ViewerNew.js 263 KB

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  1. import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
  2. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  3. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  4. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  5. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  6. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  7. //--------以上文件只在部分工程中添加-------------------------
  8. import * as THREE from "../../../libs/three.js/build/three.module.js";
  9. import Stats from "../../../libs/stats.js/stats.js";
  10. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  11. import {TagTool} from "../objects/tool/TagTool.js";
  12. import Compass from "../objects/tool/Compass.js";
  13. import {FloorCompass} from "../objects/tool/FloorCompass.js";
  14. import AxisViewer from "../objects/tool/AxisViewer.js";
  15. import Monitor from "../objects/Monitor.js";
  16. import {ExtendScene} from '../../viewer/ExtendScene.js'
  17. import {transitions, easing, lerp} from '../utils/transitions.js'
  18. import {Renderer} from "../../PotreeRendererNew.js";
  19. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  20. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  21. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  22. import {MapViewer} from "./map/MapViewer.js";
  23. import {NavigationCube} from '../../viewer/NavigationCube.js'
  24. //import {MapView} from "../viewer/map.js";
  25. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  26. import {Features} from "../../Features.js";
  27. import {Message} from "../../utils/Message.js";
  28. import {Sidebar} from "../../viewer/sidebarNew.js";
  29. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  30. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  31. import CursorDeal from '../utils/CursorDeal.js'
  32. import Common from '../utils/Common.js'
  33. import browser from '../utils/browser.js'
  34. import SplitScreen from '../utils/SplitScreen.js'
  35. import cameraLight from "../utils/cameraLight.js";
  36. import math from "../utils/math.js";
  37. import {MeshDraw} from '../utils/DrawUtil.js'
  38. import {UoMService} from '../utils/UnitConvert.js'
  39. import {ClippingTool} from "../../utils/ClippingTool.js";
  40. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  41. import {Utils} from "../../utils.js";
  42. import {BoxVolume} from "../../utils/VolumeNew.js";
  43. import {VolumeTool} from "../../utils/VolumeTool.js";
  44. import {Images360} from "../modules/panos/Images360.js";
  45. import {Clip} from '../modules/clipModel/Clip.js'
  46. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  47. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  48. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  49. import {RouteGuider} from '../modules/route/RouteGuider.js'
  50. import {Clipping} from '../modules/clipping/Clipping.js'
  51. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  52. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  53. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  54. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  55. import AnimationEditor from '../modules/Animation/AnimationEditor.js'
  56. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  57. import Magnifier from "../objects/Magnifier.js";
  58. import Reticule from "../objects/Reticule.js";
  59. import Viewport from "../viewer/Viewport.js"
  60. import {ViewerBase} from "../viewer/viewerBase.js"
  61. import {Gradients} from "../../materials/Gradients.js";
  62. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  63. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  64. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  65. import RenderPass from '../materials/postprocessing/RenderPass.js'
  66. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  67. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  68. import BasicMaterial from '../materials/BasicMaterial.js'
  69. //import {RoomEnvironment} from './RoomEnvironment.js'
  70. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  71. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  72. //import {VRControls} from "../../navigation/VRControlsNew.js";
  73. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  74. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  75. import DxfLoader from '../../loader/DxfLoader.js'
  76. //import {Splat} from '../objects/3dgs/Splat.js'
  77. let loaders = {}
  78. let mapArea;
  79. let shelterHistory = []
  80. Potree.isIframeChild = window.parent!=window //子页面
  81. /* if(Potree.isIframeChild){
  82. let rootWin = Common.getRootWindow()
  83. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  84. } */
  85. /* window.addEventListener('focus',()=>{
  86. console.log('focus',window.winIndex)
  87. })
  88. window.addEventListener('blur',()=>{
  89. console.log('blur',window.winIndex)
  90. }) */
  91. THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
  92. export class Viewer extends ViewerBase{
  93. constructor(domElement, mapArea_, args = {}){
  94. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  95. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  96. window.viewer = this
  97. mapArea = mapArea_
  98. this.setLoaders()
  99. this.tempRange = {
  100. ir:{min:Infinity, max:-Infinity},//红外
  101. temp:{min:Infinity, max:-Infinity}//火灾
  102. }
  103. /* if(Potree.settings.number == 'SS-t-g45LdhXGdYv'){
  104. this.tempRange.temp = {min:473.1, max:1273.1}
  105. } */
  106. if(this.renderer.capabilities.isWebGL2){
  107. Potree.settings.isWebgl2 = true //是否启用webgl2
  108. }
  109. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge" ){
  110. this.modules = {
  111. Alignment,
  112. SiteModel,
  113. //volumeComputer: new VolumeComputer //暂时
  114. }
  115. if(Potree.settings.editType == "pano" ){
  116. this.modules.PanoEditor = PanoEditor
  117. }else if(Potree.settings.editType == "merge"){
  118. this.modules.MergeEditor = MergeEditor
  119. this.modules.CamAniEditor = CamAniEditor
  120. this.modules.AnimationEditor = new AnimationEditor
  121. Potree.settings.useDepthTex = Potree.settings.mergeType2
  122. }
  123. }else if(Potree.settings.editType == 'singlePanoToCloud'){
  124. this.modules = {
  125. Alignment
  126. }
  127. }else{
  128. this.modules = {
  129. Clip,
  130. Alignment,
  131. SiteModel,
  132. RouteGuider : new RouteGuider,
  133. clipping: new Clipping,
  134. ParticleEditor,
  135. CamAniEditor,
  136. volumeComputer: new VolumeComputer,
  137. MergeEditor
  138. }
  139. }
  140. {
  141. Potree.timeCollect = {
  142. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  143. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  144. depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
  145. sortByScore:{minCount:Infinity },
  146. //loop :{minCount:Infinity }
  147. }
  148. for(let i in Potree.timeCollect){
  149. Potree.timeCollect[i].measures = [];
  150. Potree.timeCollect[i].sum = 0;
  151. }
  152. setTimeout(()=>{
  153. for(let i in Potree.timeCollect){
  154. Potree.timeCollect[i].start = true
  155. }
  156. /* setTimeout(()=>{
  157. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  158. },10000) */
  159. },2000)
  160. {
  161. this.fpsCollect = {}
  162. let init = (name)=>{
  163. this.fpsCollect[name] = []
  164. this.fpsCollect[name].durSum = 0
  165. }
  166. init('short')
  167. init('long')
  168. init('rendered')
  169. init('renderedLong')
  170. init('camChanged')
  171. init('camChangedLong')
  172. Potree.fps = 40 //随便写一个
  173. Potree.fps2 = 40 //随便写一个
  174. Potree.fpsRendered = 35 //随便写一个
  175. Potree.fpsRendered2 = 35 //随便写一个
  176. Potree.fpsCamChanged = 30 //随便写一个
  177. Potree.fpsCamChanged2 = 30 //随便写一个
  178. //this.pageHiddenCollect = []
  179. }
  180. /* setTimeout(()=>{
  181. console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
  182. console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
  183. },25000) */
  184. }
  185. this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
  186. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  187. this.isEdit = true
  188. this.waitQueue = []
  189. this.unitConvert = new UoMService();
  190. this.visible = true
  191. this.fpVisiDatasets = []
  192. this.atDatasets = []
  193. this.objs = new THREE.Object3D,
  194. this.objs.name = 'objs'
  195. this.objs.addEventListener('isVisible',()=>{
  196. this.setAllTilesets(model=> model.visiChangeCallback() )
  197. })
  198. this.testMaxNodeCount = 0
  199. this.tiles3dVisiVCount = 0
  200. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  201. //-------------
  202. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  203. //这意味着边缘增强和测量线遮挡失效
  204. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  205. this.guiLoaded = false;
  206. this.guiLoadTasks = [];
  207. this.onVrListeners = [];
  208. this.messages = [];
  209. this.elMessages = $(`
  210. <div id="message_listing"
  211. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  212. </div>`);
  213. $(domElement).append(this.elMessages);
  214. this.fakeMeasure = {};
  215. setTimeout(()=>{
  216. if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
  217. console.warn('不支持webgl2')
  218. }
  219. },3000)
  220. try{
  221. if(!Potree.settings.isOfficial){
  222. // generate missing dom hierarchy
  223. if ($(domElement).find('#potree_map').length === 0) {
  224. let potreeMap = $(`
  225. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  226. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  227. </div>
  228. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  229. </div>
  230. `);
  231. $(domElement).append(potreeMap);
  232. }
  233. if ($(domElement).find('#potree_description').length === 0) {
  234. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  235. $(domElement).append(potreeDescription);
  236. }
  237. if ($(domElement).find('#potree_annotations').length === 0) {
  238. let potreeAnnotationContainer = $(`
  239. <div id="potree_annotation_container"
  240. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  241. $(domElement).append(potreeAnnotationContainer);
  242. }
  243. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  244. let potreeMap = $(`
  245. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  246. </div>
  247. `);
  248. $(domElement).append(potreeMap);
  249. }
  250. //add
  251. {
  252. $(domElement).append($("<div id='potree_labels'></div>"));
  253. if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
  254. mapArea = $("<div id='mapGaode'></div>");
  255. $(domElement).append(mapArea);
  256. mapArea = mapArea[0];
  257. }
  258. }
  259. /* let domRoot = this.renderer.domElement.parentElement;
  260. let elAttach = $("<input type='button' value='test'></input>");
  261. elAttach.css({
  262. position : "absolute",
  263. right : '10%',
  264. bottom: '20px',
  265. zIndex: "10000",
  266. fontSize:'1em', color:"black",
  267. background:'rgba(255,255,255,0.8)',
  268. })
  269. let state = false
  270. elAttach.on("click", () => {
  271. window.buttonFunction && window.buttonFunction()
  272. });
  273. domRoot.appendChild(elAttach[0]); */
  274. setTimeout(()=>{
  275. this.inputHandler.addEventListener('keydown', (e)=>{
  276. try{
  277. if(e.event.ctrlKey){
  278. if(e.event.key.toLowerCase() == 'c'){
  279. let info = JSON.stringify( this.mainViewport.view.getJson() );
  280. console.log(`Copy view params: ${info}`),
  281. navigator.clipboard.writeText(info)
  282. }else if(e.event.key.toLowerCase() == 'v'){
  283. navigator.clipboard.readText().then(A=>{
  284. let info = JSON.parse(A);
  285. if(info.yaw != void 0){
  286. this.mainViewport.view.applyJson(info)
  287. console.log(`pasteViewParams ${A}`)
  288. }
  289. })
  290. }
  291. }
  292. }catch(e){console.log(e)}
  293. })
  294. },10)
  295. }
  296. this.tiles3dMemoryUsage = 0
  297. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  298. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  299. // defaultSettings.navigation = "Orbit";
  300. // }
  301. this.server = null;
  302. this.fov = 60;
  303. this.isFlipYZ = false;
  304. this.useDEMCollisions = false;
  305. this.generateDEM = false;
  306. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  307. this.edlStrength = 1.0;
  308. this.edlRadius = 1.4;
  309. this.edlOpacity = 1.0;
  310. this.useEDL = false;
  311. this.description = "";
  312. this.setClassifications(ClassificationScheme['user'])
  313. this.moveSpeed = 1;
  314. this.lengthUnit = LengthUnits.METER;
  315. this.lengthUnitDisplay = LengthUnits.METER;
  316. this.showBoundingBox = false;
  317. this.showAnnotations = true;
  318. this.freeze = false;
  319. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  320. this.filterReturnNumberRange = [0, 7];
  321. this.filterNumberOfReturnsRange = [0, 7];
  322. this.filterGPSTimeRange = [-Infinity, Infinity];
  323. this.filterPointSourceIDRange = [0, 65535];
  324. this.potreeRenderer = null;
  325. this.edlRenderer = null;
  326. this.pRenderer = null;
  327. this.scene = null;
  328. this.sceneVR = null;
  329. this.overlay = null;
  330. this.overlayCamera = null;
  331. this.inputHandler = null;
  332. this.controls = null;
  333. this.clippingTool = null;
  334. this.transformationTool = null;
  335. this.navigationCube = null;
  336. this.compass = null;
  337. this.skybox = null;
  338. this.clock = new THREE.Clock();
  339. this.background = null;
  340. this.buffers = new Map
  341. if(args.noDragAndDrop){
  342. }else{
  343. this.initDragAndDrop();
  344. }
  345. if(Potree.settings.isTest){
  346. this.stats = new Stats();
  347. this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  348. document.body.appendChild( this.stats.dom );
  349. }
  350. {
  351. this.overlay = new THREE.Scene();
  352. this.overlayCamera = new THREE.OrthographicCamera(
  353. 0, 1,
  354. 1, 0,
  355. -1000, 1000
  356. );
  357. }
  358. this.pRenderer = new Renderer(this.renderer);
  359. {
  360. let near = 2.5;
  361. let far = 10.0;
  362. let fov = 90;
  363. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  364. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  365. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  366. }
  367. let scene = new ExtendScene(this.renderer);
  368. { // create VR scene
  369. this.sceneVR = new THREE.Scene();
  370. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  371. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  372. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  373. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  374. // infoNode.position.set(-0.5, 1, 0);
  375. // infoNode.scale.set(0.4, 0.3, 1);
  376. // infoNode.lookAt(0, 1, 0)
  377. // this.sceneVR.add(infoNode);
  378. // window.infoNode = infoNode;
  379. }
  380. this.setScene(scene);
  381. //add: for 截图时抗锯齿
  382. {
  383. /* this.composer = new EffectComposer( this.renderer );
  384. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  385. this.composer.addPass( this.ssaaRenderPass );
  386. */
  387. //this.ssaaRenderPass.useCopy = true
  388. //this.ssaaRenderPass.renderToScreen = true;
  389. //this.ssaaRenderPass.needsSwap = false
  390. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  391. /* let outlinePass = this.outlinePass = new OutlinePass( );
  392. this.ssaaRenderPass.addPass(outlinePass)
  393. */
  394. //ssaa有透明度、发黑的问题所以不用了
  395. //--------------------------
  396. this.composer = new EffectComposer( this.renderer );
  397. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  398. this.composer.readTarget = true //把底图和测量线一起fxaa
  399. /* const renderPass = new RenderPass();
  400. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  401. //renderPass.clearAlpha = 0;
  402. renderPass.clear = !this.composer.readTarget
  403. this.composer.addPass( renderPass );
  404. */
  405. //for 融合页面
  406. let outlinePass = this.outlinePass = new OutlinePass( );
  407. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  408. outlinePass.enabled = false
  409. this.composer.addPass( outlinePass );
  410. outlinePass.edgeStrength = 4
  411. outlinePass.edgeGlow = 0
  412. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  413. /* this.fxaaPass = new ShaderPass( FXAAShader );
  414. this.fxaaPass.readTarget = true //add
  415. this.fxaaPass.setSize = function(width, height){
  416. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  417. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  418. }
  419. this.fxaaPass.renderToScreen = true;
  420. this.composer.addPass( this.fxaaPass ); */
  421. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  422. //这两个暂时不能一起用。目前刚好不需要一起用
  423. /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
  424. this.composer.addPass(this.images360.fastTranMaskPass)//add */
  425. }
  426. {
  427. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  428. left:0, bottom:0, width:1, height: 1, name:'MainView'
  429. })
  430. this.viewports = [this.mainViewport]
  431. Potree.settings.showCompass && this.addCompass()
  432. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  433. this.magnifier = new Magnifier(this);
  434. this.reticule = new Reticule(this)
  435. this.scene.scene.add(this.magnifier)
  436. this.scene.scene.add(this.reticule)
  437. if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
  438. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  439. }
  440. this.inputHandler = new InputHandler(this, this.scene.scene);
  441. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  442. this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
  443. //this.inputHandler.setScene(this.scene);
  444. //this.inputHandler.addInputListener(this);//add
  445. this.clippingTool = new ClippingTool(this);
  446. this.transformationTool = new TransformationTool(this);
  447. this.navigationCube = new NavigationCube(this);
  448. this.navigationCube.visible = false;
  449. this.createControls();
  450. this.clippingTool.setScene(this.scene);
  451. let onPointcloudAdded = (e) => {
  452. if (this.scene.pointclouds.length === 1) {
  453. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  454. speed = speed / 2000;
  455. this.setMoveSpeed(speed);
  456. }
  457. };
  458. let onVolumeRemoved = (e) => {
  459. this.inputHandler.deselect(e.volume);
  460. };
  461. this.addEventListener('scene_changed', (e) => {
  462. this.inputHandler.setScene(e.scene);
  463. this.clippingTool.setScene(this.scene);
  464. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  465. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  466. }
  467. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  468. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  469. }
  470. });
  471. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  472. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  473. }
  474. { // set defaults
  475. this.setFOV(60);
  476. this.setEDLEnabled(false);
  477. this.setEDLRadius(3);
  478. this.setEDLStrength(0.01);
  479. this.setEDLOpacity(1.0);
  480. this.setPointBudget(1*1000*1000);
  481. this.setShowBoundingBox(false);
  482. this.setFreeze(false);
  483. this.setControls(this.fpControls/* orbitControls */);
  484. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  485. this.scaleFactor = 1;
  486. this.loadSettingsFromURL();
  487. }
  488. // start rendering!
