lengthUnitDisplay = LengthUnits.FEET;
  1452. break;
  1453. case 'in':
  1454. this.lengthUnitDisplay = LengthUnits.INCH;
  1455. break;
  1456. }
  1457. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1458. };
  1459. zoomTo(node, factor, animationDuration = 0){
  1460. let view = this.mainViewport.view;
  1461. let camera = this.scene.cameraP.clone();
  1462. camera.rotation.copy(this.scene.cameraP.rotation);
  1463. camera.rotation.order = "ZXY";
  1464. camera.rotation.x = Math.PI / 2 + view.pitch;
  1465. camera.rotation.z = view.yaw;
  1466. camera.updateMatrix();
  1467. camera.updateMatrixWorld();
  1468. camera.zoomTo(node, factor);
  1469. let bs;
  1470. if (node.boundingSphere) {
  1471. bs = node.boundingSphere;
  1472. } else if (node.geometry && node.geometry.boundingSphere) {
  1473. bs = node.geometry.boundingSphere;
  1474. } else {
  1475. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1476. }
  1477. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1478. let startPosition = view.position.clone();
  1479. let endPosition = camera.position.clone();
  1480. let startTarget = view.getPivot();
  1481. let endTarget = bs.center;
  1482. let startRadius = view.radius;
  1483. let endRadius = endPosition.distanceTo(endTarget);
  1484. let easing = TWEEN.Easing.Quartic.Out;
  1485. { // animate camera position
  1486. let pos = startPosition.clone();
  1487. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1488. tween.easing(easing);
  1489. tween.onUpdate(() => {
  1490. view.position.copy(pos);
  1491. });
  1492. tween.start();
  1493. }
  1494. { // animate camera target
  1495. let target = startTarget.clone();
  1496. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1497. tween.easing(easing);
  1498. tween.onUpdate(() => {
  1499. view.lookAt(target);
  1500. });
  1501. tween.onComplete(() => {
  1502. view.lookAt(target);
  1503. this.dispatchEvent({type: 'focusing_finished', target: this});
  1504. });
  1505. this.dispatchEvent({type: 'focusing_started', target: this});
  1506. tween.start();
  1507. }
  1508. };
  1509. moveToGpsTimeVicinity(time){
  1510. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1511. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1512. const diameter = box.min.distanceTo(box.max);
  1513. const camera = this.scene.getActiveCamera();
  1514. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1515. const newCamPos = result.position.clone().sub(offset);
  1516. this.scene.view.position.copy(newCamPos);
  1517. this.scene.view.lookAt(result.position);
  1518. }
  1519. showAbout () {
  1520. $(function () {
  1521. $('#about-panel').dialog();
  1522. });
  1523. };
  1524. getGpsTimeExtent(){
  1525. const range = [Infinity, -Infinity];
  1526. for(const pointcloud of this.scene.pointclouds){
  1527. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1528. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1529. if(aGpsTime){
  1530. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1531. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1532. }
  1533. }
  1534. return range;
  1535. }
  1536. fitToScreen (factor = 1, animationDuration = 0) {
  1537. let box = this.getBoundingBox(this.scene.pointclouds);
  1538. let node = new THREE.Object3D();
  1539. node.boundingBox = box;
  1540. this.zoomTo(node, factor, animationDuration);
  1541. this.controls.stop();
  1542. };
  1543. toggleNavigationCube() {
  1544. this.navigationCube.visible = !this.navigationCube.visible;
  1545. /* this.viewports.push({
  1546. name:'navigationCube',
  1547. left:0, bottom:0, width:0.2,
  1548. }) */
  1549. }
  1550. /* setView(pos, view) {
  1551. if(!pos) return;
  1552. switch(pos) {
  1553. case "F":
  1554. this.setFrontView(view);
  1555. break;
  1556. case "B":
  1557. this.setBackView(view);
  1558. break;
  1559. case "L":
  1560. this.setLeftView(view);
  1561. break;
  1562. case "R":
  1563. this.setRightView(view);
  1564. break;
  1565. case "U":
  1566. this.setTopView(view);
  1567. break;
  1568. case "D":
  1569. this.setBottomView(view);
  1570. break;
  1571. }
  1572. } */
  1573. setTopView(view){
  1574. view = view || this.scene.view
  1575. view.setCubeView("top")
  1576. this.fitToScreen();
  1577. };
  1578. setBottomView(){
  1579. this.scene.view.yaw = -Math.PI;
  1580. this.scene.view.pitch = Math.PI / 2;
  1581. this.fitToScreen();
  1582. };
  1583. setFrontView(view){
  1584. view = view || this.scene.view
  1585. view.yaw = 0;
  1586. view.pitch = 0;
  1587. this.fitToScreen();
  1588. };
  1589. setBackView(view){
  1590. view = view || this.scene.view
  1591. view.yaw = Math.PI;
  1592. view.pitch = 0;
  1593. this.fitToScreen();
  1594. };
  1595. setLeftView(){
  1596. this.scene.view.yaw = -Math.PI / 2;
  1597. this.scene.view.pitch = 0;
  1598. this.fitToScreen();
  1599. };
  1600. setRightView () {
  1601. this.scene.view.yaw = Math.PI / 2;
  1602. this.scene.view.pitch = 0;
  1603. this.fitToScreen();
  1604. };
  1605. flipYZ () {
  1606. this.isFlipYZ = !this.isFlipYZ;
  1607. // TODO flipyz
  1608. console.log('TODO');
  1609. }
  1610. setCameraMode(mode){
  1611. this.scene.cameraMode = mode;
  1612. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1613. for(let pointcloud of this.scene.pointclouds) {
  1614. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1615. }
  1616. }
  1617. getProjection(){
  1618. const pointcloud = this.scene.pointclouds[0];
  1619. if(pointcloud){
  1620. return pointcloud.projection;
  1621. }else{
  1622. return null;
  1623. }
  1624. }
  1625. async loadProject(url,done){
  1626. const response = await fetch(url);
  1627. if(response.ok){
  1628. const text = await response.text();
  1629. const json = JSON5.parse(text);
  1630. // const json = JSON.parse(text);
  1631. if(json.type === "Potree"){
  1632. Potree.loadProject(viewer, json, done);
  1633. }
  1634. }else{
  1635. console.warn("未能加载:"+url )
  1636. }
  1637. }
  1638. saveProject(){
  1639. return Potree.saveProject(this);
  1640. }
  1641. loadSettingsFromURL(){
  1642. if(Utils.getParameterByName("pointSize")){
  1643. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1644. }
  1645. if(Utils.getParameterByName("FOV")){
  1646. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1647. }
  1648. if(Utils.getParameterByName("opacity")){
  1649. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1650. }
  1651. if(Utils.getParameterByName("edlEnabled")){
  1652. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1653. this.setEDLEnabled(enabled);
  1654. }
  1655. if (Utils.getParameterByName('edlRadius')) {
  1656. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1657. }
  1658. if (Utils.getParameterByName('edlStrength')) {
  1659. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1660. }
  1661. if (Utils.getParameterByName('pointBudget')) {
  1662. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1663. }
  1664. if (Utils.getParameterByName('showBoundingBox')) {
  1665. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1666. if (enabled) {
  1667. this.setShowBoundingBox(true);
  1668. } else {
  1669. this.setShowBoundingBox(false);
  1670. }
  1671. }
  1672. if (Utils.getParameterByName('material')) {
  1673. let material = Utils.getParameterByName('material');
  1674. this.setMaterial(material);
  1675. }
  1676. if (Utils.getParameterByName('pointSizing')) {
  1677. let sizing = Utils.getParameterByName('pointSizing');
  1678. this.setPointSizing(sizing);
  1679. }
  1680. if (Utils.getParameterByName('quality')) {
  1681. let quality = Utils.getParameterByName('quality');
  1682. this.setQuality(quality);
  1683. }
  1684. if (Utils.getParameterByName('position')) {
  1685. let value = Utils.getParameterByName('position');
  1686. value = value.replace('[', '').replace(']', '');
  1687. let tokens = value.split(';');
  1688. let x = parseFloat(tokens[0]);
  1689. let y = parseFloat(tokens[1]);
  1690. let z = parseFloat(tokens[2]);
  1691. this.scene.view.position.set(x, y, z);
  1692. }
  1693. if (Utils.getParameterByName('target')) {
  1694. let value = Utils.getParameterByName('target');
  1695. value = value.replace('[', '').replace(']', '');
  1696. let tokens = value.split(';');
  1697. let x = parseFloat(tokens[0]);
  1698. let y = parseFloat(tokens[1]);
  1699. let z = parseFloat(tokens[2]);
  1700. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1701. }
  1702. if (Utils.getParameterByName('background')) {
  1703. let value = Utils.getParameterByName('background');
  1704. this.setBackground(value);
  1705. }
  1706. // if(Utils.getParameterByName("elevationRange")){
  1707. // let value = Utils.getParameterByName("elevationRange");
  1708. // value = value.replace("[", "").replace("]", "");
  1709. // let tokens = value.split(";");
  1710. // let x = parseFloat(tokens[0]);
  1711. // let y = parseFloat(tokens[1]);
  1712. //
  1713. // this.setElevationRange(x, y);
  1714. // //this.scene.view.target.set(x, y, z);
  1715. // }
  1716. };
  1717. // ------------------------------------------------------------------------------------
  1718. // Viewer Internals
  1719. // ------------------------------------------------------------------------------------
  1720. createControls () {
  1721. { // create FIRST PERSON CONTROLS
  1722. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1723. this.fpControls.enabled = false;
  1724. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1725. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1726. /* this.addEventListener("loadPointCloudDone", ()=>{
  1727. let boundPlane = new THREE.Box3()
  1728. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1729. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1730. FirstPersonControls.boundPlane = boundPlane
  1731. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1732. }) */
  1733. }
  1734. // { // create GEO CONTROLS
  1735. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1736. // this.geoControls.enabled = false;
  1737. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1738. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1739. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1740. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1741. // });
  1742. // }
  1743. { // create ORBIT CONTROLS
  1744. this.orbitControls = new OrbitControls(this);
  1745. this.orbitControls.enabled = false;
  1746. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1747. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1748. }
  1749. /* { // create EARTH CONTROLS
  1750. this.earthControls = new EarthControls(this);
  1751. this.earthControls.enabled = false;
  1752. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1753. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1754. }
  1755. { // create DEVICE ORIENTATION CONTROLS
  1756. this.deviceControls = new DeviceOrientationControls(this);
  1757. this.deviceControls.enabled = false;
  1758. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1759. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1760. } */
  1761. /* { // create VR CONTROLS
  1762. this.vrControls = new VRControls(this);
  1763. this.vrControls.enabled = false;
  1764. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1765. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1766. } */
  1767. };
  1768. toggleSidebar () {
  1769. let renderArea = $('#potree_render_area');
  1770. let isVisible = renderArea.css('left') !== '0px';
  1771. if (isVisible) {
  1772. renderArea.css('left', '0px');
  1773. } else {
  1774. renderArea.css('left', '300px');
  1775. }
  1776. };
  1777. toggleMap () {
  1778. // let map = $('#potree_map');
  1779. // map.toggle(100);
  1780. if (this.mapView) {
  1781. this.mapView.toggle();
  1782. }
  1783. };
  1784. onGUILoaded(callback){
  1785. if(this.guiLoaded){
  1786. callback();
  1787. }else{
  1788. this.guiLoadTasks.push(callback);
  1789. }
  1790. }
  1791. promiseGuiLoaded(){
  1792. return new Promise( resolve => {
  1793. if(this.guiLoaded){
  1794. resolve();
  1795. }else{
  1796. this.guiLoadTasks.push(resolve);
  1797. }
  1798. });
  1799. }
  1800. loadGUI(callback){
  1801. if(callback){
  1802. this.onGUILoaded(callback);
  1803. }
  1804. let viewer = this;
  1805. let sidebarContainer = $('#potree_sidebar_container');
  1806. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1807. sidebarContainer.css('width', '300px');
  1808. sidebarContainer.css('height', '100%');
  1809. let imgMenuToggle = document.createElement('img');
  1810. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1811. imgMenuToggle.onclick = this.toggleSidebar;
  1812. imgMenuToggle.classList.add('potree_menu_toggle');
  1813. let imgMapToggle = document.createElement('img');
  1814. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1815. imgMapToggle.style.display = 'none';
  1816. imgMapToggle.onclick = e => { this.toggleMap(); };
  1817. imgMapToggle.id = 'potree_map_toggle';
  1818. let elButtons = $("#potree_quick_buttons").get(0);
  1819. elButtons.append(imgMenuToggle);
  1820. elButtons.append(imgMapToggle);
  1821. VRButton.createButton(this.renderer).then(vrButton => {
  1822. if(vrButton == null){
  1823. console.log("VR not supported or active.");
  1824. return;
  1825. }
  1826. this.renderer.xr.enabled = true;
  1827. let element = vrButton.element;
  1828. element.style.position = "";
  1829. element.style.bottom = "";
  1830. element.style.left = "";
  1831. element.style.margin = "4px";
  1832. element.style.fontSize = "100%";
  1833. element.style.width = "2.5em";
  1834. element.style.height = "2.5em";
  1835. element.style.padding = "0";
  1836. element.style.textShadow = "black 2px 2px 2px";
  1837. element.style.display = "block";
  1838. elButtons.append(element);
  1839. vrButton.onStart(() => {
  1840. this.dispatchEvent({type: "vr_start"});
  1841. });
  1842. vrButton.onEnd(() => {
  1843. this.dispatchEvent({type: "vr_end"});
  1844. });
  1845. });
  1846. /* this.mapView = new MapView(this);
  1847. this.mapView.init(); */
  1848. i18n.init({
  1849. lng: 'en',
  1850. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1851. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1852. getAsync: true,
  1853. debug: false
  1854. }, function (t) {
  1855. // Start translation once everything is loaded
  1856. $('body').i18n();
  1857. });
  1858. $(() => {
  1859. //initSidebar(this);
  1860. let sidebar = new Sidebar(this);
  1861. sidebar.init();
