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- import * as THREE from "../../libs/three.js/build/three.module.js";
- import {TextSprite} from "../TextSprite.js";
- export class Volume extends THREE.Object3D {
- constructor (args = {}) {
- super();
- if(this.constructor.name === "Volume"){
- console.warn("Can't create object of class Volume directly. Use classes BoxVolume or SphereVolume instead.");
- }
- //console.log(this);
- //console.log(this.constructor);
- //console.log(this.constructor.name);
- this._clip = args.clip || false;
- this._visible = true;
-
- this._modifiable = args.modifiable || true;
-
- { // event listeners
- this.addEventListener('select', e => {});
- this.addEventListener('deselect', e => {});
- }
- }
- get visible(){
- return this._visible;
- }
- set visible(value){
- if(this._visible !== value){
- this._visible = value;
- this.dispatchEvent({type: "visibility_changed", object: this});
- }
- }
- getVolume () {
- console.warn("override this in subclass");
- }
- update () {
-
- };
- raycast (raycaster, intersects) {
- }
- get clip () {
- return this._clip;
- }
- set clip (value) {
- if(this._clip !== value){
- this._clip = value;
- this.update();
- this.dispatchEvent({
- type: "clip_changed",
- object: this
- });
- }
-
- }
- get modifieable () {
- return this._modifiable;
- }
- set modifieable (value) {
- this._modifiable = value;
- this.update();
- }
- };
- export class BoxVolume extends Volume{
- constructor(args = {}){
- super(args);
- this.constructor.counter = (this.constructor.counter === undefined) ? 0 : this.constructor.counter + 1;
- this.name = 'box_' + this.constructor.counter;
- let boxGeometry = new THREE.BoxGeometry(1, 1, 1);
- boxGeometry.computeBoundingBox();
- let boxFrameGeometry = new THREE.Geometry();
- {
- let Vector3 = THREE.Vector3;
- boxFrameGeometry.vertices.push(
- // bottom
- new Vector3(-0.5, -0.5, 0.5),
- new Vector3(0.5, -0.5, 0.5),
- new Vector3(0.5, -0.5, 0.5),
- new Vector3(0.5, -0.5, -0.5),
- new Vector3(0.5, -0.5, -0.5),
- new Vector3(-0.5, -0.5, -0.5),
- new Vector3(-0.5, -0.5, -0.5),
- new Vector3(-0.5, -0.5, 0.5),
- // top
- new Vector3(-0.5, 0.5, 0.5),
- new Vector3(0.5, 0.5, 0.5),
- new Vector3(0.5, 0.5, 0.5),
- new Vector3(0.5, 0.5, -0.5),
- new Vector3(0.5, 0.5, -0.5),
- new Vector3(-0.5, 0.5, -0.5),
- new Vector3(-0.5, 0.5, -0.5),
- new Vector3(-0.5, 0.5, 0.5),
- // sides
- new Vector3(-0.5, -0.5, 0.5),
- new Vector3(-0.5, 0.5, 0.5),
- new Vector3(0.5, -0.5, 0.5),
- new Vector3(0.5, 0.5, 0.5),
- new Vector3(0.5, -0.5, -0.5),
- new Vector3(0.5, 0.5, -0.5),
- new Vector3(-0.5, -0.5, -0.5),
- new Vector3(-0.5, 0.5, -0.5),
- );
- }
- this.material = new THREE.MeshBasicMaterial({
- color: 0x00ff00,
- transparent: true,
- opacity: 0.3,
- depthTest: true,
- depthWrite: false});
- this.box = new THREE.Mesh(boxGeometry, this.material);
- this.box.geometry.computeBoundingBox();
- this.boundingBox = this.box.geometry.boundingBox;
- this.add(this.box);
- this.frame = new THREE.LineSegments(boxFrameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
- // this.frame.mode = THREE.Lines;
- this.add(this.frame);
-
- viewer.setObjectLayers(this, 'volume' )
- this.update();
- }
- update(){
- this.boundingBox = this.box.geometry.boundingBox;
- this.boundingSphere = this.boundingBox.getBoundingSphere(new THREE.Sphere());
- if (this._clip) {
- this.box.visible = false;
-
- } else {
- this.box.visible = true;
-
- }
- }
- raycast (raycaster, intersects) {
- let is = [];
- this.box.raycast(raycaster, is);
- if (is.length > 0) {
- let I = is[0];
- intersects.push({
- distance: I.distance,