  489. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  490. //requestAnimationFrame(this.loop.bind(this));
  491. //}
  492. this.renderer.setAnimationLoop(this.loop.bind(this));
  493. this.loadGUI = this.loadGUI.bind(this);
  494. this.annotationTool = new AnnotationTool(this);
  495. this.measuringTool = new MeasuringTool(this);
  496. //this.profileTool = new ProfileTool(this);
  497. this.volumeTool = new VolumeTool(this);
  498. this.tagTool = new TagTool(this);
  499. //-----------
  500. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  501. this.modules.PanoEditor?.init()
  502. this.modules.SiteModel?.init() //add
  503. this.modules.Alignment?.init()
  504. Potree.settings.editType == "merge" && this.modules.MergeEditor?.init()
  505. this.modules.ParticleEditor?.init()
  506. this.images360 = new Images360(this);
  507. this.scene.scene.add(this.objs);
  508. //add test
  509. /* const environment = new RoomEnvironment();
  510. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  511. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  512. */
  513. //-----------
  514. this.modules.volumeComputer?.init()
  515. }catch(e){
  516. this.onCrash(e);
  517. }
  518. //-----------------------add----------------------------------------------------
  519. /* {
  520. let ratio
  521. this.addEventListener('resize',(e)=>{
  522. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  523. viewer.scene.pointclouds.forEach(p => {
  524. p.changePointSize()
  525. })
  526. }
  527. ratio = e.deviceRatio
  528. })
  529. } */
  530. {
  531. let pointDensity = ''
  532. Object.defineProperty(Potree.settings , "pointDensity",{
  533. get: function() {
  534. return pointDensity
  535. },
  536. set: (density)=>{
  537. if(density){
  538. let config = Potree.config.pointDensity[density];
  539. let pointBudget = config.pointBudget;
  540. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  541. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  542. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  543. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  544. }
  545. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  546. viewer.setPointBudget(pointBudget );
  547. pointDensity = density
  548. this.setPointLevels()
  549. this.dispatchEvent('pointDensityChanged')
  550. }
  551. }
  552. })
  553. let UserPointDensity = ''
  554. Object.defineProperty(Potree.settings , "UserPointDensity",{
  555. get: function() {
  556. return UserPointDensity
  557. },
  558. set: (density)=>{
  559. if(UserPointDensity != density){
  560. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  561. Potree.settings.pointDensity = density
  562. }
  563. UserPointDensity = density
  564. this.dispatchEvent('UserPointDensityChanged')
  565. }
  566. }
  567. })
  568. }
  569. {
  570. let cameraFar = Potree.settings.cameraFar
  571. Object.defineProperty(Potree.settings , "cameraFar",{
  572. get: function() {
  573. return cameraFar
  574. },
  575. set: (far)=>{
  576. if(far != cameraFar){
  577. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  578. this.mainViewport.camera.far = far;
  579. this.mainViewport.camera.updateProjectionMatrix()
  580. }
  581. cameraFar = far
  582. }
  583. }
  584. })
  585. }
  586. /* this.reticule.addEventListener('update',(e)=>{
  587. this.needRender = true
  588. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  589. }) */
  590. this.reticule.addEventListener('update',(e)=>{
  591. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  592. this.lazyRenderViewports()
  593. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  594. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  595. })
  596. this.addEventListener('pointcloud_changed',(e)=>{
  597. if(this.screenshoting){
  598. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  599. }
  600. else this.lazyRenderViewports()
  601. })
  602. if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
  603. viewer.addEventListener('camera_changed',(e)=>{
  604. if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
  605. Common.intervalTool.isWaiting('updatePathArrows', ()=>{
  606. Potree.Path.updateArrows()
  607. },1000)
  608. }
  609. })
  610. }
  611. this.addEventListener('allLoaded', ()=>{
  612. this.allLoaded = true
  613. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  614. //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
  615. this.scene.pointclouds.forEach(pointcloud=>{
  616. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  617. //console.log('pointcloud isVisible', this.id, e.visible)
  618. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  619. this.updateModelBound('visibleChanged')
  620. }
  621. this.dispatchEvent('pointcloud_changed')
  622. })
  623. pointcloud.material.addEventListener('material_property_changed',()=>{
  624. this.dispatchEvent('pointcloud_changed')
  625. })
  626. })
  627. window.addEventListener('unfocusPage',(e)=>{
  628. console.log('unfocusPage',document.title)
  629. this.setDisplay(false)
  630. })
  631. window.addEventListener('focusPage',(e)=>{
  632. console.log('focusPage',document.title)
  633. this.setDisplay(true)
  634. })
  635. this.createHackMesh()
  636. },{once:true})
  637. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'singlePanoToCloud' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
  638. let updated, zoomLevel
  639. let update = (e)=>{
  640. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  641. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  642. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  643. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  644. if(Potree.settings.ifShowMarker ){
  645. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  646. if(!this.mainViewport.view.isFlying() ){
  647. this.updateMarkerVisibles()
  648. }
  649. },500)
  650. }
  651. }
  652. }
  653. this.addEventListener('camera_changed', update)
  654. this.addEventListener('updateModelBound', update)
  655. this.addEventListener('showMarkerChanged',()=>{
  656. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  657. this.updateMarkerVisibles()
  658. })
  659. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  660. this.images360.addEventListener('endChangeMode',(e)=>{
  661. if(e.mode == 'showPanos'){
  662. this.updateMarkerVisibles()
  663. }
  664. }) */
  665. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  666. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  667. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  668. this.updateMarkerVisibles()
  669. },500)
  670. }
  671. })
  672. /* } */
  673. }
  674. this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
  675. if(Potree.settings.editType == 'pano'){
  676. if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
  677. this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
  678. }else{
  679. this.updateFpVisiDatasets()
  680. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  681. }
  682. })
  683. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  684. this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  685. this.selectedFloorplan = e.pointcloud; //绝对显示
  686. this.updateFpVisiDatasets()
  687. let pointclouds;
  688. if(e.pointcloud){
  689. pointclouds = [e.pointcloud]
  690. }else if(this.fpVisiDatasets.length){
  691. pointclouds = this.fpVisiDatasets
  692. }
  693. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  694. })
  695. this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
  696. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  697. })
  698. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  699. this.updateFpVisiDatasets()
  700. }) */
  701. let count = 0
  702. viewer.addEventListener('pointcloud_changed',(e)=>{
  703. if(count > 5 && !Potree.settings.showHotIr && !Potree.settings.showHotTemp)return;
  704. Common.intervalTool.isWaiting('gatherTempRange', (e)=>{
  705. if(this.gatherTempRange() && Potree.visibleNodes?.length) count ++ //成功获取
  706. } , THREE.Math.clamp(200, count * 200, 1200 ) )
  707. })
  708. }
  709. {
  710. let interval
  711. document.addEventListener('visibilitychange',(e)=>{
  712. let v = !document.hidden
  713. //console.warn('visibilitychange', v )
  714. this.dispatchEvent({type:'pageVisible', v } )
  715. //this.pageHiddenCollect.push({time:performance.now, visible:v})
  716. if(!v){
  717. let marks = performance.getEntriesByName("loop-start")
  718. marks.length && (marks[marks.length-1].pageHidden = true)
  719. }
  720. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  721. interval = setInterval(()=>{
  722. //console.log('force loop', Date.now())
  723. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  724. this.loop(Date.now())
  725. }
  726. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  727. }else if(v && interval){
  728. clearInterval(interval)
  729. }
  730. })
  731. }
  732. /* if(!Potree.isIframeChild){
  733. window.winIndex = 0;
  734. let index = 1;
  735. this.addEventListener('createIframe',(e)=>{//创建了子页面
  736. let child = e.window;
  737. child.winIndex = index ++;
  738. })
  739. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  740. } */
  741. /* {
  742. let setInteract = ()=>{
  743. this.interacted = true //标记这一帧用户有操作屏幕
  744. }
  745. this.addEventListener('global_mousedown', setInteract)
  746. this.addEventListener('global_touchmove', setInteract)
  747. this.addEventListener('global_mousewheel', setInteract)
  748. }
  749. {//针对数据集偏离中心很远后产生的精度损失而抖动
  750. this.addEventListener('camera_changed', e => {
  751. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  752. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  753. if(!this.mainViewport.view.isFlying() ){
  754. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  755. if(pos.lengthSq() > 25000000){
  756. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  757. pos = this.mainViewport.view.position.clone()
  758. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  759. this.scene.scene.position.sub(pos)
  760. console.log('变位置', pos)
  761. this.scene.pointclouds.forEach(cloud=>{
  762. Alignment.setMatrix(cloud)
  763. })
  764. },500)
  765. }
  766. }
  767. }
  768. }
  769. })
  770. }*/
  771. }
  772. addCompass(){
  773. if(this.compass)return
  774. this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
  775. if(!Potree.settings.editType){//激光场景
  776. this.floorCompass = new FloorCompass(this)
  777. }
  778. }
  779. lazyRenderViewports(updateCount){
  780. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  781. let viewports = this.viewports
  782. if(viewports.length == 1 || this.needRender){
  783. return this.needRender = true
  784. }
  785. const maxWaitTime = 200
  786. let now = Date.now()
  787. let maxRenderCount = 1
  788. viewports.forEach(e=>{
  789. if(now - e.lastRenderTime > maxWaitTime){
  790. e.needRender = true
  791. }
  792. })
  793. let renderCount = viewports.filter(e=>e.needRender).length
  794. //console.log('renderCount', renderCount)
  795. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  796. if(renderCount < maxRenderCount){ //还有名额,补齐
  797. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  798. e.needRender = true
  799. })
  800. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  801. list[0].needRender = true
  802. }
  803. }
  804. getObjectPointCount(object){
  805. let posCount = 0, texArea = 0
  806. object.traverse((mesh, o={})=>{
  807. //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
  808. if(mesh.geometry){
  809. posCount += mesh.geometry.attributes.position.count
  810. //visi && (visiPosCount += mesh.geometry.attributes.position.count)
  811. }
  812. /* if(mesh.material && !mesh.material.map){
  813. console.log('!mesh.material.map ?')
  814. } */
  815. if(mesh.material){
  816. let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
  817. mats.forEach(mat =>{
  818. let map = mat.map
  819. if(map ){
  820. if(!map.image){
  821. console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
  822. return
  823. }
  824. texArea += map.image.width * map.image.height
  825. //visi && (visiTexArea += a)
  826. }
  827. })
  828. }
  829. //return {visible:visi}
  830. })
  831. return {posCount , texArea }
  832. }
  833. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  834. let ifShelter
  835. let now = Date.now()
  836. let extraPanoId = panoId != void 0
  837. if(!this.shelterCount)return
  838. let history = shelterHistory.find(e=>e.point.equals(point))
  839. let cameraPos = this.mainViewport.view.position.clone()
  840. if(panoId == void 0){
  841. if(this.images360.isAtPano(0.05)){
  842. panoId = this.images360.currentPano.id
  843. }
  844. }
  845. if(history){
  846. if(panoId != void 0){
  847. ifShelter = history.panos[panoId];
  848. }else{
  849. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  850. ifShelter = history.notAtPano.ifShelter
  851. }
  852. }
  853. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  854. shelterHistory.splice(index, 1)
  855. }else{//新增
  856. history = {point, panos:{}, notAtPano:{}}
  857. const minCount = 100
  858. if(shelterHistory.length > minCount){//去除最早的
  859. let old
  860. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  861. if(old == history || shelterHistory.length == minCount)break;
  862. shelterHistory.splice(0,1)
  863. //console.log('delete')
  864. }
  865. }
  866. }
  867. if(ifShelter == void 0){
  868. delete history.waitCompute
  869. if(this.mainViewport.view.isFlying()){
  870. return useLastResult()
  871. }
  872. if(panoId != void 0){
  873. let pano = this.images360.getPano(panoId)
  874. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  875. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  876. history.panos[panoId] = ifShelter
  877. this.shelterCount.byTex ++ ;
  878. //console.log('computeByTex direct', panoId, point, ifShelter)
  879. }else{
  880. //soon的无tex不敢写……
  881. //console.log('延迟tex',panoId, point )
  882. history.waitCompute = {panoId, forceGet:extraPanoId }
  883. return useLastResult()
  884. }
  885. }else{
  886. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  887. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  888. history.notAtPano = {cameraPos , ifShelter }
  889. this.shelterCount.byCloud ++ ;
  890. //console.log('computeByCloud direct', point.toArray())
  891. }else{
  892. //console.log('延迟cloud' )
  893. history.waitCompute = {cameraPos}
  894. return useLastResult()
  895. }
  896. }
  897. }
  898. history.ifShelter = ifShelter
  899. history.lastTime = now
  900. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  901. function useLastResult(){//暂时先用上一次的值
  902. shelterHistory.push(history)
  903. history.lastTime = now
  904. return history.ifShelter
  905. }
  906. return ifShelter
  907. }
  908. computeShelter(){
  909. //先算用深度图的,然后再点云;
  910. //let depthTiming = Potree.timeCollect.depthSampler.median
  911. let byTex=0, byCloud=0;
  912. let len = shelterHistory.length;
  913. let waitCloud = []
  914. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  915. for(let i=len-1; i>=0; i--){
  916. let history = shelterHistory[i];
  917. if(history.waitCompute){
  918. let panoId = history.waitCompute.panoId
  919. if(panoId != void 0){
  920. if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
  921. delete history.waitCompute //取消计算
  922. }else{
  923. let pano = this.images360.getPano(panoId)
  924. if(pano.depthTex){
  925. if(byTex >= maxTexCount)break
  926. byTex ++
  927. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  928. history.panos[panoId] = ifShelter
  929. history.ifShelter = ifShelter
  930. delete history.waitCompute
  931. //console.log('补1', history.point.toArray())
  932. }else{
  933. if(pano.pointcloud.hasDepthTex){
  934. //先等待加载完深度图
  935. }else{
  936. waitCloud.push(history)
  937. }
  938. }
  939. }
  940. }else{
  941. waitCloud.push(history)
  942. }
  943. }
  944. }
  945. let maxCloudCount
  946. if(byTex < maxTexCount && waitCloud.length ){
  947. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  948. let waitCloud2 = []
  949. if(maxCloudCount){
  950. for(let i=0; i<waitCloud.length; i++){
  951. let history = waitCloud[i];
  952. if(history.waitCompute.cameraPos){
  953. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  954. delete history.waitCompute
  955. //console.log('delete history.waitCompute', history)
  956. continue; //取消计算
  957. }else{
  958. waitCloud2.push(history)
  959. }
  960. }else{
  961. waitCloud2.push(history)
  962. }
  963. }
  964. let list = waitCloud2.map(e=>e.point)
  965. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  966. //list.length>0 && console.log('list',list, maxCloudCount)
  967. result.list.forEach(e=>{
  968. let history = waitCloud2.find(a=>a.point.equals(e))
  969. let panoId = history.waitCompute.panoId
  970. let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
  971. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  972. if(history.waitCompute.cameraPos){
  973. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  974. }else{
  975. history.panos[panoId] = ifShelter
  976. }
  977. history.ifShelter = ifShelter
  978. byCloud++
  979. //console.log('补2', history.point.toArray())
  980. delete history.waitCompute
  981. })
  982. }
  983. }
  984. if(byTex || byCloud){
  985. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  986. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  987. //console.log('shelterComputed update')
  988. this.dispatchEvent('shelterComputed')
  989. },340)
  990. }
  991. }
  992. updateDatasetAt(force){//更新所在数据集
  993. let fun = ()=>{
  994. let currPos = viewer.mainViewport.view.position
  995. //if(force || !currPos.equals(this.lastPos)){
  996. //this.lastPos.copy(currPos)
  997. var at = this.scene.pointclouds.filter(e=>
  998. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  999. && e.ifContainsPoint(currPos)
  1000. )
  1001. if(Common.getDifferenceSet(at, this.atDatasets).length){
  1002. //console.log('atDatasets', at)
  1003. this.atDatasets = at
  1004. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  1005. this.updateFpVisiDatasets()
  1006. if(!viewer.modules.SiteModel.currentFloor){
  1007. this.updatePanosVisibles() //所在数据集的点位显示
  1008. }
  1009. }
  1010. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  1011. }
  1012. force = false
  1013. }
  1014. //}
  1015. if(force)fun()
  1016. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  1017. }
  1018. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  1019. if(!Potree.settings.ifShowMarker)return
  1020. let inEntity = currentFloor
  1021. //console.error('updatePanosVisibles', currentFloor)
  1022. let SiteModel = this.modules.SiteModel
  1023. viewer.images360.panos.forEach(pano=>{
  1024. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  1025. /* if(!visible && inEntity && SiteModel.noEditBefore && !SiteModel.entities.some(e=>e.panos.includes(pano))){
  1026. //没编辑过的空间模型很有错的可能,如果pano不在任何楼里就显示2025.3 for https://laser.4dkankan.com/?lang=zh&m=SG-y2wVWYmrM7u#/
  1027. visible = true
  1028. } */
  1029. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  1030. })
  1031. this.dispatchEvent('content_changed')
  1032. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  1033. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  1034. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  1035. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  1036. (目前先使用方案1)
  1037. */
  1038. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  1039. if(!Potree.settings.ifShowMarker)return
  1040. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  1041. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  1042. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  1043. let sheltered = (pano)=>{
  1044. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  1045. return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  1046. }
  1047. }
  1048. let panoMap = new Map //先记录想要设置为可见的
  1049. let set = ()=>{//最后确定设置
  1050. let count = 0
  1051. viewer.images360.panos.forEach(pano=>{
  1052. let v = panoMap.get(pano).visible
  1053. v && count++
  1054. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  1055. })
  1056. //console.log('updateMarkerVisibles marker显示个数', count)
  1057. this.dispatchEvent('content_changed')
  1058. }
  1059. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  1060. let camPos = viewer.mainViewport.camera.position
  1061. let o = panoMap.get(pano)
  1062. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  1063. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  1064. return o.dis < maxDis * o.sin
  1065. }
  1066. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  1067. let o = {}
  1068. panoMap.set(pano, o)
  1069. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  1070. o.visible = true;
  1071. }
  1072. })
  1073. //不超过hopeCount的话,可以直接确定设置
  1074. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  1075. //距离超过maxRadius就绝对不可见
  1076. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  1077. if(insideOutCirle.length <= hopeCount){
  1078. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  1079. return set()
  1080. }
  1081. //数量超过hopeCount时,根据距离排序
  1082. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  1083. let slice = insideOutCirle.slice(0,hopeCount)
  1084. slice.forEach(pano=>panoMap.get(pano).visible = true )
  1085. set()
  1086. }
  1087. updateFpVisiDatasets(){
  1088. if(!this.mapViewer) return
  1089. let Clip = this.modules.Clip
  1090. let SiteModel = this.modules.SiteModel
  1091. let Alignment = this.modules.Alignment
  1092. var currentFloor = SiteModel.currentFloor;
  1093. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  1094. this.updateCadVisibles(Clip.selectedDatasets)
  1095. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  1096. let pointclouds = [this.selectedFloorplan]
  1097. this.updateCadVisibles(pointclouds)
  1098. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  1099. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  1100. this.updateCadVisibles(pointclouds)
  1101. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1102. }else{
  1103. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  1104. if(pointclouds.length == 0){
  1105. if(this.focusDatasets){
  1106. pointclouds = this.focusDatasets
  1107. }
  1108. }
  1109. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  1110. pointclouds = this.atDatasets
  1111. }
  1112. this.updateCadVisibles(pointclouds)
  1113. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1114. }
  1115. }
  1116. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1117. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1118. //重叠体积>50% 或 包含>50%的漫游点
  1119. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1120. var lowScores = []
  1121. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1122. let score = 0
  1123. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1124. return true
  1125. }
  1126. if(e.panos.length){//条件2
  1127. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1128. let panoCountRatio = insidePanos.length / e.panos.length
  1129. if(panoCountRatio > ratio2)return true
  1130. score += panoCountRatio
  1131. }
  1132. //条件3
  1133. let volume = entity.intersectPointcloudVolume(e);
  1134. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  1135. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  1136. return true
  1137. }else{
  1138. score += volumeRatio
  1139. }
  1140. lowScores.push({score, pointcloud:e})
  1141. })
  1142. if(pointclouds.length == 0){//从低分项挑一个出来。
  1143. lowScores.sort((a,b)=>{return a.score - b.score})
  1144. if(lowScores[0].score > 0.4){
  1145. pointclouds = [lowScores[0].pointcloud]
  1146. }
  1147. }
  1148. return pointclouds
  1149. } */
  1150. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1151. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1152. //重叠体积>50% 或 包含>50%的漫游点
  1153. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1154. var lowScores = []
  1155. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1156. let score = 0
  1157. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1158. return true
  1159. }
  1160. if(e.panos.length){//条件2
  1161. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1162. let panoCountRatio = insidePanos.length / e.panos.length
  1163. if(panoCountRatio > ratio2)return true
  1164. score += panoCountRatio * 2
  1165. }
  1166. //条件3
  1167. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1168. if(coverHeightRatio < 0.2) return
  1169. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1170. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1171. if(coverAreaRatio < 0.2) return
  1172. score += coverAreaRatio * coverHeightRatio
  1173. lowScores.push({score, pointcloud:e})
  1174. })
  1175. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1176. lowScores.sort((a,b)=>{return a.score - b.score})
  1177. if(lowScores[0].score > 0.4){
  1178. pointclouds = [lowScores[0].pointcloud]
  1179. }
  1180. } */
  1181. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1182. if(e.score > 0.5){
  1183. pointclouds.push(e.pointcloud)
  1184. }
  1185. })
  1186. return pointclouds
  1187. }
  1188. updateCadVisibles(visiClouds, force){
  1189. //console.log('visiClouds',visiClouds)
  1190. let oldVisi = this.fpVisiDatasets
  1191. var visiClouds = this.fpVisiDatasets = visiClouds
  1192. if(!force){
  1193. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1194. if(difference.length == 0)return
  1195. }
  1196. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1197. viewer.scene.pointclouds.forEach(pointcloud=>{
  1198. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1199. var visi = visiClouds.includes(pointcloud)
  1200. if(floorplan){
  1201. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1202. }/* else if(!visi){
  1203. let changeVisi = (e)=>{
  1204. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1205. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1206. console.log('updateCadVisibles加载后更改显示',e)
  1207. }
  1208. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1209. } */
  1210. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1211. })
  1212. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1213. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1214. }
  1215. //促使点云加载出最高级别
  1216. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1217. let camera_changed, count = 0
  1218. let test = (e={})=>{
  1219. camera_changed = true
  1220. let camera = e.camera || this.scene.getActiveCamera()
  1221. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1222. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1223. camera_changed = false
  1224. count ++;
  1225. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1226. let oldCount = this.testMaxNodeCount
  1227. var success = true
  1228. viewer.scene.pointclouds.forEach(e=>{
  1229. var wait = e.testMaxNodeLevel(camera)
  1230. if(wait){
  1231. success = false;
  1232. }
  1233. })
  1234. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1235. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1236. } */
  1237. if(!success)return true //没有全部加载完,继续循环
  1238. else {
  1239. this.removeEventListener('camera_changed',test)
  1240. console.log('testPointcloudsMaxLevel结束')
  1241. }
  1242. }, count<10 ? 250 : 500)
  1243. }
  1244. this.addEventListener('camera_changed',test)
  1245. test()
  1246. /* 检验:
  1247. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1248. */
  1249. }
  1250. setPointLevels(){
  1251. this.scene.pointclouds.forEach(e=>{
  1252. e.setPointLevel()
  1253. })
  1254. }
  1255. onCrash(error){
  1256. console.error(error)
  1257. $(this.renderArea).empty();
  1258. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1259. let elFailPage = $(`
  1260. <div id="#potree_failpage" class="potree_failpage">
  1261. <h1>Potree Encountered An Error </h1>
  1262. <p>
  1263. This may happen if your browser or graphics card is not supported.
  1264. <br>
  1265. We recommend to use
  1266. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1267. or
  1268. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1269. </p>
  1270. <p>
  1271. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1272. check whether your system supports WebGL.