  1862. this.sidebar = sidebar;
  1863. //if (callback) {
  1864. // $(callback);
  1865. //}
  1866. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  1867. $(document.body).append(elProfile.children());
  1868. this.profileWindow = new ProfileWindow(this);
  1869. this.profileWindowController = new ProfileWindowController(this);
  1870. $('#profile_window').draggable({
  1871. handle: $('#profile_titlebar'),
  1872. containment: $(document.body)
  1873. });
  1874. $('#profile_window').resizable({
  1875. containment: $(document.body),
  1876. handles: 'n, e, s, w'
  1877. });
  1878. $(() => {
  1879. this.guiLoaded = true;
  1880. for(let task of this.guiLoadTasks){
  1881. task();
  1882. }
  1883. });
  1884. });
  1885. });
  1886. });
  1887. return this.promiseGuiLoaded();
  1888. }
  1889. setLanguage (lang) {
  1890. i18n.setLng(lang);
  1891. $('body').i18n();
  1892. }
  1893. setServer (server) {
  1894. this.server = server;
  1895. }
  1896. initDragAndDrop(){
  1897. function allowDrag(e) {
  1898. e.dataTransfer.dropEffect = 'copy';
  1899. e.preventDefault();
  1900. }
  1901. let dropHandler = async (event) => {
  1902. console.log(event);
  1903. event.preventDefault();
  1904. for(const item of event.dataTransfer.items){
  1905. console.log(item);
  1906. if(item.kind !== "file"){
  1907. continue;
  1908. }
  1909. const file = item.getAsFile();
  1910. const isJson = file.name.toLowerCase().endsWith(".json");
  1911. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  1912. if(isJson){
  1913. try{
  1914. const text = await file.text();
  1915. const json = JSON.parse(text);
  1916. if(json.type === "Potree"){
  1917. Potree.loadProject(viewer, json);
  1918. }
  1919. }catch(e){
  1920. console.error("failed to parse the dropped file as JSON");
  1921. console.error(e);
  1922. }
  1923. }else if(isGeoPackage){
  1924. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  1925. if(!hasPointcloud){
  1926. let msg = "At least one point cloud is needed that specifies the ";
  1927. msg += "coordinate reference system before loading vector data.";
  1928. console.error(msg);
  1929. }else{
  1930. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  1931. proj4.defs("pointcloud", this.getProjection());
  1932. let transform = proj4("WGS84", "pointcloud");
  1933. const buffer = await file.arrayBuffer();
  1934. const params = {
  1935. transform: transform,
  1936. source: file.name,
  1937. };
  1938. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  1939. viewer.scene.addGeopackage(geo);
  1940. }
  1941. }
  1942. }
  1943. };
  1944. $("body")[0].addEventListener("dragenter", allowDrag);
  1945. $("body")[0].addEventListener("dragover", allowDrag);
  1946. $("body")[0].addEventListener("drop", dropHandler);
  1947. }
  1948. updateAnnotations () {
  1949. if(!this.visibleAnnotations){
  1950. this.visibleAnnotations = new Set();
  1951. }
  1952. this.scene.annotations.updateBounds();
  1953. this.scene.cameraP.updateMatrixWorld();
  1954. this.scene.cameraO.updateMatrixWorld();
  1955. let distances = [];
  1956. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  1957. let viewer = this;
  1958. let visibleNow = [];
  1959. this.scene.annotations.traverse(annotation => {
  1960. if (annotation === this.scene.annotations) {
  1961. return true;
  1962. }
  1963. if (!annotation.visible) {
  1964. return false;
  1965. }
  1966. annotation.scene = this.scene;
  1967. let element = annotation.domElement;
  1968. let position = annotation.position.clone();
  1969. position.add(annotation.offset);
  1970. if (!position) {
  1971. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  1972. }
  1973. let distance = viewer.scene.cameraP.position.distanceTo(position);
  1974. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  1975. let screenPos = new THREE.Vector3();
  1976. let screenSize = 0;
  1977. {
  1978. // SCREEN POS
  1979. screenPos.copy(position).project(this.scene.getActiveCamera());
  1980. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  1981. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  1982. // SCREEN SIZE
  1983. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  1984. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  1985. let slope = Math.tan(fov / 2.0);
  1986. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  1987. screenSize = radius * projFactor;
  1988. } else {
  1989. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  1990. }
  1991. }
  1992. element.css("left", screenPos.x + "px");
  1993. element.css("top", screenPos.y + "px");
  1994. //element.css("display", "block");
  1995. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  1996. if(annotation.descriptionVisible){
  1997. zIndex += 10000000;
  1998. }
  1999. element.css("z-index", parseInt(zIndex));
  2000. if(annotation.children.length > 0){
  2001. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2002. annotation.expand = expand;
  2003. if (!expand) {
  2004. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2005. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2006. if(inFrustum){
  2007. visibleNow.push(annotation);
  2008. }
  2009. }
  2010. return expand;
  2011. } else {
  2012. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2013. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2014. if(inFrustum){
  2015. visibleNow.push(annotation);
  2016. }
  2017. }
  2018. });
  2019. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2020. for(let annotation of visibleNow){
  2021. annotation.display = true;
  2022. notVisibleAnymore.delete(annotation);
  2023. }
  2024. this.visibleAnnotations = visibleNow;
  2025. for(let annotation of notVisibleAnymore){
  2026. annotation.display = false;
  2027. }
  2028. }
  2029. updateMaterialDefaults(pointcloud){
  2030. // PROBLEM STATEMENT:
  2031. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2032. // * the point cloud material won't know the range it should use until some data is loaded
  2033. // * users can modify the range at runtime, but sensible default ranges should be
  2034. // applied even if no GUI is present
  2035. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2036. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2037. // [0, 2047]. We should not automatically change to the new range because that would result
  2038. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2039. const material = pointcloud.material;
  2040. const attIntensity = pointcloud.getAttribute("intensity");
  2041. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2042. material.intensityRange = [...attIntensity.range];
  2043. }
  2044. // const attIntensity = pointcloud.getAttribute("intensity");
  2045. // if(attIntensity && material.intensityRange[0] === Infinity){
  2046. // material.intensityRange = [...attIntensity.range];
  2047. // }
  2048. // let attributes = pointcloud.getAttributes();
  2049. // for(let attribute of attributes.attributes){
  2050. // if(attribute.range){
  2051. // let range = [...attribute.range];
  2052. // material.computedRange.set(attribute.name, range);
  2053. // //material.setRange(attribute.name, range);
  2054. // }
  2055. // }
  2056. }
  2057. update(delta, timestamp){
  2058. viewer.addTimeMark('update','start')
  2059. TWEEN.update(timestamp);
  2060. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2061. this.dispatchEvent({
  2062. type: 'update_start',
  2063. delta: delta,
  2064. timestamp: timestamp});
  2065. this.updateScreenSize() //判断是否改变canvas大小
  2066. const scene = this.scene;
  2067. const camera = scene.getActiveCamera();
  2068. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2069. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2070. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2071. this.scene.directionalLight.position.copy(camera.position);
  2072. this.scene.directionalLight.lookAt(lTarget); */
  2073. for (let pointcloud of visiblePointClouds) {
  2074. pointcloud.showBoundingBox = this.showBoundingBox;
  2075. pointcloud.generateDEM = this.generateDEM;
  2076. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2077. let material = pointcloud.material;
  2078. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2079. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2080. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2081. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2082. material.classification = this.classifications;
  2083. material.recomputeClassification();
  2084. this.updateMaterialDefaults(pointcloud);
  2085. }
  2086. {
  2087. if(this.showBoundingBox){
  2088. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2089. if(!bbRoot){
  2090. let node = new THREE.Object3D();
  2091. node.name = "potree_bounding_box_root";
  2092. this.scene.scene.add(node);
  2093. bbRoot = node;
  2094. }
  2095. let visibleBoxes = [];
  2096. for(let pointcloud of this.scene.pointclouds){
  2097. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2098. let box = node.boundingBoxNode;
  2099. visibleBoxes.push(box);
  2100. }
  2101. }
  2102. bbRoot.children = visibleBoxes;
  2103. }
  2104. }
  2105. if(this.boundNeedUpdate)this.updateModelBound() //add
  2106. this.scene.cameraP.fov = this.fov;
  2107. let controls = this.getControls();
  2108. if (controls === this.deviceControls) {
  2109. this.controls.setScene(scene);
  2110. this.controls.update(delta);
  2111. this.scene.cameraP.position.copy(scene.view.position);
  2112. this.scene.cameraO.position.copy(scene.view.position);
  2113. } else if (controls !== null) {
  2114. controls.setScene(scene);
  2115. controls.update(delta);
  2116. //更新camera
  2117. this.viewports.forEach(viewport=>{
  2118. if(!viewport.active)return
  2119. viewport.view.applyToCamera(viewport.camera)
  2120. })
  2121. }
  2122. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2123. { // update clip boxes
  2124. let boxes = [];
  2125. // volumes with clipping enabled
  2126. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2127. // profile segments
  2128. for(let profile of this.scene.profiles){
  2129. boxes.push(...profile.boxes);
  2130. }
  2131. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2132. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2133. let clipBoxes = boxes.filter(degenerate).map( box => {
  2134. box.updateMatrixWorld();
  2135. let boxInverse = box.matrixWorld.clone().invert();
  2136. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2137. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2138. });
  2139. //改
  2140. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2141. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2142. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2143. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2144. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2145. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight) : []
  2146. // set clip volumes in material
  2147. for(let pointcloud of visiblePointClouds){
  2148. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2149. }
  2150. }
  2151. {
  2152. for(let pointcloud of visiblePointClouds){
  2153. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2154. }
  2155. }
  2156. { // update navigation cube
  2157. this.navigationCube.update(camera.rotation);
  2158. }
  2159. this.updateAnnotations();
  2160. if(this.mapView){
  2161. this.mapView.update(delta);
  2162. if(this.mapView.sceneProjection){
  2163. $( "#potree_map_toggle" ).css("display", "block");
  2164. }
  2165. }
  2166. this.transformationTool.update();
  2167. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2168. this.modules.ParticleEditor.update(delta)
  2169. this.mapViewer.update(delta) //地图更新
  2170. }
  2171. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2172. viewer.addTimeMark('update','end')
  2173. //add ------
  2174. this.reticule.updateVisible()
  2175. }
  2176. updateViewPointcloud(camera, areaSize, isViewport){
  2177. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2178. //if(isViewport)return
  2179. const tStart = performance.now();
  2180. const campos = camera.position;
  2181. let closestImage = Infinity;
  2182. for(const images of this.scene.orientedImages){
  2183. for(const image of images.images){
  2184. const distance = image.mesh.position.distanceTo(campos);
  2185. closestImage = Math.min(closestImage, distance);
  2186. }
  2187. }
  2188. //const tEnd = performance.now();
  2189. //改:不根据点云修改视野near far
  2190. var near = camera.near, far = camera.far
  2191. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2192. //let near = result.lowestSpacing * 10.0;
  2193. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2194. far = Math.max(far * 1.5, 10000);
  2195. //near = Math.min(100.0, Math.max(0.01, near));
  2196. //near = Math.min(near, closestImage);
  2197. far = Math.max(far, near + 10000);
  2198. /* if(near === Infinity){
  2199. near = 0.1;
  2200. } */
  2201. //camera.near = near; //为了其他物体的显示,不修改near
  2202. camera.far = far;
  2203. }
  2204. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2205. camera.near = -camera.far;
  2206. } */
  2207. if(/* near != camera.near || */far != camera.far){
  2208. camera.updateProjectionMatrix()
  2209. }
  2210. //注:pointcloud.visibleNodes会随着near far自动更新
  2211. }
  2212. getPRenderer(){
  2213. if(this.useHQ){
  2214. if (!this.hqRenderer) {
  2215. this.hqRenderer = new HQSplatRenderer(this);
  2216. }
  2217. this.hqRenderer.useEDL = this.useEDL;
  2218. return this.hqRenderer;
  2219. }else{
  2220. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2221. if (!this.edlRenderer) {
  2222. this.edlRenderer = new EDLRenderer(this);
  2223. }
  2224. return this.edlRenderer;
  2225. } else {
  2226. if (!this.potreeRenderer) {
  2227. this.potreeRenderer = new PotreeRenderer(this);
  2228. }
  2229. return this.potreeRenderer;
  2230. } */
  2231. if (!this.edlRenderer) {
  2232. this.edlRenderer = new EDLRenderer(this);
  2233. }
  2234. return this.edlRenderer;
  2235. }
  2236. }
  2237. renderVR(){//渲染部分没改完
  2238. let renderer = this.renderer;
  2239. renderer.setClearColor(0x550000, 0);
  2240. renderer.clear();
  2241. let xr = renderer.xr;
  2242. let dbg = new THREE.PerspectiveCamera();
  2243. let xrCameras = xr.getCamera(dbg);
  2244. if(xrCameras.cameras.length !== 2){
  2245. return;
  2246. }
  2247. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2248. { // clear framebuffer
  2249. if(viewer.background === "skybox"){
