GLTFLoader.js 98 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../build/three.module.js';
  65. import {DRACOLoader} from './DRACOLoader.js'
  66. import {KTX2Loader} from './KTX2Loader.js'
  67. import { MeshoptDecoder } from '../libs/meshopt_decoder.module.js';
  68. import {DDSLoader} from './DDSLoader.js'
  69. var GLTFLoader = ( function () {
  70. function GLTFLoader( manager, renderer, urlPrefix) {
  71. Loader.call( this, manager );
  72. /* this.dracoLoader = null;
  73. this.ddsLoader = null;
  74. this.ktx2Loader = null;
  75. this.meshoptDecoder = null; */
  76. //xzw add:
  77. this.dracoLoader = new DRACOLoader;
  78. this.ktx2Loader = new KTX2Loader
  79. this.meshoptDecoder = MeshoptDecoder;
  80. this.ddsLoader = new DDSLoader //这个没测过
  81. //路径相对于index.html
  82. this.dracoLoader.setDecoderPath( urlPrefix + 'three.js/loaders/draco/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/draco/gltf/' 版本可升级 */) //这两个路径可以自己改。在laser的环境也要放一份这个路径
  83. this.ktx2Loader.setTranscoderPath(urlPrefix + 'three.js/loaders/ktx/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/basis/' 版本可升级 */).detectSupport( renderer )
  84. //------------
  85. this.pluginCallbacks = [];
  86. this.register( function ( parser ) {
  87. return new GLTFMaterialsClearcoatExtension( parser );
  88. } );
  89. this.register( function ( parser ) {
  90. return new GLTFTextureBasisUExtension( parser );
  91. } );
  92. this.register( function ( parser ) {
  93. return new GLTFTextureWebPExtension( parser );
  94. } );
  95. this.register( function ( parser ) {
  96. return new GLTFMaterialsTransmissionExtension( parser );
  97. } );
  98. this.register( function ( parser ) {
  99. return new GLTFLightsExtension( parser );
  100. } );
  101. this.register( function ( parser ) {
  102. return new GLTFMeshoptCompression( parser );
  103. } );
  104. }
  105. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  106. constructor: GLTFLoader,
  107. load: function ( url, onLoad, onProgress, onError ) {
  108. var scope = this;
  109. var resourcePath;
  110. if ( this.resourcePath !== '' ) {
  111. resourcePath = this.resourcePath;
  112. } else if ( this.path !== '' ) {
  113. resourcePath = this.path;
  114. } else {
  115. resourcePath = LoaderUtils.extractUrlBase( url );
  116. }
  117. // Tells the LoadingManager to track an extra item, which resolves after
  118. // the model is fully loaded. This means the count of items loaded will
  119. // be incorrect, but ensures manager.onLoad() does not fire early.
  120. this.manager.itemStart( url );
  121. var _onError = function ( e ) {
  122. if ( onError ) {
  123. onError( e );
  124. } else {
  125. console.error( e );
  126. }
  127. scope.manager.itemError( url );
  128. scope.manager.itemEnd( url );
  129. };
  130. var loader = new FileLoader( this.manager );
  131. loader.setPath( this.path );
  132. loader.setResponseType( 'arraybuffer' );
  133. loader.setRequestHeader( this.requestHeader );
  134. loader.setWithCredentials( this.withCredentials );
  135. loader.load( url, function ( data, total ) {// xzw add total
  136. console.log('数据加载成功', url.split('/').pop(), ' ,total: '+total)
  137. let f = ()=>{
  138. try {
  139. scope.parse( data, resourcePath, function ( gltf ) {
  140. onLoad( gltf, total );
  141. scope.manager.itemEnd( url );
  142. }, _onError );
  143. } catch ( e ) {
  144. _onError( e );
  145. }
  146. }
  147. f()
  148. //setTimeout(f,5000)/////////////////test
  149. }, onProgress, _onError );
  150. },
  151. setDRACOLoader: function ( dracoLoader ) {
  152. this.dracoLoader = dracoLoader;
  153. return this;
  154. },
  155. setDDSLoader: function ( ddsLoader ) {
  156. this.ddsLoader = ddsLoader;
  157. return this;
  158. },
  159. setKTX2Loader: function ( ktx2Loader ) {
  160. this.ktx2Loader = ktx2Loader;
  161. return this;
  162. },
  163. setMeshoptDecoder: function ( meshoptDecoder ) {
  164. this.meshoptDecoder = meshoptDecoder;
  165. return this;
  166. },
  167. register: function ( callback ) {
  168. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  169. this.pluginCallbacks.push( callback );
  170. }
  171. return this;
  172. },
  173. unregister: function ( callback ) {
  174. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  175. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  176. }
  177. return this;
  178. },
  179. parse: function ( data, path, onLoad, onError ) {
  180. var content;
  181. var extensions = {};
  182. var plugins = {};
  183. if ( typeof data === 'string' ) {
  184. content = data;
  185. } else {
  186. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  187. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  188. try {
  189. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  190. } catch ( error ) {
  191. if ( onError ) onError( error );
  192. return;
  193. }
  194. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  195. } else {
  196. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  197. }
  198. }
  199. var json = JSON.parse( content );
  200. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  201. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  202. return;
  203. }
  204. var parser = new GLTFParser( json, {
  205. path: path || this.resourcePath || '',
  206. crossOrigin: this.crossOrigin,
  207. manager: this.manager,
  208. ktx2Loader: this.ktx2Loader,
  209. meshoptDecoder: this.meshoptDecoder,
  210. } );
  211. parser.unlitMat = this.unlitMat//add
  212. parser.fileLoader.setRequestHeader( this.requestHeader );
  213. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  214. var plugin = this.pluginCallbacks[ i ]( parser );
  215. plugins[ plugin.name ] = plugin;
  216. // Workaround to avoid determining as unknown extension
  217. // in addUnknownExtensionsToUserData().
  218. // Remove this workaround if we move all the existing
  219. // extension handlers to plugin system
  220. extensions[ plugin.name ] = true;
  221. }
  222. if ( json.extensionsUsed ) {
  223. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  224. var extensionName = json.extensionsUsed[ i ];
  225. var extensionsRequired = json.extensionsRequired || [];
  226. switch ( extensionName ) {
  227. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  228. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  229. break;
  230. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  231. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  232. break;
  233. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  234. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  235. break;
  236. case EXTENSIONS.MSFT_TEXTURE_DDS:
  237. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  238. break;
  239. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  240. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  241. break;
  242. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  243. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  244. break;
  245. default:
  246. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  247. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  248. }
  249. }
  250. }
  251. }
  252. parser.setExtensions( extensions );
  253. parser.setPlugins( plugins );
  254. parser.parse( onLoad, onError );
  255. }
  256. } );
  257. /* GLTFREGISTRY */
  258. function GLTFRegistry() {
  259. var objects = {};
  260. return {
  261. get: function ( key ) {
  262. return objects[ key ];
  263. },
  264. add: function ( key, object ) {
  265. objects[ key ] = object;
  266. },
  267. remove: function ( key ) {
  268. delete objects[ key ];
  269. },
  270. removeAll: function () {
  271. objects = {};
  272. }
  273. };
  274. }
  275. /*********************************/
  276. /********** EXTENSIONS ***********/
  277. /*********************************/
  278. var EXTENSIONS = {
  279. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  280. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  281. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  282. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  283. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  284. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  285. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  286. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  287. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  288. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  289. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  290. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  291. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  292. };
  293. /**
  294. * DDS Texture Extension
  295. *
  296. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  297. *
  298. */
  299. function GLTFTextureDDSExtension( ddsLoader ) {
  300. if ( ! ddsLoader ) {
  301. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  302. }
  303. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  304. this.ddsLoader = ddsLoader;
  305. }
  306. /**
  307. * Punctual Lights Extension
  308. *
  309. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  310. */
  311. function GLTFLightsExtension( parser ) {
  312. this.parser = parser;
  313. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  314. // Object3D instance caches
  315. this.cache = { refs: {}, uses: {} };
  316. }
  317. GLTFLightsExtension.prototype._markDefs = function () {
  318. var parser = this.parser;
  319. var nodeDefs = this.parser.json.nodes || [];
  320. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  321. var nodeDef = nodeDefs[ nodeIndex ];
  322. if ( nodeDef.extensions
  323. && nodeDef.extensions[ this.name ]
  324. && nodeDef.extensions[ this.name ].light !== undefined ) {
  325. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  326. }
  327. }
  328. };
  329. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  330. var parser = this.parser;
  331. var cacheKey = 'light:' + lightIndex;
  332. var dependency = parser.cache.get( cacheKey );
  333. if ( dependency ) return dependency;
  334. var json = parser.json;
  335. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  336. var lightDefs = extensions.lights || [];
  337. var lightDef = lightDefs[ lightIndex ];
  338. var lightNode;
  339. var color = new Color( 0xffffff );
  340. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  341. var range = lightDef.range !== undefined ? lightDef.range : 0;
  342. switch ( lightDef.type ) {
  343. case 'directional':
  344. lightNode = new DirectionalLight( color );
  345. lightNode.target.position.set( 0, 0, - 1 );
  346. lightNode.add( lightNode.target );
  347. break;
  348. case 'point':
  349. lightNode = new PointLight( color );
  350. lightNode.distance = range;
  351. break;
  352. case 'spot':
  353. lightNode = new SpotLight( color );
  354. lightNode.distance = range;
  355. // Handle spotlight properties.
