MergeEditor.js 23 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import cameraLight from '../../utils/cameraLight.js'
  3. import math from "../../utils/math.js"
  4. import Common from '../../utils/Common.js'
  5. import {LineDraw, MeshDraw} from "../../utils/DrawUtil.js";
  6. import {transitions, easing, lerp} from '../../utils/transitions.js'
  7. import SplitScreen from "../../utils/SplitScreen.js";
  8. import InfiniteGridHelper from '../../objects/InfiniteGridHelper.js'
  9. import Compass from "../../objects/tool/Compass.js";
  10. import {TransformControls} from "../../objects/tool/TransformControls.js";
  11. import History from "../../utils/History.js"
  12. import {ExtendEventDispatcher} from "../../custom/ExtendEventDispatcher.js";
  13. const texLoader = new THREE.TextureLoader()
  14. texLoader.crossOrigin = "anonymous"
  15. const edgeStrengths = {
  16. pointcloud: 4,
  17. glb: 100
  18. }
  19. const viewportProps = [{
  20. left:0,
  21. bottom:0,
  22. width: 0.5,height:1,
  23. name : 'top',
  24. axis:["x","y"],
  25. direction : new THREE.Vector3(0,0,-1), //镜头朝向
  26. active: true,
  27. //相机位置在z轴正向
  28. limitBound: new THREE.Box3(new THREE.Vector3(-Infinity,-Infinity, 1),new THREE.Vector3(Infinity,Infinity,5000)), //在地面以上
  29. margin:{x:50, y:150} ,
  30. },
  31. {
  32. left:0.5,
  33. bottom:0,
  34. width: 0.5,height:1,
  35. name : 'right',
  36. axis:["y","z"],
  37. direction : new THREE.Vector3(1,0,0),
  38. active: true,
  39. //相机位置在x轴负向 右下角屏
  40. viewContainsPoints:[new THREE.Vector3(0,0,0)],
  41. margin:{x:300, y:250} ,
  42. } ]
  43. let MergeEditor = {
  44. bus:new ExtendEventDispatcher(),
  45. SplitScreen : new SplitScreen(),
  46. init(){
  47. {
  48. let ground = this.ground = new InfiniteGridHelper(1, 10000, new THREE.Color('#fff'), 10000, 0.2, 0.3)
  49. viewer.scene.scene.add(ground)
  50. //再加两条线否则在正侧边看不到
  51. let line1 = LineDraw.createLine([new THREE.Vector3(-10000, 0, 0),new THREE.Vector3(10000, 0, 0) ], {color:'#666', dontAlwaysSeen:true})
  52. let line2 = LineDraw.createLine([new THREE.Vector3(0, -10000, 0),new THREE.Vector3(0, 10000, 0) ], {mat:line1.material})
  53. ground.renderOrder = Potree.config.renderOrders.model + 1//line1.renderOrder + 1 //要比模型低,否则模型透明时效果不对
  54. ground.add(line1)
  55. ground.add(line2)
  56. ground.material.polygonOffset = true //多边形偏移(视觉上没有移动模型位置),防止闪烁
  57. ground.material.polygonOffsetFactor = 100 //多边形偏移因子
  58. ground.material.polygonOffsetUnits = 10 //多边形偏移单位
  59. ground.material.depthWrite = false
  60. //ground.material.depthTest = false
  61. line1.material.polygonOffset = true
  62. line1.material.polygonOffsetFactor = 130
  63. line1.material.polygonOffsetUnits = 10
  64. line1.material.depthWrite = false
  65. //见笔记:透明物体的材质设置
  66. }
  67. {
  68. this.transformControls = new TransformControls(viewer.mainViewport.camera, viewer.renderArea,{
  69. dontHideWhenFaceCamera: true,
  70. });
  71. //this.transformControls.space = 'local'//为了在当前方向上平移
  72. this.transformControls.setSize(1.5)
  73. viewer.scene.scene.add(this.transformControls)
  74. //右屏
  75. this.transformControls2 = new TransformControls(viewer.mainViewport.camera, viewer.renderArea,{
  76. dontHideWhenFaceCamera: true,
  77. });
  78. this.transformControls.setSize(1.5)
  79. viewer.scene.scene.add(this.transformControls2)
  80. viewer.setObjectLayers(this.transformControls2, 'layer2' )
  81. let mouseDown = (e)=>{
  82. viewer.outlinePass.edgeStrength = 0//暂时消失线
  83. }
  84. let mouseUp = (e)=>{
  85. this.updateEdgeStrength()
  86. }
  87. this.transformControls.addEventListener('mouseDown',mouseDown)
  88. this.transformControls2.addEventListener('mouseDown',mouseDown)
  89. this.transformControls.addEventListener('mouseUp',mouseUp)
  90. this.transformControls2.addEventListener('mouseUp',mouseUp)
  91. }
  92. {