  2250. renderer.setClearColor(0xff0000, 1);
  2251. }else if(viewer.background === "gradient"){
  2252. renderer.setClearColor(0x112233, 1);
  2253. }else if(viewer.background === "black"){
  2254. renderer.setClearColor(0x000000, 1);
  2255. }else if(viewer.background === "white"){
  2256. renderer.setClearColor(0xFFFFFF, 1);
  2257. }else{
  2258. renderer.setClearColor(0x000000, 0);
  2259. }
  2260. renderer.clear();
  2261. }
  2262. // render background
  2263. if(this.background === "skybox"){
  2264. let {skybox} = this;
  2265. let cam = makeCam();
  2266. skybox.camera.rotation.copy(cam.rotation);
  2267. skybox.camera.fov = cam.fov;
  2268. skybox.camera.aspect = cam.aspect;
  2269. // let dbg = new THREE.Object3D();
  2270. let dbg = skybox.parent;
  2271. // dbg.up.set(0, 0, 1);
  2272. dbg.rotation.x = Math.PI / 2;
  2273. // skybox.camera.parent = dbg;
  2274. // dbg.children.push(skybox.camera);
  2275. dbg.updateMatrix();
  2276. dbg.updateMatrixWorld();
  2277. skybox.camera.updateMatrix();
  2278. skybox.camera.updateMatrixWorld();
  2279. skybox.camera.updateProjectionMatrix();
  2280. renderer.render(skybox.scene, skybox.camera);
  2281. // renderer.render(skybox.scene, cam);
  2282. }else if(this.background === "gradient"){
  2283. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2284. }
  2285. this.renderer.xr.getSession().updateRenderState({
  2286. depthNear: 0.1,
  2287. depthFar: 10000
  2288. });
  2289. let cam = null;
  2290. let view = null;
  2291. { // render world scene
  2292. cam = makeCam();
  2293. cam.position.z -= 0.8 * cam.scale.x;
  2294. cam.parent = null;
  2295. // cam.near = 0.05;
  2296. cam.near = viewer.scene.getActiveCamera().near;
  2297. cam.far = viewer.scene.getActiveCamera().far;
  2298. cam.updateMatrix();
  2299. cam.updateMatrixWorld();
  2300. this.scene.scene.updateMatrix();
  2301. this.scene.scene.updateMatrixWorld();
  2302. this.scene.scene.matrixAutoUpdate = false;
  2303. let camWorld = cam.matrixWorld.clone();
  2304. view = camWorld.clone().invert();
  2305. this.scene.scene.matrix.copy(view);
  2306. this.scene.scene.matrixWorld.copy(view);
  2307. cam.matrix.identity();
  2308. cam.matrixWorld.identity();
  2309. cam.matrixWorldInverse.identity();
  2310. renderer.render(this.scene.scene, cam);
  2311. this.scene.scene.matrixWorld.identity();
  2312. }
  2313. for(let pointcloud of this.scene.pointclouds){
  2314. let viewport = xrCameras.cameras[0].viewport;
  2315. pointcloud.material.useEDL = false;
  2316. pointcloud.screenHeight = viewport.height;
  2317. pointcloud.screenWidth = viewport.width;
  2318. // automatically switch to paraboloids because they cause far less flickering in VR,
  2319. // when point sizes are larger than around 2 pixels
  2320. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2321. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2322. // }
  2323. }
  2324. // render point clouds
  2325. for(let xrCamera of xrCameras.cameras){
  2326. let v = xrCamera.viewport;
  2327. renderer.setViewport(v.x, v.y, v.width, v.height);
  2328. // xrCamera.fov = 90;
  2329. { // estimate VR fov
  2330. let proj = xrCamera.projectionMatrix;
  2331. let inv = proj.clone().invert();
  2332. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2333. let rad = p1.y
  2334. let fov = 180 * (rad / Math.PI);
  2335. xrCamera.fov = fov;
  2336. }
  2337. for(let pointcloud of this.scene.pointclouds){
  2338. const {material} = pointcloud;
  2339. material.useEDL = false;
  2340. }
  2341. let vrWorld = view.clone().invert();
  2342. vrWorld.multiply(xrCamera.matrixWorld);
  2343. let vrView = vrWorld.clone().invert();
  2344. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2345. viewOverride: vrView,
  2346. });
  2347. }
  2348. { // render VR scene
  2349. let cam = makeCam();
  2350. cam.parent = null;
  2351. renderer.render(this.sceneVR, cam);
  2352. }
  2353. renderer.resetState();
  2354. }
  2355. clear(params={}){
  2356. let background = params.background || this.background;
  2357. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2358. let renderer = this.renderer
  2359. //let gl = renderer.getContext()
  2360. if(background instanceof THREE.Color){ //add
  2361. renderer.setClearColor(background, backgroundOpacity);
  2362. }else if(background === "skybox"){
  2363. renderer.setClearColor(0x000000, backgroundOpacity);
  2364. } else if (background === 'gradient') {
  2365. renderer.setClearColor(0x000000, backgroundOpacity);
  2366. } else if (background === 'black') {
  2367. renderer.setClearColor(0x000000, 1);
  2368. } else if (background === 'white') {
  2369. renderer.setClearColor(0xFFFFFF, 1);
  2370. } else {
  2371. renderer.setClearColor(background, backgroundOpacity);
  2372. }
  2373. params.target || renderer.clear();
  2374. }
  2375. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2376. var buffer = this.buffers.get(viewport)
  2377. if(!buffer){
  2378. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2379. minFilter: THREE.NearestFilter,
  2380. magFilter: THREE.NearestFilter,
  2381. format: THREE.RGBAFormat,
  2382. type: THREE.FloatType
  2383. });
  2384. this.buffers.set(viewport, rtEDL)
  2385. }
  2386. return buffer
  2387. }
  2388. async renderDefault(params_={}){
  2389. if(!this.visible ) return
  2390. let pRenderer = this.getPRenderer();
  2391. let viewports = params_.viewports || this.viewports
  2392. viewer.addTimeMark('renderDefault','start')
  2393. //console.log('render', viewports.map(e=>e.name).join(','))
  2394. let renderSize
  2395. if(params_.target){
  2396. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2397. //可能需要viewer.setSize
  2398. }else{
  2399. renderSize = this.renderer.getSize(new THREE.Vector2()); //是client大小
  2400. }
  2401. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2402. for(let i=0; i<viewports.length; i++){
  2403. let viewport = viewports[i]
  2404. let params = $.extend({},params_);
  2405. params.viewport = viewport
  2406. //if(!params.target){
  2407. params.camera = params.camera || viewport.camera;
  2408. params.extraEnableLayers = viewport.extraEnableLayers
  2409. params.cameraLayers = viewport.cameraLayers
  2410. //}
  2411. var left,bottom,width,height
  2412. {
  2413. left = Math.ceil(renderSize.x * viewport.left)
  2414. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2415. if(params_.target){//有target时最好viewport是专门建出来的
  2416. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2417. height = renderSize.y * viewport.height
  2418. }else{
  2419. width = viewport.resolution.x // 用的是client的width和height
  2420. height = viewport.resolution.y
  2421. }
  2422. if(width == 0 || height == 0)continue;//return
  2423. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2424. height = Math.ceil(height)
  2425. let scissorTest = viewport.width<1 || viewport.height<1
  2426. if(params_.target){
  2427. params_.target.viewport.set(left, bottom, width, height);
  2428. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2429. params_.target.scissorTest = scissorTest
  2430. this.renderer.setRenderTarget(params_.target)
  2431. }else{
  2432. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2433. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2434. } */
  2435. /* if(scissorTest && left == 0 && bottom == 0){
  2436. left = 1 , width-=1
  2437. } */
  2438. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2439. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2440. this.renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2441. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2442. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2443. }else{
  2444. this.renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2445. }
  2446. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2447. scissorTest && this.renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2448. this.renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2449. }
  2450. }
  2451. //if(needsResize){
  2452. this.ifEmitResize( { viewport} )
  2453. //}
  2454. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2455. viewport.beforeRender && viewport.beforeRender()
  2456. if(viewport.render){
  2457. if(!viewport.render($.extend({}, params, {
  2458. renderer:this.renderer, clear:this.clear.bind(this), resize:null,
  2459. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2460. }))) continue//return
  2461. }else{
  2462. this.clear(params)
  2463. pRenderer.clearTargets(params);
  2464. this.renderBG(viewport)
  2465. if(Potree.settings.notAdditiveBlending){
  2466. params.renderBeforeCloud = true
  2467. this.renderOverlay1(params) //先渲染不透明的model。 但drawedModelOnRT时这里提前多渲染了一遍
  2468. }
  2469. }
  2470. if(!viewport.noPointcloud ){
  2471. if(params_.needWaitLoadPoint){
  2472. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2473. }else{
  2474. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2475. }
  2476. pRenderer.render(params); //渲染点云 skybox
  2477. }
  2478. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2479. params.renderBeforeCloud = false
  2480. this.renderOverlay1(params)
  2481. this.renderOverlay2(params)
  2482. }else{
  2483. this.renderOverlay(params)
  2484. }
  2485. viewport.afterRender && viewport.afterRender()
  2486. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2487. viewport.needRender = false
  2488. viewport.lastRenderTime = Date.now()
  2489. }
  2490. /* if(params_.screenshot){ //抗锯齿
  2491. this.composer.render();
  2492. } */
  2493. this.renderer.setRenderTarget(null)
  2494. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2495. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2496. viewer.addTimeMark('renderDefault','end')
  2497. }
  2498. renderBG(viewport){
  2499. let background = viewport.background || viewer.background;
  2500. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2501. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2502. if(background === "skybox"){
  2503. //限制相机到原点的距离。
  2504. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2505. let safeRatio = 0.02;
  2506. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2507. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2508. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2509. let length = dir.length()
  2510. const moveMax = 100;
  2511. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2512. dir.multiplyScalar(aimRadius/length)
  2513. skyCamera.position.copy(dir)
  2514. }else{
  2515. skyCamera.position.set(0,0,0)
  2516. }
  2517. skyCamera.rotation.copy(viewport.camera.rotation);
  2518. skyCamera.aspect = viewport.camera.aspect;
  2519. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2520. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2521. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2522. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2523. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2524. //viewport.camera.zoom自变量的变化范围:
  2525. let minX = 1
  2526. let maxX = 80
  2527. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2528. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2529. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2530. }else{
  2531. skyCamera.fov = viewport.camera.fov;
  2532. skyCamera.zoom = 1
  2533. }
  2534. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2535. skyCamera.updateProjectionMatrix();
  2536. skyCamera.updateMatrixWorld()
  2537. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2538. }else if(background === 'gradient'){
  2539. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2540. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2541. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2542. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2543. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2544. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2545. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2546. }
  2547. }
  2548. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2549. }
  2550. /*
  2551. 关于透明度:
  2552. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2553. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2554. 则半透明点云的depthTest和depthWrite都为false
  2555. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2556. 2 如果点云的blend是普通型
  2557. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2558. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2559. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2560. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2561. */
  2562. renderOverlay(params){
  2563. viewer.addTimeMark('renderOverlay','start')
  2564. this.renderOverlay1(params)
  2565. this.renderOverlay2(params)
  2566. viewer.addTimeMark('renderOverlay','end')
  2567. }
  2568. renderOverlay1(params){
  2569. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2570. let renderer = params.renderer || this.renderer
  2571. this.reticule.updateAtViewports(params.viewport)
  2572. renderer.setRenderTarget(params.target||null)
  2573. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2574. let cameraLayers
  2575. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2576. else{
  2577. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2578. else {
  2579. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene' ];
  2580. if(!params.drawedModelOnRT){
  2581. cameraLayers.push('model')
  2582. }
  2583. }
  2584. }
  2585. if(cameraLayers.length){
  2586. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2587. if('renderBeforeCloud' in params){
  2588. this.scene.scene.traverse((object)=>{
  2589. if(object.material){
  2590. Potree.Utils.updateVisible(object, 'renderOpa',
  2591. (params.renderBeforeCloud && (object.material.opacity<1 || !object.material.depthTest) || (!params.renderBeforeCloud) && (object.material.opacity==1 && object.material.depthTest))? false:true)
  2592. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染
  2593. }
  2594. })//ground的材质中opacity为1,所以被当做不透明了
  2595. }
  2596. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport })
  2597. renderer.render(this.scene.scene, camera);
  2598. if('renderBeforeCloud' in params){
  2599. this.scene.scene.traverse((object)=>{
  2600. if(object.material){
  2601. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2602. }
  2603. })
  2604. }
  2605. }
  2606. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2607. }
  2608. renderOverlay2(params){
  2609. let renderer = params.renderer || this.renderer
  2610. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2611. //清除深度 !!!!
