Alignment.js 15 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import SplitScreen4Views from "../../utils/SplitScreen4Views.js"
  3. import math from "../../utils/math.js"
  4. import History from "../../utils/History.js"
  5. import { EventDispatcher } from "../../EventDispatcher.js";
  6. var Alignment = {
  7. SplitScreen: SplitScreen4Views,
  8. handleState:null, //操作状态 'translate'|'rotate'
  9. bus: new EventDispatcher(),
  10. prepareRecord : true,
  11. writeToHistory(content){
  12. if(!this.prepareRecord)return;
  13. this.prepareRecord = false
  14. this.history.writeIn(content)
  15. },
  16. /* undo(){//撤销一步
  17. let last = this.history.pop();
  18. last && last.forEach(item=>{
  19. this.applyTemp(item)
  20. })
  21. }, */
  22. applyTemp(item){
  23. var pointcloud = viewer.scene.pointclouds.find(p=>p.dataset_id+p.name == item.sid)
  24. pointcloud.orientationUser = item.orientationUser
  25. pointcloud.translateUser = item.translateUser
  26. this.setMatrix( pointcloud )
  27. },
  28. getTemp(pointclouds){//记录最近一次保存后的状态,便于恢复
  29. pointclouds = pointclouds || viewer.scene.pointclouds
  30. return pointclouds.map(e=>{
  31. return {
  32. sid : e.dataset_id+e.name,
  33. orientationUser : e.orientationUser,
  34. translateUser : e.translateUser.clone(),
  35. }
  36. } )
  37. },
  38. init:function(){
  39. let rotateInfo
  40. viewer.fpControls.addEventListener("transformPointcloud",(e)=>{
  41. if(e.pointclouds[0].dataset_id == Potree.settings.originDatasetId){//禁止手动移动初始数据集
  42. return this.bus.dispatchEvent('forbitMoveOriginDataset')
  43. }
  44. this.writeToHistory(this.getTemp(e.pointclouds) )
  45. if(this.handleState == 'translate'){
  46. e.pointclouds.forEach(cloud=>Alignment.translate(cloud, e.moveVec))
  47. }else if(this.handleState == 'rotate'){
  48. if(Potree.settings.editType == 'pano'){
  49. let center = e.intersectStart //旋转中心是mousedown的位置
  50. if(e.intersect.equals(center))return
  51. if(!rotateInfo){
  52. rotateInfo = {
  53. orientationUser : e.pointclouds[0].orientationUser,
  54. //vecStart : e.moveVec, // 首次移动向量 只有八个方向,精度太小,所以延迟
  55. pointclouds: e.pointclouds
  56. }
  57. this.bus.dispatchEvent({type:'rotateStart', startPoint:center})
  58. return
  59. }else if(!rotateInfo.vecStart){
  60. let vec = new THREE.Vector3().subVectors(e.intersect, center).setZ(0)
  61. if(vec.length() * e.camera.zoom > 30){ //在屏幕上距离初始点有一定距离后开始算
  62. //console.log('moveVec',vec)
  63. rotateInfo.vecStart = vec
  64. }
  65. }else{
  66. let vec = new THREE.Vector3().subVectors(e.intersect, center).setZ(0)
  67. let angle = math.getAngle(rotateInfo.vecStart,vec,'z')
  68. let diffAngle = rotateInfo.orientationUser + angle - rotateInfo.pointclouds[0].orientationUser
  69. rotateInfo.pointclouds.forEach(cloud=>{
  70. /* let centerNoTranfrom = Potree.Utils.datasetPosTransform({ toDataset: true, pointcloud:cloud, position: center }) //中心点在数据集中的位置
  71. Alignment.rotate(cloud, null, diffAngle)
  72. let centerNow = Potree.Utils.datasetPosTransform({ fromDataset: true, pointcloud:cloud, position: centerNoTranfrom }) //中心点的现在位置
  73. let shift = new THREE.Vector3().subVectors( center, centerNow); //偏移量
  74. Alignment.translate(cloud,shift) //使center还保留在原位
  75. //let centerNow1 = Potree.Utils.datasetPosTransform({ fromDataset: true, pointcloud:rotateInfo.pointcloud, position: centerNoTranfrom }) //中心点的现在位置
  76. */
  77. Alignment.rotateAround(center, cloud, null, diffAngle)
  78. })
  79. }
  80. this.bus.dispatchEvent({type:'rotate', endPoint: e.intersect})
  81. }else{
  82. let center = e.pointclouds[0].translateUser //移动到的位置就是中心
  83. if(e.intersect.equals(center))return
  84. if(!rotateInfo){
  85. rotateInfo = {
  86. orientationUser : e.pointclouds[0].orientationUser,
  87. vecStart : new THREE.Vector3().subVectors(e.intersectStart, center).setZ(0),
  88. //pointclouds: e.pointclouds