  356. lightDef.spot = lightDef.spot || {};
  357. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  358. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  359. lightNode.angle = lightDef.spot.outerConeAngle;
  360. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  361. lightNode.target.position.set( 0, 0, - 1 );
  362. lightNode.add( lightNode.target );
  363. break;
  364. default:
  365. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  366. }
  367. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  368. // here, because node-level parsing will only override position if explicitly specified.
  369. lightNode.position.set( 0, 0, 0 );
  370. lightNode.decay = 2;
  371. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  372. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  373. dependency = Promise.resolve( lightNode );
  374. parser.cache.add( cacheKey, dependency );
  375. return dependency;
  376. };
  377. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  378. var self = this;
  379. var parser = this.parser;
  380. var json = parser.json;
  381. var nodeDef = json.nodes[ nodeIndex ];
  382. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  383. var lightIndex = lightDef.light;
  384. if ( lightIndex === undefined ) return null;
  385. return this._loadLight( lightIndex ).then( function ( light ) {
  386. return parser._getNodeRef( self.cache, lightIndex, light );
  387. } );
  388. };
  389. /**
  390. * Unlit Materials Extension
  391. *
  392. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  393. */
  394. function GLTFMaterialsUnlitExtension() {
  395. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  396. }
  397. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  398. return MeshBasicMaterial;
  399. };
  400. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  401. var pending = [];
  402. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  403. materialParams.opacity = 1.0;
  404. var metallicRoughness = materialDef.pbrMetallicRoughness;
  405. if ( metallicRoughness ) {
  406. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  407. var array = metallicRoughness.baseColorFactor;
  408. materialParams.color.fromArray( array );
  409. materialParams.opacity = array[ 3 ];
  410. }
  411. if ( metallicRoughness.baseColorTexture !== undefined ) {
  412. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  413. }
  414. }
  415. return Promise.all( pending );
  416. };
  417. /**
  418. * Clearcoat Materials Extension
  419. *
  420. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  421. */
  422. function GLTFMaterialsClearcoatExtension( parser ) {
  423. this.parser = parser;
  424. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  425. }
  426. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  427. var parser = this.parser;
  428. var materialDef = parser.json.materials[ materialIndex ];
  429. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  430. return MeshPhysicalMaterial;
  431. };
  432. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  433. var parser = this.parser;
  434. var materialDef = parser.json.materials[ materialIndex ];
  435. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  436. return Promise.resolve();
  437. }
  438. var pending = [];
  439. var extension = materialDef.extensions[ this.name ];
  440. if ( extension.clearcoatFactor !== undefined ) {
  441. materialParams.clearcoat = extension.clearcoatFactor;
  442. }
  443. if ( extension.clearcoatTexture !== undefined ) {
  444. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  445. }
  446. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  447. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  448. }
  449. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  450. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  451. }
  452. if ( extension.clearcoatNormalTexture !== undefined ) {
  453. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  454. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  455. var scale = extension.clearcoatNormalTexture.scale;
  456. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  457. }
  458. }
  459. return Promise.all( pending );
  460. };
  461. /**
  462. * Transmission Materials Extension
  463. *
  464. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  465. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  466. */
  467. function GLTFMaterialsTransmissionExtension( parser ) {
  468. this.parser = parser;
  469. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  470. }
  471. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  472. var parser = this.parser;
  473. var materialDef = parser.json.materials[ materialIndex ];
  474. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  475. return MeshPhysicalMaterial;
  476. };
  477. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  478. var parser = this.parser;
  479. var materialDef = parser.json.materials[ materialIndex ];
  480. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  481. return Promise.resolve();
  482. }
  483. var pending = [];
  484. var extension = materialDef.extensions[ this.name ];
  485. if ( extension.transmissionFactor !== undefined ) {
  486. materialParams.transmission = extension.transmissionFactor;
  487. }
  488. if ( extension.transmissionTexture !== undefined ) {
  489. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  490. }
  491. return Promise.all( pending );
  492. };
  493. /**
  494. * BasisU Texture Extension
  495. *
  496. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  497. */
  498. function GLTFTextureBasisUExtension( parser ) {
  499. this.parser = parser;
  500. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  501. }
  502. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  503. var parser = this.parser;
  504. var json = parser.json;
  505. var textureDef = json.textures[ textureIndex ];
  506. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  507. return null;
  508. }
  509. var extension = textureDef.extensions[ this.name ];
  510. var source = json.images[ extension.source ];
  511. var loader = parser.options.ktx2Loader;
  512. if ( ! loader ) {
  513. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  514. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  515. } else {
  516. // Assumes that the extension is optional and that a fallback texture is present
  517. return null;
  518. }
  519. }
  520. return parser.loadTextureImage( textureIndex, source, loader );
  521. };
  522. /**
  523. * WebP Texture Extension
  524. *
  525. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  526. */
  527. function GLTFTextureWebPExtension( parser ) {
  528. this.parser = parser;
  529. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  530. this.isSupported = null;
  531. }
  532. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  533. var name = this.name;
  534. var parser = this.parser;
  535. var json = parser.json;
  536. var textureDef = json.textures[ textureIndex ];
  537. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  538. return null;
  539. }
  540. var extension = textureDef.extensions[ name ];
  541. var source = json.images[ extension.source ];
  542. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  543. return this.detectSupport().then( function ( isSupported ) {
  544. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  545. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  546. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  547. }
  548. // Fall back to PNG or JPEG.
  549. return parser.loadTexture( textureIndex );
  550. } );
  551. };
  552. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  553. if ( ! this.isSupported ) {
  554. this.isSupported = new Promise( function ( resolve ) {
  555. var image = new Image();
  556. // Lossy test image. Support for lossy images doesn't guarantee support for all
  557. // WebP images, unfortunately.
  558. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  559. image.onload = image.onerror = function () {
  560. resolve( image.height === 1 );
  561. };
  562. } );
  563. }
  564. return this.isSupported;
  565. };
  566. /**
  567. * meshopt BufferView Compression Extension
  568. *
  569. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  570. */
  571. function GLTFMeshoptCompression( parser ) {
  572. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  573. this.parser = parser;
  574. }
  575. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  576. var json = this.parser.json;
  577. var bufferView = json.bufferViews[ index ];
  578. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  579. var extensionDef = bufferView.extensions[ this.name ];
  580. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  581. var decoder = this.parser.options.meshoptDecoder;
  582. if ( ! decoder || ! decoder.supported ) {
  583. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  584. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  585. } else {
  586. // Assumes that the extension is optional and that fallback buffer data is present
  587. return null;
  588. }
  589. }
  590. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  591. var byteOffset = extensionDef.byteOffset || 0;
  592. var byteLength = extensionDef.byteLength || 0;
  593. var count = extensionDef.count;
  594. var stride = extensionDef.byteStride;
  595. var result = new ArrayBuffer( count * stride );
  596. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  597. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  598. return result;
  599. } );
  600. } else {
  601. return null;
  602. }
  603. };
  604. /* BINARY EXTENSION */
  605. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  606. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  607. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  608. function GLTFBinaryExtension( data ) {
  609. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  610. this.content = null;
  611. this.body = null;
  612. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  613. this.header = {
  614. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  615. version: headerView.getUint32( 4, true ),
  616. length: headerView.getUint32( 8, true )
  617. };
  618. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  619. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  620. } else if ( this.header.version < 2.0 ) {
  621. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  622. }
  623. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  624. var chunkIndex = 0;
  625. while ( chunkIndex < chunkView.byteLength ) {
  626. var chunkLength = chunkView.getUint32( chunkIndex, true );
  627. chunkIndex += 4;
  628. var chunkType = chunkView.getUint32( chunkIndex, true );
  629. chunkIndex += 4;
  630. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  631. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  632. this.content = LoaderUtils.decodeText( contentArray );
  633. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  634. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  635. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  636. }
  637. // Clients must ignore chunks with unknown types.