  2612. renderer.clearDepth();
  2613. if(!params.magnifier){
  2614. //测量线
  2615. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2616. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2617. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2618. renderer.render(this.scene.scene, camera);
  2619. }
  2620. }
  2621. if(params.viewport.name != "mapViewport" ) {
  2622. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2623. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2624. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2625. renderer.render(this.transformationTool.scene, camera);
  2626. }
  2627. }
  2628. setLimitFar(state){//切换是否limitFar
  2629. viewer.mainViewport.camera.limitFar = !!state
  2630. if(state){
  2631. viewer.mainViewport.camera.near = 0.02;
  2632. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2633. viewer.mainViewport.camera.updateProjectionMatrix()
  2634. }
  2635. }
  2636. setClipState(state){//有时候需要暂时关闭下clip
  2637. state = !!state
  2638. if(this.clipUnabled == !state)return
  2639. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2640. volume.clip = state
  2641. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2642. })
  2643. this.clipUnabled = !state
  2644. }
  2645. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2646. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2647. async render(params={}){//add params
  2648. viewer.addTimeMark('render','start')
  2649. const vrActive = this.renderer.xr.isPresenting;
  2650. let SiteModel = viewer.modules.SiteModel
  2651. if(this.screenshoting && !params.screenshot)return //正在截图
  2652. let s = SiteModel.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2653. Potree.settings.pointEnableRT = !this.screenshoting && (this.scene.measurements.filter(e=>e.visible).length > 0 || s )
  2654. if(vrActive){
  2655. this.renderVR();
  2656. }else{
  2657. let specialRender = !!params.viewports
  2658. let viewports = params.viewports || this.viewports
  2659. if(!this.needRender){
  2660. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2661. }
  2662. viewports = viewports.filter(v=>v.active)
  2663. if(viewports.length > 0){
  2664. params.viewports = viewports
  2665. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot){
  2666. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2667. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2668. }else{
  2669. await this.renderDefault(params);
  2670. }
  2671. }
  2672. if(!specialRender) this.needRender = false
  2673. }
  2674. viewer.addTimeMark('render','end')
  2675. }
  2676. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2677. //let deferred = info.deferred || $.Deferred();
  2678. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2679. let finishDeferred = info.finishDeferred || $.Deferred();
  2680. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2681. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2682. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2683. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2684. let f = ()=>{
  2685. this.startScreenshot(info, width, height, compressRatio)
  2686. }
  2687. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2688. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2689. }
  2690. var startTime = Date.now()
  2691. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2692. this.pauseTestMaxLevel = true
  2693. this.screenshoting = true
  2694. console.log('startScreenshot: '+startTime)
  2695. let updateCamera = ()=>{
  2696. viewports.forEach(e=>{
  2697. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2698. this.dispatchEvent({ //update map and sprite, mapChanged
  2699. type: "camera_changed",
  2700. camera: e.camera,
  2701. viewport : e,
  2702. changeInfo:{positionChanged:true,changed:true}
  2703. })
  2704. })
  2705. }
  2706. let screenshot = async ()=>{
  2707. let pose
  2708. useMap && (viewer.mapViewer.needRender = true)
  2709. info.beforeScreenshot && info.beforeScreenshot()
  2710. let render = async ()=>{
  2711. this.needRender = true
  2712. viewports.forEach(e=>e.active = true)
  2713. if(info.useRenderTarget){
  2714. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2715. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2716. }else{
  2717. //直接渲染 会改变canvas大小
  2718. let canvas = viewerMaster.renderer.domElement
  2719. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2720. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2721. /* if(info.type.includes('prism2d')){//o.map要为true
  2722. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2723. viewerMaster.renderOverlay()
  2724. } */
  2725. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2726. }
  2727. return dataUrl
  2728. }
  2729. let dataUrl
  2730. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2731. let {wc , hc} = info.splitRenderInfo
  2732. let camera = viewer.mainViewport.camera
  2733. let dataUrls = []
  2734. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2735. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2736. for(let i=0;i<wc;i++){
  2737. let col = []
  2738. for(let j=0;j<hc;j++){
  2739. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2740. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2741. let dataUrl = await render()
  2742. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2743. col.push({dataUrl, width:width_, height:height_})
  2744. }
  2745. dataUrls.push(col)
  2746. }
  2747. camera.clearViewOffset()
  2748. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2749. }else{
  2750. dataUrl = await render()
  2751. }
  2752. if(info.splitRenderInfo){
  2753. viewer.viewports = [viewer.mainViewport]
  2754. }
  2755. if(!Potree.settings.isOfficial){
  2756. Common.downloadFile(dataUrl, 'screenshot.png')
  2757. }
  2758. var finish = ()=>{
  2759. oldStates.viewports.forEach(old=>{//恢复相机
  2760. var viewport = viewports.find(v=>v.name == old.name);
  2761. viewport.left = old.left; viewport.bottom = old.bottom;
  2762. viewport.width = old.width; viewport.height = old.height
  2763. viewport.view.copy(old.view)
  2764. //viewport.view.applyToCamera(viewport.camera);
  2765. if(viewport.camera.isOrthographicCamera){
  2766. viewport.camera.zoom = viewport.view.zoom
  2767. }
  2768. })
  2769. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  2770. /* oldStates.viewports.forEach(old=>{//恢复相机
  2771. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2772. this.dispatchEvent({ //update map
  2773. type: "camera_changed",
  2774. camera: viewport.camera,
  2775. viewport : viewport
  2776. })
  2777. }) */
  2778. updateCamera()
  2779. finishDeferred.resolve({dataUrl, pose})
  2780. info.map || setTimeout(()=>{
  2781. if(!this.screenshoting){
  2782. //Potree.settings.pointNoLimit = false
  2783. Potree.settings.pointDensity = 'high'
  2784. //console.warn('恢复pointDensity')
  2785. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2786. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2787. viewer.scene.pointclouds[0].material.oldSize_ = null
  2788. } */
  2789. }
  2790. },500) //延迟:避免连续多次截图时释放点云
  2791. this.screenshoting = false
  2792. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  2793. }
  2794. {//恢复:
  2795. this.backgroundOpacity = oldStates.bgOpacity;
  2796. this.background = oldStates.background;
  2797. this.pauseTestMaxLevel = false
  2798. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  2799. if(info.type == 'measure' || info.type.includes('prism2d')){
  2800. this.modules.SiteModel.pauseUpdateEntity = false
  2801. this.focusDatasets = null
  2802. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2803. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  2804. }
  2805. if(info.type.includes('prism2d')){
  2806. //viewer.mapViewer.transparentBG = false;
  2807. (info.prisms || [info.prism]).forEach(prism=>{
  2808. prism.changeStyleForScreenshot(false)
  2809. if(info.type == 'prism2d-single'){
  2810. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  2811. prism.setEditState(false)
  2812. }
  2813. })
  2814. }
  2815. this.images360.panos.forEach(pano=>{
  2816. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2817. })
  2818. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2819. if(useMap){
  2820. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2821. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2822. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  2823. }
  2824. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  2825. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  2826. }
  2827. mapViewport.noPointcloud = oldStates.noPointcloud
  2828. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  2829. }
  2830. let recover = ()=>{
  2831. if(Potree.settings.displayMode == 'showPanos') {
  2832. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2833. finish()
  2834. }})
  2835. }else{
  2836. finish()
  2837. }
  2838. }
  2839. if(info.ifGetPose){
  2840. Potree.sdk.scene.getPose().done(pose_ =>{
  2841. pose = pose_
  2842. getImageDeferred.resolve({dataUrl, pose})
  2843. recover()
  2844. })
  2845. }else{
  2846. recover()
  2847. }
  2848. }
  2849. }// screenshot end
  2850. let mapViewport
  2851. let mainViewport = this.mainViewport
  2852. let viewports = [], oldStates = {
  2853. viewports:[],
  2854. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  2855. bgOpacity : this.backgroundOpacity,
  2856. background: this.background
  2857. }
  2858. if(!info.type.includes('prism2d')){
  2859. viewports.push(mainViewport)
  2860. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  2861. oldStates.viewports.push(mainViewport.clone())
  2862. }
  2863. if(useMap){
  2864. mapViewport = this.mapViewer.viewports[0]
  2865. mapViewport.view.zoom = mapViewport.camera.zoom
  2866. viewports.push(mapViewport)
  2867. oldStates.viewports.push(mapViewport.clone())
  2868. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  2869. oldStates.noPointcloud = mapViewport.noPointcloud
  2870. oldStates.displayMode = Potree.settings.displayMode
  2871. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  2872. }
  2873. viewports.forEach(e=>e.active = false) //暂停渲染
  2874. if(info.hideMarkers){
  2875. this.images360.panos.forEach(pano=>{//令漫游点不可见
  2876. Potree.Utils.updateVisible(pano, 'screenshot', false)
  2877. })
  2878. }
  2879. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  2880. if(info.bgOpacity != void 0){
  2881. this.backgroundOpacity = info.bgOpacity
  2882. }
  2883. if(info.background != void 0){
  2884. this.background = info.background
  2885. }
  2886. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  2887. let focusDatasets = (measurements)=>{
  2888. this.focusDatasets = []
  2889. measurements.forEach(measure=>{
  2890. measure.points_datasets.forEach(e=>{
  2891. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  2892. if(p && !this.focusDatasets.includes(p)){
  2893. this.focusDatasets.push(p)
  2894. }
  2895. })
  2896. })
  2897. this.updateFpVisiDatasets()
  2898. }
  2899. if(info.type == 'measure'){//要截图双屏
  2900. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  2901. info.measurement.setSelected(true, 'screenshot')
  2902. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  2903. if(Potree.settings.floorplanEnable){
  2904. oldStates.oldSplitDir = this.mapViewer.splitDir
  2905. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  2906. }
  2907. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2908. let begin = ()=>{
  2909. useMap = this.mapViewer.attachedToViewer
  2910. updateCamera()
  2911. if(useMap){
  2912. let waitMap = ()=>{
  2913. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  2914. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  2915. }
  2916. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  2917. }else{
  2918. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  2919. }
  2920. }
  2921. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  2922. basePanoSize:1024, gotoBestView:true,
  2923. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  2924. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  2925. promise.done(()=>{
  2926. //console.log('promise.done')
  2927. //根据当前位置更新floorplan显示
  2928. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  2929. this.updateDatasetAt(true)
  2930. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  2931. if(!this.modules.SiteModel.inEntity){
  2932. focusDatasets([info.measurement])
  2933. }
  2934. this.modules.SiteModel.pauseUpdateEntity = true
  2935. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  2936. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  2937. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  2938. this.mapViewer.attachToMainViewer(false) //取消分屏
  2939. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  2940. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  2941. promise.done(()=>{
  2942. begin()
  2943. })
  2944. }else{
  2945. begin()
  2946. }
  2947. })
  2948. }else if(info.type.includes('prism2d')){
  2949. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  2950. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  2951. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2952. prisms.forEach(prism=>{
  2953. points.push(...prism.points)
  2954. prism.setSelected(false)
  2955. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  2956. if(info.type == 'prism2d-single') {
  2957. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  2958. prism.setEditState(true)
  2959. }
  2960. })
  2961. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  2962. this.backgroundOpacity = 0
  2963. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  2964. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  2965. })
  2966. promise.done(()=>{
  2967. updateCamera()
  2968. if(info.type == 'prism2d-all'){//全部 带平面图
  2969. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  2970. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  2971. }else{//single
  2972. mapViewport.noPointcloud = false //显示点云,而非平面图
  2973. Potree.settings.displayMode = 'showPointCloud'
  2974. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  2975. this.waitPointLoad(screenshot, 5000)
  2976. }
  2977. })
  2978. }else{//default
  2979. let done = ()=>{
  2980. updateCamera()
  2981. if(info.splitRenderInfo){
  2982. screenshot()
  2983. }else{
  2984. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  2985. }
  2986. }
  2987. if(info.focusObjectInfo){