  89. pointcloud: e.pointclouds[0]
  90. }
  91. }else{
  92. let vec = new THREE.Vector3().subVectors(e.intersect, center).setZ(0)
  93. let angle = math.getAngle(rotateInfo.vecStart,vec,'z')
  94. let diffAngle = rotateInfo.orientationUser + angle - rotateInfo.pointcloud.orientationUser
  95. Alignment.rotate(rotateInfo.pointcloud, null, diffAngle)
  96. }
  97. }
  98. }
  99. })
  100. viewer.fpControls.addEventListener("end",(e)=>{
  101. rotateInfo = null
  102. this.prepareRecord = true
  103. })
  104. viewer.inputHandler.addEventListener('keydown',e=>{
  105. if(e.keyCode == 90 && e.event.ctrlKey){//Z
  106. this.history.undo()
  107. }
  108. })
  109. // cursor:
  110. let updateCursor = (e)=>{
  111. if(e.drag || !this.editing)return //仅在鼠标不按下时更新:
  112. let handleState = Alignment.handleState
  113. if(e.hoverViewport.alignment && handleState && e.hoverViewport.alignment[handleState]){
  114. if(handleState == 'translate'){
  115. if( e.intersect && e.intersect.location ){
  116. viewer.dispatchEvent({
  117. type : "CursorChange", action : "add", name:"movePointcloud"
  118. })
  119. }else{
  120. viewer.dispatchEvent({
  121. type : "CursorChange", action : "remove", name:"movePointcloud"
  122. })
  123. }
  124. }else if(handleState == 'rotate'){
  125. if( e.intersect && e.intersect.location ){
  126. viewer.dispatchEvent({
  127. type : "CursorChange", action : "add", name:"rotatePointcloud"
  128. })
  129. }else{
  130. viewer.dispatchEvent({
  131. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  132. })
  133. }
  134. }
  135. }else{
  136. //清空:
  137. viewer.dispatchEvent({
  138. type : "CursorChange", action : "remove", name:"movePointcloud"
  139. })
  140. viewer.dispatchEvent({
  141. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  142. })
  143. }
  144. }
  145. viewer.addEventListener('global_mousemove',updateCursor)
  146. viewer.addEventListener('global_drop',updateCursor)//拖拽结束
  147. viewer.addEventListener('updateModelBound', (e)=>{
  148. if(this.editing){
  149. this.SplitScreen.updateCameraOutOfModel()
  150. }
  151. })
  152. },
  153. setMatrix : function(pointcloud){
  154. var vec1 = pointcloud.position //position为数据集内部的偏移,在navvis中对应的是dataset.pointCloudSceneNode的children[0].position
  155. var vec2 = pointcloud.translateUser
  156. var angle = pointcloud.orientationUser
  157. var pos1Matrix = new THREE.Matrix4().setPosition(vec1);//先移动到点云本身应该在的初始位置(在4dkk里和其他应用中都是在这个位置的,也能和漫游点对应上)
  158. var rotMatrix = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0,0,1), angle)//再旋转
  159. var pos2Matrix = new THREE.Matrix4().setPosition(vec2);//最后是平移
  160. var matrix = new THREE.Matrix4().multiplyMatrices(pos2Matrix, rotMatrix);
  161. pointcloud.transformMatrix = matrix.clone();//为该数据集的变化矩阵。 对应navvis的m2w_
  162. pointcloud.transformInvMatrix.copy(matrix).invert()
  163. pointcloud.rotateMatrix = rotMatrix
  164. pointcloud.rotateInvMatrix.copy(rotMatrix).invert()
  165. pointcloud.panos.forEach(e=>e.transformByPointcloud())
  166. matrix = new THREE.Matrix4().multiplyMatrices(matrix, pos1Matrix);
  167. pointcloud.matrix = matrix;
  168. //pointcloud.matrixWorldNeedsUpdate = true //更新matrixWorld (非计算,直接赋值)
  169. pointcloud.updateMatrixWorld(true)
  170. if(this.editing){
  171. Alignment.changeCallBack && Alignment.changeCallBack();
  172. }
  173. if(pointcloud.spriteNodeRoot){
  174. pointcloud.spriteNodeRoot.matrixWorld.copy(pointcloud.matrixWorld)//.multiplyMatrices(pointcloud.matrixWorld, pointcloud.matrixWorld);
  175. }
  176. viewer.updateModelBound();
  177. //pointcloud.updateBound()
  178. pointcloud.getPanosBound()
  179. },
  180. rotateAround(center, pointcloud, deg, angle){//绕center点转动
  181. var angle = angle != void 0 ? angle : THREE.Math.degToRad(deg)
  182. let vec1 = new THREE.Vector3().subVectors(pointcloud.translateUser, center);