  638. chunkIndex += chunkLength;
  639. }
  640. if ( this.content === null ) {
  641. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  642. }
  643. }
  644. /**
  645. * DRACO Mesh Compression Extension
  646. *
  647. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  648. */
  649. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  650. if ( ! dracoLoader ) {
  651. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  652. }
  653. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  654. this.json = json;
  655. this.dracoLoader = dracoLoader;
  656. this.dracoLoader.preload();
  657. }
  658. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  659. var json = this.json;
  660. var dracoLoader = this.dracoLoader;
  661. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  662. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  663. var threeAttributeMap = {};
  664. var attributeNormalizedMap = {};
  665. var attributeTypeMap = {};
  666. for ( var attributeName in gltfAttributeMap ) {
  667. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  668. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  669. }
  670. for ( attributeName in primitive.attributes ) {
  671. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  672. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  673. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  674. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  675. attributeTypeMap[ threeAttributeName ] = componentType;
  676. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  677. }
  678. }
  679. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  680. return new Promise( function ( resolve ) {
  681. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  682. for ( var attributeName in geometry.attributes ) {
  683. var attribute = geometry.attributes[ attributeName ];
  684. var normalized = attributeNormalizedMap[ attributeName ];
  685. if ( normalized !== undefined ) attribute.normalized = normalized;
  686. }
  687. resolve( geometry );
  688. }, threeAttributeMap, attributeTypeMap );
  689. } );
  690. } );
  691. };
  692. /**
  693. * Texture Transform Extension
  694. *
  695. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  696. */
  697. function GLTFTextureTransformExtension() {
  698. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  699. }
  700. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  701. texture = texture.clone();
  702. if ( transform.offset !== undefined ) {
  703. texture.offset.fromArray( transform.offset );
  704. }
  705. if ( transform.rotation !== undefined ) {
  706. texture.rotation = transform.rotation;
  707. }
  708. if ( transform.scale !== undefined ) {
  709. texture.repeat.fromArray( transform.scale );
  710. }
  711. if ( transform.texCoord !== undefined ) {
  712. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  713. }
  714. texture.needsUpdate = true;
  715. return texture;
  716. };
  717. /**
  718. * Specular-Glossiness Extension
  719. *
  720. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  721. */
  722. /**
  723. * A sub class of StandardMaterial with some of the functionality
  724. * changed via the `onBeforeCompile` callback
  725. * @pailhead
  726. */
  727. function GLTFMeshStandardSGMaterial( params ) {
  728. MeshStandardMaterial.call( this );
  729. this.isGLTFSpecularGlossinessMaterial = true;
  730. //various chunks that need replacing
  731. var specularMapParsFragmentChunk = [
  732. '#ifdef USE_SPECULARMAP',
  733. ' uniform sampler2D specularMap;',
  734. '#endif'
  735. ].join( '\n' );
  736. var glossinessMapParsFragmentChunk = [
  737. '#ifdef USE_GLOSSINESSMAP',
  738. ' uniform sampler2D glossinessMap;',
  739. '#endif'
  740. ].join( '\n' );
  741. var specularMapFragmentChunk = [
  742. 'vec3 specularFactor = specular;',
  743. '#ifdef USE_SPECULARMAP',
  744. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  745. ' texelSpecular = sRGBToLinear( texelSpecular );',
  746. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  747. ' specularFactor *= texelSpecular.rgb;',
  748. '#endif'
  749. ].join( '\n' );
  750. var glossinessMapFragmentChunk = [
  751. 'float glossinessFactor = glossiness;',
  752. '#ifdef USE_GLOSSINESSMAP',
  753. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  754. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  755. ' glossinessFactor *= texelGlossiness.a;',
  756. '#endif'
  757. ].join( '\n' );
  758. var lightPhysicalFragmentChunk = [
  759. 'PhysicalMaterial material;',
  760. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  761. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  762. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  763. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  764. 'material.specularRoughness += geometryRoughness;',
  765. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  766. 'material.specularColor = specularFactor;',
  767. ].join( '\n' );
  768. var uniforms = {
  769. specular: { value: new Color().setHex( 0xffffff ) },
  770. glossiness: { value: 1 },
  771. specularMap: { value: null },
  772. glossinessMap: { value: null }
  773. };
  774. this._extraUniforms = uniforms;
  775. this.onBeforeCompile = function ( shader ) {
  776. for ( var uniformName in uniforms ) {
  777. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  778. }
  779. shader.fragmentShader = shader.fragmentShader
  780. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  781. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  782. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  783. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  784. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  785. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  786. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  787. };
  788. Object.defineProperties( this, {
  789. specular: {
  790. get: function () {
  791. return uniforms.specular.value;
  792. },
  793. set: function ( v ) {
  794. uniforms.specular.value = v;
  795. }
  796. },
  797. specularMap: {
  798. get: function () {
  799. return uniforms.specularMap.value;
  800. },
  801. set: function ( v ) {
  802. uniforms.specularMap.value = v;
  803. if ( v ) {
  804. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  805. } else {
  806. delete this.defines.USE_SPECULARMAP;
  807. }
  808. }
  809. },
  810. glossiness: {
  811. get: function () {
  812. return uniforms.glossiness.value;
  813. },
  814. set: function ( v ) {
  815. uniforms.glossiness.value = v;
  816. }
  817. },
  818. glossinessMap: {
  819. get: function () {
  820. return uniforms.glossinessMap.value;
  821. },
  822. set: function ( v ) {
  823. uniforms.glossinessMap.value = v;
  824. if ( v ) {
  825. this.defines.USE_GLOSSINESSMAP = '';
  826. this.defines.USE_UV = '';
  827. } else {
  828. delete this.defines.USE_GLOSSINESSMAP;
  829. delete this.defines.USE_UV;
  830. }
  831. }
  832. }
  833. } );
  834. delete this.metalness;
  835. delete this.roughness;
  836. delete this.metalnessMap;
  837. delete this.roughnessMap;
  838. this.setValues( params );
  839. }
  840. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  841. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  842. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  843. MeshStandardMaterial.prototype.copy.call( this, source );
  844. this.specularMap = source.specularMap;
  845. this.specular.copy( source.specular );
  846. this.glossinessMap = source.glossinessMap;
  847. this.glossiness = source.glossiness;
  848. delete this.metalness;
  849. delete this.roughness;
  850. delete this.metalnessMap;
  851. delete this.roughnessMap;
  852. return this;
  853. };
  854. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  855. return {
  856. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  857. specularGlossinessParams: [
  858. 'color',
  859. 'map',
  860. 'lightMap',
  861. 'lightMapIntensity',
  862. 'aoMap',
  863. 'aoMapIntensity',
  864. 'emissive',
  865. 'emissiveIntensity',
  866. 'emissiveMap',
  867. 'bumpMap',
  868. 'bumpScale',
  869. 'normalMap',
  870. 'normalMapType',
  871. 'displacementMap',
  872. 'displacementScale',
  873. 'displacementBias',
  874. 'specularMap',
  875. 'specular',
  876. 'glossinessMap',
  877. 'glossiness',
  878. 'alphaMap',
  879. 'envMap',
  880. 'envMapIntensity',
  881. 'refractionRatio',
  882. ],
  883. getMaterialType: function () {
  884. return GLTFMeshStandardSGMaterial;
  885. },
  886. extendParams: function ( materialParams, materialDef, parser ) {
  887. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  888. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  889. materialParams.opacity = 1.0;
  890. var pending = [];
  891. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  892. var array = pbrSpecularGlossiness.diffuseFactor;
  893. materialParams.color.fromArray( array );
  894. materialParams.opacity = array[ 3 ];
  895. }
  896. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  897. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  898. }
  899. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  900. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  901. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  902. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  903. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  904. }
  905. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  906. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  907. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  908. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  909. }
  910. return Promise.all( pending );
  911. },
  912. createMaterial: function ( materialParams ) {
  913. var material = new GLTFMeshStandardSGMaterial( materialParams );
  914. material.fog = true;
  915. material.color = materialParams.color;
  916. material.map = materialParams.map === undefined ? null : materialParams.map;
  917. material.lightMap = null;
  918. material.lightMapIntensity = 1.0;
  919. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  920. material.aoMapIntensity = 1.0;
  921. material.emissive = materialParams.emissive;
  922. material.emissiveIntensity = 1.0;
  923. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  924. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  925. material.bumpScale = 1;
  926. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  927. material.normalMapType = TangentSpaceNormalMap;
  928. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  929. material.displacementMap = null;
  930. material.displacementScale = 1;
  931. material.displacementBias = 0;
  932. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  933. material.specular = materialParams.specular;
  934. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  935. material.glossiness = materialParams.glossiness;
  936. material.alphaMap = null;
  937. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  938. material.envMapIntensity = 1.0;
  939. material.refractionRatio = 0.98;
  940. return material;
  941. },
  942. };
  943. }
  944. /**
  945. * Mesh Quantization Extension
  946. *
  947. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  948. */
  949. function GLTFMeshQuantizationExtension() {
  950. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  951. }
  952. /*********************************/
  953. /********** INTERPOLATION ********/
  954. /*********************************/
  955. // Spline Interpolation
  956. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  957. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  958. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  959. }
  960. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  961. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  962. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  963. // Copies a sample value to the result buffer. See description of glTF
  964. // CUBICSPLINE values layout in interpolate_() function below.