  2988. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2989. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  2990. promise.done(()=>{
  2991. done()
  2992. })
  2993. }else{
  2994. done()
  2995. }
  2996. }
  2997. /*
  2998. 测量线的截图因为要调用分屏的,会改变画面
  2999. 但是普通截图的话,不会改变画面
  3000. */
  3001. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3002. }
  3003. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3004. return new Promise((resolve,reject)=>{
  3005. let finish
  3006. let dealDone = ()=>{
  3007. viewer.removeEventListener('update',update)
  3008. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3009. finish || done && done()
  3010. finish = true
  3011. resolve()
  3012. }
  3013. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3014. if(e.restQueueSize < 10)return ;//差不多完成了
  3015. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3016. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3017. pointclouds.forEach(pointcloud=>{
  3018. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3019. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3020. if(percent < 1/pointclouds.length)return
  3021. let old = pointcloud.maxLevel
  3022. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3023. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3024. pointcloud.maxLevel = actMaxLevel - 1
  3025. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3026. })
  3027. }
  3028. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3029. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3030. } */
  3031. //updateCamera()
  3032. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3033. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3034. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3035. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3036. }
  3037. viewer.addEventListener('update',update)
  3038. update()
  3039. let maxTime = maxTimeForPointLoad || 2000
  3040. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3041. setTimeout(()=>{
  3042. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3043. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3044. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3045. dealDone()
  3046. },{once:true})
  3047. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3048. if(document.hidden){
  3049. return setTimeout(overTime, maxTime)
  3050. }
  3051. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3052. dealDone()
  3053. }
  3054. setTimeout(overTime, maxTime)
  3055. }else{
  3056. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3057. dealDone()
  3058. }
  3059. },200)//先加载一段时间
  3060. })
  3061. }
  3062. focusOnObject(object, type, duration, o={} ) {
  3063. //飞向热点、测量线等 。
  3064. //console.log('focusOnObject: ', object, type)
  3065. let deferred = o.deferred || $.Deferred();
  3066. let target = new THREE.Vector3, //相机focus的位置
  3067. position = new THREE.Vector3, //相机最终位置
  3068. dis; //相机距离目标
  3069. duration = duration == void 0 ? 1200 : duration;
  3070. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3071. let cameraPos = camera.position.clone()
  3072. let boundSize
  3073. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3074. o.endYaw = viewer.mainViewport.view.yaw
  3075. o.endPitch = viewer.mainViewport.view.pitch
  3076. }
  3077. let moveMap = (done)=>{
  3078. if(this.mapViewer && !o.dontMoveMap){
  3079. //console.log('mapFocusOn: '+target.toArray())
  3080. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3081. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3082. //原始的bound
  3083. let boundOri
  3084. if(object.points){
  3085. boundOri = new THREE.Box3()
  3086. object.points.forEach(e=>{
  3087. boundOri.expandByPoint(e)
  3088. })
  3089. }else{
  3090. boundOri = object.boundingBox
  3091. }
  3092. if(o.focusBoundCenter){
  3093. boundOri.getCenter(target)
  3094. }
  3095. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3096. let boundSizeMap = boundSizeOri.clone().multiplyScalar(o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2]))//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3097. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3098. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3099. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3100. }
  3101. }
  3102. if(o.onlyMap){
  3103. moveMap(()=>{
  3104. deferred.resolve()
  3105. })
  3106. return {promise:deferred.promise()}
  3107. }
  3108. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3109. // points 和 boundingBox 至少有一个
  3110. let scale
  3111. if(o.dontChangeCamDir){
  3112. var inv = camera.matrixWorldInverse;
  3113. }else{
  3114. var cameraTemp = camera.clone()
  3115. let view = viewer.mainViewport.view.clone();
  3116. view.position.copy(cameraPos);
  3117. view.lookAt(target);
  3118. if(o.endPitch != void 0){
  3119. view.pitch = o.endPitch
  3120. view.yaw = o.endYaw
  3121. }
  3122. view.applyToCamera(cameraTemp)
  3123. //对镜头的bound
  3124. var inv = cameraTemp.matrixWorldInverse;
  3125. }
  3126. var bound = new THREE.Box3()
  3127. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3128. points.forEach(e=>{
  3129. var p = e.clone().applyMatrix4(inv);
  3130. bound.expandByPoint(p)
  3131. })
  3132. scale = 1.2;
  3133. }else{
  3134. bound = boundingBox.applyMatrix4(inv);
  3135. scale = 1 //0.9;
  3136. }
  3137. boundSize = bound.getSize(new THREE.Vector3)
  3138. if(o.boundScale){
  3139. scale = o.boundScale
  3140. }
  3141. {
  3142. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3143. boundSize.y *= scale
  3144. let min = 0.0001
  3145. boundSize.x = Math.max(min, boundSize.x)
  3146. boundSize.y = Math.max(min, boundSize.y)
  3147. }
  3148. if(camera.type == 'OrthographicCamera'){
  3149. dis = boundSize.length() / 2
  3150. }else{
  3151. let aspect = boundSize.x / boundSize.y
  3152. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3153. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3154. }else{
  3155. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3156. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3157. }
  3158. dis += camera.near
  3159. }
  3160. dis = Math.max(0.1,dis)
  3161. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3162. //获得相机最佳位置
  3163. let dir
  3164. if(o.dontChangeCamDir){
  3165. dir = viewer.mainViewport.view.direction.negate()
  3166. }else{
  3167. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3168. }
  3169. if(o.dontLookUp && dir.z < 0){
  3170. dir.negate()
  3171. }
  3172. position.copy(target).add(dir.multiplyScalar(dis))
  3173. if(false){//打开以检查box
  3174. if(!this.boundBox){//调试
  3175. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3176. this.boundBox.material.wireframe = true
  3177. this.boundBox.up.set(0,0,1)
  3178. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3179. this.scene.scene.add(this.boundBox);
  3180. }
  3181. this.boundBox.position.copy(target)
  3182. this.boundBox.scale.copy(boundSize)
  3183. this.boundBox.lookAt(position)
  3184. }
  3185. return position
  3186. }
  3187. if(this.images360.flying){
  3188. let f = ()=>{
  3189. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3190. this.images360.removeEventListener('cameraMoveDone',f)
  3191. }
  3192. this.images360.addEventListener('cameraMoveDone',f)
  3193. return {promise: deferred.promise() }
  3194. }
  3195. if (type == 'measure') {
  3196. if(object.points.length == 0){
  3197. return {promise:deferred.resolve()}
  3198. }
  3199. target.copy(object.getCenter())
  3200. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3201. if(o.gotoBestView){//直接沿着法线方向看
  3202. if(object.points.length>2){
  3203. let facePlane = object.getFacePlane(target)
  3204. let normal = facePlane.normal.clone();
  3205. if(normal.dot(this.mainViewport.view.direction) > 0){
  3206. normal.negate() //顺着视线
  3207. }
  3208. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3209. cameraPos.copy(target).add(normal)
  3210. }else{
  3211. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3212. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3213. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3214. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3215. dir.z = Math.max(dir.z, 0.4);
  3216. cameraPos.copy(target).add(dir)//尽量不要仰视
  3217. let dis = cameraPos.distanceTo(target)
  3218. dir = lineDir.clone().multiplyScalar(dis)
  3219. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3220. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3221. }
  3222. }else{
  3223. if(object.points.length>2){
  3224. let facePlane = object.getFacePlane(target)
  3225. let normal = facePlane.normal.clone()
  3226. let angle = this.mainViewport.view.direction.angleTo(normal)
  3227. let minDiff = THREE.Math.degToRad(60)
  3228. //console.log('angle',angle)
  3229. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3230. if(angle<Math.PI/2){ //在背面
  3231. normal.negate()
  3232. }
  3233. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3234. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3235. cameraPos.copy(target.clone().add(newDir))
  3236. }
  3237. }else if(object.points.length == 2){ //线段
  3238. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3239. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3240. let maxDiff = Math.PI*0.25// 45度
  3241. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3242. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3243. lineDir.negate()
  3244. }
  3245. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3246. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3247. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3248. cameraPos.copy(target.clone().add(newDir))
  3249. }
  3250. }else{
  3251. console.error('measure 没有facePlane points点数还不为2?')
  3252. }
  3253. }
  3254. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3255. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3256. moveMap()
  3257. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3258. let minDis = 0.3;
  3259. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3260. let checkIntersect = ( )=>{
  3261. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3262. if(intersect){
  3263. let blockCount = 0, unblockCount = 0, visi;
  3264. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3265. let p = object.points[i]
  3266. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3267. if(blocked){
  3268. blockCount ++;
  3269. if(blockCount / object.points.length >= 0.5){
  3270. visi = false
  3271. break
  3272. }
  3273. }else{
  3274. unblockCount ++;
  3275. if(unblockCount / object.points.length > 0.5){
  3276. visi = true
  3277. break
  3278. }
  3279. }
  3280. }
  3281. if(visi == void 0){
  3282. visi = unblockCount / object.points.length > 0.5
  3283. }
  3284. let shrink = ()=>{
  3285. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3286. position.copy(target).add(dir)
  3287. console.log('checkIntersect newPos', position.clone() )
  3288. }
  3289. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3290. if(intersect.distance < minDis ){
  3291. console.log('检测到intersect 反向', intersect.distance )
  3292. let position1 = position.clone()
  3293. let dir = new THREE.Vector3().subVectors(position, target)
  3294. position.copy(target).sub(dir)
  3295. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3296. if(intersect2){
  3297. if(intersect2.distance < intersect.distance ){
  3298. position.copy(position1)//恢复
  3299. }
  3300. shrink()
  3301. }
  3302. }else{
  3303. shrink()
  3304. }
  3305. }
  3306. }
  3307. }
  3308. checkIntersect()
  3309. //多折线没有areaPlane 有时候会看向空白区域 - -
  3310. }
  3311. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3312. let target2, dir
  3313. if( object.measureType.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3314. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3315. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3316. }
  3317. let pano = viewer.images360.fitPanoTowardPoint({
  3318. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3319. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3320. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3321. target,
  3322. dir,
  3323. point : position,
  3324. bestDistance : 0 ,
  3325. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3326. })
  3327. let result = {promise:deferred.promise() }
  3328. if(pano && pano.msg){
  3329. pano = pano.pano
  3330. result.msg = pano.msg
  3331. }
  3332. if(pano){
  3333. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3334. if(viewer.images360.currentPano == pano){
  3335. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3336. let dis2 = position.distanceTo(target)
  3337. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3338. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3339. }
  3340. }
  3341. return result
  3342. /* if(viewer.images360.currentPano == pano){
  3343. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3344. let dis2 = position.distanceTo(target)
  3345. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3346. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3347. }else{
  3348. return {promise : deferred.promise()}
  3349. } */
  3350. //出现过到达位置后测量线标签闪烁的情况
  3351. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3352. }
  3353. } else if (type == 'tag' || type == 'point') {
  3354. //dimension = 1
  3355. target.copy(object.position)
  3356. let bestDistance = o.distance || 3
  3357. if(!o.dontMoveMap && this.mapViewer){
  3358. //console.log('mapFocusOn: '+target.toArray())
  3359. this.mapViewer.moveTo(target.clone(), null, duration)
  3360. }
  3361. if(Potree.settings.displayMode == 'showPointCloud'){
  3362. if(o.dontChangePos){
  3363. position.copy(cameraPos)
  3364. }else{
  3365. dis = bestDistance
  3366. let dir = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3367. if(o.dontLookUp && dir.z<0) dir.z *= -1
  3368. position.copy(target).add(dir.multiplyScalar(dis))
  3369. }
  3370. if(o.sameFloor){//需要在同一楼层
  3371. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3372. if(atFloor){
  3373. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3374. if(camFloor != atFloor){
  3375. let raycaster = new THREE.Raycaster();
  3376. let origin = target
  3377. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3378. raycaster.set(origin, dir)
  3379. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3380. if(intersect){
  3381. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3382. position.addVectors(origin, dir.multiplyScalar(dis))
  3383. console.log('移动到楼层')
  3384. }else{
  3385. console.error('?no intersect?')
