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@@ -971,6 +971,8 @@ var TransformControlsGizmo = function (options) {
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// shared materials
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// shared materials
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this.hideAxis = {}, this.showAxis = {}
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this.hideAxis = {}, this.showAxis = {}
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+
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+
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var gizmoMaterial = new THREE.MeshBasicMaterial( {
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var gizmoMaterial = new THREE.MeshBasicMaterial( {
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depthTest: false,
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depthTest: false,
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depthWrite: false,
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depthWrite: false,
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@@ -1204,13 +1206,13 @@ var TransformControlsGizmo = function (options) {
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var pickerRotate = {
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var pickerRotate = {
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X: [ //xzw 由原先全弧度改为一半弧度(Math.PI),否则在背面也会hover到
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X: [ //xzw 由原先全弧度改为一半弧度(Math.PI),否则在背面也会hover到
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- [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, Math.PI ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
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+ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, rotFullCircle ? Math.PI*2 : Math.PI ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
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],
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],
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Y: [
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Y: [
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- [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, Math.PI ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
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+ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, rotFullCircle ? Math.PI*2 : Math.PI ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
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],
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],
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Z: [
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Z: [
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- [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, Math.PI ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
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+ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.06, 4, 24, rotFullCircle ? Math.PI*2 : Math.PI ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
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],
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],
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E: [
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E: [
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[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.06, 2, 24 ), matInvisible ) ]
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[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.06, 2, 24 ), matInvisible ) ]
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@@ -1397,10 +1399,7 @@ var TransformControlsGizmo = function (options) {
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this.picker[ "translate" ].visible = false;
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this.picker[ "translate" ].visible = false;
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this.picker[ "rotate" ].visible = false;
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this.picker[ "rotate" ].visible = false;
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this.picker[ "scale" ].visible = false;
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this.picker[ "scale" ].visible = false;
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-
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-
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- /* options.dontHideWhenFaceCamera || */Potree.Utils.updateVisible(this.gizmo[ "rotate" ].children.find(e=>e.name == 'XYZE'), 'decorateCircle', true, 1, 'add')//xzw add 没有环的话不好看。但不要picker
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-
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+
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// updateMatrixWorld will update transformations and appearance of individual handles
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// updateMatrixWorld will update transformations and appearance of individual handles
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this.updateMatrixWorld = function () { //TransformControlsGizmo
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this.updateMatrixWorld = function () { //TransformControlsGizmo
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@@ -1426,7 +1425,9 @@ var TransformControlsGizmo = function (options) {
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handles = handles.concat( this.picker[ this.mode ].children );
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handles = handles.concat( this.picker[ this.mode ].children );
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handles = handles.concat( this.gizmo[ this.mode ].children );
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handles = handles.concat( this.gizmo[ this.mode ].children );
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handles = handles.concat( this.helper[ this.mode ].children );
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handles = handles.concat( this.helper[ this.mode ].children );
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-
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+
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+ Potree.Utils.updateVisible(this.gizmo[ "rotate" ].children.find(e=>e.name == 'XYZE'), 'decorateCircle', options.showRotXYZE, 1, this.showRotXYZE ? 'add' : 'cancel')//xzw add 没有环的话不好看。但不要picker
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+
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for ( var i = 0; i < handles.length; i ++ ) {
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for ( var i = 0; i < handles.length; i ++ ) {
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var handle = handles[ i ];
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var handle = handles[ i ];
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