  965. var result = this.resultBuffer,
  966. values = this.sampleValues,
  967. valueSize = this.valueSize,
  968. offset = index * valueSize * 3 + valueSize;
  969. for ( var i = 0; i !== valueSize; i ++ ) {
  970. result[ i ] = values[ offset + i ];
  971. }
  972. return result;
  973. };
  974. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  975. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  976. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  977. var result = this.resultBuffer;
  978. var values = this.sampleValues;
  979. var stride = this.valueSize;
  980. var stride2 = stride * 2;
  981. var stride3 = stride * 3;
  982. var td = t1 - t0;
  983. var p = ( t - t0 ) / td;
  984. var pp = p * p;
  985. var ppp = pp * p;
  986. var offset1 = i1 * stride3;
  987. var offset0 = offset1 - stride3;
  988. var s2 = - 2 * ppp + 3 * pp;
  989. var s3 = ppp - pp;
  990. var s0 = 1 - s2;
  991. var s1 = s3 - pp + p;
  992. // Layout of keyframe output values for CUBICSPLINE animations:
  993. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  994. for ( var i = 0; i !== stride; i ++ ) {
  995. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  996. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  997. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  998. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  999. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  1000. }
  1001. return result;
  1002. };
  1003. /*********************************/
  1004. /********** INTERNALS ************/
  1005. /*********************************/
  1006. /* CONSTANTS */
  1007. var WEBGL_CONSTANTS = {
  1008. FLOAT: 5126,
  1009. //FLOAT_MAT2: 35674,
  1010. FLOAT_MAT3: 35675,
  1011. FLOAT_MAT4: 35676,
  1012. FLOAT_VEC2: 35664,
  1013. FLOAT_VEC3: 35665,
  1014. FLOAT_VEC4: 35666,
  1015. LINEAR: 9729,
  1016. REPEAT: 10497,
  1017. SAMPLER_2D: 35678,
  1018. POINTS: 0,
  1019. LINES: 1,
  1020. LINE_LOOP: 2,
  1021. LINE_STRIP: 3,
  1022. TRIANGLES: 4,
  1023. TRIANGLE_STRIP: 5,
  1024. TRIANGLE_FAN: 6,
  1025. UNSIGNED_BYTE: 5121,
  1026. UNSIGNED_SHORT: 5123
  1027. };
  1028. var WEBGL_COMPONENT_TYPES = {
  1029. 5120: Int8Array,
  1030. 5121: Uint8Array,
  1031. 5122: Int16Array,
  1032. 5123: Uint16Array,
  1033. 5125: Uint32Array,
  1034. 5126: Float32Array
  1035. };
  1036. var WEBGL_FILTERS = {
  1037. 9728: NearestFilter,
  1038. 9729: LinearFilter,
  1039. 9984: NearestMipmapNearestFilter,
  1040. 9985: LinearMipmapNearestFilter,
  1041. 9986: NearestMipmapLinearFilter,
  1042. 9987: LinearMipmapLinearFilter
  1043. };
  1044. var WEBGL_WRAPPINGS = {
  1045. 33071: ClampToEdgeWrapping,
  1046. 33648: MirroredRepeatWrapping,
  1047. 10497: RepeatWrapping
  1048. };
  1049. var WEBGL_TYPE_SIZES = {
  1050. 'SCALAR': 1,
  1051. 'VEC2': 2,
  1052. 'VEC3': 3,
  1053. 'VEC4': 4,
  1054. 'MAT2': 4,
  1055. 'MAT3': 9,
  1056. 'MAT4': 16
  1057. };
  1058. var ATTRIBUTES = {
  1059. POSITION: 'position',
  1060. NORMAL: 'normal',
  1061. TANGENT: 'tangent',
  1062. TEXCOORD_0: 'uv',
  1063. TEXCOORD_1: 'uv2',
  1064. COLOR_0: 'color',
  1065. WEIGHTS_0: 'skinWeight',
  1066. JOINTS_0: 'skinIndex',
  1067. };
  1068. var PATH_PROPERTIES = {
  1069. scale: 'scale',
  1070. translation: 'position',
  1071. rotation: 'quaternion',
  1072. weights: 'morphTargetInfluences'
  1073. };
  1074. var INTERPOLATION = {
  1075. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1076. // keyframe track will be initialized with a default interpolation type, then modified.
  1077. LINEAR: InterpolateLinear,
  1078. STEP: InterpolateDiscrete
  1079. };
  1080. var ALPHA_MODES = {
  1081. OPAQUE: 'OPAQUE',
  1082. MASK: 'MASK',
  1083. BLEND: 'BLEND'
  1084. };
  1085. /* UTILITY FUNCTIONS */
  1086. function resolveURL( url, path ) {
  1087. // Invalid URL
  1088. if ( typeof url !== 'string' || url === '' ) return '';
  1089. // Host Relative URL
  1090. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1091. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1092. }
  1093. // Absolute URL http://,https://,//
  1094. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1095. // Data URI
  1096. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1097. // Blob URL
  1098. if ( /^blob:.*$/i.test( url ) ) return url;
  1099. // Relative URL
  1100. return path + url;
  1101. }
  1102. /**
  1103. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1104. */
  1105. function createDefaultMaterial( cache ) {
  1106. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1107. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1108. color: 0xFFFFFF,
  1109. emissive: 0x000000,
  1110. metalness: 1,
  1111. roughness: 1,
  1112. transparent: false,
  1113. depthTest: true,
  1114. side: FrontSide
  1115. } );
  1116. }
  1117. return cache[ 'DefaultMaterial' ];
  1118. }
  1119. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1120. // Add unknown glTF extensions to an object's userData.
  1121. for ( var name in objectDef.extensions ) {
  1122. if ( knownExtensions[ name ] === undefined ) {
  1123. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1124. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1125. }
  1126. }
  1127. }
  1128. /**
  1129. * @param {Object3D|Material|BufferGeometry} object
  1130. * @param {GLTF.definition} gltfDef
  1131. */
  1132. function assignExtrasToUserData( object, gltfDef ) {
  1133. if ( gltfDef.extras !== undefined ) {
  1134. if ( typeof gltfDef.extras === 'object' ) {
  1135. Object.assign( object.userData, gltfDef.extras );
  1136. } else {
  1137. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1138. }
  1139. }
  1140. }
  1141. /**
  1142. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1143. *
  1144. * @param {BufferGeometry} geometry
  1145. * @param {Array<GLTF.Target>} targets
  1146. * @param {GLTFParser} parser
  1147. * @return {Promise<BufferGeometry>}
  1148. */
  1149. function addMorphTargets( geometry, targets, parser ) {
  1150. var hasMorphPosition = false;
  1151. var hasMorphNormal = false;
  1152. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1153. var target = targets[ i ];
  1154. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1155. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1156. if ( hasMorphPosition && hasMorphNormal ) break;
  1157. }
  1158. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1159. var pendingPositionAccessors = [];
  1160. var pendingNormalAccessors = [];
  1161. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1162. var target = targets[ i ];
  1163. if ( hasMorphPosition ) {
  1164. var pendingAccessor = target.POSITION !== undefined
  1165. ? parser.getDependency( 'accessor', target.POSITION )
  1166. : geometry.attributes.position;
  1167. pendingPositionAccessors.push( pendingAccessor );
  1168. }
  1169. if ( hasMorphNormal ) {
  1170. var pendingAccessor = target.NORMAL !== undefined
  1171. ? parser.getDependency( 'accessor', target.NORMAL )
  1172. : geometry.attributes.normal;
  1173. pendingNormalAccessors.push( pendingAccessor );
  1174. }
  1175. }
  1176. return Promise.all( [
  1177. Promise.all( pendingPositionAccessors ),
  1178. Promise.all( pendingNormalAccessors )
  1179. ] ).then( function ( accessors ) {
  1180. var morphPositions = accessors[ 0 ];
  1181. var morphNormals = accessors[ 1 ];
  1182. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1183. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1184. geometry.morphTargetsRelative = true;
  1185. return geometry;
  1186. } );
  1187. }
  1188. /**
  1189. * @param {Mesh} mesh
  1190. * @param {GLTF.Mesh} meshDef
  1191. */
  1192. function updateMorphTargets( mesh, meshDef ) {
  1193. mesh.updateMorphTargets();
  1194. if ( meshDef.weights !== undefined ) {
  1195. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1196. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1197. }
  1198. }
  1199. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1200. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1201. var targetNames = meshDef.extras.targetNames;
  1202. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1203. mesh.morphTargetDictionary = {};
  1204. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1205. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1206. }
  1207. } else {
  1208. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1209. }
  1210. }
  1211. }
  1212. function createPrimitiveKey( primitiveDef ) {
  1213. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1214. var geometryKey;
  1215. if ( dracoExtension ) {
  1216. geometryKey = 'draco:' + dracoExtension.bufferView
  1217. + ':' + dracoExtension.indices
  1218. + ':' + createAttributesKey( dracoExtension.attributes );
  1219. } else {
  1220. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1221. }
  1222. return geometryKey;
  1223. }
  1224. function createAttributesKey( attributes ) {
  1225. var attributesKey = '';
  1226. var keys = Object.keys( attributes ).sort();
  1227. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1228. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1229. }
  1230. return attributesKey;
  1231. }
  1232. /* GLTF PARSER */
  1233. function GLTFParser( json, options ) {
  1234. this.json = json || {};
  1235. this.extensions = {};
  1236. this.plugins = {};
  1237. this.options = options || {};
  1238. // loader object cache
  1239. this.cache = new GLTFRegistry();
  1240. // associations between Three.js objects and glTF elements
  1241. this.associations = new Map();
  1242. // BufferGeometry caching
  1243. this.primitiveCache = {};
  1244. // Object3D instance caches
  1245. this.meshCache = { refs: {}, uses: {} };
  1246. this.cameraCache = { refs: {}, uses: {} };
  1247. this.lightCache = { refs: {}, uses: {} };
  1248. // Track node names, to ensure no duplicates
  1249. this.nodeNamesUsed = {};
  1250. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1251. // expensive work of uploading a texture to the GPU off the main thread.
  1252. /* if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1253. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1254. } else { */
  1255. //为了防止chrome出现报错 The source image could not be decoded. 导致reject,改用TextureLoader by xzw
  1256. this.textureLoader = new TextureLoader( this.options.manager );
  1257. //}
  1258. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1259. this.fileLoader = new FileLoader( this.options.manager );
  1260. this.fileLoader.setResponseType( 'arraybuffer' );
  1261. if ( this.options.crossOrigin === 'use-credentials' ) {
  1262. this.fileLoader.setWithCredentials( true );
  1263. }
  1264. }
  1265. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1266. this.extensions = extensions;
  1267. };
  1268. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1269. this.plugins = plugins;
  1270. };
  1271. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1272. var parser = this;
  1273. var json = this.json;
  1274. var extensions = this.extensions;
  1275. // Clear the loader cache
  1276. this.cache.removeAll();
  1277. // Mark the special nodes/meshes in json for efficient parse
  1278. this._invokeAll( function ( ext ) {
  1279. return ext._markDefs && ext._markDefs();
  1280. } );
  1281. Promise.all( [
  1282. this.getDependencies( 'scene' ),
  1283. this.getDependencies( 'animation' ),
  1284. this.getDependencies( 'camera' ),
  1285. ] ).then( function ( dependencies ) {
  1286. var result = {
  1287. scene: dependencies[ 0 ][ json.scene || 0 ],
  1288. scenes: dependencies[ 0 ],
  1289. animations: dependencies[ 1 ],
  1290. cameras: dependencies[ 2 ],
  1291. asset: json.asset,
  1292. parser: parser,
  1293. userData: {}
  1294. };
  1295. addUnknownExtensionsToUserData( extensions, result, json );
  1296. assignExtrasToUserData( result, json );
  1297. onLoad( result );
  1298. } ).catch( onError );
  1299. };
  1300. /**
  1301. * Marks the special nodes/meshes in json for efficient parse.