  3386. }
  3387. }
  3388. }
  3389. }
  3390. if(o.checkIntersect){//识别被点云遮住的话
  3391. let intersect //反向查找从target到相机的第一个intersect
  3392. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3393. if(intersect){
  3394. position.copy(intersect.location)
  3395. console.log('移近')
  3396. }
  3397. }
  3398. }else if(Potree.settings.displayMode == 'showPanos'){
  3399. let pano = viewer.images360.fitPanoTowardPoint({
  3400. point : target,
  3401. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3402. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3403. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3404. })
  3405. let result = {promise:deferred.promise() }
  3406. if(pano && pano.msg){
  3407. pano = pano.pano
  3408. result.msg = pano.msg
  3409. }
  3410. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3411. return result
  3412. }
  3413. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3414. target = object.boundingBox.getCenter(new THREE.Vector3)
  3415. if(o.dir){ //指定方向
  3416. cameraPos.copy(target).sub(o.dir)
  3417. }
  3418. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3419. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3420. let pano = viewer.images360.fitPanoTowardPoint({
  3421. point : position,
  3422. bestDistance : 0 ,
  3423. })
  3424. let result = {promise:deferred.promise() }
  3425. if(pano && pano.msg){
  3426. pano = pano.pano
  3427. result.msg = pano.msg
  3428. }
  3429. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3430. if(!pano){
  3431. console.error('no pano')
  3432. }
  3433. return result
  3434. //出现过到达位置后测量线标签闪烁的情况
  3435. }else{
  3436. /* if(o.dontChangeCamDir){
  3437. target = null
  3438. } */
  3439. moveMap()
  3440. }
  3441. }
  3442. if(o.startCamera && o.endCamera){
  3443. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3444. boundSize,
  3445. callback:()=>{
  3446. //console.log('focusOnObjectSuccess: '+object.name, type)
  3447. deferred.resolve()
  3448. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3449. endYaw:o.endYaw, endPitch:o.endPitch
  3450. }, duration)
  3451. }else if(camera.type == "OrthographicCamera"){
  3452. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3453. boundSize,
  3454. endYaw:o.endYaw, endPitch:o.endPitch,
  3455. callback:()=>{
  3456. //console.log('focusOnObjectSuccess: '+object.name, type)
  3457. deferred.resolve()
  3458. },
  3459. }, duration)
  3460. }else{
  3461. viewer.mainViewport.view.setView({position, target, duration,
  3462. endYaw:o.endYaw, endPitch:o.endPitch,
  3463. callback:()=>{
  3464. //console.log('focusOnObjectSuccess: '+object.name, type)
  3465. deferred.resolve()
  3466. }
  3467. })
  3468. }
  3469. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3470. return {promise:deferred.promise()}
  3471. }
  3472. flyToDataset(o={}){
  3473. var pointcloud;
  3474. if(o instanceof THREE.Object3D) pointcloud = o
  3475. else if(o.pointcloud) pointcloud = o.pointcloud
  3476. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3477. let duration = o.duration == void 0 ? 1000 : o.duration
  3478. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3479. if(pointcloud.root.geometryNode){
  3480. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3481. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3482. let index = Math.ceil(count / 2) //随便取一个点
  3483. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3484. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3485. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3486. viewer.focusOnObject({position:point},'point',duration,{dontChangeCamDir:true, distance:15})
  3487. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3488. console.log('flyToDataset focusOnPoint done')
  3489. return
  3490. }
  3491. }
  3492. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3493. let position
  3494. let getPano = ()=>{//获取离中心最近的pano
  3495. let request = []
  3496. let rank = [
  3497. Images360.scoreFunctions.distanceSquared({position: center})
  3498. ]
  3499. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3500. if(r.length){
  3501. return r[0].item
  3502. }
  3503. }
  3504. if(Potree.settings.displayMode == 'showPanos'){
  3505. let pano = getPano()
  3506. if(pano){
  3507. if(pano == this.images360.currentPano) return 'posNoChange'
  3508. this.images360.flyToPano({
  3509. pano
  3510. })
  3511. }else return false
  3512. }else{
  3513. let target
  3514. position = center
  3515. if(pointcloud.panosBound){
  3516. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3517. position = panosCenter.clone()
  3518. /* let ratio = 0.2
  3519. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3520. */
  3521. let pano = getPano()
  3522. if(pano){
  3523. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3524. position.z = target.z //水平, 避免朝上或朝下
  3525. }
  3526. }
  3527. if(this.modules.Clip.editing){
  3528. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3529. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3530. }else{
  3531. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3532. viewer.mainViewport.view.setView({position, target, duration })
  3533. }
  3534. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3535. }
  3536. return true
  3537. }
  3538. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3539. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3540. const addScore = viewer.bound.boundSize.length()
  3541. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3542. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3543. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3544. },(e)=>{//最有可能的是地图上显示的平面图
  3545. return e in viewer.fpVisiDatasets ? addScore : 0
  3546. }]);
  3547. return r[0] && r[0].item
  3548. }
  3549. addTimeMark(name, type){
  3550. let record = Potree.timeCollect[name]
  3551. let needRecord = record && record.start && record.measures.length < record.minCount
  3552. if(needRecord || Potree.measureTimings){
  3553. performance.mark(name+"-"+type)
  3554. if(type == 'end'){
  3555. let measure = performance.measure(name,name+"-start",name+"-end");
  3556. if(needRecord){
  3557. record.measures.push( measure.duration )
  3558. record.sum += measure.duration;
  3559. record.ave = record.sum / record.measures.length;
  3560. record.measures.sort( (a, b) => a - b );
  3561. record.median = record.measures[parseInt(record.measures.length / 2)]
  3562. }
  3563. }
  3564. }
  3565. }
  3566. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3567. if(!Potree.measureTimings)return
  3568. if(!this.fakeMeasure[name]){
  3569. this.fakeMeasure[name] = []
  3570. }
  3571. let object = {
  3572. name, duration
  3573. }
  3574. this.fakeMeasure[name].push(object)
  3575. }
  3576. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3577. if(!this.toggle){
  3578. this.toggle = timestamp;
  3579. }
  3580. let duration = timestamp - this.toggle;
  3581. if(duration > 1000.0){
  3582. if(log){
  3583. let measures = performance.getEntriesByType("measure");
  3584. for(let i in this.fakeMeasure){
  3585. measures.push(...this.fakeMeasure[i])
  3586. }
  3587. let names = new Set();
  3588. for(let measure of measures){
  3589. names.add(measure.name);
  3590. }
  3591. let groups = new Map();
  3592. for(let name of names){
  3593. groups.set(name, {
  3594. measures: [],
  3595. sum: 0,
  3596. n: 0,
  3597. min: Infinity,
  3598. max: -Infinity
  3599. });
  3600. }
  3601. for(let measure of measures){
  3602. let group = groups.get(measure.name);
  3603. group.measures.push(measure);
  3604. group.sum += measure.duration;
  3605. group.n++;
  3606. group.min = Math.min(group.min, measure.duration);
  3607. group.max = Math.max(group.max, measure.duration);
  3608. }
  3609. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3610. for(let [key, value] of glQueries){
  3611. let group = {
  3612. measures: value.map(v => {return {duration: v}}),
  3613. sum: value.reduce( (a, i) => a + i, 0),
  3614. n: value.length,
  3615. min: Math.min(...value),
  3616. max: Math.max(...value)
  3617. };
  3618. let groupname = `[tq] ${key}`;
  3619. groups.set(groupname, group);
  3620. names.add(groupname);
  3621. } */
  3622. for(let [name, group] of groups){
  3623. group.mean = group.sum / group.n;
  3624. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3625. if(group.n === 1){
  3626. group.median = group.measures[0].duration;
  3627. }else if(group.n > 1){
  3628. group.median = group.measures[parseInt(group.n / 2)].duration;
  3629. }
  3630. */
  3631. let measures = group.measures.slice()
  3632. measures.sort( (a, b) => a.duration - b.duration );
  3633. if(group.n === 1){
  3634. group.median = measures[0].duration;
  3635. }else if(group.n > 1){
  3636. group.median = measures[parseInt(group.n / 2)].duration;
  3637. }
  3638. }
  3639. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3640. let cmin = 6;
  3641. let cmed = 6;
  3642. let cmax = 6;
  3643. let csam = 4;
  3644. let message = ` ${"NAME".padEnd(cn)} |`
  3645. + ` ${"MIN".padStart(cmin)} |`
  3646. + ` ${"MEDIAN".padStart(cmed)} |`
  3647. + ` ${"MAX".padStart(cmax)} |`
  3648. + ` ${"AVE".padStart(cmax)} |`
  3649. + ` ${"SAMPLES".padStart(csam)} \n`;
  3650. message += ` ${"-".repeat(message.length) }\n`;
  3651. names = Array.from(names).sort();
  3652. for(let name of names){
  3653. let group = groups.get(name);
  3654. let min = group.min.toFixed(3);
  3655. let median = group.median.toFixed(3);
  3656. let max = group.max.toFixed(3);
  3657. let ave = group.mean.toFixed(3); //add
  3658. let n = group.n;
  3659. message += ` ${name.padEnd(cn)} |`
  3660. + ` ${min.padStart(cmin)} |`
  3661. + ` ${median.padStart(cmed)} |`
  3662. + ` ${max.padStart(cmax)} |`
  3663. + ` ${ave.padStart(cmax)} |`
  3664. + ` ${n.toString().padStart(csam)}\n`;
  3665. }
  3666. message += `\n`;
  3667. console.log(message);
  3668. }
  3669. this.fakeMeasure = {} //clear
  3670. performance.clearMarks();
  3671. performance.clearMeasures();
  3672. this.toggle = timestamp;
  3673. }
  3674. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3675. }
  3676. loop(timestamp){
  3677. //let startTime = performance.now()
  3678. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3679. if(this.paused)return
  3680. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3681. if(this.stats){
  3682. this.stats.begin();
  3683. }
  3684. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3685. this.dispatchEvent('loopStart')
  3686. this.interacted = false
  3687. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3688. let deltaTime = this.clock.getDelta()
  3689. this.update(deltaTime, timestamp);
  3690. this.magnifier.render();
  3691. this.render();
  3692. this.objs.children.forEach(e=>{
  3693. if(e.fileType == '3dTiles'){
  3694. e.runtime.update(deltaTime, this.renderer, this.mainViewport.camera)
  3695. }
  3696. })
  3697. // let vrActive = viewer.renderer.xr.isPresenting;
  3698. // if(vrActive){
  3699. // this.update(this.clock.getDelta(), timestamp);
  3700. // this.render();
  3701. // }else{
  3702. // this.update(this.clock.getDelta(), timestamp);
  3703. // this.render();
  3704. // }
  3705. Potree.framenumber++;
  3706. //-------------
  3707. this.images360.tileDownloader.update()
  3708. this.images360.panoRenderer.update()
  3709. this.images360.getNeighbours(this.interacted)
  3710. this.computeShelter()
  3711. //-------------
  3712. if(this.stats){
  3713. this.stats.end();
  3714. }
  3715. viewer.addTimeMark('loop','end')
  3716. viewer.addTimeMark('loopWaitNext','start')
  3717. this.resolveTimings(timestamp, Potree.measureTimings);
  3718. //Potree.measureTimings = 1
  3719. }
  3720. postError(content, params = {}){
  3721. let message = this.postMessage(content, params);
  3722. message.element.addClass("potree_message_error");
  3723. return message;
  3724. }
  3725. postMessage(content, params = {}){
  3726. let message = new Message(content);
  3727. let animationDuration = 100;
  3728. message.element.css("display", "none");
  3729. message.elClose.click( () => {
  3730. message.element.slideToggle(animationDuration);
  3731. let index = this.messages.indexOf(message);
  3732. if(index >= 0){
  3733. this.messages.splice(index, 1);
  3734. }
  3735. });
  3736. this.elMessages.prepend(message.element);
  3737. message.element.slideToggle(animationDuration);
  3738. this.messages.push(message);
  3739. if(params.duration !== undefined){
  3740. let fadeDuration = 500;
  3741. let slideOutDuration = 200;
  3742. setTimeout(() => {
  3743. message.element.animate({
  3744. opacity: 0
  3745. }, fadeDuration);
  3746. message.element.slideToggle(slideOutDuration);
  3747. }, params.duration)
  3748. }
  3749. return message;
  3750. }
  3751. getBoundingBox (pointclouds) {
  3752. //可以直接返回viewer.bound
  3753. if(!this.bound){
  3754. this.updateModelBound()
  3755. }
  3756. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  3757. };
  3758. updateModelBound(reason){
  3759. this.boundNeedUpdate = false
  3760. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  3761. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  3762. ))
  3763. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  3764. this.objs.children.forEach(e=>{
  3765. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  3766. })
  3767. this.bound.boundingBox.getSize(this.bound.boundSize)
  3768. this.bound.boundingBox.getCenter(this.bound.center)
  3769. }
  3770. viewer.farWhenShowPano = this.bound.boundSize.length() * 10//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  3771. /* let boundPlane = new THREE.Box3()
  3772. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  3773. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  3774. FirstPersonControls.boundPlane = boundPlane */
  3775. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  3776. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  3777. e.material.heightMin = this.bound.boundingBox.min.z
  3778. e.material.heightMax = this.bound.boundingBox.max.z
  3779. })
  3780. this.dispatchEvent({type:'updateModelBound'})
  3781. }
  3782. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  3783. this.waitQueue.push({
  3784. object,
  3785. isLoadedCallback,
  3786. })
  3787. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  3788. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  3789. }
  3790. ifAllLoaded( ){
  3791. if(this.waitQueue.length>0){
  3792. this.waitQueue = this.waitQueue.filter(function(e) {
  3793. return !e.isLoadedCallback()
  3794. })
  3795. }
  3796. //console.warn('ifAllLoaded', this.waitQueue.length)
  3797. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  3798. }
  3799. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  3800. this.waitQueue = this.waitQueue.filter(function(e) {
  3801. return e.object != object
  3802. })
  3803. //console.log('cancelLoad', object.id)
  3804. this.ifAllLoaded()
  3805. }
  3806. setView(o={}){
  3807. let callback = ()=>{
  3808. if(o.displayMode){
  3809. Potree.settings.displayMode = o.displayMode
  3810. }
  3811. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  3812. o.callback && o.callback()
  3813. }
  3814. if(o.pano != void 0){//pano 权重高于 position
  3815. this.images360.flyToPano(o)
  3816. }else{
  3817. this.mainViewport.view.setView($.extend({},o, {callback}))
  3818. }
  3819. }
  3820. //设置点云为标准模式
  3821. setPointStandardMat(state, pointDensity, fitPointsize){
  3822. console.log('setPointStandardMat',state)
  3823. if(state){
  3824. if(this.pointStatesBefore){
  3825. return console.warn('已设置过pointStatesBefore!')
