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@@ -314,21 +314,21 @@ export class ExtendPointCloudMaterial extends PointCloudMaterial {
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this.uniforms.clipBoxBig_in.value = bigClipInBox && bigClipInBox.inverse
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- this.uniforms.clipBoxes_in.value = new Float32Array(this.clipBoxes_in.length * 16);
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- this.uniforms.clipBoxes_out.value = new Float32Array(this.clipBoxes_out.length * 16);
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- this.uniforms.boxes_highlight.value = new Float32Array(this.highlightBoxes.length * 16);
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+ this.uniforms.clipBoxes_in.value = new Float32Array(clipBoxes_in.length * 16);
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+ this.uniforms.clipBoxes_out.value = new Float32Array(clipBoxes_out.length * 16);
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+ this.uniforms.boxes_highlight.value = new Float32Array(highlightBoxes.length * 16);
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- for (let i = 0; i < this.clipBoxes_in.length; i++) {
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+ for (let i = 0; i < clipBoxes_in.length; i++) {
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let box = clipBoxes_in[i];
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this.uniforms.clipBoxes_in.value.set(box.inverse.elements, 16 * i);
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}
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- for (let i = 0; i < this.clipBoxes_out.length; i++) {
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+ for (let i = 0; i < clipBoxes_out.length; i++) {
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let box = clipBoxes_out[i];
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this.uniforms.clipBoxes_out.value.set(box.inverse.elements, 16 * i);
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}
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- for (let i = 0; i < this.highlightBoxes.length; i++) {
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+ for (let i = 0; i < highlightBoxes.length; i++) {
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let box = highlightBoxes[i];
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this.uniforms.boxes_highlight.value.set(box.inverse.elements, 16 * i);
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}
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