  1273. </p>
  1274. <p>
  1275. If you are already using one of the recommended browsers and WebGL is enabled,
  1276. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1277. including your operating system, graphics card, browser and browser version, as well as the
  1278. error message below.<br>
  1279. Please do not report errors on unsupported browsers.
  1280. </p>
  1281. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1282. </div>`);
  1283. let elErrorMessage = elFailPage.find('#potree_error_console');
  1284. elErrorMessage.html(error.stack);
  1285. $(this.renderArea).append(elFailPage);
  1286. }
  1287. throw error;
  1288. }
  1289. // ------------------------------------------------------------------------------------
  1290. // Viewer API
  1291. // ------------------------------------------------------------------------------------
  1292. setScene (scene) {
  1293. if (scene === this.scene) {
  1294. return;
  1295. }
  1296. let oldScene = this.scene;
  1297. this.scene = scene;
  1298. this.dispatchEvent({
  1299. type: 'scene_changed',
  1300. oldScene: oldScene,
  1301. scene: scene
  1302. });
  1303. { // Annotations
  1304. $('.annotation').detach();
  1305. // for(let annotation of this.scene.annotations){
  1306. // this.renderArea.appendChild(annotation.domElement[0]);
  1307. // }
  1308. this.scene.annotations.traverse(annotation => {
  1309. this.renderArea.appendChild(annotation.domElement[0]);
  1310. });
  1311. if (!this.onAnnotationAdded) {
  1312. this.onAnnotationAdded = e => {
  1313. // console.log("annotation added: " + e.annotation.title);
  1314. e.annotation.traverse(node => {
  1315. $("#potree_annotation_container").append(node.domElement);
  1316. //this.renderArea.appendChild(node.domElement[0]);
  1317. node.scene = this.scene;
  1318. });
  1319. };
  1320. }
  1321. if (oldScene) {
  1322. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1323. }
  1324. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1325. }
  1326. };
  1327. setControls(controls/* , setSpeed */){
  1328. if (controls !== this.controls) {
  1329. if (this.controls) {
  1330. this.controls.setEnable(false)
  1331. //this.inputHandler.removeInputListener(this.controls);
  1332. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  1333. }
  1334. this.controls = controls;
  1335. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1336. this.controls.setEnable(true)
  1337. //this.inputHandler.addInputListener(this.controls);
  1338. }
  1339. }
  1340. getControls () {
  1341. if(this.renderer.xr.isPresenting){
  1342. return this.vrControls;
  1343. }else{
  1344. return this.controls;
  1345. }
  1346. }
  1347. getMinNodeSize () {
  1348. return this.minNodeSize;
  1349. };
  1350. setMinNodeSize (value) {
  1351. if (this.minNodeSize !== value) {
  1352. this.minNodeSize = value;
  1353. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1354. }
  1355. };
  1356. getBackground () {
  1357. return this.background;
  1358. }
  1359. setBackground(bg, src){
  1360. /* if (this.background === bg ) {
  1361. return;
  1362. } */
  1363. if(bg === "skybox"){
  1364. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1365. this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
  1366. this.background = bg;
  1367. });
  1368. }else{ this.background = bg;
  1369. }
  1370. this.backgroundOpacity = 1//add
  1371. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1372. }
  1373. setDescription (value) {
  1374. this.description = value;
  1375. $('#potree_description').html(value);
  1376. //$('#potree_description').text(value);
  1377. }
  1378. getDescription(){
  1379. return this.description;
  1380. }
  1381. setShowBoundingBox (value) {
  1382. if (this.showBoundingBox !== value) {
  1383. this.showBoundingBox = value;
  1384. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1385. }
  1386. };
  1387. getShowBoundingBox () {
  1388. return this.showBoundingBox;
  1389. };
  1390. setMoveSpeed (value) {
  1391. if (this.getMoveSpeed() !== value) {
  1392. this.mainViewport.setMoveSpeed(value)
  1393. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1394. }
  1395. };
  1396. getMoveSpeed () {
  1397. return this.mainViewport.moveSpeed;
  1398. };
  1399. setWeightClassification (w) {
  1400. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1401. this.scene.pointclouds[i].material.weightClassification = w;
  1402. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1403. }
  1404. };
  1405. setFreeze (value) {
  1406. value = Boolean(value);
  1407. if (this.freeze !== value) {
  1408. this.freeze = value;
  1409. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1410. }
  1411. };
  1412. getFreeze () {
  1413. return this.freeze;
  1414. };
  1415. setElevationGradientRepeat(value){
  1416. if(this.elevationGradientRepeat !== value){
  1417. this.elevationGradientRepeat = value;
  1418. this.dispatchEvent({
  1419. type: "elevation_gradient_repeat_changed",
  1420. viewer: this});
  1421. }
  1422. }
  1423. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1424. if (Potree.pointBudget !== value && value) {
  1425. Potree.pointBudget = parseInt(value);
  1426. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1427. }
  1428. };
  1429. getPointBudget () {
  1430. return Potree.pointBudget;
  1431. };
  1432. setShowAnnotations (value) {
  1433. if (this.showAnnotations !== value) {
  1434. this.showAnnotations = value;
  1435. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1436. }
  1437. }
  1438. getShowAnnotations () {
  1439. return this.showAnnotations;
  1440. }
  1441. setDEMCollisionsEnabled(value){
  1442. if(this.useDEMCollisions !== value){
  1443. this.useDEMCollisions = value;
  1444. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1445. };
  1446. };
  1447. getDEMCollisionsEnabled () {
  1448. return this.useDEMCollisions;
  1449. };
  1450. setEDLEnabled (value) {
  1451. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1452. if (this.useEDL !== value) {
  1453. this.useEDL = value;
  1454. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1455. this.dispatchEvent('pointcloud_changed')
  1456. }
  1457. };
  1458. getEDLEnabled () {
  1459. return this.useEDL;
  1460. };
  1461. setEDLRadius (value) {
  1462. if (this.edlRadius !== value) {
  1463. this.edlRadius = value;
  1464. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1465. this.dispatchEvent('pointcloud_changed')
  1466. }
  1467. };
  1468. getEDLRadius () {
  1469. return this.edlRadius;
  1470. };
  1471. setEDLStrength (value) {
  1472. if (this.edlStrength !== value) {
  1473. this.edlStrength = value;
  1474. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1475. this.dispatchEvent('pointcloud_changed')
  1476. }
  1477. };
  1478. getEDLStrength () {
  1479. return this.edlStrength;
  1480. };
  1481. setEDLOpacity (value) {
  1482. if (this.edlOpacity !== value) {
  1483. this.edlOpacity = value;
  1484. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1485. this.dispatchEvent('pointcloud_changed')
  1486. }
  1487. };
  1488. getEDLOpacity () {
  1489. return this.edlOpacity;
  1490. };
  1491. setFOV (value) {
  1492. if (this.fov !== value) {
  1493. let oldFov = this.fov
  1494. this.fov = value;
  1495. this.scene.cameraP.fov = this.fov; //add
  1496. this.scene.cameraP.updateProjectionMatrix() //add
  1497. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1498. }
  1499. };
  1500. getFOV () {
  1501. return this.fov;
  1502. };
  1503. disableAnnotations () {
  1504. this.scene.annotations.traverse(annotation => {
  1505. annotation.domElement.css('pointer-events', 'none');
  1506. // return annotation.visible;
  1507. });
  1508. };
  1509. enableAnnotations () {
  1510. this.scene.annotations.traverse(annotation => {
  1511. annotation.domElement.css('pointer-events', 'auto');
  1512. // return annotation.visible;
  1513. });
  1514. }
  1515. setClassifications(classifications){
  1516. for(let i in classifications){
  1517. let color = classifications[i].color
  1518. if(typeof color == 'string'){
  1519. color = new THREE.Color(color)
  1520. color = [color.r, color.g, color.b, 1]
  1521. classifications[i].color = color
  1522. }
  1523. }
  1524. this.classifications = classifications;
  1525. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1526. }
  1527. setClassificationVisibility (key, value) {
  1528. if (!this.classifications[key]) {
  1529. this.classifications[key] = {visible: value, name: 'no name'};
  1530. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1531. } else if (this.classifications[key].visible !== value) {
  1532. this.classifications[key].visible = value;
  1533. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1534. }
  1535. }
  1536. toggleAllClassificationsVisibility(){
  1537. let numVisible = 0;
  1538. let numItems = 0;
  1539. for(const key of Object.keys(this.classifications)){
  1540. if(this.classifications[key].visible){
  1541. numVisible++;
  1542. }
  1543. numItems++;
  1544. }
  1545. let visible = true;
  1546. if(numVisible === numItems){
  1547. visible = false;
  1548. }
  1549. let somethingChanged = false;
  1550. for(const key of Object.keys(this.classifications)){
  1551. if(this.classifications[key].visible !== visible){
  1552. this.classifications[key].visible = visible;
  1553. somethingChanged = true;
  1554. }
  1555. }
  1556. if(somethingChanged){
  1557. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1558. }
  1559. }
  1560. setFilterReturnNumberRange(from, to){
  1561. this.filterReturnNumberRange = [from, to];
  1562. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1563. }
  1564. setFilterNumberOfReturnsRange(from, to){
  1565. this.filterNumberOfReturnsRange = [from, to];
  1566. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1567. }
  1568. setFilterGPSTimeRange(from, to){
  1569. this.filterGPSTimeRange = [from, to];
  1570. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1571. }
  1572. setFilterPointSourceIDRange(from, to){
  1573. this.filterPointSourceIDRange = [from, to]
  1574. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1575. }
  1576. setLengthUnit (value) {
  1577. switch (value) {
  1578. case 'm':
  1579. this.lengthUnit = LengthUnits.METER;
  1580. this.lengthUnitDisplay = LengthUnits.METER;
  1581. break;
  1582. case 'ft':
  1583. this.lengthUnit = LengthUnits.FEET;
  1584. this.lengthUnitDisplay = LengthUnits.FEET;
  1585. break;
  1586. case 'in':
  1587. this.lengthUnit = LengthUnits.INCH;
  1588. this.lengthUnitDisplay = LengthUnits.INCH;
  1589. break;
  1590. }
  1591. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1592. };
  1593. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1594. switch (lengthUnitValue) {
  1595. case 'm':
  1596. this.lengthUnit = LengthUnits.METER;
  1597. break;
  1598. case 'ft':
  1599. this.lengthUnit = LengthUnits.FEET;
  1600. break;
  1601. case 'in':
  1602. this.lengthUnit = LengthUnits.INCH;
  1603. break;
  1604. }
  1605. switch (lengthUnitDisplayValue) {
  1606. case 'm':
  1607. this.lengthUnitDisplay = LengthUnits.METER;
  1608. break;
  1609. case 'ft':
  1610. this.lengthUnitDisplay = LengthUnits.FEET;
  1611. break;
  1612. case 'in':
  1613. this.lengthUnitDisplay = LengthUnits.INCH;
  1614. break;
  1615. }
  1616. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1617. };
  1618. zoomTo(node, factor, animationDuration = 0){
  1619. let view = this.mainViewport.view;
  1620. let camera = this.scene.cameraP.clone();
  1621. camera.rotation.copy(this.scene.cameraP.rotation);
  1622. camera.rotation.order = "ZXY";
  1623. camera.rotation.x = Math.PI / 2 + view.pitch;
  1624. camera.rotation.z = view.yaw;
  1625. camera.updateMatrix();
  1626. camera.updateMatrixWorld();
  1627. camera.zoomTo(node, factor);
  1628. let bs;
  1629. if (node.boundingSphere) {
  1630. bs = node.boundingSphere;
  1631. } else if (node.geometry && node.geometry.boundingSphere) {
  1632. bs = node.geometry.boundingSphere;
  1633. } else {
  1634. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1635. }
  1636. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1637. let startPosition = view.position.clone();
  1638. let endPosition = camera.position.clone();
  1639. let startTarget = view.getPivot();
  1640. let endTarget = bs.center;
  1641. let startRadius = view.radius;
  1642. let endRadius = endPosition.distanceTo(endTarget);
  1643. let easing = TWEEN.Easing.Quartic.Out;
  1644. { // animate camera position
  1645. let pos = startPosition.clone();
  1646. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1647. tween.easing(easing);
  1648. tween.onUpdate(() => {
  1649. view.position.copy(pos);
  1650. });
  1651. tween.start();
  1652. }
  1653. { // animate camera target
  1654. let target = startTarget.clone();
  1655. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1656. tween.easing(easing);
  1657. tween.onUpdate(() => {
  1658. view.lookAt(target);
  1659. });
  1660. tween.onComplete(() => {
  1661. view.lookAt(target);
  1662. this.dispatchEvent({type: 'focusing_finished', target: this});
  1663. });
  1664. this.dispatchEvent({type: 'focusing_started', target: this});
  1665. tween.start();
  1666. }
  1667. };
  1668. moveToGpsTimeVicinity(time){
  1669. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1670. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1671. const diameter = box.min.distanceTo(box.max);
  1672. const camera = this.scene.getActiveCamera();
  1673. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1674. const newCamPos = result.position.clone().sub(offset);
  1675. this.scene.view.position.copy(newCamPos);
  1676. this.scene.view.lookAt(result.position);
  1677. }
  1678. showAbout () {
  1679. $(function () {
  1680. $('#about-panel').dialog();
  1681. });
  1682. };
  1683. getGpsTimeExtent(){
  1684. const range = [Infinity, -Infinity];
  1685. for(const pointcloud of this.scene.pointclouds){
  1686. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1687. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1688. if(aGpsTime){
  1689. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1690. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1691. }
  1692. }
  1693. return range;
  1694. }
  1695. fitToScreen (factor = 1, animationDuration = 0) {
  1696. let box = this.getBoundingBox(this.scene.pointclouds);
  1697. let node = new THREE.Object3D();
  1698. node.boundingBox = box;
  1699. this.zoomTo(node, factor, animationDuration);
  1700. this.controls.stop();
  1701. };
  1702. toggleNavigationCube() {
  1703. this.navigationCube.visible = !this.navigationCube.visible;
  1704. /* this.viewports.push({
  1705. name:'navigationCube',
  1706. left:0, bottom:0, width:0.2,
  1707. }) */
  1708. }
  1709. /* setView(pos, view) {
  1710. if(!pos) return;
  1711. switch(pos) {
  1712. case "F":
  1713. this.setFrontView(view);
  1714. break;
  1715. case "B":
  1716. this.setBackView(view);
  1717. break;
  1718. case "L":
  1719. this.setLeftView(view);
  1720. break;
  1721. case "R":
  1722. this.setRightView(view);
  1723. break;
  1724. case "U":
  1725. this.setTopView(view);
  1726. break;
  1727. case "D":
  1728. this.setBottomView(view);
  1729. break;
  1730. }
  1731. } */
  1732. setTopView(view){
  1733. view = view || this.scene.view
  1734. view.setCubeView("top")
  1735. this.fitToScreen();
  1736. };
  1737. setBottomView(){
  1738. this.scene.view.yaw = -Math.PI;
  1739. this.scene.view.pitch = Math.PI / 2;
  1740. this.fitToScreen();
  1741. };
  1742. setFrontView(view){
  1743. view = view || this.scene.view
  1744. view.yaw = 0;
  1745. view.pitch = 0;
  1746. this.fitToScreen();
  1747. };
  1748. setBackView(view){
  1749. view = view || this.scene.view
  1750. view.yaw = Math.PI;
  1751. view.pitch = 0;
  1752. this.fitToScreen();
  1753. };
  1754. setLeftView(){
  1755. this.scene.view.yaw = -Math.PI / 2;
  1756. this.scene.view.pitch = 0;
  1757. this.fitToScreen();
  1758. };
  1759. setRightView () {
  1760. this.scene.view.yaw = Math.PI / 2;
  1761. this.scene.view.pitch = 0;
  1762. this.fitToScreen();
  1763. };
  1764. flipYZ () {
  1765. this.isFlipYZ = !this.isFlipYZ;
  1766. // TODO flipyz
  1767. console.log('TODO');
  1768. }
  1769. setCameraMode(mode){
  1770. this.scene.cameraMode = mode;
  1771. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1772. for(let pointcloud of this.scene.pointclouds) {
  1773. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1774. }
  1775. }
  1776. getProjection(){
  1777. const pointcloud = this.scene.pointclouds[0];
  1778. if(pointcloud){
  1779. return pointcloud.projection;
  1780. }else{
  1781. return null;
  1782. }
  1783. }
  1784. async loadProject(url,done){
  1785. const response = await fetch(url);
  1786. if(response.ok){
  1787. const text = await response.text();
  1788. const json = JSON5.parse(text);
  1789. // const json = JSON.parse(text);
  1790. if(json.type === "Potree"){
  1791. Potree.loadProject(viewer, json, done);
  1792. }
  1793. }else{
  1794. console.warn("未能加载:"+url )
  1795. }
  1796. }
  1797. saveProject(){
  1798. return Potree.saveProject(this);
  1799. }
  1800. loadSettingsFromURL(){
  1801. if(Utils.getParameterByName("pointSize")){
  1802. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1803. }
  1804. if(Utils.getParameterByName("FOV")){
  1805. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1806. }
  1807. if(Utils.getParameterByName("opacity")){
  1808. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1809. }
  1810. if(Utils.getParameterByName("edlEnabled")){
  1811. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1812. this.setEDLEnabled(enabled);
  1813. }
  1814. if (Utils.getParameterByName('edlRadius')) {
  1815. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1816. }
  1817. if (Utils.getParameterByName('edlStrength')) {
  1818. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1819. }
  1820. if (Utils.getParameterByName('pointBudget')) {
  1821. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1822. }
  1823. if (Utils.getParameterByName('showBoundingBox')) {
  1824. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1825. if (enabled) {
  1826. this.setShowBoundingBox(true);
  1827. } else {
  1828. this.setShowBoundingBox(false);
  1829. }
  1830. }
  1831. if (Utils.getParameterByName('material')) {
  1832. let material = Utils.getParameterByName('material');
  1833. this.setMaterial(material);
  1834. }
  1835. if (Utils.getParameterByName('pointSizing')) {
  1836. let sizing = Utils.getParameterByName('pointSizing');
  1837. this.setPointSizing(sizing);
  1838. }
  1839. if (Utils.getParameterByName('quality')) {
  1840. let quality = Utils.getParameterByName('quality');
  1841. this.setQuality(quality);
  1842. }
  1843. if (Utils.getParameterByName('position')) {
  1844. let value = Utils.getParameterByName('position');
  1845. value = value.replace('[', '').replace(']', '');
  1846. let tokens = value.split(';');
  1847. let x = parseFloat(tokens[0]);
  1848. let y = parseFloat(tokens[1]);
  1849. let z = parseFloat(tokens[2]);
  1850. this.scene.view.position.set(x, y, z);
  1851. }
  1852. if (Utils.getParameterByName('target')) {
  1853. let value = Utils.getParameterByName('target');
  1854. value = value.replace('[', '').replace(']', '');
  1855. let tokens = value.split(';');
  1856. let x = parseFloat(tokens[0]);
  1857. let y = parseFloat(tokens[1]);
  1858. let z = parseFloat(tokens[2]);
  1859. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1860. }
  1861. if (Utils.getParameterByName('background')) {
  1862. let value = Utils.getParameterByName('background');
  1863. this.setBackground(value);
  1864. }
  1865. // if(Utils.getParameterByName("elevationRange")){
  1866. // let value = Utils.getParameterByName("elevationRange");
  1867. // value = value.replace("[", "").replace("]", "");
  1868. // let tokens = value.split(";");
  1869. // let x = parseFloat(tokens[0]);
  1870. // let y = parseFloat(tokens[1]);
  1871. //
  1872. // this.setElevationRange(x, y);
  1873. // //this.scene.view.target.set(x, y, z);
  1874. // }
  1875. };
  1876. // ------------------------------------------------------------------------------------
  1877. // Viewer Internals
  1878. // ------------------------------------------------------------------------------------
  1879. createControls () {
  1880. { // create FIRST PERSON CONTROLS
  1881. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1882. this.fpControls.enabled = false;
  1883. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1884. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1885. /* this.addEventListener("loadPointCloudDone", ()=>{
  1886. let boundPlane = new THREE.Box3()
  1887. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1888. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1889. FirstPersonControls.boundPlane = boundPlane
  1890. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1891. }) */
  1892. }
  1893. // { // create GEO CONTROLS
  1894. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1895. // this.geoControls.enabled = false;
  1896. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1897. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1898. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1899. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1900. // });
  1901. // }
  1902. { // create ORBIT CONTROLS
  1903. this.orbitControls = new OrbitControls(this);
  1904. this.orbitControls.enabled = false;
  1905. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1906. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1907. }
  1908. /* { // create EARTH CONTROLS
  1909. this.earthControls = new EarthControls(this);
  1910. this.earthControls.enabled = false;
  1911. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1912. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1913. }
  1914. { // create DEVICE ORIENTATION CONTROLS
  1915. this.deviceControls = new DeviceOrientationControls(this);
  1916. this.deviceControls.enabled = false;
  1917. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1918. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1919. } */
  1920. /* { // create VR CONTROLS
  1921. this.vrControls = new VRControls(this);
  1922. this.vrControls.enabled = false;
  1923. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1924. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1925. } */
  1926. };
  1927. toggleSidebar () {
  1928. let renderArea = $('#potree_render_area');
  1929. let isVisible = renderArea.css('left') !== '0px';
  1930. if (isVisible) {
  1931. renderArea.css('left', '0px');
  1932. } else {
  1933. renderArea.css('left', '300px');
  1934. }
  1935. };
  1936. toggleMap () {
  1937. // let map = $('#potree_map');
  1938. // map.toggle(100);
  1939. if (this.mapView) {
  1940. this.mapView.toggle();
  1941. }
  1942. };
  1943. onGUILoaded(callback){
  1944. if(this.guiLoaded){
  1945. callback();
  1946. }else{
  1947. this.guiLoadTasks.push(callback);
  1948. }
  1949. }
  1950. promiseGuiLoaded(){
  1951. return new Promise( resolve => {
  1952. if(this.guiLoaded){
  1953. resolve();
  1954. }else{
  1955. this.guiLoadTasks.push(resolve);
  1956. }
  1957. });
  1958. }
  1959. loadGUI(callback){
  1960. if(callback){
  1961. this.onGUILoaded(callback);
  1962. }
  1963. let viewer = this;
  1964. let sidebarContainer = $('#potree_sidebar_container');
  1965. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1966. sidebarContainer.css('width', '300px');
  1967. sidebarContainer.css('height', '100%');
  1968. let imgMenuToggle = document.createElement('img');
  1969. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1970. imgMenuToggle.onclick = this.toggleSidebar;
  1971. imgMenuToggle.classList.add('potree_menu_toggle');
  1972. let imgMapToggle = document.createElement('img');
  1973. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1974. imgMapToggle.style.display = 'none';
  1975. imgMapToggle.onclick = e => { this.toggleMap(); };
  1976. imgMapToggle.id = 'potree_map_toggle';
  1977. let elButtons = $("#potree_quick_buttons").get(0);
  1978. elButtons.append(imgMenuToggle);
  1979. elButtons.append(imgMapToggle);
  1980. VRButton.createButton(this.renderer).then(vrButton => {
  1981. if(vrButton == null){
  1982. console.log("VR not supported or active.");
  1983. return;
  1984. }
  1985. this.renderer.xr.enabled = true;
  1986. let element = vrButton.element;
  1987. element.style.position = "";
  1988. element.style.bottom = "";
  1989. element.style.left = "";
  1990. element.style.margin = "4px";
  1991. element.style.fontSize = "100%";
  1992. element.style.width = "2.5em";
  1993. element.style.height = "2.5em";
  1994. element.style.padding = "0";
  1995. element.style.textShadow = "black 2px 2px 2px";
  1996. element.style.display = "block";
  1997. elButtons.append(element);
  1998. vrButton.onStart(() => {
  1999. this.dispatchEvent({type: "vr_start"});
  2000. });
  2001. vrButton.onEnd(() => {
  2002. this.dispatchEvent({type: "vr_end"});
  2003. });
  2004. });
  2005. /* this.mapView = new MapView(this);
  2006. this.mapView.init(); */
  2007. i18n.init({
  2008. lng: 'en',
  2009. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  2010. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  2011. getAsync: true,
  2012. debug: false
  2013. }, function (t) {
  2014. // Start translation once everything is loaded
  2015. $('body').i18n();
  2016. });
  2017. $(() => {
  2018. //initSidebar(this);
  2019. let sidebar = new Sidebar(this);
  2020. sidebar.init();
  2021. this.sidebar = sidebar;
  2022. //if (callback) {
  2023. // $(callback);
  2024. //}
  2025. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  2026. $(document.body).append(elProfile.children());
  2027. this.profileWindow = new ProfileWindow(this);
  2028. this.profileWindowController = new ProfileWindowController(this);
  2029. $('#profile_window').draggable({
  2030. handle: $('#profile_titlebar'),
  2031. containment: $(document.body)
  2032. });
  2033. $('#profile_window').resizable({
  2034. containment: $(document.body),
  2035. handles: 'n, e, s, w'
  2036. });
  2037. $(() => {
  2038. this.guiLoaded = true;
  2039. for(let task of this.guiLoadTasks){
  2040. task();
  2041. }
  2042. });
  2043. });
  2044. });
  2045. });
  2046. return this.promiseGuiLoaded();
  2047. }
  2048. setLanguage (lang) {
  2049. i18n.setLng(lang);
  2050. $('body').i18n();
  2051. }
  2052. setServer (server) {
  2053. this.server = server;
  2054. }
  2055. initDragAndDrop(){
  2056. function allowDrag(e) {
  2057. e.dataTransfer.dropEffect = 'copy';
  2058. e.preventDefault();
  2059. }
  2060. let dropHandler = async (event) => {
  2061. console.log(event);
  2062. event.preventDefault();
  2063. for(const item of event.dataTransfer.items){
  2064. console.log(item);
  2065. if(item.kind !== "file"){
  2066. continue;
  2067. }
  2068. const file = item.getAsFile();
  2069. const isJson = file.name.toLowerCase().endsWith(".json");
  2070. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  2071. if(isJson){
  2072. try{
  2073. const text = await file.text();
  2074. const json = JSON.parse(text);
  2075. if(json.type === "Potree"){
  2076. Potree.loadProject(viewer, json);
  2077. }
  2078. }catch(e){
  2079. console.error("failed to parse the dropped file as JSON");
  2080. console.error(e);
  2081. }