  1302. */
  1303. GLTFParser.prototype._markDefs = function () {
  1304. var nodeDefs = this.json.nodes || [];
  1305. var skinDefs = this.json.skins || [];
  1306. var meshDefs = this.json.meshes || [];
  1307. // Nothing in the node definition indicates whether it is a Bone or an
  1308. // Object3D. Use the skins' joint references to mark bones.
  1309. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1310. var joints = skinDefs[ skinIndex ].joints;
  1311. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1312. nodeDefs[ joints[ i ] ].isBone = true;
  1313. }
  1314. }
  1315. // Iterate over all nodes, marking references to shared resources,
  1316. // as well as skeleton joints.
  1317. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1318. var nodeDef = nodeDefs[ nodeIndex ];
  1319. if ( nodeDef.mesh !== undefined ) {
  1320. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1321. // Nothing in the mesh definition indicates whether it is
  1322. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1323. // to mark SkinnedMesh if node has skin.
  1324. if ( nodeDef.skin !== undefined ) {
  1325. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1326. }
  1327. }
  1328. if ( nodeDef.camera !== undefined ) {
  1329. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1330. }
  1331. }
  1332. };
  1333. /**
  1334. * Counts references to shared node / Object3D resources. These resources
  1335. * can be reused, or "instantiated", at multiple nodes in the scene
  1336. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1337. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1338. * Textures) can be reused directly and are not marked here.
  1339. *
  1340. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1341. */
  1342. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1343. if ( index === undefined ) return;
  1344. if ( cache.refs[ index ] === undefined ) {
  1345. cache.refs[ index ] = cache.uses[ index ] = 0;
  1346. }
  1347. cache.refs[ index ] ++;
  1348. };
  1349. /** Returns a reference to a shared resource, cloning it if necessary. */
  1350. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1351. if ( cache.refs[ index ] <= 1 ) return object;
  1352. var ref = object.clone();
  1353. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1354. return ref;
  1355. };
  1356. GLTFParser.prototype._invokeOne = function ( func ) {
  1357. var extensions = Object.values( this.plugins );
  1358. extensions.push( this );
  1359. for ( var i = 0; i < extensions.length; i ++ ) {
  1360. var result = func( extensions[ i ] );
  1361. if ( result ) return result;
  1362. }
  1363. };
  1364. GLTFParser.prototype._invokeAll = function ( func ) {
  1365. var extensions = Object.values( this.plugins );
  1366. extensions.unshift( this );
  1367. var pending = [];
  1368. for ( var i = 0; i < extensions.length; i ++ ) {
  1369. var result = func( extensions[ i ] );
  1370. if ( result ) pending.push( result );
  1371. }
  1372. return pending;
  1373. };
  1374. /**
  1375. * Requests the specified dependency asynchronously, with caching.
  1376. * @param {string} type
  1377. * @param {number} index
  1378. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1379. */
  1380. GLTFParser.prototype.getDependency = function ( type, index ) {
  1381. var cacheKey = type + ':' + index;
  1382. var dependency = this.cache.get( cacheKey );
  1383. if ( ! dependency ) {
  1384. switch ( type ) {
  1385. case 'scene':
  1386. dependency = this.loadScene( index );
  1387. break;
  1388. case 'node':
  1389. dependency = this.loadNode( index );
  1390. break;
  1391. case 'mesh':
  1392. dependency = this._invokeOne( function ( ext ) {
  1393. return ext.loadMesh && ext.loadMesh( index );
  1394. } );
  1395. break;
  1396. case 'accessor':
  1397. dependency = this.loadAccessor( index );
  1398. break;
  1399. case 'bufferView':
  1400. dependency = this._invokeOne( function ( ext ) {
  1401. return ext.loadBufferView && ext.loadBufferView( index );
  1402. } );
  1403. break;
  1404. case 'buffer':
  1405. dependency = this.loadBuffer( index );
  1406. break;
  1407. case 'material':
  1408. dependency = this._invokeOne( function ( ext ) {
  1409. return ext.loadMaterial && ext.loadMaterial( index );
  1410. } );
  1411. break;
  1412. case 'texture':
  1413. dependency = this._invokeOne( function ( ext ) {
  1414. return ext.loadTexture && ext.loadTexture( index );
  1415. } );
  1416. break;
  1417. case 'skin':
  1418. dependency = this.loadSkin( index );
  1419. break;
  1420. case 'animation':
  1421. dependency = this.loadAnimation( index );
  1422. break;
  1423. case 'camera':
  1424. dependency = this.loadCamera( index );
  1425. break;
  1426. default:
  1427. throw new Error( 'Unknown type: ' + type );
  1428. }
  1429. this.cache.add( cacheKey, dependency );
  1430. }
  1431. return dependency;
  1432. };
  1433. /**
  1434. * Requests all dependencies of the specified type asynchronously, with caching.
  1435. * @param {string} type
  1436. * @return {Promise<Array<Object>>}
  1437. */
  1438. GLTFParser.prototype.getDependencies = function ( type ) {
  1439. var dependencies = this.cache.get( type );
  1440. if ( ! dependencies ) {
  1441. var parser = this;
  1442. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1443. dependencies = Promise.all( defs.map( function ( def, index ) {
  1444. return parser.getDependency( type, index );
  1445. } ) );
  1446. this.cache.add( type, dependencies );
  1447. }
  1448. return dependencies;
  1449. };
  1450. /**
  1451. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1452. * @param {number} bufferIndex
  1453. * @return {Promise<ArrayBuffer>}
  1454. */
  1455. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1456. var bufferDef = this.json.buffers[ bufferIndex ];
  1457. var loader = this.fileLoader;
  1458. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1459. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1460. }
  1461. // If present, GLB container is required to be the first buffer.
  1462. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1463. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1464. }
  1465. var options = this.options;
  1466. return new Promise( function ( resolve, reject ) {
  1467. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1468. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1469. } );
  1470. } );
  1471. };
  1472. /**
  1473. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1474. * @param {number} bufferViewIndex
  1475. * @return {Promise<ArrayBuffer>}
  1476. */
  1477. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1478. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1479. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1480. var byteLength = bufferViewDef.byteLength || 0;
  1481. var byteOffset = bufferViewDef.byteOffset || 0;
  1482. return buffer.slice( byteOffset, byteOffset + byteLength );
  1483. } );
  1484. };
  1485. /**
  1486. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1487. * @param {number} accessorIndex
  1488. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1489. */
  1490. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1491. var parser = this;
  1492. var json = this.json;
  1493. var accessorDef = this.json.accessors[ accessorIndex ];
  1494. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1495. // Ignore empty accessors, which may be used to declare runtime
  1496. // information about attributes coming from another source (e.g. Draco
  1497. // compression extension).
  1498. return Promise.resolve( null );
  1499. }
  1500. var pendingBufferViews = [];
  1501. if ( accessorDef.bufferView !== undefined ) {
  1502. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1503. } else {
  1504. pendingBufferViews.push( null );
  1505. }
  1506. if ( accessorDef.sparse !== undefined ) {
  1507. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1508. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1509. }
  1510. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1511. var bufferView = bufferViews[ 0 ];
  1512. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1513. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1514. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1515. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1516. var itemBytes = elementBytes * itemSize;
  1517. var byteOffset = accessorDef.byteOffset || 0;
  1518. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1519. var normalized = accessorDef.normalized === true;
  1520. var array, bufferAttribute;
  1521. // The buffer is not interleaved if the stride is the item size in bytes.
  1522. if ( byteStride && byteStride !== itemBytes ) {
  1523. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1524. // This makes sure that IBA.count reflects accessor.count properly
  1525. var ibSlice = Math.floor( byteOffset / byteStride );
  1526. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1527. var ib = parser.cache.get( ibCacheKey );
  1528. if ( ! ib ) {
  1529. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1530. // Integer parameters to IB/IBA are in array elements, not bytes.
  1531. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1532. parser.cache.add( ibCacheKey, ib );
  1533. }
  1534. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1535. } else {
  1536. if ( bufferView === null ) {
  1537. array = new TypedArray( accessorDef.count * itemSize );
  1538. } else {
  1539. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1540. }
  1541. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1542. }
  1543. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1544. if ( accessorDef.sparse !== undefined ) {
  1545. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1546. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1547. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1548. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1549. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1550. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1551. if ( bufferView !== null ) {
  1552. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1553. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1554. }
  1555. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1556. var index = sparseIndices[ i ];
  1557. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1558. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1559. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1560. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1561. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1562. }
  1563. }
  1564. return bufferAttribute;
  1565. } );
  1566. };
  1567. /**
  1568. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1569. * @param {number} textureIndex
  1570. * @return {Promise<THREE.Texture>}
  1571. */
  1572. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1573. var parser = this;
  1574. var json = this.json;
  1575. var options = this.options;
  1576. var textureDef = json.textures[ textureIndex ];
  1577. var textureExtensions = textureDef.extensions || {};
  1578. var source;
  1579. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1580. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1581. } else {
  1582. source = json.images[ textureDef.source ];
  1583. }
  1584. var loader;
  1585. if ( source.uri ) {
  1586. loader = options.manager.getHandler( source.uri );
  1587. }
  1588. if ( ! loader ) {
  1589. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1590. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1591. : this.textureLoader;
  1592. }
  1593. return this.loadTextureImage( textureIndex, source, loader );
  1594. };
  1595. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1596. var parser = this;
  1597. var json = this.json;
  1598. var options = this.options;
  1599. var textureDef = json.textures[ textureIndex ];
  1600. var URL = self.URL || self.webkitURL;
  1601. var sourceURI = source.uri;
  1602. var isObjectURL = false;
  1603. var hasAlpha = true;
  1604. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1605. if ( source.bufferView !== undefined ) {
  1606. // Load binary image data from bufferView, if provided.
