// /** // * adapted from http://stemkoski.github.io/Three.js/Sprite-Text-Labels.html // */ import * as THREE from "../libs/three.js/build/three.module.js"; export class TextSprite extends THREE.Object3D{//old constructor(text){ super(); let texture = new THREE.Texture(); texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; let spriteMaterial = new THREE.SpriteMaterial({ map: texture, depthTest: false, depthWrite: false}); this.texture = texture; this.material = spriteMaterial; //this.material = getRawMaterial(texture); this.sprite = new THREE.Sprite(this.material); this.add(this.sprite); this.borderThickness = 4; this.fontface = 'Arial'; this.fontsize = 28; this.borderColor = { r: 0, g: 0, b: 0, a: 1.0 }; this.backgroundColor = { r: 255, g: 255, b: 255, a: 1.0 }; this.textColor = {r: 255, g: 255, b: 255, a: 1.0}; this.text = ''; this.setText(text); } setText(text){ if (this.text !== text){ this.text = text; this.update(); } } setTextColor(color){ this.textColor = color; this.update(); } setBorderColor(color){ this.borderColor = color; this.update(); } setBackgroundColor(color){ this.backgroundColor = color; this.update(); } update(){ let canvas = document.createElement('canvas'); let context = canvas.getContext('2d'); context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface; // get size data (height depends only on font size) let metrics = context.measureText(this.text); let textWidth = metrics.width; let margin = 5; let spriteWidth = 2 * margin + textWidth + 2 * this.borderThickness; let spriteHeight = this.fontsize * 1.4 + 2 * this.borderThickness; context.canvas.width = spriteWidth; context.canvas.height = spriteHeight; context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface; // background color context.fillStyle = 'rgba(' + this.backgroundColor.r + ',' + this.backgroundColor.g + ',' + this.backgroundColor.b + ',' + this.backgroundColor.a + ')'; // border color context.strokeStyle = 'rgba(' + this.borderColor.r + ',' + this.borderColor.g + ',' + this.borderColor.b + ',' + this.borderColor.a + ')'; context.lineWidth = this.borderThickness; this.roundRect(context, this.borderThickness / 2, this.borderThickness / 2, textWidth + this.borderThickness + 2 * margin, this.fontsize * 1.4 + this.borderThickness, 6); // text color context.strokeStyle = 'rgba(0, 0, 0, 1.0)'; context.strokeText(this.text, this.borderThickness + margin, this.fontsize + this.borderThickness); context.fillStyle = 'rgba(' + this.textColor.r + ',' + this.textColor.g + ',' + this.textColor.b + ',' + this.textColor.a + ')'; context.fillText(this.text, this.borderThickness + margin, this.fontsize + this.borderThickness); let texture = new THREE.Texture(canvas); texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.needsUpdate = true; //this.material.needsUpdate = true; // { // screen-space sprite // let [screenWidth, screenHeight] = [1620, 937]; // let uniforms = this.sprite.material.uniforms; // let aspect = spriteHeight / spriteWidth; // let factor = 0.5; // let w = spriteWidth / screenWidth; // let h = spriteHeight / screenHeight; // uniforms.uScale.value = [2 * w, 2 * h]; // //uniforms.uScale.value = [factor * 1, factor * aspect]; // this.sprite.material.uniforms.map.value = texture; // } this.sprite.material.map = texture; this.texture = texture; this.sprite.scale.set(spriteWidth * 0.01, spriteHeight * 0.01, 1.0); } roundRect(ctx, x, y, w, h, r){ ctx.beginPath(); ctx.moveTo(x + r, y); ctx.lineTo(x + w - r, y); ctx.quadraticCurveTo(x + w, y, x + w, y + r); ctx.lineTo(x + w, y + h - r); ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h); ctx.lineTo(x + r, y + h); ctx.quadraticCurveTo(x, y + h, x, y + h - r); ctx.lineTo(x, y + r); ctx.quadraticCurveTo(x, y, x + r, y); ctx.closePath(); ctx.fill(); ctx.stroke(); } }