- object: this,
- point: I.point.clone()
- });
- }
- }
- getVolume(){
- return Math.abs(this.scale.x * this.scale.y * this.scale.z);
- }
- };
- export class SphereVolume extends Volume{
- constructor(args = {}){
- super(args);
- this.constructor.counter = (this.constructor.counter === undefined) ? 0 : this.constructor.counter + 1;
- this.name = 'sphere_' + this.constructor.counter;
- let sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
- sphereGeometry.computeBoundingBox();
- this.material = new THREE.MeshBasicMaterial({
- color: 0x00ff00,
- transparent: true,
- opacity: 0.3,
- depthTest: true,
- depthWrite: false});
- this.sphere = new THREE.Mesh(sphereGeometry, this.material);
- this.sphere.visible = false;
- this.sphere.geometry.computeBoundingBox();
- this.boundingBox = this.sphere.geometry.boundingBox;
- this.add(this.sphere);
-
- let frameGeometry = new THREE.Geometry();
- {
- let steps = 64;
- let uSegments = 8;
- let vSegments = 5;
- let r = 1;
- for(let uSegment = 0; uSegment < uSegments; uSegment++){
- let alpha = (uSegment / uSegments) * Math.PI * 2;
- let dirx = Math.cos(alpha);
- let diry = Math.sin(alpha);
- for(let i = 0; i <= steps; i++){
- let v = (i / steps) * Math.PI * 2;
- let vNext = v + 2 * Math.PI / steps;
- let height = Math.sin(v);
- let xyAmount = Math.cos(v);
- let heightNext = Math.sin(vNext);
- let xyAmountNext = Math.cos(vNext);
- let vertex = new THREE.Vector3(dirx * xyAmount, diry * xyAmount, height);
- frameGeometry.vertices.push(vertex);
- let vertexNext = new THREE.Vector3(dirx * xyAmountNext, diry * xyAmountNext, heightNext);
- frameGeometry.vertices.push(vertexNext);
- }
- }
- // creates rings at poles, just because it's easier to implement
- for(let vSegment = 0; vSegment <= vSegments + 1; vSegment++){
- //let height = (vSegment / (vSegments + 1)) * 2 - 1; // -1 to 1
- let uh = (vSegment / (vSegments + 1)); // -1 to 1
- uh = (1 - uh) * (-Math.PI / 2) + uh *(Math.PI / 2);
- let height = Math.sin(uh);
- console.log(uh, height);
- for(let i = 0; i <= steps; i++){
- let u = (i / steps) * Math.PI * 2;
- let uNext = u + 2 * Math.PI / steps;
- let dirx = Math.cos(u);
- let diry = Math.sin(u);
- let dirxNext = Math.cos(uNext);
- let diryNext = Math.sin(uNext);
- let xyAmount = Math.sqrt(1 - height * height);
- let vertex = new THREE.Vector3(dirx * xyAmount, diry * xyAmount, height);
- frameGeometry.vertices.push(vertex);
- let vertexNext = new THREE.Vector3(dirxNext * xyAmount, diryNext * xyAmount, height);
- frameGeometry.vertices.push(vertexNext);
- }
- }
- }
- this.frame = new THREE.LineSegments(frameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
- this.add(this.frame);
- let frameMaterial = new THREE.MeshBasicMaterial({wireframe: true, color: 0x000000});
- this.frame = new THREE.Mesh(sphereGeometry, frameMaterial);
- //this.add(this.frame);
- //this.frame = new THREE.LineSegments(boxFrameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
- // this.frame.mode = THREE.Lines;
- //this.add(this.frame);
- this.update();
- }
- update(){
- this.boundingBox = this.sphere.geometry.boundingBox;
- this.boundingSphere = this.boundingBox.getBoundingSphere(new THREE.Sphere());
-
- }
- raycast (raycaster, intersects) {
- let is = [];
- this.sphere.raycast(raycaster, is);
- if (is.length > 0) {
- let I = is[0];
- intersects.push({
- distance: I.distance,
- object: this,
- point: I.point.clone()
- });
- }
- }
-
- // see https://en.wikipedia.org/wiki/Ellipsoid#Volume
- getVolume(){
- return (4 / 3) * Math.PI * this.scale.x * this.scale.y * this.scale.z;
- }
- };
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