  93. this.secondCompass = new Compass(null)
  94. }
  95. viewer.setControls(viewer.orbitControls)
  96. //viewer.mainViewport.view.fixZWhenPan = true
  97. viewer.orbitControls.constantlyForward = true
  98. viewer.addEventListener('global_single_click',(e)=>{
  99. if(
  100. this.noNeedSelection //如模型查看页
  101. || viewer.scene.cameraAnimations.some(c=>c.onUpdate) //正在播放
  102. || e.drag && e.drag.notPressMouse //在加测量线
  103. || viewer.mainViewport.view.isFlying() //有其他校准
  104. || this.split //分屏中
  105. || e.clickElement //触发别的点击事件,如测量时click marker /* && e.clickElement != e.intersect.object */
  106. ){
  107. return
  108. }
  109. if(e.intersect){
  110. let object = e.intersect.object || e.intersect.pointcloud
  111. let objects = this.getAllObjects()
  112. if(objects.includes(object)){
  113. this.selectModel(object)
  114. }else{
  115. //if(!viewer.inputHandler.selection[0]){//正在平移和旋转,不允许取消
  116. this.selectModel(null)
  117. //}
  118. }
  119. }else{
  120. //if(!viewer.inputHandler.selection[0]){
  121. this.selectModel(null)
  122. //}
  123. }
  124. })
  125. viewer.inputHandler.addEventListener('keydown', (e)=>{
  126. if((e.event.key).toLowerCase() == "h" ){
  127. this.fadeOutlineAuto = !this.fadeOutlineAuto
  128. this.showModelOutline(this.selected,!!this.selected)
  129. }
  130. })
  131. viewer.ssaaRenderPass.enabled = false
  132. viewer.outlinePass.enabled = true
  133. //Potree.settings.intersectWhenHover = false
  134. //viewer.updateVisible(viewer.reticule, 'force', false)
  135. viewer.mainViewport.camera.near = 0.05; // too small will result in z-fighting
  136. viewer.addEventListener('updateModelBound', (e)=>{
  137. if(this.split){
  138. this.SplitScreen.updateCameraOutOfModel(/* this.selected && [this.selected] */)
  139. }
  140. })
  141. {//校准页面拖拽
  142. //左右屏都可以拖拽模型,旋转只能左屏
  143. let dragInfo
  144. let drag = (e)=>{
  145. if(this.split && this.selected && this.transformState && (e.dragViewport.name == 'top' || this.transformState == 'translate') ){
  146. if(e.type == 'global_mousedown' ){ //开始
  147. //if((e.intersect.object || e.intersect.pointcloud) == this.selected){
  148. if(e.intersect.pointclouds.includes(this.selected) || e.intersect.allElements.some(e=>e.object == this.selected)){
  149. dragInfo = {}
  150. //if(this.selected.isPointcloud){
  151. viewer.outlinePass.edgeStrength = 0//暂时消失线
  152. //}
  153. }
  154. }
  155. if(e.type == 'global_drag' && dragInfo ){
  156. if(this.transformState == 'translate'){
  157. let moveVec = Potree.Utils.getOrthoCameraMoveVec(e.drag.pointerDelta, e.dragViewport.camera )//最近一次移动向量
  158. this.selected.position.add(moveVec)
  159. this.selected.dispatchEvent("position_changed")
  160. }else if(this.transformState == 'rotate'){
  161. let vec = new THREE.Vector3().subVectors(e.intersect.orthoIntersect || e.intersect.location, this.selected.boundCenter).setZ(0)
  162. if(dragInfo.lastVec == void 0){//global_mousedown
  163. dragInfo.lastVec = vec
  164. return
  165. }
  166. let angle = math.getAngle(dragInfo.lastVec, vec, 'z')
  167. dragInfo.lastVec = vec
  168. //this.selected.rotation.z += angle //局部
  169. /* object.quaternion.copy( .setFromAxisAngle( new THREE.Vector3(0,0,1), angle ) );
  170. object.quaternion.multiply( quaternionStart ).normalize(); */
  171. let diffQua = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3(0,0,1), angle )
  172. this.selected.quaternion.premultiply(diffQua) //世界
  173. this.selected.dispatchEvent("rotation_changed")
  174. }
  175. return {stopContinue:true}
  176. }
  177. }
  178. }
  179. viewer.addEventListener('global_mousedown', drag)
  180. viewer.addEventListener('global_drag', drag, 10)
  181. viewer.addEventListener('global_mousemove', (e)=>{
  182. if(this.split && this.transformState && !e.drag && (e.hoverViewport.name == 'top' || this.transformState == 'translate')){