  1607. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1608. if ( source.mimeType === 'image/png' ) {
  1609. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1610. // alpha channel. This check is conservative — the image could have an alpha
  1611. // channel with all values == 1, and the indexed type (colorType == 3) only
  1612. // sometimes contains alpha.
  1613. //
  1614. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1615. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1616. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1617. }
  1618. isObjectURL = true;
  1619. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1620. sourceURI = URL.createObjectURL( blob );
  1621. return sourceURI;
  1622. } );
  1623. }
  1624. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1625. return new Promise( function ( resolve, reject ) {
  1626. /* var onLoad = resolve;
  1627. if ( loader.isImageBitmapLoader === true ) {
  1628. onLoad = function ( imageBitmap ) {
  1629. //console.log('resolveURL onLoad',textureIndex )
  1630. resolve( new CanvasTexture( imageBitmap ) );
  1631. };
  1632. }
  1633. */
  1634. //为了防止chrome出现报错 The source image could not be decoded. 导致reject,重新写贴图加载方式:
  1635. parser.textureLoader.load(sourceURI, (tex)=>{
  1636. tex.minFilter = THREE.LinearMipmapLinearFilter //原本:NearestMipMapNearestFilter 闪烁
  1637. //tex.needsUpdate
  1638. resolve(tex)
  1639. })
  1640. return;
  1641. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, (e,url)=>{
  1642. console.log('reject',textureIndex, arguments)
  1643. if ( loader.isImageBitmapLoader === true ) {
  1644. let img = new Image;
  1645. img.setAttribute('crossOrigin', 'Anonymous')
  1646. img.src = url;
  1647. resolve(new THREE.Texture(img))
  1648. /* img.onload = ()=>{
  1649. let canvas = document.createElement('canvas')
  1650. let context = canvas.getContext('2d')
  1651. context.canvas.width = img.width
  1652. context.canvas.height = img.height
  1653. context.drawImage(img, 0, 0, img.width, img.height)
  1654. resolve( new CanvasTexture( canvas ) );
  1655. console.log('自己绘制 onload', textureIndex)
  1656. } */
  1657. }else{
  1658. reject.apply(this,arguments)
  1659. }
  1660. } /* , reject */ );
  1661. } );
  1662. } ).then( function ( texture ) {
  1663. // Clean up resources and configure Texture.
  1664. //console.log('texture', textureIndex, texture.image)
  1665. if ( isObjectURL === true ) {
  1666. URL.revokeObjectURL( sourceURI );
  1667. }
  1668. texture.flipY = false;
  1669. if ( textureDef.name ) texture.name = textureDef.name;
  1670. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1671. if ( ! hasAlpha ) texture.format = RGBFormat;
  1672. var samplers = json.samplers || {};
  1673. var sampler = samplers[ textureDef.sampler ] || {};
  1674. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1675. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1676. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1677. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1678. parser.associations.set( texture, {
  1679. type: 'textures',
  1680. index: textureIndex
  1681. } );
  1682. return texture;
  1683. } );
  1684. };
  1685. /**
  1686. * Asynchronously assigns a texture to the given material parameters.
  1687. * @param {Object} materialParams
  1688. * @param {string} mapName
  1689. * @param {Object} mapDef
  1690. * @return {Promise}
  1691. */
  1692. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1693. var parser = this;
  1694. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1695. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1696. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1697. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1698. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1699. }
  1700. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1701. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1702. if ( transform ) {
  1703. var gltfReference = parser.associations.get( texture );
  1704. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1705. parser.associations.set( texture, gltfReference );
  1706. }
  1707. }
  1708. materialParams[ mapName ] = texture;
  1709. } );
  1710. };
  1711. /**
  1712. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1713. * already has a material (generated from the glTF material options alone)
  1714. * but reuse of the same glTF material may require multiple threejs materials
  1715. * to accomodate different primitive types, defines, etc. New materials will
  1716. * be created if necessary, and reused from a cache.
  1717. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1718. */
  1719. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1720. var geometry = mesh.geometry;
  1721. var material = mesh.material;
  1722. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1723. var useVertexColors = geometry.attributes.color !== undefined;
  1724. var useFlatShading = geometry.attributes.normal === undefined;
  1725. var useSkinning = mesh.isSkinnedMesh === true;
  1726. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1727. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1728. if ( mesh.isPoints ) {
  1729. var cacheKey = 'PointsMaterial:' + material.uuid;
  1730. var pointsMaterial = this.cache.get( cacheKey );
  1731. if ( ! pointsMaterial ) {
  1732. pointsMaterial = new PointsMaterial();
  1733. Material.prototype.copy.call( pointsMaterial, material );
  1734. pointsMaterial.color.copy( material.color );
  1735. pointsMaterial.map = material.map;
  1736. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1737. this.cache.add( cacheKey, pointsMaterial );
  1738. }
  1739. material = pointsMaterial;
  1740. } else if ( mesh.isLine ) {
  1741. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1742. var lineMaterial = this.cache.get( cacheKey );
  1743. if ( ! lineMaterial ) {
  1744. lineMaterial = new LineBasicMaterial();
  1745. Material.prototype.copy.call( lineMaterial, material );
  1746. lineMaterial.color.copy( material.color );
  1747. this.cache.add( cacheKey, lineMaterial );
  1748. }
  1749. material = lineMaterial;
  1750. }
  1751. // Clone the material if it will be modified
  1752. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1753. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1754. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1755. if ( useSkinning ) cacheKey += 'skinning:';
  1756. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1757. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1758. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1759. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1760. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1761. var cachedMaterial = this.cache.get( cacheKey );
  1762. if ( ! cachedMaterial ) {
  1763. cachedMaterial = material.clone();
  1764. if ( useSkinning ) cachedMaterial.skinning = true;
  1765. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1766. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1767. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1768. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1769. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1770. this.cache.add( cacheKey, cachedMaterial );
  1771. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1772. }
  1773. material = cachedMaterial;
  1774. }
  1775. // workarounds for mesh and geometry
  1776. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1777. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1778. }
  1779. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1780. if ( material.normalScale && ! useVertexTangents ) {
  1781. material.normalScale.y = - material.normalScale.y;
  1782. }
  1783. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1784. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1785. }
  1786. mesh.material = material;
  1787. };
  1788. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1789. return this.unlitMat ? MeshBasicMaterial : MeshStandardMaterial; //xzw add unlitMat
  1790. };
  1791. /**
  1792. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1793. * @param {number} materialIndex
  1794. * @return {Promise<Material>}
  1795. */
  1796. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1797. var parser = this;
  1798. var json = this.json;
  1799. var extensions = this.extensions;
  1800. var materialDef = json.materials[ materialIndex ];
  1801. var materialType;
  1802. var materialParams = {};
  1803. var materialExtensions = materialDef.extensions || {};
  1804. var pending = [];
  1805. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1806. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1807. materialType = sgExtension.getMaterialType();
  1808. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1809. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1810. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1811. materialType = kmuExtension.getMaterialType();
  1812. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1813. } else {
  1814. // Specification:
  1815. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1816. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1817. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1818. materialParams.opacity = 1.0;
  1819. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1820. var array = metallicRoughness.baseColorFactor;
  1821. materialParams.color.fromArray( array );
  1822. materialParams.opacity = array[ 3 ];
  1823. }
  1824. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1825. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1826. }
  1827. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1828. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1829. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1830. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1831. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1832. }
  1833. materialType = this._invokeOne( function ( ext ) {
  1834. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1835. } );
  1836. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1837. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1838. } ) ) );
  1839. }
  1840. if ( materialDef.doubleSided === true ) {
  1841. materialParams.side = DoubleSide;
  1842. }
  1843. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1844. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1845. materialParams.transparent = true;
  1846. // See: https://github.com/mrdoob/three.js/issues/17706
  1847. materialParams.depthWrite = false;
  1848. } else {
  1849. materialParams.transparent = false;
  1850. if ( alphaMode === ALPHA_MODES.MASK ) {
  1851. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1852. }
  1853. }
  1854. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1855. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1856. materialParams.normalScale = new Vector2( 1, 1 );
  1857. if ( materialDef.normalTexture.scale !== undefined ) {
  1858. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1859. }
  1860. }
  1861. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1862. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1863. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1864. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1865. }
  1866. }
  1867. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1868. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1869. }
  1870. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1871. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1872. }
  1873. return Promise.all( pending ).then( function () {
  1874. var material;
  1875. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1876. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1877. } else {
  1878. material = new materialType( materialParams );
  1879. }
  1880. if ( materialDef.name ) material.name = materialDef.name;
  1881. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1882. if ( material.map ) material.map.encoding = sRGBEncoding;
  1883. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1884. assignExtrasToUserData( material, materialDef );
  1885. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1886. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1887. return material;
  1888. } );
  1889. };
  1890. /** When Object3D instances are targeted by animation, they need unique names. */
  1891. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1892. var sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1893. var name = sanitizedName;
  1894. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1895. name = sanitizedName + '_' + i;
  1896. }
  1897. this.nodeNamesUsed[ name ] = true;
  1898. return name;
  1899. };
  1900. /**
  1901. * @param {BufferGeometry} geometry
  1902. * @param {GLTF.Primitive} primitiveDef
  1903. * @param {GLTFParser} parser
  1904. */
  1905. function computeBounds( geometry, primitiveDef, parser ) {
  1906. var attributes = primitiveDef.attributes;
  1907. var box = new Box3();
  1908. if ( attributes.POSITION !== undefined ) {
  1909. var accessor = parser.json.accessors[ attributes.POSITION ];
  1910. var min = accessor.min;
  1911. var max = accessor.max;
  1912. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1913. if ( min !== undefined && max !== undefined ) {
  1914. box.set(
  1915. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1916. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1917. } else {
  1918. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1919. return;
  1920. }
  1921. } else {
  1922. return;
  1923. }
  1924. var targets = primitiveDef.targets;
  1925. if ( targets !== undefined ) {
  1926. var maxDisplacement = new Vector3();
  1927. var vector = new Vector3();
  1928. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1929. var target = targets[ i ];
  1930. if ( target.POSITION !== undefined ) {
  1931. var accessor = parser.json.accessors[ target.POSITION ];
  1932. var min = accessor.min;
  1933. var max = accessor.max;
  1934. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1935. if ( min !== undefined && max !== undefined ) {
  1936. // we need to get max of absolute components because target weight is [-1,1]
  1937. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1938. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1939. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1940. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1941. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1942. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1943. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1944. maxDisplacement.max( vector );
  1945. } else {
  1946. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1947. }
  1948. }
  1949. }
  1950. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1951. box.expandByVector( maxDisplacement );
  1952. }
  1953. geometry.boundingBox = box;
  1954. var sphere = new Sphere();
  1955. box.getCenter( sphere.center );
  1956. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1957. geometry.boundingSphere = sphere;
  1958. }
  1959. /**
  1960. * @param {BufferGeometry} geometry
  1961. * @param {GLTF.Primitive} primitiveDef
  1962. * @param {GLTFParser} parser
  1963. * @return {Promise<BufferGeometry>}
  1964. */
  1965. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1966. var attributes = primitiveDef.attributes;
  1967. var pending = [];
  1968. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1969. return parser.getDependency( 'accessor', accessorIndex )
  1970. .then( function ( accessor ) {
  1971. geometry.setAttribute( attributeName, accessor );
  1972. } );
  1973. }
  1974. for ( var gltfAttributeName in attributes ) {
  1975. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1976. // Skip attributes already provided by e.g. Draco extension.