  3826. }
  3827. this.pointStatesBefore = {
  3828. opacity : new Map(),
  3829. size: new Map(),
  3830. density:Potree.settings.pointDensity,
  3831. useEDL:this.getEDLEnabled(),
  3832. shape: viewer.scene.pointclouds[0].material.shape
  3833. }
  3834. viewer.scene.pointclouds.forEach(e=>{
  3835. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  3836. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  3837. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  3838. })
  3839. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  3840. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  3841. viewer.scene.pointclouds.forEach(e=>{
  3842. e.material.activeAttributeName = 'rgba';
  3843. e.material.shape = Potree.PointShape['SQUARE']
  3844. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  3845. e.changePointOpacity(1)
  3846. })
  3847. viewer.setEDLEnabled(false)
  3848. }else{
  3849. if(!this.pointStatesBefore){
  3850. return console.error('未设置过pointStatesBefore!')
  3851. }
  3852. Potree.settings.sizeFitToLevel = false
  3853. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  3854. viewer.scene.pointclouds.forEach(e=>{
  3855. e.material.activeAttributeName = this.pointStatesBefore.colorType
  3856. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  3857. e.material.shape = this.pointStatesBefore.shape
  3858. let size = this.pointStatesBefore.size.get(e)
  3859. if(size) e.changePointSize(size)
  3860. })
  3861. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  3862. this.pointStatesBefore = null
  3863. }
  3864. }
  3865. //调试时显示transformControl来调节object
  3866. transformObject(object){
  3867. let seleted = viewer.inputHandler.selection[0]
  3868. if(!object){//取消
  3869. seleted && viewer.inputHandler.toggleSelection(seleted);
  3870. return
  3871. }
  3872. if(seleted && seleted != object){//要更换,先取消
  3873. this.transformObject(null)
  3874. }
  3875. if(!object.boundingBox){
  3876. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  3877. //??? computeBoundingBox
  3878. }
  3879. if(!viewer.inputHandler.selection.includes(object)){
  3880. viewer.inputHandler.toggleSelection(object);
  3881. }
  3882. }
  3883. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  3884. let result = Common.sortByScore(this.scene.pointclouds,[],[
  3885. (pointcloud)=>{
  3886. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  3887. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  3888. var length = size.length() / 2
  3889. var dis = pos.distanceTo(center);
  3890. return length / dis //到数据集中心的距离占数据集大小越小越好
  3891. }
  3892. ])
  3893. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  3894. let r = result[0];
  3895. return r && r.score > 1 ? result[0].item : null
  3896. }
  3897. /* createRoomEv(){
  3898. const environment = new RoomEnvironment();
  3899. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  3900. }
  3901. */
  3902. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  3903. object.isModel = true
  3904. let boundingBox = new THREE.Box3()
  3905. if(fileInfo_.parentInfo){
  3906. object.name = fileInfo_.name
  3907. fileInfo_.parentInfo.loadedCount ++
  3908. fileInfo_.parentInfo.modelGroup.add(object)
  3909. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  3910. return loadDone(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo)
  3911. }else{
  3912. return
  3913. }
  3914. }
  3915. object.name = fileInfo_.name != void 0 ? fileInfo_.name : fileInfo_.type
  3916. object.fileType = fileInfo_.fileType
  3917. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  3918. //object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  3919. object.opacity = 1 //初始化 记录
  3920. object.updateMatrixWorld()
  3921. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  3922. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  3923. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  3924. console.log( '加载完毕:', Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  3925. if(fileInfo_.fileType == '3dTiles'){
  3926. let tileset = object.runtime.getTileset()
  3927. //TileHeader: tileset.root
  3928. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  3929. let json = tileset.tileset
  3930. let box = json.root.boundingVolume.box
  3931. if(box){
  3932. let center = new THREE.Vector3(box[0],box[1],box[2])
  3933. let boundSize = new THREE.Vector3( )
  3934. // get the extents of the bounds in each axis
  3935. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  3936. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  3937. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  3938. const scaleX = vecX.length();
  3939. const scaleY = vecY.length();
  3940. const scaleZ = vecZ.length();
  3941. /* boundingBox.expandByPoint(center);
  3942. boundingBox.expandByVector(new THREE.Vector3(scaleX,scaleY,scaleZ)) */
  3943. boundingBox.min.set( - scaleX, - scaleY, - scaleZ );
  3944. boundingBox.max.set( scaleX, scaleY, scaleZ );
  3945. }else if(json.root.boundingVolume.sphere){
  3946. let sphereData = json.root.boundingVolume.sphere
  3947. let center = new THREE.Vector3(...sphereData)
  3948. let radius = sphereData[3] / 2
  3949. /* let sphere = new THREE.Sphere(center, radius)
  3950. let box = sphere.getBoundingBox()
  3951. boundingBox.copy(box) */
  3952. boundingBox.min.set( - radius, - radius, - radius );
  3953. boundingBox.max.set( radius, radius, radius );
  3954. }else{
  3955. return console.error('json boundingVolume 缺少信息')
  3956. }
  3957. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  3958. console.log('3d tiles json',json)
  3959. json.root.refine = 'ADD';
  3960. json.refine = 'ADD';
  3961. }else {
  3962. Potree.Utils.setObjectLayers(object,'model')
  3963. object.traverse( ( child )=>{
  3964. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  3965. if (is){
  3966. child.renderOrder = Potree.config.renderOrders.model;
  3967. //if(Potree.settings.boundAddObjs){
  3968. child.geometry.computeBoundingBox()
  3969. //console.log(child.matrixWorld.clone())
  3970. boundingBox.union(child.geometry.boundingBox.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  3971. //}//获取在scale为1时,表现出的大小
  3972. //Potree.Utils.makeTexDontResize(child.material.map)
  3973. //console.log(child.name, 'roughness',child.material.roughness,'metalness',child.material.metalness)
  3974. //暂时用这种材质:
  3975. if(fileInfo_.unlit && (!(child.material instanceof THREE.MeshBasicMaterial) || object.fileType == 'glb')){
  3976. //let material = new THREE.MeshBasicMaterial({map:child.material.map})
  3977. let material = new BasicMaterial({map : child.material.map}) //很奇怪glb的图会使原本的MeshBasicMaterial 会偏暗,所以自己重新写
  3978. //child.material.dispose()
  3979. child.material = material
  3980. }
  3981. if(fileInfo_.useStandandMat && !(child.material instanceof THREE.MeshStandardMaterial)){
  3982. child.material = new THREE.MeshStandardMaterial()
  3983. }
  3984. if(child.material instanceof THREE.MeshStandardMaterial){
  3985. child.material.roughness = 0.7
  3986. child.material.metalness = 0.5
  3987. }
  3988. }
  3989. } );
  3990. }
  3991. this.objs.add(object)
  3992. if(fileInfo_.transform){
  3993. let setTransfrom = (name)=>{
  3994. let value = fileInfo_.transform[name]
  3995. if(!value)return
  3996. if(value instanceof Array){
  3997. object[name].fromArray(value)
  3998. }else{
  3999. object[name].copy(value)
  4000. }
  4001. }
  4002. setTransfrom('position')
  4003. setTransfrom('rotation')
  4004. setTransfrom('scale')
  4005. }
  4006. if(fileInfo_.moveWithPointcloud){
  4007. object.updateMatrix();
  4008. object.matrixAutoUpdate = false
  4009. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4010. object.matrixWorldNeedsUpdate = true
  4011. }
  4012. object.updateMatrixWorld()
  4013. MergeEditor.getBoundCenter(object) //初始化
  4014. done && done(object, fileInfo_)
  4015. this.dispatchEvent({type:'modelLoaded',model:object})
  4016. }
  4017. async loadModel(fileInfo, done, onProgress_, onError){
  4018. console.log('开始加载', Common.getNameFromURL(fileInfo.url) )
  4019. let boundingBox = new THREE.Box3()
  4020. /* if(!Potree.settings.boundAddObjs){
  4021. boundingBox.min.set(-0.5,-0.5,-0.5); boundingBox.max.set(0.5,0.5,0.5)
  4022. } */
  4023. if(fileInfo.objurl){
  4024. fileInfo.url = fileInfo.objurl, fileInfo.fileType = 'obj' //兼容最早的
  4025. }
  4026. if(fileInfo.url instanceof Array){
  4027. if(fileInfo.url.length == 1){
  4028. fileInfo.url = fileInfo.url[0]
  4029. }else{
  4030. fileInfo.loadedCount = 0
  4031. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4032. fileInfo.url.forEach((url,i)=>{
  4033. let fileInfoS = Common.CloneObject(fileInfo)
  4034. fileInfoS.url = url
  4035. fileInfoS.name = 'child-'+i
  4036. fileInfoS.parentInfo = fileInfo
  4037. this.loadModel(fileInfoS, done, onProgress_, onError)
  4038. })
  4039. return
  4040. }
  4041. }
  4042. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4043. fileInfo.loadStartTime = Date.now()
  4044. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4045. let loadDone = (object, fileInfo_ )=>{
  4046. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4047. }
  4048. let onProgress = function ( xhr ) {
  4049. if ( xhr.lengthComputable ) {
  4050. let percentComplete = xhr.loaded / xhr.total * 100;
  4051. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4052. onProgress_ && onProgress_(percentComplete)
  4053. }
  4054. };
  4055. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4056. if(fileInfo.mtlurl){
  4057. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4058. materials.preload();
  4059. loaders.objLoader.setMaterials( materials ).load(fileInfo.objurl, (object, total)=>{
  4060. loadDone(object/* , total, fileInfo.objurl */)
  4061. }, onProgress, onError )
  4062. } , onProgress, onError );
  4063. }else{
  4064. loaders.objLoader.load(fileInfo.objurl, (object, total)=>{
  4065. loadDone(object)
  4066. }, onProgress, onError)
  4067. }
  4068. }else if(fileInfo.fileType == 'glb'){
  4069. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4070. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4071. //console.log('loadGLTF', gltf)
  4072. loadDone(gltf.scene/* , total, fileInfo.url */)
  4073. }, onProgress, onError)
  4074. }else if(fileInfo.fileType == 'ply'){
  4075. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4076. let object
  4077. console.log('ply加载完毕', geometry)
  4078. if(!geometry.index){//点云
  4079. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4080. //141M的点云,intersect费时300ms以上
  4081. }else{//mesh
  4082. object = new THREE.Mesh(geometry)
  4083. }
  4084. loadDone(object)
  4085. })
  4086. }else if(fileInfo.fileType == '3dTiles'){
  4087. let result = await Loader3DTiles.load({
  4088. url: fileInfo.url,
  4089. gltfLoader : loaders.glbLoader,
  4090. //renderer: SceneRenderer.renderer
  4091. options: {
  4092. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4093. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4094. maximumScreenSpaceError: 30, //如果本身tiles很密很小这个值就不能很大。
  4095. //maxDepth: 100,
  4096. maximumMemoryUsage: 200, //缓存大小。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4097. //debug:true,
  4098. parent: this.scene.scene,
  4099. is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型
  4100. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4101. },
  4102. })
  4103. console.log(result)
  4104. result.model.runtime = result.runtime
  4105. let loaded = false
  4106. let tileset = result.runtime.getTileset()
  4107. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4108. if (data.loadingCount == 0 && !loaded) {
  4109. loaded = true;
  4110. console.log('loaded!!!!!!!!!!!!!')