  183. /* if(this.lastHoverViewport != e.hoverViewport){
  184. this.lastHoverViewport = e.hoverViewport
  185. this.transformControls.view = e.hoverViewport.view
  186. this.transformControls.camera = e.hoverViewport.camera
  187. this.transformControls.hideAxis( this.transformState, e.hoverViewport.name == 'top' ? [z] : [x,y]);
  188. } */
  189. let mouseover = e.intersect.pointclouds.includes(this.selected) || e.intersect.allElements.some(e=>e.object == this.selected)
  190. //let mouseover = (e.intersect.object || e.intersect.pointcloud) == this.selected
  191. if(mouseover){
  192. if(this.transformState == 'translate'){
  193. viewer.dispatchEvent({
  194. type : "CursorChange", action : "add", name:"movePointcloud"
  195. })
  196. }else{
  197. viewer.dispatchEvent({
  198. type : "CursorChange", action : "add", name:"rotatePointcloud"
  199. })
  200. }
  201. }else{
  202. this.clearTranCursor()
  203. }
  204. }
  205. })
  206. viewer.addEventListener('global_drop', (e)=>{
  207. dragInfo = null
  208. this.clearTranCursor()
  209. this.updateEdgeStrength()
  210. })
  211. }
  212. },
  213. clearTranCursor(){
  214. viewer.dispatchEvent({
  215. type : "CursorChange", action : "remove", name:"movePointcloud"
  216. })
  217. viewer.dispatchEvent({
  218. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  219. })
  220. },
  221. enterSplit(){
  222. this.split = true
  223. if(this.selected) this.SplitScreen.focusCenter = this.selected.boundCenter //旋转中心。注意 boundCenter不能直接赋值,否则改变后focusCenter也要改
  224. else this.SplitScreen.focusCenter = null
  225. this.SplitScreen.splitStart(viewportProps)
  226. this.beforeSplit = {
  227. pointDensity: Potree.settings.pointDensity,
  228. }
  229. Potree.settings.pointDensity = 'fourViewports' //强制降低点云质量
  230. /* viewer.scene.pointclouds.forEach(e=>{
  231. e.material.activeAttributeName = "color"
  232. e.material.useFilterByNormal = true
  233. }) */
  234. //取消outline,改点云颜色为和outline一样的颜色
  235. /* if(this.selected && this.selected.isPointcloud){
  236. this.showModelOutline(this.selected, false)
  237. this.selected.material.activeAttributeName = "color"
  238. this.selected.material.color = viewer.outlinePass.visibleEdgeColor
  239. } */
  240. viewer.setControls(viewer.fpControls)
  241. viewer.viewports.find(e=>e.name == 'right').rotateSide = true
  242. viewer.viewports.find(e=>e.name == 'top').alignment = true
  243. viewer.viewports[1].layersAdd('layer2')
  244. viewer.viewports[0].layersAdd('layer1')
  245. viewer.setObjectLayers(this.transformControls, 'layer1' )
  246. this.transformControls.view = viewer.viewports[0].view
  247. this.transformControls.camera = viewer.viewports[0].camera
  248. this.transformControls._gizmo.hideAxis = {translate:['z'], rotate:['x','y','z'] }
  249. this.transformControls2.view = viewer.viewports[1].view
  250. this.transformControls2.camera = viewer.viewports[1].camera
  251. this.transformControls2._gizmo.hideAxis = {translate:['x','y'], rotate:['x','y','z'] }
  252. this.secondCompass.changeViewport(viewer.viewports[0])
  253. this.secondCompass.setDomPos()
  254. this.secondCompass.setDisplay(true)
  255. viewer.compass.changeViewport(viewer.viewports[1])
  256. viewer.compass.setDomPos()
  257. },
  258. leaveSplit(){
  259. this.split = false
  260. this.SplitScreen.unSplit()
  261. viewer.setControls(viewer.orbitControls)
  262. Potree.settings.pointDensity = this.beforeSplit.pointDensity
  263. /* if(this.selected && this.selected.isPointcloud){
  264. this.showModelOutline(this.selected, true)
  265. this.selected.material.activeAttributeName = "rgba"
  266. } */
  267. this.transformControls.camera = viewer.viewports[0].camera
  268. this.transformControls.view = viewer.viewports[0].view
  269. this.transformControls._gizmo.hideAxis = {}
