import { floorplanService } from './Service/FloorplanService.js' import { wallService } from './Service/WallService.js' import { tagService } from './Service/TagService' import { signService } from './Service/SignService' import { rectangleService } from './Service/RectangleService.js' import { circleService } from './Service/CircleService.js' import { arrowService } from './Service/ArrowService.js' import { iconService } from './Service/IconService.js' import { tableService } from './Service/TableService.js' export default class Load { constructor(layer) { this.layer = layer this.version = 'v1.1' this.vectorsJson = null // 保存当前的数据 this.saveFloors = [] this.newVectorId = null } load(floorsData) { if(!floorsData||!floorsData.floors){ floorplanService.initFloor(0) return; } for (let i = 0; i < floorsData.length; ++i) { let floor = floorsData[i] floorplanService.initFloor(i) for (let key in floor.points) { wallService.createPoint(floor.points[key].x, floor.points[key].y, floor.points[key].vectorId, i) } for (let key in floor.walls) { wallService.createWall(floor.walls[key].start, floor.walls[key].end, floor.walls[key].vectorId, i) } for (let key in floor.tags) { let tag = tagService.createTag(floor.tags[key].center, floor.tags[key].vectorId, i) tag.setValue(floor.tags[key].value) } for (let key in floor.tables) { let table = tableService.createTable(floor.tables[key].center, floor.tables[key].vectorId, i) table.rowLen = floor.tables[key].rowLen table.colLen = floor.tables[key].colLen table.points = floor.tables[key].points table.cells = floor.tables[key].cells } for (let key in floor.cells) { let cell = tableService.createCell(floor.cells[key].parent,floor.cells[key].cellId, i) cell.width = floor.cells[key].width cell.height = floor.cells[key].height cell.value = floor.cells[key].value cell.colIndex = floor.cells[key].colIndex cell.rowIndex = floor.cells[key].rowIndex } for (let key in floor.rectangles) { rectangleService.createRectangle(floor.rectangles[key].points[0], floor.rectangles[key].points[2], floor.rectangles[key].vectorId,i) } for (let key in floor.circles) { circleService.createCircle2(floor.circles[key].center, floor.circles[key].radius, floor.circles[key].vectorId,i) } for (let key in floor.arrows) { arrowService.createArrow(floor.arrows[key].startPoint,floor.arrows[key].endPoint,floor.walls[key].vectorId,i) } for (let key in floor.icons) { iconService.createIcon2(floor.icons[key].center,floor.icons[key].radius,floor.icons[key].value,floor.icons[key].vectorId,i) } //要更新value for (let key in floor.signs) { let sign = signService.createSign(floor.signs[key].center, floor.signs[key].geoType, floor.signs[key].vectorId,i) sign.angle = floor.signs[key].angle } floorplanService.createTitle(floor.title.value, floor.title.vectorId, i) floorplanService.createBgImage(floor.image.src, floor.image.vectorId, i) floorplanService.createCompass(floor.compass.angle, floor.compass.vectorId, i) } } }