light_animated.html 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="description" content="">
  6. <meta name="author" content="">
  7. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  8. <title>Potree Viewer</title>
  9. <link rel="stylesheet" type="text/css" href="../build/potree/potree.css">
  10. <link rel="stylesheet" type="text/css" href="../libs/jquery-ui/jquery-ui.min.css">
  11. <link rel="stylesheet" type="text/css" href="../libs/openlayers3/ol.css">
  12. <link rel="stylesheet" type="text/css" href="../libs/spectrum/spectrum.css">
  13. <link rel="stylesheet" type="text/css" href="../libs/jstree/themes/mixed/style.css">
  14. </head>
  15. <body>
  16. <script src="../libs/jquery/jquery-3.1.1.min.js"></script>
  17. <script src="../libs/spectrum/spectrum.js"></script>
  18. <script src="../libs/jquery-ui/jquery-ui.min.js"></script>
  19. <script src="../libs/other/BinaryHeap.js"></script>
  20. <script src="../libs/tween/tween.min.js"></script>
  21. <script src="../libs/d3/d3.js"></script>
  22. <script src="../libs/proj4/proj4.js"></script>
  23. <script src="../libs/openlayers3/ol.js"></script>
  24. <script src="../libs/i18next/i18next.js"></script>
  25. <script src="../libs/jstree/jstree.js"></script>
  26. <script src="../build/potree/potree.js"></script>
  27. <script src="../libs/plasio/js/laslaz.js"></script>
  28. <!-- INCLUDE ADDITIONAL DEPENDENCIES HERE -->
  29. <!-- INCLUDE SETTINGS HERE -->
  30. <div class="potree_container" style="position: absolute; width: 100%; height: 100%; left: 0px; top: 0px; ">
  31. <div id="potree_render_area" style="background-image: url('../build/potree/resources/images/background.jpg');"></div>
  32. <div id="potree_sidebar_container"> </div>
  33. <input id="tiffTest" type="button" value="tiff test" />
  34. </div>
  35. <script type="module">
  36. import * as THREE from "../libs/three.js/build/three.module.js";
  37. window.viewer = new Potree.Viewer(document.getElementById("potree_render_area"));
  38. viewer.setEDLEnabled(true);
  39. viewer.setFOV(60);
  40. viewer.setPointBudget(2_000_000);
  41. viewer.setMinNodeSize(0);
  42. viewer.loadSettingsFromURL();
  43. viewer.setServer("http://localhost:3000");
  44. viewer.setDescription("");
  45. viewer.loadGUI(() => {
  46. viewer.setLanguage('en');
  47. $("#menu_appearance").next().show();
  48. $("#menu_tools").next().show();
  49. $("#menu_scene").next().show();
  50. viewer.toggleSidebar();
  51. });
  52. let light = new THREE.SpotLight();
  53. light.distance = 40;
  54. light.angle = (40 / 180) * Math.PI;
  55. light.position.set(-22.124, 15.918, 3.518);
  56. light.lookAt(new THREE.Vector3(-5.306, 5.288, 3.084));
  57. viewer.scene.scene.add(light);
  58. let sph = new Potree.SpotLightHelper(light);
  59. viewer.scene.scene.add(sph);
  60. //let sphere = new THREE.Mesh(
  61. // new THREE.SphereGeometry(0.5, 32, 32),
  62. // new THREE.MeshNormalMaterial()
  63. //);
  64. //light.add(sphere);
  65. // Sigeom
  66. Potree.loadPointCloud("http://5.9.65.151/mschuetz/potree/resources/pointclouds/archpro/heidentor/cloud.js", "Heidentor", function(e){
  67. viewer.scene.addPointCloud(e.pointcloud);
  68. e.pointcloud.position.z = 0;
  69. let material = e.pointcloud.material;
  70. material.size = 1;
  71. material.pointSizeType = Potree.PointSizeType.ADAPTIVE;
  72. material.activeAttributeName = "elevation";
  73. material.uniforms.uShadowColor.value = [0.6, 0.6, 0.6];
  74. viewer.scene.view.position.set(41.557, -27.297, 26.594);
  75. viewer.scene.view.lookAt(0.183, -0.257, 3.687);
  76. });
  77. Potree.loadPointCloud("../pointclouds/lion_takanawa/cloud.js", "lion", function(e){
  78. viewer.scene.addPointCloud(e.pointcloud);
  79. let material = e.pointcloud.material;
  80. material.size = 1;
  81. material.pointSizeType = Potree.PointSizeType.ADAPTIVE;
  82. material.uniforms.uShadowColor.value = [0.6, 0.6, 0.6];
  83. e.pointcloud.position.set(0, -2, 0);
  84. });
  85. {
  86. let path = [
  87. [15.506560868146664, 19.85424459156799, 10.430903526784371],
  88. [24.153037203881826, 8.630984861344729, 7.868461364682684],
  89. [23.058229889155083, -9.364026455540067, 10.041731679632687],
  90. [15.391447906397026, -17.97155939811601, 13.277761105290196],
  91. [6.90802562298856, -17.486519615816228, 20.39621870363415],
  92. [14.015309300286365, -3.716868043023982, 23.822233937781892],
  93. [15.16757893483406, 14.923678231139498, 17.66449022142635],
  94. ].map(v => new THREE.Vector3(...v));
  95. let target = new THREE.Vector3(-3.548, 2.729, 6.141);
  96. let animationPath = new Potree.AnimationPath(path);
  97. animationPath.closed = true;
  98. { // render the path
  99. let geometry = animationPath.getGeometry();
  100. let material = new THREE.LineBasicMaterial();
  101. let line = new THREE.Line(geometry, material, {closed: animationPath.closed});
  102. viewer.scene.scene.add(line);
  103. }
  104. { // render the control points of the path
  105. for(let pos of path){
  106. let sg = new THREE.SphereGeometry(0.2, 32, 32);
  107. let sm = new THREE.MeshBasicMaterial({color: 0xff0000});
  108. let s = new THREE.Mesh(sg, sm);
  109. s.position.copy(pos);
  110. viewer.scene.scene.add(s);
  111. }
  112. }
  113. { // Animate from beginning to end with a speed of 10 meters per second
  114. let start = 0;
  115. let end = Infinity;
  116. let speed = 20;
  117. let animation = animationPath.animate(start, end, speed, t => {
  118. animation.repeat = true;
  119. // t is a value between 0 and 1.
  120. // use getPoint(t) to map from t to the position on the animation path
  121. let point = animation.getPoint(t);
  122. light.position.copy(point);
  123. light.lookAt(target);
  124. sph.update();
  125. });
  126. window.animation = animation;
  127. }
  128. }
  129. </script>
  130. </body>
  131. </html>