  2082. }else if(isGeoPackage){
  2083. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  2084. if(!hasPointcloud){
  2085. let msg = "At least one point cloud is needed that specifies the ";
  2086. msg += "coordinate reference system before loading vector data.";
  2087. console.error(msg);
  2088. }else{
  2089. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  2090. proj4.defs("pointcloud", this.getProjection());
  2091. let transform = proj4("WGS84", "pointcloud");
  2092. const buffer = await file.arrayBuffer();
  2093. const params = {
  2094. transform: transform,
  2095. source: file.name,
  2096. };
  2097. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  2098. viewer.scene.addGeopackage(geo);
  2099. }
  2100. }
  2101. }
  2102. };
  2103. $("body")[0].addEventListener("dragenter", allowDrag);
  2104. $("body")[0].addEventListener("dragover", allowDrag);
  2105. $("body")[0].addEventListener("drop", dropHandler);
  2106. }
  2107. updateAnnotations () {
  2108. if(!this.visibleAnnotations){
  2109. this.visibleAnnotations = new Set();
  2110. }
  2111. this.scene.annotations.updateBounds();
  2112. this.scene.cameraP.updateMatrixWorld();
  2113. this.scene.cameraO.updateMatrixWorld();
  2114. let distances = [];
  2115. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  2116. let viewer = this;
  2117. let visibleNow = [];
  2118. this.scene.annotations.traverse(annotation => {
  2119. if (annotation === this.scene.annotations) {
  2120. return true;
  2121. }
  2122. if (!annotation.visible) {
  2123. return false;
  2124. }
  2125. annotation.scene = this.scene;
  2126. let element = annotation.domElement;
  2127. let position = annotation.position.clone();
  2128. position.add(annotation.offset);
  2129. if (!position) {
  2130. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  2131. }
  2132. let distance = viewer.scene.cameraP.position.distanceTo(position);
  2133. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  2134. let screenPos = new THREE.Vector3();
  2135. let screenSize = 0;
  2136. {
  2137. // SCREEN POS
  2138. screenPos.copy(position).project(this.scene.getActiveCamera());
  2139. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  2140. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  2141. // SCREEN SIZE
  2142. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  2143. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  2144. let slope = Math.tan(fov / 2.0);
  2145. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  2146. screenSize = radius * projFactor;
  2147. } else {
  2148. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  2149. }
  2150. }
  2151. element.css("left", screenPos.x + "px");
  2152. element.css("top", screenPos.y + "px");
  2153. //element.css("display", "block");
  2154. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  2155. if(annotation.descriptionVisible){
  2156. zIndex += 10000000;
  2157. }
  2158. element.css("z-index", parseInt(zIndex));
  2159. if(annotation.children.length > 0){
  2160. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2161. annotation.expand = expand;
  2162. if (!expand) {
  2163. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2164. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2165. if(inFrustum){
  2166. visibleNow.push(annotation);
  2167. }
  2168. }
  2169. return expand;
  2170. } else {
  2171. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2172. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2173. if(inFrustum){
  2174. visibleNow.push(annotation);
  2175. }
  2176. }
  2177. });
  2178. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2179. for(let annotation of visibleNow){
  2180. annotation.display = true;
  2181. notVisibleAnymore.delete(annotation);
  2182. }
  2183. this.visibleAnnotations = visibleNow;
  2184. for(let annotation of notVisibleAnymore){
  2185. annotation.display = false;
  2186. }
  2187. }
  2188. updateMaterialDefaults(pointcloud){
  2189. // PROBLEM STATEMENT:
  2190. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2191. // * the point cloud material won't know the range it should use until some data is loaded
  2192. // * users can modify the range at runtime, but sensible default ranges should be
  2193. // applied even if no GUI is present
  2194. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2195. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2196. // [0, 2047]. We should not automatically change to the new range because that would result
  2197. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2198. const material = pointcloud.material;
  2199. const attIntensity = pointcloud.getAttribute("intensity");
  2200. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2201. material.intensityRange = [...attIntensity.range];
  2202. }
  2203. // const attIntensity = pointcloud.getAttribute("intensity");
  2204. // if(attIntensity && material.intensityRange[0] === Infinity){
  2205. // material.intensityRange = [...attIntensity.range];
  2206. // }
  2207. // let attributes = pointcloud.getAttributes();
  2208. // for(let attribute of attributes.attributes){
  2209. // if(attribute.range){
  2210. // let range = [...attribute.range];
  2211. // material.computedRange.set(attribute.name, range);
  2212. // //material.setRange(attribute.name, range);
  2213. // }
  2214. // }
  2215. }
  2216. update(delta, timestamp){
  2217. viewer.addTimeMark('update','start')
  2218. TWEEN.update(timestamp);
  2219. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2220. this.dispatchEvent({
  2221. type: 'update_start',
  2222. delta: delta,
  2223. timestamp: timestamp});
  2224. this.updateScreenSize() //判断是否改变canvas大小
  2225. const scene = this.scene;
  2226. const camera = scene.getActiveCamera();
  2227. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2228. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2229. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2230. this.scene.directionalLight.position.copy(camera.position);
  2231. this.scene.directionalLight.lookAt(lTarget); */
  2232. for (let pointcloud of visiblePointClouds) {
  2233. pointcloud.showBoundingBox = this.showBoundingBox;
  2234. pointcloud.generateDEM = this.generateDEM;
  2235. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2236. let material = pointcloud.material;
  2237. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2238. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2239. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2240. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2241. //material.classificationName = this.classificationName
  2242. //material.classification = this.classifications;
  2243. //material.recomputeClassification();
  2244. this.updateMaterialDefaults(pointcloud);
  2245. }
  2246. {
  2247. if(this.showBoundingBox){
  2248. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2249. if(!bbRoot){
  2250. let node = new THREE.Object3D();
  2251. node.name = "potree_bounding_box_root";
  2252. this.scene.scene.add(node);
  2253. bbRoot = node;
  2254. }
  2255. let visibleBoxes = [];
  2256. for(let pointcloud of this.scene.pointclouds){
  2257. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2258. let box = node.boundingBoxNode;
  2259. visibleBoxes.push(box);
  2260. }
  2261. }
  2262. bbRoot.children = visibleBoxes;
  2263. }
  2264. }
  2265. if(this.boundNeedUpdate)this.updateModelBound() //add
  2266. this.scene.cameraP.fov = this.fov;
  2267. let controls = this.getControls();
  2268. if (controls === this.deviceControls) {
  2269. this.controls.setScene(scene);
  2270. this.controls.update(delta);
  2271. this.scene.cameraP.position.copy(scene.view.position);
  2272. this.scene.cameraO.position.copy(scene.view.position);
  2273. } else if (controls !== null) {
  2274. controls.setScene(scene);
  2275. controls.update(delta);
  2276. //更新camera
  2277. this.viewports.forEach(viewport=>{
  2278. if(!viewport.active)return
  2279. viewport.view.applyToCamera(viewport.camera)
  2280. })
  2281. }
  2282. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2283. { // update clip boxes
  2284. let boxes = [];
  2285. // volumes with clipping enabled
  2286. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2287. // profile segments
  2288. for(let profile of this.scene.profiles){
  2289. boxes.push(...profile.boxes);
  2290. }
  2291. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2292. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2293. let clipBoxes = boxes.filter(degenerate).map( box => {
  2294. box.updateMatrixWorld();
  2295. let boxInverse = box.matrixWorld.clone().invert();
  2296. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2297. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2298. });
  2299. //改
  2300. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2301. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2302. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2303. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2304. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2305. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
  2306. // set clip volumes in material
  2307. for(let pointcloud of visiblePointClouds){
  2308. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2309. }
  2310. }
  2311. {
  2312. for(let pointcloud of visiblePointClouds){
  2313. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2314. }
  2315. }
  2316. { // update navigation cube
  2317. this.navigationCube.update(camera.rotation);
  2318. }
  2319. this.updateAnnotations();
  2320. if(this.mapView){
  2321. this.mapView.update(delta);
  2322. if(this.mapView.sceneProjection){
  2323. $( "#potree_map_toggle" ).css("display", "block");
  2324. }
  2325. }
  2326. this.transformationTool?.update();
  2327. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2328. this.modules.ParticleEditor?.update(delta)
  2329. }
  2330. this.mapViewer?.update(delta) //地图更新
  2331. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2332. viewer.addTimeMark('update','end')
  2333. //add ------
  2334. this.reticule.updateVisible()
  2335. }
  2336. updateViewPointcloud(camera, areaSize, isViewport){
  2337. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2338. //if(isViewport)return
  2339. const tStart = performance.now();
  2340. const campos = camera.position;
  2341. let closestImage = Infinity;
  2342. for(const images of this.scene.orientedImages){
  2343. for(const image of images.images){
  2344. const distance = image.mesh.position.distanceTo(campos);
  2345. closestImage = Math.min(closestImage, distance);
  2346. }
  2347. }
  2348. //const tEnd = performance.now();
  2349. //改:不根据点云修改视野near far
  2350. var near = camera.near, far = camera.far
  2351. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2352. //let near = result.lowestSpacing * 10.0;
  2353. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2354. far = Math.max(far * 1.5, 10000);
  2355. //near = Math.min(100.0, Math.max(0.01, near));
  2356. //near = Math.min(near, closestImage);
  2357. far = Math.max(far, near + 10000);
  2358. /* if(near === Infinity){
  2359. near = 0.1;
  2360. } */
  2361. //camera.near = near; //为了其他物体的显示,不修改near
  2362. camera.far = far;
  2363. }
  2364. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2365. camera.near = -camera.far;
  2366. } */
  2367. if(/* near != camera.near || */far != camera.far){
  2368. camera.updateProjectionMatrix()
  2369. }
  2370. //注:pointcloud.visibleNodes会随着near far自动更新
  2371. }
  2372. getPRenderer(){
  2373. if(this.useHQ){
  2374. if (!this.hqRenderer) {
  2375. this.hqRenderer = new HQSplatRenderer(this);
  2376. }
  2377. this.hqRenderer.useEDL = this.useEDL;
  2378. return this.hqRenderer;
  2379. }else{
  2380. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2381. if (!this.edlRenderer) {
  2382. this.edlRenderer = new EDLRenderer(this);
  2383. }
  2384. return this.edlRenderer;
  2385. } else {
  2386. if (!this.potreeRenderer) {
  2387. this.potreeRenderer = new PotreeRenderer(this);
  2388. }
  2389. return this.potreeRenderer;
  2390. } */
  2391. if (!this.edlRenderer) {
  2392. this.edlRenderer = new EDLRenderer(this);
  2393. }
  2394. return this.edlRenderer;
  2395. }
  2396. }
  2397. renderVR(){//渲染部分没改完
  2398. let renderer = this.renderer;
  2399. renderer.setClearColor(0x550000, 0);
  2400. renderer.clear();
  2401. let xr = renderer.xr;
  2402. let dbg = new THREE.PerspectiveCamera();
  2403. let xrCameras = xr.getCamera(dbg);
  2404. if(xrCameras.cameras.length !== 2){
  2405. return;
  2406. }
  2407. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2408. { // clear framebuffer
  2409. if(viewer.background === "skybox"){
  2410. renderer.setClearColor(0xff0000, 1);
  2411. }else if(viewer.background === "gradient"){
  2412. renderer.setClearColor(0x112233, 1);
  2413. }else if(viewer.background === "black"){
  2414. renderer.setClearColor(0x000000, 1);
  2415. }else if(viewer.background === "white"){
  2416. renderer.setClearColor(0xFFFFFF, 1);
  2417. }else{
  2418. renderer.setClearColor(0x000000, 0);
  2419. }
  2420. renderer.clear();
  2421. }
  2422. // render background
  2423. if(this.background === "skybox"){
  2424. let {skybox} = this;
  2425. let cam = makeCam();
  2426. skybox.camera.rotation.copy(cam.rotation);
  2427. skybox.camera.fov = cam.fov;
  2428. skybox.camera.aspect = cam.aspect;
  2429. // let dbg = new THREE.Object3D();
  2430. let dbg = skybox.parent;
  2431. // dbg.up.set(0, 0, 1);
  2432. dbg.rotation.x = Math.PI / 2;
  2433. // skybox.camera.parent = dbg;
  2434. // dbg.children.push(skybox.camera);
  2435. dbg.updateMatrix();
  2436. dbg.updateMatrixWorld();
  2437. skybox.camera.updateMatrix();
  2438. skybox.camera.updateMatrixWorld();
  2439. skybox.camera.updateProjectionMatrix();
  2440. renderer.render(skybox.scene, skybox.camera);
  2441. // renderer.render(skybox.scene, cam);
  2442. }else if(this.background === "gradient"){
  2443. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2444. }
  2445. this.renderer.xr.getSession().updateRenderState({
  2446. depthNear: 0.1,
  2447. depthFar: 10000
  2448. });
  2449. let cam = null;
  2450. let view = null;
  2451. { // render world scene
  2452. cam = makeCam();
  2453. cam.position.z -= 0.8 * cam.scale.x;
  2454. cam.parent = null;
  2455. // cam.near = 0.05;
  2456. cam.near = viewer.scene.getActiveCamera().near;
  2457. cam.far = viewer.scene.getActiveCamera().far;
  2458. cam.updateMatrix();
  2459. cam.updateMatrixWorld();
  2460. this.scene.scene.updateMatrix();
  2461. this.scene.scene.updateMatrixWorld();
  2462. this.scene.scene.matrixAutoUpdate = false;
  2463. let camWorld = cam.matrixWorld.clone();
  2464. view = camWorld.clone().invert();
  2465. this.scene.scene.matrix.copy(view);
  2466. this.scene.scene.matrixWorld.copy(view);
  2467. cam.matrix.identity();
  2468. cam.matrixWorld.identity();
  2469. cam.matrixWorldInverse.identity();
  2470. renderer.render(this.scene.scene, cam);
  2471. this.scene.scene.matrixWorld.identity();
  2472. }
  2473. for(let pointcloud of this.scene.pointclouds){
  2474. let viewport = xrCameras.cameras[0].viewport;
  2475. pointcloud.material.useEDL = false;
  2476. pointcloud.screenHeight = viewport.height;
  2477. pointcloud.screenWidth = viewport.width;
  2478. // automatically switch to paraboloids because they cause far less flickering in VR,
  2479. // when point sizes are larger than around 2 pixels
  2480. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2481. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2482. // }
  2483. }
  2484. // render point clouds
  2485. for(let xrCamera of xrCameras.cameras){
  2486. let v = xrCamera.viewport;
  2487. renderer.setViewport(v.x, v.y, v.width, v.height);
  2488. // xrCamera.fov = 90;
  2489. { // estimate VR fov
  2490. let proj = xrCamera.projectionMatrix;
  2491. let inv = proj.clone().invert();
  2492. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2493. let rad = p1.y
  2494. let fov = 180 * (rad / Math.PI);
  2495. xrCamera.fov = fov;
  2496. }
  2497. for(let pointcloud of this.scene.pointclouds){
  2498. const {material} = pointcloud;
  2499. material.useEDL = false;
  2500. }
  2501. let vrWorld = view.clone().invert();
  2502. vrWorld.multiply(xrCamera.matrixWorld);
  2503. let vrView = vrWorld.clone().invert();
  2504. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2505. viewOverride: vrView,
  2506. });
  2507. }
  2508. { // render VR scene
  2509. let cam = makeCam();
  2510. cam.parent = null;
  2511. renderer.render(this.sceneVR, cam);
  2512. }
  2513. renderer.resetState();
  2514. }
  2515. clear(params={}){
  2516. let background = params.background || this.background;
  2517. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2518. let renderer = this.renderer
  2519. //let gl = renderer.getContext()
  2520. if(background instanceof THREE.Color){ //add
  2521. renderer.setClearColor(background, backgroundOpacity);
  2522. }else if(background === "skybox"){
  2523. renderer.setClearColor(0x000000, backgroundOpacity);
  2524. } else if (background === 'gradient') {
  2525. renderer.setClearColor(0x000000, backgroundOpacity);
  2526. } else if (background === 'black') {
  2527. renderer.setClearColor(0x000000, 1);
  2528. } else if (background === 'white') {
  2529. renderer.setClearColor(0xFFFFFF, 1);
  2530. } else {
  2531. renderer.setClearColor(background, backgroundOpacity);
  2532. }
  2533. params.target || renderer.clear();
  2534. }
  2535. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2536. var buffer = this.buffers.get(viewport)
  2537. if(!buffer){
  2538. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2539. minFilter: THREE.NearestFilter,
  2540. magFilter: THREE.NearestFilter,
  2541. format: THREE.RGBAFormat,
  2542. type: THREE.FloatType
  2543. });
  2544. this.buffers.set(viewport, rtEDL)
  2545. }
  2546. return buffer
  2547. }
  2548. async renderDefault(params_={}){
  2549. if(!this.visible ) return
  2550. let pRenderer = this.getPRenderer();
  2551. let viewports = params_.viewports || this.viewports
  2552. let renderer = params_.renderer || this.renderer
  2553. viewer.addTimeMark('renderDefault','start')
  2554. //console.log('render', viewports.map(e=>e.name).join(','))
  2555. let renderSize
  2556. if(params_.target){
  2557. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2558. //可能需要viewer.setSize
  2559. }else{
  2560. renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
  2561. }
  2562. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2563. for(let i=0; i<viewports.length; i++){
  2564. let viewport = viewports[i]
  2565. let params = $.extend({},params_);
  2566. params.viewport = viewport
  2567. //if(!params.target){
  2568. params.camera = params.camera || viewport.camera;
  2569. params.extraEnableLayers = viewport.extraEnableLayers
  2570. params.cameraLayers = viewport.cameraLayers
  2571. //}
  2572. params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
  2573. && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
  2574. var left,bottom,width,height
  2575. {
  2576. left = Math.ceil(renderSize.x * viewport.left)
  2577. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2578. if(params_.target){//有target时最好viewport是专门建出来的
  2579. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2580. height = renderSize.y * viewport.height
  2581. }else{
  2582. width = viewport.resolution.x // 用的是client的width和height
  2583. height = viewport.resolution.y
  2584. }
  2585. if(width == 0 || height == 0)continue;//return
  2586. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2587. height = Math.ceil(height)
  2588. let scissorTest = viewport.width<1 || viewport.height<1
  2589. if(params_.target){
  2590. params_.target.viewport.set(left, bottom, width, height);
  2591. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2592. params_.target.scissorTest = scissorTest
  2593. renderer.setRenderTarget(params_.target)
  2594. }else{
  2595. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2596. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2597. } */
  2598. /* if(scissorTest && left == 0 && bottom == 0){
  2599. left = 1 , width-=1
  2600. } */
  2601. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2602. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2603. renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2604. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2605. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2606. }else{
  2607. renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2608. }
  2609. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2610. scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2611. renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2612. }
  2613. }
  2614. //if(needsResize){
  2615. this.ifEmitResize( { viewport} )
  2616. //}
  2617. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2618. viewport.beforeRender && viewport.beforeRender()
  2619. if(viewport.render){
  2620. if(!viewport.render($.extend({}, params, {
  2621. renderer, clear:params.clear || this.clear.bind(this), resize:null,
  2622. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2623. }))) continue//return
  2624. }else{
  2625. this.clear(params)
  2626. pRenderer.clearTargets(params);
  2627. this.renderBG(viewport)
  2628. if(this.splatMesh){
  2629. Potree.Utils.setCameraLayers(params.camera, ['model'])
  2630. this.renderer.render(this.splatMesh, params.camera)
  2631. }
  2632. if(Potree.settings.notAdditiveBlending ){
  2633. params.renderBeforeCloud = true
  2634. this.renderOverlay1(params) //先渲染不透明的model。
  2635. }
  2636. }
  2637. if(!viewport.noPointcloud ){
  2638. if(params_.needWaitLoadPoint){
  2639. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2640. }else{
  2641. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2642. }
  2643. pRenderer.render(params); //渲染点云 skybox。
  2644. }
  2645. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2646. params.renderBeforeCloud = false
  2647. this.renderOverlay1(params)
  2648. this.renderOverlay2(params)
  2649. }else{
  2650. this.renderOverlay(params)
  2651. }
  2652. viewport.afterRender && viewport.afterRender()
  2653. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2654. viewport.needRender = false
  2655. viewport.lastRenderTime = Date.now()
  2656. }
  2657. /* if(params_.screenshot){ //抗锯齿
  2658. this.composer.render();
  2659. } */
  2660. this.renderer.setRenderTarget(null)
  2661. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2662. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2663. viewer.addTimeMark('renderDefault','end')
  2664. }
  2665. renderBG(viewport){
  2666. let background = viewport.background || viewer.background;
  2667. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2668. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2669. if(background === "skybox"){
  2670. //限制相机到原点的距离。
  2671. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2672. let safeRatio = 0.02;
  2673. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2674. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2675. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2676. let length = dir.length()
  2677. const moveMax = 100;
  2678. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2679. dir.multiplyScalar(aimRadius/length)
  2680. skyCamera.position.copy(dir)
  2681. }else{
  2682. skyCamera.position.set(0,0,0)
  2683. }
  2684. skyCamera.rotation.copy(viewport.camera.rotation);
  2685. skyCamera.aspect = viewport.camera.aspect;
  2686. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2687. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2688. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2689. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2690. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2691. //viewport.camera.zoom自变量的变化范围:
  2692. let minX = 1
  2693. let maxX = 80
  2694. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2695. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2696. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2697. }else{
  2698. skyCamera.fov = viewport.camera.fov;
  2699. skyCamera.zoom = 1
  2700. }
  2701. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2702. skyCamera.updateProjectionMatrix();
  2703. skyCamera.updateMatrixWorld()
  2704. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2705. }else if(background === 'gradient'){
  2706. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2707. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2708. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2709. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2710. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2711. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2712. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2713. }
  2714. }
  2715. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2716. }
  2717. /*
  2718. 关于透明度:
  2719. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2720. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2721. 则半透明点云的depthTest和depthWrite都为false
  2722. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2723. 2 如果点云的blend是普通型
  2724. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2725. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2726. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2727. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2728. */
  2729. renderOverlay(params){
  2730. viewer.addTimeMark('renderOverlay','start')
  2731. this.renderOverlay1(params)
  2732. this.renderOverlay2(params)
  2733. viewer.addTimeMark('renderOverlay','end')
  2734. }
  2735. renderOverlay1(params){//渲染主要的mesh
  2736. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2737. let renderer = params.renderer || this.renderer
  2738. this.reticule.updateAtViewports(params.viewport)
  2739. renderer.setRenderTarget(params.target||null)
  2740. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2741. let cameraLayers
  2742. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2743. else{
  2744. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2745. else {
  2746. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene', 'monitor' ];
  2747. if(!params.useModelOnRT){
  2748. cameraLayers.push('model')
  2749. }
  2750. }
  2751. }
  2752. if(cameraLayers.length){
  2753. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2754. if('renderBeforeCloud' in params){
  2755. this.scene.scene.traverse((object)=>{
  2756. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2757. if(object.material){
  2758. let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
  2759. Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
  2760. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
  2761. }
  2762. })//ground的材质中opacity为1,所以被当做不透明了
  2763. }
  2764. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
  2765. renderer.render(this.scene.scene, camera);
  2766. if('renderBeforeCloud' in params){
  2767. this.scene.scene.traverse((object)=>{
  2768. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2769. if(object.material){
  2770. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2771. }
  2772. })
  2773. }
  2774. }
  2775. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2776. }
  2777. renderOverlay2(params){//渲染剩余部分
  2778. let renderer = params.renderer || this.renderer
  2779. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2780. //清除深度 !!!!