  4111. }
  4112. });
  4113. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4114. let opacity = result.model.opacity
  4115. MergeEditor.changeOpacity(e.tileContent,opacity)
  4116. //set Layers ?
  4117. })
  4118. {
  4119. let vi = true
  4120. Object.defineProperty( result.model, "visible", {
  4121. get: function() {
  4122. return vi
  4123. },
  4124. set: function(v) {
  4125. vi = v
  4126. tileset.visible = v; //同步,使不加载
  4127. tileset.nextForceUpdate = true
  4128. }
  4129. })
  4130. }
  4131. loadDone(result.model/* , null, fileInfo.url */)
  4132. }else if(fileInfo.fileType == 'dxf'){
  4133. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4134. loadDone(object)
  4135. },fileInfo)
  4136. }
  4137. }
  4138. removeModel(model){
  4139. this.objs.remove(model);
  4140. let dispose = (e)=>{
  4141. e.geometry && e.geometry.dispose()
  4142. e.material && e.material.dispose()
  4143. }
  4144. model.traverse(e=>{
  4145. dispose(e)
  4146. })
  4147. if(Potree.settings.boundAddObjs){
  4148. this.updateModelBound()
  4149. }
  4150. }
  4151. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4152. state = !!state
  4153. this.objs.children.forEach(e=>{
  4154. if(e.fileType == '3dTiles'){
  4155. let tileset = e.runtime.getTileset()
  4156. Potree.Utils.updateVisible(e, cause, state)
  4157. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4158. e.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4159. if(state) this.dispatchEvent('content_changed')
  4160. }
  4161. })
  4162. if(state){
  4163. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4164. }else{
  4165. Potree.pointBudget = 0
  4166. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4167. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4168. this.images360.depthSampler.clearTexData()
  4169. }
  4170. this.dispatchEvent({type:'setDisplay',state})
  4171. this.paused = !state
  4172. }
  4173. addFire(){
  4174. if(Potree.settings.number == 't-CwfhfqJ'){
  4175. let position = Potree.Utils.datasetPosTransform({
  4176. pointcloud:viewer.scene.pointclouds[0],
  4177. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4178. fromDataset:true
  4179. })
  4180. viewer.modules.ParticleEditor.addParticle( {
  4181. type:'fire',
  4182. positions:[position],
  4183. radius:0.42,
  4184. height:10,
  4185. })
  4186. viewer.modules.ParticleEditor.addParticle( {
  4187. type:'smoke',
  4188. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4189. positionStyle : 'sphere' ,
  4190. positionRadius : 0.3,
  4191. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4192. opacityBase : 0.2,
  4193. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4194. velocityBase : new THREE.Vector3( 0, 0, 1),
  4195. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4196. accelerationBase : 0.2,
  4197. accelerationSpread : 0.7,
  4198. radius:0,
  4199. //particlesPerSecond : 30,
  4200. particleDeathAge : 3.0,
  4201. })
  4202. viewer.modules.ParticleEditor.addParticle( {
  4203. type:'explode',
  4204. name:'fire splash',
  4205. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4206. size: 0.1,
  4207. sizeRange: 0.3,
  4208. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4209. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4210. speed : 1, //sphere
  4211. speedRange : 4,
  4212. radius: 0.1,
  4213. acceleration : 0.3,
  4214. accelerationRange : 1,
  4215. particleSpaceTime:0,
  4216. strength:4,
  4217. })
  4218. }
  4219. }
  4220. addVideo(){
  4221. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4222. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4223. var videoInfo = this.videoInfo = [
  4224. {
  4225. id: '40-2',
  4226. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4227. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4228. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4229. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4230. },
  4231. {
  4232. id: 40,
  4233. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4234. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4235. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4236. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4237. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4238. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4239. visibles: [40]
  4240. },
  4241. ]
  4242. let add = (info)=>{
  4243. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4244. video.setAttribute("crossOrigin", 'Anonymous')
  4245. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4246. var map = new THREE.VideoTexture(video);
  4247. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4248. color:"#ffffff",
  4249. transparent: !0,
  4250. depthTest:false,
  4251. opacity:0 ,
  4252. //side:2,
  4253. map
  4254. }))
  4255. plane.position.fromArray(info.position)
  4256. plane.rotation.fromArray(info.rotation)
  4257. info.scale && plane.scale.fromArray(info.scale)
  4258. this.scene.scene.add(plane)
  4259. info.plane = plane
  4260. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4261. video.addEventListener('loadeddata', function(e) {
  4262. video.play()
  4263. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4264. plane.material.opacity = 1
  4265. }
  4266. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4267. console.log('video loadeddata', info.id)
  4268. })
  4269. if(info.visibles){
  4270. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4271. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4272. setTimeout(()=>{
  4273. plane.visible = true;
  4274. video.currentTime = 0
  4275. video.play();
  4276. if(video.paused){
  4277. var startPlay = ()=>{
  4278. plane.visible && video.play()
  4279. this.removeEventListener('global_mousedown', startPlay)
  4280. }
  4281. this.addEventListener('global_mousedown', startPlay)
  4282. }
  4283. Potree.settings.zoom.enabled = false
  4284. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4285. }, 0, easing['easeInOutQuad'])
  4286. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4287. }else{
  4288. //消失
  4289. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4290. if(!info){
  4291. plane.visible = false
  4292. video.pause()
  4293. Potree.settings.zoom.enabled = true
  4294. }
  4295. }, 0, easing['easeInOutQuad'])
  4296. }
  4297. })
  4298. }
  4299. var startPlay = ()=>{
  4300. video.play()
  4301. //video.pause()
  4302. //video.currentTime = 0.1;
  4303. this.removeEventListener('global_mousedown', startPlay)
  4304. }
  4305. this.addEventListener('global_mousedown', startPlay)
  4306. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4307. }
  4308. videoInfo.forEach(info=>{
  4309. add(info)
  4310. })
  4311. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4312. if(Potree.settings.displayMode != 'showPanos') return
  4313. let info = videoInfo[e.toPano.pano.id]
  4314. if(info ){ //出现
  4315. setTimeout(()=>{
  4316. plane.visible = true;
  4317. plane.position.fromArray(info.position)
  4318. plane.rotation.fromArray(info.rotation)
  4319. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4320. video.play();
  4321. video.currentTime = 0
  4322. Potree.settings.zoom.enabled = false
  4323. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4324. }, 0, easing['easeInOutQuad'])
  4325. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4326. }
  4327. //消失
  4328. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4329. if(!info){
  4330. plane.visible = false
  4331. video.pause()
  4332. Potree.settings.zoom.enabled = true
  4333. }
  4334. }, 0, easing['easeInOutQuad'])
  4335. })
  4336. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4337. if(e.mode == 'showPanos'){
  4338. let info = videoInfo[this.images360.currentPano.id]
  4339. if(info ){ //出现
  4340. plane.visible = true;
  4341. plane.position.fromArray(info.position)
  4342. plane.rotation.fromArray(info.rotation)
  4343. plane.material.opacity = 0
  4344. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4345. video.play();
  4346. video.currentTime = 0
  4347. Potree.settings.zoom.enabled = false
  4348. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4349. }, 0, easing['easeInOutQuad'])
  4350. }
  4351. }else{
  4352. plane.visible = false;
  4353. Potree.settings.zoom.enabled = true
  4354. }
  4355. })
  4356. */
  4357. }
  4358. /* addTube(){//加水管 自动生成
  4359. if(Potree.settings.number == 't-8KbK1JjubE'){
  4360. let boundingBox = new THREE.Box3()
  4361. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4362. let radius = 0.08;
  4363. let radialSegments = 5
  4364. let radSegments = Math.PI*2 / radialSegments
  4365. var circlePts = [];//横截面
  4366. for(let i=0;i<radialSegments;i++){
  4367. let angle = radSegments * i;
  4368. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4369. }
  4370. var count = 0
  4371. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4372. var name = 'cylinder'+count
  4373. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4374. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4375. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4376. var mesh = new THREE.Mesh(geo,mat);
  4377. mesh.name = name
  4378. window[name] = mesh
  4379. mesh.boundingBox = boundingBox
  4380. mesh.matrixAutoUpdate = false
  4381. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4382. mesh.matrixWorldNeedsUpdate = true
  4383. this.scene.scene.add(mesh);
  4384. count ++
  4385. }
  4386. let linePath, height
  4387. //地上管子 黄色
  4388. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  4389. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  4390. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  4391. ]
  4392. height = radius + 0.05;
  4393. addMesh('#b86', linePath, height)
  4394. //地下管子 藍色
  4395. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  4396. ]
  4397. height = -0.5;
  4398. addMesh('#48a', linePath, height)
  4399. }
  4400. } */
  4401. addTube(datas){//加水管 自动生成
  4402. for(let number in datas){
  4403. if(number == Potree.settings.number){
  4404. let data = datas[number]
  4405. let boundingBox = new THREE.Box3()
  4406. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4407. var index = 0
  4408. var addMesh = ({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, spaceDis, tension=0.1, visiEntity}={})=>{//height:在path之上的高度,负数代表在path之下
  4409. var name = 'tube_'+index
  4410. let radialSegments = 30//THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  4411. let radSegments = Math.PI*2 / radialSegments
  4412. var circlePts = [];//横截面
  4413. for(let i=0;i<radialSegments;i++){
  4414. let angle = radSegments * i;
  4415. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4416. }
  4417. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  4418. let linePath = path.map(e=>{
  4419. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  4420. let pos
  4421. if(fromDataset){
  4422. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4423. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  4424. }else{
  4425. pos = new THREE.Vector3().copy(e)
  4426. }
  4427. return pos.setZ(pos.z+height)
  4428. })
  4429. console.log(linePath)
  4430. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension, spaceDis} )
  4431. var mesh = new THREE.Mesh(geo,mat);
  4432. mesh.name = name
  4433. window[name] = mesh
  4434. mesh.boundingBox = boundingBox
  4435. mesh.matrixAutoUpdate = false
  4436. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4437. mesh.matrixWorldNeedsUpdate = true
  4438. this.scene.scene.add(mesh);
  4439. if(visiEntity){
  4440. this.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  4441. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  4442. })
  4443. }
  4444. }
  4445. while(index < data.length){
  4446. addMesh(data[index])
  4447. index++
  4448. }
  4449. }
  4450. }
  4451. /*
  4452. 可能用到的
  4453. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  4454. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4455. */
  4456. }
  4457. addSprite(e){//api
  4458. let sprite
  4459. if(e.text != void 0){
  4460. sprite = new TextSprite(e )
  4461. }else{
  4462. let map = texLoader.load(src)
  4463. e.map = map
  4464. sprite = new Sprite(e )
  4465. }
  4466. return sprite
  4467. }
  4468. };
  4469. //------ CLIP 默认clipTask都是clipInside ----------------------
  4470. /*
  4471. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  4472. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  4473. */
  4474. /*
  4475. let Clips = {
  4476. boxes : [],
  4477. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  4478. shaderParams:{},
  4479. needsUpdate : true,
  4480. addClip(box, clipMethod){
  4481. //不允许重复
  4482. if(this.boxes.includes(box)){
  4483. return console.warn('addClip重复添加了box',box)
  4484. }
  4485. boxes.push(box)
  4486. if(clipMethod == 'any'){//并
  4487. this.unionGroups.push([box])
  4488. }else if(clipMethod == 'all'){//交
  4489. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  4490. }
  4491. this.needsUpdate = true
  4492. },
  4493. removeClip(box){
  4494. if(!this.boxes.includes(box)){
  4495. return console.warn('removeClip没有找到该box',box)
  4496. }
  4497. var newGroups = [];
  4498. this.unionGroups.forEach(mixGroup=>{
  4499. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  4500. newGroups.push(mixGroup.filter(e=>e!=box));
  4501. })
  4502. this.unionGroups = newGroups;
  4503. this.needsUpdate = true
  4504. }
  4505. ,
  4506. clearClip(){
  4507. this.boxes = [];
  4508. this.unionGroups = []
  4509. this.needsUpdate = true
  4510. }
  4511. ,
  4512. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  4513. //uniform mat4 clipBoxes[num_clipboxes];
  4514. //uniform int clipBoxGroupCount;
  4515. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  4516. //这里需要转为Float32Array..? 参考material.setClipBoxes
  4517. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  4518. let mixClipIndices = []
  4519. this.unionGroups.forEach(e=>{
  4520. mixClipIndices.push(...e)
  4521. })
  4522. this.shaderParams = {
  4523. num_clipboxes : this.boxes.length,
  4524. clipBoxGroupCount : this.unionGroups.length,
  4525. everyClipGroupCount,
  4526. clipBoxIndexCount: mixClipIndices.length,
  4527. mixClipIndices
  4528. }
  4529. }
  4530. ,
  4531. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  4532. if(this.needsUpdate){
  4533. this.updateShaderParams()
  4534. }
  4535. return this.shaderParams
  4536. }
  4537. }
  4538. */