  1977. if ( threeAttributeName in geometry.attributes ) continue;
  1978. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1979. }
  1980. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1981. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1982. geometry.setIndex( accessor );
  1983. } );
  1984. pending.push( accessor );
  1985. }
  1986. assignExtrasToUserData( geometry, primitiveDef );
  1987. computeBounds( geometry, primitiveDef, parser );
  1988. return Promise.all( pending ).then( function () {
  1989. return primitiveDef.targets !== undefined
  1990. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1991. : geometry;
  1992. } );
  1993. }
  1994. /**
  1995. * @param {BufferGeometry} geometry
  1996. * @param {Number} drawMode
  1997. * @return {BufferGeometry}
  1998. */
  1999. function toTrianglesDrawMode( geometry, drawMode ) {
  2000. var index = geometry.getIndex();
  2001. // generate index if not present
  2002. if ( index === null ) {
  2003. var indices = [];
  2004. var position = geometry.getAttribute( 'position' );
  2005. if ( position !== undefined ) {
  2006. for ( var i = 0; i < position.count; i ++ ) {
  2007. indices.push( i );
  2008. }
  2009. geometry.setIndex( indices );
  2010. index = geometry.getIndex();
  2011. } else {
  2012. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2013. return geometry;
  2014. }
  2015. }
  2016. //
  2017. var numberOfTriangles = index.count - 2;
  2018. var newIndices = [];
  2019. if ( drawMode === TriangleFanDrawMode ) {
  2020. // gl.TRIANGLE_FAN
  2021. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  2022. newIndices.push( index.getX( 0 ) );
  2023. newIndices.push( index.getX( i ) );
  2024. newIndices.push( index.getX( i + 1 ) );
  2025. }
  2026. } else {
  2027. // gl.TRIANGLE_STRIP
  2028. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  2029. if ( i % 2 === 0 ) {
  2030. newIndices.push( index.getX( i ) );
  2031. newIndices.push( index.getX( i + 1 ) );
  2032. newIndices.push( index.getX( i + 2 ) );
  2033. } else {
  2034. newIndices.push( index.getX( i + 2 ) );
  2035. newIndices.push( index.getX( i + 1 ) );
  2036. newIndices.push( index.getX( i ) );
  2037. }
  2038. }
  2039. }
  2040. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2041. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2042. }
  2043. // build final geometry
  2044. var newGeometry = geometry.clone();
  2045. newGeometry.setIndex( newIndices );
  2046. return newGeometry;
  2047. }
  2048. /**
  2049. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2050. *
  2051. * Creates BufferGeometries from primitives.
  2052. *
  2053. * @param {Array<GLTF.Primitive>} primitives
  2054. * @return {Promise<Array<BufferGeometry>>}
  2055. */
  2056. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  2057. var parser = this;
  2058. var extensions = this.extensions;
  2059. var cache = this.primitiveCache;
  2060. function createDracoPrimitive( primitive ) {
  2061. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2062. .decodePrimitive( primitive, parser )
  2063. .then( function ( geometry ) {
  2064. return addPrimitiveAttributes( geometry, primitive, parser );
  2065. } );
  2066. }
  2067. var pending = [];
  2068. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2069. var primitive = primitives[ i ];
  2070. var cacheKey = createPrimitiveKey( primitive );
  2071. // See if we've already created this geometry
  2072. var cached = cache[ cacheKey ];
  2073. if ( cached ) {
  2074. // Use the cached geometry if it exists
  2075. pending.push( cached.promise );
  2076. } else {
  2077. var geometryPromise;
  2078. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2079. // Use DRACO geometry if available
  2080. geometryPromise = createDracoPrimitive( primitive );
  2081. } else {
  2082. // Otherwise create a new geometry
  2083. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2084. }
  2085. // Cache this geometry
  2086. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2087. pending.push( geometryPromise );
  2088. }
  2089. }
  2090. return Promise.all( pending );
  2091. };
  2092. /**
  2093. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2094. * @param {number} meshIndex
  2095. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2096. */
  2097. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2098. var parser = this;
  2099. var json = this.json;
  2100. var extensions = this.extensions;
  2101. var meshDef = json.meshes[ meshIndex ];
  2102. var primitives = meshDef.primitives;
  2103. var pending = [];
  2104. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2105. var material = primitives[ i ].material === undefined
  2106. ? createDefaultMaterial( this.cache )
  2107. : this.getDependency( 'material', primitives[ i ].material );
  2108. pending.push( material );
  2109. }
  2110. pending.push( parser.loadGeometries( primitives ) );
  2111. return Promise.all( pending ).then( function ( results ) {
  2112. var materials = results.slice( 0, results.length - 1 );
  2113. var geometries = results[ results.length - 1 ];
  2114. var meshes = [];
  2115. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2116. var geometry = geometries[ i ];
  2117. var primitive = primitives[ i ];
  2118. // 1. create Mesh
  2119. var mesh;
  2120. var material = materials[ i ];
  2121. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2122. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2123. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2124. primitive.mode === undefined ) {
  2125. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2126. mesh = meshDef.isSkinnedMesh === true
  2127. ? new SkinnedMesh( geometry, material )
  2128. : new Mesh( geometry, material );
  2129. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2130. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2131. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2132. mesh.normalizeSkinWeights();
  2133. }
  2134. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2135. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2136. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2137. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2138. }
  2139. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2140. mesh = new LineSegments( geometry, material );
  2141. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2142. mesh = new Line( geometry, material );
  2143. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2144. mesh = new LineLoop( geometry, material );
  2145. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2146. mesh = new Points( geometry, material );
  2147. } else {
  2148. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2149. }
  2150. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2151. updateMorphTargets( mesh, meshDef );
  2152. }
  2153. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2154. assignExtrasToUserData( mesh, meshDef );
  2155. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2156. parser.assignFinalMaterial( mesh );
  2157. meshes.push( mesh );
  2158. }
  2159. if ( meshes.length === 1 ) {
  2160. return meshes[ 0 ];
  2161. }
  2162. var group = new Group();
  2163. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2164. group.add( meshes[ i ] );
  2165. }
  2166. return group;
  2167. } );
  2168. };
  2169. /**
  2170. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2171. * @param {number} cameraIndex
  2172. * @return {Promise<THREE.Camera>}
  2173. */
  2174. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2175. var camera;
  2176. var cameraDef = this.json.cameras[ cameraIndex ];
  2177. var params = cameraDef[ cameraDef.type ];
  2178. if ( ! params ) {
  2179. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2180. return;
  2181. }
  2182. if ( cameraDef.type === 'perspective' ) {
  2183. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2184. } else if ( cameraDef.type === 'orthographic' ) {
  2185. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2186. }
  2187. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2188. assignExtrasToUserData( camera, cameraDef );
  2189. return Promise.resolve( camera );
  2190. };
  2191. /**
  2192. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2193. * @param {number} skinIndex
  2194. * @return {Promise<Object>}
  2195. */
  2196. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2197. var skinDef = this.json.skins[ skinIndex ];
  2198. var skinEntry = { joints: skinDef.joints };
  2199. if ( skinDef.inverseBindMatrices === undefined ) {
  2200. return Promise.resolve( skinEntry );
  2201. }
  2202. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2203. skinEntry.inverseBindMatrices = accessor;
  2204. return skinEntry;
  2205. } );
  2206. };
  2207. /**
  2208. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2209. * @param {number} animationIndex
  2210. * @return {Promise<AnimationClip>}
  2211. */
  2212. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2213. var json = this.json;
  2214. var animationDef = json.animations[ animationIndex ];
  2215. var pendingNodes = [];
  2216. var pendingInputAccessors = [];
  2217. var pendingOutputAccessors = [];
  2218. var pendingSamplers = [];
  2219. var pendingTargets = [];
  2220. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2221. var channel = animationDef.channels[ i ];
  2222. var sampler = animationDef.samplers[ channel.sampler ];
  2223. var target = channel.target;
  2224. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2225. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2226. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2227. pendingNodes.push( this.getDependency( 'node', name ) );