  2781. renderer.clearDepth();
  2782. if(!params.magnifier){
  2783. //测量线
  2784. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2785. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2786. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2787. renderer.render(this.scene.scene, camera);
  2788. }
  2789. }
  2790. if(params.viewport.name != "mapViewport" ) {
  2791. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2792. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2793. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2794. renderer.render(this.transformationTool.scene, camera);
  2795. }
  2796. }
  2797. setLimitFar(state){//切换是否limitFar
  2798. viewer.mainViewport.camera.limitFar = !!state
  2799. if(state){
  2800. viewer.mainViewport.camera.near = 0.02;
  2801. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2802. viewer.mainViewport.camera.updateProjectionMatrix()
  2803. }
  2804. }
  2805. setClipState(state){//有时候需要暂时关闭下clip
  2806. state = !!state
  2807. if(this.clipUnabled == !state)return
  2808. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2809. volume.clip = state
  2810. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2811. })
  2812. this.clipUnabled = !state
  2813. }
  2814. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2815. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2816. async render(params={}){//add params
  2817. viewer.addTimeMark('render','start')
  2818. const vrActive = this.renderer.xr.isPresenting;
  2819. let {SiteModel,PanoEditor} = viewer.modules
  2820. if(this.screenshoting && !params.screenshot)return //正在截图
  2821. let s = SiteModel?.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2822. Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
  2823. //2024.12为什么截图时不遮挡?
  2824. if(vrActive){
  2825. this.renderVR();
  2826. }else{
  2827. let specialRender = !!params.viewports
  2828. let viewports = params.viewports || this.viewports
  2829. if(!this.needRender && !Potree.settings.renderAllViewports){
  2830. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2831. }
  2832. viewports = viewports.filter(v=>v.active)
  2833. if(viewports.length > 0){
  2834. params.viewports = viewports
  2835. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
  2836. // || this.images360.fastTranMaskPass.enabled
  2837. ){
  2838. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2839. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2840. }else{
  2841. await this.renderDefault(params);
  2842. }
  2843. {
  2844. let marks = performance.getEntriesByName("loop-start")
  2845. marks.length && (marks[marks.length-1].rendered = true )
  2846. }
  2847. }
  2848. if(!specialRender) this.needRender = false
  2849. }
  2850. viewer.addTimeMark('render','end')
  2851. }
  2852. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2853. //let deferred = info.deferred || $.Deferred();
  2854. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2855. let finishDeferred = info.finishDeferred || $.Deferred();
  2856. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2857. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2858. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2859. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2860. let f = ()=>{
  2861. this.startScreenshot(info, width, height, compressRatio)
  2862. }
  2863. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2864. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2865. }
  2866. var startTime = Date.now()
  2867. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2868. this.pauseTestMaxLevel = true
  2869. this.screenshoting = true
  2870. console.log('startScreenshot: '+startTime)
  2871. let updateCamera = ()=>{
  2872. viewports.forEach(e=>{
  2873. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2874. this.dispatchEvent({ //update map and sprite, mapChanged
  2875. type: "camera_changed",
  2876. camera: e.camera,
  2877. viewport : e,
  2878. changeInfo:{positionChanged:true,changed:true}
  2879. })
  2880. })
  2881. }
  2882. let screenshot = async ()=>{
  2883. let pose
  2884. useMap && (viewer.mapViewer.needRender = true)
  2885. info.beforeScreenshot && info.beforeScreenshot()
  2886. let render = async ()=>{
  2887. this.needRender = true
  2888. viewports.forEach(e=>e.active = true)
  2889. if(info.useRenderTarget){
  2890. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2891. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2892. }else{
  2893. //直接渲染 会改变canvas大小
  2894. let canvas = viewerMaster.renderer.domElement
  2895. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2896. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2897. /* if(info.type.includes('prism2d')){//o.map要为true
  2898. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2899. viewerMaster.renderOverlay()
  2900. } */
  2901. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2902. }
  2903. return dataUrl
  2904. }
  2905. let dataUrl
  2906. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2907. let {wc , hc} = info.splitRenderInfo
  2908. let camera = viewer.mainViewport.camera
  2909. let dataUrls = []
  2910. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2911. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2912. for(let i=0;i<wc;i++){
  2913. let col = []
  2914. for(let j=0;j<hc;j++){
  2915. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2916. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2917. let dataUrl = await render()
  2918. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2919. col.push({dataUrl, width:width_, height:height_})
  2920. }
  2921. dataUrls.push(col)
  2922. }
  2923. camera.clearViewOffset()
  2924. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2925. }else{
  2926. dataUrl = await render()
  2927. }
  2928. if(info.splitRenderInfo){
  2929. viewer.viewports = [viewer.mainViewport]
  2930. }
  2931. if(!Potree.settings.isOfficial){
  2932. Common.downloadFile(dataUrl, 'screenshot.png')
  2933. }
  2934. var finish = ()=>{
  2935. oldStates.viewports.forEach(old=>{//恢复相机
  2936. var viewport = viewports.find(v=>v.name == old.name);
  2937. viewport.left = old.left; viewport.bottom = old.bottom;
  2938. viewport.width = old.width; viewport.height = old.height
  2939. viewport.view.copy(old.view)
  2940. //viewport.view.applyToCamera(viewport.camera);
  2941. if(viewport.camera.isOrthographicCamera){
  2942. viewport.camera.zoom = viewport.view.zoom
  2943. }
  2944. })
  2945. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  2946. /* oldStates.viewports.forEach(old=>{//恢复相机
  2947. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2948. this.dispatchEvent({ //update map
  2949. type: "camera_changed",
  2950. camera: viewport.camera,
  2951. viewport : viewport
  2952. })
  2953. }) */
  2954. updateCamera()
  2955. finishDeferred.resolve({dataUrl, pose})
  2956. info.map || setTimeout(()=>{
  2957. if(!this.screenshoting){
  2958. //Potree.settings.pointNoLimit = false
  2959. Potree.settings.pointDensity = 'high'
  2960. //console.warn('恢复pointDensity')
  2961. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2962. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2963. viewer.scene.pointclouds[0].material.oldSize_ = null
  2964. } */
  2965. }
  2966. },500) //延迟:避免连续多次截图时释放点云
  2967. this.screenshoting = false
  2968. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  2969. }
  2970. {//恢复:
  2971. this.backgroundOpacity = oldStates.bgOpacity;
  2972. this.background = oldStates.background;
  2973. this.pauseTestMaxLevel = false
  2974. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  2975. if(info.type == 'measure' || info.type.includes('prism2d')){
  2976. this.modules.SiteModel.pauseUpdateEntity = false
  2977. this.focusDatasets = null
  2978. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2979. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  2980. }
  2981. if(info.type.includes('prism2d')){
  2982. //viewer.mapViewer.transparentBG = false;
  2983. (info.prisms || [info.prism]).forEach(prism=>{
  2984. prism.changeStyleForScreenshot(false)
  2985. if(info.type == 'prism2d-single'){
  2986. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  2987. prism.setEditState(false)
  2988. }
  2989. })
  2990. }
  2991. this.images360.panos.forEach(pano=>{
  2992. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2993. })
  2994. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2995. if(useMap){
  2996. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2997. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2998. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  2999. }
  3000. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  3001. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  3002. }
  3003. mapViewport.noPointcloud = oldStates.noPointcloud
  3004. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  3005. }
  3006. let recover = ()=>{
  3007. if(Potree.settings.displayMode == 'showPanos') {
  3008. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  3009. finish()
  3010. }})
  3011. }else{
  3012. finish()
  3013. }
  3014. }
  3015. if(info.ifGetPose){
  3016. Potree.sdk.scene.getPose().done(pose_ =>{
  3017. pose = pose_
  3018. getImageDeferred.resolve({dataUrl, pose})
  3019. recover()
  3020. })
  3021. }else{
  3022. recover()
  3023. }
  3024. }
  3025. }// screenshot end
  3026. let mapViewport
  3027. let mainViewport = this.mainViewport
  3028. let viewports = [], oldStates = {
  3029. viewports:[],
  3030. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  3031. bgOpacity : this.backgroundOpacity,
  3032. background: this.background
  3033. }
  3034. if(!info.type.includes('prism2d')){
  3035. viewports.push(mainViewport)
  3036. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  3037. oldStates.viewports.push(mainViewport.clone())
  3038. }
  3039. if(useMap){
  3040. mapViewport = this.mapViewer.viewports[0]
  3041. mapViewport.view.zoom = mapViewport.camera.zoom
  3042. viewports.push(mapViewport)
  3043. oldStates.viewports.push(mapViewport.clone())
  3044. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  3045. oldStates.noPointcloud = mapViewport.noPointcloud
  3046. oldStates.displayMode = Potree.settings.displayMode
  3047. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  3048. }
  3049. viewports.forEach(e=>e.active = false) //暂停渲染
  3050. if(info.hideMarkers){
  3051. this.images360.panos.forEach(pano=>{//令漫游点不可见
  3052. Potree.Utils.updateVisible(pano, 'screenshot', false)
  3053. })
  3054. }
  3055. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  3056. if(info.bgOpacity != void 0){
  3057. this.backgroundOpacity = info.bgOpacity
  3058. }
  3059. if(info.background != void 0){
  3060. this.background = info.background
  3061. }
  3062. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  3063. let focusDatasets = (measurements)=>{
  3064. this.focusDatasets = []
  3065. measurements.forEach(measure=>{
  3066. measure.points_datasets.forEach(e=>{
  3067. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  3068. if(p && !this.focusDatasets.includes(p)){
  3069. this.focusDatasets.push(p)
  3070. }
  3071. })
  3072. })
  3073. this.updateFpVisiDatasets()
  3074. }
  3075. if(info.type == 'measure'){//要截图双屏
  3076. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  3077. info.measurement.setSelected(true, 'screenshot')
  3078. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  3079. if(Potree.settings.floorplanEnable){
  3080. oldStates.oldSplitDir = this.mapViewer.splitDir
  3081. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  3082. }
  3083. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3084. let begin = ()=>{
  3085. useMap = this.mapViewer.attachedToViewer
  3086. updateCamera()
  3087. if(useMap){
  3088. let waitMap = ()=>{
  3089. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  3090. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3091. }
  3092. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  3093. }else{
  3094. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  3095. }
  3096. }
  3097. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  3098. basePanoSize:1024, gotoBestView:true,
  3099. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  3100. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  3101. promise.done(()=>{
  3102. //console.log('promise.done')
  3103. //根据当前位置更新floorplan显示
  3104. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  3105. this.updateDatasetAt(true)
  3106. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  3107. if(!this.modules.SiteModel.inEntity){
  3108. focusDatasets([info.measurement])
  3109. }
  3110. this.modules.SiteModel.pauseUpdateEntity = true
  3111. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  3112. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  3113. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  3114. this.mapViewer.attachToMainViewer(false) //取消分屏
  3115. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  3116. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  3117. promise.done(()=>{
  3118. begin()
  3119. })
  3120. }else{
  3121. begin()
  3122. }
  3123. })
  3124. }else if(info.type.includes('prism2d')){
  3125. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  3126. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  3127. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3128. prisms.forEach(prism=>{
  3129. let prismPoints = prism.points.slice()
  3130. if(prism.baseModel){
  3131. let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
  3132. prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
  3133. }
  3134. points.push(...prismPoints)
  3135. prism.setSelected(false)
  3136. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  3137. if(info.type == 'prism2d-single') {
  3138. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  3139. prism.setEditState(true)
  3140. }
  3141. })
  3142. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  3143. this.backgroundOpacity = 0
  3144. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  3145. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  3146. })
  3147. promise.done(()=>{
  3148. updateCamera()
  3149. if(info.type == 'prism2d-all'){//全部 带平面图
  3150. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  3151. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3152. }else{//single
  3153. mapViewport.noPointcloud = false //显示点云,而非平面图
  3154. Potree.settings.displayMode = 'showPointCloud'
  3155. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  3156. this.waitPointLoad(screenshot, 5000)
  3157. }
  3158. })
  3159. }else{//default
  3160. let done = ()=>{
  3161. updateCamera()
  3162. if(info.splitRenderInfo){
  3163. screenshot()
  3164. }else{
  3165. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  3166. }
  3167. }
  3168. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3169. if(info.focusObjectInfo){
  3170. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  3171. promise.done(()=>{
  3172. done()
  3173. })
  3174. }else{
  3175. done()
  3176. }
  3177. }
  3178. /*
  3179. 测量线的截图因为要调用分屏的,会改变画面
  3180. 但是普通截图的话,不会改变画面
  3181. */
  3182. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3183. }
  3184. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3185. return new Promise((resolve,reject)=>{
  3186. let finish
  3187. let dealDone = ()=>{
  3188. viewer.removeEventListener('update',update)
  3189. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3190. finish || done && done()
  3191. finish = true
  3192. resolve()
  3193. }
  3194. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3195. if(e.restQueueSize < 10)return ;//差不多完成了
  3196. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3197. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3198. pointclouds.forEach(pointcloud=>{
  3199. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3200. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3201. if(percent < 1/pointclouds.length)return
  3202. let old = pointcloud.maxLevel
  3203. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3204. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3205. pointcloud.maxLevel = actMaxLevel - 1
  3206. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3207. })
  3208. }
  3209. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3210. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3211. } */
  3212. //updateCamera()
  3213. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3214. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3215. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3216. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3217. }
  3218. viewer.addEventListener('update',update)
  3219. update()
  3220. let maxTime = maxTimeForPointLoad || 2000
  3221. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3222. setTimeout(()=>{
  3223. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3224. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3225. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3226. dealDone()
  3227. },{once:true})
  3228. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3229. if(document.hidden){
  3230. return setTimeout(overTime, maxTime)
  3231. }
  3232. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3233. dealDone()
  3234. }
  3235. setTimeout(overTime, maxTime)
  3236. }else{
  3237. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3238. dealDone()
  3239. }
  3240. },200)//先加载一段时间
  3241. })
  3242. }
  3243. focusOnObject(object, type, duration, o={} ) {
  3244. //飞向热点、测量线等 。
  3245. //console.log('focusOnObject: ', object, type)
  3246. let deferred = o.deferred || $.Deferred();
  3247. let target = new THREE.Vector3, //相机focus的位置
  3248. position = new THREE.Vector3, //相机最终位置
  3249. dis; //相机距离目标
  3250. duration = duration == void 0 ? 1200 : duration;
  3251. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3252. let cameraPos = camera.position.clone()
  3253. let boundSize
  3254. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3255. o.endYaw = viewer.mainViewport.view.yaw
  3256. o.endPitch = viewer.mainViewport.view.pitch
  3257. }
  3258. let moveMap = (done)=>{
  3259. if(this.mapViewer && !o.dontMoveMap){
  3260. //console.log('mapFocusOn: '+target.toArray())
  3261. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3262. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3263. //原始的bound
  3264. let boundOri
  3265. if(object.points){
  3266. boundOri = new THREE.Box3()
  3267. object.points.forEach(e=>{
  3268. boundOri.expandByPoint(e)
  3269. })
  3270. }else{
  3271. boundOri = object.boundingBox
  3272. }
  3273. if(o.focusBoundCenter){
  3274. boundOri.getCenter(target)
  3275. target.z += 1
  3276. }
  3277. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3278. let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3279. let boundSizeMap = boundSizeOri.clone()
  3280. boundSizeMap.x *= expand, boundSizeMap.y *= expand
  3281. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3282. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3283. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3284. }
  3285. }
  3286. if(o.onlyMap){
  3287. moveMap(()=>{
  3288. deferred.resolve()
  3289. })
  3290. return {promise:deferred.promise()}
  3291. }
  3292. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3293. // points 和 boundingBox 至少有一个
  3294. let scale
  3295. if(o.dontChangeCamDir){
  3296. var inv = camera.matrixWorldInverse;
  3297. }else{
  3298. var cameraTemp = camera.clone()
  3299. let view = viewer.mainViewport.view.clone();
  3300. view.position.copy(cameraPos);
  3301. view.lookAt(target);
  3302. if(o.endPitch != void 0){
  3303. view.pitch = o.endPitch
  3304. view.yaw = o.endYaw
  3305. }
  3306. view.applyToCamera(cameraTemp)
  3307. //对镜头的bound
  3308. var inv = cameraTemp.matrixWorldInverse;
  3309. }
  3310. var bound = new THREE.Box3()
  3311. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3312. points.forEach(e=>{
  3313. var p = e.clone().applyMatrix4(inv);
  3314. bound.expandByPoint(p)
  3315. })
  3316. scale = 1.2;
  3317. }else{
  3318. bound = boundingBox.applyMatrix4(inv);
  3319. scale = 1 //0.9;
  3320. }
  3321. boundSize = bound.getSize(new THREE.Vector3)
  3322. if(o.boundScale){
  3323. scale = o.boundScale
  3324. }
  3325. {
  3326. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3327. boundSize.y *= scale
  3328. let min = o.minBound || 1
  3329. boundSize.x = Math.max(min, boundSize.x)
  3330. boundSize.y = Math.max(min, boundSize.y)
  3331. }
  3332. if(camera.type == 'OrthographicCamera'){
  3333. dis = boundSize.length() / 2
  3334. }else{
  3335. let aspect = boundSize.x / boundSize.y
  3336. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3337. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3338. }else{
  3339. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3340. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3341. }
  3342. dis += camera.near
  3343. }
  3344. dis = Math.max(0.1,dis)
  3345. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3346. //获得相机最佳位置
  3347. let dir
  3348. if(o.dontChangeCamDir){
  3349. dir = viewer.mainViewport.view.direction.negate()
  3350. }else{
  3351. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3352. }
  3353. if(o.dontLookUp && dir.z < 0){
  3354. dir.negate()
  3355. }
  3356. position.copy(target).add(dir.multiplyScalar(dis))
  3357. if(false){//打开以检查box
  3358. if(!this.boundBox){//调试
  3359. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3360. this.boundBox.material.wireframe = true
  3361. this.boundBox.up.set(0,0,1)
  3362. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3363. this.scene.scene.add(this.boundBox);
  3364. }
  3365. this.boundBox.position.copy(target)
  3366. this.boundBox.scale.copy(boundSize)
  3367. this.boundBox.lookAt(position)
  3368. }
  3369. return position
  3370. }
  3371. if(this.images360.flying){
  3372. let f = ()=>{
  3373. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3374. this.images360.removeEventListener('cameraMoveDone',f)
  3375. }
  3376. this.images360.addEventListener('cameraMoveDone',f)
  3377. return {promise: deferred.promise() }
  3378. }
  3379. if (type == 'measure') {
  3380. if(object.points.length == 0){
  3381. return {promise:deferred.resolve()}
  3382. }
  3383. target.copy(object.getCenter())
  3384. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3385. if(o.gotoBestView){//直接沿着法线方向看
  3386. if(object.points.length>2){
  3387. let facePlane = object.getFacePlane(target)
  3388. let normal = facePlane.normal.clone();
  3389. if(normal.dot(this.mainViewport.view.direction) > 0){
  3390. normal.negate() //顺着视线
  3391. }
  3392. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3393. cameraPos.copy(target).add(normal)
  3394. }else{
  3395. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3396. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3397. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3398. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3399. dir.z = Math.max(dir.z, 0.4);
  3400. cameraPos.copy(target).add(dir)//尽量不要仰视
  3401. let dis = cameraPos.distanceTo(target)
  3402. dir = lineDir.clone().multiplyScalar(dis)
  3403. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3404. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3405. }
  3406. }else{
  3407. if(object.points.length>2){
  3408. let facePlane = object.getFacePlane(target)
  3409. let normal = facePlane.normal.clone()
  3410. let angle = this.mainViewport.view.direction.angleTo(normal)
  3411. let minDiff = THREE.Math.degToRad(30)
  3412. //console.log('angle',angle)
  3413. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3414. if(angle<Math.PI/2){ //在背面
  3415. normal.negate()
  3416. }
  3417. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3418. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3419. //console.log('newDir',newDir)
  3420. cameraPos.copy(target.clone().add(newDir))
  3421. }
  3422. }else if(object.points.length == 2){ //线段
  3423. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3424. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3425. let maxDiff = Math.PI*0.25// 45度
  3426. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3427. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3428. lineDir.negate()
  3429. }
  3430. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3431. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3432. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3433. cameraPos.copy(target.clone().add(newDir))
  3434. }
  3435. }else{
  3436. console.error('measure 没有facePlane points点数还不为2?')