  270. viewer.setObjectLayers(this.transformControls, 'sceneObjects' ) //恢复
  271. viewer.compass.changeViewport(viewer.viewports[0]) //恢复
  272. viewer.compass.setDomPos()
  273. this.secondCompass.setDisplay(false)
  274. },
  275. rotateSideCamera(angle){
  276. this.SplitScreen.rotateSideCamera(viewer.viewports.find(e=>e.name == 'right'), angle)
  277. },
  278. setTransformState(state){//校准时
  279. this.transformState = state
  280. this.clearTranCursor()
  281. },
  282. //---------------------------
  283. /* writeToHistory(content){
  284. if(!this.prepareRecord)return;
  285. this.prepareRecord = false
  286. this.history.push(content)
  287. }, */
  288. //---------------------------
  289. getAllObjects(){
  290. return viewer.objs.children.concat(viewer.scene.pointclouds)
  291. },
  292. getModel(id){
  293. let models = this.getAllObjects()
  294. return models.find(e=>e.dataset_id == id)
  295. },
  296. removeModel(model){
  297. if(this.selected == model) this.selectModel(null)
  298. let dispose = (e)=>{
  299. e.geometry && e.geometry.dispose()
  300. e.material && e.material.dispose()
  301. }
  302. if(model.isPointcloud){
  303. dispose(model)
  304. viewer.scene.removePointCloud(model)
  305. }else{
  306. model.traverse(e=>{
  307. dispose(e)
  308. })
  309. viewer.objs.remove(model)
  310. }
  311. },
  312. selectModel(model, state=true, fitBound, by2d){
  313. if(!model) {
  314. model = this.selected
  315. state = false
  316. }
  317. if(state){
  318. if(this.selected){
  319. if(this.selected == model) return
  320. else{
  321. let transToolAttached = !!this.transformControls.object
  322. this.selectModel(this.selected, false, fitBound, by2d)
  323. transToolAttached && this.transformControls.attach(model)
  324. }
  325. }
  326. this.selected = model
  327. MergeEditor.focusOn(model, 500, !!fitBound) //通过在场景里点击模型的话,不focus
  328. this.showModelOutline(model)
  329. this.updateEdgeStrength()
  330. //console.log('selectModel', model)
  331. }else{
  332. if(this.selected != model)return //model本来就没选中,不需要处理(防止2d先选中新的再取消旧的)
  333. this.showModelOutline(model, false)
  334. this.selected = null
  335. this.transformControls.detach() //viewer.transformObject(null);
  336. //console.log('selectModel', null)
  337. }
  338. if(!by2d && model){
  339. model.dispatchEvent({type:'changeSelect', selected : state})
  340. }
  341. },
  342. showModelOutline(model, state){
  343. if(this.fadeOutlineAuto){
  344. if(state === false){
  345. viewer.outlinePass.selectedObjects = []
  346. clearTimeout(this.timer)
  347. return
  348. }
  349. viewer.outlinePass.selectedObjects = [model]
  350. if(this.timer){
  351. clearTimeout(this.timer)
  352. }
  353. this.timer = setTimeout(()=>{
  354. viewer.outlinePass.selectedObjects = []
  355. }, 1000)
  356. }else{
  357. if(state === false){
  358. viewer.outlinePass.selectedObjects = []
  359. }else{
  360. viewer.outlinePass.selectedObjects = [model]
  361. }
  362. }
  363. },
  364. updateEdgeStrength(){
  365. if(!this.selected)return
  366. if(this.selected.isPointcloud){
  367. viewer.outlinePass.edgeStrength = edgeStrengths.pointcloud// / this.selected.material.opacity
  368. }else{
  369. viewer.outlinePass.edgeStrength = edgeStrengths.glb
  370. }
  371. },
  372. focusOn(objects, duration = 400, fitBound=true, dontLookUp){
  373. if(!(objects instanceof Array)){
  374. objects = [objects]
  375. }
  376. let boundingBox = new THREE.Box3
  377. objects.forEach(object=>{
  378. boundingBox.union(object.boundingBox.clone().applyMatrix4(object.matrixWorld))
  379. })
  380. if(fitBound){
  381. viewer.focusOnObject({boundingBox}, 'boundingBox', duration, {dontLookUp, dontChangeCamDir:true})
  382. }else{
  383. /*
  384. let position = viewer.inputHandler.intersect ? viewer.inputHandler.intersect.location : boundingBox.getCenter(new THREE.Vector3)