  183. let rotMatrix = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0,0,1), angle)
  184. let vec2 = vec1.clone().applyMatrix4(rotMatrix) //将到旋转中心的偏差也转动
  185. let vec3 = new THREE.Vector3().subVectors(vec2,vec1); //这个就是多出来的一步translateUser
  186. this.rotate(pointcloud, deg, angle)
  187. this.translate(pointcloud, vec3)
  188. //绕点转动就是比普通转动多一步移动到相对center的某个位置。 1 初始点云移动到自己的position; 2 移动一个vec1 3绕原点旋转 4再移动一个原本的translateUser。 绘制出来后发现移动量就是第二步vec旋转后的偏移
  189. },
  190. rotate:function(pointcloud, deg, angle){//绕各自中心转动(各自的position) 假设点云位移position后0,0,0就是它的中心了(根据navvis观察这样做是绕同一个点旋转的)
  191. var angle = angle != void 0 ? angle : THREE.Math.degToRad(deg) //正逆负顺
  192. pointcloud.orientationUser += angle
  193. Alignment.setMatrix(pointcloud)
  194. },
  195. translate:function(pointcloud, vec){
  196. pointcloud.translateUser.add(vec)
  197. Alignment.setMatrix(pointcloud)
  198. },
  199. enter:function(){
  200. //this.saveTemp()
  201. this.originData = this.getTemp()
  202. this.SplitScreen.split({alignment:true})
  203. viewer.images360.panos.forEach(pano=>{
  204. viewer.updateVisible(pano.mapMarker, 'split4Screens', false)
  205. })
  206. viewer.viewports.find(e=>e.name == 'mapViewport').alignment = {rotate:true,translate:true};
  207. viewer.viewports.find(e=>e.name == 'right').alignment = {translate:true};
  208. viewer.viewports.find(e=>e.name == 'back').alignment = {translate:true};
  209. this.editing = true
  210. viewer.updateFpVisiDatasets()
  211. },
  212. leave:function(){
  213. this.switchHandle(null)
  214. /* this.originData.forEach(e=>{//恢复
  215. var pointcloud = viewer.scene.pointclouds.find(p=>p.dataset_id == e.id)
  216. this.translate(pointcloud, new THREE.Vector3().subVectors(e.translateUser , pointcloud.translateUser))
  217. this.rotate(pointcloud, null, e.orientationUser - pointcloud.orientationUser)
  218. }) */
  219. this.originData.forEach(e=>{//恢复
  220. this.applyTemp(e)
  221. })
  222. this.SplitScreen.recover()
  223. viewer.images360.panos.forEach(pano=>{
  224. viewer.updateVisible(pano.mapMarker, 'split4Screens', true)
  225. })
  226. this.editing = false
  227. this.history.clear()
  228. viewer.updateFpVisiDatasets()
  229. viewer.dispatchEvent({
  230. type : "CursorChange", action : "remove", name:"movePointcloud"
  231. })
  232. viewer.dispatchEvent({
  233. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  234. })
  235. }
  236. ,
  237. switchHandle:function(state){
  238. this.handleState = state
  239. //清空:
  240. viewer.dispatchEvent({
  241. type : "CursorChange", action : "remove", name:"movePointcloud"
  242. })
  243. viewer.dispatchEvent({
  244. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  245. })
  246. this.bus.dispatchEvent({type:'switchHandle' , state })
  247. },
  248. save: function(){//保存所有数据集的位置和旋转
  249. let callback = ()=>{//保存成功后
  250. this.originData = this.getTemp() //this.saveTemp();
  251. //需要修改 测量线的position。漫游点已经实时修改了
  252. viewer.scene.measurements.forEach(e=>e.transformByPointcloud())
  253. viewer.images360.updateCube(viewer.bound)
  254. }
  255. var data = viewer.scene.pointclouds.map(e=>{
  256. let pos = viewer.transform.lonlatToLocal.inverse(e.translateUser.clone())
  257. return {
  258. id: e.dataset_id,
  259. orientation : e.orientationUser,
  260. location:[pos.x, pos.y, pos.z],
  261. //transformMatrix: e.transformMatrix.elements,
  262. }
  263. })
  264. //data = JSON.stringify(data)
  265. //test: 退出后保留结果
  266. if(!Potree.settings.isOfficial){
  267. callback()
  268. }
  269. return {data, callback}
  270. }
  271. }
  272. Alignment.history = new History({
  273. callback: (data)=>{
  274. data.forEach(item=>{
  275. Alignment.applyTemp(item)
  276. })
  277. }
  278. })
  279. /*
  280. 关于控制点:
  281. 两个控制点只能打在同一个数据集上。传输这两个点的4dkk中的本地坐标和经纬度,后台算出该数据集的旋转平移,
  282. 然后其他数据集绕该数据集旋转,并保持相对位置不变。
  283. */
  284. export {Alignment}