  3437. }
  3438. }
  3439. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3440. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3441. moveMap()
  3442. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3443. let minDis = 0.3;
  3444. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3445. let checkIntersect = ( )=>{
  3446. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3447. if(intersect){
  3448. let blockCount = 0, unblockCount = 0, visi;
  3449. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3450. let p = object.points[i]
  3451. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3452. if(blocked){
  3453. blockCount ++;
  3454. if(blockCount / object.points.length >= 0.5){
  3455. visi = false
  3456. break
  3457. }
  3458. }else{
  3459. unblockCount ++;
  3460. if(unblockCount / object.points.length > 0.5){
  3461. visi = true
  3462. break
  3463. }
  3464. }
  3465. }
  3466. if(visi == void 0){
  3467. visi = unblockCount / object.points.length > 0.5
  3468. }
  3469. let shrink = ()=>{
  3470. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3471. position.copy(target).add(dir)
  3472. console.log('checkIntersect newPos', position.clone() )
  3473. }
  3474. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3475. if(intersect.distance < minDis ){
  3476. console.log('检测到intersect 反向', intersect.distance )
  3477. let position1 = position.clone()
  3478. let dir = new THREE.Vector3().subVectors(position, target)
  3479. position.copy(target).sub(dir)
  3480. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3481. if(intersect2){
  3482. if(intersect2.distance < intersect.distance ){
  3483. position.copy(position1)//恢复
  3484. }
  3485. shrink()
  3486. }
  3487. }else{
  3488. shrink()
  3489. }
  3490. }
  3491. }
  3492. }
  3493. checkIntersect()
  3494. //多折线没有areaPlane 有时候会看向空白区域 - -
  3495. }
  3496. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3497. let target2, dir
  3498. if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3499. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3500. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3501. }
  3502. let pano = viewer.images360.fitPanoTowardPoint({
  3503. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3504. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3505. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3506. target,
  3507. dir,
  3508. point : position,
  3509. bestDistance : 0 ,
  3510. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3511. })
  3512. let result = {promise:deferred.promise() }
  3513. if(pano && pano.msg){
  3514. pano = pano.pano
  3515. result.msg = pano.msg
  3516. }
  3517. if(pano){
  3518. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3519. if(viewer.images360.currentPano == pano){
  3520. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3521. let dis2 = position.distanceTo(target)
  3522. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3523. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3524. }
  3525. }
  3526. return result
  3527. /* if(viewer.images360.currentPano == pano){
  3528. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3529. let dis2 = position.distanceTo(target)
  3530. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3531. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3532. }else{
  3533. return {promise : deferred.promise()}
  3534. } */
  3535. //出现过到达位置后测量线标签闪烁的情况
  3536. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3537. }
  3538. } else if (type == 'tag' || type == 'point') {
  3539. //dimension = 1
  3540. target.copy(object.position)
  3541. let bestDistance = o.distance || 3
  3542. if(!o.dontMoveMap && this.mapViewer){
  3543. //console.log('mapFocusOn: '+target.toArray())
  3544. this.mapViewer.moveTo(target.clone(), null, duration)
  3545. }
  3546. if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
  3547. if(o.dontChangePos){
  3548. position.copy(cameraPos)
  3549. }else{
  3550. if(o.maxDis){
  3551. let disNow = cameraPos.distanceTo(target)
  3552. dis = THREE.Math.clamp(disNow, 1, o.maxDis)
  3553. }else{
  3554. dis = bestDistance
  3555. }
  3556. let dir_ = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3557. if(o.dontLookUp && dir_.z<0) dir_.z *= -1
  3558. position.copy(target).add(dir_.multiplyScalar(dis))
  3559. }
  3560. if(o.sameFloor){//需要在同一楼层
  3561. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3562. if(atFloor){
  3563. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3564. if(camFloor != atFloor){
  3565. let raycaster = new THREE.Raycaster();
  3566. let origin = target
  3567. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3568. raycaster.set(origin, dir)
  3569. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3570. if(intersect){
  3571. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3572. position.addVectors(origin, dir.multiplyScalar(dis))
  3573. console.log('移动到楼层')
  3574. }else{
  3575. console.error('?no intersect?')
  3576. }
  3577. }
  3578. }
  3579. }
  3580. if(o.checkIntersect){//识别被点云遮住的话
  3581. let intersect //反向查找从target到相机的第一个intersect
  3582. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3583. if(intersect){
  3584. position.copy(intersect.location)
  3585. console.log('移近')
  3586. }
  3587. }
  3588. }else{
  3589. let pano = viewer.images360.fitPanoTowardPoint({
  3590. point : target,
  3591. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3592. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3593. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3594. })
  3595. let result = {promise:deferred.promise() }
  3596. if(pano && pano.msg){
  3597. pano = pano.pano
  3598. result.msg = pano.msg
  3599. }
  3600. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3601. return result
  3602. }
  3603. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3604. //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3605. //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3606. target = object.boundingBox.getCenter(new THREE.Vector3)
  3607. if(o.dir){ //指定方向
  3608. cameraPos.copy(target).sub(o.dir)
  3609. }
  3610. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3611. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3612. let pano = viewer.images360.fitPanoTowardPoint({
  3613. point : position,
  3614. bestDistance : 0 ,
  3615. })
  3616. let result = {promise:deferred.promise() }
  3617. if(pano && pano.msg){
  3618. pano = pano.pano
  3619. result.msg = pano.msg
  3620. }
  3621. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3622. if(!pano){
  3623. console.error('no pano')
  3624. }
  3625. return result
  3626. //出现过到达位置后测量线标签闪烁的情况
  3627. }else{
  3628. /* if(o.dontChangeCamDir){
  3629. target = null
  3630. } */
  3631. moveMap()
  3632. }
  3633. }
  3634. if(o.startCamera && o.endCamera){
  3635. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3636. boundSize,
  3637. callback:()=>{
  3638. //console.log('focusOnObjectSuccess: '+object.name, type)
  3639. deferred.resolve()
  3640. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3641. endYaw:o.endYaw, endPitch:o.endPitch
  3642. }, duration)
  3643. }else if(camera.type == "OrthographicCamera"){
  3644. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3645. boundSize,
  3646. endYaw:o.endYaw, endPitch:o.endPitch,
  3647. callback:()=>{
  3648. //console.log('focusOnObjectSuccess: '+object.name, type)
  3649. deferred.resolve()
  3650. },
  3651. }, duration)
  3652. }else{
  3653. viewer.mainViewport.view.setView({position, target, duration,
  3654. endYaw:o.endYaw, endPitch:o.endPitch,
  3655. callback:()=>{
  3656. //console.log('focusOnObjectSuccess: '+object.name, type)
  3657. deferred.resolve()
  3658. }
  3659. })
  3660. }
  3661. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3662. return {promise:deferred.promise()}
  3663. }
  3664. flyToDataset(o={}){
  3665. var pointcloud;
  3666. if(o instanceof THREE.Object3D) pointcloud = o
  3667. else if(o.pointcloud) pointcloud = o.pointcloud
  3668. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3669. let duration = o.duration == void 0 ? 1000 : o.duration
  3670. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3671. if(pointcloud.root.geometryNode){
  3672. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3673. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3674. let index = Math.ceil(count / 2) //随便取一个点
  3675. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3676. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3677. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3678. viewer.focusOnObject({position:point},'point',duration,{dontMoveMap:o.dontMoveMap, dontChangeCamDir:true, distance:15})
  3679. //o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3680. console.log('flyToDataset focusOnPoint done')
  3681. return
  3682. }
  3683. }
  3684. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3685. let position
  3686. let getPano = ()=>{//获取离中心最近的pano
  3687. let request = []
  3688. let rank = [
  3689. Images360.scoreFunctions.distanceSquared({position: center})
  3690. ]
  3691. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3692. if(r.length){
  3693. return r[0].item
  3694. }
  3695. }
  3696. if(Potree.settings.displayMode == 'showPanos'){
  3697. let pano = getPano()
  3698. if(pano){
  3699. if(pano == this.images360.currentPano) return 'posNoChange'
  3700. this.images360.flyToPano({
  3701. pano
  3702. })
  3703. }else return false
  3704. }else{
  3705. let target
  3706. position = center
  3707. if(pointcloud.panosBound){
  3708. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3709. position = panosCenter.clone()
  3710. /* let ratio = 0.2
  3711. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3712. */
  3713. let pano = getPano()
  3714. if(pano){
  3715. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3716. position.z = target.z //水平, 避免朝上或朝下
  3717. }
  3718. }
  3719. if(this.modules.Clip.editing){
  3720. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3721. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3722. }else{
  3723. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3724. viewer.mainViewport.view.setView({position, target, duration })
  3725. }
  3726. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3727. }
  3728. return true
  3729. }
  3730. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3731. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3732. const addScore = viewer.bound.boundSize.length()
  3733. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3734. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3735. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3736. },(e)=>{//最有可能的是地图上显示的平面图
  3737. return e in viewer.fpVisiDatasets ? addScore : 0
  3738. }]);
  3739. return r[0] && r[0].item
  3740. }
  3741. addTimeMark(name, type){
  3742. let record = Potree.timeCollect[name]
  3743. let needRecord = record && record.start && record.measures.length < record.minCount
  3744. if(needRecord || Potree.measureTimings){
  3745. performance.mark(name+"-"+type)
  3746. if(type == 'end'){
  3747. let measure = performance.measure(name,name+"-start",name+"-end");
  3748. if(needRecord){
  3749. if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
  3750. return //console.log('未能得到performance.measure',name)
  3751. }
  3752. record.latestDuration = measure.duration
  3753. record.measures.push( measure.duration )
  3754. record.sum += measure.duration;
  3755. record.ave = record.sum / record.measures.length;
  3756. record.measures.sort( (a, b) => a - b );
  3757. record.median = record.measures[parseInt(record.measures.length / 2)]
  3758. }
  3759. }
  3760. }
  3761. }
  3762. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3763. if(!Potree.measureTimings)return
  3764. if(!this.fakeMeasure[name]){
  3765. this.fakeMeasure[name] = []
  3766. }
  3767. let object = {
  3768. name, duration
  3769. }
  3770. this.fakeMeasure[name].push(object)
  3771. }
  3772. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3773. if(!this.toggle){
  3774. this.toggle = timestamp;
  3775. }
  3776. let duration = timestamp - this.toggle;
  3777. if(duration > 4000.0){
  3778. if(log){
  3779. let measures = performance.getEntriesByType("measure");
  3780. for(let i in this.fakeMeasure){
  3781. measures.push(...this.fakeMeasure[i])
  3782. }
  3783. let names = new Set();
  3784. for(let measure of measures){
  3785. names.add(measure.name);
  3786. }
  3787. let groups = new Map();
  3788. for(let name of names){
  3789. groups.set(name, {
  3790. measures: [],
  3791. sum: 0,
  3792. n: 0,
  3793. min: Infinity,
  3794. max: -Infinity
  3795. });
  3796. }
  3797. for(let measure of measures){
  3798. let group = groups.get(measure.name);
  3799. group.measures.push(measure);
  3800. group.sum += measure.duration;
  3801. group.n++;
  3802. group.min = Math.min(group.min, measure.duration);
  3803. group.max = Math.max(group.max, measure.duration);
  3804. }
  3805. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3806. for(let [key, value] of glQueries){
  3807. let group = {
  3808. measures: value.map(v => {return {duration: v}}),
  3809. sum: value.reduce( (a, i) => a + i, 0),
  3810. n: value.length,
  3811. min: Math.min(...value),
  3812. max: Math.max(...value)
  3813. };
  3814. let groupname = `[tq] ${key}`;
  3815. groups.set(groupname, group);
  3816. names.add(groupname);
  3817. } */
  3818. for(let [name, group] of groups){
  3819. group.mean = group.sum / group.n;
  3820. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3821. if(group.n === 1){
  3822. group.median = group.measures[0].duration;
  3823. }else if(group.n > 1){
  3824. group.median = group.measures[parseInt(group.n / 2)].duration;
  3825. }
  3826. */
  3827. let measures = group.measures.slice()
  3828. measures.sort( (a, b) => a.duration - b.duration );
  3829. if(group.n === 1){
  3830. group.median = measures[0].duration;
  3831. }else if(group.n > 1){
  3832. group.median = measures[parseInt(group.n / 2)].duration;
  3833. }
  3834. }
  3835. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3836. let cmin = 6;
  3837. let cmed = 6;
  3838. let cmax = 6;
  3839. let csam = 4;
  3840. let message = ` ${"NAME".padEnd(cn)} |`
  3841. + ` ${"MIN".padStart(cmin)} |`
  3842. + ` ${"MEDIAN".padStart(cmed)} |`
  3843. + ` ${"MAX".padStart(cmax)} |`
  3844. + ` ${"AVE".padStart(cmax)} |`
  3845. + ` ${"SAMPLES".padStart(csam)} \n`;
  3846. message += ` ${"-".repeat(message.length) }\n`;
  3847. names = Array.from(names).sort();
  3848. for(let name of names){
  3849. let group = groups.get(name);
  3850. let min = group.min.toFixed(3);
  3851. let median = group.median.toFixed(3);
  3852. let max = group.max.toFixed(3);
  3853. let ave = group.mean.toFixed(3); //add
  3854. let n = group.n;
  3855. message += ` ${name.padEnd(cn)} |`
  3856. + ` ${min.padStart(cmin)} |`
  3857. + ` ${median.padStart(cmed)} |`
  3858. + ` ${max.padStart(cmax)} |`
  3859. + ` ${ave.padStart(cmax)} |`
  3860. + ` ${n.toString().padStart(csam)}\n`;
  3861. }
  3862. message += `\n`;
  3863. console.log(message);
  3864. }
  3865. this.fakeMeasure = {} //clear
  3866. performance.clearMarks();
  3867. performance.clearMeasures();
  3868. this.toggle = timestamp;
  3869. }
  3870. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3871. }
  3872. loop(timestamp){
  3873. //let startTime = performance.now()
  3874. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3875. if(this.paused)return
  3876. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3877. if(this.stats){
  3878. this.stats.begin();
  3879. }
  3880. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3881. this.dispatchEvent('loopStart')
  3882. this.interacted = false
  3883. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3884. let deltaTime = this.clock.getDelta()
  3885. this.update(deltaTime, timestamp);
  3886. this.magnifier.render();
  3887. viewer.addTimeMark('loop2','start')
  3888. this.render();
  3889. viewer.addTimeMark('loop2','end')
  3890. this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
  3891. {
  3892. let hasAnimation
  3893. window.pauseAni || this.objs.children.forEach(model=>{
  3894. if(model.mixer && model.mixer._nActiveActions){
  3895. hasAnimation = true
  3896. model.mixer.update(deltaTime)
  3897. }
  3898. }) //以后有空的话用frust判断是否在画面内,不在的话即使有动画也不要 update 和 render, 如果paused的话是不是也可以不update
  3899. hasAnimation && (this.dispatchEvent('content_changed'))
  3900. }
  3901. // let vrActive = viewer.renderer.xr.isPresenting;
  3902. // if(vrActive){
  3903. // this.update(this.clock.getDelta(), timestamp);
  3904. // this.render();
  3905. // }else{
  3906. // this.update(this.clock.getDelta(), timestamp);
  3907. // this.render();
  3908. // }
  3909. Potree.framenumber++;
  3910. //-------------
  3911. this.images360.tileDownloader.update()
  3912. this.images360.panoRenderer.update()
  3913. this.images360.getNeighbours(this.interacted)
  3914. this.computeShelter()
  3915. //-------------
  3916. if(this.stats){
  3917. this.stats.end();
  3918. }
  3919. this.warnMemory()
  3920. viewer.addTimeMark('loop','end')
  3921. viewer.addTimeMark('loopWaitNext','start')
  3922. this.computeFps()
  3923. this.resolveTimings(timestamp, Potree.measureTimings);
  3924. //Potree.measureTimings = 1
  3925. }
  3926. warnMemory(){//内存高于2000可能崩溃
  3927. if(!performance.memory)return //国产麒麟firefox不支持
  3928. let size = performance.memory.usedJSHeapSize / 1e6
  3929. let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
  3930. if(size > minSize){
  3931. Potree.Common.intervalTool.isWaiting('warnMemory', () => {
  3932. size = Math.round(size)
  3933. let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
  3934. Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
  3935. font: {
  3936. color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
  3937. }
  3938. })
  3939. }, intervalTime);
  3940. }
  3941. }
  3942. computeFps11(){
  3943. let marks = performance.getEntriesByName("loop-start");
  3944. let start = performance.now()
  3945. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3946. let last = marks[marks.length-1]
  3947. this.fpsCollect.push(last)
  3948. let maxCount = 1000
  3949. if(this.fpsCollect.length>maxCount){
  3950. this.fpsCollect.splice(0,1)
  3951. }
  3952. let getFps = (sampleCount, oldValue, requestRendered )=>{
  3953. let samples = this.fpsCollect.slice(-sampleCount)
  3954. let invalidTime = 0
  3955. let lastInvalid, invalidCount = 0
  3956. samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
  3957. if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
  3958. invalidCount ++;
  3959. lastInvalid || (lastInvalid = frame)
  3960. }else{
  3961. if(lastInvalid){
  3962. invalidTime += frame.startTime - lastInvalid.startTime
  3963. lastInvalid = null
  3964. }
  3965. }
  3966. })
  3967. let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
  3968. let frameCount = samples.length - invalidCount - 1 //有效帧数
  3969. if(frameCount > 1){
  3970. if(requestRendered){
  3971. console.log(frameCount,dur,frameCount / dur)
  3972. }
  3973. return frameCount / dur //有的手机高刷可以达到90以上
  3974. }else{
  3975. return oldValue
  3976. }
  3977. }
  3978. Potree.fps = getFps(70, Potree.fps)//即时
  3979. Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
  3980. Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3981. //缺点:调试时因暂停导致fps变低
  3982. }
  3983. Potree.lastComFpsDur = performance.now() - start
  3984. }
  3985. computeFps(){
  3986. let marks = performance.getEntriesByName("loop-start");
  3987. let start = performance.now()
  3988. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3989. let curFrame = marks[marks.length-1]
  3990. let lastFrame = this.fpsCollect.lastFrame
  3991. if(lastFrame && !lastFrame.pageHidden){
  3992. let desc = {
  3993. dur : curFrame.startTime - lastFrame.startTime
  3994. }
  3995. let joinIn = (name, maxCount)=>{
  3996. let collect = this.fpsCollect[name]
  3997. collect.push(desc)
  3998. collect.durSum += desc.dur
  3999. if(collect.length > maxCount){
  4000. collect.durSum -= collect[0].dur
  4001. collect.splice(0,1)
  4002. }
  4003. if(collect.length > 0){
  4004. collect.fps = collect.length / collect.durSum * 1000
  4005. }
  4006. }
  4007. joinIn('short',100)
  4008. joinIn('long',5000)
  4009. if(lastFrame.rendered){
  4010. joinIn('rendered',30), joinIn('renderedLong',300)
  4011. //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
  4012. }
  4013. Potree.fps = this.fpsCollect.short.fps //即时
  4014. Potree.fps2 = this.fpsCollect.long.fps //较长时段
  4015. Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  4016. Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
  4017. /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
  4018. Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
  4019. }
  4020. curFrame.cameraChanged = this.lastFrameChanged
  4021. this.fpsCollect.lastFrame = curFrame
  4022. }
  4023. Potree.lastComFpsDur = performance.now() - start
  4024. }
  4025. postError(content, params = {}){
  4026. let message = this.postMessage(content, params);
  4027. message.element.addClass("potree_message_error");
  4028. return message;
  4029. }
  4030. postMessage(content, params = {}){
  4031. let message = new Message(content);
  4032. let animationDuration = 100;
  4033. message.element.css("display", "none");
  4034. message.elClose.click( () => {
  4035. message.element.slideToggle(animationDuration);
  4036. let index = this.messages.indexOf(message);
  4037. if(index >= 0){
  4038. this.messages.splice(index, 1);
  4039. }
  4040. });
  4041. this.elMessages.prepend(message.element);
  4042. message.element.slideToggle(animationDuration);
  4043. this.messages.push(message);
  4044. if(params.duration !== undefined){
  4045. let fadeDuration = 500;
  4046. let slideOutDuration = 200;
  4047. setTimeout(() => {
  4048. message.element.animate({
  4049. opacity: 0
  4050. }, fadeDuration);
  4051. message.element.slideToggle(slideOutDuration);
  4052. }, params.duration)
  4053. }
  4054. return message;
  4055. }
  4056. getBoundingBox (pointclouds) {
  4057. //可以直接返回viewer.bound
  4058. if(!this.bound){
  4059. this.updateModelBound()
  4060. }
  4061. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  4062. };
  4063. updateModelBound(reason){
  4064. this.boundNeedUpdate = false
  4065. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  4066. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  4067. ))
  4068. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  4069. this.objs.children.forEach(e=>{
  4070. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  4071. })
  4072. this.bound.boundingBox.getSize(this.bound.boundSize)
  4073. this.bound.boundingBox.getCenter(this.bound.center)
  4074. }
  4075. viewer.farWhenShowPano = Math.max(1000,this.bound.boundSize.length() * 10)//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  4076. /* let boundPlane = new THREE.Box3()
  4077. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  4078. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  4079. FirstPersonControls.boundPlane = boundPlane */
  4080. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  4081. Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
  4082. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  4083. e.material.heightMin = this.bound.boundingBox.min.z
  4084. e.material.heightMax = this.bound.boundingBox.max.z
  4085. })
  4086. this.dispatchEvent({type:'updateModelBound'})
  4087. }
  4088. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  4089. this.waitQueue.push({
  4090. object,
  4091. isLoadedCallback,
  4092. })
  4093. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  4094. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  4095. }
  4096. ifAllLoaded( ){
  4097. if(this.waitQueue.length>0){
  4098. this.waitQueue = this.waitQueue.filter(function(e) {
  4099. return !e.isLoadedCallback()
  4100. })
  4101. }
  4102. //console.warn('ifAllLoaded', this.waitQueue.length)
  4103. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  4104. }
  4105. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  4106. this.waitQueue = this.waitQueue.filter(function(e) {
  4107. return e.object != object
  4108. })
  4109. //console.log('cancelLoad', object.id)
  4110. this.ifAllLoaded()
  4111. }
  4112. setView(o={}){
  4113. let callback = ()=>{
  4114. if(o.displayMode){
  4115. Potree.settings.displayMode = o.displayMode
  4116. }
  4117. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  4118. o.callback && o.callback()
  4119. }
  4120. if(o.pano != void 0){//pano 权重高于 position
  4121. this.images360.flyToPano(o)
  4122. }else{
  4123. this.mainViewport.view.setView($.extend({},o, {callback}))
  4124. }
  4125. }
  4126. //设置点云为标准模式
  4127. setPointStandardMat(state, pointDensity, fitPointsize){
  4128. console.log('setPointStandardMat',state)
  4129. if(state){
  4130. if(this.pointStatesBefore){
  4131. return console.warn('已设置过pointStatesBefore!')