  385. position && viewer.focusOnObject({position}, 'point', duration, {dontChangePos: true})
  386. */
  387. let position = viewer.inputHandler.intersect ? viewer.inputHandler.intersect.location : boundingBox.getCenter(new THREE.Vector3)
  388. if(!position)return
  389. /* let targetOld = viewer.mainViewport.view.getPivot()
  390. let projected1 = targetOld.clone().project(viewer.mainViewport.camera);
  391. let projected2 = position.clone().project(viewer.mainViewport.camera); //使用其z
  392. let targetNew = projected1.clone().setZ(projected2.z).unproject(viewer.mainViewport.camera);
  393. viewer.mainViewport.view.lookAt(targetNew) */
  394. viewer.mainViewport.view.radius = viewer.mainViewport.camera.position.distanceTo(position)
  395. //为了不改画面,不调节方向了,只能调调radius,一定程度将target靠近model
  396. }
  397. },
  398. moveBoundCenterTo(model,pos){ //使boundCenter在所要的位置
  399. let diff = new THREE.Vector3().subVectors(pos, model.boundCenter)
  400. model.position.add(diff);
  401. },
  402. getBoundCenter(model){
  403. if(!model.boundCenter) model.boundCenter = new THREE.Vector3
  404. model.boundingBox.getCenter(model.boundCenter).applyMatrix4(model.matrixWorld)
  405. },
  406. setModelBtmHeight(model, z ){
  407. //无论模型怎么缩放、旋转,都使最低点为z
  408. if(z == void 0) z = model.btmHeight; //维持离地高度
  409. else model.btmHeight = z;
  410. model.updateMatrixWorld()
  411. let boundingBox2 = model.boundingBox.clone().applyMatrix4(model.matrixWorld)
  412. let size = boundingBox2.getSize(new THREE.Vector3);
  413. let center = boundingBox2.getCenter(new THREE.Vector3);
  414. let hopeZ = z + size.z / 2
  415. //model.position.z = z + size.z / 2 - center.z
  416. model.position.z += (hopeZ - center.z)
  417. },
  418. computeBtmHeight(model){ //位移之后重新计算btmHeight
  419. model.updateMatrixWorld()
  420. let boundingBox2 = model.boundingBox.clone().applyMatrix4(model.matrixWorld)
  421. let size = boundingBox2.getSize(new THREE.Vector3);
  422. let center = boundingBox2.getCenter(new THREE.Vector3);
  423. model.btmHeight = center.z - size.z / 2
  424. },
  425. maintainBoundXY(model){ //在旋转和缩放后,立即执行这个函数,使boundCenter保持原位
  426. model.updateMatrixWorld()
  427. let center1 = model.boundCenter.clone();//还未更新的
  428. this.getBoundCenter(model)//更新
  429. let center2 = model.boundCenter.clone();
  430. let diff = new THREE.Vector2().subVectors(center1,center2);
  431. model.position.x += diff.x;
  432. model.position.y += diff.y;
  433. model.boundCenter.copy(center1)
  434. },
  435. maintainBoundCenter(model){
  436. model.updateMatrixWorld()
  437. let center1 = model.boundCenter.clone();//还未更新的
  438. this.getBoundCenter(model)//更新
  439. let center2 = model.boundCenter.clone();
  440. let diff = new THREE.Vector3().subVectors(center1,center2);
  441. model.position.add(diff)
  442. model.boundCenter.copy(center1)
  443. },
  444. modelTransformCallback(model){
  445. model.updateMatrixWorld()
  446. if(model.matrixWorld.equals(model.lastMatrixWorld))return
  447. viewer.scene.measurements.forEach(measure=>{
  448. let changed
  449. measure.points_datasets.forEach((dataset_id,i)=>{
  450. if(dataset_id == model.dataset_id){
  451. changed = true
  452. measure.points[i] = Potree.Utils.datasetPosTransform({fromDataset:true,datasetId:dataset_id, position:measure.dataset_points[i].clone()})
  453. measure.updateMarker(measure.markers[i], measure.points[i])
  454. }
  455. })
  456. if(changed){//仿transformByPointcloud
  457. measure.getPoint2dInfo(measure.points)
  458. measure.update()
  459. measure.setSelected(false)//隐藏edgelabel
  460. }
  461. })
  462. model.lastMatrixWorld = model.matrixWorld.clone()
  463. }
  464. }
  465. export default MergeEditor
  466. /*
  467. note:
  468. 要注意getHoveredElements只在getIntersect时才使interactables包含加载的model, 也就是model上不能有使之成为interactables的事件,否则在鼠标hover到模型上开始转动的一瞬间很卡。
  469. */