  2228. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2229. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2230. pendingSamplers.push( sampler );
  2231. pendingTargets.push( target );
  2232. }
  2233. return Promise.all( [
  2234. Promise.all( pendingNodes ),
  2235. Promise.all( pendingInputAccessors ),
  2236. Promise.all( pendingOutputAccessors ),
  2237. Promise.all( pendingSamplers ),
  2238. Promise.all( pendingTargets )
  2239. ] ).then( function ( dependencies ) {
  2240. var nodes = dependencies[ 0 ];
  2241. var inputAccessors = dependencies[ 1 ];
  2242. var outputAccessors = dependencies[ 2 ];
  2243. var samplers = dependencies[ 3 ];
  2244. var targets = dependencies[ 4 ];
  2245. var tracks = [];
  2246. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2247. var node = nodes[ i ];
  2248. var inputAccessor = inputAccessors[ i ];
  2249. var outputAccessor = outputAccessors[ i ];
  2250. var sampler = samplers[ i ];
  2251. var target = targets[ i ];
  2252. if ( node === undefined ) continue;
  2253. node.updateMatrix();
  2254. node.matrixAutoUpdate = true;
  2255. var TypedKeyframeTrack;
  2256. switch ( PATH_PROPERTIES[ target.path ] ) {
  2257. case PATH_PROPERTIES.weights:
  2258. TypedKeyframeTrack = NumberKeyframeTrack;
  2259. break;
  2260. case PATH_PROPERTIES.rotation:
  2261. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2262. break;
  2263. case PATH_PROPERTIES.position:
  2264. case PATH_PROPERTIES.scale:
  2265. default:
  2266. TypedKeyframeTrack = VectorKeyframeTrack;
  2267. break;
  2268. }
  2269. var targetName = node.name ? node.name : node.uuid;
  2270. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2271. var targetNames = [];
  2272. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2273. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2274. node.traverse( function ( object ) {
  2275. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2276. targetNames.push( object.name ? object.name : object.uuid );
  2277. }
  2278. } );
  2279. } else {
  2280. targetNames.push( targetName );
  2281. }
  2282. var outputArray = outputAccessor.array;
  2283. if ( outputAccessor.normalized ) {
  2284. var scale;
  2285. if ( outputArray.constructor === Int8Array ) {
  2286. scale = 1 / 127;
  2287. } else if ( outputArray.constructor === Uint8Array ) {
  2288. scale = 1 / 255;
  2289. } else if ( outputArray.constructor == Int16Array ) {
  2290. scale = 1 / 32767;
  2291. } else if ( outputArray.constructor === Uint16Array ) {
  2292. scale = 1 / 65535;
  2293. } else {
  2294. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2295. }
  2296. var scaled = new Float32Array( outputArray.length );
  2297. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2298. scaled[ j ] = outputArray[ j ] * scale;
  2299. }
  2300. outputArray = scaled;
  2301. }
  2302. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2303. var track = new TypedKeyframeTrack(
  2304. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2305. inputAccessor.array,
  2306. outputArray,
  2307. interpolation
  2308. );
  2309. // Override interpolation with custom factory method.
  2310. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2311. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2312. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2313. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2314. // must be divided by three to get the interpolant's sampleSize argument.
  2315. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2316. };
  2317. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2318. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2319. }
  2320. tracks.push( track );
  2321. }
  2322. }
  2323. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2324. return new AnimationClip( name, undefined, tracks );
  2325. } );
  2326. };
  2327. /**
  2328. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2329. * @param {number} nodeIndex
  2330. * @return {Promise<Object3D>}
  2331. */
  2332. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2333. var json = this.json;
  2334. var extensions = this.extensions;
  2335. var parser = this;
  2336. var nodeDef = json.nodes[ nodeIndex ];
  2337. // reserve node's name before its dependencies, so the root has the intended name.
  2338. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2339. return ( function () {
  2340. var pending = [];
  2341. if ( nodeDef.mesh !== undefined ) {
  2342. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2343. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2344. // if weights are provided on the node, override weights on the mesh.
  2345. if ( nodeDef.weights !== undefined ) {
  2346. node.traverse( function ( o ) {
  2347. if ( ! o.isMesh ) return;
  2348. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2349. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2350. }
  2351. } );
  2352. }
  2353. return node;
  2354. } ) );
  2355. }
  2356. if ( nodeDef.camera !== undefined ) {
  2357. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2358. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2359. } ) );
  2360. }
  2361. parser._invokeAll( function ( ext ) {
  2362. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2363. } ).forEach( function ( promise ) {
  2364. pending.push( promise );
  2365. } );
  2366. return Promise.all( pending );
  2367. }() ).then( function ( objects ) {
  2368. var node;
  2369. // .isBone isn't in glTF spec. See ._markDefs
  2370. if ( nodeDef.isBone === true ) {
  2371. node = new Bone();
  2372. } else if ( objects.length > 1 ) {
  2373. node = new Group();
  2374. } else if ( objects.length === 1 ) {
  2375. node = objects[ 0 ];
  2376. } else {
  2377. node = new Object3D();
  2378. }
  2379. if ( node !== objects[ 0 ] ) {
  2380. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2381. node.add( objects[ i ] );
  2382. }
  2383. }
  2384. if ( nodeDef.name ) {
  2385. node.userData.name = nodeDef.name;
  2386. node.name = nodeName;
  2387. }
  2388. assignExtrasToUserData( node, nodeDef );
  2389. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2390. if ( nodeDef.matrix !== undefined ) {
  2391. var matrix = new Matrix4();
  2392. matrix.fromArray( nodeDef.matrix );
  2393. node.applyMatrix4( matrix );
  2394. } else {
  2395. if ( nodeDef.translation !== undefined ) {
  2396. node.position.fromArray( nodeDef.translation );
  2397. }
  2398. if ( nodeDef.rotation !== undefined ) {
  2399. node.quaternion.fromArray( nodeDef.rotation );
  2400. }
  2401. if ( nodeDef.scale !== undefined ) {
  2402. node.scale.fromArray( nodeDef.scale );
  2403. }
  2404. }
  2405. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2406. return node;
  2407. } );
  2408. };
  2409. /**
  2410. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2411. * @param {number} sceneIndex
  2412. * @return {Promise<Group>}
  2413. */
  2414. GLTFParser.prototype.loadScene = function () {
  2415. // scene node hierachy builder
  2416. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2417. var nodeDef = json.nodes[ nodeId ];
  2418. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2419. if ( nodeDef.skin === undefined ) return node;
  2420. // build skeleton here as well
  2421. var skinEntry;
  2422. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2423. skinEntry = skin;
  2424. var pendingJoints = [];
  2425. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2426. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2427. }
  2428. return Promise.all( pendingJoints );
  2429. } ).then( function ( jointNodes ) {
  2430. node.traverse( function ( mesh ) {
  2431. if ( ! mesh.isMesh ) return;
  2432. var bones = [];
  2433. var boneInverses = [];
  2434. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2435. var jointNode = jointNodes[ j ];
  2436. if ( jointNode ) {
  2437. bones.push( jointNode );
  2438. var mat = new Matrix4();
  2439. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2440. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2441. }
  2442. boneInverses.push( mat );
  2443. } else {
  2444. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2445. }
  2446. }
  2447. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2448. } );
  2449. return node;
  2450. } );
  2451. } ).then( function ( node ) {
  2452. // build node hierachy
  2453. parentObject.add( node );
  2454. var pending = [];
  2455. if ( nodeDef.children ) {
  2456. var children = nodeDef.children;
  2457. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2458. var child = children[ i ];
  2459. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2460. }
  2461. }
  2462. return Promise.all( pending );
  2463. } );
  2464. }
  2465. return function loadScene( sceneIndex ) {
  2466. var json = this.json;
  2467. var extensions = this.extensions;
  2468. var sceneDef = this.json.scenes[ sceneIndex ];
  2469. var parser = this;
  2470. // Loader returns Group, not Scene.
  2471. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2472. var scene = new Group();
  2473. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2474. assignExtrasToUserData( scene, sceneDef );
  2475. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2476. var nodeIds = sceneDef.nodes || [];
  2477. var pending = [];
  2478. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2479. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2480. }
  2481. return Promise.all( pending ).then( function () {
  2482. return scene;
  2483. } );
  2484. };
  2485. }();
  2486. return GLTFLoader;
  2487. } )();
  2488. export { GLTFLoader };