  4132. }
  4133. this.pointStatesBefore = {
  4134. colorType: new Map(),
  4135. opacity : new Map(),
  4136. size: new Map(),
  4137. density:Potree.settings.pointDensity,
  4138. useEDL:this.getEDLEnabled(),
  4139. shape: viewer.scene.pointclouds[0].material.shape
  4140. }
  4141. viewer.scene.pointclouds.forEach(e=>{
  4142. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  4143. this.pointStatesBefore.colorType.set(e,e.material.activeAttributeName)
  4144. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  4145. })
  4146. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  4147. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  4148. viewer.scene.pointclouds.forEach(e=>{
  4149. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e) == 'ir'?'ir':'rgba';
  4150. e.material.shape = Potree.PointShape['SQUARE']
  4151. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  4152. e.changePointOpacity(1)
  4153. })
  4154. viewer.setEDLEnabled(false)
  4155. }else{
  4156. if(!this.pointStatesBefore){
  4157. return console.error('未设置过pointStatesBefore!')
  4158. }
  4159. Potree.settings.sizeFitToLevel = false
  4160. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  4161. viewer.scene.pointclouds.forEach(e=>{
  4162. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e)
  4163. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  4164. e.material.shape = this.pointStatesBefore.shape
  4165. let size = this.pointStatesBefore.size.get(e)
  4166. if(size) e.changePointSize(size)
  4167. })
  4168. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  4169. this.pointStatesBefore = null
  4170. }
  4171. }
  4172. //调试时显示transformControl来调节object
  4173. transformObject(object){
  4174. let seleted = viewer.inputHandler.selection[0]
  4175. if(!object){//取消
  4176. seleted && viewer.inputHandler.toggleSelection(seleted);
  4177. return
  4178. }
  4179. if(seleted && seleted != object){//要更换,先取消
  4180. this.transformObject(null)
  4181. }
  4182. if(!object.boundingBox){
  4183. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  4184. //??? computeBoundingBox
  4185. }
  4186. if(!viewer.inputHandler.selection.includes(object)){
  4187. viewer.inputHandler.toggleSelection(object);
  4188. }
  4189. }
  4190. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  4191. let result = Common.sortByScore(this.scene.pointclouds,[],[
  4192. (pointcloud)=>{
  4193. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  4194. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  4195. var length = size.length() / 2
  4196. var dis = pos.distanceTo(center);
  4197. return length / dis //到数据集中心的距离占数据集大小越小越好
  4198. }
  4199. ])
  4200. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  4201. let r = result[0];
  4202. return r && r.score > 1 ? result[0].item : null
  4203. }
  4204. createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
  4205. if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
  4206. let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
  4207. Potree.Utils.updateVisible(mesh,'show',false)
  4208. this.images360.node.add(mesh)
  4209. let updatePos = ()=>{
  4210. let dir = this.mainViewport.view.direction
  4211. let radius = this.images360.cube.scale.length()
  4212. mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
  4213. }
  4214. this.addEventListener('camera_changed', e => {
  4215. if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
  4216. && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
  4217. updatePos()
  4218. }
  4219. })
  4220. let judge = ()=>{
  4221. if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
  4222. Potree.Utils.updateVisible(mesh,'show',true)
  4223. updatePos()
  4224. }else{
  4225. Potree.Utils.updateVisible(mesh,'show',false)
  4226. }
  4227. }
  4228. this.images360.addEventListener( 'flyToPanoDone', judge)
  4229. this.images360.addEventListener( 'endChangeMode', judge)
  4230. //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
  4231. }
  4232. /* createRoomEv(){
  4233. const environment = new RoomEnvironment();
  4234. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  4235. }
  4236. */
  4237. setLoaders(){
  4238. this.fileManager = new THREE.LoadingManager(); //整体的load manager
  4239. this.fileManager.onLoad = () => {
  4240. console.log('All resources have been loaded');
  4241. this.fileManager.loading = false
  4242. this.dispatchEvent('managerOnLoad')
  4243. // 在这里可以执行模型渲染、动画等操作
  4244. };
  4245. // 设置加载进度的回调函数(可选)
  4246. this.fileManager.onProgress = (item, loaded, total) => {
  4247. if(loaded < total) this.fileManager.loading = true
  4248. console.log(`Loading ${item}: ${loaded} of ${total}`);
  4249. };
  4250. // 设置加载失败的回调函数(可选)
  4251. /* this.fileManager.onError = (url) => {
  4252. console.error(`Failed to load resource: ${url}`);
  4253. }; */
  4254. loaders = {
  4255. objLoaders : [],//new OBJLoader( this.fileManager ),
  4256. mtlLoader : new MTLLoader( this.fileManager ),
  4257. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  4258. plyLoader : new PLYLoader( this.fileManager ),
  4259. dxfLoader : new DxfLoader(),
  4260. shapeLoader: new Potree.ShapefileLoader()
  4261. }
  4262. }
  4263. getObjLoader(){
  4264. let loader = loaders.objLoaders.find(e=>!e.inUse)
  4265. if(!loader){
  4266. loader = new OBJLoader( this.fileManager )
  4267. loader.inUse = true
  4268. loaders.objLoaders.push(loader)
  4269. }
  4270. return loader
  4271. }
  4272. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  4273. object.isModel = true
  4274. let boundingBox = new THREE.Box3()
  4275. if(fileInfo_.parentInfo){
  4276. object.name = fileInfo_.name
  4277. fileInfo_.parentInfo.loadedCount ++
  4278. fileInfo_.parentInfo.modelGroup.add(object)
  4279. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  4280. return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
  4281. }else{
  4282. return
  4283. }
  4284. }
  4285. object.name = fileInfo_.name != void 0 ? fileInfo_.name : Potree.Common.getNameFromURL(fileInfo_.url,true) // fileInfo_.fileType
  4286. object.fileType = fileInfo_.fileType
  4287. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  4288. //fileInfo_.parentInfo || object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  4289. object.opacity = 1 //初始化 记录
  4290. object.updateMatrixWorld()
  4291. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  4292. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  4293. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  4294. console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  4295. if(fileInfo_.fileType == '3dTiles'){
  4296. let isGroup = !object.runtime
  4297. let children = object.runtime ? [object] : object.children
  4298. children.forEach(object =>{
  4299. let boundingBox_ = new THREE.Box3()
  4300. let tileset = object.runtime.getTileset()
  4301. //TileHeader: tileset.root
  4302. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  4303. let json = tileset.tileset
  4304. let box = json.root.boundingVolume.box
  4305. if(box){
  4306. let center = new THREE.Vector3(box[0],box[1],box[2])
  4307. let boundSize = new THREE.Vector3( )
  4308. // get the extents of the bounds in each axis
  4309. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  4310. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  4311. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  4312. const scaleX = vecX.length();
  4313. const scaleY = vecY.length();
  4314. const scaleZ = vecZ.length();
  4315. boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
  4316. boundingBox_.max.set( scaleX, scaleY, scaleZ );
  4317. if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
  4318. object.position.copy(center)
  4319. object.position.z *= -1
  4320. boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
  4321. }
  4322. }else if(json.root.boundingVolume.sphere){
  4323. let sphereData = json.root.boundingVolume.sphere
  4324. let center = new THREE.Vector3(...sphereData)
  4325. let radius = sphereData[3] / 2
  4326. /* let sphere = new THREE.Sphere(center, radius)
  4327. let box = sphere.getBoundingBox()
  4328. boundingBox.copy(box) */
  4329. boundingBox_.min.set( - radius, - radius, - radius );
  4330. boundingBox_.max.set( radius, radius, radius );
  4331. }else{
  4332. return console.error('json boundingVolume 缺少信息')
  4333. }
  4334. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  4335. //console.log('3d tiles json',json)
  4336. json.root.refine = 'ADD';
  4337. json.refine = 'ADD';
  4338. boundingBox.union(boundingBox_)
  4339. })
  4340. }else {
  4341. Potree.Utils.setObjectLayers(object,'model')
  4342. object.traverse( ( child )=>{
  4343. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  4344. if (is){
  4345. child.renderOrder = Potree.config.renderOrders.model;
  4346. let boundingBox_
  4347. if(child instanceof THREE.SkinnedMesh){//animation
  4348. child.computeBoundingBox();
  4349. boundingBox_ = child.boundingBox
  4350. }else{
  4351. child.geometry.computeBoundingBox()
  4352. boundingBox_ = child.geometry.boundingBox
  4353. }
  4354. //获取在scale为1时,表现出的大小
  4355. boundingBox.union(boundingBox_.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  4356. let changeMat = (oldMat)=>{
  4357. let mat = oldMat
  4358. if(fileInfo_.unlit && (!(oldMat instanceof THREE.MeshBasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
  4359. mat = new THREE.MeshBasicMaterial({name:oldMat.name, map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color, skinning:oldMat.skinning})
  4360. }
  4361. if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
  4362. mat = new THREE.MeshStandardMaterial()
  4363. mat.roughness = 0.7
  4364. mat.metalness = 0.5
  4365. }
  4366. fileInfo_.metalness != void 0 && (mat.metalness = fileInfo_.metalness)
  4367. fileInfo_.roughness != void 0 && (mat.roughness = fileInfo_.roughness)
  4368. if(mat != oldMat)oldMat.dispose()
  4369. //纯色的还是不能用BasicMaterial
  4370. return mat
  4371. }
  4372. if(child.material instanceof Array){//obj
  4373. child.material = child.material.map(m=>changeMat(m))
  4374. }else{
  4375. child.material = changeMat(child.material)
  4376. }
  4377. }
  4378. } );
  4379. }
  4380. this.objs.add(object)
  4381. if(fileInfo_.transform){
  4382. let setTransfrom = (name)=>{
  4383. let value = fileInfo_.transform[name]
  4384. if(value == void 0)return
  4385. if(value instanceof Array){
  4386. object[name].fromArray(value)
  4387. }else{
  4388. object[name].copy(value)
  4389. }
  4390. }
  4391. setTransfrom('position')
  4392. setTransfrom('rotation')
  4393. setTransfrom('scale')
  4394. }
  4395. if(fileInfo_.moveWithPointcloud){
  4396. object.updateMatrix();
  4397. object.matrixAutoUpdate = false
  4398. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4399. object.matrixWorldNeedsUpdate = true
  4400. }
  4401. object.updateMatrixWorld()
  4402. MergeEditor.getBoundCenter(object) //初始化
  4403. fileInfo_.objLoader && (fileInfo_.objLoader.inUse = false)
  4404. done && done(object, fileInfo_)
  4405. this.dispatchEvent({type:'modelLoaded',model:object})
  4406. //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
  4407. }
  4408. async loadModel(fileInfo, done, onProgress_, onError){
  4409. console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
  4410. let boundingBox = new THREE.Box3()
  4411. if(fileInfo.objurl){
  4412. /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
  4413. }
  4414. if(fileInfo.url instanceof Array){
  4415. if(fileInfo.url.length == 1){
  4416. fileInfo.url = fileInfo.url[0]
  4417. }else{
  4418. fileInfo.loadedCount = 0
  4419. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4420. fileInfo.url.forEach((url,i)=>{
  4421. let fileInfoS = Common.CloneObject(fileInfo)
  4422. fileInfoS.url = url
  4423. fileInfoS.name = 'child-'+i
  4424. fileInfoS.parentInfo = fileInfo
  4425. this.loadModel(fileInfoS, done, onProgress_, onError)
  4426. })
  4427. return
  4428. }
  4429. }
  4430. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4431. fileInfo.loadStartTime = Date.now()
  4432. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4433. let loadDone = (object, fileInfo_ )=>{
  4434. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4435. }
  4436. let onProgress = function ( xhr ) {
  4437. if ( xhr.lengthComputable ) {
  4438. let percentComplete = xhr.loaded / xhr.total * 100;
  4439. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4440. onProgress_ && onProgress_(percentComplete)
  4441. }
  4442. };
  4443. if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
  4444. let a = fileInfo.url.split('/')
  4445. let tails = a.pop().split('.')
  4446. let head = a.join('/') + '/'
  4447. let name = tails[0], fileType = tails[1]
  4448. if(fileType == 'obj'){
  4449. fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
  4450. fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
  4451. }else{
  4452. fileInfo.fileType = 'glb'
  4453. }
  4454. }
  4455. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4456. let objLoader = fileInfo.objLoader = this.getObjLoader()
  4457. let loadobj = ()=>{
  4458. objLoader.load(fileInfo.objurl, (object, total)=>{
  4459. loadDone(object/* , total, fileInfo.objurl */)
  4460. }, onProgress, onError )
  4461. }
  4462. if(fileInfo.mtlurl){
  4463. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4464. objLoader.setMaterials( materials ) //因为这句所以不同obj不能用同一个objLoader,否则材质紊乱,模型变白
  4465. materials.preload();
  4466. loadobj()
  4467. } , onProgress, ()=>{
  4468. //console.log('mtl load failed, load obj directly')
  4469. loadobj()
  4470. });
  4471. }else{
  4472. loadobj()
  4473. }
  4474. }else if(fileInfo.fileType == 'glb'){
  4475. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4476. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4477. console.log('loadGLTF', gltf, 'aniCount:',gltf.animations.length)
  4478. let model = gltf.scene
  4479. if(gltf.animations.length){
  4480. let skeleton = new THREE.SkeletonHelper( model );
  4481. //skeleton.visible = false;
  4482. viewer.scene.scene.add(skeleton)
  4483. model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
  4484. skeleton.material.opacity = 0.1
  4485. let mixer = new THREE.AnimationMixer( model);
  4486. model.actions = []
  4487. gltf.animations.forEach(ani=>{
  4488. if(ani.tracks.filter(e=>e instanceof THREE.QuaternionKeyframeTrack).length > 1){ //>一帧的
  4489. model.actions.push(mixer.clipAction( ani ));
  4490. }
  4491. })
  4492. model.mixer = mixer
  4493. }
  4494. model.gltf = gltf
  4495. loadDone(model)
  4496. }, onProgress, onError)
  4497. }else if(fileInfo.fileType == 'ply'){
  4498. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4499. let object
  4500. console.log('ply加载完毕', geometry)
  4501. if(!geometry.index){//点云
  4502. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4503. //141M的点云,intersect费时300ms以上
  4504. }else{//mesh
  4505. object = new THREE.Mesh(geometry)
  4506. }
  4507. loadDone(object)
  4508. })
  4509. }else if(fileInfo.fileType == '3dTiles'){
  4510. let result = await Loader3DTiles.load({
  4511. url: fileInfo.url,
  4512. gltfLoader : loaders.glbLoader,
  4513. //renderer: SceneRenderer.renderer
  4514. options: {
  4515. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4516. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4517. maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
  4518. //maxDepth: 100,
  4519. //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4520. debug: browser.urlHasValue('tilesBox'), //show box
  4521. parent: this.scene.scene,
  4522. is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
  4523. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4524. },
  4525. })
  4526. //console.log(result)
  4527. result.model.runtime = result.runtime
  4528. let loaded = false
  4529. let tileset = result.runtime.getTileset()
  4530. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4531. if (data.loadingCount == 0 && !loaded) {
  4532. loaded = true;
  4533. //console.log('loaded!!!!!!!!!!!!!')
  4534. }
  4535. });
  4536. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4537. let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
  4538. MergeEditor.changeOpacity(e.tileContent, master.opacity)
  4539. if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
  4540. //set Layers ?
  4541. Potree.Utils.setObjectLayers(e.tileContent, 'model')
  4542. })
  4543. {
  4544. let vi = true
  4545. Object.defineProperty( result.model, "visible", {
  4546. get: function() {
  4547. return vi
  4548. },
  4549. set: function(v) {
  4550. vi = v
  4551. result.model.visiChangeCallback()
  4552. }
  4553. })
  4554. }
  4555. let v = true
  4556. result.model.visiChangeCallback = ()=>{
  4557. let visi = result.model.realVisible()
  4558. tileset.visible = visi; //同步,使不加载
  4559. if(v != visi){
  4560. tileset.nextForceUpdate = true
  4561. v = visi
  4562. }
  4563. }
  4564. loadDone(result.model/* , null, fileInfo.url */)
  4565. }else if(fileInfo.fileType == 'dxf'){
  4566. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4567. loadDone(object)
  4568. },fileInfo)
  4569. }else if(fileInfo.fileType == 'shp'){
  4570. /* if(viewer.transform){
  4571. loaders.shapeLoader.transform = (v)=>{
  4572. let a = viewer.transform.lonlatTo4550.inverse(v)
  4573. return viewer.transform.lonlatToLocal.forward(a)
  4574. }
  4575. //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
  4576. } */
  4577. const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
  4578. const shpModel = shp.node
  4579. loadDone(shpModel)
  4580. }else if(fileInfo.fileType == '3dgs'){
  4581. const gsViewer = new GaussianSplats3D.Viewer({
  4582. 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
  4583. rootElement: this.renderArea,
  4584. threeScene: this.scene.scene,
  4585. renderer: this.renderer,
  4586. camera: this.mainViewport.camera,
  4587. useBuiltInControls: false,
  4588. //dropInMode: true,
  4589. logLevel:10, //console info
  4590. antialiased: fileInfo.antialiased,
  4591. sharedMemoryForWorkers: location.host.includes("www.4dmodel.com") ? false : undefined , //否则 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会
  4592. sphericalHarmonicsDegree: 2 //最大支持的sh Level
  4593. });
  4594. //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
  4595. gsViewer.addSplatScene(fileInfo.url, {
  4596. 'progressiveLoad': true
  4597. })
  4598. .then(() => {
  4599. gsViewer.start();
  4600. //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
  4601. gsViewer.splatMesh.updateMatrix()
  4602. gsViewer.splatMesh.updateMatrixWorld()
  4603. gsViewer.splatMesh.gsViewer = gsViewer
  4604. gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
  4605. loadDone(gsViewer.splatMesh)
  4606. let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
  4607. gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
  4608. gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
  4609. }
  4610. let selfRaycaster = new GaussianSplats3D.Raycaster
  4611. gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
  4612. let hits = []
  4613. selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
  4614. selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
  4615. hits.forEach(e=>{
  4616. e.object = gsViewer.splatMesh
  4617. e.point = e.origin
  4618. delete e.origin
  4619. })
  4620. intersects.push(...hits)
  4621. } //问题:感觉normal不准
  4622. let updateRegion = ()=>{
  4623. gsViewer.update() //load
  4624. if(!gsViewer.splatMesh.visibleRegionChanging){
  4625. viewer.removeEventListener('update',updateRegion)
  4626. }else{
  4627. viewer.dispatchEvent('content_changed')
  4628. }
  4629. }
  4630. viewer.addEventListener('update',updateRegion)
  4631. });
  4632. //window.gsViewer = gsViewer
  4633. viewer.addEventListener('render.begin2',(e)=>{
  4634. if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
  4635. gsViewer.update()
  4636. if(gsViewer.initialized && gsViewer.splatRenderReady){
  4637. }
  4638. }
  4639. })
  4640. }
  4641. }
  4642. removeModel(model){
  4643. model.parent.remove(model)
  4644. let dispose = (e)=>{
  4645. e.geometry && e.geometry.dispose()
  4646. e.material && e.material.dispose()
  4647. }
  4648. model.traverse(e=>{
  4649. dispose(e)
  4650. })
  4651. if(Potree.settings.boundAddObjs && model.isChildOf(viewer.objs)){
  4652. this.updateModelBound()
  4653. }
  4654. }
  4655. setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
  4656. let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
  4657. let fun = arguments[1] || arguments[0]
  4658. models.forEach(e=>{
  4659. if(e.fileType == '3dTiles'){
  4660. e.traverse(child=>{
  4661. if(child.runtime){
  4662. fun(child)
  4663. return {stopContinue:true}
  4664. }
  4665. })
  4666. }
  4667. })
  4668. }
  4669. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4670. state = !!state
  4671. this.setAllTilesets(model=>{
  4672. let tileset = model.runtime.getTileset()
  4673. Potree.Utils.updateVisible(model, cause, state)
  4674. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4675. model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4676. if(state) this.dispatchEvent('content_changed')
  4677. })
  4678. if(state){
  4679. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4680. }else{
  4681. Potree.pointBudget = 0
  4682. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4683. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4684. this.images360.depthSampler.clearTexData()
  4685. }
  4686. this.dispatchEvent({type:'setDisplay',state})
  4687. this.paused = !state
  4688. }
  4689. addFire(){
  4690. if(Potree.settings.number == 't-CwfhfqJ'){
  4691. let position = Potree.Utils.datasetPosTransform({
  4692. pointcloud:viewer.scene.pointclouds[0],
  4693. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4694. fromDataset:true
  4695. })
  4696. viewer.modules.ParticleEditor.addParticle( {
  4697. type:'fire',
  4698. positions:[position],
  4699. radius:0.42,
  4700. height:10,
  4701. })
  4702. viewer.modules.ParticleEditor.addParticle( {
  4703. type:'smoke',
  4704. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4705. positionStyle : 'sphere' ,
  4706. positionRadius : 0.3,
  4707. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4708. opacityBase : 0.2,
  4709. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4710. velocityBase : new THREE.Vector3( 0, 0, 1),
  4711. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4712. accelerationBase : 0.2,
  4713. accelerationSpread : 0.7,
  4714. radius:0,
  4715. //particlesPerSecond : 30,
  4716. particleDeathAge : 3.0,
  4717. })
  4718. viewer.modules.ParticleEditor.addParticle( {
  4719. type:'explode',
  4720. name:'fire splash',
  4721. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4722. size: 0.1,
  4723. sizeRange: 0.3,
  4724. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4725. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4726. speed : 1, //sphere
  4727. speedRange : 4,
  4728. radius: 0.1,
  4729. acceleration : 0.3,
  4730. accelerationRange : 1,
  4731. particleSpaceTime:0,
  4732. strength:4,
  4733. })
  4734. }
  4735. }
  4736. addVideo(){
  4737. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4738. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4739. var videoInfo = this.videoInfo = [
  4740. {
  4741. id: '40-2',
  4742. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4743. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4744. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4745. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4746. },
  4747. {
  4748. id: 40,
  4749. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4750. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4751. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4752. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4753. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4754. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4755. visibles: [40]
  4756. },
  4757. ]
  4758. let add = (info)=>{
  4759. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4760. video.setAttribute("crossOrigin", 'Anonymous')
  4761. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4762. var map = new THREE.VideoTexture(video);
  4763. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4764. color:"#ffffff",
  4765. transparent: !0,
  4766. depthTest:false,
  4767. opacity:0 ,
  4768. //side:2,
  4769. map
  4770. }))
  4771. plane.position.fromArray(info.position)
  4772. plane.rotation.fromArray(info.rotation)
  4773. info.scale && plane.scale.fromArray(info.scale)
  4774. this.scene.scene.add(plane)
  4775. info.plane = plane
  4776. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4777. video.addEventListener('loadeddata', function(e) {
  4778. video.play()
  4779. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4780. plane.material.opacity = 1
  4781. }
  4782. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4783. console.log('video loadeddata', info.id)
  4784. })
  4785. if(info.visibles){
  4786. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4787. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4788. setTimeout(()=>{
  4789. plane.visible = true;
  4790. video.currentTime = 0
  4791. video.play();
  4792. if(video.paused){
  4793. var startPlay = ()=>{
  4794. plane.visible && video.play()
  4795. this.removeEventListener('global_mousedown', startPlay)
  4796. }
  4797. this.addEventListener('global_mousedown', startPlay)
  4798. }
  4799. Potree.settings.zoom.enabled = false
  4800. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4801. }, 0, easing['easeInOutQuad'])
  4802. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4803. }else{
  4804. //消失
  4805. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4806. if(!info){
  4807. plane.visible = false
  4808. video.pause()
  4809. Potree.settings.zoom.enabled = true
  4810. }
  4811. }, 0, easing['easeInOutQuad'])
  4812. }
  4813. })
  4814. }
  4815. var startPlay = ()=>{
  4816. video.play()
  4817. //video.pause()
  4818. //video.currentTime = 0.1;
  4819. this.removeEventListener('global_mousedown', startPlay)
  4820. }
  4821. this.addEventListener('global_mousedown', startPlay)
  4822. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4823. }
  4824. videoInfo.forEach(info=>{
  4825. add(info)
  4826. })
  4827. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4828. if(Potree.settings.displayMode != 'showPanos') return
  4829. let info = videoInfo[e.toPano.pano.id]
  4830. if(info ){ //出现
  4831. setTimeout(()=>{
  4832. plane.visible = true;
  4833. plane.position.fromArray(info.position)
  4834. plane.rotation.fromArray(info.rotation)
  4835. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4836. video.play();
  4837. video.currentTime = 0
  4838. Potree.settings.zoom.enabled = false
  4839. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4840. }, 0, easing['easeInOutQuad'])
  4841. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4842. }
  4843. //消失
  4844. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4845. if(!info){
  4846. plane.visible = false
  4847. video.pause()
  4848. Potree.settings.zoom.enabled = true
  4849. }
  4850. }, 0, easing['easeInOutQuad'])
  4851. })
  4852. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4853. if(e.mode == 'showPanos'){
  4854. let info = videoInfo[this.images360.currentPano.id]
  4855. if(info ){ //出现
  4856. plane.visible = true;
  4857. plane.position.fromArray(info.position)
  4858. plane.rotation.fromArray(info.rotation)
  4859. plane.material.opacity = 0
  4860. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4861. video.play();
  4862. video.currentTime = 0
  4863. Potree.settings.zoom.enabled = false
  4864. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4865. }, 0, easing['easeInOutQuad'])
  4866. }
  4867. }else{
  4868. plane.visible = false;
  4869. Potree.settings.zoom.enabled = true
  4870. }
  4871. })
  4872. */
  4873. }
  4874. /* addTube(){//加水管 自动生成
  4875. if(Potree.settings.number == 't-8KbK1JjubE'){
  4876. let boundingBox = new THREE.Box3()
  4877. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4878. let radius = 0.08;
  4879. let radialSegments = 5
  4880. let radSegments = Math.PI*2 / radialSegments
  4881. var circlePts = [];//横截面
  4882. for(let i=0;i<radialSegments;i++){
  4883. let angle = radSegments * i;
  4884. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4885. }
  4886. var count = 0
  4887. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4888. var name = 'cylinder'+count
  4889. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4890. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4891. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4892. var mesh = new THREE.Mesh(geo,mat);
  4893. mesh.name = name
  4894. window[name] = mesh
  4895. mesh.boundingBox = boundingBox
  4896. mesh.matrixAutoUpdate = false
  4897. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4898. mesh.matrixWorldNeedsUpdate = true
  4899. this.scene.scene.add(mesh);
  4900. count ++
  4901. }
  4902. let linePath, height
  4903. //地上管子 黄色
  4904. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  4905. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  4906. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  4907. ]
  4908. height = radius + 0.05;
  4909. addMesh('#b86', linePath, height)
  4910. //地下管子 藍色
  4911. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  4912. ]
  4913. height = -0.5;
  4914. addMesh('#48a', linePath, height)
  4915. }
  4916. } */
  4917. addMonitor(data, model){
  4918. if(!model){
  4919. return console.warn('必须指定第二个参数为所附模型')
  4920. }
  4921. data = data || {
  4922. "sid": "gSMVdb159299",
  4923. "name": "1",
  4924. "panoId": "0",
  4925. "video": "https://newcntv.qcloudcdn.com/asp/hls/4000/0303000a/3/default/d907ef756138493e9fe5b35b4ab69642/4000.m3u8",
  4926. "posOri": {
  4927. "x": 0.75,
  4928. "y": 0.07,
  4929. "z": 1.5
  4930. },
  4931. "posOffset": {
  4932. "x": 0,
  4933. "y": 0,
  4934. "z": 0
  4935. },
  4936. "fov": 70,
  4937. "far": 3,
  4938. "yaw": 24,
  4939. "roll": 0,
  4940. "pitch": -1,
  4941. "videoType": 1
  4942. }
  4943. let monitor = new Monitor(data)
  4944. model.add(monitor)
  4945. this.scene.monitors.push(monitor)
  4946. this.dispatchEvent('content_changed')
  4947. }
  4948. addTube(datas){//加水管 自动生成
  4949. for(let number in datas){
  4950. if(number == Potree.settings.number){
  4951. let data = datas[number]
  4952. let boundingBox = new THREE.Box3()
  4953. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4954. var index = 0
  4955. function addMesh({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, tension=0.3, visiEntity}={}){//height:在path之上的高度,负数代表在path之下
  4956. var name = 'tube_'+index
  4957. let options = arguments[0]
  4958. let radialSegments = THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  4959. let radSegments = Math.PI*2 / radialSegments
  4960. var circlePts = [];//横截面
  4961. for(let i=0;i<radialSegments;i++){
  4962. let angle = radSegments * i;
  4963. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4964. }
  4965. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  4966. let linePath = path.map(e=>{
  4967. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  4968. let pos
  4969. if(fromDataset){
  4970. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4971. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  4972. }else{
  4973. pos = new THREE.Vector3().copy(e)
  4974. }
  4975. return pos.setZ(pos.z+height)
  4976. })
  4977. console.log(linePath)
  4978. let geo = MeshDraw.getExtrudeGeo( circlePts, null, Object.assign(options, { extrudePath:linePath, tension }) )
  4979. var mesh = new THREE.Mesh(geo,mat);
  4980. mesh.name = name
  4981. window[name] = mesh
  4982. mesh.boundingBox = boundingBox
  4983. mesh.matrixAutoUpdate = false
  4984. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4985. mesh.matrixWorldNeedsUpdate = true
  4986. viewer.scene.scene.add(mesh);
  4987. if(visiEntity){
  4988. viewer.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  4989. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  4990. })
  4991. }
  4992. }
  4993. while(index < data.length){
  4994. addMesh(data[index])
  4995. index++
  4996. }
  4997. }
  4998. }
  4999. /*
  5000. 可能用到的
  5001. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  5002. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  5003. */
  5004. }
  5005. addSprite(e){//api
  5006. let sprite
  5007. if(e.text != void 0){
  5008. sprite = new TextSprite(e )
  5009. }else{
  5010. let map = texLoader.load(src)
  5011. e.map = map
  5012. sprite = new Sprite(e )
  5013. }
  5014. return sprite
  5015. }
  5016. switchHotType(){// add
  5017. let type = Potree.settings.showHotTemp ? 'temp' : Potree.settings.showHotIr ? 'ir' : null
  5018. let _gradient = Gradients[type ? 'ir' : 'RAINBOW'] //e.material._gradient = Gradients[type == 'ir' ? 'ir' : 'RAINBOW']//渐变色阶
  5019. let gradientTex = Potree.ExtendPointCloudMaterial.generateGradientTexture(_gradient);
  5020. let min,max
  5021. if(type){
  5022. min = this.tempRange[type].min
  5023. max = this.tempRange[type].max
  5024. if(min > 0){
  5025. let expand = (max - min) * 0.015 //微扩大,因为比min还小的是0, 0是未探测到温度,要区别出0和min,否则这俩将是一个颜色(但不能扩太多,因为界面标记了最低值,否则0就是最低值了)
  5026. min-=expand
  5027. }else if(max < 0){
  5028. let expand = (max - min) * 0.015
  5029. max-=expand
  5030. }
  5031. }
  5032. let objects = [viewer.images360.cube].concat(viewer.scene.pointclouds)
  5033. objects.forEach(e=>{
  5034. e.material.uniforms.gradient.value = e.material.gradientTexture = gradientTex
  5035. type && e.material.uniforms.temperRange.value.set(min, max )
  5036. })
  5037. viewer.scene.pointclouds.forEach(e=>e.updateAttrAuto())
  5038. }
  5039. gatherTempRange(type, range){ //收集温度范围
  5040. let oldRange = Common.CloneObject(this.tempRange)
  5041. if(range){ //全景模式时
  5042. let {min,max} = this.tempRange[type]
  5043. min = Math.min(range.min, min)
  5044. max = Math.max(range.max, max)
  5045. this.tempRange[type] = {min,max}
  5046. }else{//点云模式随着加载而扩充温度范围
  5047. viewer.scene.pointclouds.forEach(pointcloud=>{
  5048. let rootAttr = pointcloud.root.geometryNode?.geometry.attributes || pointcloud.root.geometry?.attributes
  5049. if(!rootAttr)return false
  5050. let types = ['temp','ir'].filter(e=>rootAttr[e])
  5051. if(types.length == 0)return true
  5052. let nodesAttr = pointcloud.visibleNodes.map(e=>e.geometryNode.geometry.attributes)
  5053. nodesAttr = [rootAttr].concat(nodesAttr).filter(e=>!e[types[0]].tempRangeVisited_)
  5054. nodesAttr.forEach(attributes=>{
  5055. types.forEach(type_=>{
  5056. let {min,max} = this.tempRange[type_]
  5057. let range = attributes[type_].tempRange
  5058. min = Math.min(range[0], min)
  5059. max = Math.max(range[1], max)
  5060. this.tempRange[type_] = {min,max}
  5061. attributes[type_].tempRangeVisited_ = true
  5062. })
  5063. })
  5064. /* pointcloud.visibleNodes.forEach(e=>{
  5065. if(e.tempRangeVisited)return
  5066. types.forEach(type_=>{
  5067. let {min,max} = this.tempRange[type_]
  5068. let range = e.geometryNode.geometry.attributes[type_].tempRange
  5069. min = Math.min(range[0], min)
  5070. max = Math.max(range[1], max)
  5071. this.tempRange[type_] = {min,max}
  5072. })
  5073. e.tempRangeVisited = true
  5074. }) */
  5075. })
  5076. }
  5077. if(!Common.ifSame(oldRange, this.tempRange)){
  5078. this.switchHotType() //update
  5079. console.log('tempRangeChanged', Common.CloneObject(this.tempRange))
  5080. this.dispatchEvent('tempRangeChanged')
  5081. }
  5082. return true
  5083. //其实可以只识别低nodeLevel的range,会快一些吗,甚至只root的就行,不知道后面的会不会超过root的范围
  5084. }
  5085. changeHotGradient(segs){
  5086. Gradients.ir = segs
  5087. this.switchHotType()
  5088. }
  5089. };
  5090. //------ CLIP 默认clipTask都是clipInside ----------------------
  5091. /*
  5092. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  5093. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  5094. */
  5095. /*
  5096. let Clips = {
  5097. boxes : [],
  5098. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  5099. shaderParams:{},
  5100. needsUpdate : true,
  5101. addClip(box, clipMethod){
  5102. //不允许重复
  5103. if(this.boxes.includes(box)){
  5104. return console.warn('addClip重复添加了box',box)
  5105. }
  5106. boxes.push(box)
  5107. if(clipMethod == 'any'){//并
  5108. this.unionGroups.push([box])
  5109. }else if(clipMethod == 'all'){//交
  5110. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  5111. }
  5112. this.needsUpdate = true
  5113. },
  5114. removeClip(box){
  5115. if(!this.boxes.includes(box)){
  5116. return console.warn('removeClip没有找到该box',box)
  5117. }
  5118. var newGroups = [];
  5119. this.unionGroups.forEach(mixGroup=>{
  5120. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  5121. newGroups.push(mixGroup.filter(e=>e!=box));
  5122. })
  5123. this.unionGroups = newGroups;
  5124. this.needsUpdate = true
  5125. }
  5126. ,
  5127. clearClip(){
  5128. this.boxes = [];
  5129. this.unionGroups = []
  5130. this.needsUpdate = true
  5131. }
  5132. ,
  5133. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  5134. //uniform mat4 clipBoxes[num_clipboxes];
  5135. //uniform int clipBoxGroupCount;
  5136. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  5137. //这里需要转为Float32Array..? 参考material.setClipBoxes
  5138. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  5139. let mixClipIndices = []
  5140. this.unionGroups.forEach(e=>{
  5141. mixClipIndices.push(...e)
  5142. })
  5143. this.shaderParams = {
  5144. num_clipboxes : this.boxes.length,
  5145. clipBoxGroupCount : this.unionGroups.length,
  5146. everyClipGroupCount,
  5147. clipBoxIndexCount: mixClipIndices.length,
  5148. mixClipIndices
  5149. }
  5150. }
  5151. ,
  5152. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  5153. if(this.needsUpdate){
  5154. this.updateShaderParams()
  5155. }
  5156. return this.shaderParams
  5157. }
  5158. }
  5159. */